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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
Maximus Andendare
Future Corps Sleeper Social Club
90
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Posted - 2013.02.08 01:35:00 -
[361] - Quote
FluffyDice wrote:So after my alt trains for one freighter, in less than three days he can fly all of them? Am I the only one that seems ridiculous to? Yes. Why is that ridiculous? How is that any more ridiculous than being able to fly all the Cruisers of a given race if I train Cruisers I?
Once you put the time into training for a Freighter, given that it's Advanced Spaceship Command V, then you've already done the "leg work" for piloting any Freighter. Besides, its not going to hurt anything to give people the choice to fly the one (or ones) they choose without having to grind 15d each time for Indy V.
Imagine this scenario: I only have a few things to carry, but I only have trained Caldari Freighter. Well, guess what! I can train Minmatar Freighter and in 30 mins be flying the fastest one!
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Merouk Baas
523
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Posted - 2013.02.08 01:37:00 -
[362] - Quote
FluffyDice wrote:So after my alt trains for one freighter, in less than three days he can fly all of them? Am I the only one that seems ridiculous to?
So what if you can fly all of them? Are you going to buy all of them to keep in hangar and fly one per day?
It's like being able to fly all the T1 industrials, who cares? It's nice if you're at a corporation POS and they only have Bestowers there, otherwise in highsec it's Iteron 5 everyday, with maybe a BattleBadger for fun once in a while.
There are slight differences in size between the freighters, but typically it's "fly the one you have" and that's it. |
Echo Mande
37
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Posted - 2013.02.08 01:47:00 -
[363] - Quote
Sentient Blade wrote:*Chokes*..
All command links to 5 to use Command Ships? Even if they're completely irrelevant to the ship being flown?
Those are the basic leadership skills, not the ones for command links. The devs probably want to compensate for the longish training skills going away (cruiser V, prereqs for logistics/HAC) |
cneagle
Exclusion Cartel The Kadeshi
3
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Posted - 2013.02.08 02:01:00 -
[364] - Quote
i can atm fly most of the command ships. (only one i dont have is info 5) whats gonna happen with commands if i only have info warfare 4 and all commands require it as 5. does that mean im not gonna ne able to fly any of the commands until i get that to 5. if so thats kinda crap.
also would say that the combat commands(sleipner etc) should realy require lvl 5 in all as its made for combat plus certain bonus.
introducing +5 leardership skills( seige etc) to all cmd ships, is a bad idea cutting specialised chars (just sheild or amour support) from being able to feild commands.
considering not many ppl bother training info warfare to 5 as its just not worth the time |
Mara Pahrdi
The Order of Anoyia
279
|
Posted - 2013.02.08 02:08:00 -
[365] - Quote
:POPCORN:
This thread really delivers in every aspect !
The only thing that seems a bit strange is the training time required for the orca. But lets wait and see what tiericide will do to it. Remove insurance. |
Mara Pahrdi
The Order of Anoyia
279
|
Posted - 2013.02.08 02:10:00 -
[366] - Quote
cneagle wrote:i can atm fly most of the command ships. (only one i dont have is info 5) whats gonna happen with commands if i only have info warfare 4 and all commands require it as 5. does that mean im not gonna ne able to fly any of the commands until i get that to 5. if so thats kinda crap.
Please read the blog again. Your issues are addressed there.
Remove insurance. |
Glaucolq
Pawnstars INC The Fendahlian Collective
6
|
Posted - 2013.02.08 02:56:00 -
[367] - Quote
Gizznitt Malikite wrote:
Many people in situations similar to mine can currently fly the Archon with these skills: BS at V, JDO at 1, and Amarr Carrier at I.....
After this change, I will not be able to fly the Archon, as I wont have JDO V, let alone JFC or JDC
CCP CLEARLY state "if we can fly it today, we can fly it tomorrow.... "
Are you planning to address this?
As per CCP, if you currently have Amarr Carrier skill injected and trained for ( if can fly it now), after the expansion hits you are all set to fly it because it will still be there for you ( fly afterwards)....BUT..if you decide to train for one of the other race carriers, THEN you would need to meet the skill prerequisites to become able to inject and train the carrier skill. in Another words, at that time you will need to play catchup.
CCP, mind in confirming it?
