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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Neutral Jita Hauler
Science and Trade Institute Caldari State
2
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Posted - 2014.06.06 04:28:00 -
[451] - Quote
Getting numerous crashes with this release when adding / removing modules in quick succession after about ~5 minutes of use. Previous version never a single crash, win7 x64. |
Archie Zekemann
A Good Name is better than Riches
0
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Posted - 2014.06.06 09:05:00 -
[452] - Quote
Logging in just to say "thank you" for adding visual separators for high, mid, low and rig slots. Makes things much easier and clearer to read than before. |
Aureus Ahishatsu
Deadspace Knights
16
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Posted - 2014.06.06 15:06:00 -
[453] - Quote
I had a similar issue. While fitting out a cruor I put a web on that i did not have the skill for. Rather. than just listing needing the skill for the t2 web it listed EVERYSKILL for EVERY mod on the ship. This makes it rather difficult sometimes to figure out which mod you don't have the skill for if you don't catch that as you add it. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
127
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Posted - 2014.06.06 21:34:00 -
[454] - Quote
Aureus Ahishatsu wrote:I had a similar issue. While fitting out a cruor I put a web on that i did not have the skill for. Rather. than just listing needing the skill for the t2 web it listed EVERYSKILL for EVERY mod on the ship. This makes it rather difficult sometimes to figure out which mod you don't have the skill for if you don't catch that as you add it.
You can still enable the "tree" view in the preferences. So if you have a few modules that you don't have skills for, but only want to know of a certain module, enable that.
The reason we switched to the "compact" skill list of showing the skills needed (listing the skills once, and the minimum level needed to fit everything currently on the ship) was because the current version of wxPython doesn't display large tooltips well. But that is still an option
Also, the bug with the compact skills should be fixed. Those interested should apply this patch: https://github.com/DarkFenX/Pyfa/commit/dea6ced052ba54fa3f8170276e977b0f406b8665 |
Sable Blitzmann
Aperture Harmonics No Holes Barred
127
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Posted - 2014.06.06 21:39:00 -
[455] - Quote
Neutral Jita Hauler wrote:Getting numerous crashes with this release when adding / removing modules in quick succession after about ~5 minutes of use. Previous version never a single crash, win7 x64.
This is pretty vague, however I'm not sure how you can provide more detail without running pyfa through a python interpreter. If that's possible for you, please do so (mail me in game if you need help with it).
Otherwise, please check the ~/.pyfa directory and provide any logs that you may see there. Pyfa has crap logging support, but there's always the possibility that it dumped the error there. If not, I'll try to reproduce issue. |
Jason Pareka
Hedion University Amarr Empire
0
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Posted - 2014.06.07 00:25:00 -
[456] - Quote
I can't change damage types i could at first but now when i r-click the resists it no longer does anything |
Sable Blitzmann
Aperture Harmonics No Holes Barred
127
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Posted - 2014.06.07 01:03:00 -
[457] - Quote
Jason Pareka wrote:I can't change damage types i could at first but now when i r-click the resists it no longer does anything
I cannot reproduce. More info is needed (windows? mac? version? etc) |
Oxide Ammar
136
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Posted - 2014.06.07 07:54:00 -
[458] - Quote
Neutral Jita Hauler wrote:Getting numerous crashes with this release when adding / removing modules in quick succession after about ~5 minutes of use. Previous version never a single crash, win7 x64.
Getting also crashes, especially when I add drones to my fit. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
127
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Posted - 2014.06.07 17:07:00 -
[459] - Quote
Oxide Ammar wrote:Neutral Jita Hauler wrote:Getting numerous crashes with this release when adding / removing modules in quick succession after about ~5 minutes of use. Previous version never a single crash, win7 x64. Getting also crashes, especially when I add drones to my fit.
For those getting crashes, please provide a bit more detail, such as the fit that you were working one when it crashed, the module or drone your were trying to add, exactly what happens (does it lock up, does it just not add correctly, does the program close?).
Please also backup your ~/.pyfa directory and then delete it. This will reset your user information - perhaps it's an issue with your fit database.
Alternatively, I started to provide nightly builds of pyfa here:
http://blitzmann.it.cx/pyfa-nightly/
It would be extremely helpful if you can try to pinpoint the build where the issue starts. I know it's difficult, especially for seemingly random crashes, but it's usually not random. We just need to know the reproduction steps or about where the problem was added... |
Rammix
TheMurk
286
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Posted - 2014.06.07 23:49:00 -
[460] - Quote
Is there some way to quickly export fits to html one by one? If no, should be. OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
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Sable Blitzmann
Aperture Harmonics No Holes Barred
127
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Posted - 2014.06.08 02:01:00 -
[461] - Quote
There is no reason to export single fits to HTML
If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit |
Texty
State War Academy Caldari State
100
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Posted - 2014.06.08 02:49:00 -
[462] - Quote
Really loving the latest changes! I find the cargo tab to be especially useful. Thank you so much for the great application <3
Some feature requests:
Would it be possible to add a few right-click menu functions to the fit view tabs? Like...
