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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

TenTen Artakian
Hellenic Minerals Co
1
|
Posted - 2013.06.05 12:41:00 -
[481] - Quote
i fix it my self !!!!
thanks for nothing ... _!_      |

Ydnari
Estrale Frontiers Project Wildfire
203
|
Posted - 2013.06.05 12:56:00 -
[482] - Quote
From 1.0.1 notes: " Removed the unused GÇÿSell This ItemGÇÖ and GÇÿCreate ContractGÇÖ menu options when right-clicking on an item in a Corporate Hangar Array or Personal Hangar Array"
Problem is you've applied this to station-based corp divisions too, so I can no longer create contracts to courier or itemexchange/auction things from corp division hangars by right clicking selected stacks.
Put this back! -- |

Isbariya
The Dancer. Initiative Mercenaries
50
|
Posted - 2013.06.05 12:59:00 -
[483] - Quote
Kaivaja wrote:CCP karkur wrote:TomNewDelhi wrote:Why is it that I'm in a fleet and am supplying support that when i click on one of my targeted fleet mates I get some stupid pop up window that i have to click ok, that says this can only be done by the fleet head or some such crap???? We decided to stop as it delayed support functions so bad it put chars at risk... Could you give me more info on that... what is it that you have to confirm there? I can't give info but I can make an educated guess: he had fleet member locked for remote support (like RR). He selected the locked target and wanted to activate his remote help module by pressing F1, but he pressed 1 instead, which is bound to tag command. And he got error message saying that you have to be in command position to be able to use tags.
I can confirm this. I have different commands/modules bound to the keys 1-9 which confronted with the new bound tagging system. My old keybindings were still the same but were bound twice now. As the tagging was bound latter it automaticly used those, therefore I tagged instead of using a module ir targeting. Solution was to delete the new bindings for tagging and rebinding my old ones as they did not work after only deleting the tagging commands ( although still bound). |

Namod Demitrius
Valient Stallions
0
|
Posted - 2013.06.05 13:06:00 -
[484] - Quote
As I posted in the feedback thread: I don't mind the expansion...the only major issue I have is with the new Shield / Armor / Hull alarms and the "I'm being shot" bubble sound. First of all they are WAY TOO QUIET! Second why did you change them from the way they were? They worked, and worked well.
If you think this is a better alarm system, at least give it enough volume to punch through the mass sound of 35-40 ships shooting, a bunch of idiots on voice comms, and background noise in your computer room / hidey hole. Come to think of it, isn't those alarms suppose to be internal sounds (inside your head / pod)? Shouldn't they be louder than external sounds (aka ships go boom, and weapons fire)?
Running incursions multi-box is amazingly rough now as there is no damage warnings, or if there was it was so quiet it got lost in the 7x 1400mm "quieter turret effects" arty pieces going off. |

Tessle Aesis
DECIMA LEGIO Yulai Federation
5
|
Posted - 2013.06.05 13:07:00 -
[485] - Quote
scotayne hawkins wrote:EVE Online: Odyssey has been successfully deployed on Tranquility on June 4th, 2013.
Known issues: Undocking to completely black space on some graphics cards - Please post details with your graphics card here and file a bug report so we can investigate this further Low frame rate on some graphics cards - Please post details with your graphics card here and file a bug report so we can investigate this further
geforce 8600gt 512mb
FPS 3.6 in w space
at a POS was laggy for 5min plus had to reboot FPS never even displayed did'nt realise FPS was capable of a minus figure..lol
we are a lot with this problem, and it's not a nvidia exclusive, players with AMD had this issue as well, fps 3 to 4 and high CPU usage, it was noticed Yesterday with Odyssey deployed, and it is still here after patch 1.0.1 ... low graphic performance that lags all the game, unplayable.
i've noticed and reported the problem here in the forum, can't open a ticket ingame due to the lag cause by the problem. unfortunately for me i've got the problem on both office and home PCs, different configuration, same problem.
Office PC: Win7 64bit Home SP1, i3-3225 (iGPU disabled), 8Gb RAM, SSD830 128Gb, nVidia Sparkle GTX650Ti, driver 314.22 Home PC: Win7 64bit Pro SP1, i5-2550K (iGPU disabled), 8Gb RAM, SSD840PRO 240Gb, nVidia Gigabyte GTX570OC, driver 314.22
all worked fine until Odyssey, all other games/Steam work perfectly |

Lord Haur
Grim Determination Nulli Secunda
105
|
Posted - 2013.06.05 13:13:00 -
[486] - Quote
Right clicking shipmodel in station doesn't work anymore. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5433
|
Posted - 2013.06.05 13:24:00 -
[487] - Quote
Lord Haur wrote:Right clicking shipmodel in station doesn't work anymore. Confirmed. -áMy (mostly boring) Youtube channel. |

