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Thread Statistics | Show CCP posts - 4 post(s) |

Maybelater Headache
Republic University Minmatar Republic
38
|
Posted - 2013.06.11 12:59:00 -
[631] - Quote
Frankly said i like nothing of this expansion.
- cheesy visual effects i can-Št escape from - ridiculous UI changes - probing system (overall approach not too bad, but bad implementation) - LOL mini games. Seriously, guys... - lag, lag, lag
Did not dig that much into ship balancing, guess why...
And finally...silence. Don-Št know if there is a mysterious outbreak of selective mutism in Iceland or what  |

Kahdmazu
Delta Fight Club
1
|
Posted - 2013.06.11 14:14:00 -
[632] - Quote
Hello.
I experienced the following nasty problems:
1. "Look up on targets" effect burns my GPU, increasing lag:
2. no way to deactivate the windscreen wiper and the ballons (signatures) on my openspace rendering. The "hide sensor overlay" flag resets itself undocking and doesn't remove the windscreen wiper effect: I don't want pay for an arcade game and these new effects are slowing down my client. PvPers need to be competitive and your effects, useful for explorers only, limit my enjoy for this game.
Kahdmazu
|

Korinne
The Partisan Brigade Republic Alliance
271
|
Posted - 2013.06.11 20:04:00 -
[633] - Quote
DeMichael Crimson wrote:Too many pages to read.
I feel sorry for the Dev's, both for having to read through the endless posting of the same issues that's bugging the playerbase and for passing off this exploration contraction as an expansion.
Bottom line = WTF have you done to EVE? Where's the Commitment To Excellence?
The past few expansions have been rushed out with complete disregard to constructive negative feedback. You have successfully alienated a sh*t-ton of veteran players while constantly trying to coerce new players into the game. Making everything accessible to players on day 1 is complete utter madness. That only leads to failure when there isn't any older players around to give positive encouragement. Changing things just for the sake of making a change is not good, especially when it already works great.
I definitely don't like the path this game has taken over the past couple of years. Each new expansion is turning this game into Grief Online.
DMC
I think this one hit the nail on the head. Frankly it's not surprising when you consider renaming modules that are color coded to make it 'easier', the introduction of ABC's and T3's, and now the elimination of an entire profession in eve, all while stealthily buffing CFC as an entity. Somewhere around the pre-Incarna era, CCP gave up all pretense of pretending they hadn't become yet another cash grabbing ***** of a company, and frankly I'm tired of it. I mean hell, the reason they gave for changing resistances was 'we like round numbers'. What kind of logic goes into that? Since Incarna and monoclegate, I have desubbed from 7 accounts, to 1 account, and now the last account has been desubbed. Maybe CCP will have an alcoholic moment of clarity and come back into the light before my sub runs out, but I doubt it, as it has become very clear that CCP is content being just like Sony and every other crap company. |

Penny Ibramovic
Wormhole Engineers Greater Realms
62
|
Posted - 2013.06.11 20:19:00 -
[634] - Quote
The scanner overlay is not much fun to see when I have just jumped back through a wormhole to get away from a six-ship camp, HIC included, hell-bent on blowing the crap out of my polarised Loki.
I have to move away, cloak, and assess my circumstances, and the overlay sweeping around my view and putting blobs everywhere is really rather distracting. It's definitely not the time to be caring about anomalies in the system.
Maybe the overlay functionality can be moved back to the old on-board scanner, activated only when a capsuleer initiates it. There has got to be a better way than the overlay to introduce new pilots to exploration than to show it to everyone all the time. |

Carol Krabit
School of Applied Knowledge Caldari State
36
|
Posted - 2013.06.11 20:47:00 -
[635] - Quote
Kor Kilden wrote: Where is this option?
It's under general settings, bottom of the middle column. The "sluggishness" (bad wording perhaps) that I referred to was clicks that didn't register when clicking overview items, in space icons and locked targets. Maybe you guys have a different problem. |

