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1. 216 mio sp character for sale, 2004! great pvp skills in caps/subcap... - in Character Bazaar [original thread]
since there seems to be no interest i-¦m ending this. a pity the bazaar has become a place for old characters to get stripped down and sold for scraps. best regards.
- by Spacemover - at 2017.06.17 06:16:49
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2. 216 mio sp character for sale, 2004! great pvp skills in caps/subcap... - in Character Bazaar [original thread]
bump
- by Spacemover - at 2017.06.15 17:13:12
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3. 216 mio sp character for sale, 2004! great pvp skills in caps/subcap... - in Character Bazaar [original thread]
bump
- by Spacemover - at 2017.06.13 18:28:33
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4. 216 mio sp character for sale, 2004! great pvp skills in caps/subcap... - in Character Bazaar [original thread]
o/ as i-¦ve writen above o0kaboom0o my excel tells me i can make 180b just from extracting all the skills until the char is at the lower limit of 5 mio points and get 180b from that. so yes since i can earn 180b that way and the char has clones, ...
- by Spacemover - at 2017.06.12 16:47:32
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5. 216 mio sp character for sale, 2004! great pvp skills in caps/subcap... - in Character Bazaar [original thread]
bump
- by Spacemover - at 2017.06.12 16:20:09
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6. 216 mio sp character for sale, 2004! great pvp skills in caps/subcap... - in Character Bazaar [original thread]
information as asked by ISD provided. Macist sorry as i-¦ve writen i would get 180b if i simply extract all skills down to 5 mio so thanks but no thanks. Starting Bid 180b Buyout 200b
- by Spacemover - at 2017.06.10 08:52:49
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7. 216 mio sp character for sale, 2004! great pvp skills in caps/subcap... - in Character Bazaar [original thread]
o/ fellow pilots. i-¦m for sale: http://eveboard.com/pilot/spacemover PW: Oktober overview: Spaceship command: 65,5 mio targeting: full rigging: full navigation: 64 of 65 levels trained gunnery: 169 of 230 levels trained engineering: full miss...
- by Spacemover - at 2017.06.09 19:21:22
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8. Please make PVP wrecks probe-able - in Player Features and Ideas Discussion [original thread]
+1
- by Spacemover - at 2015.11.07 15:12:24
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9. Nyx Umbral Edition Skin - in Player Features and Ideas Discussion [original thread]
http://www.projecttriforce.com/index.php?p=product&id=71
Preorder 100 $ Total 1.800 $ Well since there is no way to pay with plex some people might try to rmt for it xD and i hope for the guys who buy this instead of something well... us...
- by Spacemover - at 2015.11.01 12:42:07
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10. Mining escalation and bastion module for command ship - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Kinda apathetic about the mining idea... unless you are suggesting that certain null-sec ores become available in high-sec through these "escalations"... in which case I will not support it. As for the Command ship idea......
- by Spacemover - at 2015.08.10 19:07:17
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11. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: I understand what you are asking and I will modify the support to Complete career mission or Opportunity (That was great, you know it would have been a whole lot easier if you had trained high speed maneuvering. I have on...
- by Spacemover - at 2015.07.02 22:49:02
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12. AT Prize ships must be a mistake! - in EVE Alliance Tournament Discussion [original thread]
CCP Larrikin wrote: Altrue wrote: I would give the HIC a reduction to cycle time and cap cost for warp disruption field generators so that it cycles every 5 seconds or something. Thats a cool idea. However anyone actually using this to tac...
- by Spacemover - at 2015.06.20 19:19:41
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13. Forum filteroptions in threads - in Player Features and Ideas Discussion [original thread]
you sir got me looking up devblogs from 2014... http://community.eveonline.com/news/dev-blogs/upcoming-forum-changes-phase-1-of-2/
this one? the line Quote: Adding links to GM, ISD and CSM badges bringing you to the next relevant post ...
- by Spacemover - at 2015.06.17 21:11:21
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14. Forum filteroptions in threads - in Player Features and Ideas Discussion [original thread]
Hey Guys, i would like an option to only show ISD/CSM/DEV posts in a thread. Sometimes i really like to read 50 pages of stuff (the "Let-¦s talk about caps"-thread was really nice) but in other treads it-¦s just the same all over - and someone al...
- by Spacemover - at 2015.06.17 18:01:19
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15. What happened to point defenses? - in Player Features and Ideas Discussion [original thread]
if we want to bring some realism in the game we should first put that speedcap aside. a car has a speedcap, a spaceship has only a cap on velocityincrease not velosity itself. i get your idea, i realy like the books covering that parts (Michael ...
- by Spacemover - at 2015.05.18 22:37:38
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16. Free anchoring and intersteller sites - in Player Features and Ideas Discussion [original thread]
So basicly you want new systems with spy-¦s beeing the only risk to you printing money? "never opening in the same place twice" so no one can disrupt you ratting you can stow away caps/supers without the risk of beeing hotdropped every big group ...
- by Spacemover - at 2015.05.06 17:26:13
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17. Any word on the Dominix redesign? - in Player Features and Ideas Discussion [original thread]
you can-¦t redesign the flying potato. you have to dig one out thats almost the same size but looks less like the first one. mmh i-¦m really not sure if the one you found is so much better. perhaps usable as t2 variant...
- by Spacemover - at 2015.04.29 15:52:39
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18. Looking for the ability to patch the client and launcher offline - in Player Features and Ideas Discussion [original thread]
Hey, i think your only way could be to install the game over your friends internet, set the launcher to download all and thereby disabling download on demand. once that is done, set it back to download on demand and as long as you don-¦t encounte...
- by Spacemover - at 2015.04.29 15:48:19
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19. SKIN´s (making the use of them a bit more smoothe) - in Player Features and Ideas Discussion [original thread]
Hey CCP, thank you for adding the SKIN-¦s, they look great. I-¦ll get right to the point: - since they are a permant (mostly) part of your character they need a system like the skills with a symbol that says "you already know this one" for perma...
- by Spacemover - at 2015.04.28 16:44:08
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20. [QOL]Skill training queue - in Player Features and Ideas Discussion [original thread]
that would make life easier... +1
- by Spacemover - at 2015.04.26 11:28:55
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