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Thread Statistics | Show CCP posts - 39 post(s) |
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CCP Gargant
C C P C C P Alliance
458
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Posted - 2013.02.07 13:01:00 -
[1] - Quote
Almost one year ago, CCP Ytterbium announced plans to split the Destroyer and Battlecruiser skills into racial equivalents for each of the factions. This change will go through in the expansion planned for this summer and Ytterbium has penned all of the details into one dev blog.
You can read it all here.
Please remember that if you can fly it before the split, you can fly it after. This applies to all of the listed changes. We would love to hear your feedback and comments on the coming changes in this thread. CCP Gargant | Community Representative | EVE Illuminati |
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Chribba
Otherworld Enterprises Otherworld Empire
7084
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Posted - 2013.02.07 13:08:00 -
[2] - Quote
Whoop whoop
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CCP Nullarbor
C C P C C P Alliance
456
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Posted - 2013.02.07 13:13:00 -
[3] - Quote
In before Chr..... seriously? CCP Nullarbor | Exotic Dancer |
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CCP Fozzie
C C P C C P Alliance
3876
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Posted - 2013.02.07 13:13:00 -
[4] - Quote
Just to repeat one piece of information that's in the blog but is important enough to repeat here:
These changes are scheduled for the summer expansion. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3926
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Posted - 2013.02.07 13:14:00 -
[5] - Quote
Looking good for the most part, though I still don't like requiring Jump Fuel conservation IV for carriers. Calibration III is alright, but honestly since a carrier is the earliest and most accessible ship most people use that has jump capability, both just feel like chores rather than skills that enhance your experience as you train them. You could simply lower jump fuel cost across the board and eliminate the skill if you're only giving players one additional skill level to train, in the end. Vice Secretary of the 7th Council of Stellar Management.
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V'Kanth Agalder
The Kairos Syndicate Transmission Lost
1
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Posted - 2013.02.07 13:22:00 -
[6] - Quote
GÇ£if you could fly it before, you can fly it nowGÇ¥
Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion? |
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CCP Ytterbium
C C P C C P Alliance
1576
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Posted - 2013.02.07 13:24:00 -
[7] - Quote
Chribba wrote:Whoop whoop
So looking at those changes and the reimbursement... having a number of supercap alts purely trained to sit in supers, that's gonna be one of the "tough" ones at the time of the reimbursement since they have neither BC or DS skills - what happens when these pilots log on without the skills?
Can I assume they will work just as they do today, as long as you got the titan skill, you can fly it regardless if you lost the BS skill or similar (yes has happened to me).
Or maybe that's answered by the last section... if I can fly it..
/c
As said in the blog, as long as you have the titan skill before the change, it doesn't matter what the sub-requirements are. The only exceptions are for the Destroyers and Battlecruisers skill, which is why we are reimbursing them. |
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CCP Fozzie
C C P C C P Alliance
3876
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Posted - 2013.02.07 13:24:00 -
[8] - Quote
V'Kanth Agalder wrote:GÇ£if you could fly it before, you can fly it nowGÇ¥
Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion?
Because of the way nested skill requirements work in EVE, skills like Armored Warfare 5 will be required to inject the Command Ships skill but if someone has already injected the skill the change will not affect them. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Chribba
Otherworld Enterprises Otherworld Empire
7084
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Posted - 2013.02.07 13:25:00 -
[9] - Quote
CCP Ytterbium wrote:Chribba wrote:Whoop whoop
So looking at those changes and the reimbursement... having a number of supercap alts purely trained to sit in supers, that's gonna be one of the "tough" ones at the time of the reimbursement since they have neither BC or DS skills - what happens when these pilots log on without the skills?
Can I assume they will work just as they do today, as long as you got the titan skill, you can fly it regardless if you lost the BS skill or similar (yes has happened to me).
Or maybe that's answered by the last section... if I can fly it..
/c As said in the blog, as long as you have the titan skill before the change, it doesn't matter what the sub-requirements are. The only exceptions are for the Destroyers and Battlecruisers skill, which is why we are reimbursing them. Excellent, just have to hope that I never get podded and lose the titan skill then haha
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V'Kanth Agalder
The Kairos Syndicate Transmission Lost
1
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Posted - 2013.02.07 13:27:00 -
[10] - Quote
CCP Fozzie wrote:V'Kanth Agalder wrote:GÇ£if you could fly it before, you can fly it nowGÇ¥
Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion? Because of the way nested skill requirements work in EVE, skills like Armored Warfare 5 will be required to inject the Command Ships skill but if someone has already injected the skill the change will not affect them.
Pity! |
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
49
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Posted - 2013.02.07 13:30:00 -
[11] - Quote
In before JF purge in summer expansion. Hint: they are missing in those screenshots. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
MisterNick
The Sagan Clan Pax Romana Alliance
199
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Posted - 2013.02.07 13:33:00 -
[12] - Quote
Looks like you've got your work cut out when it comes to rebalancing the T1 industrials. Example: If you can hop into an Iteron V at skill level 1, people are unlikely to ever bother with the other Iteron versions.
Aside from that little wrinkle, which i'm sure must have been considered, it looks good, +1 "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
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CCP Fozzie
C C P C C P Alliance
3877
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Posted - 2013.02.07 13:34:00 -
[13] - Quote
Forlorn Wongraven wrote:In before JF purge in summer expansion. Hint: they are missing in those screenshots.