- "Open this ship group"
- "Rename this fit"
- "Delete this fit"
- "Duplicate this fit"
I find it a bit troublesome when I have to search for the ship type from scratch after importing a random fit and then deciding to delete/rename/copy it.
Cheers!
Also: The "Export HTML" function doesn't seem to work for me. It just keeps on "Processing" for hours and while doing so it won't accept any user input so I have to kill the "pyfa.exe" process to be able to anything else with it. Any idea on the cause or possible solution? |
Bienator II
madmen of the skies
2666
|
Posted - 2014.06.08 03:54:00 -
[463] - Quote
would it be possible to keep the fit name when you drag the fits from the html exported page to a chat window? currently it creates a link with the hull name instead of the fit name. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Rammix
TheMurk
286
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Posted - 2014.06.08 13:31:00 -
[464] - Quote
Sable Blitzmann wrote:There is no reason to export single fits to HTML
If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit Imagine such situation: you've already exported your 200 fits to html, opened one of them in eve in the browser, saw that some module is missing and want to update this single fit in html. Would be nice to do it just with a mouse click on the fit in pyfa and to press "refresh" in the ingame browser.
p.s.
Texty wrote:The "Export HTML" function doesn't seem to work for me. It just keeps on "Processing" for hours and while doing so it won't accept any user input so I have to kill the "pyfa.exe" process to be able to anything else with it. Any idea on the cause or possible solution? I think that's because it rechecks the whole html file everytime you press "export html". OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Sable Blitzmann
Aperture Harmonics No Holes Barred
127
|
Posted - 2014.06.08 16:09:00 -
[465] - Quote
Bienator II wrote:would it be possible to keep the fit name when you drag the fits from the html exported page to a chat window? currently it creates a link with the hull name instead of the fit name.
No, this is not possible. It is a limitation of the DNA format the EVE Client needs: it does not support names, only typeIDs and qty.
Rammix wrote:[quote=Sable Blitzmann]There is no reason to export single fits to HTML
If you mean to export to XML, go to file > Export Fitting, which will export the currently opened fit Imagine such situation: you've already exported your 200 fits to html, opened one of them in eve in the browser, saw that some module is missing and want to update this single fit in html. Would be nice to do it just with a mouse click on the fit in pyfa and to press "refresh" in the ingame browser.
Oh, that's what you mean...
I tried a few months ago to refactor the HTML export to where it would only update changed fits, and not process the entire file. Seemed more efficient that way. However, it is not a trivial task, and I ran into some roadblocks. I may look at this again in the future if time permits.
In the meantime, you can enable automatic HTML generation in the preferences. This will generate the file in the background every time a fit is changed. It will still take a few seconds for the generation to complete and write to the file, but since it's happening in the background you'll still be able to use pyfa. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
127
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Posted - 2014.06.08 16:15:00 -
[466] - Quote
Texty wrote:Really loving the latest changes! I find the cargo tab to be especially useful. Thank you so much for the great application <3
Some feature requests:
...
Yes, these would be awesome. However, adding a context menu to the fit tabs themselves is troublesome IIRC. What I was thinking was more along the lines of this: https://github.com/DarkFenX/Pyfa/issues/93
Although it says multiple fit import, I think it should be extended to all imports. What it would do is open in the ship browser FitViews (the widget that shows individual fits) of the imported ships. And then from there, add context menus.
I may look into context menu support from the tab again, who knows, but not sure when we'll get to it. =) |
Lyrja
NOVEC. Avaricious Cartel
0
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Posted - 2014.06.09 08:29:00 -
[467] - Quote
The new version of Pyfa was crashing for me too every 2-5 minutes on Windows 7. Either by locking up or crashing to desktop with a changing problem signature. It was impossible to pin down any specific action that triggered the crash: copying a fit, adding a drone, adding/removing a module, creating a completely new ship fit, ... ... until I remembered that I changed one major thing before the crashes started occurring: the automatic html export. After disabling that i haven't experienced a crash so far, so that might a good place to start looking. |
Lothros Andastar
The Minutemen The Bastion
92
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Posted - 2014.06.09 10:15:00 -
[468] - Quote
1.2.0 was working for me yesterday. A reboot later and now it crashes on launch. :( Win 7 x64
Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 |
NightmareX
EVE Corporation 987654321-POP The Marmite Collective
466
|
Posted - 2014.06.09 15:35:00 -
[469] - Quote
As to confirm, yes PYFA is crashing for me to sometimes under Windows 7 Home Edition (64-bit), so i'm pretty sure there is some issues somewhere as PYFA v1.2.0 is the first PYFA version to crash on me.
Lyrja wrote:... until I remembered that I changed one major thing before the crashes started occurring: the automatic html export. After disabling that i haven't experienced a crash so far, so that might a good place to start looking. Gonna try that to see if the crashes stops. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
Cowboy Arnerette
1337Fleet
0
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Posted - 2014.06.09 15:49:00 -
[470] - Quote
Has anyone reported that missing skills are "sticking" when switching fits? If I was missing a skill in a previous fit, all my future fits show the same missing skill even when that module isn't used in the new fit.
