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m3talc0re X
Solar Revolutions Co.
155
|
Posted - 2013.10.08 13:23:00 -
[1] - Quote
Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers.. |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
34
|
Posted - 2013.10.08 15:24:00 -
[2] - Quote
m3talc0re X wrote:Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers..
i am in agreement, the low drone bays lower the advantages the ship has, and seems like a pre-nerf.
100/175 seem correct to me. You have large cargo hold, give it a large drone bay too, and 100 bandwidth for 4x sentry for great projected drone dps that is stationary next to you in Bastion mode for increased synergy without power creep (matches most faction / pirate drone bays). Otherwise the extra projection is sort of pointless. |

Mer88
Royal Amarr Institute Amarr Empire
28
|
Posted - 2013.10.08 16:26:00 -
[3] - Quote
i hate how light drones just dies in mission even if you try to return them right away and they are under 10km from ship. I dont see how 1 flight of small drones can be enough. |

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
58
|
Posted - 2013.10.08 16:42:00 -
[4] - Quote
m3talc0re X wrote:Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers..
If you use salvage drones on a marauder, you are doing it very, very wrong |

m3talc0re X
Solar Revolutions Co.
155
|
Posted - 2013.10.08 17:15:00 -
[5] - Quote
Vrenth wrote:m3talc0re X wrote:Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers.. If you use salvage drones on a marauder, you are doing it very, very wrong
If you don't use salvage drones on a marauder, YOU are doing it very, very wrong. |

deseana
Imperial Academy Amarr Empire
1
|
Posted - 2013.10.08 19:50:00 -
[6] - Quote
I agree... the drone bay is way too small. 75m3 is probably as small as i would find use full. |

Rexxorr
Zero Corp Tax2
44
|
Posted - 2013.10.09 03:49:00 -
[7] - Quote
Vrenth wrote:m3talc0re X wrote:Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers.. If you use salvage drones on a marauder, you are doing it very, very wrong
This is my marauder super sauce,
Three tractors in the highs pulling in wrecks/loots while your salvage drones go to town and npcs are exploding left and right. By the time your done killing npcs the room is looted and salvaged. Its the only way. |

Alvatore DiMarco
Capricious Endeavours Ltd
686
|
Posted - 2013.10.09 05:36:00 -
[8] - Quote
Rexxorr wrote:Vrenth wrote:m3talc0re X wrote:Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers.. If you use salvage drones on a marauder, you are doing it very, very wrong This is my marauder super sauce, Three tractors in the highs pulling in wrecks/loots while your salvage drones go to town and npcs are exploding left and right. By the time your done killing npcs the room is looted and salvaged. Its the only way.
I, too, fit my Marauder with three tractors and a flight of salvage drones. However, I don't deploy them until NPCs are already dead. Shall I take this to mean that salvage drones don't draw any aggro?
Also posting in support of a 75m3 or 100m3 drone bay, even if the 50m3 bandwidth is kept. |

suid0
Habitual Euthanasia Pandemic Legion
71
|
Posted - 2013.10.09 08:35:00 -
[9] - Quote
Mer88 wrote:i hate how light drones just dies in mission even if you try to return them right away and they are under 10km from ship. I dont see how 1 flight of small drones can be enough.
You should probably train up your drone support skills the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

m3talc0re X
Solar Revolutions Co.
157
|
Posted - 2013.10.09 11:30:00 -
[10] - Quote
I have them all up to 5 except for drone durability and my drones can still die pretty fast. Honestly, I've gotten to where I prefer shooting the frigs myself rather than letting my drones die. With that said, Alvatore, my salvage drones don't draw aggro very often, but I do lose one occasionally. I like to kill off all the frigs first in the mission then let my salvagers loose. They don't seem to be bothered much by cruisers.
Rexxorr wrote: This is my marauder super sauce,
Three tractors in the highs pulling in wrecks/loots while your salvage drones go to town and npcs are exploding left and right. By the time your done killing npcs the room is looted and salvaged. Its the only way.
This is how I do it :P |

Jasmine Assasin
State War Academy Caldari State
36
|
Posted - 2013.10.09 13:37:00 -
[11] - Quote
+1
Nerf bandwidth as you see fit but at least give us 75m3 drone bay  |

Project XXVIII
Midnight Oil Irregulars.
2
|
Posted - 2013.10.09 15:35:00 -
[12] - Quote
Quote:Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers.. I agree 100%, even the "Sniper BS" Rokh has 50/50, and it has no use for salvager drones,.. and given the Marauder Class's perk is salvaging on the fly, this should be the minimum drone stat line with an extra 25m3 of drone bay to fit those Salvaging Drones.
Quote:100/175 seem correct to me. You have large cargo hold, give it a large drone bay too, and 100 bandwidth for 4x sentry for great projected drone dps that is stationary next to you in Bastion mode for increased synergy without power creep (matches most faction / pirate drone bays). Otherwise the extra projection is sort of pointless. I see where you're coming from with this,.. and with the new "structure mechanics" I'd love this as much as the next mission runner, but having said that, I can't see CCP agreeing to this, as it stands all Marauders get 75/75 at least, I can't see them buffing Drone Bandwidth when they're already doing so much to increase damage projection with the Bastion Module.
Quote:Nerf bandwidth as you see fit but at least give us 75m3 drone bay This in a nutshell,.. leave some flexibility. |
|

CCP Ytterbium
C C P C C P Alliance
2785

|
Posted - 2013.10.09 15:50:00 -
[13] - Quote
So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode. |
|

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
62
|
Posted - 2013.10.09 15:57:00 -
[14] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
This is all good to hear, I'd still like to see some of the resists baked into the hull and taken from the bastion module. Maybe make the resists on the module 15/15/30 (armor/shield//hull) and bake a higher resist profile into the hulls. This would give them a tad more survivability in fleet situations without keeping their rep bonus or damage application bonus. I don't think a battleship should ever have full blown t2 resists, that is overpowered with remote reps with their slot layouts, but a bit extra out of bastion without increasing their effectiveness in Bastion would be nice. |

