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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sable Blitzmann
Aperture Harmonics No Holes Barred
120
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Posted - 2014.04.29 18:01:00 -
[361] - Quote
Rubicon 1.4 changed duration of omni directional tracking links to 30 seconds. This is the only change, and as such, I don't think it's worth the hassle of making a completely new release of Pyfa. However, I have modified the eve data file for pyfa, and it can be downloaded from my server here:
http://blitzmann.it.cx/eve.db
Simply overwrite eve.db in pyfa/staticdata/ to apply. =) |
UCara
7th Deepari Defence Armada SpaceMonkey's Alliance
0
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Posted - 2014.05.03 00:12:00 -
[362] - Quote
Hello, good job you guys perform, pyfa is awesome.
But, as a suggestion, would it be difficult to have volley of drones also automatically calculated?
Thanks. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
120
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Posted - 2014.05.03 23:58:00 -
[363] - Quote
UCara wrote:Hello, good job you guys perform, pyfa is awesome.
But, as a suggestion, would it be difficult to have volley of drones also automatically calculated?
Thanks.
It might be possible. Where do you think this info should be displayed? I think we might be able to add a colum to the drone window to show volley / dpa info of stack |
Lothros Andastar
The Minutemen Li3 Federation
57
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Posted - 2014.05.06 02:39:00 -
[364] - Quote
Are Geckos added? :3 |
UCara
7th Deepari Defence Armada SpaceMonkey's Alliance
0
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Posted - 2014.05.06 02:58:00 -
[365] - Quote
Sable Blitzmann wrote:UCara wrote:Hello, good job GǪGǪ..
.... It might be possible. Where do you think this info should be displayed? I think we might be able to add a colum to the drone window to show volley / dpa info of stack
in the same location volley is displayed, with overall ship's volley, that would be great. http://prntscr.com/3gmsww
thanks. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
120
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Posted - 2014.05.06 05:14:00 -
[366] - Quote
Lothros Andastar wrote:Are Geckos added? :3 No. =3
I think they added the Gecko info with Rubicon 1.4, which pyfa has not technically been updated for other than the modified eve.db for Omni Tracking Links. It's quite a hassle to update pyfa with new data from EVE unfortunately. This is something that Kadesh usually handles, but I may take a whack at it.
UCara wrote:Sable Blitzmann wrote:UCara wrote:Hello, good job GǪGǪ..
.... It might be possible. Where do you think this info should be displayed? I think we might be able to add a colum to the drone window to show volley / dpa info of stack in the same location volley is displayed, with overall ship's volley, that would be great. http://prntscr.com/3gmswwthanks.
I personally have an issue with adding it to the overall volley. I think having it on the drone window and showing volley for drone stack would be a better option, or perhaps have drone volley added as an option in the preferences. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.06 05:15:00 -
[367] - Quote
Also, I just pushed a new feature to the master branch: proper support for Cargo, including adding various charges and modules to the cargo in Pyfa and having correct import/export of it throughout all formats. I started on this feature 9 months ago, then stopped. Few days ago I started work on it again and it's to a point now where it works well. I just forced a nightly build of these changes, would appreciate if some people give it a test run: http://blitzmann.it.cx/pyfa-nightly/
I'm currently working on improved drag+drop functionality, so that one can drag from cargo to a slot in the fitting window and swap them out. This would make the new cargo feature that much more handy, as it can be used a personal collection bin of modules that you may want to try on your fit without having to search for them all the time after swapping them. This is still in the works tho. |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.06 15:28:00 -
[368] - Quote
Sable Blitzmann wrote:Also, I just pushed a new feature to the master branch: proper support for Cargo, including adding various charges and modules to the cargo in Pyfa and having correct import/export of it throughout all formats. I started on this feature 9 months ago, then stopped. Few days ago I started work on it again and it's to a point now where it works well. I just forced a nightly build of these changes, would appreciate if some people give it a test run: http://blitzmann.it.cx/pyfa-nightly/I'm currently working on improved drag+drop functionality, so that one can drag from cargo to a slot in the fitting window and swap them out. This would make the new cargo feature that much more handy, as it can be used a personal collection bin of modules that you may want to try on your fit without having to search for them all the time after swapping them. This is still in the works tho.
