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1. Is there a way to get chat channel data from the API? - in EVE Technology Lab [original thread]
I saw a post that said the only way to get chat channel data was from the local chatlogs. The post was quite old though, so I'm hoping it was outdated? If it wasn't, it would be extremely helpful to be able to get chat logs from either CREST or th...
- by Ligraph - at 2016.10.28 04:02:49
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2. What is the chance of AssetList, etc getting migrated to CREST? - in EVE Technology Lab [original thread]
Dragonaire wrote: Ligraph - Quote: Using google script (javascript) with google sheets atm. I'm pulling this data from the xml api, I just want a way around the cache timer. If you are trying to find a way around the cachedUntil time in t...
- by Ligraph - at 2016.07.18 18:39:41
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3. What is the chance of AssetList, etc getting migrated to CREST? - in EVE Technology Lab [original thread]
Salgare wrote: Ligraph wrote: What are the chances of this happening? Mostly because I'm writing a cap spreadsheet and caches are getting REALLY annoying. I think that is what I'm trying to address, what are you programming in? crestj ...
- by Ligraph - at 2016.07.18 06:19:18
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4. What is the chance of AssetList, etc getting migrated to CREST? - in EVE Technology Lab [original thread]
What are the chances of this happening? Mostly because I'm writing a cap spreadsheet and caches are getting REALLY annoying.
- by Ligraph - at 2016.07.18 04:49:38
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5. CREST characterMarketOrdersRead and characterAssetsRead? - in EVE Technology Lab [original thread]
Ah.
- by Ligraph - at 2016.07.12 22:11:30
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6. CREST characterMarketOrdersRead and characterAssetsRead? - in EVE Technology Lab [original thread]
Where are the CREST characterMarketOrdersRead and characterAssetsRead endpoints? I haven't been able to find it in any documentation.
- by Ligraph - at 2016.07.12 21:26:56
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7. While siggy is down - why not checkout Tripwire? - in Wormholes [original thread]
First, this is an awesome tool, thanks for taking the time to make it. Now for the question: How do you make/use an alliance mask? Google isn't finding anything.
- by Ligraph - at 2016.06.19 04:59:44
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8. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
A rad/s turning stat would be awesome.
- by Ligraph - at 2016.05.21 05:04:27
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9. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Shade Millith wrote: Sable Blitzmann wrote: Shade Millith wrote: The way skills affect the velocity of fighters seem to be incorrect. While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templar...
- by Ligraph - at 2016.05.04 23:50:22
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10. Myrm Spider tank trio for c4s. Possible? - in EVE New Citizens Q&A [original thread]
Kitty Bear wrote: I use the fitting tool in Eve-HQ for testing out how applied affects work. I spent quite a while living in a C4 .. your major problems will be - DPS survival - engagement range (~100km) - ewar effects (which includes neuting...
- by Ligraph - at 2016.05.02 20:11:49
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11. Myrm Spider tank trio for c4s. Possible? - in EVE New Citizens Q&A [original thread]
ergherhdfgh wrote: Ligraph wrote: And before I get SiSi comments: I'd test it if I could but I'm out of Injectors. I am not sure what this has to do with the price of tea in China. Are you saying that you can not fly this ship now and ...
- by Ligraph - at 2016.04.30 22:19:57
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12. Myrm Spider tank trio for c4s. Possible? - in EVE New Citizens Q&A [original thread]
Looking at taking 3 Myrms into c4s, after some fitting work, it looks viable (but kinda slow), but I thought I'd check here. 1400 max reps, 23k armor tank. 458 dps with heavies. I was thinking about sentries, but with my mids full of cap recharg...
- by Ligraph - at 2016.04.30 19:09:55
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13. WH Citadel actual defence stragety.. - in Wormholes [original thread]
Johng Kahn wrote: This may be incorrect but i was told from people who tested on SiSi that the capitol sized weapons of the structures do almost no damage to sub caps right now and there for are easy to just sig tank. Can anyone confirm this? ...
- by Ligraph - at 2016.04.30 19:01:12
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14. 5 changes EVE needs to be a better game - in Player Features and Ideas Discussion [original thread]
More about the top speed thing: I think this could be done with a combination of tracking and mass/thrust changes. For example , a hyperion with a Cold-Gas 500MN MWD should accelerate at 5 m/s. If I'm doing the math right (can't see all the stats ...
- by Ligraph - at 2016.04.27 18:12:02
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15. 5 changes EVE needs to be a better game - in Player Features and Ideas Discussion [original thread]
El Burt wrote: Here are five changes I personally think EVE needs in order to move further away from being boring and be a more fun experience that feels rewarding. The game has potential, but still hasn't address those core issues that plague ...
- by Ligraph - at 2016.04.27 18:05:52
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16. How do I get the ship models? - in EVE Technology Lab [original thread]
bump
- by Ligraph - at 2016.04.26 01:51:28
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17. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Something I thought of while playing around with drones and fighters: A drone/fighter damage pane, similar to the mining one, but that shows drone/fighter damage, speed, range, etc. Its nearly as important as the damage sometimes, and I hate tryi...
- by Ligraph - at 2016.04.25 20:27:55
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18. Limited Cyno generators: command ship generated pings - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: This mod does absolutely terrible things to tactical positioning of fleets. What's the point of kiting your fleet in at 80 so your opponents can't warp in on you if they can just spit out a BM 100 km behind you and warp to 100...
- by Ligraph - at 2016.04.20 23:55:32
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19. Limited Cyno generators: command ship generated pings - in Player Features and Ideas Discussion [original thread]
Lyra Gerie wrote: Sounds solid. I don't like the idea of a covert one of these, too powerful and hard to counter, if you want to set up bombing runs do the legwork before hand or have a fleet member make you a bombing perch. As for nit picking...
- by Ligraph - at 2016.04.20 23:51:50
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20. Limited Cyno generators: command ship generated pings - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: -1 it removes the need for on grid probing and makes any sort of kite fleet worthless even if they do fix the minimum warp range issue By on grid probing you mean moving probes on top of you to get warping on your tar...
- by Ligraph - at 2016.04.20 23:47:46
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