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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Photon Ceray
Con5piracY
33
|
Posted - 2013.06.16 12:53:00 -
[691] - Quote
seth Hendar wrote:Fon SaiHoc wrote:Roger Adama Adama wrote:I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
... as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, ... And i stopped reading there.... try running missions, thats really your thing. With the old system you would not even consider being an explorer, because the old system was not semi-automatic as this one is, and even so you complain about making too much effort and receiving few rewards... CCP, this will be the future form now on, mission runners complaining about effort and rewards... one day you will have to turn the scanning system from semi-automatic into.... automatic. this is my two cents a few hours before my accounts expire. o7 Fon PS - fellow capsuller Roger Adama, you are not doing anything wrong. But exploration should be for explorers, the ones who enjoy the thrill of exploration, not for the ones who hate it and simply care for shiny rewards. It was CCP who messed up, not you. this. before update, you needed real commitment to be able to enjoy the fruits of exploration. you needed skills, you needed a certain level of knowledge of the game. now, any 1 day od toon can do it, this is clearly broken. it seems the only thing you did ith your exploration update, is to remove exploration from the game. or maybe by "exploration" you meant "find all the bugs" then yes, full success.....
Da f**k is your problem?
He has his opinion and you have your so stfu and mind your own business. this is feedback to CCP not to a lowlife like you.
And I agree with the OP, there is too much time spent trying to find sites and often little reward, it needs tweaking. |
Fon SaiHoc
University of Caille Gallente Federation
43
|
Posted - 2013.06.16 13:19:00 -
[692] - Quote
Photon Ceray wrote:seth Hendar wrote:Fon SaiHoc wrote:Roger Adama Adama wrote:I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
... as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, ... And i stopped reading there.... try running missions, thats really your thing. With the old system you would not even consider being an explorer, because the old system was not semi-automatic as this one is, and even so you complain about making too much effort and receiving few rewards... CCP, this will be the future form now on, mission runners complaining about effort and rewards... one day you will have to turn the scanning system from semi-automatic into.... automatic. this is my two cents a few hours before my accounts expire. o7 Fon PS - fellow capsuller Roger Adama, you are not doing anything wrong. But exploration should be for explorers, the ones who enjoy the thrill of exploration, not for the ones who hate it and simply care for shiny rewards. It was CCP who messed up, not you. this. before update, you needed real commitment to be able to enjoy the fruits of exploration. you needed skills, you needed a certain level of knowledge of the game. now, any 1 day od toon can do it, this is clearly broken. it seems the only thing you did ith your exploration update, is to remove exploration from the game. or maybe by "exploration" you meant "find all the bugs" then yes, full success..... Da f**k is your problem? He has his opinion and you have your so stfu and mind your own business. this is feedback to CCP not to a lowlife like you. And I agree with the OP, there is too much time spent trying to find sites and often little reward, it needs a lot of improvement, especially removing the container crapper mechanic and replacing it with something that makes sense.
Dear fellow capsuleer, i am going to answer to your posting
lowlife = someone who comes to internet to cowardly insult others behind a computer? Better not be one.
Its his problem, yes and so its everyone else, Our friend joined now, i payed three accounts, one for two years and a half, so yes, i do have the right to comment on an open forum.
It bothers you, your problem, go play WOW and level up.
No comment from my side on anything else besides the semi-automatic scan system.
You like it? great, you are one of the many that didnt do exploration before because it was too difficult... for you.
You can continue to insult other members of the community hiding behind your computer, personally doesnt bother me.
Real explorers want exploration the way it was, yes, just like mission runners would want missions back if that would be taken from you. We dont want something to be taken from others, we are compplaining about something being taken from us.
Please, make an effort to be civil, for the rest you dont need to make much effort anymore, EVE is becoming a semi-afk game.