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Sentinel Smith
Center for Advanced Studies Gallente Federation
121
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Posted - 2013.02.08 03:02:00 -
[368] - Quote
So I didn't read the whole thread.. so if I'm saying something that's been said.. well too bad :p
The changes by and large I'm find with.. though I think 3 days into a BS is nuts, and going to lead to lots of noob tears early on.. that said, tough luck :p
Now, what really bothers me in 2 things..
Orca.. wtf.. Come on, either give us back our SP used in Mining Barge lvl V OR change the skills requirement on the Orca to make the time near the current one.. You are cutting it back by less than half. I'd like to see some consideration made there.. Everything else is at least close to what it was, but with the Orca you are just kicking those pilots in the balls for no reason.
Now the other topic is on Clones.. one specific part actually. I'd like to see CCP give anyone who before the split had an up to date medclone, an upgraded medclone free if the change puts them over their SP. It's not their fault, And they are not "gaining" anything, you just decided to change the sp and add more, the least you can do is make sure that if they could undock safely the day before the patch, they can the day after.
What about all the people at stations without medclone facilities, or in WH's and the like. They shouldn't be punished, or made to get out and dock at a station somewhere with a medclone just so they can not lose skills when they log in the next day if they get popped. I think this is a rather small consideration. Just bump them up a clone grade if needed.
That said, if they were already over their clones SP, well then thats their fault. And if they are under it enough that the change doesn't affect them, then so be it, no harm.
Just some thoughts. |
Kusanagi Kasuga
Ferocious Felines
45
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Posted - 2013.02.08 03:15:00 -
[369] - Quote
Can we give some free SP to people who read the whole devblog or at least one or two comments before posting?
The level of RTFDB (read the dev blog) fail in this comment thread is epic. |
Dargon Swift
Aliastra Gallente Federation
0
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Posted - 2013.02.08 03:16:00 -
[370] - Quote
CCP Ytterbium wrote:Komisches wrote:Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills? Simple, if you have all these skills to 5 then you are golden:
- Battlecruisers and Destroyers 5 will be removed from your character sheet
- We will give you Amarr Destroyer 5, Caldari Destroyer 5, Gallente Destroyer 5, Minmatar Destroyer 5, Amarr Battlecruiser 5, Caldari Battlecruiser 5, Gallente Battlecruiser 5 and Minmatar Battlecruiser 5 because you had all racial frigates and cruisers skills past 3 on top of Battlecruisers and Destroyers 5.
That's explained in the blog
Whew, this answered my big question. I recently achieved my goal of being trained to fly ALL non-titan ships, so I was going to be annoyed if I had to train any more Destroyer or BC skills to 5.
I have all frigs V, all cruiser V, all BS V, desy 5, BC 5, Command ship 5, all indy's 5, all freighters 4, JF to 3...so I'll be granted all those BC/Destroyer skills but will have to have the appropriate leadership skills to fly my Commandships? Glad I already planned to have them before summer anyway.
Much happier after this dev blog. |
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Akturous
Immortalis Inc. Shadow Cartel
73
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Posted - 2013.02.08 03:16:00 -
[371] - Quote
A few points:
Changes are mostly fine, except 1, the industrial changes, there's going to be absolutely no reason what so ever to use anything but an itty V for anything post expansion, unless your rebalancing the industrials then.
Having to train all warfare skills to V is bloody stupid to be able to fly the field command ships, since many people who fly them will never ever use links, but nearly all of them will use hacs/t2 cruisers, so the old system was far better.
3rdly, not upgrading peoples clones is absolute bullshit, it's your change, your problem. If people don't read dev blogs it's not their fault. Aside from clones being too expensive as is (yay pay ccp for 5 yrs running get changed 100mill isk/pod), it's just not fair to make it our responsibility to upgrade our clone.
Lastly, your actually decreasing the time required to USE a capitol by a hell of a lot, since everyone had to train JDC IV to be in a fleet anyway, since all midpoints etc are done for that, now you can just cross train races into other capitols quick as you like and I thought quick cross training was something you wanted to avoid?
What the hell is with making people train Jump fuel conservation IV to fly it, but Jump calibration III? Did you get those the other way around, or like all ccp decisions, reads like you never play your own game. |
mkint
962
|
Posted - 2013.02.08 03:17:00 -
[372] - Quote
I have serious reservations over having everything requiring half the training time. Because that's what you did... now you wont have to train ship and equipment separately, one comes with the other. Having everything super easy to get in to will reduce the satisfaction of having persisted, and I can see how it could make the battlefield way less interesting. Why bother having a skill system at all, the way this is moving. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Vamoran Umphari
BRAB0
0
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Posted - 2013.02.08 03:26:00 -
[373] - Quote
I'm curious, as I've never played through a period of skill-changing relevant to my current trained skills before.
