| Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 30  .. 38 :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  Neela Silurn
 No Fear Gaming
 Synthetic Systems
 
 0
 
 
       | Posted - 2013.11.25 22:37:00 -
          [181] - Quote 
 Just downloaded and made a couple ship fits with the updated Pyfa and the math is all wrong. Using my skills I made a ship that fit and was stable and when I put it together in game I was short powergrid and was not cap stable. Puts into question if any of the numbers Pyfa is giving me is correct or not.
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        |  Zor'katar
 Matari Recreation
 
 212
 
 
       | Posted - 2013.11.25 23:25:00 -
          [182] - Quote 
 
 Neela Silurn wrote:Just downloaded and made a couple ship fits with the updated Pyfa and the math is all wrong. Using my skills I made a ship that fit and was stable and when I put it together in game I was short powergrid and was not cap stable. Puts into question if any of the numbers Pyfa is giving me is correct or not. It would probably be more helpful if you provided the fit, the stats (screenshot would be useful), and what you expected them to be.
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        |  Zeefu Q'Ulla
 Republic University
 Minmatar Republic
 
 0
 
 
       | Posted - 2013.11.28 01:57:00 -
          [183] - Quote 
 Since 1.1.18 I haven't been able to backup my fittings. PyFa just sits there with the processing message forever and I have to kill it with process manager.
 
 
 Using Windows 7.
 
 Last successful export was on 2013/11/20 file size 410kb. I expect this file size to be about 450kb.
 
 The only other difference between the last save and the 1.1.18 patch is I used API to import some character skills. Assuming that was the problem I reset all ships to 'all 5 ' and deleted all characters. No luck.
 
 I can export individual ships.
 
 
 Maybe if I remember all the new ships I can export them individually then import 2013/11/20 and see if I can export then?
 
 If that fails delete all PyFa and import from 2013/11/20 and try again?
 
 Anyone else having this problem?
 Is there a fix that doesn't mean doing the above steps because I'm not sure they will work?
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        |  Taggart Ambraelle
 The Scope
 Gallente Federation
 
 0
 
 
       | Posted - 2013.11.29 03:08:00 -
          [184] - Quote 
 can not open with Archive Utility on mac with 10.8.5
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        |  Kamylia
 EVE University
 Ivy League
 
 4
 
 
       | Posted - 2013.11.29 10:44:00 -
          [185] - Quote 
 Is there a way to talk to pyfa from the commandline? What I am looking for is this command
 
 
 pyfa export "example fitting" ./fitting.xml
 
 
 I am sure this is not an easy task. So i would like like to write that by myself. Can you give me a hint where i could find the stored fittings and where in the code the export is done?
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        |  HiddenPorpoise
 BG-1
 The Craniac
 
 127
 
 
       | Posted - 2013.12.03 19:05:00 -
          [186] - Quote 
 What file are base ships stored in? And how hard are they to write?
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        |  John Kree
 Birds of Steel
 Kraftwerk.
 
 2
 
 
       | Posted - 2013.12.10 10:40:00 -
          [187] - Quote 
 Can someone help me please? I really tried to figure out how to export my character information for importing it to pyfa.
 I really don't get it.
 
 How do i get my character XML file?
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        |  Silenced Silence
 Steel Hawks Inc.
 
 0
 
 
       | Posted - 2013.12.11 12:49:00 -
          [188] - Quote 
 hey,
 
 is there a bug with projecting remote tracking computers / remote sensor boosters and loading scripts into them?
 
 For example when you load a optimal range script into a remote tracking computer that is projected onto your fit, the ranges do not change from what the basic tracking computer would be doing for you.
 
 keep up the good work! love this fitting tool so much!
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        |  Yverdracy
 Sumiko Yoshida Corporation
 
 1
 
 
       | Posted - 2013.12.13 04:59:00 -
          [189] - Quote 
 edit: was looking at the reg vexor >.<
 
 Thanks for all of your work keeping this up to date!
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        |  Alatine Rayl
 Star Frontiers
 Dirt Nap Squad.
 
 8
 
 
       | Posted - 2013.12.14 11:09:00 -
          [190] - Quote 
 I honestly have no idea how to import my character. Any help?
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        |  Lis Vicious
 24th Imperial Crusade
 Amarr Empire
 
 0
 
 
       | Posted - 2013.12.16 15:03:00 -
          [191] - Quote 
 Any idea when retina support will be implemented?
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        |  Arcos Vandymion
 The Advent of Faith
 Standing United.
 
