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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.07.20 20:51:00 -
[511] - Quote
I am not exactly sure how Pyfa calculates shield regen amount... I would assume that it's peak regen that it displays. I do know that the fitting window in EVE usually has rounding errors and is generally (from what I've seen ) not as accurate than pyfa or EFT.
In other news, as of right now from SISI data, it looks like the Crius release will be swift. There seems to be no changes to effects for this release - all changes seem to be to ship attributes which is easy to update. |
Hakaari Inkuran
State War Academy Caldari State
136
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Posted - 2014.07.21 23:53:00 -
[512] - Quote
Is there a reason why the DPS graph can't display sentry DPS properly? They have a massive dramatic drop to 0 DPS once past their optimal and half of their falloff. |
Dimitrius Gaterau
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.07.22 20:21:00 -
[513] - Quote
Sable Blitzmann wrote:In other news, as of right now from SISI data, it looks like the Crius release will be swift. There seems to be no changes to effects for this release - all changes seem to be to ship attributes which is easy to update.
The only change would be the skill requirements for rigs being removed. Penalties still apply based upon your skill level, however you will still be able to mitigate penalties based upon your rigging skills. Low priority to be sure, but its definitely a small update! |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.07.23 01:59:00 -
[514] - Quote
Ah, what I mean by effects is ship role bonus, how a MWD affects your ships velocity / mass, etc. Skill requirements are attributes which are easily incorporated into the next release (which is out now) =) |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.07.23 06:26:00 -
[515] - Quote
Hakaari Inkuran wrote:Is there a reason why the DPS graph can't display sentry DPS properly? They have a massive dramatic drop to 0 DPS once past their optimal and half of their falloff.
edit; Oh yeah I meant to update this, I'm just being dumb and forgetting the 60km control range. Its weird how the graph deals with it, but pretty unimportant in the grand scheme.
That's a legitimate concern. Drones are not taken into account in the DPS graph after the drone control range because it's assumed the drones will be traveling to their target, and after you hit that limit the DPS drops since you can't send them to the target anymore (not considering the fact that they may continue to follow). In the case of sentries, they don't travel and I believe this is just an oversight when graphing support was introduced. I'll see what I can do with it. =) |
Lucius Regni
The 4th Legion DARKNESS.
0
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Posted - 2014.07.24 19:59:00 -
[516] - Quote
Thanks for the continued work :D |
Hakaari Inkuran
State War Academy Caldari State
149
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Posted - 2014.07.24 20:02:00 -
[517] - Quote
Sable Blitzmann wrote:Hakaari Inkuran wrote:Is there a reason why the DPS graph can't display sentry DPS properly? They have a massive dramatic drop to 0 DPS once past their optimal and half of their falloff.
edit; Oh yeah I meant to update this, I'm just being dumb and forgetting the 60km control range. Its weird how the graph deals with it, but pretty unimportant in the grand scheme. That's a legitimate concern. Drones are not taken into account in the DPS graph after the drone control range because it's assumed the drones will be traveling to their target, and you must have that target in your drone control range first. After you hit that limit the DPS drops since you can't send them to the target anymore (not considering the fact that they may continue to follow). In the case of sentries, they don't travel and I believe this is just an oversight when graphing support was introduced. Not sure what can be done about this tho... EFT does it the exact same way... we might just simply remove the range check when it comes to sentries, I'll talk with Kadesh about it.
My thoughts: the way the graph takes a nosedive at a steep angle there, rather than a perfect vertical drop, seems to look like a glitch until the person using pyfa remembers that limitation.
So maybe removing that is simply the best option. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.07.24 23:03:00 -
[518] - Quote
So, a problem was brought to me about the v1.3.0 release.
I fumbled and accidentally included some test databases when I packaged and first uploaded the releases. Someone let me know about the issue yesterday, and the release packages have been updated to clean up this junk.
However, obviously we cannot retroactively remove these files from installations that downloaded v1.3.0 before I got around to cleaning them. Please check your pyfa install directory for the saveddata folder and remove the extra files in there.
Thanks =) |
Roland Fale
Spirits of Essence Yulai Federation
4
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Posted - 2014.07.27 05:25:00 -
[519] - Quote
Is there some way to add Mobile Tractor Units / Depots into ships' cargo bays?
It's nice to be able to add those things and some other items that ships might regularly carry in cargo for referencing to other players. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.07.28 02:35:00 -
[520] - Quote
Roland Fale wrote:Is there some way to add Mobile Tractor Units / Depots into ships' cargo bays?
