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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Andelas Elias
Presidential Office of Transparency Goonswarm Federation
0
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Posted - 2014.09.03 18:19:00 -
[571] - Quote
Darkblad wrote:Andelas Elias wrote:Is there an easy way to make a character in Pyfa that has all 3s and all 4s in skills? I was looking at checking all the boxes but that looked pretty daunting. I just created a new character "All Level 4" and closed pyfa. Then I modified the saveddata.db (SQLite, within the .pyfa settings folder) - after saving a backup copy. table "characters" changed "defaultLevel" from NULL to 4 applied changes Back in pyfa I checked that character and found all Skills set to level 4. SO it looks like this probably works.
Thanks for taking the time to show this. I'm relatively computer savvy but I couldn't find the folder or the file you're referring to so I wasn't able to do it myself.
I would say probably the two biggest features that EFT has over Pyfa is how easy it is in EFT to change affecting skills and the damage grapher. I hope Pyfa catches up some day because until then I often have to make my ships in Pyfa then import them into EFT which is a kludgey way to do things. |
Darkblad
Hilfe is like Free Entertainment
450
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Posted - 2014.09.03 18:37:00 -
[572] - Quote
Andelas Elias wrote:Darkblad wrote:Andelas Elias wrote:Is there an easy way to make a character in Pyfa that has all 3s and all 4s in skills? I was looking at checking all the boxes but that looked pretty daunting. I just created a new character "All Level 4" and closed pyfa. Then I modified the saveddata.db (SQLite, within the .pyfa settings folder) - after saving a backup copy. table "characters" changed "defaultLevel" from NULL to 4 applied changes Back in pyfa I checked that character and found all Skills set to level 4. SO it looks like this probably works. Thanks for taking the time to show this. I'm relatively computer savvy but I couldn't find the folder or the file you're referring to so I wasn't able to do it myself. I would say probably the two biggest features that EFT has over Pyfa is how easy it is in EFT to change affecting skills and the damage grapher. I hope Pyfa catches up some day because until then I often have to make my ships in Pyfa then import them into EFT which is a kludgey way to do things. For Windows: Hit WIN-R ("Run" dialog window) and enter this into the field:
%HOMEPATH%\.pyfa
It's actually in the root of your user directory (which by standard is C:\Users\username\ You'll certainly also need software to edit SQLite files. A simple way would be a the SQLite File Manager Firefox Plugin. EVE Infolinks -+-áOld and new-áPortraits |
Sable Blitzmann
Aperture Harmonics No Holes Barred
136
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Posted - 2014.09.04 00:27:00 -
[573] - Quote
Andelas Elias wrote: I would say probably the two biggest features that EFT has over Pyfa is how easy it is in EFT to change affecting skills and the damage grapher. I hope Pyfa catches up some day because until then I often have to make my ships in Pyfa then import them into EFT which is a kludgey way to do things.