Rengerel en Distel
Amarr Science and Industry
1553
|
Posted - 2013.06.05 13:37:00 -
[488] - Quote
New signatures still don't show up on the scanner list until you do something to make the list repopulate ( change filter, click show anomalies).
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Adam1337
Pentag Blade Curatores Veritatis Alliance
9
|
Posted - 2013.06.05 13:38:00 -
[489] - Quote
1. I can no longer right click for sub menus in station, nor within the items window, right click would appear to have been disabled completely whilst in station, I/we are lucky to have a POS so I can still switch ships, I am guessing that this is a "rare" client issue, not affecting everyone.
2. I have experienced completely black space,
GPU Nvidia GeForce 460 GTX Windows 7 (64) Phenom II x4 955 3.2 Ghz
In order to further test issue 1. I will clear cache, if that fails I will uninstall and reinstall client, if that fails please expect a slightly whinging and potentially bitchy petition and forum post, as for the Graphics issue is a pain, but so long as I can see the overview is a disappointment rather than a complete disaster.
 |

Scurvy Rickett
Royal Marines
0
|
Posted - 2013.06.05 13:44:00 -
[490] - Quote
I've also posted in the feedback thread , as i couldn't find out from the Devs in help chat if this is intended or not:
The column sizes in the anomaly results window are fixed. Is this intended? if so can you resize them so that Distance doesn't take up so much space (its double what it needs to be) and at least add that wasted space to the Type column.
I know they get larger when you increase the size of the scanner window but for those that don't have the screen estate, it's unworkable.
Thanks
|
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Alicina Goodbody
Posique Corp
1
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Posted - 2013.06.05 13:45:00 -
[491] - Quote
Cannot get right click menu on a ship docked in hangar.
PC win7 |

blazegryph
Corpy Hooves
12
|
Posted - 2013.06.05 13:54:00 -
[492] - Quote
Issues:
1)Right Click menu on the ship model in hangar is broken, not working anymore. So to repair, change drones or whatever i have to rightclick on the ship icon inside the 'ship hangar window' ...Not fun CCP
2)Camera begins zoomed to the ship when undocking, regardless of the last distance it was set... the old bug is back |

Derath Ellecon
Washburne Holdings Situation: Normal
1416
|
Posted - 2013.06.05 14:02:00 -
[493] - Quote
One new issue today. Sounds like I am warping long after I go out of warp. essentially im stuck in warp sound |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
712
|
Posted - 2013.06.05 14:05:00 -
[494] - Quote
oh, you also said the scorp has 110 scanres on the patch notes. it doesnt. It has 75 still. Please fix it. |

Myrkala
Royal Robot Ponies Happy Cartel
65
|
Posted - 2013.06.05 14:16:00 -
[495] - Quote
Right Click Ship model in station doesn't work anymore.
It's a hassle finding the right ship in your hangar if you have a lot of ships and you need to repair modules, drones, ship hull ect. |

NEONOVUS
Saablast Followers
440
|
Posted - 2013.06.05 14:17:00 -
[496] - Quote
Scan probes will bounce to random locations it seems when using pinpoint. Including at one point somewhere far outside the solar system (3+ diameters) |

Phext
SIGBUS
9
|
Posted - 2013.06.05 14:31:00 -
[497] - Quote
Derath Ellecon wrote:One new issue today. Sounds like I am warping long after I go out of warp. essentially im stuck in warp sound
Usually this happens if alt-tabbing while in warp. Disable/Re-Enable sound to fix. |

Rengerel en Distel
Amarr Science and Industry
1558
|
Posted - 2013.06.05 14:32:00 -
[498] - Quote
Still get the ship change bug in WH space sometimes, resulting in an empty list.
Signatures don't autopopulate the list when they appear. You have to change filters or click the show anomalies button to make it update.
If you've scanned down one signature, you can't get the others back in the list at all without probing them all down again.
When you change ships, you keep your list, so if you don't have all the sites after probing, they don't get them either.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Sans Sonic Leon
EVE University Ivy League
6
|
Posted - 2013.06.05 14:35:00 -
[499] - Quote
Namod Demitrius wrote:As I posted in the feedback thread: I don't mind the expansion...the only major issue I have is with the new Shield / Armor / Hull alarms and the "I'm being shot" bubble sound. First of all they are WAY TOO QUIET! Second why did you change them from the way they were? They worked, and worked well.
If you think this is a better alarm system, at least give it enough volume to punch through the mass sound of 35-40 ships shooting, a bunch of idiots on voice comms, and background noise in your computer room / hidey hole. Come to think of it, isn't those alarms suppose to be internal sounds (inside your head / pod)? Shouldn't they be louder than external sounds (aka ships go boom, and weapons fire)?
Running incursions multi-box is amazingly rough now as there is no damage warnings, or if there was it was so quiet it got lost in the 7x 1400mm "quieter turret effects" arty pieces going off.
I agree, way too quiet!!!! I thought I was the only one with this issue. |

