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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Bjurn Akely
Knights of Nii The 20 Minuters
6
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Posted - 2013.06.21 06:19:00 -
[721] - Quote
In wormholes it's a definite tactic to have your probe window open to look for any opening holes.
In case CCP reads this and do not understand what is happening I will outline it here:
1, Scan down your hole 2, Close your static hole, alternatively put a cloaky scout on it 3, Have one person keeping check on the probe window. To be sure have the person click show anomalies on and off every 10 seconds 4, Run sites/mine/what-ever 5, If and when a new signature shows in the probe window: retreat to POS 6, Scan the new sig down 7, If sig is a wormhole log off or ship up (few seem to do the last)
Before Odessey one thing that really did set wormhole space from empire space was the very real and palatable lack of situational awareness. I w-space a fleet might be right next to you and you'd never know. The lack of local made that possible.
Now, people will say that before Odessey you could do what the probe scanner does now with Deep Space Probes. That is correct. But you actually did have to do something. Fit a ship, launch probe(s), arrange them, hit scan. Few people did and more fights happened.
The last place in the Eviverse that the unknown was really around the corner, is gone. I mourn it. Both the exhilaration of pouncing on unsuspecting people and the terror of being jumped while not at all prepared. I'll probably miss the latter most. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
351
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Posted - 2013.06.22 02:42:00 -
[722] - Quote
I finally got around to running a Large Hedgerbite site today.
It was empty when I scouted it. By the time I got my mining fleet in there, we were the second to arrive. Eventually, no less than 15 ships + their Orc supports were sucking down precious rocks.
I know, I know :: working as intended.
Now, everybody, their dogs, and their dog's fleas are in there mining the rocks that used to be reserved for those of us who actually trained scanning.
The thing that really peeves me is that Grav sites were one of the perks for spending a rather lengthy training program. Now, with no effort at all, everybody has access. Why?
This feels like a very hard slap in the face for those of us who trained up properly.
So give the noobs more omber and plagioclase for free. But the lo sec ores? They should be reserved for those who trained the skills. |
Edam Neadenil
Bax Corporation
4
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Posted - 2013.06.22 11:34:00 -
[723] - Quote
BUG
Since odyssey I get corrupt/disappearing station menus on one of my machines (I5 Win7 laptop), my older desktop with a separate graphics card is fine.
EXPLORING
The issue with exploring for new players in the past was everything in hisec was already taken and you did not have the skills to explore losec safely. If anything the changes have made this situation worse. The exploration sites in hisec disappear even faster.
If you really want to encourage brand new players to learn exploration seed some exploring mission agents around hisec that give out exploration related missions with gate style entrances, some combat, some hacking challenges and a level of reward similar to distribution missions. |
Argel OTF2
Federal Defense Union Gallente Federation
10
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Posted - 2013.06.22 16:01:00 -
[724] - Quote
Unsubbed both accounts as solo low sec exploration was my thing. Helped support a FW alt and vice versa. Exploration was fun, worthwhile and had nuances that maybe required some tinkering, but certainly didn't warrant the full scale changes that have been implemented. The minigame, changes to grav sites and the UI that make 'exploring' the most redundant term available... just all of it. Exploration was fun, even when it wasn't perfect.
If CCP had even acknowledged that this was a concern I would have stayed, but from reading about the history of the game, it seems that this is the only way they'll listen anyway.
Toodles! |
Argel OTF2
Federal Defense Union Gallente Federation
10
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Posted - 2013.06.22 16:06:00 -
[725] - Quote
Oh and to avoid confusion, yes, the Lootkakke is one of the thickest and most unwanted things in the history of games. |
Alexander the Great
Imperial Academy Amarr Empire
81
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Posted - 2013.06.23 07:00:00 -
[726] - Quote
CCP, do you even realize that with such expansions you push people to just quit this game?
