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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Adaahh Gee
Rock jockeyz Northern Associates.
87
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Posted - 2013.07.03 17:39:00 -
[31] - Quote
Dato Koppla wrote:Dato Koppla wrote:Kadesh Priestess wrote:Dato Koppla wrote:I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships It should work unless projected fits form a loop (including ship projecting onto itself). Thanks for the reply, so how would I test an RR ship receiving reps from an Identical RR ship? Like 2 identical Domis or identical 2 Basis? Just bumping this, wondering if anyone has a solution to my problem.
I got round this by creating a copy of the fit (ie Scimitar 1 and Scimitar 2) then project one onto the other. Works for e-war modules too, so you can see how 2 sensor damps projected onto you will affect lock range, scan res.
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Xeraphi
The Gun Runners
57
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Posted - 2013.07.04 02:03:00 -
[32] - Quote
First, I'm very impressed with the speed Pyfa was updated to Odyssey and it's now my primary fitdrooling tool.
How difficult would it be to add a "favorites" tab next to Market and Ships where we could add specific fits into multiple categories? I'm thinking something like:
Incursion Fits - Shield -- Hyperion -- Vindicator -- Vindicator Shiny Goal -- Logicruiser Incursion
PVP Fits -- Frigates --- Farmfit --- Derptron -- Destroyers --- Plexy --- iHub Basher
- Character -- Frigate --- Brawl ---- Merlin ---- Punisher --- Medium ---- Tristan --- Kite ---- Kestrel -- Exploration Fits --- etc. - Character 2 -- Logi --- Logifrig --- Logicruiser PVP --- Logicruiser Incursion
Be able to set your own categories in tree form and drill down to the fit you're looking for from there.
Would be an amazing addition to this wonderful tool for corporation fleet commanders, and for people like me who forget what a fit was for in the first place. New target lock death animation problem #1 ^ eye strain and pain Temporary workaround found to one of these. |
Paranoid Nerd
Deep Core Mining Inc. Caldari State
0
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Posted - 2013.07.04 09:38:00 -
[33] - Quote
Marty MacGyver wrote:
- Enhancement: You can import an EVE CCP XML character file (a format EVEMon can directly export)
- Enhancement: You can export a list of skills needed for a given fitting that EVEMon can import natively (also has a text-only export option if you prefer to look over the list itself - sometimes the tooltip isn't big enough!)
- Minor cleanups to internal functionality as well as some string updates.
First of all, thanks for the good work! exporting the effecting skills is so great! Can you tell me how to get these changes for the latest release? Do I have to copy paste every single line, or is there a "overwrite-archive" ?
Thanks! |
chris1945
Ambivalence Co-operative
20
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Posted - 2013.07.04 10:57:00 -
[34] - Quote
Can you adjust the import function so it works for http://eve.battleclinic.com fits? Example links:
http://eve.battleclinic.com/ship_loadout_xml.php?loadFrom=loadout&id=55613&format=xml http://eve.battleclinic.com/ship_loadout_xml.php?loadFrom=loadout&id=55613&format=eftDownload |
Marty MacGyver
Aliastra Gallente Federation
2
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Posted - 2013.07.11 03:00:00 -
[35] - Quote
Paranoid Nerd wrote: First of all, thanks for the good work! exporting the effecting skills is so great! Can you tell me how to get these changes for the latest release? Do I have to copy paste every single line, or is there a "overwrite-archive" ? Thanks!
Sorry for the belated reply. Until this is in a release (looks like my changes have been pulled in as of a couple weeks ago so hopefully they'll be in the next version) you can try cloning the project from https://github.com/DarkFenX/Pyfa and running pyfa.py. However, that requires you have Python 2.7 as well as a few other bits installed... and that's not entirely trivial.
My install to run pyfa from source in Windows:
- Python 2.7.5 (x32) + distribute + pip
- pika-0.9.13 (via pip)
- SQLAlchemy-0.8.1 (via pip)
- wxPython2.8-win32-unicode-2.8.12.1-py27 (via http://wxpython.org/download.php)
Note that pyfa runs more slowly this way, but it still works.
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Whitehound
1520
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Posted - 2013.07.11 22:44:00 -
[36] - Quote
A few bugs that I have found recently:
- The Acolyte TD-300 e-war drone cannot be projected onto a ship. There is no menu entry for it and it seems to be only happening with this one drone. The other drones of the same market group do have the menu entry for a projection.
- Also the Acolyte TD-300 e-war drones when used with a ship and the ship is being projected onto another ship will not be taken into account for the projection.