Korbin Valenroth
White Mango
7
|
Posted - 2013.06.11 21:46:00 -
[636] - Quote
And now for something completely different, a compliment. I would like say that I am impressed with the system jump cut scene. The fewer loading windows the better and just like with the revised nebula effects it does make traveling more organic and less mechanical. Good job. |

Hawk Hegirin
The-Hole-Idea Void-Legion
2
|
Posted - 2013.06.11 21:49:00 -
[637] - Quote
Please guys remove the fact in wormholes that new sigs are instantly shown. It is ruining the element of surprise for PVP and most people can simply watch for a new signature in there wormhole, and bail once there is one. Though you could do this before, more work was needed, you would have to have probes out and you would constantly have to hit SCAN, something people never really did.
It really affects the WH gameplay now because at this point we've had several people run back to there PoS as soon as we open up the wormhole. It ends up being a bit of a pain.
Please change this back at least for new wormholes. It's fine for basic signatures but wormholes shouldn't be instantly detected. ;( |

Sidre Kaye
Quantum Bridge Void-Legion
0
|
Posted - 2013.06.11 21:51:00 -
[638] - Quote
Hawk Hegirin wrote:Please guys remove the fact in wormholes that new sigs are instantly shown. It is ruining the element of surprise for PVP and most people can simply watch for a new signature in there wormhole, and bail once there is one. Though you could do this before, more work was needed, you would have to have probes out and you would constantly have to hit SCAN, something people never really did.
It really affects the WH gameplay now because at this point we've had several people run back to there PoS as soon as we open up the wormhole. It ends up being a bit of a pain.
Please change this back at least for new wormholes. It's fine for basic signatures but wormholes shouldn't be instantly detected. ;(
Even a short (1 Minute) delay would be fine. Promotes skill to catch and effort to evade. |

Hawk Hegirin
The-Hole-Idea Void-Legion
2
|
Posted - 2013.06.11 21:53:00 -
[639] - Quote
Sidre Kaye wrote:Hawk Hegirin wrote:Please guys remove the fact in wormholes that new sigs are instantly shown. It is ruining the element of surprise for PVP and most people can simply watch for a new signature in there wormhole, and bail once there is one. Though you could do this before, more work was needed, you would have to have probes out and you would constantly have to hit SCAN, something people never really did.
It really affects the WH gameplay now because at this point we've had several people run back to there PoS as soon as we open up the wormhole. It ends up being a bit of a pain.
Please change this back at least for new wormholes. It's fine for basic signatures but wormholes shouldn't be instantly detected. ;( Even a short (1 Minute) delay would be fine. Promotes skill to catch and effort to evade.
I would say more like 5 or 10 mintues to update signatures, or they can use probes like pre-expansion to get a fast update. |

Korbin Valenroth
White Mango
7
|
Posted - 2013.06.11 22:02:00 -
[640] - Quote
Photon Ceray wrote:New Jump Effect:
it's a small thing but immersion breaking IMHO, every time I jump the tunnel is blue, even when the environment in the origin system and destination system are both greenish/golden, why is the tunnel blue? it just doesn't fit!
I know it's easier said than dont, but as I said, this is immersion breaking. Please try to make it so that it takes the colors of the origin and destination into account. the best would be if the beginning of the tunnel takes the colors of the origin and transitions into the colors of the destination!
Eh you could just chalk it up to "warp field mechanics". Not exactly a deal breaker. |
|

Korbin Valenroth
White Mango
7
|
Posted - 2013.06.11 23:15:00 -
[641] - Quote
Rek Seven wrote:Korinne, make your point and then get on with your life. This is a feedback thread and your spamming is doing nothing to help any situation people may be experiencing.
Second the motion. After hours of scanning the feedback forums a fact that struck me is that few people offer alternatives (like the one above) or solutions, hence critical thinking.
As an example , people don't like the undock button moving. I get it, but there needs to be a reason to keep it in the old spot other than "its always been there". Logically, "its always been this certain way" is a terrible reason for or against any kind of change. The best arguement I've heard in favor of moving it back is that a key feature of the station needs to be more permenent, I.E. not in a window.
Lastly, it would help everyone here to report bugs ingame where there is a system setup to accept them. |

