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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kadesh Priestess
Scalding Chill
270
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Posted - 2013.06.12 20:36:00 -
[1] - Quote
As Sakari gone inactive once again, i'm recreating thread to be able to update 1st post. This is now official pyfa's eve-o thread.
---
pyfa (python fitting assistant) - cross-platform ship fitting tool, based on python and wxwidgets. Should work across all platforms supported by python and wxwidgets, including Windows Mac OS X and majority of linux distributions.
Current version is 1.1.14. You may find download links below: Windows (zip), Mac (zip), Linux/src (zip)
Screenshots: Windows: tackling stiletto Mac: noctis, purifier Linux: turret damage projection comparison of mach and NM, HML and HAML damage comparison vs moving target, vagabond
Contacts: IRC: #[email protected] (web UI) Github repo: http://github.com/DarkFenX/Pyfa |
Kadesh Priestess
Scalding Chill
270
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Posted - 2013.06.12 21:05:00 -
[2] - Quote
Several project news: as i already mentioned, Sakari has been inactive for quite a while, so i'm taking over the project. Following things will change:
1) evefit.org site will expire soon. All development has been moved to github, eve-files will host release files (at least, for now) to reduce time I spend on maintenance of various tools 2) This thread will be used as main contact point between me and you. First post will contain link to latest pyfa version, and when it's updated, i will make a post to let everyone know. 3) Pyfa is in maintenance-only mode for quite a while (expansion updates, bug fixes, but no new big features), and it will be until new engine is finished. Atm i'm busy with AT stuff, will spend my evenings on coding as soon as it's finished.
Also, I've made a bugfix release, see links in 1st post. It includes:
- Fix for broken market search for linux users with SQLAlchemy 0.8.*
- More data for various modules is shown in 'Misc' column, including AAR and ASB (ehp restored over time)
- Various contact points adjusted to reflect changes I mentioned in this post
- Small bug & miscalculation fixes
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Marty MacGyver
Aliastra Gallente Federation
2
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Posted - 2013.06.13 11:48:00 -
[3] - Quote
Thank you again for the effort and the updates!
Can you tell us a little more about the plans for this new engine? Is it a full rewrite, language change, or similar? I'm trying to get a sense of how much things will be changing and if it's many months away still (without trying to be too specific... "someday" versus "somewhat sooner than someday").
Also, the skills exporter I mentioned in the old thread is coming along well: a quick export of the required skills from Pyfa and imported to EVEMon quickly tells me I'm about... 163 days and 6 billion ISK away from a Titan. That alone was worth the coding effort.
(What I'm doing might be moot depending on the bigger changes you're working on but I'll let you know when it's up on github. If nothing else, it's been instructive.) |
Kadesh Priestess
Scalding Chill
274
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Posted - 2013.06.13 19:01:00 -
[4] - Quote
Marty MacGyver wrote:Can you tell us a little more about the plans for this new engine? Is it a full rewrite, language change, or similar? I'm trying to get a sense of how much things will be changing and if it's many months away still (without trying to be too specific... "someday" versus "somewhat sooner than someday"). New engine is using just new version of language (py3.2 and above), is built around concepts which make it extremely fast and require almost no maintenance cost with releases of new expansions. I consider it halfway done (well, around 60% ready). As i already mentioned, it's been put on hold because of my tournament activity, but i plan to continue work on it after AT or during my vacation which is less than month away. All-in-all I'd like to have it done by the end of the summer, but probably it's not very realistic.
Engine itself is here. If you need any help on it - do not hesitate to ask via EVE-mail or other means of communication. |
Indalecia
113
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Posted - 2013.06.14 11:18:00 -
[5] - Quote
Will you keep on maintaining phobos? http://o.smium.org/ - A browser-based fitter and loadout sharing platform |
Kadesh Priestess
Scalding Chill
276
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Posted - 2013.06.14 13:04:00 -
[6] - Quote
Indalecia wrote:Will you keep on maintaining phobos? Sure, it's essential component necessary for any kind of sane engine. It's also hosted on github under my account. |
Indalecia
119
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Posted - 2013.06.14 15:50:00 -
[7] - Quote
Kadesh Priestess wrote:Indalecia wrote:Will you keep on maintaining phobos? Sure, it's essential component necessary for any kind of sane engine. It's also hosted on github under my account. Nice to hear! Don't hesitate to ping me on IRC if you need testing. http://o.smium.org/ - A browser-based fitter and loadout sharing platform |
Auferre
Science and Trade Institute Caldari State
11
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Posted - 2013.06.17 16:11:00 -
[8] - Quote
Good to know! Pyfa's been my favorite fitting tool for a while now, so I'm glad to hear it will continue to be updated.
