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Kadesh Priestess
Scalding Chill
270
|
Posted - 2013.06.12 20:36:00 -
[1] - Quote
As Sakari gone inactive once again, i'm recreating thread to be able to update 1st post. This is now official pyfa's eve-o thread.
---
pyfa (python fitting assistant) - cross-platform ship fitting tool, based on python and wxwidgets. Should work across all platforms supported by python and wxwidgets, including Windows Mac OS X and majority of linux distributions.
Current version is 1.1.14. You may find download links below: Windows (zip), Mac (zip), Linux/src (zip)
Screenshots: Windows: tackling stiletto Mac: noctis, purifier Linux: turret damage projection comparison of mach and NM, HML and HAML damage comparison vs moving target, vagabond
Contacts: IRC: #[email protected] (web UI) Github repo: http://github.com/DarkFenX/Pyfa |

Kadesh Priestess
Scalding Chill
270
|
Posted - 2013.06.12 21:05:00 -
[2] - Quote
Several project news: as i already mentioned, Sakari has been inactive for quite a while, so i'm taking over the project. Following things will change:
1) evefit.org site will expire soon. All development has been moved to github, eve-files will host release files (at least, for now) to reduce time I spend on maintenance of various tools 2) This thread will be used as main contact point between me and you. First post will contain link to latest pyfa version, and when it's updated, i will make a post to let everyone know. 3) Pyfa is in maintenance-only mode for quite a while (expansion updates, bug fixes, but no new big features), and it will be until new engine is finished. Atm i'm busy with AT stuff, will spend my evenings on coding as soon as it's finished.
Also, I've made a bugfix release, see links in 1st post. It includes:
- Fix for broken market search for linux users with SQLAlchemy 0.8.*
- More data for various modules is shown in 'Misc' column, including AAR and ASB (ehp restored over time)
- Various contact points adjusted to reflect changes I mentioned in this post
- Small bug & miscalculation fixes
|

Marty MacGyver
Aliastra Gallente Federation
2
|
Posted - 2013.06.13 11:48:00 -
[3] - Quote
Thank you again for the effort and the updates!
Can you tell us a little more about the plans for this new engine? Is it a full rewrite, language change, or similar? I'm trying to get a sense of how much things will be changing and if it's many months away still (without trying to be too specific... "someday" versus "somewhat sooner than someday").
Also, the skills exporter I mentioned in the old thread is coming along well: a quick export of the required skills from Pyfa and imported to EVEMon quickly tells me I'm about... 163 days and 6 billion ISK away from a Titan. That alone was worth the coding effort.
(What I'm doing might be moot depending on the bigger changes you're working on but I'll let you know when it's up on github. If nothing else, it's been instructive.) |

Kadesh Priestess
Scalding Chill
274
|
Posted - 2013.06.13 19:01:00 -
[4] - Quote
Marty MacGyver wrote:Can you tell us a little more about the plans for this new engine? Is it a full rewrite, language change, or similar? I'm trying to get a sense of how much things will be changing and if it's many months away still (without trying to be too specific... "someday" versus "somewhat sooner than someday"). New engine is using just new version of language (py3.2 and above), is built around concepts which make it extremely fast and require almost no maintenance cost with releases of new expansions. I consider it halfway done (well, around 60% ready). As i already mentioned, it's been put on hold because of my tournament activity, but i plan to continue work on it after AT or during my vacation which is less than month away. All-in-all I'd like to have it done by the end of the summer, but probably it's not very realistic.
Engine itself is here. If you need any help on it - do not hesitate to ask via EVE-mail or other means of communication. |

Indalecia
113
|
Posted - 2013.06.14 11:18:00 -
[5] - Quote
Will you keep on maintaining phobos? http://o.smium.org/ - A browser-based fitter and loadout sharing platform |

Kadesh Priestess
Scalding Chill
276
|
Posted - 2013.06.14 13:04:00 -
[6] - Quote
Indalecia wrote:Will you keep on maintaining phobos? Sure, it's essential component necessary for any kind of sane engine. It's also hosted on github under my account. |

Indalecia
119
|
Posted - 2013.06.14 15:50:00 -
[7] - Quote
Kadesh Priestess wrote:Indalecia wrote:Will you keep on maintaining phobos? Sure, it's essential component necessary for any kind of sane engine. It's also hosted on github under my account. Nice to hear! Don't hesitate to ping me on IRC if you need testing. http://o.smium.org/ - A browser-based fitter and loadout sharing platform |

Auferre
Science and Trade Institute Caldari State
11
|
Posted - 2013.06.17 16:11:00 -
[8] - Quote
Good to know! Pyfa's been my favorite fitting tool for a while now, so I'm glad to hear it will continue to be updated.
Thanks for all the effort going into this! |

Elderad Ulthran
Pathfinders. The Marmite Collective
1
|
Posted - 2013.06.18 00:01:00 -
[9] - Quote
Been having this issue for the past couple versions of pyfa for mac. I can't change my damage profiles in the resistances window; I can open the damage pattern editor and make a pattern, save them, copy them ect, but once I'm done with that I right click on the resistances area and nothing happens.
Some of the other right clicking seems to be working perfectly though, if I right click my damage output I can do the factoring reload time thing.
I know it used to work for me too, because I have a tengu fit saved with different incoming damage patterns. But anyway now I cant change any of it.
some help would be great thanks :) |

Bienator II
madmen of the skies
1796
|
Posted - 2013.06.18 01:12:00 -
[10] - Quote
great to see that you decided to move to github. This simplifies community contributions dramatically.
edit: btw you could even use github to store the releases etc. it has a minimalistic download section with dl counter etc eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
|

Spacemover
Cathouse Club The Kadeshi
2
|
Posted - 2013.06.18 13:06:00 -
[11] - Quote
great this project goes on ;)
if you need someone to test your builds on a macbook pro just tell me. |

Dato Koppla
Rage of Inferno Malefic Motives
250
|
Posted - 2013.06.18 15:02:00 -
[12] - Quote
I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships |

Rhianna Ghost
Eat My Shorts Inc. Suicide-Commando
36
|
Posted - 2013.06.21 12:09:00 -
[13] - Quote
a bump and maybe a silly question:
How do I update pyfa without loosing all settings, characters, etc.?
2nd question:
How do I import a Character from file? I am sometimes in situations where a Firewall prevents me from using the API... |

Freighdee Katt
Center for Advanced Studies Gallente Federation
206
|
Posted - 2013.06.22 11:11:00 -
[14] - Quote
This was asked more than a year ago, and the answer then was no: Can Pyfa import skills from a .chr text file exported from EVEMon? |

Kadesh Priestess
Scalding Chill
283
|
Posted - 2013.06.22 11:26:00 -
[15] - Quote
Elderad Ulthran wrote:Been having this issue for the past couple versions of pyfa for mac. I can't change my damage profiles in the resistances window; I can open the damage pattern editor and make a pattern, save them, copy them ect, but once I'm done with that I right click on the resistances area and nothing happens.
Some of the other right clicking seems to be working perfectly though, if I right click my damage output I can do the factoring reload time thing.
I know it used to work for me too, because I have a tengu fit saved with different incoming damage patterns. But anyway now I cant change any of it.
some help would be great thanks :) Please pack and send me ~/.pyfa folder (via EVE-mail). Probably you have some data corrupted, I'll check if it can be avoided & more error-proof logic can be implemented.
Bienator II wrote:great to see that you decided to move to github. This simplifies community contributions dramatically.
edit: btw (since you mentioned it) you could even use github to store the releases etc. it has a minimalistic download section with dl counter etc I saw some people mentioning GitHub downloads but they've beeen closed for a while already. For now i'm considering GitHub pages, but it will take a while.
Dato Koppla wrote:I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships It should work unless projected fits form a loop (including ship projecting onto itself).
Rhianna Ghost wrote:a bump and maybe a silly question:
How do I update pyfa without loosing all settings, characters, etc.? It should be updated without losing any settings, because they're stored in separate folder (your home folder/.pyfa).
Rhianna Ghost wrote:How do I import a Character from file? I am sometimes in situations where a Firewall prevents me from using the API... There's no such functionality unfortunately. There's pull request on github which implements char exporter, but no importer yet. |

Dato Koppla
Rage of Inferno Malefic Motives
254
|
Posted - 2013.06.22 13:00:00 -
[16] - Quote
Kadesh Priestess wrote:Dato Koppla wrote:I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships It should work unless projected fits form a loop (including ship projecting onto itself).
Thanks for the reply, so how would I test an RR ship receiving reps from an Identical RR ship? Like 2 identical Domis or identical 2 Basis? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1022
|
Posted - 2013.06.22 15:24:00 -
[17] - Quote
Could you actively steal the things that are nice about EFT?
I prefer Pyfa for most things but some things Like "projected effects" are just plain bad in pyfa =/
Scripts often don't work and at least for me it generally does not assume lvl 5 skills. BYDI (Shadow cartel) Recruitment open!
|

Marty MacGyver
Aliastra Gallente Federation
2
|
Posted - 2013.06.22 19:58:00 -
[18] - Quote
Kadesh Priestess wrote:Rhianna Ghost wrote:How do I import a Character from file? I am sometimes in situations where a Firewall prevents me from using the API... There's no such functionality unfortunately. There's pull request on github which implements char exporter, but no importer yet. Well, my pull request implements the ability to export required skills for a given character for a given fitting (either to EVEMon-compatible formats or to a text file).
A full character importer/exporter would be much more involved I think (though maybe not... I wonder if you could just pickle the whole thing?) |

Marty MacGyver
Aliastra Gallente Federation
2
|
Posted - 2013.06.22 20:56:00 -
[19] - Quote
Freighdee Katt wrote:This was asked more than a year ago, and the answer then was no: Can Pyfa import skills from a .chr text file exported from EVEMon? Just curious, what if that export was in CCP's XML format (which EVEMon can export and which is as close to the metal as it gets)? |

Marty MacGyver
Aliastra Gallente Federation
2
|
Posted - 2013.06.23 01:46:00 -
[20] - Quote
I've submitted another pull request: https://github.com/DarkFenX/Pyfa/pull/2
This request contains the changes in my previous pull request and comprises the following:
- Enhancement: You can import an EVE CCP XML character file (a format EVEMon can directly export)
- Enhancement: You can export a list of skills needed for a given fitting that EVEMon can import natively (also has a text-only export option if you prefer to look over the list itself - sometimes the tooltip isn't big enough!)
- Minor cleanups to internal functionality as well as some string updates.
If you try it your feedback is appreciated, *particularly* if you have any regression issues (if anything that worked before broke, however unlikely I think that is). As always, back up your fittings folder (e.g., C:\Users\YourLogin\.pyfa) before trying unreleased code. |
|

Sin CIeaner
Viziam Amarr Empire
0
|
Posted - 2013.06.24 06:07:00 -
[21] - Quote
I just got pyfa today having gotten back into eve after a year and a half vacation and i'm really pleased with it. My only issue is, and im probably just being blind, but i can't seem to find any numbers on the RR amount that a ship is putting out. Any help would be appreciated. |

Whitehound
1470
|
Posted - 2013.06.24 15:38:00 -
[22] - Quote
Can I get an "Undo" under Edit, please? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Mr M
Agony Unleashed
294
|
Posted - 2013.06.24 22:19:00 -
[23] - Quote
Marty MacGyver wrote:
- Enhancement: You can export a list of skills needed for a given fitting that EVEMon can import natively (also has a text-only export option if you prefer to look over the list itself - sometimes the tooltip isn't big enough!)
Yay! I've wanted a function like this to show minimum and maximum skill points for a certain fit.
|

Akashita Yoshitoshi
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.06.28 14:39:00 -
[24] - Quote
just wanted to say that I'm happy again, xml import was somehow no longer working with 1.1.3/1.1.4 under odyssey, but is working fine again now with 1.1.5 :) |

Peri Simone
Black Rebel Rifter Club The Devil's Tattoo
101
|
Posted - 2013.06.28 17:22:00 -
[25] - Quote
Hi all. I've used Pyfa previously, but seem to be running into trouble trying to reinstall it.
I'm using Ubuntu 12.04 and have downloaded the files, and I thought I'd successfully installed xwPython and SQLAlchemy but am seeing the error message:
Cannot find wxPython or the installed wxPython version doesn't meet the min. requirements. You can download wxPython (2.8) from http://www.wxpython.org/
Having gone to www.wxpython.org I see that wxpython isn't supported under 12.04. Should I be building it from source following instructions at http://www.wxpython.org/BUILD-2.8.html or am I missing something fairly basic? The build instructions are a little outside my comfort zone, and I remember this being a lot simpler the last time, though I can't actually recall what I did.
Any suggestions? |

Jack Vanderpool
EVE University Ivy League
2
|
Posted - 2013.06.30 19:16:00 -
[26] - Quote
Just want to say a quick thanks for the great tool and for keeping it updated, I know it's a lot of hard work. |

Steven Shen
oxoxoox
3
|
Posted - 2013.07.01 16:27:00 -
[27] - Quote
I found a problem between Myrmidon and Medium Ancillary Armor Repairer. Seems like AAR is not affected by the repair bonus of Mymidon. Please check. Thx very much.
And I also advise that you should split the fitting window into three parts (high, med, low, just like EFT does). This makes the fitting windows nicer. |

Steven Shen
oxoxoox
3
|
Posted - 2013.07.03 13:53:00 -
[28] - Quote
ahhhh~ Med Energy Turret damage bonus in Omen Navy Issue also doesn't work correctly. |

chris1945
Ambivalence Co-operative
20
|
Posted - 2013.07.03 14:20:00 -
[29] - Quote
Ok, thanks for fixing the import-fit-with-something-in-cargo bug.
I still have a big bug though: The only way to close this thingy is killing it with the task mgr. If I click on the X, nothing happens. If I do File/Quit, nothing happens. |

Dato Koppla
Veni Vidi Evassi The Barking Nexus Chommy Alliance
273
|
Posted - 2013.07.03 14:30:00 -
[30] - Quote
Dato Koppla wrote:Kadesh Priestess wrote:Dato Koppla wrote:I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships It should work unless projected fits form a loop (including ship projecting onto itself). Thanks for the reply, so how would I test an RR ship receiving reps from an Identical RR ship? Like 2 identical Domis or identical 2 Basis?
Just bumping this, wondering if anyone has a solution to my problem. |
|

Adaahh Gee
Rock jockeyz Northern Associates.
87
|
Posted - 2013.07.03 17:39:00 -
[31] - Quote
Dato Koppla wrote:Dato Koppla wrote:Kadesh Priestess wrote:Dato Koppla wrote:I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships It should work unless projected fits form a loop (including ship projecting onto itself). Thanks for the reply, so how would I test an RR ship receiving reps from an Identical RR ship? Like 2 identical Domis or identical 2 Basis? Just bumping this, wondering if anyone has a solution to my problem.
I got round this by creating a copy of the fit (ie Scimitar 1 and Scimitar 2) then project one onto the other. Works for e-war modules too, so you can see how 2 sensor damps projected onto you will affect lock range, scan res.
|

Xeraphi
The Gun Runners
57
|
Posted - 2013.07.04 02:03:00 -
[32] - Quote
First, I'm very impressed with the speed Pyfa was updated to Odyssey and it's now my primary fitdrooling tool.
How difficult would it be to add a "favorites" tab next to Market and Ships where we could add specific fits into multiple categories? I'm thinking something like:
Incursion Fits - Shield -- Hyperion -- Vindicator -- Vindicator Shiny Goal -- Logicruiser Incursion
PVP Fits -- Frigates --- Farmfit --- Derptron -- Destroyers --- Plexy --- iHub Basher
- Character -- Frigate --- Brawl ---- Merlin ---- Punisher --- Medium ---- Tristan --- Kite ---- Kestrel -- Exploration Fits --- etc. - Character 2 -- Logi --- Logifrig --- Logicruiser PVP --- Logicruiser Incursion
Be able to set your own categories in tree form and drill down to the fit you're looking for from there.
Would be an amazing addition to this wonderful tool for corporation fleet commanders, and for people like me who forget what a fit was for in the first place. New target lock death animation problem #1 ^ eye strain and pain Temporary workaround found to one of these. |

Paranoid Nerd
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.07.04 09:38:00 -
[33] - Quote
Marty MacGyver wrote:
- Enhancement: You can import an EVE CCP XML character file (a format EVEMon can directly export)
- Enhancement: You can export a list of skills needed for a given fitting that EVEMon can import natively (also has a text-only export option if you prefer to look over the list itself - sometimes the tooltip isn't big enough!)
- Minor cleanups to internal functionality as well as some string updates.
First of all, thanks for the good work! exporting the effecting skills is so great! Can you tell me how to get these changes for the latest release? Do I have to copy paste every single line, or is there a "overwrite-archive" ?
Thanks! |

chris1945
Ambivalence Co-operative
20
|
Posted - 2013.07.04 10:57:00 -
[34] - Quote
Can you adjust the import function so it works for http://eve.battleclinic.com fits? Example links:
http://eve.battleclinic.com/ship_loadout_xml.php?loadFrom=loadout&id=55613&format=xml http://eve.battleclinic.com/ship_loadout_xml.php?loadFrom=loadout&id=55613&format=eftDownload |

Marty MacGyver
Aliastra Gallente Federation
2
|
Posted - 2013.07.11 03:00:00 -
[35] - Quote
Paranoid Nerd wrote: First of all, thanks for the good work! exporting the effecting skills is so great! Can you tell me how to get these changes for the latest release? Do I have to copy paste every single line, or is there a "overwrite-archive" ? Thanks!
Sorry for the belated reply. Until this is in a release (looks like my changes have been pulled in as of a couple weeks ago so hopefully they'll be in the next version) you can try cloning the project from https://github.com/DarkFenX/Pyfa and running pyfa.py. However, that requires you have Python 2.7 as well as a few other bits installed... and that's not entirely trivial.
My install to run pyfa from source in Windows:
- Python 2.7.5 (x32) + distribute + pip
- pika-0.9.13 (via pip)
- SQLAlchemy-0.8.1 (via pip)
- wxPython2.8-win32-unicode-2.8.12.1-py27 (via http://wxpython.org/download.php)
Note that pyfa runs more slowly this way, but it still works.
|

Whitehound
1520
|
Posted - 2013.07.11 22:44:00 -
[36] - Quote
A few bugs that I have found recently:
- The Acolyte TD-300 e-war drone cannot be projected onto a ship. There is no menu entry for it and it seems to be only happening with this one drone. The other drones of the same market group do have the menu entry for a projection.
- Also the Acolyte TD-300 e-war drones when used with a ship and the ship is being projected onto another ship will not be taken into account for the projection.
- The Phased Muon Sensor Disruptor, when projected onto a ship and given a script, does not apply the script to its effect. This seems to be happening for more than one remote sensor dampener.
- Stasis web drones (i.e. Warrior SW-300), when projected onto a ship, can be effected by the Stasis Drone Augmentor rig, but there is no option to apply the rig to its effect.
- A similar problem occurs when a ship using stasis web drones (i.e. Warrior SW-300) and rigged with a Stasis Drone Augmentor is projected onto another ship will the rig not be taken into account for the projection. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Paranoid Nerd
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.07.12 04:43:00 -
[37] - Quote
Marty MacGyver wrote:Until this is in a release (looks like my changes have been pulled in as of a couple weeks ago so hopefully they'll be in the next version) ....
Thanks, I'll just wait for this release :) I already tried to Copy/Paste the Code and just replace it with the other pyfa Files, that didn't work. So I'll just be patient, waiting for next release! Thank you for your answer. |

Klytus Gordon
EVE University Ivy League
0
|
Posted - 2013.07.13 12:06:00 -
[38] - Quote
I'm having quite a few issues with the pyfa build 1.1.15 on a 10.8 Macbook Pro.
- Fairly frequent beachball hangs followed by sluggishness and inoperability (mods cannot be removed or added, search function returns nothing, etc.)
- Intermittent full crashes - I have console outputs for some
- Graphing function previously worked, now window does not come up whatsoever.
I have crash reports and can pull an open files and ports listiing with the app running if helpful. Possible that numpy or matplotlib needs to be updated? |

Kadesh Priestess
Scalding Chill
295
|
Posted - 2013.07.14 11:19:00 -
[39] - Quote
Sin CIeaner wrote:I just got pyfa today having gotten back into eve after a year and a half vacation and i'm really pleased with it. My only issue is, and im probably just being blind, but i can't seem to find any numbers on the RR amount that a ship is putting out. Any help would be appreciated. It's written in the 'Misc' column of each individual repper (raw hp / s). There's no separate field to show total amount of RR done by ship.
Whitehound wrote:Can I get an "Undo" under Edit, please? I understand how useful it is, but actually such functionality is insanely hard to implement. This could be done, but definitely not soon.
Peri Simone wrote:Hi all. I've used Pyfa previously, but seem to be running into trouble trying to reinstall it. ... 'Reinstalling' pyfa from source should be as easy as deleting old folder & downloading + unpacking new one. The problems you describe are actually your OS problems (broken dependencies) and probably also you doing something wrong (sqlalchemy is not installed at all, or not installed for python2).
Steven Shen wrote:ahhhh~ Med Energy Turret damage bonus in Omen Navy Issue also doesn't work correctly. Fixed myrm, but this one works for me, please double-check.
chris1945 wrote:I still have a big bug though: The only way to close this thingy is killing it with the task mgr. If I click on the X, nothing happens. If I do File/Quit, nothing happens. Which OS are you using? |

Kadesh Priestess
Scalding Chill
295
|
Posted - 2013.07.14 11:19:00 -
[40] - Quote
Adaahh Gee wrote:I got round this by creating a copy of the fit (ie Scimitar 1 and Scimitar 2) then project one onto the other. Works for e-war modules too, so you can see how 2 sensor damps projected onto you will affect lock range, scan res.
I second this, also using this workaround when needed. Same for ships boosting itself in fleet.
Steven Shen wrote:And I also advise that you should split the fitting window into three parts (high, med, low, just like EFT does). This makes the fitting windows nicer.
Xeraphi wrote:How difficult would it be to add a "favorites" tab next to Market and Ships where we could add specific fits into multiple categories? I'm thinking something like Unfortunately i'm not a UI developer, i've always been focused on pyfa's backend. It will take me some time to learn it, when i'm better to spend it on new engine which already took so much time, then once it's done try to get into contact with old developer/attract someone new.
Klytus Gordon wrote:I'm having quite a few issues with the pyfa build 1.1.15 on a 10.8 Macbook Pro.
- Fairly frequent beachball hangs followed by sluggishness and inoperability (mods cannot be removed or added, search function returns nothing, etc.)
- Intermittent full crashes - I have console outputs for some
- Graphing function previously worked, now window does not come up whatsoever.
I have crash reports and can pull an open files and ports listiing with the app running if helpful. Possible that numpy or matplotlib needs to be updated? Please send all relevant data via eve-mail or as issues on github. I will check if i can do something about it.
Whitehound wrote:A few bugs that I have found recently: Fixed first two (actually both TD and SD drones were doing nothing). Remaining 3 are not easy to fix without breaking other things, these limitations lie deep within currently used engine. They will be fixed only with engine switch. |
|

Indalecia
138
|
Posted - 2013.07.14 11:57:00 -
[41] - Quote
Kadesh Priestess wrote:Whitehound wrote:Can I get an "Undo" under Edit, please? I understand how useful it is, but actually such functionality is insanely hard to implement. This could be done, but definitely not soon.
If in the meantime you really desperately need to be able to undo, you can use Osmium which has it.
(Sorry to toot my own horn in this thread. ) http://o.smium.org/ GÇö v0.8.0 GÇö A browser-based fitter and loadout sharing platform |

Yinmatook
Skilled Refugees Carthaginian Naval Supply Industries
4
|
Posted - 2013.07.14 12:46:00 -
[42] - Quote
I'm trying to download the MAC version of the new Pyfa, and since Friday, the one and only seed server has been unresponsive from multiple systems (on multiple ISPs).
Is there an eta on getting that fixed? |

Debir Achen
The Red Circle Inc.
61
|
Posted - 2013.07.15 11:27:00 -
[43] - Quote
Bug report: 1.1.14, 1.1.15, Mac OS X 10.6
Download PYFA, decompress, rename to pyfa_1-1-15.app .
Runs mostly fine, until I choose "graph". The graph function fails to do anything.
Problem is font paths getting messed up.
On console log:
Quote:15/07/2013 21:24:34[0x0-0x3cd3cd].org.evefit.pyfa[67877] File "/Users/(redacted)/Downloads/Games/Computer/Eve/Tools/Pyfa/pyfa_1-1-15.app/Contents/Resources/lib/python2.7/matplotlib/backends/backend_agg.py", line 221, in _get_agg_font 15/07/2013 21:24:34[0x0-0x3cd3cd].org.evefit.pyfa[67877] font = FT2Font(str(fname)) 15/07/2013 21:24:34[0x0-0x3cd3cd].org.evefit.pyfa[67877]RuntimeError: Could not open facefile /Users/(redacted)/Downloads/Games/Computer/Eve/pyfa.app/Contents/Resources/lib/python2.7/matplotlib/mpl-data/fonts/ttf/Vera.ttf; Cannot_Open_Resource If you look carefully, you will notice that the path for pyfa is NOT the path it is trying to load the fonts from. In fact, if I delete all the .pyc files, this path isn't written into the app anywhere. So it's pulling stale data from somewhere and trying to use a broken path. Aren't Caldari supposed to have a large signature? |

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
64
|
Posted - 2013.07.15 13:22:00 -
[44] - Quote
Am I just being dumb, or is this a bug? Exile doesn't affect capital armor reps, blue pill works on capital shield boosters though. Also the shield repair rigs (cycle time, cap usage...) also don't seem to work on capital shield boosters. |

chris1945
Ambivalence Co-operative
21
|
Posted - 2013.07.18 07:23:00 -
[45] - Quote
Kadesh Priestess wrote:chris1945 wrote:I still have a big bug though: The only way to close this thingy is killing it with the task mgr. If I click on the X, nothing happens. If I do File/Quit, nothing happens. Which OS are you using? Win 7 |

Brakko Mussua
Pator Tech School Minmatar Republic
0
|
Posted - 2013.07.18 14:35:00 -
[46] - Quote
Cant seem to be able to import xml form eve into pyfa? broken? |

Vanqie Vanquish
Swords of Valor Una Stamus
0
|
Posted - 2013.07.19 23:22:00 -
[47] - Quote
I can't seem to run the application. Is there something other than the Program files that I need to download/install in order to open PYFA. I double click the PYFA application file and nothing happens.
Running Windows 7 Ultimate 64 bit |

Draconic Slayer
Daktaklakpak.
30
|
Posted - 2013.07.26 01:53:00 -
[48] - Quote
Whitehound wrote:Can I get an "Undo" under Edit, please?
An undo option for Pyfa would be amazing. |

Capqu
Love Squad
187
|
Posted - 2013.07.29 16:18:00 -
[49] - Quote
hi
when using eos i get the following error
File ".../eos/saveddata/fleet.py", line 317, in modify context = ("gang", self.contextMap[type(thing)]) KeyError: class \<'eos.saveddata.implant.Implant'\>
without the '\'s
when trying to use a fleet with a booster who has a ganglink in. it appears as though implant is not a valid "thing" to give a boost from
am i doing something wrong or is this a bug? http://pizza.eve-kill.net |

Massey Don
Semper Ubi Sub Ubi
29
|
Posted - 2013.07.29 21:05:00 -
[50] - Quote
Is there a guide somewhere on how to load up new ship stats based on the rebalance posts? CCP publishes on the forum stats for ships, but they are just proposed and may change in a day or ten. Is there some way to load these proposals up in pyfa and test various fits? |
|

Carlita Desposito
Enslave. Insane Asylum
0
|
Posted - 2013.07.31 13:44:00 -
[51] - Quote
So.... Is there going to be an update, on the ship changes that has already been made, ingame?!
-Cheers \+¦/ |

Rhianna Ghost
Eat My Shorts Inc. Suicide-Commando
36
|
Posted - 2013.08.01 08:19:00 -
[52] - Quote
Brakko Mussua wrote:Cant seem to be able to import xml form eve into pyfa? broken? Are you running EVE in english? Otherwise it will fail. |

William Darkk
GoonWaffe Goonswarm Federation
8
|
Posted - 2013.08.05 15:28:00 -
[53] - Quote
I'm having two problems with the Mac version of Pyfa (1.1.15).
The first is that I can't seem to use the "Import Patterns from Clipboard" button, it doesn't do anything when I have patterns in my clipboard.
The second is that passive shield regen for all ships seems to be zero atm. |

Karljohn
Empire of Phillip Covenant of the Phoenix Alliance
0
|
Posted - 2013.08.05 19:55:00 -
[54] - Quote
just got Pyfa. Fit a Tornado made sure skills were update, but when i exported too eve and built ship HP and DPS all off...
|

Frostys Virpio
Lame Corp Name
611
|
Posted - 2013.08.05 20:03:00 -
[55] - Quote
Karljohn wrote:just got Pyfa. Fit a Tornado made sure skills were update, but when i exported too eve and built ship HP and DPS all off...
Did you add the implants in your head to the fit? |

Karljohn
Empire of Phillip Covenant of the Phoenix Alliance
0
|
Posted - 2013.08.05 20:10:00 -
[56] - Quote
pyfa is showing Higher than what im getting in game 39k hp in pyfa without inplants ... 29k hp in game with inplants
|

Legault Revan
Cyberdyne Systems LLC
7
|
Posted - 2013.08.06 15:15:00 -
[57] - Quote
Karljohn wrote:pyfa is showing Higher than what im getting in game 39k hp in pyfa without inplants ... 29k hp in game with inplants
That's because in game mechanics show EHP based on your lowest resist, whereas Pyfa shows resists with a uniform damage profile.
So if your Rupture has 55/51/63/69 resists, then EVE will give you EHP based on a purely thermal damage pattern, but Pyfa will take into account your higher resistances by splitting the damage four ways, giving you a higher ehp because your average resistance is higher. |

Kristoffon vonDrake
Forceful Resource Acquisition Inc
72
|
Posted - 2013.08.06 21:49:00 -
[58] - Quote
crash booster effects don't seem to apply |

Sable Blitzmann
In Exile. Imperial Outlaws.
67
|
Posted - 2013.08.07 02:32:00 -
[59] - Quote
Wonderful work, I'm glad that development is active once again
I took a shot at my own mod. I'm still a novice with python, and the pyfa code is confusing coming from an outsider looking in. But I just submitted a pull request with the following changes:
* Adds two columns to characters table in DB ** defaultChar is the character that is associated with the API and the pyfa character ** chars is a text field which, in json format, stores the list of characters accessible by the api id/key pair * Since the character from the API is now stored in the DB, streamlined API updates can happen * Added API Update button next to character selection on main screen (I tried to find a way to add it to a context menu for the skillbook image, but I am not too familiar with python / the underlying code)(also, I used a random image that somewhat relayed the meaning)
Screenshots: Character Editor: http://eve-files.com/dl/264040 Character Selection: http://eve-files.com/dl/264039
Pull request: https://github.com/DarkFenX/Pyfa/pull/7
Not sure how this will affect current installation since it changes the DB schema...
Keep up the good work! |

NightmareX
Blood Thirsty Pirates With Rum
133
|
Posted - 2013.08.07 03:56:00 -
[60] - Quote
Hey. I have 2 requests for PYFA.
1. Would it be possible to add a 'Cargo Bay' tab in the same place as the 'Drones' and 'Implants' are placed with the Cargo space each ships have?
That would be to let us see what we can fit into the Cargo Bay.
2. I have asked about this before some years ago, but i still have to ask again incase it's possible now. Would it be possible to add a separation line between High, Med and Low slot like EFT does (you can enable this in the Preferences in EFT)?
If you could fix those 2 things, i would be a happy bunny  My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |
|

Sable Blitzmann
In Exile. Imperial Outlaws.
68
|
Posted - 2013.08.07 04:32:00 -
[61] - Quote
NightmareX wrote:Hey. I have 2 requests for PYFA.
1. Would it be possible to add a 'Cargo Bay' tab in the same place as the 'Drones' and 'Implants' are placed with the Cargo space each ships have?
I'm not the project owner, but I could possibly play around with this and see if I can get a working thing together for it. it would be pretty neat.
EDIT: I looked into it, it's way over my head, at least for now. ;)
EDIT 2: I've continued to look into this, and I've got a skeleton working. It adds a cargo view, and only accepts charges. Many bugs / unfinished things, but I'll continue to work on it on my spare time and submit a pull request into the main project branch when ready. =) |

NightmareX
Blood Thirsty Pirates With Rum
136
|
Posted - 2013.08.09 00:00:00 -
[62] - Quote
Sable Blitzmann wrote:EDIT 2: I've continued to look into this, and I've got a skeleton working. It adds a cargo view, and only accepts charges. Many bugs / unfinished things, but I'll continue to work on it on my spare time and submit a pull request into the main project branch when ready. =) Nice 
While i'm in the mood of asking for new things, there is also one more thing that i would like to see in PYFA. I would like to see all of the Jove / Dev ships embedded into PYFA that we can equip just to see how they would be. Those ships would just be under a 'Dev Ships' category.
Now i'm not sure if you could do this. But if you could do that, it would be awesome,but i believe it will be kinda hard work.
My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

Sable Blitzmann
In Exile. Imperial Outlaws.
68
|
Posted - 2013.08.09 05:54:00 -
[63] - Quote
NightmareX wrote:While i'm in the mood of asking for new things, there is also one more thing that i would like to see in PYFA. I would like to see all of the Jove / Dev ships embedded into PYFA that we can equip just to see how they would be. Those ships would just be under a 'Dev Ships' category.
Pyfa, I believe, only fetches ships that are published in the game. It might simply be a matter of tweaking the code, but something like this might have to be hardcoded (limited edition ships, for example are hardcoded to give them their own special category). Then again, since dev ships are omgwtf, I have no idea if the Pyfa engine would know what to do with the outrageous values they have. Probably a question for the owner. ;)
Also, it's coming along nicely: Pyfa Cargo View |

NightmareX
Blood Thirsty Pirates With Rum
136
|
Posted - 2013.08.09 15:14:00 -
[64] - Quote
Sable Blitzmann wrote:NightmareX wrote:While i'm in the mood of asking for new things, there is also one more thing that i would like to see in PYFA. I would like to see all of the Jove / Dev ships embedded into PYFA that we can equip just to see how they would be. Those ships would just be under a 'Dev Ships' category. Pyfa, I believe, only fetches ships that are published in the game. It might simply be a matter of tweaking the code, but something like this might have to be hardcoded (limited edition ships, for example are hardcoded to give them their own special category). Then again, since dev ships are omgwtf, I have no idea if the Pyfa engine would know what to do with the outrageous values they have. Probably a question for the owner. ;) Also, it's coming along nicely: Pyfa Cargo View Alrighty 
When it's about the Cargo again, then it would be good if you could make it to show us how much of the cargo space we are using with the different items in there. An idea would be to add how much we are using in the same place under 'Targeting & Misc' where Cargo space info is located.
To use your picture as an example, you could make it to show 120/165 m3 there if you had used that. My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

Dahren Caspo
Repo.
12
|
Posted - 2013.08.09 16:05:00 -
[65] - Quote
Just wanted to say thanks for all the work you are putting into it - love Pyfa! :D Recruitment open: repo-corp.net I support: Intelligence shouldn't be free. by Mors Sanctitatis How I feel every morning after I wake up. |

Sable Blitzmann
In Exile. Imperial Outlaws.
68
|
Posted - 2013.08.09 17:45:00 -
[66] - Quote
NightmareX wrote:To use your picture as an example, you could make it to show 120/165 m3 there if you had used that in the same way as it shows how many calibration points you have used under 'Resources'.
Might become too cluttered, I would have to look into it, but cargo utilization is on the todo list. I might include it in the actual cargo view, perhaps a bar on the bottom that fills up or something... Who knows. |

NightmareX
Blood Thirsty Pirates With Rum
141
|
Posted - 2013.08.11 23:58:00 -
[67] - Quote
Sable Blitzmann wrote:NightmareX wrote:To use your picture as an example, you could make it to show 120/165 m3 there if you had used that in the same way as it shows how many calibration points you have used under 'Resources'. Might become too cluttered, I would have to look into it, but cargo utilization is on the todo list. I might include it in the actual cargo view, perhaps a bar on the bottom that fills up or something... Who knows. Yeah, it will most likely be to cluttered when you use ships with xxxx amount of cargo space or more.
Another request i have is to add the price on what the Drones and ammos in the guns and cargobay would cost under 'Fitting' to, also that the Drones and ammos / other items in cargobay updates the 'Fitting' price on the setup. And even add a price for 'Implants' under the Price tab in PYFA.
That would be great if you could add. Here is a list of my current PVP videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

Ellyaana
Science and Trade Institute Caldari State
3
|
Posted - 2013.08.12 03:13:00 -
[68] - Quote
One serious gripe with Pyfa. Its too complicated to get the stats on projected reps. I'm making a wormhole RR concept and I dont see any reason I should have to copy a ship 6 times to get all the RR mods instead of just dragging the RR mod on the ship into the projected effects 6 times. EFT allows me to do that so easily I don't understand why pyfa doesn't.
That is literally the one thing that is keeping me from using pyfa except in very limited situations. |

Jen Moriarty
Love for You Circle-Of-Two
8
|
Posted - 2013.08.13 11:48:00 -
[69] - Quote
Question I always wondered about but was too lazy to ask: in the pyfa damage graph, I understand target distance, sig radio and speed, but what is target angle? Is it the angular velocity? It's kind of a confusing title. |

Chagar Ghasha
Malkys INC.
0
|
Posted - 2013.08.13 13:42:00 -
[70] - Quote
Deleting duplication |
|

Chagar Ghasha
Malkys INC.
0
|
Posted - 2013.08.13 13:42:00 -
[71] - Quote
Hi
I have gone through the forums, googled till i bled from my eyes, but i honestly can't seem to figure out why PYFA does not want to run on my MAC.
So, confession, i am NO developer, and i generally try and figure things out, but this is beyond my lowly skill levels. I downloaded the PYFA pyfa-0.9-src.tar.gz for MAC, i even installed Python 3.3 onto the Mac.
As soon as i click on launch.py in the extracted PYFA folder, i just get IDLE launching with code from the launch.py file in a python shell, but no PYFA starting up. I read up about GTK+OSX, but this is starting to go way beyond my understanding. Can someone assist? Is there no way to bundle everything to run as a .app?
Can someone help, and please no bashing, I'm not a dev, and i did scan the forums for a LONG time
Thank you in advance
|

Kahega Amielden
Rifterlings Point Blank Alliance
861
|
Posted - 2013.08.13 15:12:00 -
[72] - Quote
Jen Moriarty wrote:Question I always wondered about but was too lazy to ask: in the pyfa damage graph, I understand target distance, sig radius and speed, but what is target angle? Is it the angular velocity? It's kind of a confusing title.
It's not a confusing title at all. It's the angle of the target ship relative to you. If he's coming right at you, the angle is 0. If he's flying perfectly perpendicular, it's 90. |

Isinero
Perkone Caldari State
0
|
Posted - 2013.08.22 07:42:00 -
[73] - Quote
Amazing tool. It looks great compared to EFT and price checking is amazing.
I just find one things which I am missing from EFT and its effective Defence (repair time, shield recharge etc. compared to ressists)
I maybe just miss it and its somewhere there... I just download it:-) (But I can count that in excel sheet, so its not a big issue) |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
802
|
Posted - 2013.08.22 17:59:00 -
[74] - Quote
Been using this tool for a while now, have it installed in Linux and Windows. Top notch work, thank you. Eve is Real |

Kadesh Priestess
Scalding Chill
310
|
Posted - 2013.08.26 20:34:00 -
[75] - Quote
Debir Achen wrote:If you look carefully, you will notice that the path for pyfa is NOT the path it is trying to load the fonts from. In fact, if I delete all the .pyc files, this path isn't written into the app anywhere. So it's pulling stale data from somewhere and trying to use a broken path. This is most likely hardcoded in mac skeleton (the environment for mac within which pyfa is launched), I have neither hardware/software nor knowledge to rebuild it. I will get to it someday, but definitely not soon. If anyone has knowledge of python's disutils and knows how mac stuff is handled - i would be glad to get some help with it.
Vanqie Vanquish wrote:I can't seem to run the application. Is there something other than the Program files that I need to download/install in order to open PYFA. I double click the PYFA application file and nothing happens.
Running Windows 7 Ultimate 64 bit It needs MS Visual C redistributable 2008, but if you keep your windows updated you should have it already. Does it show any kind of error?
Massey Don wrote:Is there a guide somewhere on how to load up new ship stats based on the rebalance posts? CCP publishes on the forum stats for ships, but they are just proposed and may change in a day or ten. Is there some way to load these proposals up in pyfa and test various fits? I think doing it manually is a bit tedious. Generally speaking, it's tinkering with staticdata/eve.db (fill all the attributes, fill all the new effect 'descriptions' in there) and define effects in eos/effects folder. I have no idea how it's done in EFT, i guess much simpler. For pyfa i'd keep doing things as automated as possible (the eve.db part is automated as soon as i have access to server with updated data).
Carlita Desposito wrote:So.... Is there going to be an update, on the ship changes that has already been made, ingame?!
-Cheers \+¦/ I burnt out hard after literally 6 months of tournaments, slowly getting back to work. Pyfa is already updated to Odyssey 1.1 changes on github, I'll handle open support tickets & pull requests and probably will make a release (closer to the weekend).
Ellyaana wrote:One serious gripe with Pyfa. Its too complicated to get the stats on projected reps. I'm making a wormhole RR concept and I dont see any reason I should have to copy a ship 6 times to get all the RR mods instead of just dragging the RR mod on the ship into the projected effects 6 times. EFT allows me to do that so easily I don't understand why pyfa doesn't.
That is literally the one thing that is keeping me from using pyfa except in very limited situations. Currently, pyfa's engine handles decently only local fit calculations. When it comes to fleets and complex projected compositions, there're numerous shortcomings which new engine should resolve. After updating pyfa i'll spend my spare time on finishing it, and, hopefully, integrating into pyfa. It's fixable, but will take time before anything related to fleets/projected effects can be improved.
Also cheers for all the contributors, i will check your pull requests in next few days :) |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1836
|
Posted - 2013.08.29 21:34:00 -
[76] - Quote
I've run into a bug. Minor one, but it looks like the Procurer isn't getting its shield bonus, from the Mining Barge skill. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Kadesh Priestess
Scalding Chill
314
|
Posted - 2013.08.31 13:51:00 -
[77] - Quote
As patch is upcoming in few days, i wanted to skip test build and do the release on the patch day. But there turns out to be few changes which may be worth to test thoroughly, so here's the release:
Singularity 597398: Windows (zip), Mac (zip), Linux/src (zip)
Warning! This build may damage your data - before running make sure to backup ~/.pyfa/saveddata.db
There were multiple changes made by contributors, namely - character import-export and better UI for updating character skills via EVE API. More details will be posted when it comes to stable release.
If someone brave enough decides to try it out, please tell me how it went. |

Vamp Hakuli
Zlatni Ljiljani
3
|
Posted - 2013.09.01 17:19:00 -
[78] - Quote
ok, quick question, i posted this in mac as well but no reply, sorry if its been answered or easy :) pyfa outputs a html file for fits, but when i add it to the same destination for the eve files they are xml so its not recognised? is there a way to change it to xml or for eve to see html? thanks for any help |

badcolor
AQUILA INC Verge of Collapse
0
|
Posted - 2013.09.02 00:38:00 -
[79] - Quote
How can i modify ship attributes manually? |

Kadesh Priestess
Scalding Chill
314
|
Posted - 2013.09.02 07:21:00 -
[80] - Quote
Vamp Hakuli wrote:ok, quick question, i posted this in mac as well but no reply, sorry if its been answered or easy :) pyfa outputs a html file for fits, but when i add it to the same destination for the eve files they are xml so its not recognised? is there a way to change it to xml or for eve to see html? thanks for any help Ehh, where exactly does pyfa output fit as HTML?
badcolor wrote:How can i modify ship attributes manually? Download sqlitebrowser, open staticdata/eve.db
to add new attribute: insert into dgmtypeattribs (typeID, attributeID, value) values (1, 2, 3) to update existing attribute: update dgmtypeattribs set value = 1 where typeID = 2 and attributeID = 3 to remove: delete from dgmtypeattribs where typeID = 2 and attributeID = 3
value is value of attribute, typeID is ID of an item you want to change, attributeID is ID of an attribute you want ot change |
|

Vamp Hakuli
Zlatni Ljiljani
3
|
Posted - 2013.09.02 07:56:00 -
[81] - Quote
ok, less im doing something wrong sorry, but preferences/ then a box comes up saying export html document to be seen in the in game browser? or if im doing this wrong where do i see my fits in the import ship of eve. again sorry if doing something tottaly wrong, a bit new to pyfa :) and thanks for your help |

Vamp Hakuli
Zlatni Ljiljani
3
|
Posted - 2013.09.02 08:18:00 -
[82] - Quote
crap sorry i found i just needed to backup fit  |

Lixia Saran
Reasonable People Of Sound Mind
46
|
Posted - 2013.09.03 09:53:00 -
[83] - Quote
Kadesh: Will Pyfa receives an update today or is there some more tweaks and testing required? |

Sable Blitzmann
In Exile. Imperial Outlaws.
73
|
Posted - 2013.09.03 17:17:00 -
[84] - Quote
Vamp Hakuli wrote:ok, quick question, i posted this in mac as well but no reply, sorry if its been answered or easy :) pyfa outputs a html file for fits, but when i add it to the same destination for the eve files they are xml so its not recognised? is there a way to change it to xml or for eve to see html? thanks for any help
Are you wanting to import fits from Pyfa to the EVE client?
The HTML file that pyfa produces is not meant to be imported. It's a file that contains all your fits that you may open in a web browser - handy and interesting if you have something like Dropbox and you can access your fitting data anywhere (it's also meant to be used in the in game browser).
However, to import fits into EVE, you need to go to File -> Backup fits. This will create a XML file that you can import. Or, if you want to import individually, browse to the fit and go to File -> Export.
EDIT: I think if you open the HTMl file in the in game browser you can browse to your fit and it should open up an in-game fitting window, where you can then save to your eve client. I will have to double check as I cannot access the game right now, but if this is true it's much easier doing it this way than it is to export and import. |

Sable Blitzmann
In Exile. Imperial Outlaws.
73
|
Posted - 2013.09.03 17:36:00 -
[85] - Quote
Kadesh Priestess wrote:As patch is upcoming in few days, i wanted to skip test build and do the release on the patch day. But there turns out to be few changes which may be worth to test thoroughly, so here's the release: Singularity 597398: Linux/src (zip) Warning! This build may damage your data - before lauunching it make sure to backup ~/.pyfa/saveddata.dbThere were multiple changes made by contributors, namely - character import-export and better UI for updating character skills via EVE API. More details will be posted when it comes to stable release. If someone brave enough decides to try it out, please tell me how it went.
Just tested from 1.1.15 to Singularity on Win7. Database didn't explode, my characters API details were still available (although now needing to update the default character), and my fits seem to be untouched. Switched back to 1.1.15 without any problems as well. |

Kadesh Priestess
Scalding Chill
314
|
Posted - 2013.09.03 18:00:00 -
[86] - Quote
1.1.16: Windows (zip), Mac (zip), Linux/src (zip)
Notable changes:
- Update to Odyssey 1.1
- Added multiple character-related import/export capabilities (by MartyMacGyver), namely:
1) Export skills you're missing for a fit into EVEMon emp, xml and plain-text formats 2) Import characters from standard CCP XML files
- Added easier way to update your skills via API (by blitzmann). To be able to use it, import your skills the old way once and use the refresh button next to character selector.
- Added context menu items for removing modules from fit (by Master3See)
- Multiple small fixes
|

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
74
|
Posted - 2013.09.03 19:01:00 -
[87] - Quote
Thanks for the update!  Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
826
|
Posted - 2013.09.03 19:48:00 -
[88] - Quote
Awesomesauce. Thanks again. Eve is Real |

l0rd carlos
Friends Of Harassment
562
|
Posted - 2013.09.03 20:22:00 -
[89] - Quote
On linux the HTML export is buggy. When turned on, it randomly crashed PyFa when you add or remove a module.
It was like this forever. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Blasharga
The Praxis Initiative Gentlemen's Agreement
5
|
Posted - 2013.09.03 21:01:00 -
[90] - Quote
I have problems opening the graph window on my mac.
I have a fit selected (with ammo loaded) and i press cmd + g and the "Windows" button at the top flash and then nothing. I have tried just going Windows -> Graphs without result and tried pressing all button a few times to see if that worked, nothing.
I can open all of the other windows just fine, Character Editor and Damage Editor. Please help. |
|

Daneel Trevize
Give my 11percent back
412
|
Posted - 2013.09.03 21:05:00 -
[91] - Quote
Your ongoing efforts are appreciated, thanks  |

Bienator II
madmen of the skies
2006
|
Posted - 2013.09.03 21:09:00 -
[92] - Quote
awesome! updated to latest and everything works just fine so far. keep up the great work eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Louise Beethoven
Hedion University Amarr Empire
43
|
Posted - 2013.09.03 21:58:00 -
[93] - Quote
Pyfa is fantastic. EFT is good too but pyfa is just much easier to use imo |

Caval Marten
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.09.03 23:40:00 -
[94] - Quote
Thanks for the quick update.
I created a fitting in .14 and today happened to launch the .14 version after using the .16 version. I wanted to compare some things. I must've made a fitting change in .14 and now can't open that particular fitting nor can I delete it in either version. Some would say just ignore it but I would rather recreate the many dozens of fittings I have than have an annoying one there that I can't do anything with :) |

badcolor
AQUILA INC Verge of Collapse
0
|
Posted - 2013.09.04 00:28:00 -
[95] - Quote
wow.. that was so fast. thank you so much! |

Invisusira
The Rising Stars The Initiative.
218
|
Posted - 2013.09.04 02:49:00 -
[96] - Quote
Thanks for the quick update! Core Skills | EVE Music | Internet Spaceship Killboard Link |

Invisusira
The Rising Stars The Initiative.
218
|
Posted - 2013.09.04 05:04:00 -
[97] - Quote
Unless I'm mistaken, fleet boosts no longer seem to be working? The fleet boosting interface is pretty bad (read: you pretty much have to google search it to figure out how to use it and even then you're not sure), so I could just be forgetting how to set them. If that could be improved in a later version (pop-up menus for fleet/wing/squad booster ship fits, like the pop-up menus for characters?), I'm sure everyone would be very happy. :) Core Skills | EVE Music | Internet Spaceship Killboard Link |

Claire Raynor
NovaGear Limitless Inc.
184
|
Posted - 2013.09.04 10:06:00 -
[98] - Quote
Massive thanks to you! |

Zsola
Facta Non Verba
1
|
Posted - 2013.09.04 12:07:00 -
[99] - Quote
Thank you, its working perfectly. I love the new skill update ;) System specs: Wine 1.6 - only d3d11 disabled Ubuntu 12.04 NVidia Gfx |

Ogard Aumer
T.R.I.A.D
0
|
Posted - 2013.09.04 15:31:00 -
[100] - Quote
Tool is great but I was able to start it exactly one time after that I am not able to open it again.
I dont even get any error messages, does anyone have the same problem?
I am using Windows 7 OS.
Thanks.
|
|

Sable Blitzmann
In Exile. Imperial Outlaws.
75
|
Posted - 2013.09.04 17:40:00 -
[101] - Quote
Invisusira wrote:Unless I'm mistaken, fleet boosts no longer seem to be working? The fleet boosting interface is pretty bad (read: you pretty much have to google search it to figure out how to use it and even then you're not sure), so I could just be forgetting how to set them. If that could be improved in a later version (pop-up menus for fleet/wing/squad booster ship fits, like the pop-up menus for characters?), I'm sure everyone would be very happy. :)
Seem to be working for me.
Browse to your fit, then open it. Then browse to your boosting ship fit, right click -> set as whatever. Then choose character in the fleet panel.
Yes, the boosting interface is pretty bad. Hopefully work will start on a new one once the new engine in finished. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1187
|
Posted - 2013.09.04 18:39:00 -
[102] - Quote
Thx for this update Kadesh, GJ. *removed inappropriate ASCII art signature* - CCP Eterne |

Invisusira
The Rising Stars The Initiative.
218
|
Posted - 2013.09.05 02:43:00 -
[103] - Quote
Sable Blitzmann wrote:Invisusira wrote:Unless I'm mistaken, fleet boosts no longer seem to be working? The fleet boosting interface is pretty bad (read: you pretty much have to google search it to figure out how to use it and even then you're not sure), so I could just be forgetting how to set them. If that could be improved in a later version (pop-up menus for fleet/wing/squad booster ship fits, like the pop-up menus for characters?), I'm sure everyone would be very happy. :) Seem to be working for me. Browse to your fit, then open it. Then browse to your boosting ship fit, right click -> set as whatever. Then choose character in the fleet panel. Yes, the boosting interface is pretty bad. Hopefully work will start on a new one once the new engine in finished. Ahhh yes there we go. Was just doing it wrong.
Yeahhh please improve this interface. Core Skills | EVE Music | Internet Spaceship Killboard Link |

Tetsuo Tsukaya
Pixel Navigators
116
|
Posted - 2013.09.05 22:39:00 -
[104] - Quote
Have been using this since I started playing EVE and most of our corp fittings wouldn't exist without Pyfa. You guys are awesome, thanks |

Grombutz
lass mich in ruhe und nerf ned
68
|
Posted - 2013.09.05 22:49:00 -
[105] - Quote
that warfare link interface is the worst piece of crap I've ever seen.
- 9003/10 |

Donbe Scurred
University of Caille Gallente Federation
197
|
Posted - 2013.09.05 22:59:00 -
[106] - Quote
Grombutz wrote:that warfare link interface is the worst piece of crap I've ever seen.
- 9003/10
Unbelievable, why don't you post constructively (how would you make it better?) instead of whining about a tool that someone puts their personal time into to produce for you to use for FREE. |

Kargan Hent
OUT OF TAX
0
|
Posted - 2013.09.07 13:15:00 -
[107] - Quote
Hey there !
Nice to see Pyfa back again , thanks alot !
btw , i meet a lil' problem , i canot setup my API in Pyfa. When i open the character managment, Pyfa simply crash . :'(
Is there any Libs requirement or something that i miss installed ? |

Symetre
Blue Tridents Sev3rance
0
|
Posted - 2013.09.11 17:46:00 -
[108] - Quote
Thank you so much for this tool!
Just noticed the Kestrel will not load any fits, only ship I've noticed not working. |

Kadesh Priestess
Scalding Chill
339
|
Posted - 2013.09.12 15:33:00 -
[109] - Quote
Ogard Aumer wrote:Tool is great but I was able to start it exactly one time after that I am not able to open it again.
I dont even get any error messages, does anyone have the same problem?
I am using Windows 7 OS. Try launching it from console (start -> run -> cmd, cd to pyfa folder, pyfa.exe) and see if it prints there anything.
Donbe Scurred wrote:Grombutz wrote:that warfare link interface is the worst piece of crap I've ever seen.
- 9003/10 Unbelievable, why don't you post constructively (how would you make it better?) instead of whining about a tool that someone puts their personal time into to produce for you to use for FREE. That's a poor excuse for doing obviously bad things (and fleet boost UI is one of the things i myself consider as bad). Good thing is that there're plans to rework it into something more usable, but not before engine supports all required features.
Symetre wrote:Just noticed the Kestrel will not load any fits, only ship I've noticed not working. I already fixed it in development version, Kestrel should be fine starting from next release. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1410
|
Posted - 2013.09.16 22:55:00 -
[110] - Quote
I like all the features.. i think its excellent
but why does overheating guns have like a 2 second latency?(just an example, everything is like that) Its really really slow... BYDI recruitment closed-ish |
|

Primo Theron
Violent Ambitions
1
|
Posted - 2013.09.20 20:48:00 -
[111] - Quote
Hey guys... there seems to be something wrong showing the velocity on the Vagabond with 10 MN modules
|

William Darkk
GoonWaffe Goonswarm Federation
13
|
Posted - 2013.09.21 00:40:00 -
[112] - Quote
I've noticed pyfa beachballing and crashing lately while editing fits. I know there's a directory in my home folder that I can delete to clear the settings that might be causing the problem, but will this delete my fits?
Using a mac. |

Dirritat'z Demblin
Full Contact Blinky Red Brotherhood
2
|
Posted - 2013.09.23 22:25:00 -
[113] - Quote
Hey, is it just me, or is someone else havin trouble fiting a Kestrel in PYFA?
For some reason, I cant create Fits for the Kestrel. I can enter a Name, but no, no fitting-screen apearing. When I pick another ship (or just navigate somewhere else in the Ship tree for that mater) and come back to the Kestrel, it then shows me all the Fits I previously created. But when i Try to open/show that fit, the screen remains blank, not even showin Slots/CPU/Grid/etc... in the Sidebar.
As far as I can see, this seems to be a specific problem with the Kestrel. No other ship I tried showed that kinda... "buggy" behavior. Multiple re-installing and/or restarting of PYFA did not fix the problem.
[Edit:]
Ups... just seen, the problem is allready known and on the "fixed soon" list. Srry ^^
Note to Self; Read first, write thereafter.
BTW: Thx for the Work :) |

Louis Ferreira
HELLSINKER Unsuitable
0
|
Posted - 2013.09.25 22:59:00 -
[114] - Quote
Anybody have any ideas why I keep getting "random" segfaults with pyfa? Its been happening for months on several different (gnu/linux) operating systems (such as Debian (currently running sid), Fedora, and Gentoo). It seems to happen most often when fiddling with drones but can happen whenever I do anything, such as add a module, change the status of a module, or open the character editor. The most recent gdb error is
Quote: [New Thread 0x7fffdf7fe700 (LWP 2962)] [Thread 0x7fffde7fc700 (LWP 2948) exited]
Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffdf7fe700 (LWP 2962)] 0x00007fffe6f08f70 in sqlite3_value_type () from /usr/lib/x86_64-linux-gnu/libsqlite3.so.0
Is there anything I can do about this? I have all of the prerequisites specified in readme.txt.
Quote: python 2.7.5 (package python2.7) sqlalchemy 0.8.2 (package python-sqlalchemy) numpy 1.7.1 (package python-numpy) matplotlib 1.3.0 (package python-matplotlib) wxpython 2.8.12.1 (package python-wxgtk2.8)
|

Reccaning Irwin
Robotnik Star Empire
0
|
Posted - 2013.09.26 01:57:00 -
[115] - Quote
Sorry if it's been mentioned. With the latest build of pyfa (1.1.16), Several of my friends and I are unable to fit a kestrel. The fitting will not come up and even if you can get it to come up it has no slots or stats. |

Aivo Dresden
Red Federation RvB - RED Federation
46
|
Posted - 2013.09.27 08:43:00 -
[116] - Quote
Currently unable to download the tool. Link points to "This page can't be displayed".
EDIT: It might be the actual EVE hosting service, since everything on there is giving this error when I attempt to dwnload it. :P |

Justin Perelta
The Red Circle Inc.
0
|
Posted - 2013.10.01 10:55:00 -
[117] - Quote
First off, THANK YOU! Your work is appreciated.
But I have an issue with the Mac client not being about to load my previous .XML fitting file. I get the loading ping-pong graphic and it hangs there. Have to do a force quit to exit the app.
I'll try saving the file with EFT as a .CFG and try that instead.
Justin |

stoicfaux
3194
|
Posted - 2013.10.01 19:19:00 -
[118] - Quote
I'm trying to hack in a Bastion module into pyfa's sqlite database. I duplicate the DCUII to create the module in the invtypes table (with attributeID of 40000.) The module gets created, I tweak the attribs and effects, but it's stuck as a passive module and has no effect on weapon ranges, shield boosting, etc..
Any suggestions?
INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("6","1","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("9","40","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("30","100","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("50","10","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("73","60000","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("182","3394","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("267","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("268","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("269","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("270","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("271","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("272","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("273","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("274","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("277","4","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("422","2","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("633","5","40000"); -- INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("763","1","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("974","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("975","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("976","0.7","40000"); INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("977","0.7","40000"); --INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("1544","1","40000");
-- shield boosting INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("548","100","40000"); -- armor repair bonus INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("806","100","40000"); -- falloff INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("349","25","40000"); -- optimal INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("351","25","40000");
--dissallow assistance --INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("854","1","40000"); --disallow early activation --INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("906","1","40000"); --speed bonus --INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("80","0","40000"); --aoe velocity bonus --INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("847","0","40000");
--missile speed INSERT INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("20","25","40000");
--high power slot INSERT INTO "dgmtypeeffects" (typeID, effectID) VALUES ("40000","12"); --online effect INSERT INTO "dgmtypeeffects" (typeID, effectID) VALUES ("40000","16"); |

Sme Ematu
The Scope Gallente Federation
4
|
Posted - 2013.10.03 09:25:00 -
[119] - Quote
Hey,
Could anyone explain to me how i add custom ships to pyfa or where i can read how to do it? I want to add the new exploration ships with the stats from THIS thread.
thanks in advance
o/ |

stoicfaux
3195
|
Posted - 2013.10.04 01:18:00 -
[120] - Quote
Sme Ematu wrote:Hey, Could anyone explain to me how i add custom ships to pyfa or where i can read how to do it? I want to add the new exploration ships with the stats from THIS thread. thanks in advance o/ Try this and let me know if it works. I haven't had time to experiment with it yet: http://sourceforge.net/apps/trac/pyfa/wiki/Docs/Override
|
|

Bam Stroker
Van Diemen's Demise Northern Coalition.
133
|
Posted - 2013.10.05 17:49:00 -
[121] - Quote
Thanks for all your work on Pyfa, it's probably the most useful Eve tool I've ever had!
Now that CCP have published the stats on the new SoE ships will you be adding them to the Pyfa DB soon? I can't wait to start playing with fits for these things. :)
https://forums.eveonline.com/default.aspx?g=posts&t=283120&find=unread EVE Down Under 2013 (Australia's very own fanfest) with special guests CCP Fozzie & Chribba! 29th Nov to 1st Dec in Sydney, Australia www.evedownunder.com |

stoicfaux
3196
|
Posted - 2013.10.06 04:06:00 -
[122] - Quote
Random instructions on how to "hack" pyfa's DB to add new items or tweak stats.
Firstly, the pyfa database is an SQLite database. I used this sqlite firefox plugin to run sql against the database. The database is: pyfa_dir/staticdata/eve.db. Be sure to make a backup of the database before you change it.
Generally speaking, ships, modules, etc., are listed in the invtypes table. Effects (e.g. tracking bonus) are in the dgmattribs table. Attributes are in the dgmattribs table. The effects tell pyfa what to do (tracking bonus, velocity bonus, etc.) while the attributes tell it how much the bonus (or penalty) is.
Secondly, Views. Create the following two views to get an easier understanding of things:
create view itemAttribs as select invtypes.typeName, invtypes.typeID, dgmtypeattribs.value, dgmattribs.* from invtypes, dgmtypeattribs, dgmattribs where dgmtypeattribs.typeID = invtypes.typeID and dgmattribs.attributeID = dgmtypeattribs.attributeID order by invtypes.typeName, attributeName
create view itemEffects as select invtypes.typeName, dgmeffects.* from invtypes, dgmtypeeffects, dgmeffects where dgmtypeeffects.typeID = invtypes.typeID and dgmeffects.effectID = dgmtypeeffects.effectID order by invtypes.typeName
If you're creating a module, you will want to first create an entry in the invtypes table, like so: INSERT or replace INTO "invtypes" VALUES ("400000", "Bastion Module", "Super transformy mode go!", null, "5", "5000", "0", "1" ,"706", "3346", "213");
Now you need to select the effects you want your module to have. It is possible to create new effects (effects engine), but I haven't tried it. If you don't create new effects then you are limited to apply existing effects to your module. So if you want a module that provides a 100% boost to armor repair rate when active, then you're out of luck. Instead you will have to apply the Auxiliary Nano Pump rig's repair boost effect to your module, which means your module will boost the repair rate even when off. What I do is: 1. search for an existing module with the effect(s) that I want. 2. Pull up that module in the itemAttribs view we created previously 3. Record the attributeID. 4. Pull up that module in the itemEffects view we created previously 5. Record the effectID.
Now we need to create the sql linking our typeID to the itemID to the effectID and give it a value, like so: -- armor repair bonus INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("806","100","400000"); INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","1281");
"400000" is our typeID. 100 is 100% repair rate. 1281 is the "structuralAnalysisEffect" (i.e. the repair armor effect). 806 is the "repairBonus", i.e. how much our "structuralAnalysisEffect" repairs.
Also, you will need to tell it what slot to use and turn online effect on. --high power slot INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","12"); --online effect INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","16");
However, since the Nano Pump rig's repair boost effect is always on, your custom module will provide a repair boost even when off. In other words, you applied the Nano Pump's repair effect to your module, so your module acts like a Nano Pump rig.
To update a ship's stats, use the itemAttribs view we created previously, search for the ship name, and you will see most/all of the ship's stats. Record the typeID of the ship, and the attributeID you want to change. The do something like this: update dgmtypeattribs set value=8 where typeID=28659 and attributeId=14; It will update the Paladin (typeID of 28659) to have 8 highslots (highslots are attributeId 14.)
You will need to figure out the effects and attribute links, but again, the views I provided should make that easier. Look at existing modules to see what effects and attributes you want to use or tweak.
Good luck!
|

stoicfaux
3196
|
Posted - 2013.10.06 04:06:00 -
[123] - Quote
Rubicon Bastion Module:
Here's an example of creating a custom module.
delete from dgmtypeeffects where typeID = 400000; delete from dgmtypeattribs where typeID = 400000;
INSERT or replace INTO "invtypes" VALUES ("400000","Bastion Module","Super transformy mode go!",null,"5","5000","0","1","706","3346","213");
--gunneryMaxRangeFalloffTrackingSpeedBonus (TC) INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","4559");
-- armor repair bonus INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("806","100","400000"); INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","1281"); --INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","2868");
--capacitor need INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("6","10","400000"); --hp INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("9","40","400000"); --power INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("30","100","400000"); --cpu INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("50","10","400000"); --duration INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("73","60000","400000"); --requiredskill1 INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("182","3394","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("267","0.7","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("268","0.7","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("269","0.7","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("270","0.7","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("271","0.7","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("272","0.7","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("273","0.7","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("274","0.7","400000"); --requiredSkillLevel INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("277","4","400000"); --techLevel INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("422","2","400000"); --metaLevel INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("633","5","400000"); --maxGroupActive -- INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("763","1","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("974","0.7","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("975","0.7","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("976","0.7","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("977","0.7","400000");
-- shield boosting INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("548","100","400000"); -- armor repair bonus --INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("806","100","400000"); -- falloffBonus (tc/te) INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("349","25","400000"); -- maxRangeBonus (tc/te) INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("351","25","400000"); --trackingSpeedBonus --INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("767","1","400000"); INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("767","0","400000");
--high power slot INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","12"); --online effect INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","16");
--damageControl INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","2302"); --shieldBoostAmplifier INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","1720");
--missileSkillMissileProjectileVelocityBonus INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","1764"); --speedFactor (missile velocity) INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("20","25","400000");
|

stoicfaux
3196
|
Posted - 2013.10.06 04:07:00 -
[124] - Quote
And here's how to tweak the Marauders with the Rubicon changes:
--paladin update dgmtypeattribs set value=8 where typeID=28659 and attributeId=14; update dgmtypeattribs set value=16500 where typeID=28659 and attributeId=11; update dgmtypeattribs set value=530 where typeID=28659 and attributeId=48; update dgmtypeattribs set value=6300 where typeID=28659 and attributeId=263; update dgmtypeattribs set value=8000 where typeID=28659 and attributeId=265; update dgmtypeattribs set value=7700 where typeID=28659 and attributeId=9; update dgmtypeattribs set value=8000 where typeID=28659 and attributeId=482; update dgmtypeattribs set value=1000000 where typeID=28659 and attributeId=55; update dgmtypeattribs set value=85 where typeID=28659 and attributeId=37; update dgmtypeattribs set value=0.119 where typeID=28659 and attributeId=70; update dgmtypeattribs set value=50 where typeID=28659 and attributeId=283; update dgmtypeattribs set value=50 where typeID=28659 and attributeId=1271; update dgmtypeattribs set value=91000 where typeID=28659 and attributeId=76; update dgmtypeattribs set value=120 where typeID=28659 and attributeId=564; update dgmtypeattribs set value=420 where typeID=28659 and attributeId=552;
--golem update dgmtypeattribs set value=8 where typeID=28710 and attributeId=14; update dgmtypeattribs set value=8500 where typeID=28710 and attributeId=11; update dgmtypeattribs set value=8000 where typeID=28710 and attributeId=263; update dgmtypeattribs set value=6100 where typeID=28710 and attributeId=265; update dgmtypeattribs set value=7000 where typeID=28710 and attributeId=9; update dgmtypeattribs set value=6325 where typeID=28710 and attributeId=482; update dgmtypeattribs set value=1150000 where typeID=28710 and attributeId=55; update dgmtypeattribs set value=85 where typeID=28710 and attributeId=37; update dgmtypeattribs set value=50 where typeID=28710 and attributeId=283; update dgmtypeattribs set value=50 where typeID=28710 and attributeId=1271; update dgmtypeattribs set value=95000 where typeID=28710 and attributeId=76; update dgmtypeattribs set value=105 where typeID=28710 and attributeId=564; update dgmtypeattribs set value=450 where typeID=28710 and attributeId=552;
--kronos update dgmtypeattribs set value=8 where typeID=28661 and attributeId=14; update dgmtypeattribs set value=14000 where typeID=28661 and attributeId=11; update dgmtypeattribs set value=580 where typeID=28661 and attributeId=48; update dgmtypeattribs set value=6600 where typeID=28661 and attributeId=263; update dgmtypeattribs set value=7200 where typeID=28661 and attributeId=265; update dgmtypeattribs set value=8600 where typeID=28661 and attributeId=9; update dgmtypeattribs set value=6900 where typeID=28661 and attributeId=482; update dgmtypeattribs set value=1150000 where typeID=28661 and attributeId=55; update dgmtypeattribs set value=98 where typeID=28661 and attributeId=37; update dgmtypeattribs set value=0.114 where typeID=28661 and attributeId=70; update dgmtypeattribs set value=50 where typeID=28661 and attributeId=283; update dgmtypeattribs set value=50 where typeID=28661 and attributeId=1271; update dgmtypeattribs set value=90000 where typeID=28661 and attributeId=76; update dgmtypeattribs set value=120 where typeID=28661 and attributeId=564;
--vargur update dgmtypeattribs set value=8 where typeID=28665 and attributeId=14; update dgmtypeattribs set value=12900 where typeID=28665 and attributeId=11; update dgmtypeattribs set value=7500 where typeID=28665 and attributeId=263; update dgmtypeattribs set value=6600 where typeID=28665 and attributeId=265; update dgmtypeattribs set value=6300 where typeID=28665 and attributeId=9; update dgmtypeattribs set value=6200 where typeID=28665 and attributeId=482; update dgmtypeattribs set value=1100000 where typeID=28665 and attributeId=55; update dgmtypeattribs set value=100 where typeID=28665 and attributeId=37; update dgmtypeattribs set value=0.112 where typeID=28665 and attributeId=70; update dgmtypeattribs set value=50 where typeID=28665 and attributeId=283; update dgmtypeattribs set value=50 where typeID=28665 and attributeId=1271; update dgmtypeattribs set value=81000 where typeID=28665 and attributeId=76; update dgmtypeattribs set value=145 where typeID=28665 and attributeId=564; update dgmtypeattribs set value=360 where typeID=28665 and attributeId=552;
However, there doesn't appear to be a ship mass attribute in pyfa, so you can't have everything.
|

noBap
Monkey Attack Squad Goonswarm Federation
0
|
Posted - 2013.10.06 17:07:00 -
[125] - Quote
Is it just me, or scan resolution bonus penalty doesn't count on (medium) targeting system subcontroller i and signal amplifier ii? |

Oberus MacKenzie
Fairlight Corp Rooks and Kings
20
|
Posted - 2013.10.06 23:22:00 -
[126] - Quote
Thank you for all the effort you put into keeping this tool up-to-date. It is, without a doubt, my favorite 3rd party app for Eve.
That being said, I think the calibration cost of some of the medium shield rigs are incorrect, specifically the capacitor safeguard rigs. T2 is costing 150 calibration when in-game it's 75.
Thanks again! |

Kadesh Priestess
Scalding Chill
342
|
Posted - 2013.10.07 13:10:00 -
[127] - Quote
Garviel Tarrant wrote:I like all the features.. i think its excellent
but why does overheating guns have like a 2 second latency?(just an example, everything is like that) Its really really slow... This is one of the main reasons to get rid of current engine (the 2nd being maintenance cost which can be further reduced).
On a related note: I've made significant progress with new one during past month, it's approximately 75-80% ready for local fit calculations (no gang / projected stuff yet, although it can be added later without any hacks. Thus, I'm looking for UI developer for a UI rewrite. Following 3rd party technologies are planned to be used:
python 3.x (3.3+ or maybe even 3.4+, depending on time of release) wxwidgets
The rest is adjustable. Personally, i'm not a fan of ORMs, so getting rid of SQLAlchemy during rewrite would be good idea.
I will handle all the backend (=engine) work, and most of the 'business logic' layer, so only UI experience.
Primo Theron wrote:Hey guys... there seems to be something wrong showing the velocity on the Vagabond with 10 MN modules vagabond with 10mn ab on all5 char has speed 2453. Isn't it sane?
William Darkk wrote:I've noticed pyfa beachballing and crashing lately while editing fits. I know there's a directory in my home folder that I can delete to clear the settings that might be causing the problem, but will this delete my fits?
Using a mac. Yes, it will delete your fits. But it will help only if database became corrupted. Try to:
1) Identify specific steps after which pyfa crashes for you 2) Send me ~/.pyfa/saveddata.db file with steps
Louis Ferreira wrote:Anybody have any ideas why I keep getting "random" segfaults with pyfa? I'm having these as well sometimes. Most likely bugs in wxwidgets are the reason, but as i'm not UI dev - i lack experience to trace them down and do some kind of sane work around.
Justin Perelta wrote:First off, THANK YOU! Your work is appreciated.
But I have an issue with the Mac client not being about to load my previous .XML fitting file. I get the loading ping-pong graphic and it hangs there. Have to do a force quit to exit the app. It means importer has crashed. Please provide XML file so i can fix it.
|

Kadesh Priestess
Scalding Chill
342
|
Posted - 2013.10.07 13:14:00 -
[128] - Quote
Bam Stroker wrote:Now that CCP have published the stats on the new SoE ships will you be adding them to the Pyfa DB soon? I can't wait to start playing with fits for these things. :) I will make a release few soonish after CCP uploads these changes to sisi.
stoicfaux wrote:And here's how to tweak the Marauders with the Rubicon changes: However, there doesn't appear to be a ship mass attribute in pyfa, so you can't have everything.
It is in invtypes table, just like in CCP static data dumps.
Thanks for explaining how to add custom stuff - but you're missing the most important part, describing how one modules influence other (pyfa/eos/effects/* files).
noBap wrote:Is it just me, or scan resolution bonus penalty doesn't count on (medium) targeting system subcontroller i and signal amplifier ii? This bug was fixed a while ago in development branch, next release will include fix. |

Kadesh Priestess
Scalding Chill
343
|
Posted - 2013.10.07 22:07:00 -
[129] - Quote
As promised, new build with latest SiSi data - singularity 621408: Windows Mac Linux/src
Includes few additions and fixes as well. |

Titanic Nut
Battlestars Ex Cinere Scriptor
0
|
Posted - 2013.10.08 01:08:00 -
[130] - Quote
Kadesh Priestess wrote:As promised, new build with latest SiSi data - singularity 621408: WindowsMacLinux/srcIncludes few additions and fixes as well. I believe that the Machariel may not have been included in the update. Currently on a max skill character with a mwd + one nanofiber in Pyfa it says max speed 1647 m/s. But in game on a non max skills pilot it goes 1728 m/s. |
|

Mandar Amelana
Pixel Navigators
0
|
Posted - 2013.10.08 15:32:00 -
[131] - Quote
I cannot fetch characters from API. I have selected my main, no expiry and character sheet access.
Can someone help because it is frustrating. |

Kadesh Priestess
Scalding Chill
343
|
Posted - 2013.10.08 17:05:00 -
[132] - Quote
Send me keyID and vCode via evemail, i will check if key provides required access. Most often wrong key settings are an issue. |

Bienator II
madmen of the skies
2066
|
Posted - 2013.10.09 02:05:00 -
[133] - Quote
latest build works all perfectly so far. thanks guys! eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Darkwolf
26
|
Posted - 2013.10.10 08:40:00 -
[134] - Quote
Strangely, I can't get pyfa to run on my main PC, but it runs just fine on my other PCs. There's no error log, no output log, it just starts up and closes immediately (no crash dialog).
I have had this happen before with other apps, and it's often because they can't handle a very wide desktop resolution - I run 7680x1440. Running Windows 7 x64 here.
|

Wolfger Silberbaer
Alcoholic Legion of Eve
0
|
Posted - 2013.10.13 12:46:00 -
[135] - Quote
Coming back to Eve after close to a year off. Just wanted to say thank you for keeping PyFA going! |

Harry Saq
Blueprint Haus Get Off My Lawn
2
|
Posted - 2013.10.17 01:34:00 -
[136] - Quote
Is it possible to change the colors on the graph in the current engine? I am running a black windows theme, and the graph is showing up as black on black, so can;t read the numbers. I can switch the theme, but curious if it was possible to customize the text colors, or would I have to go into code to do that? |

Akiko Ichosira
Karl XII's Dragoner Apocalypse Now.
0
|
Posted - 2013.10.22 12:10:00 -
[137] - Quote
Havnt been able to fit the kestrel in pyfa since 1.1.16. I find it in the ships tab but when i click on a fit or try to make a new one nothing happens. Tried deleting everything and download from scratch. Still the same problem, Anyone else having this or is it just me? |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
7
|
Posted - 2013.10.24 17:10:00 -
[138] - Quote
Is there a way to force PYFA to pull market data for all items?
Wondering b/c my internet at work prevents PYFA from pulling market prices when I equip an item. I'd like to be able to pull all prices while at home, so that I can experiment with fittings during downtime at work.
EDIT: I am also experiencing the same issue as Akiko. Fly Safe-á o7 |

PsyPeople Doomka
Russian SOBR SOLAR FLEET
7
|
Posted - 2013.10.28 19:09:00 -
[139] - Quote
Why all attributes in final pyfa is wrong? At this moment i saw all frigs in pyfa and EvE tranq - all have different attributes. http://puu.sh/527kK.png |

Bogdan Yassavi
Stay Frosty.
3
|
Posted - 2013.10.30 12:35:00 -
[140] - Quote
Because the stats you see in pyfa are influenced by the pilot (your case an All 5) while the ones in Eve are raw stats |
|

Skarp Severasse
Justified Chaos
25
|
Posted - 2013.10.30 22:02:00 -
[141] - Quote
Akiko Ichosira wrote:Havnt been able to fit the kestrel in pyfa since 1.1.16. I find it in the ships tab but when i click on a fit or try to make a new one nothing happens. Tried deleting everything and download from scratch. Still the same problem, Anyone else having this or is it just me?
Same here. Also tried deleting the ~/.pyfa folder, but it does not help |

Enosa Li
Light of the moon Fraternity.
0
|
Posted - 2013.10.31 17:06:00 -
[142] - Quote
Couldn't create a new Kestrel loadout. All other ships working fine. Anybody have same problem? |

Enosa Li
Light of the moon Fraternity.
0
|
Posted - 2013.10.31 17:32:00 -
[143] - Quote
PsyPeople Doomka wrote:Why all attributes in final pyfa is wrong? At this moment i saw all frigs in pyfa and EvE tranq - all have different attributes. http://puu.sh/527kK.png Attributes were effected by pilot skills, go try all lvl0 then u should get same result.
Just like u r asking why my armor hp increased after I put a 1600mm plate on. |