The only people who keep me in are the alliance leaders who organize interesting events. Not the devs that ignore our feedback. Not the artists that insert their stupid animation everywhere they want and don't let us turn it off. Not the game designers that designed exploration to be the same as mission running and even worse.
Once those event makers are gone I see no interest in EVE looking at its current development. |
Paul Uter
School of Applied Knowledge Caldari State
4
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Posted - 2013.06.23 10:25:00 -
[727] - Quote
I have only a few words to sum up new expansion.
Covert ops on-line.
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Paul Uter
School of Applied Knowledge Caldari State
4
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Posted - 2013.06.23 10:30:00 -
[728] - Quote
Hawk Hegirin wrote:Sidre Kaye wrote:Hawk Hegirin wrote:Please guys remove the fact in wormholes that new sigs are instantly shown. It is ruining the element of surprise for PVP and most people can simply watch for a new signature in there wormhole, and bail once there is one. Though you could do this before, more work was needed, you would have to have probes out and you would constantly have to hit SCAN, something people never really did.
It really affects the WH gameplay now because at this point we've had several people run back to there PoS as soon as we open up the wormhole. It ends up being a bit of a pain.
Please change this back at least for new wormholes. It's fine for basic signatures but wormholes shouldn't be instantly detected. ;( Even a short (1 Minute) delay would be fine. Promotes skill to catch and effort to evade. I would say more like 5 or 10 mintues to update signatures, or they can use probes like pre-expansion to get a fast update.
OR they could just rollback this stupid exploration in your face feature all together.
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Vaju Enki
Secular Wisdom
847
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Posted - 2013.06.23 11:06:00 -
[729] - Quote
Congratulations CPP for another awesome expansion.
Keep up the good work. The Tears Must Flow |
Manfred Hideous
TOHOKU 9.0
10
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Posted - 2013.06.23 13:06:00 -
[730] - Quote
I just realized today that I haven't done any exploration in a week. It's not the minigame or can spew, either. I just don't feel like I'm exploring if my scanner tells me there's something worth checking out in system and it conveniently tells me where to look for it.
I'm not quitting the game over it (I don't need a reason for a few months break) but I do think the previous posters have a point about scanning changes. |
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Jake Centauri
School of Applied Knowledge Caldari State
39
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Posted - 2013.06.23 15:40:00 -
[731] - Quote
- Exploration is now too easy. Make it harder. Much harder. The mini-game was a step in the wrong direction. - Add options to turn off visuals: scanning overlay when entering systems, jump transitions, etc. - Fix flashing fleet / watchlist windows. - Fix lag.
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Coyotefugly
Tachyon Limited
1
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Posted - 2013.06.23 22:29:00 -
[732] - Quote
I've got 2 pretty serious issues with the new ui.
First is the radial menu. I have never had a positive experience with it. I dont even know what it does. The only interaction i have had with it since implementation is to jump gates / dock at exactly the wrong time. For example 5 minutes ago a WT undocked from station. I am in a sebo inty to point this frigate. When i get point im gonna need to move. So i spam to get the lock ok got lock hit disrupter, now i click and drag on the screen to look at the station and where im gonna burn and BAM radial menu ( i clicked on station activating menu- caldari stations are big mkay) and immediatly get put into docking procedure.
Second is the shipscanner scanning everything in system on entry. This is ok except it shows me in space where these things are. Frequently they line up with celestial clusters. Now when im chasing someone thru gates and they warp off i need to watch where they go so i can stomp their face. I can no longer do that because the anomolies or some junk prevents u from mousing over that particular cluster to see what is there.