Was playing with your new cargo stuff, looks cool. But at some point, I wondered: "hey, how much space left have I got there ??"
See where I'm going ? Yes yes, indeed, that way: you should add something somewhere so we know when the cargo is full. And know anyway what's the portion of cargo used. I think you could add a nice bar in a third column of the cargo items, bar that would show the percentage this line use in the total cargo. And add somewhere else (maybe dedicated top line in the cargo tab) with the total percentage cargo usage. Don't know if I'm clear... I'll try to play with Inkscape and post a shot of what I mean. Or code it directly... May be faster... |
Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.06 17:30:00 -
[369] - Quote
StinGer ShoGuN wrote:Sable Blitzmann wrote:Also, I just pushed a new feature to the master branch: proper support for Cargo, including adding various charges and modules to the cargo in Pyfa and having correct import/export of it throughout all formats. I started on this feature 9 months ago, then stopped. Few days ago I started work on it again and it's to a point now where it works well. I just forced a nightly build of these changes, would appreciate if some people give it a test run: http://blitzmann.it.cx/pyfa-nightly/I'm currently working on improved drag+drop functionality, so that one can drag from cargo to a slot in the fitting window and swap them out. This would make the new cargo feature that much more handy, as it can be used a personal collection bin of modules that you may want to try on your fit without having to search for them all the time after swapping them. This is still in the works tho. Was playing with your new cargo stuff, looks cool. But at some point, I wondered: "hey, how much space left have I got there ??" See where I'm going ? Yes yes, indeed, that way: you should add something somewhere so we know when the cargo is full. And know anyway what's the portion of cargo used. I think you could add a nice bar in a third column of the cargo items, bar that would show the percentage this line use in the total cargo. And add somewhere else (maybe dedicated top line in the cargo tab) with the total percentage cargo usage. Don't know if I'm clear... I'll try to play with Inkscape and post a shot of what I mean. Or code it directly... May be faster...
Hover over the ship's capacity, and you'll see available cargo.
However, I understand that this is totally not intuitive. It was more of a stop gag. I wasn't sure where exactly to display the amount of remaining cargo (there isn't much room with the other PG/CPU/DRONE resources in the stats panel). There may be a way to force a custom row in the cargo view to show % used, but I haven't thought about it too much. A mock up would be interesting to see your ideas, and I'm definitely looking for more feedback from others as well. =)
EDIT: or, perhaps, if cargo view is active, switch out the drone bay bar with a new cargo bar... hmm... |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.06 19:50:00 -
[370] - Quote
Seems what I was thinking would be complicated. I had a look at the GUI code (was more used to EOS and the db things). It would require a new attribute like volumeUsed or alike with a new column class able to display a gauge...
Time to play with Inkscape then ! |
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Lothros Andastar
The Minutemen Li3 Federation
59
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Posted - 2014.05.07 15:35:00 -
[371] - Quote
Is there an easy way for an end user to edit the module/ship data? I'd like to add the new rattlesnake and gecko to do some theoryhammering. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
120
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Posted - 2014.05.07 18:27:00 -
[372] - Quote
Lothros Andastar wrote:Is there an easy way for an end user to edit the module/ship data? I'd like to add the new rattlesnake and gecko to do some theoryhammering.
tl;dr: no, there's no easy way.
