
GeeBee
Paragon Fury Tactical Narcotics Team
21
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Posted - 2013.06.06 06:54:00 -
[1] - Quote
My Feedback
Complaints and grievances 1) Do something with the jump animation, primarily the snapping of the camera through the gate; or allow us to turn it off. The Speed at which the camera moves can instill feelings of vertigo and cause headaches for users.
2) The new scanner.....how about bring back the old GUI for the scanner it was compact and efficient. the new scanner gui doesnt have expandable brackets and we cannot ignore useless sites. The new overlay / scanner heads up thing is neat, but the scanner GUI itself is miles in the wrong direction, and probably didn't need recoded in the first place.
3) The moved undock button, could we get an option to put the old one back? I mean its just an empty useless place now that we all get depressed when it doesn't do anything.
4) Radial menu for directional scanner, this is one of the few things i do not have hotkeyed, i click it and have certain expectations of a directional scanner window popping up. the only thing that was added was the toggle overlay which quite honestly could be just given its own button, and the other 3 are 3 tabbed things within the scanner.
5) default camera tracking on selected item, keep having to turn it off.
6) skill change completed, while some aspects of this are good the destroyer and battlecruiser changes currently only widens the gap for new players to older players. This is in simliar theory to the sensor compensation skills, which are an indirect nerf to ECM and and indirect buff to hard to probe ships. And i still believe these skills should be removed and refunded in exchange for an ECM nerf.
7) Extra Materials on things, It's my understanding that the extra materials portion on blueprints has been added to prevent the exploitation of the transition to a higher material cost. By that theory one would expect the extra materials to be phased out after a period of time and added into the standard mineral cost.
8) Scorpion Cost, For a ship that has been referred to as a coffin i really can't see any justification for the cost increase on this for as much change as its received and the amount of being primary it is going to be. Can't see it being buffed much more for the sake of imbalance either, just cut some of the fat off the production, i mean ECM's been nerfed enough already right?
9) nerf afk cloaky camping, this broken mechanic of login go to work come back and gank someone after an infinite period of time is an exploit and should be bannable until you get off your lazy bums and fix it.
10) XL BLASTER OPTIMAL RANGE LESS THAN XL AUTOCANNON OPTIMAL RANGE?!?!?!?! WHAT?!?!?!?!?!?
Props, Good job etc.
1) Faction BC's! (when do we get the pirate ones?)
2) hooray preset probing grids, wait do i like this? i mean i already knew how to do a probing grid, now its just easier, less personal and anyone can do it.
3) yay a mini-game
4) yay revamped battleships!
5) yay outpost upgrades
6) yay nullsec industry buffs, mining, ice mining, etc, now fix the afk cloaking.
7) Finally changing the production roles so anyone with one role can't cancel all production jobs.
8) reduction in resist % per level, this is overall a good thing, BUT i would argue that HICTORs should retain thier 5% bonus as it is a needed class specific bonus. |