 20
 
 
       | Posted - 2013.12.17 10:24:00 -
          [192] - Quote 
 
 John Kree wrote:Can someone help me please? I really tried to figure out how to export my character information for importing it to pyfa.I really don't get it.
 
 Alatine Rayl wrote:I honestly have no idea how to import my character. Any help?  
 
 The easiest way to keep your characters up to date in PYFA is to go to
 -> Windows
 -> Character Editor
 -> API
 -> https://community.eveonline.com/support/api-key/update/
 log in, set expiry to
 "never expires"
 check
 "Character sheet"
 hit
 "Submit" - done.
 
 In PYFA click "New Character" (the left of the four buttons)
 name it after your character (ideally)
 copy paste the ID and the verification
 click "get character" and select the wanted character (in case it's an account API and you have several characters on that account)
 then click "fetch skills".
 
 That's it - you're golden now to tinker the allV fits down to your skill level (or tweak em to whatever purpose you need them for).
 Hope that helps
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        |  Alx Warlord
 SUPERNOVA SOCIETY
 Last Resort.
 
 493
 
 
       | Posted - 2013.12.20 20:59:00 -
          [193] - Quote 
 This is the best program available to simulate EVE fits. And I personally have as much fun in it as playing EVE, I love to make plans and strategies and probably I wouldn't be playing eve if it wasn't for this program, so Thank you very much!!!
 
 But there is a small thing that I wish it could be different: The "Reactive Armor Hardener" It always give 15% 15% 15% 15% to the resistances, while in game this percentages changes to the damage received, so the best value for this module would be [60% * "respective damage pattern"] is it possible to do this for the next update? or if not possible, can we customize the values for this module???
 
 Again thx, you'v made an awesome work!!!
 
 
 Please read these!
 > New POS system
 > New SOV system
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        |  Hanso Garemoko
 Priano Trans-Stellar State Services
 Ishuk-Raata Enforcement Directive
 
 1
 
 
       | Posted - 2013.12.24 18:41:00 -
          [194] - Quote 
 
 Arcos Vandymion wrote:John Kree wrote:Can someone help me please? I really tried to figure out how to export my character information for importing it to pyfa.I really don't get it.
 Alatine Rayl wrote:I honestly have no idea how to import my character. Any help?  The easiest way to keep your characters up to date in PYFA is to go to -> Windows -> Character Editor -> API -> https://community.eveonline.com/support/api-key/update/ log in, set expiry to "never expires" check "Character sheet" hit "Submit" - done. In PYFA click "New Character" (the left of the four buttons) name it after your character (ideally) copy paste the ID and the verification click "get character" and select the wanted character (in case it's an account API and you have several characters on that account) then click "fetch skills". That's it - you're golden now to tinker the allV fits down to your skill level (or tweak em to whatever purpose you need them for). Hope that helps 
 OK I've done this, but I can't get the character drop down (main screen) to show anything except "All 5". The widget arrows are disabled also.
 
 version 1.1.8 on mac running mavericks
 
 Thanks!
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        |  Hanso Garemoko
 Priano Trans-Stellar State Services
 Ishuk-Raata Enforcement Directive
 
 1
 
 
       | Posted - 2013.12.24 18:51:00 -
          [195] - Quote 
 
 Hanso Garemoko wrote:Arcos Vandymion wrote:The easiest way to keep your characters up to date in PYFA is to go to -> Windows -> Character Editor -> API -> https://community.eveonline.com/support/api-key/update/ log in, set expiry to "never expires" check "Character sheet" hit "Submit" - done. In PYFA click "New Character" (the left of the four buttons) name it after your character (ideally) copy paste the ID and the verification click "get character" and select the wanted character (in case it's an account API and you have several characters on that account) then click "fetch skills". That's it - you're golden now to tinker the allV fits down to your skill level (or tweak em to whatever purpose you need them for). Hope that helps OK I've done this, but I can't get the character drop down (main screen) to show anything except "All 5". The widget arrows are disabled also. version 1.1.8 on mac running mavericks Thanks! 
 Nevermind... I figured it out...
 
 You need to start a ship fit before you can pick the character.
 
