Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 37 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 39 post(s) |
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
134
|
Posted - 2013.02.07 14:26:00 -
[61] - Quote
Chi'Nane T'Kal wrote:Could you guys please stop the panic regarding 'I can fly it now, but I don't have skill X' ?
Those additional skills are requirements for your current ship's SKILL, not for the SHIP. Since you guys can already FLY the ship, you obviously already HAVE the skill that has now some other requirements.
So obviously you will still be able to fly that ship, you could just not learn it the same way with a new toon.
Correct!
Feel free to poke me on: Twitter |
|
Rethyl
Valkyries of Night Of Sound Mind
1
|
Posted - 2013.02.07 14:29:00 -
[62] - Quote
Typo: the section on dreadnoughts suffers from some copypasta errors: "Capital Ships requirement on all Carriers increased from 1 to 3." |
Vincent Athena
V.I.C.E.
1562
|
Posted - 2013.02.07 14:30:00 -
[63] - Quote
Sentient Blade wrote:*Chokes*..
All command links to 5 to use Command Ships? Even if they're completely irrelevant to the ship being flown? Looks like it. Because the skill "command ships" is generic, not racial. But as other stuff has been removed, the total training time is about the same. http://vincentoneve.wordpress.com/ |
Vincent Athena
V.I.C.E.
1562
|
Posted - 2013.02.07 14:33:00 -
[64] - Quote
CCP RubberBAND wrote:Chi'Nane T'Kal wrote:Could you guys please stop the panic regarding 'I can fly it now, but I don't have skill X' ?
Those additional skills are requirements for your current ship's SKILL, not for the SHIP. Since you guys can already FLY the ship, you obviously already HAVE the skill that has now some other requirements.
So obviously you will still be able to fly that ship, you could just not learn it the same way with a new toon. Correct! There will be alot of freighter pilots in that state. Few got advanced spaceship command at V. But all will still be able to fly their freighters. http://vincentoneve.wordpress.com/ |
pipin meh
NED-Clan
13
|
Posted - 2013.02.07 14:33:00 -
[65] - Quote
Now that we are getting loads of new sp could we please get cheaper clones.. i want to pvp in frigates without having to pay 20mil everytime i welp |
Akrasjel Lanate
Naquatech Conglomerate
1039
|
Posted - 2013.02.07 14:36:00 -
[66] - Quote
Summer is Coming |
Sentient Blade
Walk It Off
753
|
Posted - 2013.02.07 14:36:00 -
[67] - Quote
Vincent Athena wrote:Sentient Blade wrote:*Chokes*..
All command links to 5 to use Command Ships? Even if they're completely irrelevant to the ship being flown? Looks like it. Because the skill "command ships" is generic, not racial. But as other stuff has been removed, the total training time is about the same.
How many people have charisma maps? Not many would be my guess. Command ships will be severely penalised. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
16
|
Posted - 2013.02.07 14:36:00 -
[68] - Quote
Vincent Athena wrote:CCP RubberBAND wrote:Chi'Nane T'Kal wrote:Could you guys please stop the panic regarding 'I can fly it now, but I don't have skill X' ?
Those additional skills are requirements for your current ship's SKILL, not for the SHIP. Since you guys can already FLY the ship, you obviously already HAVE the skill that has now some other requirements.
So obviously you will still be able to fly that ship, you could just not learn it the same way with a new toon. Correct! There will be alot of freighter pilots in that state. Few got advanced spaceship command at V. But all will still be able to fly their freighters.
Well, as long as not half of them get heart attacks from sheer panic, all will be well in New Eden :) |
FinalFlash84
North Eastern Swat Pandemic Legion
10
|
Posted - 2013.02.07 14:37:00 -
[69] - Quote
CCP Ytterbium wrote:FinalFlash84 wrote:According to your explanation, shouldn't the DD prereqs (like Science V, EPW V and AWU V) also be added to the titan?
edit: Also Fighter V and EW V for supercarriers Ideally, yes, but we wanted to keep close hard training times, so we had to take a pick between the Doomsday and the Jump Portal. Fair enough, but isn't your argument kind of stupid? You want to break the norm for one or two shipclasses because it would take longer to train for (although for the ppl currently using them nothing would change) and for this you'd rather have an exception rather then to say that your explanation in the devblog accounts for EVERY ship in EVE ? |
ChromeStriker
The Riot Formation Unclaimed.
