
Mattrixx
Inner Sphere Industries
0
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Posted - 2013.06.20 01:10:00 -
[1] - Quote
Well, the exploration has now been overly dummyfied.
I don't have problems with the most of the other updates, but doing a lot of exploration sites and scanning, it is now too easy.
The automatic recover of probes. If you are too lazy to press the button of collecting them they ought to stay there. Besides which it can unnerve some people seeing probes in space but no one else visible. Especially in wormhole space. But that's not really the problem so much as making lazy people more lazy.
What I'd like is to have the option of how many durned probes I launch. I do not need and I do not want to launch eight probes every time I press the activation of the probe launcher. And then I need to recover 4 of the probes that I don't need and want every time. Sure I could only field 4 probes in the launcher but what's the point of having a probe launcher with a large bay if you ever going to need 8 probes to begin with? Why leave the extended probe launcher being able to field 80 probes when you will ever, now more or less, need 8 probes since you recover your probes automatically when you leave a system. Only way to leave probes out there in space and loose them is to either disconnect from them manually or they expire while you probe.
Anyways, I'd love to see option somewhere where you can choose how many probes you launch in one go. An option to do this. Something along the lines of launch single or launch (enter number here) probes. Something other then only 8 probes in one go. Annoying having to recover 4 of them each time because they do not align correctly any time I launched 8 and they muck up the scan view of where I want them to be. And since they do not align right I need to move them around manually one by one anyway so it is oh so very annoying.
And then there's the undock button. Thank you for moving that to a very inconvinient location without the option of not choosing your self where it is. It would be greatly appreciated if you could make the undock button, and why not the "go to captain's quarters" button as well, configurable where you want it to be. Say it could have a choice of being attached to the Station Info screen or you could have it attached to the neocom panel where it used to be. Now I have all my buttons from the neocom, that I mostly use, on left but the undock button ALL the way to the top right. Very annoying to drag mouse all that way when it used to be just there below what you needed most of the time anyway.
I could move the neocom to the right hand side but just as well you could make the button location cofigurable. This way those who like it where it is can leave it there and those who want it to be part of the neocom tab could have it (or them) there.
Also, it would be very nice to have the log off button back. Now if you launch via the launcher you either have quit or log off safely and it won't allow to log off safely if you are using a cloaking device at the time.
And I miss the wonderful start-up screen backgrounds with something going on in them from the non-launcher start-up screen. Started doing the non-launcher start since the launcher is sometimes a bit iffy on its workings. Sad to see the backgrounds go away. Loved those.
I can but hope you get some sense back into the probing because right now it is too easy. And I'd like to have that docking button where it was, thank you. :) |