It's nice to be able to add those things and some other items that ships might regularly carry in cargo for referencing to other players.
Not at the moment, no. To keep things streamlined, only items that can be added to a ship proper in some way are included in the market browser. The Cargobay is a newish feature, having arrived in the Kronos release of pyfa. Before then, there was no point of including exotic dancers in the market list. However, when cargo support was added, the market tree was not updated to allow for all the items you can store.
I've made an issue on guthub for this: https://github.com/DarkFenX/Pyfa/issues/148 Feel free to continue discussion |
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ShadowandLight
Black Aces Against ALL Authorities
268
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Posted - 2014.07.30 06:05:00 -
[521] - Quote
could pos modules be added to PYFA? I would love to do theory crafting with them! -A- Space Rental Program https://forums.eveonline.com/default.aspx?g=posts&m=4163928#post4163928 |
Slummin
HKEBGKagkja
0
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Posted - 2014.07.30 18:39:00 -
[522] - Quote
Pyfa on OSX can fetch all the characters on my account, but cannot fetch any of their skills.
Vitality can pull everything using the same API, so the API shouldn't be an issue, unless there are problems with full API keys and Pyfa.
I have also used a Character Sheet specific API: It can fetch characters but not fetch any of their skills.
After doing this, if you close the Character Editor window, it will not open again until you restart the program.
I am on osx and mavericks, latest version. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.07.30 20:20:00 -
[523] - Quote
ShadowandLight wrote:could pos modules be added to PYFA? I would love to do theory crafting with them!
This almost definitely will not happen, at least anytime soon. It would be nice to be able to, say, project a POS gun onto your ship, but pyfa was not designed for something like that.
Slummin wrote:Pyfa on OSX can fetch all the characters on my account, but cannot fetch any of their skills.
Vitality can pull everything using the same API, so the API shouldn't be an issue, unless there are problems with full API keys and Pyfa.
I have also used a Character Sheet specific API: It can fetch characters but not fetch any of their skills.
After doing this, if you close the Character Editor window, it will not open again until you restart the program.
I am on osx and mavericks, latest version.
This sounds like this: https://github.com/DarkFenX/Pyfa/issues/145
Basically, it's CCPs issue with their fumble of the Drone Avionics skill. As we can (usually) trust the EVE API, pyfa doesn't check for duplicate skills, and thus an IntegrityError SQL exception happens.
Check your API and see if it containing the skill twice. If so, that's the issue, and should be fixed by CCP :soon: |
Lothras Andastar
Associated North American Lovers of Dolphins
46
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Posted - 2014.08.03 18:36:00 -
[524] - Quote
It would be nice if the drone bay had an ISK cost column right after the speed similar to how modules do. Augmented Drones are pricey! :3 Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch. |
Jack Sly
Slackers Holdings
0
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Posted - 2014.08.05 17:11:00 -
[525] - Quote
When I boot up my computer PYFA.exe disappears. I have it listed as exempted in all anti virus/malware programs. Any Ideas? |
Marcus Gord
Stormcrows
63100
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Posted - 2014.08.06 11:41:00 -
[526] - Quote
i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.
i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.
i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know. You can't take the sky from me
".....Storm'd at with shot and shell, Boldly they rode and well....." http://i.imgur.com/LM2NKUf.png |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.08.06 13:31:00 -
[527] - Quote
Marcus Gord wrote:i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.
i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.
i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know.
Is windows giving you a pop up with more information? It might be related to this: https://github.com/DarkFenX/Pyfa/wiki/APPCRASH-sqlalchemy-.pyd-files
If you are going to try to remove that file, please back it up somewhere first. If that doesn't fix the issue, restore the file.
Also, try to use the .zip file instead of the installer and see if that helps.
The fits are stored in a SQLite database in ~/.pyfa/. It isn't easy to get your fits from it. |
Artamis Kane
Prometheus Syndicate Questionable Intentions.
1
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Posted - 2014.08.07 08:41:00 -
[528] - Quote
Capital Core Defence Operational Solidifier I rig does not affect the Capital Shield Boost or the Capital Neutron Saturation Injector modules at least on Carriers. Neither on the tank description in the Recharge Rates tab nor does it appear in the 'Affected By' tab in the Item Info box. |
NightmareX
EVE Corporation 987654321-POP The Marmite Collective
508
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Posted - 2014.08.07 18:17:00 -
[529] - Quote
As the new version of PYFA is out, maybe it's an idea to update the name to the topic to reflect the new version ? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.08.07 21:22:00 -
[530] - Quote
NightmareX wrote:As the new version of PYFA is out, maybe it's an idea to update the name to the topic to reflect the new version ?