Snapper Pumpkinpuss
The Opposite Sects
6
|
Posted - 2013.06.11 23:35:00 -
[642] - Quote
Well i guess i just need to keep posting ....You guys screwed the pooch here ...this is stupid ....the can thing sucks and i could tolerate that but you ruined my train with pimpin t3s but nothing new when i first got on i cross trained to caldarie and you nerfed missles then nefed drakes then this ...seems like someone is following me around .......never mind the low and null sec comments cause there in the CLUB so they can play down there i dont want to play with them or go there i have a nice evening right where im at ...yes i pay USD to play...Sandbox right? so why would you mess up my side of the box annd for what purpose...
Look IM PAYING YOUR SALERIES TOO i would like to play also now i grind it out for not as much ....i dont want to go take a t3 in low and loose 3 billion ...Maybe thats why alot of peeps dont do it ???? because ( going out on a limb here ) they dont go cause they dont want to loose 3 + bill in 10 seconds to some teenagers???????cant dodge a 40 peeps gate camp i dont care if JESTER TRYED.....so i have to suck up to some kids to play ???? not in this life time........if the sand boxs is so big why pimp the clean side ????
Oh its an mmo whatever that means ? you sould come down and loose your ship cause your not in the club ...NO WTF
but like my kids you guys cant admit you screwed up and wont change it ....grow up |

Snapper Pumpkinpuss
The Opposite Sects
6
|
Posted - 2013.06.11 23:43:00 -
[643] - Quote
I said my pice but let me add this ..... I have a Nighthawk which will run 4 of 10s and all unrated DEDS and can be fitted to get radar and relic sites and run 4 of 10s so ....lookout vigil and watch 4 of 10s and data and relic so everything but a 3 of 10.....Now jackasses im almost there with an orca so im gonna run 1 of 10 thru 4 of 10 and unrateds and relic and data sites haveing 3 ships in my hold .......you are Sub Genuises |

Snapper Pumpkinpuss
The Opposite Sects
6
|
Posted - 2013.06.11 23:44:00 -
[644] - Quote
i just posted that so you know what to nerf next |

Velocifero
Unforeseen Consequences. The Unthinkables
13
|
Posted - 2013.06.11 23:57:00 -
[645] - Quote
It's really a subtle thing, but it would have been good to tweak the models of the gallente stargates so that they no longer have that 'glass windshield' at the back. The new warp effect rocks, but on 2 types of gallente gate, you have to crash through them as you go into hyperspace.
|

Manfred Hideous
TOHOKU 9.0
10
|
Posted - 2013.06.12 01:23:00 -
[646] - Quote
Snapper Pumpkinpuss wrote:Well i guess i just need to keep posting ....You guys screwed the pooch here ...this is stupid ....the can thing sucks and i could tolerate that but you ruined my train with pimpin t3s but nothing new when i first got on i cross trained to caldarie and you nerfed missles then nefed drakes then this ...seems like someone is following me around .......never mind the low and null sec comments cause there in the CLUB so they can play down there i dont want to play with them or go there i have a nice evening right where im at ...yes i pay USD to play...Sandbox right? so why would you mess up my side of the box annd for what purpose...
Look IM PAYING YOUR SALERIES TOO i would like to play also now i grind it out for not as much ....i dont want to go take a t3 in low and loose 3 billion ...Maybe thats why alot of peeps dont do it ???? because ( going out on a limb here ) they dont go cause they dont want to loose 3 + bill in 10 seconds to some teenagers???????cant dodge a 40 peeps gate camp i dont care if JESTER TRYED.....so i have to suck up to some kids to play ???? not in this life time........if the sand boxs is so big why pimp the clean side ????
Oh its an mmo whatever that means ? you sould come down and loose your ship cause your not in the club ...NO WTF
but like my kids you guys cant admit you screwed up and wont change it ....grow up
My brain exploded reading that.
You pay their salaries? I guess that makes them your Minmatar worker drones, then. They should get on their knees and beg for forgivness because your drake a isn't push-button-win machine anymore?
Get a can of air, blow the sand out of your V***** and watch this CCP video that explains the sandbox in simple (and hilarious) terms.
http://www.youtube.com/watch?v=S5xvkAPXB9c
|