Bienator II
madmen of the skies
2120
|
Posted - 2013.11.01 21:43:00 -
[144] - Quote
singularity has been updated today with the newest changes - any change for a new pyfa build?  eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Nasso Padecain
Karl XII's Dragoner Apocalypse Now.
2
|
Posted - 2013.11.06 07:46:00 -
[145] - Quote
It doesn't seem like optimal range scripts in tracking disruptors projected onto the ship affects the optimal range of the weapons of that ship in any way. Is this an but or am i doing something wrong?
In this video you can see that the optimal/falloff changes (both in the weapon stats and in the graph) as i add and remove modules. Nothing happens as i change scripts though.
https://dl.dropboxusercontent.com/s/u1r7qljdk4fkwy1/pyfa.optimalrange.swf |

Max Kolonko
High Voltage Industries Ash Alliance
360
|
Posted - 2013.11.15 18:56:00 -
[146] - Quote
noticed a bug - when adding ship to projected effect that have energy neutralizers the ammount neutralized is not affected by large cap bateries (that reduce the ammount you are neuted). Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Justin Einstein
EVE University Ivy League
4
|
Posted - 2013.11.16 17:27:00 -
[147] - Quote
alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated! With thanks, Justin |

PinkKnife
Future Corps Sleeper Social Club
430
|
Posted - 2013.11.18 20:33:00 -
[148] - Quote
Latest build doesn't appear to have the interdictor changes fyi. |

Kadesh Priestess
Scalding Chill
356
|
Posted - 2013.11.18 20:47:00 -
[149] - Quote
Kestrel issue is known and it was fixed a while ago, build with fix for it just hasn't been released yet (apart from SiSi builds).
Justin Einstein wrote:alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated! With thanks, Justin Window > Character Editor > API
PinkKnife wrote:Latest build doesn't appear to have the interdictor changes fyi. It has interdictor changes, but not the latest iteration.
Internally (in git repo) changes are there, i just see no point in releasing them just few days before the patch.
|

Efraya
Blacklight Recon Mordus Angels
237
|
Posted - 2013.11.19 10:57:00 -
[150] - Quote
It's patch day. We gonna see pyfa beat eft out of the door with a stable release first?
/me has fingers crossed
WSpace; Best space. |
|

BlakPhoenix
Veni Vidi Vici Reloaded
60
|
Posted - 2013.11.19 11:21:00 -
[151] - Quote
I'm sure I'm missing something, however whenever I try to add a fleet/wing/squad booster it reverts to "All 0" no matter what character/default option I choose. Any help? |

Sumeko
Wormbro Ocularis Inferno
0
|
Posted - 2013.11.19 13:55:00 -
[152] - Quote
BlakPhoenix wrote:I'm sure I'm missing something, however whenever I try to add a fleet/wing/squad booster it reverts to "All 0" no matter what character/default option I choose. Any help?
Drag a fit ship from the ship browser into the fleet window. It will prompt you to select [Fleet|Wing|Squad] booster, then you can select the character. |

Justin Einstein
EVE University Ivy League
4
|
Posted - 2013.11.19 19:01:00 -
[153] - Quote
Justin Einstein wrote:alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated! With thanks, Justin Window > Character Editor > API
Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!! |

Kadesh Priestess
Scalding Chill
361
|
Posted - 2013.11.19 19:10:00 -
[154] - Quote
Release 1.1.17:
Windows: zip Mac: zip Linux/src: zip
Alternate links: Windows, mac, linux/src
Nothing new, except for rubicon update. Also now github is primary host for binaries.
---
Justin Einstein wrote:Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!! These are menu items which are in menu bar (menu bar is topmost screen item on macs). |

Manssell
OmiHyperMultiNationalDrunksConglomerate
200
|
Posted - 2013.11.19 19:14:00 -
[155] - Quote
Justin Einstein wrote:Justin Einstein wrote:alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated! With thanks, Justin Window > Character Editor > API Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!!
What you do is under Pyfa, go to the menu called "Window" then select Character Editor. From there you will get a window that has a sub widow called "API" where you can go and input your characters Skill API (the one you get from the website). |

Manssell
OmiHyperMultiNationalDrunksConglomerate
202
|
Posted - 2013.11.19 19:17:00 -
[156] - Quote
Kadesh Priestess wrote:Release 1.1.17: Windows: zipMac: zipLinux/src: zipAlternate links: Windows, mac, linux/srcNothing new, except for rubicon update. Also now github is primary host for binaries.
Thank you! It's so frak'n great you do this. |

Stridsflygplan
Tigers in the Snow Nyratic
74
|
Posted - 2013.11.19 19:18:00 -
[157] - Quote
Awesome! Both the Communtiy Spotlight and the new Rubicon Update. GJ guys! |

Ex A
Native Freshfood Minmatar Republic
0
|
Posted - 2013.11.19 21:41:00 -
[158] - Quote
no chance here...
direct on start...
Problemsignatur: Problemereignisname:APPCRASH Anwendungsname:pyfa.exe Anwendungsversion:0.0.0.0 Anwendungszeitstempel:49180193 Fehlermodulname:sqlalchemy.cprocessors.pyd Fehlermodulversion:0.0.0.0 Fehlermodulzeitstempel:4e9b307c Ausnahmecode:c0000005 Ausnahmeoffset:00001288 Betriebsystemversion:6.1.7601.2.1.0.256.1 Gebietsschema-ID:1031 Zusatzinformation 1:0a9e Zusatzinformation 2:0a9e372d3b4ad19135b953a78882e789 Zusatzinformation 3:0a9e Zusatzinformation 4:0a9e372d3b4ad19135b953a78882e789
|

Alexis Antollare
The Demon Gate Ronin Oni Alliance
1
|
Posted - 2013.11.20 01:00:00 -
[159] - Quote
I think there's an error in the Stratios. According to PYFA 1.1.17, the Stratios has 500 CPU and 1,150 PG. According to the patch notes, that's been nerfed to 400 and 920 respectively. |

Dato Koppla
Retribution Innovations
372
|
Posted - 2013.11.20 02:49:00 -
[160] - Quote
Alexis Antollare wrote:I think there's an error in the Stratios. According to PYFA 1.1.17, the Stratios has 500 CPU and 1,150 PG. According to the patch notes, that's been nerfed to 400 and 920 respectively.
The stats in patchnotes are with no pilot skills applied. If you set the Stratios to 'All 0' character in Pyfa it shows 400/920. 500/1150 is with 'All V' skills. |
|

Kadesh Priestess
Scalding Chill
365
|
Posted - 2013.11.20 07:22:00 -
[161] - Quote
Ex A wrote:no chance here...
direct on start...
Problemsignatur: Problemereignisname:APPCRASH Anwendungsname:pyfa.exe Anwendungsversion:0.0.0.0 Anwendungszeitstempel:49180193 Fehlermodulname:sqlalchemy.cprocessors.pyd Fehlermodulversion:0.0.0.0 Fehlermodulzeitstempel:4e9b307c Ausnahmecode:c0000005 Ausnahmeoffset:00001288 Betriebsystemversion:6.1.7601.2.1.0.256.1 Gebietsschema-ID:1031 Zusatzinformation 1:0a9e Zusatzinformation 2:0a9e372d3b4ad19135b953a78882e789 Zusatzinformation 3:0a9e Zusatzinformation 4:0a9e372d3b4ad19135b953a78882e789
Did you have such problem with older versions of pyfa? Do you some amount of spare HDD space on system partition? Do you have programs like anti-virus monitors running (they sometimes may affect stability)? Also, you can try removing sqlalchemy.cprocessors.pyd module - theoretically it should fall back to python version of the module, which may not bug out.
|

Efraya
Blacklight Recon Mordus Angels
238
|
Posted - 2013.11.20 09:04:00 -
[162] - Quote
Thanks alot!
WSpace; Best space. |

Wapu Kashuken
Serenity Rising LLC Ishuk-Raata Enforcement Directive
54
|
Posted - 2013.11.20 09:53:00 -
[163] - Quote
Latest version missing rapid heavy missile launchers?? |

Sun Ying
Sun Ltd.
2
|
Posted - 2013.11.20 10:01:00 -
[164] - Quote
pyfa vs eft
which one is accurate ? someone forgot something somewhere... a 9km range difference on blaster is huuuuuuuuuuge.
http://soundcloud.com/sunofwisdom - musiiiic , electroniiic |

Kadesh Priestess
Scalding Chill
366
|
Posted - 2013.11.20 13:36:00 -
[165] - Quote
Sun Ying wrote:pyfa vs eftwhich one is accurate ? someone forgot something somewhere... a 9km range difference on blaster is huuuuuuuuuuge. Pretty sure gripen didn't stacking penalize bastion against TEs/TCs. |

Sun Ying
Sun Ltd.
2
|
Posted - 2013.11.20 14:17:00 -
[166] - Quote
yeh osmium says another thing too ... ;p
http://soundcloud.com/sunofwisdom - musiiiic , electroniiic |

Kadesh Priestess
Scalding Chill
366
|
Posted - 2013.11.20 14:25:00 -
[167] - Quote
Sun Ying wrote:yeh osmium says another thing too ... ;p
It should show correct results, 1.5x of what pyfa shows. |

Prda Prda
Stay Frosty.
0
|
Posted - 2013.11.20 21:31:00 -
[168] - Quote
Thank you for the Rubi patch  |

Lady Naween
Immortalis Inc. Shadow Cartel
280
|
Posted - 2013.11.21 00:32:00 -
[169] - Quote
a thing, pyfa will let you online more warfare links then your ship and command processors will allow. tested with tengu and various numbers of processors. can online 6 links all the time. |

Kadesh Priestess
Scalding Chill
370
|
Posted - 2013.11.21 18:49:00 -
[170] - Quote
Release 1.1.18:
Windows: zip Mac: zip Linux/src: zip
Alternate links: Windows, mac, linux/src
Includes weapon range fixes for Kronos and Paladin. |
|

T'rixie
Criminally Incompetent
0
|
Posted - 2013.11.21 22:50:00 -
[171] - Quote
First of all, thanks to everyone for keeping this project up to date and running.
I'm not super familiar with the code base and know even less about github, but I do have some skill when it comes to software and I made a tiny patch that I'd personally wanted and seen requested before. A simple update to make the ship's total mass easily visible in the "Targeting & Misc" section of the display.
Screenshot of new field working in Pyfa
Comes in handy for WH dwellers and hole rolling. Not sure if this is something others would find useful but I'm happy to share if so, just not sure what the best way to get the code out there is. |

Ex A
Native Freshfood Minmatar Republic
0
|
Posted - 2013.11.22 00:54:00 -
[172] - Quote
Kadesh Priestess wrote:Ex A wrote:no chance here...
direct on start...
Problemsignatur: Problemereignisname:APPCRASH Anwendungsname:pyfa.exe Anwendungsversion:0.0.0.0 Anwendungszeitstempel:49180193 Fehlermodulname:sqlalchemy.cprocessors.pyd Fehlermodulversion:0.0.0.0 Fehlermodulzeitstempel:4e9b307c Ausnahmecode:c0000005 Ausnahmeoffset:00001288 Betriebsystemversion:6.1.7601.2.1.0.256.1 Gebietsschema-ID:1031 Zusatzinformation 1:0a9e Zusatzinformation 2:0a9e372d3b4ad19135b953a78882e789 Zusatzinformation 3:0a9e Zusatzinformation 4:0a9e372d3b4ad19135b953a78882e789
Did you have such problem with older versions of pyfa? Do you some amount of spare HDD space on system partition? Do you have programs like anti-virus monitors running (they sometimes may affect stability)? Also, you can try removing sqlalchemy.cprocessors.pyd module - theoretically it should fall back to python version of the module, which may not bug out.
thanks!
tested all your hints, removing sqlalchemy.cprocessors.pyd works. and another thanks for your good work on this project.!
fly safe
|

Wormerling
Pegasus Unity
209
|
Posted - 2013.11.22 17:01:00 -
[173] - Quote
Ignore, please. |

Justin Einstein
EVE University Ivy League
4
|
Posted - 2013.11.22 18:41:00 -
[174] - Quote
Manssell wrote:Justin Einstein wrote:Justin Einstein wrote:alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated! With thanks, Justin Window > Character Editor > API Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!! What you do is under Pyfa, go to the menu called "Window" then select Character Editor. From there you will get a window that has a sub widow called "API" where you can go and input your characters Skill API (the one you get from the website).
Thanks! I didn't see that before! |

Tasha Saisima
State War Academy Caldari State
59
|
Posted - 2013.11.24 02:41:00 -
[175] - Quote
Can you add implants to a character on Pyfa? I can't seem to figure out how |

Zor'katar
Matari Recreation
207
|
Posted - 2013.11.24 07:07:00 -
[176] - Quote
Tasha Saisima wrote:Can you add implants to a character on Pyfa? I can't seem to figure out how No. You need to add them to the ship. |

Jakob Anedalle
Faux.Pas
63
|
Posted - 2013.11.25 12:54:00 -
[177] - Quote
Anyone else having trouble where pyfa stops allowing selection of UI elements? It isn't entirely unresponsive and will close down without errors, but without being able to select modules and such it has to be restarted. Things I've been doing before it happens: * turning on and off overhead * selecting a module over and over (like weapons in high slots) * removing a series of modules quickly * adding more drones
all of them seem to involve me sending a lot of events to the system rapidly, but I'm not sure if that's really the cause. I've tried being more deliberate and slow but am still seeing some of these limited hang events. Given the variety of cases I'm not sure if providing a video will really help.
Windows, 64-bit platform
Thanks, Jakob Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist |

LordInvisible
Nova Ardour Dixie Normus.
1
|
Posted - 2013.11.25 16:45:00 -
[178] - Quote
Bastion Module I takes 10 CPU, not 7.5.
|

LordInvisible
Nova Ardour Dixie Normus.
1
|
Posted - 2013.11.25 16:51:00 -
[179] - Quote
T'rixie wrote:First of all, thanks to everyone for keeping this project up to date and running. I'm not super familiar with the code base and know even less about github, but I do have some skill when it comes to software and I made a tiny patch that I'd personally wanted and seen requested before. A simple update to make the ship's total mass easily visible in the "Targeting & Misc" section of the display. Screenshot of new field working in PyfaComes in handy for WH dwellers and hole rolling. Not sure if this is something others would find useful but I'm happy to share if so, just not sure what the best way to get the code out there is.
If this happens, please add some dots in between thousands..
|

Galen Dnari
Fhloston Paradise E.Y
15
|
Posted - 2013.11.25 20:21:00 -
[180] - Quote
Jakob Anedalle wrote:Anyone else having trouble where pyfa stops allowing selection of UI elements?
Yep, same problem. It got so annoying I shut down pyfa and came here.
I'm on a Mac, btw. Running Mavericks. http://eveboard.com/ub/1939472205-31.png |
|

Neela Silurn
No Fear Gaming Synthetic Systems
0
|
Posted - 2013.11.25 22:37:00 -
[181] - Quote
Just downloaded and made a couple ship fits with the updated Pyfa and the math is all wrong. Using my skills I made a ship that fit and was stable and when I put it together in game I was short powergrid and was not cap stable. Puts into question if any of the numbers Pyfa is giving me is correct or not. |

Zor'katar
Matari Recreation
212
|
Posted - 2013.11.25 23:25:00 -
[182] - Quote
Neela Silurn wrote:Just downloaded and made a couple ship fits with the updated Pyfa and the math is all wrong. Using my skills I made a ship that fit and was stable and when I put it together in game I was short powergrid and was not cap stable. Puts into question if any of the numbers Pyfa is giving me is correct or not. It would probably be more helpful if you provided the fit, the stats (screenshot would be useful), and what you expected them to be. |

Zeefu Q'Ulla
Republic University Minmatar Republic
0
|
Posted - 2013.11.28 01:57:00 -
[183] - Quote
Since 1.1.18 I haven't been able to backup my fittings. PyFa just sits there with the processing message forever and I have to kill it with process manager.
Using Windows 7.
Last successful export was on 2013/11/20 file size 410kb. I expect this file size to be about 450kb.
The only other difference between the last save and the 1.1.18 patch is I used API to import some character skills. Assuming that was the problem I reset all ships to 'all 5 ' and deleted all characters. No luck.
I can export individual ships.
Maybe if I remember all the new ships I can export them individually then import 2013/11/20 and see if I can export then?
If that fails delete all PyFa and import from 2013/11/20 and try again?
Anyone else having this problem? Is there a fix that doesn't mean doing the above steps because I'm not sure they will work? |

Taggart Ambraelle
The Scope Gallente Federation
0
|
Posted - 2013.11.29 03:08:00 -
[184] - Quote
can not open with Archive Utility on mac with 10.8.5 |

Kamylia
EVE University Ivy League
4
|
Posted - 2013.11.29 10:44:00 -
[185] - Quote
Is there a way to talk to pyfa from the commandline? What I am looking for is this command
pyfa export "example fitting" ./fitting.xml
I am sure this is not an easy task. So i would like like to write that by myself. Can you give me a hint where i could find the stored fittings and where in the code the export is done? |

HiddenPorpoise
BG-1 The Craniac
127
|
Posted - 2013.12.03 19:05:00 -
[186] - Quote
What file are base ships stored in? And how hard are they to write? |

John Kree
Birds of Steel Kraftwerk.
2
|
Posted - 2013.12.10 10:40:00 -
[187] - Quote
Can someone help me please? I really tried to figure out how to export my character information for importing it to pyfa. I really don't get it.
How do i get my character XML file? |

Silenced Silence
Steel Hawks Inc.
0
|
Posted - 2013.12.11 12:49:00 -
[188] - Quote
hey,
is there a bug with projecting remote tracking computers / remote sensor boosters and loading scripts into them?
For example when you load a optimal range script into a remote tracking computer that is projected onto your fit, the ranges do not change from what the basic tracking computer would be doing for you.
keep up the good work! love this fitting tool so much! |

Yverdracy
Sumiko Yoshida Corporation
1
|
Posted - 2013.12.13 04:59:00 -
[189] - Quote
edit: was looking at the reg vexor >.<
Thanks for all of your work keeping this up to date! |

Alatine Rayl
Star Frontiers Dirt Nap Squad.
8
|
Posted - 2013.12.14 11:09:00 -
[190] - Quote
I honestly have no idea how to import my character. Any help? |
|

Lis Vicious
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.12.16 15:03:00 -
[191] - Quote
Any idea when retina support will be implemented? |

Arcos Vandymion
The Advent of Faith Standing United.
20
|
Posted - 2013.12.17 10:24:00 -
[192] - Quote
John Kree wrote:Can someone help me please? I really tried to figure out how to export my character information for importing it to pyfa. I really don't get it.
Alatine Rayl wrote:I honestly have no idea how to import my character. Any help?
The easiest way to keep your characters up to date in PYFA is to go to -> Windows -> Character Editor -> API -> https://community.eveonline.com/support/api-key/update/ log in, set expiry to "never expires" check "Character sheet" hit "Submit" - done.
In PYFA click "New Character" (the left of the four buttons) name it after your character (ideally) copy paste the ID and the verification click "get character" and select the wanted character (in case it's an account API and you have several characters on that account) then click "fetch skills".
That's it - you're golden now to tinker the allV fits down to your skill level (or tweak em to whatever purpose you need them for). Hope that helps |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
493
|
Posted - 2013.12.20 20:59:00 -
[193] - Quote
This is the best program available to simulate EVE fits. And I personally have as much fun in it as playing EVE, I love to make plans and strategies and probably I wouldn't be playing eve if it wasn't for this program, so Thank you very much!!!
But there is a small thing that I wish it could be different: The "Reactive Armor Hardener" It always give 15% 15% 15% 15% to the resistances, while in game this percentages changes to the damage received, so the best value for this module would be [60% * "respective damage pattern"] is it possible to do this for the next update? or if not possible, can we customize the values for this module???
Again thx, you'v made an awesome work!!!
Please read these! > New POS system > New SOV system |

Hanso Garemoko
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
1
|
Posted - 2013.12.24 18:41:00 -
[194] - Quote
Arcos Vandymion wrote:John Kree wrote:Can someone help me please? I really tried to figure out how to export my character information for importing it to pyfa. I really don't get it. Alatine Rayl wrote:I honestly have no idea how to import my character. Any help? The easiest way to keep your characters up to date in PYFA is to go to -> Windows -> Character Editor -> API -> https://community.eveonline.com/support/api-key/update/log in, set expiry to "never expires" check "Character sheet" hit "Submit" - done. In PYFA click "New Character" (the left of the four buttons) name it after your character (ideally) copy paste the ID and the verification click "get character" and select the wanted character (in case it's an account API and you have several characters on that account) then click "fetch skills". That's it - you're golden now to tinker the allV fits down to your skill level (or tweak em to whatever purpose you need them for). Hope that helps
OK I've done this, but I can't get the character drop down (main screen) to show anything except "All 5". The widget arrows are disabled also.
version 1.1.8 on mac running mavericks
Thanks! |

Hanso Garemoko
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
1
|
Posted - 2013.12.24 18:51:00 -
[195] - Quote
Hanso Garemoko wrote:Arcos Vandymion wrote:The easiest way to keep your characters up to date in PYFA is to go to -> Windows -> Character Editor -> API -> https://community.eveonline.com/support/api-key/update/log in, set expiry to "never expires" check "Character sheet" hit "Submit" - done. In PYFA click "New Character" (the left of the four buttons) name it after your character (ideally) copy paste the ID and the verification click "get character" and select the wanted character (in case it's an account API and you have several characters on that account) then click "fetch skills". That's it - you're golden now to tinker the allV fits down to your skill level (or tweak em to whatever purpose you need them for). Hope that helps OK I've done this, but I can't get the character drop down (main screen) to show anything except "All 5". The widget arrows are disabled also. version 1.1.8 on mac running mavericks Thanks!
Nevermind... I figured it out...
You need to start a ship fit before you can pick the character.
Thanks for all of the hard work on this! |

Alatine Rayl
Stampeding Beasts
8
|
Posted - 2014.01.07 22:14:00 -
[196] - Quote
Forgive if I'm being dense, but I honestly can't figure out how to put a fitting together. I select my ship and drag modules onto the high/med/low slots but nothing happens. Anyone give me a hand? |

Zor'katar
Matari Recreation
304
|
Posted - 2014.01.08 13:32:00 -
[197] - Quote
Alatine Rayl wrote:Forgive if I'm being dense, but I honestly can't figure out how to put a fitting together. I select my ship and drag modules onto the high/med/low slots but nothing happens. Anyone give me a hand? Can't remember if drag'n'drop is supposed to work or not, but try double-clicking on the modules instead. |

Alatine Rayl
Stampeding Beasts
8
|
Posted - 2014.01.08 14:08:00 -
[198] - Quote
Zor'katar wrote:Alatine Rayl wrote:Forgive if I'm being dense, but I honestly can't figure out how to put a fitting together. I select my ship and drag modules onto the high/med/low slots but nothing happens. Anyone give me a hand? Can't remember if drag'n'drop is supposed to work or not, but try double-clicking on the modules instead.
Yeah figured it out last night. Feel like such an idiot now  |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
79
|
Posted - 2014.01.09 16:15:00 -
[199] - Quote
using the latest 1.1.18 I also have the backing-up-takes infinite time and dps graph doesn't appear at all problems.
I used to have python installed ages ago, but I'm probably not able to fix this myself. I can't tell if I have the same problem debir did on page 3 or how to fix that.
Let me know where/how to get logs of the problem and I will do it. |

Maegor Stark
Fweddit I Whip My Slaves Back and Forth
11
|
Posted - 2014.01.10 15:34:00 -
[200] - Quote
Idk if anyone has asked this before, but could we get a way to project bonused modules on a fit? Like .... projecting Arazu damps or Bhaalgorn Neuts |
|

Metum Regis
Dedicated Individuals Conditioned to Kill B O R G
0
|
Posted - 2014.01.11 13:32:00 -
[201] - Quote
When I click on "Get Characters" in the API, I get an error saying "Unable to fetch characters list from EVE API!".
I created a new API solely for Pyfa and I am running it as administrator. I can't see any reason for this not to work. |

Kadesh Priestess
Scalding Chill
379
|
Posted - 2014.01.16 21:10:00 -
[202] - Quote
Hi thread, i've been on vacation, thus wasn't able to reply to your posts. Just FYI - when new changes will be added to sisi, i will make new sisi build.
Jakob Anedalle wrote:all of them seem to involve me sending a lot of events to the system rapidly, but I'm not sure if that's really the cause. I've tried being more deliberate and slow but am still seeing some of these limited hang events. Given the variety of cases I'm not sure if providing a video will really help. If you mean that pyfa stops recalculating stats, but its UI is kept responsive, it means pyfa has crashed. Please launch it via console, get to this issue and see if it prints something there. If it doesn't, i need exact steps to reproduce to be able to fix it.
LordInvisible wrote: Bastion Module I takes 10 CPU, not 7.5. Please check ingame before reporting. It takes 7.5.
Neela Silurn wrote:Just downloaded and made a couple ship fits with the updated Pyfa and the math is all wrong. Post examples of fits and wrong stats.
Zeefu Q'Ulla wrote:Since 1.1.18 I haven't been able to backup my fittings. PyFa just sits there with the processing message forever and I have to kill it with process manager. Something is wrong with your fit db. Please send me [your user folder]/.pyfa/saveddata.db (upload somewhere and eve-mail link), i will look into it.
Taggart Ambraelle wrote:can not open with Archive Utility on mac with 10.8.5 I asked my friend to try it, he's using 10.9.1, everything worked fine. I think all versions of archive utility should support such basic format as zip. Please check if archive wasn't damaged during downloading. |

Kadesh Priestess
Scalding Chill
379
|
Posted - 2014.01.16 21:11:00 -
[203] - Quote
Kamylia wrote:Is there a way to talk to pyfa from the commandline? What I am looking for is this command
pyfa export "example fitting" ./fitting.xml
I am sure this is not an easy task. So i would like like to write that by myself. Can you give me a hint where i could find the stored fittings and where in the code the export is done? There's no such feature atm. Everything is stored in sqlite database ([your user folder]/.pyfa/saveddata.db). Export/import is done via methods in pyfa/eos/saveddata/fit.py (or sth like that).
HiddenPorpoise wrote:What file are base ships stored in? And how hard are they to write? Raw stats are stored in pyfa/staticdata/eve.db (sqlite as well), in ccp-like format, if you know how to deal with it, should be easy. /pyfa/eos/effects files define how attributes are linked, to change them you need to know pyfa-specific stuff. However, usually you can learn by looking at other files in this folder (and this is how i joined the project btw, started from fixing broken effects).
Lis Vicious wrote:Any idea when retina support will be implemented? I know it looks superbad on retina. I cannot help as i do not own a mac, need mac dev to do it (or wait for nextgen which won't arrive soon, but will potentially fix this issue).
Alx Warlord wrote:But there is a small thing that I wish it could be different: The "Reactive Armor Hardener" It always give 15% 15% 15% 15% to the resistances, while in game this percentages changes to the damage received, so the best value for this module would be [60% * "respective damage pattern"] is it possible to do this for the next update? or if not possible, can we customize the values for this module??? This won't be customizable until new engine is integrated. Automatic mode won't be available at all because algorithms which are used by RAH are quite complex (i spent few hours time investigating how it works).
Atomic Option wrote:using the latest 1.1.18 I also have the backing-up-takes infinite time and dps graph doesn't appear at all problems. I used to have python installed ages ago, but I'm probably not able to fix this myself. I can't tell if I have the same problem debir did on page 3 or how to fix that. Let me know where/how to get logs of the problem and I will do it. For backup send me your saveddata.db. For graphs please run via terminal and see if it prints there anything when you attempt to open graphs window (or, if on windows, check root pyfa folder for logs). |

Kadesh Priestess
Scalding Chill
379
|
Posted - 2014.01.16 21:12:00 -
[204] - Quote
Maegor Stark wrote:Idk if anyone has asked this before, but could we get a way to project bonused modules on a fit? Like .... projecting Arazu damps or Bhaalgorn Neuts Project whole fit onto another fit, but disable modules you don't want to be projected.
Metum Regis wrote:When I click on "Get Characters" in the API, I get an error saying "Unable to fetch characters list from EVE API!".
I created a new API solely for Pyfa and I am running it as administrator. I can't see any reason for this not to work. Are you behind some kind of proxy? |

Jericho D'Angel
W.Y.L.E.I. Takers Corp.
8
|
Posted - 2014.01.21 23:16:00 -
[205] - Quote
Hello! Any word on Pyfa? Is it still in operation? Just updated my API's and can't seem to get Pyfa to take it. Cheers!
|

502 Bad Gateway
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.01.22 00:53:00 -
[206] - Quote
Jericho D'Angel wrote:Hello! Any word on Pyfa? Is it still in operation? Just updated my API's and can't seem to get Pyfa to take it. Cheers!
Working fine for me, 1.1.18 |

Kadesh Priestess
Scalding Chill
380
|
Posted - 2014.01.22 20:08:00 -
[207] - Quote
Time for new release!
Contains updates to latest SiSi data (Rubicon 1.1 preview), as well as few search changes. |

Tikktokk Tokkzikk
The Cult Reborn
159
|
Posted - 2014.01.25 01:05:00 -
[208] - Quote
Looks like scripts in projected modules aren't working. |

Moor Deybe
Delusional Aspirations Of Grandure
24
|
Posted - 2014.01.25 04:27:00 -
[209] - Quote
Kadesh Priestess wrote:Time for new release! Contains updates to latest SiSi data (Rubicon 1.1 preview), as well as few search changes. Thanks for getting this update out. PYFA is a great tool, and it has been invaluable both in seeing the extent of the recent sentry drone nerfs, and in helping me adapt to those changes.
Keep up the good work. 
|

Massina Femalia
Vanu Sovereignty. Vitoc Health Services
0
|
Posted - 2014.01.28 16:53:00 -
[210] - Quote
Thanks for your continued hard work in keeping Pyfa updated, loved it since I switched from EFT months ago!  |
|

Kadesh Priestess
Scalding Chill
382
|
Posted - 2014.01.29 20:29:00 -
[211] - Quote
1.1.19 is released, you can download it here.
- Database updated to Rubicon 1.1
- In market, use tokenized search instead of partial string match (e.g. "arm expl ii" now finds "Armor Explosive Hardener II")
- Setup for Windows is back!
- Multiple smaller fixes
Thanks narthollis for setup script, alexjurkiewicz for market search improvements and multiple other contributors for smaller fixes! |

Harry Saq
Blueprint Haus Get Off My Lawn
4
|
Posted - 2014.01.29 23:36:00 -
[212] - Quote
It does not appear that the omni module is working properly, or atleast I cannot get it to activate in pyfa. |

Kadesh Priestess
Scalding Chill
382
|
Posted - 2014.01.30 07:26:00 -
[213] - Quote
Harry Saq wrote:It does not appear that the omni module is working properly, or atleast I cannot get it to activate in pyfa. Oops, things went horribly bad. 1.1.19 is broken release, i will make new one this evening.
|

Benito Arias
Angry Mustellid
31
|
Posted - 2014.01.30 12:39:00 -
[214] - Quote
Kadesh Priestess wrote:Fixed it, see link in my previous post. Thank you!
|

Peter Strasser
The Undercroft
0
|
Posted - 2014.01.31 12:27:00 -
[215] - Quote
OK, I'm clueless. Please help me ....
nvm |

Indalecia
157
|
Posted - 2014.02.02 13:52:00 -
[216] - Quote
Kadesh Priestess wrote:p.s. CCP changed how bonuses are shown in ship's description, it will take a while till i figure how to get this data and put into proper place. So absence of ship bonuses in description is known issue and will be fixed by next release.
It's in fsdTypeOverrides, you need to fix Phobos serialization of FSD_Objects. There's an example script in the staging reverence. 
Thanks Entity! http://o.smium.org/ GÇö v0.11.0 GÇö A browser-based fitting tool and loadout sharing platform |

Raptrojar
3d Armored Cavalry Black Hole Horizon
0
|
Posted - 2014.02.04 14:13:00 -
[217] - Quote
Ref: PYFA 1.1.20
Issue: When viewing Ship Stats in fitting screen or Basic Ship Stats by right clicking ship type, the stats no longer provide Skill or Role bonus information.
I found this information to be a helpful quick reference when determining basic ship characteristics. Has this been intentionally removed or an accidental omission? |

l0rd carlos
Friends Of Harassment
861
|
Posted - 2014.02.04 17:31:00 -
[218] - Quote
Raptrojar wrote: I found this information to be a helpful quick reference when determining basic ship characteristics. Has this been intentionally removed or an accidental omission?
read the bottom of post #211 German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Sphit Ker
Dreddit Test Alliance Please Ignore
200
|
Posted - 2014.02.04 22:40:00 -
[219] - Quote
Nevermind. Turns out, one have to activate the omnithing to make it work. It's all fine. Nothing to report.
--- hi. It would appear that scripts loaded into Omnidirectional Tracking Links does not apply the effect to the drones.
I observed this with 1.1.20 Stable on OS X 10.9.1 |

Levina Windstar
Mekalon Industry
0
|
Posted - 2014.02.06 01:55:00 -
[220] - Quote
Issue : Most of the wormhole effects in the projected tab are not accurate. Some of them are just completly wrong too. |
|

chris1945
Ambivalence Co-operative Black Thorne Alliance
23
|
Posted - 2014.02.08 14:40:00 -
[221] - Quote
No clue why this old bug is back again?
It hangs up if I try to import a fit from eve with ammo. |

NearNihil
Every time is Fuwa time
118
|
Posted - 2014.02.08 14:47:00 -
[222] - Quote
Pyfa just crashes on startup with this message:
Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.1 Locale ID:1043 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt Windows 7 with the latest patches and stuff. |

502 Bad Gateway
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.02.08 16:52:00 -
[223] - Quote
chris1945 wrote:No clue why this old bug is back again?
It hangs up if I try to import a fit from eve with ammo. Having the same issues. |

TXG SYNC
Outer Ring Sleeper Collective Illusion of Solitude
33
|
Posted - 2014.02.09 15:01:00 -
[224] - Quote
Ditto, if I try to import a fit, Pyfa hangs on "importing" with the Rubicon 1.1 update. I haven't tried importing said fit without ammo yet though. I'll give that a shot. |

Jouron
SAM-MIK
52
|
Posted - 2014.02.10 21:41:00 -
[225] - Quote
NearNihil wrote:Pyfa just crashes on startup with this message: Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.1 Locale ID:1043 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt Windows 7 with the latest patches and stuff.
Same bug Same error. |

Imsopov II
Fweddit I Whip My Slaves Back and Forth
5
|
Posted - 2014.02.12 08:29:00 -
[226] - Quote
I'm having the same problem, trying to import all my fits to pyfa and it just hangs on the importing screen |

Oxide Ammar
69
|
Posted - 2014.02.13 11:35:00 -
[227] - Quote
nevermind. pls delete |

Miracle Chipmunk Otsito
Poor Man Inc
3
|
Posted - 2014.02.15 21:02:00 -
[228] - Quote
Searching for the Proteus is kinda odd. If I type "pro", I get nothing. "Pro" only shows the Probe. I have to type "eus" to find the Proteus. I even updated to the latest one as of today, which is 1.1.20. I can't remember which version is was, but I know the search worked fine about a month ago. |

Brohn Orlenard
EVE University Ivy League
0
|
Posted - 2014.02.16 00:02:00 -
[229] - Quote
I'm Running the latest version of Pyfa on Mac - it mostly works great. Problems are: Occasionally freezes on imports, it appears to be related to ammo as reported earlier. Also I have yet to have success exporting or importing more that a single config at a time. Whether this is related to the first issue, idk. |

Alexander McKeon
The Suicide Express
40
|
Posted - 2014.02.16 19:38:00 -
[230] - Quote
Raptrojar wrote:Ref: PYFA 1.1.20
Issue: When viewing Ship Stats in fitting screen or Basic Ship Stats by right clicking ship type, the stats no longer provide Skill or Role bonus information.
I found this information to be a helpful quick reference when determining basic ship characteristics. Has this been intentionally removed or an accidental omission? I've got the same issue, and furthermore, it reports that the range of Capital Remote Capacitor Transfer to be 15km when fitted to an Archon with all level 5 skills, which doesn't seem to be right. |
|

Ace Echo
The Shadow Raiders Fleet Coordination Coalition
64
|
Posted - 2014.02.17 16:50:00 -
[231] - Quote
Damage application graphs also don't work on mac, can anyone confirm? Signature Radius: 76 pixels |

Kadesh Priestess
Scalding Chill
389
|
Posted - 2014.02.17 20:35:00 -
[232] - Quote
New release, 1.1.21. Traits tab is there & several import fixes too.
---
Miracle Chipmunk Otsito wrote:Searching for the Proteus is kinda odd. If I type "pro", I get nothing. "Pro" only shows the Probe. I have to type "eus" to find the Proteus. I even updated to the latest one as of today, which is 1.1.20. I can't remember which version is was, but I know the search worked fine about a month ago. Lol, want to confirm this issue. I will investigate what's wrong with it later.
Jouron wrote:NearNihil wrote:Pyfa just crashes on startup with this message: Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.1 Locale ID:1043 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt Windows 7 with the latest patches and stuff. Same bug Same error. Sorry, i'm usually unable to help with these issues as i don't have enough expertise with debugging low-level code. Such issues are often caused by 3rd party apps interfering with pyfa (e.g. some harsh AV monitors cause it to have crashes like this).
Levina Windstar wrote:Issue : Most of the wormhole effects in the projected tab are not accurate. Some of them are just completly wrong too. Please be more specific. |

Sable Blitzmann
In Exile. Imperial Outlaws.
115
|
Posted - 2014.02.18 02:04:00 -
[233] - Quote
Kadesh Priestess wrote:Miracle Chipmunk Otsito wrote:Searching for the Proteus is kinda odd. If I type "pro", I get nothing. "Pro" only shows the Probe. I have to type "eus" to find the Proteus. I even updated to the latest one as of today, which is 1.1.20. I can't remember which version is was, but I know the search worked fine about a month ago. Lol, want to confirm this issue. I will investigate what's wrong with it later.
I've confirmed and found the culprit, see the issue on GitHub please. I will try to look into a fix later this week. |

Kalliea Aeterna
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.02.18 10:49:00 -
[234] - Quote
The Shield compensation skills do not appear to be calculating correctly for shield resistance amplifiers for me. |

Sable Blitzmann
In Exile. Imperial Outlaws.
115
|
Posted - 2014.02.18 17:36:00 -
[235] - Quote
Kalliea Aeterna wrote:The Shield compensation skills do not appear to be calculating correctly for shield resistance amplifiers for me.
Compensation skill is being correctly being applied to the amplifier's. Pic: http://eve-files.com/dl/267057
Top row is with lvl5, bottom with lvl0. Please double check version. If you're still experiencing problems post fit, skill levels, expected and actual results. =) |

Bertrand Butler
Cras es Noster
213
|
Posted - 2014.02.20 19:15:00 -
[236] - Quote
I don't know if this is reported already.
Sometimes when you rig a strategic cruiser and then proceed to change around subs, you get a ghost fourth rig slot showing. Other than the visual, there is no change in stats or calibration.
Here is an example http://i44.photobucket.com/albums/f9/Dante80/bellycancer/Untitled-1_zpsb8b4401c.png |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.02.21 02:09:00 -
[237] - Quote
Can you list steps to replicate? Does it happen all the time? |

Bertrand Butler
Cras es Noster
213
|
Posted - 2014.02.21 10:22:00 -
[238] - Quote
Sable Blitzmann wrote:Can you list steps to replicate? Does it happen all the time?
After some more testing, I think that the trigger is the nullifier sub for me.
Steps
1. Start a T3 loadout (the bug applies to all four) 2. Put in subs, use any other sub in the propulsion category. 3. Change your sub to an interdiction nullifier
windows 7 Ultimate SP1 64bit pyfa 1.1.21
Also, another thing I get. When you have modules in a T3 loadout and you change a sub, re-ordering the module positions in the loadout seems bugged.
Steps
1. Start a T3 loadout (the bug applies to all four) 2. Put in subs. 3. Put (for example) two modules in each category (high-mid-low-rig) 4. Change some subs 5. Try to move around the modules you have in place
windows 7 Ultimate SP1 64bit pyfa 1.1.21 |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.02.21 19:05:00 -
[239] - Quote
Confirmed. Will look into it soon hopefully. |

Levina Windstar
Mekalon Industry
0
|
Posted - 2014.02.23 01:20:00 -
[240] - Quote
Kadesh Priestess wrote:Levina Windstar wrote:Issue : Most of the wormhole effects in the projected tab are not accurate. Some of them are just completly wrong too. Please be more specific.
It seams that most of the bug I saw are fix now somehow. Although, in the Cataclysmic, the shield boost should be negative and the shield transfer should be positive like the armor one. |
|

CW Itovuo
The Executioners Capital Punishment.
17
|
Posted - 2014.02.23 01:39:00 -
[241] - Quote
I'm sure it's been mentioned, but it'd be nice if the ship description under right-click "show basic stats" would reiterate the hull bonuses. This used to happen, but I'm not seeing it anymore.
Vengeance for example:
Amarr Frigate Skill Bonus: 5% bonus to Rocket Damage per level 5% bonus to Missile Launcher Rate of Fire per level
Assault Frigates Skill Bonus: 4% bonus to Armor Resistances per level 5% bonus to Capacitor Recharge Rate per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty |

Bertrand Butler
Cras es Noster
216
|
Posted - 2014.02.23 04:53:00 -
[242] - Quote
It does, download latest pyfa. |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.02.24 17:28:00 -
[243] - Quote
Levina Windstar wrote:Kadesh Priestess wrote:Levina Windstar wrote:Issue : Most of the wormhole effects in the projected tab are not accurate. Some of them are just completly wrong too. Please be more specific. It seams that most of the bug I saw are fix now somehow. Although, in the Cataclysmic, the shield boost should be negative and the shield transfer should be positive like the armor one.
I think they are labeled incorrectly in Pyfa.
http://eve-files.com/dl/267130
Shield Repair Multiplier shows as 1.25x, however if you toggle the view, shieldBonusMultiplier shows as 0.9. I don't think the multiplier is being applied to the fit either way:
http://eve-files.com/dl/267131
Shows that it is not implemented |

Levina Windstar
Mekalon Industry
0
|
Posted - 2014.02.24 17:54:00 -
[244] - Quote
Sable Blitzmann wrote:Levina Windstar wrote:Kadesh Priestess wrote:Levina Windstar wrote:Issue : Most of the wormhole effects in the projected tab are not accurate. Some of them are just completly wrong too. Please be more specific. It seams that most of the bug I saw are fix now somehow. Although, in the Cataclysmic, the shield boost should be negative and the shield transfer should be positive like the armor one. I think they are labeled incorrectly in Pyfa. http://eve-files.com/dl/267130Shield Repair Multiplier shows as 1.25x, however if you toggle the view, shieldBonusMultiplier shows as 0.9. I don't think the multiplier is being applied to the fit either way: http://eve-files.com/dl/267131Shows that it is not implemented
Ah so that's the reason. Hope it will get fix cause I'm living in a cataclysmic  |

Jakob Anedalle
Rifterlings Point Blank Alliance
72
|
Posted - 2014.02.24 21:13:00 -
[245] - Quote
CW Itovuo wrote:I'm sure it's been mentioned, but it'd be nice if the ship description under right-click "show basic stats" would reiterate the hull bonuses. This used to happen, but I'm not seeing it anymore.
Is there a way to see this when you're actually looking at the fit? EFT does this with the little ? icon by the fit name for instance. I only see this in pyfa when I'm at the point of selecting what ship I might want to start fitting up.
Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.02.24 21:26:00 -
[246] - Quote
Jakob Anedalle wrote:CW Itovuo wrote:I'm sure it's been mentioned, but it'd be nice if the ship description under right-click "show basic stats" would reiterate the hull bonuses. This used to happen, but I'm not seeing it anymore.
Is there a way to see this when you're actually looking at the fit? EFT does this with the little ? icon by the fit name for instance. I only see this in pyfa when I'm at the point of selecting what ship I might want to start fitting up.
Right click in fitting window -> Ship Stats. There is no pop up or other way to see it currently. If you have an idea of where we could add this for a sort of quick reference, it might be feasible. |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.02.25 03:09:00 -
[247] - Quote
I've got a pull request open to fix this, hopefully Kadesh accepts it |

Brigard en Chasteaux
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.02.27 07:31:00 -
[248] - Quote
Elderad Ulthran wrote:Been having this issue for the past couple versions of pyfa for mac. I can't change my damage profiles in the resistances window; I can open the damage pattern editor and make a pattern, save them, copy them ect, but once I'm done with that I right click on the resistances area and nothing happens.
Some of the other right clicking seems to be working perfectly though, if I right click my damage output I can do the factoring reload time thing.
I know it used to work for me too, because I have a tengu fit saved with different incoming damage patterns. But anyway now I cant change any of it.
some help would be great thanks :)
FYI, I can report that this is still an issue. I created a damage profile, right clicked on the resistances area and could change the profile... exactly once. After that, I was no longer able to change profiles at all... right-clicking had no effect and I could not even change back to the uniform damage profile.
I can also report that this appears to be limited to the Mac version. Running the windows version of pyfa on Win7 under Virtualbox works perfectly! |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.02.28 05:19:00 -
[249] - Quote
Brigard en Chasteaux wrote:Elderad Ulthran wrote:Been having this issue for the past couple versions of pyfa for mac. I can't change my damage profiles in the resistances window; I can open the damage pattern editor and make a pattern, save them, copy them ect, but once I'm done with that I right click on the resistances area and nothing happens.
Some of the other right clicking seems to be working perfectly though, if I right click my damage output I can do the factoring reload time thing.
I know it used to work for me too, because I have a tengu fit saved with different incoming damage patterns. But anyway now I cant change any of it.
some help would be great thanks :) FYI, I can report that this is still an issue. I created a damage profile, right clicked on the resistances area and could change the profile... exactly once. After that, I was no longer able to change profiles at all... right-clicking had no effect and I could not even change back to the uniform damage profile. I can also report that this appears to be limited to the Mac version. Running the windows version of pyfa on Win7 under Virtualbox works perfectly!
Problem is that there aren't a lot of mac devs that can look into this.
Do you know the last version where this worked for you? Is there anything in the error log file created in the save directory (~/.pyfa)? Are you willing to install python and run pyfa from source to see if it pops up anything in the console?
|

Xan Pendragon
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.03.01 05:18:00 -
[250] - Quote
In light of the discussion here, this is very basic, but is there a user guide anywhere that will cover the basics? I don't mean putting together a fit, that part is okay (I think), but other features, such as importing/exporting, importing a character, icon definitions. I have pyfa 1.1.17 |
|

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.01 17:57:00 -
[251] - Quote
Xan Pendragon wrote:In light of the discussion here, this is very basic, but is there a user guide anywhere that will cover the basics? I don't mean putting together a fit, that part is okay (I think), but other features, such as importing/exporting, importing a character, icon definitions. I have pyfa 1.1.17
I've been meaning to spruce up the readme on GitHub to address some of the more... obscure features. Or maybe make a few wiki pages... I'll get around to it eventually and submit a request to pull it into the main project |

Nex Killer
Drunk3n Industry
50
|
Posted - 2014.03.01 22:01:00 -
[252] - Quote
How do I get the fleet boost to work? I drag a boosting fit to the fleet window and click squad booster and it doesn't do anything or have anything in the window. |

Xan Pendragon
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.03.01 23:03:00 -
[253] - Quote
Sable Blitzmann wrote:Xan Pendragon wrote:In light of the discussion here, this is very basic, but is there a user guide anywhere that will cover the basics? I don't mean putting together a fit, that part is okay (I think), but other features, such as importing/exporting, importing a character, icon definitions. I have pyfa 1.1.17 I've been meaning to spruce up the readme on GitHub to address some of the more... obscure features. Or maybe make a few wiki pages... I'll get around to it eventually and submit a request to pull it into the main project
Many thanks.
Mostly, I'd just like to know how to import my character - to take advantage of the skills training function. Could anyone help? |

Planetary Buddy
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.03.02 18:53:00 -
[254] - Quote
I'm able to import API and character, but cannot switch it to active... Character panel on top right is freezed for me |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.04 00:36:00 -
[255] - Quote
Nex Killer wrote:How do I get the fleet boost to work? I drag a boosting fit to the fleet window and click squad booster and it doesn't do anything or have anything in the window.
Make sure that you have an active fit open. The additions pane is disabled if there is no fit open. |

interSTELLA555
Incertae Sedis Ragnarok.
3
|
Posted - 2014.03.06 20:38:00 -
[256] - Quote
Hi, I am having problems with PYFA. I recently got mild Adware on my computer and I kind of panicked (start incredibar stuff) As a result I ended up installing Sypware Doctor antivirus despite the fact that my computer warned me about a confliction with another antivirus - probably malewarebytes. With the confliction I could not start my computer normally because the two spywares generated a bluescreen on startup constantly. This of course paniced me more and I did some system restores and ultimately I figured out what the problem was and disabled the antispyware. After the system restores my computer was acting funny and I believe I might have damaged my drivers. I am unable to detect any problems; however, after the system restores Evemon, EvE, and PYFA started to act strangely and crash. I resolved the issue for eve by deleting folders in the eve system folder and running the repair tool. I simply re-installed evemon and it is still finicky but generally ok. However, PYFA randomly crashes when browsing and making fits. I have re-installed the program several times and the problem persists. Also Evemon is still having errors. |

interSTELLA555
Incertae Sedis Ragnarok.
3
|
Posted - 2014.03.06 20:41:00 -
[257] - Quote
I do not know how to generate crash dump from PYFA apologize for noob ness. The evemon error is invalid diretory pathing. When I run evemon it works the first time after a fresh install. After that the program generates this error.
System.IO.IOException: The directory name is invalid.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.__Error.WinIOError() at System.IO.Path.InternalGetTempFileName(Boolean checkHost) at EVEMon.Common.FileHelper.OverwriteOrWarnTheUser(String destFileName, Func`2 writeContentFunc) in EVEMon.Common\FileHelper.cs:line 78 at EVEMon.Common.Settings.SaveImmediate() in EVEMon.Common\Settings.cs:line 635 at EVEMon.Common.Settings.Import(SerializableSettings serial, Boolean preferencesOnly) in EVEMon.Common\Settings.cs:line 201 at EVEMon.Common.Settings.Initialize() in EVEMon.Common\Settings.cs:line 365 at EVEMon.Program.Main() in EVEMon\Program.cs:line 66
Datafile report: eve-blueprints-en-US.xml.gz (178KiB - 5fded6fdcf970d1359f9eb0f23e35c80) eve-geography-en-US.xml.gz (529KiB - 886a36e599134e54d7895d3038d31fe8) eve-items-en-US.xml.gz (1417KiB - 972efb7c9d7f60103fb1c21dd7837b45) eve-properties-en-US.xml.gz (44KiB - 5383169776ad8102a260ca6a2f4a2483) eve-reprocessing-en-US.xml.gz (73KiB - 57dd4660c4cbd6b39a8d219333da38c4) eve-skills-en-US.xml.gz (22KiB - ce0e15cd031d792832d53d0416f27927)
Diagnostic Log: 0d 0h 00m 00s > Starting up 0d 0h 00m 00s > EveMonClient.Initialize - begin 0d 0h 00m 00s > Load Datafiles - begin 0d 0h 00m 02s > Load Datafiles - done 0d 0h 00m 02s > EveMonClient.Initialize - done 0d 0h 00m 02s > Settings.TryDeserializeFromFile - begin 0d 0h 00m 02s > Settings.TryDeserializeFromFile - done 0d 0h 00m 02s > Settings.Import - begin 0d 0h 00m 02s > EveMonClient.OnSchedulerChanged 0d 0h 00m 02s > EveMonClient.OnCharacterImplantSetCollectionChanged 0d 0h 00m 02s > EveMonClient.OnSkillQueueUpdated - MikuMiku NiShiteAgeru 0d 0h 00m 02s > EveMonClient.OnCharacterUpdated - MikuMiku NiShiteAgeru 0d 0h 00m 02s > EveMonClient.OnCharacterImplantSetCollectionChanged 0d 0h 00m 02s > EveMonClient.OnSkillQueueUpdated - Ruby Princesss 0d 0h 00m 02s > EveMonClient.OnCharacterUpdated - Ruby Princesss 0d 0h 00m 02s > EveMonClient.OnCharacterImplantSetCollectionChanged 0d 0h 00m 02s > EveMonClient.OnSkillQueueUpdated - interSTELLA555 0d 0h 00m 02s > EveMonClient.OnCharacterUpdated - interSTELLA555 0d 0h 00m 02s > EveMonClient.OnCharacterCollectionChanged 0d 0h 00m 02s > EveMonClient.OnCharacterPlanCollectionChanged - MikuMiku NiShiteAgeru 0d 0h 00m 02s > EveMonClient.OnCharacterPlanCollectionChanged - Ruby Princesss 0d 0h 00m 02s > EveMonClient.OnCharacterPlanCollectionChanged - interSTELLA555 0d 0h 00m 02s > EveMonClient.OnMonitoredCharactersChanged 0d 0h 00m 02s > EveMonClient.OnAPIKeyCollectionChanged
|

interSTELLA555
Incertae Sedis Ragnarok.
3
|
Posted - 2014.03.06 20:48:00 -
[258] - Quote
Finally, the reason I thought the problem may be related to driver damage was because in Device Manager in other devices I have 3 unknown drivers for "Base System Device." My graphics drivers are intact, in addition to sound, in addition to monitoring and networking. This could be some foolish oversight by a hidden network device or something; however, I believe the driver damage is possible from the blue screens. (I had several while i was being stupid mentioned earlier) I don't know if the python code is implementing properly which may be the problem for PYFA. As for EvEmon, I don't know what is going on, I will try to install it in a different location. |

interSTELLA555
Incertae Sedis Ragnarok.
3
|
Posted - 2014.03.06 21:01:00 -
[259] - Quote
Well this was a very interesting experience. I figured my problem sort of for the most part. When both EvEmon and PYFA are ran as an Administrator they work properly. However, they do not when they crash. This has been an interesting learning experience. |

Brigard en Chasteaux
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.03.06 22:17:00 -
[260] - Quote
Sable Blitzmann wrote: Problem is that there aren't a lot of mac devs that can look into this.
Do you know the last version where this worked for you? Is there anything in the error log file created in the save directory (~/.pyfa)? Are you willing to install python and run pyfa from source to see if it pops up anything in the console?
I've installed OS X on virtualbox to test this (Mountain Lion). I won't pretend to know much about OS X, but I was able to install Pyfa from the stable release, add damage profile, and switch between them just fine. =/
I'm an EVE newb, and this is the first time I've ever used pyfa, so I can't compare this behavior to older versions.
I looked in .pyfa, and there is no error log file. There is only saveddata.db and settings. I already have python installed and will give it whirl from source this weekend.
Also, not sure it would make any difference, but I'm on Mavericks and not ML (and, arrived at Mavericks from Snow Leopard->Mountain Lion->Mavericks upgrades, not a fresh install).
|
|

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.10 16:22:00 -
[261] - Quote
Brigard en Chasteaux wrote:Sable Blitzmann wrote: Problem is that there aren't a lot of mac devs that can look into this.
Do you know the last version where this worked for you? Is there anything in the error log file created in the save directory (~/.pyfa)? Are you willing to install python and run pyfa from source to see if it pops up anything in the console?
I've installed OS X on virtualbox to test this (Mountain Lion). I won't pretend to know much about OS X, but I was able to install Pyfa from the stable release, add damage profile, and switch between them just fine. =/
I'm an EVE newb, and this is the first time I've ever used pyfa, so I can't compare this behavior to older versions. I looked in .pyfa, and there is no error log file. There is only saveddata.db and settings. I already have python installed and will give it whirl from source this weekend. Also, not sure it would make any difference, but I'm on Mavericks and not ML (and, arrived at Mavericks from Snow Leopard->Mountain Lion->Mavericks upgrades, not a fresh install).
Download some older versions and see if the problem persists:
https://github.com/DarkFenX/Pyfa/releases
Try to pinpoint which release the problem starts at |

Rhyx Vyvorant
Mu-Kau Methane Industries Inc CAStabouts
0
|
Posted - 2014.03.11 13:25:00 -
[262] - Quote
Hey guys, I want to see if I'm the only one having tons of reliability issues in OS X, because I don't see anyone else talking about it. I assumed everyone was dealing with these issues and that of course they must be being actively worked on, but now that I've browsed through this thread and I don't seem to see anyone else complaining about this, I wonder if it's just me.
I love Pyfa, and I use it regularly, but man, it's barely useable for me. I need to be sure to pause for a second or two between each double-click (like for loading or removing modules, drones, etc from a fit), or else I get the pinwheel for a second and then it stops responding to any clicks and I have to close Pyfa and restart it. Sometimes even if I pause between clicks it still does the pinwheel-and-stop-responding thing and needs to be reopened. And then of course sometimes it crashes entirely no matter what I do.
I use it regularly despite all that, and have just gotten used to re-opening it 4-6 times every time I want to work up a fit, because I much prefer the interface to EFT. I've been assuming that everyone shared my issues and they'd be fixed in an upcoming release, but it's gotten 2-3 updates since I started using it and the issues are all still there, so I thought I should post and see if anyone else is experiencing these issues.
I've done some limited troubleshooting, which I'll post separately due to length issues. But I just want to know if these issues affecting anyone else? If it turns out that I'm the only one having these issues, then I can start looking at other aspects of my setup to see what could be affecting things. But since I don't have anything particularly out-of-the-ordinary installed, I wanted to see if it's just a known issue first, before I start uninstalling things etc. Thanks.
Rhyx |

Rhyx Vyvorant
Mu-Kau Methane Industries Inc CAStabouts
0
|
Posted - 2014.03.11 13:28:00 -
[263] - Quote
I'm a programmer but I don't know python, so I can't do as much as I could with another language I'm more familiar with, but I did try simply opening Pyfa via the command line so I could see the error output when things go wrong. When I double click too quickly and it stops responding, I get this output:
Quote: Traceback (most recent call last): Exception in thread Thread-8: Traceback (most recent call last): File "threading.pyc", line 530, in __bootstrap_inner File "/Applications/pyfa.app/Contents/Resources/gui/utils/exportHtml.py", line 70, in run File "/Applications/pyfa.app/Contents/Resources/service/fit.py", line 98, in getFitsWithShip File "/Applications/pyfa.app/Contents/Resources/eos/db/saveddata/queries.py", line 246, in getFitsWithShip File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/query.py", line 1492, in all File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/query.py", line 1604, in __iter__ File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/query.py", line 1609, in _execute_and_instances File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 700, in execute File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 641, in _connection_for_bind File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 301, in _connection_for_bind File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 233, in _assert_is_active InvalidRequestError: The transaction is inactive due to a rollback in a subtransaction. Issue rollback() to cancel the transaction.
File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/wx/_core.py", line 14640, in (lambda) lambda event: event.callable(*event.args, **event.kw) ) File "/Applications/pyfa.app/Contents/Resources/service/market.py", line 698, in cb eos.db.commit() File "/Applications/pyfa.app/Contents/Resources/eos/db/saveddata/queries.py", line 364, in commit saveddata_session.commit() File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 595, in commit self.transaction.commit() File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 371, in commit t[1].commit() File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/engine/base.py", line 1538, in commit self._do_commit() File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/engine/base.py", line 1565, in _do_commit self.connection._commit_impl() File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/engine/base.py", line 1103, in _commit_impl self._handle_dbapi_exception(e, None, None, None, None) File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/engine/base.py", line 1100, in _commit_impl self.engine.dialect.do_commit(self.connection) File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/engine/default.py", line 275, in do_commit connection.commit() sqlalchemy.exc.OperationalError: (OperationalError) database is locked None None
And then any further clicks result in a repeat of the last part, with the error "sqlalchemy.exc.OperationalError: (OperationalError) database is locked None None". So it appears to be an issue with a query failing in the sqlite backend and not being properly handled, leaving the table locked.
Other times, I'll double-click to add or remove a module and the whole thing will just crash. In that case, I only get this in the terminal:
Quote: Segmentation fault: 11
OS X pops up the Problem Report window with all the crash details. Most of it seems irrelevant, but it starts with:
Quote: Process: pyfa [938] Path: /Applications/pyfa.app/Contents/MacOS/pyfa Identifier: org.evefit.pyfa Version: 0.0.1 (0.0.0) Code Type: X86 (Native) Parent Process: bash [680] Responsible: iTerm [594] User ID: 1000
Date/Time: 2014-03-11 09:09:02.405 -0400 OS Version: Mac OS X 10.9.2 (13C64) Report Version: 11 Anonymous UUID: 3684B476-F820-A636-6CBC-5FC15BB84B39
Sleep/Wake UUID: 181F2B12-D12C-4C41-889F-80FFFF04E746
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000069736f70
VM Regions Near 0x69736f70: MALLOC_TINY 000000000d600000-000000000d800000 [ 2048K] rw-/rwx SM=PRV --> __TEXT 000000008fe50000-000000008fe83000 [ 204K] r-x/rwx SM=COW /usr/lib/dyld
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsqlite3.dylib 0x9943fb04 sqlite3ExprListAppend + 740 1 libsqlite3.dylib 0x99415a38 yy_reduce + 11752 2 libsqlite3.dylib 0x99412b38 sqlite3Parser + 104 3 libsqlite3.dylib 0x99411b91 sqlite3RunParser + 673 4 libsqlite3.dylib 0x99410fbc sqlite3Prepare + 1084 5 libsqlite3.dylib 0x99410a5e sqlite3LockAndPrepare + 190 6 libsqlite3.dylib 0x994b2df5 sqlite3_prepare + 53 7 _sqlite3.so 0x03bf0cd1 pysqlite_statement_create + 129 8 _sqlite3.so 0x03bed19f pysqlite_connection_call + 303 9 org.python.python 0x0180a305 PyObject_Call + 85 (...)
There's sqlite again. If it turns out nobody else is having issues, I guess that's where I'll start looking. Any thoughts?
Rhyx |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.11 15:45:00 -
[264] - Quote
I recently installed OS X Mountain Lion on VirtualBox for testing and have experienced some issues as well, such as much longer response time when browsing ships when compared to windows / linux. However, double clicking to add/remove modules seems to work just fine for me with no slowdow. I haven't really had time to look into it, and I know jack all about Macs.
Perhaps find some other Mac users in your corp/alliance and ask if they experience the same issues? |

Spillrag
Lazerhawks
13
|
Posted - 2014.03.13 08:20:00 -
[265] - Quote
Hey there, So for my senior project for BS in CS I wanted to add a compare tool for pyfa similar to Eve's that way we don't have to open a million windows for comparing modules Except when I look at the code I have no idea where to start, are there any good code examples in Pyfa of where I can start/code examples on the web/advice in general. Feel free to contact me ingame on this character or in this thread.
Thanks for any help o7 |

Dredastttarm
Rhalden
17
|
Posted - 2014.03.14 09:51:00 -
[266] - Quote
Time for a 1.3 update? I know it's a bit early, but that new Rifter is really interesting to me ;) I make YouTube videos and so on... Watch me do silly things here:
http://www.youtube.com/user/Internetzspacezshipz? |

Danni Bellenger
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.14 10:42:00 -
[267] - Quote
On top of the inevitable 1.3 update, I think a feature implementing some kind of quick bar for link or support ships would be awesome. At the moment, to get the effects of links, you have to go back through the ship browser and find the link ship fit and drag that into the boosts bar. An extra click on the link fit causes it to open that fit up, which I've done on more than occasion. Having a quickbar to store link ship fits on for easy access would be amazing. |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.14 23:05:00 -
[268] - Quote
Danni Bellenger wrote:On top of the inevitable 1.3 update, I think a feature implementing some kind of quick bar for link or support ships would be awesome. At the moment, to get the effects of links, you have to go back through the ship browser and find the link ship fit and drag that into the boosts bar. An extra click on the link fit causes it to open that fit up, which I've done on more than occasion. Having a quickbar to store link ship fits on for easy access would be amazing.
I've already committed something like this into the main project, see https://github.com/DarkFenX/Pyfa/pull/53
Should be out with the update to Rubicon 1.3 which should be soon - Kadesh handles the new releases |

Fayral
Noir. Noir. Mercenary Group
13
|
Posted - 2014.03.15 00:19:00 -
[269] - Quote
If i may, I'd like to suggest getting wormhole effects in somehow. I'm not 100% sure (as i cannot find it) but I'm assuming it is currently not in build.
Love pyfa otherwise. Thanks a bunch. http://takingtangibles.wordpress.com/ - A blog detailing my adventures in EVE |

Spillrag
Lazerhawks
13
|
Posted - 2014.03.15 01:21:00 -
[270] - Quote
Fayral wrote:If i may, I'd like to suggest getting wormhole effects in somehow. I'm not 100% sure (as i cannot find it) but I'm assuming it is currently not in build.
Love pyfa otherwise. Thanks a bunch.
On a fitting if you go down the "Projected" tab at the bottom and right click you can apply wormhole effects. |
|

Fayral
Noir. Noir. Mercenary Group
13
|
Posted - 2014.03.16 00:19:00 -
[271] - Quote
Spillrag wrote:Fayral wrote:If i may, I'd like to suggest getting wormhole effects in somehow. I'm not 100% sure (as i cannot find it) but I'm assuming it is currently not in build.
Love pyfa otherwise. Thanks a bunch. On a fitting if you go down the "Projected" tab at the bottom and right click you can apply wormhole effects.
Brilliant. Thanks a lot mate. http://takingtangibles.wordpress.com/ - A blog detailing my adventures in EVE |

Kadesh Priestess
Scalding Chill
394
|
Posted - 2014.03.16 09:28:00 -
[272] - Quote
Time for Rubi 1.3 update! You can find it on release page, as usual. All the changes are listed there as well.
This time most of the UI changes were coded by new (now official) team member, Sable Blitzmann. Welcome aboard! |

Halika Androm
Koshaku Gentlemen's Agreement
23
|
Posted - 2014.03.16 11:09:00 -
[273] - Quote
Cheers for the update! The new booster mechanics are really useful :)
However, I'm not sure if it's working as intended on Windows (7)? Selecting a booster for a fit is fine, but if you want to change the booster to a different ship, you have to first double-click to remove the current one and then select the one you want since selecting a booster disables the drop-down menu (see here: http://i.imgur.com/IgCJPgS.png).
IMO it would be better to not disable the drop-down menu when you select a booster. |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.16 15:36:00 -
[274] - Quote
Kadesh Priestess wrote:Time for Rubi 1.3 update! You can find it on release page, as usual. All the changes are listed there as well. This time most of the UI changes were coded by new (now official) team member, Sable Blitzmann. Welcome aboard!
\o/
Halika Androm wrote:Cheers for the update! The new booster mechanics are really useful :) However, I'm not sure if it's working as intended on Windows (7)? Selecting a booster for a fit is fine, but if you want to change the booster to a different ship, you have to first double-click to remove the current one and then select the one you want since selecting a booster disables the drop-down menu (see here: http://i.imgur.com/IgCJPgS.png). IMO it would be better to not disable the drop-down menu when you select a booster.
This is how I imagined it when I started the feature, however dropped the idea in favor for the current implementation. It was a difficult decision, but this is indeed working as intended.
I went with this because the drop down contains ships that are flagged as boosters (right click a ship -> flag). IIRC (this was, like, 2 weeks ago and I haven't looked at it since), it's fairly difficult to add the dragged ship to the dropdown menu. Then you have to deal with taking it out when you switch it, and other use cases that, quite frankly, I didn't want to think about at the time.
Besides, having it as static text will allow us to maybe put a link next to it that opens the fit in a new tab (which was planned, but then I saw something else I wanted to tackle >_>).
I can look at it again if there is demand for it; will continue to monitor this thread. =) |

Sinsuzo Sho
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.18 14:00:00 -
[275] - Quote
Sorry if I missed this somewhere else, but is it possible to turn off the market update? When I am not busy at work I like to mess around with fits, and I don't want pyfa to constantly bounce off our firewall.
Amazing tool, keep up the good work! |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.18 14:49:00 -
[276] - Quote
Sinsuzo Sho wrote:Sorry if I missed this somewhere else, but is it possible to turn off the market update? When I am not busy at work I like to mess around with fits, and I don't want pyfa to constantly bounce off our firewall.
Amazing tool, keep up the good work!
Not possible at this time, could be added as a setting. In the meantime, there is proxy support.. |

Sinsuzo Sho
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.18 17:28:00 -
[277] - Quote
Thanks for the quick reply! Unfortunately a proxy wouldn't do anything for me in this instance. How often does it try to do a market update? Other than the every 60 seconds if it fails of course. |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.18 17:30:00 -
[278] - Quote
Sinsuzo Sho wrote:Thanks for the quick reply! Unfortunately a proxy wouldn't do anything for me in this instance. How often does it try to do a market update? Other than the every 60 seconds if it fails of course.
I haven't looked at the pricing update code too much, but it should try to lookup the price every time you add a mod. Pyfa has an internal price caching table - I'm not sure what the expiration is, however if you try to look up the price before the expiration it should come from the database rather than the network.
Not only that, but if market update fails, I think it disables it for a few hours. I'd have to look more into it. |

Sinsuzo Sho
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.18 18:04:00 -
[279] - Quote
Awesome. Well, whenever you have the time to look, what I am seeing is it tries, and fails, every 60 seconds. I see a countdown timer that appears under the pricing info. Thanks again for the amazing program, and quick responses. |

NaunoFirefox
Synister Industries SpaceMonkey's Alliance
0
|
Posted - 2014.03.18 23:38:00 -
[280] - Quote
Hi guys, I've seen a few people having the "pyfa won't start for me, it instantly crashes on start-up"
I had the exact same issue and just fixed it after a lot of digging, posting it here to save you all the issue. sqlalchemy.cresultproxy.pyd Delete this file in your pyfa folder. It's the file that's crashing and pyfa has worked fine for me without it so far. If I come across any issues i'll be sure to update, but it gets it working at least. My original error was something like this, except English.
Problemsignatur: Problemereignisname:APPCRASH Anwendungsname:pyfa.exe Anwendungsversion:0.0.0.0 Anwendungszeitstempel:49180193 Fehlermodulname:sqlalchemy.cprocessors.pyd Fehlermodulversion:0.0.0.0 Fehlermodulzeitstempel:4e9b307c Ausnahmecode:c0000005 Ausnahmeoffset:00001288 Betriebsystemversion:6.1.7601.2.1.0.256.1 Gebietsschema-ID:1031 Zusatzinformation 1:0a9e Zusatzinformation 2:0a9e372d3b4ad19135b953a78882e789 Zusatzinformation 3:0a9e Zusatzinformation 4:0a9e372d3b4ad19135b953a78882e789 |
|

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.19 00:22:00 -
[281] - Quote
Hey thanks! I'll talk with Kadesh about it, maybe we can remove it from the next release. I don't know enough about it to really comment for sure tho.
Is it recreated when Pyfa runs again? |

Carlita Desposito
FireStar Inc Evictus.
0
|
Posted - 2014.03.22 09:44:00 -
[282] - Quote
"PyFa has stopped working". I get that everytime i try running the program. Even tried reinstalling it. Any1 have any idea what creates this issue, and how to make it go away?
-Thanks. |

Wilhelm Knicklicht
Republic University Minmatar Republic
0
|
Posted - 2014.03.22 20:01:00 -
[283] - Quote
hi guys! i really love pyfa so far, great tool!
a couple of things have me flummoxed though:
- how can i import my pyfa fit in eve under mac osx? - how can i import my character from eve under mac osx?
sorry if this has been answered before, couldn't find any useful information... |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.22 21:41:00 -
[284] - Quote
Carlita Desposito wrote:"PyFa has stopped working". I get that everytime i try running the program. Even tried reinstalling it. Any1 have any idea what creates this issue, and how to make it go away?
-Thanks.
That's way too vague. Backup your database from ~/.pyfa, delete the folder, re install new version, and try again? Has any version worked for you?
Wilhelm Knicklicht wrote:hi guys! i really love pyfa so far, great tool!
a couple of things have me flummoxed though:
- how can i import my pyfa fit in eve under mac osx? - how can i import my character from eve under mac osx?
sorry if this has been answered before, couldn't find any useful information...
Character: Use the API. Menu > Window > Character Editor
Fits: https://github.com/DarkFenX/Pyfa/wiki/Import-and-Export |

Wilhelm Knicklicht
Republic University Minmatar Republic
0
|
Posted - 2014.03.22 22:50:00 -
[285] - Quote
thanks sable! i imported my character into pyfa, worked like a charm.
no luck with the fit though. github wiki says to export to fittings folder, but the location only applies to windows. in mac osx the fitting folder is somewhere else and i haven't been able to find it... :-/ |

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.23 00:04:00 -
[286] - Quote
Wilhelm Knicklicht wrote:thanks sable! i imported my character into pyfa, worked like a charm.
no luck with the fit though. github wiki says to export to fittings folder, but the location only applies to windows. in mac osx the fitting folder is somewhere else and i haven't been able to find it... :-/
I have no idea where it is on Mac. I assume Mac has a Documents folder somewhere. You can find out where in EVE by going to fitting management screen and exporting a fit from EVE. It'll pop up with the message:
Fittings have been exported to the file: -path-
Or you can use the HTML Export option, which is much easier: https://github.com/DarkFenX/Pyfa/wiki/HTML-Export |

Eloque
Space Mutts The Harlequin's
11
|
Posted - 2014.03.23 18:04:00 -
[287] - Quote
This might be very basic, but I couldn't find it with Google, so I am asking here; How does Pyfa calculate the capacitor recharge stability?
I've got a fit and this is what I get in the cap box;
Total 7.53 Stable 34.3% +109 GJ/s - 97 GJ/s
Now, if I calculate, that isn't what I expect, because;
109 GJ/s = 100% 1.09 GJ/s = 1% 97 / 1.09 = 88.9% 100 - 88.9 = 11%
Or, different way;
109 GJ/s = 100% 1.09 GJ/s = 1% 109 - 97 = 12 12 / 1.09 = 11%
So I would expect it to be 11% stable, giver or take a few tents of a percent. Am I making a wrong assumption here?
|

Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.23 21:15:00 -
[288] - Quote
Eloque wrote:This might be very basic, but I couldn't find it with Google, so I am asking here; How does Pyfa calculate the capacitor recharge stability?
I've got a fit and this is what I get in the cap box;
Total 7.53 Stable 34.3% +109 GJ/s - 97 GJ/s
Now, if I calculate, that isn't what I expect, because;
109 GJ/s = 100% 1.09 GJ/s = 1% 97 / 1.09 = 88.9% 100 - 88.9 = 11%
Or, different way;
109 GJ/s = 100% 1.09 GJ/s = 1% 109 - 97 = 12 12 / 1.09 = 11%
So I would expect it to be 11% stable, giver or take a few tents of a percent. Am I making a wrong assumption here?
I'm definitely not the best person to comment on the maths behind Pyfa, but I believe you are forgetting about recharge rate. Just like shields, the rate of capacitor recharge fluctuates and is at it's highest at around 33% - this is why, when flying shield tanked ship, people can hover at around 33% much longer and you're tank is considered "breaking" once it goes past that mark. same with capacitor. Obviously, that will affect the overall stability rating.
See here: https://wiki.eveonline.com/en/wiki/Capacitor_recharge_rate |

Eloque
Space Mutts The Harlequin's
11
|
Posted - 2014.03.23 22:17:00 -
[289] - Quote
Tx. That makes sense.
Also, why the rating in Eve are so different then in Pyfa. |

Sable Blitzmann
In Exile. Imperial Outlaws.
117
|
Posted - 2014.03.24 00:55:00 -
[290] - Quote
You're gonna have to be more specific. The stability that I get for my ships closely match what pyfa gives (it can be slightly off) |
|

Sable Blitzmann
In Exile. Imperial Outlaws.
117
|
Posted - 2014.03.24 04:43:00 -
[291] - Quote
Also, been working on a little something:
https://www.dropbox.com/s/qqsfs3im2d30cqz/slotBlanks.PNG
This is probably the most requested feature since Pyfa was release - to visually split slots. However, it has never been supported due to technical limitations of the UI toolkit that Pyfa uses, and the time required to make a proper fix which would be to have a group of list items (modules) attached to a header.
Well, proper fix be buggered, I went ahead and hacked something together. We can kind of emulate the look by inserting blank items into the list. At the moment, I only want to get it to work with blanks: I have not looked into styling them or adding text such as "High Slots" or "Rig Slots". However, I believe even just the blank lines gives a very good visual representation of the slot layout of a ship at a glance. |

Eka Sina
Naga gave me Harpies SpaceMonkey's Alliance
2
|
Posted - 2014.03.24 07:46:00 -
[292] - Quote
Problem with 1.1.22 zip-version in Windows 7. Yesterday worked fine, today:
- - Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:1035 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 - -
Only difference i can think of is that characters got new skills overnight, if it matters somehow. I also tried with installer version and with fresh extract to a different folder; still crashes. Screenshot gallery: http://ekasina.imgur.com/ |

LakeEnd
FinFleet Northern Coalition.
67
|
Posted - 2014.03.24 08:43:00 -
[293] - Quote
PyFa noob here, is there are way to get pirate faction frigate changes to PyFa? Does special branch with dev-stuff exist or maybe special set of data files?
(https://forums.eveonline.com/default.aspx?g=posts&t=324954&find=unread)
TIA |

Sable Blitzmann
In Exile. Imperial Outlaws.
117
|
Posted - 2014.03.24 14:28:00 -
[294] - Quote
Eka Sina wrote:Problem with 1.1.22 in Windows 7. Yesterday worked fine, today:
...
Last I heard this may be related to environmental changes (lack of space on the drive, etc). See https://github.com/DarkFenX/Pyfa/issues/6
Although I can't vouche for this (backup your data!), this might work if nothing else does. https://forums.eveonline.com/default.aspx?g=posts&m=4359885#post4359885
LakeEnd wrote:PyFa noob here, is there are way to get pirate faction frigate changes to PyFa? Does special branch with dev-stuff exist or maybe special set of data files?
(https://forums.eveonline.com/default.aspx?g=posts&t=324954&find=unread)
TIA
There's no easy way unfortunately, especially if these changes aren't reflected on SISI yet. You can open eve.db in a SQLite manager and change them yourself, however it's not intuitive and you need to know how the database is laid out. Furthermore, any effects that may have changed you might need to add to pyfa itself, which is a completely different beast. |

Eka Sina
Naga gave me Harpies SpaceMonkey's Alliance
2
|
Posted - 2014.03.24 14:51:00 -
[295] - Quote
Well, just rebooted my PC and pyfa starts now normally. Interesting to see if this happens again and can be fixed with reboot. Also plenty of disk space available. Tried previously remove .pyfa-folder too without success. Thanks for reply, and i will donate some ISK for your effort with pyfa when having some ;p Screenshot gallery: http://ekasina.imgur.com/ |

Nimos Endashi
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.03.25 04:32:00 -
[296] - Quote
When I try to import an xml file into pyfa, it gets stuck on "Importing" (with the box moving back and forth). Same file imports into EFT just fine. What can I do? |

Sable Blitzmann
In Exile. Imperial Outlaws.
117
|
Posted - 2014.03.25 04:44:00 -
[297] - Quote
Nimos Endashi wrote:When I try to import an xml file into pyfa, it gets stuck on "Importing" (with the box moving back and forth). Same file imports into EFT just fine. What can I do?
Can you post the XML file, as well as version of Pyfa and operating system? |

Bienator II
madmen of the skies
2503
|
Posted - 2014.03.25 05:10:00 -
[298] - Quote
i like the new layout of the auto-sync HTML page - works much better in the IGB now. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Nimos Endashi
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.03.26 02:50:00 -
[299] - Quote
Sable Blitzmann wrote:Nimos Endashi wrote:When I try to import an xml file into pyfa, it gets stuck on "Importing" (with the box moving back and forth). Same file imports into EFT just fine. What can I do? Can you post the XML file, as well as version of Pyfa and operating system?
My bad, when checking for my pyfa version, I noticed that I didnt actually unpack the 1.3 update, and that was probably the issue because it works now.
|