Dinsdale Pirannha
Pirannha Corp
1309
|
Posted - 2013.10.09 16:06:00 -
[15] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Great, so any testing I am organizing on Sisi for Marauders will be ignored out of hand. At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

SkyMeetFire
The Rising Stars The Initiative.
25
|
Posted - 2013.10.09 16:25:00 -
[16] - Quote
Dinsdale Pirannha wrote:At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic.
But did you also not see how unbalanced it was to have a web bonus on a ship with optimal and MJD bonuses? The ships were having their bonuses spread out over too many ranges. Even as it stands now I wish the tractor beam bonus would either be buffed to fit more in the operating ranges (60 to 80km), or be dropped for another bonus that would fit the hulls. Adding in a web bonus simply made things even more spread out (10 to 15km webs, 40 to 48km tractors, 60 to 80km optimal, and the 100km MJD) just made things even worse.
I'd much rather seem them make the ships that do have the 90% webs (Cruor, Daredevil, Ashimu, Vigilant, and Vindicator) become more viable then have that role shoehorned into an otherwise solid ship concept. |

Mer88
Royal Amarr Institute Amarr Empire
28
|
Posted - 2013.10.09 16:28:00 -
[17] - Quote
Dinsdale Pirannha wrote:CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode. Great, so any testing I am organizing on Sisi for Marauders will be ignored out of hand. At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic.
large drone bay is never a bad thing i dont understand why you are saying it is idiotic |

Altrue
Exploration Frontier inc
620
|
Posted - 2013.10.09 16:42:00 -
[18] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Good to hear  G££ <= Me |

Dinsdale Pirannha
Pirannha Corp
1309
|
Posted - 2013.10.09 16:43:00 -
[19] - Quote
Mer88 wrote:Dinsdale Pirannha wrote:CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode. Great, so any testing I am organizing on Sisi for Marauders will be ignored out of hand. At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic. large drone bay is never a bad thing i dont understand why you are saying it is idiotic
What is the point of a larger bay, which just means more small drones fed to the NPC AI. Now, if you are talking a larger bay, AND Bandwidth, so we can fit sentries, like we do now, then that is different. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Mer88
Royal Amarr Institute Amarr Empire
28
|
Posted - 2013.10.09 17:09:00 -
[20] - Quote
Dinsdale Pirannha wrote:Mer88 wrote:Dinsdale Pirannha wrote:CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode. Great, so any testing I am organizing on Sisi for Marauders will be ignored out of hand. At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic. large drone bay is never a bad thing i dont understand why you are saying it is idiotic What is the point of a larger bay, which just means more small drones fed to the NPC AI. Now, if you are talking a larger bay, AND Bandwidth, so we can fit sentries, like we do now, then that is different.
hmm the point of larger drone bay is so that if 2 dies you can replace in battle. imagine if you only have 5 drones and 3 of them die to npc frigates then you are scamed and webbed. you are stuck for a very long time. |

Alvatore DiMarco
Capricious Endeavours Ltd
696
|
Posted - 2013.10.09 17:22:00 -
[21] - Quote
I don't know about you, Dinsdale, but I find it somewhat difficult to lose a Hob II unless I'm not watching rat aggro or drone damage properly. Granted that Incursion rats hate drones somewhat more than other K-space rats, but this is why I said elsewhere that you may need to consider adding better anti-frigate capabilities to your fleet.
You're trying to shoehorn what is essentially a new ship into an old flying technique and it isn't going to work as well as you want it to.
Bring ships with medium guns. I hear the Proteus can mount a scary armor tank (for now) and has smaller guns that are better-suited to anti-frig work as well as lots and lots of well-bonused drones of its own. Fit TC IIs where your webs used to go and script them for tracking. If you must, have one or two of your Paladins fit Dual Heavy Pulse IIs instead of Mega Pulses. If you simply must use drones, then consider replacing your Hob IIs with Hammerhead IIs and restricting their use to close-range frigates where you can pull them back quickly once they start taking aggro. |

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
62
|
Posted - 2013.10.09 18:34:00 -
[22] - Quote
Alvatore DiMarco wrote:I don't know about you, Dinsdale, but I find it somewhat difficult to lose a Hob II unless I'm not watching rat aggro or drone damage properly. Granted that Incursion rats hate drones somewhat more than other K-space rats, but this is why I said elsewhere that you may need to consider adding better anti-frigate capabilities to your fleet.
You're trying to shoehorn what is essentially a new ship into an old flying technique and it isn't going to work as well as you want it to.
Bring ships with medium guns. I hear the Proteus can mount a scary armor tank (for now) and has smaller guns that are better-suited to anti-frig work as well as lots and lots of well-bonused drones of its own. Fit TC IIs where your webs used to go and script them for tracking. If you must, have one or two of your Paladins fit Dual Heavy Pulse IIs instead of Mega Pulses. If you simply must use drones, then consider replacing your Hob IIs with Hammerhead IIs and restricting their use to close-range frigates where you can pull them back quickly once they start taking aggro.
What using more than cookie cutter pwnmobile fits and adapting to changes? Blasphemy. But seriously, +1d |

Alvatore DiMarco
Capricious Endeavours Ltd
696
|
Posted - 2013.10.09 18:36:00 -
[23] - Quote
If we're going to see Marauders reduced from 75Mbit bandwidth to 50, I would personally like to see them have 100m3 bay. This allows for two flights of mediums, since they're so prone to death compared to lights, or one flight each of lights, mediums and salvagers. You could even opt for two flights of lights and two flights of salvagers or three flights of lights or four flights of salvagers or....
..and none of it would increase available drone DPS beyond what a flight of mediums can provide, all while enabling that wonderful flexibility everyone so adores. |