These are serious issues. |
Gideon Ikkala
3rd Regional Investors Group
0
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Posted - 2013.06.24 04:51:00 -
[733] - Quote
I understand the shake up with the minerals and especially the Ice. The ships I won't weigh in on, as I'm not proficient enough in them to make that conclusion. I just think exploration got the "For Dummies" treatment a bit too much. Enter system, wait for results. Yay. I've barely explored since the "Exploration" patch. The mini-game doesn't make up for what was stripped away. You're just making me play Pac Man until the pi+¦ata pops. The graphical enhancements are pretty, yes. But content wins over display every time for me. Maybe some thought into challenging explorers again? |
Wormerling
Aliastra Gallente Federation
187
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Posted - 2013.06.24 09:58:00 -
[734] - Quote
I don't understand people crying at this thread about exploration changes. I personally like the new experience. In my opinion the work is done in the right direction. I think that the projection of exploration sites on the sky is a brilliant idea. However I wish this system was merged with the current brackes mechanism for celestials (sun, planets, stations, ookmarks and etc.), and I wish it was as customizeable as overview to choose what I want to display on the sky. To my mind all system warpable locations listed before should be displayed in a separate overview in the future. In fact scanner window IS already a separate overview for exploration sites.
Getting back to feedback. I can't say how I love the new transitions system! It is not about the graphics guys. Haven't you noticed how smooth are transitions now? For instance I can talk on chat with my friends while on autopilot and it doesn't interrupt me on each and every jump! No more screen blinking or annoying loading bar windows that smash at your face while you are browsing the market. I was waiting for this really long.
Looking into the future I wish there were more gadget-like controls (like HUD, current system and route information dropdowns and locked targets list). Windows are required in some cases and are a canonical piece of UI but some things just look better and run smoother without that ugly frame around. For instance, the currently selected item, chat window and probably even overview could be implemented as a gadget.
All in in all I'm very satisfied with the expansion. You guys simply don't see good stuff behind some unfortunate shortcomings of the new that could be easily fixed. |
Coyote Reach
State Protectorate Caldari State
15
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Posted - 2013.06.24 12:21:00 -
[735] - Quote
I agree with the general consensus of people who have explored pre- expansion who feel exploration got dumbed down. I've not done any exploration at all after the first day of the new system.
For most everything else i am pretty pleased. Minor UI issues but for the most part besides making one 'career' in the game no longer fun for me i like it. |
Manfred Hideous
TOHOKU 9.0
14
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Posted - 2013.06.24 12:35:00 -
[736] - Quote
Wormerling wrote: I think that the projection of exploration sites on the sky is a brilliant idea. .
I think we can do better. CCP should make the hacking loot appear in our cargo holds when we enter a system with exploration sites. Otherwise exploration just means too much effort. :/ |
Oraac Ensor
School of Applied Knowledge Caldari State
245
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Posted - 2013.06.24 13:52:00 -
[737] - Quote
Wormerling wrote:I think that the projection of exploration sites on the sky is a brilliant idea. How, exactly, when it totally negates the whole concept of "exploration"? |
Wun NgoWen
Unforeseen Consequences. The Unthinkables
19
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Posted - 2013.06.24 15:00:00 -
[738] - Quote
Hello,
Will the automatic system scan be disabled as it pollutes the screen and obfuscate the celestial objects we want to warp to when we do not do exploration?
that'd be nice |
Wormerling
Aliastra Gallente Federation
187
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Posted - 2013.06.24 22:20:00 -
[739] - Quote
Honestly, exploration never felt like exploration. It's only the first step that become easier, to my mind this doesn't ruin the profession, but you don't need to agree, right?
Wun NgoWen wrote:Will the automatic system scan be disabled as it pollutes the screen and obfuscate the celestial objects we want to warp to when we do not do exploration?that'd be nice I'm usually using overview for navigation. But I agree it could be customizeable to turn it on and off.
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Manfred Hideous
TOHOKU 9.0
17
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Posted - 2013.06.25 14:16:00 -
[740] - Quote
Wormerling wrote:Honestly, exploration never felt like exploration. It's only the first step that become easier, to my mind this doesn't ruin the profession, but you don't need to agree, right? Wun NgoWen wrote:Will the automatic system scan be disabled as it pollutes the screen and obfuscate the celestial objects we want to warp to when we do not do exploration?that'd be nice I'm usually using overview for navigation. But I agree it could be customizeable to turn it on and off.