Someone mailed me about this very issue a couple of days ago. copypasta:
Quote:Unfortunately, there is no easy way to edit the attributes or add new items / ships to the database. It's possible, sure, but it's also a pain in the ass. eve.db is a SQLite database and can be edited with any tool that supports SQLite (I use SQLite Manager extension for Firefox). However, that's the easy part. The database is more or less structured in much the same way as the official EVE database dump. There might be some small differences (I believe pyfa removes some inert columns and such). If you would like to learn more about the structure, see here: http://wiki.eve-id.net/Category:CCP_DB_TablesI can give a quick tutorial tho. For example, I recently released eve.db that included the Omni Tracking Link duration changes that came with Rubicon 1.4. I did this manually. I found all the type IDs of the affected modules, and for each one I changed the attribute value. For the sake of example, lets say I am going to modify the tech 1 meta 0 module of this group. This has a typeID of 23533. I also need to find the ID of the "duration" attribute. You can find this in `dgmattribs`, which shows us that this attribute ID is 73. Now, to change the actual attribute, you need to find the attribute value that links to this attribute and module. This is in `dgmtypeattribs` - simply search for the typeID (23533) and attributeID (73), and that gives you the value (I increased it from 10,000 (10ssec) to 30,000 (30 sec)). This is a lot of manual work even if it's fairly straight-forward, and I wish that we had a better way of editing this. Adding an entire ship to the database is probably not worth it (especially if all of it's attributes haven't been released). Perhaps one day we'll ship a feature with Pyfa that allows us to edit this kind of stuff from the GUI. That only pertains to attributes, not effects. If there is a new effect, you must write python code to implement it (this is very inefficient, which is why Kadesh is working on a new engine for Pyfa). If you're techy, there is also a wiki page describing how you can update Pyfa from SISI. It's a time consuming process, and only works if SISI has been updated to reflect changes.
I've piddled around with updating to Rubicon 1.4 to include the Gecko. However, CCP changed an effect for tracking disruption / scripts, and I'm not too terribly versed in how to implement it.
For the rattlesnake, it's fairly difficult. You can use the above method to change the attributes pretty easily, however the new effect (10% bonus to kinetic and thermal missile damage) will need to be implemented in pyfa itself. What makes it worse is that SISI isn't even updated with the changes to ships, so we can't even start gathering attributes and new effects from SISI (it's difficult just to go by a dev post, rather have the actual data from the client) |
Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.07 21:53:00 -
[373] - Quote
Just pushed improved drag/drop functionality to dev branch. This allows us to drag modules from market to fitting window/cargo/implants/etc. It also allows us to swap between fitting window and cargo.
As an additional feature, you can clone a module from cargo to an empty slot (without removing from cargo) by using CTRL. You can do this in the fitting -> cargo direction as well.
This has already helped me a lot in making fits and using the Cargo bay as a collection bin to store frequently swapped modules. Hopefully it will improve productivity for others as well. A build will be generated in a few hours with these changes. I implore everyone to test cargo functionality and drag/drop improvements, and let me know if everything feels natural. =)
http://blitzmann.it.cx/pyfa-nightly/ |
SuperXCon
Ever Flow Northern Coalition.
6
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Posted - 2014.05.08 16:55:00 -
[374] - Quote
wtb geckos |
Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.08 17:27:00 -
[375] - Quote
So, I looked into making a cargobay gauge int he resources section. It actually turned out pretty nice. As cargo has almost nothing to do with the fit, I decided to have it display only if you have the cargo tab open. Any other tab will display drone bay, which is probably more pertinent information. Pics:
With cargo: http://eve-files.com/dl/268244 With any other tab: http://eve-files.com/dl/268245
Gonna test is a bit more before pushing upstream. |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.09 18:13:00 -
[376] - Quote
Lothros Andastar wrote:Is there an easy way for an end user to edit the module/ship data? I'd like to add the new rattlesnake and gecko to do some theoryhammering.
In the past, you could override values: http://sourceforge.net/apps/trac/pyfa/wiki/Docs/Override#Overridingeffects But this functionality has now gone...