You'll need a SQLite editor - poster above me already described it. Aside from that, I'm working on adding something to the gui that will acomplish the same thing: https://github.com/DarkFenX/Pyfa/issues/165
Fun fact, pyfa has the "change affecting skills" thing. However, there were a couple bugs associated with it (for example, any skills that multiply a ship bonus to guns will not show in the gun's menu). We decided to leave it out for now until we could fix them, and I haven't really messed with it since. See discussion here: https://github.com/DarkFenX/Pyfa/issues/101
To enable: Go to pyfa directory where it's install, then go to gui/builtinContextMenus/__init__.py. There's a list of different context menus that are enabled, add this one: changeAffectingSkills (or just replace the whole thing with this: http://pastebin.com/fN4vk7Ab). By design, will only show up if you are on a user character (not the default All 5 or All 0 chars)
I should get around to fixing it up for a proper introduction
Graphing... I don't even want to discuss. Pyfa just needs a whole new graph feature lol |
Sable Blitzmann
Aperture Harmonics No Holes Barred
136
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Posted - 2014.09.04 01:14:00 -
[574] - Quote
StarStryder wrote: >>> import wxversion File "stdin", line 1 wx.__version__import wxversion ^ SyntaxError: invalid syntax >>>
Looks like you didn't apply the statements correctly. Use the pastebin I provided and copy and paste directly into your 2.x python interpreter. This is what you should get:
$ python2 Python 2.7.6 (default, Nov 10 2013, 19:24:18) [MSC v.1500 32 bit (Intel)] on win 32 Type "help", "copyright", "credits" or "license" for more information. >>> import wxversion >>> wxversion.select('2.8') >>> import wx >>> wx.__version__ '2.8.12.1' >>>
Remember, wxversion must be imported first, then the select statement. Next you import wx, then check the version. Post entire output if you have difficulties. |
StarStryder
Northstar Cabal Tactical Narcotics Team
17
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Posted - 2014.09.05 18:44:00 -
[575] - Quote
$ python2 Python 2.7.8 (default, Aug 31 2014, 22:49:02) [GCC 4.8.2] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import wxversion wxversion.select('2.8') import wx wx.__version__Traceback (most recent call last): File "stdin", line 1, in module ImportError: No module named wxversion >>> Traceback (most recent call last): File "stdin", line 1, in module NameError: name 'wxversion' is not defined >>> Traceback (most recent call last): File "stdin", line 1, in module ImportError: No module named wx >>>
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PinkKnife
Future Corps Sleeper Social Club
505
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Posted - 2014.09.05 19:18:00 -
[576] - Quote
Just a small bug, currently the capital warhead rigor rigs don't apply their effects to the charge. I verified this with the affected by tab. They don't show up where as the flare and calefaction rigs do. |
Crono Dust
Repercussus RAZOR Alliance
0
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Posted - 2014.09.05 20:12:00 -
[577] - Quote
Can you add a skill export option for the fitting tool... for example i build a ship for a toon that i want to fly in the future... i want to build a carrier in pyfa and be able to export the needed skill list for all the modules and hull and all that to evemon. Thanks that would be really helpfull :-D |
Sable Blitzmann
Aperture Harmonics No Holes Barred
136
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Posted - 2014.09.05 23:20:00 -
[578] - Quote
Star, dunno what to tell you. It looks like wxversion is borked or not installed. Reinstall module, or maybe even python. Other than that... google around.
PinkKnife wrote:Just a small bug, currently the capital warhead rigor rigs don't apply their effects to the charge. I verified this with the affected by tab. They don't show up where as the flare and calefaction rigs do.
Will look into this.
Crono Dust wrote:Can you add a skill export option for the fitting tool... for example i build a ship for a toon that i want to fly in the future... i want to build a carrier in pyfa and be able to export the needed skill list for all the modules and hull and all that to evemon. Thanks that would be really helpfull :-D
That's already a feature. File > export skills needed. Will only export skills the selected character doesn't have (so use with an All 0 character to get a skillplan for everything, useful for a new alt) =) |
StarStryder
Northstar Cabal Tactical Narcotics Team
17
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Posted - 2014.09.06 19:10:00 -
[579] - Quote
Sable Blitzmann wrote:Star, dunno what to tell you. It looks like wxversion is borked or not installed. Reinstall module, or maybe even python. Other than that... google around.
Done the Google thing already, but will try again. Thanks for your help.
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StinGer ShoGuN
Pragmatic Kernel That Escalated Quickly.