Again i need to make a comment about our fellow capsuleer Roger Adama, no one is against you, and i will broad that to all new players and to all not new players that i started to try exploration now due to being semi-automatic: No one is against you.
o7
Fon |
seth Hendar
I love you miners
89
|
Posted - 2013.06.16 13:32:00 -
[693] - Quote
Photon Ceray wrote:seth Hendar wrote:Fon SaiHoc wrote:Roger Adama Adama wrote:I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
... as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, ... And i stopped reading there.... try running missions, thats really your thing. With the old system you would not even consider being an explorer, because the old system was not semi-automatic as this one is, and even so you complain about making too much effort and receiving few rewards... CCP, this will be the future form now on, mission runners complaining about effort and rewards... one day you will have to turn the scanning system from semi-automatic into.... automatic. this is my two cents a few hours before my accounts expire. o7 Fon PS - fellow capsuller Roger Adama, you are not doing anything wrong. But exploration should be for explorers, the ones who enjoy the thrill of exploration, not for the ones who hate it and simply care for shiny rewards. It was CCP who messed up, not you. this. before update, you needed real commitment to be able to enjoy the fruits of exploration. you needed skills, you needed a certain level of knowledge of the game. now, any 1 day od toon can do it, this is clearly broken. it seems the only thing you did ith your exploration update, is to remove exploration from the game. or maybe by "exploration" you meant "find all the bugs" then yes, full success..... Da f**k is your problem? He has his opinion and you have your so stfu and mind your own business. this is feedback to CCP not to a lowlife like you. And I agree with the OP, there is too much time spent trying to find sites and often little reward, it needs a lot of improvement, especially removing the container crapper mechanic and replacing it with something that makes sense. what the **** is wrong with you? having your periods maybe?
if you don't see where is the problem with exploration in the current state, well, eve is not for you.
the current status is broken, if you don't see why, not much to be done then.
isk injection at the rate it is actually is very bad for the game, but like all the carebears, you will cry for more isk because prices are getting higher.
the problem is that prices go higher BECAUSE if isk injection!
also, go backe reading forum rules, insulting is not to be tolerated idiot |
DexterShark
Li3's Electric Cucumber Li3 Federation
25
|
Posted - 2013.06.16 13:38:00 -
[694] - Quote
So, in a patch soon there's going to be a tick box to turn off the initial sweep for signatures and anomalies everytime you enter a system, right? And the noise, the noise! DUUUURH DUUURRH BEEP BEEP DUUURRRRRHHHHHH everytime I enter system.
There will be a option to disable that automatic sweep right? Say, in the scanner window, or on the HUD options. "Disable Auto Scanner". So that it only activates when I want that information, right?
Right?
|
seth Hendar
I love you miners
89
|
Posted - 2013.06.16 13:42:00 -
[695] - Quote
DexterShark wrote:So, in a patch soon there's going to be a tick box to turn off the initial sweep for signatures and anomalies everytime you enter a system, right? And the noise, the noise! DUUUURH DUUURRH BEEP BEEP DUUURRRRRHHHHHH everytime I enter system.
There will be a option to disable that automatic sweep right? Say, in the scanner window, or on the HUD options. "Disable Auto Scanner". So that it only activates when I want that information, right?
Right?
i hope so, i don't need this overlay swwep when i am hunting a tgt or when we drop someone, for me disabling the overlay should disable it completely |
DexterShark
Li3's Electric Cucumber Li3 Federation
25
|
Posted - 2013.06.16 13:48:00 -
[696] - Quote
To be clear - I 100% like the exploration sweep feature and support it's introduction.
However, it's like the Market screen popping up when I enter system "These are the items available in system! Check them out whoop!" or your contracts screen opening up and being all like "Bro, check out these contracts in here!".
Everytime I enter system, I don't want to browse the market, I don't want to see what anomalies are present I don't want to see what contracts are available. I want to do the task I came in to do - whatever that task is - and I'll access the relevant information for that task as I need it. |
Fon SaiHoc
University of Caille Gallente Federation
46
|
Posted - 2013.06.16 16:14:00 -
[697] - Quote
DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction.
However, it's like the Market screen popping up when I enter system "These are the items available in system! Check them out whoop!" or your contracts screen opening up and being all like "Bro, check out these contracts in here!".
Everytime I enter system, I don't want to browse the market, I don't want to see what anomalies are present I don't want to see what contracts are available. I want to do the task I came in to do - whatever that task is - and I'll access the relevant information for that task as I need it.
Yes but it cant be compared... the market is not exploration... there is no board in space when you enter a system showing "THESE ARE THE HIDDEN THINGS IN THIS SYSTEM: .... "
It doesnt make any freaking sense, its no exploration at all, its just another easy semi-automatic thing that you can choose to do or not.
Even the simplest trading requires now more clicks and attention than that semi-automatic thing which was brought to replace exploration...
o7 Fon |
Chaibat
Amarr Cosa Nostra
4
|
Posted - 2013.06.16 16:23:00 -
[698] - Quote
@Devs,
Perhaps it might be a good idea to make an appearance and respond to the less hysterical gripes? Some of them are (IMHO) important and legitimate. Even if it's just to list the complaints and let us know you are aware of them and thinking about them.