- The Phased Muon Sensor Disruptor, when projected onto a ship and given a script, does not apply the script to its effect. This seems to be happening for more than one remote sensor dampener.
- Stasis web drones (i.e. Warrior SW-300), when projected onto a ship, can be effected by the Stasis Drone Augmentor rig, but there is no option to apply the rig to its effect.
- A similar problem occurs when a ship using stasis web drones (i.e. Warrior SW-300) and rigged with a Stasis Drone Augmentor is projected onto another ship will the rig not be taken into account for the projection. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
Paranoid Nerd
Deep Core Mining Inc. Caldari State
0
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Posted - 2013.07.12 04:43:00 -
[37] - Quote
Marty MacGyver wrote:Until this is in a release (looks like my changes have been pulled in as of a couple weeks ago so hopefully they'll be in the next version) ....
Thanks, I'll just wait for this release :) I already tried to Copy/Paste the Code and just replace it with the other pyfa Files, that didn't work. So I'll just be patient, waiting for next release! Thank you for your answer. |
Klytus Gordon
EVE University Ivy League
0
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Posted - 2013.07.13 12:06:00 -
[38] - Quote
I'm having quite a few issues with the pyfa build 1.1.15 on a 10.8 Macbook Pro.
- Fairly frequent beachball hangs followed by sluggishness and inoperability (mods cannot be removed or added, search function returns nothing, etc.)
- Intermittent full crashes - I have console outputs for some
- Graphing function previously worked, now window does not come up whatsoever.
I have crash reports and can pull an open files and ports listiing with the app running if helpful. Possible that numpy or matplotlib needs to be updated? |
Kadesh Priestess
Scalding Chill
295
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Posted - 2013.07.14 11:19:00 -
[39] - Quote
Sin CIeaner wrote:I just got pyfa today having gotten back into eve after a year and a half vacation and i'm really pleased with it. My only issue is, and im probably just being blind, but i can't seem to find any numbers on the RR amount that a ship is putting out. Any help would be appreciated. It's written in the 'Misc' column of each individual repper (raw hp / s). There's no separate field to show total amount of RR done by ship.
Whitehound wrote:Can I get an "Undo" under Edit, please? I understand how useful it is, but actually such functionality is insanely hard to implement. This could be done, but definitely not soon.
Peri Simone wrote:Hi all. I've used Pyfa previously, but seem to be running into trouble trying to reinstall it. ... 'Reinstalling' pyfa from source should be as easy as deleting old folder & downloading + unpacking new one. The problems you describe are actually your OS problems (broken dependencies) and probably also you doing something wrong (sqlalchemy is not installed at all, or not installed for python2).
Steven Shen wrote:ahhhh~ Med Energy Turret damage bonus in Omen Navy Issue also doesn't work correctly. Fixed myrm, but this one works for me, please double-check.
chris1945 wrote:I still have a big bug though: The only way to close this thingy is killing it with the task mgr. If I click on the X, nothing happens. If I do File/Quit, nothing happens. Which OS are you using? |
Kadesh Priestess
Scalding Chill
295
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Posted - 2013.07.14 11:19:00 -
[40] - Quote
Adaahh Gee wrote:I got round this by creating a copy of the fit (ie Scimitar 1 and Scimitar 2) then project one onto the other. Works for e-war modules too, so you can see how 2 sensor damps projected onto you will affect lock range, scan res.
I second this, also using this workaround when needed. Same for ships boosting itself in fleet.
Steven Shen wrote:And I also advise that you should split the fitting window into three parts (high, med, low, just like EFT does). This makes the fitting windows nicer.
Xeraphi wrote:How difficult would it be to add a "favorites" tab next to Market and Ships where we could add specific fits into multiple categories? I'm thinking something like Unfortunately i'm not a UI developer, i've always been focused on pyfa's backend. It will take me some time to learn it, when i'm better to spend it on new engine which already took so much time, then once it's done try to get into contact with old developer/attract someone new.
Klytus Gordon wrote:I'm having quite a few issues with the pyfa build 1.1.15 on a 10.8 Macbook Pro.
- Fairly frequent beachball hangs followed by sluggishness and inoperability (mods cannot be removed or added, search function returns nothing, etc.)
- Intermittent full crashes - I have console outputs for some
- Graphing function previously worked, now window does not come up whatsoever.
I have crash reports and can pull an open files and ports listiing with the app running if helpful. Possible that numpy or matplotlib needs to be updated? Please send all relevant data via eve-mail or as issues on github. I will check if i can do something about it.
