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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.06.11 02:21:00 -
[751] - Quote
Different video bug - had seen it before: Jump through gate. Presented with a semi-zoomed in view of my ship. Display controls are locked out, can't change zoom level or orientation. As with black screen - bringing up map display and then exiting fixes the issue.
Also - still seeing random black screens as well.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Bexar Ying
Unit 479
25
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Posted - 2013.06.11 02:48:00 -
[752] - Quote
At this point there has been NO Dev interaction since 2013.06.07 10:02.
It makes me wonder. |
disasteur
Tellcomtec Gold
206
|
Posted - 2013.06.11 05:30:00 -
[753] - Quote
Bexar Ying wrote:At this point there has been NO Dev interaction since 2013.06.07 10:02.
It makes me wonder.
they probably think that if they dont read the rants and complaints.. they simply dont excist
and where is the CSM in all this? they should represent the view of the players, or did they had a hand in all this to? |
KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.06.11 06:18:00 -
[754] - Quote
disasteur wrote:Bexar Ying wrote:At this point there has been NO Dev interaction since 2013.06.07 10:02.
It makes me wonder. they probably think that if they dont read the rants and complaints.. they simply dont excist and where is the CSM in all this? they should represent the view of the players, or did they had a hand in all this to?
In several different forums the CSM has stated that the issues are minor. They are happy.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
disasteur
Tellcomtec Gold
206
|
Posted - 2013.06.11 06:23:00 -
[755] - Quote
KIller Wabbit wrote:disasteur wrote:Bexar Ying wrote:At this point there has been NO Dev interaction since 2013.06.07 10:02.
It makes me wonder. they probably think that if they dont read the rants and complaints.. they simply dont excist and where is the CSM in all this? they should represent the view of the players, or did they had a hand in all this to? In several different forums the CSM has stated that the issues are minor. They are happy.
yes but they should be in this thread and say what they have to say, where its gonna be read by the people they should suport.
CSM is a useless band of....... fill in the dots
the problems are far from minor |
Furoth
Black Avarice
20
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Posted - 2013.06.11 07:25:00 -
[756] - Quote
Alicina Goodbody wrote:Accessing all the POS structure hangars while in the bubble is a terrific UI improvement! BUT. not being able to access the Blue Prints in the aforementioned structures negates its usefulness.
^ This.. A hundred times this.
And to add, it seems odd that i can start a job in my pos with a blueprint from a nearby station but not if the blueprint is in the pos itself.
I can't wait for the day when pos modules are merged into one structure and i dont have to run 15 jumps over to move 250k trit across 2500m just to make something.
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Quintaar Syes-Khilorn
Brutor Tribe Minmatar Republic
2
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Posted - 2013.06.11 08:24:00 -
[757] - Quote
Oi.
Tried to find a good tread for this, but gave up - so here's to nothing.
ORCA pilot here. I STILL WANT MY SP IN MINING BARGES BACK! No, it is NOT a useful skill for me. I do not mine, I haul and give the bonus to others. It was a stupid prerequisite, which got deleted, great, but I now have a level V skill which I do NOT NEED: I want that month of training back. Not a plex, not the money - my hard earned SP, which is now wasted. |
ViggenZ
Thou shalt not kill Exiled Ones
0
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Posted - 2013.06.11 09:06:00 -
[758] - Quote
Issue: Signature Duplicates not showing correctly Clinet: PC
The issue is hard to replicate since it requires certain situation while scanning down a signature with core/combat probes. Prior to Odyssey, one fo the cases scanner would show a signature duplicate when too small probe range was selected and the sig itself would be at the edge of probe formation. Usually the correct one of duplcated sigs would be the one further away from the center of probe formation. After Odyssey patch, so far I did not encountered a duplicated signature anymore, and as I live in a C5 wormhole, scanning is something I (and my corpmates) do on regular basis - at least 100-200 signatures daily, depending on a chain/s.
What did we notice is a strange behaviour is some cases:
- when scanning a signature to 100% and also having another one showing up on scanner, current range of probes with 17-23% strenght, centering formation on that 2nd signature would result with sig dissapearing. Increasing formation range 1 step is showing signature on other side of formation. Shouldnt this sig be duplicate in a first place ?