Sorry if this is a repeat. |
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Fr3akwave
The Mjolnir Bloc The Bloc
26
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Posted - 2014.06.09 16:18:00 -
[471] - Quote
Lothros Andastar wrote:1.2.0 was working for me yesterday. A reboot later and now it crashes on launch. :( Win 7 x64 Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
same here. crash when trying to launch |
Sable Blitzmann
Aperture Harmonics No Holes Barred
128
|
Posted - 2014.06.09 17:19:00 -
[472] - Quote
Lothros Andastar wrote:1.2.0 was working for me yesterday. A reboot later and now it crashes on launch. :( Win 7 x64 Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.48 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
You can probably remove the file sqlalchemy.cresultproxy.pyd from your pyfa directory. This has been a known problem for a while, and is hopefully unrelated to the current crashes some users are experiencing |
Sable Blitzmann
Aperture Harmonics No Holes Barred
128
|
Posted - 2014.06.09 17:20:00 -
[473] - Quote
Cowboy Arnerette wrote:Has anyone reported that missing skills are "sticking" when switching fits? If I was missing a skill in a previous fit, all my future fits show the same missing skill even when that module isn't used in the new fit.
Sorry if this is a repeat.
It's been fixed internally |
Sable Blitzmann
Aperture Harmonics No Holes Barred
128
|
Posted - 2014.06.10 02:03:00 -
[474] - Quote
Lyrja wrote:The new version of Pyfa was crashing for me too every 2-5 minutes on Windows 7. Either by locking up or crashing to desktop with a changing problem signature. It was impossible to pin down any specific action that triggered the crash: copying a fit, adding a drone, adding/removing a module, creating a completely new ship fit, ... ... until I remembered that I changed one major thing before the crashes started occurring: the automatic html export. After disabling that i haven't experienced a crash so far, so that might a good place to start looking.
Thanks so much, I believe you nailed the issue. it does indeed seem to be related to automatic HTML exporting. I have a fix that I'm testing out, and we will probably make another release with this crucial fix in the next couple days. |
Lothros Andastar
The Minutemen The Bastion
94
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Posted - 2014.06.10 07:03:00 -
[475] - Quote
Deleting all AppData fixed my crash. |
Lyrja
NOVEC. Avaricious Cartel
1
|
Posted - 2014.06.10 16:42:00 -
[476] - Quote
I've noticed a weird interaction between missile launchers of all kinds and the capacitor stability display.
Whenever I add a launcher to a fit that has modules using cap (thus is either stable at a percentage other than 100% or last for a bunch of minutes) the percentage or lasting duration changes by a few points/seconds.
The total capacitor display remains unchanged as does the capacitor throughput display.
I seem to be able to reproduce this with any hull (with launcher hardpoints) by adding a cap using module and any missile launcher. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
128
|
Posted - 2014.06.11 15:26:00 -
[477] - Quote
Lyrja wrote:I've noticed a weird interaction between missile launchers of all kinds and the capacitor stability display.
Whenever I add a launcher to a fit that has modules using cap (thus is either stable at a percentage other than 100% or last for a bunch of minutes) the percentage or lasting duration changes by a few points/seconds.
The total capacitor display remains unchanged as does the capacitor throughput display.
I seem to be able to reproduce this with any hull (with launcher hardpoints) by adding a cap using module and any missile launcher.
I've confirmed this, not sure what the issue is. Perhaps a rounding error? Regardless, the total input/output in cap doesn't change, so it should cause any significant issues. I'll make a ticket about it |
Bienator II
madmen of the skies
2669
|
Posted - 2014.06.11 21:49:00 -
[478] - Quote
so i am using the same pyfa DB for over 2 years now and suspect that it might have some problems. (e.g i once got far too good tank values, after exporting the fit, removing it and importing it again it was fine).
Is there a procedure how to import everything into a fresh db?
backup to xml -> close pyfa -> delete db -> open pyfa -> import from xml... would this work? Are the char settings and keys also stored in the backup xml/db? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Sable Blitzmann
Aperture Harmonics No Holes Barred
129
|
Posted - 2014.06.12 01:53:00 -
[479] - Quote
v1.2.1 is out with a fix for all the frequent crashes. Kadesh is on holiday for a few days, he'll update the topic title when he gets back.
Bienator II wrote:so i am using the same pyfa DB for over 2 years now and suspect that it might have some problems. (e.g i once got far too good tank values, after exporting the fit, removing it and importing it again it was fine).
Is there a procedure how to import everything into a fresh db?
backup to xml -> close pyfa -> delete db -> open pyfa -> import from xml... would this work? Are the char settings and keys also stored in the backup xml/db?
That should work, however I am not sure why you're getting off values. The database doesn't store the stats, only what modules. The fit is calculated from scratch every time you open it.
Feel free to try it, but backup your current database first in case the import isn't successful for whatever reason. =)
Also, no, the characters are not exported. |
Captain Jack Rackam
Neptune Trident
0
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Posted - 2014.06.12 16:21:00 -
[480] - Quote
Can u add a new function that allows me to keep a set of implants? Add ten implants for each ship is troublesome. |
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