David Laurentson
Laurentson INC StructureDamage
64
|
Posted - 2013.10.09 19:58:00 -
[24] - Quote
Alvatore DiMarco wrote:I don't know about you, Dinsdale, but I find it somewhat difficult to lose a Hob II unless I'm not watching rat aggro or drone damage properly. Granted that Incursion rats hate drones somewhat more than other K-space rats, but this is why I said elsewhere that you may need to consider adding better anti-frigate capabilities to your fleet.
You're trying to shoehorn what is essentially a new ship into an old flying technique and it isn't going to work as well as you want it to.
Bring ships with medium guns. I hear the Proteus can mount a scary armor tank (for now) and has smaller guns that are better-suited to anti-frig work as well as lots and lots of well-bonused drones of its own. Fit TC IIs where your webs used to go and script them for tracking. If you must, have one or two of your Paladins fit Dual Heavy Pulse IIs instead of Mega Pulses. If you simply must use drones, then consider replacing your Hob IIs with Hammerhead IIs and restricting their use to close-range frigates where you can pull them back quickly once they start taking aggro.
Isn't the Golem still sporting a bonus to Target Painters (which are themselves a good way to draw NPC aggro and improve your ability to kill smaller ships). |

DTson Gauur
Underground-Operators Illuminantur Dominium Sicarioum
29
|
Posted - 2013.10.09 20:41:00 -
[25] - Quote
For missioning, apart from probably killing those pesky Spider II drones, combat drones are now utterly useless. Atleast I don't see any use for them with my Paladin. |

m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.09 20:57:00 -
[26] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Thank god.
I thoroughly enjoy my web on my Paladin and am thankful for the bonus it has. It would be useless on a Golem though, so glad that's gone. With these changes, I'll probably be able to shove one on my Kronos now, too.
I agree with the increase in tractor range idea, too. I've also asked for it a few times now, lol. |

Domanique Altares
Rifterlings Point Blank Alliance
1751
|
Posted - 2013.10.09 21:20:00 -
[27] - Quote
Dinsdale Pirannha wrote: What is the point of a larger bay, which just means more small drones fed to the NPC AI. Now, if you are talking a larger bay, AND Bandwidth, so we can fit sentries, like we do now, then that is different.
>Can't kill small things with his own guns without webs.
>Wants to use sentries. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Nevyn Auscent
Broke Sauce
422
|
Posted - 2013.10.09 21:27:00 -
[28] - Quote
With reference to the hull nerfs. Relooking at the T2 resists to make the hulls more viable outside Bastion would be a useful thing. These hulls should not be reliant on using Bastion to be effective. The speed nerf would also be worth looking at a bit. They don't need to be the fastest attack battleships out there, but base speed equivalent to the combat battleships would be reasonable, especially given they will be stopping any time they use Bastion so need to get speed back up again afterwards.
The web bonus staying away I agree with as it makes no sense given the range projection of these ships with increased range.
Finally, addressing the tractor range would be worthwhile. |

Darkwolf
23
|
Posted - 2013.10.09 22:42:00 -
[29] - Quote
CCP Ytterbium wrote:I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Yep, I'd like to see this. Flexibility is good, constraining bandwidth seems to be the right solution to control power level, but still let the hull carry some utility drones.
CCP Ytterbium wrote:And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Hell yeah. Definitely agree, the current bonuses synergize a lot better than a random web bonus slapped on.
|

Dinsdale Pirannha
Pirannha Corp
1309
|
Posted - 2013.10.10 09:06:00 -
[30] - Quote
Domanique Altares wrote:Dinsdale Pirannha wrote: What is the point of a larger bay, which just means more small drones fed to the NPC AI. Now, if you are talking a larger bay, AND Bandwidth, so we can fit sentries, like we do now, then that is different.
>Can't kill small things with his own guns without webs. >Wants to use sentries.
Because I use webs, when bonused. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Debora Tsung
The Investment Bankers Guild
516
|
Posted - 2013.10.10 11:01:00 -
[31] - Quote
Dinsdale Pirannha wrote: What is the point of a larger bay, which just means more small drones fed to the NPC AI. Now, if you are talking a larger bay, AND Bandwidth, so we can fit sentries, like we do now, then that is different.
Umm... every ship that's shooting drones is not shooting you?
I think that doctrine is called drone tank, but I might be wrong about that. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1017
|
Posted - 2013.10.10 12:04:00 -
[32] - Quote
Dinsdale Pirannha wrote:Because I use webs, when bonused.
Oh my god, Dinsdale, do you even Eve? By that logic you should switch from Paladins to lokis. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Jasmine Assasin
State War Academy Caldari State
37
|
Posted - 2013.10.10 12:32:00 -
[33] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Nice to hear.
One thing I would like to see (and I think this may have been said by others as well) is the removal of the tractor bonuses, then bake in the extra m3 required to carry around your new tractor beam deployable structure. This means that people that use a Noctis or that are doing PvP with these ships won't have a "wasted" bonus and those that solo or don't use a Noctis still have a viable way of conducting business.
The bonus could then be made into something a little more "pleasing" to people maybe or just dropped completely.
|