- when probing center of the system in diamond formation at 8 AU, having 20% signal at edge of formation with no celastial "behind" it, setting formation to 4 AU and centering, results sig dissapearing. Increasing range back to 8AU without movig it pops the signature in totally different place... Shouldnt this sig be duplicate in a first place? (like the used to do prior to Odysse)
Have anyone seen a duplicated signature after Odyssey? |
E'lyna Mis Dimaloun
Imperial Dreams Curatores Veritatis Alliance
21
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Posted - 2013.06.11 10:42:00 -
[759] - Quote
After the latest patch i encountered a new bug:
endless jump tunnel. You jump, enter the gray tunnel, and the animation loops. Permanently.
Only way to fix it is logoff. No idea what happens to my character in local during that time. Encountered it twice yesterday. Also, black screen still hasn't been fixed. |
ISquishWorms
213
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Posted - 2013.06.11 11:06:00 -
[760] - Quote
KIller Wabbit wrote:disasteur wrote:Bexar Ying wrote:At this point there has been NO Dev interaction since 2013.06.07 10:02.
It makes me wonder. they probably think that if they dont read the rants and complaints.. they simply dont excist and where is the CSM in all this? they should represent the view of the players, or did they had a hand in all this to? In several different forums the CSM has stated that the issues are minor. They are happy.
Good to see that they are posting where it matters. . |
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Rommiee
Mercury Inc.
618
|
Posted - 2013.06.11 11:59:00 -
[761] - Quote
It looks like this CSM is going to be even worse than the last one. They were completely worthless and ineffectual, but that is fine by CCP, as it causes less issues for them.
ISquishWorms wrote:KIller Wabbit wrote:disasteur wrote:Bexar Ying wrote:At this point there has been NO Dev interaction since 2013.06.07 10:02.
It makes me wonder. they probably think that if they dont read the rants and complaints.. they simply dont excist and where is the CSM in all this? they should represent the view of the players, or did they had a hand in all this to? In several different forums the CSM has stated that the issues are minor. They are happy. Good to see that they are posting where it matters.
|
Titan Ace
United Nomadic Navy Consortium Collective
0
|
Posted - 2013.06.11 12:03:00 -
[762] - Quote
Yay, all cached user names gone "AGAIN" from launcher.. Launcher settings keep reverting to default - launcher won't auto close after client start, despite having set this option each time there is the smallest patch. Open launcher - enter username & password, enter - validate client - client is ready - the end (play button greyed out). Tried 3 times 3 times same result. 4th time the charm. Launcher settings keep reverting to default - launcher won't auto close after client start, despite having set this option each time there is the smallest patch. Launcher appearing multiple times in task manager (that's quite a bit of memory used up for no benefit) |
Alicina Goodbody
Posique Corp
3
|
Posted - 2013.06.11 13:29:00 -
[763] - Quote
Titan Ace wrote:Yay, all cached user names gone "AGAIN" from launcher.. Launcher settings keep reverting to default - launcher won't auto close after client start, despite having set this option each time there is the smallest patch. Open launcher - enter username & password, enter - validate client - client is ready - the end (play button greyed out). Tried 3 times 3 times same result. 4th time the charm. Launcher settings keep reverting to default - launcher won't auto close after client start, despite having set this option each time there is the smallest patch. Launcher appearing multiple times in task manager (that's quite a bit of memory used up for no benefit)
Do you have some very aggressive anti virus software running? CCP does break rules writing into the the /Programs directory so it is not your fault, but check if CCP is being prevented from breaking the rules. |
Kahdmazu
Delta Fight Club
1
|
Posted - 2013.06.11 14:13:00 -
[764] - Quote
Hello.
I experienced the following nasty problems:
1. "Look up on targets" effect burns my GPU, increasing lag-
2. no way to deactivate the windscreen wiper and the ballons (signatures) on my openspace rendering. The "hide sensor overlay" flag resets itself undocking and doesn't remove the windscreen wiper effect: I don't want pay for an arcade game and these new effects are slowing down my client. PvPers need to be competitive and your effects, useful for explorers only, limit my enjoy for this game.
Kahdmazu
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Witchking Angmar
Perkele.
39
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Posted - 2013.06.11 15:18:00 -
[765] - Quote
Holding mouse on the systems on one's route no longer instantly shows the tooltip. Must be a bug because no-one is this bad at UI design. |
Titan Ace
United Nomadic Navy Consortium Collective
0
|
Posted - 2013.06.11 15:54:00 -
[766] - Quote
Alicina Goodbody wrote:Titan Ace wrote:Yay, all cached user names gone "AGAIN" from launcher.. Launcher settings keep reverting to default - launcher won't auto close after client start, despite having set this option each time there is the smallest patch. Open launcher - enter username & password, enter - validate client - client is ready - the end (play button greyed out). Tried 3 times 3 times same result. 4th time the charm. Launcher settings keep reverting to default - launcher won't auto close after client start, despite having set this option each time there is the smallest patch. Launcher appearing multiple times in task manager (that's quite a bit of memory used up for no benefit) Do you have some very aggressive anti virus software running? CCP does break rules writing into the the /Programs directory so it is not your fault, but check if CCP is being prevented from breaking the rules. Not my AV but; Yeah I found the culprit, manually edited the file as it for some reason rewrites to CCP defaults after each launcher start.