Sable Blitzmann
In Exile. Imperial Outlaws.
117
|
Posted - 2014.03.26 04:01:00 -
[300] - Quote
Glad you fixed it.
In other news, I just pushed this thing to the master branch on GitHub: https://www.dropbox.com/s/alas7zwu0e3ivq3/racks.png
Hopefully this helps visualize slot layout =) |
|

JohnHoe
GoonWaffe Goonswarm Federation
4
|
Posted - 2014.03.26 12:13:00 -
[301] - Quote
Excellent. This is one of the things that stops me from using pyfa as opposed to EFT. The other thing I am missing is the ability to add charges/paste to the cargo hold for easy exporting. |

Dan Rae
EVE University Ivy League
23
|
Posted - 2014.03.26 13:09:00 -
[302] - Quote
JohnHoe wrote:Excellent. This is one of the things that stops me from using pyfa as opposed to EFT. The other thing I am missing is the ability to add charges/paste to the cargo hold for easy exporting.
This would indeed be awesome and though I see it in dropbox, I have no idea how to download it and integrate it to PYFA, if someone could point me in the right direction, I would be very grateful. |

Sable Blitzmann
In Exile. Imperial Outlaws.
118
|
Posted - 2014.03.26 15:07:00 -
[303] - Quote
Dan Rae wrote:JohnHoe wrote:Excellent. This is one of the things that stops me from using pyfa as opposed to EFT. The other thing I am missing is the ability to add charges/paste to the cargo hold for easy exporting. This would indeed be awesome and though I see it in dropbox, I have no idea how to download it and integrate it to PYFA, if someone could point me in the right direction, I would be very grateful. EDIT; Got it eventually, great addition!
Yeah, it'll be available in the next release, however as you found out there's ways of getting it now. I should probably document that on the wiki. =D
|

Lazerius Bishop
Central Elite Mining Operations
0
|
Posted - 2014.03.28 11:14:00 -
[304] - Quote
Hi Guys, thank you for the great tool, just a simple question. Do I have to download the tool everytime when a new release is out, or is it possible to update directly with/from git? I tried several git commands but with no success.
|

Sable Blitzmann
In Exile. Imperial Outlaws.
118
|
Posted - 2014.03.28 17:27:00 -
[305] - Quote
Lazerius Bishop wrote:Hi Guys, thank you for the great tool, just a simple question. Do I have to download the tool everytime when a new release is out, or is it possible to update directly with/from git? I tried several git commands but with no success.
The most recent version, v1.1.22, will notify you when an official release is ready. It'll offer a download button that will open your web browser and take you to the release details.
As for updating with git, it's possible. If you're on Windows, you can install python and run directly from source. I think it might even be possible to do it from the official Windows release, as all it is is the source files with python / dependencies bundled, tho I haven't tested this.
No idea how Mac works, and Linux you can just run from source. |

Ragnen Delent
GoonWaffe Goonswarm Federation
10
|
Posted - 2014.03.29 00:36:00 -
[306] - Quote
Sable Blitzmann wrote:Carlita Desposito wrote:"PyFa has stopped working". I get that everytime i try running the program. Even tried reinstalling it. Any1 have any idea what creates this issue, and how to make it go away?
-Thanks. That's way too vague. Backup your database from ~/.pyfa, delete the folder, re install new version, and try again? Has any version worked for you?
Getting a similar issue. This is the error code outputted by windows.
Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.1 Locale ID:1033 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
Deleting all associated pyfa folders (.pyfa in users, plus the pyfa installation directory in program files), no change after reinstallation. Nothing is produced in the log folder in .pyfa when this occurs.
I was able to correct the problem by deleting sqlalchemy.cresultproxy.pyd in the pyfa folder, however I am unsure what (if anything) that will impact. |

Sable Blitzmann
In Exile. Imperial Outlaws.
118
|
Posted - 2014.03.29 02:23:00 -
[307] - Quote
Deleting that file doesn't have any impact afaik. See https://github.com/DarkFenX/Pyfa/issues/6#issuecomment-27734372 |

March rabbit
Federal Defense Union
1404
|
Posted - 2014.03.30 09:44:00 -
[308] - Quote
Great work guys!
Wanted to ask: is there any possibility to see RAPID DPS of rapid launchers? How big damage they do with 1 full load of ammo? How long it will take for this fit/skills set?
Thanks The Mittani: "the inappropriate drunked joke"
|

Sable Blitzmann
In Exile. Imperial Outlaws.
118
|
Posted - 2014.03.30 19:38:00 -
[309] - Quote
March rabbit wrote:Great work guys!
Wanted to ask: is there any possibility to see RAPID DPS of rapid launchers? How big damage they do with 1 full load of ammo? How long it will take for this fit/skills set?
Thanks
The DPS does not include the reload time unless that has been enabled in the Preferences. So the number that you see there is the DPS until the reload starts. |

Sable Blitzmann
In Exile. Imperial Outlaws.
118
|
Posted - 2014.04.03 04:15:00 -
[310] - Quote
Had a bit of downtime tonight, thought this might be a fun project to keep me occupied. I've set up automated 'nightly' builds on my server, which can be found here:
http://blitzmann.it.cx/pyfa-nightly/
Runs every night and generates new builds if commits were made that day. |
|

Naso Gomez
41
|
Posted - 2014.04.04 02:48:00 -
[311] - Quote
It seems the fall off range for Railguns is off, in game tool tip displays a little less than double what is displayed in Pyfa.
http://i.imgur.com/l95jHS7.png |

Sable Blitzmann
In Exile. Imperial Outlaws.
118
|
Posted - 2014.04.04 03:19:00 -
[312] - Quote
Naso Gomez wrote:It seems the fall off range for Railguns is off, in game tool tip displays a little less than double what is displayed in Pyfa. http://i.imgur.com/l95jHS7.png
These kind of things are most likely user error. Check your fitting, you implants, make sure character API is up to date.
Also, that is not enough info to start diagnosing a potential problem. Please include fit, is this all V / All 0 / custom skill set, complete picture of the fit in-game and in pyfa would be a great starting point. =) |

Mikail Thiesant
Sigin-tarag Anoikis Ronin
2
|
Posted - 2014.04.04 08:59:00 -
[313] - Quote
Naso Gomez wrote:It seems the fall off range for Railguns is off, in game tool tip displays a little less than double what is displayed in Pyfa. http://i.imgur.com/l95jHS7.png
The "Falloff range within" in the ingame tooltip is optimal range + falloff range. If you right click your guns and check attributes, you will see pyfa is correct. The tooltip just says that after the Falloff range within value. you will do less than 50% of your dps, so maybe you should swap ammo or come closer :-) Very noob friendly, no need to sum the values for optimal and falloff together :-D
Yes and one big "Thank you!!!" to the developers. I would be lost without pyfa on my Linux machine. |

Naso Gomez
41
|
Posted - 2014.04.04 22:08:00 -
[314] - Quote
Mikail Thiesant wrote:
The "Falloff range within" in the ingame tooltip is optimal range + falloff range. If you right click your guns and check attributes, you will see pyfa is correct. The tooltip just says that after the Falloff range within value. you will do less than 50% of your dps, so maybe you should swap ammo or come closer :-) Very noob friendly, no need to sum the values for optimal and falloff together :-D
Yes and one big "Thank you!!!" to the developers. I would be lost without pyfa on my Linux machine.
Thanks, I didn't know this is how the new tool tip worked in game. I'm getting the correct values now.
|

Louis Ferreira
HELLSINKER Unsuitable
3
|
Posted - 2014.04.05 03:11:00 -
[315] - Quote
Noticed an issue. According to pyfa you can't neut (project a neut onto) a carrier with an active triage module, a dread with an active siege module, or a marauder with an active bastion module, but this is untrue in-game |

Sable Blitzmann
In Exile. Imperial Outlaws.
118
|
Posted - 2014.04.05 20:27:00 -
[316] - Quote
Louis Ferreira wrote:Noticed an issue. According to pyfa you can't neut (project a neut onto) a carrier with an active triage module, a dread with an active siege module, or a marauder with an active bastion module, but this is untrue in-game
This is a known issue and has been reported to our issue tracker: https://github.com/DarkFenX/Pyfa/issues/69
We are still unsure how to proceed at this time, but it's my intention to look into having it fixed. =) |

Steven Shen
24th Imperial Crusade Amarr Empire
3
|
Posted - 2014.04.08 03:32:00 -
[317] - Quote
I think that the bonus of Interdictor Heretic doesn't work |

Sable Blitzmann
In Exile. Imperial Outlaws.
118
|
Posted - 2014.04.08 03:38:00 -
[318] - Quote
Steven Shen wrote:I think that the bonus of Interdictor Heretic doesn't work Specifics, please? Expected / actual results. For me Heretic bonuses are being applied to Light missiles, rockets, MWD sig, and armor resists just as advertised. |

Blue Moonstone
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.04.08 15:49:00 -
[319] - Quote
Sable Blitzmann wrote:Steven Shen wrote:I think that the bonus of Interdictor Heretic doesn't work Specifics, please? Expected / actual results. For me Heretic bonuses are being applied to Light missiles, rockets, MWD sig, and armor resists just as advertised.
Both Corax and Heretic can fit 7 Rocket Corax (5% kinetic damage) fitted with Caldari Navy Scourge Rocket and one Ballistic Control System, it has 199 DPS. However, when Heretic (5% all damage) fitted with one Ballistic Control System, it just has 126. And I also don't know why the explosion radius and explosion velocity are different. In Heretic, it is 18m / 180m/s, in Talwar, it is 15m / 225m/s, both ships do not have radius and velocity bouns. So, I think there is a problem somewhere. |

Blue Moonstone
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.04.08 15:58:00 -
[320] - Quote
Sable Blitzmann wrote:Steven Shen wrote:I think that the bonus of Interdictor Heretic doesn't work Specifics, please? Expected / actual results. For me Heretic bonuses are being applied to Light missiles, rockets, MWD sig, and armor resists just as advertised.
And the same problem also exists for Flycatcher.
What's more When fit with 7 * 200mm autocannon, Sabre just has 163 DPS when Thrasher has 229, both of them own a 5% damage bonus. And sabre's falloff bonus doesn't work.
For Eris, When I try to plug a hybird weapon rigs, the power grid increases 6%, while in other ship, it should be a 2% increase. |
|

Sable Blitzmann
In Exile. Imperial Outlaws.
118
|
Posted - 2014.04.08 16:05:00 -
[321] - Quote
Blue Moonstone wrote:Sable Blitzmann wrote:Steven Shen wrote:I think that the bonus of Interdictor Heretic doesn't work Specifics, please? Expected / actual results. For me Heretic bonuses are being applied to Light missiles, rockets, MWD sig, and armor resists just as advertised. Both Corax and Heretic can fit 7 Rocket Corax (5% kinetic damage) fitted with Caldari Navy Scourge Rocket and one Ballistic Control System, it has 199 DPS. However, when Heretic (5% all damage) fitted with one Ballistic Control System, it just has 126. And I also don't know why the explosion radius and explosion velocity are different. In Heretic, it is 18m / 180m/s, in Talwar, it is 15m / 225m/s, both ships do not have radius and velocity bouns. So, I think there is a problem somewhere.
I cannot reproduce the DPS difference. Check you skills. On all 5 skill they are the exact same DPS:
http://eve-files.com/dl/267818 http://eve-files.com/dl/267819
As for explosion velocity / radius, Corax gets an explosion velocity bonus while the Heretic does not. As noted in the picture, with controlled fit, explosion radius is the same for both. Check other modules you may have fitted, as well as skills that you're using, rigs, boosters, and implants. I cannot reproduce problem. |

Sable Blitzmann
In Exile. Imperial Outlaws.
118
|
Posted - 2014.04.08 16:13:00 -
[322] - Quote
Blue Moonstone wrote:Sable Blitzmann wrote:Steven Shen wrote:I think that the bonus of Interdictor Heretic doesn't work Specifics, please? Expected / actual results. For me Heretic bonuses are being applied to Light missiles, rockets, MWD sig, and armor resists just as advertised. And the same problem also exists for Flycatcher. What's more When fit with 7 * 200mm autocannon, Sabre just has 163 DPS when Thrasher has 229, both of them own a 5% damage bonus. And sabre's falloff bonus doesn't work. For Eris, When I try to plug a hybird weapon rigs, the power grid increases 6%, while in other ship, it should be a 2% increase.
I, again, cannot reproduce the Thrasher / Sabre issue. theyhave the same DPS, and falloff bonus IS being applied to the guns, as shown here:
http://eve-files.com/dl/267821 http://eve-files.com/dl/267820
Haven't checked Eris or Flycatcher - going to have to have more specifics (which rig, what is the rigging skill at, etc).
Make sure you're using v1.1.22 (version found in Help > About). It's either an old version, or your skills are wonky.
You can also check what is affecting various things. You see that the rocket is going furthur than you think it should? Show charge stats > Affected by and see all the skills, modules, rigs, and even ship bonuses affecting that particular thing. This is a good way to double check if something is a bug or not |
|

CCP Logibro
C C P C C P Alliance
374

|
Posted - 2014.04.10 23:13:00 -
[323] - Quote
One thing you guys might want to try.
Project fit A on fit B. Then project fit B on fit A.
Warning: Some recursion might be involved. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
|

Lothros Andastar
The Minutemen Li3 Federation
34
|
Posted - 2014.04.11 01:32:00 -
[324] - Quote
Is there a way to alter the balance of resists given by the Reactive hardener in the EHP/Repair amount calculation? By Default it lists the 15% balance as normal but I would like to be able to alter that so I can see (for example) How it will fare when it's reacted to 30/30 or some other balance of resists. |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.11 03:10:00 -
[325] - Quote
CCP Logibro wrote:One thing you guys might want to try.
Project fit A on fit B. Then project fit B on fit A.
Warning: Some recursion might be involved.
Thanks! It's always nice to see devs working with the third party community, reporting bugs on our projects even! =)
Lothros Andastar wrote:Is there a way to alter the balance of resists given by the Reactive hardener in the EHP/Repair amount calculation? By Default it lists the 15% balance as normal but I would like to be able to alter that so I can see (for example) How it will fare when it's reacted to 30/30 or some other balance of resists.
And just to add my two cents (though I thank you for your work!), I think it would be nice if you could right click drag to copy modules across slots, control click to offline rigs temporarily to see their effect on the ships stats and an option to organise the ships list into groups based on Hull size (Frig/Cruiser/BattleCruiser/BattleShip/Capital/Supercapital)
I do not think there is any special mechanic for the Reactive hardener. I believe is stays at 15%, but don't quote me on that. If so, implementing functionality to change it is, I think, a job for the new engine. Kadesh is probably the best person to answer that kind of question.
As for the little things: - Internally, a feature has (finally) been added so you can copy modules by CTRL+Click+Drag. This is something that was planned for back in 2011 according to commit history. I added that and also fixed swapping modules (swapping positions currently has some unexpected results). These will be in the next release (or... pyfa nightly). - Offlining rigs is something that would be very beneficial, however may or may not be supported internally (you can't offline a rig in game but I can't remember how exactly module states are implemented in Pyfa). I can look into this. Workaround for now: Right click -> show module group, then remove rig. Showing the module group allows for quick access to fit it again. - I would love this kind of tree, and it's something I looked into. Lets just say it's not as easy as it looks, and would require quite a bit reworking IIRC |

Steven Shen
Passive Aggresive Federal Defense Coalition
3
|
Posted - 2014.04.11 03:50:00 -
[326] - Quote
This time, I really found some mistakes.
I design a fitting for cormorant.(Neutron) In pyfa, its range is void 3.8+1.56, null 7.09+4.38 However, in game, I found it is void 3.8+5.6, null 7.0+11. The falloff is totally different. |

howling wind
I Swear She Was 18 Sex Panther.
24
|
Posted - 2014.04.11 11:27:00 -
[327] - Quote
Hey there. Just reporting a bug with the way DPS is calculated for sieged dreads.
Pyfa seems to multiply the base damage by 8.4 however the in-game bonus is a 840% bonus on top of the base DPS.
Proof
Pyfa/Ingame DPS Display (Both showing same figure)
Pyfa/Ingame Sieged DPS Display (This shows the differences between the two. |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.12 01:54:00 -
[328] - Quote
howling wind wrote:Hey there. Just reporting a bug with the way DPS is calculated for sieged dreads. Pyfa seems to multiply the base damage by 8.4 however the in-game bonus is a 840% bonus on top of the base DPS. Proof Pyfa/Ingame DPS Display (Both showing same figure) Pyfa/Ingame Sieged DPS Display (This shows the differences between the two.
I'm pretty sure this was fixed internally and will be release with the next version: https://github.com/DarkFenX/Pyfa/commit/e00941b2
You can fix your local copy by applying that commit to the affected file. Let us know! |

howling wind
I Swear She Was 18 Sex Panther.
24
|
Posted - 2014.04.12 14:00:00 -
[329] - Quote
Working perfectly, thank you. |

Akiko Ichosira
Karl XII's Dragoner Apocalypse Now.
3
|
Posted - 2014.04.20 15:38:00 -
[330] - Quote
Is it just me or when you search for a keyword or a ship ingame from the pyfa html you dont get what you are searching for instead you get the hole ship class.
Here's a pic:
http://prntscr.com/3bs1ui
And i have my pyfa names set up really neat and easy to find. i call them like "deimos armor buffer rail" i would love to be able to search for like "armor buffer" and only get all the fits with armor buffer in the name showing.
http://prntscr.com/3bs2j5
|
|

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.20 17:15:00 -
[331] - Quote
Akiko Ichosira wrote:Is it just me or when you search for a keyword or a ship ingame from the pyfa html you dont get what you are searching for instead you get the hole ship class. Here's a pic: http://prntscr.com/3bs1uiAnd i have my pyfa names set up really neat and easy to find. i call them like "deimos armor buffer rail" i would love to be able to search for like "armor buffer" and only get all the fits with armor buffer in the name showing. http://prntscr.com/3bs2j5
You are correct. While it searches the fit name, it returns the entire ship 's catalog along with fits that don't match the name. This was he same behavior with the old HTML export - it is using jQuery's built in list searching feature, and it would need a bit of extra tweaking and custom filtering to display only those that match. I would like to revisit this soon. |

NearNihil
Dreddit Test Alliance Please Ignore
124
|
Posted - 2014.04.21 21:33:00 -
[332] - Quote
Speaking of HTML exports, is it possible to include charges (like ammo, scripts, probes et al) when I import the fits in-game? Fits saved in-game have them, Pyfa exported ones don't, and for the sake of convenience and laziness it'd be nice to have. |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.22 00:26:00 -
[333] - Quote
NearNihil wrote:Speaking of HTML exports, is it possible to include charges (like ammo, scripts, probes et al) when I import the fits in-game? Fits saved in-game have them, Pyfa exported ones don't, and for the sake of convenience and laziness it'd be nice to have.
This would be accomplished with support for storing Charges or Cargo, which Pyfa currently does not. It's something I've looked into a few times but I always fall behind. Perhaps support for the loaded charges / scripts on the modules can be worked into the standard DNA export - it's something that I can look into, but no promises. =) |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.22 05:52:00 -
[334] - Quote
NearNihil wrote:Speaking of HTML exports, is it possible to include charges (like ammo, scripts, probes et al) when I import the fits in-game? Fits saved in-game have them, Pyfa exported ones don't, and for the sake of convenience and laziness it'd be nice to have.
This was actually insanely easy to implement: https://github.com/DarkFenX/Pyfa/commit/260737013a2930d68113b0e55fbf42b4a3aa6c8a
Note: This is not implementing the requested feature of a cargo bay. This simply takes the charges already loaded into the fitted modules and sums them, dumping them in a way that the EVE client can see. |

Lord X3n0s Aeon
Brave Newbies Inc. Brave Collective
23
|
Posted - 2014.04.23 01:15:00 -
[335] - Quote
Sable Blitzmann wrote:NearNihil wrote:Speaking of HTML exports, is it possible to include charges (like ammo, scripts, probes et al) when I import the fits in-game? Fits saved in-game have them, Pyfa exported ones don't, and for the sake of convenience and laziness it'd be nice to have. This was actually insanely easy to implement: https://github.com/DarkFenX/Pyfa/commit/e873f1b88e36f7199686797a2f7dffa1567a5651Note: This is not implementing the previously requested feature of a cargo bay. This simply takes the charges already loaded into the fitted modules and sums them, dumping them in a way that the EVE client can see.
OH PLEASE. Neither pyfa or EFT can do this currently and it would make my life 10000x easier. You wouldn't believe the number of "FC what ammo should I have on this ship" questions I get... (not that I mind at first but it does get annoying over time). Some of the ships in my fleet doctrines I can't fit myself and for some reason there's no way to modify those fits in-game (that I know of) post-import.
When will this change be live? |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.23 03:03:00 -
[336] - Quote
Are you talking about adding general charges in cargo to the fit? Work on that stalled a while back, and I'm working on a few other things for Pyfa. Hopefully I can continue with it soon, but no promises.
However, the latest commit will include LOADED charges on the modules in the fit's DNA export (which is used by the HTML export). When you open the fit in EVE from the HTML export, the client will interpret these as charges belonging to that fit and list them in the appropriate section. However, as Pyfa doesn't yet have proper support for cargo bay, we must use the currently loaded charges in the modules, and so we are limited by the amount of charges the export can show. For example, you cannot include 4 different missile types when you only have 2 missile launchers. I hope this makes sense.
As for getting the export changes, try http://blitzmann.it.cx/pyfa-nightly/ (latest) or wait until official release (or apply commit yourself -- it's only a few lines of code) |

Lord X3n0s Aeon
Brave Newbies Inc. Brave Collective
23
|
Posted - 2014.04.23 03:18:00 -
[337] - Quote
Sable Blitzmann wrote:Are you talking about adding general charges in cargo to the fit? Work on that stalled a while back, and I'm working on a few other things for Pyfa. Hopefully I can continue with it soon, but no promises. However, the latest commit will include LOADED charges on the modules in the fit's DNA export (which is used by the HTML export). When you open the fit in EVE from the HTML export, the client will interpret these as charges belonging to that fit and list them in the appropriate section. However, as Pyfa doesn't yet have proper support for cargo bay, we must use the currently loaded charges in the modules, and so we are limited by the amount of charges the export can show. For example, you cannot include 4 different missile types when you only have 2 missile launchers. I hope this makes sense. As for getting the export changes, try http://blitzmann.it.cx/pyfa-nightly/ (latest) or wait until official release (or apply commit yourself -- it's only a few lines of code)
I'm talking about {created fit in pyfa with LOADED ammo/charge/script} - > export to desktop -> place file in proper folder for EVE to see -> import fit into EVE -> have saved fit show "rocket launcher II" + "scourge rage rockets" in-game.
The cargo hold thing isn't such a big deal to me, though it would be a nice way to remind people to bring nanite :D
EDIT: and thanks for the nighly link, I'll check it out! Will installing it nuke my loaded fits? |

Lord X3n0s Aeon
Brave Newbies Inc. Brave Collective
23
|
Posted - 2014.04.23 03:48:00 -
[338] - Quote
Looking through your code I don't see how those changes modify the XML file that eventually gets imported by EVE... I must be missing something here. |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.23 04:55:00 -
[339] - Quote
Lord X3n0s Aeon wrote:Looking through your code I don't see how those changes modify the XML file that eventually gets imported by EVE... I must be missing something here.
Oh, no, this only changes the HTML export of the fits. I thought the XML exports already exported with charges! I will definitely look into adding it for XML export as well (also, you should check out the HTML export - it's easier than the whole export to XML -> import to eve thing: https://github.com/DarkFenX/Pyfa/wiki/HTML-Export)
Also, yes, IIRC the nightly build will work off of your existing database. So back up and be careful, and let us know of any breakage! |

Lord X3n0s Aeon
Brave Newbies Inc. Brave Collective
23
|
Posted - 2014.04.23 05:01:00 -
[340] - Quote
I'm looking through it now. Sorry for the confusing language earlier
I've only had python in undergrad but this seems like an easy fix
This method only needs a simple modification to conditionally include the "slot="cargo"" and qty="xxx" attributes in the elements at the end of the file.
I can play around with it if you like, do you have anything like "fit.cargo" I that can fetch a list of cargo elements?
This method here:
# sample while loop 'cause it's how I'd do it # fit.cargo=[('Nanite Repair Paste',50)] ## store cargo as list of tuples somewhere else in your code timer=len(fit.cargo) i=0 while i < timer : ThisTime = fit.cargo[i] numC = ThisTime[1] itemN = ThisTime[0] hardware = doc.createElement("hardware") hardware . setAttribute("qty", numC) hardware . setAttribute("slot", "cargo") hardware . setAttribute("type", itemN) fitting . appendChild(hardware) i = i+1
So yeah, if you could create a "fit.cargo" list of tuples then that code *should* be able to import it and append it to your XMl output in a format EVE will understand.
|
|

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.23 05:20:00 -
[341] - Quote
Fittings in Pyfa do not currently have a cargo attribute -- this is going back to the cargo feature that I would like to implement but just haven't had time to work on.
I just commited this feature to my local branch. https://github.com/blitzmann/Pyfa/commit/943ddd3da1a715184a8d39d88c731054c62dec8d
The modules themselves have the charge information that we need, so as we loop through the modules, we collect that info and store in a dict. Then we simply loop that dict and add them to the XML file. You almost got it in your example. =) Feel free to continue to poke around and patch stuff!
I'm on my laptop without an EVE installation, so I cannot verify that it imports into EVE correctly. Once I can verify it, I'll push this commit upstream |

Lord X3n0s Aeon
Brave Newbies Inc. Brave Collective
23
|
Posted - 2014.04.23 05:25:00 -
[342] - Quote
Sable Blitzmann wrote:Fittings in Pyfa do not currently have a cargo attribute -- this is going back to the cargo feature that I would like to implement but just haven't had time to work on. I just commited this feature to my local branch. https://github.com/blitzmann/Pyfa/commit/943ddd3da1a715184a8d39d88c731054c62dec8dThe modules themselves have the charge information that we need, so as we loop through the modules, we collect that info and store in a dict. Then we simply loop that dict and add them to the XML file. You almost got it in your example. =) Feel free to continue to poke around and patch stuff! I'm on my laptop without an EVE installation, so I cannot verify that it imports into EVE correctly. Once I can verify it, I'll push this commit upstream
Awesome! I've never worked in a dev environment (first internship this summer!) and thats the only code of yours I've looked at lol.
On your test XML as long as you have tags similar to this at the end it IS importable into Eve:
//hardware type="Nanite Repair Paste" slot="cargo" qty="50"/////hardware//
//hardware type="Scourge Rage Rocket" slot="cargo" qty="500"/////hardware//
I may or may not have exported fits from EVE to figure out how they organized it, then copy/pasted it in Pyfa exports to
// == "<" or ">" because GRR CCP forum filters lol. |

Lord X3n0s Aeon
Brave Newbies Inc. Brave Collective
23
|
Posted - 2014.04.23 05:42:00 -
[343] - Quote
On first try copy/psating your changes into the eos/fit.py didn't generate an XML output that had the cargo tags in it. No error messages or anything... just exported an XML without the tags.
Perhaps I made a mistake somewhere. |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.23 05:50:00 -
[344] - Quote
Lord X3n0s Aeon wrote:On first try copy/psating your changes into the eos/fit.py didn't generate an XML output that had the cargo tags in it. No error messages or anything... just exported an XML without the tags.
Perhaps I made a mistake somewhere.
works for me. http://pastebin.com/ULtkWy71
Make sure charges are added to the modules. Also, here's the raw file to avoid copy/paste errors: https://raw.githubusercontent.com/blitzmann/Pyfa/943ddd3da1a715184a8d39d88c731054c62dec8d/eos/saveddata/fit.py |

Lord X3n0s Aeon
Brave Newbies Inc. Brave Collective
23
|
Posted - 2014.04.23 05:56:00 -
[345] - Quote
Got the new file, here's an XML export:
http://pastebin.com/EspDtiMG
Weird... (I replaced my file with the one you uploaded)
Another pastebin with a new crow fit, just rocket launcher IIs, and scourge rage rockets on it and the new file fit.py in program files/pyfa/eos
http://pastebin.com/FbQ2yHqc
Screen shot of the fit pre-export: http://imgur.com/nzc5B43 |

Lord X3n0s Aeon
Brave Newbies Inc. Brave Collective
23
|
Posted - 2014.04.23 06:10:00 -
[346] - Quote
Also, imgur of the new file in-place:
http://imgur.com/aXbI0bc
I'm scratching my head at this one...
EDIT: DAMMIT I was putting the file in the wrong place :) My bad! One sec I'll test it now |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
8
|
Posted - 2014.04.23 11:07:00 -
[347] - Quote
Just wanted to submit a bug (or more exactly a missing code part I guess): charges in projected modules are not taken into account.
For instance, remote sensor boosters: if projected onto a fit, stats are modified correctly. But if you load let's say, a scan resolution script in it, stats remain unchanged compared to the non-scripted ones. Hope what I'm saying makes sense. Tested remote tracking computer as well, does not work neither.
I do not have time to dig it so I'm posting it here. If it ever happens that I can have a look at it, I will. |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.23 14:33:00 -
[348] - Quote
StinGer ShoGuN wrote:Just wanted to submit a bug (or more exactly a missing code part I guess): charges in projected modules are not taken into account.
For instance, remote sensor boosters: if projected onto a fit, stats are modified correctly. But if you load let's say, a scan resolution script in it, stats remain unchanged compared to the non-scripted ones. Hope what I'm saying makes sense. Tested remote tracking computer as well, does not work neither.
I do not have time to dig it so I'm posting it here. If it ever happens that I can have a look at it, I will.
This has been a known bug for quite a while. It's been "wontfix" because the new engine is being developed which would take care of this issue and Kadesh wanted full focus on that. I'm not a developer of the new engine (that's all Kadesh's handiwork), and so until the Pyfa rewrite starts and swings into full force I can devote my energy into working on the current codebase of Pyfa to try to fix these little things that have been stuck on "wontfix" status. I am not exactly sure why this particular issue happens but it is something I hope to look into soon
|

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
103
|
Posted - 2014.04.24 13:44:00 -
[349] - Quote
Unsure if this has been mentioned but Pyfa does not calculate Siege Module effects correctly on guns, it is stating that my Revelation max skilled with 4 Faction Heatsinks only does 9900 approximately. In game my max skilled Revelation does 11k..
Please fix! I like your graphs way better than EFT :( -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.24 14:05:00 -
[350] - Quote
Blodhgarm Dethahal wrote:Unsure if this has been mentioned but Pyfa does not calculate Siege Module effects correctly on guns, it is stating that my Revelation max skilled with 4 Faction Heatsinks only does 9900 approximately. In game my max skilled Revelation does 11k..
Please fix! I like your graphs way better than EFT :(
It's already been fixed and will be out with next release. If you wish to have a fixed version yourself, please apply this patch to the correct file: https://github.com/DarkFenX/Pyfa/commit/e00941b2c568915b6762a7416afdd129e3952727
Or, look here for recent builds: http://blitzmann.it.cx/pyfa-nightly/ |
|

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.24 14:16:00 -
[351] - Quote
Also, projected modules no longer ignore charges: https://github.com/DarkFenX/Pyfa/commit/83c0bbe37b883ffaf21a80db55fdb4625680053a
I think this commit was just missed on last nights build, but should be included in tonights if anyone wants to give it a go. =) |

NearNihil
Dreddit Test Alliance Please Ignore
124
|
Posted - 2014.04.24 21:38:00 -
[352] - Quote
Coolbeans! Nice to see a suggestion makes it though (the cargo one). Another suggestion/request: a compare tool like the one in-game. I find myself adding/removing modules on the same ship all the time just to see the differences (other than fitting cost).
Preferably something that can sort by all attributes the items have, but also include cost (something the in-game compare tool doesn't show). |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
8
|
Posted - 2014.04.24 23:20:00 -
[353] - Quote
Nice ! That one was fairly easy... :P |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.25 04:35:00 -
[354] - Quote
StinGer ShoGuN wrote:Nice ! That one was fairly easy... :P
Yeah... I wasn't expecting it to be that easy. I guess no one ever looked into it >_> |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
8
|
Posted - 2014.04.25 05:41:00 -
[355] - Quote
While I'm at it and as it seems you are a fast patcher , I have another one for you.
If you project a fit that contains a remote effect, like a remote sensor booster, boosts seem to be applied twice. In addition, if you project fit A on fit B, and add the same remote effect, like remote sensor booster again, on fit A, B seems to receive a double booster twice but stacking is taken into account.
Let me give an example, it will be clearer: project a remote sensor booster on fit A. Then, fit a remote sensor booster on fit A and enable it. Then, create fit B and project fit A on it. Fit B will be boosted as it received 4 remote sensor boosters ! 
I'm talking about remote sebos because they're the one I spotted immediately, I've not tested if with other remote effects but I guess it would be affected the same way because it relies on the same piece of code. |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.25 23:16:00 -
[356] - Quote
StinGer ShoGuN wrote:While I'm at it and as it seems you are a fast patcher  , I have another one for you. If you project a fit that contains a remote effect, like a remote sensor booster, boosts seem to be applied twice. In addition, if you project fit A on fit B, and add the same remote effect, like remote sensor booster again, on fit A, B seems to receive a double booster twice but stacking is taken into account. Let me give an example, it will be clearer: project a remote sensor booster on fit A. Then, fit a remote sensor booster on fit A and enable it. Then, create fit B and project fit A on it. Fit B will be boosted as it received 4 remote sensor boosters !  I'm talking about remote sebos because they're the one I spotted immediately, I've not tested if with other remote effects but I guess it would be affected the same way because it relies on the same piece of code.
This is indeed a bug, thank you for pointing it out! I've confirmed it as well as confirmed that this seems to happen with all effects. https://github.com/DarkFenX/Pyfa/issues/84
As for speedy patches, it really depends on what kind of bug it is. This particular bug may be a little more involved, but on the surface it looks similar in theory to another bug that has a fix pending commit. Will look into it. =)
|

Krominal
The New Order Gamis Affiliates CODE.
0
|
Posted - 2014.04.26 18:59:00 -
[357] - Quote
I'm running into an odd issue somewhat regularly with Pyfa lately - When I first install it it runs great for a few days/weeks - after some time though, Ill launch pyfa but nothing happens, the program just doesn't start, no errors or anything just "silence". It first started happening about a month ago when I was on Win7. I ended up formatting my comp and installing Win8 and installed Pyfa and it started working again, however as of today its gone back to just not doing anything when I go to launch it. I've tried downloading the latest releases zip package and overwriting everything in the pyfa directory, and I've also tried downloading the executable and installing pyfa, however pyfa just refuses to launch in both cases. Any ideas whats causing the issue? |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.26 21:48:00 -
[358] - Quote
Krominal wrote:I'm running into an odd issue somewhat regularly with Pyfa lately - When I first install it it runs great for a few days/weeks - after some time though, Ill launch pyfa but nothing happens, the program just doesn't start, no errors or anything just "silence". It first started happening about a month ago when I was on Win7. I ended up formatting my comp and installing Win8 and installed Pyfa and it started working again, however as of today its gone back to just not doing anything when I go to launch it. I've tried downloading the latest releases zip package and overwriting everything in the pyfa directory, and I've also tried downloading the executable and installing pyfa, however pyfa just refuses to launch in both cases. Any ideas whats causing the issue?
Perhaps it's database corruption. Overwriting the pyfa directory won't fix this as user database and settings are saved in ~/.pyfa (on Windows, C:/Users/< user >/.pyfa). If there is something wrong with the database, then pyfa might fail silently
1) Backup .pyfa directory. 2) Look for any log files that might be here. 3) Upload saveddata.db somewhere. Since this contains potentially sensitive information (fittings, api details), I recommend sending me a mail ingame with a link to the upload for privacy, so that I may investigate 4) Delete directory and start Pyfa. Does it work now?
Let me know. =) |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
9
|
Posted - 2014.04.27 10:59:00 -
[359] - Quote
Just posted some comments regarding fits projection on 2 currently open bugs on Github (1 of which is the one you open for me ).
Have a look at it Sable because I think you are reverting changes made after I reported a bug on former PyFa website (evefit.org).  |

Sable Blitzmann
In Exile. Imperial Outlaws.
119
|
Posted - 2014.04.27 16:00:00 -
[360] - Quote
Thanks for your comments. I'm still testing the various fixes, but would be interested in hearing feedback if you run into issues. I've responded with a test release here: https://github.com/DarkFenX/Pyfa/issues/84#issuecomment-41499332 |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.04.29 18:01:00 -
[361] - Quote
Rubicon 1.4 changed duration of omni directional tracking links to 30 seconds. This is the only change, and as such, I don't think it's worth the hassle of making a completely new release of Pyfa. However, I have modified the eve data file for pyfa, and it can be downloaded from my server here:
http://blitzmann.it.cx/eve.db
Simply overwrite eve.db in pyfa/staticdata/ to apply. =) |

UCara
7th Deepari Defence Armada SpaceMonkey's Alliance
0
|
Posted - 2014.05.03 00:12:00 -
[362] - Quote
Hello, good job you guys perform, pyfa is awesome.
But, as a suggestion, would it be difficult to have volley of drones also automatically calculated?
Thanks. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.03 23:58:00 -
[363] - Quote
UCara wrote:Hello, good job you guys perform, pyfa is awesome.
But, as a suggestion, would it be difficult to have volley of drones also automatically calculated?
Thanks.
It might be possible. Where do you think this info should be displayed? I think we might be able to add a colum to the drone window to show volley / dpa info of stack |

Lothros Andastar
The Minutemen Li3 Federation
57
|
Posted - 2014.05.06 02:39:00 -
[364] - Quote
Are Geckos added? :3 |

UCara
7th Deepari Defence Armada SpaceMonkey's Alliance
0
|
Posted - 2014.05.06 02:58:00 -
[365] - Quote
Sable Blitzmann wrote:UCara wrote:Hello, good job GǪGǪ..
.... It might be possible. Where do you think this info should be displayed? I think we might be able to add a colum to the drone window to show volley / dpa info of stack
in the same location volley is displayed, with overall ship's volley, that would be great. http://prntscr.com/3gmsww
thanks. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.06 05:14:00 -
[366] - Quote
Lothros Andastar wrote:Are Geckos added? :3 No. =3
I think they added the Gecko info with Rubicon 1.4, which pyfa has not technically been updated for other than the modified eve.db for Omni Tracking Links. It's quite a hassle to update pyfa with new data from EVE unfortunately. This is something that Kadesh usually handles, but I may take a whack at it.
UCara wrote:Sable Blitzmann wrote:UCara wrote:Hello, good job GǪGǪ..
.... It might be possible. Where do you think this info should be displayed? I think we might be able to add a colum to the drone window to show volley / dpa info of stack in the same location volley is displayed, with overall ship's volley, that would be great. http://prntscr.com/3gmswwthanks.
I personally have an issue with adding it to the overall volley. I think having it on the drone window and showing volley for drone stack would be a better option, or perhaps have drone volley added as an option in the preferences. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.06 05:15:00 -
[367] - Quote
Also, I just pushed a new feature to the master branch: proper support for Cargo, including adding various charges and modules to the cargo in Pyfa and having correct import/export of it throughout all formats. I started on this feature 9 months ago, then stopped. Few days ago I started work on it again and it's to a point now where it works well. I just forced a nightly build of these changes, would appreciate if some people give it a test run: http://blitzmann.it.cx/pyfa-nightly/
I'm currently working on improved drag+drop functionality, so that one can drag from cargo to a slot in the fitting window and swap them out. This would make the new cargo feature that much more handy, as it can be used a personal collection bin of modules that you may want to try on your fit without having to search for them all the time after swapping them. This is still in the works tho. |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.05.06 15:28:00 -
[368] - Quote
Sable Blitzmann wrote:Also, I just pushed a new feature to the master branch: proper support for Cargo, including adding various charges and modules to the cargo in Pyfa and having correct import/export of it throughout all formats. I started on this feature 9 months ago, then stopped. Few days ago I started work on it again and it's to a point now where it works well. I just forced a nightly build of these changes, would appreciate if some people give it a test run: http://blitzmann.it.cx/pyfa-nightly/I'm currently working on improved drag+drop functionality, so that one can drag from cargo to a slot in the fitting window and swap them out. This would make the new cargo feature that much more handy, as it can be used a personal collection bin of modules that you may want to try on your fit without having to search for them all the time after swapping them. This is still in the works tho.
Was playing with your new cargo stuff, looks cool. But at some point, I wondered: "hey, how much space left have I got there ??"
See where I'm going ? Yes yes, indeed, that way: you should add something somewhere so we know when the cargo is full. And know anyway what's the portion of cargo used. I think you could add a nice bar in a third column of the cargo items, bar that would show the percentage this line use in the total cargo. And add somewhere else (maybe dedicated top line in the cargo tab) with the total percentage cargo usage. Don't know if I'm clear... I'll try to play with Inkscape and post a shot of what I mean. Or code it directly... May be faster...  |

Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.06 17:30:00 -
[369] - Quote
StinGer ShoGuN wrote:Sable Blitzmann wrote:Also, I just pushed a new feature to the master branch: proper support for Cargo, including adding various charges and modules to the cargo in Pyfa and having correct import/export of it throughout all formats. I started on this feature 9 months ago, then stopped. Few days ago I started work on it again and it's to a point now where it works well. I just forced a nightly build of these changes, would appreciate if some people give it a test run: http://blitzmann.it.cx/pyfa-nightly/I'm currently working on improved drag+drop functionality, so that one can drag from cargo to a slot in the fitting window and swap them out. This would make the new cargo feature that much more handy, as it can be used a personal collection bin of modules that you may want to try on your fit without having to search for them all the time after swapping them. This is still in the works tho. Was playing with your new cargo stuff, looks cool. But at some point, I wondered: "hey, how much space left have I got there ??" See where I'm going ? Yes yes, indeed, that way: you should add something somewhere so we know when the cargo is full. And know anyway what's the portion of cargo used. I think you could add a nice bar in a third column of the cargo items, bar that would show the percentage this line use in the total cargo. And add somewhere else (maybe dedicated top line in the cargo tab) with the total percentage cargo usage. Don't know if I'm clear... I'll try to play with Inkscape and post a shot of what I mean. Or code it directly... May be faster... 
Hover over the ship's capacity, and you'll see available cargo.
However, I understand that this is totally not intuitive. It was more of a stop gag. I wasn't sure where exactly to display the amount of remaining cargo (there isn't much room with the other PG/CPU/DRONE resources in the stats panel). There may be a way to force a custom row in the cargo view to show % used, but I haven't thought about it too much. A mock up would be interesting to see your ideas, and I'm definitely looking for more feedback from others as well. =)
EDIT: or, perhaps, if cargo view is active, switch out the drone bay bar with a new cargo bar... hmm... |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.05.06 19:50:00 -
[370] - Quote
Seems what I was thinking would be complicated. I had a look at the GUI code (was more used to EOS and the db things). It would require a new attribute like volumeUsed or alike with a new column class able to display a gauge...
Time to play with Inkscape then ! |
|

Lothros Andastar
The Minutemen Li3 Federation
59
|
Posted - 2014.05.07 15:35:00 -
[371] - Quote
Is there an easy way for an end user to edit the module/ship data? I'd like to add the new rattlesnake and gecko to do some theoryhammering. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.07 18:27:00 -
[372] - Quote
Lothros Andastar wrote:Is there an easy way for an end user to edit the module/ship data? I'd like to add the new rattlesnake and gecko to do some theoryhammering.
tl;dr: no, there's no easy way.
Someone mailed me about this very issue a couple of days ago. copypasta:
Quote:Unfortunately, there is no easy way to edit the attributes or add new items / ships to the database. It's possible, sure, but it's also a pain in the ass. eve.db is a SQLite database and can be edited with any tool that supports SQLite (I use SQLite Manager extension for Firefox). However, that's the easy part. The database is more or less structured in much the same way as the official EVE database dump. There might be some small differences (I believe pyfa removes some inert columns and such). If you would like to learn more about the structure, see here: http://wiki.eve-id.net/Category:CCP_DB_TablesI can give a quick tutorial tho. For example, I recently released eve.db that included the Omni Tracking Link duration changes that came with Rubicon 1.4. I did this manually. I found all the type IDs of the affected modules, and for each one I changed the attribute value. For the sake of example, lets say I am going to modify the tech 1 meta 0 module of this group. This has a typeID of 23533. I also need to find the ID of the "duration" attribute. You can find this in `dgmattribs`, which shows us that this attribute ID is 73. Now, to change the actual attribute, you need to find the attribute value that links to this attribute and module. This is in `dgmtypeattribs` - simply search for the typeID (23533) and attributeID (73), and that gives you the value (I increased it from 10,000 (10ssec) to 30,000 (30 sec)). This is a lot of manual work even if it's fairly straight-forward, and I wish that we had a better way of editing this. Adding an entire ship to the database is probably not worth it (especially if all of it's attributes haven't been released). Perhaps one day we'll ship a feature with Pyfa that allows us to edit this kind of stuff from the GUI. That only pertains to attributes, not effects. If there is a new effect, you must write python code to implement it (this is very inefficient, which is why Kadesh is working on a new engine for Pyfa). If you're techy, there is also a wiki page describing how you can update Pyfa from SISI. It's a time consuming process, and only works if SISI has been updated to reflect changes.
I've piddled around with updating to Rubicon 1.4 to include the Gecko. However, CCP changed an effect for tracking disruption / scripts, and I'm not too terribly versed in how to implement it.
For the rattlesnake, it's fairly difficult. You can use the above method to change the attributes pretty easily, however the new effect (10% bonus to kinetic and thermal missile damage) will need to be implemented in pyfa itself. What makes it worse is that SISI isn't even updated with the changes to ships, so we can't even start gathering attributes and new effects from SISI (it's difficult just to go by a dev post, rather have the actual data from the client) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.07 21:53:00 -
[373] - Quote
Just pushed improved drag/drop functionality to dev branch. This allows us to drag modules from market to fitting window/cargo/implants/etc. It also allows us to swap between fitting window and cargo.
As an additional feature, you can clone a module from cargo to an empty slot (without removing from cargo) by using CTRL. You can do this in the fitting -> cargo direction as well.
This has already helped me a lot in making fits and using the Cargo bay as a collection bin to store frequently swapped modules. Hopefully it will improve productivity for others as well. A build will be generated in a few hours with these changes. I implore everyone to test cargo functionality and drag/drop improvements, and let me know if everything feels natural. =)
http://blitzmann.it.cx/pyfa-nightly/ |

SuperXCon
Ever Flow Northern Coalition.
6
|
Posted - 2014.05.08 16:55:00 -
[374] - Quote
wtb geckos |

Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.08 17:27:00 -
[375] - Quote
So, I looked into making a cargobay gauge int he resources section. It actually turned out pretty nice. As cargo has almost nothing to do with the fit, I decided to have it display only if you have the cargo tab open. Any other tab will display drone bay, which is probably more pertinent information. Pics:
With cargo: http://eve-files.com/dl/268244 With any other tab: http://eve-files.com/dl/268245
Gonna test is a bit more before pushing upstream. |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.05.09 18:13:00 -
[376] - Quote
Lothros Andastar wrote:Is there an easy way for an end user to edit the module/ship data? I'd like to add the new rattlesnake and gecko to do some theoryhammering.
In the past, you could override values: http://sourceforge.net/apps/trac/pyfa/wiki/Docs/Override#Overridingeffects But this functionality has now gone... 
Still, if you want to have you Geckos, you can still create 'em in the database using some SQLITE client but I do not recommand you to do this if you're not familiar with programming/databases.
About the cargo gauges, I played with GIMP a bit and my idea was to do something like this: http://i.imgur.com/hiGZQzr.png So basically, 1 gauge for each item, and then maybe, add a TOTAL line with the total gauge, like the one on http://go-dl1.eve-files.com/media/1405/wcargo.PNG
As I was saying, in order to do something like this, one would need to create a new column type, a gauge column type in fact. |

mmorenor
We are not bad. Just unlucky Goonswarm Federation
2
|
Posted - 2014.05.09 18:27:00 -
[377] - Quote
can anyone tell me how can i import my characters? |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.05.09 22:19:00 -
[378] - Quote
Window > Character Editor
Click the "+" icon top right. Enter a name. Then, go to the API tab, fill in your API. |

Pax Doosan
Imperial Academy Amarr Empire
0
|
Posted - 2014.05.11 02:22:00 -
[379] - Quote
I'm stuck trying to import fits. Aimed pyfa at a file with many, it displayed "Importing" until I killed and restarted... tried a file with just one fit and it took, so tried two... no dice.
Any idea why, what can I do? Thanks! |

Sable Blitzmann
Aperture Harmonics No Holes Barred
120
|
Posted - 2014.05.11 04:24:00 -
[380] - Quote
Pax Doosan wrote:I'm stuck trying to import fits. Aimed pyfa at a file with many, it displayed "Importing" until I killed and restarted... tried a file with just one fit and it took, so tried two... no dice.
Any idea why, what can I do? Thanks!
Upload the file somewhere and post it here or mail me in game with it. I know that there was a bug with EFT .cfg files not importing correctly that should be fixed internally. Sometimes, importing a lot of fits takes a lot of time so it would be helpful to have the file(s) that you tried (also make sure you're using latest pyfa version) |
|

Robin Cervenka
League of Angered Gentlemen Wrecks In Progress
1
|
Posted - 2014.05.12 00:16:00 -
[381] - Quote
Just added in the gecko. You can find the updated eve.db here https://copy.com/96mjmgydkBXAhSEU
Remember to back up your old database beforehand, etc. etc. etc.
Screenshot, btw: http://i.imgur.com/gS7wZuX.png
Edit: So yeah, pyfa isn't doing the tracking bonus from the Ishtar on it yet, I'll troubleshoot that issue sometime this week. |

Hal Lee
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2014.05.13 13:04:00 -
[382] - Quote
Robin Cervenka wrote:Just added in the gecko.
Something is definitely off with the Gecko. It's not getting nearly the DPS that it gets in-game. In-game with my Stratios I get 651 drone DPS, but in PYFA with the same fit and the same 2 Geckos it's showing only 541 drone DPS. (With my character imported, of course.)
http://puu.sh/8KCjf.jpg |

Isabelle Warda
Winds Of Neptune Vanguard.
0
|
Posted - 2014.05.13 21:33:00 -
[383] - Quote
Hi Guys,
I downloaded both the zip and exe files for windows, I tried both of them, but the import function is not working for me. I used this version: 1.1.22
I can export the fittings to XML, but when I want to import, nothing happens. The loading bar appears for a split second and that's it.
Can you help me, what I am doing wrong?
The exported XML, that I tried to import: http://pastebin.com/8BvQcLrM
Thanks, |

Sable Blitzmann
Aperture Harmonics No Holes Barred
122
|
Posted - 2014.05.13 22:02:00 -
[384] - Quote
Isabelle Warda wrote:Hi Guys, I downloaded both the zip and exe files for windows, I tried both of them, but the import function is not working for me. I used this version: 1.1.22 I can export the fittings to XML, but when I want to import, nothing happens. The loading bar appears for a split second and that's it. I don't see my fit. Can you help me, what I am doing wrong? The exported XML, that I tried to import: http://pastebin.com/8BvQcLrMThanks,
Yes, XML import broke with 1.1.22. It's due to a bad indent and has been fixed internally. You can apply the patch here: https://github.com/DarkFenX/Pyfa/commit/38bd33dce48e946c6d34c2d04f1ac46e4acadd78
Or simply replace the whole file with the version from that commit: https://github.com/DarkFenX/Pyfa/blob/38bd33dce48e946c6d34c2d04f1ac46e4acadd78/eos/saveddata/fit.py |

Isabelle Warda
Winds Of Neptune Vanguard.
0
|
Posted - 2014.05.13 22:19:00 -
[385] - Quote
Sable Blitzmann wrote:...
Thanks, it is working!
|

Isabelle Warda
Winds Of Neptune Vanguard.
0
|
Posted - 2014.05.13 22:30:00 -
[386] - Quote
. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
122
|
Posted - 2014.05.13 22:46:00 -
[387] - Quote
Isabelle Warda wrote:Sable Blitzmann wrote:... Thanks, it is working! Edit: Although when I want to import an XML which has more then one fittings then I experience the same problem. The file I used: http://pastebin.com/1ggjg9DBThanks
I cannot reproduce with dev branch. I am using that file, and all fittings import correctly. Please note that when importing multiple fittings, they do not open like the single fit import does. Please browse to the ships and verify that they are or are not there.
If not, please try the latest nightly build: http://blitzmann.it.cx/pyfa-nightly/ (note that Windows installers are not automatically generated, just the packaged version)
If that still doesn't work, let me know. =) |

Robin Cervenka
League of Angered Gentlemen Wrecks In Progress
1
|
Posted - 2014.05.13 23:42:00 -
[388] - Quote
Hal Lee wrote:Robin Cervenka wrote:Just added in the gecko. Something is definitely off with the Gecko. It's not getting nearly the DPS that it gets in-game. In-game with my Stratios I get 651 drone DPS, but in PYFA with the same fit and the same 2 Geckos it's showing only 541 drone DPS. (With my character imported, of course.) http://puu.sh/8KCjf.jpg
I think I know exactly what's happening here, and can probably fix it tonight if I have the time. |

Isabelle Warda
Winds Of Neptune Vanguard.
0
|
Posted - 2014.05.14 18:46:00 -
[389] - Quote
Thanks, now I see my other fits too.
Can I make a suggestion: Is it possible to show the fitted ships on the "Ships" tab in another way, for example in a separate "tree" under the ships (or just create another tab next to the "Ships" and there could be all the imported ships)? Because for noobs like me, it is rather difficult to find the saved ships in that tree (I know that I can search for it, but it would be nice to see all my saved ships in one place).
Thanks,
PS: Keep up the good work! |

Sable Blitzmann
Aperture Harmonics No Holes Barred
124
|
Posted - 2014.05.14 21:18:00 -
[390] - Quote
Isabelle Warda wrote:Thanks, now I see my other fits too. Can I make a suggestion: Is it possible to show the fitted ships on the "Ships" tab in another way, for example in a separate "tree" under the ships (or just create another tab next to the "Ships" and there could be all the imported ships)? Because for noobs like me, it is rather difficult to find the saved ships in that tree (I know that I can search for it, but it would be nice to see all my saved ships in one place). Thanks, PS: Keep up the good work!
I am not sure I understand what you are suggesting. Are you suggesting a tree view like the market has? The would require an overhaul of the existing design, and I believe it goes against the intended design philosophy of Pyfa. Are you able to pinpoint what it is exactly about the current ship browser navigation that is confusing or intuitive? I am of the opinion that it's fairly easy to grasp and find ships that you're looking for, however I've also been using it for years so I may be biased.
Open to suggestions, however we will probably not be looking at any major redesign of UI elements. We may be able to implement some sort of basic tree functionality as an option when Pyfa is rewritten -- you never know. =) |
|

Isabelle Warda
Winds Of Neptune Vanguard.
0
|
Posted - 2014.05.14 23:22:00 -
[391] - Quote
Well, for me it is difficult to find my fitted ships under the "Ships" tab. Since I am a very new player, sometimes I can't remember the name of the ship (maybe I am the only one with a bad memory :) ). So when I want to find a ship after I loaded my fittings, sometimes I have to think for 5 seconds to figure the name out, but of course I can't remember, so I have to go to eve online, check the fits in game and when I find my ship there, I can search for the same ship in pyfa :)
So for example a similar structure would be nice in pyfa: There would be a third tab next the "Ships" tab and you would find a tree there, with the ships from the loaded XML (#1 option).
But if this is against the design, then maybe would it be possible to just show a number (the amount of the saved ships) next to the type of ships in the "Ships" tab (#2 option). You can see what I am talking about on this image: http://tozo.info/pyfa_ui_1.png On the image you can see a number next to Battleship and next to Cruisers (that number would mean the amount of fittings under that type). So if I have one battleship fitting, then after the xml loaded, that number would be one.
This way at least I can see what type of fittings I have.
I hope I was able to describe the situation clearly enough :)
Thanks again! |

Sable Blitzmann
Aperture Harmonics No Holes Barred
124
|
Posted - 2014.05.15 04:00:00 -
[392] - Quote
Isabelle Warda wrote:Well, for me it is difficult to find my fitted ships under the "Ships" tab. Since I am a very new player, sometimes I can't remember the name of the ship (maybe I am the only one with a bad memory :) ). So when I want to find a ship after I loaded my fittings, sometimes I have to think for 5 seconds to figure the name out, but of course I can't remember, so I have to go to eve online, check the fits in game and when I find my ship there, I can search for the same ship in pyfa :) So for example a similar structure would be nice in pyfa: There would be a third tab next the "Ships" tab and you would find a tree there, with the ships from the loaded XML (#1 option). But if this is against the design, then maybe would it be possible to just show a number (the amount of the saved ships) next to the type of ships in the "Ships" tab (#2 option). You can see what I am talking about on this image: http://tozo.info/pyfa_ui_1.pngOn the image you can see a number next to Battleship and next to Cruisers (that number would mean the amount of fittings under that type). So if I have one battleship fitting, then after the xml loaded, that number would be one. This way at least I can see what type of fittings I have. I hope I was able to describe the situation clearly enough :) Thanks again!
I don't believe this meets the design of Pyfa. There is no reason to have a tab dedicated to already saved fits as that is the purpose of the ship browser (the "Ships" tab). Not only that, but a tab with all fits would become unruly very quickly. As you become more familiar with the game it'll come easier to find the ships you're looking for, and thus the fits. There is a feature in the ship listings of the ship browser that shows how many fits there are per ship. There's also a button that will filter out the ships that have 0 fittings (icon is the green crossarrows).
I am still confused as to how you're having difficulty in finding your fits, tho. I may just not be understanding the issue, but you state that you need to find the ship in EVE to remember what it is in Pyfa. To find it in EVE you need to know what kind of ship it is. This is the same way in Pyfa. Pyfa also has a search function that makes it easy. If you want to find a fit but you can't remember the fit name, search for the ship name. If you can't remember what ship it is, but remember you named it "EPICDEATH", just search for that.
However, while looking at this, I do find that when importing multiple fits, it would be nice to show the fits that were just imported. I'll file a todo and see where it goes. ;) |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.05.15 09:48:00 -
[393] - Quote
Isabelle Warda wrote: Blahblahblah
Hey Isabelle, thanks for your feedback, it's interesting to have the one of a new comer.  I understand very well what you're asking for. Without knowing all the ship names and categories you're a bit lost. I also sometimes get irritated when, for instance, I have to project a fit onto another: you have to go all the way back to the fit you want to project. And in addition, when I do that, I am often comparing several fits. So it's a back and forth in the ship categories and it's driving me crazy.
While having a tree view might simplify navigation, I would not like it anyway. Why ? Because I have hundreds of fits stored in PyFa and browsing through all of 'em would be awful and impossible.
So while for you for now, it would be easier, for old players like me, if would be disgusting. That is the problem when designing a piece of software, you need to imagine all the possible use cases and make a choice. Unfortunately, the choice made here is not really new comers friendly. But hang around ! You'll know all the ship names one day ! 
And keep up giving feedback on your daily PyFa usage, it's really awesome. (At least, I like it and if I ever have time one day, I might put some into PyFa instead of just pointing out bugs -- which remind me of I have spotted a new one). |

Isabelle Warda
Winds Of Neptune Vanguard.
0
|
Posted - 2014.05.16 16:34:00 -
[394] - Quote
Sable Blitzmann & StinGer ShoGuN:
Yeah I was thinking about the same thing, maybe I have to be more familiar with the game/ships and it will be easier for me to find the saved fitts.
Thanks |

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.16 23:03:00 -
[395] - Quote
Isabelle Warda wrote:Sable Blitzmann & StinGer ShoGuN:
Yeah I was thinking about the same thing, maybe I have to be more familiar with the game/ships and it will be easier for me to find the saved fitts.
Thanks
Edit:
Another feature I am thinking of: What if we would be able to say to pyfa, that show only the items (or group of items) which can be fitted into the "Low Slot" or "Mid Slot", that way we wouldn't have to go through everything to find the "perfect" item (although I am sure that somebody already thought of that, so basically I am just curious what was the reason behind the "rejection" :) ).
Thanks
Yes, it's been suggested before. It hasn't been rejected to my knowledge, just always on the todo and never materializing. |

Wrathful Penguins
Clan Shadow Wolf Fatal Ascension
41
|
Posted - 2014.05.19 08:34:00 -
[396] - Quote
Odd request and may not be doable but could there be an option to switch the ships/attributes/slots etc between different eve patches? So under file, for example, there was an expansion option and you could select Tyrannis and it'd let you come up with retro fits. |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.05.19 09:51:00 -
[397] - Quote
That would be extremely hard to do and would require quite some work. In addition, that would mean storing several databases with the items from the different extensions. Not sure we could even find the old databases (on CCP website I'm saying)...
While not impossible, that would be hard and time consuming. But that would be a fun feature indeed. However, I think there are other priorities like implant sets management.  |

Wrathful Penguins
Clan Shadow Wolf Fatal Ascension
41
|
Posted - 2014.05.19 10:50:00 -
[398] - Quote
I mainly want it because Rise and Fozzie literally said "there is no power creep in EVE" at fanfest this year and I am absolutely stunned by that claim and want to put various different ships side by side with then and now.
Any chance of an old install of pyfa I can download? |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3283
|
Posted - 2014.05.19 10:53:00 -
[399] - Quote
Any chance of a custom ship adder? (and ideally custom modules?)
I know totally new things (new options. like adding hull rigs) is a lot more difficult, but I'd like to be able to, say, duplicate a fenrir, and then adjust its stats. (I have a somewhat broken pyfa now, from messing with the database for it ) Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.05.19 11:06:00 -
[400] - Quote
To fix your DB, redownload pyfa and replace ./staticdata/eve.db with the one in the archive.
If you want to play with it, I suggest you duplicate this DB and then play with it. This is definitely the way to go to add new stuff anyway. But you shall not run pyfa while you're changing it. Get sure to close pyfa before you modify it.
Now, regarding old pyfa installs and/or old DBs, it's gonna be quite hard. All previous versions prior to the move to github have been lost.  Which means if you want to use old DBs, you will need to find the data first (obviously) and then convert it for pyfa to use it. The good news is if you write something to convert one old DB, it will work for any DB (theoretically). |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.20 00:46:00 -
[401] - Quote
Wrathful Penguins wrote:Odd request and may not be doable but could there be an option to switch the ships/attributes/slots etc between different eve patches? So under file, for example, there was an expansion option and you could select Tyrannis and it'd let you come up with retro fits.
Yes, this is unpractical in the current codebase of Pyfa.
It isn't simply switching out the EVE data (eve.db) - that's the easy part. You also have to have the new effect files - which are written in a mostly manual process (https://github.com/DarkFenX/Pyfa/wiki/Updating-for-new-EVE-expansions). These files change a lot - new effects are added, old effects are removed... it would be a hassle to maintain. I would recommend getting an older copy of Pyfa, which can be found on GitHub (back to Odyssey 1.1)
I believe the new engine should allow for this type of feature where we can distribute "packs" that contain expansion-specific data. However, we still need to start work on the new Pyfa that uses the new engine.
Steve Ronuken wrote:Any chance of a custom ship adder? (and ideally custom modules?) I know totally new things (new options. like adding hull rigs) is a lot more difficult, but I'd like to be able to, say, duplicate a fenrir, and then adjust its stats. (I have a somewhat broken pyfa now, from messing with the database for it  )
Something like this would kind of tie into a attribute editor of some sort. It's a fun idea, and something I've thought about, but a big project, and probably better suited to the new engine / rewrite. |

Lothras Andastar
Associated North American Lovers of Dolphins
3
|
Posted - 2014.05.21 19:11:00 -
[402] - Quote
Howdy. Great tool but would be even better with these. :P
1) Ability to temporarily offline rigs to see how they affect attributes. It's frustrating to have to remove them then dig though the parts list to re-add it.
2) The ability to right click modules and change the affecting skill ala EFT.
3) Option to have Pyfa remember how many tabs and what fits were loaded ala EFT.
4) Ability to set an API character as the default character on launch. As of now it always loads the All Level 5 Character and you have to swap to an API character manually.
5) Toggle option to allow for double clicking a fit to open in a new tab rather than overwriting the current one. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.21 22:45:00 -
[403] - Quote
Lothras Andastar wrote:Howdy. Great tool but would be even better with these. :P
1) Ability to temporarily offline rigs to see how they affect attributes. It's frustrating to have to remove them then dig though the parts list to re-add it. For example to see if something remains cap stable with/without CCC or CPU/PG usage for those kinds of rigs.
2) The ability to right click modules and change the affecting skill ala EFT.
3) Option to have Pyfa remember how many tabs and what fits were loaded ala EFT.
4) Ability to set an API character as the default character on launch. As of now it always loads the All Level 5 Character and you have to swap to an API character manually.
5) Toggle option to allow for double clicking a fit to open in a new tab rather than overwriting the current one.
6) Civilian Gun Modules! I know it sounds crazy, but I actually have a fit that uses a Civilian Blaster as an agro drawing/assigned drones gun. I see a lot of the other Civilian modules but unless I am being stupid and missing something it's missing the Blaster, Lazor Beem, Railgun and w/e the Projectile one is.
Wonderful post, and wonderful suggestions. =)
1) Yes, I think this has been requested many times. Pyfa tries to emulate EVE as closely as possible, and I believe valid states (online, active, offline, etc) come directly from eve data (and you can't offline rigs in EVE). I was planning on looking into this, but never did. Workaround for now: Right click -> show module group, then remove rig. Showing the module group allows for quick access to fit it again. With the upcoming release of 1.1.23, we'll have Cargo support which could double as a handy collection bin: drag the rig to cargo to remove it from fit and keep it in a safe place. =)
2) I would love this. Last I looked into this was many months ago, but I now have a more solid understanding of the codebase than I did back then. Can look into this again.
3) This is something that is on the radar for me to look into. IIRC it was a bit more involved.
4) By default, the character is saved on a per-fit basis. So if you open a fit, it should load with the last character it was saved with. There is an option via preferences to have a global character (all fits use explicitly defined character), but I don't think this is saved or loaded on pyfa start.
5) Ctrl+Click is what you want, and already available. =)
6) Just tried to add them. Apparently they are not even in the database. I'll poke Kadesh about it.
|

Lothras Andastar
Associated North American Lovers of Dolphins
3
|
Posted - 2014.05.22 09:55:00 -
[404] - Quote
I did not know about the control click functionality. Thank you. :) |

Lothras Andastar
Associated North American Lovers of Dolphins
3
|
Posted - 2014.05.22 14:24:00 -
[405] - Quote
Oh and the Tech 1 and Faction Acolytes have an icon whereas no other drones do. :D
http://puu.sh/8Wxz1/1218ea154e.png http://puu.sh/8WxAE/a5c64346ce.png |

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.22 15:38:00 -
[406] - Quote
This is a known issue: https://github.com/DarkFenX/Pyfa/issues/80
Basically, drones are kinda screwy when it comes to icons. Their "icon" is a render of the model (so not really an icon) and the render looks bad at such a small resolution. So we do not have icons for the renders. Then, there are the drones that you linked that have an icon - this is because they are assigned an icon in the eve client. It's all a bit of a mess really.
Also, why would someone want to change the file attributes in .pyfa? |

Lothras Andastar
Associated North American Lovers of Dolphins
3
|
Posted - 2014.05.22 19:15:00 -
[407] - Quote
Basically I set the folder to Hidden so it wouldn't clutter up my User folder. I know in Linux systems the . makes the folder hidden by default.
If you set the files inside to hidden however it screws up. |

Aedan Orlenardi
Risk For ISK Arete Consortium
0
|
Posted - 2014.05.22 20:50:00 -
[408] - Quote
Hey Guys,
I play EVE on both Mac and Windows. Is it possible to 1 pyfa installation working for both, almost like a java application, so I don't have to export and import my fits every time I switch between the two, and more often than not lose synchronisation between windows and mac?
Thanks, Mike |

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.22 21:09:00 -
[409] - Quote
Lothras Andastar wrote:Basically I set the folder to Hidden so it wouldn't clutter up my User folder. I know in Linux systems the . makes the folder hidden by default.
If you set the files inside to hidden however it screws up.
That's a valid use case... I'm getting a "Permission denied" exception when I try it. Is there a reason you need to set it to individual files in the .pyfa directory rather than just hiding that directory? Perhaps it would be a good idea to look into putting it in %APPDATA%
Aedan Orlenardi wrote:Hey Guys,
I play EVE on both Mac and Windows. Is it possible to 1 pyfa installation working for both, almost like a java application, so I don't have to export and import my fits every time I switch between the two, and more often than not lose synchronisation between windows and mac?
Thanks, Mike
Yes, pyfa can use the same userdata between operating systems (but don't use it at the same time - for example, on your Mac desktop and windows laptop, otherwise conflicts might arise). The directory that is used to store user information (api, fits, characters, etc) is USER/.pyfa.
If both operating systems are on the same computer, you can mount this directory in a way that both applications uses it (for example, store it on Windows partition, then mount Windows partition in Mac and symlink directory from windows partition to /User/:user:/.pyfa).
I personally use dropbox to sync it across multiple systems, and use linux symlinks or windows file system junctions to make the link. =)
Also make sure that both installations are up to date. It can get screwy if they aren't. |

Aedan Orlenardi
Risk For ISK Arete Consortium
0
|
Posted - 2014.05.23 00:21:00 -
[410] - Quote
Sable Blitzmann wrote:Lothras Andastar wrote:Basically I set the folder to Hidden so it wouldn't clutter up my User folder. I know in Linux systems the . makes the folder hidden by default.
If you set the files inside to hidden however it screws up. That's a valid use case... I'm getting a "Permission denied" exception when I try it. Is there a reason you need to set it to individual files in the .pyfa directory rather than just hiding that directory? Perhaps it would be a good idea to look into putting it in %APPDATA% Aedan Orlenardi wrote:Hey Guys,
I play EVE on both Mac and Windows. Is it possible to 1 pyfa installation working for both, almost like a java application, so I don't have to export and import my fits every time I switch between the two, and more often than not lose synchronisation between windows and mac?
Thanks, Mike Yes, pyfa can use the same userdata between operating systems (but don't use it at the same time - for example, on your Mac desktop and windows laptop, otherwise conflicts might arise). The directory that is used to store user information (api, fits, characters, etc) is USER/.pyfa. If both operating systems are on the same computer, you can mount this directory in a way that both applications uses it (for example, store it on Windows partition, then mount Windows partition in Mac and symlink directory from windows partition to /User/:user:/.pyfa). I personally use dropbox to sync it across multiple systems, and use linux symlinks or windows file system junctions to make the link. =) Also make sure that both installations are up to date. It can get screwy if they aren't.
That's perfect, exactly what I was looking for. Thank you so much :)
Mike
|
|

Claud Tiberius
37
|
Posted - 2014.05.23 02:20:00 -
[411] - Quote
Hi, how does one go about updating their existing installed pyfa? i.e from 1.1.18 to the latest version. Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.23 03:43:00 -
[412] - Quote
Claud Tiberius wrote:Hi, how does one go about updating their existing installed pyfa? i.e from 1.1.18 to the latest version.
Link tot he releases is in the first post. Since 1.1.18 there is now an installer for windows - either delete your old pyfa directory and use the installer, or overwrite your pyfa directory with the .zip |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.05.23 09:32:00 -
[413] - Quote
Lothras Andastar wrote:I did not know about the control click functionality. Thank you. :)
Edit: I did find a minor bug. In Windows if you right click and set the "Hidden" flag for any of the files in "C:\Users\NAME\.pyfa" pyfa crashes on load, though you can still set the hidden flag for the .pyfa folder itself.
Not sure if this is something that matters/can be fixed but thought I'd mention it in case someone else does this by accident and cant work it out. :P
I don't know what version of Windows you are running but normally, Windows now detects dot files so they are automatically hidden from your explorer view, provided you have ticked the correct option in your folder options. |

Lothras Andastar
Associated North American Lovers of Dolphins
3
|
Posted - 2014.05.24 09:04:00 -
[414] - Quote
Sable Blitzmann wrote:Lothras Andastar wrote:Basically I set the folder to Hidden so it wouldn't clutter up my User folder. I know in Linux systems the . makes the folder hidden by default.
If you set the files inside to hidden however it screws up. That's a valid use case... I'm getting a "Permission denied" exception when I try it. Is there a reason you need to set it to individual files in the .pyfa directory rather than just hiding that directory? Perhaps it would be a good idea to look into putting it in %APPDATA% There isn't. I have un-set them hidden, just thought I'd mention it in case anyone else Googles the issue.
StinGer ShoGuN wrote:I don't know what version of Windows you are running but normally, Windows now detects dot files so they are automatically hidden from your explorer view, provided you have ticked the correct option in your folder options. Windows 7 Pro x64. Which option is that? Files with a dot at the start are not hidden and attempting to make a folder or file with a dotname and no other extension manually errors and refuses to be made. |

Triton Darkstar
School of Applied Knowledge Caldari State
0
|
Posted - 2014.05.25 12:48:00 -
[415] - Quote
Hi, just started using Mac and would like to say that PYFA is an awesome tool which I am finding very useful.
Please keep up the good work... |

Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
387
|
Posted - 2014.05.27 16:53:00 -
[416] - Quote
Steve Ronuken wrote:Any chance of a custom ship adder? (and ideally custom modules?) I know totally new things (new options. like adding hull rigs) is a lot more difficult, but I'd like to be able to, say, duplicate a fenrir, and then adjust its stats. (I have a somewhat broken pyfa now, from messing with the database for it  )
Something like this would kind of tie into a attribute editor of some sort. It's a fun idea, and something I've thought about, but a big project, and probably better suited to the new engine / rewrite.[/quote]
Seconding that I would love a feature like this that would let us easily add new ships so that when they are posted by CCP in Features and Ideas we can immediately mock them up and start complaining about how OP/Useless they are.
Understandable that it may not be doable until further down the road, but definitely consider it at whatever time it's feasible to do so as it would be an awesome feature to have. |

Samuel Caldara
0ne Percent. Odin's Call
19
|
Posted - 2014.05.28 04:59:00 -
[417] - Quote
Just ran into a few bugs.
1. Pyfa doesn't allow neutralizers / nosses to be used on a marauder while in Bastion. 2. Doesn't take into account Capacitor batteries and how much they affect neuts / nosses. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.28 05:38:00 -
[418] - Quote
Samuel Caldara wrote:Just ran into a few bugs.
1. Pyfa doesn't allow neutralizers / nosses to be used on a marauder while in Bastion. 2. Doesn't take into account Capacitor batteries and how much they affect neuts / nosses.
1) Fixed internally, please see http://blitzmann.it.cx/pyfa-nightly/ for nightly builds 2) Please elaborate with fit and what you expect vs what happens. =) |

Garthz
Power-Hug Training Bootcamp
3
|
Posted - 2014.05.28 10:52:00 -
[419] - Quote
Any chance we can add the cute geckos? =p |

Aiwha
Trans Secunda Nulli Secunda
748
|
Posted - 2014.05.28 19:01:00 -
[420] - Quote
Do you plan a pre-release for Kronos data or will you be updating everything once Kronos releases? We're winning the war if it says so on CAOD! -á
|
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.05.28 20:51:00 -
[421] - Quote
Aiwha wrote:Do you plan a pre-release for Kronos data or will you be updating everything once Kronos releases?
Kadesh is currently working on Kronos release. Whether or not it is ready before Kronos releases I cannot say. The update process is long and annoying, requiring a bit of manual work. If it's not ready before, it should be available soon after. |

Lothros Andastar
The Minutemen The Bastion
83
|
Posted - 2014.06.01 15:33:00 -
[422] - Quote
More dumb demands requests.
Any chance of a setting to limit pyfa to 1 instance? I keep opening about 2319782139678312 instances of the thing. :3 |

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.06.01 16:31:00 -
[423] - Quote
Lothros Andastar wrote:More dumb demands requests.
Any chance of a setting to limit pyfa to 1 instance? I keep opening about 2319782139678312 instances of the thing. :3
How do you accomplish this? I think I may, every now and then, open 2 instances by accident, in which case I just close one. >_> |

Rammix
TheMurk
280
|
Posted - 2014.06.01 17:24:00 -
[424] - Quote
Somehow the right side of the window (where the stats are) became more narrow for me, some numbers don't fit in.
Also, enabled HTML exporting support seems to slow down modification of fittings in pyfa, greatly. OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Rammix
TheMurk
280
|
Posted - 2014.06.01 17:30:00 -
[425] - Quote
+ one request: please divide the high/med/low slot groups with a horizontal line or some empty space. Colouring them isn't so comfortable. OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.06.01 18:42:00 -
[426] - Quote
Rammix wrote:Somehow the right side of the window (where the stats are) became more narrow for me, some numbers don't fit in.
Need more info with screenshot, along with OS information
About the rack separation, it's coming with the Kronos release |

Admiral Gray Beard
Hedion University Amarr Empire
6
|
Posted - 2014.06.01 22:17:00 -
[427] - Quote
When attempting to add charges to projectile weapons, I don't have any short range ammo available...
No Short Range Ammo Available |

Sable Blitzmann
Aperture Harmonics No Holes Barred
125
|
Posted - 2014.06.01 22:48:00 -
[428] - Quote
Admiral Gray Beard wrote:
It's available. It's under "Orbital EMP S"
Yes, this is a bug, and yes this has been fixed internally. Next release is with Kronos. |

Kalliea Aeterna
Terra Incognita Black Core Alliance
0
|
Posted - 2014.06.03 08:45:00 -
[429] - Quote
I have a problem trying to load the ships tab. I first select the ship type (eg. Exhumers). It then shows me how many fits for each ship but when I select the ship type nothing happens. It does not view the fit or anything. My ships tab is then broken and no longer responds to anything. This started happening after I upgraded to 1.1.22 from 1.1.18. Pyfa was installed to a different directory. I have un-installed and re-installed without any success. |

Rammix
TheMurk
280
|
Posted - 2014.06.03 10:35:00 -
[430] - Quote
Sable Blitzmann wrote:Rammix wrote:Somehow the right side of the window (where the stats are) became more narrow for me, some numbers don't fit in. Need more info with screenshot, along with OS information Screenshot with some random fitting: http://i.imgur.com/G9vqPx6.png (the right edge of the "Targeting & Misc" section). OS: openSUSE 13.1 x64, kernel 3.11.10-11-desktop, KDE 4.11.5, DPI 114.
And, if it's not too time-consuming, please make the lower-left section (where we pick specific modules) remember its height. Usually it needs less space than the section above it. OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
126
|
Posted - 2014.06.03 14:42:00 -
[431] - Quote
Kalliea Aeterna wrote:I have a problem trying to load the ships tab. I first select the ship type (eg. Exhumers). It then shows me how many fits for each ship but when I select the ship type nothing happens. It does not view the fit or anything. My ships tab is then broken and no longer responds to anything. This started happening after I upgraded to 1.1.22 from 1.1.18. Pyfa was installed to a different directory. I have un-installed and re-installed without any success.
This sounds like it could be database corruption. Please upload saveddata.db (in your ~/.pyfa/ directory) somewhere and send me the link to this file via eve mail so I can take a look.
Rammix wrote:Sable Blitzmann wrote:Rammix wrote:Somehow the right side of the window (where the stats are) became more narrow for me, some numbers don't fit in. Need more info with screenshot, along with OS information Screenshot with some random fitting: http://i.imgur.com/G9vqPx6.png (the right edge of the "Targeting & Misc" section). OS: openSUSE 13.1 x64, kernel 3.11.10-11-desktop, KDE 4.11.5, DPI 114. And, if it's not too time-consuming, please make the lower-left section (where we pick specific modules) remember its height. Usually it needs less space than the section above it.
I was just talking to Kadesh about spacing on Linux platforms yesterday. It's difficult to figure out a best fit that works everywhere as linux can have many themes depending on distribution / gtk version. I'll take a look at it. |