Kor Kilden
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
17
|
Posted - 2013.06.12 01:32:00 -
[647] - Quote
Velocifero wrote:It's really a subtle thing, but it would have been good to tweak the models of the gallente stargates so that they no longer have that 'glass windshield' at the back. The new warp effect rocks, but on 2 types of gallente gate, you have to crash through them as you go into hyperspace.
|

Xander Det89
ROC Academy The ROC
2
|
Posted - 2013.06.12 07:50:00 -
[648] - Quote
About the resist nerf... don't really care about it specifically, 4% is still fine. But it has in no way at all levelled the playing field for big fleet useage of ships. Hell even if it was only 1% per level the Rokh/Baddon would still be better than the Mael/Hyp simply for having more HP and fielding the same scale of dps. With the dramatic increase in accessibility of logistics since frig/cruiser rebalance local rep boosts are worthless in anything outside PvE and very small scale combat, afterall even the biggest local active tanks (say cyclone/mael with XLASB) will still be broken by a few good cruisers... and ofc they'll only last 30s anyway, and the more that tank threshold is exceeded by, the more worthless it becomes.
Tl;dr, resist nerf, fine w/e, but it doesn't come close to fixing the problem it was meant to. |

Pat0chan
Fake World
34
|
Posted - 2013.06.12 08:50:00 -
[649] - Quote
Hello guys, Just a quick question about the new sounds in Odyssey. Now I can barely hear the sound alert when my shield, armor, hull is going down (twicked sound level in esc sound/music option nothing change) BUT now I have really annoying noise that comes every 3 sec, don't really know if its cause been attack or capacitor or ... Is somebody knows what I'm talking about? Any way to disable it? And how do I set my sounds alert back to how it was before Odyssey? Thanks. Fly safe |

Stavinsky Elyas
Silver Wolves Explorer Corp.
0
|
Posted - 2013.06.12 10:10:00 -
[650] - Quote
Ok, I'm a casual player and spent a lot of time to refine all the neede skills to play a T3 Proteus in scanning mode.
I was very happy doing scanning, taking the time to do it before Odyssey.
Having specificaly choosen the ship because it give me some ways to vary my game play, from having it in a tank job, or a scanning job, etc.
Now I see that I can't even go anymore in 4/10 DED space area that I can scan ?
3/10 I can understand, was too easy, and I was not even taking the time most of the time.
But seriously, what a slap in the face of people who spent millions to buy a ship that is supposed to do a job, and have it just swatted away from the said job ?
And I see that Command ships and Battlecruiser are still authorised in such scanned area ? Is that a real bad joke ? If T3 cruiser are not autorised in such 4/10 area I don't see why Command ships or even some of the Battlecruisers should even go in there.
So I really hope that something will be changed in that department, and give the T3 some use again in one of their intended Job, exploration.
As a casual player, I don't have the time to roam in Low sec, and I'm even less inclined to get in such place where people are more than happy to add such kind of ships to their kills mails.
If I want some Low sec fun, I do take what I can afford to loose, and then go there. But if I want to make some fun 'quiet' scanning mission in High sec, I don't want to have to pick a ship, make the scanning, and have to switch back to a 'fight' ship.
That was what got me out of the scanning buisness until they added the T3, and if we are forced to let our hard acquired ships to get back to the 'hold bad ways', then I think CCP is doing something wrong.
Or if they really want to keep the T3 from the exploration, then they should just change the piece of the ship that make this ship a SPECIALISED scanning ship and give it another job. |
|

Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
31
|
Posted - 2013.06.12 11:47:00 -
[651] - Quote
Mr Kidd wrote:Draunti Utrigas wrote:All I can say it thanks CCP,
I really appreciate all of the hard work that went into this new release, as a player who has only recently started their journey into EVE (almost a month), i am really grateful for this effort and cant wait to see what you guys are planning for us in the future!!!
Since i pay my 2 subs monthly and not with PLEX i can happily say it is money well spent, everybody else who is complaining has their own individual right to do so, however... people need to realize that this expansion hasn't even been out for 24 hrs yet, as with all things new there will be teething problems. So please people, hold up with all the nag nag, and experiment with a different style of game play until your issues can be adequately resolved via POSITIVE feedback towards CCP and not the harsh words 80% of you have been doing.
If you can do it better then go create your own game!
ok trolls... have at me... I don't think it takes more than a few minutes for people who utilize a mechanic a 1000 times a day to realize what they like and don't like, what works and what does not and what is in worse condition than better. As always there are periods of acclimation. But in many of the cases stated here, these are situations that negatively impact game play, not enhance it. You're statement is in essence hiring an expert in a particular field to critique a product or service you want to offer and then totally dismissing his opinion when it's not what you want to hear. If you believe the state of the probing, lack of column adjustment and requiring more screen real estate, is better, you're welcome to that opinion. My opinion would be that you don't utilize it. With so many examples, I dare say that the developers currently working on the features most complained about here don't utilize them. Otherwise, there wouldn't be so many complaints. What this expansion has done is turn many mechanics on its ear. There's a reason the accelerator and brake are in the same locations on almost every car in the world. It's called intuition. But had Odyssey been a car, CCP would have place the accelerator on the roof and told you it is better. Personally, I don't like Odyssey. 1) Instead of providing more content we have, instead, been given hours of busy work reworking fits and then refitting multitudes of ships. 2) Mag/radar sites now known as data/hacking sites which have been turned from a mindless borefest into a mindless clickfest that's still boring. 3) Moving buttons that have NO FUNCTIONAL REASON to be moved. And these are the aspects that I'm familiar with. Others that play different areas of the game have their own concerns. It's definitely the most annoying expansion ever.
i thought the brake was better on hte roof???
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Random Woman
Federal Navy Academy Gallente Federation
29
|
Posted - 2013.06.12 14:42:00 -
[652] - Quote
As an exploration focused player, i have to say I was a bit confused, that the exploration focused expension took out all the exploration bits of the game.
Clicking stupid panels all day long to click after containers flying into space, feels not very exploration like to me. Instantlly seeing whats in a system before even starting the exploring bit, feels not very exploration like to me. Getting some disfunctional launcher taking away the loginscreen, and addin no functionality at all (Single sign on the one thing we got this for is still not working), does not feel very exploration like to me.
The new scan interface, feels ok, the implementation of cause is a not, but thats what ccp quality stands for.
Why do my probes have travel time while scanning, but get back instantly otherwise? Space-magic?
Why do I have to relog every 3rd system because the ******* scan interface is not working at all anymore?
So to sum this up, yes you implemented autoformations for probes, the one good thing in this expansion. The rest, well lets say, next time a game desinger comes up with a plan for improving exploration by removing exploration, just dont listen to him. |

Oraac Ensor
School of Applied Knowledge Caldari State
237
|
Posted - 2013.06.12 15:17:00 -
[653] - Quote
Random Woman wrote:As an exploration focused player, i have to say I was a bit confused, that the exploration focused expension took out all the exploration bits of the game.
Clicking stupid panels all day long to click after containers flying into space, feels not very exploration like to me. Instantlly seeing whats in a system before even starting the exploring bit, feels not very exploration like to me. Getting some disfunctional launcher taking away the loginscreen, and addin no functionality at all (Single sign on the one thing we got this for is still not working), does not feel very exploration like to me.
The new scan interface, feels ok, the implementation of cause is a not, but thats what ccp quality stands for.
Why do my probes have travel time while scanning, but get back instantly otherwise? Space-magic?
Why do I have to relog every 3rd system because the ******* scan interface is not working at all anymore?
So to sum this up, yes you implemented autoformations for probes, the one good thing in this expansion. The rest, well lets say, next time a game desinger comes up with a plan for improving exploration by removing exploration, just dont listen to him. ^^^This^^^ Especially the bit I've emphasised.
[Edit] Although I don't have the lost scan interface problem. |