Thanks for all the effort going into this! |
Elderad Ulthran
Pathfinders. The Marmite Collective
1
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Posted - 2013.06.18 00:01:00 -
[9] - Quote
Been having this issue for the past couple versions of pyfa for mac. I can't change my damage profiles in the resistances window; I can open the damage pattern editor and make a pattern, save them, copy them ect, but once I'm done with that I right click on the resistances area and nothing happens.
Some of the other right clicking seems to be working perfectly though, if I right click my damage output I can do the factoring reload time thing.
I know it used to work for me too, because I have a tengu fit saved with different incoming damage patterns. But anyway now I cant change any of it.
some help would be great thanks :) |
Bienator II
madmen of the skies
1796
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Posted - 2013.06.18 01:12:00 -
[10] - Quote
great to see that you decided to move to github. This simplifies community contributions dramatically.
edit: btw you could even use github to store the releases etc. it has a minimalistic download section with dl counter etc eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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Spacemover
Cathouse Club The Kadeshi
2
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Posted - 2013.06.18 13:06:00 -
[11] - Quote
great this project goes on ;)
if you need someone to test your builds on a macbook pro just tell me. |
Dato Koppla
Rage of Inferno Malefic Motives
250
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Posted - 2013.06.18 15:02:00 -
[12] - Quote
I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships |
Rhianna Ghost
Eat My Shorts Inc. Suicide-Commando
36
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Posted - 2013.06.21 12:09:00 -
[13] - Quote
a bump and maybe a silly question:
How do I update pyfa without loosing all settings, characters, etc.?
2nd question:
How do I import a Character from file? I am sometimes in situations where a Firewall prevents me from using the API... |
Freighdee Katt
Center for Advanced Studies Gallente Federation
206
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Posted - 2013.06.22 11:11:00 -
[14] - Quote
This was asked more than a year ago, and the answer then was no: Can Pyfa import skills from a .chr text file exported from EVEMon? |
Kadesh Priestess
Scalding Chill
283
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Posted - 2013.06.22 11:26:00 -
[15] - Quote
Elderad Ulthran wrote:Been having this issue for the past couple versions of pyfa for mac. I can't change my damage profiles in the resistances window; I can open the damage pattern editor and make a pattern, save them, copy them ect, but once I'm done with that I right click on the resistances area and nothing happens.
Some of the other right clicking seems to be working perfectly though, if I right click my damage output I can do the factoring reload time thing.
I know it used to work for me too, because I have a tengu fit saved with different incoming damage patterns. But anyway now I cant change any of it.
some help would be great thanks :) Please pack and send me ~/.pyfa folder (via EVE-mail). Probably you have some data corrupted, I'll check if it can be avoided & more error-proof logic can be implemented.
Bienator II wrote:great to see that you decided to move to github. This simplifies community contributions dramatically.
edit: btw (since you mentioned it) you could even use github to store the releases etc. it has a minimalistic download section with dl counter etc I saw some people mentioning GitHub downloads but they've beeen closed for a while already. For now i'm considering GitHub pages, but it will take a while.
Dato Koppla wrote:I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships It should work unless projected fits form a loop (including ship projecting onto itself).
Rhianna Ghost wrote:a bump and maybe a silly question:
How do I update pyfa without loosing all settings, characters, etc.? It should be updated without losing any settings, because they're stored in separate folder (your home folder/.pyfa).
Rhianna Ghost wrote:How do I import a Character from file? I am sometimes in situations where a Firewall prevents me from using the API... There's no such functionality unfortunately. There's pull request on github which implements char exporter, but no importer yet. |
Dato Koppla
Rage of Inferno Malefic Motives
254
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Posted - 2013.06.22 13:00:00 -
[16] - Quote
Kadesh Priestess wrote:Dato Koppla wrote:I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships It should work unless projected fits form a loop (including ship projecting onto itself).
Thanks for the reply, so how would I test an RR ship receiving reps from an Identical RR ship? Like 2 identical Domis or identical 2 Basis? |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1022
|
Posted - 2013.06.22 15:24:00 -
[17] - Quote
Could you actively steal the things that are nice about EFT?
I prefer Pyfa for most things but some things Like "projected effects" are just plain bad in pyfa =/
Scripts often don't work and at least for me it generally does not assume lvl 5 skills. BYDI (Shadow cartel) Recruitment open!
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Marty MacGyver
Aliastra Gallente Federation
2
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Posted - 2013.06.22 19:58:00 -
[18] - Quote
Kadesh Priestess wrote:Rhianna Ghost wrote:How do I import a Character from file? I am sometimes in situations where a Firewall prevents me from using the API... There's no such functionality unfortunately. There's pull request on github which implements char exporter, but no importer yet. Well, my pull request implements the ability to export required skills for a given character for a given fitting (either to EVEMon-compatible formats or to a text file).