m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.10 12:47:00 -
[34] - Quote
I'd rather see what the rules are on those structures are first. What's their range? Will the get aggro? Etc.. |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
36
|
Posted - 2013.10.10 16:46:00 -
[35] - Quote
Project XXVIII wrote:Quote:100/175 seem correct to me. You have large cargo hold, give it a large drone bay too, and 100 bandwidth for 4x sentry for great projected drone dps that is stationary next to you in Bastion mode for increased synergy without power creep (matches most faction / pirate drone bays). Otherwise the extra projection is sort of pointless. I see where you're coming from with this,.. and with the new "structure mechanics" I'd love this as much as the next mission runner, but having said that, I can't see CCP agreeing to this, as it stands all Marauders get 75/75 at least, I can't see them buffing Drone Bandwidth when they're already doing so much to increase damage projection with the Bastion Module. Quote:Nerf bandwidth as you see fit but at least give us 75m3 drone bay This in a nutshell,.. leave some flexibility.
I personally feel that 75-100mb bandwith should be given with at least 25m3 of extra space for the salvage or light drones. I am ok with that, but 50/75 seems like too little.
1v1 these things don't have the dps to kill each other until cap is completely dry and cap boosters are gone, and you are going to have run out of ammo long before this happens. |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
36
|
Posted - 2013.10.10 16:49:00 -
[36] - Quote
Nevyn Auscent wrote:With reference to the hull nerfs. Relooking at the T2 resists to make the hulls more viable outside Bastion would be a useful thing. These hulls should not be reliant on using Bastion to be effective. The speed nerf would also be worth looking at a bit. They don't need to be the fastest attack battleships out there, but base speed equivalent to the combat battleships would be reasonable, especially given they will be stopping any time they use Bastion so need to get speed back up again afterwards.
The web bonus staying away I agree with as it makes no sense given the range projection of these ships with increased range.
Finally, addressing the tractor range would be worthwhile. Either via full removal if the tractor structure is good enough (in which case additional cargo bay is required) or increasing it.
The extra resists in bastion is one of the best features the mode has. T2 resists would make this overpowered. |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
36
|
Posted - 2013.10.10 17:09:00 -
[37] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Can we address the stacking range bonus on the Bastion Mode? For the vargur in particular it only adds about 10-15km of falloff for AC's. The effect for Arty's was much larger, I think falloff was somewhere around 150km with a 50km optimal for short range ammo. The paladin with scorch will out dps the arties up to around 100km or so. This seems a little skewed, as the Golem / Kronos / Vargur(sans barrage) are all going to sit at around 60km or less for dps. |

Jasmine Assasin
State War Academy Caldari State
39
|
Posted - 2013.10.10 17:10:00 -
[38] - Quote
TheFace Asano wrote:Nevyn Auscent wrote:With reference to the hull nerfs. Relooking at the T2 resists to make the hulls more viable outside Bastion would be a useful thing. The extra resists in bastion is one of the best features the mode has. T2 resists would make this overpowered.
You don't need bastion, remember that the hulls come with a baked in rep bonus. In most cases you don't need to use Bastion at all. Having said that, when things don't go exactly to plan being able to Bastion down the hatches will save your bacon. The tank is already good, Bastion mode makes it borderline ridiculous...
|

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
36
|
Posted - 2013.10.10 17:37:00 -
[39] - Quote
Jasmine Assasin wrote:TheFace Asano wrote:Nevyn Auscent wrote:With reference to the hull nerfs. Relooking at the T2 resists to make the hulls more viable outside Bastion would be a useful thing. The extra resists in bastion is one of the best features the mode has. T2 resists would make this overpowered. You don't need bastion, remember that the hulls come with a baked in rep bonus. In most cases you don't need to use Bastion at all. Having said that, when things don't go exactly to plan being able to Bastion down the hatches will save your bacon. The tank is already good, Bastion mode makes it borderline ridiculous...
I am in complete agreement, and you can tailor your tank for incoming dps just like on live and just leave the bastion off for when and if you need it.
|

Gabriel Karade
Noir. Noir. Mercenary Group
140
|
Posted - 2013.10.10 18:04:00 -
[40] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode. I don't understand why v2 had to have a blanket web bonus, when the complaints were about the removal of the existing [TQ] bonus on the Kronos (and Paladin). I've not seen anywhere any justification for this major change - equivalent to a 400% increase in target velocity compared to on TQ, that's a major kick in the nuts to the blaster-fit Kronos.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Gabriel Karade
Noir. Noir. Mercenary Group
140
|
Posted - 2013.10.10 18:10:00 -
[41] - Quote
Question: do the bastion bonuses have to generic, or can they be unique to each races Marauder?
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Ranger 1
Ranger Corp
4720
|
Posted - 2013.10.10 21:44:00 -
[42] - Quote
Jasmine Assasin wrote:CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode. Nice to hear. One thing I would like to see (and I think this may have been said by others as well) is the removal of the tractor bonuses, then bake in the extra m3 required to carry around your new tractor beam deployable structure. This means that people that use a Noctis or that are doing PvP with these ships won't have a "wasted" bonus and those that solo or don't use a Noctis still have a viable way of conducting business. The bonus could then be made into something a little more "pleasing" to people maybe or just dropped completely. Interesting.
What might be even more unique would be to give Marauders a special cargo bay that can only carry "deploy able structures", such as the new tractor/loot array and the personal depot array (well, any of them really).
This would make them even more unique, able to operate in deep space for long periods of time efficiently, and not tread on the role of the Noctis. Perhaps even consider salvaging bonuses instead of tractor beam.
Go to an area of space, launch your personal depot somewhere in a safe, go to the anom or mission site, deploy your loot collection array, continue as normal. When done in that system pack everything up and head to the next area of interest. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Varion Dalarel
Republic Space Services
4
|
Posted - 2013.10.11 11:07:00 -
[43] - Quote
CCP Ytterbium wrote: Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
A theoretical suggestion:
How well would the Bastion plattform fit together with, lets say 3-4 Sentry drones with a Marauder?
Enable Bastion Mode -> Launch Sentrys -> after 60s recover drones -> Jump -> repeat.
It's up to you how the Marauders become in the end; maybe you like the idea with this synergy. I am not asking for 125 m-¦ dronebandwidth, but how about 75m-¦ bandwidth and 125m-¦ capacity and for the Kronos additional 25m-¦ (cause Gallente like drones - i can't fly a Kronos anyway, only to point it out). This is 3 Sentrys and two sets of small drones for most of the ships. |

