Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Debora Tsung
The Investment Bankers Guild
516
|
Posted - 2013.10.10 11:01:00 -
[31] - Quote
Dinsdale Pirannha wrote: What is the point of a larger bay, which just means more small drones fed to the NPC AI. Now, if you are talking a larger bay, AND Bandwidth, so we can fit sentries, like we do now, then that is different.
Umm... every ship that's shooting drones is not shooting you?
I think that doctrine is called drone tank, but I might be wrong about that. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1017
|
Posted - 2013.10.10 12:04:00 -
[32] - Quote
Dinsdale Pirannha wrote:Because I use webs, when bonused.
Oh my god, Dinsdale, do you even Eve? By that logic you should switch from Paladins to lokis. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Jasmine Assasin
State War Academy Caldari State
37
|
Posted - 2013.10.10 12:32:00 -
[33] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Nice to hear.
One thing I would like to see (and I think this may have been said by others as well) is the removal of the tractor bonuses, then bake in the extra m3 required to carry around your new tractor beam deployable structure. This means that people that use a Noctis or that are doing PvP with these ships won't have a "wasted" bonus and those that solo or don't use a Noctis still have a viable way of conducting business.
The bonus could then be made into something a little more "pleasing" to people maybe or just dropped completely.
|
m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.10 12:47:00 -
[34] - Quote
I'd rather see what the rules are on those structures are first. What's their range? Will the get aggro? Etc.. |
TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
36
|
Posted - 2013.10.10 16:46:00 -
[35] - Quote
Project XXVIII wrote:Quote:100/175 seem correct to me. You have large cargo hold, give it a large drone bay too, and 100 bandwidth for 4x sentry for great projected drone dps that is stationary next to you in Bastion mode for increased synergy without power creep (matches most faction / pirate drone bays). Otherwise the extra projection is sort of pointless. I see where you're coming from with this,.. and with the new "structure mechanics" I'd love this as much as the next mission runner, but having said that, I can't see CCP agreeing to this, as it stands all Marauders get 75/75 at least, I can't see them buffing Drone Bandwidth when they're already doing so much to increase damage projection with the Bastion Module. Quote:Nerf bandwidth as you see fit but at least give us 75m3 drone bay This in a nutshell,.. leave some flexibility.
I personally feel that 75-100mb bandwith should be given with at least 25m3 of extra space for the salvage or light drones. I am ok with that, but 50/75 seems like too little.
1v1 these things don't have the dps to kill each other until cap is completely dry and cap boosters are gone, and you are going to have run out of ammo long before this happens. |
TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
36
|
Posted - 2013.10.10 16:49:00 -
[36] - Quote
Nevyn Auscent wrote:With reference to the hull nerfs. Relooking at the T2 resists to make the hulls more viable outside Bastion would be a useful thing. These hulls should not be reliant on using Bastion to be effective. The speed nerf would also be worth looking at a bit. They don't need to be the fastest attack battleships out there, but base speed equivalent to the combat battleships would be reasonable, especially given they will be stopping any time they use Bastion so need to get speed back up again afterwards.
The web bonus staying away I agree with as it makes no sense given the range projection of these ships with increased range.
Finally, addressing the tractor range would be worthwhile. Either via full removal if the tractor structure is good enough (in which case additional cargo bay is required) or increasing it.
The extra resists in bastion is one of the best features the mode has. T2 resists would make this overpowered. |
TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
36
|
Posted - 2013.10.10 17:09:00 -
[37] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Can we address the stacking range bonus on the Bastion Mode? For the vargur in particular it only adds about 10-15km of falloff for AC's. The effect for Arty's was much larger, I think falloff was somewhere around 150km with a 50km optimal for short range ammo. The paladin with scorch will out dps the arties up to around 100km or so. This seems a little skewed, as the Golem / Kronos / Vargur(sans barrage) are all going to sit at around 60km or less for dps. |
Jasmine Assasin
State War Academy Caldari State
39
|
Posted - 2013.10.10 17:10:00 -
[38] - Quote
TheFace Asano wrote:Nevyn Auscent wrote:With reference to the hull nerfs. Relooking at the T2 resists to make the hulls more viable outside Bastion would be a useful thing. The extra resists in bastion is one of the best features the mode has. T2 resists would make this overpowered.