Lucius Regni
The 4th Legion DARKNESS.
0
|
Posted - 2014.06.03 16:30:00 -
[432] - Quote
I'm looking forward to the Kronos release :) |

Antillie Sa'Kan
Forging Industries Silent Infinity
405
|
Posted - 2014.06.03 17:05:00 -
[433] - Quote
Lucius Regni wrote:I'm looking forward to the Kronos release :) As am I. EFT won't run under Wine for me. |

Kadesh Priestess
Scalding Chill
403
|
Posted - 2014.06.03 20:24:00 -
[434] - Quote
And update is here!
Thanks @blitzmann, he did most of the work for this release. Other contributors (including me) helped him, now it's one of the most feature-rich releases of the past year. Make sure to check release notes to not miss anything. |

Bienator II
madmen of the skies
2662
|
Posted - 2014.06.03 21:51:00 -
[435] - Quote
great stuff!
however i think i found i bug since it seems that i can't update the skills of my char anymore. E.g medium drone op is set to not-injected and i can't change it via API update or even when i go over the char editor window. I press ok but it is not saved.
my workaround is to use the All 5 char preset. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Rammix
TheMurk
280
|
Posted - 2014.06.03 22:15:00 -
[436] - Quote
Quote:Can import fit by copying from EVE Client's Fitting Window. See #91 and Wiki > Import / Export options Heh. Wanted to make a script for myself to copy and parse fittings in such way to import, but was too lazy and totally forgot about it. But you realized the same thing in Pyfa. Thank you!! /me happily bows.  OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Kalliea Aeterna
Terra Incognita Black Core Alliance
0
|
Posted - 2014.06.04 00:07:00 -
[437] - Quote
Sable Blitzmann wrote:Kalliea Aeterna wrote:I have a problem trying to load the ships tab. I first select the ship type (eg. Exhumers). It then shows me how many fits for each ship but when I select the ship type nothing happens. It does not view the fit or anything. My ships tab is then broken and no longer responds to anything. This started happening after I upgraded to 1.1.22 from 1.1.18. Pyfa was installed to a different directory. I have un-installed and re-installed without any success. This sounds like it could be database corruption. Please upload saveddata.db (in your ~/.pyfa/ directory) somewhere and send me the link to this file via eve mail so I can take a look.
Can I just delete this file to fix?
I don't care about losing my fits as they are mostly crap anyways. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
127
|
Posted - 2014.06.04 03:27:00 -
[438] - Quote
Kalliea Aeterna wrote:Sable Blitzmann wrote:Kalliea Aeterna wrote:I have a problem trying to load the ships tab. I first select the ship type (eg. Exhumers). It then shows me how many fits for each ship but when I select the ship type nothing happens. It does not view the fit or anything. My ships tab is then broken and no longer responds to anything. This started happening after I upgraded to 1.1.22 from 1.1.18. Pyfa was installed to a different directory. I have un-installed and re-installed without any success. This sounds like it could be database corruption. Please upload saveddata.db (in your ~/.pyfa/ directory) somewhere and send me the link to this file via eve mail so I can take a look. Can I just delete this file to fix? I don't care about losing my fits as they are mostly crap anyways.
If you don't care about losing your fits, characters, etc, go for it. Let me know if it starts to work after that. =) |

Slvrsmth
TeamAXE inc.
1
|
Posted - 2014.06.04 05:22:00 -
[439] - Quote
1.2.0 doesn't seem to launch for me on Win 8.1 x64. The current window just flashes as if new application was launching, then nothing.
Tried upgrading previous installation, installing fresh (both with exe installer), and extracting the zip file into a new folder. Logs in .pyfa are both empty (tried deleting that folder too, no effect).
Event viewer has this to say:
Faulting application name: pyfa.exe, version: 0.0.0.0, time stamp: 0x49180193 Faulting module name: sqlalchemy.cresultproxy.pyd, version: 0.0.0.0, time stamp: 0x4e9b307d Exception code: 0xc0000005 Fault offset: 0x000012aa Faulting process id: 0x818 Faulting application start time: 0x01cf7fb3fcba7be5 Faulting application path: C:\Program Files (x86)\pyfa\pyfa.exe Faulting module path: C:\Program Files (x86)\pyfa\sqlalchemy.cresultproxy.pyd Report Id: 3a8ffbc0-eba7-11e3-8287-00235490d75c Faulting package full name: Faulting package-relative application ID: |

Sable Blitzmann
Aperture Harmonics No Holes Barred
127
|
Posted - 2014.06.04 05:54:00 -
[440] - Quote
This is a known issue with current skeleton pyfa is built upon. We will hopefully get around to rebuilding the skeleton soon () next expansion perhaps). Please see here for a fix:
https://github.com/DarkFenX/Pyfa/wiki/APPCRASH-sqlalchemy-.pyd-files |
|

Kalliea Aeterna
Terra Incognita Black Core Alliance
0
|
Posted - 2014.06.04 06:07:00 -
[441] - Quote
Sable Blitzmann wrote:Kalliea Aeterna wrote:Sable Blitzmann wrote:Kalliea Aeterna wrote:I have a problem trying to load the ships tab. I first select the ship type (eg. Exhumers). It then shows me how many fits for each ship but when I select the ship type nothing happens. It does not view the fit or anything. My ships tab is then broken and no longer responds to anything. This started happening after I upgraded to 1.1.22 from 1.1.18. Pyfa was installed to a different directory. I have un-installed and re-installed without any success. This sounds like it could be database corruption. Please upload saveddata.db (in your ~/.pyfa/ directory) somewhere and send me the link to this file via eve mail so I can take a look. Can I just delete this file to fix? I don't care about losing my fits as they are mostly crap anyways. If you don't care about losing your fits, characters, etc, go for it. Let me know if it starts to work after that. =)
Deleted all files and folders I could find related to pyfa and reinstalled the new release and everything is fine now. My fits and characters are still there too which I am pleasantly surprised by. |

Kadesh Priestess
Scalding Chill
405
|
Posted - 2014.06.04 07:09:00 -
[442] - Quote
Bienator II wrote:however i think i found i bug since it seems that i can't update the skills of my char anymore. E.g medium drone op is set to not-injected and i can't change it via API update or even when i go over the char editor window. I press ok but it is not saved.
my workaround is to use the All 5 char preset. It was API issue on CCP side it seems. Yesterday i could reproduce it too, but now it works fine. |

Ookami Hoshisenshi
EVE University Ivy League
1
|
Posted - 2014.06.04 07:23:00 -
[443] - Quote
The last update gets listed as a virus by Panda antivirus... Apparently it's a bug from Panda who doesn't like the W23/Exploit.gen for some reason: http://support.pandasecurity.com/forum/viewtopic.php?t=2236&p=9198 |

Caleb Freeman
Lightning Squad
0
|
Posted - 2014.06.04 07:59:00 -
[444] - Quote
Is there a way to submit found bugs, to make program better ? Like in game on my Corax I have 281.1 CPU grid in Pyfa it states 262.5 on all V. Also all my 7 charrs have problems importing skills, for example some of my 6 Year old charrs flying Dreds according to Pyfa don't have skills to fly destroyers. And on API screen it states that skills were fetched succesfully. Sorry If that is wrong place to write crap like mine, but I like Pyfa so much better than EFT especially I LOVE Yesterdays visual update and ability to copy fits from chat or killmails and It simply annoys me when I make Fit to have 99% of both grids used I build in game and I see over 10% CPU unused. EDIT Just checked API seems to work fine Today. |

Kadesh Priestess
Scalding Chill
405
|
Posted - 2014.06.04 08:15:00 -
[445] - Quote
Ookami Hoshisenshi wrote: It is not detected as virus on virustotal, even by panda. I don't have it installed on my PC so i'm afraid i can't really help. |

Kadesh Priestess
Scalding Chill
405
|
Posted - 2014.06.04 08:16:00 -
[446] - Quote
Caleb Freeman wrote:Is there a way to submit found bugs, to make program better ? Like in game on my Corax I have 281.1 CPU grid in Pyfa it states 262.5 on all V. https://github.com/DarkFenX/Pyfa/issues/new Please paste whole fitting and implants used.
And yes, it could be consequence of yesterday's EVE API bugs.
|

Caleb Freeman
Lightning Squad
0
|
Posted - 2014.06.04 08:38:00 -
[447] - Quote
Kadesh Priestess wrote:Caleb Freeman wrote:Is there a way to submit found bugs, to make program better ? Like in game on my Corax I have 281.1 CPU grid in Pyfa it states 262.5 on all V. https://github.com/DarkFenX/Pyfa/issues/new Please paste whole fitting and implants used. And yes, it could be consequence of yesterday's EVE API bugs. Ok Ignore me. I'm simply ********. I had couple of coraxes in station and I jumped to one of old ones (used when I hadn't perfect fitting skills) and it was already rigged with Procesor overclocking unit and since I used just 2 rigs in new build it mounted them without errors. Still I bookmarked address for errors just in case. |

Maeltstome
Twisted Insanity. The Kadeshi
461
|
Posted - 2014.06.04 21:39:00 -
[448] - Quote
Still the best fitting tool available. |

Amari Ormand
Evil Monkey Asylum Exploding Supremacy
0
|
Posted - 2014.06.05 05:58:00 -
[449] - Quote
With the Kronos Patch i ran into an interesting bug that caused all skills needed to build up as you tried to fit things in the same start up of the program. Photo of Problem |

Kadesh Priestess
Scalding Chill
414
|
Posted - 2014.06.05 15:04:00 -
[450] - Quote
Amari Ormand wrote:With the Kronos Patch i ran into an interesting bug that caused all skills needed to build up as you tried to fit things in the same start up of the program. Photo of Problem This is known issue: https://github.com/DarkFenX/Pyfa/issues/118
|
|

Neutral Jita Hauler
Science and Trade Institute Caldari State
2
|
Posted - 2014.06.06 04:28:00 -
[451] - Quote
Getting numerous crashes with this release when adding / removing modules in quick succession after about ~5 minutes of use. Previous version never a single crash, win7 x64. |

Archie Zekemann
A Good Name is better than Riches
0
|
Posted - 2014.06.06 09:05:00 -
[452] - Quote
Logging in just to say "thank you" for adding visual separators for high, mid, low and rig slots. Makes things much easier and clearer to read than before. |

Aureus Ahishatsu
Deadspace Knights
16
|
Posted - 2014.06.06 15:06:00 -
[453] - Quote
I had a similar issue. While fitting out a cruor I put a web on that i did not have the skill for. Rather. than just listing needing the skill for the t2 web it listed EVERYSKILL for EVERY mod on the ship. This makes it rather difficult sometimes to figure out which mod you don't have the skill for if you don't catch that as you add it. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
127
|
Posted - 2014.06.06 21:34:00 -
[454] - Quote
Aureus Ahishatsu wrote:I had a similar issue. While fitting out a cruor I put a web on that i did not have the skill for. Rather. than just listing needing the skill for the t2 web it listed EVERYSKILL for EVERY mod on the ship. This makes it rather difficult sometimes to figure out which mod you don't have the skill for if you don't catch that as you add it.
You can still enable the "tree" view in the preferences. So if you have a few modules that you don't have skills for, but only want to know of a certain module, enable that.
The reason we switched to the "compact" skill list of showing the skills needed (listing the skills once, and the minimum level needed to fit everything currently on the ship) was because the current version of wxPython doesn't display large tooltips well. But that is still an option
Also, the bug with the compact skills should be fixed. Those interested should apply this patch: https://github.com/DarkFenX/Pyfa/commit/dea6ced052ba54fa3f8170276e977b0f406b8665 |

Sable Blitzmann
Aperture Harmonics No Holes Barred
127
|
Posted - 2014.06.06 21:39:00 -
[455] - Quote
Neutral Jita Hauler wrote:Getting numerous crashes with this release when adding / removing modules in quick succession after about ~5 minutes of use. Previous version never a single crash, win7 x64.
This is pretty vague, however I'm not sure how you can provide more detail without running pyfa through a python interpreter. If that's possible for you, please do so (mail me in game if you need help with it).
Otherwise, please check the ~/.pyfa directory and provide any logs that you may see there. Pyfa has crap logging support, but there's always the possibility that it dumped the error there. If not, I'll try to reproduce issue. |

Jason Pareka
Hedion University Amarr Empire
0
|
Posted - 2014.06.07 00:25:00 -
[456] - Quote
I can't change damage types i could at first but now when i r-click the resists it no longer does anything |

Sable Blitzmann
Aperture Harmonics No Holes Barred
127
|
Posted - 2014.06.07 01:03:00 -
[457] - Quote
Jason Pareka wrote:I can't change damage types i could at first but now when i r-click the resists it no longer does anything
I cannot reproduce. More info is needed (windows? mac? version? etc) |

Oxide Ammar
136
|
Posted - 2014.06.07 07:54:00 -
[458] - Quote
Neutral Jita Hauler wrote:Getting numerous crashes with this release when adding / removing modules in quick succession after about ~5 minutes of use. Previous version never a single crash, win7 x64.
Getting also crashes, especially when I add drones to my fit. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
127
|
Posted - 2014.06.07 17:07:00 -
[459] - Quote
Oxide Ammar wrote:Neutral Jita Hauler wrote:Getting numerous crashes with this release when adding / removing modules in quick succession after about ~5 minutes of use. Previous version never a single crash, win7 x64. Getting also crashes, especially when I add drones to my fit.
For those getting crashes, please provide a bit more detail, such as the fit that you were working one when it crashed, the module or drone your were trying to add, exactly what happens (does it lock up, does it just not add correctly, does the program close?).
Please also backup your ~/.pyfa directory and then delete it. This will reset your user information - perhaps it's an issue with your fit database.
Alternatively, I started to provide nightly builds of pyfa here:
http://blitzmann.it.cx/pyfa-nightly/
It would be extremely helpful if you can try to pinpoint the build where the issue starts. I know it's difficult, especially for seemingly random crashes, but it's usually not random. We just need to know the reproduction steps or about where the problem was added... |

Rammix
TheMurk
286
|
Posted - 2014.06.07 23:49:00 -
[460] - Quote
Is there some way to quickly export fits to html one by one? If no, should be. OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
127
|
Posted - 2014.06.08 02:01:00 -
[461] - Quote
There is no reason to export single fits to HTML
If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit |

Texty
State War Academy Caldari State
100
|
Posted - 2014.06.08 02:49:00 -
[462] - Quote
Really loving the latest changes! I find the cargo tab to be especially useful. Thank you so much for the great application <3
Some feature requests:
Would it be possible to add a few right-click menu functions to the fit view tabs? Like...
- "Open this ship group"
- "Rename this fit"
- "Delete this fit"
- "Duplicate this fit"
I find it a bit troublesome when I have to search for the ship type from scratch after importing a random fit and then deciding to delete/rename/copy it.
Cheers!
Also: The "Export HTML" function doesn't seem to work for me. It just keeps on "Processing" for hours and while doing so it won't accept any user input so I have to kill the "pyfa.exe" process to be able to anything else with it. Any idea on the cause or possible solution? |

Bienator II
madmen of the skies
2666
|
Posted - 2014.06.08 03:54:00 -
[463] - Quote
would it be possible to keep the fit name when you drag the fits from the html exported page to a chat window? currently it creates a link with the hull name instead of the fit name. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Rammix
TheMurk
286
|
Posted - 2014.06.08 13:31:00 -
[464] - Quote
Sable Blitzmann wrote:There is no reason to export single fits to HTML
If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit Imagine such situation: you've already exported your 200 fits to html, opened one of them in eve in the browser, saw that some module is missing and want to update this single fit in html. Would be nice to do it just with a mouse click on the fit in pyfa and to press "refresh" in the ingame browser.
p.s.
Texty wrote:The "Export HTML" function doesn't seem to work for me. It just keeps on "Processing" for hours and while doing so it won't accept any user input so I have to kill the "pyfa.exe" process to be able to anything else with it. Any idea on the cause or possible solution? I think that's because it rechecks the whole html file everytime you press "export html". OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Sable Blitzmann
Aperture Harmonics No Holes Barred
127
|
Posted - 2014.06.08 16:09:00 -
[465] - Quote
Bienator II wrote:would it be possible to keep the fit name when you drag the fits from the html exported page to a chat window? currently it creates a link with the hull name instead of the fit name.
No, this is not possible. It is a limitation of the DNA format the EVE Client needs: it does not support names, only typeIDs and qty.
Rammix wrote:[quote=Sable Blitzmann]There is no reason to export single fits to HTML
If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit Imagine such situation: you've already exported your 200 fits to html, opened one of them in eve in the browser, saw that some module is missing and want to update this single fit in html. Would be nice to do it just with a mouse click on the fit in pyfa and to press "refresh" in the ingame browser.
Oh, that's what you mean...
I tried a few months ago to refactor the HTML export to where it would only update changed fits, and not process the entire file. Seemed more efficient that way. However, it is not a trivial task, and I ran into some roadblocks. I may look at this again in the future if time permits.
In the meantime, you can enable automatic HTML generation in the preferences. This will generate the file in the background every time a fit is changed. It will still take a few seconds for the generation to complete and write to the file, but since it's happening in the background you'll still be able to use pyfa. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
127
|
Posted - 2014.06.08 16:15:00 -
[466] - Quote
Texty wrote:Really loving the latest changes! I find the cargo tab to be especially useful. Thank you so much for the great application <3
Some feature requests:
...
Yes, these would be awesome. However, adding a context menu to the fit tabs themselves is troublesome IIRC. What I was thinking was more along the lines of this: https://github.com/DarkFenX/Pyfa/issues/93
Although it says multiple fit import, I think it should be extended to all imports. What it would do is open in the ship browser FitViews (the widget that shows individual fits) of the imported ships. And then from there, add context menus.
I may look into context menu support from the tab again, who knows, but not sure when we'll get to it. =) |

Lyrja
NOVEC. Avaricious Cartel
0
|
Posted - 2014.06.09 08:29:00 -
[467] - Quote
The new version of Pyfa was crashing for me too every 2-5 minutes on Windows 7. Either by locking up or crashing to desktop with a changing problem signature. It was impossible to pin down any specific action that triggered the crash: copying a fit, adding a drone, adding/removing a module, creating a completely new ship fit, ... ... until I remembered that I changed one major thing before the crashes started occurring: the automatic html export. After disabling that i haven't experienced a crash so far, so that might a good place to start looking. |

Lothros Andastar
The Minutemen The Bastion
92
|
Posted - 2014.06.09 10:15:00 -
[468] - Quote
1.2.0 was working for me yesterday. A reboot later and now it crashes on launch. :( Win 7 x64
Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 |

NightmareX
EVE Corporation 987654321-POP The Marmite Collective
466
|
Posted - 2014.06.09 15:35:00 -
[469] - Quote
As to confirm, yes PYFA is crashing for me to sometimes under Windows 7 Home Edition (64-bit), so i'm pretty sure there is some issues somewhere as PYFA v1.2.0 is the first PYFA version to crash on me.
Lyrja wrote:... until I remembered that I changed one major thing before the crashes started occurring: the automatic html export. After disabling that i haven't experienced a crash so far, so that might a good place to start looking. Gonna try that to see if the crashes stops. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Cowboy Arnerette
1337Fleet
0
|
Posted - 2014.06.09 15:49:00 -
[470] - Quote
Has anyone reported that missing skills are "sticking" when switching fits? If I was missing a skill in a previous fit, all my future fits show the same missing skill even when that module isn't used in the new fit.
Sorry if this is a repeat. |
|

Fr3akwave
The Mjolnir Bloc The Bloc
26
|
Posted - 2014.06.09 16:18:00 -
[471] - Quote
Lothros Andastar wrote:1.2.0 was working for me yesterday. A reboot later and now it crashes on launch. :( Win 7 x64 Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
same here. crash when trying to launch |

Sable Blitzmann
Aperture Harmonics No Holes Barred
128
|
Posted - 2014.06.09 17:19:00 -
[472] - Quote
Lothros Andastar wrote:1.2.0 was working for me yesterday. A reboot later and now it crashes on launch. :( Win 7 x64 Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
You can probably remove the file sqlalchemy.cresultproxy.pyd from your pyfa directory. This has been a known problem for a while, and is hopefully unrelated to the current crashes some users are experiencing |

Sable Blitzmann
Aperture Harmonics No Holes Barred
128
|
Posted - 2014.06.09 17:20:00 -
[473] - Quote
Cowboy Arnerette wrote:Has anyone reported that missing skills are "sticking" when switching fits? If I was missing a skill in a previous fit, all my future fits show the same missing skill even when that module isn't used in the new fit.
Sorry if this is a repeat.
It's been fixed internally |

Sable Blitzmann
Aperture Harmonics No Holes Barred
128
|
Posted - 2014.06.10 02:03:00 -
[474] - Quote
Lyrja wrote:The new version of Pyfa was crashing for me too every 2-5 minutes on Windows 7. Either by locking up or crashing to desktop with a changing problem signature. It was impossible to pin down any specific action that triggered the crash: copying a fit, adding a drone, adding/removing a module, creating a completely new ship fit, ... ... until I remembered that I changed one major thing before the crashes started occurring: the automatic html export. After disabling that i haven't experienced a crash so far, so that might a good place to start looking.
Thanks so much, I believe you nailed the issue. it does indeed seem to be related to automatic HTML exporting. I have a fix that I'm testing out, and we will probably make another release with this crucial fix in the next couple days. |

Lothros Andastar
The Minutemen The Bastion
94
|
Posted - 2014.06.10 07:03:00 -
[475] - Quote
Deleting all AppData fixed my crash. |

Lyrja
NOVEC. Avaricious Cartel
1
|
Posted - 2014.06.10 16:42:00 -
[476] - Quote
I've noticed a weird interaction between missile launchers of all kinds and the capacitor stability display.
Whenever I add a launcher to a fit that has modules using cap (thus is either stable at a percentage other than 100% or last for a bunch of minutes) the percentage or lasting duration changes by a few points/seconds.
The total capacitor display remains unchanged as does the capacitor throughput display.
I seem to be able to reproduce this with any hull (with launcher hardpoints) by adding a cap using module and any missile launcher. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
128
|
Posted - 2014.06.11 15:26:00 -
[477] - Quote
Lyrja wrote:I've noticed a weird interaction between missile launchers of all kinds and the capacitor stability display.
Whenever I add a launcher to a fit that has modules using cap (thus is either stable at a percentage other than 100% or last for a bunch of minutes) the percentage or lasting duration changes by a few points/seconds.
The total capacitor display remains unchanged as does the capacitor throughput display.
I seem to be able to reproduce this with any hull (with launcher hardpoints) by adding a cap using module and any missile launcher.
I've confirmed this, not sure what the issue is. Perhaps a rounding error? Regardless, the total input/output in cap doesn't change, so it should cause any significant issues. I'll make a ticket about it |

Bienator II
madmen of the skies
2669
|
Posted - 2014.06.11 21:49:00 -
[478] - Quote
so i am using the same pyfa DB for over 2 years now and suspect that it might have some problems. (e.g i once got far too good tank values, after exporting the fit, removing it and importing it again it was fine).
Is there a procedure how to import everything into a fresh db?
backup to xml -> close pyfa -> delete db -> open pyfa -> import from xml... would this work? Are the char settings and keys also stored in the backup xml/db? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Sable Blitzmann
Aperture Harmonics No Holes Barred
129
|
Posted - 2014.06.12 01:53:00 -
[479] - Quote
v1.2.1 is out with a fix for all the frequent crashes. Kadesh is on holiday for a few days, he'll update the topic title when he gets back.
Bienator II wrote:so i am using the same pyfa DB for over 2 years now and suspect that it might have some problems. (e.g i once got far too good tank values, after exporting the fit, removing it and importing it again it was fine).
Is there a procedure how to import everything into a fresh db?
backup to xml -> close pyfa -> delete db -> open pyfa -> import from xml... would this work? Are the char settings and keys also stored in the backup xml/db?
That should work, however I am not sure why you're getting off values. The database doesn't store the stats, only what modules. The fit is calculated from scratch every time you open it.
Feel free to try it, but backup your current database first in case the import isn't successful for whatever reason. =)
Also, no, the characters are not exported. |

Captain Jack Rackam
Neptune Trident
0
|
Posted - 2014.06.12 16:21:00 -
[480] - Quote
Can u add a new function that allows me to keep a set of implants? Add ten implants for each ship is troublesome. |
|

Kimimaro Yoga
Paragon Trust The Bastion
37
|
Posted - 2014.06.12 17:18:00 -
[481] - Quote
Feature request: when T3 subsystems are added or imported to a fit, force them into the correct order.
The problem is when you try to use an exported HTML fit inside Eve. If the subsystems are not in the correct order, they won't be fitted onto your hull (even more annoyingly, any ones that are fit will be removed). Apparently Eve sees them as unique slots, so it won't try to put an engineering sub into the defensive sub slot. The correct order is, top to bottom: Electronics Defensive Engineering Offensive Propulsion Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3 |

Sable Blitzmann
Aperture Harmonics No Holes Barred
130
|
Posted - 2014.06.12 18:55:00 -
[482] - Quote
That... is totally news to me. I wouldn't think the HTML export would do something like this, as it's based on the DNA format which doesn't even differentiate slots, just item IDs. I'll look into it tho =) |

Steven Shen
Urban Management Bureau People's Liberation Alliance
3
|
Posted - 2014.06.14 06:51:00 -
[483] - Quote
Kimimaro Yoga wrote:Feature request: when T3 subsystems are added or imported to a fit, force them into the correct order.
The problem is when you try to use an exported HTML fit inside Eve. If the subsystems are not in the correct order, they won't be fitted onto your hull (even more annoyingly, any ones that are fit will be removed). Apparently Eve sees them as unique slots, so it won't try to put an engineering sub into the defensive sub slot. The correct order is, top to bottom: Electronics Defensive Engineering Offensive Propulsion
Good idea! |

Cowboy Arnerette
Thrall Nation Brave Collective
0
|
Posted - 2014.06.14 14:14:00 -
[484] - Quote
Captain Jack Rackam wrote:Can u add a new function that allows me to keep a set of implants? Add ten implants for each ship is troublesome.
+1000 for this one. It would be AWESOMESAUCE. |

Pacifica Bairach
Scru This I'm Making Missiles
0
|
Posted - 2014.06.14 15:12:00 -
[485] - Quote
Hi,
can you please show the mining yield per minute in case of only mining laser / strip miners are equipped? And also for Mining Drones.
Thank you for this nice tool. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
130
|
Posted - 2014.06.15 03:10:00 -
[486] - Quote
T3 subsystem order has been fixed internally. Catch the next nightly build if you want it now
Pacifica Bairach wrote:Hi,
can you please show the mining yield per minute in case of only mining laser / strip miners are equipped? And also for Mining Drones.
Thank you for this nice tool.
This is been added thanks to @akosiaris |

Pacifica Bairach
Scru This I'm Making Missiles
0
|
Posted - 2014.06.15 08:37:00 -
[487] - Quote
Quote:This is been added thanks to @akosiaris
Sorry, I have to be more precise. What I want is to see the summarized yield per minute (miner and drones), like EFT can show it. In the current version I only see the yield of each miner or mining drone and I have to summarize it myself.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
130
|
Posted - 2014.06.15 14:00:00 -
[488] - Quote
Right. I should be more specific: it's just been added internally and will be available with the next release. If you want to give it a try now, check out the nightly releases: blitzmann.it.cx/pyfa-nightly/ |

Southpaw Hardin
EVE University Ivy League
0
|
Posted - 2014.06.15 17:18:00 -
[489] - Quote
Possible bug, or maybe I'm just an idiot:
My cookie cutter Taranis fit is now showing that it uses 192.5/187.5 CPU when in fact it's only using 184. I've set the fitting tool to my character API and the standard all 5s character and it's the same fitting issue. Using latest version as of this post, and my clone is clean.
The fit:
[Taranis, Taranis fit]
Damage Control II Micro Auxiliary Power Core II Magnetic Field Stabilizer II
Fleeting Warp Disruptor I Limited 1MN Microwarpdrive I 1MN Afterburner II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I |

Pacifica Bairach
Scru This I'm Making Missiles
0
|
Posted - 2014.06.15 20:24:00 -
[490] - Quote
Great, thats what I am looking for.
That was the last breath EFT has done on my PC |
|

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.06.16 15:58:00 -
[491] - Quote
Lothras Andastar wrote:Windows 7 Pro x64. Which option is that? Files with a dot at the start are not hidden and attempting to make a folder or file with a dotname and no other extension manually errors and refuses to be made.
OK that post is a bit old now, but was somewhat away lately. My bad, I said something wrong: Windows does not do it. But I ran a script to hide the dot files.   |

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
12
|
Posted - 2014.06.16 16:19:00 -
[492] - Quote
Rammix wrote:Sable Blitzmann wrote:There is no reason to export single fits to HTML
If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit Imagine such situation: you've already exported your 200 fits to html, opened one of them in eve in the browser, saw that some module is missing and want to update this single fit in html. Would be nice to do it just with a mouse click on the fit in pyfa and to press "refresh" in the ingame browser. p.s. Texty wrote:The "Export HTML" function doesn't seem to work for me. It just keeps on "Processing" for hours and while doing so it won't accept any user input so I have to kill the "pyfa.exe" process to be able to anything else with it. Any idea on the cause or possible solution? I think that's because it rechecks the whole html file everytime you press "export html".
Window > Preferences > HTML Export > Enable automatic HTML export Set the export file with the "Set export destination" button.
IG, open the IG browser, go to: file:///C:\path\to\pyfa\export.html Bookmark it for future use.
Now, update your fit in Pyfa, refresh IGB. You're done ! |

Anun Hen
Justified Chaos
22
|
Posted - 2014.06.18 21:03:00 -
[493] - Quote
Sable Blitzmann wrote:Lothros Andastar wrote:1.2.0 was working for me yesterday. A reboot later and now it crashes on launch. :( Win 7 x64 Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 You can probably remove the file sqlalchemy.cresultproxy.pyd from your pyfa directory. This has been a known problem for a while, and is hopefully unrelated to the current crashes some users are experiencing
Confirm deleting the file fixed the crash for me [edit] thank you for an awesome programme! |

Aaril
Aideron Robotics
2
|
Posted - 2014.06.20 15:52:00 -
[494] - Quote
Just wanted to say THANKS for this application. I didn't like the fact that EFT was closed source and also hated the shady file hosting services. I also use all three operating systems (well, mainly Windows and Linux)...so having the flexibility of Python is great.
Playing around with the tool right now and the UI is clean and simple. Very easy transition for an EFT (now former) user. My Python skills are weak, or I would love to help. I will at least make sure I report any defects I find. |

Lothros Andastar
The Minutemen The Bastion
125
|
Posted - 2014.06.27 01:11:00 -
[495] - Quote
Scan Res Tooltip is too narrow. :( Also, the lack of m in the sig radius part was confusing for a bit.
http://puu.sh/9LKwY/7b9f92109f.png |

Sable Blitzmann
Aperture Harmonics No Holes Barred
131
|
Posted - 2014.06.27 05:38:00 -
[496] - Quote
It's an issue with wxPython 2.8, and won't be fixed until we update to wxPython 3.0
I've taken a bit of a break from EVE and Pyfa for the moment due to RL stuff (and Summer Sale, ofc). Should be back into the swing of things after a few weeks |

Josh Cox
FC Build 'n Trade
10
|
Posted - 2014.06.28 13:31:00 -
[497] - Quote
Not sure whether I'm being an idiot or not, but I think there's a problem with target painters and turret damage calculation in the graph. I was playing around with it and noticed something that looked funny, so I took an extreme situation: ship with 1 tracking computer (tracking scripted) + 1 target painter vs ship with 1 tracking computer (tracking scripted) and an empty slot, and the lines appear to be exactly the same even though the TP should add an extra multiplier in the chance-to-hit equation (it's in the same area as the tracking speed according to the turret damage wiki... so a 30% increase to tracking should be equivalent to a 30% increase in sig).
Please confirm that I'm dumb or something's actually wrong.
Thanks. |

Steven Shen
Scorpions Pirate Force
3
|
Posted - 2014.06.30 18:38:00 -
[498] - Quote
Now pyfa is able to set a ship as booster fit How about adding a "target fit" that allows us to set this ship as a target in the graphs. This design makes the graph works better.
And also, I advise that the electronic warefare should have an impact on target in the graphs. For example that if we wanna compare two missile ships, their DPS will be different if one of them has a target painter. Or, if a frigate orbits a cruiser in 500m, the DPS of two cruisers also will be different if one has a web. However, pyfa can not display the difference in one graph. |

Majuan Shuo
Silver Guardians
56
|
Posted - 2014.07.01 05:12:00 -
[499] - Quote
Steven Shen wrote:Now pyfa is able to set a ship as booster fit
And also, I advise that the electronic warefare should have an impact on target in the graphs.
In EFT - ECM jams in the projected effects showed the % chance to jam on the target data - not so with PYFA or am I missing something?
Others take you. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
131
|
Posted - 2014.07.03 00:16:00 -
[500] - Quote
Majuan Shuo wrote:Steven Shen wrote:Now pyfa is able to set a ship as booster fit
And also, I advise that the electronic warefare should have an impact on target in the graphs.
In EFT - ECM jams in the projected effects showed the % chance to jam on the target data - not so with PYFA or am I missing something?
No, you're not missing anything. It's something I want to achieve, but I'm still on hiatus due to burn out and RL issues that have just recently compounded, so free time is a bit stretched.
Feature progress for ECM will be reported here: https://github.com/DarkFenX/Pyfa/issues/114
Kadesh recommends pre-caclulated values, but I think we can get away with it being based on projected modules and ships, just need to figure out best way to do it. Also, I had no idea EFT did this. Interesting...
As for target painting in graphs and things, I haven't confirmed any of it, but there it is an issue being tracked here: https://github.com/DarkFenX/Pyfa/issues/137
The thing with that is that I have never touched the graphs, so it's a bit out of my league and until I get a chance to sit down and review how it works, I can't comment on it. =) |
|

Tukucommin
Alea Iacta Est Universal Brave Collective
2
|
Posted - 2014.07.03 10:50:00 -
[501] - Quote
I just came back to eve and re downloaded Pyfa ...
I noticed that the speed numbers are off when building this claw
[Claw, Taxi]
Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
1MN Microwarpdrive II [Empty Med slot]
Prototype Cloaking Device I [Empty High slot] [Empty High slot] [Empty High slot]
Small Low Friction Nozzle Joints I Small Low Friction Nozzle Joints I
This ship on my end is showing 549 m/s at all 5s and I am fairly sure that it should be 5490 Fitting the ship out with my skills shows 512 m/s (511.9 to be exact) I get 5118 m/s using the fit in game with MWD running.
UPDATE: After looking at a few other frigates and ships it seems the problem is isolated to the Claw itself because other ships dont have this same problem
Figured id let ya know |

Sable Blitzmann
Aperture Harmonics No Holes Barred
132
|
Posted - 2014.07.04 03:03:00 -
[502] - Quote
Tukucommin wrote:I just came back to eve and re downloaded Pyfa ...
Turn the cloak off. >_>
|

Midgen
Aegis Enterprise
3
|
Posted - 2014.07.04 18:05:00 -
[503] - Quote
LoLz Welcome back to eve! o7 need a good corp? :P |

Scheulagh Santorine
The Math Department
18
|
Posted - 2014.07.04 22:28:00 -
[504] - Quote
Dear PyFa Team,
I started using PyFa recently, and have a potential tool addition that you may find helpful for your users. Back in 2009 I wrote a lot of math for the motion model in EVE (notes can be found at http://tinyurl.com/kttjr7y). In these notes I elaborated a vector differential equation model for ship motion in EVE that turned out to model ship motion accurately. The response from Destiny software team was quite positive on the accuracy and capability of this model. His response is linked here http://tinyurl.com/nb2nu27 (note that I used an alt in my correspondence with them at that time).
At the time of my writing, my goal was to develop and communicate a deep understanding of the physics model behind ship motion in EVE. I did not originally have an interest in writing tools or simulations to help the community because I feel understanding is an end unto itself. My recent interactions with EVE players at FanFest, however, has led me to believe that it would be quite helpful to use the orbit model to assist with fitting for kiting ships.
Like the DPS graph window, EFT could produce a graph showing the orbit velocity, orbit distance and angular velocity possible for the fitted ships as a function of the orbit command distance. The closed-form equations for this are included in the GÇÿOrbital MotionGÇÖ section (https://docs.google.com/document/d/1I3y922Akj6NkFCtfp8xfwLeUNgDn9xis83z23u19o4g/edit#heading=h.a4vj0zeth3oy). Please let me know if you have questions about the approach or the results.
I have created a github account, and installed some of the packages needed to run pyfa from source. Once I have mastered this, should I create a fork and try to add this capability myself? I have a variety of other tool additions that I would like to make, but I want to do something simple first. Thank you.
Warm Regards,
S. Santorine, Ph.D.
_________________________________I used to shoot things, now I do math. S. Santorine Writings on some formal methods in EvE-Online:-áhttp://tinyurl.com/kttjr7y |

Sable Blitzmann
Aperture Harmonics No Holes Barred
132
|
Posted - 2014.07.04 22:52:00 -
[505] - Quote
Scheulagh Santorine wrote:things
I had read bits and pieces of your work a while ago before I started working on pyfa. It's impressive, and I believe there are things in which we can improve upon that uses some of these advanced equations. We always encourage forking the codebase and submitting pull requests with additional features.
If you wish to discuss a specific idea, including general layout and how it would function, feel free to open an issue on pyfa's issue tracker on github. If you need any help setting up or questions about the codebase, feel free to mail me =) |

Scheulagh Santorine
The Math Department
18
|
Posted - 2014.07.05 12:15:00 -
[506] - Quote
Sable Blitzmann wrote:Scheulagh Santorine wrote:things I had read bits and pieces of your work a while ago before I started working on pyfa. It's impressive, and I believe there are things in which we can improve upon that uses some of these advanced equations. We always encourage forking the codebase and submitting pull requests with additional features. If you wish to discuss a specific idea, including general layout and how it would function, feel free to open an issue on pyfa's issue tracker on github. If you need any help setting up or questions about the codebase, feel free to mail me =)
Ms. Blitzmann,
Thank you for your note. I am new to the git process, so I'm learning how to do that part. I think there are a lot of opportunities to apply some of the theory to improve a fitting tool. Sadly, I have limited time these days, so it will take me a while to get anything going. Thanks for making an open source tool so that the community can participate in improvements.
Regards,
S. Santorine
_________________________________I used to shoot things, now I do math. S. Santorine Writings on some formal methods in EvE-Online:-áhttp://tinyurl.com/kttjr7y |

Victus Menethil
Odyssey Corporation The Gallows Alliance
2
|
Posted - 2014.07.14 13:59:00 -
[507] - Quote
The app looks much better than EFT. Great job on that.
Are the target painters calculated in a DPS graph? They dont seem to make a difference. |

Discomanco
We pooped on your lawn We pooped on your lawn.
23
|
Posted - 2014.07.18 20:26:00 -
[508] - Quote
Dunno if this has been noted yet, I'm lazy so haven't looked.
When making fits with lasers and putting in faction/t2 crystals, it makes the (1000/4000) behind the crystal, which I assume means the estimated amount of rounds. However, when exporting it, it comes out as 1000 ammo charges (at least when exporting through browsers), so it comes out like this:
Quote:[Punisher, Cheap PVP]
Heat Sink II 400mm Reinforced Rolled Tungsten Plates I Damage Control II Adaptive Nano Plating II
Limited 1MN Afterburner I J5b Phased Prototype Warp Scrambler I
Small Focused Pulse Laser II, Conflagration S*1000 Small Focused Pulse Laser II, Conflagration S*1000 Small Focused Pulse Laser II, Conflagration S*1000 [Empty High slot]
Small Processor Overclocking Unit I Small Ancillary Current Router I Small Energy Metastasis Adjuster I Here I just copied as EFT and added the *1000. But when inspecting the fitting via IGB, it will show 3000 Conflagration S under Charges, as also said in the DNA
Quote:597:2364;1:11309;1:2048;1:1306;1:6001;1:5439;1:3041;3:26929;1:31358;1:31490;1:12565;3000:: |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.07.19 00:16:00 -
[509] - Quote
Victus Menethil wrote:The app looks much better than EFT. Great job on that.
Are the target painters calculated in a DPS graph? They dont seem to make a difference.
It's a known issue that TPs aren't used by the graphs.
Discomanco wrote:Dunno if this has been noted yet, I'm lazy so haven't looked.
Yeah, that was my bad. It's been fixed internally and will come out with the next release. =) |

Claud Tiberius
54
|
Posted - 2014.07.20 14:57:00 -
[510] - Quote
Hi, I noticed the passive shield regen in PYFA is different to that in EVE. PYFA typically says that the shield regen will be much larger, than what EVE says, even though its the same ship/fitting/skills :P
Is it because PYFA is showing the shield regen when my shield hit-points are at 33%? (33% is the area where shield regeneration is at its greatest, and for comparison 0% or 100% shield hitpoints is its weakest).
Thanks.
If I could suggest an improvement, is to add more info when the mouse is placed over an entity to give information for stuff like the above ^. Like for example: when you mouse over the Scan Res.: (scan resolution). Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.07.20 20:51:00 -
[511] - Quote
I am not exactly sure how Pyfa calculates shield regen amount... I would assume that it's peak regen that it displays. I do know that the fitting window in EVE usually has rounding errors and is generally (from what I've seen ) not as accurate than pyfa or EFT.
In other news, as of right now from SISI data, it looks like the Crius release will be swift. There seems to be no changes to effects for this release - all changes seem to be to ship attributes which is easy to update. |

Hakaari Inkuran
State War Academy Caldari State
136
|
Posted - 2014.07.21 23:53:00 -
[512] - Quote
Is there a reason why the DPS graph can't display sentry DPS properly? They have a massive dramatic drop to 0 DPS once past their optimal and half of their falloff. |

Dimitrius Gaterau
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.07.22 20:21:00 -
[513] - Quote
Sable Blitzmann wrote:In other news, as of right now from SISI data, it looks like the Crius release will be swift. There seems to be no changes to effects for this release - all changes seem to be to ship attributes which is easy to update.
The only change would be the skill requirements for rigs being removed. Penalties still apply based upon your skill level, however you will still be able to mitigate penalties based upon your rigging skills. Low priority to be sure, but its definitely a small update! |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.07.23 01:59:00 -
[514] - Quote
Ah, what I mean by effects is ship role bonus, how a MWD affects your ships velocity / mass, etc. Skill requirements are attributes which are easily incorporated into the next release (which is out now) =) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.07.23 06:26:00 -
[515] - Quote
Hakaari Inkuran wrote:Is there a reason why the DPS graph can't display sentry DPS properly? They have a massive dramatic drop to 0 DPS once past their optimal and half of their falloff.
edit; Oh yeah I meant to update this, I'm just being dumb and forgetting the 60km control range. Its weird how the graph deals with it, but pretty unimportant in the grand scheme.
That's a legitimate concern. Drones are not taken into account in the DPS graph after the drone control range because it's assumed the drones will be traveling to their target, and after you hit that limit the DPS drops since you can't send them to the target anymore (not considering the fact that they may continue to follow). In the case of sentries, they don't travel and I believe this is just an oversight when graphing support was introduced. I'll see what I can do with it. =) |

Lucius Regni
The 4th Legion DARKNESS.
0
|
Posted - 2014.07.24 19:59:00 -
[516] - Quote
Thanks for the continued work :D |

Hakaari Inkuran
State War Academy Caldari State
149
|
Posted - 2014.07.24 20:02:00 -
[517] - Quote
Sable Blitzmann wrote:Hakaari Inkuran wrote:Is there a reason why the DPS graph can't display sentry DPS properly? They have a massive dramatic drop to 0 DPS once past their optimal and half of their falloff.
edit; Oh yeah I meant to update this, I'm just being dumb and forgetting the 60km control range. Its weird how the graph deals with it, but pretty unimportant in the grand scheme. That's a legitimate concern. Drones are not taken into account in the DPS graph after the drone control range because it's assumed the drones will be traveling to their target, and you must have that target in your drone control range first. After you hit that limit the DPS drops since you can't send them to the target anymore (not considering the fact that they may continue to follow). In the case of sentries, they don't travel and I believe this is just an oversight when graphing support was introduced. Not sure what can be done about this tho... EFT does it the exact same way... we might just simply remove the range check when it comes to sentries, I'll talk with Kadesh about it.
My thoughts: the way the graph takes a nosedive at a steep angle there, rather than a perfect vertical drop, seems to look like a glitch until the person using pyfa remembers that limitation.
So maybe removing that is simply the best option. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.07.24 23:03:00 -
[518] - Quote
So, a problem was brought to me about the v1.3.0 release.
I fumbled and accidentally included some test databases when I packaged and first uploaded the releases. Someone let me know about the issue yesterday, and the release packages have been updated to clean up this junk.
However, obviously we cannot retroactively remove these files from installations that downloaded v1.3.0 before I got around to cleaning them. Please check your pyfa install directory for the saveddata folder and remove the extra files in there.
Thanks =) |

Roland Fale
Spirits of Essence Yulai Federation
4
|
Posted - 2014.07.27 05:25:00 -
[519] - Quote
Is there some way to add Mobile Tractor Units / Depots into ships' cargo bays?
It's nice to be able to add those things and some other items that ships might regularly carry in cargo for referencing to other players. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.07.28 02:35:00 -
[520] - Quote
Roland Fale wrote:Is there some way to add Mobile Tractor Units / Depots into ships' cargo bays?
It's nice to be able to add those things and some other items that ships might regularly carry in cargo for referencing to other players.
Not at the moment, no. To keep things streamlined, only items that can be added to a ship proper in some way are included in the market browser. The Cargobay is a newish feature, having arrived in the Kronos release of pyfa. Before then, there was no point of including exotic dancers in the market list. However, when cargo support was added, the market tree was not updated to allow for all the items you can store.
I've made an issue on guthub for this: https://github.com/DarkFenX/Pyfa/issues/148 Feel free to continue discussion |
|

ShadowandLight
Black Aces Against ALL Authorities
268
|
Posted - 2014.07.30 06:05:00 -
[521] - Quote
could pos modules be added to PYFA? I would love to do theory crafting with them! -A- Space Rental Program https://forums.eveonline.com/default.aspx?g=posts&m=4163928#post4163928 |

Slummin
HKEBGKagkja
0
|
Posted - 2014.07.30 18:39:00 -
[522] - Quote
Pyfa on OSX can fetch all the characters on my account, but cannot fetch any of their skills.
Vitality can pull everything using the same API, so the API shouldn't be an issue, unless there are problems with full API keys and Pyfa.
I have also used a Character Sheet specific API: It can fetch characters but not fetch any of their skills.
After doing this, if you close the Character Editor window, it will not open again until you restart the program.
I am on osx and mavericks, latest version. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.07.30 20:20:00 -
[523] - Quote
ShadowandLight wrote:could pos modules be added to PYFA? I would love to do theory crafting with them!
This almost definitely will not happen, at least anytime soon. It would be nice to be able to, say, project a POS gun onto your ship, but pyfa was not designed for something like that.
Slummin wrote:Pyfa on OSX can fetch all the characters on my account, but cannot fetch any of their skills.
Vitality can pull everything using the same API, so the API shouldn't be an issue, unless there are problems with full API keys and Pyfa.
I have also used a Character Sheet specific API: It can fetch characters but not fetch any of their skills.
After doing this, if you close the Character Editor window, it will not open again until you restart the program.
I am on osx and mavericks, latest version.
This sounds like this: https://github.com/DarkFenX/Pyfa/issues/145
Basically, it's CCPs issue with their fumble of the Drone Avionics skill. As we can (usually) trust the EVE API, pyfa doesn't check for duplicate skills, and thus an IntegrityError SQL exception happens.
Check your API and see if it containing the skill twice. If so, that's the issue, and should be fixed by CCP :soon: |

Lothras Andastar
Associated North American Lovers of Dolphins
46
|
Posted - 2014.08.03 18:36:00 -
[524] - Quote
It would be nice if the drone bay had an ISK cost column right after the speed similar to how modules do. Augmented Drones are pricey! :3 Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch. |

Jack Sly
Slackers Holdings
0
|
Posted - 2014.08.05 17:11:00 -
[525] - Quote
When I boot up my computer PYFA.exe disappears. I have it listed as exempted in all anti virus/malware programs. Any Ideas? |

Marcus Gord
Stormcrows
63100
|
Posted - 2014.08.06 11:41:00 -
[526] - Quote
i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.
i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.
i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know. You can't take the sky from me
".....Storm'd at with shot and shell, Boldly they rode and well....." http://i.imgur.com/LM2NKUf.png |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.08.06 13:31:00 -
[527] - Quote
Marcus Gord wrote:i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.
i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.
i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know.
Is windows giving you a pop up with more information? It might be related to this: https://github.com/DarkFenX/Pyfa/wiki/APPCRASH-sqlalchemy-.pyd-files
If you are going to try to remove that file, please back it up somewhere first. If that doesn't fix the issue, restore the file.
Also, try to use the .zip file instead of the installer and see if that helps.
The fits are stored in a SQLite database in ~/.pyfa/. It isn't easy to get your fits from it. |

Artamis Kane
Prometheus Syndicate Questionable Intentions.
1
|
Posted - 2014.08.07 08:41:00 -
[528] - Quote
Capital Core Defence Operational Solidifier I rig does not affect the Capital Shield Boost or the Capital Neutron Saturation Injector modules at least on Carriers. Neither on the tank description in the Recharge Rates tab nor does it appear in the 'Affected By' tab in the Item Info box. |

NightmareX
EVE Corporation 987654321-POP The Marmite Collective
508
|
Posted - 2014.08.07 18:17:00 -
[529] - Quote
As the new version of PYFA is out, maybe it's an idea to update the name to the topic to reflect the new version ? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.08.07 21:22:00 -
[530] - Quote
NightmareX wrote:As the new version of PYFA is out, maybe it's an idea to update the name to the topic to reflect the new version  ?
Yeah, I poked Kadesh about that. He's busy with AT stuff. Probably will be updated with the next release for Hyperion |
|

NightmareX
EVE Corporation 987654321-POP The Marmite Collective
508
|
Posted - 2014.08.07 21:57:00 -
[531] - Quote
Sable Blitzmann wrote:NightmareX wrote:As the new version of PYFA is out, maybe it's an idea to update the name to the topic to reflect the new version  ? Yeah, I poked Kadesh about that. He's busy with AT stuff. Probably will be updated with the next release for Hyperion Alrighty then Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.08.08 14:22:00 -
[532] - Quote
Artamis Kane wrote:Capital Core Defence Operational Solidifier I rig does not affect the Capital Shield Boost or the Capital Neutron Saturation Injector modules at least on Carriers. Neither on the tank description in the Recharge Rates tab nor does it appear in the 'Affected By' tab in the Item Info box.
Fixed https://github.com/DarkFenX/Pyfa/issues/151 |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.08.08 14:47:00 -
[533] - Quote
Lothras Andastar wrote:It would be nice if the drone bay had an ISK cost column right after the speed similar to how modules do. Augmented Drones are pricey! :3
Done. Also added it to the Cargo bay. |

Osaka Hibachi
Starcade Group Elemental Tide
1
|
Posted - 2014.08.09 03:36:00 -
[534] - Quote
Marcus Gord wrote:i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.
i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.
i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know.
I seem to be having the same problem. I try to launch pyfa, and it silently crashes before any kind of startup that I can see. Windows is not seeming to catch any kind of error, and I'm not seeing any kind of crashlog... it just does not start up for me.
Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :(
Can we get a crash cart in here? |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2014.08.09 17:25:00 -
[535] - Quote
Osaka Hibachi wrote: Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :(
Can we get a crash cart in here?
May need to reset the database/config. By default it's located in %homepath%\.pyfa
Just hit your windows key and type %homepath% and enter
rename .pyfa and try to run |

Paranoid Loyd
1267
|
Posted - 2014.08.09 17:42:00 -
[536] - Quote
Osaka Hibachi wrote:Marcus Gord wrote:i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.
i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.
i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know. I seem to be having the same problem. I try to launch pyfa, and it silently crashes before any kind of startup that I can see. Windows is not seeming to catch any kind of error, and I'm not seeing any kind of crashlog... it just does not start up for me. Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :( Can we get a crash cart in here?
This has happened to me a few times, the issue I was having may be different but you did not mention restarting your computer. Did you do that? "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Osaka Hibachi
Starcade Group Elemental Tide
1
|
Posted - 2014.08.09 19:07:00 -
[537] - Quote
Arsine Mayhem wrote:Osaka Hibachi wrote: Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :(
Can we get a crash cart in here?
May need to reset the database/config. By default it's located in %homepath%\.pyfa Just hit your windows key and type %homepath% and enter rename .pyfa and try to run
this worked. THANK YOU SO MUCH! |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.08.09 22:20:00 -
[538] - Quote
Yeah, database corruption could cause issues with starting pyfa. pyfa has always had ****** error reporting. If you can, please send me a .zip of your /.pyfa/ directory so I can investigate issue. (eve-mail me a link, don't post it here) |

Torco
Brutor Tribe Minmatar Republic
1
|
Posted - 2014.08.09 23:29:00 -
[539] - Quote
Hello,
Could you please help me where I can find my Character File for the import? I am using Mac, german. And I can't find /Windows/Character Editor Folders. Does anyone here is german macuser too and can help me?
Thanks |

Sable Blitzmann
Aperture Harmonics No Holes Barred
134
|
Posted - 2014.08.10 06:14:00 -
[540] - Quote
Torco wrote:Hello,
Could you please help me where I can find my Character File for the import? I am using Mac, german. And I can't find /Windows/Character Editor Folders. Does anyone here is german macuser too and can help me?
Thanks
Character file is the XML file from the EVE API. I think EVEMon can also export it. But it's much easier to add your API via the character editor (Windows > Character editor) |
|

Torco
Brutor Tribe Minmatar Republic
1
|
Posted - 2014.08.10 13:24:00 -
[541] - Quote
Sable Blitzmann wrote:Torco wrote:Hello,
Could you please help me where I can find my Character File for the import? I am using Mac, german. And I can't find /Windows/Character Editor Folders. Does anyone here is german macuser too and can help me?
Thanks Character file is the XML file from the EVE API. I think EVEMon can also export it. But it's much easier to add your API via the character editor (Windows > Character editor)
Mhh thanks... but I really don't know what you mean. Unfortunately there is no "Windows" Folder or Character Editor file on my German Mac... or it is hidden idk.
Maybe a german user can help me? |

Torco
Brutor Tribe Minmatar Republic
1
|
Posted - 2014.08.10 13:36:00 -
[542] - Quote
nvm - i got it :-) |

Adurai Shakrin
Deus lo Vult
0
|
Posted - 2014.08.11 19:46:00 -
[543] - Quote
Hello ,
thanks for the nice tool.
im not sure if i misinterpret the data or if it is a bug.
I have Fitted a Occator and get a recharge rate for Armor : Reinforced my Char 592,7 HP/s all5=738HP/s Sustained my Char 582,1 HP/s all5=738HP/s
I have fitted the ship in game and can see a recharge rate 1163,8 HP /8,2S =141,92 HP/s whith the used character Used are character information via api.
Could someone check if its a local problem on my side?
Thanks
[edit] ok found the difference between EHP and HP |

Steven Shen
Scorpions Pirate Force Fraternity.
3
|
Posted - 2014.08.11 21:49:00 -
[544] - Quote
Hi, buddy, can u recommend some books that can bring a newbie into the world of python?
Hope one day I can do some updates for pyfa by myself~ |

Kallie Rae
Deep Core Mining Inc. Caldari State
43
|
Posted - 2014.08.12 16:34:00 -
[545] - Quote
Hello,
Is it possible to se/list all the ships which have fittings created for them on the left sidebar? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
135
|
Posted - 2014.08.12 19:00:00 -
[546] - Quote
Kallie Rae wrote:Hello,
Is it possible to se/list all the ships which have fittings created for them on the left sidebar?
Click the green arrow icon thing. This only works for the seconds stage - the one that shows the ships, not the categories. With the next release it has been extended to show the categories as well; if you wish to test out the new functionality, please see here: http://blitzmann.it.cx/pyfa-nightly/
Steven Shen wrote:Hi, buddy, can u recommend some books that can bring a newbie into the world of python?
Hope one day I can do some updates for pyfa by myself~
Don't know of any books, I started out knowing the basics of programming / scripting via fiddling with PHP for years. My first real Python project was working with Pyfa. All documentation is online, as well as a plethora of tutorials on the internet. I also recommend hacking away at an established project to figure out how it works. |

Jason Groff
Stay Frosty. A Band Apart.
0
|
Posted - 2014.08.13 23:00:00 -
[547] - Quote
I was building out a ship in PYFA and noticed that faction projectile weapons, which have a higher Damage Modifier than Meta 0-5, are getting lower DPS with all things equal. Is that accurate? Am I missing something about faction weapons that would cause them to have lower DPS? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.08.14 03:53:00 -
[548] - Quote
Jason Groff wrote:I was building out a ship in PYFA and noticed that faction projectile weapons, which have a higher Damage Modifier than Meta 0-5, are getting lower DPS with all things equal. Is that accurate? Am I missing something about faction weapons that would cause them to have lower DPS?
Well, meta 0-4 doesn't show lower DPS for me. Meta 4 800mm w/ EMP L = 394 DPS, RF 800mm w/ EMP L = 410
Hwoever, t2 guns usually do more damage than their faction counterparts due to their specialization skills. T2 autocannons are affected by their specialization skill which increases damage by 2% per level. That could be the discrepancy.
Also, Pyfa has this nifty feature of showing the effects applied to a ship/module/charge in the items stats window. It's useful to determine what's being applied and modifying the data.
If you're still unsure, provide fits and I'll got over it. =) |

Vartan Sarkisian
Reasonable People Of Sound Mind
162
|
Posted - 2014.08.14 19:27:00 -
[549] - Quote
I am new to PYFA, can someone please tell me where I can find the size of a drone bay on any given ship. I am fitting a thrasher and it says my drones have a range of 54km and ive 2 drones in the drone bay, whereas a thrasher cannot hold drones???
Scrap that - found it :) I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |

Jason Groff
Stay Frosty. A Band Apart.
0
|
Posted - 2014.08.16 19:45:00 -
[550] - Quote
Sable Blitzmann wrote:Jason Groff wrote:I was building out a ship in PYFA and noticed that faction projectile weapons, which have a higher Damage Modifier than Meta 0-5, are getting lower DPS with all things equal. Is that accurate? Am I missing something about faction weapons that would cause them to have lower DPS? Well, meta 0-4 doesn't show lower DPS for me. Meta 4 800mm w/ EMP L = 394 DPS, RF 800mm w/ EMP L = 410 Hwoever, t2 guns usually do more damage than their faction counterparts due to their specialization skills. T2 autocannons are affected by their specialization skill which increases damage by 2% per level. That could be the discrepancy. Also, Pyfa has this nifty feature of showing the effects applied to a ship/module/charge in the items stats window. It's useful to determine what's being applied and modifying the data. If you're still unsure, provide fits and I'll got over it. =)
Yeah, the specialization seems to be the difference maker. I copied the "All 5" character, removed specialization, and the fit feel just under the same fit with faction weapons. I didn't think the 10% outweighed the difference in the damage modifier, but I guess it did. Thanks for straightening that out. |
|

Hoshi
Brave Newbies Inc. Brave Collective
34
|
Posted - 2014.08.16 23:37:00 -
[551] - Quote
It seems the Claymore is missing a Heavy Missile Rate of Fire bonus. Looking at the Affected By on a Heavy Missile Launcher fitted to a Claymore it lists under Claymore a Rate of Fire *0.75 but the Claymore has 2x 5% per level rof bonus, one for the Minmatar Battle Cruiser skill and one for the Command Ship skill. "Memories are meant to fade. They're designed that way for a reason." |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.08.17 06:36:00 -
[552] - Quote
Hoshi wrote:It seems the Claymore is missing a Heavy Missile Rate of Fire bonus. Looking at the Affected By on a Heavy Missile Launcher fitted to a Claymore it lists under Claymore a Rate of Fire *0.75 but the Claymore has 2x 5% per level rof bonus, one for the Minmatar Battle Cruiser skill and one for the Command Ship skill.
For what it's worth, pyfa is showing the correct RoF in the missile launchers attributes. I've confirmed with SISI. But I do think there is a bug with how it's displayed. Follow the issue here: https://github.com/DarkFenX/Pyfa/issues/154 |

Kadesh Priestess
Scalding Chill
419
|
Posted - 2014.08.26 21:16:00 -
[553] - Quote
Hyperion update time! As always, distributions and changelog are available at release page. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1186
|
Posted - 2014.08.27 16:16:00 -
[554] - Quote
Thank you once again for hard work on an incredible tool. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Jakob Anedalle
Rifterlings Point Blank Alliance
77
|
Posted - 2014.08.29 22:51:00 -
[555] - Quote
Sable Blitzmann, since you asked me to follow up on this thread, here's the problem I had before. There was one other guy who replied to this original post (page 10) saying he saw the same problem on a Mac machine. I'm running Windows 7. I've updated PFYA a couple times since then and it seems to keep being a problem.
Jakob Anedalle wrote:Anyone else having trouble where pyfa stops allowing selection of UI elements? It isn't entirely unresponsive and will close down without errors, but without being able to select modules and such it has to be restarted. Things I've been doing before it happens: * turning on and off overhead * selecting a module over and over (like weapons in high slots) * removing a series of modules quickly * adding more drones
all of them seem to involve me sending a lot of events to the system rapidly, but I'm not sure if that's really the cause. I've tried being more deliberate and slow but am still seeing some of these limited hang events. Given the variety of cases I'm not sure if providing a video will really help.
Windows, 64-bit platform
Thanks, Jakob
Just reproduced again with 1.4.0 Stable. To expand a bit - once this happens I can select items, but cannot get a right click menu. Hitting delete will not remove the selected module. I can close the tab of the fit, and open up a blank fitting tab, but not open up a new fit. If I go back to the "Ships" menu I'll get the cylon-esque waiting bar. Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist |

Drugsy Fragomeli
Velocette.
0
|
Posted - 2014.08.30 02:12:00 -
[556] - Quote
Hello, love all the work and care you guys have put into this program.
I'm having a problem with command bonus application
I have 3 ships each with Information Warfare Link - Sensor Integrity II modules. Their command bonuses respectively are 45%, 49.5%, and 51.8%. The problem is each one seems to apply the same amount when I set them as the squad booster.
Please help, thank you again for all your hard work. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.08.30 02:22:00 -
[557] - Quote
Jakob Anedalle wrote:Sable Blitzmann, since you asked me to follow up on this thread, here's the problem I had before. There was one other guy who replied to this original post (page 10) saying he saw the same problem on a Mac machine. I'm running Windows 7. I've updated PFYA a couple times since then and it seems to keep being a problem. Jakob Anedalle wrote:Anyone else having trouble where pyfa stops allowing selection of UI elements? It isn't entirely unresponsive and will close down without errors, but without being able to select modules and such it has to be restarted. Things I've been doing before it happens: * turning on and off overhead * selecting a module over and over (like weapons in high slots) * removing a series of modules quickly * adding more drones
all of them seem to involve me sending a lot of events to the system rapidly, but I'm not sure if that's really the cause. I've tried being more deliberate and slow but am still seeing some of these limited hang events. Given the variety of cases I'm not sure if providing a video will really help.
Windows, 64-bit platform
Thanks, Jakob Just reproduced again with 1.4.0 Stable. To expand a bit - once this happens I can select items, but cannot get a right click menu. Hitting delete will not remove the selected module. I can close the tab of the fit, and open up a blank fitting tab, but not open up a new fit. If I go back to the "Ships" menu I'll get the cylon-esque waiting bar.
Thanks for getting back to me. I have no idea what might be causing these issues. /o\
The fact that the ships don't load tells me it might be database corruption. I know you've said that you've tried different upgrades, however did they start off with a new database, or have they been using the same one? If you can, please upload the database file somewhere and send me a link via EVE mail for security. (database file is in the .pyfa directory under your home directory, called 'saveddata.db')
Another thing that pops into my mind is the automatic HTML export - it can cause system instability and possible crashes due to :reasons:. Disable this if it's enabled (in Preferences) and let me know if it helps.
A video might be helpful - I know the issue can be a bit random, but catching it on video might help with diagnostics.
You could see if pyfa logged anything in it's log file (found in the .pyfa directory), however I have never seen the log actually do what it's supposed to do. >_> As a last resort, if nothing works, you could try to run it from a python interpreter to see if there are any errors that get spit out. pyfa has some pretty crap logging and we should probably fix that soon.
Feel free to convo me in game for a chat. I'd like to get to the bottom of your issues =) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.08.30 02:33:00 -
[558] - Quote
Drugsy Fragomeli wrote:Hello, love all the work and care you guys have put into this program.
I'm having a problem with command bonus application
I have 3 ships each with Information Warfare Link - Sensor Integrity II modules. Their command bonuses respectively are 45%, 49.5%, and 51.8%. The problem is each one seems to apply the same amount when I set them as the squad booster.
Please help, thank you again for all your hard work.
Can you post fits (eft format if possible) and give a little more info? Are you setting one as squad booster, then removing it and setting another one? Or are you setting them as squad, wing, and fleet booster at same time? Are they assigned to the same character? what bonus seems to be applied? Thanks =) |

Andelas Elias
Presidential Office of Transparency Goonswarm Federation
0
|
Posted - 2014.08.31 18:38:00 -
[559] - Quote
Is there an easy way to make a character in Pyfa that has all 3s and all 4s in skills? I was looking at checking all the boxes but that looked pretty daunting. |

Darkblad
Hilfe is like Free Entertainment
448
|
Posted - 2014.08.31 18:47:00 -
[560] - Quote
Andelas Elias wrote:Is there an easy way to make a character in Pyfa that has all 3s and all 4s in skills? I was looking at checking all the boxes but that looked pretty daunting. I just created a new character "All Level 4" and closed pyfa. Then I modified the saveddata.db (SQLite, within the .pyfa settings folder) - after saving a backup copy.
table "characters" changed "defaultLevel" from NULL to 4 applied changes
Back in pyfa I checked that character and found all Skills set to level 4. SO it looks like this probably works.
EVE Infolinks -+-áOld and new-áPortraits |
|

NightmareX
EVE Corporation 987654321-POP The Marmite Collective
516
|
Posted - 2014.08.31 20:47:00 -
[561] - Quote
Here is a little request.
Make PYFA to remember the window sizes when you resizes the Market Categories and the module window. When i for example are selecting the 'Energized Adaptive Plating' category, then i can see the 'Corpum A-Type Energized Adaptive Nano Membrane' name there under Complex. But the name is so long that i have to widen the window to see the whole name and see the CPU usage of it.
So when i close the app, i want PYFA to store and remember the positions of the window sizes.
Is this possible to add? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.08.31 20:51:00 -
[562] - Quote
Darkblad wrote:Andelas Elias wrote:Is there an easy way to make a character in Pyfa that has all 3s and all 4s in skills? I was looking at checking all the boxes but that looked pretty daunting. I just created a new character "All Level 4" and closed pyfa. Then I modified the saveddata.db (SQLite, within the .pyfa settings folder) - after saving a backup copy. table "characters" changed "defaultLevel" from NULL to 4 applied changes Back in pyfa I checked that character and found all Skills set to level 4. SO it looks like this probably works.
Yeah, that should work. Important thing here is to close pyfa as soon as you create the character. If you open a fit, it will probably start loading skills at level 0. Maybe I can make something where you select default level when making a character. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.08.31 20:52:00 -
[563] - Quote
NightmareX wrote:Here is a little request.
Make PYFA to remember the window sizes when you resizes the Market Categories and the module window. When i for example are selecting the 'Energized Adaptive Plating' category, then i can see the 'Corpum A-Type Energized Adaptive Nano Membrane' name there under Complex. But the name is so long that i have to widen the window to see the whole name and see the CPU usage of it.
So when i close the app, i want PYFA to store and remember the positions of the window sizes.
Is this possible to add?
It's possible, and I've been meaning to look into it. No sure how annoying it'll be to implement. |

StarStryder
Northstar Cabal Tactical Narcotics Team
17
|
Posted - 2014.09.01 23:03:00 -
[564] - Quote
After a lot of downloading and compiling dependencies (why oh no Deb and RPM files?) I have everything install but I'm still getting:
Cannot find wxPython You can download wxPython (2.8) from http://www.wxpython.org/
I already have 2.8 installed. What is it checking to produce that message? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.09.02 01:16:00 -
[565] - Quote
StarStryder wrote:After a lot of downloading and compiling dependencies (why oh no Deb and RPM files?) I have everything install but I'm still getting: Cannot find wxPython You can download wxPython (2.8) from http://www.wxpython.org/I already have 2.8 installed. What is it checking to produce that message?
Download the wxversion package for your distro. Sometimes the distro splits wxPython and wxversion into separate packages. I should probably mention that in the README.
There are no Linux installation packages because :effort:. There are packages maintained by third-parties (for example, AUR package for Arch Linux: https://aur.archlinux.org/packages/pyfa/, and I know there is a .deb file floating around somewhere), however we don't control those - check to see if there's anything available for your distro. |

StarStryder
Northstar Cabal Tactical Narcotics Team
17
|
Posted - 2014.09.02 22:27:00 -
[566] - Quote
I have both wxversion and wxPython installed. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.09.02 23:40:00 -
[567] - Quote
StarStryder wrote:I have both wxversion and wxPython installed.
I am not sure then... You get that error when wxversion failed to import.
Open up python 2.x interpreter and run this code: http://pastebin.com/kpETVN90
Let me know what happens |

Kai Zamayid
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.09.03 02:25:00 -
[568] - Quote
For some reason Pyfa cant give me the cost of the ship sacrilege, it gives me the cost of any other ship just not the sacrilege :p Other than that great program :) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.09.03 03:20:00 -
[569] - Quote
Kai Zamayid wrote:For some reason Pyfa cant give me the cost of the ship sacrilege, it gives me the cost of any other ship just not the sacrilege :p Other than that great program :)
Works fine for me http://eve-files.com/dl/270032
Probably a problem with your connection or price request at the time. Pyfa caches prices, so if it doesn't perform a successful request for the price (internet connection died, EVE central borked, etc), it won't try again for a set delay. Try again in a couple of days |

StarStryder
Northstar Cabal Tactical Narcotics Team
17
|
Posted - 2014.09.03 18:15:00 -
[570] - Quote
Sable Blitzmann wrote:StarStryder wrote:I have both wxversion and wxPython installed. I am not sure then... You get that error when wxversion failed to import. Open up python 2.x interpreter and run this code: http://pastebin.com/kpETVN90Let me know what happens
>>> import wxversion File "stdin", line 1 wx.__version__import wxversion ^ SyntaxError: invalid syntax >>>
|
|

Andelas Elias
Presidential Office of Transparency Goonswarm Federation
0
|
Posted - 2014.09.03 18:19:00 -
[571] - Quote
Darkblad wrote:Andelas Elias wrote:Is there an easy way to make a character in Pyfa that has all 3s and all 4s in skills? I was looking at checking all the boxes but that looked pretty daunting. I just created a new character "All Level 4" and closed pyfa. Then I modified the saveddata.db (SQLite, within the .pyfa settings folder) - after saving a backup copy. table "characters" changed "defaultLevel" from NULL to 4 applied changes Back in pyfa I checked that character and found all Skills set to level 4. SO it looks like this probably works.
Thanks for taking the time to show this. I'm relatively computer savvy but I couldn't find the folder or the file you're referring to so I wasn't able to do it myself.
I would say probably the two biggest features that EFT has over Pyfa is how easy it is in EFT to change affecting skills and the damage grapher. I hope Pyfa catches up some day because until then I often have to make my ships in Pyfa then import them into EFT which is a kludgey way to do things. |

Darkblad
Hilfe is like Free Entertainment
450
|
Posted - 2014.09.03 18:37:00 -
[572] - Quote
Andelas Elias wrote:Darkblad wrote:Andelas Elias wrote:Is there an easy way to make a character in Pyfa that has all 3s and all 4s in skills? I was looking at checking all the boxes but that looked pretty daunting. I just created a new character "All Level 4" and closed pyfa. Then I modified the saveddata.db (SQLite, within the .pyfa settings folder) - after saving a backup copy. table "characters" changed "defaultLevel" from NULL to 4 applied changes Back in pyfa I checked that character and found all Skills set to level 4. SO it looks like this probably works. Thanks for taking the time to show this. I'm relatively computer savvy but I couldn't find the folder or the file you're referring to so I wasn't able to do it myself. I would say probably the two biggest features that EFT has over Pyfa is how easy it is in EFT to change affecting skills and the damage grapher. I hope Pyfa catches up some day because until then I often have to make my ships in Pyfa then import them into EFT which is a kludgey way to do things. For Windows: Hit WIN-R ("Run" dialog window) and enter this into the field:
%HOMEPATH%\.pyfa
It's actually in the root of your user directory (which by standard is C:\Users\username\ You'll certainly also need software to edit SQLite files. A simple way would be a the SQLite File Manager Firefox Plugin. EVE Infolinks -+-áOld and new-áPortraits |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.09.04 00:27:00 -
[573] - Quote
Andelas Elias wrote: I would say probably the two biggest features that EFT has over Pyfa is how easy it is in EFT to change affecting skills and the damage grapher. I hope Pyfa catches up some day because until then I often have to make my ships in Pyfa then import them into EFT which is a kludgey way to do things.
You'll need a SQLite editor - poster above me already described it. Aside from that, I'm working on adding something to the gui that will acomplish the same thing: https://github.com/DarkFenX/Pyfa/issues/165
Fun fact, pyfa has the "change affecting skills" thing. However, there were a couple bugs associated with it (for example, any skills that multiply a ship bonus to guns will not show in the gun's menu). We decided to leave it out for now until we could fix them, and I haven't really messed with it since. See discussion here: https://github.com/DarkFenX/Pyfa/issues/101
To enable: Go to pyfa directory where it's install, then go to gui/builtinContextMenus/__init__.py. There's a list of different context menus that are enabled, add this one: changeAffectingSkills (or just replace the whole thing with this: http://pastebin.com/fN4vk7Ab). By design, will only show up if you are on a user character (not the default All 5 or All 0 chars)
I should get around to fixing it up for a proper introduction
Graphing... I don't even want to discuss. Pyfa just needs a whole new graph feature lol |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.09.04 01:14:00 -
[574] - Quote
StarStryder wrote: >>> import wxversion File "stdin", line 1 wx.__version__import wxversion ^ SyntaxError: invalid syntax >>>
Looks like you didn't apply the statements correctly. Use the pastebin I provided and copy and paste directly into your 2.x python interpreter. This is what you should get:
$ python2 Python 2.7.6 (default, Nov 10 2013, 19:24:18) [MSC v.1500 32 bit (Intel)] on win 32 Type "help", "copyright", "credits" or "license" for more information. >>> import wxversion >>> wxversion.select('2.8') >>> import wx >>> wx.__version__ '2.8.12.1' >>>
Remember, wxversion must be imported first, then the select statement. Next you import wx, then check the version. Post entire output if you have difficulties. |

StarStryder
Northstar Cabal Tactical Narcotics Team
17
|
Posted - 2014.09.05 18:44:00 -
[575] - Quote
$ python2 Python 2.7.8 (default, Aug 31 2014, 22:49:02) [GCC 4.8.2] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import wxversion wxversion.select('2.8') import wx wx.__version__Traceback (most recent call last): File "stdin", line 1, in module ImportError: No module named wxversion >>> Traceback (most recent call last): File "stdin", line 1, in module NameError: name 'wxversion' is not defined >>> Traceback (most recent call last): File "stdin", line 1, in module ImportError: No module named wx >>>
|

PinkKnife
Future Corps Sleeper Social Club
505
|
Posted - 2014.09.05 19:18:00 -
[576] - Quote
Just a small bug, currently the capital warhead rigor rigs don't apply their effects to the charge. I verified this with the affected by tab. They don't show up where as the flare and calefaction rigs do. |

Crono Dust
Repercussus RAZOR Alliance
0
|
Posted - 2014.09.05 20:12:00 -
[577] - Quote
Can you add a skill export option for the fitting tool... for example i build a ship for a toon that i want to fly in the future... i want to build a carrier in pyfa and be able to export the needed skill list for all the modules and hull and all that to evemon. Thanks that would be really helpfull :-D |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.09.05 23:20:00 -
[578] - Quote
Star, dunno what to tell you. It looks like wxversion is borked or not installed. Reinstall module, or maybe even python. Other than that... google around.
PinkKnife wrote:Just a small bug, currently the capital warhead rigor rigs don't apply their effects to the charge. I verified this with the affected by tab. They don't show up where as the flare and calefaction rigs do.
Will look into this.
Crono Dust wrote:Can you add a skill export option for the fitting tool... for example i build a ship for a toon that i want to fly in the future... i want to build a carrier in pyfa and be able to export the needed skill list for all the modules and hull and all that to evemon. Thanks that would be really helpfull :-D
That's already a feature. File > export skills needed. Will only export skills the selected character doesn't have (so use with an All 0 character to get a skillplan for everything, useful for a new alt) =) |

StarStryder
Northstar Cabal Tactical Narcotics Team
17
|
Posted - 2014.09.06 19:10:00 -
[579] - Quote
Sable Blitzmann wrote:Star, dunno what to tell you. It looks like wxversion is borked or not installed. Reinstall module, or maybe even python. Other than that... google around.
Done the Google thing already, but will try again. Thanks for your help.
|

StinGer ShoGuN
Pragmatic Kernel That Escalated Quickly.
12
|
Posted - 2014.09.14 15:52:00 -
[580] - Quote
StarStryder wrote:$ python2 Python 2.7.8 (default, Aug 31 2014, 22:49:02) [GCC 4.8.2] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import wxversion wxversion.select('2.8') import wx wx.__version__Traceback (most recent call last): File "stdin", line 1, in module ImportError: No module named wxversion >>> Traceback (most recent call last): File "stdin", line 1, in module NameError: name 'wxversion' is not defined >>> Traceback (most recent call last): File "stdin", line 1, in module ImportError: No module named wx >>>
StarStryder, could you tell me what linux ditro you are using please. Also, can you post the result of this command: [whoever@whatever anyplace] $ python=$(which python2); ls ${python:0:-1}*
My guess is you are having multiple python instances. At least a 2.7 and a 3. I suspect your distro has installed wxPython for another version of the one you are using for pyfa. |
|

No Inspiration
Eldar Army
6
|
Posted - 2014.09.14 15:58:00 -
[581] - Quote
Great tool !
Quick bug report: copying a fit does not seem to copy the cargo content. :s |

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.09.14 22:18:00 -
[582] - Quote
No Inspiration wrote:Great tool !
Quick bug report: copying a fit does not seem to copy the cargo content. :s
Thanks! Fixed! |

Dimanus Orlenard
More Guns
4
|
Posted - 2014.09.15 10:51:00 -
[583] - Quote
Great tool! Is there are any possibility to use same "saveddata" dir (located in dropbox) for linux and windows versions? To have same content on both versions. I have used https://github.com/DarkFenX/Pyfa/wiki/Portable-Pyfa to make portable of windows version. Realy useful for me. But launching windows version on linux via wine it is a bad idea, a lot of some small and big problems)). Linux version working very good. But with "-r" it only change location of is saveddata to program dir.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
136
|
Posted - 2014.09.15 15:45:00 -
[584] - Quote
Dimanus Orlenard wrote:Great tool! Is there are any possibility to use same "saveddata" dir (located in dropbox) for linux and windows versions? To have same content on both versions. I have used https://github.com/DarkFenX/Pyfa/wiki/Portable-Pyfa to make portable of windows version. Realy useful for me. But launching windows version on linux via wine it is a bad idea, a lot of some small and big problems)). Linux version working very good. But with "-r" it only change location of is saveddata to program dir.
Yes! I should update that wiki page (or make a new one) to reflect these options. Use symbolic links!
More info: https://github.com/DarkFenX/Pyfa/issues/133#issuecomment-46266465 |

Dimanus Orlenard
More Guns
4
|
Posted - 2014.09.16 08:17:00 -
[585] - Quote
Sable Blitzmann wrote: Use symbolic links!
Thank you! Realy easy to use)) How can I forgot about symlink?! Done it and I am happy now)
|