How is reimbursement handled, mechanically speaking? Will I wake up after Patch day maintenance with Destroyers X & Battlecruisers Y gone and, replaced with the appropriate new racial skills to fly all those I could fly before hand. Or are we reimbursed in the form of redistributable skill points? If it is the former then I'm not sure reimbursement is quite the correct verb, but fair nuff.
I think I'd prefer the latter on the basis that if this change is to enable specialisation then receiving SP to distribute back into my skill tree would allow me further specify by only injecting back into my chosen race, and use the excess SP to push me further along that race's progression. |
Caldari 5
The Element Syndicate
31
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Posted - 2013.02.08 03:27:00 -
[374] - Quote
The Progression of Spaceship Command, Advanced Spaceship Command, Capital Ships, lets see what is currently "Unlocked" at each level before and after? Before: SC 0 Mining Barge 1 Rookies, Frigates 2 3 Destroyers, Cruisers, Industrials, Assault Frigates, Covert Ops/Stealth Bombers, Electronic Attack Frigates, Interceptors, Strategic Cruisers, Transport Ships 4 Battle Cruisers, Battle Ships, Exhumers, Interdictors 5 BlackOps, Recons, Command Ships, Heavy Assault Ships, Heavy Interdictors, Industrial Command Ship, Logistics, Marauders ASC 1 Freighters 2 3 4 Jump Freighters 5 CS 1 Dreadnoughts 2 Capital Industrial Ships 3 Carriers, Super Carriers 4 5 Titans
After: SC 1 Rookies, Frigates, Destroyers, Mining Barge 2 Cruisers, Industrials 3 Battle Cruisers 4 5 Industrial Command Ship ASC 1 2 3 4 5 Freighters, Jump Freighters CS 1 2 Capital Industrial Ships 3 Dreadnoughts 4 Carriers, Super Carriers 5 Titans
I need to go back and check the T2 Ships for where they will land after the changes(need to check what was a skill pre-req and what was a hull pre-req etc)
It would be good to have something unlock on each level, eg Capital Ships 1? Maybe move Jump Freighters to this? Also spread out the T2 Ships a little, Maybe have the T2 unlock on the Skill above? eg Frigates unlock on CS1 and AFs/CovOps/etc unlock on CS2? |
Debir Achen
The Red Circle Inc.
48
|
Posted - 2013.02.08 03:45:00 -
[375] - Quote
* III -> III -> III chaining.
At first I found this odd, but then remembered that this is the same chaining used for missiles and guns between size classes. I think a case can be made for IV -> IV -> IV.
* Command ships and Leadership, 'dictors and bubbles
These dependencies make sense if the primary purpose of these ships is to command / interdict. However, many of the command ships, and the Sabre, were often used simply as assault BC (thus the HAC pre-req) or assault DD. Are there plans for T2 "combat" versions of these ships to be introduced?
* Carriers
It always struck me as odd that the only training difference between a carrier and a super-carrier was Racial Carrier III vs I. With the new changes, there seems to be no skill requirement difference between a carrier and a super-carrier.
And while the jump drive requirements might be perfectly sensible in low- and null-sec, they aren't relevant for WH carriers. There are carriers that spend their entire life in WH space, and never use their jump drive. Others use their jump drive to get to WH space, and thereafter do not. As such, the high jump drive skill reqs seem somewhat arbitrary, especially when compared to the proposed dreadnaught pre-reqs.
(Similar question arises with dreads: is a dread without siege a sensible dread? If it is, then the pre-req is somewhat arbitrary. Less of a problem in this case, since siege mode is useful for any dread, while it's entirely possible for a carrier to fully function as a carrier without using the jump drive)
* Recons and cloaking
Fully half the recon ship hulls don't actually care about cloaks. Force recons are a cruiser version of EAFs plus CovOps. Combat recons are a cruiser version of EAFs, despite the (existing) CovOps pre-req.
* In-class progression
IMO, some of the T2 frig -> T2 cruiser progressions made sense. AS -> HAC. CovOps -> Force Recon. EAF -> Combat Recon (oops!). Dictor -> heavy dictor (oops again). HAC -> Combat Command Ship. Especially since you didn't actually need the frigate racial hull to V to fly the cruiser version, and usually only needed the lower skill to IV (not V) to upgrade. I'm not against removing the chaining, but some of the replacements feel like time-stuffing the progressions to make up for the removal of more logical pre-reqs.