You don't need bastion, remember that the hulls come with a baked in rep bonus. In most cases you don't need to use Bastion at all. Having said that, when things don't go exactly to plan being able to Bastion down the hatches will save your bacon. The tank is already good, Bastion mode makes it borderline ridiculous...
|
TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
36
|
Posted - 2013.10.10 17:37:00 -
[39] - Quote
Jasmine Assasin wrote:TheFace Asano wrote:Nevyn Auscent wrote:With reference to the hull nerfs. Relooking at the T2 resists to make the hulls more viable outside Bastion would be a useful thing. The extra resists in bastion is one of the best features the mode has. T2 resists would make this overpowered. You don't need bastion, remember that the hulls come with a baked in rep bonus. In most cases you don't need to use Bastion at all. Having said that, when things don't go exactly to plan being able to Bastion down the hatches will save your bacon. The tank is already good, Bastion mode makes it borderline ridiculous...
I am in complete agreement, and you can tailor your tank for incoming dps just like on live and just leave the bastion off for when and if you need it.
|
Gabriel Karade
Noir. Noir. Mercenary Group
140
|
Posted - 2013.10.10 18:04:00 -
[40] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode. I don't understand why v2 had to have a blanket web bonus, when the complaints were about the removal of the existing [TQ] bonus on the Kronos (and Paladin). I've not seen anywhere any justification for this major change - equivalent to a 400% increase in target velocity compared to on TQ, that's a major kick in the nuts to the blaster-fit Kronos.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
|
Gabriel Karade
Noir. Noir. Mercenary Group
140
|
Posted - 2013.10.10 18:10:00 -
[41] - Quote
Question: do the bastion bonuses have to generic, or can they be unique to each races Marauder?
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Ranger 1
Ranger Corp
4720
|
Posted - 2013.10.10 21:44:00 -
[42] - Quote
Jasmine Assasin wrote:CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode. Nice to hear. One thing I would like to see (and I think this may have been said by others as well) is the removal of the tractor bonuses, then bake in the extra m3 required to carry around your new tractor beam deployable structure. This means that people that use a Noctis or that are doing PvP with these ships won't have a "wasted" bonus and those that solo or don't use a Noctis still have a viable way of conducting business. The bonus could then be made into something a little more "pleasing" to people maybe or just dropped completely. Interesting.
What might be even more unique would be to give Marauders a special cargo bay that can only carry "deploy able structures", such as the new tractor/loot array and the personal depot array (well, any of them really).
This would make them even more unique, able to operate in deep space for long periods of time efficiently, and not tread on the role of the Noctis. Perhaps even consider salvaging bonuses instead of tractor beam.
Go to an area of space, launch your personal depot somewhere in a safe, go to the anom or mission site, deploy your loot collection array, continue as normal. When done in that system pack everything up and head to the next area of interest. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Varion Dalarel
Republic Space Services
4
|
Posted - 2013.10.11 11:07:00 -
[43] - Quote
CCP Ytterbium wrote: Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
A theoretical suggestion:
How well would the Bastion plattform fit together with, lets say 3-4 Sentry drones with a Marauder?
Enable Bastion Mode -> Launch Sentrys -> after 60s recover drones -> Jump -> repeat.
It's up to you how the Marauders become in the end; maybe you like the idea with this synergy. I am not asking for 125 m-¦ dronebandwidth, but how about 75m-¦ bandwidth and 125m-¦ capacity and for the Kronos additional 25m-¦ (cause Gallente like drones - i can't fly a Kronos anyway, only to point it out). This is 3 Sentrys and two sets of small drones for most of the ships. |
Alvatore DiMarco
Capricious Endeavours Ltd
721
|
Posted - 2013.10.11 12:33:00 -
[44] - Quote
Varion Dalarel wrote:CCP Ytterbium wrote: Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
A theoretical suggestion: How well would the Bastion plattform fit together with, lets say 3-4 Sentry drones with a Marauder? Enable Bastion Mode -> Launch Sentrys -> after 60s recover drones -> Jump -> repeat. It's up to you how the Marauders become in the end; maybe you like the idea with this synergy. I am not asking for 125 m-¦ dronebandwidth, but how about 75m-¦ bandwidth and 125m-¦ capacity and for the Kronos additional 25m-¦ (cause Gallente like drones - i can't fly a Kronos anyway, only to point it out). This is 3 Sentrys and two sets of small drones for most of the ships.