Alvatore DiMarco
Capricious Endeavours Ltd
721
|
Posted - 2013.10.11 12:33:00 -
[44] - Quote
Varion Dalarel wrote:CCP Ytterbium wrote: Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
A theoretical suggestion: How well would the Bastion plattform fit together with, lets say 3-4 Sentry drones with a Marauder? Enable Bastion Mode -> Launch Sentrys -> after 60s recover drones -> Jump -> repeat. It's up to you how the Marauders become in the end; maybe you like the idea with this synergy. I am not asking for 125 m-¦ dronebandwidth, but how about 75m-¦ bandwidth and 125m-¦ capacity and for the Kronos additional 25m-¦ (cause Gallente like drones - i can't fly a Kronos anyway, only to point it out). This is 3 Sentrys and two sets of small drones for most of the ships.
Marauders on TQ currently have 75Mbit/sec bandwidth and in the post by Ytterbium that you quoted he specifically says "I don't see them necessarily keeping their current TQ bandwidth". |

suid0
Habitual Euthanasia Pandemic Legion
75
|
Posted - 2013.10.11 13:18:00 -
[45] - Quote
Dinsdale Pirannha wrote:Domanique Altares wrote:Dinsdale Pirannha wrote: What is the point of a larger bay, which just means more small drones fed to the NPC AI. Now, if you are talking a larger bay, AND Bandwidth, so we can fit sentries, like we do now, then that is different.
>Can't kill small things with his own guns without webs. >Wants to use sentries. Because I use webs, when bonused.
The problem, at least what is apparent by your posting is that you are still refusing to fly the ship in favour of it's new bonuses and instead are tying to fly based on it's old role and then rage when it doesn't work the same. the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

Jasmine Assasin
State War Academy Caldari State
41
|
Posted - 2013.10.11 14:11:00 -
[46] - Quote
Ranger 1 wrote: Interesting.
What might be even more unique would be to give Marauders a special cargo bay that can only carry "deploy able structures", such as the new tractor/loot array and the personal depot array (well, any of them really).
This would make them even more unique, able to operate in deep space for long periods of time efficiently, and not tread on the role of the Noctis. Perhaps even consider salvaging bonuses instead of tractor beam.
Go to an area of space, launch your personal depot somewhere in a safe, go to the anom or mission site, deploy your loot collection array, continue as normal. When done in that system pack everything up and head to the next area of interest.
That's an even better idea.
|

Tikitina
Imperial Academy Amarr Empire
70
|
Posted - 2013.10.11 14:28:00 -
[47] - Quote
CCP Ytterbium wrote: I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Wasn't one of the original concepts for Marauders extended endurance? Wouldn't that imply a much larger drone bay?
Maybe not Sisters level, but far more than they have had so far.
|

Mer88
Royal Amarr Institute Amarr Empire
32
|
Posted - 2013.10.11 15:45:00 -
[48] - Quote
i think they need to fix a few things 1) fix the delay for drones for returning to drone bay. 2) make it easier to return drones to drone bay. the radial dial was good idea but having to navigate the dial to get to the return drone option is TERRIBLE. Why is that option hidden in the secondary option?!?! 3) Maybe fix the NPC AI on drones so that when light drones are within 10km of the ship, it draws LESS or No aggro. Having to babysit drones with the tiny interface is just NOT fun at all and should not be part of the gameplay especially when you are in a big ass Battleship.
|

Minnie Ryder
Statul National Legionar Exile Nation
0
|
Posted - 2013.10.11 22:30:00 -
[49] - Quote
+5 for removing the tractor beam bonus and getting a separate bay for deployables, that's the best suggestion I've heard in all of the multiple marauder threads. |

m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.12 05:24:00 -
[50] - Quote
I like my tractor bonuses... -_- I'd like them improved rather than removed. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2239
|
Posted - 2013.10.12 08:06:00 -
[51] - Quote
I think Marauders ought to be pure combat. Remove the tractor bonus and add a damage application bonus for each Marauder.
With the new automatic tractor structure thing, you won't even need tractor beams on your ship anymore. Just carry the deployable in your cargo and drop it down at the end of the mission. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |

m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.12 13:15:00 -
[52] - Quote
That's the point. I don't want to drop something at the end of the mission. I want to tractor/loot/salvage while doing the mission. Marauders do get a damage application bonus. Webs and TPs.
Does anyone have the stats page or any info about that deployable structure? I remember reading about it, but can't remember where. I know you can drop it and it'll tractor and loot for you, but that's about it. |

Jasmine Assasin
State War Academy Caldari State
42
|
Posted - 2013.10.12 14:29:00 -
[53] - Quote
m3talc0re X wrote:That's the point. I don't want
Well too bad, because you're getting it anyway. We don't have official stats yet but I'd bet it will be at least as good as what you have "on board" now and probably comparable to a Noctis (which would be much better than what you have now). Anything less (although possible) would be pointless for CCP to introduce.
And rest assured that although giving a "deployable" bay to the Marauders and taking away the tractor bonus actually is a good idea, it probably won't be implemented. It simply makes too much sense.  |

m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.12 14:50:00 -
[54] - Quote
Jasmine Assasin wrote:m3talc0re X wrote:That's the point. I don't want Well too bad, because you're getting it anyway. We don't have official stats yet but I'd bet it will be at least as good as what you have "on board" now and probably comparable to a Noctis (which would be much better than what you have now). Anything less (although possible) would be pointless for CCP to introduce. And rest assured that although giving a "deployable" bay to the Marauders and taking away the tractor bonus actually is a good idea, it probably won't be implemented. It simply makes too much sense. 
Well too bad to you, because the tractor bonus will probably be staying. |

Jaz Antollare
Federal Defense Union Gallente Federation
34
|
Posted - 2013.10.12 17:05:00 -
[55] - Quote
A bit of resist to the hull itself, and bigger drone bays for sure! And keep the local rep bonus with the resists. It can tank a lvl 4 right now, but the epic ark missions, hell no without bastion mode. |

Pankora t'Pastamancer
Adhocracy Incorporated Adhocracy
4
|
Posted - 2013.10.12 21:08:00 -
[56] - Quote
Speaking of marauders and drones, why is there no droneship marauder? Every other weapon system has an associated marauder, except drones... |