* Indys
One thing I really liked about industrials was that they had different progressions through the different races. Not simply "this is the Amarr / Caldari / Minmatar / Gallente X" - each progression was quite different. It would be a disappointing to see this fail in favour of uniform homogenisation.
* Training times in general
I understand the concern that there can be a big gulf between being able to undock in a ship and being able to fly it. Except for abilities locked to the hull itself (eg titan jump bridges), I'm not sure that this is a problem worth solving by stuffing the tech trees. If I want to fly a dread without a siege module and fitted with medium lasers and meta-1 armour, bully for me. Setting arbitrary "bar is this high to even undock" restrictions doesn't actually do much - other than be annoying - unless they are genuinely preventing the player doing something that would be game-breaking. A two-week old Titan Bridger disposable alt might conceivably be a problem. A two week old player undocking in a critically underpowered dreadnaught isn't.
Coming back the other way, I've always wondered why racial dread isn't a pre-req for racial titan.
But then, I'm of the opinion that the primary skill bar to flying a ship should be effectiveness, not an arbitrary quantity of training time. Give the player the choice what is a "sufficient" quantity of SP - especially in support skills - before they undock a ship, and let their wallet learn the hard way if they are wrong. Aren't Caldari supposed to have a large signature? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
604
|
Posted - 2013.02.08 03:47:00 -
[376] - Quote
Vamoran Umphari wrote:I'm curious, as I've never played through a period of skill-changing relevant to my current trained skills before.
How is reimbursement handled, mechanically speaking? Will I wake up after Patch day maintenance with Destroyers X & Battlecruisers Y gone and, replaced with the appropriate new racial skills to fly all those I could fly before hand. Or are we reimbursed in the form of redistributable skill points? If it is the former then I'm not sure reimbursement is quite the correct verb, but fair nuff.
I think I'd prefer the latter on the basis that if this change is to enable specialisation then receiving SP to distribute back into my skill tree would allow me further specify by only injecting back into my chosen race, and use the excess SP to push me further along that race's progression. I don't think the idea of the "reimbursement" itself is to promote specialization, rather that is what the new skill progression is for. The reimbursement as it stands seems simply there to preserve the skill training choices you have already made. |
Iyacia Cyric'ai
Red Federation
36
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Posted - 2013.02.08 03:54:00 -
[377] - Quote
I currently have Command Ships trained but I don't have all the various Warefare Link skills trained to V. I understand I'll still be able to fly my Command Ships but will I not be able to train the Command Ship skill any higher until I have all the requisite Warfare Link skills to 5? Or how does it work exactly? |
Isaac Morrie
Gravimetrics Industries Redrum Fleet
0
|
Posted - 2013.02.08 03:59:00 -
[378] - Quote
CCP Ytterbium wrote:Komisches wrote:Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills? Simple, if you have all these skills to 5 then you are golden:
- Battlecruisers and Destroyers 5 will be removed from your character sheet
- We will give you Amarr Destroyer 5, Caldari Destroyer 5, Gallente Destroyer 5, Minmatar Destroyer 5, Amarr Battlecruiser 5, Caldari Battlecruiser 5, Gallente Battlecruiser 5 and Minmatar Battlecruiser 5 because you had all racial frigates and cruisers skills past 3 on top of Battlecruisers and Destroyers 5.
That's explained in the blog
I want to make sure I am reading this right. If I train Amarr Frigate and Amarr Cruiser to 3 I will get Amarr Destroyer and Amarr Battlecruiser 5 even though the Amarr Interdictors and Command Ships require Amarr Frigate 5 and Amarr Cruiser 5. |
Haifisch Zahne
Hraka Manufacture GmbH
193
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Posted - 2013.02.08 04:03:00 -
[379] - Quote
"Removal and refund of all Destroyers and Battlecruisers skill books at the NPC order price."
So, massive headaches = 990,000 ISK refund.
Stop the pretense of doing us favors. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
604
|
Posted - 2013.02.08 04:06:00 -
[380] - Quote
Haifisch Zahne wrote:"Removal and refund of all Destroyers and Battlecruisers skill books at the NPC order price."
So, massive headaches = 990,000 ISK refund.