Marauders on TQ currently have 75Mbit/sec bandwidth and in the post by Ytterbium that you quoted he specifically says "I don't see them necessarily keeping their current TQ bandwidth". |
suid0
Habitual Euthanasia Pandemic Legion
75
|
Posted - 2013.10.11 13:18:00 -
[45] - Quote
Dinsdale Pirannha wrote:Domanique Altares wrote:Dinsdale Pirannha wrote: What is the point of a larger bay, which just means more small drones fed to the NPC AI. Now, if you are talking a larger bay, AND Bandwidth, so we can fit sentries, like we do now, then that is different.
>Can't kill small things with his own guns without webs. >Wants to use sentries. Because I use webs, when bonused.
The problem, at least what is apparent by your posting is that you are still refusing to fly the ship in favour of it's new bonuses and instead are tying to fly based on it's old role and then rage when it doesn't work the same. the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |
Jasmine Assasin
State War Academy Caldari State
41
|
Posted - 2013.10.11 14:11:00 -
[46] - Quote
Ranger 1 wrote: Interesting.
What might be even more unique would be to give Marauders a special cargo bay that can only carry "deploy able structures", such as the new tractor/loot array and the personal depot array (well, any of them really).
This would make them even more unique, able to operate in deep space for long periods of time efficiently, and not tread on the role of the Noctis. Perhaps even consider salvaging bonuses instead of tractor beam.
Go to an area of space, launch your personal depot somewhere in a safe, go to the anom or mission site, deploy your loot collection array, continue as normal. When done in that system pack everything up and head to the next area of interest.
That's an even better idea.
|
Tikitina
Imperial Academy Amarr Empire
70
|
Posted - 2013.10.11 14:28:00 -
[47] - Quote
CCP Ytterbium wrote: I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Wasn't one of the original concepts for Marauders extended endurance? Wouldn't that imply a much larger drone bay?
Maybe not Sisters level, but far more than they have had so far.
|
Mer88
Royal Amarr Institute Amarr Empire
32
|
Posted - 2013.10.11 15:45:00 -
[48] - Quote
i think they need to fix a few things 1) fix the delay for drones for returning to drone bay. 2) make it easier to return drones to drone bay. the radial dial was good idea but having to navigate the dial to get to the return drone option is TERRIBLE. Why is that option hidden in the secondary option?!?! 3) Maybe fix the NPC AI on drones so that when light drones are within 10km of the ship, it draws LESS or No aggro. Having to babysit drones with the tiny interface is just NOT fun at all and should not be part of the gameplay especially when you are in a big ass Battleship.
|
Minnie Ryder
Statul National Legionar Exile Nation
0
|
Posted - 2013.10.11 22:30:00 -
[49] - Quote
+5 for removing the tractor beam bonus and getting a separate bay for deployables, that's the best suggestion I've heard in all of the multiple marauder threads. |
m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.12 05:24:00 -
[50] - Quote
I like my tractor bonuses... -_- I'd like them improved rather than removed. |
|
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2239
|
Posted - 2013.10.12 08:06:00 -
[51] - Quote
I think Marauders ought to be pure combat. Remove the tractor bonus and add a damage application bonus for each Marauder.
With the new automatic tractor structure thing, you won't even need tractor beams on your ship anymore. Just carry the deployable in your cargo and drop it down at the end of the mission. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.12 13:15:00 -
[52] - Quote
That's the point. I don't want to drop something at the end of the mission. I want to tractor/loot/salvage while doing the mission. Marauders do get a damage application bonus. Webs and TPs.
Does anyone have the stats page or any info about that deployable structure? I remember reading about it, but can't remember where. I know you can drop it and it'll tractor and loot for you, but that's about it. |
Jasmine Assasin
State War Academy Caldari State
42
|
Posted - 2013.10.12 14:29:00 -
[53] - Quote
m3talc0re X wrote:That's the point. I don't want
Well too bad, because you're getting it anyway. We don't have official stats yet but I'd bet it will be at least as good as what you have "on board" now and probably comparable to a Noctis (which would be much better than what you have now). Anything less (although possible) would be pointless for CCP to introduce.
And rest assured that although giving a "deployable" bay to the Marauders and taking away the tractor bonus actually is a good idea, it probably won't be implemented. It simply makes too much sense. |
m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.12 14:50:00 -
[54] - Quote
Jasmine Assasin wrote:m3talc0re X wrote:That's the point. I don't want Well too bad, because you're getting it anyway. We don't have official stats yet but I'd bet it will be at least as good as what you have "on board" now and probably comparable to a Noctis (which would be much better than what you have now). Anything less (although possible) would be pointless for CCP to introduce. And rest assured that although giving a "deployable" bay to the Marauders and taking away the tractor bonus actually is a good idea, it probably won't be implemented. It simply makes too much sense.