Still, if you want to have you Geckos, you can still create 'em in the database using some SQLITE client but I do not recommand you to do this if you're not familiar with programming/databases.
About the cargo gauges, I played with GIMP a bit and my idea was to do something like this: http://i.imgur.com/hiGZQzr.png So basically, 1 gauge for each item, and then maybe, add a TOTAL line with the total gauge, like the one on http://go-dl1.eve-files.com/media/1405/wcargo.PNG
As I was saying, in order to do something like this, one would need to create a new column type, a gauge column type in fact. |
mmorenor
We are not bad. Just unlucky Goonswarm Federation
2
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Posted - 2014.05.09 18:27:00 -
[377] - Quote
can anyone tell me how can i import my characters? |
StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
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Posted - 2014.05.09 22:19:00 -
[378] - Quote
Window > Character Editor
Click the "+" icon top right. Enter a name. Then, go to the API tab, fill in your API. |
Pax Doosan
Imperial Academy Amarr Empire
0
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Posted - 2014.05.11 02:22:00 -
[379] - Quote
I'm stuck trying to import fits. Aimed pyfa at a file with many, it displayed "Importing" until I killed and restarted... tried a file with just one fit and it took, so tried two... no dice.
Any idea why, what can I do? Thanks! |
Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.11 04:24:00 -
[380] - Quote
Pax Doosan wrote:I'm stuck trying to import fits. Aimed pyfa at a file with many, it displayed "Importing" until I killed and restarted... tried a file with just one fit and it took, so tried two... no dice.
Any idea why, what can I do? Thanks!
Upload the file somewhere and post it here or mail me in game with it. I know that there was a bug with EFT .cfg files not importing correctly that should be fixed internally. Sometimes, importing a lot of fits takes a lot of time so it would be helpful to have the file(s) that you tried (also make sure you're using latest pyfa version) |
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Robin Cervenka
League of Angered Gentlemen Wrecks In Progress
1
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Posted - 2014.05.12 00:16:00 -
[381] - Quote
Just added in the gecko. You can find the updated eve.db here https://copy.com/96mjmgydkBXAhSEU
Remember to back up your old database beforehand, etc. etc. etc.
Screenshot, btw: http://i.imgur.com/gS7wZuX.png
Edit: So yeah, pyfa isn't doing the tracking bonus from the Ishtar on it yet, I'll troubleshoot that issue sometime this week. |
Hal Lee
Fweddit I Whip My Slaves Back and Forth
0
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Posted - 2014.05.13 13:04:00 -
[382] - Quote
Robin Cervenka wrote:Just added in the gecko.
Something is definitely off with the Gecko. It's not getting nearly the DPS that it gets in-game. In-game with my Stratios I get 651 drone DPS, but in PYFA with the same fit and the same 2 Geckos it's showing only 541 drone DPS. (With my character imported, of course.)
http://puu.sh/8KCjf.jpg |
Isabelle Warda
Winds Of Neptune Vanguard.
0
|
Posted - 2014.05.13 21:33:00 -
[383] - Quote
Hi Guys,
I downloaded both the zip and exe files for windows, I tried both of them, but the import function is not working for me. I used this version: 1.1.22
I can export the fittings to XML, but when I want to import, nothing happens. The loading bar appears for a split second and that's it.
Can you help me, what I am doing wrong?
The exported XML, that I tried to import: http://pastebin.com/8BvQcLrM
Thanks, |
Sable Blitzmann
Aperture Harmonics No Holes Barred
122
|
Posted - 2014.05.13 22:02:00 -
[384] - Quote
Isabelle Warda wrote:Hi Guys, I downloaded both the zip and exe files for windows, I tried both of them, but the import function is not working for me. I used this version: 1.1.22 I can export the fittings to XML, but when I want to import, nothing happens. The loading bar appears for a split second and that's it. I don't see my fit. Can you help me, what I am doing wrong? The exported XML, that I tried to import: http://pastebin.com/8BvQcLrMThanks,
Yes, XML import broke with 1.1.22. It's due to a bad indent and has been fixed internally. You can apply the patch here: https://github.com/DarkFenX/Pyfa/commit/38bd33dce48e946c6d34c2d04f1ac46e4acadd78
Or simply replace the whole file with the version from that commit: https://github.com/DarkFenX/Pyfa/blob/38bd33dce48e946c6d34c2d04f1ac46e4acadd78/eos/saveddata/fit.py |
Isabelle Warda
Winds Of Neptune Vanguard.