Please put the exploration back in exploration and don't broadcast when and where to drop probes. Everything else is acceptable (again IMHO) and the minigame is a big improvement. |
Oraac Ensor
School of Applied Knowledge Caldari State
242
|
Posted - 2013.06.16 17:47:00 -
[699] - Quote
Just in case it hasn't been said enough: please put back the log off button. |
Penny Ibramovic
Wormhole Engineers Greater Realms
64
|
Posted - 2013.06.16 20:18:00 -
[700] - Quote
DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction.
I don't. It completely undermines w-space life.
Unknown space is meant to hold the unknown. By showing all the signatures in the system upon every system transition there is no sense of exploration at all. Having new signatures pop up automatically also denies being able to surprise any capsuleer who previously griped about having to update d-scan occasionally. They can now just see that a new wormhole has appeared.
Have you ever jumped to a null-sec system and seen all the ratting/mining carebears hide in a tower until you've gone? They use local for that purpose.
W-spacers used to hide when d-scan showed ships, probes. Now they'll hide when a new signature appears. The discovery scanner is the antithesis to the information denial that defines w-space life. It needs to be disabled, at least for w-space systems. |
|
Fon SaiHoc
University of Caille Gallente Federation
48
|
Posted - 2013.06.16 21:03:00 -
[701] - Quote
Penny Ibramovic wrote:DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction. I don't. It completely undermines w-space life. Unknown space is meant to hold the unknown. ....
Agree 100% |
Chaibat
Amarr Cosa Nostra
4
|
Posted - 2013.06.16 22:49:00 -
[702] - Quote
Fon SaiHoc wrote:Penny Ibramovic wrote:DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction. I don't. It completely undermines w-space life. Unknown space is meant to hold the unknown. .... Agree 100%
Sweeping for anoms is OK, though. They've always been easy to find. However, I do hope they allow it to be turned off. |
pmchem
GoonWaffe Goonswarm Federation
525
|
Posted - 2013.06.16 23:01:00 -
[703] - Quote
Too much ice in highsec, nerf it further please. :) @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
seth Hendar
I love you miners
90
|
Posted - 2013.06.17 06:40:00 -
[704] - Quote
pmchem wrote:Too much ice in highsec, nerf it further please. :) obvious troll is obvious |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
78
|
Posted - 2013.06.17 20:47:00 -
[705] - Quote
Oraac Ensor wrote:Just in case it hasn't been said enough: please put back the log off button.
Um, you mean the Undock button?
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Mortimer Blaze
Royal Assassins Guild Imperial Crimson Legion
3
|
Posted - 2013.06.17 21:07:00 -
[706] - Quote
I'm sure my two cents is going to be lost amid this tidal-wave of displeased howling but I wil proceed nonetheless;
1) "Scatterpods"... whoever thought these up needs a kick in the nutz. They need to have the escape velocity reduced, the duration before they despawn increased or better yet spawn only on the destruction of something that gives a loot drop. (You know, it blows up and shizz flies everwhere???) Oh and that tractor beam that seems to have been installed on my ship could use more than the 1.2k range it has. After all that scanning and hacking I get a hydrogen battery? I much preferred the datachips and decryptors, thanks. I'll probably stick to mining.
2) "The Hacking Game"... I actually like it, aside from the crap rewards... (see #1)
3) "New Gate Transitions"... My first response was "Wow! Cool!" Then I dialed in a 15 jump route. Was sick of it by the 6th jump. It also seems to make the journey longer, but since I never timed the old system I have no reference for comparision.
4) "Audio Glitch"... I have noticed that many sounds seem obscured or washed out by the audio track. Others have suggested a VFX levels slider in the Options UI. Champion idea.
5) "Scanning Overlay"... I love it BUT: A option to turn it OFF is a must.
6) "Probe Scanning"... I feel ripped off. Astrometrics V and now some noob can use as many probes as me? All my bounuses from Aquisition and Pinpointing cut in HALF??? And when I find a Data site I get slapped in the face again (again, see #1)
Also since noone seems to have heard me (and others) before:
I WANT TO CENTER THE SOLAR SYSTEM MAP AND CAMERA PIVIOT POINT ON MY PROBES!!!!! NOT WHERE MY SHIP IS, NOT ON THE GODDAMN STAR.... ON MY FRAKKIN PROBES!!!
