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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
Chi'Nane T'Kal
Interminatus Aeterna Anima
42
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Posted - 2013.02.19 14:30:00 -
[871] - Quote
Colorless Void wrote:[wrong sutff]
Could you please
1.) RTFDB, 2.) sit down and meditate over what you read 3.) read it again, as you seem to have some serious problems 4.) meditate some more 5.) ask someone to explain it to you
6.) and most importantly: NOT write a forum post that makes you look stupid after 40 pages of discussion?
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Quintaar Syes-Khilorn
Shirak SkunkWorks
1
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Posted - 2013.02.19 14:31:00 -
[872] - Quote
Colorless Void wrote:I have to say I find these changes redudant an unneccessary. So when these changes take effect - I need to be able to use a Skirmish Warfare link in order to fly my sliepnir? A Field command ship..commonly used for soloing where warfare links are totally unnecessary. So when you said "if I could fly it before, i'll be able to fly it after these changes" you meant... except for your command ships if you don't have leadership training. Nope, Only if you are learning the skill now. The prereqs are for INJECTING a skill, not flying a ship you have the skill for.
Colorless Void wrote:What I don't get is why CCP is choosing to revamp skill sets when there is so much more you could be doing for the game. You say that the destroyers and battlecruisers skills will be the same ranks as they were before. So how is my 1.5mil in battlecruisers going to be distributed amongst the racial skills you plan to implement if they are the same rank (meaning the same amount of skillpoints to achieve level V.) Read the OP again. you get skillpoints for free.
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Colorless Void
Science and Trade Institute Caldari State
0
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Posted - 2013.02.19 14:32:00 -
[873] - Quote
Chi'Nane T'Kal wrote:Colorless Void wrote:[wrong sutff] Could you please 1.) RTFDB, 2.) sit down and meditate over what you read 3.) read it again, as you seem to have some serious problems 4.) meditate some more 5.) ask someone to explain it to you 6.) and most importantly: NOT write a forum post that makes you look stupid after 40 pages of discussion?
I did read the dev blog ******. It said the destroyer and battlecruiser skills will be the same rank.. it listed ARMORED WARFARE as required for the absolution in the prereqs. Are you a dev who can actually utilize this or clear this up for me? No? Then why are you replying to me? |
Colorless Void
Science and Trade Institute Caldari State
0
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Posted - 2013.02.19 14:34:00 -
[874] - Quote
Quintaar Syes-Khilorn wrote:Colorless Void wrote:I have to say I find these changes redudant an unneccessary. So when these changes take effect - I need to be able to use a Skirmish Warfare link in order to fly my sliepnir? A Field command ship..commonly used for soloing where warfare links are totally unnecessary. So when you said "if I could fly it before, i'll be able to fly it after these changes" you meant... except for your command ships if you don't have leadership training. Nope, Only if you are learning the skill now. The prereqs are for INJECTING a skill, not flying a ship you have the skill for. Colorless Void wrote:What I don't get is why CCP is choosing to revamp skill sets when there is so much more you could be doing for the game. You say that the destroyers and battlecruisers skills will be the same ranks as they were before. So how is my 1.5mil in battlecruisers going to be distributed amongst the racial skills you plan to implement if they are the same rank (meaning the same amount of skillpoints to achieve level V.) Read the OP again. you get skillpoints for free.
I missed the free skillpoints but at the same time - no, the ship requirement itself lists the warefare skil.. so to sit in the hull you need the skill.
I'm not going to be able to sit in it without the skill... |
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CCP Fozzie
C C P C C P Alliance
4183
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Posted - 2013.02.19 15:13:00 -
[875] - Quote
Colorless Void, if you can fly a ship before these changes, you can fly it afterwards (the only exception being the four Tier 1 Navy Battleships if you only have BS level 1).
Those leadership skills are only required to inject the command ships skill, not to fly the ship. So if you've already got the skill (if you can fly the ship) then it doesn't change anything for you.
And for the battlecruiser and destroyer skills, for every BC and Destroyer you can fly before the patch, you'll be able to fly it after the patch with exactly the same skill level. If you have BC 5 and all the racial cruisers to level 3 or higher (for instance), you'll get all four racial BC skills at level 5.
All of this was in the Dev Blog, I advise reading it over completely.
Colorless Void wrote:As far as i know...any RED X on a prerequisite skill listed on the hull means I can't sit in the hull. This is incorrect Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Colorless Void
Science and Trade Institute Caldari State
0
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Posted - 2013.02.19 15:32:00 -
[876] - Quote
Fozzie I appreciate your reassurance. I'll quit complaining to you. I remain in the belief that this is a completely unnecessary change to the game.. but if I'll still be able to fly my sleipnir without additional training, it doesn't bother me so much.
I've never sat in a ship with red x's in the prereq list at all.. usually because those skills are required to train the "hac" skill or whatever. So pardon my confusion on that aspect and for being a little skeptical. You may have already covered this answer earlier in the posts.. but.. i spend my eve time playing eve normally.. not trying to fish out bits and pieces from 44 pages of forums.
I didn't see a problem with the old system though, if you needed skills to use a mod you found out one way or another. ;)
Thanks Fozzie. |
Edward Olmops
Sirius Fleet
41
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Posted - 2013.02.19 17:56:00 -
[877] - Quote
Colorless Void wrote: Last edit - I would suggest getting rid of those skills as prereqs for the command ship skill. It doesn't make sense to me that a pilot who will train into command ships in the future will have to train for all of the available command mods, especially if he's only training for a specific race, as indicated by the racial battlecruiser skills. I.E. Claymore which only gets bonuses to skirmish links. Sure it would be nice if he gave the other bonuses as well but lvl IV's would easily do for bonuses especially seeing as that claymore would probably be put in a squad that benefits from lower sig radius, propulsion jamming range, and mwd speed far more than they would benefit from the other bonuses. And again... it most scenarios i've seen field command ships in..they aren't running links anyway..or a gang. It would make more sense to me if Armored Warfare V was required for a damnation..skirmish for a claymore etc. etc. or better yet...not required at all except to put the mods on your ship.
My 2 cents... last i'll be saying on the issue.
Firstly, please do the following: 1. Please get back to your "gather intel" mode. 2. Open the market window, evelopedia or any other appropriate information source in the "SKILLS" section. 3. Look around and read all skill descriptions.
You will notice that there is one set of skills (Armored Warfare, Information Warfare, Siege Warfare, Skirmish Warfare), all Rank 2.
and ANOTHER set of ADVANCED skills (Armored Warfare SPECIALIST, Information Warfare SPECIALIST ... etc).
The first is good for any Squad leader and has nothing to do with gang links or Command Ship bonuses (other than it's the prerequisite to the advanced skills).
Secondly, at the moment, Command Ships are used very often as heavy combat ships. Maybe this role will be filled better in the future by rebalanced HACs? Battlecruisers are now closer to cruisers in regards of firepower/tank.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
620
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Posted - 2013.02.19 18:41:00 -
[878] - Quote
Haifisch Zahne wrote:I think it would be obvious to any non-troll that seeing 43 pages of comments in this thread alone and 108 pages of comments on the original post on the subject (and countless other posts and threads) that I don't give a rat's tushy about a couple skill books lying around.
I don't have any of these skill books lying around. Ok? I'm making my last comment to you since you apparently are having issues getting the point, but if you really think you have a legitimate complaint don't you think it best to clearly state that complaint rather than make a semi insulting comment about a reimbursement that doesn't affect you?
As to all the other posts, which ones were stating your concern? The ones praising the change? The ones trying to identify further details? The ones just yelling that it is unneeded or that it dumbs down the game? Again you didn't specify what your complaint was so how would I have any way of knowing which of the issues stated before you were referring to, especially considering you are now saying that what you posted had nothing to do with that?
The answers to what you really meant there could have ranged from RTFDB to something only CCP Fozzie could elaborate on, so I tried to ask a question to clarify. But you did teach me one thing. You are a troll that got me to bite 3 times now. And funny enough I actually addressed your question when you actually asked it in another thread. But I'm a troll. Gotcha. Don't worry, I won't be addressing you anymore. Not worth the effort I'm putting forth. |
Savira Terrant
Valhollr
21
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Posted - 2013.02.19 21:24:00 -
[879] - Quote
At this point, the only thing I feel about this change, is being distressed that CCP only reacts to rage-posts of people who did not read the Blog and at least some of the Dev posts, instead of participating in the discussion about how the transition is planned (and other valid and calmly voiced suggestions). I do not mean for them to be pushed in a defensive position, but I still feel that feedback can only work in two directions. Even setting aside the very passionate conducted discussion about skill reimbursements, there were a few ideas about how some prerequirements could be changed differently from - or additionally to - CCP's ideas. I would really like to hear the opinion of CCP about those proposals. |
Maximus Andendare
Future Corps Sleeper Social Club
97
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Posted - 2013.02.19 22:09:00 -
[880] - Quote
Savira Terrant wrote:At this point, the only thing I feel about this change, is being distressed that CCP only reacts to rage-posts of people who did not read the Blog and at least some of the Dev posts, instead of participating in the discussion about how the transition is planned (and other valid and calmly voiced suggestions). I do not mean for them to be pushed in a defensive position, but I still feel that feedback can only work in two directions. Even setting aside the very passionate conducted discussion about skill reimbursements, there were a few ideas about how some prerequirements could be changed differently from - or additionally to - CCP's ideas. I would really like to hear the opinion of CCP about those proposals. This is true. And it annoys me when I read through the forums and people don't even bother to read what is posted in the op!
Seriously, stop holding peoples' hands so much. I know that some people who come to the forums are lazy and don't read, but just give them a terse answer like "it's in the blog. have a look."
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Nakamata
Trinity Council Test Alliance Please Ignore
0
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Posted - 2013.02.20 08:35:00 -
[881] - Quote
After reading the new changes to the skills i personally don't like the idea of needing capital ship IV, jump drive operation V jump drive cal III and jump fuel con IV. i feel that, that is pushing how i am supposed to fly the ship instead of letting me decide how i want to fly it. I do think that for a super carrier such as an aeon. Also i dont like how on the rorqual and the dreadnought you need tactical weapon reconfig and industral reconfig to fly the ship. i again feel CCP is telling me how to fly my ship and what to do with it. I do understand that that is how it should be flown. Other then that I do like the skill adjustments lowing the requirements the battleships and the adjustment for the freighters. But please CCP don't do that to the carrier, Rorqual, and the Dreadnought please!! Do it to the super carrier! |
Schadenfraud
Imperial Academy Amarr Empire
0
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Posted - 2013.02.20 11:13:00 -
[882] - Quote
Anyone have a link to an updated evemon/evehq for these changes so that I can get things exact? |
Jada Maroo
Southern Cross Empire Flying Dangerous
1022
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Posted - 2013.02.20 12:17:00 -
[883] - Quote
Garai Nolen wrote:
On a similar vein of reducing confusion, any chance on renaming "Capital Ships" and "Capital Industrial Ships" to something like "Capital Spaceship Command" and "Industrial Spaceship Command"? I know those are more verbose but it would make a lot more sense as to where those skills fit in the overall scheme.
Something like this needs to be done. There's no reason to have capital ship skills inconsistent with the new scheme, especially when a simple name change would make it conform. |
Savira Terrant
Valhollr
23
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Posted - 2013.02.20 15:35:00 -
[884] - Quote
One could also consider to make the primary requirement the one to inject the ship skillbook, while the secondary requirement still needs to be fullfilled to actually fly it. That would make it slightly easier on the respecs, since e.g. one could stay on Willpower and Percption (hpoefully one had this to train other ships) to train the BO, HIC etc. skills and then respec later to train the navigation and other requirements for those.
Edit: Nevermind that collides with CCP's messed up plan to let players have different skills to fly a ship after the patch. |
Ben ReVerT
Vengance Inc. Renegade Alliance
0
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Posted - 2013.02.20 16:17:00 -
[885] - Quote
There is one thing i want to ask, my alt can fly a freighter, but they dont have the advanced spaceship command to 5. Is the policy still that if you could fly it before, you can fly it now? |
Savira Terrant
Valhollr
23
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Posted - 2013.02.20 16:19:00 -
[886] - Quote
Ben ReVerT wrote:There is one thing i want to ask, my alt can fly a freighter, but they dont have the advanced spaceship command to 5. Is the policy still that if you could fly it before, you can fly it now?
Yes. |
tiberiusric
Comply Or Die Nulli Legio
35
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Posted - 2013.02.20 16:31:00 -
[887] - Quote
slightly annoying in a away as a lot of ppl spent time training LONGER for something thats going to give everyone else a A LOT shorter time to train.
Don't we get some sort of compensation for that? fine we get a skillpoint increase, but in terms of lost time and actually gaining anything more, we get nothing. |
Savira Terrant
Valhollr
23
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Posted - 2013.02.20 16:57:00 -
[888] - Quote
tiberiusric wrote:slightly annoying in a away as a lot of ppl spent time training LONGER for something thats going to give everyone else a A LOT shorter time to train.
Don't we get some sort of compensation for that? fine we get a skillpoint increase, but in terms of lost time and actually gaining anything more, we get nothing.
There are those that think that we were able to enjoy the ship already for x days, weeks, month or years. In my eyes this is unrelated though. Even the skillpoint increase is worthless to mention, since we were able to sit in those ships with the skillpoints we had already. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
42
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Posted - 2013.02.20 18:48:00 -
[889] - Quote
Savira Terrant wrote:One could also consider to make the primary requirement the one to inject the ship skillbook, while the secondary requirement still needs to be fullfilled to actually fly it. That would make it slightly easier on the respecs, since e.g. one could stay on Willpower and Percption (hpoefully one had this to train other ships) to train the BO, HIC etc. skills and then respec later to train the navigation and other requirements for those.
Edit: Nevermind that collides with CCP's messed up plan to let players have different skills to fly a ship after the patch.
Actually it mostly collides with their 'if you can fly it now..' policy, which might be the main reason for not doing things in a sensible way.
Sadly. |
Savira Terrant
Valhollr
23
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Posted - 2013.02.20 19:14:00 -
[890] - Quote
Chi'Nane T'Kal wrote:Actually it mostly collides with their 'if you can fly it now..' policy, which might be the main reason for not doing things in a sensible way.
Sadly.
I hear you. Well, while I think the "you can fly it now..." stuff is bull, try to imagine the uproar if they would not do it (god forbid one would have to train a week to be back in one's capital again), or if instead they were to just gift us with the skillpoints needed to live up to it (i would organize the uproar, lol). So I can partly understand why they do it. Though I really wish they would have come up with a way that does not leave a mess in the end. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
620
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Posted - 2013.02.20 20:30:00 -
[891] - Quote
Chi'Nane T'Kal wrote:Savira Terrant wrote:One could also consider to make the primary requirement the one to inject the ship skillbook, while the secondary requirement still needs to be fullfilled to actually fly it. That would make it slightly easier on the respecs, since e.g. one could stay on Willpower and Percption (hpoefully one had this to train other ships) to train the BO, HIC etc. skills and then respec later to train the navigation and other requirements for those.
Edit: Nevermind that collides with CCP's messed up plan to let players have different skills to fly a ship after the patch. Actually it mostly collides with their 'if you can fly it now..' policy, which might be the main reason for not doing things in a sensible way. Sadly. Not seeing how doing this as suggested is more sensible unless you thought the prior prerequisite system made no sense either. |
Haifisch Zahne
Hraka Manufacture GmbH
197
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Posted - 2013.02.20 20:59:00 -
[892] - Quote
It wasn't a snipped quote.
Chi'Nane T'Kal wrote:Haifisch Zahne wrote:(ummmm, something weird happens to the edited quote of my original question.)
Nothing weird at all. People just have to be careful when snipping quotes and Fozzie apparently wasn't :).
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Haifisch Zahne
Hraka Manufacture GmbH
197
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Posted - 2013.02.20 21:05:00 -
[893] - Quote
I think you might want to wipe that smug smile off your face. A lot of die hard fans don't like this -tieracide-cookie-cutter ship-let's make this WoW- attitude that CCP keeps coming back to even after mass cancelations of subscriptions.
Or, I suppose you will laugh all the way to the bank, as the children flock to the latest easy game to master. (Until they too get bored, and leave en mass.)
CCP Fozzie wrote:Mcdebris wrote:what you gonna do to keep your tier system alive?
We're killing the tier system violently with a smile on our face.
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Schadenfraud
Imperial Academy Amarr Empire
0
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Posted - 2013.02.20 21:17:00 -
[894] - Quote
Haifisch Zahne wrote:I think you might want to wipe that smug smile off your face. A lot of die hard fans don't like this -tieracide-cookie-cutter ship-let's make this WoW- attitude that CCP keeps coming back to even after mass cancelations of subscriptions. Or, I suppose you will laugh all the way to the bank, as the children flock to the latest easy game to master. (Until they too get bored, and leave en mass.) CCP Fozzie wrote:Mcdebris wrote:what you gonna do to keep your tier system alive?
We're killing the tier system violently with a smile on our face.
Over 50000 people logged in consistently since the first major operation of tiericide is "mass cancellations"?
Eve looks to be in better health than ever and these skill changes are consolidating that. Coupled with the fact that it's getting easier for newbies to get into useful/good ships earlier, there's not a better time to start playing eve, nevermind keep playing. |
Savira Terrant
Valhollr
23
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Posted - 2013.02.20 21:43:00 -
[895] - Quote
Tyberius Franklin wrote:Chi'Nane T'Kal wrote:Savira Terrant wrote:One could also consider to make the primary requirement the one to inject the ship skillbook, while the secondary requirement still needs to be fullfilled to actually fly it. That would make it slightly easier on the respecs, since e.g. one could stay on Willpower and Percption (hpoefully one had this to train other ships) to train the BO, HIC etc. skills and then respec later to train the navigation and other requirements for those.
Edit: Nevermind that collides with CCP's messed up plan to let players have different skills to fly a ship after the patch. Actually it mostly collides with their 'if you can fly it now..' policy, which might be the main reason for not doing things in a sensible way. Sadly. Not seeing how doing this as suggested is more sensible unless you thought the prior prerequisite system made no sense either.
No, this suggestion judges neither the old nor the new prereqs, but instead is about enabling us to use a given remap on skills, that have no use to us until we also train the secondary skills (on another remap in the future perhaps). |
Savira Terrant
Valhollr
23
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Posted - 2013.02.20 21:54:00 -
[896] - Quote
Haifisch Zahne wrote:I think you might want to wipe that smug smile off your face. A lot of die hard fans don't like this -tieracide-cookie-cutter ship-let's make this WoW- attitude that CCP keeps coming back to even after mass cancelations of subscriptions. Or, I suppose you will laugh all the way to the bank, as the children flock to the latest easy game to master. (Until they too get bored, and leave en mass.) CCP Fozzie wrote:Mcdebris wrote:what you gonna do to keep your tier system alive?
We're killing the tier system violently with a smile on our face.
You should think twice about this before posting stupid things. Tiericide is the last thing to dumb down the game.
If you are talking about the skill changes on the other hand, it would be is a rather unrelated matter to tiericide. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
43
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Posted - 2013.02.20 22:03:00 -
[897] - Quote
Savira Terrant wrote:Chi'Nane T'Kal wrote:Actually it mostly collides with their 'if you can fly it now..' policy, which might be the main reason for not doing things in a sensible way.
Sadly. I hear you. Well, while I think the "you can fly it now..." stuff is bull, try to imagine the uproar if they would not do it (god forbid one would have to train a week to be back in one's capital again), or if instead they were to just gift us with the skillpoints needed to live up to it (i would organize the uproar, lol). So I can partly understand why they do it. Though I really wish they would have come up with a way that does not leave a mess in the end.
Yeah, i didn't say it's a decision i can't understand at some level. The implications are just a bit awkward/messy in this case.
I also think, given a grace period, the implementation on ship level could have been pulled off (for instance, it could only be checked on boarding a ship, so super pilots would be somewhat safe). IMO a better system as it allows for better differentiation between ships. |
Kal Rok
Mordu's Military Industrial Command Darkspawn.
0
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Posted - 2013.02.21 01:42:00 -
[898] - Quote
From the dev blog post: "If, for some odd reason, you have Destroyers and/or Battlecruisers skills, but have no Racial Frigate/Cruiser 3 at all, then the skill points will be moved in the free allocation pool when the old skills are removed."
Just want to make sure I understand this. Say I have Min Frig 4/ Min Cruiser 4 and Destroyers/Battlecruisers to 5 and no other racial frig/cruiser skills trained up. Will I end up with a bunch of "free" skill points that would have otherwise gone into racial battlecruisers had I trained those racial frig/cruiser skills? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
620
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Posted - 2013.02.21 01:52:00 -
[899] - Quote
Kal Rok wrote:From the dev blog post: "If, for some odd reason, you have Destroyers and/or Battlecruisers skills, but have no Racial Frigate/Cruiser 3 at all, then the skill points will be moved in the free allocation pool when the old skills are removed."
Just want to make sure I understand this. Say I have Min Frig 4/ Min Cruiser 4 and Destroyers/Battlecruisers to 5 and no other racial frig/cruiser skills trained up. Will I end up with a bunch of "free" skill points that would have otherwise gone into racial battlecruisers had I trained those racial frig/cruiser skills? No, you would have to have NO racial frig or cruiser skills at 3. Having one, which in your case you do, means you get no free SP. |
Malcanis
Vanishing Point. The Initiative.
7731
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Posted - 2013.02.21 11:55:00 -
[900] - Quote
tiberiusric wrote:slightly annoying in a away as a lot of ppl spent time training LONGER for something thats going to give everyone else a A LOT shorter time to train.
Don't we get some sort of compensation for that? fine we get a skillpoint increase, but in terms of lost time and actually gaining anything more, we get nothing.
You get the use of the ship before the change. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
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