12
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Posted - 2014.09.14 15:52:00 -
[580] - Quote
StarStryder wrote:$ python2 Python 2.7.8 (default, Aug 31 2014, 22:49:02) [GCC 4.8.2] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import wxversion wxversion.select('2.8') import wx wx.__version__Traceback (most recent call last): File "stdin", line 1, in module ImportError: No module named wxversion >>> Traceback (most recent call last): File "stdin", line 1, in module NameError: name 'wxversion' is not defined >>> Traceback (most recent call last): File "stdin", line 1, in module ImportError: No module named wx >>>
StarStryder, could you tell me what linux ditro you are using please. Also, can you post the result of this command: [whoever@whatever anyplace] $ python=$(which python2); ls ${python:0:-1}*
My guess is you are having multiple python instances. At least a 2.7 and a 3. I suspect your distro has installed wxPython for another version of the one you are using for pyfa. |
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No Inspiration
Eldar Army
6
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Posted - 2014.09.14 15:58:00 -
[581] - Quote
Great tool !
Quick bug report: copying a fit does not seem to copy the cargo content. :s |
Sable Blitzmann
Aperture Harmonics No Holes Barred
136
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Posted - 2014.09.14 22:18:00 -
[582] - Quote
No Inspiration wrote:Great tool !
Quick bug report: copying a fit does not seem to copy the cargo content. :s
Thanks! Fixed! |
Dimanus Orlenard
More Guns
4
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Posted - 2014.09.15 10:51:00 -
[583] - Quote
Great tool! Is there are any possibility to use same "saveddata" dir (located in dropbox) for linux and windows versions? To have same content on both versions. I have used https://github.com/DarkFenX/Pyfa/wiki/Portable-Pyfa to make portable of windows version. Realy useful for me. But launching windows version on linux via wine it is a bad idea, a lot of some small and big problems)). Linux version working very good. But with "-r" it only change location of is saveddata to program dir.
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Sable Blitzmann
Aperture Harmonics No Holes Barred
136
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Posted - 2014.09.15 15:45:00 -
[584] - Quote
Dimanus Orlenard wrote:Great tool! Is there are any possibility to use same "saveddata" dir (located in dropbox) for linux and windows versions? To have same content on both versions. I have used https://github.com/DarkFenX/Pyfa/wiki/Portable-Pyfa to make portable of windows version. Realy useful for me. But launching windows version on linux via wine it is a bad idea, a lot of some small and big problems)). Linux version working very good. But with "-r" it only change location of is saveddata to program dir.
Yes! I should update that wiki page (or make a new one) to reflect these options. Use symbolic links!
More info: https://github.com/DarkFenX/Pyfa/issues/133#issuecomment-46266465 |
Dimanus Orlenard
More Guns
4
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Posted - 2014.09.16 08:17:00 -
[585] - Quote
Sable Blitzmann wrote: Use symbolic links!
Thank you! Realy easy to use)) How can I forgot about symlink?! Done it and I am happy now)
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Brophessor Tastyjams
Spirits of Essence Yulai Federation
0
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Posted - 2014.09.19 09:14:00 -
[586] - Quote
Is there a way to 'Collapse All' Market subgroups? After navigating to various module market groups for a while the entire menu becomes kind of a mess and individually collapsing the Primary Groups becomes a bit tedious. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
137
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Posted - 2014.09.19 19:44:00 -
[587] - Quote
Brophessor Tastyjams wrote:Is there a way to 'Collapse All' Market subgroups? After navigating to various module market groups for a while the entire menu becomes kind of a mess and individually collapsing the Primary Groups becomes a bit tedious.
Unfortunately, no. =/ |
Kimimaro Yoga
Paragon Trust The Bastion
38
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Posted - 2014.09.22 11:34:00 -
[588] - Quote
Minor bugfix request: The "Skills required:" mouseover book icon in the upper right lists the old Rigging skills requirements for fitted rigs. Since rigs don't need skills to install anymore, would be nifty if these were removed from the list. My OCD demands a green book!
Also, I take it you are the same Blitzmann who made that awesome LP items site. Too much awesome in one person. Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3 |
Sable Blitzmann
Aperture Harmonics No Holes Barred
137
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Posted - 2014.09.22 14:41:00 -
[589] - Quote
Kimimaro Yoga wrote:Minor bugfix request: The "Skills required:" mouseover book icon in the upper right lists the old Rigging skills requirements for fitted rigs. Since rigs don't need skills to install anymore, would be nifty if these were removed from the list. My OCD demands a green book!