Come on CCP... wanting to improve things is admirable, but reworking exploration to be attractive to the players who couldn't be arsed with it to begin with is only making it unnattractive (and unprofitable) to we who have been exploring all along. |
Kusum Fawn
State War Academy Caldari State
336
|
Posted - 2013.06.18 14:48:00 -
[707] - Quote
I really miss being able to scan down two sites at the same time. new scanning makes it stupidly hard to do that now. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Rhapsodae
Bedlam Escapees Silent Requiem
31
|
Posted - 2013.06.18 16:09:00 -
[708] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3212061#post3212061
The Silence of CCP comments is deafening as a pilto said. We'd like to hear from CCp of the lousy new scanning system. Jitters 4-4: Eve Online Comic. |
Peter Tjordenskiold
90
|
Posted - 2013.06.18 16:17:00 -
[709] - Quote
The overview bug is annoying |
Penny Ibramovic
Wormhole Engineers Greater Realms
65
|
Posted - 2013.06.18 17:36:00 -
[710] - Quote
Mortimer Blaze wrote:I WANT TO CENTER THE SOLAR SYSTEM MAP AND CAMERA PIVIOT POINT ON MY PROBES!!!!! NOT WHERE MY SHIP IS, NOT ON THE GODDAMN STAR.... ON MY FRAKKIN PROBES
Double-click the probe box. Voila. (Or, alternatively, double-click on the signature you want to resolve. In either case, on the system map or in the scanning interface works.) |
|
Penny Ibramovic
Wormhole Engineers Greater Realms
65
|
Posted - 2013.06.18 17:48:00 -
[711] - Quote
Chaibat wrote:Fon SaiHoc wrote:Penny Ibramovic wrote:DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction. I don't. It completely undermines w-space life. Unknown space is meant to hold the unknown. .... Agree 100% Sweeping for anoms is OK, though. They've always been easy to find. However, I do hope they allow it to be turned off.
So... moving the scanner overlay to a player-activated button in the scanning interface, which when activated reveals all the anomalies in the system but still requires probes to be launched in order to detect signatures?
Naw, it sounds like it would take too much development time to incorporate. |
Chaibat
Amarr Cosa Nostra
4
|
Posted - 2013.06.18 18:44:00 -
[712] - Quote
Penny Ibramovic wrote:Chaibat wrote:Fon SaiHoc wrote:Penny Ibramovic wrote:DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction. I don't. It completely undermines w-space life. Unknown space is meant to hold the unknown. .... Agree 100% Sweeping for anoms is OK, though. They've always been easy to find. However, I do hope they allow it to be turned off. So... moving the scanner overlay to a player-activated button in the scanning interface, which when activated reveals all the anomalies in the system but still requires probes to be launched in order to detect signatures? Naw, it sounds like it would take too much development time to incorporate.
I don't see how. The old scanner code did exactly that when you scanned without probes.
The overlay itself doesn't bother me as much as some but the fact that it practically tells everyone not only *to* drop probes but even gives you a good idea which celestial you can start off scanning at 4au is a bit much for me.
I'd rather have a system where you need to drop probes with the new spread formation to see if there's something worth investigating. It's not that much added time or effort and it would make exploration a little more... explorationy. :) |
seth Hendar
I love you miners
91
|
Posted - 2013.06.18 20:29:00 -
[713] - Quote
Chaibat wrote: I don't see how. The old scanner code did exactly that when you scanned without probes.
The overlay itself doesn't bother me as much as some but the fact that it practically tells everyone not only *to* drop probes but even gives you a good idea which celestial you can start off scanning at 4au is a bit much for me.
I'd rather have a system where you need to drop probes with the new spread formation to see if there's something worth investigating. It's not that much added time or effort and it would make exploration a little more... explorationy. :)
i think you need to train irony lvl1 |
Jack Miton
Aperture Harmonics K162
2014
|
Posted - 2013.06.18 23:01:00 -
[714] - Quote
Got, another, probing issue that is running the rounds. You look to have removed the 2 dot result from 3 probes. Now you only get one dot and it's the incorrect one. Is this a bug? I hope so, it's very frustrating... |
JohnHoe
The Greater Goon Clockwork Pineapple
3
|
Posted - 2013.06.18 23:10:00 -
[715] - Quote
Was there a stealth buff to the clone soldier rats in today's patch? All of the sudden they are target painting and are a hell of a lot faster. |
Chaibat
Amarr Cosa Nostra
4
|
Posted - 2013.06.18 23:39:00 -
[716] - Quote
seth Hendar wrote:Chaibat wrote: I don't see how. The old scanner code did exactly that when you scanned without probes.