Quote:DefaultSettings: Settings: CloseLauncherAfterStartingClient: true DeletePatches: true Language: en SendLogs: true StartInSafeMode: false KeepSeeding: false TorrentConnectionTimeout: 90 IgnoreResumeTimestamps: false DisableHashChecks: false MinListenPort: 6811 MaxListenPort: 6959 UploadSlots: 8 MaxConnections: 16 DownloadThrottling: 0 UploadThrottling: 10 NumberOfDownloadThreads: 5
DefaultSettings: Settings: CloseLauncherAfterStartingClient: - was by default resetting to false.. I'll wait till the next patch and see if it resets again.. I'm hoping, not
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Fishbone
Eternity INC. Goonswarm Federation
3
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Posted - 2013.06.11 16:47:00 -
[767] - Quote
Any Idea when the Scanning Overview will be fixed? Cosmic Anomalies cannot be ignored. And you clear them, warp to a new site, and they all come back in the list. Quite annoying when you are out ratting, and have a particular anom you are only wanting to do, then have to go back through the entire list to find the want you want. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
628
|
Posted - 2013.06.11 17:41:00 -
[768] - Quote
Infinite Force wrote:Issue:
EvE Clients are taking 30 - 40% more memory to run (big deal on laptops w/ fixed memory sizes, and I'm maxed already at 8 Gbs).
Bug-report:
None - it's been reported in multiple other threads already.
I kind of figured out my issue, so I need to ask --
WHY does having sound enabled need to take nearly 150 MBs of additional client memory space ???
My normally 700 MB clients (already excessive if you ask me) run between 800 & 850 MBs with sound enabled.
What gives!?!?!?
I love the sounds and need them on occasion, but really?? HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Templar Knightsbane
Offensive Upholder Upholders
12
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Posted - 2013.06.11 17:59:00 -
[769] - Quote
Nice job on the patch today!!!
Launching drones has no lag again!!!
+1 CCP
Also no black screen on undock yet!!!
Thanking you kindly,
Templar |
Stigman Zuwadza
Repercussus RAZOR Alliance
112
|
Posted - 2013.06.11 19:19:00 -
[770] - Quote
This is not specific to the Odyssey update but this is an active issues thread so I'll post here.
Recently (could be the last couple of months) I have noticed an increased occurrence of my decimal point appearing at the end (or after where it should be) of the prices I'm entering for orders.
Its happening too often now for it to be me somehow making a typo, its almost as if the typematic rate has been somehow adjusted or its when (maybe) the market screens are updating, it looses focus for a moment, but then this doesn't explain why it appears at the end of my price.
Something is ****** somewhere!
Now, couple this problem with the fact warning messages seem to be totally borked and meaningless. I'm not sure why I get a warning (for example) that my price is +/- 455462346546345563% different from the region price when the item has sold solidly for 4m for a year or more.
The warning messages seem so arbitrary and their occurrence doesn't appear to match whats actually going on, thus I tend to take little note of them as there are so many now they've become a nuisance.
You need to look into this problem, I know (from observation) there has been a higher frequency of typos over the last few months, this is costing people dearly.
Fly safe. o7 Its broken and its been broken for a long time and it'll be broken for some time to come. |
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Velocifero
Unforeseen Consequences. The Unthinkables
13
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Posted - 2013.06.12 00:00:00 -
[771] - Quote
While trhe star-jump effect is very cool, and makes the whole of new eden feel much more integrated and emersive. I think there a few issues still.
Many of the stargate models are not centred on the starting point of the tunnel effect, meaning when you spool up effect is done, the screen jolts to align correctly with the tunnel. It does not seem to be consistent with any particular racial gate or size. It is something that affects many gates of all types.
Perhaps there is an easy fix for this which would make the stargates the best they can possibly be... |
Tass Caffington
North Brigade
0
|
Posted - 2013.06.12 00:24:00 -
[772] - Quote
Hi pilots,
I have an issue regarding the overview. When I use the radial menu on objects in the overview it does not update correctly, i.e. when I'm at a station and I have ships in the overview and activate the warp to gate with the radial menu on a specific gate, all the ships are not deleted from the overview but they are greyed out.