Actually it's the first couple of steps. First, you are told when you enter a system that there's something "hidden" worth looking at.
Open your system map and step two is taken care of for you. Not only do you know there's something "hidden" but the map tells you exactly what celestials to scan.
I don't care that we get max probes out the gate and I like the minigame (and am ambivalent about can spew) but the sesame street level of play required for exploration is something that does bother me.
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Darth Kilth
Silver Guardians Fidelas Constans
124
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Posted - 2013.06.25 14:50:00 -
[741] - Quote
Oraac Ensor wrote:Wormerling wrote:I think that the projection of exploration sites on the sky is a brilliant idea. How, exactly, when it totally negates the whole concept of "exploration"? The only difference between then and now is that we have to spend 15 less seconds running the basic scanner or putting out those long range probes and the result looks nicer (tough being able to turn it off would be nice)
It doesn't really make exploration easier, it doesn't make less interesting it just makes it quicker.
Giving away the types of signatures tough with minmal scanning I dislike, I never liked the randomness of it and wasting time scanning yet another worthless wormhole, but they should have made it based on something you should learn so there was some learning curve involved in quickly knowing what signature was what with minimal scanning) |
RomeStar
Empire Investments Logistics
194
|
Posted - 2013.06.25 15:23:00 -
[742] - Quote
Put the ******* undock button back where it ******* was please. Is it that goddamn hard to do really. Signatured removed, CCP Phantom |
Bishamon Argent
GoonWaffe Goonswarm Federation
0
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Posted - 2013.06.25 16:05:00 -
[743] - Quote
Thanks for shortening the moon scanning time in 1.0.11 .. however as one guy in channel put it
Quote:CCP nerd, a month ago: "Hey guys!" *lol* "guys, guys guys, I got one!" *lol* "Let's do the moon seeding thing, wait a few weeks for them to scan every ******* moon in Eve, and THEN cut the moon scanning time in half just to really **** with them" *ROFL*
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Ruskarn Andedare
Lion Investments
202
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Posted - 2013.06.25 16:47:00 -
[744] - Quote
Coyote Reach wrote:I agree with the general consensus of people who have explored pre- expansion who feel exploration got dumbed down. I've not done any exploration at all after the first day of the new system.
For most everything else i am pretty pleased. Minor UI issues but for the most part besides making one 'career' in the game no longer fun for me i like it.
And there's the Big Issue for Odyssey.
The exploration expansion has ruined exploration for those that used to enjoy it.
Exploration is now something that bored mission runners do, without having had to train up any skills beyond what they had from their initial intro days.
Previously Exploration was about dedicated exploration characters in dedicated exploration ships.
Now Most sigs get cleared by people that never leave their home system doing them for giggles. Dedicated exploration ships no longer cut it as you need different ships for the combat sigs to the analysis sites so you have to either specialise on site types or not travel much while exploring. |
Oraac Ensor
School of Applied Knowledge Caldari State
248
|
Posted - 2013.06.25 19:50:00 -
[745] - Quote
Darth Kilth wrote:It doesn't really make exploration easier, it doesn't make less interesting it just makes it quicker. It doesn't make exploration either easier or quicker, it completely removes it from the game.
"Exploration" means going out and discovering the unknown, but now nothing is unknown. We know whether or not the system has any signatures and we know approximately where they are. All that's left is to spend a few seconds pinpointing the exact locations.
I don't see any way that the term "exploration" fits into that process. |
Mournful Conciousness
Embers Children TOHA Conglomerate
90
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Posted - 2013.06.25 19:52:00 -
[746] - Quote
Alexander the Great wrote:CCP, do you even realize that with such expansions you push people to just quit this game?
The only people who keep me in are the alliance leaders who organize interesting events. Not the devs that ignore our feedback. Not the artists that insert their stupid animation everywhere they want and don't let us turn it off. Not the game designers that designed exploration to be the same as mission running and even worse.
