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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Fayral
Noir. Noir. Mercenary Group
13
|
Posted - 2014.03.16 00:19:00 -
[271] - Quote
Spillrag wrote:Fayral wrote:If i may, I'd like to suggest getting wormhole effects in somehow. I'm not 100% sure (as i cannot find it) but I'm assuming it is currently not in build.
Love pyfa otherwise. Thanks a bunch. On a fitting if you go down the "Projected" tab at the bottom and right click you can apply wormhole effects.
Brilliant. Thanks a lot mate. http://takingtangibles.wordpress.com/ - A blog detailing my adventures in EVE |
Kadesh Priestess
Scalding Chill
394
|
Posted - 2014.03.16 09:28:00 -
[272] - Quote
Time for Rubi 1.3 update! You can find it on release page, as usual. All the changes are listed there as well.
This time most of the UI changes were coded by new (now official) team member, Sable Blitzmann. Welcome aboard! |
Halika Androm
Koshaku Gentlemen's Agreement
23
|
Posted - 2014.03.16 11:09:00 -
[273] - Quote
Cheers for the update! The new booster mechanics are really useful :)
However, I'm not sure if it's working as intended on Windows (7)? Selecting a booster for a fit is fine, but if you want to change the booster to a different ship, you have to first double-click to remove the current one and then select the one you want since selecting a booster disables the drop-down menu (see here: http://i.imgur.com/IgCJPgS.png).
IMO it would be better to not disable the drop-down menu when you select a booster. |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.16 15:36:00 -
[274] - Quote
Kadesh Priestess wrote:Time for Rubi 1.3 update! You can find it on release page, as usual. All the changes are listed there as well. This time most of the UI changes were coded by new (now official) team member, Sable Blitzmann. Welcome aboard!
\o/
Halika Androm wrote:Cheers for the update! The new booster mechanics are really useful :) However, I'm not sure if it's working as intended on Windows (7)? Selecting a booster for a fit is fine, but if you want to change the booster to a different ship, you have to first double-click to remove the current one and then select the one you want since selecting a booster disables the drop-down menu (see here: http://i.imgur.com/IgCJPgS.png). IMO it would be better to not disable the drop-down menu when you select a booster.
This is how I imagined it when I started the feature, however dropped the idea in favor for the current implementation. It was a difficult decision, but this is indeed working as intended.
I went with this because the drop down contains ships that are flagged as boosters (right click a ship -> flag). IIRC (this was, like, 2 weeks ago and I haven't looked at it since), it's fairly difficult to add the dragged ship to the dropdown menu. Then you have to deal with taking it out when you switch it, and other use cases that, quite frankly, I didn't want to think about at the time.
Besides, having it as static text will allow us to maybe put a link next to it that opens the fit in a new tab (which was planned, but then I saw something else I wanted to tackle >_>).
I can look at it again if there is demand for it; will continue to monitor this thread. =) |
Sinsuzo Sho
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.18 14:00:00 -
[275] - Quote
Sorry if I missed this somewhere else, but is it possible to turn off the market update? When I am not busy at work I like to mess around with fits, and I don't want pyfa to constantly bounce off our firewall.
Amazing tool, keep up the good work! |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.18 14:49:00 -
[276] - Quote
Sinsuzo Sho wrote:Sorry if I missed this somewhere else, but is it possible to turn off the market update? When I am not busy at work I like to mess around with fits, and I don't want pyfa to constantly bounce off our firewall.
Amazing tool, keep up the good work!
Not possible at this time, could be added as a setting. In the meantime, there is proxy support.. |
Sinsuzo Sho
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.18 17:28:00 -
[277] - Quote
Thanks for the quick reply! Unfortunately a proxy wouldn't do anything for me in this instance. How often does it try to do a market update? Other than the every 60 seconds if it fails of course. |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.18 17:30:00 -
[278] - Quote
Sinsuzo Sho wrote:Thanks for the quick reply! Unfortunately a proxy wouldn't do anything for me in this instance. How often does it try to do a market update? Other than the every 60 seconds if it fails of course.
