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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Jade Knight07 wrote: So now you are sitting a few hundred Km away from where you started and there is a gate, which was already 50k from warp in. So now you MJD once wait for cool down and then slow boat the rest of the way to the gate with the...
- by Darkwolf - at 2013.10.17 06:24:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Very pleased to see the EHP and drone bay size issues are being fixed. Also very happy to hear some direct statements regarding the intended direction of Marauders in the future. This is exactly what I want a Marauder for. For incursions, I'll fl...
- by Darkwolf - at 2013.10.16 22:43:00
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3. Cruise Missiles vs Torpedos - in Ships and Modules [original thread]
Cipher Jones wrote: Incursion Sansha's are shield tanked. While they are Omni tanked, they are shield tanked. Selecting the damage type that does the most shield damage is the only way to go. Its literally twice as fast to use the corre...
- by Darkwolf - at 2013.10.14 04:19:00
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4. Pocos and suspect flagging - in Test Server Feedback [original thread]
Kirkwood Ross wrote: Will attacking pocos flag you as a suspect or get the faction navy after you? So far neither occurs on SISI and i'm curious if it will change on TQ. I can see a decent amount of laser ships afking and blowing up all the npc...
- by Darkwolf - at 2013.10.14 01:18:00
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5. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Strangely, I can't get pyfa to run on my main PC, but it runs just fine on my other PCs. There's no error log, no output log, it just starts up and closes immediately (no crash dialog). I have had this happen before with other apps, and it's ofte...
- by Darkwolf - at 2013.10.10 08:40:00
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6. Not that CCP listens, but give everyone the skills for the Bastion Module - in Test Server Feedback [original thread]
Joe Risalo wrote: Assuming they didn't mirror again while/after you trained the skill Not a problem. I already have the skills trained on TQ. The Singularity mirror is ancient .
- by Darkwolf - at 2013.10.10 02:56:00
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7. Not that CCP listens, but give everyone the skills for the Bastion Module - in Test Server Feedback [original thread]
I'll step in and say that the script saved me several days of training. I already have Marauders 5, but I didn't have High Energy Physics. Getting Gallente Battleship 5 was handy - I was halfway through training that anyway on Singularity, so it ...
- by Darkwolf - at 2013.10.10 01:11:00
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8. Ran an NMC with 3 Marauders tonight - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: So the testing is trying to see if Marauders are still viable in Incursions, or are they outclassed by other ships now. No. What you are testing is whether Paladins can still fit into your incredibly narrow, ultra-...
- by Darkwolf - at 2013.10.09 23:10:00
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9. Zoom Out - 10 Sec - Auto Zoom In? - in Test Server Feedback [original thread]
Join the 'Singularity' channel ingame. That's the test server general chat. Info about this bug is in the MOTD :)
- by Darkwolf - at 2013.10.09 23:06:00
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10. Marauders and drones... - in Test Server Feedback [original thread]
CCP Ytterbium wrote: I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay. Yep, I'd like to see this. Flexibility is good, constraining bandwidth seems to be the right solu...
- by Darkwolf - at 2013.10.09 22:42:00
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11. Rubicon Marauder web changes - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: I find it ironic that people scream "IT is an MMO, you should play with others", then when people who fly group PvE, namely Incursion runners, who fly Marauders, it is OK that they take it in the ass with these changes....
- by Darkwolf - at 2013.10.09 22:39:00
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12. Rubicon Marauder web changes - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: What he's missing here is that if everyone starts their bastion cycle at the same time, then it's much easier to call out for the fleet to disable bastion and have it happen at the same time. If the fleet uses Eve Voice ...
- by Darkwolf - at 2013.10.09 22:33:00
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13. Rubicon Marauder web changes - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: I would estimate Scorch to be 72km optimal and 81km falloff in Bastion under my skills, and 75km/~83km optimal/falloff under all relevant Lv5 skills. Just got on then. 97km optimal (!!!!!) with Mega Pulse & Scorch...
- by Darkwolf - at 2013.10.09 08:54:00
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14. Rubicon Marauder web changes - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: Or perhaps you should fit something that tracks a little bit better than a Tachyon. Try pulses. You've got Bastion to increase their range pretty significantly. This. You can shoot a long-ass way with Bastion on, ev...
- by Darkwolf - at 2013.10.09 05:31:00
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15. Rubicon Marauder web changes - in Test Server Feedback [original thread]
I had no issue blapping frigates with a blaster Kronos last night, no webs. I'll be testing a pulse Paladin tonight. I expect to have no issues, and even if I did, you've got an MJD bonus for a reason. Just lock up all the frigates, MJD out to ran...
- by Darkwolf - at 2013.10.08 23:32:00
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16. With a new mirror coming... - in Test Server Feedback [original thread]
Given that there's a mirror coming in the next two weeks, is there any chance of us getting faction/deadspace modules populated onto the market? Some ship fits that are worthwhile testing (particularly with the new Marauder changes) really need f...
- by Darkwolf - at 2013.10.07 00:13:00
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17. Still want name changes and the freeing up of old names! - in Player Features and Ideas Discussion [original thread]
Nope. Do not want. Well, I'd support wiping characters/names/assets of trial accounts say six months after the trial ended. But for full accounts? No way. From personal experience, I unsubbed for two years a few years back, after having played th...
- by Darkwolf - at 2013.10.06 23:58:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Good to see from the last dev post that some sense has prevailed. Although I still think some base hull work could be in order (more EHP, possibly?), anything's better than that Version 2 mess. I'm looking forward to testing out the Version 1 sta...
- by Darkwolf - at 2013.10.01 04:05:00
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19. Could null sec survive without high sec? - in EVE General Discussion [original thread]
Paul Otichoda wrote: You can't jump into highsec only out of it if you gatecamp both the gates on the null sec entrance system. We might not be able to see a covert jump field but if we put up warp jammers all around the gate to pull you out o...
- by Darkwolf - at 2013.09.30 02:23:00
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20. Hi-Sec Incursions seemed to of disappeared for me - in EVE General Discussion [original thread]
Nothing wrong on your end. The other incursions just haven't spawned yet.
- by Darkwolf - at 2013.09.19 13:58:00
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