From the bottom of the ship groups section with all the pictures:
Quote:All the other vessels not listed here (shuttles, frigates, Interceptors, Assault Ships, Covert Ops, Logistics, Strategic Cruisers, Black Ops, Marauders, Pirate Frigates, Pirate Cruisers, Pirate Battleships, Pirate Supercarrier, Transport Ships, Jump Freighters, Mining Frigate, Ore Industrial, Exhumers) are not directly affected by the skill modifications, although this may create prerequisite changes in nested requirements. For instance, Marauders require Battleship at 5, whose own requirements are changing. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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fenistil
Defensive Parameter The Mandalorians
68
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Posted - 2013.02.07 13:36:00 -
[14] - Quote
It does not make sense to train siege warfare skill for a damnation.
You are gearing for a Specialized skill training tree and you are saying that I need to train SHIELD Leadership skills for a Damnation?
This is ********! -á. |
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CCP Fozzie
C C P C C P Alliance
3877
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Posted - 2013.02.07 13:41:00 -
[15] - Quote
fenistil wrote:It does not make sense to train siege warfare skill for a damnation.
You are gearing for a Specialized skill training tree and you are saying that I need to train SHIELD Leadership skills for a Damnation?
This is ********!
Those requirements are for the Command Ships skill themselves, the skills are the ones that give bonuses even without gang links, and even with them the time to train the ship is decreasing from what it was before. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
168
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Posted - 2013.02.07 13:43:00 -
[16] - Quote
Tldr? :D
Overall it looks awesome, but I have two questions:
1. Something that I always wondered was, why do you display multiple instances of the same skill requirement in skill trees? For instance, new Command Ships will require 4x Leadership I and 1x Leadership V - imo all that information is redundant. Even with nested skills, surely that list could be tidied up?
2. Let's assume I want to fly Domination. The ship will have Armored and Skirmish link bonuses - why do I need to get Information and Siege to V as well (as prerequisites for Command Ships)? |
Alain Colcer
Federal Defense Union Gallente Federation
56
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Posted - 2013.02.07 13:44:00 -
[17] - Quote
May i ask if the balancing team will one day consider repurposing the Adv Spaceship Command?
Currently you need it to fly Freighters, but also exists the Capital Ships skill along with racial Carrier/Dread/Titan
Would it be possible to refurbish the ASC skill so only the "capital ships" skill is required to fly freighters and the ASC gives a 2% warp speed bonus? to ALL ships |
Destination SkillQueue
Are We There Yet
4460
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Posted - 2013.02.07 13:45:00 -
[18] - Quote
HAC is back
Nice sensible changes overall. |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
49
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Posted - 2013.02.07 13:49:00 -
[19] - Quote
@Fozzie: Freighters 5 as prereq for JF is gonna be a pain in the arse, good that I am set.
Good that the needed skills to fly a ship correctly are now in the ship requirements like DD for titans and Warp Dis Gen for HICs. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
badposting
Doctrine.
1
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Posted - 2013.02.07 13:50:00 -
[20] - Quote
The skills you added to caps were ones you needed anyway (except capships IV) so the effective training time for caps is now way shorter. Like we needed that. |
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FinalFlash84
North Eastern Swat Pandemic Legion
10
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Posted - 2013.02.07 13:50:00 -
[21] - Quote
According to your explanation, shouldn't the DD prereqs (like Science V, EPW V and AWU V) also be added to the titan? |
Ricc Deckard
Trux Germani Ev0ke
12
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Posted - 2013.02.07 13:51:00 -
[22] - Quote
CCP Fozzie wrote:V'Kanth Agalder wrote:GÇ£if you could fly it before, you can fly it nowGÇ¥
Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion? Because of the way nested skill requirements work in EVE, skills like Armored Warfare 5 will be required to inject the Command Ships skill but if someone has already injected the skill the change will not affect them.
Damn, for a moment I thought you would give me the leaderships for free |
Komisches
Martyr's Vengence Test Alliance Please Ignore
0
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Posted - 2013.02.07 13:52:00 -
[23] - Quote
Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills? |
Eternal Error
Immortalis Inc. Shadow Cartel
356
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Posted - 2013.02.07 13:52:00 -
[24] - Quote
Did I miss something, or are you now requiring all 5s for the leadership squad boost skills to fly field commands? This doesn't make much sense to me. |
Cass Lie
State War Academy Caldari State
59
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Posted - 2013.02.07 13:53:00 -
[25] - Quote
At first, quite some time ago, I wasn't too convinced with the additional racial skill wall being added before the new players. But now, seeing the whole package (especially the various specializations being made easier), I think this is going to be a good change. Well done. |
ORCACommander
Obsidian Firelance Technologies
20
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Posted - 2013.02.07 13:54:00 -
[26] - Quote
You need a blurb in there about where to apply for reimbursement and when you want us to apply. |
darius mclever
47
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Posted - 2013.02.07 13:55:00 -
[27] - Quote
Quote:Racial Carrier requirements on the Archon, Wyvern, Nyx and Hel have been reduced from 3 to 1
You sure that shouldn't read Aeon there? |
Tiberius Murderhorne
CONTRATTO Tribal Band
67
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Posted - 2013.02.07 13:58:00 -
[28] - Quote
badposting wrote:The skills you added to caps were ones you needed anyway (except capships IV) so the effective training time for caps is now way shorter. Like we needed that.
Everyone now needs a dread to kill all these supercaps!
overall these changes make sense although im betting this thread is massive by the time i get home :P
Cheers Tib Disclaimer : My posting does not always reflect my Corps views or my allience views.... Infact sometimes it does not even reflect my views! |
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CCP Fozzie
C C P C C P Alliance
3877
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Posted - 2013.02.07 14:00:00 -
[29] - Quote
ORCACommander wrote:You need a blurb in there about where to apply for reimbursement and when you want us to apply.
No need to apply, the new skills will be done and placed in your head automagically. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Kabaos
Imperial Shipment Amarr Empire
80
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Posted - 2013.02.07 14:02:00 -
[30] - Quote
"F..k the system" |
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