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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
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CCP Gargant
C C P C C P Alliance
458
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Posted - 2013.02.07 13:01:00 -
[1] - Quote
Almost one year ago, CCP Ytterbium announced plans to split the Destroyer and Battlecruiser skills into racial equivalents for each of the factions. This change will go through in the expansion planned for this summer and Ytterbium has penned all of the details into one dev blog.
You can read it all here.
Please remember that if you can fly it before the split, you can fly it after. This applies to all of the listed changes. We would love to hear your feedback and comments on the coming changes in this thread. CCP Gargant | Community Representative | EVE Illuminati |
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CCP Nullarbor
C C P C C P Alliance
456
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Posted - 2013.02.07 13:13:00 -
[2] - Quote
In before Chr..... seriously? CCP Nullarbor | Exotic Dancer |
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CCP Fozzie
C C P C C P Alliance
3876
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Posted - 2013.02.07 13:13:00 -
[3] - Quote
Just to repeat one piece of information that's in the blog but is important enough to repeat here:
These changes are scheduled for the summer expansion. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Ytterbium
C C P C C P Alliance
1576
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Posted - 2013.02.07 13:24:00 -
[4] - Quote
Chribba wrote:Whoop whoop
So looking at those changes and the reimbursement... having a number of supercap alts purely trained to sit in supers, that's gonna be one of the "tough" ones at the time of the reimbursement since they have neither BC or DS skills - what happens when these pilots log on without the skills?
Can I assume they will work just as they do today, as long as you got the titan skill, you can fly it regardless if you lost the BS skill or similar (yes has happened to me).
Or maybe that's answered by the last section... if I can fly it..
/c
As said in the blog, as long as you have the titan skill before the change, it doesn't matter what the sub-requirements are. The only exceptions are for the Destroyers and Battlecruisers skill, which is why we are reimbursing them. |
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CCP Fozzie
C C P C C P Alliance
3876
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Posted - 2013.02.07 13:24:00 -
[5] - Quote
V'Kanth Agalder wrote:GÇ£if you could fly it before, you can fly it nowGÇ¥
Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion?
Because of the way nested skill requirements work in EVE, skills like Armored Warfare 5 will be required to inject the Command Ships skill but if someone has already injected the skill the change will not affect them. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3877
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Posted - 2013.02.07 13:34:00 -
[6] - Quote
Forlorn Wongraven wrote:In before JF purge in summer expansion. Hint: they are missing in those screenshots.
From the bottom of the ship groups section with all the pictures:
Quote:All the other vessels not listed here (shuttles, frigates, Interceptors, Assault Ships, Covert Ops, Logistics, Strategic Cruisers, Black Ops, Marauders, Pirate Frigates, Pirate Cruisers, Pirate Battleships, Pirate Supercarrier, Transport Ships, Jump Freighters, Mining Frigate, Ore Industrial, Exhumers) are not directly affected by the skill modifications, although this may create prerequisite changes in nested requirements. For instance, Marauders require Battleship at 5, whose own requirements are changing. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3877
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Posted - 2013.02.07 13:41:00 -
[7] - Quote
fenistil wrote:It does not make sense to train siege warfare skill for a damnation.
You are gearing for a Specialized skill training tree and you are saying that I need to train SHIELD Leadership skills for a Damnation?
This is ********!
Those requirements are for the Command Ships skill themselves, the skills are the ones that give bonuses even without gang links, and even with them the time to train the ship is decreasing from what it was before. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3877
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Posted - 2013.02.07 14:00:00 -
[8] - Quote
ORCACommander wrote:You need a blurb in there about where to apply for reimbursement and when you want us to apply.
No need to apply, the new skills will be done and placed in your head automagically. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Ytterbium
C C P C C P Alliance
1576
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Posted - 2013.02.07 14:04:00 -
[9] - Quote
Caitlyn Tufy wrote:Tldr? :D
Overall it looks awesome, but I have two questions:
1. Something that I always wondered was, why do you display multiple instances of the same skill requirement in skill trees? For instance, new Command Ships will require 4x Leadership I and 1x Leadership V - imo all that information is redundant. Even with nested skills, surely that list could be tidied up?
Because the skill tab is old Technically the current skill tab shows all requirements for all skills, no matter if they already being shown one line above, which is indeed confusing. |
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CCP Ytterbium
C C P C C P Alliance
1576
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Posted - 2013.02.07 14:07:00 -
[10] - Quote
Forlorn Wongraven wrote:@Fozzie: Freighters 5 as prereq for JF is gonna be a pain in the arse, good that I am set. Good that the needed skills to fly a ship correctly are now in the ship requirements like DD for titans and Warp Dis Gen for HICs.