0
|
Posted - 2014.05.13 22:19:00 -
[385] - Quote
Sable Blitzmann wrote:...
Thanks, it is working!
|
Isabelle Warda
Winds Of Neptune Vanguard.
0
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Posted - 2014.05.13 22:30:00 -
[386] - Quote
. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
122
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Posted - 2014.05.13 22:46:00 -
[387] - Quote
Isabelle Warda wrote:Sable Blitzmann wrote:... Thanks, it is working! Edit: Although when I want to import an XML which has more then one fittings then I experience the same problem. The file I used: http://pastebin.com/1ggjg9DBThanks
I cannot reproduce with dev branch. I am using that file, and all fittings import correctly. Please note that when importing multiple fittings, they do not open like the single fit import does. Please browse to the ships and verify that they are or are not there.
If not, please try the latest nightly build: http://blitzmann.it.cx/pyfa-nightly/ (note that Windows installers are not automatically generated, just the packaged version)
If that still doesn't work, let me know. =) |
Robin Cervenka
League of Angered Gentlemen Wrecks In Progress
1
|
Posted - 2014.05.13 23:42:00 -
[388] - Quote
Hal Lee wrote:Robin Cervenka wrote:Just added in the gecko. Something is definitely off with the Gecko. It's not getting nearly the DPS that it gets in-game. In-game with my Stratios I get 651 drone DPS, but in PYFA with the same fit and the same 2 Geckos it's showing only 541 drone DPS. (With my character imported, of course.) http://puu.sh/8KCjf.jpg
I think I know exactly what's happening here, and can probably fix it tonight if I have the time. |
Isabelle Warda
Winds Of Neptune Vanguard.
0
|
Posted - 2014.05.14 18:46:00 -
[389] - Quote
Thanks, now I see my other fits too.
Can I make a suggestion: Is it possible to show the fitted ships on the "Ships" tab in another way, for example in a separate "tree" under the ships (or just create another tab next to the "Ships" and there could be all the imported ships)? Because for noobs like me, it is rather difficult to find the saved ships in that tree (I know that I can search for it, but it would be nice to see all my saved ships in one place).
Thanks,
PS: Keep up the good work! |
Sable Blitzmann
Aperture Harmonics No Holes Barred
124
|
Posted - 2014.05.14 21:18:00 -
[390] - Quote
Isabelle Warda wrote:Thanks, now I see my other fits too. Can I make a suggestion: Is it possible to show the fitted ships on the "Ships" tab in another way, for example in a separate "tree" under the ships (or just create another tab next to the "Ships" and there could be all the imported ships)? Because for noobs like me, it is rather difficult to find the saved ships in that tree (I know that I can search for it, but it would be nice to see all my saved ships in one place). Thanks, PS: Keep up the good work!
I am not sure I understand what you are suggesting. Are you suggesting a tree view like the market has? The would require an overhaul of the existing design, and I believe it goes against the intended design philosophy of Pyfa. Are you able to pinpoint what it is exactly about the current ship browser navigation that is confusing or intuitive? I am of the opinion that it's fairly easy to grasp and find ships that you're looking for, however I've also been using it for years so I may be biased.
Open to suggestions, however we will probably not be looking at any major redesign of UI elements. We may be able to implement some sort of basic tree functionality as an option when Pyfa is rewritten -- you never know. =) |
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