I haven't looked at the pricing update code too much, but it should try to lookup the price every time you add a mod. Pyfa has an internal price caching table - I'm not sure what the expiration is, however if you try to look up the price before the expiration it should come from the database rather than the network.
Not only that, but if market update fails, I think it disables it for a few hours. I'd have to look more into it. |
Sinsuzo Sho
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.18 18:04:00 -
[279] - Quote
Awesome. Well, whenever you have the time to look, what I am seeing is it tries, and fails, every 60 seconds. I see a countdown timer that appears under the pricing info. Thanks again for the amazing program, and quick responses. |
NaunoFirefox
Synister Industries SpaceMonkey's Alliance
0
|
Posted - 2014.03.18 23:38:00 -
[280] - Quote
Hi guys, I've seen a few people having the "pyfa won't start for me, it instantly crashes on start-up"
I had the exact same issue and just fixed it after a lot of digging, posting it here to save you all the issue. sqlalchemy.cresultproxy.pyd Delete this file in your pyfa folder. It's the file that's crashing and pyfa has worked fine for me without it so far. If I come across any issues i'll be sure to update, but it gets it working at least. My original error was something like this, except English.
Problemsignatur: Problemereignisname:APPCRASH Anwendungsname:pyfa.exe Anwendungsversion:0.0.0.0 Anwendungszeitstempel:49180193 Fehlermodulname:sqlalchemy.cprocessors.pyd Fehlermodulversion:0.0.0.0 Fehlermodulzeitstempel:4e9b307c Ausnahmecode:c0000005 Ausnahmeoffset:00001288 Betriebsystemversion:6.1.7601.2.1.0.256.1 Gebietsschema-ID:1031 Zusatzinformation 1:0a9e Zusatzinformation 2:0a9e372d3b4ad19135b953a78882e789 Zusatzinformation 3:0a9e Zusatzinformation 4:0a9e372d3b4ad19135b953a78882e789 |
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Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.19 00:22:00 -
[281] - Quote
Hey thanks! I'll talk with Kadesh about it, maybe we can remove it from the next release. I don't know enough about it to really comment for sure tho.
Is it recreated when Pyfa runs again? |
Carlita Desposito
FireStar Inc Evictus.
0
|
Posted - 2014.03.22 09:44:00 -
[282] - Quote
"PyFa has stopped working". I get that everytime i try running the program. Even tried reinstalling it. Any1 have any idea what creates this issue, and how to make it go away?
-Thanks. |
Wilhelm Knicklicht
Republic University Minmatar Republic
0
|
Posted - 2014.03.22 20:01:00 -
[283] - Quote
hi guys! i really love pyfa so far, great tool!
a couple of things have me flummoxed though:
- how can i import my pyfa fit in eve under mac osx? - how can i import my character from eve under mac osx?
sorry if this has been answered before, couldn't find any useful information... |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.22 21:41:00 -
[284] - Quote
Carlita Desposito wrote:"PyFa has stopped working". I get that everytime i try running the program. Even tried reinstalling it. Any1 have any idea what creates this issue, and how to make it go away?
-Thanks.
That's way too vague. Backup your database from ~/.pyfa, delete the folder, re install new version, and try again? Has any version worked for you?
Wilhelm Knicklicht wrote:hi guys! i really love pyfa so far, great tool!
a couple of things have me flummoxed though:
- how can i import my pyfa fit in eve under mac osx? - how can i import my character from eve under mac osx?
sorry if this has been answered before, couldn't find any useful information...