Using the overview in the traditional fashion works very well and as expected, though.
Any idea on this pretty nasty thing, which populates the overview with heaps of greyed out ship entries
fly deadly, Tass.
btw, this is on an iMac, OS X 10.7.5 See you in hell...
\m/ |
Oraac Ensor
School of Applied Knowledge Caldari State
234
|
Posted - 2013.06.12 00:56:00 -
[773] - Quote
Tass Caffington wrote:Hi pilots, I have an issue regarding the overview. When I use the radial menu on objects in the overviewit does not update correctly, i.e. when I'm at a station and I have ships in the overview and activate the warp to gate with the radial menu on a specific gate, all the ships are not deleted from the overview but they are greyed out.Using the overview in the traditional fashion works very well and as expected, though. Any idea on this pretty nasty thing, which populates the overview with heaps of greyed out ship entries fly deadly, Tass. btw, this is on an iMac, OS X 10.7.5 I think this is probably due to the overview freezing (by design) when there is any sort of mouse activity in it. The ship info stays but is greyed out because they are no longer on grid. |
MaRU2760 133
Veerhouven Ventures
43
|
Posted - 2013.06.12 01:23:00 -
[774] - Quote
Maybe this is a new one.
I got disconnected, for about the 5th time today. Brought the lancher up from minimized and pressed play. No joy.
Closed the launcher and re-opened it. It says Tranquility is on line with 27,000 players. But it doesn't give me the option to enter Login data. The text boxes aren't there.
Aside from that, are all of those 27,000 players always online? That would be a ggod way for CCP to make people think there are more players on line than there actually are.
Conspiracy theory? Could be, but I have absolutely no trust in anyone who does, or ever has worked for CCP. |
Socks Mcgee
State War Academy Caldari State
0
|
Posted - 2013.06.12 01:35:00 -
[775] - Quote
MaRU2760 133 wrote:Maybe this is a new one.
I got disconnected, for about the 5th time today. Brought the lancher up from minimized and pressed play. No joy.
Closed the launcher and re-opened it. It says Tranquility is on line with 27,000 players. But it doesn't give me the option to enter Login data. The text boxes aren't there.
Aside from that, are all of those 27,000 players always online? That would be a ggod way for CCP to make people think there are more players on line than there actually are.
Conspiracy theory? Could be, but I have absolutely no trust in anyone who does, or ever has worked for CCP.
I was having the same issue, but it appears the login server is back. I had that issue with both the launcher and forum. |
MaRU2760 133
Veerhouven Ventures
43
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Posted - 2013.06.12 01:56:00 -
[776] - Quote
Socks Mcgee wrote:MaRU2760 133 wrote:Maybe this is a new one.
I got disconnected, for about the 5th time today. Brought the lancher up from minimized and pressed play. No joy.
Closed the launcher and re-opened it. It says Tranquility is on line with 27,000 players. But it doesn't give me the option to enter Login data. The text boxes aren't there.
Aside from that, are all of those 27,000 players always online? That would be a ggod way for CCP to make people think there are more players on line than there actually are.
Conspiracy theory? Could be, but I have absolutely no trust in anyone who does, or ever has worked for CCP. I was having the same issue, but it appears the login server is back. I had that issue with both the launcher and forum.
TYVM. Checking to see if it works for me now. :)
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SlickReed
Scionian Solutions
0
|
Posted - 2013.06.12 02:44:00 -
[777] - Quote
Thank you for letting us know and all your hard work. |
NinjaTurtle
Noir. Noir. Mercenary Group
36
|
Posted - 2013.06.12 03:40:00 -
[778] - Quote
Check the server rack There might be another Blade on fire Co-host and editor of Declarations of War Podcast http://declarationsofwar.com [Noir.] Director http://noirmercs.com Twitter- @schertt |
MaRU2760 133
Veerhouven Ventures
43
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Posted - 2013.06.12 05:46:00 -
[779] - Quote
Still getting blacked out icons for targets. I use the icons to set targeting priorities.
In other words, I consider this to be a bad thing. |
coolzero
Mortis Angelus WHY so Seri0Us
76
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Posted - 2013.06.12 08:08:00 -
[780] - Quote
issue: no hacking/relics site spawning in drone space
ttraveled many many systems now in drone space but i have yet to find ANY RELIC/DATA SITES
please fix |
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