Jasmine Assasin
State War Academy Caldari State
46
|
Posted - 2013.10.12 21:33:00 -
[57] - Quote
Pankora t'Pastamancer wrote:Speaking of marauders and drones, why is there no droneship marauder? Every other weapon system has an associated marauder, except drones...
Why is there not a Cruise Missile focused pirate BS hull? |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2240
|
Posted - 2013.10.12 22:44:00 -
[58] - Quote
m3talc0re X wrote:That's the point. I don't want to drop something at the end of the mission. I want to tractor/loot/salvage while doing the mission. Marauders do get a damage application bonus. Webs and TPs.
Does anyone have the stats page or any info about that deployable structure? I remember reading about it, but can't remember where. I know you can drop it and it'll tractor and loot for you, but that's about it.
No stats released yet, unfortunately.
Would you be okay with a special "deployable bay" for the structure? Wouldn't it be easier to drop it during the mission and let it do its work while you kill, reducing micromanagement (assuming it isn't shot by NPCs)? I'm honestly curious why you would prefer to manage several more modules on top of the rest of your ship instead of leaving it to an automated structure.
I suppose I can understand your concern that the auto-looter can be attacked by other players and destroyed (and probably looted) without CONCORD intervention.
Web bonuses have been removed on Marauders and will not be coming back. CCP Ytterbium has confirmed that. Only the Golem gets a TP bonus. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |

m3talc0re X
Solar Revolutions Co.
160
|
Posted - 2013.10.12 22:51:00 -
[59] - Quote
Katrina Oniseki wrote:m3talc0re X wrote:That's the point. I don't want to drop something at the end of the mission. I want to tractor/loot/salvage while doing the mission. Marauders do get a damage application bonus. Webs and TPs.
Does anyone have the stats page or any info about that deployable structure? I remember reading about it, but can't remember where. I know you can drop it and it'll tractor and loot for you, but that's about it. No stats released yet, unfortunately. Would you be okay with a special "deployable bay" for the structure? Wouldn't it be easier to drop it during the mission and let it do its work while you kill, reducing micromanagement (assuming it isn't shot by NPCs)? I'm honestly curious why you would prefer to manage several more modules on top of the rest of your ship instead of leaving it to an automated structure. I suppose I can understand your concern that the auto-looter can be attacked by other players and destroyed (and probably looted) without CONCORD intervention. Web bonuses have been removed on Marauders and will not be coming back. CCP Ytterbium has confirmed that. Only the Golem gets a TP bonus.
I think they meant the bastion web bonuses. I haven't looked at them on sisi to know though. |

Rexxorr
Zero Corp Tax2
44
|
Posted - 2013.10.12 23:45:00 -
[60] - Quote
Alvatore DiMarco wrote:Rexxorr wrote:Vrenth wrote:m3talc0re X wrote:Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers.. If you use salvage drones on a marauder, you are doing it very, very wrong This is my marauder super sauce, Three tractors in the highs pulling in wrecks/loots while your salvage drones go to town and npcs are exploding left and right. By the time your done killing npcs the room is looted and salvaged. Its the only way. I, too, fit my Marauder with three tractors and a flight of salvage drones. However, I don't deploy them until NPCs are already dead. Shall I take this to mean that salvage drones don't draw any aggro? Also posting in support of a 75m3 or 100m3 drone bay, even if the 50m3 bandwidth is kept.
Heh, sry for the long delay.
Yes salvage drones will get aggro from frigs, I blap frigs first thing in a mission, if they get under my guns a flight of hobgoblins will finish them off, then I can release my salvage drones. Some missions are great for salvage drones others not so great. Salvage drones are cheap and I carry extra.
Also support at least 75m3 drone bay or larger . Bandwith... as long as I can launch my lights and salvage drones its all good. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2240
|
Posted - 2013.10.13 00:00:00 -
[61] - Quote
m3talc0re X wrote:Katrina Oniseki wrote:m3talc0re X wrote:That's the point. I don't want to drop something at the end of the mission. I want to tractor/loot/salvage while doing the mission. Marauders do get a damage application bonus. Webs and TPs.
Does anyone have the stats page or any info about that deployable structure? I remember reading about it, but can't remember where. I know you can drop it and it'll tractor and loot for you, but that's about it. No stats released yet, unfortunately. Would you be okay with a special "deployable bay" for the structure? Wouldn't it be easier to drop it during the mission and let it do its work while you kill, reducing micromanagement (assuming it isn't shot by NPCs)? I'm honestly curious why you would prefer to manage several more modules on top of the rest of your ship instead of leaving it to an automated structure. I suppose I can understand your concern that the auto-looter can be attacked by other players and destroyed (and probably looted) without CONCORD intervention. Web bonuses have been removed on Marauders and will not be coming back. CCP Ytterbium has confirmed that. Only the Golem gets a TP bonus. I think they meant the bastion web bonuses. I haven't looked at them on sisi to know though.
Bastion never gave web bonuses. It gives optimal/falloff bonuses, and missile velocity.
The web bonuses were on the ships, removed for the first iteration, brought back for the second (at the expense of active tanking bonus), and removed on the rollback to the 1st iteration.
Again, the web bonuses will not be coming back. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |

Serge SC
The Valhalla Project
39
|
Posted - 2013.10.13 05:44:00 -
[62] - Quote
After extensively using the Vargur and the Paladin on the test server yesterday and today, here's my insight on how the ship handles.
I feel like the ships have decent to above average sustainability. However, in order to survive, using Bastion is somewhat required, but out of Bastion they feel a bit on the weak side. For a T2 hull, the Vargur in particular lacks a lot of buffer - adding that to the vulnerability out of Bastion, and their fleet usage seems a bit limited (no RR allowed in Bastion, low tank out of Bastion).
Actually, no RR in Bastion feels like a good thing, coupled with the MJD, flying one feels quite tactical. A proper positioning is harder to achieve and the ship gets easily punished if a mistake is done. Bastion+MJD cooldown give a 1 to 2 minutes of complete inability to escape from an incoming ship.
Bastion mode works rather well. Not being able to move is cool, as the ship becomes a stationary long range platform. However, Bastion stacking with other range mods puts the bonus to shame, adding little to nothing in real usage. The extra resists are nice, but they'd be better be native of the hull...proper T2 resists on the hull, and a bonus to buffer. The rep bonus is extremely useful, and works well with the lack of RR and ewar immunity (marauders are way too easy to jam, particularly annoying against Guristas for mission runners).
My main issue is that the ship feels a bit on the useless side outside of Bastion. They're powerful, but the slow speed, the slow align and speed up, coupled with a small buffer, regular resists and delay on the MJD, puts them on the "screw up and die" side of things. It's not a bad thing to be hard to fly, but not unforgiving.
The current ship bonuses feel rather good. Most seem geared towards snipers, which is only a good thing. Only thing would be give us the ability to chose the range of the jump with the MJD, like 10-30-50-70-100. Marauder chasing marauder feels like who can click the MJD faster, cycle Bastion to rep, get out, jump, rinse and repeat. Mostly, the only change would be to either make them less sluggish or give them a larger base buffer (or proper T2 resists instead and Bastion giving the buffer).
Also the dronebay should be a bit larger 50/50 on a Vargur feels a bit too slow. Serge SC Le Frenchman Friendly FC |

m3talc0re X
Solar Revolutions Co.
160
|
Posted - 2013.10.13 12:30:00 -
[63] - Quote
I meant the changes they were doing with the Bastion mode. I was thinking they just reverted the marauders bonuses to what they were before. Meh. I use my web on my Paladin, I hate seeing that go, but an optimal range bonus isn't too bad I don't guess. It could be better... but oh well. So they're not specifically damage application bonuses, but at least they're getting projection bonused. I think I would prefer tracking over range, but I guess (in the Paladin) that would step on the Nightmare's toes anyway. The range increase is nice though, even more so stacked with the bonus from the bastion module active.
As for the Golem, I'd love to see the TP bonus done away with in favor of an exp radius bonus like the CNR. |

Alxea
Unstable Pirate Sharks Of The Damed Sea
122
|
Posted - 2013.10.13 13:27:00 -
[64] - Quote
TheFace Asano wrote:Nevyn Auscent wrote:With reference to the hull nerfs. Relooking at the T2 resists to make the hulls more viable outside Bastion would be a useful thing. These hulls should not be reliant on using Bastion to be effective. The speed nerf would also be worth looking at a bit. They don't need to be the fastest attack battleships out there, but base speed equivalent to the combat battleships would be reasonable, especially given they will be stopping any time they use Bastion so need to get speed back up again afterwards.
The web bonus staying away I agree with as it makes no sense given the range projection of these ships with increased range.
Finally, addressing the tractor range would be worthwhile. Either via full removal if the tractor structure is good enough (in which case additional cargo bay is required) or increasing it. The extra resists in bastion is one of the best features the mode has. T2 resists would make this overpowered. Every T2 combat ship has T2 resists. Command ships and T3 ships have T2 resists, AF, HIC, HAC, and so forth. Why should a combat T2 ship not have any T2 resists like a marauder? Makes no sense. At least bastion mode should have T2 resists. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2243
|
Posted - 2013.10.13 19:22:00 -
[65] - Quote
Alxea wrote:At least bastion mode should have T2 resists.
Bastion mode gives you better than T2 resists. 30% increase on every resistance, across every tank type, without stacking penalty. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |

Alvatore DiMarco
Capricious Endeavours Ltd
729
|
Posted - 2013.10.13 20:16:00 -
[66] - Quote
Katrina Oniseki wrote:Alxea wrote:At least bastion mode should have T2 resists. Bastion mode gives you better than T2 resists. 30% increase on every resistance, across every tank type, without stacking penalty.
With a moderate tank and a DCU II (yes even on armor ships) you can achieve an amazing resist profile while in Bastion. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
144
|
Posted - 2013.10.13 20:30:00 -
[67] - Quote
Some of the people in here are talking about how the Bastion mode works with Incursion running, while others are talking about how it does in regular missions.
Incursion runners would like the bonused webs because they need them with those spedy incursion frig rats. Regular incursion rats don't go as fast, so missioners really don't care that much.
My main problems are the small drone bay and the crappy scan res.
To you people thinking of losing the tractor beam bonus in favor of a specialized bay for the auto-looters is a good idea, think about this; you are giving mission gankers/ninja looters even more incentive to hunt you down. |

Jasmine Assasin
State War Academy Caldari State
51
|
Posted - 2013.10.13 20:35:00 -
[68] - Quote
Estella Osoka wrote:
My main problems are the small drone bay and the crappy scan res.
And in this thread they already mentioned the drones and the scan res is actually not bad. I think I had 130ish on Sisi. With a sig amp on live my SNI doesn't even have 100. Sensor strength is less, but scan res is actually pretty good and since bastion mode makes you ewar immune the sensor strength penalty is balanced IMHO. |

Vulfen
Snuff Box
66
|
Posted - 2013.10.14 07:01:00 -
[69] - Quote
Alvatore DiMarco wrote:Katrina Oniseki wrote:Alxea wrote:At least bastion mode should have T2 resists. Bastion mode gives you better than T2 resists. 30% increase on every resistance, across every tank type, without stacking penalty. With a moderate tank and a DCU II (yes even on armor ships) you can achieve an amazing resist profile while in Bastion.
T2 resists on the base hull would actually be slightly (only very slightly) better for ever ship apart from the paladin
The armour based ships can use 2 C-Type Energised and 1 DCU while in bastion to give an average resistance of 80% across the board (with links). If you wish/need a full buffer tank fit it is possible with O/H to hit 850,000 EHP with slaves and links
|