Character: Use the API. Menu > Window > Character Editor
Fits: https://github.com/DarkFenX/Pyfa/wiki/Import-and-Export |
Wilhelm Knicklicht
Republic University Minmatar Republic
0
|
Posted - 2014.03.22 22:50:00 -
[285] - Quote
thanks sable! i imported my character into pyfa, worked like a charm.
no luck with the fit though. github wiki says to export to fittings folder, but the location only applies to windows. in mac osx the fitting folder is somewhere else and i haven't been able to find it... :-/ |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.23 00:04:00 -
[286] - Quote
Wilhelm Knicklicht wrote:thanks sable! i imported my character into pyfa, worked like a charm.
no luck with the fit though. github wiki says to export to fittings folder, but the location only applies to windows. in mac osx the fitting folder is somewhere else and i haven't been able to find it... :-/
I have no idea where it is on Mac. I assume Mac has a Documents folder somewhere. You can find out where in EVE by going to fitting management screen and exporting a fit from EVE. It'll pop up with the message:
Fittings have been exported to the file: -path-
Or you can use the HTML Export option, which is much easier: https://github.com/DarkFenX/Pyfa/wiki/HTML-Export |
Eloque
Space Mutts The Harlequin's
11
|
Posted - 2014.03.23 18:04:00 -
[287] - Quote
This might be very basic, but I couldn't find it with Google, so I am asking here; How does Pyfa calculate the capacitor recharge stability?
I've got a fit and this is what I get in the cap box;
Total 7.53 Stable 34.3% +109 GJ/s - 97 GJ/s
Now, if I calculate, that isn't what I expect, because;
109 GJ/s = 100% 1.09 GJ/s = 1% 97 / 1.09 = 88.9% 100 - 88.9 = 11%
Or, different way;
109 GJ/s = 100% 1.09 GJ/s = 1% 109 - 97 = 12 12 / 1.09 = 11%
So I would expect it to be 11% stable, giver or take a few tents of a percent. Am I making a wrong assumption here?
|
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.23 21:15:00 -
[288] - Quote
Eloque wrote:This might be very basic, but I couldn't find it with Google, so I am asking here; How does Pyfa calculate the capacitor recharge stability?
I've got a fit and this is what I get in the cap box;
Total 7.53 Stable 34.3% +109 GJ/s - 97 GJ/s
Now, if I calculate, that isn't what I expect, because;
109 GJ/s = 100% 1.09 GJ/s = 1% 97 / 1.09 = 88.9% 100 - 88.9 = 11%
Or, different way;
109 GJ/s = 100% 1.09 GJ/s = 1% 109 - 97 = 12 12 / 1.09 = 11%
So I would expect it to be 11% stable, giver or take a few tents of a percent. Am I making a wrong assumption here?
I'm definitely not the best person to comment on the maths behind Pyfa, but I believe you are forgetting about recharge rate. Just like shields, the rate of capacitor recharge fluctuates and is at it's highest at around 33% - this is why, when flying shield tanked ship, people can hover at around 33% much longer and you're tank is considered "breaking" once it goes past that mark. same with capacitor. Obviously, that will affect the overall stability rating.
See here: https://wiki.eveonline.com/en/wiki/Capacitor_recharge_rate |
Eloque
Space Mutts The Harlequin's
11
|
Posted - 2014.03.23 22:17:00 -
[289] - Quote
Tx. That makes sense.
Also, why the rating in Eve are so different then in Pyfa. |
Sable Blitzmann
In Exile. Imperial Outlaws.
117
|
Posted - 2014.03.24 00:55:00 -
[290] - Quote
You're gonna have to be more specific. The stability that I get for my ships closely match what pyfa gives (it can be slightly off) |
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Sable Blitzmann
In Exile. Imperial Outlaws.
117
|
Posted - 2014.03.24 04:43:00 -
[291] - Quote
Also, been working on a little something:
https://www.dropbox.com/s/qqsfs3im2d30cqz/slotBlanks.PNG
This is probably the most requested feature since Pyfa was release - to visually split slots. However, it has never been supported due to technical limitations of the UI toolkit that Pyfa uses, and the time required to make a proper fix which would be to have a group of list items (modules) attached to a header.
