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1. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Sable Blitzmann wrote: Star, dunno what to tell you. It looks like wxversion is borked or not installed. Reinstall module, or maybe even python. Other than that... google around. Done the Google thing already, but will try again. Thanks for ...
- by StarStryder - at 2014.09.06 19:10:00
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2. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
$ python2 Python 2.7.8 (default, Aug 31 2014, 22:49:02) [GCC 4.8.2] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import wxversion wxversion.select('2.8') import wx wx.__version__Traceback (most rec...
- by StarStryder - at 2014.09.05 18:44:00
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3. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Sable Blitzmann wrote: StarStryder wrote: I have both wxversion and wxPython installed. I am not sure then... You get that error when wxversion failed to import. Open up python 2.x interpreter and run this code: http://pastebin.com/kpET...
- by StarStryder - at 2014.09.03 18:15:00
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4. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
I have both wxversion and wxPython installed.
- by StarStryder - at 2014.09.02 22:27:00
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5. In game browser working? - in Linux [original thread]
The winetricks changes didn't solve the problem for me unfortunately. *edit* it seems to be working now. No idea what's changed.
- by StarStryder - at 2014.09.02 22:12:45
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6. In game browser working? - in Linux [original thread]
The winetricks changes didn't solve the problem for me unfortunately.
- by StarStryder - at 2014.09.02 22:12:00
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7. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
After a lot of downloading and compiling dependencies (why oh no Deb and RPM files?) I have everything install but I'm still getting: Cannot find wxPython You can download wxPython (2.8) from http://www.wxpython.org/ I already have 2.8 install...
- by StarStryder - at 2014.09.01 23:03:00
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8. In game browser working? - in Linux [original thread]
I'm seeing the browser crashes on all websites on a new prefix.
- by StarStryder - at 2014.08.29 21:17:26
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9. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
StarStryder, 95, 79, 82, 83, 91, 92, 04, 15, 08, 14, 57, 01, 19, 02, 24, 03, 21, 12, 05, 06, 07, 09, 10, 11, 61, 13, 16, 17, 18, 20, 22, 25, 28, 29, 33, 35, 37, 38, 36, 39, 40, 41, 42, 45, 47, 50, 51, 53, 54, 55, 56, 58, 59, 60, 62, 64, 66, 67, 68...
- by StarStryder - at 2013.08.01 23:39:00
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10. Exploiting Jita population cap to avoid war dec needs to be punished. - in EVE General Discussion [original thread]
Melvin Earl wrote: StarStryder wrote: Melvin Earl wrote: You all are missing the point. This loop hole for evading war needs to be fixed as soon as possible. We do not have the man power to cover all the alternate systems, much less all t...
- by StarStryder - at 2013.05.19 11:04:00
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11. Exploiting Jita population cap to avoid war dec needs to be punished. - in EVE General Discussion [original thread]
Melvin Earl wrote: You all are missing the point. This loop hole for evading war needs to be fixed as soon as possible. We do not have the man power to cover all the alternate systems, much less all the stations in them as well. Why don't yo...
- by StarStryder - at 2013.05.18 20:06:00
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12. Allowing two characters to train on one account via second payment - in Player Features and Ideas Discussion [original thread]
I think the OP implementation detail is poor. However, I like the idea of a single account for all of my characters. It has many benefits such as a single payment, single api key screen and single forum logon. I think the implementation should be...
- by StarStryder - at 2013.02.17 19:18:00
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13. 'Patents'' - ships with hardcoded modules burnt in - in Player Features and Ideas Discussion [original thread]
Nightmummy wrote: I think the idea here isn't to take away fitting variaton, but to make ships you commonly fly with the same fit less of a hassle to refit. Example, i have about 15 punishers in a station with exactly the same fits so that when...
- by StarStryder - at 2013.02.17 18:31:00
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14. The venture, It's almost perfect but has one glaring flaw. - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: StarStryder wrote: [quote=Kirimeena D'Zbrkesbris][quote=Everything forNothing] Which is not something a new'ish player should be expected to do. The ship description makes it sound like CCP are trying to encoura...
- by StarStryder - at 2013.02.14 17:39:00
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15. The venture, It's almost perfect but has one glaring flaw. - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Everything forNothing wrote: That fit won't work. You need scan probes + a rig. Ladar sites are quite hard to prob down even with perfect skills + sisters probes. That is true unless you have scanning ship/a...
- by StarStryder - at 2013.02.14 17:11:00
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16. Combat never seems to damage internals - in Player Features and Ideas Discussion [original thread]
I would say that penetrating hits on shields should have a chance to damage shield system mods. Armour penetrating hits should have a chance to damage armour system mods. All hits have a much smaller chance of damaging non-tank mods. Make the Dam...
- by StarStryder - at 2013.02.14 16:58:00
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17. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Hmm, so the low end indy ships now become entirely redundant. Is Advanced Spaceship Command below level 5 used for anything? Also, for the Command ships, why not remove the Warfare skills (except Warfare Link Specialist) from Command Ships and a...
- by StarStryder - at 2013.02.07 14:44:00
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18. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
If I read the CSM minutes correctly, CCP's problem is that they'd almost need to dedicate an entire release to the POS improvements and they didn't want to do this sort of "one feature" release anymore. So, here's the sort of thing I'd like to se...
- by StarStryder - at 2013.01.19 11:31:00
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19. EVE Online: Incursion 1.6 Issues Thread - in EVE Information Portal [original thread]
Is anyone else seeing the doppler shift tunnel and vibrations disappear mid warp only to return as you near the destination?
- by StarStryder - at 2011.06.01 22:38:00
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20. New Dev Blog: Introducing Time Dilation - in EVE Information Portal [original thread]
I haven't had time to read all of the comments, so my apologies if this has already been brought up. Do this mechanism not have the potential to imbalance a combat scenario? For example: 1) A large fleet fight causes time dilation. 2) Pilots out...
- by StarStryder - at 2011.04.25 14:29:00
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