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21. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Ligraph wrote: Edwin Zavut wrote: Lugh Crow-Slave wrote: Edwin Zavut wrote: I think Clone Vat Bay of wormhole system's citadel should allow to revive after death in SAME system. problem with this is it then...
- by Ligraph - at 2016.04.20 20:26:03
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22. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Alex Lenin wrote: CCP Fozzie wrote: Hey everyone. Thanks for the feedback. We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow a...
- by Ligraph - at 2016.04.20 20:08:08
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23. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Based on everything I've read I think the plan so far is: 1. Remove local. 2. Put in the observatory array. 3. Make cloaked ships vulnerable to scan, given an observatory array is present. I think this is a good balanc...
- by Ligraph - at 2016.04.20 20:04:40
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24. Limited Cyno generators: command ship generated pings - in Player Features and Ideas Discussion [original thread]
Jadek Kin wrote: I like it! Additional questions: -Does the command ship have to remain on grid for the bookmark pings to remain in space? -Is there a limit to how many can be deployed per player? -What would be the maximum range for point wa...
- by Ligraph - at 2016.04.20 19:48:47
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25. Limited Cyno generators: command ship generated pings - in Player Features and Ideas Discussion [original thread]
This is a module intended to allow command-oriented ships to give fleet-mates a point to warp to, essentially a remote bookmark in the middle of space. It would use the new Tactical UI to place it. They generate a object that is visible to everyo...
- by Ligraph - at 2016.04.20 18:14:47
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26. How do I get the ship models? - in EVE Technology Lab [original thread]
Snitch Ashor wrote: TriExporter works fine on current versions here. However cppctamber uploaded all hulls in obj format here: http://dl.eve-files.com/media/corp/Tamber/hulls.zip might be a few months old but the Drifter BS might be in there...
- by Ligraph - at 2016.04.20 18:06:16
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27. Citadel Fitting - in Test Server Feedback [original thread]
Something that could be neat (but probably hard to implement) is giving citadels the ability to make bookmarks anywhere on-grid using the new tactical UI. It would give defenders the advantage of warpins and perches, and it kind of makes sense wit...
- by Ligraph - at 2016.04.18 20:28:32
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28. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Edwin Zavut wrote: Lugh Crow-Slave wrote: Edwin Zavut wrote: I think Clone Vat Bay of wormhole system's citadel should allow to revive after death in SAME system. problem with this is it then becomes very very hard to evict anyone from...
- by Ligraph - at 2016.04.18 20:11:17
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29. How do I get the ship models? - in EVE Technology Lab [original thread]
Is there a way to get the ship models from the data files? I've tried TriExporter and evegr2toobj, but neither seem to work with the new files. TriExporter doesn't seem to find any files, and evegr2toobj says there are no models in the sharedcac...
- by Ligraph - at 2016.04.14 04:16:12
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30. Fleet warp speed booster - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Ligraph wrote: Darth Squeemus wrote: tier 3 battlecruiser I assume this is a typo? It's not but it's also kind of wrong now. He's taking about attack battle cruiser which fit large guns. BC used to be separated...
- by Ligraph - at 2016.04.13 23:40:11
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31. Fleet warp speed booster - in Player Features and Ideas Discussion [original thread]
Darth Squeemus wrote: tier 3 battlecruiser I assume this is a typo?
- by Ligraph - at 2016.04.13 19:43:38
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32. Fleet warp speed booster - in Player Features and Ideas Discussion [original thread]
This could be a good bonus for the Ragnarok. See this and the comments.
- by Ligraph - at 2016.04.13 17:49:58
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33. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
The thing about the daily complaint: I've played daily games, it sucks, and I would never want to see this in eve. But, this isn't really dailies. It just rewards people for doing what they normally do, assuming people don't never kill rats. For t...
- by Ligraph - at 2016.04.12 01:14:28
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34. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Ligraph wrote: Lugh Crow-Slave wrote: Ligraph wrote: Lugh Crow-Slave wrote: how about make them build so every day 1 rat adds to your counter but the counter never goes over 30 so say you cant log in for half...
- by Ligraph - at 2016.04.11 20:22:31
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35. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Ligraph wrote: Lugh Crow-Slave wrote: how about make them build so every day 1 rat adds to your counter but the counter never goes over 30 so say you cant log in for half a month when you do log in your counter is ...
- by Ligraph - at 2016.04.11 20:13:11
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36. [PI] Interplanetary transports - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: Or you could just play the damn game. Undock, move your stuff. PI isn't exactly complicated as is and this wouldn't really improve it (compared to, say, reducing the frankly ABSURD number of clicks it takes to reconfigure a p...
- by Ligraph - at 2016.04.11 20:12:19
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37. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: how about make them build so every day 1 rat adds to your counter but the counter never goes over 30 so say you cant log in for half a month when you do log in your counter is at 15/30 so you can go and kill 15 rats but ...
- by Ligraph - at 2016.04.11 20:08:42
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38. [PI] Interplanetary transports - in Player Features and Ideas Discussion [original thread]
The convoy idea would be neat. But maybe the haulers should have a few escorts... Another idea is to have a way to auto-contract the goods (courier contract) once they get launched to the POCO, then any player can move them.
- by Ligraph - at 2016.04.09 17:40:51
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39. [PI] Interplanetary transports - in Player Features and Ideas Discussion [original thread]
A spaceport-like building that transports things between planets. I think there should also be a way to transport things between systems, but that should require some in-space infrastructure, like a citadel in-system or something.
- by Ligraph - at 2016.04.08 23:18:53
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40. Mobility concept - in Player Features and Ideas Discussion [original thread]
Ishmael Ronuken wrote: Ligraph wrote: BUT MAKE SHIPS ABLE TO BE DOCKED!!!!! In regular caps too! That's called a "Ship Maintenance Bay" in EVE linguo. All capital ships already have one. But I'm fairly sure that they only carry assemb...
- by Ligraph - at 2016.04.08 00:01:58
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