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1. [To TEAM FIVE-O] Citadel - Force Auxiliaries... - in Player Features and Ideas Discussion [original thread]
Mr Mieyli wrote: I don't see a sticky about these new ships, are we out of the loop on these forums? There's a fair bit of information on Reddit, I'd check there first seeing as devs are actively posting there and not here
- by Oscae - at 2015.10.25 01:23:38
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2. Command Ships - in Player Features and Ideas Discussion [original thread]
If you already have command ships injected, removing skills from the prereq list won't make in uninjectable, but I can see an issue where he command ships prereqs won't be universal, as they'll all need different link skills depending on the ship,...
- by Oscae - at 2015.09.29 19:37:34
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3. Command Ships - in Player Features and Ideas Discussion [original thread]
They've done it before with things like freighters iirc, where at level one adv ship command you see it unlocks the T1 freighters, but the freighter skill doesn't unlock until lvl5. It shouldn't be too hard to figure out a way to make sure people ...
- by Oscae - at 2015.09.29 19:27:28
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4. Command Ships - in Player Features and Ideas Discussion [original thread]
I think if anything CSs should have the leadership skills for links not relevant to the ship removed; if I'm training for a Sleip I don't need info or armour links, all it does is add an unnecessary 20 days to my training queue. Sure they're nic...
- by Oscae - at 2015.09.29 19:16:03
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5. Fitting a Sleipnir - in Ships and Modules [original thread]
Dato Koppla wrote: I prefer dual XLASBs on my Sleipnir. There's a few reasons why I prefer it to going with a single XL booster: 1. You really need to pimp up the booster, DG won't really cut it, you want a minimum of Pith C-Type 2. You need d...
- by Oscae - at 2015.09.14 14:54:43
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6. Fitting a Sleipnir - in Ships and Modules [original thread]
So I'm currently training into a Sleipnir, and have been playing around with a few fits. I was wondering if it would be better to use 2 XLASBs or a single DS XL booster supplemented with a cap booster? They both seem to have their own set of ben...
- by Oscae - at 2015.09.14 01:50:13
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7. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
CCP Falcon wrote: Crowbiwan wrote: In before threads closed. Seriously down, what, 12hrs'ish? 11 hours, 41 minutes by my watch. Hell of a day! On behalf of the whole cluster, I want to thank all you guys at CCP for sticking with i...
- by Oscae - at 2015.07.15 23:14:45
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8. Faction Naming Shorthands - in EVE Fiction [original thread]
I'm quite a fan of naming my ships in line with what I feel commonplace within the EvE univere, and in regards to lore based empire and other faction ships, they all have their own prefixes such as the [CN] Shiigeru or the [DED] Peacekeeper. Can ...
- by Oscae - at 2015.05.14 01:10:16
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9. Regarding the New Caracal design - in Ships and Modules [original thread]
Arthur Aihaken wrote: NovaCat13 wrote: No, just no. Have you seen the new Cerberus? Have you? I wasn't aware they'd released a model for the cerb yet, care to share?
- by Oscae - at 2015.03.29 00:09:21
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10. [Tech 3 BS Idea] The Frignaut - in Player Features and Ideas Discussion [original thread]
Not only does this combine ideas that have already been mostly dismissed (T3 BS, Drifter super weapon) but it *seems* overpowered. Once it lands how the hell do you stop it in a frig?
- by Oscae - at 2015.03.28 15:23:55
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11. Monitor Battleships - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: I'd rather have the ability to switch from large weapons to a secondary array of medium weapons (addendum: without refitting or having to deploy a mobile depot) . Just my $0.02. I always wondered why my battleships neve...
- by Oscae - at 2015.03.18 22:58:22
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12. T3 destroyers should be more expensive - in Ships and Modules [original thread]
Gregor Parud wrote: Oscae wrote: TL;DR Cost is irrelevant, look to actual ship balance if you have an issue and provide real feedback/suggestions In that case you won't mind if CCP changed the materials/effort so that production cost goe...
- by Oscae - at 2015.03.18 22:11:30
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13. T3 destroyers should be more expensive - in Ships and Modules [original thread]
Price has never been a balancing factor, it is a detering factor. The difference is CCP doesn't decide the price, for this see pirate ships; they have the material cost of T1 ships, it is the demand/effectivness of the ship, as Shelom mentioned w...
- by Oscae - at 2015.03.18 18:43:09
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14. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Is there a way to apply WH effects that I'm overlooking? If not, any chance we'll see that in a later release? Thanks o/
- by Oscae - at 2015.03.07 16:45:26
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15. Caldari T3 Destroyer next? - in Ships and Modules [original thread]
I really hope it's a missile boat, what with missiles being the primary Caldari weapons system, I think there are too many hybrid Caldari boats as is and I would not like to see the D3 become another. It just becomes a wasted opportunity, like th...
- by Oscae - at 2015.02.24 09:13:06
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16. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Hey look Ma I made it to the top of a thread! In other news, I personally think that this would be a godsend, as I have a habit of not making alts, so my one character now has really poor industry skills and just random other junk that I wish I h...
- by Oscae - at 2015.02.22 12:12:31
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17. Idea for sniper cruiser - in Player Features and Ideas Discussion [original thread]
Things like covops and web range bonuses are typically reserved for T2 ships, with a few pirate exceptions, and are tied to their respective pricing. A T1 covops web bonus ship would be against the current ship design, and would have ridiculous ...
- by Oscae - at 2015.02.14 14:41:42
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18. Add different currencies besides ISK. - in Player Features and Ideas Discussion [original thread]
I'm sure that lore wise each empire, hell maybe even every planet already has their own currency, the point of ISK is to have a centralised currency that everyone can deal in, albiet with highly inflated conversion rates. Also we have aurum, and ...
- by Oscae - at 2015.01.30 18:29:11
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19. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Annette Nolen wrote: Oscae wrote: Yes it's avoidance, but if you can avoid it, why wouldn't you? Addressing all of the things you listed does nothing to guarantee the avoidance of bumping. You can and will be bumped while flying as safel...
- by Oscae - at 2015.01.20 00:34:03
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20. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Annette Nolen wrote: As to the second point, any large ship can be bumped regardless of what they're carrying. You're talking about avoidance yet again (don't be a target). I'm talking about adding an honest to god gameplay mechanic that actu...
- by Oscae - at 2015.01.19 23:25:32
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