The overlay itself doesn't bother me as much as some but the fact that it practically tells everyone not only *to* drop probes but even gives you a good idea which celestial you can start off scanning at 4au is a bit much for me.
I'd rather have a system where you need to drop probes with the new spread formation to see if there's something worth investigating. It's not that much added time or effort and it would make exploration a little more... explorationy. :)
i think you need to train irony lvl1
I forgot to upgrade my clone and lost it when I was podded. :) |
Mattrixx
Inner Sphere Industries
0
|
Posted - 2013.06.20 01:10:00 -
[717] - Quote
Well, the exploration has now been overly dummyfied.
I don't have problems with the most of the other updates, but doing a lot of exploration sites and scanning, it is now too easy.
The automatic recover of probes. If you are too lazy to press the button of collecting them they ought to stay there. Besides which it can unnerve some people seeing probes in space but no one else visible. Especially in wormhole space. But that's not really the problem so much as making lazy people more lazy.
What I'd like is to have the option of how many durned probes I launch. I do not need and I do not want to launch eight probes every time I press the activation of the probe launcher. And then I need to recover 4 of the probes that I don't need and want every time. Sure I could only field 4 probes in the launcher but what's the point of having a probe launcher with a large bay if you ever going to need 8 probes to begin with? Why leave the extended probe launcher being able to field 80 probes when you will ever, now more or less, need 8 probes since you recover your probes automatically when you leave a system. Only way to leave probes out there in space and loose them is to either disconnect from them manually or they expire while you probe.
Anyways, I'd love to see option somewhere where you can choose how many probes you launch in one go. An option to do this. Something along the lines of launch single or launch (enter number here) probes. Something other then only 8 probes in one go. Annoying having to recover 4 of them each time because they do not align correctly any time I launched 8 and they muck up the scan view of where I want them to be. And since they do not align right I need to move them around manually one by one anyway so it is oh so very annoying.
And then there's the undock button. Thank you for moving that to a very inconvinient location without the option of not choosing your self where it is. It would be greatly appreciated if you could make the undock button, and why not the "go to captain's quarters" button as well, configurable where you want it to be. Say it could have a choice of being attached to the Station Info screen or you could have it attached to the neocom panel where it used to be. Now I have all my buttons from the neocom, that I mostly use, on left but the undock button ALL the way to the top right. Very annoying to drag mouse all that way when it used to be just there below what you needed most of the time anyway.
I could move the neocom to the right hand side but just as well you could make the button location cofigurable. This way those who like it where it is can leave it there and those who want it to be part of the neocom tab could have it (or them) there.
Also, it would be very nice to have the log off button back. Now if you launch via the launcher you either have quit or log off safely and it won't allow to log off safely if you are using a cloaking device at the time.
And I miss the wonderful start-up screen backgrounds with something going on in them from the non-launcher start-up screen. Started doing the non-launcher start since the launcher is sometimes a bit iffy on its workings. Sad to see the backgrounds go away. Loved those.
I can but hope you get some sense back into the probing because right now it is too easy. And I'd like to have that docking button where it was, thank you. :) |
Katie Stormer
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.20 01:18:00 -
[718] - Quote
Successfully my ass. still dealing with launcher issue. |
Susan Audeles
Federal Defense Union Gallente Federation
0
|
Posted - 2013.06.20 16:11:00 -
[719] - Quote
Mattrixx wrote: If you are too lazy to press the button for undocking you ought to stay there.
Fixed for consistancy. |
Logix42
HELLSINKER
159
|
Posted - 2013.06.20 23:38:00 -
[720] - Quote
Just wanted to say THANK YOU for 1.0.9. This just made my day!!!
Patch Notes for 1.0.9 wrote:User Interface GÇô Radial Menu
GÇ£Access Custom OfficeGÇ¥ has been added as a primary action for Custom Offices GÇ£Open CargoGÇ¥ has been added as a primary action for containers found in some missions and secure containers [*] The mouse cursor behavior for radial menu has been changed and it will no longer snap to where you click when the menu closes but will rather keep its position Operation Write Down All the Things!! G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
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