Brophessor Tastyjams
Spirits of Essence Yulai Federation
0
|
Posted - 2014.09.19 09:14:00 -
[586] - Quote
Is there a way to 'Collapse All' Market subgroups? After navigating to various module market groups for a while the entire menu becomes kind of a mess and individually collapsing the Primary Groups becomes a bit tedious. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.09.19 19:44:00 -
[587] - Quote
Brophessor Tastyjams wrote:Is there a way to 'Collapse All' Market subgroups? After navigating to various module market groups for a while the entire menu becomes kind of a mess and individually collapsing the Primary Groups becomes a bit tedious.
Unfortunately, no. =/ |

Kimimaro Yoga
Paragon Trust The Bastion
38
|
Posted - 2014.09.22 11:34:00 -
[588] - Quote
Minor bugfix request: The "Skills required:" mouseover book icon in the upper right lists the old Rigging skills requirements for fitted rigs. Since rigs don't need skills to install anymore, would be nifty if these were removed from the list. My OCD demands a green book!
Also, I take it you are the same Blitzmann who made that awesome LP items site. Too much awesome in one person. Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3 |

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.09.22 14:41:00 -
[589] - Quote
Kimimaro Yoga wrote:Minor bugfix request: The "Skills required:" mouseover book icon in the upper right lists the old Rigging skills requirements for fitted rigs. Since rigs don't need skills to install anymore, would be nifty if these were removed from the list. My OCD demands a green book!
Also, I take it you are the same Blitzmann who made that awesome LP items site. Too much awesome in one person.
The rigs themselves still list the skill as required although the game does not enforce them. I will check to see if we can simply omit rigs from the skill check.
And yes, I'm the same Blitzmann. I thank you =D |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
|
Posted - 2014.09.23 20:20:00 -
[590] - Quote
My pyfa decided not to start anymore. How to force it to start? Do i need to clean some config? |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.09.23 21:02:00 -
[591] - Quote
Heavypredator Singh wrote:My pyfa decided not to start anymore. How to force it to start? Do i need to clean some config?
Need more info. Does it pop up with a Windows error? Have you tried to reinstall? |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
|
Posted - 2014.09.23 21:13:00 -
[592] - Quote
Sable Blitzmann wrote:Heavypredator Singh wrote:My pyfa decided not to start anymore. How to force it to start? Do i need to clean some config? Need more info. Does it pop up with a Windows error? Have you tried to reinstall?
No error. It just don't start - and I don't see any logs.
I tried update - still not starting. Don't realy want to install from scratch because I don't want to lose any fits.
Is there debug option or something like that? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.09.23 22:22:00 -
[593] - Quote
Try the steps from here and report back: https://github.com/DarkFenX/Pyfa/issues/166
I do recommend backing up the database first tho (called saveddata.db in you HOME/.pyfa/ directory) |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
|
Posted - 2014.09.24 21:02:00 -
[594] - Quote
Looks like it fixed itself - working now. Thx. |

Aiwha
Infinite Point Nulli Secunda
794
|
Posted - 2014.09.25 13:10:00 -
[595] - Quote
I had the same issue with launch.
C:\Program Files (x86)\pyfa\sqlalchemy.cresultproxy.pyd
I deleted this file, and Pyfa started right up for me. We're winning the war if it says so on CAOD! -á
|

Austrene Kanenald
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.09.27 12:46:00 -
[596] - Quote
How do I export a character? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.09.28 17:37:00 -
[597] - Quote
Austrene Kanenald wrote:How do I export a character?
I don't believe you can export a character... curious, but why would you want to? |

Lyrja
NOVEC. Avaricious Cartel
1
|
Posted - 2014.09.28 18:43:00 -
[598] - Quote
Sable Blitzmann wrote:I don't believe you can export a character... curious, but why would you want to? One use could be to create a list of skills that constitute the minimal requirements to fly a specific ship fit.
That list or skillplan could then be handed out to everyone interested in participating in that specific fleet doctrine. |

Darkblad
Hilfe is like free Entertainment
509
|
Posted - 2014.09.28 19:01:00 -
[599] - Quote
There's options for that which might be a bit easier - at least for immediate access. Copy a fitting to the clipboard and import that into an opened/empty EVEMon plan. Or check out http://www.eve-skilltracker.com/ the badges there are like masteries (only better and for a longer time already). There you can download EVEMon plans as well. EVE Infolinks -+-áOld and new-áPortraits |

Xaldafax Caerleon
Veritas Theory Fidelas Constans
13
|
Posted - 2014.09.28 20:15:00 -
[600] - Quote
Hey there... This is a wonderful tool. There is one thing though that I would really like to see added unless I missed how to do it --
Basically I only have a few ships but it is very hard to find them sometimes. Is there a way to just have a tab that shows ship fits that are created without having to go into each different group to see them. Maybe call it Fits or something.
I hope it's possible. |
|

Darkblad
Hilfe is like free Entertainment
512
|
Posted - 2014.09.28 20:29:00 -
[601] - Quote
Xaldafax Caerleon wrote:Hey there... This is a wonderful tool. There is one thing though that I would really like to see added unless I missed how to do it --
Basically I only have a few ships but it is very hard to find them sometimes. Is there a way to just have a tab that shows ship fits that are created without having to go into each different group to see them. Maybe call it Fits or something.
I hope it's possible. What you can do is hide empty ship groups. This way you'll only see those that contain actual fittings. EVE Infolinks -+-áOld and new-áPortraits |

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.09.28 22:07:00 -
[602] - Quote
Lyrja wrote:Sable Blitzmann wrote:I don't believe you can export a character... curious, but why would you want to? One use could be to create a list of skills that constitute the minimal requirements to fly a specific ship fit. That list or skillplan could then be handed out to everyone interested in participating in that specific fleet doctrine.
Can already be done albeit awkwardly. Create a fit under a character with the target skillset. Then switch character to All 0, and File > Export Skills Needed. Since All 0 will always need all the skills, you have your skill plan.
I have been thinking of a better way of doing this through a new window, but haven't gotten around to it.
Or do what Darkblad suggests (I always forget EVEMon has that ability) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.09.28 22:16:00 -
[603] - Quote
Xaldafax Caerleon wrote:Hey there... This is a wonderful tool. There is one thing though that I would really like to see added unless I missed how to do it --
Basically I only have a few ships but it is very hard to find them sometimes. Is there a way to just have a tab that shows ship fits that are created without having to go into each different group to see them. Maybe call it Fits or something.
I hope it's possible.
This was discussed here: https://github.com/DarkFenX/Pyfa/issues/134
In short, no. It goes against the design philosophy of pyfa. Besides, there are those that have hundreds of fits, and showing them all at the same time would be a UI and performance nightmare.
However, there are some features that you may not be familiar with to help traverse the tree.
1) That green arrow in the ship navigation toolbar? Select that to show only categories or ships that have fits. So if you only have 1 Assault Frig and 2 Cruiser fits, it will only show Assault Frig and Cruiser categories instead of all categories. Also works in the ships menu (if the assault frig is a Wolf fit, the toggle will only show the Wolf submenu and not the others). This feature is someone recent
2) Learn to use the search. Create descriptive names for you fits. It doesn't only search names of fits, but also names of ships. So if you want to access your Rupture fits, search "Rupture" and select the ship to view them.
3) Ctrl/Cmd+F will automatically toggle search box and set focus. This feature is also somewhat recent.
Hope this helps. Also, I would like to know WHY it's difficult to navigate. I find it very intuitive, but there are some that don't. If you have any ideas for improvements, let me know. =) |

Lyrja
NOVEC. Avaricious Cartel
1
|
Posted - 2014.09.28 23:32:00 -
[604] - Quote
Sable Blitzmann wrote:Lyrja wrote: One use could be to create a list of skills that constitute the minimal requirements to fly a specific ship fit.
That list or skillplan could then be handed out to everyone interested in participating in that specific fleet doctrine.
Can already be done albeit awkwardly. Create a fit under a character with the target skillset. Then switch character to All 0, and File > Export Skills Needed. Since All 0 will always need all the skills, you have your skill plan. I have been thinking of a better way of doing this through a new window, but haven't gotten around to it. Or do what Darkblad suggests (I always forget EVEMon has that ability) Unfortunately both methods wouldn't really cover the use described. They would only create a list of skills required to sit in a fitted ship with no module offline due to missing required skills for them. But we all know that there is a huge difference between a "green" fitting sheet and actually being able to fly a ship in a remotely useful fashion or even sit in it. Core fittings skills or the diverse range of multipliers might all be relevant to a specific ships role in combat.
Anyway, I wanted to report a few "bugs" I noticed recently.
1) The "Back" button in the "Ships" tab seems to not work as expected every time: Whenever I copy or delete an existing fit the back button takes me to an empty page and only hitting the back button for the number of times I executed a copy or delete action plus one returns me to the parent ship family page.
2) The "Projected" function seems to be unable to cope with multiple ships of the same type providing remote effects. While I can understand the decision to prevent the projection of fits on itself to avoid recursion it would make sense to allow multiple ships of the same type to provide remote effects to another fit without having to copy the projected fit x times for every time you want to apply it. At the moment, whenever you add a single fit more than once to the projected tab of another fit, only the effects of the first are displayed.
3) Having a fit[1] that is boosted by a fleet booster projected onto another fit[2] blocks [2] from receiving the effect from the same fleet booster unless the booster is set for [2] first and then added to [1]. I've just seen in the issue tracker that you have that pretty much figured out already... sweet! :D |

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.09.29 01:56:00 -
[605] - Quote
That is a pretty good point about the character export. Can't promise anything, but I can definitely look into it.
About the bugs:
1) This is an issue I've noticed as well, and I couldn't pinpoint any particular reproduction steps (I'll try your steps of deleting/copying). IIRC, this bug was introduced when I created the ability to open ship in the ship browser from the context menu of a fit. I screwed around with the navigation history so that a "back" when used after the "open ship browser" opened the previous stage, but I dunno, I must have screwed up the logic. Need to look into it.
2) Can you elaborate a bit more? Are you talking about having 2 Scythes remote repping a single fit? That should work just fine. Not sure I understand (provide fits and repo steps if you can)
3) Yes... I remember this issue. It was during a time when I was identifying and fixing many bugs related to projections... so my memory might be a bit fuzzy. I believe the issue you describe is https://github.com/DarkFenX/Pyfa/issues/63, which was fixed with https://github.com/DarkFenX/Pyfa/pull/99. Now, even the fix contains a bug that I noticed in which the order of the application of projections and boosters to fits may or may not result in the correct stats, but is remedied by reopening the fit. Once reopened, it calculates in the correct order. I haven't yet convinced myself to delve into projection logic again to try to sort out why this happens. |

Lyrja
NOVEC. Avaricious Cartel
1
|
Posted - 2014.09.29 09:04:00 -
[606] - Quote
Sable Blitzmann wrote: 2) Can you elaborate a bit more? Are you talking about having 2 Scythes remote repping a single fit? That should work just fine. Not sure I understand (provide fits and repo steps if you can)
Remote Reps, Cap Transfers, Remote Sensor Booster - it applies to all of them. To reproduce: Two fits, one of them with a beneficial remote effect (let's say a Scythe with 3 medium remote shield booster II), the other one the ship you want to test the remote effect on (can be anything).
1) Add the Scythe to the "Projected" tab of the ship -> it displays the repair amount that single Scythe can apply to the ship. = working as expected 2) Add the Scythe to the "Projected" tab of the ship multiple times -> it only displays the repair amount one of those Scythe can apply to the ship. = not working as expected
The workaround at the moment is to clone the Scythe fit x times and add copy 1 to copy x to the projected tab - then the total repair amount is calculated correctly.
If there is any doubt why that might be useful: You might want to know how may Logis you need to out-repair a specific amount of DPS on a target.
While we are at remote effects, i would like to sneak in two feature requests: 1) Would it be possible to add an option to set fittings as "projector fits" (similar to booster fits) that are then available via the rightclick menu in the "Projected" tab? Whenever you want to test how a specific fit handles itself with applied remote effects you have to move out of the ships fittings tab, possibly out of the ships type tab, back to the list of all ship types and then to the specific ship with the remote effect or have to know the name and use the search function. Having the option to create a list of commonly used projectors (for example the standard logis used by your corp/alliance/coalition) that are available from within the fitting window of the ship you want to test them on would greatly simplify the process.
2) Would it be possible to add a toggle option for every fit in the "Projected" tab? At the moment if you want to disable the projection temporary you have to remove the fit completely and re-add it afterwards. Combined with the clunky way of getting to those projector fits it can be quite a hassle.
Thanks for all the effort you put into pyfa btw. It's greatly appreciated. |

Xaldafax Caerleon
Veritas Theory Fidelas Constans
13
|
Posted - 2014.09.29 16:04:00 -
[607] - Quote
Sable Blitzmann wrote:1) That green arrow in the ship navigation toolbar? Select that to show only categories or ships that have fits. So if you only have 1 Assault Frig and 2 Cruiser fits, it will only show Assault Frig and Cruiser categories instead of all categories. Also works in the ships menu (if the assault frig is a Wolf fit, the toggle will only show the Wolf submenu and not the others). This feature is someone recent
Hi there... Thank you for the response. Same for Darkblad. Honestly I recently upgraded from a pretty old version so maybe that green arrow stuff didn't register to press it.
Now that I see it, it works perfectly for what I would want right now. Thanks... so put my request into the stupid bucket. :) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.09.29 20:43:00 -
[608] - Quote
Hmm... didn't know you couldn't apply the same fit multiple times... I don't see a reason why that isn't wouldn't possible to achieve. I will definitely look into it.
As for feature requests: 1) That is a much larger feature request that probably will not come to light due to a variety of :reasons:. However, I have been playing with the idea of perhaps adding a context menu for the projection view that would list all currently open fits, so you can simply right click and select the open fit to project. Kinda like how you apply wormhole effects.
2) Toggle for projected fits is already on the table. Just haven't gotten around to figuring it out. IIRC there were a few issues with it. https://github.com/DarkFenX/Pyfa/issues/83 |

Neugeniko
Insight Securities
40
|
Posted - 2014.09.30 19:30:00 -
[609] - Quote
Hi, First I'd like to say great app. Any chance the mouse over tooltip could show mass and agility modifier as a quick way to show these values? I've been trying to find what causes a segfault in certain Linux distros, but have limited success, seems to be behavior of certain dependencies when a fit is deleted. I have a non ideal work around, any progress on that issue (#164)? I know it Linux thus low priority.
Neug Neug's Prime Industrial Real Estate http://goo.gl/I1t9e8
Mining Simulator V2.7 http://goo.gl/uq4g4i
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.09.30 21:51:00 -
[610] - Quote
Neugeniko wrote:Hi, First I'd like to say great app. Any chance the mouse over tooltip could show mass and agility modifier as a quick way to show these values? I've been trying to find what causes a segfault in certain Linux distros, but have limited success, seems to be behavior of certain dependencies when a fit is deleted. I have a non ideal work around, any progress on that issue (#164)? I know it Linux thus low priority.
Neug
As pyfa is the only native app for Linux and Mac, we don't view Linux as low priority. The difficulty is that I develop primarily on Windows with linux VMs which is a pain. I need to install a proper distro on a partition and get to the nitty gritty.
I would be interested in hearing about this workaround / your thoughts, as I haven't had time to make much progress since my latest comment on that issue. Feel free to join that conversation on GitHub, or continue with it here.
As for the tooltip, I assume best place to put it would be a tooltip for the align time stat |
|

Balthazar Lestrane
Beyond Divinity Inc Shadow Cartel
80
|
Posted - 2014.10.01 07:56:00 -
[611] - Quote
Tried searching around but can't seem to find anything. I updated to Oceanus 1.5.0 of pyfa and now it doesn't open. No errors, the .exe doesn't even show up in Task Manager when I'm trying to start it. Running Win8.1.. any ideas? I tried uninstalling everything and starting fresh, rebooted my computer, nothing so far. Any help would be super appreciated. |

SegaPhoenix
Chicks on Speed
158
|
Posted - 2014.10.01 08:03:00 -
[612] - Quote
Balthazar Lestrane wrote:Tried searching around but can't seem to find anything. I updated to Oceanus 1.5.0 of pyfa and now it doesn't open. No errors, the .exe doesn't even show up in Task Manager when I'm trying to start it. Running Win8.1.. any ideas? I tried uninstalling everything and starting fresh, rebooted my computer, nothing so far. Any help would be super appreciated.
I'm having the same Problem, Windows 8 as well, re-installing 1.4.0 (Hyperion) works flawlessly. |

Darkblad
Hilfe is like free Entertainment
522
|
Posted - 2014.10.01 08:49:00 -
[613] - Quote
Both of you might check what happens when you rename your .pyfa folder (WIN-R, then %USERPROFILE%\.pyfa) and try to run 1.5 again. The warning on the github page (and the update notification dialog when running pyfa 1.4.0)
Quote:WARNING: This release introduces a new data migration process, while also attempting to convert modules on existing fits to conform with Oceanus Module Tiericide initiative. Please backup fits / user files before updating. made me aware of possible issues. No luck with active 1.4.0 profile, but after renaming the profile, 1.5.0 launched just fine. Certainly without any user data.
Update: error_log.txt content of my attempt to launch 1.5.0 with existing user profile. EVE Infolinks -+-áOld and new-áPortraits |

Fizzbyre Boirelle
Apollo Technologies Inc
0
|
Posted - 2014.10.01 10:43:00 -
[614] - Quote
Was having same problem as others re. pyfa not loading, renamed profile and can confirm pyfa now loads OK. |

Vladya Blade
Ministry of War Amarr Empire
0
|
Posted - 2014.10.01 10:50:00 -
[615] - Quote
Balthazar Lestrane wrote:Tried searching around but can't seem to find anything. I updated to Oceanus 1.5.0 of pyfa and now it doesn't open. No errors, the .exe doesn't even show up in Task Manager when I'm trying to start it. Running Win8.1.. any ideas? I tried uninstalling everything and starting fresh, rebooted my computer, nothing so far. Any help would be super appreciated.
same to me - downgraded to hyperion release |

Hegh Batlh
Dark Circuit Production
9
|
Posted - 2014.10.01 11:07:00 -
[616] - Quote
You need to reinstall 1.40 then backup all your Fittings, then delete "%USERPROFILE%\.pyfa".
Install 1.5 and import all fittings - unfortunately user profiles and API-Data are lost. |

Val Mech
Boundless Astronautics
2
|
Posted - 2014.10.01 11:12:00 -
[617] - Quote
Same problem with launch 1.5.0 error log here
Backup fits from 1.4.0 and import into 1.5.0 works good. |

Vladya Blade
Ministry of War Amarr Empire
0
|
Posted - 2014.10.01 11:13:00 -
[618] - Quote
Hegh Batlh wrote:You need to reinstall 1.40 then backup all your Fittings, then delete "%USERPROFILE%\.pyfa".
Install 1.5 and import all fittings ;D
done it, tks |

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.10.01 12:25:00 -
[619] - Quote
I tested the new migration extensively... Dunno what the issue is, I will review when I get home tonight. In the meantime, either downgrade to 1.4 or backup / import (if you backup / import you will loose things such as fleet boosters and projections and things tho) |

Ayeshah Volfield
Republic Military School Minmatar Republic
103
|
Posted - 2014.10.01 12:29:00 -
[620] - Quote
Seems it's not possible to import damage profiles using the old format. Mind if I post the new damage profiles here or is this simply a bug ? EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely. |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.10.01 12:47:00 -
[621] - Quote
For those that are having issues, can you please upload you database files and send me the link via evemail? Before the migration happens the database is backed up to saveddata_migration_* and that will be valuable data to have when i get home.
Also, damage profile format was changed, feel free to post them (they should.already be on the wiki tho) |

Ayeshah Volfield
Republic Military School Minmatar Republic
103
|
Posted - 2014.10.01 12:56:00 -
[622] - Quote
DamageProfile = Hybrids - Antimatter,0,20,28,0 DamageProfile = Hybrids - Null,0,24,20,0 DamageProfile = Hybrids - Spike,0,1,1,0 DamageProfile = Hybrids - Void,0,1,1,0 DamageProfile = Lasers - Aurora,20,12,0,0 DamageProfile = Lasers - Conflagration,1,1,0,0 DamageProfile = Lasers - Gleam,1,1,0,0 DamageProfile = Lasers - Multifrequency,28,20,0,0 DamageProfile = Lasers - Radio,1,0,0,0 DamageProfile = Lasers - Scorch,36,6,0,0 DamageProfile = Missiles - EM,1,0,0,0 DamageProfile = Missiles - Explosive,0,0,0,1 DamageProfile = Missiles - Javelin,0,32,24,0 DamageProfile = Missiles - Kinetic,0,0,1,0 DamageProfile = Missiles - Thermal,0,1,0,0 DamageProfile = NPC - Amarr,47,42,7,4 DamageProfile = NPC - Angel,7,9,22,62 DamageProfile = NPC - Blood Raider,50,48,2,0 DamageProfile = NPC - Caldari,1,48,51,0 DamageProfile = NPC - Drones,0,10,20,70 DamageProfile = NPC - Gallente,1,39,60,0 DamageProfile = NPC - Guristas,2,18,79,1 DamageProfile = NPC - Minmatar,12,7,31,50 DamageProfile = NPC - Mordu's Legion,0,30,70,0 DamageProfile = NPC - Sansha,53,47,0,0 DamageProfile = NPC - Serpentis,0,55,45,0 DamageProfile = Projectiles - Barrage,0,0,20,24 DamageProfile = Projectiles - EMP,36,0,4,8 DamageProfile = Projectiles - Fusion,0,0,8,40 DamageProfile = Projectiles - Hail,0,0,13,48 DamageProfile = Projectiles - Phased Plasma,0,40,8,0 DamageProfile = Projectiles - Quake,0,0,20,36 DamageProfile = Projectiles - Tremor,0,0,12,20 EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely. |

Jan Siri Anaplion
Ring 3
0
|
Posted - 2014.10.01 14:44:00 -
[623] - Quote
After upgrading to 1.5.0, Pyfa no longer opens for me, either. Here is the error in question (forums refuse to post if I put the whole stack trace in here, so just the last bit):
sqlalchemy.exc.OperationalError: (OperationalError) no such column: fits.targetResistsID u'SELECT fits."ID" AS "fits_ID", fits."ownerID" AS "fits_ownerID", fits."shipID" AS "fits_shipID", fits.name AS fits_name, fits.timestamp AS fits_timestamp, fits."characterID" AS "fits_characterID", fits."damagePatternID" AS "fits_damagePatternID", fits.booster AS fits_booster, fits."targetResistsID" AS "fits_targetResistsID" \nFROM fits \nWHERE fits.booster = ?' (1,) |

Darkblad
Hilfe is like free Entertainment
522
|
Posted - 2014.10.01 14:45:00 -
[624] - Quote
Jan Siri Anaplion wrote:After upgrading to 1.5.0, Pyfa no longer opens for me, either. Here is the error in question (forums refuse to post if I put the whole stack trace in here, so just the last bit):
sqlalchemy.exc.OperationalError: (OperationalError) no such column: fits.targetResistsID u'SELECT fits."ID" AS "fits_ID", fits."ownerID" AS "fits_ownerID", fits."shipID" AS "fits_shipID", fits.name AS fits_name, fits.timestamp AS fits_timestamp, fits."characterID" AS "fits_characterID", fits."damagePatternID" AS "fits_damagePatternID", fits.booster AS fits_booster, fits."targetResistsID" AS "fits_targetResistsID" \nFROM fits \nWHERE fits.booster = ?' (1,) Look a few posts above yours and the replies to that one. EVE Infolinks -+-áOld and new-áPortraits |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.10.01 16:09:00 -
[625] - Quote
Workaround.
Export fittings with hyperion version.
Delete just the savedata file in your settings folder. For windows the default location is %userprofile%\.pyfa <-copy, hit windows key + R, then paste.
You can still keep the api, character, program settings.
Update.
Import fittings. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
137
|
Posted - 2014.10.01 17:45:00 -
[626] - Quote
I have somewhat narrowed it down. I think it's an issue with the windows skeleton files (namely, the root file pyfa.py was changed with the new release, however that isn't reflected in the skeletons...) I don't know too much about the skels, so I'll see what can be done by tonight.
I've confirmed v1.5.0 working on Linux. I would like confirmation if the OS X client works if anyone can provide that.
Thanks again for your patience, everyone! |

Jason Ozran
Screaming Hayabusa Neo-Bushido Movement
15
|
Posted - 2014.10.01 18:07:00 -
[627] - Quote
Hey Sable,
First thanks for your work on that software. Great stuff!
I found a small issue, that is probably easily fixable. Basically, everytime I backup "all the fits" and reimport them, they show up in double (all of them). Take some time to delete the doublons when you have 300+ fits, but duable.
But then to make it harder, if i open the executioner for example, and let's say I have 10 fits (including 5 doublons), if i delete the 5 copies and want to use "<<" button to come back to the list of all frigate to proceed with the tormentor, it shows a white list with nothing in it. I found out why: if i click on the "-" next to 5 of my fits, therefore deleting them, then I have to click 6 times (5 +1) on the "<<" button to go back to the list of frigates. The "+1" is because you would have to click once on it even without deleting fits to go back to the list. Same for all categories of course.
Cheers, and long time no see near Egg by the way ;) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
138
|
Posted - 2014.10.01 21:51:00 -
[628] - Quote
I have fixed (hopefully) the issue with the upgrade. I am currently building the new releases and will test them out, be on the look out for v1.5.1 in an hour or so |

Sable Blitzmann
Aperture Harmonics No Holes Barred
138
|
Posted - 2014.10.01 21:59:00 -
[629] - Quote
Jason Ozran wrote:Hey Sable,
First thanks for your work on that software. Great stuff!
I found a small issue in 1.4 version (not the last one, had to try that tonight), that is probably easily fixable. Basically, everytime I backup "all the fits" and reimport them, they show up in double (all of them). Take some time to delete the doublons when you have 300+ fits, but duable.
But then to make it harder, if i open the executioner for example, and let's say I have 10 fits (including 5 doublons), if i delete the 5 copies and want to use "<<" button to come back to the list of all frigate to proceed with the tormentor, it shows a white list with nothing in it. I found out why: if i click on the "-" next to 5 of my fits, therefore deleting them, then I have to click 6 times (5 +1) on the "<<" button to go back to the list of frigates. The "+1" is because you would have to click once on it even without deleting fits to go back to the list. Same for all categories of course. Leads from time to time to crashed as well.
Cheers, and long time no see near Egg by the way ;)
For the doubled fits: it's because pyfa does not compare imported fit to current fits. If you have 2 fits and export them, then import them, you will now have 4. It might be possible to do some rudimentary checking as a later feature, but it's pretty low on the list.
For the actual bug... yeah, I kinda broke the history navigation recently. Not sure if this particular issue is related, but I need to look into it a bit more. Thanks!
Also, I moved out of FW and into a wormhole. You may see my alt, Kiara V'Sal around from time to time, but she's currently deployed in Alp with fweddit. o7 |

Utremi Fasolasi
La Dolce Vita
414
|
Posted - 2014.10.01 22:44:00 -
[630] - Quote
Sable Blitzmann wrote:I have fixed (hopefully) the issue with the upgrade. I am currently building the new releases and will test them out, be on the look out for v1.5.1 in an hour or so
I just downloaded this Mac version and it terminates on start. Using Mavericks. |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
138
|
Posted - 2014.10.01 22:45:00 -
[631] - Quote
Utremi Fasolasi wrote:Sable Blitzmann wrote:I have fixed (hopefully) the issue with the upgrade. I am currently building the new releases and will test them out, be on the look out for v1.5.1 in an hour or so I just downloaded this Mac version and it terminates on start. Using Mavericks.
fml
I'll look into the mac client later tonight. You sure it's v1.5.1? Also, can you send me the database file (should be in .pyfa directory in home)? |

Sonny Mogwai
Dreaming Tree
0
|
Posted - 2014.10.01 22:50:00 -
[632] - Quote
There seems to be a mistake in Cheetah powergrid. Pyfa shows 21.1MW but it is actually 20.1 in game. Unfortunately this cost me unnecessary purchases of implants etc, but now I have either offline one mode or to replace the implant. |

Aiwha
Infinite Point Nulli Secunda
794
|
Posted - 2014.10.02 01:29:00 -
[633] - Quote
Aiwha wrote:I had the same issue with launch.
C:\Program Files (x86)\pyfa\sqlalchemy.cresultproxy.pyd
I deleted this file, and Pyfa started right up for me.
Downloaded the update.
Same launch problem.
Same solution.
Does anybody know what I keep deleting and any ideas as to why it fixes it? We're winning the war if it says so on CAOD! -á
|

Utremi Fasolasi
La Dolce Vita
414
|
Posted - 2014.10.02 01:46:00 -
[634] - Quote
Sable Blitzmann wrote:Utremi Fasolasi wrote:Sable Blitzmann wrote:I have fixed (hopefully) the issue with the upgrade. I am currently building the new releases and will test them out, be on the look out for v1.5.1 in an hour or so I just downloaded this Mac version and it terminates on start. Using Mavericks. fml I'll look into the mac client later tonight. You sure it's v1.5.1? Also, can you send me the database file (should be in .pyfa directory in home)?
Yeah I downloaded from https://github.com/DarkFenX/Pyfa/releases/tag/v1.5.1
I deleted all the ~/Library/Preferences I could find for Pyfa to troubleshoot so they are all gone now and it still crashed instead of rebuilding them.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
138
|
Posted - 2014.10.02 01:47:00 -
[635] - Quote
Aiwha wrote:Aiwha wrote:I had the same issue with launch.
C:\Program Files (x86)\pyfa\sqlalchemy.cresultproxy.pyd
I deleted this file, and Pyfa started right up for me. Downloaded the update. Same launch problem. Same solution. Does anybody know what I keep deleting and any ideas as to why it fixes it?
This is a problem with the skeleton. The current idea is that this file is corrupted, and we just haven't really looked at rebuilding the skeleton (with the trouble I had with v1.5.0 I will be looking into this hopefully by the next big release).
Why does it fix it? I think removing the file (which is a compiled python file) forces the python interpreter to use the non-compiled one that it comes with. That's why removing it doesn't break things. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
138
|
Posted - 2014.10.02 02:03:00 -
[636] - Quote
Utremi Fasolasi wrote:Sable Blitzmann wrote:Utremi Fasolasi wrote:Sable Blitzmann wrote:I have fixed (hopefully) the issue with the upgrade. I am currently building the new releases and will test them out, be on the look out for v1.5.1 in an hour or so I just downloaded this Mac version and it terminates on start. Using Mavericks. fml I'll look into the mac client later tonight. You sure it's v1.5.1? Also, can you send me the database file (should be in .pyfa directory in home)? Yeah I downloaded from https://github.com/DarkFenX/Pyfa/releases/tag/v1.5.1I deleted all the ~/Library/Preferences I could find for Pyfa to troubleshoot so they are all gone now and it still crashed instead of rebuilding them.
I have Mountain Lion on a VM, and both v1.5.0 and v1.5.1 were downloaded and launched fine from what I can tell... Both started from a blank profile tho with no previous fits. I can continue to look at these (been meaning to install OS X on a partition) but as long as they work for me I can't give you any help as I'm not too familiar with Macs. Perhaps another mac user can share some insight?
Do you see any error logs?
Also, pyfa prefs aren't stored in ~/Library/Preferences (should they be?). They are stored in ~/.pyfa. Check there. saveddata.db is your user database for pyfa - back that up to make sure you don't lose data, and alternatively send me a link with you saveddata.db file uploaded somewhere |

SegaPhoenix
Chicks on Speed
159
|
Posted - 2014.10.02 02:56:00 -
[637] - Quote
Sable Blitzmann wrote:I have fixed (hopefully) the issue with the upgrade. I am currently building the new releases and will test them out, be on the look out for v1.5.1 in an hour or so
V 1.5.1 works flawlessly for me on the first try, thanks for the quick update =) |

Utremi Fasolasi
La Dolce Vita
414
|
Posted - 2014.10.02 03:11:00 -
[638] - Quote
Sable Blitzmann wrote:[
Also, pyfa prefs aren't stored in ~/Library/Preferences (should they be?). They are stored in ~/.pyfa. Check there. saveddata.db is your user database for pyfa - back that up to make sure you don't lose data, and alternatively send me a link with you saveddata.db file uploaded somewhere
Ah ok. I didnt have any fits saved so I emptied that folder and it launches fine now.
Problem solved. |

Bienator II
madmen of the skies
2859
|
Posted - 2014.10.02 03:54:00 -
[639] - Quote
feature idea: let us fit a clone like a ship and simply select them via dropdown box for each ship.
edit: 1.5.1 works great, tested in windows and linux ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Balthazar Lestrane
Beyond Divinity Inc Shadow Cartel
80
|
Posted - 2014.10.02 03:54:00 -
[640] - Quote
Darkblad wrote:Both of you might check what happens when you rename your .pyfa folder (WIN-R, then %USERPROFILE%\.pyfa) and try to run 1.5 again. The warning on the github page (and the update notification dialog when running pyfa 1.4.0) Quote:WARNING: This release introduces a new data migration process, while also attempting to convert modules on existing fits to conform with Oceanus Module Tiericide initiative. Please backup fits / user files before updating. made me aware of possible issues. No luck with active 1.4.0 profile, but after renaming the profile, 1.5.0 launched just fine. Certainly without any user data. Update: error_log.txt content of my attempt to launch 1.5.0 with existing user profile.
That fixed it! Thanks very much for all the help, I can't tolerate EFT at all.  |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.02 05:45:00 -
[641] - Quote
Balthazar Lestrane wrote:Darkblad wrote:Both of you might check what happens when you rename your .pyfa folder (WIN-R, then %USERPROFILE%\.pyfa) and try to run 1.5 again. The warning on the github page (and the update notification dialog when running pyfa 1.4.0) Quote:WARNING: This release introduces a new data migration process, while also attempting to convert modules on existing fits to conform with Oceanus Module Tiericide initiative. Please backup fits / user files before updating. made me aware of possible issues. No luck with active 1.4.0 profile, but after renaming the profile, 1.5.0 launched just fine. Certainly without any user data. Update: error_log.txt content of my attempt to launch 1.5.0 with existing user profile. That fixed it! Thanks very much for all the help, I can't tolerate EFT at all. 
it indeed does work, but there is a new update now that will work better. ;)
Bienator II wrote:feature idea: let us fit a clone like a ship and simply select them via dropdown box for each ship.
edit: 1.5.1 works great, tested in windows and linux ;) Not sure what you mean by clone. Do you mean character? |

Darkblad
Hilfe is like free Entertainment
531
|
Posted - 2014.10.02 06:51:00 -
[642] - Quote
Darkblad wrote:Both of you might check what happens when you rename your .pyfa folder (WIN-R, then %USERPROFILE%\.pyfa) and try to run 1.5 again. The warning on the github page (and the update notification dialog when running pyfa 1.4.0) Quote:WARNING: This release introduces a new data migration process, while also attempting to convert modules on existing fits to conform with Oceanus Module Tiericide initiative. Please backup fits / user files before updating. made me aware of possible issues. No luck with active 1.4.0 profile, but after renaming the profile, 1.5.0 launched just fine. Certainly without any user data. Update: error_log.txt content of my attempt to launch 1.5.0 with existing user profile. 1.5.1 fixed this for me, it launched fine with the existiing .pyfa\ profile of 1.4.0. Thank you for the quick fix! EVE Infolinks -+-áOld and new-áPortraits |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.02 07:29:00 -
[643] - Quote
Sonny Mogwai wrote:There seems to be a mistake in Cheetah powergrid. Pyfa shows 21.1MW but it is actually 20.1 in game. Unfortunately this cost me unnecessary purchases of implants etc, but now I have either offline one mode or to replace the implant.
Cheetah actually has 15 powergrid, and it's being correctly shown in Pyfa. Double check your fit and your character. |

Arcos Vandymion
Ministry of War Amarr Empire
57
|
Posted - 2014.10.02 08:02:00 -
[644] - Quote
Sable Blitzmann wrote:Bienator II wrote:feature idea: let us fit a clone like a ship and simply select them via dropdown box for each ship.
edit: 1.5.1 works great, tested in windows and linux ;) Not sure what you mean by clone. Do you mean character?
I recon he wants to create Character bound Implant sets representing his Jumpclones than be allowed to select, possibly via the character selection, said jumpclones to see the changing stats of entirely different implant sets on a ship without having to refit every single implant and noting stats down for either.
How likely would it be to have the "Ships" market tree to select our hulls? I'm not very keen on the alphabetical listing TBH.
Effective DPS is pretty awesome, damage and resist profiles here:
Quote:http://forum.battleclinic.com/index.php?topic=186216.0
Using above damage and resist and damage profiles (it was a pain putting them into PYFA for the first time ...) and rightclicking to select a damage profile is kind of weird as it doesn't seem to sort the trees alphabetically though. What I mean with that is that the "Ammo : E" folder is displayed below two of the "Rats : " folders of damage profiles, while the folders for Hybrid and Projectile ammo is displayed above.
If I click "back" on the fit selection for a specific hull I somehow get a lot of white in recent versions till he returns to the above layer (eg Battleships if I had the Rattle selected). The amount of clicks seems to vary as well. Using the, I'll call it home, button though works perfectly fine. |

Sonny Mogwai
Dreaming Tree
0
|
Posted - 2014.10.02 13:06:00 -
[645] - Quote
Sable Blitzmann wrote:Sonny Mogwai wrote:There seems to be a mistake in Cheetah powergrid. Pyfa shows 21.1MW but it is actually 20.1 in game. Unfortunately this cost me unnecessary purchases of implants etc, but now I have either offline one mode or to replace the implant. Cheetah actually has 15 powergrid, and it's being correctly shown in Pyfa. Double check your fit and your character.
Hmm, I run out of ideas.
Pyfa screenshot: http://i.imgur.com/t8JZDdU.png
In-game fitting, same character: http://i.imgur.com/C9Vt4Sj.png
I am not saying I am right, I am simply struggling to resolve it. |

Sonny Mogwai
Dreaming Tree
0
|
Posted - 2014.10.02 13:36:00 -
[646] - Quote
Sonny Mogwai wrote:Sable Blitzmann wrote:Sonny Mogwai wrote:There seems to be a mistake in Cheetah powergrid. Pyfa shows 21.1MW but it is actually 20.1 in game. Unfortunately this cost me unnecessary purchases of implants etc, but now I have either offline one mode or to replace the implant. Cheetah actually has 15 powergrid, and it's being correctly shown in Pyfa. Double check your fit and your character. Hmm, I run out of ideas. Pyfa screenshot: http://i.imgur.com/t8JZDdU.pngIn-game fitting, same character: http://i.imgur.com/C9Vt4Sj.pngI am not saying I am right, I am simply struggling to resolve it.
I think I found the problem. Beta Reactor Control: Reaction Control (10% PG bonus) is no longer available. It was replaced by : Beta Reactor Control: Diagnostic System I (5% PG bonus).
Should it not be removed from pyfa to avoid confusion then? I thought it was simple 1 to 1 name change. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.02 15:25:00 -
[647] - Quote
Sonny Mogwai wrote:Sonny Mogwai wrote:Sable Blitzmann wrote:Sonny Mogwai wrote:There seems to be a mistake in Cheetah powergrid. Pyfa shows 21.1MW but it is actually 20.1 in game. Unfortunately this cost me unnecessary purchases of implants etc, but now I have either offline one mode or to replace the implant. Cheetah actually has 15 powergrid, and it's being correctly shown in Pyfa. Double check your fit and your character. Hmm, I run out of ideas. Pyfa screenshot: http://i.imgur.com/t8JZDdU.pngIn-game fitting, same character: http://i.imgur.com/C9Vt4Sj.pngI am not saying I am right, I am simply struggling to resolve it. I think I found the problem. Beta Reactor Control: Reaction Control (10% PG bonus) is no longer available. It was replaced by : Beta Reactor Control: Diagnostic System I (5% PG bonus). Should it not be removed from pyfa to avoid confusion then? I thought it was simple 1 to 1 name change.
Ah, you didn't tell me what module you were using on cheetah, so I thought you were discussing base stats.
Beta Reactor Control: Reaction Control I should have been converted to Compact Reactor Control Unit as per Oceanus module tiericide, and it is no longer available in pyfa.
The problem is you are not using an up to date pyfa version. You are at least many releases out of date (no mining stats button, cargo support, and it seems no rack separation).
Since you're many releases behind, I recommend backing up your fits with File -> Backup All Fittings, just in case. Then please download and install latest pyfa version (v1.5.1): https://github.com/DarkFenX/Pyfa/releases |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.02 15:47:00 -
[648] - Quote
Arcos Vandymion wrote:I recon he wants to create Character bound Implant sets representing his Jumpclones than be allowed to select, possibly via the character selection, said jumpclones to see the changing stats of entirely different implant sets on a ship without having to refit every single implant and noting stats down for either.
Yeah, we would like to make implants in general more intuitive by creating implant sets. However that is a huge feature and no one has started on it, not sure when it will come around
Arcos Vandymion wrote: How likely would it be to have the "Ships" market tree to select our hulls? I'm not very keen on the alphabetical listing TBH.
Probably not very likely. This is a basic design philosophy of pyfa, to keep market and ships separated. Not only that but it's also a legacy thing. Note that the current ship market tree in the game is fairly new and intuitive. It is now in the form of Frigates -> Standard -> Faction -> ship. Pyfa is old, and a couple years ago (before CCP start re balancing), it was not so neatly refined. It was basically what you currently see in pyfa's ship section (might have bee a tad bit more refined, I do not remember that well).
There have been many conversations on making the ships navigation more refined, much like the market tree. However, it would be difficult as the ship browser stages are more or less hardcoded to three: Categories > Ships > Fits, and it probably will stay that way in the foreseeable future.
There are many different ways to help with navigation tho: search feature, race selector (at bottom), and the green arrow that restricts result to ships / categories that you already have fits in.
Arcos Vandymion wrote:Effective DPS is pretty awesome, damage and resist profiles here: Quote:http://forum.battleclinic.com/index.php?topic=186216.0 Using above damage and resist and damage profiles (it was a pain putting them into PYFA for the first time ...) and rightclicking to select a damage profile is kind of weird as it doesn't seem to sort the trees alphabetically though. What I mean with that is that the "Ammo : E" folder is displayed below two of the "Rats : " folders of damage profiles, while the folders for Hybrid and Projectile ammo is displayed above. -snip-
Wait, I didn't sort the hierarchy? /o\ so much fail... I will see what I can do, but that feature was a PITA to figure out so I'm not promising anything.
We also have a basic set of profiles on our wiki: https://github.com/DarkFenX/Pyfa/wiki/Effective-DPS This was based on that reddit post on the BC topic. But yeah, manually entering many profiles is always a drag. |

Bienator II
madmen of the skies
2863
|
Posted - 2014.10.02 16:22:00 -
[649] - Quote
Sable Blitzmann wrote:Bienator II wrote:feature idea: let us fit a clone like a ship and simply select them via dropdown box for each ship.
edit: 1.5.1 works great, tested in windows and linux ;) Not sure what you mean by clone. Do you mean character? jumpclone. implant slots 1-10 and save it as it would be a ship. In other words add a pod as ship to the ship list.
later, for each ship, you can select from a dropdown box the clone instead of selecting implant sets for every ship you fit. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Sonny Mogwai
Dreaming Tree
0
|
Posted - 2014.10.02 17:22:00 -
[650] - Quote
Sable Blitzmann wrote:Sonny Mogwai wrote:Sonny Mogwai wrote:Sable Blitzmann wrote:Sonny Mogwai wrote:There seems to be a mistake in Cheetah powergrid. Pyfa shows 21.1MW but it is actually 20.1 in game. Unfortunately this cost me unnecessary purchases of implants etc, but now I have either offline one mode or to replace the implant. Cheetah actually has 15 powergrid, and it's being correctly shown in Pyfa. Double check your fit and your character. Hmm, I run out of ideas. Pyfa screenshot: http://i.imgur.com/t8JZDdU.pngIn-game fitting, same character: http://i.imgur.com/C9Vt4Sj.pngI am not saying I am right, I am simply struggling to resolve it. I think I found the problem. Beta Reactor Control: Reaction Control (10% PG bonus) is no longer available. It was replaced by : Beta Reactor Control: Diagnostic System I (5% PG bonus). Should it not be removed from pyfa to avoid confusion then? I thought it was simple 1 to 1 name change. Ah, you didn't tell me what module you were using on cheetah, so I thought you were discussing base stats. Beta Reactor Control: Reaction Control I should have been converted to Compact Reactor Control Unit as per Oceanus module tiericide, and it is no longer available in pyfa. The problem is you are not using an up to date pyfa version. You are at least many releases out of date (no mining stats button, cargo support, and it seems no rack separation). Since you're many releases behind, I recommend backing up your fits with File -> Backup All Fittings, just in case. Then please download and install latest pyfa version (v1.5.1): https://github.com/DarkFenX/Pyfa/releases
I kept my pyfa up to date (or at least I thought so), but at some point installer could not recognize correct path and installed a new version into: D:/Program Files/pyfa/pyfa rather than D:/Program Files/pyfa so I had multiple versions installed.
Now reinstalled into correct folder pyfa wouldn't launch at all. Which exe file should I run? pyfa.exe? Seems like there is a lot of rubbish in that folder now. There is pyfa-1.1.20-rubicon-1.1-win there but not oceanus related file. |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.02 17:34:00 -
[651] - Quote
Sonny Mogwai wrote: I kept my pyfa up to date (or at least I thought so), but at some point installer could not recognize correct path and installed a new version into: D:/Program Files/pyfa/pyfa rather than D:/Program Files/pyfa so I had multiple versions installed.
Now reinstalled into correct folder pyfa wouldn't launch at all. Which exe file should I run? pyfa.exe? Seems like there is a lot of rubbish in that folder now. There is pyfa-1.1.20-rubicon-1.1-win there but not oceanus related file.
Sounds like you have some cleanup to do. Delete D:/Program Files/pyfa/ and start over, don't keep old versions. Oceanus release is at the top of the page I linked. Here's a direct link to the latest release: https://github.com/DarkFenX/Pyfa/releases/tag/v1.5.1 Download buttons are on the bottom. I don't know where you are getting pyfa-1.1.20-rubicon-1.1-win but that release is 10 months old.
Windows has two versions: simple zip file, and an installer. Installer is easier and will install over older installed versions. The file you should run is pyfa.exe. Yes, the root folder is messy, but it's been that way for years. Make sure you are running the correct version by going to Help -> About. It should list v1.5.1 as the version.
Here's a direct link to the latest installer: https://github.com/DarkFenX/Pyfa/releases/download/v1.5.1/pyfa-1.5.1-oceanus-1.0-win.exe
Hope that helps. |

Endo Dy
V0LTA Triumvirate.
74
|
Posted - 2014.10.02 21:37:00 -
[652] - Quote
Downloaded 1.5.1 and working fine  |

Sonny Mogwai
Dreaming Tree
0
|
Posted - 2014.10.03 02:01:00 -
[653] - Quote
Sable Blitzmann wrote:Sounds like you have some cleanup to do. Delete D:/Program Files/pyfa/ and start over, don't keep old versions. Oceanus release is at the top of the page I linked. Here's a direct link to the latest release: https://github.com/DarkFenX/Pyfa/releases/tag/v1.5.1 Download buttons are on the bottom. I don't know where you are getting pyfa-1.1.20-rubicon-1.1-win but that release is 10 months old. Windows has two versions: simple zip file, and an installer. Installer is easier and will install over older installed versions. The file you should run is pyfa.exe. Yes, the root folder is messy, but it's been that way for years. Make sure you are running the correct version by going to Help -> About. It should list v1.5.1 as the version. Here's a direct link to the latest installer: https://github.com/DarkFenX/Pyfa/releases/download/v1.5.1/pyfa-1.5.1-oceanus-1.0-win.exeHope that helps.
Thanks. I have had correct installer downloaded already. Before I delete anything.... Where are all fits kept in? Wouldn't like to lose hundreds of my fittings.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.03 03:15:00 -
[654] - Quote
Sonny Mogwai wrote:
Thanks. I have had correct installer downloaded already. Before I delete anything.... Where are all fits kept in? Wouldn't like to lose hundreds of my fittings.
By default (unless you've messed with the config file), fits are stored in a file called saveddata.db in %USERPROFILE%\.pyfa. |

Sonny Mogwai
Dreaming Tree
0
|
Posted - 2014.10.03 12:49:00 -
[655] - Quote
Sable Blitzmann wrote:Sonny Mogwai wrote:
Thanks. I have had correct installer downloaded already. Before I delete anything.... Where are all fits kept in? Wouldn't like to lose hundreds of my fittings.
By default (unless you've messed with the config file), fits are stored in a file called saveddata.db in %USERPROFILE%\.pyfa.
I haven't messed with anything at all. Frankly quite opposite.
Uninstalled pyfa, deleted the folder, installed it back, run pyfa.exe and... nothing happens. No error message, nothing. Simply wouldn't start.
This is my error_log.txt content:
https://justpaste.it/hfaf Couldn't post it here, thats why external link. |

Sonny Mogwai
Dreaming Tree
0
|
Posted - 2014.10.03 13:04:00 -
[656] - Quote
Sonny Mogwai wrote:Sable Blitzmann wrote:Sonny Mogwai wrote:
Thanks. I have had correct installer downloaded already. Before I delete anything.... Where are all fits kept in? Wouldn't like to lose hundreds of my fittings.
By default (unless you've messed with the config file), fits are stored in a file called saveddata.db in %USERPROFILE%\.pyfa. I haven't messed with anything at all. Frankly quite opposite. Uninstalled pyfa, deleted the folder, installed it back, run pyfa.exe and... nothing happens. No error message, nothing. Simply wouldn't start. This is my error_log.txt content: https://justpaste.it/hfafCouldn't post it here, thats why external link.
OK, I got it working again. For folks who may experience similar problems here is what I did: - Uninstall everything - Backup .pyfa folder and delete it from %USERPROFILE% - Install fresh pyfa - copy saved earlier saveddata.db to .pyfa folder
Thanks for your help.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.03 16:53:00 -
[657] - Quote
That error happens on 1.5.0. It seems you did not download the version I suggested at first. But at least it's working now. Please double check your version from Help > About. I don't want you to work with outdated data. =) |

Sonny Mogwai
Dreaming Tree
0
|
Posted - 2014.10.03 18:40:00 -
[658] - Quote
Sable Blitzmann wrote:That error happens on 1.5.0. It seems you did not download the version I suggested at first. But at least it's working now. Please double check your version from Help > About. I don't want you to work with outdated data. =)
All is good now. Thanks again. |

Kar Andor
Red Core Paradigm Shift Alliance
0
|
Posted - 2014.10.03 20:43:00 -
[659] - Quote
Pyfa - How to export fittings on a Mac?
I do like using Pyfa and have it installed in both my Mac and and windows box, but prefer to edit my fittings on the Mac. However, I don't know how to export those fittings from Pyfa when using my Mac. On windows I can hit ctrl+c and it will show the exporting window, on the Mac that key combination never works.
Can someone please help me with this?
Thanks in advance |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.04 00:50:00 -
[660] - Quote
Kar Andor wrote:Pyfa - How to copy fittings on a Mac?
I do like using Pyfa and have it installed in both my Mac and and windows box, but prefer to edit my fittings on the Mac. However, I don't know how to copy those fittings from Pyfa when using my Mac. On windows I can hit ctrl+c and it will show the options window, on the Mac that key combination never works.
Can someone please help me with this?
Thanks in advance
CMD+C should work. Does it not?
Also, look into this to share the fit database between both platforms: https://github.com/DarkFenX/Pyfa/wiki/Cross-Platform-Data-Sharing |
|

Jeedmo Dorn
Complex Systems
8
|
Posted - 2014.10.04 20:32:00 -
[661] - Quote
Thank you for a fantastic tool. Love the UI!
I am probably missing something - but I can't seem to delete/remove items from the "Cargo" tab. One work around I found is to drag/swap into an "active" slot and than remove it. But it's a bit cumbersome.
Thanks for your help. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.04 20:41:00 -
[662] - Quote
Jeedmo Dorn wrote:Thank you for a fantastic tool. Love the UI!
I am probably missing something - but I can't seem to delete/remove items from the "Cargo" tab. One work around I found is to drag/swap into an "active" slot and than remove it. But it's a bit cumbersome.
Thanks for your help.
Double click. It's the same as drones. There should probably be a context menu item >_> |

Alexis Antollare
Helion Production Labs Independent Operators Consortium
6
|
Posted - 2014.10.06 00:57:00 -
[663] - Quote
I'm having issues getting the download. Been an issue with some sort of security problem with github. My browser keeps giving me an error about the site security and won't let me through.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.06 23:56:00 -
[664] - Quote
Alexis Antollare wrote:I'm having issues getting the download. Been an issue with some sort of security problem with github. My browser keeps giving me an error about the site security and won't let me through.
https://github.com/DarkFenX/Pyfa/releases/download/v1.5.1/pyfa-1.5.1-oceanus-1.0-win.exe
If that doesn't work, let me know. I'll put them on eve files for now. But I would try to get that github thing fixed - the cert passes for me with no security warning |

Yracka Nostijo
Sons-of-Liberty The Unthinkables
4
|
Posted - 2014.10.07 00:41:00 -
[665] - Quote
I want to backup my fits before I update. Where does Pyfa store its fits? Been poking around the folders and I dunno
|

Alexis Antollare
Helion Production Labs Independent Operators Consortium
6
|
Posted - 2014.10.07 02:22:00 -
[666] - Quote
Sable Blitzmann wrote:Alexis Antollare wrote:I'm having issues getting the download. Been an issue with some sort of security problem with github. My browser keeps giving me an error about the site security and won't let me through.
https://github.com/DarkFenX/Pyfa/releases/download/v1.5.1/pyfa-1.5.1-oceanus-1.0-win.exeIf that doesn't work, let me know. I'll put them on eve files for now. But I would try to get that github thing fixed - the cert passes for me with no security warning
I'm not sure how to make Gethub work, so any suggestions you can give me would be great.
Also... the windows file won't work. I'm on Mac OS. My apologies for not mentioning it sooner..... totally forgot
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.07 02:31:00 -
[667] - Quote
Alexis Antollare wrote:Sable Blitzmann wrote:Alexis Antollare wrote:I'm having issues getting the download. Been an issue with some sort of security problem with github. My browser keeps giving me an error about the site security and won't let me through.
https://github.com/DarkFenX/Pyfa/releases/download/v1.5.1/pyfa-1.5.1-oceanus-1.0-win.exe
If that doesn't work, let me know. I'll put them on eve files for now. But I would try to get that github thing fixed - the cert passes for me with no security warning I'm not sure how to make Gethub work, so any suggestions you can give me would be great. Also... the windows file won't work. I'm on Mac OS. My apologies for not mentioning it sooner..... totally forgot
Well, I can't tell you what's going on with GitHub. It sounds like it's a security certificate problem which could be on their end or your end. Dunno what to do about it really... try a different browser, or otherwise google the issue.
https://github.com/DarkFenX/Pyfa/releases/download/v1.5.1/pyfa-1.5.1-oceanus-1.0-mac.zip |

Alexis Antollare
Helion Production Labs Independent Operators Consortium
6
|
Posted - 2014.10.07 18:18:00 -
[668] - Quote
Sable Blitzmann wrote:Alexis Antollare wrote:Sable Blitzmann wrote:Alexis Antollare wrote:I'm having issues getting the download. Been an issue with some sort of security problem with github. My browser keeps giving me an error about the site security and won't let me through.
https://github.com/DarkFenX/Pyfa/releases/download/v1.5.1/pyfa-1.5.1-oceanus-1.0-win.exeIf that doesn't work, let me know. I'll put them on eve files for now. But I would try to get that github thing fixed - the cert passes for me with no security warning I'm not sure how to make Gethub work, so any suggestions you can give me would be great. Also... the windows file won't work. I'm on Mac OS. My apologies for not mentioning it sooner..... totally forgot Well, I can't tell you what's going on with GitHub. It sounds like it's a security certificate problem which could be on their end or your end. Dunno what to do about it really... try a different browser, or otherwise google the issue. https://github.com/DarkFenX/Pyfa/releases/download/v1.5.1/pyfa-1.5.1-oceanus-1.0-mac.zip
Thanks. Got the file with Firefox. Not sure why Chrome didn't like it.
|

Annika Keikira
Science and Trade Institute Caldari State
0
|
Posted - 2014.10.09 22:23:00 -
[669] - Quote
Is there a way to make the tool not lag so horribly when quickly replacing modules? Other than that I find this tool very useful, thanks for developing it. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.10 01:00:00 -
[670] - Quote
Annika Keikira wrote:Is there a way to make the tool not lag so horribly when quickly replacing modules? Other than that I find this tool very useful, thanks for developing it.
Are you on OS X by chance? I've noticed a log of lag on OS X but always chaulked it up to being on a VM. Also, see if HTML exports is enabled in preferences - it may cause performance issues. |
|

Fandy Fendy
State War Academy Caldari State
0
|
Posted - 2014.10.10 08:02:00 -
[671] - Quote
Where i can save proxy-server login and password? Pyfa can not get characters info by api key only known proxy-server and port. Sorry for my English :) |

Lele Ita Maulerant
Phoenix. Tactical Narcotics Team
0
|
Posted - 2014.10.10 11:30:00 -
[672] - Quote
How to install pyfa into Ubuntu and Mint
sudo apt-get install python-dateutil python-sqlalchemy python-wxglade
after go to here
and download
pyfa........LINUX.zip
and fun
bye Leel |

Annika Keikira
Science and Trade Institute Caldari State
0
|
Posted - 2014.10.10 12:59:00 -
[673] - Quote
Sable Blitzmann wrote:Annika Keikira wrote:Is there a way to make the tool not lag so horribly when quickly replacing modules? Other than that I find this tool very useful, thanks for developing it. Are you on OS X by chance? I've noticed a log of lag on OS X but always chaulked it up to being on a VM. Also, see if HTML exports is enabled in preferences - it may cause performance issues.
I'm on Windows 8 at the moment. HTML exports are disabled in preferences. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.10 15:54:00 -
[674] - Quote
Fandy Fendy wrote:Where i can save proxy-server login and password? Pyfa can not get characters info by api key only known proxy-server and port. Sorry for my English :)
Proxy passwords are not supported as this time. https://github.com/DarkFenX/Pyfa/issues/26
I was going to include it in the network overhaul but couldn't get password functionality working correctly on my Linux box.
Annika Keikira wrote:I'm on Windows 8 at the moment. HTML exports are disabled in preferences.
I'm not sure then. On Win 7 I can add / remove modules as quickly as I can click on them. What specifically are the steps you are taking? |

Skrunkle
Wraithguard. Dirt Nap Squad.
6
|
Posted - 2014.10.12 17:53:00 -
[675] - Quote
FEATURE REQUEST
Greetings developers. I use PYFA daily and I must say that it is an outstanding piece of software. Thank you very much for putting your precious time into this endeavor.
I have been spending much time lately theory-crafting burner fits and fleets. And I began to realize that there is a bit of a need for better fit management. I would like to see a third tab on the left panel. This tab would be like a file cabinet for current fits.the window assigned to this tab would allow the end user to create a hierarchical tree of ship fits based on whatever the end user want to organize them under.
So for instance I could create a folder called PVE with a sub called burner fits. with subs for each type of Burner mission each containing fits designated for that particular missions.
Or for instance I could create a folder called PVP and then organize the contents by range or defense layer or any other attribute that I see fit.
Ideally this would allow me to place one fit into more than one folder as some fits will qualify organizationally for many categories but there is no need to duplicate the fit multiple times in the normal fit catalog as the fits in this hierarchical structure should probably just be pointers back into the main fit catalog.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.12 21:32:00 -
[676] - Quote
Skrunkle wrote:FEATURE REQUEST
Greetings developers. I use PYFA daily and I must say that it is an outstanding piece of software. Thank you very much for putting your precious time into this endeavor.
I have been spending much time lately theory-crafting burner fits and fleets. And I began to realize that there is a bit of a need for better fit management. I would like to see a third tab on the left panel. This tab would be like a file cabinet for current fits.the window assigned to this tab would allow the end user to create a hierarchical tree of ship fits based on whatever the end user want to organize them under.
So for instance I could create a folder called PVE with a sub called burner fits. with subs for each type of Burner mission each containing fits designated for that particular missions.
Or for instance I could create a folder called PVP and then organize the contents by range or defense layer or any other attribute that I see fit.
Ideally this would allow me to place one fit into more than one folder as some fits will qualify organizationally for many categories but there is no need to duplicate the fit multiple times in the normal fit catalog as the fits in this hierarchical structure should probably just be pointers back into the main fit catalog.
So, you basically want tags? Tag a fit "pve" and "burner"?
It's been discussed before, and I even got around to implementing a basic feature with it, but then got stuck on something. Haven't touched that feature in months, not sure when I can devote time to it tbh. It differs a bit from your proposal: with tags, there would be no hierarchy, just a simple Tag > Fits.
In the meantime, you can name your fits with keywords like BURNER for burner mission fits, then use the search feature to collect them all. |

Skrunkle
Wraithguard. Dirt Nap Squad.
6
|
Posted - 2014.10.13 02:10:00 -
[677] - Quote
Sable Blitzmann wrote: So, you basically want tags? Tag a fit "pve" and "burner"?
It's been discussed before, and I even got around to implementing a basic feature with it on a dev branch, but then got stuck on something. Haven't touched that feature in months, not sure when I can devote time to it tbh. It differs a bit from your proposal: with tags, there would be no hierarchy, just a simple Tag > Fits.
In the meantime, you can name your fits with keywords like BURNER for burner mission fits, then use the search feature to collect them all.
Hmm tags... yeah I could see that fulfilling the purpose. I was actually thinking more along the lines of emulating a filesystem's hierarchy, but yeah I can see tags working to the same purpose. |

Kane Fenris
NWP
152
|
Posted - 2014.10.13 08:21:00 -
[678] - Quote
hi, ive trouble with pyfa it wont start (1.5.1 !) tried zip and .exe installer and other stuff (deactivateing anti virus softawere etc.) eft works just fine but i like pyfa way better any things i can try to fix this?
ps.: running win 7 |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.14 05:15:00 -
[679] - Quote
Kane Fenris wrote:hi, ive trouble with pyfa it wont start (1.5.1 !) tried zip and .exe installer and other stuff (deactivateing anti virus softawere etc.) eft works just fine but i like pyfa way better any things i can try to fix this?
ps.: running win 7
Similar sounding issue here: https://github.com/DarkFenX/Pyfa/issues/185
Please read and let me know if any of the advise works for you. |

Kane Fenris
NWP
152
|
Posted - 2014.10.14 19:33:00 -
[680] - Quote
Thanks it worked.
|
|

Annika Keikira
Science and Trade Institute Caldari State
0
|
Posted - 2014.10.15 18:26:00 -
[681] - Quote
Sable Blitzmann wrote:Fandy Fendy wrote:Where i can save proxy-server login and password? Pyfa can not get characters info by api key only known proxy-server and port. Sorry for my English :) Proxy passwords are not supported as this time. https://github.com/DarkFenX/Pyfa/issues/26I was going to include it in the network overhaul but couldn't get password functionality working correctly on my Linux box. Annika Keikira wrote:I'm on Windows 8 at the moment. HTML exports are disabled in preferences. I'm not sure then. On Win 7 I can add / remove modules as quickly as I can click on them. What specifically are the steps you are taking?
No specific steps. Activating/deactivating or adding/removing modules causes lag, not always but often. |

Annika Keikira
Science and Trade Institute Caldari State
0
|
Posted - 2014.10.15 18:26:54 -
[682] - Quote
Sable Blitzmann wrote:Fandy Fendy wrote:Where i can save proxy-server login and password? Pyfa can not get characters info by api key only known proxy-server and port. Sorry for my English :) Proxy passwords are not supported as this time. https://github.com/DarkFenX/Pyfa/issues/26I was going to include it in the network overhaul but couldn't get password functionality working correctly on my Linux box. Annika Keikira wrote:I'm on Windows 8 at the moment. HTML exports are disabled in preferences. I'm not sure then. On Win 7 I can add / remove modules as quickly as I can click on them. What specifically are the steps you are taking?
No specific steps. Activating/deactivating or adding/removing modules causes lag, not always but often. |

Molith Corbec
First.and.Only
0
|
Posted - 2014.10.16 07:30:00 -
[683] - Quote
Thanks for this great tool.
maybe the Ancillary Shield Boost calculation is wrong. If you activate "factor in reload time" it has no impact on Sustained HP/s calculation. Real value is much lower (only 1/3). |

Molith Corbec
First.and.Only
0
|
Posted - 2014.10.16 07:30:26 -
[684] - Quote
Thanks for this great tool.
maybe the Ancillary Shield Boost calculation is wrong. If you activate "factor in reload time" it has no impact on Sustained HP/s calculation. Real value is much lower (only 1/3). |

Ibeau Renoir
The Scope Gallente Federation
78
|
Posted - 2014.10.16 12:52:00 -
[685] - Quote
On Mint 17, I had to manually install python-sqlalchemy and python-dateutil packages. Pyfa recognises the former and gives an error, but the latter just crashes. I guess dateutil is installed by default on the distros the devs use? Neither message is visible if you just run from a desktop shortcut - an error dialogue in this case would be nice. Ceci n'est pas un sig. |

Ibeau Renoir
Black Rise Security Division
78
|
Posted - 2014.10.16 12:52:47 -
[686] - Quote
On Mint 17, I had to manually install python-sqlalchemy and python-dateutil packages. Pyfa recognises the former and gives an error, but the latter just crashes. I guess dateutil is installed by default on the distros the devs use? Neither message is visible if you just run from a desktop shortcut - an error dialogue in this case would be nice.
Ceci n'est pas un sig.
|

Blodhgarm Dethahal
Transcendent Sedition Protean Concept
183
|
Posted - 2014.10.17 05:12:00 -
[687] - Quote
Sable Blitzmann wrote:Kane Fenris wrote:hi, ive trouble with pyfa it wont start (1.5.1 !) tried zip and .exe installer and other stuff (deactivateing anti virus softawere etc.) eft works just fine but i like pyfa way better any things i can try to fix this?
ps.: running win 7 Similar sounding issue here: https://github.com/DarkFenX/Pyfa/issues/185Please read and let me know if any of the advise works for you.
I've had a similar issue myself but the proposed solution has not worked. Even stranger, the updated version worked well up until yesterday, which is when it stopped opening.
Bit at a loss on what caused it to stop working when it was uptodate and working for over a week. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

Blodhgarm Dethahal
Transcendent Sedition Protean Concept
183
|
Posted - 2014.10.17 05:12:51 -
[688] - Quote
Sable Blitzmann wrote:Kane Fenris wrote:hi, ive trouble with pyfa it wont start (1.5.1 !) tried zip and .exe installer and other stuff (deactivateing anti virus softawere etc.) eft works just fine but i like pyfa way better any things i can try to fix this?
ps.: running win 7 Similar sounding issue here: https://github.com/DarkFenX/Pyfa/issues/185Please read and let me know if any of the advise works for you.
I've had a similar issue myself but the proposed solution has not worked. Even stranger, the updated version worked well up until yesterday, which is when it stopped opening.
Bit at a loss on what caused it to stop working when it was uptodate and working for over a week.
-Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.20 18:18:00 -
[689] - Quote
Ibeau Renoir wrote:On Mint 17, I had to manually install python-sqlalchemy and python-dateutil packages. Pyfa recognises the former and gives an error, but the latter just crashes. I guess dateutil is installed by default on the distros the devs use? Neither message is visible if you just run from a desktop shortcut - an error dialogue in this case would be nice.
https://github.com/DarkFenX/Pyfa/blob/master/readme.txt
dateutil is listed as one of the requirements as it's used in update notifications (and I think somewhere else too, don't remember). We could test for it and warn on startup, but that would require a new skeleton being generated (which what caused a lot of trouble with v1.5.0).
As of right now, I think it's sufficient to include it on the list of required modules.
In other news, I'm taking a hiatus until further notice. I will still continue to work on pyfa in my spare time, but the time that I can devote to it has shrunk dramatically in recent weeks and will not recover any time soon. I will be around to help Kadesh with expansion updates, and I will still tinker with things here and there, but new bug fixes / features from me will become few and fewer until I get a few things in RL sorted out. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.10.20 18:18:51 -
[690] - Quote
Ibeau Renoir wrote:On Mint 17, I had to manually install python-sqlalchemy and python-dateutil packages. Pyfa recognises the former and gives an error, but the latter just crashes. I guess dateutil is installed by default on the distros the devs use? Neither message is visible if you just run from a desktop shortcut - an error dialogue in this case would be nice.
https://github.com/DarkFenX/Pyfa/blob/master/readme.txt
dateutil is listed as one of the requirements as it's used in update notifications (and I think somewhere else too, don't remember). We could test for it and warn on startup, but that would require a new skeleton being generated (which what caused a lot of trouble with v1.5.0).
As of right now, I think it's sufficient to include it on the list of required modules.
In other news, I'm taking a hiatus until further notice. I will still continue to work on pyfa in my spare time, but the time that I can devote to it has shrunk dramatically in recent weeks and will not recover any time soon. I will be around to help Kadesh with expansion updates, and I will still tinker with things here and there, but new bug fixes / features from me will become few and fewer until I get a few things in RL sorted out. |
|

Takatak Patchkof
Lords.Of.Midnight The Devil's Warrior Alliance
0
|
Posted - 2014.11.03 13:37:04 -
[691] - Quote
First of all, thanks for all your hard work. PyFA is a great tool!
However, on Mac, the ship menu runs terribly slow(!). The same experience occurs when trying to return to the ship menu. Any advise on how to speed it up?
The Python version I am running is Python2.7.6, unless it is PyFA hardcoded to use 3.x, but since it is already compiled I am guessing the Python environment must be included within the compiled package.
Live well and prosper. |

Jimmy Mallmann
Applied Anarchy SpaceMonkey's Alliance
0
|
Posted - 2014.11.04 10:46:42 -
[692] - Quote
Hello, how about adding the drone volley to the total volley, or in a different view?
tks for the great tool |

Discomanco
We pooped on your lawn Resonance.
51
|
Posted - 2014.11.04 12:24:06 -
[693] - Quote
As always, awesome tool! :D Also, please allow to be the 2 identical fits project to each other (Project fit A to fit A) - Would be useful when fitting Augs/Osprays |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.11.04 15:09:09 -
[694] - Quote
Takatak Patchkof wrote:First of all, thanks for all your hard work. PyFA is a great tool!
However, on Mac, the ship menu runs terribly slow(!). The same experience occurs when trying to return to the ship menu. Any advise on how to speed it up?
The Python version I am running is Python2.7.6, unless it is PyFA hardcoded to use 3.x, but since it is already compiled I am guessing the Python environment must be included within the compiled package.
Live well and prosper.
Mac client ships with it's own environment, yes. You can try to run pyfa from source as long as you meet the requirements and see if that speeds it up (may be an issue with mac python environment that is shipped). Honestly, I cannot test this as I do not own a mac and can only run through a VM, which itself is slower overall so I don't notice hiccups like these.
Mac developers wanted, please let us know
Discomanco wrote:As always, awesome tool! :D Also, please allow to be the 2 identical fits project to each other (Project fit A to fit A) - Would be useful when fitting Augs/Osprays
This is very hard to achieve due to recursion issues that haven't been worked out and are difficult to fix. See https://github.com/DarkFenX/Pyfa/issues/72 |

Discomanco
We pooped on your lawn Resonance.
51
|
Posted - 2014.11.06 00:58:01 -
[695] - Quote
Sable Blitzmann wrote:Takatak Patchkof wrote:First of all, thanks for all your hard work. PyFA is a great tool!
However, on Mac, the ship menu runs terribly slow(!). The same experience occurs when trying to return to the ship menu. Any advise on how to speed it up?
The Python version I am running is Python2.7.6, unless it is PyFA hardcoded to use 3.x, but since it is already compiled I am guessing the Python environment must be included within the compiled package.
Live well and prosper. Mac client ships with it's own environment, yes. You can try to run pyfa from source as long as you meet the requirements and see if that speeds it up (may be an issue with mac python environment that is shipped). Honestly, I cannot test this as I do not own a mac and can only run through a VM, which itself is slower overall so I don't notice hiccups like these. Mac developers wanted, please let us know Discomanco wrote:As always, awesome tool! :D Also, please allow to be the 2 identical fits project to each other (Project fit A to fit A) - Would be useful when fitting Augs/Osprays This is very hard to achieve due to recursion issues that haven't been worked out and are difficult to fix. See https://github.com/DarkFenX/Pyfa/issues/72 Aww, shame :( Hope a fix can be found, and if not.. well, then it has to be so.
Also: Add a way to force a price update or clear the price cache (may already be in the app?). My router crashed mid-fitting, which made multiple modules (and ship) have no price at all and I can't find any way to make it force update so I can see the actual price of the ship. |

Kadesh Priestess
Scalding Chill HYDRA RELOADED
446
|
Posted - 2014.11.06 22:39:07 -
[696] - Quote
New release for Phoebe, which you can find on github release page.
Sorry for some delay, I've got lost in time after last weekend :P
Discomanco wrote:Also: Add a way to force a price update or clear the price cache (may already be in the app?). My router crashed mid-fitting, which made multiple modules (and ship) have no price at all and I can't find any way to make it force update so I can see the actual price of the ship. It remembers time of last failed fetch for each item and re-requests it in 4 hours. I don't know if we need separate button or option with such mechanics in place. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.11.07 03:03:54 -
[697] - Quote
Kadesh Priestess wrote:It remembers time of last failed fetch for each item and re-requests it in 4 hours. I don't know if we need separate button or option with such mechanics in place.
Might be able to create a context menu for the price pane to force a price refresh of the current fit. I'll add it to the issues |

Tynbor
Senex Legio
0
|
Posted - 2014.11.07 03:58:52 -
[698] - Quote
I'm getting the old "pyfa Error" with a link to the ancient MacPython site. Is anyone getting this under Mac OS X 10.10 (Yosemite)? The last posts I found about this error were from back in 2011. Thanks! |

Macker Momo
The Big Moe Eternal Pretorian Alliance
22
|
Posted - 2014.11.07 04:35:46 -
[699] - Quote
Where does PYFA store the fits I have made in Win 7, assuming I use the .exe version and auto-install? I need a way to delete them all and start over. When I try to open several types of ships, I see an indication that I have 1 or multiple ship fits, but the whole ships display crashes and the ship fitting screen won't open. The problem started with the last release and has continued through this release.
I have tried deleting the entire x86/pyfa directory and uninstalling PYFA without success. Sure, the app is removed, but somehow PYFA remembers my ship fits, which leads to me not being able to open any ships with previously stored fittings.
Thank you. I have enjoyed this tool for at least a couple of years. I would like to be able to use it again.
Eve releases are coming so quickly, I had to start wearing a seat belt.
|

Kadesh Priestess
Scalding Chill HYDRA RELOADED
446
|
Posted - 2014.11.07 09:56:54 -
[700] - Quote
Tynbor wrote:I'm getting the old "pyfa Error" with a link to the ancient MacPython site. Is anyone getting this under Mac OS X 10.10 (Yosemite)? The last posts I found about this error were from back in 2011. Thanks! It is generic error. Unfortunately i don't think i can help you in this case, we do not have developers with mac to debug it.
Macker Momo wrote:Where does PYFA store the fits I have made in Win 7, assuming I use the .exe version and auto-install? I need a way to delete them all and start over. When I try to open several types of ships, I see an indication that I have 1 or multiple ship fits, but the whole ships display crashes and the ship fitting screen won't open. The problem started with the last release and has continued through this release.
I have tried deleting the entire x86/pyfa directory and uninstalling PYFA without success. Sure, the app is removed, but somehow PYFA remembers my ship fits, which leads to me not being able to open any ships with previously stored fittings.
Thank you. I have enjoyed this tool for at least a couple of years. I would like to be able to use it again. [your user folder]/.pyfa/saveddata.db
But before removing it, please upload it somewhere so we can check what went wrong.
Also, there's known issue with polarized guns which make armor/shield resistances negative, resulting in a way less EHP than intended. We already have fix in git, i will make new release with few bug fixes this weekend. |
|

Discomanco
We pooped on your lawn Resonance.
51
|
Posted - 2014.11.07 13:40:52 -
[701] - Quote
Kadesh Priestess wrote:New release for Phoebe, which you can find on github release page. Sorry for some delay, I've got lost in time after last weekend :P Discomanco wrote:Also: Add a way to force a price update or clear the price cache (may already be in the app?). My router crashed mid-fitting, which made multiple modules (and ship) have no price at all and I can't find any way to make it force update so I can see the actual price of the ship. It remembers time of last failed fetch for each item and re-requests it in 4 hours. I don't know if we need separate button or option with such mechanics in place. Didn't know that, thanks for the info  Still, I think a "force price update now" method could be useful, but maybe it's just me
Also, thanks for the update  |

Macker Momo
The Big Moe Eternal Pretorian Alliance
22
|
Posted - 2014.11.07 17:57:26 -
[702] - Quote
Kadesh Priestess wrote:Tynbor wrote:I'm getting the old "pyfa Error" with a link to the ancient MacPython site. Is anyone getting this under Mac OS X 10.10 (Yosemite)? The last posts I found about this error were from back in 2011. Thanks! It is generic error. Unfortunately i don't think i can help you in this case, we do not have developers with mac to debug it. Macker Momo wrote:Where does PYFA store the fits I have made in Win 7, assuming I use the .exe version and auto-install? I need a way to delete them all and start over. When I try to open several types of ships, I see an indication that I have 1 or multiple ship fits, but the whole ships display crashes and the ship fitting screen won't open. The problem started with the last release and has continued through this release.
I have tried deleting the entire x86/pyfa directory and uninstalling PYFA without success. Sure, the app is removed, but somehow PYFA remembers my ship fits, which leads to me not being able to open any ships with previously stored fittings.
Thank you. I have enjoyed this tool for at least a couple of years. I would like to be able to use it again. [your user folder]/.pyfa/saveddata.db But before removing it, please upload it somewhere so we can check what went wrong. Also, there's known issue with polarized guns which make armor/shield resistances negative, resulting in a way less EHP than intended. We already have fix in git, i will make new release with few bug fixes this weekend.
Thank you. I have uploaded all the files I think might be helpful with your debugging. The most repeatable situation is when you click on exhumers-->skiff. It locks up every time on my computer. Links below.
https://www.dropbox.com/s/ktaaklosvz85k5r/error_log.txt?dl=0
https://www.dropbox.com/s/a95ik9hs2on62js/saveddata.db?dl=0
https://www.dropbox.com/s/42ga0xkiej6wtza/saveddata_migration_0-1_20141002_153822.db?dl=0
https://www.dropbox.com/s/4kqqn97d1kh7rru/output_log.txt?dl=0
Eve releases are coming so quickly, I had to start wearing a seat belt.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.11.07 18:45:08 -
[703] - Quote
Tynbor wrote:I'm getting the old "pyfa Error" with a link to the ancient MacPython site. Is anyone getting this under Mac OS X 10.10 (Yosemite)? The last posts I found about this error were from back in 2011. Thanks!
Most likely this is pyfa crashing on database initialization. Try this: https://github.com/DarkFenX/Pyfa/issues/190
I am debating on putting old upgrade paths back in for those that are coming back after a long time away, which should help in this issue =) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
142
|
Posted - 2014.11.07 18:54:20 -
[704] - Quote
A very quick check of error log shows that you have a fit that seems to be missing an attribute. This has happened before to someone who upgraded to a version that included this extra attribute and made a fit. The fit had this attribute. But then downgraded for whatever reason to a version that did not have this attribute. Made another fit, which did not have this attribute. Then upgraded again. Now the fit made with the downgraded version is missing that attribute, and the whole thing chokes on the new version.
I will have to confirm later when I have a chance to look at the actual database file. I'll also try to find a proper fix for this. |