Whitehound wrote:A few bugs that I have found recently: Fixed first two (actually both TD and SD drones were doing nothing). Remaining 3 are not easy to fix without breaking other things, these limitations lie deep within currently used engine. They will be fixed only with engine switch. |
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Indalecia
138
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Posted - 2013.07.14 11:57:00 -
[41] - Quote
Kadesh Priestess wrote:Whitehound wrote:Can I get an "Undo" under Edit, please? I understand how useful it is, but actually such functionality is insanely hard to implement. This could be done, but definitely not soon.
If in the meantime you really desperately need to be able to undo, you can use Osmium which has it.
(Sorry to toot my own horn in this thread. ) http://o.smium.org/ GÇö v0.8.0 GÇö A browser-based fitter and loadout sharing platform |
Yinmatook
Skilled Refugees Carthaginian Naval Supply Industries
4
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Posted - 2013.07.14 12:46:00 -
[42] - Quote
I'm trying to download the MAC version of the new Pyfa, and since Friday, the one and only seed server has been unresponsive from multiple systems (on multiple ISPs).
Is there an eta on getting that fixed? |
Debir Achen
The Red Circle Inc.
61
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Posted - 2013.07.15 11:27:00 -
[43] - Quote
Bug report: 1.1.14, 1.1.15, Mac OS X 10.6
Download PYFA, decompress, rename to pyfa_1-1-15.app .
Runs mostly fine, until I choose "graph". The graph function fails to do anything.
Problem is font paths getting messed up.
On console log:
Quote:15/07/2013 21:24:34[0x0-0x3cd3cd].org.evefit.pyfa[67877] File "/Users/(redacted)/Downloads/Games/Computer/Eve/Tools/Pyfa/pyfa_1-1-15.app/Contents/Resources/lib/python2.7/matplotlib/backends/backend_agg.py", line 221, in _get_agg_font 15/07/2013 21:24:34[0x0-0x3cd3cd].org.evefit.pyfa[67877] font = FT2Font(str(fname)) 15/07/2013 21:24:34[0x0-0x3cd3cd].org.evefit.pyfa[67877]RuntimeError: Could not open facefile /Users/(redacted)/Downloads/Games/Computer/Eve/pyfa.app/Contents/Resources/lib/python2.7/matplotlib/mpl-data/fonts/ttf/Vera.ttf; Cannot_Open_Resource If you look carefully, you will notice that the path for pyfa is NOT the path it is trying to load the fonts from. In fact, if I delete all the .pyc files, this path isn't written into the app anywhere. So it's pulling stale data from somewhere and trying to use a broken path. Aren't Caldari supposed to have a large signature? |
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
64
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Posted - 2013.07.15 13:22:00 -
[44] - Quote
Am I just being dumb, or is this a bug? Exile doesn't affect capital armor reps, blue pill works on capital shield boosters though. Also the shield repair rigs (cycle time, cap usage...) also don't seem to work on capital shield boosters. |
chris1945
Ambivalence Co-operative
21
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Posted - 2013.07.18 07:23:00 -
[45] - Quote
Kadesh Priestess wrote:chris1945 wrote:I still have a big bug though: The only way to close this thingy is killing it with the task mgr. If I click on the X, nothing happens. If I do File/Quit, nothing happens. Which OS are you using? Win 7 |
Brakko Mussua
Pator Tech School Minmatar Republic
0
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Posted - 2013.07.18 14:35:00 -
[46] - Quote
Cant seem to be able to import xml form eve into pyfa? broken? |
Vanqie Vanquish
Swords of Valor Una Stamus
0
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Posted - 2013.07.19 23:22:00 -
[47] - Quote
I can't seem to run the application. Is there something other than the Program files that I need to download/install in order to open PYFA. I double click the PYFA application file and nothing happens.
Running Windows 7 Ultimate 64 bit |
Draconic Slayer
Daktaklakpak.
30
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Posted - 2013.07.26 01:53:00 -
[48] - Quote
Whitehound wrote:Can I get an "Undo" under Edit, please?
An undo option for Pyfa would be amazing. |
Capqu
Love Squad
187
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Posted - 2013.07.29 16:18:00 -
[49] - Quote
hi
when using eos i get the following error
File ".../eos/saveddata/fleet.py", line 317, in modify context = ("gang", self.contextMap[type(thing)]) KeyError: class \<'eos.saveddata.implant.Implant'\>
without the '\'s
when trying to use a fleet with a booster who has a ganglink in. it appears as though implant is not a valid "thing" to give a boost from
am i doing something wrong or is this a bug? http://pizza.eve-kill.net |
Massey Don
Semper Ubi Sub Ubi
29
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Posted - 2013.07.29 21:05:00 -
[50] - Quote
Is there a guide somewhere on how to load up new ship stats based on the rebalance posts? CCP publishes on the forum stats for ships, but they are just proposed and may change in a day or ten. Is there some way to load these proposals up in pyfa and test various fits? |
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Carlita Desposito
Enslave. Insane Asylum
0
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Posted - 2013.07.31 13:44:00 -
[51] - Quote
So.... Is there going to be an update, on the ship changes that has already been made, ingame?!