Well, proper fix be buggered, I went ahead and hacked something together. We can kind of emulate the look by inserting blank items into the list. At the moment, I only want to get it to work with blanks: I have not looked into styling them or adding text such as "High Slots" or "Rig Slots". However, I believe even just the blank lines gives a very good visual representation of the slot layout of a ship at a glance. |
Eka Sina
Naga gave me Harpies SpaceMonkey's Alliance
2
|
Posted - 2014.03.24 07:46:00 -
[292] - Quote
Problem with 1.1.22 zip-version in Windows 7. Yesterday worked fine, today:
- - Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:1035 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 - -
Only difference i can think of is that characters got new skills overnight, if it matters somehow. I also tried with installer version and with fresh extract to a different folder; still crashes. Screenshot gallery: http://ekasina.imgur.com/ |
LakeEnd
FinFleet Northern Coalition.
67
|
Posted - 2014.03.24 08:43:00 -
[293] - Quote
PyFa noob here, is there are way to get pirate faction frigate changes to PyFa? Does special branch with dev-stuff exist or maybe special set of data files?
(https://forums.eveonline.com/default.aspx?g=posts&t=324954&find=unread)
TIA |
Sable Blitzmann
In Exile. Imperial Outlaws.
117
|
Posted - 2014.03.24 14:28:00 -
[294] - Quote
Eka Sina wrote:Problem with 1.1.22 in Windows 7. Yesterday worked fine, today:
...
Last I heard this may be related to environmental changes (lack of space on the drive, etc). See https://github.com/DarkFenX/Pyfa/issues/6
Although I can't vouche for this (backup your data!), this might work if nothing else does. https://forums.eveonline.com/default.aspx?g=posts&m=4359885#post4359885
LakeEnd wrote:PyFa noob here, is there are way to get pirate faction frigate changes to PyFa? Does special branch with dev-stuff exist or maybe special set of data files?
(https://forums.eveonline.com/default.aspx?g=posts&t=324954&find=unread)
TIA
There's no easy way unfortunately, especially if these changes aren't reflected on SISI yet. You can open eve.db in a SQLite manager and change them yourself, however it's not intuitive and you need to know how the database is laid out. Furthermore, any effects that may have changed you might need to add to pyfa itself, which is a completely different beast. |
Eka Sina
Naga gave me Harpies SpaceMonkey's Alliance
2
|
Posted - 2014.03.24 14:51:00 -
[295] - Quote
Well, just rebooted my PC and pyfa starts now normally. Interesting to see if this happens again and can be fixed with reboot. Also plenty of disk space available. Tried previously remove .pyfa-folder too without success. Thanks for reply, and i will donate some ISK for your effort with pyfa when having some ;p Screenshot gallery: http://ekasina.imgur.com/ |
Nimos Endashi
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.03.25 04:32:00 -
[296] - Quote
When I try to import an xml file into pyfa, it gets stuck on "Importing" (with the box moving back and forth). Same file imports into EFT just fine. What can I do? |
Sable Blitzmann
In Exile. Imperial Outlaws.
117
|
Posted - 2014.03.25 04:44:00 -
[297] - Quote
Nimos Endashi wrote:When I try to import an xml file into pyfa, it gets stuck on "Importing" (with the box moving back and forth). Same file imports into EFT just fine. What can I do?
Can you post the XML file, as well as version of Pyfa and operating system? |
Bienator II
madmen of the skies
2503
|
Posted - 2014.03.25 05:10:00 -
[298] - Quote
i like the new layout of the auto-sync HTML page - works much better in the IGB now. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Nimos Endashi
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.03.26 02:50:00 -
[299] - Quote
Sable Blitzmann wrote:Nimos Endashi wrote:When I try to import an xml file into pyfa, it gets stuck on "Importing" (with the box moving back and forth). Same file imports into EFT just fine. What can I do? Can you post the XML file, as well as version of Pyfa and operating system?
My bad, when checking for my pyfa version, I noticed that I didnt actually unpack the 1.3 update, and that was probably the issue because it works now.
|
Sable Blitzmann
In Exile. Imperial Outlaws.
117
|
Posted - 2014.03.26 04:01:00 -
[300] - Quote
Glad you fixed it.
In other news, I just pushed this thing to the master branch on GitHub: https://www.dropbox.com/s/alas7zwu0e3ivq3/racks.png
Hopefully this helps visualize slot layout =) |
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