476
|
Posted - 2013.02.07 14:39:00 -
[70] - Quote
IB4 irreversible tweaking to the skill cue that inadvertently turns all hamsters into gerbils... - Nulla Curas |
|
Rexitx
Reasonable People Of Sound Mind
0
|
Posted - 2013.02.07 14:39:00 -
[71] - Quote
Quote:The ORE branch (Venture, Noctis, Orca, Rorqual plus all mining barge variations) has been tweaked to a consistent progression. For instance, the Rorqual will not need Mining Barges 5 to be flown anymore, but will instead require the Industrial Command Ship skill at 3, itself requiring ORE Industrial at 3.
Awesome change, any thoughts on allowing refunds for the now unneeded barge skills? |
Xaero Petraeus
The Praxis Initiative Gentlemen's Agreement
2
|
Posted - 2013.02.07 14:41:00 -
[72] - Quote
Awesomesauce!
What a pleasant surprise. Keep 'em coming please.
|
Vincent Athena
V.I.C.E.
1562
|
Posted - 2013.02.07 14:42:00 -
[73] - Quote
It just occurred to me that there is another step in preparation all us players should be doing, other than getting the skills Destroyer and Battlecrusier high:
The requirements for injecting some skills will be changing. Some you could inject before the change will not be inject-able after the change. So go thorough your sheet and inject every skill you can. Lock it in while its still possible. http://vincentoneve.wordpress.com/ |
StarStryder
The Terrifying League Of Dog Fort Get Off My Lawn
1
|
Posted - 2013.02.07 14:44:00 -
[74] - Quote
Hmm, so the low end indy ships now become entirely redundant.
Is Advanced Spaceship Command below level 5 used for anything?
Also, for the Command ships, why not remove the Warfare skills (except Warfare Link Specialist) from Command Ships and add two of them to each Ship and a tertiary requirement? |
Irregessa
Obfuscation and Reflections
51
|
Posted - 2013.02.07 14:44:00 -
[75] - Quote
CCP Ytterbium wrote:Forlorn Wongraven wrote:@Fozzie: Freighters 5 as prereq for JF is gonna be a pain in the arse, good that I am set. Good that the needed skills to fly a ship correctly are now in the ship requirements like DD for titans and Warp Dis Gen for HICs. We aren't adding Freighters 5 as the Jump Freighter requirement, at least not for a good while. We considered it, but the prospect of giving 7 million skill points extra wasn't appealing.
That doesn't make any kind of sense.
The Jump Freighter skill is like any other t2 ship skill, like Heavy Assault Cruiser. There is no requirement for the hull in there. The hull comes in the determination of which jump freighter(s) can be flown by the character who has the Jump Freighter skill.
However, to be consistent, you should be making racial freighter 5 be the prereq to fly the racial jump freighter, just like racial frigate/destroyer/cruiser/battlecruiser/battleship are required to fly the racial t2 variants of the same hull.
|
Ethan Revenant
Adhocracy Incorporated Adhocracy
41
|
Posted - 2013.02.07 14:46:00 -
[76] - Quote
They laughed at me at the academy when I trained armored, siege, info, and skirmish to V! Laughed! But I have the last laugh now! |
Sarmatiko
876
|
Posted - 2013.02.07 14:47:00 -
[77] - Quote
CCP RubberBAND wrote: Correct!
Can you please answer directly: do we have to train skill prerequisites to progress in that skill? To level Freighters V without Advanced Spaceships Command V, or to maximize Command ships V without all those useless links? I dont worry about "you will able to fly" thing. I want to know if I need to maximize skills now to skip useless skills that you introduced as prerequisites for command ships today.
|
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
216
|
Posted - 2013.02.07 14:48:00 -
[78] - Quote
So, trying to consolidate everything so they all make sense, is the "Heavy" prefix with the HAC and HIC need to be there?