Caellach Marellus
Aideron Technologies
1164
|
Posted - 2013.10.14 12:38:00 -
[70] - Quote
Mer88 wrote: 2) make it easier to return drones to drone bay. the radial dial was good idea but having to navigate the dial to get to the return drone option is TERRIBLE. Why is that option hidden in the secondary option?!?!
You mean you never set "return to dronebay" as a keybinding option? Wow. Enjoy your gaming.
http://northern-goblin.blogspot.com |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
40
|
Posted - 2013.10.14 14:57:00 -
[71] - Quote
After some more testing this weekend I feel that the Golem and Paladin are both fairly strong, while the Vargur and the Kronos less so. The Kronos has cap issues and is much easier to nuet than the Paladin (Paladin was the only one I did not fly, I did however go against them). Vargur is really tight on CPU even with a mod it is hard to fit 2x XL ASB (Golem can do with 1 cpu mod) boosters and fill anything in the utility highs. I will be switching to a Golem for ratting, as with cruise it is pretty strong and can fit an effective tank with only a medium or large booster. The Paladin / Vargur will also be ships that I use for ratting purposes (training for large pulse for the Paladin atm). |

Caellach Marellus
Aideron Technologies
1165
|
Posted - 2013.10.14 15:00:00 -
[72] - Quote
The thing with the Kronos is while it's easy to drain (though you can comfortably fit a cap booster on it) it doesn't require a great deal of output. Beyond the guns and maybe a tracking computer in the midslots (and if you want to really be anal about it, the Damage Control II of "eff all cap use") you don't have any active modules running on a consistent basis. The LAR only needs pulsing every so often now thanks to the high resists and extreme amounts of repair per cycle.
The Vargur definitely seems the weakest of the bunch though, it just seems to lack.. something, maybe a midslot. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Daniel Plain
Science and Trade Institute Caldari State
1491
|
Posted - 2013.10.14 18:59:00 -
[73] - Quote
Dinsdale Pirannha wrote:CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode. Great, so any testing I am organizing on Sisi for Marauders will be ignored out of hand. At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic. if only there was another way of killing elite frigates...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Nevyn Auscent
Broke Sauce
444
|
Posted - 2013.10.14 20:17:00 -
[74] - Quote
Katrina Oniseki wrote:Alxea wrote:At least bastion mode should have T2 resists. Bastion mode gives you better than T2 resists. 30% increase on every resistance, across every tank type, without stacking penalty.
The point is the hull should not be gimped outside of Bastion mode. If T2 resists on the hull mean weaker resists or no resist bonus from Bastion, so be it. But they should not be entirely reliant on one (Partly broken due to DC mechanics) super mod. They should actually be functional ships the rest of the time, and currently they are not. |

Serge SC
The Valhalla Project
53
|
Posted - 2013.10.15 00:00:00 -
[75] - Quote
Here's a fun thing I noticed. To "master" a marauder you need so many drones skills, yet we can't carry many drones at all...what for? Serge SC Le Frenchman Friendly FC |

Caellach Marellus
Aideron Technologies
1168
|
Posted - 2013.10.15 00:03:00 -
[76] - Quote
Those drone masteries tell you to get Amarr Drone Specialisation V.
That's probably one of the last skills I will ever train as long as Amarr combat drones remain as useless as they are now. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Minnie Ryder
Statul National Legionar Exile Nation
2
|
Posted - 2013.10.15 01:33:00 -
[77] - Quote
You also need to be able to run a t2 salvager - I'll never ever, under any circumstance, have a salvager on my marauder. Almost the same with tractors, those can be handy for mission objectives but would need more range to be of more use than the new tractor/loot structure.
As for the ninja/ganker threat, haul arse out of your comfy mission hub - there're countless agents with great LP stores that aren't camped 23.5/7 by such lowlifes. |

Apo Lamperouge
Priests of the Temples of Syrinx Inc.
16
|
Posted - 2013.10.16 09:22:00 -
[78] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Thank fricking god. That's all I got to say about that.
Bandwidth you can lower, but we NEED NEED NEED room for two light flights, one salvage flight. There''s no question.
Sometimes a knife right through your heart is exactly what you need. |

Mer88
Royal Amarr Institute Amarr Empire
33
|
Posted - 2013.10.17 00:21:00 -
[79] - Quote
Caellach Marellus wrote:Mer88 wrote: 2) make it easier to return drones to drone bay. the radial dial was good idea but having to navigate the dial to get to the return drone option is TERRIBLE. Why is that option hidden in the secondary option?!?!
You mean you never set "return to dronebay" as a keybinding option? Wow. Personally with both salvage drones existing, and the new deployable "tractor and loot all" module, I'm struggling to justify using my target slots on salvaging and tractoring myself when I can be shooting more things at once (especially with how fast long range boosted blasters are chewing through NPCs) If the tractor bonus went tomorrow in favour of a deployable structure cargo bay, I wouldn't be upset. I'd just throw up two passive targeting modules for the extra number of target slots (already have a Drone Link in the third high for longer range on my salvagers) and carry on regardless. Estella Osoka wrote:To you people thinking of losing the tractor beam bonus in favor of a specialized bay for the auto-looters is a good idea, think about this; you are giving mission gankers/ninja looters even more incentive to hunt you down. So you have to pay attention in missions to maximise your efficiency, something that CCP has been pushing for the last year since they changed NPC AI to kill off the AFK domi mission runners.
sorry what i meant to say was if i want to return a single drone back not the whole group .there is no key bind for a single drone |

Caellach Marellus
Aideron Technologies
1171
|
Posted - 2013.10.17 11:24:00 -
[80] - Quote
Oh I agree on that. Drone UI has time and again been brought up and it's one of those things that will essentially require a large overhaul when the time and resources are available it seems.
For now, what limited binds we have and the menu wheel is likely all we're going to see before next year at least. Enjoy your gaming.
http://northern-goblin.blogspot.com |
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