Shiva LaFayette
EvE-nt Horizon
2
|
Posted - 2013.06.12 17:01:00 -
[654] - Quote
Before starting with the "bugs" and requesting some "nice to"s, I'd like to say: good job ccp. I like your odyssey expansion and I really love your design concept of introducing sense**** ... uhm - I meant: numerous ... skills 
1. Bugs: ============================================
1.1. Locking and moving locked targets in the target list.
Prior to odyssee, I was able to lock targets and sort the list of locked targets by clicking a lock and holding the left mouse button. After a second (or so) the lock could be moved to a desired position in the list of locked targets. This does not work well anymore, since sometimes we have a round menu popping up when you left-click... sometimes not. Seems any of the two possible actions occur at random. Maybe the old action can be restored by assigning "shift"+"left mouse button"? Would be helpful. I used to sort wrecks to the first 5 places and ships to the last 5 places (Marauder), so it was easier to shoot _and_ loot at the same time. If you like you might introduce a skill for pilots being able to "shift+left_click"...
1.2. Drones
I really hoped you would make drone AI a little bit better... There are times I spam the "drones to dronebay" button (logitch g11) but nothing happens . I don't know how many drones I lost just because those things do not respond on commands sent. ... well maybe you are about to introduce a new skill? Something like "drone responsiveness"??? And WTF should drones attack in a straight line between enemy and droneboat? Maybe we'd beter call drones "clay pigeons"? ... here another skill suggestion: "drone attack pattern variance" If you like, split up those skills for the different factions 
1.3. UI Buttons
Years ago buttons to activate modules were pressed ... and things happened. This was: nice.
Later buttons were pressed and green and red lines passed round the buttons edges to visualize "run times/cycles". Things happend at the start or at the end of the cycle. This was: good!
With odyssey we ended up having UI buttons for armor repairers that randomly repair armor after two thirds, three thirds (good!) or after the first third of a following cycle. The choice varies from login to login and seems to not depend on latencies. Additionally I have tractor beam buttons which finish their cycle and begin blinking red ... from one to six times. WTF? Such behaviour is strange and anoying. It would be helpful if "a cycle" remained "a cycle" and things always got done at circle start or end so pilots could rely on it ... and rely on an "enabled/clickable" button after a circle passed. Sure ... as always you might want to introduce a new skill like "ui button precision"?!
2. Nice to haves ============================================
2.1. EVE Launcher - Account Manager
Maybe you could introduce an account manager for players using multiple accounts. Encrypted data and master password would be cool and make switching accounts much easier. Needless to say ... the availability of encrypted data or master password should correspond the the accounts characters hacking skills 
2.2. EVE Launcher - Missing links
- EVE Forums - EVE Gate Maybe even add some custom links via preferences like: - "eve surviival" or "my corp hp" or "my alliance hp" - start mumble/ts/whatever You have it (the launcher) - then use it ... or introduce a skill for it 
3. FINALLY: MUST HAVE BUGFIX!!!! ============================================
GIVE ME BACK MY ESCAPE-KEY!
I'm just a user! And I'm so damn used to abort a current action by just pressing the "esc"-key. I always break to tears when trying to abort a wrong click, dialog or "target ship" by using "esc" in eve!!!! Of course ... again you might introduce a skill ...
|

Kai Pirinha
Imperial Academy Amarr Empire
40
|
Posted - 2013.06.12 17:09:00 -
[655] - Quote
Shiva LaFayette wrote:With odyssey we ended up having UI buttons for armor repairers that randomly repair armor after two thirds, three thirds (good!) or after the first third of a following cycle. The choice varies from login to login and seems to not depend on latencies. This is actually something I have already noticed after the retribution patch. It might have been around even longer though. |