Assault Frigate, Assault Cruiser, Interdiction Cruiser is pretty straightforward. Unless you plan on making Light Assault Cruisers. Assault Frigates are Light or Heavy, and Interdictors are Light Interdictors... Just an OCD thing, maybe. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |
Irregessa
Obfuscation and Reflections
51
|
Posted - 2013.02.07 14:50:00 -
[79] - Quote
If you are going to be flying a command ship in a fleet, you really already should have all those skills to V anyway, to provide those benefits to your fleet.
The problem is that what are called the field command ships (absolution, sleipnir, astarte and nighthawk) are often flown as combat ships, not as support ships. What I would like to see done (though this would add yet more sp to clones) would be to make the fleet command ships the only command ships, and make the field command ships a separate ship entirely, like a heavy assault battlecruiser - that is essentially how they are used now in everything but the alliance tournament. I'm sure someone will jump in and say how they use the nighthawk in place of the vulture for some kind of fleet, or something similar, but outlying cases don't disqualify the larger issue at hand. |
Laurinius
Uplifting Infernal Paradise Zombie Ninja Space Bears
6
|
Posted - 2013.02.07 14:53:00 -
[80] - Quote
Madlof Chev wrote:Freighters are assbackwards (not that I particularly care):
The primary skill requirement after the change is already contained in the secondary skill requirement. You might want to just nuke the primary skill requirement altogether.
(if you had Racial Freighter as the primary skill and someone had already trained it then ASC V wouldn't be required amirite)
No, you can't just remove one of the direct requirements Skills. Imagine a ship now needs: -Skill A at 1 -Skill B at 3
Now Skill B requires Skill A at 4, so the requirement for the ship changes to: -Skill A at 1 -Skill B at 3 ---Skill A at 4
The direct requirements are still the same for making sure you can fly this ship if you could fly it before.
Now imagine you have already trained Skill B to 3, but haven't trained Skill A at all (as it was not required for Skill A). Now the Skill A requirement gets dropped from the ship. Then you can fly this ship without ever having trained Skill A. |
|
Xaero Petraeus
The Praxis Initiative Gentlemen's Agreement
2
|
Posted - 2013.02.07 14:53:00 -
[81] - Quote
meh |
Pinky Denmark
The Cursed Navy
339
|
Posted - 2013.02.07 14:56:00 -
[82] - Quote
Looks great!!
Now get back into ship rebalancing haha |
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
135
|
Posted - 2013.02.07 14:57:00 -
[83] - Quote
Sarmatiko wrote: Can you please answer directly: do we have to train skill prerequisites to progress in that skill? To level Freighters V without Advanced Spaceships Command V, or to maximize Command ships V without all those useless links? I dont worry about "you will able to fly" thing. I want to know if I need to maximize skills now to skip useless skills that you introduced as prerequisites for command ships today.
Independent of ships if the skill training requirements change, then yes. In order to train those skills after the expansion hits you will need those skills trained.
So for the Fenrir you will need to first have Advanced Spaceship Command at level V before you can start training Minmatar Freighter, but the prerequisite for that skill has changed. Feel free to poke me on: Twitter |
|
Ethan Revenant
Adhocracy Incorporated Adhocracy
41
|
Posted - 2013.02.07 14:59:00 -
[84] - Quote
Irregessa wrote:If you are going to be flying a command ship in a fleet, you really already should have all those skills to V anyway, to provide those benefits to your fleet.
The problem is that what are called the field command ships (absolution, sleipnir, astarte and nighthawk) are often flown as combat ships, not as support ships. What I would like to see done (though this would add yet more sp to clones) would be to make the fleet command ships the only command ships, and make the field command ships a separate ship entirely, like a heavy assault battlecruiser - that is essentially how they are used now in everything but the alliance tournament. I'm sure someone will jump in and say how they use the nighthawk in place of the vulture for some kind of fleet, or something similar, but outlying cases don't disqualify the larger issue at hand.
If this devblog comes to pass, the distinction between fleet and field command ships will vanish. (I hope this only means that the fleet command ships will get a full set of highs of their weapons and not have their other bonuses nixed in favor of combat bonuses. I can dream, okay.) |
Caldari 5
The Element Syndicate
27
|
Posted - 2013.02.07 14:59:00 -
[85] - Quote
OMFG People in this thread need to learn about nested skills !!!!!!!!!!!!
Skill 1 - Nested Skill 2 - Nested Skill 3 - - Nested Nested Skill 3-2
If you have Skill 1 already you don't have to train the Nested Skills. Unless you are going to try and train that skill after the changes, then you will need to train them.
You will not get the Nested Skills added to your toon as part of the change. |
Phobos Vortex
16
|
Posted - 2013.02.07 15:02:00 -
[86] - Quote
Quote:While we are fine with time sinks, they should be related to the field you are specializing into and not push you into hulls you are not interested in.
But we are still forced to specialize in small weapons before we can specialize in large ones. Tis doesnt make sense and it was stated earlier that this issue will be discussed. So when we now can specialize directly into the ships we want, why are we still pushed into weapons we are not interested in? |
Chi'Nane T'Kal
Interminatus Aeterna Anima
16
|
Posted - 2013.02.07 15:03:00 -
[87] - Quote
Sarmatiko wrote:CCP RubberBAND wrote: Correct!
Can you please answer directly: do we have to train skill prerequisites to progress in that skill? To level Freighters V without Advanced Spaceships Command V, or to maximize Command ships V without all those useless links? I dont worry about "you will able to fly" thing. I want to know if I need to maximize skills now to skip useless skills that you introduced as prerequisites for command ships today.
Straight answer?
You simply don't understand how skills work! Prerequisites are checked when you are trying to inject the skill from its skill book. Once it is in your skill queue - even at 0 - you are free to skill as far as you want. |
Nalha Saldana
Ordo Drakonis Nulli Secunda
663
|
Posted - 2013.02.07 15:04:00 -
[88] - Quote
Phobos Vortex wrote:Quote:While we are fine with time sinks, they should be related to the field you are specializing into and not push you into hulls you are not interested in. But we are still forced to specialize in small weapons before we can specialize in large ones. Tis doesnt make sense and it was stated earlier that this issue will be discussed. So when we now can specialize directly into the ships we want, why are we still pushed into weapons we are not interested in?
Very much this, time to split them up too. |
Irregessa
Obfuscation and Reflections
51
|
Posted - 2013.02.07 15:10:00 -
[89] - Quote
So, someone I know is saying that when they had Large Railgun Spec 2 trained and happened to lose Large Hybrid Turret 5 due to dying in an insufficient clone, he could not continue to train Large Railgun Spec until he got Large Hybrid Turret back up to 5 again.
If that is how it works, if I have a character who presently knows Command Ships 3 but doesn't have the leadership skills to 5, he won't be able to train Command Ships 4 until he does? |
seth Hendar
I love you miners
10
|
Posted - 2013.02.07 15:13:00 -
[90] - Quote
CCP RubberBAND wrote:Sarmatiko wrote: Can you please answer directly: do we have to train skill prerequisites to progress in that skill? To level Freighters V without Advanced Spaceships Command V, or to maximize Command ships V without all those useless links? I dont worry about "you will able to fly" thing. I want to know if I need to maximize skills now to skip useless skills that you introduced as prerequisites for command ships today.
Independent of ships if the skill training requirements change, then yes. In order to train those skills after the expansion hits you will need those skills trained. So for the Fenrir you will need to first have Advanced Spaceship Command at level V before you can start training Minmatar Freighter, but the prerequisite for that skill has changed.
this suck.
i currently have all the * warfare to III, warfare link specialis IV and Command Ship to 4
this means that even if the skill is injected and already trained up to IV, after the expansion i'll need to get ALL the *Warfare ti V BEFORE i can even resume training the Command Ship V?
if yes, this is bullshit |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 37 :: one page |
First page | Previous page | Next page | Last page |