Stop the pretense of doing us favors. So you have a massive headache over some uninjected skillbooks? |
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Sealy
The Huskarl's
12
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Posted - 2013.02.08 04:08:00 -
[381] - Quote
Ok,
Its nice that you are giving the ability for all year and two year old players fly ships quicker and quicker for less skills. What are you going to do for pilots who spent the time for the 30 day trainings.
I would suggest that giving the ability for all players older than 5 years the choice to zero all skills then they can build their skills to the IV which is really all you need nowadays.
or give mods/ships to the older players that have all 5's or better tipple bonuses as they have painfully done the 30 40 day trainings for the 5s |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3070
|
Posted - 2013.02.08 04:13:00 -
[382] - Quote
Iyacia Cyric'ai wrote:I currently have Command Ships trained but I don't have all the various Warefare Link skills trained to V. I understand I'll still be able to fly my Command Ships but will I not be able to train the Command Ship skill any higher until I have all the requisite Warfare Link skills to 5? Or how does it work exactly?
Warfare skills, not warfare link skills. The skills required for warfare links are the "warfare specialist" skills.
Thus you have "Siege Warfare" which provides a bonus to the fleet's shield capacity, then you have the Siege Warfare Specialist skill which improves the capability of siege warfare links.
The command ships skill will require the Siege Warfare skill and its equivalents, not the specialist skills.
This point has been raised and answered in this thread. Day 0 advice for new players: Day 0 Advice for New Players |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
35
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Posted - 2013.02.08 04:27:00 -
[383] - Quote
Overall these changes are pretty great but I agree with Hans of the CSM on page one that JFC 4 and JDC 3 aren't a great idea for carriers. Some people in WH space have carriers with no need or intention of training any of the Jump skills ever.
Tactical Logistics Reconfiguration is a more logical choice to keep training time for a carrier high enough, and would nicely mirror the TWR requirement for Dreads. |
Iyacia Cyric'ai
Red Federation
36
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Posted - 2013.02.08 04:44:00 -
[384] - Quote
Mara Rinn wrote:Iyacia Cyric'ai wrote:I currently have Command Ships trained but I don't have all the various Warefare Link skills trained to V. I understand I'll still be able to fly my Command Ships but will I not be able to train the Command Ship skill any higher until I have all the requisite Warfare Link skills to 5? Or how does it work exactly? Warfare skills, not warfare link skills. The skills required for warfare links are the "warfare specialist" skills. Thus you have "Siege Warfare" which provides a bonus to the fleet's shield capacity, then you have the Siege Warfare Specialist skill which improves the capability of siege warfare links. The command ships skill will require the Siege Warfare skill and its equivalents, not the specialist skills. This point has been raised and answered in this thread. It was a typo. I meant Warfare skills not Warfare Links. I haven't spotted an answer in the first few pages. Can you link me where it was answered? |
Falin Whalen
GoonWaffe Goonswarm Federation
270
|
Posted - 2013.02.08 04:53:00 -
[385] - Quote
The only reason I've read this thread to this point is to click on peoples names and then click "hide posts" when their post boils down to "will I still be able to fly X, after the change?" or "Will you [CCP] refund my skill points for training X which is now useless?"
I highly recommend doing that, as it cuts out a lot of the idiocy and people who have absolutely no reading comprehension whatsoever in this thread. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |
Serith Ellecon
Fat Carebear Mining Club High Rollers
7
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Posted - 2013.02.08 05:15:00 -
[386] - Quote
Iyacia Cyric'ai wrote:Mara Rinn wrote:Iyacia Cyric'ai wrote:I currently have Command Ships trained but I don't have all the various Warefare Link skills trained to V. I understand I'll still be able to fly my Command Ships but will I not be able to train the Command Ship skill any higher until I have all the requisite Warfare Link skills to 5? Or how does it work exactly? Warfare skills, not warfare link skills. The skills required for warfare links are the "warfare specialist" skills. Thus you have "Siege Warfare" which provides a bonus to the fleet's shield capacity, then you have the Siege Warfare Specialist skill which improves the capability of siege warfare links. The command ships skill will require the Siege Warfare skill and its equivalents, not the specialist skills. This point has been raised and answered in this thread. It was a typo. I meant Warfare skills not Warfare Links. I haven't spotted an answer in the first few pages. Can you link me where it was answered? Your understanding in your previous post (barring the mistake about link specs) was spot on. Also the Devs are looking at changing the code which prevents you increasing a skill you have injected already if you no-longer meet the pre-reqs. It's on about page 7 or 8, and yes, I'm starting to wonder if I need to inject [Threadnought] to continue in here.