 Thanks for all of the hard work on this!
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        |  Alatine Rayl
 Stampeding Beasts
 
 8
 
 
       | Posted - 2014.01.07 22:14:00 -
          [196] - Quote 
 Forgive if I'm being dense, but I honestly can't figure out how to put a fitting together. I select my ship and drag modules onto the high/med/low slots but nothing happens. Anyone give me a hand?
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        |  Zor'katar
 Matari Recreation
 
 304
 
 
       | Posted - 2014.01.08 13:32:00 -
          [197] - Quote 
 
 Alatine Rayl wrote:Forgive if I'm being dense, but I honestly can't figure out how to put a fitting together. I select my ship and drag modules onto the high/med/low slots but nothing happens. Anyone give me a hand?  Can't remember if drag'n'drop is supposed to work or not, but try double-clicking on the modules instead.
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        |  Alatine Rayl
 Stampeding Beasts
 
 8
 
 
       | Posted - 2014.01.08 14:08:00 -
          [198] - Quote 
 
 Zor'katar wrote:Alatine Rayl wrote:Forgive if I'm being dense, but I honestly can't figure out how to put a fitting together. I select my ship and drag modules onto the high/med/low slots but nothing happens. Anyone give me a hand?  Can't remember if drag'n'drop is supposed to work or not, but try double-clicking on the modules instead. 
 Yeah figured it out last night. Feel like such an idiot now
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        |  Atomic Option
 Taggart Transdimensional
 Virtue of Selfishness
 
 79
 
 
       | Posted - 2014.01.09 16:15:00 -
          [199] - Quote 
 using the latest 1.1.18
 I also have the backing-up-takes infinite time and dps graph doesn't appear at all problems.
 
 I used to have python installed ages ago, but I'm probably not able to fix this myself. I can't tell if I have the same problem debir did on page 3 or how to fix that.
 
 Let me know where/how to get logs of the problem and I will do it.
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        |  Maegor Stark
 Fweddit
 I Whip My Slaves Back and Forth
 
 11
 
 
       | Posted - 2014.01.10 15:34:00 -
          [200] - Quote 
 Idk if anyone has asked this before, but could we get a way to project bonused modules on a fit? Like .... projecting Arazu damps or Bhaalgorn Neuts
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        |  Metum Regis
 Dedicated Individuals Conditioned to Kill
 B O R G
 
 0
 
 
       | Posted - 2014.01.11 13:32:00 -
          [201] - Quote 
 When I click on "Get Characters" in the API, I get an error saying "Unable to fetch characters list from EVE API!".
 
 I created a new API solely for Pyfa and I am running it as administrator. I can't see any reason for this not to work.
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        |  Kadesh Priestess
 Scalding Chill
 
 379
 
 
       | Posted - 2014.01.16 21:10:00 -
          [202] - Quote 
 Hi thread, i've been on vacation, thus wasn't able to reply to your posts. Just FYI - when new changes will be added to sisi, i will make new sisi build.
 
 
 Jakob Anedalle wrote:If you mean that pyfa stops recalculating stats, but its UI is kept responsive, it means pyfa has crashed. Please launch it via console, get to this issue and see if it prints something there. If it doesn't, i need exact steps to reproduce to be able to fix it.all of them seem to involve me sending a lot of events to the system rapidly, but I'm not sure if that's really the cause. I've tried being more deliberate and slow but am still seeing some of these limited hang events. Given the variety of cases I'm not sure if providing a video will really help. 
 
 LordInvisible wrote:Please check ingame before reporting. It takes 7.5. Bastion Module I takes 10 CPU, not 7.5. 
 
 Neela Silurn wrote:Post examples of fits and wrong stats.Just downloaded and made a couple ship fits with the updated Pyfa and the math is all wrong. 
 
 Zeefu Q'Ulla wrote:Something is wrong with your fit db. Please send me [your user folder]/.pyfa/saveddata.db (upload somewhere and eve-mail link), i will look into it.Since 1.1.18 I haven't been able to backup my fittings. PyFa just sits there with the processing message forever and I have to kill it with process manager. 
 
 Taggart Ambraelle wrote:I asked my friend to try it, he's using 10.9.1, everything worked fine. I think all versions of archive utility should support such basic format as zip. Please check if archive wasn't damaged during downloading.can not open with Archive Utility on mac with 10.8.5 | 
      
      
        |  Kadesh Priestess
 Scalding Chill
 
 379
 
 
       | Posted - 2014.01.16 21:11:00 -
          [203] - Quote 
 
 Kamylia wrote:There's no such feature atm. Everything is stored in sqlite database ([your user folder]/.pyfa/saveddata.db). Export/import is done via methods in pyfa/eos/saveddata/fit.py (or sth like that).Is there a way to talk to pyfa from the commandline? What I am looking for is this command
 
 pyfa export "example fitting" ./fitting.xml
 
 
 I am sure this is not an easy task. So i would like like to write that by myself. Can you give me a hint where i could find the stored fittings and where in the code the export is done?
 