Macker Momo
The Big Moe Eternal Pretorian Alliance
22
|
Posted - 2014.11.07 22:29:51 -
[705] - Quote
Sable Blitzmann wrote:A very quick check of error log shows that you have a fit that seems to be missing an attribute. This has happened before to someone who upgraded to a version that included this extra attribute and made a fit. The fit had this attribute. But then downgraded for whatever reason to a version that did not have this attribute. Made another fit, which did not have this attribute. Then upgraded again. Now the fit made with the downgraded version is missing that attribute, and the whole thing chokes on the new version. I will have to confirm later when I have a chance to look at the actual database file. I'll also try to find a proper fix for this.
Thank you. To the best of my knowledge I have only upgraded when new versions became available. I did not uninstall PYFA in the past, thinking the install .exe would delete the old files. It's entirely possible one or more of my installs resulted in old files remaining in the PYFA folder. That situation has been remedied now, though. PYFA is working again quite well, though my old fits are gone, which is no big deal to me. CCP has rebalanced so many ships in the past year, I usually just start over when I want a good ship fitting.
Thank you for your part in maintaining and enhancing such a valuable tool. My game play is enhanced immensely through PYFA. ;-)
Eve releases are coming so quickly, I had to start wearing a seat belt.
|

Tynbor
Senex Legio
0
|
Posted - 2014.11.08 00:47:51 -
[706] - Quote
Sable Blitzmann wrote:Tynbor wrote:I'm getting the old "pyfa Error" with a link to the ancient MacPython site. Is anyone getting this under Mac OS X 10.10 (Yosemite)? The last posts I found about this error were from back in 2011. Thanks! Most likely this is pyfa crashing on database initialization. Try this: https://github.com/DarkFenX/Pyfa/issues/190
I am debating on putting old upgrade paths back in for those that are coming back after a long time away, which should help in this issue =)
Happy day! That worked! Thanks! I figured out the problem. A few years ago I had an old version of pyfa installed. I removed the app, but not the .pyfa directory. It started up after I got rid of the ancient database.
Thanks again! |

Arcos Vandymion
White Beast Inc.
81
|
Posted - 2014.11.08 14:38:54 -
[707] - Quote
Tynbor wrote:Sable Blitzmann wrote:Tynbor wrote:I'm getting the old "pyfa Error" with a link to the ancient MacPython site. Is anyone getting this under Mac OS X 10.10 (Yosemite)? The last posts I found about this error were from back in 2011. Thanks! Most likely this is pyfa crashing on database initialization. Try this: https://github.com/DarkFenX/Pyfa/issues/190
I am debating on putting old upgrade paths back in for those that are coming back after a long time away, which should help in this issue =) Happy day! That worked! Thanks! I figured out the problem. A few years ago I had an old version of pyfa installed. I removed the app, but not the .pyfa directory. It started up after I got rid of the ancient database. Thanks again! Surprising enough your machine has gone for years without flattening the disk and a fresh install . I do that every odd year or so xD |

Qvar Dar'Zanar
EVE University Ivy League
303
|
Posted - 2014.11.09 22:17:24 -
[708] - Quote
Still not working with the new Phoebe version (Windows 7, 64-bits). It just doesn't open the program when double-clicked. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
143
|
Posted - 2014.11.09 23:17:53 -
[709] - Quote
Qvar Dar'Zanar wrote:Still not working with the new Phoebe version (Windows 7, 64-bits). It just doesn't open the program when double-clicked.
Check error_log in your .pyfa user directory.
You may have some database issues by not upgrading for a while. Try this (doesn't matter if its mac or windows): https://github.com/DarkFenX/Pyfa/issues/190 |

Qvar Dar'Zanar
EVE University Ivy League
303
|
Posted - 2014.11.10 12:39:12 -
[710] - Quote
Sable Blitzmann wrote:Qvar Dar'Zanar wrote:Still not working with the new Phoebe version (Windows 7, 64-bits). It just doesn't open the program when double-clicked. Check error_log in your .pyfa user directory. You may have some database issues by not upgrading for a while. Try this (doesn't matter if its mac or windows): https://github.com/DarkFenX/Pyfa/issues/190
Crying tears of joy. Thank you very much. |
|

Jedediah Arndtz
Warner Bros.
31
|
Posted - 2014.11.10 15:22:31 -
[711] - Quote
I can't get any version of pyfa (tried 1.4, 1.5.1, and 1.6, in that order, deleting previous files each time) to even boot. Cleared user/.pyfa before I starded. Checked the error logs, they're completely blank. I can't even get 1.4 to run to get the updated DB or whatever. Running Win 7. |

Ellysea
Mercs of Vengeance
0
|
Posted - 2014.11.12 05:47:14 -
[712] - Quote
Just downloaded v1.6 (Mac) and having trouble importing EFT fits. Pyfa shows the "Importing" animated box but appears to be stuck there. Any help would be highly appreciated! |

Caleb Seremshur
The Atomic Fallout Kids
413
|
Posted - 2014.11.12 07:56:47 -
[713] - Quote
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cprocessors.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307c Exception Code:c0000005 Exception Offset:00001288 OS Version:6.1.7601.2.1.0.256.48 Locale ID:5129 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
Win 7, used pyfa for years now suddenly throwing this at me, fails to start up and crashes with error screen.
Join channel Aussies in space to chat with AU/NZ players
|

Sonny Mogwai
Dreaming Tree
0
|
Posted - 2014.11.12 08:57:14 -
[714] - Quote
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.768.3 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
Pyfa doesn't start after recent update. I am getting above error message. System Win8 |

Sable Blitzmann
Aperture Harmonics No Holes Barred
144
|
Posted - 2014.11.12 18:17:58 -
[715] - Quote
For those getting a crash error messege, delete sqlalchemy.cresultproxy.pyd file in the pyfa directory. It's a known issue... |

Sable Blitzmann
Aperture Harmonics No Holes Barred
144
|
Posted - 2014.11.12 18:21:06 -
[716] - Quote
Jedediah Arndtz wrote:I can't get any version of pyfa (tried 1.4, 1.5.1, and 1.6, in that order, deleting previous files each time) to even boot. Cleared user/.pyfa before I starded. Checked the error logs, they're completely blank. I can't even get 1.4 to run to get the updated DB or whatever. Running Win 7.
Are you absolutely sure you cleared out the {user}/.pyfa directory? Are you using the installer? You may have accidentally installed two different versions and are running the wrong one - try to download the zip archive, extract, and run from there. Also try disabling any over-protective anti-virus software which may interfere. |

Oscae
State War Academy Caldari State
5
|
Posted - 2014.11.12 18:31:53 -
[717] - Quote
I'm having problems getting the DPS graphs to load, at the bottom right of the graph window it says "Invalid Values In [Fit Name]" Is this a known issue or am I doing something wrong? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
144
|
Posted - 2014.11.14 01:26:09 -
[718] - Quote
Oscae wrote:I'm having problems getting the DPS graphs to load, at the bottom right of the graph window it says "Invalid Values In [Fit Name]" Is this a known issue or am I doing something wrong?
There's a few fixes that have been implemented the last couple days with respect to graphs. Try a nightly build: http://blitzmann.it.cx/pyfa-nightly/win/ |

Freay Chrome
Brown Dwarf Inc
4
|
Posted - 2014.11.15 20:06:09 -
[719] - Quote
When adding a wolf-rayet effect, armor bonus does apply (+100%) but the armor resist bonus ( +50%) does not. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
144
|
Posted - 2014.11.15 22:34:50 -
[720] - Quote
Freay Chrome wrote:When adding a wolf-rayet effect, armor bonus does apply (+100%) but the armor resist bonus ( +50%) does not.
https://wiki.eveonline.com/en/wiki/Wormhole_environment_effects#Wolf_Rayet
Wolf Rayet (C6) gives -50% to shields, not +50% to armor. Working as intended. Make sure you use the latest version. |
|

Arcos Vandymion
White Beast Inc.
87
|
Posted - 2014.11.16 23:05:03 -
[721] - Quote
I'd give a like for every post in this thread for how awesome PYFA actually is. Well useful, pretty and good - it's got problems as well but nothing is perfect (that kind of sounds like I was talking about a girlfriend +.~).
Likes random post to represent respect and apreciation. |

Darismel Abishai
Ever Flow Northern Coalition.
0
|
Posted - 2014.11.18 01:27:40 -
[722] - Quote
Thanks for the great tool Dev's! 
Any word on getting the Gecko added to the DB? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.11.18 03:53:45 -
[723] - Quote
Darismel Abishai wrote:Thanks for the great tool Dev's!  Any word on getting the Gecko added to the DB?
Yeah, happened months ago. Please update to the latest version |

Darismel Abishai
Ever Flow Northern Coalition.
0
|
Posted - 2014.11.18 04:51:12 -
[724] - Quote
Guess it would help to click the faction button eh, well that's embarrassing lol  |

Steven Shen
Scorpions Pirate Force Fraternity.
3
|
Posted - 2014.11.19 17:06:35 -
[725] - Quote
I find a small bug. I set a Tengu as "Booster fit", and then choose it as the booster for itself, however, it doesn't work very well, i.e. the signature should be reduced to 126 but it is still 150 under the booster. I have to set the skills All o first, and next choose all 5, then it presents the exact information. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.11.19 17:52:24 -
[726] - Quote
Steven Shen wrote:I find a small bug. I set a Tengu as "Booster fit", and then choose it as the booster for itself, however, it doesn't work very well, i.e. the signature should be reduced to 126 but it is still 150 under the booster. I have to set the skills All o first, and next choose all 5, then it presents the exact information.
Please provide the fit of both the tengu booster and the ship you're applying it to, as well as which pilot (All 0, All 5, character, etc) for each ship, and describe exact replication steps. |

Steven Shen
Scorpions Pirate Force Fraternity.
3
|
Posted - 2014.11.24 13:16:15 -
[727] - Quote
Sable Blitzmann wrote:Steven Shen wrote:I find a small bug. I set a Tengu as "Booster fit", and then choose it as the booster for itself, however, it doesn't work very well, i.e. the signature should be reduced to 126 but it is still 150 under the booster. I have to set the skills All o first, and next choose all 5, then it presents the exact information. Please provide the fit of both the tengu booster and the ship you're applying it to, as well as which pilot (All 0, All 5, character, etc) for each ship, and describe exact replication steps.
Fit a Tengu with Skirmish Evasive Maneuvers II (reduce signature) and Information Sensor Integrity II (raise sensor str). And set this Tengu as Booster fit. In the Booster-Squad, choose it as the booster. However, we will find the signature/sensor str do not decrease/increase for this Tengu (under its own links). You have to refresh it ---by turning off the link and then turning on, or setting the characters All 0 and then setting it All V---then the exact numbers come out.
Another bug I found is that sometime when I click "back" button, it will not return to the previous menu----you have to click the button 4 or 5 times. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.11.26 01:05:35 -
[728] - Quote
Steven Shen wrote:Sable Blitzmann wrote:Steven Shen wrote:I find a small bug. I set a Tengu as "Booster fit", and then choose it as the booster for itself, however, it doesn't work very well, i.e. the signature should be reduced to 126 but it is still 150 under the booster. I have to set the skills All o first, and next choose all 5, then it presents the exact information. Please provide the fit of both the tengu booster and the ship you're applying it to, as well as which pilot (All 0, All 5, character, etc) for each ship, and describe exact replication steps. Fit a Tengu with Skirmish Evasive Maneuvers II (reduce signature) and Information Sensor Integrity II (raise sensor str). And set this Tengu as Booster fit. In the Booster-Squad, choose it as the booster. However, we will find the signature/sensor str do not decrease/increase for this Tengu (under its own links). You have to refresh it ---by turning off the link and then turning on, or setting the characters All 0 and then setting it All V---then the exact numbers come out. Another bug I found is that sometime when I click "back" button, it will not return to the previous menu----you have to click the button 4 or 5 times.
Ah, yeah, the bug with the stats not updating is known. The entire fleet boosting / projection logic is thrown together and no one wants to touch it. I was able to fix a lot of it's afflictions earlier this year, but this iparticular bug is a side-effect of a few fixes I made (see https://github.com/DarkFenX/Pyfa/issues/63 and pull request https://github.com/DarkFenX/Pyfa/pull/99)
Navigational bug is also known: https://github.com/DarkFenX/Pyfa/issues/177. No current ETA on fix.
Thanks for reporting these tho! Let us know of any other issues you run into! |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.11.27 02:59:43 -
[729] - Quote
Looking for input on how people would like the new Tactical Destroyer mode to function in pyfa. Easiest way is to have a context menu, but this is something that should be visible at all times so that the user knows what mode they are in. Looking for UI ideas on where this could be implemented! I will be keeping a list of ideas here: https://github.com/DarkFenX/Pyfa/issues/208 |

Echo Degnar
Dreddit Test Alliance Please Ignore
1
|
Posted - 2014.12.01 18:53:21 -
[730] - Quote
Sable Blitzmann wrote:Looking for input on how people would like the new Tactical Destroyer mode to function in pyfa. Easiest way is to have a context menu, but this is something that should be visible at all times so that the user knows what mode they are in. Looking for UI ideas on where this could be implemented! I will be keeping a list of ideas here: https://github.com/DarkFenX/Pyfa/issues/208 I'm imagining something similar to the way T3's are handled. Three permanent "modules" at the top of the fitting pane that apply the mode bonuses. Clicking an inactive mode enables it while disabling the previously active mode.
I'm not crazy about the idea of inventing modules that don't exist in the game to solve a problem, but my ignorance suggests it may allow the use of existing code. |
|

Torgeir Hekard
I MYSELF AND ME
95
|
Posted - 2014.12.02 04:26:28 -
[731] - Quote
A scripted module/subsystem. Can use defensive, snipe or speed script. Or no script (that's how they come before you undock one). |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.03 22:06:57 -
[732] - Quote
This is what I came up with: http://gyazo.com/10189d279943e067046a931f9c59ee02
I would like to introduce an actual GUI element rather than hacking the fitting list and using context menus, but this will suffice for now. Kadesh will take a peak at it within the coming days |

JetStream Drenard
Black Fox Marauders Spaceship Bebop
58
|
Posted - 2014.12.04 13:56:58 -
[733] - Quote
Maybe I just have not figured it out yet... Is there a way to display Drone Volley and tracking information?? If not, is this possible?
My PYFA drone volley shows 0, and I can not locate a drone tracking information thingy. I have to use EFT to show drone volley. Thanks! I love PYFA! |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.04 17:15:30 -
[734] - Quote
JetStream Drenard wrote:Maybe I just have not figured it out yet... Is there a way to display Drone Volley and tracking information?? If not, is this possible?
My PYFA drone volley shows 0, and I can not locate a drone tracking information thingy. I have to use EFT to show drone volley. Thanks! I love PYFA!
Tracking speed is shown in the drone pane. Volley is not included in total because of a long-standing oversight. I'll open a ticket for it. |

Ash Darkfire
PH0ENIX COMPANY Phoenix Company Alliance
0
|
Posted - 2014.12.09 06:49:40 -
[735] - Quote
First of all, thanks to the making for making such an awesome fitting program thats much easier to look at and use than EFT ^^
I have a few suggestions and ideas based and generated since using this tool for pretty much all my of eve play [Been using it since Rubicon, when i first started playing]
First of all, will there be some sort of compare tool or option implemented to compare stats [or even average prices too] of modals while setting up fits and comparing such? along with that, another idea is to possibly add some way of calculating and viewing the additon of cargo for Indies or freighters or even miner ships of items other than just the modals to the cargo bay? such as how adding liquid ozone to cargoholds of cyno ships, ores and ice to cargo haulers and ORE ships, PI materals to epithals or even entire ships [packaged or unpackaged] themselves to Industrials and freighters or the bowhead in the upcoming release. could call it a cargo calculator or such of what the tool can already do. and is there any way to calculate time for overheat damage before it burns out a modal and the side effect of it passing heat to other modals in the rack or is that not possible? [i dont know if overhead it set damage (effected by skills and other moduals also/not OHed or if it is more chance/random based]
thankis ^^ |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.09 07:16:54 -
[736] - Quote
Ash Darkfire wrote: First of all, will there be some sort of compare tool or option implemented to compare stats [or even average prices too] of modals while setting up fits and comparing such? along with that, another idea is to possibly add some way of calculating and viewing the additon of cargo for Indies or freighters or even miner ships of items other than just the modals to the cargo bay? such as how adding liquid ozone to cargoholds of cyno ships, ores and ice to cargo haulers and ORE ships, PI materals to epithals or even entire ships [packaged or unpackaged] themselves to Industrials and freighters or the bowhead in the upcoming release. could call it a cargo calculator or such of what the tool can already do. and is there any way to calculate time for overheat damage before it burns out a modal and the side effect of it passing heat to other modals in the rack or is that not possible? [i dont know if overhead it set damage (effected by skills and other moduals also/not OHed or if it is more chance/random based]
thankis ^^
1) I've been increasingly thinking about adding a compare-like tool, however this would be somewhat of an undertaking. Someone in this thread was also going to take a look into developing something along those lines, I don't know if that ever got anywhere. It is on the radar, we just don't know when it'll happen.
2) Not really sure if I see the appeal of having a cargo calculator. pyfa is developed primarily as a fitting management tool for pve/pve situations. This would be a fairly large project requiring development of a more nuanced cargohold feature, with the benefits not justifying the time spent making it. Not ruling it out, but it is not on the radar. Perhaps you could expand on how this may work or be featured in the application? What might it look like?
3) Heat damage is implemented. I know EFT has this feature but I don't think it's very accurate. Heat damage is chance-based based on how much heat has accumulated on the rack and what other modules are present on the rack. As with any chance-based mechanic, there isn't really a good way to estimate how long a module can overheat for (unless you run a simulation in which the rack heats to 100% and then starts to apply damage to the module once per cycle). I guess we could implement some form of granularity to the equation (worst case vs best case vs average), but this type of question should really be directed at Kadesh. He made a really good post about the mechanics of heat and the math behind it, much of which goes over my head: https://forums.eveonline.com/default.aspx?g=posts&m=341573 |

Ash Darkfire
PH0ENIX COMPANY Phoenix Company Alliance
0
|
Posted - 2014.12.09 10:00:39 -
[737] - Quote
Sable Blitzmann wrote:1) I've been increasingly thinking about adding a compare-like tool, however this would be somewhat of an undertaking. Someone in this thread was also going to take a look into developing something along those lines, I don't know if that ever got anywhere. It is on the radar, we just don't know when it'll happen. 2) Not really sure if I see the appeal of having a cargo calculator. pyfa is developed primarily as a fitting management tool for pve/pve situations. This would be a fairly large project requiring development of a more nuanced cargohold feature, with the benefits not justifying the time spent making it. Not ruling it out, but it is not on the radar. Perhaps you could expand on how this may work or be featured in the application? What might it look like? 3) Heat damage is implemented. I know EFT has this feature but I don't think it's very accurate. Heat damage is chance-based based on how much heat has accumulated on the rack and what other modules are present on the rack. As with any chance-based mechanic, there isn't really a good way to estimate how long a module can overheat for (unless you run a simulation in which the rack heats to 100% and then starts to apply damage to the module once per cycle). I guess we could implement some form of granularity to the equation (worst case vs best case vs average), but this type of question should really be directed at Kadesh. He made a really good post about the mechanics of heat and the math behind it, much of which goes over my head: https://forums.eveonline.com/default.aspx?g=posts&m=341573
Ah, thanks for the reply. Suppose the compare tool would remain to be the most relevant idea/suggestion, something that might still save us users a bit more time not needing to tab back into game to use it's compare tool after finding the module in question too. though it would be appreciated by a far few once such a feature is worked on and added.
As for the cargo calculator, i seem to mostly ask about it as at the very least the tool gives the ability to calculate the total cargo size and modifiers on ships for fitting appart from what the tool can already do in a more pvp/e oriented way of How much ammo/nanite paste/cap chargers or mix of such can i hold? It was more asked under the perspective of haulers and general transport of ships and modules, or at the very least to give the ability to add ship [packaged or rigged] to a cargo of ship [if it permits it] and see what else you can fit without needing to do it in game or manually calculate it. though i do suppose there might already be another program or tools for such a thing else where that i dont know/havnt looked for yet. Though such example i would have liked to use the program for was to see how much or if it was possible at all to fit a frigate of some kind along with all its modules into a Nerus and what can i do to the fitting to also affect its EHP, align times and total cargo space. though it has occurred to me that a possibility to simulate the other possible use for a cargo caluc in pyfa is to find a 1.0m3 item and times that by the amount size of the item/s [not on the list of pyfa's item] in the cargo bay of said industrial or freighter ship. but, at the very least, combat used resources, such as liquid ozone for Cynos, different kinds of Isotopes for Jump Drives, Strout for Triage and Siege or heavy water for Industrial core's, might be something that be nice to see added for such people who might want to see how much of said resources they can add to their ship's cargo for use and how such uses scales based on skills [via the sip statistics window]. or even possibly export such included as a fit [if the game does include such] for those who use fittings and shopping lists.
and the overheat thread is an interesting read, though a bit of it takes a bit to understand some of it at first ^^ |

Torgeir Hekard
I MYSELF AND ME
98
|
Posted - 2014.12.09 17:47:14 -
[738] - Quote
Current Git version has broken T2 ammo. It does not load without displaying any errors. At least I checked small focused beams and heavy neutron blasters. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.09 19:27:22 -
[739] - Quote
Torgeir Hekard wrote:Current Git version has broken T2 ammo. It does not load without displaying any errors. At least I checked small focused beams and heavy neutron blasters.
Edit:
Also the lowermost user damage pattern is not selectable. Also paste does not load into ancillary reps. Also can't load anything into an ASB (at least medium). Also can't load a focused warp disruption script. Or unload if one is already loaded.
Well, pretty much dropdown ammo selection menus are completely bonkers.
It's been fixed on the sisi branch. I made an opps while trying to fix wxPython menu bindings to support multiple submenus (windows bindings are strangely different from linux/mac =() |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.10 03:35:17 -
[740] - Quote
Rhea - v1.7.0 is out: https://github.com/DarkFenX/Pyfa/releases/tag/v1.7.0
I'm looking for anyone that has a Mac and knows python and sqlalchemy to help diagnose and repair performance issues with it. Please let me know. We can get you up to speed with the internals and everything, but I suspect it's query performance issues . |
|

Mardios
Calibrated Chaos
0
|
Posted - 2014.12.10 06:29:38 -
[741] - Quote
having an issue when trying to fit a confessor, the fitting window doesnt show the H/M/L slots, I can select mods and see the CPU and and powergrid adjust for the mod ive selected
http://imgur.com/LBgLrav
In this fit has full rack of beams |

Lothian Scykle
EVE University Ivy League
0
|
Posted - 2014.12.10 15:13:43 -
[742] - Quote
I'm having an issue with Pyfa 1.7.0 on a Mac (OS X 10.9.5). I can find the Confessor in the "Ships" tab listing, but selecting it gives a blank fitting window. I can import a fitting via the "Edit", "From Clipboard" menu item, and all modules will be displayed. However, contextual menus do not work - there is no response to right-clicking on anything. When closing pyfa and reloading, or closing the Confessor fit tab and opening it again, I'm back to the blank fitting window. Loading drones, cargo, and implants appears to function normally.
By the way, just reading through your poses over the past few days. and I saw some of the other ideas you had for implementing the mode switching for the new tactical destroyers. I much prefer the mode-switching as a button-based section on the right side along with the "Resources", "Resistances", etc. sections. The contextual menu is much less intuitive (imho).
Thanks for all the effort you put into this invaluable tool. I know I speak for a lot of folks when I say that it is a life-saver. If you need a Mac guinea pig, please let me know. I'm happy to help. |

Kira Distler
Windrammers Bohica Empire
3
|
Posted - 2014.12.10 17:29:16 -
[743] - Quote
The damage graphs don't seem to be working again. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.10 18:27:35 -
[744] - Quote
Mardios wrote:having an issue when trying to fit a confessor, the fitting window doesnt show the H/M/L slots, I can select mods and see the CPU and and powergrid adjust for the mod ive selected http://imgur.com/LBgLrav
In this fit has full rack of beams
Lothian Scykle wrote:I'm having an issue with Pyfa 1.7.0 on a Mac (OS X 10.9.5). I can find the Confessor in the "Ships" tab listing, but selecting it gives a blank fitting window. I can import a fitting via the "Edit", "From Clipboard" menu item, and all modules will be displayed. However, contextual menus do not work - there is no response to right-clicking on anything. When closing pyfa and reloading, or closing the Confessor fit tab and opening it again, I'm back to the blank fitting window. Loading drones, cargo, and implants appears to function normally. By the way, just reading through your poses over the past few days. and I saw some of the other ideas you had for implementing the mode switching for the new tactical destroyers. I much prefer the mode-switching as a button-based section on the right side along with the "Resources", "Resistances", etc. sections. The contextual menu is much less intuitive (imho). Thanks for all the effort you put into this invaluable tool. I know I speak for a lot of folks when I say that it is a life-saver. If you need a Mac guinea pig, please let me know. I'm happy to help.
Can you two send me, via EVE Mail, a copy of your fit database (in windows, it's called saveddata.db in %userprofile%/.pyfa ). Can you also post or send me the error and output logs from there?
It's weird that the fitting window will not display, but the stats update. I had to do some hackish things to make the mode show up alongside the other modules, maybe something is bugging out. Has worked on my win7, linux, and VM mac, so not sure.
About the graph, please let me know what specifically isn't working (I haven't checked and will be working on confessor bugs)
Has anyone downloaded v1.7.0 and had it run without issue with regards to the confessor? |

Chi Cerridwen
Viziam Amarr Empire
0
|
Posted - 2014.12.11 12:10:51 -
[745] - Quote
Lothian Scykle wrote:I'm having an issue with Pyfa 1.7.0 on a Mac (OS X 10.9.5). I can find the Confessor in the "Ships" tab listing, but selecting it gives a blank fitting window. I can import a fitting via the "Edit", "From Clipboard" menu item, and all modules will be displayed. However, contextual menus do not work - there is no response to right-clicking on anything. When closing pyfa and reloading, or closing the Confessor fit tab and opening it again, I'm back to the blank fitting window. Loading drones, cargo, and implants appears to function normally.
Exact same issue for me with Windows 7.
|

Sonny Mogwai
Dreaming Tree
0
|
Posted - 2014.12.11 13:50:45 -
[746] - Quote
It's became a tradition to post here after every pyfa update :P.
This time the problem is:
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.768.3 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
TIA |

Roesjka
The Last Solution Inc Dawn of Transcendence
0
|
Posted - 2014.12.11 14:29:22 -
[747] - Quote
@Sable Blitzmann
Any chance upgrading Python and requirements to a higher version i.e. Python 3.x and/or wxPython 3.x ? Python 2.7 and wxPython 2.8 are getting a bit dated. In any case keep up to good work with PyFA.
Cheers, Roesjka |

Kira Distler
Windrammers Bohica Empire
3
|
Posted - 2014.12.11 14:59:14 -
[748] - Quote
So regarding the graphs, I used to look at Ishtar damage projection on the graph with Bouncers/Gardes/Curators.
Steps to reproduce: 1. Create an Ishtar fit, add Bouncer IIs to drone bay, make sure they are checked as the main dps output 2. Copy fit, add Curator IIs to drone bay, uncheck Bouncer IIs, check Curator IIs as main dps 3. Copy fit, add Garde IIs to drone back, uncheck all other drones, check Garde IIs as main dps 4. Open damage graphs 5. Drag all 3 fits into graph window on the bottom 6. Set range to "0-120" 7. Set signature radius to 4000 8. Set Target Angle to 0 9. Set Target Speed to 0
Notice no damage graphs are created at all, the graph window is just blank.
Same issue as https://github.com/DarkFenX/Pyfa/issues/197 |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.11 15:02:31 -
[749] - Quote
Sonny Mogwai wrote:It's became a tradition to post here after every pyfa update :P
things
Please delete that file. I'm going to talk with Kadesh about generating new skeletons which will hopefully fix this (and we need new skeletons for Windows to continue with a planned enhancement)
Roesjka wrote:@Kadesh Priestess and Sable Blitzmann
Any chance upgrading Python and wxPython requirements to a higher version i.e. Python 3.x and/or wxPython 3.x ? Python 2.7 and wxPython 2.8 are getting a bit dated. In any case keep up to good work with PyFA.
Cheers, Roesjka
With respect to Python 3, not anytime soon. Kadesh has a new calculation engine that runs on Python 3, however it would require a rewrite of everything else in pyfa. It's a long-term plan
wxPython 3, however, is on the list of things to look into. It's not really as trivial as flipping the switch tho, keep up with discussions here: https://github.com/DarkFenX/Pyfa/issues/92
|

Antillie Sa'Kan
Forging Industries Silent Infinity
809
|
Posted - 2014.12.11 15:57:52 -
[750] - Quote
I believe I have found a bug with Pyfa on Linux. Upon trying to create a new fit for the Confessor in Pyfa 1.7.0 I received an empty fitting tab with no fitting slots displayed. I was able to add modules to the fit and watch the used grid and CPU and other ship stats change accordingly but still the fitting tab remained completely empty. When I launched Pyfa from a terminal window and tried the same thing I got the following output when attempting to open or create a confessor fitting:
Traceback (most recent call last): File "/home/antillie/pyfa/gui/builtinViews/fittingView.py", line 449, in fitChanged self.refresh(self.mods) File "/home/antillie/pyfa/gui/builtinViews/fittingView.py", line 563, in refresh self.SetItemBackgroundColour(i, self.slotColour(mod.slot)) AttributeError: 'Mode' object has no attribute 'slot'
(process:29374): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed
Since it was complaining about trying to set the background color of a fitting slot I turned off the "Color fitting view by slot" option in Pyfa's preferences. This resolved the issue and Confessor fits now display in the fitting tab as expected. I am running Python 2.7.6 on Linux Mint 17.1.
Not a big deal really since the fix is so easy. I just thought you might be interested to know. |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.11 16:03:49 -
[751] - Quote
Antillie Sa'Kan wrote:I believe I have found a bug with Pyfa on Linux. Upon trying to create a new fit for the Confessor in Pyfa 1.7.0 I received an empty fitting tab with no fitting slots displayed. I was able to add modules to the fit and watch the used grid and CPU and other ship stats change accordingly but still the fitting tab remained completely empty. When I launched Pyfa from a terminal window and tried the same thing I got the following output when attempting to open or create a confessor fitting:
Traceback (most recent call last): File "/home/antillie/pyfa/gui/builtinViews/fittingView.py", line 449, in fitChanged self.refresh(self.mods) File "/home/antillie/pyfa/gui/builtinViews/fittingView.py", line 563, in refresh self.SetItemBackgroundColour(i, self.slotColour(mod.slot)) AttributeError: 'Mode' object has no attribute 'slot'
(process:29374): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed
Since it was complaining about trying to set the background color of a fitting slot I turned off the "Color fitting view by slot" option in Pyfa's preferences. This resolved the issue and Confessor fits now display in the fitting tab as expected. I am running Python 2.7.6 on Linux Mint 17.1.
Not a big deal really since the fix is so easy. I just thought you might be interested to know.
Thanks, I just fixed it not too long before your post. I'll be making a new release tonight/tomorrow with these fixes |

Antillie Sa'Kan
Forging Industries Silent Infinity
809
|
Posted - 2014.12.11 16:13:57 -
[752] - Quote
Cool beans. I realized it was probably trying to set a background color for the Tactical Destroyer Mode "slot" and I thought about fixing it myself. But my Python fu is certainly not as good as yours and I can live without colored fitting slots for a while until the new build is out. |

Cyber Wulf
Academy of Evil
0
|
Posted - 2014.12.11 16:35:38 -
[753] - Quote
Is there a version available for the iPad? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.11 16:37:02 -
[754] - Quote
Cyber Wulf wrote:Is there a version available for the iPad?
Nope, sorry, and there are currently no plans to support mobile devices. The only decent mobile fitting tool that I'm aware of is EVE Droid, but that's for Android. |

Lothian Scykle
EVE University Ivy League
0
|
Posted - 2014.12.11 18:54:13 -
[755] - Quote
Neocom is a good fitting tool/skill planner/Eve Online companion app for iOS devices. It has not been updated for Rhea yet, so it crashes when viewing the Skill queue (in which I'm currently training Amarr Tactical Destroyer for another day or so).
Edit: wrong patch name |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.11 22:08:01 -
[756] - Quote
v1.7.1 is out with UI fixes to tactical destroyers and graph |

Daneel Trevize
Faster Path Than of Light Exiles
521
|
Posted - 2014.12.12 13:13:02 -
[757] - Quote
Not sure when it entered the code, but there's currently a bug w.r.t. damage profiles.
The Selected Ammo and Thermal profiles aren't working right. Selected is acting like uniform, and Thermal isn't successfully selecting in the menu. |

Cypher Reese
Carebear Corpse Holdings
11
|
Posted - 2014.12.12 15:37:23 -
[758] - Quote
Using Pyfa 1.7.1
On the DPS graph, I set the distance, velocity, and angle to a constant value (20km, 0 m/s, and 0 degrees though the actual numbers don't matter) and set the signature radius from 30-500 m. The actual plot I believe is correct but the X-axis reads from 0 to 1600m.
Edit: I believe plot is correct if x-axis has correct scale. Doesn't fit correctly with numbers shown on axis. |

Jonathan Xavier
Discrete Solutions Ltd.
2
|
Posted - 2014.12.12 20:16:48 -
[759] - Quote
Bug report (Pyfa 1.7.1):
In Pyfa, the Shield Upgrades skill affects power grid requirements of Passive Shield Hardeners (e.g,. EM Ward Field II). In game this is not the case. I don't know if CCP changed this in-game or this has always been the case, but either way, it is not correct in Pyfa as of the current release. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
145
|
Posted - 2014.12.13 00:25:48 -
[760] - Quote
Daneel Trevize wrote:Not sure when it entered the code, but there's currently a bug w.r.t. damage profiles.
The Selected Ammo and Thermal profiles aren't working right. Selected is acting like uniform, and Thermal isn't successfully selecting in the menu.
There is no "Thermal" unless it's a custom one created by you. Do you have a Uniform option? Best way to diagnose this is for you to privately send me your saveddata.db - that way I can see what's going on with your damage profiles.
Cypher Reese wrote:Using Pyfa 1.7.1
On the DPS graph, I set the distance, velocity, and angle to a constant value (20km, 0 m/s, and 0 degrees though the actual numbers don't matter) and set the signature radius from 30-500 m. The actual plot I believe is correct but the X-axis reads from 0 to 1600m.
Edit: I believe plot is correct if x-axis has correct scale. Doesn't fit correctly with numbers shown on axis.
Edit 2: Figured it out. X-axis is the effective sig radius after painters are applied. Would it be possible to selectively change the x-axis to display the targets sig radius before painters are applied?
I'm not sure what you're stating / asking. X-axis should be the distance you set, not sig radius, while Y-axis is DPS. Maybe you could post a picture of what the problem is?
To toggle the effects of target painting on the graph, simply deactivate the target painter in the fitting window.
Jonathan Xavier wrote:Bug report (Pyfa 1.7.1):
In Pyfa, the Shield Upgrades skill affects power grid requirements of Passive Shield Hardeners (e.g,. EM Ward Field II). In game this is not the case. I don't know if CCP changed this in-game or this has always been the case, but either way, it is not correct in Pyfa as of the current release.
The skill affects all modules which requires the skill Shield Upgrades, passive shield resists being one of the many module groups that this applies to. The examples listed in the skill description (shield extenders and recharges) are simply that and not representative of all modules that benefit from this skill. To confirm, I double checked with latest dogma effects and expressions. =)
|
|

Bienator II
madmen of the skies
3019
|
Posted - 2014.12.15 00:03:46 -
[761] - Quote
is there something wrong with the bonus on the heretic? http://i.imgur.com/OROQ9an.png
the fit above should have close to 200dps cold using faction missiles, about 50dps are missing which looks to me as if a bonus wouldn't be applied.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|

Proteionos
De tre liderlige skinker
3
|
Posted - 2014.12.15 00:46:42 -
[762] - Quote
Bienator II wrote:is there something wrong with the bonus on the heretic? http://i.imgur.com/OROQ9an.png
the fit above should have close to 200dps cold using faction missiles, about 50dps are missing which looks to me as if a bonus wouldn't be applied.
Agreed. The 152DPS is the exact result of a missing Amarr Destroyer skill (as if set @ 0), with Amarr Destroyer @ V the DPS is 202 (as seen in EFT). I can replicate this bug. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
146
|
Posted - 2014.12.15 03:19:51 -
[763] - Quote
It's already been fixed: https://github.com/DarkFenX/Pyfa/commit/ffb771993767b222864e01fce9463ad76de80663
Instead of going through the hassle of making a new release for this one issue, feel free to create that file in your pyfa directory. |

jogernayt
Perkone Caldari State
0
|
Posted - 2014.12.15 06:03:16 -
[764] - Quote
-É-+-é-+-+, -¦ -¦-ü-é-î -¦-+-+-+-+-¦-+-+-ü-é-î -ü -¦-¦-+-+ -ü-¦-Å-+-¦-é-î-ü-Å -+-+ -ü-¦-é-+? -ò-ü-é-î -+-Ç-¦-¦-+-+-¦-¦-+-+-¦ -¦ -¦-¦-ü. |

Macker Momo
The Big Moe
36
|
Posted - 2014.12.15 07:16:53 -
[765] - Quote
Thank you! Incredible application.
Please let me know what I need to do prior to installing any new version of PYFA.
These are the steps I follow now: 1. Download .exe version 2. Uninstall current version of PYFA 3. Go Into program files (x86) and delete the PYFA folder 4. Double click on the .exe installer
In the past I did not uninstall or delete the PYFA folder, and ran into some fitting corruption issues. Thank you.
Eve releases are coming so quickly, I had to start wearing a seat belt.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
146
|
Posted - 2014.12.15 18:06:02 -
[766] - Quote
Macker Momo wrote:Thank you! Incredible application.
Please let me know what I need to do prior to installing any new version of PYFA.
These are the steps I follow now: 1. Download .exe version 2. Uninstall current version of PYFA 3. Go Into program files (x86) and delete the PYFA folder 4. Double click on the .exe installer
In the past I did not uninstall or delete the PYFA folder, and ran into some fitting corruption issues. Thank you.
You shouldn't have to delete the pyfa directry. It should work like any other application installation and overwrite old files with new ones. What kind of fitting corruption issues did you experience? |

Macker Momo
The Big Moe
36
|
Posted - 2014.12.15 19:46:29 -
[767] - Quote
Sable Blitzmann wrote:Macker Momo wrote:Thank you! Incredible application.
Please let me know what I need to do prior to installing any new version of PYFA.
These are the steps I follow now: 1. Download .exe version 2. Uninstall current version of PYFA 3. Go Into program files (x86) and delete the PYFA folder 4. Double click on the .exe installer
In the past I did not uninstall or delete the PYFA folder, and ran into some fitting corruption issues. Thank you. You shouldn't have to delete the pyfa directry. It should work like any other application installation and overwrite old files with new ones. What kind of fitting corruption issues did you experience?
Thank you.
I couldn't open some of my old fits, or trying to do so would crash PYFA. I spoke with someone on this forum and submitted the requested info. Things are fine now, though.
Eve releases are coming so quickly, I had to start wearing a seat belt.
|

Aroven42
Delta United Corp. Eternal Pretorian Alliance
4
|
Posted - 2014.12.17 01:13:24 -
[768] - Quote
incorrect characteristics of the ship Heretic. in eve indicators DPS and power grid above. even if you put all the skills in 5 in pyfa |

Jonathan Xavier
Discrete Solutions Ltd.
2
|
Posted - 2014.12.17 02:24:44 -
[769] - Quote
Sable Blitzmann wrote:Jonathan Xavier wrote:Bug report (Pyfa 1.7.1):
In Pyfa, the Shield Upgrades skill affects power grid requirements of Passive Shield Hardeners (e.g,. EM Ward Field II). In game this is not the case. I don't know if CCP changed this in-game or this has always been the case, but either way, it is not correct in Pyfa as of the current release. The skill affects all modules which requires the skill Shield Upgrades, passive shield resists being one of the many module groups that this applies to. The examples listed in the skill description (shield extenders and recharges) are simply that and not representative of all modules that benefit from this skill. To confirm, I double checked with latest dogma effects and expressions. =)
I filed a bug report and CCP confirmed that indeed the in-game behavior (i.e., Shield Upgrades *does not* affect passive hardeners) is by design and correct. This is different that the mechanic in Pyfa.
Response to bug report: http://i.imgur.com/VUOoa5u.png
To be fair, doing a little research with Google shows these modules required shield upgrades at some point in history: http://games.chruker.dk/eve_online/item.php?type_id=1808
But today they only require Tactical Shield Manipulation; the reason and date of when this change occurred is a mystery. |

Cypher Reese
Carebear Corpse Holdings
11
|
Posted - 2014.12.18 14:03:28 -
[770] - Quote
Sable Blitzmann wrote:[quote=Daneel Trevize]
I'm not sure what you're stating / asking. X-axis should be the distance you set, not sig radius, while Y-axis is DPS. Maybe you could post a picture of what the problem is?
Heres a picture of what I am referring to. Using torpedoes in the example so distance plays no role on damage as long as within range.
http://clip2net.com/s/39131YS
by setting distance, angle, and speed constant pyfa allows me to plot against signature radius as shown. The example above is without target painters. If I turn on the target painters, I get the plot linked below.
http://clip2net.com/s/3913MaU
Turning on the target painters just expands the plot to be the effective target radius (i.e. if I put 3 target painters with my skills on a ship with a sig radius of 500m it will have ~1400m sig radius). I was wondering if it would be possible to plot the targets sig radius before target painters are applied (max damage would start occuring at ~150-200m sig radius as 3 target painters would cause the effective radius to be around 580m). Right now the plot shows max damage at 580m, but thats the signature radius of the ship after target painters are applied. Plotting the ships signature radius before target painters are applied would give me a better idea of the size of the ship I can actually hit. |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
152
|
Posted - 2014.12.19 02:21:23 -
[771] - Quote
With the changes announced to recon ships, I wanted to play around with the new stats. I was able to rig together a script to parse parts of the forum post and modify the database values accordingly. I have made an unofficial build with this new data, can they can be found here:
http://blitzmann.it.cx/pyfa-nightly/misc/proteus-recon-unofficial/
Please note that by default, and to prevent this unofficial build from tampering with your current fits, it's set to save the database in the pyfa directory itself. Also note that capacitor recharge rage is more or less estimated and may differ from what we eventually see - this is because CCP did not provide the raw data in the forum post, but instead as a floating point number which may be inaccurate due to rounding. |

Skyler Hawk
The Ironmongery
35
|
Posted - 2014.12.19 14:31:19 -
[772] - Quote
Thanks for doing this. From what I can see, the slot changes and suchlike have carried over correctly but the new bonuses aren't implemented - has something gone wrong with my installation or is this a known defect? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
152
|
Posted - 2014.12.19 23:16:25 -
[773] - Quote
Skyler Hawk wrote:e2: Thanks for doing this, although it seems that the resist change hasn't been accounted for - the ships still have their old resist profiles rather than the hac resist profiles they're going to get in january.
Ah, that is true. Mostly because resists aren't specifically mentioned, just stated as "brought to HAC levels". Not going to worry about it right now. =) |

Ruslan Jaynaro
Monkey Attack Squad Goonswarm Federation
0
|
Posted - 2014.12.20 00:55:07 -
[774] - Quote
I got a problem to fitting my Algos: http://clip2net.com/clip/m254928/05bb1-clip-280kb.jpg |

Paranoid Loyd
3113
|
Posted - 2014.12.20 01:19:08 -
[775] - Quote
The Algos doesn't have launcher hardpoints. (There would be circles next to the launcher icon if it did)
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|

Chad Wylder
Native Freshfood Minmatar Republic
22
|
Posted - 2014.12.28 03:56:15 -
[776] - Quote
Would it be possible to remove rig skills from the "Skills required" list for ships, since rigs no longer require skills to be fit?
Great program btw, thank you for all the work you continue to put into it. |

Kain Keiley
J3B Holdings Spaceship Samurai
1
|
Posted - 2014.12.28 08:56:37 -
[777] - Quote
I'm running into an issue where my CPU/PG usage doesn't change according to the fitting I have online.
In example, I have a Hunter Proteus fit that cannot online all of it's high slots without being well over on CPU, but offlining the expanded probe launcher should be adequate to make the fitting work.
When I toggle online/offline however, the fitting never changes.
Screenshots below: http://puu.sh/dMiXz/cf9cceadeb.png - Online
http://puu.sh/dMiYg/ee8629452b.png - Offline
Uninstalling and re-installing has failed to fix the issue.
|

Chad Wylder
Native Freshfood Minmatar Republic
22
|
Posted - 2014.12.28 14:35:07 -
[778] - Quote
Kain Keiley wrote:I'm running into an issue where my CPU/PG usage doesn't change according to the fitting I have online. In example, I have a Hunter Proteus fit that cannot online all of it's high slots without being well over on CPU, but offlining the expanded probe launcher should be adequate to make the fitting work. When I toggle online/offline however, the fitting never changes. Screenshots below: http://puu.sh/dMiXz/cf9cceadeb.png - Online http://puu.sh/dMiYg/ee8629452b.png - Offline Uninstalling and re-installing has failed to fix the issue. You're not actually putting the module offline, you're just telling Pyfa that the module isn't currently active (so it's not cycling, but it's still online.)
In order to put a module offline, hold ctrl and then left-click the checkmark next to the module. (assuming you're using windows)
[Edit] And yeah, passive modules you can turn offline by just left-clicking, but any module that can be activated needs to use ctrl. (You'll know a module is offline when you see a red X next to it in Pyfa.) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
152
|
Posted - 2014.12.31 19:54:18 -
[779] - Quote
Chad Wylder wrote:Kain Keiley wrote:I'm running into an issue where my CPU/PG usage doesn't change according to the fitting I have online. In example, I have a Hunter Proteus fit that cannot online all of it's high slots without being well over on CPU, but offlining the expanded probe launcher should be adequate to make the fitting work. When I toggle online/offline however, the fitting never changes. Screenshots below: http://puu.sh/dMiXz/cf9cceadeb.png - Online http://puu.sh/dMiYg/ee8629452b.png - Offline Uninstalling and re-installing has failed to fix the issue. You're not actually putting the module offline, you're just telling Pyfa that the module isn't currently active (so it's not cycling, but it's still online.) In order to put a module offline, hold ctrl and then left-click the checkmark next to the module. (assuming you're using windows) [Edit] And yeah, passive modules you can turn offline by just left-clicking, but any module that can be activated needs to use ctrl. (You'll know a module is offline when you see a red X next to it in Pyfa.)
This. However, I have opened up an issue to allow for middle clicks to offline modules, which might be a bit more intuitive for some. |

Macker Momo
The Big Moe
37
|
Posted - 2015.01.03 12:56:17 -
[780] - Quote
I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
Eve releases are coming so quickly, I had to start wearing a seat belt.
|
|

Chad Wylder
Native Freshfood Minmatar Republic
22
|
Posted - 2015.01.03 14:36:09 -
[781] - Quote
Macker Momo wrote:I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
152
|
Posted - 2015.01.04 06:40:23 -
[782] - Quote
Chad Wylder wrote:Macker Momo wrote:I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list)
It's a known issue, most likely will be fixed with next release. See https://github.com/DarkFenX/Pyfa/issues/233 |

Macker Momo
The Big Moe
37
|
Posted - 2015.01.09 10:19:05 -
[783] - Quote
Chad Wylder wrote:Macker Momo wrote:I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list)
Thanks for the work around!
Eve releases are coming so quickly, I had to start wearing a seat belt.
|

Macker Momo
The Big Moe
37
|
Posted - 2015.01.09 10:19:58 -
[784] - Quote
Sable Blitzmann wrote:Chad Wylder wrote:Macker Momo wrote:I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list) It's a known issue, most likely will be fixed with next release. See https://github.com/DarkFenX/Pyfa/issues/233
Thank you. I hadn't seen that form before.
Eve releases are coming so quickly, I had to start wearing a seat belt.
|

iLLeLogicaL
The Red Circle Inc. Ministry of Inappropriate Footwork
36
|
Posted - 2015.01.10 14:56:38 -
[785] - Quote
Is there a way to preview ships in the upcoming proteus release (eg a proteus data pack for pyfa)? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
153
|
Posted - 2015.01.10 23:12:52 -
[786] - Quote
iLLeLogicaL wrote:Is there a way to preview ships in the upcoming proteus release (eg a proteus data pack for pyfa)?
No, not yet. updating to new expansions is not as straightforward as it could be with current pyfa engine. |

NearNihil
Jump Drive Appreciation Society Test Alliance Please Ignore
144
|
Posted - 2015.01.15 09:46:48 -
[787] - Quote
I was going to check the align time on the travel inties I've been pyfa-ing, but after the 1.8.0 patch it doesn't want to load them anymore. I'm pretty sure I had meta 4 inertia stabs on there - ones that have been removed/renamed - so I'm going to assume that existing fits aren't "converted" to post-proteus and therefore have invalid modules or... something. I'd rather not remake all "invalid" fits, could you please look into this? |

Kadesh Priestess
Scalding Chill The Camel Empire
452
|
Posted - 2015.01.15 19:25:43 -
[788] - Quote
Update to 1.8.1, it should be fixed there. |

Dmitry Kuvora
WAR TEAM Flex Point
6
|
Posted - 2015.01.15 23:40:39 -
[789] - Quote
1.8.0 1.8.1 xml export broken ?
|

Hernani Ferrando
Spoon killers
0
|
Posted - 2015.01.16 01:37:22 -
[790] - Quote
Dmitry Kuvora wrote:1.8.0 1.8.1 xml export broken ?
I was going to say the same i updated 1.8 and 1.8.1 and the xml when exporting fits its empty only the header and the ending tag. |
|

Neugeniko
Insight Securities
60
|
Posted - 2015.01.16 04:44:28 -
[791] - Quote
Cool 1.8.1 is out. 1.8 didn't seem to work with this round of module tiericide.
Cheers, Neug
Indices/Mining Simulator V3.62 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.3
|

Oovarvu
Cloister's Fuchal Vae. Victis.
8
|
Posted - 2015.01.16 13:12:35 -
[792] - Quote
i don't seem to be able to export the fits to eve anymore, the fitting shows up in the import box (in game) but doesn't give the option to import when highlighted.
it would be nice if there was a column for how long a module lasts under heat.
|

Dama Arishe
EVE University Ivy League
7
|
Posted - 2015.01.18 18:03:19 -
[793] - Quote
The description for the Rook doesn't reflect the Kinetic missile changes, though the bonuses are actually applying properly. |

Oovarvu
Cloister's Fuchal Vae. Victis.
8
|
Posted - 2015.01.23 15:17:24 -
[794] - Quote
has anyone got a workaround for the fit export issue as it's still ongoing? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
153
|
Posted - 2015.01.23 22:18:53 -
[795] - Quote
Oovarvu wrote:i don't seem to be able to export the fits to eve anymore, the fitting shows up in the import box (in game) but doesn't give the option to import when highlighted.
it would be nice if there was a column for how long a module lasts under heat.
ah ok, import issue already noted, must learn to read the previous posts.
...
has anyone got a workaround for the fit export issue as it's still ongoing?
The XML export is borked in 1.8.1, but is fixed internally. I don't believe it's worth it to make a new release just for this fix. In the meantime, you can simply export using EFT format and use the game client to import from clipboard *. This is quickly becoming the most popular way of transferring fits to the ingame client instead of messing with XML files.
If you absolutely need XML export, it's pretty easy to fix on your pyfa distribution. Simply use the edits found here: https://github.com/DarkFenX/Pyfa/commit/3a9e1f8b850de68bfe574b7ddb4b743a4f2194ef
* I don't think EVE client likes EFT exports when cargo items are attached, so you may have to remove them.
Dama Arishe wrote:The description for the Rook doesn't reflect the Kinetic missile changes, though the bonuses are actually applying properly.
CCP fumbled the Rook's trait descriptions with the initial Proteus release. They fixed it in Proteus 1.1, but it was decided not to release a fix since it's such a small issue. Will be fixed when next expansion is out. |

Kami Zed
Valley of the Silent
0
|
Posted - 2015.01.24 23:05:51 -
[796] - Quote
Sup guys,
I was wondering why the graph in this image has a "shock" halveway through? It should be a smooth descending line right? or did i miss something? http://i.imgur.com/vUe66Bn.png
Im sorry if im asking a stupid question
Greetings |

Sable Blitzmann
Aperture Harmonics No Holes Barred
153
|
Posted - 2015.01.25 00:02:23 -
[797] - Quote
Kami Zed wrote:Sup guys, I was wondering why the graph in this image has a "shock" halveway through? It should be a smooth descending line right? or did i miss something? http://i.imgur.com/vUe66Bn.png
Im sorry if im asking a stupid question Greetings
Your drones are controlled up to 60km. Once you exceed that, their dps is not counted in the graph because you can no longer control them |

Sable Blitzmann
Aperture Harmonics No Holes Barred
153
|
Posted - 2015.01.27 05:23:16 -
[798] - Quote
I've made a packages available for current SISI data, including Svipul and Projectile changes. You can download here: http://blitzmann.it.cx/pyfa-nightly/misc/sisi-857706/
Please note that it should use it's own fit database so as to not interfere with you current fits (it has undergone minimal testing) |

Paddy Finn
Greater Order Of Destruction The Good Christian Society
4
|
Posted - 2015.01.27 07:58:10 -
[799] - Quote
Svipul seems to have incorrect base resists |

sharpscg
Shiva Nulli Secunda
8
|
Posted - 2015.01.27 08:43:08 -
[800] - Quote
Paddy Finn wrote:Svipul seems to have incorrect base resists
probably because it has also incorrect stats on sisi atm. |
|

Dran Arcana
Dreddit Test Alliance Please Ignore
0
|
Posted - 2015.01.30 20:15:11 -
[801] - Quote
sharpscg wrote:Paddy Finn wrote:Svipul seems to have incorrect base resists probably because it has also incorrect stats on sisi atm.
Correct, if you want to fix that, use that dev release and this eve.db:
http://www.reddit.com/r/Eve/comments/2u802s/here_is_a_modified_pyfa_evedb_with_the_correct/ |

Cu3ball
Edge of Darkness
8
|
Posted - 2015.02.03 01:30:06 -
[802] - Quote
First, thanks for all the work you have done on a great app!
I can't get the damage pattern to change. I have imported a bunch of patterns but when I right click on the Incoming Damage bar but nothing comes up. Any help would be appreciated.
Thanks
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.03 15:44:13 -
[803] - Quote
Cu3ball wrote:First, thanks for all the work you have done on a great app!
I can't get the damage pattern to change. I have imported a bunch of patterns but when I right click on the Incoming Damage bar but nothing comes up. Any help would be appreciated.
Thanks
Might be database corruption. Try to open the damage pattern editor, does it crash? Are you patterns listed in the drop down? Upload and send me your ~/.pyfa/saveddata.db file via eve mail and I can take a look |

Cu3ball
Edge of Darkness
8
|
Posted - 2015.02.03 23:28:03 -
[804] - Quote
Actually was able to figure it out. The first damage profile was blank (no name and no values). As soon as I deleted that it started working fine.
Once again, thanks for a great app. |

Hiro Epiconthe
Tailor Company Company Company
2
|
Posted - 2015.02.04 23:50:56 -
[805] - Quote
Hello,
I love pyfa it is an amazing tool. I was wondering however, it is currently possible to drag fittings of ships onto the system effect window and have them simulate the effects (such as a neuting legion or bhaalgorn) on to the fit. I ran into problems with stacking multiples of the same fit though. It can cope with having multiple fits affecting it but not many of the same, it then only counts it as one. I was wondering if maybe this was a quick fix that could be added because it would help a lot in estimating how to take down certain ships capacitors.
Hiro |

Paranoid Loyd
3760
|
Posted - 2015.02.05 00:09:18 -
[806] - Quote
Hiro Epiconthe wrote:Hello,
I love pyfa it is an amazing tool. I was wondering however, it is currently possible to drag fittings of ships onto the system effect window and have them simulate the effects (such as a neuting legion or bhaalgorn) on to the fit. I ran into problems with stacking multiples of the same fit though. It can cope with having multiple fits affecting it but not many of the same, it then only counts it as one. I was wondering if maybe this was a quick fix that could be added because it would help a lot in estimating how to take down certain ships capacitors.
Hiro Agreed, this would be nice. Currently I just make a copy of the fit and drag that, delete it when finished.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Scott Ormands
The Desolate Order Brave Collective
0
|
Posted - 2015.02.05 18:41:48 -
[807] - Quote
Bug report:
just updated to 1.8.1 and cannot change the incoming damage types. i have the profiles created but when i right click on the resistance boxes I get no drop down menu.
Version: http://puu.sh/fvSBz/26863aa689.png
Profiles exist: http://puu.sh/fvRZr/e20e3e992c.png
Where I am clicking: http://puu.sh/fvSJB/5f1afe2110.png |

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.05 21:33:45 -
[808] - Quote
Someone else reported a similar issue. Can you please upload your saveddata.db file and send me the link via EVE mail? I believe it will be fixed if you delete those blank damage profiles, but I also would like to see WHY they are blank and causing it to not work, for which I need your database. Thanks =) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.05 21:36:25 -
[809] - Quote
Hiro Epiconthe wrote:Hello,
I love pyfa it is an amazing tool. I was wondering however, it is currently possible to drag fittings of ships onto the system effect window and have them simulate the effects (such as a neuting legion or bhaalgorn) on to the fit. I ran into problems with stacking multiples of the same fit though. It can cope with having multiple fits affecting it but not many of the same, it then only counts it as one. I was wondering if maybe this was a quick fix that could be added because it would help a lot in estimating how to take down certain ships capacitors.
Hiro
If I understand correctly, you want multiple projection, yes? Like, projecting a logi fit to your fit 5 times? Currently not possible due to the way the database is implemented, see https://github.com/DarkFenX/Pyfa/issues/174
There are a few possible fixes, but besides what I've mentioned on issue page, I have not worked towards a fix yet. As a workaround, copy the fit which you want to project multiple times, and porject the copy. It can get messy fairly quickly, but that's the best we can do for now. |

Scott Ormands
The Desolate Order Brave Collective
0
|
Posted - 2015.02.06 04:31:38 -
[810] - Quote
Here is a link to my file http://www.mediafire.com/download/qr3t4a6ax3nce8e/saveddata.db
And you were correct, deleting those blank profiles allowed me to change the incoming damage pattern. |
|

Sult Dizarra
Dry Atomic Fusion Gatekeepers Universe
0
|
Posted - 2015.02.06 17:25:40 -
[811] - Quote
Hello, I bumped into a problem. After i reinstalled my pc and installed pyfa again. It refuses to import xml eve fits, and when i export an xml its always empty.
Any idea whats going wrong and how i can solve this?
With kind regards, Sult Dizarra |

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.06 21:51:16 -
[812] - Quote
Sult Dizarra wrote:Hello, I bumped into a problem. After i reinstalled my pc and installed pyfa again. It refuses to import xml eve fits, and when i export an xml its always empty.
Any idea whats going wrong and how i can solve this?
With kind regards, Sult Dizarra
Exporting XML is broken with 1.8.1, and will be fixed with next release. I wasn't aware importing was broken too. Will confirm and should also be fixed on next release. |

Triksterism
Rectal Pandemonium The Volition Cult
11
|
Posted - 2015.02.07 22:21:26 -
[813] - Quote
I'm interested in swapping to Pyfa from EFT, however I have a lot of fits in EFT. Now, I found the import option, navigated to my EFT fittings folder, selected all the files and tried to import them. It was at this point I ran into a problem: The window froze. After some troubleshooting I noticed it happens with single ship imports as well (1 file).
Perhaps I could do the importing manually if I knew where pyfa saved its ship fit data. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.08 03:38:55 -
[814] - Quote
Triksterism wrote:I'm interested in swapping to Pyfa from EFT, however I have a lot of fits in EFT. Now, I found the import option, navigated to my EFT fittings folder, selected all the files and tried to import them. It was at this point I ran into a problem: The window froze. After some troubleshooting I noticed it happens with single ship imports as well (1 file).
Perhaps I could do the importing manually if I knew where pyfa saved its ship fit data.
Ship data is not stored in a text file like EFT data is. It's stored in a database, so there isn't a way to simply drop the files somewhere and have them work.
EFT cfg importing seems to be bugged, thanks for reporting this. I'll try to get it fixed with the next release. =) |

Kasimir Wulf
Ubiquitous Hurt
16
|
Posted - 2015.02.17 00:58:57 -
[815] - Quote
Triksterism wrote:I'm interested in swapping to Pyfa from EFT, however I have a lot of fits in EFT. Now, I found the import option, navigated to my EFT fittings folder, selected all the files and tried to import them. It was at this point I ran into a problem: The window froze. After some troubleshooting I noticed it happens with single ship imports as well (1 file).
Perhaps I could do the importing manually if I knew where pyfa saved its ship fit data.
theres no fast way to do it, but the fits you care about you can import into eve, copy to clipboard and then import into pyfa. wouldn't be surprised if you could do the same thing in EFT. by exporting to clip board then importing into pyfa (i don't use EFT so i don't know if their export option is the same as pyfa. |

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
455
|
Posted - 2015.02.18 15:02:11 -
[816] - Quote
Bump for Tiamat release |

Yuki3300
Kitagawa Syndicate
0
|
Posted - 2015.02.19 14:28:09 -
[817] - Quote
Hi I tried to use pyfa today and its been crashing on open constantly, I see the process open in task manager then immediately close again. |

Agent Unknown
Night Theifs DamnedNation
22
|
Posted - 2015.02.19 17:48:44 -
[818] - Quote
Yuki3300 wrote:Hi I tried to use pyfa today and its been crashing on open constantly, I see the process open in task manager then immediately close again.
Same thing happening to me. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.19 22:07:20 -
[819] - Quote
Yuki3300 wrote:Hi I tried to use pyfa today and its been crashing on open constantly, I see the process open in task manager then immediately close again.
What OS are you using? Look in your pyfa user directory (%userprofile%/.pyfa/ on windows, ~/.pyfa/ on os x and linux) - can you upload your database file saveddata.db and send me a link via evemail? Is there an error_log.txt file? |

Paranoid Loyd
3917
|
Posted - 2015.02.19 22:42:16 -
[820] - Quote
Yuki3300 wrote:Hi I tried to use pyfa today and its been crashing on open constantly, I see the process open in task manager then immediately close again. This happened to me once before, restarting the computer fixed it.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|
|

No Inspiration
Eldar Army La Division Bleue
18
|
Posted - 2015.02.19 22:47:43 -
[821] - Quote
Sable Blitzmann wrote:What OS are you using? Look in your pyfa user directory (%userprofile%/.pyfa/ on windows, ~/.pyfa/ on os x and linux) - can you upload your database file saveddata.db and send me a link via evemail? Is there an error_log.txt file? Fault Module Name:sqlalchemy.cprocessors.pyd Exception Code:c0000005 Exception Offset:00001288
I deleted the file and it works again. 4 times I'm in this situation. If a simple deletion always works, can't the file simply be excluded from the installer or something?
CEO, Eldar Army.
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.19 22:52:29 -
[822] - Quote
No Inspiration wrote:Sable Blitzmann wrote:What OS are you using? Look in your pyfa user directory (%userprofile%/.pyfa/ on windows, ~/.pyfa/ on os x and linux) - can you upload your database file saveddata.db and send me a link via evemail? Is there an error_log.txt file? Fault Module Name:sqlalchemy.cprocessors.pyd Exception Code:c0000005 Exception Offset:00001288 I deleted the file and it works again. 4 times I'm in this situation. If a simple deletion always works, can't the file simply be excluded from the installer or something?
I tried that once and it didn't work, as it will just retain the old files (unless you deleted them). We have to modify the installer script to find and remove those files. It can work, just keep forgetting about it. We've been meaning to actually rebuild the Window's files for a while now and keep setting it back. >_> |

Jimwinz
Red Federation RvB - RED Federation
0
|
Posted - 2015.02.20 12:57:41 -
[823] - Quote
I'm having similar problems with the Tiamat - v1.9.0 release crashing when opened.
I uninstalled Tiamat - v1.9.0 and reinstalled Proteus - v1.8.1 which still works fine.
I'm on Windows 7, 64 bit..
The crash notification details are as follows if it helps:
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.1 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.20 22:12:14 -
[824] - Quote
Jimwinz wrote:I'm having similar problems with the Tiamat - v1.9.0 release crashing when opened.
I uninstalled Tiamat - v1.9.0 and reinstalled Proteus - v1.8.1 which still works fine.
I'm on Windows 7, 64 bit..
The crash notification details are as follows if it helps:
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.1 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
Known issue, please delete sqlalchemy.cresultproxy.pyd from your pyfa directory. I'll try to make a renewed effort in looking into properly fixing this with the next release.
|

Jimwinz
Red Federation RvB - RED Federation
0
|
Posted - 2015.02.20 23:15:04 -
[825] - Quote
Sable Blitzmann wrote: Known issue, please delete sqlalchemy.cresultproxy.pyd from your pyfa directory. I'll try to make a renewed effort in looking into properly fixing this with the next release.
Thanks Sable Blitzmann, deleted the file and that worked. Apologies if this information was out there somewhere and I missed it,
Very much appreciated |

Viva Miriya
Garr Khan did nothing wrong Goonswarm Federation
3
|
Posted - 2015.02.22 15:24:33 -
[826] - Quote
Why does my pyfa look janky as **** with this black stuff around the tabs and stuff? It also tends to crash irregularly but frequently whenever i load some new fits either saved or imported. I use dual monitors on my computer and here's a speccy link for my stuff. Have no clue.
http://speccy.piriform.com/results/SPmPJWqbAchrYbqQQwvZcIC
http://i.imgur.com/0xKCe2z.png screencap of what my stuff looks like |

NightmareX
Lakagigar
565
|
Posted - 2015.02.22 16:35:20 -
[827] - Quote
It's either because of your Windows theme, or your PYFA client is bugged and needs a complete reinstall.
Here is a list of my current EVE / PVP videos:
Asteroid Madness: http://tinyurl.com/asteroidmadness
Clash of the Empires: http://tinyurl.com/ClashoftheEmpires
Suddenly Spaceships fighting in Tama (31.10.2013): http://tinyurl.com/tamafight
|

Viva Miriya
Garr Khan did nothing wrong Goonswarm Federation
3
|
Posted - 2015.02.22 17:16:31 -
[828] - Quote
NightmareX wrote:It's either because of your Windows theme, or your PYFA client is bugged and needs a complete reinstall. Gonna try a pyfa reinstall. Can you tell me what windows themes might be screwing with it? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.22 21:43:08 -
[829] - Quote
That is interesting. And oh my at that spec sheet. Like bug report heaven.
I think it might be with the fact that the bitmaps behind the tabps are not rendered properly. This happened with wx3.0 on Linux as well. Sometimes it could be the operating system and the code behind it (to fix it on wx3 in Linux we had to add something to the source), but the fact that you are using the exact same operating system as I leads me to believe it is something with your comp. Check your video drivers. I have tried it with various Windows themes and while I get horrid colors I cannot reproduce what you have.
Also, a reinstall may not be enough. Make sure you completely nuke the pyfa install and then try again. Also, try running from the zip archive and see if that displays same issue.
Without steps to reproduce I don't think I can be of much help =(
edit: also, look in %userprofile%/.pyfa/ for an error log and tell me if that shows anything. |

Viva Miriya
Garr Khan did nothing wrong Goonswarm Federation
3
|
Posted - 2015.02.23 12:15:24 -
[830] - Quote
I'm using the latest nvidia drivers for the GTX 760 so i'm clueless unless Nvidia screwed the pooch. I can definitely tell you this is new and didn't use to happen to me up until like last month. Step one: Doing a search for pyfa on the C: drive where its installed and deleting anything that comes up. Step two: Clean Reinstall using a new download of the tiamat exe file'
Result: Same result. Error_Log and output_log are clean. No data whatsoever. No crashes occured either. Gonna try the zip.
Step One: Purge. Step Two: Extract Zip to Documents on the C Drive. Result: Same issue.
|
|

Aribeth Thiesant
Fluffy Inquisition
0
|
Posted - 2015.02.24 16:15:24 -
[831] - Quote
How do I clear all fittings I've imported?.. I've got huge pile of crap in there.
A fit fitting sync option would be good too that adds (and removes) fittings automatically from the exported fittings file from eve.
Thanks. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.24 22:04:00 -
[832] - Quote
Viva Miriya, I'm not quite sure what to tell you. You are using Windows Basic theme, but that doesn't cause problems with me. Maybe change to Windows 7 theme just to be sure. I haven't had any other Windows user reports this, and I cannot reproduce. Definitely seems like something going on with bitmap transparency rendering.
Aribeth Thiesant wrote:How do I clear all fittings I've imported?.. I've got huge pile of crap in there.
A fit fitting sync option would be good too that adds (and removes) fittings automatically from the exported fittings file from eve.
Thanks.
I'm not sure what you mean. All imported fits from a different source is integrated into the database and cannot be distinguished from other fits, so the only way to remove imported fits it to browse to them and delete. =/ |

Aribeth Thiesant
Fluffy Inquisition
0
|
Posted - 2015.02.25 11:27:48 -
[833] - Quote
Sable Blitzmann wrote:Aribeth Thiesant wrote:How do I clear all fittings I've imported?.. I've got huge pile of crap in there.
A fit fitting sync option would be good too that adds (and removes) fittings automatically from the exported fittings file from eve.
Thanks. I'm not sure what you mean. All imported fits from a different source is integrated into the database and cannot be distinguished from other fits, so the only way to remove imported fits it to browse to them and delete. =/
Ah thanks, I delete them manually. So there is a way to clear ALL fits from the database in one click?
What I meant regarding the automatic sync is that suppose I have fittings A,B and C within Eve and I export all of them to a designated and pre-determined file. PYFA, on startup will automatically scan that file adding any fits not in the database, and update any fits that are already in the database. An optional checkbox would also means that it would remove any fits in the database that are not in the file. This way PYFA's database of fits and Eve's database of fits are always in Sync... well at least in one direction.
Thanks. |

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.28 18:17:26 -
[834] - Quote
Aribeth Thiesant wrote:
Ah thanks, I delete them manually. So there is a way to clear ALL fits from the database in one click?
What I meant regarding the automatic sync is that suppose I have fittings A,B and C within Eve and I export all of them to a designated and pre-determined file. PYFA, on startup will automatically scan that file adding any fits not in the database, and update any fits that are already in the database. An optional checkbox would also means that it would remove any fits in the database that are not in the file. This way PYFA's database of fits and Eve's database of fits are always in Sync... well at least in one direction.
Thanks.
There is no way besides deleting your user database (which will also delete your saved characters, apis, damage profiles, etc). That file is located in %userprofile%/.pyfa/saveddata.db
Regarding the sync option, it is an interesting idea and one that I've thought about. However, there are problems associated with it. The main one is that there is no way to make a 1:1 link between fits that eve exports and fits that pyfa has stored. Example: you export an updated Rifter fit from EVE. Pyfa has an out of date version. You import the new one hoping that it will update the existing one. But how do we determine which Rifter fit to update? EVE does not export any sort of fitting ID that represents a unique fit, or version of a fit. It only exports "This is a rifter with these modules attached" and there is no way to link them to Pyfa counterparts.
The only way that I can see would be to match the names, which would be possible, however that may cause unintended overwrites without a confirmation (kind of like copying an identically named file to the same directory and it directs you to rename or overwrite). Implementing such a feature is possible but isn't on our short-term radar as we're focusing on... other things at the moment. =) |

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.28 18:25:59 -
[835] - Quote
Viva Miriya, the only reason that I can think of that would cause your window to show that grey box is that you have a different system value for wx.SYS_COLOUR_BTNFACE, probably because of your different theme. The only way that I can reproduce this is by opening pyfa and then changing theme from Windows 7 to Windows 7 Basic. restarting pyfa seems to fix this (most likely does not update color when theme changes)
Still have no clue why your tab bitmaps are ******. =/ |

Glathull
Warlock Assassins
967
|
Posted - 2015.02.28 22:05:23 -
[836] - Quote
Sable Blitzmann wrote:Aribeth Thiesant wrote:
Ah thanks, I delete them manually. So there is a way to clear ALL fits from the database in one click?
What I meant regarding the automatic sync is that suppose I have fittings A,B and C within Eve and I export all of them to a designated and pre-determined file. PYFA, on startup will automatically scan that file adding any fits not in the database, and update any fits that are already in the database. An optional checkbox would also means that it would remove any fits in the database that are not in the file. This way PYFA's database of fits and Eve's database of fits are always in Sync... well at least in one direction.
Thanks.
There is no way besides deleting your user database (which will also delete your saved characters, apis, damage profiles, etc). That file is located in %userprofile%/.pyfa/saveddata.db Regarding the sync option, it is an interesting idea and one that I've thought about. However, there are problems associated with it. The main one is that there is no way to make a 1:1 link between fits that eve exports and fits that pyfa has stored. Example: you export an updated Rifter fit from EVE. Pyfa has an out of date version. You import the new one hoping that it will update the existing one. But how do we determine which Rifter fit to update? EVE does not export any sort of fitting ID that represents a unique fit, or version of a fit. It only exports "This is a rifter with these modules attached" and there is no way to link them to Pyfa counterparts. The only way that I can see would be to match the names, which would be possible, however that may cause unintended overwrites without a confirmation (kind of like copying an identically named file to the same directory and it directs you to rename or overwrite). Implementing such a feature is possible but isn't on our short-term radar as we're focusing on... other things at the moment. =)
I don't understand why you would say that. There is an easy way to do this, of course. Open the savedata.db file in any SQLite editor and run DELETE FROM fits
That won't clear your saved charaters or API keys or anything else. It will just clear the fits you have saved, and it will preserve the table structure.
Edit: that is not sufficient, actually. It's a bit more to it that just learning that table. Oops.
Sync is a challenge. Not impossible, but a challenge.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
Shut up, Anslo. --everyone
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.28 22:10:54 -
[837] - Quote
Glathull wrote: I don't understand why you would say that. There is an easy way to do this, of course. Open the savedata.db file in any SQLite editor and run DELETE FROM fits
That won't clear your saved charaters or API keys or anything else. It will just clear the fits you have saved, and it will preserve the table structure.
Edit: that is not sufficient, actually. It's a bit more to it that just learning that table. Oops.
Sync is a challenge. Not impossible, but a challenge.
Well, yeah, with a SQLite editor you can manipulate that data however you want. You could also install python, import eos.db, and delete all fits from that. I was more so saying there is no built-in way, considering most folks don't have sqlite editor or know how to manipulate it. |

Glathull
Warlock Assassins
967
|
Posted - 2015.02.28 22:18:56 -
[838] - Quote
Sable Blitzmann wrote:Glathull wrote: I don't understand why you would say that. There is an easy way to do this, of course. Open the savedata.db file in any SQLite editor and run DELETE FROM fits
That won't clear your saved charaters or API keys or anything else. It will just clear the fits you have saved, and it will preserve the table structure.
Edit: that is not sufficient, actually. It's a bit more to it that just learning that table. Oops.
Sync is a challenge. Not impossible, but a challenge.
Well, yeah, with a SQLite editor you can manipulate that data however you want. You could also install python, import eos.db, and delete all fits from that. I was more so saying there is no built-in way, considering most folks don't have sqlite editor or know how to manipulate it.
Okay, that's fair. I don't know. I just felt like it was a bit too quick to say that your options are nuclear or nothing. No offense intended.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
Shut up, Anslo. --everyone
|

Caleb Seremshur
The Atomic Fallout Kids
504
|
Posted - 2015.03.03 08:52:06 -
[839] - Quote
Dunno if this has been mentioned yet but I keep crashing
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:5129 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
Crash on start up, uninstalled and reinstalled, going to try deleting the whole folder this time and see what happens. It USED to work, now it doesn't.
Faction warfare pilot and solo/small gang PVP advocate
|

Jetijs
Dawn of a new Empire The Initiative.
0
|
Posted - 2015.03.03 16:43:15 -
[840] - Quote
I would like to sync pyfa settings between pcs. So i need to change save data location. I found that it could be config file on pyfa folder where settings are change for home folder, tho i am not sure what exactly and how i need to change?
Could someone give me example of his config file? I would like to save my data on C:\Users\User\Dropbox\eve\pyfa |
|

Sable Blitzmann
Aperture Harmonics No Holes Barred
155
|
Posted - 2015.03.03 22:46:03 -
[841] - Quote
Caleb Seremshur wrote:Dunno if this has been mentioned yet but I keep crashing
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:5129 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
Crash on start up, uninstalled and reinstalled, going to try deleting the whole folder this time and see what happens. It USED to work, now it doesn't.
Ok so I did a registry clean up, temp file clean up, deleted the folder, dead file clean up and reinstalled off a fresh download from the main server and pyfa still won't load.
I'm totally at a loss. This is as much of a clean install as you could possibly get. What am I missing? This program worked last night without any problem.
Delete sqlalchemy.cresultproxy.pyd in the pyfa directory. We aren't sure why this happens suddenly. This file should be excluded with the next release
Jetijs wrote:I would like to sync pyfa settings between pcs. So i need to change save data location. I found that it could be config file on pyfa folder where settings are change for home folder, tho i am not sure what exactly and how i need to change?
Could someone give me example of his config file? I would like to save my data on C:\Users\User\Dropbox\eve\pyfa
There's many ways to do this. If you have sync software like Dropbox, you can move your pyfa installation to Dropbox and enable saveInRoot in Config.py (set it to True). This will cause pyfa to save database in it's own installation folder. However,t his will probably be rewritten with every upgrade.
I personally like to use Symbolic links (junctions in Windows). See here for more info: https://github.com/DarkFenX/Pyfa/wiki/Cross-Platform-Data-Sharing
|

Oscae
Kitchen Sink Kapitals
28
|
Posted - 2015.03.07 16:45:26 -
[842] - Quote
Is there a way to apply WH effects that I'm overlooking?
If not, any chance we'll see that in a later release?
Thanks o/ |

Sable Blitzmann
Aperture Harmonics No Holes Barred
155
|
Posted - 2015.03.07 18:27:11 -
[843] - Quote
Oscae wrote:Is there a way to apply WH effects that I'm overlooking?
If not, any chance we'll see that in a later release?
Thanks o/
Under "Additions" click the projected tab. right click in that area and system effects should be available.
I don't really like how this is currently implemented, so ways to improve on it are welcomed. =) |

Ailu
University of Caille Gallente Federation
0
|
Posted - 2015.03.09 16:02:58 -
[844] - Quote
Do you have any plans to show repair amount like DPS for logistics ships, perhaps as a toggle similar to the Mining Yield one? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
155
|
Posted - 2015.03.09 20:50:16 -
[845] - Quote
Ailu wrote:Do you have any plans to show repair amount like DPS for logistics ships, perhaps as a toggle similar to the Mining Yield one?
How do you mean? Like the amount that remote repair modules help with? Repair amount per module is shown in the misc column in the fitting window. If you project the logi fit onto another fit, then the remote reps are added to the tank info in the stats panel |

Ailu
University of Caille Gallente Federation
1
|
Posted - 2015.03.10 15:39:47 -
[846] - Quote
Sable Blitzmann wrote:Ailu wrote:Do you have any plans to show repair amount like DPS for logistics ships, perhaps as a toggle similar to the Mining Yield one? How do you mean? Like the amount that remote repair modules help with? Repair amount per module is shown in the misc column in the fitting window. If you project the logi fit onto another fit, then the remote reps are added to the tank info in the stats panel Right, I see those options, but I (and maybe only me, who knows) would like to have a "RPS" (Repair Per Second) or whatever toggle similar to the Mining Yield toggle under Firepower.
Shown here
This is purely a quality of life request and isn't something absolutely needed. |