A full character importer/exporter would be much more involved I think (though maybe not... I wonder if you could just pickle the whole thing?) |
Marty MacGyver
Aliastra Gallente Federation
2
|
Posted - 2013.06.22 20:56:00 -
[19] - Quote
Freighdee Katt wrote:This was asked more than a year ago, and the answer then was no: Can Pyfa import skills from a .chr text file exported from EVEMon? Just curious, what if that export was in CCP's XML format (which EVEMon can export and which is as close to the metal as it gets)? |
Marty MacGyver
Aliastra Gallente Federation
2
|
Posted - 2013.06.23 01:46:00 -
[20] - Quote
I've submitted another pull request: https://github.com/DarkFenX/Pyfa/pull/2
This request contains the changes in my previous pull request and comprises the following:
- Enhancement: You can import an EVE CCP XML character file (a format EVEMon can directly export)
- Enhancement: You can export a list of skills needed for a given fitting that EVEMon can import natively (also has a text-only export option if you prefer to look over the list itself - sometimes the tooltip isn't big enough!)
- Minor cleanups to internal functionality as well as some string updates.
If you try it your feedback is appreciated, *particularly* if you have any regression issues (if anything that worked before broke, however unlikely I think that is). As always, back up your fittings folder (e.g., C:\Users\YourLogin\.pyfa) before trying unreleased code. |
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Sin CIeaner
Viziam Amarr Empire
0
|
Posted - 2013.06.24 06:07:00 -
[21] - Quote
I just got pyfa today having gotten back into eve after a year and a half vacation and i'm really pleased with it. My only issue is, and im probably just being blind, but i can't seem to find any numbers on the RR amount that a ship is putting out. Any help would be appreciated. |
Whitehound
1470
|
Posted - 2013.06.24 15:38:00 -
[22] - Quote
Can I get an "Undo" under Edit, please? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
Mr M
Agony Unleashed
294
|
Posted - 2013.06.24 22:19:00 -
[23] - Quote
Marty MacGyver wrote:
- Enhancement: You can export a list of skills needed for a given fitting that EVEMon can import natively (also has a text-only export option if you prefer to look over the list itself - sometimes the tooltip isn't big enough!)
Yay! I've wanted a function like this to show minimum and maximum skill points for a certain fit.
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Akashita Yoshitoshi
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.06.28 14:39:00 -
[24] - Quote
just wanted to say that I'm happy again, xml import was somehow no longer working with 1.1.3/1.1.4 under odyssey, but is working fine again now with 1.1.5 :) |
Peri Simone
Black Rebel Rifter Club The Devil's Tattoo
101
|
Posted - 2013.06.28 17:22:00 -
[25] - Quote
Hi all. I've used Pyfa previously, but seem to be running into trouble trying to reinstall it.
I'm using Ubuntu 12.04 and have downloaded the files, and I thought I'd successfully installed xwPython and SQLAlchemy but am seeing the error message:
Cannot find wxPython or the installed wxPython version doesn't meet the min. requirements. You can download wxPython (2.8) from http://www.wxpython.org/
Having gone to www.wxpython.org I see that wxpython isn't supported under 12.04. Should I be building it from source following instructions at http://www.wxpython.org/BUILD-2.8.html or am I missing something fairly basic? The build instructions are a little outside my comfort zone, and I remember this being a lot simpler the last time, though I can't actually recall what I did.
Any suggestions? |
Jack Vanderpool
EVE University Ivy League
2
|
Posted - 2013.06.30 19:16:00 -
[26] - Quote
Just want to say a quick thanks for the great tool and for keeping it updated, I know it's a lot of hard work. |
Steven Shen
oxoxoox
3
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Posted - 2013.07.01 16:27:00 -
[27] - Quote
I found a problem between Myrmidon and Medium Ancillary Armor Repairer. Seems like AAR is not affected by the repair bonus of Mymidon. Please check. Thx very much.
And I also advise that you should split the fitting window into three parts (high, med, low, just like EFT does). This makes the fitting windows nicer. |
Steven Shen
oxoxoox
3
|
Posted - 2013.07.03 13:53:00 -
[28] - Quote
ahhhh~ Med Energy Turret damage bonus in Omen Navy Issue also doesn't work correctly. |
chris1945
Ambivalence Co-operative
20
|
Posted - 2013.07.03 14:20:00 -
[29] - Quote
Ok, thanks for fixing the import-fit-with-something-in-cargo bug.
I still have a big bug though: The only way to close this thingy is killing it with the task mgr. If I click on the X, nothing happens. If I do File/Quit, nothing happens. |
Dato Koppla
Veni Vidi Evassi The Barking Nexus Chommy Alliance
273
|
Posted - 2013.07.03 14:30:00 -
[30] - Quote
Dato Koppla wrote:Kadesh Priestess wrote:Dato Koppla wrote:I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships It should work unless projected fits form a loop (including ship projecting onto itself). Thanks for the reply, so how would I test an RR ship receiving reps from an Identical RR ship? Like 2 identical Domis or identical 2 Basis?
Just bumping this, wondering if anyone has a solution to my problem. |
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