We aren't adding Freighters 5 as the Jump Freighter requirement, at least not for a good while. We considered it, but the prospect of giving 7 million skill points extra wasn't appealing. |
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CCP Ytterbium
C C P C C P Alliance
1576
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Posted - 2013.02.07 14:08:00 -
[11] - Quote
FinalFlash84 wrote:According to your explanation, shouldn't the DD prereqs (like Science V, EPW V and AWU V) also be added to the titan?
edit: Also Fighter V and EW V for supercarriers
Ideally, yes, but we wanted to keep close hard training times, so we had to take a pick between the Doomsday and the Jump Portal. |
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CCP Ytterbium
C C P C C P Alliance
1576
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Posted - 2013.02.07 14:11:00 -
[12] - Quote
Komisches wrote:Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills?
Simple, if you have all these skills to 5 then you are golden:
- Battlecruisers and Destroyers 5 will be removed from your character sheet
- We will give you Amarr Destroyer 5, Caldari Destroyer 5, Gallente Destroyer 5, Minmatar Destroyer 5, Amarr Battlecruiser 5, Caldari Battlecruiser 5, Gallente Battlecruiser 5 and Minmatar Battlecruiser 5 because you had all racial frigates and cruisers skills past 3 on top of Battlecruisers and Destroyers 5.
That's explained in the blog |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
134
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Posted - 2013.02.07 14:12:00 -
[13] - Quote
Chi'Nane T'Kal wrote:Awesome change all in all, even though the imbusement has a big chance to completely mess with my skill plans. :)
Missing one single piece of information.
The EXACT datetime. You wrote to tell us "exactly [...] when this is happening". The only thing that can be interpreted as a date is 'within the Summer 2013 expansion". That is hardly exact.
How about something like, you know, a DATE?
We cannot announce exactly when this is happening. But you have many months yet before this goes live. Feel free to poke me on: Twitter |
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CCP Ytterbium
C C P C C P Alliance
1576
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Posted - 2013.02.07 14:12:00 -
[14] - Quote
darius mclever wrote:Quote:Racial Carrier requirements on the Archon, Wyvern, Nyx and Hel have been reduced from 3 to 1 You sure that shouldn't read Aeon there?
Quite right sir, thanks |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
134
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Posted - 2013.02.07 14:23:00 -
[15] - Quote
Marsaac wrote:Question, what happened to "if you could fly it before you can fly it now."? My alt can fly a fenrir now with Advanced Spaceships 4, after patch it will require 5, therefor she won't be able to fly it anymore right? That seems a bit bullshit to me.
You will still be able to fly it. The top skill in the tree is the only one that actually determines your ability to fly a ship. The Fenrir before and after will require:
Primary: Advanced Spaceship Command Level I
Secondary: Minmatar Freighter Level I
So you can fly it even though you do not have Advanced Spaceship Command at Level V. Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
134
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Posted - 2013.02.07 14:26:00 -
[16] - Quote
Chi'Nane T'Kal wrote:Could you guys please stop the panic regarding 'I can fly it now, but I don't have skill X' ?
Those additional skills are requirements for your current ship's SKILL, not for the SHIP. Since you guys can already FLY the ship, you obviously already HAVE the skill that has now some other requirements.
So obviously you will still be able to fly that ship, you could just not learn it the same way with a new toon.
Correct!
Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
135
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Posted - 2013.02.07 14:57:00 -
[17] - Quote
Sarmatiko wrote: Can you please answer directly: do we have to train skill prerequisites to progress in that skill? To level Freighters V without Advanced Spaceships Command V, or to maximize Command ships V without all those useless links? I dont worry about "you will able to fly" thing. I want to know if I need to maximize skills now to skip useless skills that you introduced as prerequisites for command ships today.
Independent of ships if the skill training requirements change, then yes. In order to train those skills after the expansion hits you will need those skills trained.
So for the Fenrir you will need to first have Advanced Spaceship Command at level V before you can start training Minmatar Freighter, but the prerequisite for that skill has changed. Feel free to poke me on: Twitter |
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CCP Ytterbium
C C P C C P Alliance
1582
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Posted - 2013.02.07 16:58:00 -
[18] - Quote
Just to clarify one valid question.
- Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
- However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.
Ex:
- You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.
We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.
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CCP Ytterbium
C C P C C P Alliance
1583
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Posted - 2013.02.07 17:15:00 -
[19] - Quote
Vincent Athena wrote:CCP Ytterbium wrote:Just to clarify one valid question.
- Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
- However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.
Ex:
- You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.
We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.
Please change it to "The prereq to training a skill is having that skill injected". Reason: Ive already trained the needed prereq skills under the old system in order to get the skill under the old system. Ive paid my dues. Telling me to pay them again is not cool. The only way to make it cool would be to reimburse those prereqs no longer needed so I can move the SP to the new ones that are needed. But that would be a huge can of worms.
We know that, your concerns are being brought in our internal discussion . Again, we'll give an answer as soon as we can. |
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CCP Ytterbium
C C P C C P Alliance
1588
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Posted - 2013.02.07 17:44:00 -
[20] - Quote
Vincent Athena wrote:MisterAl tt1 wrote:Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case? Or give them different roles: Speed, survivability, volume, fleet hangar, fitting service, etc.
Yep, that's what we are thinking. We'll get to them eventually as part of the tiericide initiative. |
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CCP Ytterbium
C C P C C P Alliance
1588
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Posted - 2013.02.07 17:52:00 -
[21] - Quote
Nightlund Audeles wrote:Oh and another thing, I would like to have the time spent training to mining barge V back please since you are removing it and making it way to easy to fly an Orca.
Nope, sorry Mining Barge V is useful to get Exhumers however. Don't you like the soft, hypnotizing hum of Strip Miners? Dssssshh dssssshhh dsssssssh dssssssshhhh dsssssssshhhh. |
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CCP Fozzie
C C P C C P Alliance
3897
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Posted - 2013.02.07 23:51:00 -
[22] - Quote
Mirel Dystoph wrote:Mirel Dystoph wrote:James Amril-Kesh wrote: There are quite a few (probably most) alliances that require, at the very minimum, JDC 4. If you're planning on using it a lot it pretty much already is a requirement.
And this is an important as fock question. Do we have to train up the prerequisites of a ship twice just because some at CCP thinks it's cool to screw with the skills around. Reposting + definite statement would be good.
You don't need to train anything twice. (unless you get podded a lot) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3907
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Posted - 2013.02.08 09:24:00 -
[23] - Quote
wafflethief wrote:regarding capital skills, with capital ships 4 being a prerequisite for the racial skill, surely also having it as a prereq at level 1 for the hull is redundant and unnecessary?
This is a requirement of the backend system we use to distribute attribute bonuses to ships and modules.
Cleaning up the way that the skills are displayed in show info is definitely something that needs to be done at some point. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Ytterbium
C C P C C P Alliance
1615
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Posted - 2013.02.08 11:23:00 -
[24] - Quote
Alx Warlord wrote:Big question:
The tiercide was based on removing the ship classification on tiers, ballancing their power and putting them into "roles"...
What will happen to the T2 ships? they wil have roles too?
Advanced role - Makes the ship a better version of the T1 ( Assault, logistic, etc...)
Expecial role - Modiffy the ship into something New. (covert ships and dictors.)
or they will stay the same as they are today? without classification? Don't you think that T2 ships need a batter classification ?
Tech2 ships could use a better classification system yes, but that's just cosmetic. Not saying they are fine (Command Ship, Black Ops, EAFs, we're looking at you), but most of them have well defined roles already, as tiers weren't affecting them much. |
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CCP Ytterbium
C C P C C P Alliance
1615
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Posted - 2013.02.08 11:24:00 -
[25] - Quote
Zent wrote:Wow will there be any reimbursement on the Iteron 5 industrial skill now only needing lvl 1 to fly it?
Nope, sorry. Gallente Industrial 5 is still useful to get maxed out bonuses however. As said before, we're planning to revamp industrials and purge them in the tiericide fires. |
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CCP Ytterbium
C C P C C P Alliance
1615
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Posted - 2013.02.08 11:33:00 -
[26] - Quote
Tobin Shalim wrote:Apologies if this has been asked/answered already:
But for those of us that trained up BS to V to fly capital ships (or any other skill training such as this), are we to get reimbursement for the time/SP trained that you are now nerfing? Because what you're doing is making it easier for new people to get into these ships, while we spent all this time training for them in the first place, so shouldn't we get some form of SP reimbursement/compensation for this? Are we going to see this, or is it only for the racial Destroyers and BC skills?
Only Destroyers and Battlecruisers skills get reimbursed as mentioned in the blog. Racial battleships skills are however useful to have no matter what. |
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CCP Ytterbium
C C P C C P Alliance
1616
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Posted - 2013.02.08 11:37:00 -
[27] - Quote
Ravcharas wrote:Quote:Cloaking 4 added as skill requirement of the Recon Ships skill Isn't it a little counter-intuitive having to skill cloaking if you want to fly a non-cloak bonused combat recon?