Rashar Arji
EVE University Ivy League
0
|
Posted - 2015.03.13 02:11:28 -
[847] - Quote
Ailu wrote:Sable Blitzmann wrote:Ailu wrote:Do you have any plans to show repair amount like DPS for logistics ships, perhaps as a toggle similar to the Mining Yield one? How do you mean? Like the amount that remote repair modules help with? Repair amount per module is shown in the misc column in the fitting window. If you project the logi fit onto another fit, then the remote reps are added to the tank info in the stats panel Right, I see those options, but I (and maybe only me, who knows) would like to have a "RPS" ( Repair Per Second) or whatever toggle similar to the Mining Yield toggle under Firepower. Shown hereThis is purely a quality of life request and isn't something absolutely needed. Reps per second are affected by your targets resist profile. It's easier to project the intended rep ship to the intended target. You could show HP/s on the logi ship, but that's not overly useful imo.
Speaking of projecting fits on one another, I projected a Guardian onto a Nestor and the Nestor to the Guardian. Now neither fit will load, all other fits still work. Any one else have the same issue? |

Sable Blitzmann
Aperture Harmonics No Holes Barred
155
|
Posted - 2015.03.14 02:59:00 -
[848] - Quote
Rashar Arji wrote: Speaking of projecting fits on one another, I projected a Guardian onto a Nestor and the Nestor to the Guardian. Now neither fit will load, all other fits still work. Any one else have the same issue?
Yeah... don't do that. It's a recursion issue that's been around forever, and we haven't really found a good way to resolve it yet. I did conceive a fix for it, but it screwed with other calculations... It might be possible to work with SQLAlchemy to produce an error when such an issue arises. Honestly haven't looked at the problem in nearly a year. =)
See here: https://github.com/DarkFenX/Pyfa/issues/72
As for a fix: Copy one fit and delete the original. This will break the recursion chain, and allow you to save the fittings. |

Akiko Ichosira
Karl XII's Dragoner Apocalypse Now.
3
|
Posted - 2015.03.17 14:24:07 -
[849] - Quote
Cant Start pyfa without it crashing, here is the message:
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.1 Locale ID:1053 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
Gonna reinstall it now to try. |

Evangeline Rin
Zarks Fallen Angels
3
|
Posted - 2015.03.20 11:16:48 -
[850] - Quote
Using on Windows 7 and its not loading at all today. Error and Output logs are empty and it doesn't return anything at the command prompt when I run it.
I've tried reinstalling, but that didn't work either.
Any clues on how I can get a little more information to determine the issue? |
|

Kale Freeman
Dirt 'n' Glitter
42
|
Posted - 2015.03.22 01:58:46 -
[851] - Quote
I'm having a strange problem with damage profiles.
I've somehow managed to edit the "Uniform" profile to be 0,0,0,0. I can't figure out how to get it back to 1,1,1,1. I'm assuming it is meant to be 1,1,1,1. I can't edit the uniform profile in the editor window. If I import a new Uniform profile from the clipboard it creates another profile with the name Uniform. The original one with 0,0,0,0 is still the default that is selected when a new fitting is created.
The 0,0,0,0 profile results in 0%, 0%, 0%, 0% incoming dmg, which then means all the EHP numbers are wrong. A 1,1,1,1 profile results in 25%, 25%, 25%, 25% and everything works as expected.
For now I just have to work around it by having a uniform2 profile and switching to it every time I create a new fitting. |

Chloe Frost
Frost International
0
|
Posted - 2015.03.23 00:29:47 -
[852] - Quote
Hello! First off thank you for the great tool. Now to business =P
I've been having an issue with my damage patterns to where it will only allow me to have ONE pattern. It will over-write any other damage pattern that i have created, thus forcing me to have to manually edit the pattern each time i test a different ship/fit. So far i have tried uninstalling / re-installing (And yes, i did delete all the stuff from the user directory etc) and even tried running it on my other machine, still no dice.
Windows version running on Win 7 Pro x64.
Thanks in advance. |

Sable Blitzmann
Pyre Falcon Defence and Security Multicultural F1 Brigade
155
|
Posted - 2015.03.24 00:50:55 -
[853] - Quote
Kale Freeman wrote:I'm having a strange problem with damage profiles.
I've somehow managed to edit the "Uniform" profile to be 0,0,0,0. I can't figure out how to get it back to 1,1,1,1. I'm assuming it is meant to be 1,1,1,1. I can't edit the uniform profile in the editor window. If I import a new Uniform profile from the clipboard it creates another profile with the name Uniform. The original one with 0,0,0,0 is still the default that is selected when a new fitting is created.
The 0,0,0,0 profile results in 0%, 0%, 0%, 0% incoming dmg, which then means all the EHP numbers are wrong. A 1,1,1,1 profile results in 25%, 25%, 25%, 25% and everything works as expected.
For now I just have to work around it by having a uniform2 profile and switching to it every time I create a new fitting.
Interesting. Just tested it out - Uniform should not be editable. However, this led me to discover a bug in which you can create a new profile, name it "Uniform", and this will pretty much overwrite the default one in the system and save it with your custom values. The problem is that the GUI will disable it next time you enter the editor (it disables the name of the profile with "Uniform" -- bad practice, I know, but this is old code).
I'll try to make a fix. In the mean time, please make a new profile and name it exactly Uniform, then change the values to 25,25,25,25 (or 1,1,1,1 works too). You should do this before upgrading to the next release which should be out tomorrow, and which should fix it to where you cannot edit these values again. |

Kale Freeman
Dirt 'n' Glitter
42
|
Posted - 2015.03.25 19:53:44 -
[854] - Quote
Thanks for the quick response but I'm still having weird problems.
I upgraded to the new release and deleted the saveddata.db because it was the only way to get rid of the bad Uniform damage profile.
I now have a new fresh saveddata.db, lost all my ship fittings, but the Uniform profile that I have is again 0,0,0,0. I am unable to edit it. I can't delete the 0,0,0,0 Uniform. I can't create a 1,1,1,1 pattern and rename it to be the Uniform profile. Basically I am stuck with this 0,0,0,0 damage profile which now seems to be completely uneditable. Being uneditable is good. Being 0,0,0,0 is bad. Or alternatively the way a 0,0,0,0 profile is handled is bad.
A 0,0,0,0 profile is not handled as "uniform" it is somehow treated special. I'm not sure how the logic works, but with a 0,0,0,0 profile your resists dont matter in any way, and your EHP = your HP.
The annoying thing is that this 0,0,0,0 uneditable profile is also the default profile that every new ship starts out with.
|

Kale Freeman
Dirt 'n' Glitter
42
|
Posted - 2015.03.25 20:14:46 -
[855] - Quote
Managed to replicate how to get the 0,0,0,0 uniform damage profile.
1. Delete the ./pyfa/saveddata.db file 2. Open pyfa, open damage pattern editor. At this point the Uniform profile is 25,25,25,25 and the uniform profile is the only one you have. 3. Click the new profile button. Give it a name. Click create or press enter and then close the editor.
Now you have a uneditable Uniform 0,0,0,0 profile.
|

Sable Blitzmann
Pyre Falcon Defence and Security Multicultural F1 Brigade
155
|
Posted - 2015.03.25 22:38:30 -
[856] - Quote
Kale Freeman wrote:Thanks for the quick response but I'm still having weird problems.
I upgraded to the new release and deleted the saveddata.db because it was the only way to get rid of the bad Uniform damage profile.
Please don't delete the database unless you don't care about your fits (or have a backup). This can be fixed without such drastic measures. Just commenting on this in case others are having this issue - I don't want them to lose their fits.
The reason 0, 0, 0, 0 doesn't work is because the sum of that is 0. So the percentage of 0 in 0 is 0% (it probably also throws a fit with dividing by zero, I don't remember). 1, 1, 1, 1 works because the sum of that is 4, and 1/4 = 0.25 or 25%. Same with 25, 25, 25, 25.
The fix I gave you should have worked: make sure you are using 1.9.0 (the latest release will not allow this fix as it utilized the bug which has been fixed). Then perform the following steps: Create a new damage profile Name it "Uniform" DO NOT CLICK THE CREATE BUTTON, instead hit enter Put in 25, 25, 25, 25 as the values Done. Then upgrade to 1.10.0
The reason for this bug is that the binding is not set correctly. Hitting enter in the text box when creating a new profile will erroneously tell pyfa to rename the current profile (which oftentimes happens to be Uniform), and pyfa will then release the editing restrictions on the values. Hitting the button sends it through the correct logic path to creation and will not cause this issue. Again, this bug has been fixed with 1.10.0 =) |

SCV'Argos
TheMurk
8
|
Posted - 2015.03.26 00:02:39 -
[857] - Quote
Please make Reactive Armor Hardener react to the chosen damage pattern. Currently it just spreads resistances evenly between all 4 types, instead of adapting to damage patterns like it does in game. |

Peonza Chan
Gloryhole Initiative
10
|
Posted - 2015.03.27 09:10:34 -
[858] - Quote
I'm sure it already could have been named, but system effects only affects the ship itself, not the projected modules. e.g. incoming remote repairs are not affected by system effects, which is awful considering the ship providing these reps should be in the same system |

Xaven Chastot
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.03.29 10:16:24 -
[859] - Quote
I just noticed today that pyfa seems to be calculating capacitor stability incorrectly in some situations. Here's the silly fit I was playing with when I spotted the issue:
[Proteus, Active Rep Hunter]
Corpum B-Type Medium Armor Repairer Damage Control II Corpum B-Type Medium Armor Repairer Armor Explosive Hardener II Imperial Navy Energized Adaptive Nano Membrane Corpum B-Type Medium Armor Repairer
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Federation Navy Stasis Webifier Domination Warp Disruptor Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Covert Cynosural Field Generator I Covert Ops Cloaking Device II
Medium Auxiliary Nano Pump II Medium Nanobot Accelerator II Medium Anti-EM Pump II
Proteus Electronics - Friction Extension Processor Proteus Engineering - Supplemental Coolant Injector Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Interdiction Nullifier Proteus Defensive - Nanobot Injector Caldari Navy Antimatter Charge M x480 Nanite Repair Paste x600 Navy Cap Booster 800 x12
Using All V skills, with everything on, the "capacitor stability" section still says I'm going to run out of cap after 47seconds. However, when I look at the "capacitor throughput" details, they shows that I'm gaining more energy than I'm expending, which seems like it should mean I'm stable for as long as my cap charges last.
If I try overloading stuff, it gets weirder. If I overload all the armor repairers and one cap booster, it says I'll run out of cap in 1m 26s. If I overload the other cap booster as well, it thinks I'll run out in just 40s.
I'm afraid I don't know the capacitor mechanics well enough to guess where the strange numbers are coming from. Is there something clever being calculated that leads to these unexpected results? |

Jen Moriarty
Snuff Box Snuffed Out
45
|
Posted - 2015.04.08 17:13:37 -
[860] - Quote
Is it just my copy, or did the 1.10.0 release mess up the EHP calculation? It seems like there is no difference between Raw HP and EHP for any ship |
|

Zateki Claudere
Eye Of Insight Fraternity.
0
|
Posted - 2015.04.09 11:04:45 -
[861] - Quote
I having problem while opening pyfa. This problem happened even I change another version of pyfa.
[url=http://imgur.com/c6FZaoT]
Thanks for help. 
|

Doppel Gaenger
Lestat's Clan
0
|
Posted - 2015.04.10 08:36:24 -
[862] - Quote
I am having an issue with the Damage Patterns as well. The Uniform is now fixed thanks to a reinstall, however, I cannot import any damage patterns. All it says is "No patterns found for import"
I am copying the damage patterns from here
I have done this in the past from this post, and it worked fine, but I cannot get this to work anymore. |

Amarisen Gream
The ArK's Hammer ArK Alliance
70
|
Posted - 2015.04.13 14:32:27 -
[863] - Quote
Doppel Gaenger wrote:I am having an issue with the Damage Patterns as well. The Uniform is now fixed thanks to a reinstall, however, I cannot import any damage patterns. All it says is "No patterns found for import" I am copying the damage patterns from hereI have done this in the past from this post, and it worked fine, but I cannot get this to work anymore.
I'm having the same issue.
xoxo
Amarisen Gream
|

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
457
|
Posted - 2015.04.14 10:21:03 -
[864] - Quote
t3d changes preview is up |

Roesjka
The Last Solution Inc Dawn of Transcendence
0
|
Posted - 2015.04.14 16:40:02 -
[865] - Quote
Hi Blitzmann/Kadesh,
Any news on the wx3 front? Seems a bit stale now ;)
Cheers |

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
457
|
Posted - 2015.04.14 18:01:28 -
[866] - Quote
Not really. We were interested in wx3 mostly because of its Phoenix branch, which supports python 3, which we need for rewrite. At the moment it's mostly me writing backend, Blitzmann will join later when it's ready and when he has sufficient time for that.
Is there any particular reason you want wx3.0? As far as i remember the only potential issue is that wx2.8 is going to be dropped from newer releases of some linux distributions (like Debian Jessie), so we will be forced to update pyfa distributions to use wx3 one way or another. Biggest concern is mac skeleton (binary environment in which pyfa is launched), we have no idea how to rebuild to satisfy changed dependencies. |

Alhira Katserna
Katserna Corporation
49
|
Posted - 2015.04.16 06:21:02 -
[867] - Quote
Jen Moriarty wrote:Is it just my copy, or did the 1.10.0 release mess up the EHP calculation? It seems like there is no difference between Raw HP and EHP for any ship
same problem for me... |

Boyamin
Atavistic Resurgence
10
|
Posted - 2015.04.16 23:33:15 -
[868] - Quote
Kadesh Priestess wrote:Is there any particular reason you want wx3.0? As far as i remember the only potential issue is that wx2.8 is going to be dropped from newer releases of some linux distributions (like Debian Jessie), so we will be forced to update pyfa distributions to use wx3 one way or another. Biggest concern is mac skeleton (binary environment in which pyfa is launched), we have no idea how to rebuild to satisfy changed dependencies.
I use a debian jessie distro and just regularly merge the latest changes into the wx3 branch, which seems to work fine. |

Roesjka
The Last Solution Inc Dawn of Transcendence
0
|
Posted - 2015.04.17 08:34:14 -
[869] - Quote
Boyamin wrote:Kadesh Priestess wrote:Is there any particular reason you want wx3.0? As far as i remember the only potential issue is that wx2.8 is going to be dropped from newer releases of some linux distributions (like Debian Jessie), so we will be forced to update pyfa distributions to use wx3 one way or another. Biggest concern is mac skeleton (binary environment in which pyfa is launched), we have no idea how to rebuild to satisfy changed dependencies. I use a debian jessie distro and just regularly merge the latest changes into the wx3 branch, which seems to work fine.
@Kadesh Priestess The reason is the rapid change from wx2.8 to wx3.0 in the new linux distros like Debian (jessie) and derivatives like Buntu which have a large install base.
@Boyamin Which files do you copy/merge in the wx3.0 branch? I have both installed on my system.
cheers |

Boyamin
Atavistic Resurgence
10
|
Posted - 2015.04.17 23:50:56 -
[870] - Quote
Roesjka wrote: @Boyamin Which files do you copy/merge in the wx3.0 branch? I have both installed on my system.
I clone the github repo, checkout the wx3 branch, do a 'git fetch' and then merge from a recent tag e.g. 'git merge v1.1.20'. |
|

Zoena
AdAstra.
0
|
Posted - 2015.04.21 16:02:01 -
[871] - Quote
Keep getting this pyfa.exe.log error can't start pyfa :( |

Winter Archipelago
Furtherance.
366
|
Posted - 2015.04.23 23:59:27 -
[872] - Quote
I've ran into the zero-resist Uniform profile on 1.10.0 after a clean install (due to a clean Windows 7 install), and after playing around with it for a bit, it looks like whichever damage profile is selected when attempting to create a new damage profile will be zeroed out. On a clean install, because Uniform is the only damage profile available, it's the damage profile that is up when creating the first custom profile.
I was able to get around this by creating a copy first, and then switching to that copy to create new damage profile. The copy was zeroed out, but Uniform was left untouched.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
|

JetStream Drenard
Black Fox Marauders Spaceship Bebop
62
|
Posted - 2015.04.24 15:45:44 -
[873] - Quote
Small Request. Any chance in having PYFA remember the last Market/Ship Window Sizing upon restart? |

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
457
|
Posted - 2015.04.28 18:41:47 -
[874] - Quote
Mosaic update - 1.11.0 - is out! |

God's Apples
Genos Occidere Warlords of the Deep
597
|
Posted - 2015.04.29 23:00:30 -
[875] - Quote
It's dank
"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX
|

Mangraa Dementia
Blue Tridents Sev3rance
5
|
Posted - 2015.04.30 04:36:47 -
[876] - Quote
Kadesh Priestess wrote:Mosaic update - 1.11.0 - is out!
Awesome, as always, however I am unable to activate either the T1 or T2 Entosis Link module on a couple of fits. Checked to see if there was stront listed to throw in the cargohold (a long shot, but who knows), to no avail. Other modules can still be activated in Pyfa fine, showing the capacitor drain/etc.
I admit I'm kind of tired at the moment, so am I missing something obvious or is this perhaps a bug with the Entosis links?
Thanks for the great work as always!
Also, sorry if this has already been covered somewhere already.. somehow... |

Oovarvu
Cloister's Fuchal Vae. Victis.
8
|
Posted - 2015.04.30 11:36:49 -
[877] - Quote
falloff ranges of large neutron blasters 2s are completely out on the kronos in bastion mode with null, i haven't bothered to check the other ammo types or guns but might be worth looking at. |

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
458
|
Posted - 2015.04.30 17:02:55 -
[878] - Quote
Mangraa Dementia wrote:Awesome, as always, however I am unable to activate either the T1 or T2 Entosis Link module on a couple of fits. Checked to see if there was stront listed to throw in the cargohold (a long shot, but who knows), to no avail. Other modules can still be activated in Pyfa fine, showing the capacitor drain/etc. Known issue, i forgot to add one small file before releasing. It's already fixed in development repo and fix will be included in next release.
I don't think such bug deserves separate release.
|

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
458
|
Posted - 2015.04.30 17:04:13 -
[879] - Quote
Oovarvu wrote:falloff ranges of large neutron blasters 2s are completely out on the kronos in bastion mode with null, i haven't bothered to check the other ammo types or guns but might be worth looking at. Have you actually compared ingame with stats pyfa provides? If yes, provide full fit.
|

March rabbit
Federal Defense Union
1620
|
Posted - 2015.05.01 11:33:35 -
[880] - Quote
Found something strange: Yacht
Updated skills, no affecting implants. But 13.8k EHP in Eve client and 17.7k EHP in pyfa?
The Mittani: "the inappropriate drunked joke"
|
|

Atan Sol
EVE University Ivy League
1
|
Posted - 2015.05.01 13:09:04 -
[881] - Quote
Hello!
Would it be possible to re-visit cross-platform fit sharing approach to make it more usable?
Some background - I keep pyfa, EFT, etc on the google drive so I can run them on different machines. However with pyfa keeping fits in the .pyfa directory in user directory the fits are not getting shared. This is not the case with EFT which uses EFT directory to store fits. Some kind of option for pyfa to address this issue would help.
|

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
458
|
Posted - 2015.05.01 16:54:27 -
[882] - Quote
Mosaic 1.0 build built with updated UI toolkit.
If anyone interested - please at least launch, play a bit with fits. If you run into any issues - post here or create ticket on github.
If stars align - you have Mac and is competent with python - please write me an eve-mail, i need your help to build new binary skeleton for future Mac releases.
---
Atan Sol wrote:Hello!
Would it be possible to re-visit cross-platform fit sharing approach to make it more usable?
Some background - I keep pyfa, EFT, etc on the google drive so I can run them on different machines. However with pyfa keeping fits in the .pyfa directory in user directory the fits are not getting shared. This is not the case with EFT which uses EFT directory to store fits. Some kind of option for pyfa to address this issue would help.
There's --root command line option which forces pyfa to store its data in its own folder. It's probably not really good solution (sharing whole pyfa distributive with gdrive). I looked into better ones - checked dropbox integration API, and it seems to be not acceptable because it enforces its own database format. This is pretty big and unneeded change which hardwires pyfa to dropbox.
Personally, i'm using following approach for many applications (not just pyfa):
1) Create folder in dropbox for app sync (let's say, [dropbox]/sync/pyfa) 2) Move files necessary to sync between machines into there (for pyfa, it's [user]/.pyfa/saveddata.db) 3) On all machines where you want to do a sync, create symbolic link (with target being that file [dropbox]/sync/pyfa/saveddata.db, and its location [user]/.pyfa/saveddata.db). Symbolic links are supported not just on Linux, but on Windows too (it's feature of NTFS, you can google it up).
This way only small file is shared - but it contains all your characters and fits. It's not very trivial to do - especially if you do not grasp concept of symbolic-/hard-links, but I do not know how to integrate convenient way to do it into pyfa. If anyone has ideas (with links to API specifications) - please share, this item is one of top priorities on my to-do list.
March rabbit wrote:Found something strange: YachtUpdated skills, no affecting implants. But 13.8k EHP in Eve client and 17.7k EHP in pyfa? EVE calculates worst-case-ehp (where lowest resists for each tanking layer is taken). Pyfa calculates EHP against uniform damage by default.
March rabbit wrote:btw: when you check for wxPython 2.8 and there is newer version in system you output 'prepare for errors'. And yes, program does not work. Not because wxPython 'is too new' but because after wxpython.choose(2.8) you cannot do import wx: it fails. Need some way to 'reset' library after chis check. Please check if it's still case on wx3 branch. Blitzmann modified logic in that file to cope with various possible combinations. It works for me (on linux and windows), but it's still possible that things can break in some cases. |

March rabbit
Federal Defense Union
1620
|
Posted - 2015.05.01 20:35:54 -
[883] - Quote
Windows 8.1 x64. PYFA installed from exe file. No installations of Python in the system (i think) something does not work
The Mittani: "the inappropriate drunked joke"
|

Noctaly
Center for Advanced Studies Gallente Federation
6
|
Posted - 2015.05.01 20:46:03 -
[884] - Quote
March rabbit wrote:Windows 8.1 x64. PYFA installed from exe file. No installations of Python in the system (i think) something does not work
Exact same problem here. Same OS aswell :) |

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
458
|
Posted - 2015.05.01 21:27:41 -
[885] - Quote
Could you try removing [Program Files]/pyfa folder altogether and reinstalling?
I had this issue on exact the same OS too, but i removed that setlocale() call. Maybe installer doesn't remove old files and they're getting reimported.
If it doesn't help, open legacy control panel > region settings > 3rd tab (Administrative) and tell me which language for non-unicode programs you have there. |

Cap'n Rick Clusterbomb
WiNGSPAN Delivery Services
0
|
Posted - 2015.05.01 23:00:47 -
[886] - Quote
Broke for me too, I get a xc_Freeze error with the following text:
http://i.imgur.com/pquDD7o.png
Windows 8 PRO x64 as always I closed PYFA and used the .exe It broke after downloading and executing!
EDIT:
I fixed it by removing my PYFA folder in program files Then used the update. It'll reinstall, all character and fit info will still be there! |

Noctaly
Center for Advanced Studies Gallente Federation
6
|
Posted - 2015.05.02 06:14:20 -
[887] - Quote
Kadesh Priestess wrote:Could you try removing [Program Files]/pyfa folder altogether and reinstalling?
I had this issue on exact the same OS too, but i removed that setlocale() call. Maybe installer doesn't remove old files and they're getting reimported.
I didn't use the installer, only the Zip file manually unzipping it to a custom location
Kadesh Priestess wrote: If it doesn't help, open legacy control panel > region settings > 3rd tab (Administrative) and tell me which language for non-unicode programs you have there.
Russian :)
On an other topic, is there any command lines options or something similar ? Typical use would be quite simple. Give a fitting file as input, and get as output a file with ship stats :) |

March rabbit
Federal Defense Union
1621
|
Posted - 2015.05.02 11:27:05 -
[888] - Quote
Cap'n Rick Clusterbomb wrote:Broke for me too, I get a xc_Freeze error with the following text: http://i.imgur.com/pquDD7o.png
Windows 8 PRO x64 as always I closed PYFA and used the .exe It broke after downloading and executing! EDIT: I fixed it by removing my PYFA folder in program files Then used the update. It'll reinstall, all character and fit info will still be there! It helped.
New version works. Everything looks ok but there is no blinking cursor in ship/module chooser field.
The Mittani: "the inappropriate drunked joke"
|

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
459
|
Posted - 2015.05.03 18:46:03 -
[889] - Quote
Noctaly wrote:Kadesh Priestess wrote: If it doesn't help, open legacy control panel > region settings > 3rd tab (Administrative) and tell me which language for non-unicode programs you have there.
Russian :) I tried to replicate your issue (did set locale to russian and number formatting to russian too), but no avail. I still suspect python is loading old mainframe.py(c) file from somewhere, might be VirtualStore if you installed pyfa to the program files.
Try installing wx3 preview to some new location and see if issue persists. If it does, then something is wrong indeed.
Noctaly wrote:[quote=Kadesh Priestess]On an other topic, is there any command lines options or something similar ? Typical use would be quite simple. Give a fitting file as input, and get as output a file with ship stats :) Nope. I think the easiest way to implement it now would be to use new attribute engine - it's much better isolated from other pyfa components, thus writing some kind of cli for it should be way easier. |

Iz'nuel K'altanee
The Bougainvillea Trade Company
0
|
Posted - 2015.05.05 12:23:43 -
[890] - Quote
Greetings.
Tried to tank out my Hulk using PYFA 1.11.0 (Mosaic), here is what I'm using.
22544:11563;1:2048;1:3831;1:2281;2:380;1:17912;3:31796;1:31360;1:10250;5:18612;3::
PYFA returned me 9597 raw HP and 28631 EHP, but current EVE (tried it live) client shows 11059 raw HP and 22574 EHP. I know calculations are showing rough amount, but 28.6k EHP is kinda too rough for 22.5k EHP, it's about 22% more, which is a very big difference. Just to make sure I double checked numbers with EFT - it's about the same with PYFA, ~28.6k EHP.
Would like to see your comments on that. Thank you in advance, Iz.
P.S. I do refresh character progression often. |
|

God's Apples
Genos Occidere Warlords of the Deep
601
|
Posted - 2015.05.07 01:35:43 -
[891] - Quote
Pyfa and EFT calculate EHP by average resists. Eve calculates EHP by lowest resists.
"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX
|

Val Mech
Boundless Astronautics
4
|
Posted - 2015.05.07 11:04:08 -
[892] - Quote
1.11.x have a bug Check this fit signature radius with All 5, must be 51, but 1.11.x shows 55.5
[Astero, Recon]
Inertial Stabilizers II Inertial Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Limited 1MN Microwarpdrive I EM Ward Amplifier II Thermic Dissipation Amplifier II Medium F-S9 Regolith Shield Induction
Covert Ops Cloaking Device II [Empty High slot]
Small Hyperspatial Velocity Optimizer I Small Hyperspatial Velocity Optimizer I Small Hyperspatial Velocity Optimizer I |

Cap'n Rick Clusterbomb
WiNGSPAN Delivery Services
1
|
Posted - 2015.05.07 15:06:43 -
[893] - Quote
I am now unable to use PYFA at all. Removing modules from fits, copying fits, it does all not work. Reinstalling does not work.
Windows 8 PRO x64
P.S
How can I wipe all current fits in PYFA? |

Val Mech
Boundless Astronautics
4
|
Posted - 2015.05.07 18:55:14 -
[894] - Quote
Cap'n Rick Clusterbomb wrote:I am now unable to use PYFA at all. Removing modules from fits, copying fits, it does all not work. Reinstalling does not work.
Windows 8 PRO x64
P.S
How can I wipe all current fits in PYFA? Clear C:\Users\(username)\.pyfa |

Cap'n Rick Clusterbomb
WiNGSPAN Delivery Services
1
|
Posted - 2015.05.08 15:55:05 -
[895] - Quote
Val Mech wrote:Cap'n Rick Clusterbomb wrote:I am now unable to use PYFA at all. Removing modules from fits, copying fits, it does all not work. Reinstalling does not work.
Windows 8 PRO x64
P.S
How can I wipe all current fits in PYFA? Clear C:\Users\(username)\.pyfa
Doesn't work. As soon as I try to 'copy' a fit PYFA breaks and I can't edit any of the current fits anymore. |

Iz'nuel K'altanee
The Bougainvillea Trade Company
0
|
Posted - 2015.05.09 11:23:39 -
[896] - Quote
God's Apples wrote:Pyfa and EFT calculate EHP by average resists. Eve calculates EHP by lowest resists. Lower resists of all or lowest of shield/armor/hull separately? Does it mean EVE's calculations are better or just a worst case scenario? In other words, in actual situation should I lean towards Pyfa's numbers or to Eve's? |

Roesjka
The Last Solution Inc Dawn of Transcendence
0
|
Posted - 2015.05.09 17:16:20 -
[897] - Quote
Cap'n Rick Clusterbomb wrote:Val Mech wrote:Cap'n Rick Clusterbomb wrote:I am now unable to use PYFA at all. Removing modules from fits, copying fits, it does all not work. Reinstalling does not work.
Windows 8 PRO x64
P.S
How can I wipe all current fits in PYFA? Clear C:\Users\(username)\.pyfa Doesn't work. As soon as I try to 'copy' a fit PYFA breaks and I can't edit any of the current fits anymore.
Look in C:\Users\(username)\.AppData. Usually you'll also find entries there of programs deleted a long time ago.
Cheers |

God's Apples
Genos Occidere Warlords of the Deep
601
|
Posted - 2015.05.10 17:25:14 -
[898] - Quote
Iz'nuel K'altanee wrote:God's Apples wrote:Pyfa and EFT calculate EHP by average resists. Eve calculates EHP by lowest resists. Lower resists of all or lowest of shield/armor/hull separately? Does it mean EVE's calculations are better or just a worst case scenario? In other words, in actual situation should I lean towards Pyfa's numbers or to Eve's?
Lowest for armor and shield seperately. Eve calculates worst case. Pyfa/EFT calculates average case.
"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX
|

Eustise
Brave Operations - Lollipop Division Brave Collective
5
|
Posted - 2015.05.19 17:25:56 -
[899] - Quote
I have most likely a rounding issue of somesort.
Quote:[Vexor Navy Issue, Vexor Navy Issue - Drone Ratting]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Enhancer II Capacitor Power Relay II
Large Shield Extender II Large F-S9 Regolith Shield Induction Experimental 100MN Afterburner I Drone Navigation Computer I
Drone Link Augmentor I Auto Targeting System II [Empty High slot] [Empty High slot]
Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Federation Navy Ogre x5
This fit says it's 30.3% stable. In play, it isn't. Eve itself calculates it pretty spot on, at 44 minutes. If i turn off the Auto Targeting System i get it stable pretty easily.
Extra: In game delta says -0.1 GJ/s. |

Elise Hridmar
Tech III Bone Cancer The WeHurt Initiative
0
|
Posted - 2015.05.20 00:34:09 -
[900] - Quote
is there any possible way you could add in a dark theme for this? having pyfa open late night is absolutely eye-burning even with programs like flux. just a small suggestion. |
|

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
464
|
Posted - 2015.05.21 14:01:01 -
[901] - Quote
Singularity changes preview (with jackdaw + tanking mod changes) is up! Release page |

Henry KingDeim
The Maythorn
0
|
Posted - 2015.05.22 04:49:00 -
[902] - Quote
Weird, when I try the pyfa singularity 883859 for mac. Enter this fit
[Blackbird, Blackbird Base]
[Empty Low slot] 'Hypnos' Signal Distortion Amplifier I 1600mm Crystalline Carbonide Restrained Plates
BZ-5 Neutralizing Spatial Destabilizer ECM Enfeebling Phase Inversion ECM I 'Hypnos' Ion Field ECM I 'Umbra' White Noise ECM 5MN Microwarpdrive I [Empty Med slot]
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
Medium Particle Dispersion Augmentor I Medium Particle Dispersion Projector I Medium Trimark Armor Pump I Scourge Light Missile x5001 'Hypnos' Multispectral ECM I x1 Scan Resolution Script x1
And search for an "Experimental 10MN Microwarpdrive I" I can't find it, only find "5mn microwarpdrive" (I've never seen this but looks like an old itemID or something) |

Charis Braddock
The Scope Gallente Federation
5
|
Posted - 2015.05.22 19:44:33 -
[903] - Quote
Henry KingDeim wrote:Weird, when I try the pyfa singularity 883859 for mac.
/snip/
And search for an "Experimental 10MN Microwarpdrive I" I can't find it, only find "5mn microwarpdrive" (I've never seen this but looks like an old itemID or something)
It's the new MWD labelling from the latest round of tiercide. Apparently to give a better indication of the thrust produced, or something.
1MN MWD = 5MN MWD 10MN = 50MN 100MN = 500MN
Edit: Question for knowledgeable people; does the ingame ship fitter take into account all modules running for your capacitor times? I fit up a Jackdaw in SiSI, and in Pyfa, and the capacitor times are wildly different.
Tim
Good ideas for ship SKINs.
|

Paranoid Loyd
5337
|
Posted - 2015.05.22 20:01:12 -
[904] - Quote
Charis Braddock wrote:Edit: Question for knowledgeable people; does the ingame ship fitter take into account all modules running for your capacitor times? Yes
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Arianna Tissant
Public Security Sec 9
0
|
Posted - 2015.05.26 17:28:52 -
[905] - Quote
The partition on which I had PYFA installed was nuked. Fortunately I had a copy of pyfaFits.html saved on a virtual drive. However after reinstalling PYFA I can't get it to recognise the HTML file and all my old fittings have "vanished". I've tried import fittings from file but that just freezes PYFA and nothing happens.
What should I do? |

Dracko Artredis
Norsewing Naval Command
0
|
Posted - 2015.05.29 21:45:15 -
[906] - Quote
Not getting the right DPS on all my missile ships getting only 224 dps on pyfa ver 1.11.0 and in eve I get 394.4 dps that is on a Caracol with rapid light and fury nova with implants |

Mxyzpltk Ktlpzyxm
School of Applied Knowledge Caldari State
0
|
Posted - 2015.05.31 16:26:18 -
[907] - Quote
Charis Braddock wrote:Henry KingDeim wrote:Weird, when I try the pyfa singularity 883859 for mac.
/snip/
And search for an "Experimental 10MN Microwarpdrive I" I can't find it, only find "5mn microwarpdrive" (I've never seen this but looks like an old itemID or something) It's the new MWD labelling from the latest round of tiercide. Apparently to give a better indication of the thrust produced, or something. 1MN MWD = 5MN MWD 10MN = 50MN 100MN = 500MN Edit: Question for knowledgeable people; does the ingame ship fitter take into account all modules running for your capacitor times? I fit up a Jackdaw in SiSI, and in Pyfa, and the capacitor times are wildly different. Tim
Here is a site that gives the teiricide changes. Please note the name changes for MW drives and afterburners.
https://forums.eveonline.com/default.aspx?g=posts&t=422450 |

Eustise
BOVRIL bOREers Mining CO-OP Brave Collective
5
|
Posted - 2015.06.01 04:00:45 -
[908] - Quote
Cormorant, following fit:
[code[Cormorant, snipercormy]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [Empty High slot]
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator I][/code]
Shows me 134km+7.2km range. In game it shows me 111+7.2km. Applies for all types of ammo. Screwed both in custom character and All 5.
Osmium confirms the game 111+7.2 |

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
466
|
Posted - 2015.06.02 20:47:33 -
[909] - Quote
Update for carnyx is up! Check release page - at the same place as always.
Dracko Artredis wrote:Not getting the right DPS on all my missile ships getting only 224 dps on pyfa ver 1.11.0 and in eve I get 394.4 dps that is on a Caracol with rapid light and fury nova with implants Check if you have reload time factored in (RMB the dps value).
Eustise wrote:Cormorant, following fit:
Shows me 134km+7.2km range. In game it shows me 111+~7km (118). Applies for all types of ammo. Screwed both in custom character and All 5.
Osmium confirms the game 111+7.5km Pyfa shows me 111+7.5 as well. Check if you have any other stuff (some weird links, projected effects) applied. |

Dracko Artredis
Norsewing Naval Command
0
|
Posted - 2015.06.03 17:50:05 -
[910] - Quote
Kadesh Priestess wrote:Update for carnyx is up! Check release page - at the same place as always. Dracko Artredis wrote:Not getting the right DPS on all my missile ships getting only 224 dps on pyfa ver 1.11.0 and in eve I get 394.4 dps that is on a Caracol with rapid light and fury nova with implants Check if you have reload time factored in (RMB the dps value). Eustise wrote:Cormorant, following fit:
Shows me 134km+7.2km range. In game it shows me 111+~7km (118). Applies for all types of ammo. Screwed both in custom character and All 5.
Osmium confirms the game 111+7.5km Pyfa shows me 111+7.5 as well. Check if you have any other stuff (some weird links, projected effects) applied.
Thanks now getting the right DPS had the reload time factored in |
|

Cap'n Rick Clusterbomb
WiNGSPAN Delivery Services
2
|
Posted - 2015.06.03 22:54:38 -
[911] - Quote
After installing Carnyx and launching PYFA I get the notification:
Unable to execute file: C:\Program Files(X86)\pyfa\pyfa.exe
CreateProcess failed; code 740.
Reinstalled it, same error. Why does PYFA break every time it updates? |

Hong Hu
EVE University Ivy League
23
|
Posted - 2015.06.04 02:36:00 -
[912] - Quote
Odd problem, a couple of fits are broken and will not load. Nor can they be deleted. How would I go about deleting them manually? |

Sargon Matrix
Perkone Caldari State
2
|
Posted - 2015.06.04 02:51:06 -
[913] - Quote
Okay. Your module Attributes say the Activation cost for the Domination X-Large Shield Booster is 301 GJ and 400 GJ for the X-Large Shield Booster II but the fitting window says they both have the same Cap Usage (-75.2). How is that possible?  |

Mxyzpltk Ktlpzyxm
School of Applied Knowledge Caldari State
0
|
Posted - 2015.06.05 19:42:25 -
[914] - Quote
Cap'n Rick Clusterbomb wrote:After installing Carnyx and launching PYFA I get the notification:
Unable to execute file: C:\Program Files(X86)\pyfa\pyfa.exe
CreateProcess failed; code 740.
Reinstalled it, same error. Why does PYFA break every time it updates?
I'm assuming you used the *.exe download and have a Windows system. Try downloading the *.zip file, unzip and then run the pyfa.exe from the unzipped folder. I always use the *.zip and it works for me. If I don't want to traverse the folder, I can simply create a shortcut to the pyfa.exe file on my desktop (or start menu, or taskbar). |

Kalise
KarmaFleet Goonswarm Federation
0
|
Posted - 2015.06.06 00:34:33 -
[915] - Quote
Great tool thank you! |

Lex Estemaire
State Protectorate Caldari State
0
|
Posted - 2015.06.08 20:07:59 -
[916] - Quote
I cant find 1mn microwarpdrive in my pyfa ... there are all 5mn and above, but no 1mn's.  |

Paranoid Loyd
5704
|
Posted - 2015.06.08 20:26:17 -
[917] - Quote
Lex Estemaire wrote:I cant find 1mn microwarpdrive in my pyfa ... there are all 5mn and above, but no 1mn's.  https://forums.eveonline.com/default.aspx?g=posts&t=422450&find=unread
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Mr Spaxi
Meatshield Bastards The Bastards.
44
|
Posted - 2015.06.16 10:33:09 -
[918] - Quote
Hong Hu wrote:Odd problem, a couple of fits are broken and will not load. Nor can they be deleted. How would I go about deleting them manually?
Same problem, any news on how to solve it? Apparently this broke when I started projecting effects from other ships - like logi reps on DPS ships etc.
Blog
The Bastards are recruiting! Check us out @ www.the-bastards.net or join our channel @ DBastards.
Fly hard!
|

Semideus Magnatus
Unleashed' Fury Forsaken Federation
14
|
Posted - 2015.06.19 09:58:47 -
[919] - Quote
Thanks for the update, keep up the good work !
Love the layout !
Greets
-Semi |

Alyla By
3
|
Posted - 2015.06.20 17:00:45 -
[920] - Quote
Thank you for the last update.
Asking a long shot question : is there anything like a command line tool ? :D
Input would be a file, with the fit on EFT format Output would be a file with the ships stats |
|

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
471
|
Posted - 2015.06.22 21:24:53 -
[921] - Quote
Singularity preview (with hecate) is up, you can find it here.
Alyla By wrote:Thank you for the last update.
Asking a long shot question : is there anything like a command line tool ? :D
Input would be a file, with the fit on EFT format Output would be a file with the ships stats No. |

Arianna Tissant
Tsero and Sons Security Holdings Inc
0
|
Posted - 2015.06.24 06:43:42 -
[922] - Quote
Still got the same issue :(
Arianna Tissant wrote:The partition on which I had PYFA installed was nuked. Fortunately I had a copy of pyfaFits.html saved on a virtual drive. However after reinstalling PYFA I can't get it to recognise the HTML file and all my old fittings have "vanished". I've tried import fittings from file but that just freezes PYFA and nothing happens.
What should I do?
EDIT: I've also tried putting the HTML file in the same folder as my PYFA install. As well as the default directory for exporting the HTML file.
|

Lucaz Verona
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
1
|
Posted - 2015.06.26 05:06:49 -
[923] - Quote
Malediction Powergrid isn't right. Showing 46.4 in game, showing 45 in PYFA. |

Kiara V'Sal
Aliastra Gallente Federation
0
|
Posted - 2015.06.28 00:40:18 -
[924] - Quote
Hi folks! Blitzmann here on an alt account. My main account is inactive and will be for a little while. I just recently returned from a 2 month trip, and I have other things to attend to so EVE is out of it for a bit.
I am still helping out with pyfa tho, so let me answer some questions.
Roesjka wrote:Hi Blitzmann/Kadesh,
Any news on the wx3 front? Seems a bit stale now ;)
Cheers
In fact, I just committed some stuff to the wx3 branch that fixes some massive gtk console spam. It's fairly stable on Linux and Windows, OS X has a few glitches. We'll try to put together another wx3 prerelease. This is one of my top priorities as wx3 seems to be coming into more and more distro's repos, and some are dropping 2.8.
Arianna Tissant wrote:The partition on which I had PYFA installed was nuked. Fortunately I had a copy of pyfaFits.html saved on a virtual drive. However after reinstalling PYFA I can't get it to recognise the HTML file and all my old fittings have "vanished". I've tried import fittings from file but that just freezes PYFA and nothing happens.
What should I do?
EDIT: I've also tried putting the HTML file in the same folder as my PYFA install. As well as the default directory for exporting the HTML file.
The HTML file is not meant to be a backup, and cannot be re-imported into pyfa. However, you can open it in the in game browser, and then click on each fit. It will open a fitting window, in which you can then copy the EFT fit back into pyfa. It's a roundabout way of doing it, but it works if the html file is all you have
For those having issues with fits that won't load, shoot me a mail at [email protected] and I can take a look at it. Most likely it's a corrupted database, a solution for which I plan to work on soon.
|

Kiara V'Sal
Aliastra Gallente Federation
0
|
Posted - 2015.06.28 00:42:44 -
[925] - Quote
Lucaz Verona wrote:Malediction Powergrid isn't right. Showing 46.4 in game, showing 45 in PYFA.
most likely your skills or something. in game value matches eve value for me.
Also, if you are going to report a bug, give a little more info. At the very least a fit. =) |

Redjon Gilead Aerten
Disciples of Aphrodite
7
|
Posted - 2015.07.06 22:44:44 -
[926] - Quote
I'm currently working on skill plans for my corp and wondering if it is possible to import a test character ( A character created in Eve Mon as a baseline for a skill plan on a newbie ) into Pyfa from an XML file.
I've tried a couple times but nothing has happened, I don't know whether the feature is simply unsupported or It's just my own ignorance and user error. |

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
476
|
Posted - 2015.07.07 21:11:28 -
[927] - Quote
Update for aegis is released! |

UCara
Applied Anarchy SpaceMonkey's Alliance
2
|
Posted - 2015.07.08 01:36:23 -
[928] - Quote
Can't use the OS X version
Error Screenshot |

Damnskippy
Mad Bombers Hashashin Cartel
51
|
Posted - 2015.07.08 02:03:43 -
[929] - Quote
Thanks for the new update! |

Smerch
EVE University Ivy League
0
|
Posted - 2015.07.08 05:20:23 -
[930] - Quote
Was going to give Pyfar a try, but can't run for some reason. I've trying to download exe and zip file same issue. Below the message from the log file. I've replaced my name in filepath to NAME.
Traceback (most recent call last): File "pyfa.py", line 70, in < module> usage = "usage: %prog [--root]" File "C:\Users\NAME\Desktop\pyfa\.\config.py", line 62, in defPaths handler = logging.handlers.RotatingFileHandler(os.path.join(savePath, "log.txt"), maxBytes=1000000, backupCount=3) File "logging\handlers.pyo", line 113, in __init__
File "logging\handlers.pyo", line 65, in __init__
File "logging\__init__.pyo", line 889, in __init__
File "logging\__init__.pyo", line 908, in _open
IOError: [Errno 2] No such file or directory: u'C:\\Users\\NAME\\.pyfa\\log.txt'
Any ides how to fix? |
|

Pope Barca
Scourge Of The Gods Demons of the Night
0
|
Posted - 2015.07.08 06:11:25 -
[931] - Quote
Smerch wrote:Was going to give Pyfar a try, but can't run for some reason. I've trying to download exe and zip file same issue. Below the message from the log file. I've replaced my name in filepath to NAME.
Traceback (most recent call last): File "pyfa.py", line 70, in < module> usage = "usage: %prog [--root]" File "C:\Users\NAME\Desktop\pyfa\.\config.py", line 62, in defPaths handler = logging.handlers.RotatingFileHandler(os.path.join(savePath, "log.txt"), maxBytes=1000000, backupCount=3) File "logging\handlers.pyo", line 113, in __init__
File "logging\handlers.pyo", line 65, in __init__
File "logging\__init__.pyo", line 889, in __init__
File "logging\__init__.pyo", line 908, in _open
IOError: [Errno 2] No such file or directory: u'C:\\Users\\NAME\\.pyfa\\log.txt'
Any ides how to fix?
I have the exact same problem as this. |

Lilith Folkvardr
Nocx Initiative
15
|
Posted - 2015.07.08 06:16:06 -
[932] - Quote
Release 1.13.1 now please..
I will love you long time?
I have a 3 hour trip home in 45 minutes and will have nothing to do! :( |

Pope Barca
Scourge Of The Gods Demons of the Night
0
|
Posted - 2015.07.08 06:21:54 -
[933] - Quote
Smerch wrote:Was going to give Pyfar a try, but can't run for some reason. I've trying to download exe and zip file same issue. Below the message from the log file. I've replaced my name in filepath to NAME.
Traceback (most recent call last): File "pyfa.py", line 70, in < module> usage = "usage: %prog [--root]" File "C:\Users\NAME\Desktop\pyfa\.\config.py", line 62, in defPaths handler = logging.handlers.RotatingFileHandler(os.path.join(savePath, "log.txt"), maxBytes=1000000, backupCount=3) File "logging\handlers.pyo", line 113, in __init__
File "logging\handlers.pyo", line 65, in __init__
File "logging\__init__.pyo", line 889, in __init__
File "logging\__init__.pyo", line 908, in _open
IOError: [Errno 2] No such file or directory: u'C:\\Users\\NAME\\.pyfa\\log.txt'
Any ides how to fix?
I found a fix.
When you go to the Pyfa download page click the blue release button, and scroll down to the Carnyx v1.12 download. Install that version; then when you launch it you will be notified about an update, which is Aegis 1.13, install that on top of the Carnyx version and you are Good To Go.
|

Sobaan Tali
Caldari Quick Reaction Force
486
|
Posted - 2015.07.08 06:54:51 -
[934] - Quote
Pope Barca wrote:Smerch wrote:Was going to give Pyfar a try, but can't run for some reason. I've trying to download exe and zip file same issue. Below the message from the log file. I've replaced my name in filepath to NAME.
Traceback (most recent call last): File "pyfa.py", line 70, in < module> usage = "usage: %prog [--root]" File "C:\Users\NAME\Desktop\pyfa\.\config.py", line 62, in defPaths handler = logging.handlers.RotatingFileHandler(os.path.join(savePath, "log.txt"), maxBytes=1000000, backupCount=3) File "logging\handlers.pyo", line 113, in __init__
File "logging\handlers.pyo", line 65, in __init__
File "logging\__init__.pyo", line 889, in __init__
File "logging\__init__.pyo", line 908, in _open
IOError: [Errno 2] No such file or directory: u'C:\\Users\\NAME\\.pyfa\\log.txt'
Any ides how to fix? I found a fix. When you go to the Pyfa download page click the blue release button, and scroll down to the Carnyx v1.12 download. Install that version; then when you launch it you will be notified about an update, which is Aegis 1.13, install that on top of the Carnyx version and you are Good To Go.
TY, that works.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|

Charlie Firpol
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
313
|
Posted - 2015.07.08 12:37:55 -
[935] - Quote
Sobaan Tali wrote:Pope Barca wrote:Smerch wrote:Was going to give Pyfar a try, but can't run for some reason. I've trying to download exe and zip file same issue. Below the message from the log file. I've replaced my name in filepath to NAME.
Traceback (most recent call last): File "pyfa.py", line 70, in < module> usage = "usage: %prog [--root]" File "C:\Users\NAME\Desktop\pyfa\.\config.py", line 62, in defPaths handler = logging.handlers.RotatingFileHandler(os.path.join(savePath, "log.txt"), maxBytes=1000000, backupCount=3) File "logging\handlers.pyo", line 113, in __init__
File "logging\handlers.pyo", line 65, in __init__
File "logging\__init__.pyo", line 889, in __init__
File "logging\__init__.pyo", line 908, in _open
IOError: [Errno 2] No such file or directory: u'C:\\Users\\NAME\\.pyfa\\log.txt'
Any ides how to fix? I found a fix. When you go to the Pyfa download page click the blue release button, and scroll down to the Carnyx v1.12 download. Install that version; then when you launch it you will be notified about an update, which is Aegis 1.13, install that on top of the Carnyx version and you are Good To Go. TY, that works.
TY, I had the exact same problem and the fix worked.
I do have another problem though, I tried to install Pyfa with the install.exe, which didn-¦t do anything. Now, if I want to put that exe into the bin, it takes forever to do that. It-¦s not finishing.
The Butcher of Black Rise - eve-radio.com
|

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
477
|
Posted - 2015.07.08 15:59:52 -
[936] - Quote
We've fixed several issues (logging error, bastion icon error on windows, inability to launch at all on mac) and blitzmann made new release a moments ago. Check on release page as always. |

Xavi Bastanold
Stay Frosty. A Band Apart.
50
|
Posted - 2015.07.08 17:47:31 -
[937] - Quote
I may be wrong but I thought I noticed on the latest PyFA the fit for a scythe fleet issue was limited to 3 missile bays when the actual is 4.
Good hunting,
Xavi
|

Smerch
EVE University Ivy League
0
|
Posted - 2015.07.09 02:56:16 -
[938] - Quote
Thanks, works now :) |

Xavi Bastanold
Stay Frosty. A Band Apart.
50
|
Posted - 2015.07.09 16:07:21 -
[939] - Quote
Can confirm that PyFA lists number of missile bays for scythe fleet issue incorrectly at 3(it should be 4). This includes the most recent version as well.
Good hunting,
Xavi
|

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
478
|
Posted - 2015.07.09 18:57:48 -
[940] - Quote
Xavi Bastanold wrote:Can confirm that PyFA lists number of missile bays for scythe fleet issue incorrectly at 3(it should be 4). This includes the most recent version as well.
http://funkyimg.com/i/YYNr.png
|
|

Scott Ormands
The Desolate Order Brave Collective
53
|
Posted - 2015.07.09 19:02:14 -
[941] - Quote
Is it possible to get ship mass added to the "Targeting & Misc" section? |

Xavi Bastanold
Stay Frosty. A Band Apart.
50
|
Posted - 2015.07.09 23:30:45 -
[942] - Quote
Kadesh Priestess wrote:Xavi Bastanold wrote:Can confirm that PyFA lists number of missile bays for scythe fleet issue incorrectly at 3(it should be 4). This includes the most recent version as well.
http://funkyimg.com/i/YYNr.png
I went home after work and fit a sfi w/4 lrml from EFT to PyFA without any problems. Ended up looking much like the pic you provided. So, apologies as this really isn't an issue.
Good hunting,
Xavi
|

Lilith Folkvardr
Nocx Initiative
17
|
Posted - 2015.07.09 23:55:45 -
[943] - Quote
Hey PYFA guys!
Just letting you know there is an issue, don't know if it is just me, but i tried it on both my work PC and my personal MacBook Pro, but I can't delete my Ishtar fit.. Can delete everything else, but not the Ishtar, that, and when I open the Ishtar, all the stats are overplayed.. and Impossible to read.. Anyone else getting this? I have uninstalled and everything, still there.. :( |

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
478
|
Posted - 2015.07.10 08:07:17 -
[944] - Quote
Scott Ormands wrote:Is it possible to get ship mass added to the "Targeting & Misc" section? Yes, but to not bloat it we'll need to make it optional or rework that pane (mass is needed only for only 1 use-case, WH stuff, for the rest agi/speed are more useful).
Lilith Folkvardr wrote:Hey PYFA guys!
Just letting you know there is an issue, don't know if it is just me, but i tried it on both my work PC and my personal MacBook Pro, but I can't delete my Ishtar fit.. Can delete everything else, but not the Ishtar, that, and when I open the Ishtar, all the stats are overplayed.. and Impossible to read.. Anyone else getting this? I have uninstalled and everything, still there.. :( Please upload your saveddata.db (from [user]/.pyfa folder) and fill an issue on github. |

Scott Ormands
The Desolate Order Brave Collective
53
|
Posted - 2015.07.10 14:54:50 -
[945] - Quote
Kadesh Priestess wrote:Scott Ormands wrote:Is it possible to get ship mass added to the "Targeting & Misc" section? Yes, but to not bloat it we'll need to make it optional or rework that pane (mass is needed only for only 1 use-case, WH stuff, for the rest agi/speed are more useful).
Its also useful when doing fuel usage calculations for BLOPS bridging but that's another niche group. |

Keanu Reeves WthDreadlock
Republic University Minmatar Republic
0
|
Posted - 2015.07.11 22:34:24 -
[946] - Quote
Pyfa isn't calculating missile range rigs stacking correctly. I don't think it has the stacking penalty.
I have a sniper fit that shows the range in Pyfa as 232km, but the actual all 5s range is 196km. Right now in-game and EFT ranges agree with each other with multiple guidance and missile range rigs but Pyfa shows too much range. |

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
478
|
Posted - 2015.07.11 23:14:32 -
[947] - Quote
Missile flight time rigs indeed were not penalized. Fix will be available next build. |

Caleb Seremshur
Gladiators of Rage RAZOR Alliance
575
|
Posted - 2015.07.12 08:56:25 -
[948] - Quote
Can't load or use MGC and MGE?
Veteran and solo/small gang PVP advocate.
|

Hix Ra
Love In Alderaan Places
26
|
Posted - 2015.07.12 15:47:46 -
[949] - Quote
I'm using Windows 7 64 and just updated from carnyx to the successive aegis releases for pyfa. I was testing to see how the new missile guidance computers and enhancers worked. However, when I go down to the Weapon Upgrades tree and click the "plus" to expand the tree, nothing is shown in the field where the modules show up. I click on the Missile Guidance Computer and Missile Guidance Enhancers (just like you would to see the modules in a group) and still nothing shows up.
I've deleted and downloaded the releases again to see if that could be an issue and it wasn't. I dont have any previous installs of pyfa, other than carnyx and aegis, as I recently re-installed my OS.
Is anyone else seeing this issue?
http://imgur.com/T7bTaVO |

Mari Sinn
Infernal Empire
3
|
Posted - 2015.07.14 16:26:13 -
[950] - Quote
Hix Ra wrote:I'm using Windows 7 64 and just updated from carnyx to the successive aegis releases for pyfa. I was testing to see how the new missile guidance computers and enhancers worked. However, when I go down to the Weapon Upgrades tree and click the "plus" to expand the tree, nothing is shown in the field where the modules show up. I click on the Missile Guidance Computer and Missile Guidance Enhancers (just like you would to see the modules in a group) and still nothing shows up. I've deleted and downloaded the releases again to see if that could be an issue and it wasn't. I dont have any previous installs of pyfa, other than carnyx and aegis, as I recently re-installed my OS. Is anyone else seeing this issue? http://imgur.com/T7bTaVO
I'm having the same issue.
|
|

Sargon Matrix
Perkone Caldari State
2
|
Posted - 2015.07.15 00:09:34 -
[951] - Quote
Kinda hard to fit Missile Guidance modules with the current release... |

xXxNIMRODxXx
Ministry of War Amarr Empire
34
|
Posted - 2015.07.16 03:43:55 -
[952] - Quote
http://i.imgur.com/JovJR8L.jpg
Not the first time that, when there are new modules in pyfa, something gets screwed.. It was like that also in the the beta release prior this "official" one, strange you didn't notice.
Please fix it if you can. |

Shadrissa
Hedion University Amarr Empire
0
|
Posted - 2015.07.16 05:05:27 -
[953] - Quote
Do you people not read the release notes? For the v1.13.1 release, which is included in the v1.13.2 description:
Quote:Note: Missile Guidance Computers / Enhancers have an empty market group. This seems to be an issue with the EVE data, and will most likely be fixed with the next expansion. The modules are located in the Tracking Computers / Enhancers group (see #319)
And then it links you to the issue itself: https://github.com/DarkFenX/Pyfa/issues/319
Like, this is the whole purpose of release notes. I wonder how many people downloaded the recent beta release thinking it was a new version because they didn't read anything. It was CCP's problem with the market tree when they first released the expansion. pyfa simply scrapes the data the client provides.
Anyway, great program! Keep it up you guys! |

Shadrissa
Hedion University Amarr Empire
0
|
Posted - 2015.07.16 05:10:30 -
[954] - Quote
Scott Ormands wrote:Is it possible to get ship mass added to the "Targeting & Misc" section?
Mass is already easily accessible. Hover over the align time; the tooltip include the mass. I think it's a recent addition within the last 6mo or so?
|

Arcos Vandymion
White Beast Inc.
97
|
Posted - 2015.07.16 10:39:15 -
[955] - Quote
I can't seem to get the Tactical Mode to work - most noticeable on a T2 Beam Confessor fit with Aurora. Pi times thumb that should be around 50 without TE / Locus rigs in sharpshooter mode ('bout 30 plus two thirds of 'bout 30 should come out at around 50-ish) but it only gives me the just below 30 km range focused Beams S have anyway. |

Mari Sinn
Infernal Empire
3
|
Posted - 2015.07.16 18:19:12 -
[956] - Quote
Shadrissa wrote:Do you people not read the release notes? For the v1.13.1 release, which is included in the v1.13.2 description: Quote:Note: Missile Guidance Computers / Enhancers have an empty market group. This seems to be an issue with the EVE data, and will most likely be fixed with the next expansion. The modules are located in the Tracking Computers / Enhancers group (see #319) And then it links you to the issue itself: https://github.com/DarkFenX/Pyfa/issues/319
Like, this is the whole purpose of release notes. I wonder how many people downloaded the recent beta release thinking it was a new version because they didn't read anything. It was CCP's problem with the market tree when they first released the expansion. pyfa simply scrapes the data the client provides. Anyway, great program! Keep it up you guys!
Yes, I eventually found and read the release notes, and used them to add the missile guidance module to my build. |

Arcos Vandymion
White Beast Inc.
97
|
Posted - 2015.07.21 08:20:43 -
[957] - Quote
Here's only some random things I found while messing around with
1.13.3
- "Copy" fit seems broken
- "Back" behaves weirdly - it sends you to ship groups (to "Ship Groups" from say "Svipul") from a list of ship fittings if you just created a new fitting. However upon revisiting all the fits for a hull "Back" behaves as it should and sends you back to the market group (say to Tactical Destroyers when viewing Svipuls)
- the tactical modes still don't do anything for the numbers
|

Torgeir Hekard
I MYSELF AND ME
191
|
Posted - 2015.07.21 11:31:52 -
[958] - Quote
Damage graphs are broken in 1.13.3. That is, they don't open.
I'm getting this:
Traceback (most recent call last): File "/home/infine/pyfa-git/Pyfa/gui/mainFrame.py", line 703, in openGraphFrame self.graphFrame = GraphFrame(self) File "/home/infine/pyfa-git/Pyfa/gui/graphFrame.py", line 76, in __init__ self.fitList.fitList.update(self.fits) File "/home/infine/pyfa-git/Pyfa/gui/display.py", line 298, in update self.refresh(stuff) File "/home/infine/pyfa-git/Pyfa/gui/display.py", line 250, in refresh newText = col.getText(st) File "/home/infine/pyfa-git/Pyfa/gui/builtinViewColumns/baseName.py", line 46, in getText return "%dx %s (%s)" % (stuff.getProjectionInfo(fitID).amount, stuff.name, stuff.ship.item.name) AttributeError: 'NoneType' object has no attribute 'amount' |

Sniper Smith
Center for Advanced Studies Gallente Federation
498
|
Posted - 2015.07.23 07:24:29 -
[959] - Quote
First, love this program, it's awesome :)
Second, where are the fits saved? I ask because I recently replaced my HDD, and only copied the app folder. When I opened it up again on the fresh install, all my previously saved fits were gone. I still have the old HDD, so if I knew where they were I could copy over the db and keep moving forward without missing a beat :)
Thanks |

Athos warrior
The Scope Gallente Federation
6
|
Posted - 2015.07.24 02:07:59 -
[960] - Quote
So I downloaded this onto windows 8 on one computer and windows 7 on another computer with several problems. It is the 1.13.3 I am going to try the aegis build also.
Before I try to add a character on the right side where it has character I can either select all 5 all zero or it gives option for a character. Once I import a character then all I can select is level 5.
Also unless I am missing something, once I select a ship to build I cannot see slots in the fitting window. If I try to double click a module to add it nothing happens. If I right click it I can only add it to cargo, but it does not show.
Is there a tutorial somewhere or am I missing something easy? Did both downloads from the site glitch?
Any help would be appreciated as I am looking for a reasonably accurate build tool as EFT seems to be off recently.
Thank you. |
|

Toric Xeno
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.07.27 06:45:13 -
[961] - Quote
PYFA for OSX does not seem to want to access the clipboard when importing fits. i verified EVE was copying the fit to the clipboard, but neither control v, command v, or the edit->from clipboard does anything. nothing to strange in the log, but ill try to post it anyway later tomorrow. |

Saybre Ruenshield
The Northern Navy Shipyard Fidelas Constans
3
|
Posted - 2015.07.27 17:17:46 -
[962] - Quote
Is there anyway currently to import a fitting with modules in cargo to the game? I've tried the copyboard and the .xml method both, and neither worked |

Kara Anders
The Law Firm of Dewey Cheatem and Howe
0
|
Posted - 2015.08.01 03:10:58 -
[963] - Quote
Noted a rather large discrepancy between PYFA and In-game given stats. Notes about this:. Svipul in defensive mode. Build pictures below to show that they are the same equipment.
PYFA Game EM 68% 78% Therm 74% 60% Kin 88% 81% Exp 78% 66%
Ingame: http://i1094.photobucket.com/albums/i457/BVickery74/2015.08.01.02.53.47_zpschukixvy.png
From PYFA http://i1094.photobucket.com/albums/i457/BVickery74/Screenshot%201_zps1fksoiai.png |

Arcos Vandymion
White Beast Inc.
97
|
Posted - 2015.08.02 10:01:44 -
[964] - Quote
Kara Anders wrote:Noted a rather large discrepancy between PYFA and In-game given stats.
See above posts of mine - the modes don't do anything yet*. The general lack of any change in any number at all upon switching between the three modes; no change in range for sniper- and no change for speed in speed-mode.
I recon one could look up the description on how to create modules for PYFA (there was one floating around for the then unreleased Bastion), add a random slot for te tactical and work around this way; or wait for the fix... which might stillt ake a while as I can't see any issues for that on the github page.
*though I recon I haven't fully reinstalled and deleted the cache... might be a local thing... gonna check that later. |

Warderbrad
AetherTech Infinitum I Whip My Slaves Back and Forth
0
|
Posted - 2015.08.13 23:42:38 -
[965] - Quote
I keep having an issue where it automatically changes the character it is using from my imported character to the All 5 character. Is there a way to prevent this, or if not is there a way to remove the all 0 and all 5 characters so it has no other option but to use my character? |

Kasimir Wulf
Ubiquitous Hurt The WeHurt Initiative
16
|
Posted - 2015.08.25 00:26:21 -
[966] - Quote
Warderbrad wrote:I keep having an issue where it automatically changes the character it is using from my imported character to the All 5 character. Is there a way to prevent this, or if not is there a way to remove the all 0 and all 5 characters so it has no other option but to use my character?
if you go into the character editor, click the profile for all 5 and click the X i believe should delete it. |

Zion Kion
School of Applied Knowledge Caldari State
0
|
Posted - 2015.08.30 10:01:49 -
[967] - Quote
Are there any reasons why certain module/ship prices refuse to update? Or is there anything I can do within the program to fix it?
I've tried resetting the price cache, to no avail.
Thanks. |

Maliente Nevor
The Wyld Hunt
1
|
Posted - 2015.08.30 22:09:13 -
[968] - Quote
After upgrading today to the latest build very few of the prices are updated. Also tried to reset the price cache but didnt help me either.
Is there any way to force it other than cache reset? |

Konstantin Panfilov
Alpha Company LowSechnaya Sholupen
512
|
Posted - 2015.08.31 00:57:09 -
[969] - Quote
2015-08-31 03:10:28,983 STDERR ERROR Traceback (most recent call last): 2015-08-31 03:10:28,983 STDERR ERROR File "wx\_core.pyo", line 14640, in lambda 2015-08-31 03:10:29,000 STDERR ERROR File "D:\_EVE\pyfa\.\gui\builtinViews\fittingView.py", line 494, in spawnMenu 2015-08-31 03:10:29,015 STDERR ERROR menu = ContextMenu.getMenu(selection, *contexts) 2015-08-31 03:10:29,015 STDERR ERROR File "D:\_EVE\pyfa\.\gui\contextMenu.py", line 75, in getMenu 2015-08-31 03:10:29,015 STDERR ERROR sub = m.getSubMenu(srcContext, selection, rootMenu, it, rootItem) 2015-08-31 03:10:29,015 STDERR ERROR File "D:\_EVE\pyfa\.\gui\builtinContextMenus\moduleAmmoPicker.py", line 167, in getSubMenu 2015-08-31 03:10:29,015 STDERR ERROR m.AppendItem(item) 2015-08-31 03:10:29,015 STDERR ERROR File "wx\_core.pyo", line 11073, in AppendItem 2015-08-31 03:10:29,030 STDERR ERROR wx._core 2015-08-31 03:10:29,030 STDERR ERROR . 2015-08-31 03:10:29,030 STDERR ERROR PyAssertionError 2015-08-31 03:10:29,030 STDERR ERROR : 2015-08-31 03:10:29,030 STDERR ERROR C++ assertion "submenu->GetHMenu()" failed at ..\..\src\msw\menu.cpp(376) in wxMenu::DoInsertOrAppend(): invalid submenu
|

Maliente Nevor
The Wyld Hunt
1
|
Posted - 2015.08.31 07:07:41 -
[970] - Quote
I just downgraded to the 1.13.0 Stable - Aegis version and Pyfa gets prices correctly as it used to.
Edit: my rig is running Win 7 64-bit that is up-to-date patched. |
|

Zion Kion
School of Applied Knowledge Caldari State
0
|
Posted - 2015.08.31 09:08:54 -
[971] - Quote
Didn't work for me. I get access denied errors trying to go back to 1.13.0, even after a full uninstall and deletion of the .pyfa folder in Users.
Seems on mine, EFT is broken for the same prices too. How strange. |

Alyla By
3
|
Posted - 2015.08.31 10:30:58 -
[972] - Quote
I tried to upgrade to the last Version with wx3 using the Archive, and doing a drag & drop on the old files, replacing them. I get the following error at launch :
http://i.imgur.com/U3jc4c5.png
D:\games\pyfa is where I installed pyfa, and there is no C:\Users\Ryan folder on my computer :)
I then tried to install the non wx3 version, I got this trace in the log file :
http://pastebin.com/ezhP14xX
Tried a full install by keeping only the saveddata folder, worked ! |

Amarisen Gream
Divine Demise Apocalypse Now.
116
|
Posted - 2015.09.06 08:34:54 -
[973] - Quote
Pilfer likes to lock up and crash on my iMac. how do i go about uninstalling all the files that are created when i instal the app?
I'm talking about the deeper files.
xoxo
Amarisen Gream
|

Lara Divinity
Black Scorpion Nomads
116
|
Posted - 2015.09.07 10:20:23 -
[974] - Quote
reply ive tried to build a fitt on pyfa i had to reinstall 3 times n now its not adding all the modules i wantt on the ship or in cargo bay pls fix ty |

Aquila Sagitta
Blue-Fire Great Blue Balls of Fire
660
|
Posted - 2015.09.16 07:19:46 -
[975] - Quote
How do you go about projecting bonused modules onto fits?
Such as projecting Keres bonused damps onto other ships.
Blue-Fire Best Fire
|

Cpt Farnham
The Gold Angels Sixth Empire
0
|
Posted - 2015.09.18 14:31:52 -
[976] - Quote
Aquila Sagitta wrote:How do you go about projecting bonused modules onto fits?
Such as projecting Keres bonused damps onto other ships.
Drag the Keres fitting from the ship browser onto the current fits projected effect's tab. |

Aquila Sagitta
Blue-Fire Great Blue Balls of Fire
660
|
Posted - 2015.09.20 00:24:36 -
[977] - Quote
Awesome! Doesn't seem to take scripts into account for resebo and remote tracking comps 
Blue-Fire Best Fire
|

Electrified Circuits
Predator Ewoks Goonswarm Federation
20
|
Posted - 2015.09.21 00:26:43 -
[978] - Quote
I still prefer Pyfa but there's one thing i don't like. There's no group function for favourite modules like in EFT only 'recently used modules'
Please can we get this option in so i can start using pyfa again |

Soel Reit
JK Industries Mech Alliance
0
|
Posted - 2015.09.25 19:00:51 -
[979] - Quote
First of all, thank you for this awesome program. i found it more complete respect ETF.
That's said, can i suggest you a feature? When you have your ship full equipped it would be nice to know the cap when only certain modules are active. Right now it show the total cap amount (positive or negative, and it tell you the time left on the cap.)
I mean: i'm in a data site's ship with certain modules fitted --> i get ganked --> i'll shut down the data analyzer and turn on other modules to defend myself.
right now the program take in considerations the cap needed for all the modules. The only way around to know the real cap when i'm defendig myself is to unfit the modules that will be shut down (in this case the data analyzer). A "right click" option --> "Shut down this module" would be a nice feature in my opinion.
Thanks for your hard work and sorry for my english.
Soel Reit |

Rodolfo Askiras
MASS A DEATH Mordus Angels
0
|
Posted - 2015.09.29 00:05:11 -
[980] - Quote
Not sure if you you guys are aware of a bug I'm encountering, but here goes.
If you use a non-ordinary character (I'm assuming anything not alpha-numeric such as "GÖú" which is made by pressing Alt+Num5) in the name of a fit, Pyfa will not recognize it and will get stuck in an infinite loop of some kind. Removing the offending character seems to fix the problem but I would like to see the program be able to recognize them again, because at one point it did.
Error log: http://pastebin.com/TGrydx7Y |
|

Lothian Scykle
Repo.
8
|
Posted - 2015.09.29 13:37:24 -
[981] - Quote
First off, kudos on an outstanding bit of software. And the continuous improvements are awesome as well!!
Feature Request: Overheated module time.
Neocom for iOS shows the projected life for overheated modules and their neighbors. It would be outstanding to be able to see this in Pyfa. If there's already a way to see this and I'm just missing it, please point me in the right direction.
o7 |

Niepel
Allied Deep Space Exploration
1
|
Posted - 2015.09.30 23:25:13 -
[982] - Quote
I cant make new fiitings or view old ones, after closing Pyfa i told to look in the logfile. I get this error with the newest vanguarde update.
2015-10-01 01:14:17,397 STDERR ERROR Traceback (most recent call last): 2015-10-01 01:14:17,397 STDERR ERROR File "F:\Pyfa\pyfa\.\gui\sfBrowserItem.py", line 318, in OnLeftUp 2015-10-01 01:14:17,421 STDERR ERROR btn.DoCallback() 2015-10-01 01:14:17,421 STDERR ERROR File "F:\Pyfa\pyfa\.\gui\sfBrowserItem.py", line 49, in DoCallback 2015-10-01 01:14:17,421 STDERR ERROR self.callback() 2015-10-01 01:14:17,421 STDERR ERROR File "F:\Pyfa\pyfa\.\gui\shipBrowser.py", line 1654, in deleteBtnCB 2015-10-01 01:14:17,473 STDERR ERROR self.deleteFit() 2015-10-01 01:14:17,474 STDERR ERROR File "F:\Pyfa\pyfa\.\gui\shipBrowser.py", line 1663, in deleteFit 2015-10-01 01:14:17,484 STDERR ERROR fit = sFit.getFit(self.fitID) 2015-10-01 01:14:17,484 STDERR ERROR File "F:\Pyfa\pyfa\.\service\fit.py", line 247, in getFit 2015-10-01 01:14:17,486 STDERR ERROR for fitP in fit.projectedFits: 2015-10-01 01:14:17,487 STDERR ERROR File "F:\Pyfa\pyfa\.\eos\saveddata\fit.py", line 212, in projectedFits 2015-10-01 01:14:17,490 STDERR ERROR return [fit for fit in self.__projectedFits.values() if not fit.isInvalid] 2015-10-01 01:14:17,490 STDERR ERROR File "sqlalchemy\ext\associationproxy.pyo", line 237, in __get__ 2015-10-01 01:14:17,496 STDERR ERROR File "sqlalchemy\ext\associationproxy.pyo", line 281, in _new 2015-10-01 01:14:17,502 STDERR ERROR File "sqlalchemy\ext\associationproxy.pyo", line 411, in __call__ 2015-10-01 01:14:17,506 STDERR ERROR File "sqlalchemy\orm\attributes.pyo", line 168, in __get__ 2015-10-01 01:14:17,509 STDERR ERROR c 2015-10-01 01:14:17,509 STDERR ERROR File "sqlalchemy\orm\attributes.pyo", line 424, in get 2015-10-01 01:14:17,510 STDERR ERROR File "sqlalchemy\orm\strategies.pyo", line 563, in _load_for_state 2015-10-01 01:14:17,513 STDERR ERROR File "sqlalchemy\orm\query.pyo", line 1922, in all 2015-10-01 01:14:17,520 STDERR ERROR File "sqlalchemy\orm\query.pyo", line 2032, in __iter__ 2015-10-01 01:14:17,526 STDERR ERROR File "sqlalchemy\orm\query.pyo", line 2047, in _execute_and_instances 2015-10-01 01:14:17,532 STDERR ERROR File "sqlalchemy\engine\base.pyo", line 1399, in execute 2015-10-01 01:14:17,536 STDERR ERROR File "sqlalchemy\engine\base.pyo", line 1532, in _execute_clauseelement 2015-10-01 01:14:17,540 STDERR ERROR File "sqlalchemy\engine\base.pyo", line 1640, in _execute_context 2015-10-01 01:14:17,543 STDERR ERROR File "sqlalchemy\engine\base.pyo", line 1633, in _execute_context 2015-10-01 01:14:17,548 STDERR ERROR File "sqlalchemy\engine\default.pyo", line 330, in do_execute 2015-10-01 01:14:17,549 STDERR ERROR sqlalchemy.exc 2015-10-01 01:14:17,549 STDERR ERROR . 2015-10-01 01:14:17,549 STDERR ERROR OperationalError 2015-10-01 01:14:17,549 STDERR ERROR : 2015-10-01 01:14:17,549 STDERR ERROR (OperationalError) no such column: projectedFits.active u'SELECT "projectedFits".amount AS "projectedFits_amount", "projectedFits"."sourceID" AS "projectedFits_sourceID", "projectedFits"."victimID" AS "projectedFits_victimID", "projectedFits".active AS "projectedFits_active" \nFROM "projectedFits" \nWHERE ? = "projectedFits"."victimID"' (5,)
Same problem with galatea. |

Kadesh Priestess
This Game Is Terrible Warlords of the Deep
510
|
Posted - 2015.10.01 09:28:51 -
[983] - Quote
Lothian Scykle wrote:Feature Request: Overheated module time. I need someone competent enough to write heat sim which is not just accurate, but also efficient. I lack experience in this area. Details on how to do calculations accurate can be found here. I haven't checked Neocom code though, so can't say if it has decent heat sim/model.
Niepel, please make ticket at github repo and share your saveddata.db somehow (dropbox, any kind of file hosting). Blitzmann will take a look at it.
|

Bienator II
madmen of the skies
3399
|
Posted - 2015.10.02 04:48:25 -
[984] - Quote
here a feature request: it would be nice to be able to select prefit clones with all their implants per ship instead of fitting a clone for each of your fitting.
how i thought it could work from the user perspective: - add pod to the ship list so you can create pod fittings - now for all your other fittings you would see a dropdown menu under the implants tab where you can select which pod you want to use for that ship fitting
thanks for pyfa i use it a lot and it is very reliable. Having a tool with SISI data before the TQ release to test new stats is awesome.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Kasimir Wulf
Mafia Redux Feign Disorder
16
|
Posted - 2015.10.03 22:08:10 -
[985] - Quote
Soel Reit wrote:First of all, thank you for this awesome program. i found it more complete respect ETF.
That's said, can i suggest you a feature? When you have your ship full equipped it would be nice to know the cap when only certain modules are active. Right now it show the total cap amount (positive or negative, and it tell you the time left on the cap.)
I mean: i'm in a data site's ship with certain modules fitted --> i get ganked --> i'll shut down the data analyzer and turn on other modules to defend myself.
right now the program take in considerations the cap needed for all the modules. The only way around to know the real cap when i'm defendig myself is to unfit the modules that will be shut down (in this case the data analyzer). A "right click" option --> "Shut down this module" would be a nice feature in my opinion.
Thanks for your hard work and sorry for my english.
Soel Reit
if you look at the module, see where the check mark is next to it? if you click that, it'll turn the module off. you can even offline rigs/passive modules without having to remove them from the fit. active modules you'll have to take off the fit for example MWD's to remove the cap penalty if you say offline it or burn it out. |

Soel Reit
JK Industries Mech Alliance
0
|
Posted - 2015.10.04 07:09:45 -
[986] - Quote
Kasimir Wulf wrote:Soel Reit wrote:First of all, thank you for this awesome program. i found it more complete respect ETF.
That's said, can i suggest you a feature? When you have your ship full equipped it would be nice to know the cap when only certain modules are active. Right now it show the total cap amount (positive or negative, and it tell you the time left on the cap.)
I mean: i'm in a data site's ship with certain modules fitted --> i get ganked --> i'll shut down the data analyzer and turn on other modules to defend myself.
right now the program take in considerations the cap needed for all the modules. The only way around to know the real cap when i'm defendig myself is to unfit the modules that will be shut down (in this case the data analyzer). A "right click" option --> "Shut down this module" would be a nice feature in my opinion.
Thanks for your hard work and sorry for my english.
Soel Reit if you look at the module, see where the check mark is next to it? if you click that, it'll turn the module off. you can even offline rigs/passive modules without having to remove them from the fit. active modules you'll have to take off the fit for example MWD's to remove the cap penalty if you say offline it or burn it out.
thank you :) didn't noticed, my bad! |

Amarranar
Chaotic Void. W-Space Citizen
0
|
Posted - 2015.10.04 15:24:06 -
[987] - Quote
Just wanted to ask a question in regards to to projected effects of the program..
I just downloaded the program and hoping to switch from EFT but I have found a major issue. When dropping a projected effect onto the ship like remote cap or remote armour I can not do this from the modules directly on the ship. I can however drag and drop the module from the market bar but if I do that I don't get the bonuses from skills and that cause incorrect information.
Am I doing something wrong or is this a bug.. Don't really know as this is the way I did it with EFT so that way I don't have to create 2 ships as complete copies to find out the result.
Loving the program so far though, awesome work...
|

