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41. [Piloting] Move to point with the new Tactical UI - in Player Features and Ideas Discussion [original thread]
Corvald Tyrska wrote: One thought I had a while back was having FCs and Wing Commanders able to open a 3d tactical map of the grid (almost like a Homeworld style map) and drag and set ship positions for the fleet wings/wing ships on that grid. ...
- by Ligraph - at 2016.04.07 18:55:51
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42. Mobility concept - in Player Features and Ideas Discussion [original thread]
Ishmael Ronuken wrote: Lyra Gerie wrote: Saying what you have I feel you don't understand that a lot of these structures can be used similarly to the MCV. The deployable structures for one allow any ship with a decent cargo bay the ability t...
- by Ligraph - at 2016.04.07 04:21:15
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43. Mobility concept - in Player Features and Ideas Discussion [original thread]
Ishmael Ronuken wrote: Ligraph wrote: I like this. Especially if it fits through wormholes. And has a Clone Bay. And a smaller, t2 version with some sort of cloak or hiding thingy. And also: the ability to dock ships in caps. It also offs...
- by Ligraph - at 2016.04.07 04:00:16
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44. [Piloting] Move to point with the new Tactical UI - in Player Features and Ideas Discussion [original thread]
With some of the stuff I've seen in the new Tactical UI on SiSi, I think it would be neat if there was a "approach point" button. It would work just like telling fighters to move to a point, or doomsdaying a point, except your ship would fly there.
- by Ligraph - at 2016.04.07 03:33:19
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45. Mobility concept - in Player Features and Ideas Discussion [original thread]
I like this. Especially if it fits through wormholes. And has a Clone Bay. And a smaller, t2 version with some sort of cloak or hiding thingy. And also: the ability to dock ships in caps. It also offsets jump fatigue a little, without allowing ...
- by Ligraph - at 2016.04.07 03:08:13
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46. Let Citadels use fighters. - in Player Features and Ideas Discussion [original thread]
Shalmon Aliatus wrote: Maybe you should just log in on the testserver, deploy a citadel and notice that they already have fighter controls :) Did anchoring get un-bugged? Also, I probably don't have the skills.
- by Ligraph - at 2016.04.01 03:43:56
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47. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Sable Blitzmann wrote: Also, if anyone wants to chime in: CCP is prepping the Citadel release, and I'm trying to catch up with what's on SISI right now. A preview build is coming (not sure when). However, I'm stuck on how exactly to handle the...
- by Ligraph - at 2016.04.01 03:43:09
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48. Let Citadels use fighters. - in Player Features and Ideas Discussion [original thread]
Nice, I didn't see that in the newer blog.
- by Ligraph - at 2016.03.31 00:26:45
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49. Let Citadels use fighters. - in Player Features and Ideas Discussion [original thread]
Let citadels use fighters. Maybe just Large and XL. They can do almost everything else ships can do, and drone control makes sense. It also offsets their immobility slightly .
- by Ligraph - at 2016.03.30 20:30:29
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50. BlackOps modes (jump, combat, covert) - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Ligraph wrote: The reason a BLOPS is mostly only used with covert ships is because there is no reason to use it with others (that I know of). Blops aren't mostly used with covert ships. They are only used with cover...
- by Ligraph - at 2016.03.30 20:29:29
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51. BlackOps modes (jump, combat, covert) - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Ligraph wrote: That's the reason I proposed modes. Combat would kind of be what exists now. I wouldn't to take away the roles that a;ready exist. Your stealth "idea" does, however. A BLOPS that cannot cloak and is easily...
- by Ligraph - at 2016.03.30 20:13:15
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52. BlackOps modes (jump, combat, covert) - in Player Features and Ideas Discussion [original thread]
After thinking a bit more, I think the only mode that is really needed is the Stealth one. I would still like to see a module which locks the BlackOps in place and cloaks nearby ships though.
- by Ligraph - at 2016.03.30 05:20:48
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53. BlackOps modes (jump, combat, covert) - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Ligraph wrote: ~stuff~ Please stop trying to take blops and turn them into something totally different, especially if you have no idea how good they are or how they work as it is. Blops jump in, murder the target, and get o...
- by Ligraph - at 2016.03.30 04:52:49
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54. BlackOps modes (jump, combat, covert) - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: People would use the travel mode to get where they wanted, then use combat mode to drop on a target, or jump on a target with travel mode then immediately switch to combat mode for the combat bonuses. That's why I had the ...
- by Ligraph - at 2016.03.30 04:00:09
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55. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Ok, I think I found something. Put the issue into github here , but I have no idea if I did it right so I thought I'd post here too. Basically the single resist boosters for shields don't register in the EHP/s regens.
- by Ligraph - at 2016.03.30 01:41:10
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56. BlackOps modes (jump, combat, covert) - in Player Features and Ideas Discussion [original thread]
Black Ops get three modes: jumping, combat, and covert. Jumping: Can't move. Reduced fatigue from jumping. Increased range. I want to say that non-covert ships should be able to use the bridge in this mode, but I think that would be way to OP...
- by Ligraph - at 2016.03.30 00:33:57
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57. New Inventory / Item Hangar - in Player Features and Ideas Discussion [original thread]
Like this. Would also be nice to have in ship hangers.
- by Ligraph - at 2016.03.30 00:03:46
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58. C3 solo Maelstrom fit. Feedback requested - in EVE New Citizens Q&A [original thread]
Did some graph work in PYFA, seems that a autocannon fit will be able to take out the frigs no problem with the MJD, once they get a bit close.
- by Ligraph - at 2016.03.29 06:11:23
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59. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Another idea: More than one graph side by side. I know its already possible to use different fits, but it would be nice to be able to have multiple graph windows open so I can compare different fits on different targets. If its already possible, ...
- by Ligraph - at 2016.03.29 06:09:15
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60. C3 solo Maelstrom fit. Feedback requested - in EVE New Citizens Q&A [original thread]
Cara Forelli wrote: Ligraph wrote: there are no c3 anoms with scrams. I can warp out before I frigate will kill me. Solar cell has a disrupting frigate, and it's the trigger so you have to wait to kill it which means you are pointed for th...
- by Ligraph - at 2016.03.29 03:45:29
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