A bit yes, but that's still one of the most fitting skills we could see for the whole Recon class. |
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CCP Ytterbium
C C P C C P Alliance
1616
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Posted - 2013.02.08 11:41:00 -
[28] - Quote
Dinsdale Pirannha wrote:MisterAl tt1 wrote:Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case? I missed that one in the changes. If that is accurate, it is stupid beyond all words. I have an idea...how about we scrap all pre-requisites all-together. You want to fly a Caldari frig..no problem, learn Caldari Frig I. You want to also fly a Gallente Titan, also no problem, just buy that skillbook and learn Gallente Titan I, no pre-requisites. This easing of skill restrictions is ridiculous. I know CCP wants more new players in fancy ships faster, and want to close the gap hard between high skilled and low skilled players, but these changes are a making a farce of well thought out skill plans.
It's not stupid, it's actually part of the Tiericide initiative. A tech1 ship shouldn't require the corresponding skill at 5 to fly. There also shouldn't be such thing as "the best tech1 industrial".
While getting new players in remains a noble side-goal, the main reason this is being done is to give each and every single ship with a proper role, not to leave them as crappy transition steps. Transition steps don't work in sandbox MMOs. |
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CCP Ytterbium
C C P C C P Alliance
1617
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Posted - 2013.02.08 11:47:00 -
[29] - Quote
Flying Apocalypse wrote:Regarding the part of Carriers and Supercarriers:
Racial Carrier requirements on the Archon, Wyvern, Nyx and Hel have been reduced from 3 to 1 Capital Ships requirement on all Carriers and Supercarriers increased from 3 to 4 All racial Battleship requirements on Carriers and Supercarriers reduced from 5 to 3 Adding the Jump Fuel Conservation skill at 4 as prerequisite Adding the Jump Drive Calibration skill at 3 as prerequisite (which itself requires the Jump Drive Operation skill trained at 5)
(And it's fancy archon picture with training times)
Will carriers be changed to have all those jump drive skills neccesary as well? Or just supercarriers? Because I feel that normal carriers don't require all those extra jump drive skills, while they do feel kinda, needed, for supercarriers. Seeing how dreads don't require them either.
Changes affect both Carriers and Supercarriers (not suppercarrier as I previously wrote it ) equally. |
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CCP Ytterbium
C C P C C P Alliance
1617
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Posted - 2013.02.08 11:56:00 -
[30] - Quote
Merouk Baas wrote:I am confused by your blog, actually. Sorry.
It's because you posted screenshots of the ship prerequisites, but my brain works along the lines of "train this skill for this ship," but you haven't posted any of the skill screenshots.
I'm sitting in game, trying to compare the Amarr Carrier skill prerequisites with the actual Amarr carrier, the Archon, and it's confusing:
Amarr Carrier skill prerequisites: 1: Capital Ships 3 2: Amarr Battleship 5 3: Drone Interfacing 5
Archon prerequisites: 1. Capital Ships 1 2. Amarr Carrier 1 3. Jump Drive Operation 1
Why isn't the skill Amarr Carrier listed as the PRIMARY prerequisite for the ship? It's listed as secondary.
Why does the ship require Capital Ships 1 when the skill for it requires Capital Ships 3?
For the list of skills for the ship, why don't you list all the Amarr Carrier skill sub-prerequisites under the skill itself (currently in he Secondary requirements)? Why do you split the skills that are prerequisite for the skill Amarr Carrier all over the place inside the Archon list?
This carries over to the "AFTER" screenshot you have posted for the Archon, making it even more confusing. Because you added the additional skills to the Secondary category.
Here is what would make sense to me for "Archon, AFTER:"
Primary Skills: Amarr Carrier 1 + all the prerequisites for that skill
Secondary Skills: Jump Fuel Conservation 4 + JFC skill prerequisites Jump Drive Calibration 3 + JDC skill prerequisites
Tertiary Skills: Fighters 1? Fighter-Bombers for the super-carrier? other skills? or no tertiary at all
Your categories of Primary, Secondary, and Tertiary don't make sense, for ships.
For skills, the categories kinda make sense.
But for ships they are a mess.
It's displayed that way because the skill requirement tab UI is a mess, and of technical reasons we need to look into at. Yes it's confusing |
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CCP Ytterbium
C C P C C P Alliance
1618
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Posted - 2013.02.08 12:25:00 -
[31] - Quote
Alrigh folks, good news.