Edit: it was page 10...
CCP Ytterbium wrote:Just to clarify one valid question.
- Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
- However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.
Ex:
- You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.
We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.
Inappropriate signature added.-á CCP Notarealdev. |
Iyacia Cyric'ai
Red Federation
36
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Posted - 2013.02.08 05:31:00 -
[387] - Quote
Thanks Serith Ellecon. |
Matuk Grymwal
Bite Me inc Bitten.
25
|
Posted - 2013.02.08 05:45:00 -
[388] - Quote
Nice changes. It'll be great once you cleanup the T2 gun specs to not depend on the previous size as well Personally I would lean towards allowing training of skills with missing pre-reqs. You're making enough changes that getting missing pre-reqs is going to be fairly common.
The introduction of missing pre-reqs will replace oversized rigs as the new epeen boasting factor for older players. Oh yeah that pre-req, I didn't bother training it. I just force injected Amarr Dread....CAUSE I'M AWESOME |
Leelo dallasmultipas
Destry's Lounge Important Internet Spaceship League
0
|
Posted - 2013.02.08 05:48:00 -
[389] - Quote
CCP - I've read more comments than I usually care to so excuse me if I'm repeating info already transmitted, and I understand the new tier system pretty well. What I suggest is that if you are going to go with everything becoming racial you need to include command ships in that. I suggest that in each racial required command ship skill you place a prerequisite for each kind of bonus it will be giving. Information warfare 5 for gall, skirmish for Minny etc etc. to compensate for the reduced train time, up the sp for each of the corresponding leadership skills. I'm positive that after this looking back you will still sit there and be like "we took out the generic destroyer and battle cruiser skills so why the hell did we don't do it for the rest of them?" - this leads to an obvious problem, marauders, blackops, etc etc, seeing as these are also "generic" skills rather than racial. Change them as well. No point in not doing so. Second thing is clone cost (for most people, likely a non issue but indulge me). Right now we are paying x amount to cover x amount of sp. So someone who can fly every supcap in the game will still be able to, but they will be paying more for a clone sooner to do the same. Doesn't seem fair, especially since this clone coverage cost is isk that goes into the nether. Since I think it is unfair to give you a problem and be too lazy to consider a solution I say make the clone cost closer to "x isk / sp". Make more tiers and lower the cost for sp coverage a little bit. This is good for high and low sp pilots cause we all will have more sp, some more than others but it makes no sense that we will all be paying more sooner. ESP when we are paying...well...no one really. lol
Also, being able to fly a ship before and after is great, just so long as the skills required for the ship currently still are the ones effecting the bonuses to that ship. Ex, if command ships affects a bonus to the ship, and another requirement like armored warfare does, that's bull - because for those of us who fly command ships and don't do it for bonus purpose to lose effectiveness of the ship, that isn't good. I don't care so much if I can spin the same ships as I coul before, **** that, make sure that the bonus and functionality of every ship I can fly now will still be as effective to me after the patch. Sitting in a ship is overrated, having an awesome ship to be able to effectively use; is not. |
Eagleye13
Black Star Industries.
0
|
Posted - 2013.02.08 05:55:00 -
[390] - Quote
I Am NOT A FAN of this Re-Mapping... For me It Seems CCP is Making it EASIER for NEW players and HARDER for older players... for me being an older player it is un-fair and ultimatly could drive me away from the game...Take for example the Requirements for the Command Ship... Why do i need all these extra WARFARE skills when i only need maybe 2 out of 3... It should be left to the pilot to customize his skill sheet with those so their is diversity when fighting others...This to me seems like you are balancing everything to the point where only Lock.Click. And Shoot Comes into effect...meaning everyone is equal and has the same effect against each other...Leave that to US thats what MADE Eve FUN...Knowing that we had the advantage because we spent the time to get their....by doing these changes it makes it easier for newer players to come up from nothing and take on us older players.......Remember who dominated the game of eve....The players, mainly OLDER Players(Game Time). In my view here CCP is duming eve down so that it so call balances the ships when in reality they are making it easier for the NEWER players to inflict more damage and accumulate isk at a faster rate that what we had the chance to do when we first started.....If this is the Case maybe everyone who has been playing for over 5 years should be given an ISK Gift from CCP so that we can have a fair inflated advantage!!!!! |
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