-Cheers \+¦/ |
Rhianna Ghost
Eat My Shorts Inc. Suicide-Commando
36
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Posted - 2013.08.01 08:19:00 -
[52] - Quote
Brakko Mussua wrote:Cant seem to be able to import xml form eve into pyfa? broken? Are you running EVE in english? Otherwise it will fail. |
William Darkk
GoonWaffe Goonswarm Federation
8
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Posted - 2013.08.05 15:28:00 -
[53] - Quote
I'm having two problems with the Mac version of Pyfa (1.1.15).
The first is that I can't seem to use the "Import Patterns from Clipboard" button, it doesn't do anything when I have patterns in my clipboard.
The second is that passive shield regen for all ships seems to be zero atm. |
Karljohn
Empire of Phillip Covenant of the Phoenix Alliance
0
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Posted - 2013.08.05 19:55:00 -
[54] - Quote
just got Pyfa. Fit a Tornado made sure skills were update, but when i exported too eve and built ship HP and DPS all off...
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Frostys Virpio
Lame Corp Name
611
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Posted - 2013.08.05 20:03:00 -
[55] - Quote
Karljohn wrote:just got Pyfa. Fit a Tornado made sure skills were update, but when i exported too eve and built ship HP and DPS all off...
Did you add the implants in your head to the fit? |
Karljohn
Empire of Phillip Covenant of the Phoenix Alliance
0
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Posted - 2013.08.05 20:10:00 -
[56] - Quote
pyfa is showing Higher than what im getting in game 39k hp in pyfa without inplants ... 29k hp in game with inplants
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Legault Revan
Cyberdyne Systems LLC
7
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Posted - 2013.08.06 15:15:00 -
[57] - Quote
Karljohn wrote:pyfa is showing Higher than what im getting in game 39k hp in pyfa without inplants ... 29k hp in game with inplants
That's because in game mechanics show EHP based on your lowest resist, whereas Pyfa shows resists with a uniform damage profile.
So if your Rupture has 55/51/63/69 resists, then EVE will give you EHP based on a purely thermal damage pattern, but Pyfa will take into account your higher resistances by splitting the damage four ways, giving you a higher ehp because your average resistance is higher. |
Kristoffon vonDrake
Forceful Resource Acquisition Inc
72
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Posted - 2013.08.06 21:49:00 -
[58] - Quote
crash booster effects don't seem to apply |
Sable Blitzmann
In Exile. Imperial Outlaws.
67
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Posted - 2013.08.07 02:32:00 -
[59] - Quote
Wonderful work, I'm glad that development is active once again
I took a shot at my own mod. I'm still a novice with python, and the pyfa code is confusing coming from an outsider looking in. But I just submitted a pull request with the following changes:
* Adds two columns to characters table in DB ** defaultChar is the character that is associated with the API and the pyfa character ** chars is a text field which, in json format, stores the list of characters accessible by the api id/key pair * Since the character from the API is now stored in the DB, streamlined API updates can happen * Added API Update button next to character selection on main screen (I tried to find a way to add it to a context menu for the skillbook image, but I am not too familiar with python / the underlying code)(also, I used a random image that somewhat relayed the meaning)
Screenshots: Character Editor: http://eve-files.com/dl/264040 Character Selection: http://eve-files.com/dl/264039
Pull request: https://github.com/DarkFenX/Pyfa/pull/7
Not sure how this will affect current installation since it changes the DB schema...
Keep up the good work! |
NightmareX
Blood Thirsty Pirates With Rum
133
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Posted - 2013.08.07 03:56:00 -
[60] - Quote
Hey. I have 2 requests for PYFA.
1. Would it be possible to add a 'Cargo Bay' tab in the same place as the 'Drones' and 'Implants' are placed with the Cargo space each ships have?
That would be to let us see what we can fit into the Cargo Bay.
2. I have asked about this before some years ago, but i still have to ask again incase it's possible now. Would it be possible to add a separation line between High, Med and Low slot like EFT does (you can enable this in the Preferences in EFT)?
If you could fix those 2 things, i would be a happy bunny My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |
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