 
 HiddenPorpoise wrote:Raw stats are stored in pyfa/staticdata/eve.db (sqlite as well), in ccp-like format, if you know how to deal with it, should be easy. /pyfa/eos/effects files define how attributes are linked, to change them you need to know pyfa-specific stuff. However, usually you can learn by looking at other files in this folder (and this is how i joined the project btw, started from fixing broken effects).What file are base ships stored in? And how hard are they to write? 
 
 Lis Vicious wrote:I know it looks superbad on retina. I cannot help as i do not own a mac, need mac dev to do it (or wait for nextgen which won't arrive soon, but will potentially fix this issue).Any idea when retina support will be implemented?  
 
 Alx Warlord wrote:This won't be customizable until new engine is integrated. Automatic mode won't be available at all because algorithms which are used by RAH are quite complex (i spent few hours time investigating how it works).But there is a small thing that I wish it could be different: The "Reactive Armor Hardener" It always give 15% 15% 15% 15% to the resistances, while in game this percentages changes to the damage received, so the best value for this module would be [60% * "respective damage pattern"] is it possible to do this for the next update? or if not possible, can we customize the values for this module??? 
 
 Atomic Option wrote:For backup send me your saveddata.db. For graphs please run via terminal and see if it prints there anything when you attempt to open graphs window (or, if on windows, check root pyfa folder for logs).using the latest 1.1.18  I also have the backing-up-takes infinite time and dps graph doesn't appear at all problems. I used to have python installed ages ago, but I'm probably not able to fix this myself. I can't tell if I have the same problem debir did on page 3  or how to fix that. Let me know where/how to get logs of the problem and I will do it. | 
      
      
        |  Kadesh Priestess
 Scalding Chill
 
 379
 
 
       | Posted - 2014.01.16 21:12:00 -
          [204] - Quote 
 
 Maegor Stark wrote:Project whole fit onto another fit, but disable modules you don't want to be projected.Idk if anyone has asked this before, but could we get a way to project bonused modules on a fit? Like .... projecting Arazu damps or Bhaalgorn Neuts 
 
 Metum Regis wrote:Are you behind some kind of proxy?When I click on "Get Characters" in the API, I get an error saying "Unable to fetch characters list from EVE API!".
 I created a new API solely for Pyfa and I am running it as administrator. I can't see any reason for this not to work.
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        |  Jericho D'Angel
 W.Y.L.E.I. Takers Corp.
 
 8
 
 
       | Posted - 2014.01.21 23:16:00 -
          [205] - Quote 
 Hello!
 Any word on Pyfa? Is it still in operation? Just updated my API's and can't seem to get Pyfa to take it.
 Cheers!
 
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        |  502 Bad Gateway
 Center for Advanced Studies
 Gallente Federation
 
 11
 
 
       | Posted - 2014.01.22 00:53:00 -
          [206] - Quote 
 
 Jericho D'Angel wrote:Hello!Any word on Pyfa? Is it still in operation? Just updated my API's and can't seem to get Pyfa to take it.
 Cheers!
 
 Working fine for me, 1.1.18
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        |  Kadesh Priestess
 Scalding Chill
 
 380
 
 
       | Posted - 2014.01.22 20:08:00 -
          [207] - Quote 
 Time for new release!
 
 Contains updates to latest SiSi data (Rubicon 1.1 preview), as well as few search changes.
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        |  Tikktokk Tokkzikk
 The Cult Reborn
 
 159
 
 
       | Posted - 2014.01.25 01:05:00 -
          [208] - Quote 
 Looks like scripts in projected modules aren't working.
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        |  Moor Deybe
 Delusional Aspirations Of Grandure
 
 24
 
 
       | Posted - 2014.01.25 04:27:00 -
          [209] - Quote 
 
 Kadesh Priestess wrote:Time for new release ! Contains updates to latest SiSi data (Rubicon 1.1 preview), as well as few search changes. Thanks for getting this update out.
 PYFA is a great tool, and it has been invaluable both in seeing the extent of the recent sentry drone nerfs, and in helping me adapt to those changes.
 
 Keep up the good work.
  
 
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        |  Massina Femalia
 Vanu Sovereignty.
 Vitoc Health Services
 
 0
 
 
       | Posted - 2014.01.28 16:53:00 -
          [210] - Quote 
 Thanks for your continued hard work in keeping Pyfa updated, loved it since I switched from EFT months ago!
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