We'll change the way training works so that you can still train the skills you have after change, even if you don't meet the prerequisite anymore.
Ex:
You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence and you will now still be able to train Amarr Freighter past 1 as long as you have the skill injected.
Hope that's clear - trying my very best |
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CCP Fozzie
C C P C C P Alliance
3910
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Posted - 2013.02.08 12:58:00 -
[32] - Quote
James1122 wrote:James1122 wrote:Hi,
The changes, after reading through the whole blog and the first 2/3 pages of dev posts, seem really good and well thought through.
My only question is, as I'm about to receive a bump of 6mil sp which will push me up a clone grade, is any thing going to be done about clone costs and the restriction/disincentive they impose onto active pvp ?
Please can i have a proper reply about this as i feel this is a real issue that penalizes older players.
Please can I get a Dev comment on this? (even if its just a its something we are looking into / keeping and eye on/ we have no plans for this at the current time)
Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3916
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Posted - 2013.02.08 16:31:00 -
[33] - Quote
Onyx Nyx wrote:I am concerned, and I have heard murmurings, that CCP will not reimburse the current battleship 5 requirement to fly capital ships. I have two characters whose sole purpose is to fly carriers and dreads and once these changes go through, my two characters and everyone else that has characters for dedicated capital roles is going have 1,984,000 SP of wasted training time.
Needless to say, if these changes go through without reimbursement, it is a ****-move and huge loss of goodwill on CCP's part.
If we ever delete the Battleship skills from the game we'll reimburse the skillpoints.
We're not taking a single thing away from you with this change. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3921
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Posted - 2013.02.08 22:10:00 -
[34] - Quote
Jonas Sukarala wrote:what i found odd about the blog is that all the command ships require training the skills for the 4 main links... when they are only going to be bonused for 2 links so surely they should only require the 2 links skills they will need
e.g. vulture will be bonused towards
siege warfare link information warfare links
The Command ship skill requires the training of the skills for exactly 0 links. Note that there is a big difference between "Armored Warfare" and "Armored Warfare Specialist".
The skills that are being added to the command ship skill prereqs all give bonuses to your fleet even if you don't fit any warfare links, and are therefore all very valuable for any character that wants to sit in a squad command position, command ship or not. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3935
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Posted - 2013.02.09 17:13:00 -
[35] - Quote
Dysgenesis wrote: Also on that note, say you have command ships I and all the warfare skills to 4. After the patch I appreciate you will retain command ships I and still be able to fly the ship, but can you train command ships to level II? (I apologise if this has already been answered).
Yes you will be able to continue to train the skill as long as you have it injected before the patch.
Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4172
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Posted - 2013.02.19 08:58:00 -
[36] - Quote
Haifisch Zahne "if you can fly the **[u wrote:SHIP[/u]** before, you can fly it after".
"if you have the **SKILL** before, you will have it after (and can use the skill to fulfill other requirements just as if you had trained it after the changes even though you don't have all of its new prerequisites)".
Both of these statements are correct (although for different reasons).
If you have already injected a skill, the change in prerequisites for the skill will not matter. The skill will function in every way as normal. Ships only check to see if you have the required skills in order to fly them, they don't check that you have the prereqs for those required skills (the nested requirements).
So we're not taking your skills away, and we're not removing any ships from the collection that you are able to fly. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4172
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Posted - 2013.02.19 10:13:00 -
[37] - Quote
Fixed Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4174
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Posted - 2013.02.19 12:04:00 -
[38] - Quote
Mcdebris wrote:what you gonna do to keep your tier system alive?
We're killing the tier system violently with a smile on our face. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4183
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Posted - 2013.02.19 15:13:00 -
[39] - Quote
Colorless Void, if you can fly a ship before these changes, you can fly it afterwards (the only exception being the four Tier 1 Navy Battleships if you only have BS level 1).
Those leadership skills are only required to inject the command ships skill, not to fly the ship. So if you've already got the skill (if you can fly the ship) then it doesn't change anything for you.
And for the battlecruiser and destroyer skills, for every BC and Destroyer you can fly before the patch, you'll be able to fly it after the patch with exactly the same skill level. If you have BC 5 and all the racial cruisers to level 3 or higher (for instance), you'll get all four racial BC skills at level 5.
All of this was in the Dev Blog, I advise reading it over completely.
Colorless Void wrote:As far as i know...any RED X on a prerequisite skill listed on the hull means I can't sit in the hull. This is incorrect Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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