Once those event makers are gone I see no interest in EVE looking at its current development.
CCP, this is actually a very valid point. When I left the game for a 9 month break many in my corp left the game for good. It turned out that I, or at least the activities I organised, were the reason they stayed.
When creative people are upset with a new feature, it should count with you and you should respond. The new hacking thing is ok with me as I have mentioned in another post, but I see a lot of negative feedback here. I really think you should take this on board. If you made hacking more difficult I certainly would not complain, if you made it *really* difficult with a huge payout (like wormhole life, for example), it would probably encourage me to do it.
The complexity and difficulty of eve is *the* reason I like to play it, because it is the backdrop to the immersive and addictive nature of the game. I think I speak for most of your player base here, but if you can offer empirical evidence that this is untrue, by all means let me know.
Certainly the creative, forward-thinking players that influence their peers are, in my view, more likely to be attracted by complexity. A read of the book "Outliers" will explain why this is important to you. |
Gabriel Locke
Aliastra Gallente Federation
0
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Posted - 2013.06.26 01:08:00 -
[747] - Quote
Just signed up again after a long time away, two things I wanted to post as feedback for the dev team...
1: The character bazaar could really do with a better interface:
There are about 4-6 pages worth of WTB/WTS posts every day, it's really difficult/annoying trying to browse these in the current state. A simple form for things like skill points, minimum bid etc when people made their posts would mean you could then create an interface with filters to filter by SP range/ bid range, WTB/WTS. This would a really simple task for a web dev and would improve the character bazaar by about 1000%.
2: The installer seems to change really rapidly and become unusable without being re-downloaded, is this intentional?
In the last couple of days it's gone through EVE_Online_Installer_558040, EVE_Online_Installer_558834, EVE_Online_Installer_561078... with the previous installer becoming unusable each time. I get that it's being patched/updated constantly, but wouldn't a single installer querying the most recent build and then downloading it be more efficient? Just a thought.
All the best, I like your game and I like Iceland. :) |
Phobos Saitan
Yard Industries
3
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Posted - 2013.06.26 12:18:00 -
[748] - Quote
Mournful Conciousness wrote:The complexity and difficulty of eve is *the* reason I like to play it, because it is the backdrop to the immersive and addictive nature of the game..
This.
Why the Hell make Eve easier? I play it because it is hard! I don't want easy going. I want a real Challenge.
And don't want to jump in a System and get the Signatures bashed in my Face.. Want to deactivate that annoying Overlay Crap..
And that new Jump Animation, yea it IS cool, but after 30 Jumps you just wanna throw up. Please let us deactivate it. I hate do loose control over the Camera. That is absolutly not acceptable.
And the Undock Button. Why the Undock Button? It was good where it was. Perfect Place....
And let Pirates push their Standing up with Tags? (Say just buy Standing) ..Brilliant Idea! ... not
Good thing on Odyssey: No more T3 in DED 4/10 (haha . playground gone for your speedy uberships, eh?) European CitizensGÇÖ Initiative for an Unconditional Basic Income http://basicincome2013.eu <<< Vote now! |
Oraac Ensor
School of Applied Knowledge Caldari State
251
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Posted - 2013.06.27 01:42:00 -
[749] - Quote
When the T1 scanning frigates were rebalanced a few months ago, CCP Fozzie said this about them:Quote:Their combat ability has also been directed at drones instead of weak weapon bonuses. We've designed them to be able to kill the rats in highsec mini-profession sites, although a combat frig will clear them faster. What rats?
Of what use are all those extra drones now that the rats have been removed from data and relic sites? |
Trevor2014 Gunson
Intelligence Operation NetCorp Khaos Legion
2
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Posted - 2013.06.27 11:14:00 -
[750] - Quote
Hey, since the patch on the 25th , the DeD's and the Relic site in Deltole-Sinq Lasion region has been disappearing when its not suppose to, don't know where else to post it, pretty new to forum stuff, but just a heads up, please fix it |
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