Dumas Athos
Brutor Tribe Minmatar Republic
4
|
Posted - 2013.06.12 17:12:00 -
[656] - Quote
Are there any plans to up the scan bonus on the Vherokior Probes (and other races) so that they still have the advantage their one-off status gave them in the past (7.5 scan bonus rather than 5%? |

Skex Relbore
Space Exploitation Inc Get Off My Lawn
267
|
Posted - 2013.06.12 19:34:00 -
[657] - Quote
I still want to know what's going on with the resource utilization, My client (admittedly high settings) peaked out around 2.9gb during sunday's B-D battle, now while I'll admit there was a lot going on there 2.9 gigs of ram seems a bit much when previously a single high graphic setting client ran just over 1gb, this is nowhere near as troublesome than the 6-700mb that a minimal setting client is chewing up.
Any chance of an answer on what's going on with the increased performance requirements? |

Dullmeyr Prodomo
14
|
Posted - 2013.06.13 10:32:00 -
[658] - Quote
- Jump Animation sucks - Forced System Scan sucks. Huge mouse-over crap covering celestials- not good. - Overview still buggy. Randomly ppl do not appear in local. - Probing System sucks. Let me decide how much probes i want to use and how many of them i want to launch - CCP sucks cause nobody replies to severe complaints expressed by many players
Worst expansion ever. May be you want to consider consulting people actually playing the game next time? |

Templar Knightsbane
Offensive Upholder Upholders
18
|
Posted - 2013.06.13 11:26:00 -
[659] - Quote
The screen going half white and me having to zoom in and out like a mad man has started again :(
and i thought this one had gone for good.
Drones launch properly now.
I'm still unsure about the new scanning system, In some respects i love it, in some respects i hate it, knowing everyone can see any wh's that are in a system just either made w-space or ruined it. I suppose it'll be a year to tell which of the two it was.
I really think w-holes shouldn't appear as a automatic cosmic sig that everyone can see immediately, this just takes the mystery out of w-space especially for the inhabitants who now can see any new K162's as soon as they are opened into system.
The days of invading Nova and stashing ships in wh's for use in the future seem to be at risk here. Who would want to move capitals through w-space as much as before now people will be able to know of the K162's all the time?
I'm not sure it's a good move! |

disasteur
Tellcomtec Gold
206
|
Posted - 2013.06.13 11:59:00 -
[660] - Quote
Manfred Hideous wrote:Snapper Pumpkinpuss wrote:Well i guess i just need to keep posting ....You guys screwed the pooch here ...this is stupid ....the can thing sucks and i could tolerate that but you ruined my train with pimpin t3s but nothing new when i first got on i cross trained to caldarie and you nerfed missles then nefed drakes then this ...seems like someone is following me around .......never mind the low and null sec comments cause there in the CLUB so they can play down there i dont want to play with them or go there i have a nice evening right where im at ...yes i pay USD to play...Sandbox right? so why would you mess up my side of the box annd for what purpose...
Look IM PAYING YOUR SALERIES TOO i would like to play also now i grind it out for not as much ....i dont want to go take a t3 in low and loose 3 billion ...Maybe thats why alot of peeps dont do it ???? because ( going out on a limb here ) they dont go cause they dont want to loose 3 + bill in 10 seconds to some teenagers???????cant dodge a 40 peeps gate camp i dont care if JESTER TRYED.....so i have to suck up to some kids to play ???? not in this life time........if the sand boxs is so big why pimp the clean side ????
Oh its an mmo whatever that means ? you sould come down and loose your ship cause your not in the club ...NO WTF
but like my kids you guys cant admit you screwed up and wont change it ....grow up My brain exploded reading that. You pay their salaries? I guess that makes them your Minmatar worker drones, then. They should get on their knees and beg for forgivness because your drake a isn't push-button-win machine anymore? Get a can of air, blow the sand out of your V***** and watch this CCP video that explains the sandbox in simple (and hilarious) terms. http://www.youtube.com/watch?v=S5xvkAPXB9c
yes he is paying a part of there salary,, dont you? or did u just want to say something meaningless?
he is giving his opinion that should be respected, same as your some what pointless comment |
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