Leto Anthar
24th Imperial Crusade Amarr Empire
0
|
Posted - 2015.10.05 02:13:59 -
[988] - Quote
Love this tool a lot! Sadly, when I recently tried to create a new character in pyfa, it does not allow me to click "Create" button or "Rename" button when renaming. Screenshot. Clicking "OK" will result in pyfa window quickly disappearing and appearing (less than 1 second flicker) and creating a new character with a name "New Character" regardless of the name I typed in the Character Editor.
I'm using pyfa "1.15.0 Stable - Vanguard 1.0" on Windows 7 64-bit, tried reinstalling the tool and removing the .pyfa folder, didn't help. I think it's worth noting that my OS language is set to Russian, as I know Python sometimes has problems with Cyrillic character encoding on Windows.
Am I missing something? Last time I tried creating new characters in pyfa was several releases ago (on exactly the same PC & OS) and I'm sure it had no issues that time. |

Roesjka
The Last Solution Inc Dawn of Transcendence
2
|
Posted - 2015.10.11 19:03:29 -
[989] - Quote
I am running Debian jessie amd64.
PyFA 1.11.1-wx3 works great for me, but when I try to run PyFA 1.15.0 I get the following error:
wxPython 2.8 not found; attempting to use newer version, expect errors Traceback (most recent call last): File "./pyfa.py", line 82, in -module- import wx ImportError: No module named wx
I know it is because wxPyhton 2.8 is not installed. Besides installing 2.8, any workaround available?
cheers |

Phoenix Geganius
Caldari Colonial Defense Ministry Templis CALSF
0
|
Posted - 2015.10.16 19:41:57 -
[990] - Quote
Hello, I have problem in Pyfa. Can`t set name for new character profile. It is "New character" always. Can`t rename.
UPD. Pressing "Enter" helped. |
|

Oma Lorche
Stay Frosty. A Band Apart.
24
|
Posted - 2015.10.19 16:02:57 -
[991] - Quote
Is that possible to have list of implants which stays with character so I dont have to look for them with every new fit? Apart of that I love it. Better then EFT IMO. |

Soltys
31
|
Posted - 2015.10.22 19:05:32 -
[992] - Quote
Small feat request (unless I missed such option somewhere):
Ability to keep module stats window permanently open and more or less docked instead of floating, automatically reacting to any module highlighted (similarly as it is possible in EFT).
Jita Flipping Inc.: Solmp / Kovl
|

Z'krooh
Pator Tech School Minmatar Republic
11
|
Posted - 2015.10.22 21:01:48 -
[993] - Quote
How do you handle export/import in OS X? |

Max Reborn
Drunken astronauts Space Marines.
4
|
Posted - 2015.10.26 11:06:07 -
[994] - Quote
Pyfa on Mac OS X El Capitan crashes on start |

Acidcop Shardani
xXAGNTS of CHAOSXx O.U.T.L.A.W.E.D.
0
|
Posted - 2015.10.26 20:26:55 -
[995] - Quote
Pyfa runs like a charm on OS X El Capitan on my iMac.....no trouble what so ever... |

Oovarvu
Maas Industries
8
|
Posted - 2015.10.30 14:57:54 -
[996] - Quote
as citadels will be set up the same as ships are there any plans to include citadel fitting in pyfa? |

Syrus666
WALLTREIPERS The Initiative.
4
|
Posted - 2015.10.30 22:50:16 -
[997] - Quote
Pyfa don't run well in El Capitan OS X. Crash, and i can't fetch char, "urlerror SSL..... |

Hectoor Kronksa
Republic University Minmatar Republic
0
|
Posted - 2015.11.03 06:23:36 -
[998] - Quote
Hey all! I switched from EFT to Pyfa and so far I've been thrilled. However, recently I noticed some discrepancies between the Capacitor Throughput I was getting in Pyfa and what I would get in the Eve fitting tool itself. Pyfa would say I was stable, Eve would disagree and say I'd run out in 1:30. I poured over the description for the modules in both Eve and Pyfa and all were identical.
But then I realized Capacitor Throughput is in GJ/s (Giga Joules?) and the only power statistic for modules is in MW (megawatts?) Where is the consumption statistic for powered modules coming from? I found the Capacitor Total under the ship description in GJ and the time to recharge, but nowhere have I seen rate of consumption by modules.
It appears there may be a difference between how Pyfa and Eve are calculating this total. Thanks!
PS. My fitting was for a Cheetah for individual use (no boosters, no bonuses). |

Dr Minx
J A V A
18
|
Posted - 2015.11.03 14:17:08 -
[999] - Quote
just downloaded pyfa version Parallax - v1.16.0, i can not create a new character, the last stage of clicking "ok" once done all the api stuff does not work for me
|

Haffsol
42
|
Posted - 2015.11.03 15:26:33 -
[1000] - Quote
Dr Minx wrote:just downloaded pyfa version Parallax - v1.16.0, i can not create a new character, the last stage of clicking "ok" once done all the api stuff does not work for me
ignore fixed it now
edit: fixed mine too, I had a ghost instance of pyfa running in the background so things weren't updated on the active one  |
|

Chronoxi
The Congregation No Handlebars.
79
|
Posted - 2015.11.03 19:00:15 -
[1001] - Quote
Whoever decided it was a good idea to assign "attributes editor" to CTRL+A needs to rethink that.
Typing an item in the market search bar, then pushing CTRL+A to select what has been typed and delete it, now opens up a window.
How can I fix this?
weeeeEEEEEEEEEE are never ever ever!
|

Hectoor Kronksa
Republic University Minmatar Republic
0
|
Posted - 2015.11.03 19:55:37 -
[1002] - Quote
Hectoor Kronksa wrote: It appears there may be a difference between how Pyfa and Eve are calculating this total.
I am totally wrong. I misunderstood the differences between active and online.
Pyfa is fine. Maybe if there is a way to filter my ship modules by slots? Sometimes I have an empty Med slot and just can't decide what to fit there, and it would be great to limit my list to only that slot.
Someone please tell me this is already in Pyfa too and I just overlooked it. Thanks!
|

tropic155
Atlantian Laboratories
0
|
Posted - 2015.11.03 20:28:44 -
[1003] - Quote
few observations from the recent update.
Cant close character editor window at all. either by hitting ok or the X (two pcs have the same issue)
Can a confirm prompt be added to the character delete bit? with those two crosses so close together its quite easy for an absent minded click to delete a character
Thanks!
|

Jimmy Mallmann
Applied Anarchy SpaceMonkey's Alliance
0
|
Posted - 2015.11.04 12:52:55 -
[1004] - Quote
OSX Yosemite and El Capitain is not working |

Kimimaro Yoga
Paragon Trust The Bastion
49
|
Posted - 2015.11.04 13:09:46 -
[1005] - Quote
Ugh, I don't have a github account, going to post two small issues here. First is that version 1.16.0 wouldn't open for me, similar issue to Issue #395 on github. Only in my case the last few lines of Console look like this:
Nov 4 20:44:55 TheOctoBeast [0x0-0x144144].org.evefit.pya[5431]: File "wx/_core_.pyc", line 10, in __load Nov 4 20:44:55 TheOctoBeast [0x0-0x144144].org.evefit.pya[5431]: ImportError: dlopen(/Applications/pyfa.app/Contents/Resources/lib/python2.7/lib-dynload/wx/_core_.so, 2): Library not loaded: /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics Nov 4 20:44:55 TheOctoBeast [0x0-0x144144].org.evefit.pya[5431]: Referenced from: /Applications/pyfa.app/Contents/Resources/lib/python2.7/lib-dynload/wx/_core_.so Nov 4 20:44:55 TheOctoBeast [0x0-0x144144].org.evefit.pya[5431]: Reason: image not found Nov 4 20:44:55 TheOctoBeast pyfa[5431]: pyfa Error
The bad new is that the library in question doesn't exist because /System/Library/Frameworks does not contain a folder named CoreGraphics.framework. Oops. The good news is that the problem went away for me in 16.1, so hopefully you know what that was about.
Now with 16.1 I get a rather minor error in the console: "pyfa[5738]: CFURLCreateWithString was passed this invalid URL string: '/System/Library/CoreServices/CommonCocoaPanels.bundle' (a file system path instead of an URL string). The URL created will not work with most file URL functions. CFURLCreateWithFileSystemPath or CFURLCreateWithFileSystemPathRelativeToBase should be used instead."
Seems like that should be a straightforward fix. :)
Edit: Running 10.7.5 on an old Mac Pro.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
|

Hyperion Kronos
Orden des weissen Kreuzes
0
|
Posted - 2015.11.04 15:07:23 -
[1006] - Quote
Thanks a lot for your very pleasing program; I always like to start it up because it is so beautifully designed.
There is only one thing that I would like you to add if possible, and that is a tab for notes (description) like in EFT. It is the one feature that makes me keep EFT, but I would prefer to change completely over to Pyfa.
Cheers |

Cheradenine-Zakalwe Amtiskaw
EVE University Ivy League
0
|
Posted - 2015.11.05 01:07:00 -
[1007] - Quote
I get the following error in Linux Mint 17.2 with the 1.16.1 version:
Traceback (most recent call last): File "pyfa.py", line 104, in [module] import service.prefetch File "/home/penguinops/Downloads/pyfa/service/__init__.py", line 16, in [module] from service.pycrest import EVE File "/home/penguinops/Downloads/pyfa/service/pycrest/__init__.py", line 13, in [module] from .eve import EVE File "/home/penguinops/Downloads/pyfa/service/pycrest/eve.py", line 11, in [module] from weak_ciphers import WeakCiphersAdapter File "/home/penguinops/Downloads/pyfa/service/pycrest/weak_ciphers.py", line 20, in [module] from urllib3.util import ssl_ ImportError: cannot import name ssl_
Also, I have to run it with the -w option, if I do not, then I get an error that I do not have wx Python 2.8 or 3.0 installed, when in fact I do have 2.8 installed.
Version 1.15 continues to work flawlessly on my system, but I cannot get the current version to run with the above quoted error in the terminal.
Thanks!
PS I had to change the < and > to [ and ] in the above post to avoid the HTML filters... |

Virindi Paradox
Republic Of Pew Lost Cause Syndicate
0
|
Posted - 2015.11.05 21:56:25 -
[1008] - Quote
Hey there, love the program.
I did however find a bug and I wasnt sure how to go about reporting it.
When you are fitting a legion and you use the cov ops subsytem, The fitting tool does not inherit the "-100% to cpu cost of cov ops cloak" from the subsystem.
Spent about an hour today wondering how I had 100 extra cpu when I fit up my cloaky legion. |

Cheradenine-Zakalwe Amtiskaw
EVE University Ivy League
0
|
Posted - 2015.11.06 01:20:10 -
[1009] - Quote
ImportError: cannot import name ssl_
Same behavior on Ubuntu 14.04 with all listed dependencies installed.
|

Solo Trekario
The Red Island Foundation Shadow Cartel
0
|
Posted - 2015.11.06 03:10:37 -
[1010] - Quote
Covert Ops Level 5 is not applying correctly, it gives the same results as having it not learned or 0. |
|

Triksterism
Victory or Whatever
21
|
Posted - 2015.11.06 17:53:07 -
[1011] - Quote
Is there any plan to be able to add implants to characters (EFT style) or at least be able to copy implant sets between ships easier? |

CeeJay DeGilead
Conclav3 of Shadow5 Chaotic Forge
0
|
Posted - 2015.11.07 12:46:40 -
[1012] - Quote
I downloaded and started using the wx3 Mac version pya-1.16.1-parallax-1.0-mac-wx3.zip
First - let me thank the developers for an excellent tool !
Overall, the wx3 version seems stable and the commands are working. The bars in the graphics under resources and resistances (very) slowly calculate and move to their final point. I'm not sure if that's intended, and it's really not a big deal, but I though that I'd mention it.
Here are some of the tasks that I tested:
- Backup all fittings (pass) - Export HTML (could not export the file until I moved the pyfa.app to the documents folder) - Copy fitting from clip board (pass) - Switching between characters shows different values under resources, resistances, etc (pass) - All prior fittings existed and were accessible (pass) - Graphs (I was able to add several ships and compare them - while changing around values, the graph updated - but it seemed like after I changed the values multiple times, the graph started returning unexpected results - the easy work around is to shut down the graph and start again)
As I keep using it, I'll et you know if I run into any other issues.
|

Cheradenine-Zakalwe Amtiskaw
EVE University Ivy League
0
|
Posted - 2015.11.07 14:01:03 -
[1013] - Quote
Above posted issue regarding pyfa on Mint/Ubuntu 14.04 has been resolved in the latest master.
Thanks pyfa devs! |

Alicia Dnari
Dnari Mining and Manufacturing
2
|
Posted - 2015.11.08 01:08:24 -
[1014] - Quote
Apparently I'm an idiot. I can't find where to download the latest Mac build. I find Github, but then I'm lost. Anyone got a spare clue? |

Xerathul Muur
BOVRIL bOREers Mining CO-OP RAZOR Alliance
0
|
Posted - 2015.11.08 05:45:13 -
[1015] - Quote
Virindi Paradox wrote:Hey there, love the program.
I did however find a bug and I wasnt sure how to go about reporting it.
When you are fitting a legion and you use the cov ops subsytem, The fitting tool does not inherit the "-100% to cpu cost of cov ops cloak" from the subsystem.
Spent about an hour today wondering how I had 100 extra cpu when I fit up my cloaky legion.
I am noticing the same thing with my astero, so it looks like a common bug. |

Lucaz Verona
Sniggwaffe WAFFLES.
6
|
Posted - 2015.11.09 09:35:58 -
[1016] - Quote
Character Editor just crashes Python completely every time I open it... Can't even update my APIs to get the right skills.
just downloaded to 1.6.2 and it's happened since you change for Parralax |

Sable Blitzmann
Pyre Falcon Defence and Security Multicultural F1 Brigade
155
|
Posted - 2015.11.09 12:47:43 -
[1017] - Quote
Hey guys, I'm backfrom hiatus. Been keeping up with pyfa development (obviously) but just reupped my account so now I can post \o/
Lucaz Verona wrote:Character Editor just crashes Python completely every time I open it... Can't even update my APIs to get the right skills.
just downloaded to 1.6.2 and it's happened since you change for Parralax
Which platform are you on? If Linux, do you have wxPython 2.8 or 3.0? If on OS X, are you using the regular build or the wx3 build?
Alicia Dnari wrote:Apparently I'm an idiot. I can't find where to download the latest Mac build. I find Github, but then I'm lost. Anyone got a spare clue?
All releases can be found here: https://github.com/DarkFenX/Pyfa/releases
Virindi Paradox wrote:Hey there, love the program.
I did however find a bug and I wasnt sure how to go about reporting it.
The bug in question was fixed with 1.16.2. I did want to comment though on where to find bugs and report them: https://github.com/DarkFenX/Pyfa/issues |

A Ingus
Purveyors of Uber Research Valuables and Ships
68
|
Posted - 2015.11.11 14:31:06 -
[1018] - Quote
Might want to address this https://forums.eveonline.com/default.aspx?g=posts&t=454731&find=unread
I have had the same problem and wont be updating PYFA. |

Scooter Nelson
Tunt Invesment Inc. Phoebe Freeport Republic
0
|
Posted - 2015.11.13 20:20:23 -
[1019] - Quote
Love the program. Keep up the great work.
I have downloaded both the 1.16.2 Mac and the Mac wx3 versions, and the loading of the statistics on the right is still very slow. Its now happening on both Mac versions, when about a week ago, it was just on the 1.16 version, not the wx3 version
Running 10.11.1 on an iMac Core i7 3.5Ghz with 8Gb of Ram.
Scott Nelson |

Sable Blitzmann
Pyre Falcon Defence and Security Multicultural F1 Brigade
155
|
Posted - 2015.11.14 22:56:28 -
[1020] - Quote
I've replied to the topic in question. This is a false positive with AVG |
|

Noctaly
Center for Advanced Studies Gallente Federation
9
|
Posted - 2015.11.15 13:49:59 -
[1021] - Quote
What is the "user data" folder I should keep when I delete everything and install the new one ?
I have two folders, "eos_old" and "mpl-data" |

Sable Blitzmann
Pyre Falcon Defence and Security Multicultural F1 Brigade
155
|
Posted - 2015.11.15 16:05:38 -
[1022] - Quote
Noctaly wrote:What is the "user data" folder I should keep when I delete everything and install the new one ?
I have two folders, "eos_old" and "mpl-data"
I have no idea what eos_old is, unless you created it. The user data folder is in your user profile (C:/Users/[name]/.pyfa/), which is away from the pyfa install directory (unless you run pyfa with the -r flag, in which case it's called "saveddata" in your install directory) |

Alicia Dnari
Dnari Mining and Manufacturing
2
|
Posted - 2015.11.15 18:45:07 -
[1023] - Quote
I did find the download on the releases page. It wasn't there before. Perhaps the page didn't fully load. Or I should lay off the LSD. |

Hyperion Kronos
Orden des weissen Kreuzes
1
|
Posted - 2015.11.17 02:06:44 -
[1024] - Quote
You might have not read my question in my previous post, so I will try again:
Is there a possibility to add notes to each fit like the "descriptions" in EFT or, if not, is it possible or planned to introduce such a feature, including maybe even the option to import the descriptions from EFT?
Thanks a lot for your answer! |

Sable Blitzmann
Dirt 'n' Glitter Habitual Chaos
156
|
Posted - 2015.11.17 02:32:07 -
[1025] - Quote
Hyperion Kronos wrote:You might have not read my question in my previous post, so I will try again:
Is there a possibility to add notes to each fit like the "descriptions" in EFT or, if not, is it possible or planned to introduce such a feature, including maybe even the option to import the descriptions from EFT?
Thanks a lot for your answer!
https://github.com/DarkFenX/Pyfa/issues/364
It is possible, and actually wouldn't be too difficult to support. However, it is on the backburner for now as pyfa still has a few major issues with OS X that I want to spend time on. =) |

GKFC
Quis Leget Haec
5
|
Posted - 2015.11.17 07:13:14 -
[1026] - Quote
Hi,
Trying to import a Character using the API I get the following error:
urlopen error [SSL:CERTIFICATE_VERIFY_FAILED] certificate verify failed (>ssl.c:590)
Which I think has something to do with old SSL certificates? Is that something I need to update or is it a Pyfa thing?
Macbook Pro, 10
Cheers,
G. |

Hyperion Kronos
Orden des weissen Kreuzes
1
|
Posted - 2015.11.17 15:06:07 -
[1027] - Quote
Quote:It is possible, and actually wouldn't be too difficult to support. However, it is on the backburner for now as pyfa still has a few major issues with OS X that I want to spend time on. =) Thanks for your reply. I understand that there are more pressing issues at the moment. Still, I would be happy if you could put the notes/description feature on some sort of a wish list.
Notes would be very helpful to put the ship configurations into context. As you know, a lot of fittings are created or shared with specific intentions, goals, limitations and preconditions. After a while, you forget about these, and that's why it is so helpful to get quick access to this information by notes, citations and links. So, yes, I think it would be worth the effort.
Thanks for all your excellent work! |

Hyperion Kronos
Orden des weissen Kreuzes
1
|
Posted - 2015.11.17 15:21:05 -
[1028] - Quote
P.S. Like Resinneublem suggested on github additional tab for user notes would be ideal:
|

Sable Blitzmann
Dirt 'n' Glitter Habitual Chaos
156
|
Posted - 2015.11.17 16:01:08 -
[1029] - Quote
GKFC wrote:Hi,
Trying to import a Character using the API I get the following error:
urlopen error [SSL:CERTIFICATE_VERIFY_FAILED] certificate verify failed (>ssl.c:590)
Which I think has something to do with old SSL certificates? Is that something I need to update or is it a Pyfa thing?
Macbook Pro, 10
Cheers,
G.
I'm aware of this issue. What is your OS X version? |

Dom Aumer
Lone Wolf Union Yulai Federation
0
|
Posted - 2015.11.17 19:43:07 -
[1030] - Quote
Sable Blitzmann wrote:GKFC wrote:Hi,
Trying to import a Character using the API I get the following error:
urlopen error [SSL:CERTIFICATE_VERIFY_FAILED] certificate verify failed (>ssl.c:590)
Which I think has something to do with old SSL certificates? Is that something I need to update or is it a Pyfa thing?
Macbook Pro, 10
Cheers,
G. I'm aware of this issue. What is your OS X version?
I have this issue as well and I am running 10.11.1. I can't say if the character import was working with 10.10.X or not.
Thank you, thank you, thank you for all your work! |
|

Torgeir Hekard
I MYSELF AND ME
217
|
Posted - 2015.11.18 15:51:36 -
[1031] - Quote
Sable Blitzmann wrote:Which platform are you on? If Linux, do you have wxPython 2.8 or 3.0? If on OS X, are you using the regular build or the wx3 build? Same issue here on git singularity branch
Traceback (most recent call last): File "./pyfa.py", line 104, in [module] import service.prefetch File "/home/infine/pyfa-git/Pyfa/service/__init__.py", line 15, in [module] from service.pycrest import EVE File "/home/infine/pyfa-git/Pyfa/service/pycrest/__init__.py", line 13, in [module] from .eve import EVE File "/home/infine/pyfa-git/Pyfa/service/pycrest/eve.py", line 11, in [module] from weak_ciphers import WeakCiphersAdapter File "/home/infine/pyfa-git/Pyfa/service/pycrest/weak_ciphers.py", line 20, in [module] from urllib3.util import ssl_ ImportError: cannot import name ssl_
Running ubuntu 14.04 with python 2.7.6. master branch works both with wx3 and wx2.8 singularity branch does not work both with wx3 and wx2.8
PS: somebody pleas skin alive the person who made this forum engine |

Sable Blitzmann
dirt 'n' glitter Habitual Chaos
156
|
Posted - 2015.11.19 00:33:01 -
[1032] - Quote
Torgeir Hekard wrote:
Running ubuntu 14.04 with python 2.7.6. master branch works both with wx3 and wx2.8 singularity branch does not work both with wx3 and wx2.8
PS: somebody pleas skin alive the person who made this forum engine
Well the sisi branch is like 30 commits behind master, so it isn't going to work. Just use master =) |

Henry KingDeim
The Kalisco Colective
0
|
Posted - 2015.11.19 06:21:14 -
[1033] - Quote
I've been excited with the new feature to export and import fits in game, but when I try on Pyfa on my mac, I get this error
401 unauthorized authentication needed, bad token
Pyfa stable 1.16.0 Parallax |

Sable Blitzmann
Dirt 'n' Glitter Habitual Chaos
156
|
Posted - 2015.11.20 01:55:45 -
[1034] - Quote
Henry KingDeim wrote:I've been excited with the new feature to export and import fits in game, but when I try on Pyfa on my mac, I get this error
401 unauthorized authentication needed, bad token
Pyfa stable 1.16.0 Parallax
Use the 1.16.2-mac-wx3 version. The non-wx3 version does not have CREST support due to :reasons:. Also, if you are having problems with this version (many people are), please let me know which OSX version you have |

Noctaly
Center for Advanced Studies Gallente Federation
9
|
Posted - 2015.11.20 09:35:53 -
[1035] - Quote
Sable Blitzmann wrote:Noctaly wrote:What is the "user data" folder I should keep when I delete everything and install the new one ?
I have two folders, "eos_old" and "mpl-data" I have no idea what eos_old is, unless you created it. The user data folder is in your user profile (C:/Users/[name]/.pyfa/), which is away from the pyfa install directory (unless you run pyfa with the -r flag, in which case it's called "saveddata" in your install directory)
Thank you. Upgraded went without any problem ! |

Porthos Jacobs
Quiet Corners
3
|
Posted - 2015.11.20 17:27:24 -
[1036] - Quote
I must be doing something wrong I did a shield fit and it game me 700 HP/s recharge for shield, I get amped about it buy it fly it all over to find I am only getting 215 HP/s and 20 k ehp less than Pyfa says. Used my own skills and implants are current. What may I have set wrong? |

Sable Blitzmann
Dirt 'n' Glitter Habitual Chaos
156
|
Posted - 2015.11.21 03:05:13 -
[1037] - Quote
Porthos Jacobs wrote:I must be doing something wrong I did a shield fit and it game me 700 HP/s recharge for shield, I get amped about it buy it fly it all over to find I am only getting 215 HP/s and 20 k ehp less than Pyfa says. Used my own skills and implants are current. What may I have set wrong?
That isn't very helpful. Please post fit, along with the differences you noted between pyfa and eve. Double check you are using the correct character as well |

Wotan Olgidar
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2015.11.21 10:25:49 -
[1038] - Quote
. |

DTBA Fonulique
0rizen Irregulars Sev3rance
2
|
Posted - 2015.11.23 07:36:11 -
[1039] - Quote
Sorry guys does anybody else have a issue with the pyfa 1.16.2 PC version crashing if you open character editor ? |

Sable Blitzmann
Dirt 'n' Glitter Habitual Chaos
156
|
Posted - 2015.11.23 18:30:37 -
[1040] - Quote
DTBA Fonulique wrote:Sorry guys does anybody else have a issue with the pyfa 1.16.2 PC version crashing if you open character editor ?
It's a known problem, however it's one that I cannot reproduce and so I'm not sure what to do about it. I will be trying a few things to see if it helps or not, but in the meantime, if you are affected by this bug, please sign up on GitHub and subscribe to that issue - since I cannot reproduce, I will need to rely on others to test out possible fixes.
https://github.com/DarkFenX/Pyfa/issues/441
Also, what is your OS? Does this happen with any other Windows / features? |
|

DTBA Fonulique
0rizen Irregulars Sev3rance
2
|
Posted - 2015.11.24 05:35:53 -
[1041] - Quote
Sable Blitzmann wrote:DTBA Fonulique wrote:Sorry guys does anybody else have a issue with the pyfa 1.16.2 PC version crashing if you open character editor ? It's a known problem, however it's one that I cannot reproduce and so I'm not sure what to do about it. I will be trying a few things to see if it helps or not, but in the meantime, if you are affected by this bug, please sign up on GitHub and subscribe to that issue - since I cannot reproduce, I will need to rely on others to test out possible fixes. https://github.com/DarkFenX/Pyfa/issues/441
Also, what is your OS? Does this happen with any other Windows / features?
ATM its windows 7 64bit ultimate
It was working fine but with this patch me and my buddy also running same OS is doing it
1.15.0 (working 100% just tested now) |

Dyer Insipia
Pemberton Clown Comedy
0
|
Posted - 2015.11.24 15:49:03 -
[1042] - Quote
GKFC wrote:Hi, Trying to import a Character using the API I get the following error:
urlopen error [SSL:CERTIFICATE_VERIFY_FAILED] certificate verify failed (>ssl.c:590)
Same issue as above.
pyfa 1.16.2 wx3 version OS X 10.11.1
Thank you for all your hard work :) |

Kudo Khan
Gloryhole Initiative Que os den forsaken
0
|
Posted - 2015.11.24 20:39:48 -
[1043] - Quote
There's something wrong with T2 light missiles.
When you fit Light missile launcher T2 with T2 fury missiles, you get lower dps than ingame. This only occurs with t2 light missiles, not T1 or faction, nor heavys or bigger missiles, or turrets. |

Richard TheLordOfDance
New Eden Special Operations Force
15
|
Posted - 2015.11.26 01:04:27 -
[1044] - Quote
Quick question, is it a limit built in to CREST that means I have to sign in every 20 minutes? From my understanding from Foxfours post on the new endpoint you should just have to do it one time. I love the feature but having to sign in all the time annoys me to no end! |

Sable Blitzmann
Dirt 'n' Glitter Habitual Chaos
156
|
Posted - 2015.11.26 23:15:57 -
[1045] - Quote
Richard TheLordOfDance wrote:Quick question, is it a limit built in to CREST that means I have to sign in every 20 minutes or is it an arbitrary thing that's been put into pyfa? From my understanding from Foxfours post on the new endpoint you should just have to do it one time. I love the feature but having to sign in all the time annoys me to no end!
https://github.com/DarkFenX/Pyfa/wiki/CREST
Basically, there are two modes: implicit and user-defined. In implicit mode, you use pyfa's third-party clientID for the SSO authentication, and the token is only good for a certain amount of time that is set by CCP (currently 20 minutes, but FoxFour has stated that they've thought about bumping it to 1 hour).
In user-defined mode, you supply your own clientID and secret, which enables what's called a refresh token. The refresh token is able to be used to refresh the authentication when the token expires. This allows you to log in once and forget about it, as having the refresh token will seamlessly re-authenticate if needed
The reason pyfa doesn't use the refresh token by default is due to the fact that we cannot securely ship with our own client secret. This brings up a few security issues (it's much less concerning in a single-user environment such as a desktop app, but there are still questionable aspect of it).
If you want a log-in-and-forget feature, sign up for a developer application (you will have to accept the dev license) and create your own details. |

Richard TheLordOfDance
New Eden Special Operations Force
15
|
Posted - 2015.11.28 22:58:34 -
[1046] - Quote
Sable Blitzmann wrote:If you want a log-in-and-forget feature, sign up for a developer application (you will have to accept the dev license) and create your own details.
Thank you for the exceptionally detailed response! I do try to keep updated on all this stuff but lately I've had less and less time to do so, so most of my knowledge on the subject comes from quickly skimming through the 3rd party dev section of the forums if it's not something I use in my own coding and even then I wouldn't say I'm always an expert at finding the correct information! |

Mooseferatu
F.R.E.E. Explorer
0
|
Posted - 2015.11.29 09:01:06 -
[1047] - Quote
. |

GKFC
Quis Leget Haec
5
|
Posted - 2015.11.29 09:05:14 -
[1048] - Quote
Sable Blitzmann wrote:GKFC wrote:Hi,
Trying to import a Character using the API I get the following error:
urlopen error [SSL:CERTIFICATE_VERIFY_FAILED] certificate verify failed (>ssl.c:590)
Which I think has something to do with old SSL certificates? Is that something I need to update or is it a Pyfa thing?
Macbook Pro, 10
Cheers,
G. I'm aware of this issue. What is your OS X version?
Sorry for the late reply, 10.10.5 |

Whiteroses Shi
Science and Trade Institute Caldari State
0
|
Posted - 2015.11.29 16:29:47 -
[1049] - Quote
retrieve method must return none, string, file-like object or an element instance
getting this error when im trying to get characters..
any ideas? |

Sable Blitzmann
Dirt 'n' Glitter
157
|
Posted - 2015.11.29 17:14:15 -
[1050] - Quote
Whiteroses Shi wrote: retrieve method must return none, string, file-like object or an element instance
getting this error when im trying to get characters..
any ideas?
What is your OS?
GKFC wrote:Sable Blitzmann wrote:GKFC wrote:Hi,
Trying to import a Character using the API I get the following error:
urlopen error [SSL:CERTIFICATE_VERIFY_FAILED] certificate verify failed (>ssl.c:590)
Which I think has something to do with old SSL certificates? Is that something I need to update or is it a Pyfa thing?
Macbook Pro, 10
Cheers,
G. I'm aware of this issue. What is your OS X version? Sorry for the late reply, 10.10.5
This problem has been fixed internally, should be out with the next Stable release 1.17 in December |
|

Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
283
|
Posted - 2015.11.29 18:54:51 -
[1051] - Quote
Just noticed that when I export from Pyfa to Eve through CREST none of the charges, drones, or cargo is getting exported with the fitting.
Also getting a few crashes when selecting a fit on 10.10.5 but overall love the changes though. |

GKFC
Quis Leget Haec
5
|
Posted - 2015.11.30 02:20:17 -
[1052] - Quote
Sable Blitzmann wrote:Whiteroses Shi wrote: retrieve method must return none, string, file-like object or an element instance
getting this error when im trying to get characters..
any ideas? What is your OS? GKFC wrote:Sable Blitzmann wrote:GKFC wrote:Hi,
Trying to import a Character using the API I get the following error:
urlopen error [SSL:CERTIFICATE_VERIFY_FAILED] certificate verify failed (>ssl.c:590)
Which I think has something to do with old SSL certificates? Is that something I need to update or is it a Pyfa thing?
Macbook Pro, 10
Cheers,
G. I'm aware of this issue. What is your OS X version? Sorry for the late reply, 10.10.5 This problem has been fixed internally, should be out with the next Stable release 1.17 in December
Thanks for the update, look forward to seeing this one released then.
Cheers,
G. |

Dethmourne Silvermane
Garoun Investment Bank Gallente Federation
81
|
Posted - 2015.11.30 02:56:12 -
[1053] - Quote
Maybe I'm doing it wrong, but I can't seem to import any damage profiles into Pyfa, even following the exact format used from the "export to clipboard" option.
Please advise.
Interested Party (TM)
|

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
157
|
Posted - 2015.12.02 04:04:59 -
[1054] - Quote
Manssell wrote:Just noticed that when I export from Pyfa to Eve through CREST none of the charges, drones, or cargo is getting exported with the fitting.
Also getting a few crashes when selecting a fit on 10.10.5 but overall love the changes though.
Can you describe the crash, and the possibly the fits that do it? You can also send me your user database file at ~/.pyfa/saveddata.db - my email is listed on the README on the repo.
Dethmourne Silvermane wrote:Maybe I'm doing it wrong, but I can't seem to import any damage profiles into Pyfa, even following the exact format used from the "export to clipboard" option.
Please advise.
Make sure the data is in the following format: https://github.com/DarkFenX/Pyfa/wiki/Effective-HP
Otherwise, please post what exactly you're trying to import and I'll take a look. Also, what OS are you using? |

Jaantrag
38
|
Posted - 2015.12.07 18:52:02 -
[1055] - Quote
hmm
only me or anyone else have problems closeing pyfa ? running w10 ..
file - quit X on the top right corner right click in taskbar and close window
none of thows work for me .. last one makes the icon flash serval times and thats it .. nohting in the log file ..
closeing it from taskmanager works but .. would be nice to get it working right .. |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
157
|
Posted - 2015.12.08 17:39:50 -
[1056] - Quote
v1.17.0 is out: https://github.com/DarkFenX/Pyfa/releases/tag/v1.17.0 |

Conrad HAL9000
Dawn Expeditionary Force
0
|
Posted - 2015.12.08 22:43:28 -
[1057] - Quote
Hello. Thank you for PYFA, it is a awsome thing to have as a Mac player. The problem is that my pyfa constantly force quit on my Mac. It has been like this for at least 3 months.
Here is the link for the force quit report on google doc. The log is too long for this forum
Thank you in advance.
https://docs.google.com/document/d/1l_sBKkhEIxe5Y2G7H1NM6OykqVBJMT_-Ooy4tLwJTqA/edit?usp=sharing
Oh BTW, a DNG member hah
Maybe we have met in Kamela |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
157
|
Posted - 2015.12.09 01:02:29 -
[1058] - Quote
If you can make an issue on GitHub, that would be great. I like keeping conversations about these issues there as it's more focused.
https://github.com/DarkFenX/Pyfa/issues
But I will ask: are you using the basic -mac build, or the -mac-wx3 build? Can you consistently reproduce it? What actions are you taking when this happens? Does it happen when pyfa first starts up, or when it's been running for a while?
We've had some other folks report problems on 10.11, which is troublesome as I do not have that version. OSX issues are also generally much more difficult to diagnose as I am not a Mac user primarily - I only have hackintoshs to reproduce and fix issues that crop up. |

Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
14
|
Posted - 2015.12.09 06:14:18 -
[1059] - Quote
Hello
firstly I was wondering what happened to your blitzman.it website? you had the best tools on it
But about Pyfa I'm struggling to adjust to pyfa from eft
One of the biggest reasons why I use fitting tools And I think a lot of people are in my situation Is we are fitting for a john doe character, with limited skill points
in eft it was very easy to make a L3/L4 skills low skill character
To give context, I'm fitting for FW the ships need to be functional cheap and low skilled. Its important to make sure the fit works even with missing core skills
So basically I'm asking you take this usage into consideration building budget ships for characters who don't have any long train skills
So far creating a character in pyfa looks like its gonna require clicking each skill It would be great if I could click on a skill group and set them all LX
Likewise for importing fits via crest its a great feature but having to individually open up each fit in pyfa to import it is unnecessary? even more frustrating I just clicked through all my fits then realised that I have to actually load the fit before i click import and that the menu is therefore none functioning could the import pyfa button be greyed out (goes for everything else) when it dosnt actually have a function that would really help reduce the learning curve and frustration
So basically more select all mass edit mass import features would be great
no idea how editing pyfa files by text works either and couldnt find any explanations for example the damage profile i pasted it into text and it gives a explanation but it dosnt give an actual working example which would be greatly appreciated
|

Conrad HAL9000
Dawn Expeditionary Force
0
|
Posted - 2015.12.09 12:35:06 -
[1060] - Quote
Just did! https://github.com/DarkFenX/Pyfa/issues/470
Sable Blitzmann wrote:If you can make an issue on GitHub, that would be great. I like keeping conversations about these issues there as it's more focused. https://github.com/DarkFenX/Pyfa/issues
But I will ask: are you using the basic -mac build, or the -mac-wx3 build? Can you consistently reproduce it? What actions are you taking when this happens? Does it happen when pyfa first starts up, or when it's been running for a while? We've had some other folks report problems on 10.11, which is troublesome as I do not have that version. OSX issues are also generally much more difficult to diagnose as I am not a Mac user primarily - I only have hackintoshs to reproduce and fix issues that crop up.
|
|

Jimmy Mallmann
Applied Anarchy ChaosTheory.
0
|
Posted - 2015.12.09 15:30:12 -
[1061] - Quote
IMAGE
there is an issue that prices are not updating, even if you close client, and try the next day. Above is the link to the screenshot.
|

Tornii
Infinite Point DARKNESS.
78
|
Posted - 2015.12.09 20:03:30 -
[1062] - Quote
I think there's a bug in the most recent release (Dec 8): I can't open the market category for Remote Sensor Damper modules, plus there's no right click menu when clicking on already fitted sensor damper modules.
Socialism must eradicate capitalism before capitalism eradicates civilisation
|

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
157
|
Posted - 2015.12.10 02:04:23 -
[1063] - Quote
Tornii wrote:I think there's a bug in the most recent release (Dec 8): I can't open the market category for Remote Sensor Damper modules, plus there's no right click menu when clicking on already fitted sensor damper modules.
Known bug, it's been fixed and will be released by tomorrow probably
Idame Isqua wrote:Hello
firstly I was wondering what happened to your blitzman.it website? you had the best tools on it
But about Pyfa I'm struggling to adjust to pyfa from eft
One of the biggest reasons why I use fitting tools And I think a lot of people are in my situation Is we are fitting for a john doe character, with limited skill points
in eft it was very easy to make a L3/L4 skills low skill character
To give context, I'm fitting for FW the ships need to be functional cheap and low skilled. Its important to make sure the fit works even with missing core skills
So basically I'm asking you take this usage into consideration building budget ships for characters who don't have any long train skills
So far creating a character in pyfa looks like its gonna require clicking each skill It would be great if I could click on a skill group and set them all LX
Likewise for importing fits via crest its a great feature but having to individually open up each fit in pyfa to import it is unnecessary? even more frustrating I just clicked through all my fits then realised that I have to actually load the fit before i click import and that the menu is therefore none functioning could the import pyfa button be greyed out (goes for everything else) when it dosnt actually have a function that would really help reduce the learning curve and frustration
So basically more select all mass edit mass import features would be great
no idea how editing pyfa files by text works either and couldnt find any explanations for example the damage profile i pasted it into text and it gives a explanation but it dosnt give an actual working example which would be greatly appreciated
Edit: Subscribed
Reading through thread again as I'm starting to put two and two together more now.
About the character editing: You are able to import an EVEMon "After Plan" Character export file. That being said, I have been thinking about adding the option to select default starting level for all skills. But in the meantime, the easiest way would be to either use an EVEMon export, or use a newbie's API to import their skills >_>
The CREST functionality is definitely lacking - its basically a rough draft and wasn't really polished. There's a few things that I want to improve upon - one being more options about how to import. I'm focusing more on stability issues on OSX and some crashes on Windows right now, so iterations on the CREST functionality are paused right now.
For damage profiles: https://github.com/DarkFenX/Pyfa/wiki/Effective-HP
You have to copy text to clipboard, then open damage editor and click the import button on the bottom. I agree, this should be improved but it's low on the priority list. |

Tornii
Infinite Point DARKNESS.
78
|
Posted - 2015.12.10 09:02:52 -
[1064] - Quote
Sable Blitzmann wrote:Tornii wrote:I think there's a bug in the most recent release (Dec 8): I can't open the market category for Remote Sensor Damper modules, plus there's no right click menu when clicking on already fitted sensor damper modules. Known bug, it's been fixed and will be released by tomorrow probably Thanks for the prompt response.
Socialism must eradicate capitalism before capitalism eradicates civilisation
|

GKFC
Quis Leget Haec
5
|
Posted - 2015.12.10 09:08:08 -
[1065] - Quote
Can confirm my importing Characters bug is fixed.
But.
Now the client hardlocks whenever I try to Import a previously Exported fitting.
- Imported EFT fit from web - Exported (not to Documents folder but a custom one within Applications folder) - Tried to import again - Status bar appears but nothing happens
Can't close the window, or get back into the app, so have to Force Quit Pyfa manually.
MBP v10.10.5
Cheers,
G. |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
158
|
Posted - 2015.12.11 00:57:00 -
[1066] - Quote
GKFC wrote:Can confirm my importing Characters bug is fixed.
But.
Now the client hardlocks whenever I try to Import a previously Exported fitting.
- Imported EFT fit from web - Exported (not to Documents folder but a custom one within Applications folder) - Tried to import again - Status bar appears but nothing happens
Can't close the window, or get back into the app, so have to Force Quit Pyfa manually.
MBP v10.10.5
Cheers,
G.
This is a known issue for the mac-wx3 client - I'm still trying to pinpoint it. https://github.com/DarkFenX/Pyfa/issues/456 |

GKFC
Quis Leget Haec
5
|
Posted - 2015.12.11 01:20:07 -
[1067] - Quote
Thanks, sorry I'll start checking the Open issues a bit more first then... |

nate albush
Major League Infidels Size Really Doesn't Matter
6
|
Posted - 2015.12.15 16:18:14 -
[1068] - Quote
hey i know that you can see how much your personal repairers repair yourself but what about another area or place that can tell you have much you are repairing others and you could put the other fits for resists and stuff like that. just a suggestion. thanks for making this amazing program :D |

Sturm Cortez
Red Horde Rising
0
|
Posted - 2015.12.18 02:28:17 -
[1069] - Quote
FYI - prospect in latest pyfa cannot fit the covert ops cloak
|

Karl Hundason
The Scope Gallente Federation
0
|
Posted - 2015.12.26 22:50:45 -
[1070] - Quote
In the Endurance the CPU requirements for cloacking devices is reduced to 50%. This is not taken into consideration and all devices use the unbonesed CPU values.
pyfa: 1.17.1 Stable - Frostline 1.0 python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 OS: Windows 7
|
|

Kaldeer
Billgewater Cartel
0
|
Posted - 2015.12.27 11:42:03 -
[1071] - Quote
I was using EFT all time but finally I wanna try Pyfa. I was trying copy some fits from Osmium site in EFT format:
[Ship Name] modules modules modules
modules etc
Tried Import from clipboard, Ctrl V, tried XML format, DNA, just everything and seems nothing work. So in Pyfa I just cant copy/paste fits from sites and have to put every module manually or Im doing something wrong? |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2015.12.27 16:05:30 -
[1072] - Quote
Sturm Cortez wrote:FYI - prospect in latest pyfa cannot fit the covert ops cloak
It should be fixed in the next release in January
Karl Hundason wrote:In the Endurance the CPU requirements for cloacking devices is reduced to 50%. This is not taken into consideration and all devices use the unbonesed CPU values.
pyfa: 1.17.1 Stable - Frostline 1.0 python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 OS: Windows 7
Will look into this
Kaldeer wrote:I was using EFT all time but finally I wanna try Pyfa. I was trying copy some fits from Osmium site in EFT format:
[Ship Name] modules modules modules
modules etc
Tried Import from clipboard, Ctrl V, tried XML format, DNA, just everything and seems nothing work. So in Pyfa I just cant copy/paste fits from sites and have to put every module manually or Im doing something wrong?
Please post the exact fit that you are trying to import. Also give me more details: operating system, pyfa version, etc. Does this happen with any EFT fit?
|

AllMappedOut
Pentag Blade Curatores Veritatis Alliance
5
|
Posted - 2015.12.28 11:12:02 -
[1073] - Quote
Hi,
There appears to be an issue with the command destroyers - the Magus has a role bonus of 50% sig bloom reduction from MWDs but it appears that Pyfa is calculating it per command destroyer level skill (ie: 10% per level).
For example, the fit below has a sig of 338m with CD I, but 218m with All V selected. Oddly, this appears to be the same as in game, which implies that the game is calculating incorrectly also.
affected by screenshots: level 1 - http://prntscr.com/9je3su
all 5 - http://prntscr.com/9je3yh
[Magus, Magus fit]
400mm Steel Plates II Damage Control II Energized Explosive Membrane II Energized Adaptive Nano Membrane II
Warp Scrambler II X5 Prototype Engine Enervator Micro Jump Field Generator 5MN Quad LiF Restrained Microwarpdrive
75mm Gatling Rail II, Javelin S 75mm Gatling Rail II, Javelin S 75mm Gatling Rail II, Javelin S Small Infectious Scoped Energy Neutralizer [Empty High slot]
Small Trimark Armor Pump I Small Trimark Armor Pump I
Infiltrator II x2 Hobgoblin II x3 Warrior II x5 |

Igraine Aumer
KarmaFleet Goonswarm Federation
0
|
Posted - 2015.12.30 01:31:25 -
[1074] - Quote
In the latest version of Pyfa, I can't seem to Import fits from the clipboard. For example this fit, when pasted into pyfa will do nothing at all.
[Thorax, Test]
Medium Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II Damage Control II Energized Adaptive Nano Membrane II
Cap Recharger II Cap Recharger II Medium Capacitor Battery II Cap Recharger II
Dual 150mm Prototype Gauss Gun Dual 150mm Prototype Gauss Gun Dual 150mm Prototype Gauss Gun Dual 150mm Prototype Gauss Gun Dual 150mm Prototype Gauss Gun
[Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
For what it's worth, pyfa doesn't seem to accept EFT formatted ship fits that pyfa itself creates. I can copy it from pyfa, but pasting it back into pyfa does nothing. The same is true for several others:
From what I can tell, pyfa is generating the 'To Clipboard' just fine, as I checked each fit text, and they look about right to me. Also, when pyfa generates DNA and CREST fittings, it can then import them by pasting into pyfa perfectly well. It seems that reading EFT, EFT (Implants), and XML fittings may be broken.
pyfa: 1.17.1 Stable - Frostline 1.0 OS: Windows 7 |

Alicia Dnari
Dnari Mining and Manufacturing
2
|
Posted - 2015.12.31 01:37:22 -
[1075] - Quote
Just tried copy and paste with 1.17.1 -wx3 for the mac. copying your fiit above and trying to paste it into pyfa did nothing. I too can generate a "to clipboard" copy, but when I did that with an existing fit, pyfa crashed. I restarted it, and now copying and pasting seems to be working.
Trying out the crest interface. It seems awfully slow. |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2015.12.31 03:05:59 -
[1076] - Quote
The import issues are known and were fixed internally shortly after the 1.17.1 release. They happen due to the empty slot values or with modules that don't exist. I'm waiting on more details on if / when the January release will take place before deciding to either make a 1.17.2 point release or wait until 1.18.0. =)
Alicia Dnari wrote:Trying out the crest interface. It seems awfully slow.
How do you mean? The GUI is slow, or getting the fits it slow? If the latter, that's simply loading the data from CCPs servers, and can take a bit depending on connection speed / how many fits you're trying to pull at once. =) |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2015.12.31 03:57:44 -
[1077] - Quote
AllMappedOut wrote:Hi, There appears to be an issue with the command destroyers - the Magus has a role bonus of 50% sig bloom reduction from MWDs but it appears that Pyfa is calculating it per command destroyer level skill (ie: 10% per level). For example, the fit below has a sig of 338m with CD I, but 218m with All V selected. Oddly, this appears to be the same as in game, which implies that the game is calculating incorrectly also. affected by screenshots: level 1 - http://prntscr.com/9je3su
all 5 - http://prntscr.com/9je3yh
[Magus, Magus fit]
400mm Steel Plates II Damage Control II Energized Explosive Membrane II Energized Adaptive Nano Membrane II
Warp Scrambler II X5 Prototype Engine Enervator Micro Jump Field Generator 5MN Quad LiF Restrained Microwarpdrive
75mm Gatling Rail II, Javelin S 75mm Gatling Rail II, Javelin S 75mm Gatling Rail II, Javelin S Small Infectious Scoped Energy Neutralizer [Empty High slot]
Small Trimark Armor Pump I Small Trimark Armor Pump I
Infiltrator II x2 Hobgoblin II x3 Warrior II x5
Thanks for the bug report. I've noted it here, along with commentary on why it happens: https://github.com/DarkFenX/Pyfa/issues/487
it has been fixed internally tho. =) |

Alicia Dnari
Dnari Mining and Manufacturing
2
|
Posted - 2016.01.01 03:40:06 -
[1078] - Quote
Sable Blitzmann wrote:The import issues are known and were fixed internally shortly after the 1.17.1 release. They happen due to the empty slot values or with modules that don't exist. I'm waiting on more details on if / when the January release will take place before deciding to either make a 1.17.2 point release or wait until 1.18.0. =) Alicia Dnari wrote:Trying out the crest interface. It seems awfully slow. How do you mean? The GUI is slow, or getting the fits it slow? If the latter, that's simply loading the data from CCPs servers, and can take a bit depending on connection speed / how many fits you're trying to pull at once. =) Getting the fits, iirc. It did come up eventually. I don't know how many I have, but it's more than a couple. |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.01 05:11:44 -
[1079] - Quote
Alicia Dnari wrote: Getting the fits, iirc. It did come up eventually. I don't know how many I have, but it's more than a couple.
How slow is slow? I have quite a few fittings on my account, and it takes about 2-3 seconds after hitting the "fetch fits" button for them to pop up, which is a fairly normal delay
|

Miles Winter
Blue Republic RvB - BLUE Republic
13
|
Posted - 2016.01.03 01:32:13 -
[1080] - Quote
Pyfa 1.17.1 Bug: Cannot fit a medium micro jump drive to an Oracle battlecruiser |
|

Aitillies
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2016.01.08 02:26:53 -
[1081] - Quote
Hi I was just playing with some oversize AB fits onto frigs like the punisher and I can't get a true speed reading. Fitting one makes for a negative effect on the speed. |

Paranoid Loyd
8104
|
Posted - 2016.01.08 03:04:43 -
[1082] - Quote
Aitillies wrote:Hi I was just playing with some oversize AB fits onto frigs like the punisher and I can't get a true speed reading. Fitting one makes for a negative effect on the speed. I can't seem to duplicate that, works fine for me. You have 1.17.1?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
|

Aitillies
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2016.01.08 03:35:47 -
[1083] - Quote
Sorry I should have said the mac client. 1.17.1 yes
[Punisher, punching bag 10MN active]
Damage Control II Adaptive Nano Plating II Magnetic Field Stabilizer II Small Ancillary Armor Repairer, Nanite Repair Paste Adaptive Nano Plating II
10MN Y-S8 Compact Afterburner J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Nanobot Accelerator I Small Auxiliary Nano Pump I Small Ancillary Current Router I
Nanite Repair Paste x22 |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.08 17:37:49 -
[1084] - Quote
I also cannot reproduce. Which version of OS X? Mind supplying a screenshot? |

Aitillies
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2016.01.08 19:31:19 -
[1085] - Quote
Sable Blitzmann wrote:I also cannot reproduce. Which version of OS X? Mind supplying a screenshot? 10.11.2 El Capitan I tried a new fitting of the punisher as per above and it works normally, it just seems to be on one i've edited before. AB on
AB off |

Chromartix
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.01.08 21:04:16 -
[1086] - Quote
OS X 10.11.2 crash report |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.09 03:48:16 -
[1087] - Quote
[quote=Chromartix]OS X 10.11.2 crash report[/quote
can you tell me what you were doing when pyfa crashed? |

James Archcycle
Mecha Enterprises Fleet Spaceship Bebop
0
|
Posted - 2016.01.09 13:51:32 -
[1088] - Quote
Can you add a 'save cargo' ?
Example: fit up a caracal and quickly dump a saved set of 500 of each light missile and 50 nanite paste to the cargo hold for import to Eve client |

Nemo Anonimus
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.01.12 19:52:24 -
[1089] - Quote
Hi. I think I've found a bug: I can't put Covert Ops Cloaking Device II into Prospect. I can't do it with double-click or drag'n'drop. Take a look and fix it, please.
Pyfa version: pyfa 1.18.0 (but it's in previous version too)
Pyfa is very good fiting tool, thank you for it :) |

K950
EVE University Ivy League
2
|
Posted - 2016.01.13 18:52:20 -
[1090] - Quote
Nemo Anonimus wrote:Hi. I think I've found a bug: I can't put Covert Ops Cloaking Device II into Prospect. I can't do it with double-click or drag'n'drop. Take a look and fix it, please.
Pyfa version: pyfa 1.18.0 (but it's in previous version too)
Pyfa is very good fiting tool, thank you for it :)
I was just about to post about that too.
I should also point out that I still use EFT for a couple of reasons (I do use both, but keep EFT on hand):
1) EFT tells me how long modules will last overheated, and how much heat damage will be applied... 2) EFT has proper "Change Ship Skills" for the hull itself, such as Caldari Cruiser level, Minmatar Frigate level, etc... 3) EFT tells me how much capacitor energy is "positive" from modules like capacitor batteries, cap rechargers, power relays, etc.
Can you be so kind as to make a "All Level IV" profile? This profile would be REALLY nice to have too. Some of us have to make doctrines, or make fits for the general populace, and having All Level IV, New Character and possibly All Level III would be nice too. |
|

Moghedien
Evasion Inc.
0
|
Posted - 2016.01.13 21:45:51 -
[1091] - Quote
Maybe a feature to import ammunition damage types by copying from the EVE client. For example RF Fusion S returns the following when copying the damage types from the attributes window:
EM damageNone Thermal damageNone Kinetic damage2.30 HP Explosive damage11.50 HP
Would be helpful to improve the "Import damage type" function in the damage pattern editor (unless there's a similar or easier method to do this) |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.14 01:20:40 -
[1092] - Quote
The cloak bug is known and fixed internally.
K950 wrote:1) EFT tells me how long modules will last overheated, and how much heat damage will be applied... 2) EFT has proper "Change Ship Skills" for the hull itself, such as Caldari Cruiser level, Minmatar Frigate level, etc... 3) EFT tells me how much capacitor energy is "positive" from modules like capacitor batteries, cap rechargers, power relays, etc. Can you be so kind as to make a "All Level IV" profile? This profile would be REALLY nice to have too. Some of us have to make doctrines, or make fits for the general populace, and having All Level IV, New Character and possibly All Level III would be nice too.
1) Yes, it would be an interesting thing to have. However, no one can ever tell me if EFT's heat estimator is even accurate. Heat damage is based on chance, and so estimating a time based on chance is tricky. I don't have the time to sit and think about an efficient algorithm for this at this time, but there is an open issue regarding this: https://github.com/DarkFenX/Pyfa/issues/445
2) This is due to the way pyfa calculates things. Ideally, we should be using the skill to modify the ships bonus attribute before applying that bonus to the module in question. In reality, the skill level is combined with the ship attribute at the time the ship bonus attribute is being applied to the module. The ship itself never sees the skill, and thus doesn't know it's an 'affector', whereas it is the item itself that show this. This can be a really difficult thing to change as it's so ingrained into the current pyfa engine 3) I'm not sure I understand this. The cap stats on the right show total + and - cap with stability. Please elaborate 4) Yeah, I've been meaning to add an option to specify a default level when making a new character. In the meantime, you can import and EVEMon "After Plan" character export. Just make an evemon character with all 4 (or whatever other finesse you wish) and import it. =)
Moghedien wrote:Maybe a feature to import ammunition damage types by copying from the EVE client. For example RF Fusion S returns the following when copying the damage types from the attributes window:
EM damageNone Thermal damageNone Kinetic damage2.30 HP Explosive damage11.50 HP
Would be helpful to improve the "Import damage type" function in the damage pattern editor (unless there's a similar or easier method to do this)
Find the ammo in the market, right click, and select "Set Charge as Damage Pattern"
|

Timmeeyh Thesecond
Distortion. Heiian Conglomerate
0
|
Posted - 2016.01.20 17:57:18 -
[1093] - Quote
Pyfa keeps crashing on me whenever I open the character editor. I had this problem last release and the current release
Crash report:
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:1.15.1.0 Application Timestamp:549debdc Fault Module Name:StackHash_d19e Fault Module Version:0.0.0.0 Fault Module Timestamp:00000000 Exception Code:c0000005 Exception Offset:74c02dd9 OS Version:6.1.7600.2.0.0.768.3 Locale ID:1033 Additional Information 1:d19e Additional Information 2:d19e32876b8131b0e5fdd9d20f8a8520 Additional Information 3:ff4d Additional Information 4:ff4dcfca128113e6ce71b37b82dea407
Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt
|

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.20 18:07:45 -
[1094] - Quote
Timmeeyh Thesecond wrote:Pyfa keeps crashing on me whenever I open the character editor. I had this problem last release and the current release Crash report: Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:1.15.1.0 Application Timestamp:549debdc Fault Module Name:StackHash_d19e Fault Module Version:0.0.0.0 Fault Module Timestamp:00000000 Exception Code:c0000005 Exception Offset:74c02dd9 OS Version:6.1.7600.2.0.0.768.3 Locale ID:1033 Additional Information 1:d19e Additional Information 2:d19e32876b8131b0e5fdd9d20f8a8520 Additional Information 3:ff4d Additional Information 4:ff4dcfca128113e6ce71b37b82dea407 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt
This is something I am actively looking into at this moment. It's difficult as I cannot reproduce the issue myself, and thus have been relying on other folks to tweak files to see what works and what doesn't. There is a possible fix available (albeit one that doesn't make sense and one that is not final at this time), but I'm still trying to find the root cause of this issue.
Please see here for updates on issue: https://github.com/DarkFenX/Pyfa/issues/441
For those experiencing this issue, you may follow these instructions in the meantime to get a working editor: https://github.com/DarkFenX/Pyfa/issues/441#issuecomment-172793111
|

Selena Na'sharr
Eve Minions The-Company
12
|
Posted - 2016.01.21 12:57:02 -
[1095] - Quote
Nemo Anonimus wrote:Hi. I think I've found a bug: I can't put Covert Ops Cloaking Device II into Prospect. I can't do it with double-click or drag'n'drop. Take a look and fix it, please.
Pyfa version: pyfa 1.18.0 (but it's in previous version too)
Pyfa is very good fiting tool, thank you for it :) I just discovered the same issue (cannot fit a Covert Ops Cloak II on a Prospect) with the 1.18.0 version (on Mac OS X at least) |

Timmeeyh Thesecond
Distortion. Heiian Conglomerate
0
|
Posted - 2016.01.21 16:37:31 -
[1096] - Quote
I just wanted to say that tech support for pyfa trumps the **** out of tech support for any other software I've had trouble with, on my spare time and at work
Keep up the good work |

Argento Jones
The Scope Gallente Federation
0
|
Posted - 2016.01.22 18:52:49 -
[1097] - Quote
Hey guys, Seems that I can not copy and paste anyting in the API setup - HELP?? |

BSTheo Aldent
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.01.23 20:06:46 -
[1098] - Quote
Is there an explanation on what the "Projected" tab is projecting when you drag a fit to it? I've done a number of searches in this forum and via google and I can't find an explanation.
Thanks |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.24 03:49:52 -
[1099] - Quote
Argento Jones wrote:Hey guys, Seems that I can not copy and paste anyting in the API setup - HELP??
How do you mean?
BSTheo Aldent wrote: Is there an explanation on what the "Projected" tab is projecting when you drag a fit to it? I've done a number of searches in this forum and via google and I can't find an explanation.
Thanks
If you project a fit, it will project any remote effects (webs, neuts, cap exchangers, etc). There's no way yet to turn some off or on other than opening fit in new tab and toggling them from there. |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.26 02:07:38 -
[1100] - Quote
New thread: https://forums.eveonline.com/default.aspx?g=posts&m=6299694
I'll continue to monitor this thread for some time while people fix bookmarks and migrate over |
|

Jnarai Legoso
Solstejas Incorporated
0
|
Posted - 2016.02.04 20:07:12 -
[1101] - Quote
I'm only here as this is where Pyfa linked me to :D.
Travel light, hit hard.
|

Cixi
29
|
Posted - 2016.02.16 23:45:36 -
[1102] - Quote
I was wondering if you could make something like this : When I fit something I would like to export a list of all relevant skills to the fit, so I can plan the training accordingly.
Thank you  |

Sable Blitzmann
dirt 'n' glitter Local Is Primary
165
|
Posted - 2016.02.17 00:46:58 -
[1103] - Quote
Cixi wrote:I was wondering if you could make something like this : When I fit something I would like to export a list of all relevant skills to the fit, so I can plan the training accordingly. Thank you 
This should already be possible. Open fit, then File -> Export skills needed. |

Cixi
29
|
Posted - 2016.02.17 01:51:36 -
[1104] - Quote
Sable Blitzmann wrote:Cixi wrote:I was wondering if you could make something like this : When I fit something I would like to export a list of all relevant skills to the fit, so I can plan the training accordingly. Thank you  This should already be possible. Open fit, then File -> Export skills needed.
Thank you  |

Triksterism
Victory or Whatever
21
|
Posted - 2016.02.23 20:24:01 -
[1105] - Quote
With EFT seemingly falling by the wayside recently I've found myself using Pyfa more and more.
I've always liked the UI and everything as it's pretty crisp and organized but there are a few things from EFT I still miss:
(1)The ability to save implants to clones: I hate having to add implant sets to each different fit of each different ship I want to mess with. It was easier to have different loadouts for different characters and go from there. This is probably my biggest issue.
(2)Overheat time calculation: In EFT you could select overheat (like you can in Pyfa) but it would give an estimated time till burnout which made it nice for messing with different slot configurations to increase overheat efficiency.
(3)EFT's graph is more technical / robust: The Pyfa graph is OK but I miss being able to mess with different modules (painters, webs, etc...) in EFT's graph/fittings. In Pyfa its all manual number editing, not as intuitive I feel, minor complaint.
Regardless, Pyfa is a fantastic tool, it's really fancy and feels great to use plus the regular and quick updates are fantastic. Can't wait to see more in the future. |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
169
|
Posted - 2016.02.24 17:39:28 -
[1106] - Quote
Triksterism wrote:With EFT seemingly falling by the wayside recently I've found myself using Pyfa more and more. I've always liked the UI and everything as it's pretty crisp and organized but there are a few things from EFT I still miss:
- The ability to save implants to clones: I hate having to add implant sets to each different fit of each different ship I want to mess with. It was easier to have different loadouts for different characters and go from there. This is probably my biggest issue.
- Overheat time calculation: In EFT you could select overheat (like you can in Pyfa) but it would give an estimated time till burnout which made it nice for messing with different slot configurations to increase overheat efficiency.
- EFT's graph is more technical / robust: The Pyfa graph is OK but I miss being able to mess with different modules (painters, webs, etc...) in EFT's graph/fittings. In Pyfa its all manual number editing, not as intuitive I feel, minor complaint.
Regardless, Pyfa is a fantastic tool, it's really fancy and feels great to use plus the regular and quick updates are fantastic. Can't wait to see more in the future.
1) https://github.com/pyfa-org/Pyfa/issues/422 It's something I was working on, then other things came up and I haven't really made another push since. The problem with this is simply to figure out a intuitive way of differentiating character implants from fit implants, and figure out a way to toggle between them (it will also require edits to the current database schema, which I dread doing)
2) https://github.com/pyfa-org/Pyfa/issues/445 This has also been discussed multiple times. But, due to the nature of heat damage, I am unconvinced EFT gives a reliable value for this. EFT may just be pulling numbers out of no where; someone suggested EFT used a worse-case scenero - we don't know and can't check due to it being closed-source. I am not opposed to this idea, but it needs to be efficient and correct (or at least a ballpark), and not added simply because EFT has it (the quality of which I am not sure of). There's also the undertaking of implementing it when an algorithm is developed for it, which will not be trivial
3) Yes, the pyfa graph needs a complete overhaul, but it's definitely not a priority (and generally not something I am familiar with).
To all: I would urge you to join the github discussions for these features / issues and give your input. The more input we receive on how to tackle some of these problems the better. =) |

Kismeteer
GoonWaffe Goonswarm Federation
870
|
Posted - 2016.02.25 21:46:14 -
[1107] - Quote
Cargohold calculations are off by CCP amounts.
Demonstration in a claw with a single t2 extender, which should hold 300 lo3.
http://i.imgur.com/oh6RoqD.png
Edit: BTW, PYFA is awesome. I have been heavily using it for the past year, and it's excellent. <3 you guys. |

Aluanna
Republic Military School Minmatar Republic
10
|
Posted - 2016.02.29 13:38:25 -
[1108] - Quote
So, I'm not sure where to post this, but I figure here is a good a place as any, and who knows, maybe I'm not the only one..
First off I find Pyfa far more usable than the two alternatives EveHQ and EFT.
However, after using it for a while it will randomly stop accepting right clicks.. making the contextual menu completely inaccessible and the whole thing become just frustrating as I have to close the application and open it again.
I have no idea what is causing it, or what could be the trigger, it happens seemingly randomly.
Ideas for missile launchers to make firing missiles more interesting/rewarding
|

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
169
|
Posted - 2016.02.29 23:49:09 -
[1109] - Quote
Aluanna wrote:So, I'm not sure where to post this, but I figure here is a good a place as any, and who knows, maybe I'm not the only one..
First off I find Pyfa far more usable than the two alternatives EveHQ and EFT.
However, after using it for a while it will randomly stop accepting right clicks.. making the contextual menu completely inaccessible and the whole thing become just frustrating as I have to close the application and open it again.
I have no idea what is causing it, or what could be the trigger, it happens seemingly randomly.
Windows/Linux/OS X? |

Aluanna
Republic Military School Minmatar Republic
10
|
Posted - 2016.03.01 07:31:45 -
[1110] - Quote
Sable Blitzmann wrote:Aluanna wrote:So, I'm not sure where to post this, but I figure here is a good a place as any, and who knows, maybe I'm not the only one..
First off I find Pyfa far more usable than the two alternatives EveHQ and EFT.
However, after using it for a while it will randomly stop accepting right clicks.. making the contextual menu completely inaccessible and the whole thing become just frustrating as I have to close the application and open it again.
I have no idea what is causing it, or what could be the trigger, it happens seemingly randomly.
Windows/Linux/OS X?
Windows 10
Ideas for missile launchers to make firing missiles more interesting/rewarding
|
|

Sable Blitzmann
dirt 'n' glitter Local Is Primary
169
|
Posted - 2016.03.02 17:04:35 -
[1111] - Quote
Aluanna wrote:Sable Blitzmann wrote:Aluanna wrote:So, I'm not sure where to post this, but I figure here is a good a place as any, and who knows, maybe I'm not the only one..
First off I find Pyfa far more usable than the two alternatives EveHQ and EFT.
However, after using it for a while it will randomly stop accepting right clicks.. making the contextual menu completely inaccessible and the whole thing become just frustrating as I have to close the application and open it again.
I have no idea what is causing it, or what could be the trigger, it happens seemingly randomly.
Windows/Linux/OS X? Windows 10
please post your log somewhere, it's found under c:/users/NAME/.pyfa by default. |

Aluanna
Republic Military School Minmatar Republic
10
|
Posted - 2016.03.02 18:02:36 -
[1112] - Quote
Sable Blitzmann wrote:Aluanna wrote:Sable Blitzmann wrote:Aluanna wrote:So, I'm not sure where to post this, but I figure here is a good a place as any, and who knows, maybe I'm not the only one..
First off I find Pyfa far more usable than the two alternatives EveHQ and EFT.
However, after using it for a while it will randomly stop accepting right clicks.. making the contextual menu completely inaccessible and the whole thing become just frustrating as I have to close the application and open it again.
I have no idea what is causing it, or what could be the trigger, it happens seemingly randomly.
Windows/Linux/OS X? Windows 10 please post your log somewhere, it's found under c:/users/NAME/.pyfa by default.
which log?
The only log that actually has any text in it is "log.txt"
The other two are empty.. Or do they reset for ever launch so I should post them right after it happens?
Ideas for missile launchers to make firing missiles more interesting/rewarding
|

Sable Blitzmann
dirt 'n' glitter Local Is Primary
169
|
Posted - 2016.03.02 23:16:28 -
[1113] - Quote
Aluanna wrote:Sable Blitzmann wrote:Aluanna wrote:Sable Blitzmann wrote:Aluanna wrote:So, I'm not sure where to post this, but I figure here is a good a place as any, and who knows, maybe I'm not the only one..
First off I find Pyfa far more usable than the two alternatives EveHQ and EFT.
However, after using it for a while it will randomly stop accepting right clicks.. making the contextual menu completely inaccessible and the whole thing become just frustrating as I have to close the application and open it again.
I have no idea what is causing it, or what could be the trigger, it happens seemingly randomly.
Windows/Linux/OS X? Windows 10 please post your log somewhere, it's found under c:/users/NAME/.pyfa by default. which log? The only log that actually has any text in it is "log.txt" The other two are empty.. Or do they reset for ever launch so I should post them right after it happens?
log.txt is the correct one. The other two logs are old log files that are no longer used, however they we never explicitly removed |

Aluanna
Republic Military School Minmatar Republic
10
|
Posted - 2016.03.03 08:28:45 -
[1114] - Quote
Sable Blitzmann wrote:
log.txt is the correct one. The other two logs are old log files that are no longer used, however they we never explicitly removed
well the only text in "log.txt" is
"2016-01-14 10:25:55,476 eos.saveddata.module ERROR Item (id: 16503) does not exist"
Ideas for missile launchers to make firing missiles more interesting/rewarding
|

Ligraph
Metallurgy Incorporated
2
|
Posted - 2016.03.10 06:43:44 -
[1115] - Quote
I don't know if you're taking suggestions or not, but there are a few things I noticed that I would like.
- Remote Repair stats. This is the big thing I notice missing.
- An "Attribute Export" option that exports all the attributes for the active fit. This is mostly because I'm trying to make a fleet-comms program in which scouts scan down ships, create their fits in PYFA, then upload it the program. I need a way to get a fits hp, resists, dps, damage profile, etc., and as far as I know this would be the easiest way to go about it. Although I am still looking into eos.
Actually, since I assume you guys know eos well: would it be viable to have my program bring up a pyfa window, somehow get the eft fit or xml to my program, and use the sde to link names -> ids, put the ids into an eos fit, and read the data I need?
Or, even easier, build an option into fit.py to get the value of any attribute? This could already be fart of eos or pyfa and I'm just not seeing it.
And since I haven't said it yet: thanks for taking the time to build and maintain such a great tool! |

Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2129
|
Posted - 2016.03.10 17:17:34 -
[1116] - Quote
singularity-1015913: March 2016 Pre-Release
Is this release viable or did ccp change anything in the last minute? |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
169
|
Posted - 2016.03.11 05:55:34 -
[1117] - Quote
Ligraph wrote:I don't know if you're taking suggestions or not, but there are a few things I noticed that I would like.
- Remote Repair stats. This is the big thing I notice missing.
- Damage Profile for your dps. Preferably as combined damage.
- An "Attribute Export" option that exports all the attributes for the active fit. This is mostly because I'm trying to make a fleet-comms program in which scouts scan down ships, create their fits in PYFA, then upload it the program. I need a way to get a fits hp, resists, dps, damage profile, etc., and as far as I know this would be the easiest way to go about it. Although I am still looking into eos.
Actually, since I assume you guys know eos well: would it be viable to have my program bring up a pyfa window, somehow get the eft fit or xml to my program, and use the sde to link names -> ids, put the ids into an eos fit, and read the data I need? Or, even easier, build an option into fit.py to get the value of any attribute? This could already be fart of eos or pyfa and I'm just not seeing it. And since I haven't said it yet: thanks for taking the time to build and maintain such a great tool!
1) https://github.com/pyfa-org/Pyfa/issues/235 This has been discussed, but progress on this stalled. Someone else was attempting this feature, but I haven't heard anything about it in a while, and forgot about it. I may pick back up on it. In the meantime, the ships outgoing reps can be seen in the misc column of the modules. 2) We have something called Target Resists which tries to calculate the DPS that you are applying based on the damage type of your ammo and the target resistances you select for. IS this what you are talking about?
As for 3, I have no idea what you are trying to do here. It may just be that I'm extremely tired at the moment, blease be more specific with what you are trying to accomplish.
I can tell you that you should be able to use the eos engine from outside of pyfa itself. Simply `import eos` from a script in the pyfa root directory and you can use the `gamedata_session` and `saveddata_session` in eos.db to access the game data and user data respectively (these are pointers to SQLAlchemy sessions).
BTW, if you gonna use pure eos, to get an attribute of an item (module, fit, charge, etc), you can simply access it via `item.getModifiedItemAttr('attrName')`. This will return the attribute value for that item modified by the character and other effects affecting it.
If you have questions about it, please start chatting on Gitter: https://gitter.im/pyfa-org/Pyfa, or poke me on tweetfleet stack. This forum is not really conductive to discuss practical development. =) |

Ligraph
Metallurgy Incorporated
2
|
Posted - 2016.03.11 06:25:17 -
[1118] - Quote
Sable Blitzmann wrote: 2) We have something called Target Resists which tries to calculate the DPS that you are applying based on the damage type of your ammo and the target resistances you select for. IS this what you are talking about?
Yeah, what I meant was displaying it somewhere. But its a minor thing.
Also, I'll take you up on your offer, thanks. |

Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
24
|
Posted - 2016.03.16 11:23:07 -
[1119] - Quote
Probably me just being me
But whats up with the random .something folders (I think theirs 3 of them) in my user folder Its kinda untidy and I deleted them once and bad things happened
Also I haven't really found a explanation of how we are supposed to update pyfa
So what I do is download the zip and drag drop the stuff into the pyfa install folder but it seems to wipe some of my settings which is annoying
Finally Is it possible to drag drop open windows, having to search for a fit and drag drop from that section is anoying
And the two features that keep me using EFT as a backup are: - overheating - ammo timers
Also I find the damage profile setup and damage chart easier to use In Pyfa I have to manually enter my targets sig speed While in EFT its very easy to compare shipA fighting shipB
But probably the most important thing Could you bring back your LP store please it was way better than fuzzworks
Otherwise Pyfa is lovely and the only problems I've had have been caused by me being dumb. (windows 8.1 user) |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
172
|
Posted - 2016.03.19 04:09:38 -
[1120] - Quote
Idame Isqua wrote:Probably me just being me
But whats up with the random .something folders (I think theirs 3 of them) in my user folder Its kinda untidy and I deleted them once and bad things happened
Also I haven't really found a explanation of how we are supposed to update pyfa
So what I do is download the zip and drag drop the stuff into the pyfa install folder but it seems to wipe some of my settings which is annoying
Finally Is it possible to drag drop open windows, having to search for a fit and drag drop from that section is anoying
And the two features that keep me using EFT as a backup are: - overheating - ammo timers
Also I find the damage profile setup and damage chart easier to use In Pyfa I have to manually enter my targets sig speed While in EFT its very easy to compare shipA fighting shipB
But probably the most important thing Could you bring back your LP store please it was way better than fuzzworks
Otherwise Pyfa is lovely and the only problems I've had have been caused by me being dumb. (windows 8.1 user)
1) There should only be .pyfa in your user folder. This is the pyfa user directory for config / personal settings / fit database. I am not sure why you have 3, unless they are unrelated to pyfa (I know many programs used the ~/.dir convention)
2) To update: you can extract the zip somewhere (you should be able to re-write the previous location you used, unless you're upgrading from a very old version in which case best to delete old one). OR the easy way and use the .exe installer - this will install pyfa to a path you choose, and when you run the updated installer it will overwrite for you. This is the preferred method, as we can add code to the installer in the event that directory layout changes which might not be compatible with previous versions
3) Overheat timeres. It's been discussed before https://forums.eveonline.com/default.aspx?g=posts&m=6359763#post6359763 https://github.com/pyfa-org/Pyfa/issues/445 tl;dr this would be a very big project for very small benefit IMO (considering heat is based off chance and there's not way to predict it). I am not convinced EFT is doing it right so this is something where I would say just because EFT has it doesn't mean it's needed / useful. I'm open to thoughts though, feel free to provide a algorithm that might work =)
4) Ammo timers, can you be more specific?
5) DPS graphing. Yes, I know it sucks. This has been known for many years. No one wants to touch it though. >_>
6) Ah, the LP Store. I want to get it back up and running eventually, but I've had a lot on my plate recently. That and EMDR has died off (or will be) so I'd have to re-write the price caching backend of it. Not only that, but the LP Store data itself is probably very stale and I don't have the energy to keep it updated - it was very manual process of flying to each store and manually confirming if they were accurate. **** that. So yeah, I want to, but it's not as easy and simply turning it back on ;)
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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
172
|
Posted - 2016.03.19 04:13:21 -
[1121] - Quote
Ligraph wrote:Sable Blitzmann wrote: 2) We have something called Target Resists which tries to calculate the DPS that you are applying based on the damage type of your ammo and the target resistances you select for. IS this what you are talking about?
Yeah, what I meant was displaying it somewhere. But its a minor thing.
Displaying target resists like we display the damage profile. It's been mentioned: https://github.com/pyfa-org/Pyfa/issues/217
The problem is GUI space - it's already extremely limited, and we can' really sacrifice any more vertical space than we already are. I did mention to put it into a tooltip, but that was the end of that discussion for a while. I'll have to remember to take a look at it again soon. |

Bienator II
madmen of the skies
3512
|
Posted - 2016.03.19 06:04:36 -
[1122] - Quote
regarding implants. I always imagined pods just as a regular ship with mods (implants). Maybe you could just add a pod as special ship type, make it fittable with implants, then let us select the pod via a combo box (listing all pod fittings) for each ship fitting.
I know that description is oversimplified and there is more to that, but it would have the advantage that you don't need more UI for managing clones, since it reuses stuff which is already there.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Mo Skor
24th Imperial Crusade Amarr Empire
2
|
Posted - 2016.03.21 22:03:47 -
[1123] - Quote
Question...........how and when does pyft update to new modules and module specs, etc.? |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
173
|
Posted - 2016.03.21 22:46:28 -
[1124] - Quote
Bienator II wrote:regarding implants. I always imagined pods just as a regular ship with mods (implants). Maybe you could just add a pod as special ship type, make it fittable with implants, then let us select the pod via a combo box (listing all pod fittings) for each ship fitting.
I know that description is oversimplified and there is more to that, but it would have the advantage that you don't need more UI for managing clones, since it reuses stuff which is already there.
Too late, we already have character implants in a development branch. However, I would like to point out that both ideas would probably take the same amount of work overall (but in our situation, the character implants already had much of the back-end functionality, so less work)
Mo Skor wrote:Question...........how and when does pyft update to new modules and module specs, etc.?
How do you mean? In general, we simply release a new Stable version which contains an updated EVE database file (eve.db) that contains all EVE-specific things (modules, ships, attributes, etc). We also have some renaming mappings so if you import an old fit with old names it converts them to the new modules.
I can get more specific if needed, or you can contact me with any of the methods listed in the pyfa README. |

Galir Tzestu
SniggWaffe WAFFLES.
0
|
Posted - 2016.03.22 21:19:49 -
[1125] - Quote
Hi
Got this bug when apply C6 red Giant effect
http://image.noelshack.com/fichiers/2016/12/1458681281-bug-3.png
-15k per s/-101k
http://image.noelshack.com/fichiers/2016/12/1458681418-bug-4.png
-656k per s/-5m EHP
i use pyfa 1.20.1
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