Also, I take it you are the same Blitzmann who made that awesome LP items site. Too much awesome in one person.
The rigs themselves still list the skill as required although the game does not enforce them. I will check to see if we can simply omit rigs from the skill check.
And yes, I'm the same Blitzmann. I thank you =D |
Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
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Posted - 2014.09.23 20:20:00 -
[590] - Quote
My pyfa decided not to start anymore. How to force it to start? Do i need to clean some config? |
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Sable Blitzmann
Aperture Harmonics No Holes Barred
137
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Posted - 2014.09.23 21:02:00 -
[591] - Quote
Heavypredator Singh wrote:My pyfa decided not to start anymore. How to force it to start? Do i need to clean some config?
Need more info. Does it pop up with a Windows error? Have you tried to reinstall? |
Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
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Posted - 2014.09.23 21:13:00 -
[592] - Quote
Sable Blitzmann wrote:Heavypredator Singh wrote:My pyfa decided not to start anymore. How to force it to start? Do i need to clean some config? Need more info. Does it pop up with a Windows error? Have you tried to reinstall?
No error. It just don't start - and I don't see any logs.
I tried update - still not starting. Don't realy want to install from scratch because I don't want to lose any fits.
Is there debug option or something like that? |
Sable Blitzmann
Aperture Harmonics No Holes Barred
137
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Posted - 2014.09.23 22:22:00 -
[593] - Quote
Try the steps from here and report back: https://github.com/DarkFenX/Pyfa/issues/166
I do recommend backing up the database first tho (called saveddata.db in you HOME/.pyfa/ directory) |
Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
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Posted - 2014.09.24 21:02:00 -
[594] - Quote
Looks like it fixed itself - working now. Thx. |
Aiwha
Infinite Point Nulli Secunda
794
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Posted - 2014.09.25 13:10:00 -
[595] - Quote
I had the same issue with launch.
C:\Program Files (x86)\pyfa\sqlalchemy.cresultproxy.pyd
I deleted this file, and Pyfa started right up for me. We're winning the war if it says so on CAOD! -á
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Austrene Kanenald
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.09.27 12:46:00 -
[596] - Quote
How do I export a character? |
Sable Blitzmann
Aperture Harmonics No Holes Barred
137
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Posted - 2014.09.28 17:37:00 -
[597] - Quote
Austrene Kanenald wrote:How do I export a character?
I don't believe you can export a character... curious, but why would you want to? |
Lyrja
NOVEC. Avaricious Cartel
1
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Posted - 2014.09.28 18:43:00 -
[598] - Quote
Sable Blitzmann wrote:I don't believe you can export a character... curious, but why would you want to? One use could be to create a list of skills that constitute the minimal requirements to fly a specific ship fit.
That list or skillplan could then be handed out to everyone interested in participating in that specific fleet doctrine. |
Darkblad
Hilfe is like free Entertainment
509
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Posted - 2014.09.28 19:01:00 -
[599] - Quote
There's options for that which might be a bit easier - at least for immediate access. Copy a fitting to the clipboard and import that into an opened/empty EVEMon plan. Or check out http://www.eve-skilltracker.com/ the badges there are like masteries (only better and for a longer time already). There you can download EVEMon plans as well. EVE Infolinks -+-áOld and new-áPortraits |
Xaldafax Caerleon
Veritas Theory Fidelas Constans
13
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Posted - 2014.09.28 20:15:00 -
[600] - Quote
Hey there... This is a wonderful tool. There is one thing though that I would really like to see added unless I missed how to do it --
Basically I only have a few ships but it is very hard to find them sometimes. Is there a way to just have a tab that shows ship fits that are created without having to go into each different group to see them. Maybe call it Fits or something.
I hope it's possible. |
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