Yeah, I poked Kadesh about that. He's busy with AT stuff. Probably will be updated with the next release for Hyperion |
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NightmareX
EVE Corporation 987654321-POP The Marmite Collective
508
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Posted - 2014.08.07 21:57:00 -
[531] - Quote
Sable Blitzmann wrote:NightmareX wrote:As the new version of PYFA is out, maybe it's an idea to update the name to the topic to reflect the new version ? Yeah, I poked Kadesh about that. He's busy with AT stuff. Probably will be updated with the next release for Hyperion Alrighty then Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.08.08 14:22:00 -
[532] - Quote
Artamis Kane wrote:Capital Core Defence Operational Solidifier I rig does not affect the Capital Shield Boost or the Capital Neutron Saturation Injector modules at least on Carriers. Neither on the tank description in the Recharge Rates tab nor does it appear in the 'Affected By' tab in the Item Info box.
Fixed https://github.com/DarkFenX/Pyfa/issues/151 |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.08.08 14:47:00 -
[533] - Quote
Lothras Andastar wrote:It would be nice if the drone bay had an ISK cost column right after the speed similar to how modules do. Augmented Drones are pricey! :3
Done. Also added it to the Cargo bay. |
Osaka Hibachi
Starcade Group Elemental Tide
1
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Posted - 2014.08.09 03:36:00 -
[534] - Quote
Marcus Gord wrote:i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.
i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.
i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know.
I seem to be having the same problem. I try to launch pyfa, and it silently crashes before any kind of startup that I can see. Windows is not seeming to catch any kind of error, and I'm not seeing any kind of crashlog... it just does not start up for me.
Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :(
Can we get a crash cart in here? |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
203
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Posted - 2014.08.09 17:25:00 -
[535] - Quote
Osaka Hibachi wrote: Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :(
Can we get a crash cart in here?
May need to reset the database/config. By default it's located in %homepath%\.pyfa
Just hit your windows key and type %homepath% and enter
rename .pyfa and try to run |
Paranoid Loyd
1267
|
Posted - 2014.08.09 17:42:00 -
[536] - Quote
Osaka Hibachi wrote:Marcus Gord wrote:i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.
i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.
i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know. I seem to be having the same problem. I try to launch pyfa, and it silently crashes before any kind of startup that I can see. Windows is not seeming to catch any kind of error, and I'm not seeing any kind of crashlog... it just does not start up for me. Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :( Can we get a crash cart in here?
This has happened to me a few times, the issue I was having may be different but you did not mention restarting your computer. Did you do that? "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Osaka Hibachi
Starcade Group Elemental Tide
1
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Posted - 2014.08.09 19:07:00 -
[537] - Quote
Arsine Mayhem wrote:Osaka Hibachi wrote: Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :(
Can we get a crash cart in here?
May need to reset the database/config. By default it's located in %homepath%\.pyfa Just hit your windows key and type %homepath% and enter rename .pyfa and try to run
this worked. THANK YOU SO MUCH! |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.08.09 22:20:00 -
[538] - Quote
Yeah, database corruption could cause issues with starting pyfa. pyfa has always had ****** error reporting. If you can, please send me a .zip of your /.pyfa/ directory so I can investigate issue. (eve-mail me a link, don't post it here) |
Torco
Brutor Tribe Minmatar Republic
1
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Posted - 2014.08.09 23:29:00 -
[539] - Quote
Hello,
Could you please help me where I can find my Character File for the import? I am using Mac, german. And I can't find /Windows/Character Editor Folders. Does anyone here is german macuser too and can help me?
Thanks |
Sable Blitzmann
Aperture Harmonics No Holes Barred
134
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Posted - 2014.08.10 06:14:00 -
[540] - Quote
Torco wrote:Hello,
Could you please help me where I can find my Character File for the import? I am using Mac, german. And I can't find /Windows/Character Editor Folders. Does anyone here is german macuser too and can help me?
Thanks
Character file is the XML file from the EVE API. I think EVEMon can also export it. But it's much easier to add your API via the character editor (Windows > Character editor) |
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