Well too bad to you, because the tractor bonus will probably be staying. |
Jaz Antollare
Federal Defense Union Gallente Federation
34
|
Posted - 2013.10.12 17:05:00 -
[55] - Quote
A bit of resist to the hull itself, and bigger drone bays for sure! And keep the local rep bonus with the resists. It can tank a lvl 4 right now, but the epic ark missions, hell no without bastion mode. |
Pankora t'Pastamancer
Adhocracy Incorporated Adhocracy
4
|
Posted - 2013.10.12 21:08:00 -
[56] - Quote
Speaking of marauders and drones, why is there no droneship marauder? Every other weapon system has an associated marauder, except drones... |
Jasmine Assasin
State War Academy Caldari State
46
|
Posted - 2013.10.12 21:33:00 -
[57] - Quote
Pankora t'Pastamancer wrote:Speaking of marauders and drones, why is there no droneship marauder? Every other weapon system has an associated marauder, except drones...
Why is there not a Cruise Missile focused pirate BS hull? |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2240
|
Posted - 2013.10.12 22:44:00 -
[58] - Quote
m3talc0re X wrote:That's the point. I don't want to drop something at the end of the mission. I want to tractor/loot/salvage while doing the mission. Marauders do get a damage application bonus. Webs and TPs.
Does anyone have the stats page or any info about that deployable structure? I remember reading about it, but can't remember where. I know you can drop it and it'll tractor and loot for you, but that's about it.
No stats released yet, unfortunately.
Would you be okay with a special "deployable bay" for the structure? Wouldn't it be easier to drop it during the mission and let it do its work while you kill, reducing micromanagement (assuming it isn't shot by NPCs)? I'm honestly curious why you would prefer to manage several more modules on top of the rest of your ship instead of leaving it to an automated structure.
I suppose I can understand your concern that the auto-looter can be attacked by other players and destroyed (and probably looted) without CONCORD intervention.
Web bonuses have been removed on Marauders and will not be coming back. CCP Ytterbium has confirmed that. Only the Golem gets a TP bonus. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
m3talc0re X
Solar Revolutions Co.
160
|
Posted - 2013.10.12 22:51:00 -
[59] - Quote
Katrina Oniseki wrote:m3talc0re X wrote:That's the point. I don't want to drop something at the end of the mission. I want to tractor/loot/salvage while doing the mission. Marauders do get a damage application bonus. Webs and TPs.
Does anyone have the stats page or any info about that deployable structure? I remember reading about it, but can't remember where. I know you can drop it and it'll tractor and loot for you, but that's about it. No stats released yet, unfortunately. Would you be okay with a special "deployable bay" for the structure? Wouldn't it be easier to drop it during the mission and let it do its work while you kill, reducing micromanagement (assuming it isn't shot by NPCs)? I'm honestly curious why you would prefer to manage several more modules on top of the rest of your ship instead of leaving it to an automated structure. I suppose I can understand your concern that the auto-looter can be attacked by other players and destroyed (and probably looted) without CONCORD intervention. Web bonuses have been removed on Marauders and will not be coming back. CCP Ytterbium has confirmed that. Only the Golem gets a TP bonus.
I think they meant the bastion web bonuses. I haven't looked at them on sisi to know though. |
Rexxorr
Zero Corp Tax2
44
|
Posted - 2013.10.12 23:45:00 -
[60] - Quote
Alvatore DiMarco wrote:Rexxorr wrote:Vrenth wrote:m3talc0re X wrote:Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers.. If you use salvage drones on a marauder, you are doing it very, very wrong This is my marauder super sauce, Three tractors in the highs pulling in wrecks/loots while your salvage drones go to town and npcs are exploding left and right. By the time your done killing npcs the room is looted and salvaged. Its the only way. I, too, fit my Marauder with three tractors and a flight of salvage drones. However, I don't deploy them until NPCs are already dead. Shall I take this to mean that salvage drones don't draw any aggro? Also posting in support of a 75m3 or 100m3 drone bay, even if the 50m3 bandwidth is kept.
Heh, sry for the long delay.
Yes salvage drones will get aggro from frigs, I blap frigs first thing in a mission, if they get under my guns a flight of hobgoblins will finish them off, then I can release my salvage drones. Some missions are great for salvage drones others not so great. Salvage drones are cheap and I carry extra.
Also support at least 75m3 drone bay or larger . Bandwith... as long as I can launch my lights and salvage drones its all good. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |