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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
James Amril-Kesh
4S Corporation RAZOR Alliance
3677
|
Posted - 2013.02.07 15:53:00 -
[121] - Quote
I'm pretty sure the goal of balancing wasn't to arbitrarily add training time to things. It's not as if most super pilots don't train these things before getting in them anyway. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
seth Hendar
I love you miners
10
|
Posted - 2013.02.07 15:53:00 -
[122] - Quote
Iosue wrote:Irregessa wrote:So, someone I know is saying that when they had Large Railgun Spec 2 trained and happened to lose Large Hybrid Turret 5 due to dying in an insufficient clone, he could not continue to train Large Railgun Spec until he got Large Hybrid Turret back up to 5 again.
If that is how it works, if I have a character who presently knows Command Ships 3 but doesn't have the leadership skills to 5, he won't be able to train Command Ships 4 until he does?
edit: I now have had multiple people tell me they have had the above situation happen to them. that's not how it works. if you have the skill injected, you can train it. i've tested this several times, mostly on cyno alts that loose electronics V due to no clones. well, i would tend to believe a CCP employe more than you, and it as clearly be said that having the skill without the prereq is OK to fly the ship, but that missing a prereq to a skill will prevent you from skilling it more until you have the prereq |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2313
|
Posted - 2013.02.07 15:55:00 -
[123] - Quote
CCP Ytterbium wrote:Komisches wrote:Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills? Simple, if you have all these skills to 5 then you are golden:
- Battlecruisers and Destroyers 5 will be removed from your character sheet
- We will give you Amarr Destroyer 5, Caldari Destroyer 5, Gallente Destroyer 5, Minmatar Destroyer 5, Amarr Battlecruiser 5, Caldari Battlecruiser 5, Gallente Battlecruiser 5 and Minmatar Battlecruiser 5 because you had all racial frigates and cruisers skills past 3 on top of Battlecruisers and Destroyers 5.
That's explained in the blog Bam! My clones just got more expensive
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James Amril-Kesh
4S Corporation RAZOR Alliance
3678
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Posted - 2013.02.07 15:56:00 -
[124] - Quote
seth Hendar wrote:Iosue wrote:Irregessa wrote:So, someone I know is saying that when they had Large Railgun Spec 2 trained and happened to lose Large Hybrid Turret 5 due to dying in an insufficient clone, he could not continue to train Large Railgun Spec until he got Large Hybrid Turret back up to 5 again.
If that is how it works, if I have a character who presently knows Command Ships 3 but doesn't have the leadership skills to 5, he won't be able to train Command Ships 4 until he does?
edit: I now have had multiple people tell me they have had the above situation happen to them. that's not how it works. if you have the skill injected, you can train it. i've tested this several times, mostly on cyno alts that loose electronics V due to no clones. well, i would tend to believe a CCP employe more than you, and it as clearly be said that having the skill without the prereq is OK to fly the ship, but that missing a prereq to a skill will prevent you from skilling it more until you have the prereq That's not what CCP RubberBand actually said. Although their answer was extremely poor and didn't actually address the specific question being asked. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
seth Hendar
I love you miners
10
|
Posted - 2013.02.07 15:58:00 -
[125] - Quote
James Amril-Kesh wrote: That's not what CCP RubberBand actually said. Although their answer was extremely poor and didn't actually address the specific question being asked.
reading is important:
CCP RubberBAND wrote: Independent of ships if the skill training requirements change, then yes. In order to train those skills after the expansion hits you will need those skills trained.
so if there is a NEW prereq for a skill you already have trained, you will be able to fly the ship BUT not be able to train the skill until you meet the new prereq |
War Kitten
Panda McLegion
1690
|
Posted - 2013.02.07 16:01:00 -
[126] - Quote
Quote:Still looking at the tree above, some tech 2 ships require sets of skills that are not relevant to the hull you are specializing into.
Then later...
Quote: Recon Ships
- Cloaking 4 added as skill requirement of the Recon Ships skill
So to fly a Curse, Rook, Huginn or Lachesis, none of which get bonuses to fit or fly with cloaks, you're adding a cloaking skill requirement?
The relevance to the hull being specialized into is lacking.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2313
|
Posted - 2013.02.07 16:01:00 -
[127] - Quote
James Amril-Kesh wrote:seth Hendar wrote:Iosue wrote:Irregessa wrote:So, someone I know is saying that when they had Large Railgun Spec 2 trained and happened to lose Large Hybrid Turret 5 due to dying in an insufficient clone, he could not continue to train Large Railgun Spec until he got Large Hybrid Turret back up to 5 again.
If that is how it works, if I have a character who presently knows Command Ships 3 but doesn't have the leadership skills to 5, he won't be able to train Command Ships 4 until he does?
edit: I now have had multiple people tell me they have had the above situation happen to them. that's not how it works. if you have the skill injected, you can train it. i've tested this several times, mostly on cyno alts that loose electronics V due to no clones. well, i would tend to believe a CCP employe more than you, and it as clearly be said that having the skill without the prereq is OK to fly the ship, but that missing a prereq to a skill will prevent you from skilling it more until you have the prereq That's not what CCP RubberBand actually said. Although their answer was extremely poor and didn't actually address the specific question being asked. I've had this situation happen to me a few times. If the skill is injected you can train it... however sometimes things get a little buggy. I remember I had to have a GM help me one time because I had a skill that got stuck with the skill training completion imminent error... the GM fixed me but I went back and fixed the prerequisite skills just so I wouldn't have to go through that again. YES - if a skill is injected you can train it regardless of whether or not you have the pre-reqs, just be prepared for a little potential buggyness. (edit: also, I could see a situation where a bonus is based on a pre-req that you didn't have and you ended up multiplying by zero or some negative number. That could suck for you...)
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Laurinius
Uplifting Infernal Paradise Zombie Ninja Space Bears
6
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Posted - 2013.02.07 16:02:00 -
[128] - Quote
seth Hendar wrote:James Amril-Kesh wrote: That's not what CCP RubberBand actually said. Although their answer was extremely poor and didn't actually address the specific question being asked.
reading is important: CCP RubberBAND wrote: Independent of ships if the skill training requirements change, then yes. In order to train those skills after the expansion hits you will need those skills trained.
Precise description is also important: With "train", did he mean "inject (and train)" or "train (when already injected)"? |
Lady Naween
Immortalis Inc. Shadow Cartel
94
|
Posted - 2013.02.07 16:02:00 -
[129] - Quote
squees with delight!!!
as a max leadership pilot (yes even mining director and fleet command) this first step towards making my beloved command ships viable again instead of the mind numbing alt work of offgrid t3s is filling me with almost as much love as when i saw my husband for the first time!
almost
*pets her sad looking damnation* there there girl... soon.. soon
Linda |
seth Hendar
I love you miners
10
|
Posted - 2013.02.07 16:05:00 -
[130] - Quote
Gogela wrote:James Amril-Kesh wrote:seth Hendar wrote:Iosue wrote:Irregessa wrote:So, someone I know is saying that when they had Large Railgun Spec 2 trained and happened to lose Large Hybrid Turret 5 due to dying in an insufficient clone, he could not continue to train Large Railgun Spec until he got Large Hybrid Turret back up to 5 again.
If that is how it works, if I have a character who presently knows Command Ships 3 but doesn't have the leadership skills to 5, he won't be able to train Command Ships 4 until he does?
edit: I now have had multiple people tell me they have had the above situation happen to them. that's not how it works. if you have the skill injected, you can train it. i've tested this several times, mostly on cyno alts that loose electronics V due to no clones. well, i would tend to believe a CCP employe more than you, and it as clearly be said that having the skill without the prereq is OK to fly the ship, but that missing a prereq to a skill will prevent you from skilling it more until you have the prereq That's not what CCP RubberBand actually said. Although their answer was extremely poor and didn't actually address the specific question being asked. I've had this situation happen to me a few times. If the skill is injected you can train it... however sometimes things get a little buggy. I remember I had to have a GM help me one time because I had a skill that got stuck with the skill training completion imminent error... the GM fixed me but I went back and fixed the prerequisite skills just so I wouldn't have to go through that again. YES - if a skill is injected you can train it regardless of whether or not you have the pre-reqs, just be prepared for a little potential buggyness. wich make sens, because the only way to loose SP is loosing a pod with not upgraded enought clone.
and the SP loos hits the latest / currently training skill, so there is now way that this impact a skill prereq |
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Sturmwolke
357
|
Posted - 2013.02.07 16:05:00 -
[131] - Quote
Excellent write-up. Excellent details. Thumbs up from me.
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Vincent Athena
V.I.C.E.
1563
|
Posted - 2013.02.07 16:05:00 -
[132] - Quote
CCP RubberBAND wrote:Sarmatiko wrote: Can you please answer directly: do we have to train skill prerequisites to progress in that skill? To level Freighters V without Advanced Spaceships Command V, or to maximize Command ships V without all those useless links? I dont worry about "you will able to fly" thing. I want to know if I need to maximize skills now to skip useless skills that you introduced as prerequisites for command ships today.
Independent of ships if the skill training requirements change, then yes. In order to train those skills after the expansion hits you will need those skills trained. So for the Fenrir you will need to first have Advanced Spaceship Command at level V before you can start training Minmatar Freighter, but the prerequisite for that skill has changed. I'm not sure you got the question. Let me try:
Say I currently have Gallente Freighter 4 and Advanced Spaceship command 4. After the change I know I will still be able to fly my freighter. But will I be able to train Gallente Freighter to 5 after the change? Or do I have to get the Advanced Spaceship Command skill to 5 first? http://vincentoneve.wordpress.com/ |
seth Hendar
I love you miners
10
|
Posted - 2013.02.07 16:06:00 -
[133] - Quote
Laurinius wrote:seth Hendar wrote:James Amril-Kesh wrote: That's not what CCP RubberBand actually said. Although their answer was extremely poor and didn't actually address the specific question being asked.
reading is important: CCP RubberBAND wrote: Independent of ships if the skill training requirements change, then yes. In order to train those skills after the expansion hits you will need those skills trained.
Precise description is also important: With "train", did he mean "inject (and train)" or "train (when already injected)"?
i would go for train, because we were talking about skills already injected....
so unless you manage to inject a skill twice....
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Ekaterina 'Ghetto' Thurn
Department 10
11
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Posted - 2013.02.07 16:09:00 -
[134] - Quote
I would just like to confirm three changes in this dev blog as regards the CCP standard line that "if you could fly it before, you can fly it now." :
Orca : ORE Industrial level 3 required. Mining Barge : Mining Frigate level 3 required. Freighter : Advanced Spaceship Command LEVEL 5 REQUIRED!
Does the CCP concept "if you could fly it before, you can fly it now." apply to the above three vessels and the changes you wish to make to their skill requirements And if not then why not
The Orca & Mining Barge change are not that big a deal but the change to Freighters, if not given to those who can currently fly Freighters, is a serious lump of training - over thirty days if I'm not mistaken. This could temporarily disrupt courier services across New Eden so if you do not intend to give this skill to those who can fly Freighters at the changeover point I think you should do so. |
Drosal Inkunen
Harmonic Discord Lightning Knights
15
|
Posted - 2013.02.07 16:09:00 -
[135] - Quote
Bariolage wrote:Most thorough blog post ever. 6 pages of questions in 3 hours. A lot of the questions are the same people asking the same thing. It was answered in the dev blog and answered several times in the thread.
It all comes down to people not knowing how nested requirements work.
(Also quite a few people not knowing the difference between the "X Warfare" skill and the "X Warfare Specialist" skill. |
Ogopogo Mu
O C C U P Y Test Alliance Please Ignore
103
|
Posted - 2013.02.07 16:09:00 -
[136] - Quote
ITT the Nighthawk is finally fixed by making it harder to train for. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2313
|
Posted - 2013.02.07 16:09:00 -
[137] - Quote
seth Hendar wrote:Gogela wrote: I've had this situation happen to me a few times. If the skill is injected you can train it... however sometimes things get a little buggy. I remember I had to have a GM help me one time because I had a skill that got stuck with the skill training completion imminent error... the GM fixed me but I went back and fixed the prerequisite skills just so I wouldn't have to go through that again. YES - if a skill is injected you can train it regardless of whether or not you have the pre-reqs, just be prepared for a little potential buggyness.
wich make sens, because the only way to loose SP is loosing a pod with not upgraded enought clone. and the SP loos hits the latest / currently training skill, so there is now way that this impact a skill prereq Actually they've changed skill reqs before on other stuff. I don't remember all of them, but for one of them they were changing something about shields while I was training capital shields boosters to one and I barely had the old pre-reqs, and then they changed something and I didn't have them anymore. I've since trained V's in the pre-reqs... but at the time my cap shield booster training got stuck for several days... and even after the GM fixed it it was still acting weird. I don't wish that frustration on anyone else. Get the damn pre-reqs would be my advice.
Vincent Athena wrote: I'm not sure you got the question. Let me try:
Say I currently have Gallente Freighter 4 and Advanced Spaceship command 4. After the change I know I will still be able to fly my freighter. But will I be able to train Gallente Freighter to 5 after the change? Or do I have to get the Advanced Spaceship Command skill to 5 first?
You could go freighter 5 w/o Advanced Spaceship Command to V b/c the gallente freighter skill is already injected.
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Anthar Thebess
REPUBLIKA ORLA C0VEN
55
|
Posted - 2013.02.07 16:10:00 -
[138] - Quote
CCP Gargant wrote:Almost one year ago, CCP Ytterbium announced plans to split the Destroyer and Battlecruiser skills into racial equivalents for each of the factions. This change will go through in the expansion planned for this summer and Ytterbium has penned all of the details into one dev blog. You can read it all here. Please remember that if you can fly it before the split, you can fly it after. This applies to all of the listed changes. We would love to hear your feedback and comments on the coming changes in this thread.
Ok i see some hole in case of skill reimbursement. This char: I fly electronic attack ships, and use them ... but i dont have Long Range Targeting LvL 5 - other skills where more important. So if i fly this now - will i get Long Range Targeting LvL 5 ?
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Juwi Kotch
Bene Gesserit ChapterHouse Sanctuary Pact
5
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Posted - 2013.02.07 16:11:00 -
[139] - Quote
Lady Naween wrote:squees with delight!!!
as a max leadership pilot (yes even mining director and fleet command) this first step towards making my beloved command ships viable again instead of the mind numbing alt work of offgrid t3s is filling me with almost as much love as when i saw my husband for the first time! I'm on the same page. I'm not maxxed out in leadership, but with close to 6 mil SP I have no prereq problems at all to fly those ships. On the contrary, since I will get BC5 for all races, but don't have the racial cruisers at 5 (all at 4 atm, besides Gallente at 5) I will suddenly be able to jump into all command ships where I could enter the Gallente one only until then.
"Our lives are not our own. We are bound to others, past and present. And by each crime, and every kindness, we birth our future." Sonmi-451 |
Haifisch Zahne
Hraka Manufacture GmbH
193
|
Posted - 2013.02.07 16:11:00 -
[140] - Quote
It is false and misleading to say "If you can fly it now, you will be able to fly it after the changes."
You only mean, "We will break the rules at the time of the change *just this one time*".
It is absolutely not necessary that someone has the required skills to fly a ship they can fly now. The "Keep your Medical Clone Insurance Up-to-Date" is a sad excuse to cover-up the changes made which truly could affect the ability to fly a ship one can fly now.
Further, given the number of SP that has been wasted training some skills to higher levels than necessary after the changes (OMG what a waste of my time to train Gallente Industrial V as well as others !!!), CCP should absolutely, without hestitation, give players any and all skills to full listed requirements that are now added to a ship we "can fly now" so that we truly can fly it after the changes.
These changes have been disruptive to our normal skill training. CCP announced almost a year ago some of these changes and warned to train them soon. The fact that the ship changes announced as Coming Soon TM were only minor tweaks to Titans escaped those players who were eager to blame those of us that did train these skill AS CCP TOLD US TO DO, and no doubt already had the skills trained anyway. AND, I trained them while I was neural mapped wrong and lost countless *DAYS* that could have been spent now when I am correctly neural mapped. Again, more reason to give us skills that we will ACTUALLY need to fly the ships we can fly now rather than just play lip service and give excuses that it will be OUR FAULT if we get podded without insurance. |
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War Kitten
Panda McLegion
1691
|
Posted - 2013.02.07 16:14:00 -
[141] - Quote
Ekaterina 'Ghetto' Thurn wrote:I would just like to confirm three changes in this dev blog as regards the CCP standard line that "if you could fly it before, you can fly it now." : Orca : ORE Industrial level 3 required. Mining Barge : Mining Frigate level 3 required. Freighter : Advanced Spaceship Command LEVEL 5 REQUIRED! Does the CCP concept "if you could fly it before, you can fly it now." apply to the above three vessels and the changes you wish to make to their skill requirements And if not then why not
Yes, it applies.
This is not hard.
If you could fly it before, you can fly it after. Period.
The requirement to LEARN the freighter skill is changing. The requirement to FLY a freighter is to have learned the skill. If you learned it under the old pre-reqs, you're fine. If you wish to learn it in the future, you must meet the new pre-reqs.
The end.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Haifisch Zahne
Hraka Manufacture GmbH
193
|
Posted - 2013.02.07 16:15:00 -
[142] - Quote
No, it doesn't come down to not reading the devblog-- but maybe you should with an open mind to problems that might exist for *OTHER* players.
The problem is that the new nested requirements are not necessarily skills some (obviously other) players HAD.
Drosal Inkunen wrote:Bariolage wrote:Most thorough blog post ever. 6 pages of questions in 3 hours. A lot of the questions are the same people asking the same thing. It was answered in the dev blog and answered several times in the thread. It all comes down to people not knowing how nested requirements work. (Also quite a few people not knowing the difference between the "X Warfare" skill and the "X Warfare Specialist" skill.
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fukier
RISE of LEGION
775
|
Posted - 2013.02.07 16:16:00 -
[143] - Quote
CCP Fozzie wrote:V'Kanth Agalder wrote:GÇ£if you could fly it before, you can fly it nowGÇ¥
Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion? Because of the way nested skill requirements work in EVE, skills like Armored Warfare 5 will be required to train the Command Ships skill but if someone has already trained the skill the change will not affect them.
ok so from what i understand is i can already fly an astate
but after the changes i will have to train for 3 months so i can fly it again?
that really sucks tbh...
what happened to the whole if you can already fly it moto? At the end of the game both the pawn and the Queen go in the same box. |
War Kitten
Panda McLegion
1691
|
Posted - 2013.02.07 16:18:00 -
[144] - Quote
Anthar Thebess wrote:CCP Gargant wrote:Almost one year ago, CCP Ytterbium announced plans to split the Destroyer and Battlecruiser skills into racial equivalents for each of the factions. This change will go through in the expansion planned for this summer and Ytterbium has penned all of the details into one dev blog. You can read it all here. Please remember that if you can fly it before the split, you can fly it after. This applies to all of the listed changes. We would love to hear your feedback and comments on the coming changes in this thread. Ok i see some hole in case of skill reimbursement. This char: I fly electronic attack ships, and use them ... but i dont have Long Range Targeting LvL 5 - other skills where more important. So if i fly this now - will i get Long Range Targeting LvL 5 ?
No you wont get the Long Range Targeting skill at 5.
Yes you can still fly your EAS.
You may also feel special about having circumvented the new pre-reqs.
Simple rule is simple: If you could fly it before, you can fly it after.
You don't need the new pre-reqs if you already have the skill, NOR will you get them for free.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Sergi Arro
The Dark Space Initiative
3
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Posted - 2013.02.07 16:20:00 -
[145] - Quote
CCP Fozzie wrote:V'Kanth Agalder wrote:GÇ£if you could fly it before, you can fly it nowGÇ¥
Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion? Because of the way nested skill requirements work in EVE, skills like Armored Warfare 5 will be required to train the Command Ships skill but if someone has already trained the skill the change will not affect them.
I have a similar question regarding this. What about carrier pilots who only have Jump Drive Operation at I (the minimum) just to pilot the ship.
The blog says: -Adding the Jump Fuel Conservation skill at 4 as prerequisite -Adding the Jump Drive Calibration skill at 3 as prerequisite (which itself requires the Jump Drive Operation skill trained at 5)
But it also says the whole "all the affected ships will still be flyable even after the change with no fancy reimbursement, provided you can fly them on Tranquility right now."
Will we not need to train the new skills (will they be given, etc.)?
Thanks |
Maximus Andendare
Future Corps Sleeper Social Club
88
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Posted - 2013.02.07 16:21:00 -
[146] - Quote
CCP Ytterbium wrote:FinalFlash84 wrote:According to your explanation, shouldn't the DD prereqs (like Science V, EPW V and AWU V) also be added to the titan?
edit: Also Fighter V and EW V for supercarriers Ideally, yes, but we wanted to keep close hard training times, so we had to take a pick between the Doomsday and the Jump Portal. Any chance you could go through DD skill and prune out Energy Pulse Weapons V? That seems like a throwback from when DDs were aoe bursts...
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War Kitten
Panda McLegion
1691
|
Posted - 2013.02.07 16:22:00 -
[147] - Quote
Haifisch Zahne wrote:It is false and misleading to say "If you can fly it now, you will be able to fly it after the changes."
You only mean, "We will break the rules at the time of the change *just this one time*".
It is absolutely not necessary that someone has the required skills to fly a ship they can fly now. The "Keep your Medical Clone Insurance Up-to-Date" is a sad excuse to cover-up the changes made which truly could affect the ability to fly a ship one can fly now. ...
Again, more reason to give us skills that we will ACTUALLY need to fly the ships we can fly now rather than just play lip service and give excuses that it will be OUR FAULT if we get podded without insurance.
It is always your fault if you get podded without a proper clone update. You just want free skill points. Move along.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Waista
Pator Tech School Minmatar Republic
2
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Posted - 2013.02.07 16:24:00 -
[148] - Quote
So there's an opportunity for people who do not have Command Ships injected but have (or will have) BC5 and Spaceship-Command-5.
They can just train Leadership to 5, Warfare Link Specialist to 4, and inject the Command Ships skill before the change comes into effect .
This way they never had to train the Fleet/Field hull prerequisites and will not have to train the Warfare Link skills to 5. Is my understanding correct? |
Drosal Inkunen
Harmonic Discord Lightning Knights
16
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Posted - 2013.02.07 16:25:00 -
[149] - Quote
Haifisch Zahne wrote:No, it doesn't come down to not reading the devblog-- but maybe you should with an open mind to problems that might exist for *OTHER* players. The problem is that the new nested requirements are not necessarily skills some (obviously other) players HAD. Drosal Inkunen wrote:Bariolage wrote:Most thorough blog post ever. 6 pages of questions in 3 hours. A lot of the questions are the same people asking the same thing. It was answered in the dev blog and answered several times in the thread. It all comes down to people not knowing how nested requirements work. (Also quite a few people not knowing the difference between the "X Warfare" skill and the "X Warfare Specialist" skill.
I just double checked and none of the ships had the requirements to actually fly them changed, except to be lower and the same skills.
It affects people who can't fly the ship yet, not those who can fly it now. Most of the changes were to what is required to train the actual skills required to fly the ship. These "other" players you accuse me of not having an open mind to can still use their ships. If they can't use the ship, then they now know to either train it quickly or start down the new skill path.
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War Kitten
Panda McLegion
1692
|
Posted - 2013.02.07 16:27:00 -
[150] - Quote
Waista wrote:So there's an opportunity for people who do not have Command Ships injected but have (or will have) BC5 and Spaceship-Command-5.
They can just train Leadership to 5, Warfare Link Specialist to 4, and inject the Command Ships skill before the change comes into effect .
This way they never had to train the Fleet/Field hull prerequisites and will not have to train the Warfare Link skills to 5. Is my understanding correct?
Without double-checking your actual requirements, yes. You're thinking along the right path.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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