Robin Robot
Exiled Kings Enlightened Violence
0
|
Posted - 2013.06.05 14:43:00 -
[500] - Quote
Windows 7 (bug is from the server side) With Covert Ops trained to 4, meta 0 analyzers, achaelogy and hacking 3, my viruses have a strength of 30, instead of the expected 40. |
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Xordan
Luv You Long Time
1
|
Posted - 2013.06.05 14:57:00 -
[501] - Quote
I have a few points:
1. i cant ignore the instant scans from my scanning, ie the sites that are 100% all the time without probes out. these sites are always there and makes it annoying when there is quite a few.
2. the damage warning sounds are far to quiet... i had my volume up and zoomed out to get it to work as it used to and then i took a gate and lost my hearing for 30 seconds... balance these sounds please... people that dont use these sounds have them disabled, so please allow those who use them to actually use them.
3. why are any mining sites instant scans now as per point 1. you add new features and make scanning easier and yet you remove all challenge with grav sites and yet ladar sites still need to be scanned.
4. if you wanted there to be more mining why allow for miners in low, null and WH to be found without any effort and ganked easily. you have just made every grav site as useful as a belt.. i have enjoy this as the ganker, but i would not look forward to being the miner. yesterday whilst in the cloak after jumping i was able to find 3 miners in a annom warp to the annom.. re position and gank them without much effort at all.
5. as per point 4 and 5 why have you made grav sites too easy to find and therefore making them easily found in high sec and mined within hours and yet in WHs you have made mining a daring sport that can be warped too and attacked within 10 seconds of someone entering your WH for the first time with a bomber. |

WarpToMe AtZero
Native Freshfood Minmatar Republic
1
|
Posted - 2013.06.05 15:04:00 -
[502] - Quote
Robin Robot wrote:Windows 7 (bug is from the server side) With Covert Ops trained to 4, meta 0 analyzers, achaelogy and hacking 3, my viruses have a strength of 30, instead of the expected 60. It seems all ships with a strength bonus just add a +10 flat role bonus.
The patch notes say +10 bonus to your Data and Relic Analyzer Strength.
In game ship description says...
Covert Ops Skill Bonus: 20% reduced CPU need for Cloaking Devices per level 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level +10 Virus Strength to Relic and Data Analyzers
It does not say per level
So this is the way it is suppose to be.
|

Akademics
Dreddit Test Alliance Please Ignore
1
|
Posted - 2013.06.05 15:09:00 -
[503] - Quote
Thanks for fixing the skill bugs. |

Sedilis
Lead Farmers Kill It With Fire
88
|
Posted - 2013.06.05 15:21:00 -
[504] - Quote
There is no longer an option to create a contract on behalf of your corporation.
Looks like you removed it from CHAs at POS but also removed it from station offices by mistake. |

Robin Robot
Exiled Kings Enlightened Violence
0
|
Posted - 2013.06.05 15:21:00 -
[505] - Quote
WarpToMe AtZero wrote:Robin Robot wrote:Windows 7 (bug is from the server side) With Covert Ops trained to 4, meta 0 analyzers, achaelogy and hacking 3, my viruses have a strength of 30, instead of the expected 60. It seems all ships with a strength bonus just add a +10 flat role bonus. The patch notes say +10 bonus to your Data and Relic Analyzer Strength. In game ship description says... Covert Ops Skill Bonus: 20% reduced CPU need for Cloaking Devices per level 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level +10 Virus Strength to Relic and Data AnalyzersIt does not say per levelSo this is the way it is suppose to be. But it should be a ship bonus instead of a shill bonus. Check out the magnate description, it says "Role bonus: +5 virus strength". CCP always puts a flat bonus under "Role Bonus". Since this is right under the covert ops skill, without even a spacer, one would think it would be per level as is all other bonuses. So, either the description needs to be changed to "Role Bonus" and high level sites are luck based, or the bonus needs to be changed to grant +10 per level. |

scotayne hawkins
Merchants Trade Consortium The Last Chancers.
2
|
Posted - 2013.06.05 15:30:00 -
[506] - Quote
Robin Robot wrote:WarpToMe AtZero wrote:Robin Robot wrote:Windows 7 (bug is from the server side) With Covert Ops trained to 4, meta 0 analyzers, achaelogy and hacking 3, my viruses have a strength of 30, instead of the expected 60. It seems all ships with a strength bonus just add a +10 flat role bonus. The patch notes say +10 bonus to your Data and Relic Analyzer Strength. In game ship description says... Covert Ops Skill Bonus: 20% reduced CPU need for Cloaking Devices per level 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level +10 Virus Strength to Relic and Data AnalyzersIt does not say per levelSo this is the way it is suppose to be. But it should be a ship bonus instead of a shill bonus. Check out the magnate description, it says "Role bonus: +5 virus strength". CCP always puts a flat bonus under "Role Bonus". Since this is right under the covert ops skill, without even a spacer, one would think it would be per level like the other bonuses in this description. So, either the description needs to be changed to "Role Bonus" and high level sites are luck based, or the bonus needs to be changed to grant +10 per level.
seriously we got guys that can't log in due to graphic errors, stuff promised in patch that has'nt arrived ie w-space still no t3 assemble options (ps thanks for the repackage) and your whinning like a high sec bear about a spelling mistake. wind your neck in and and lets get things that actually effect the game and its future sorted first. |
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CCP karkur
C C P C C P Alliance
2296

|
Posted - 2013.06.05 15:35:00 -
[507] - Quote
We have fixed the bug where the menu is missing on the ship in your hangar, and hope to get that fix to you soon :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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pmchem
GoonWaffe Goonswarm Federation
521
|
Posted - 2013.06.05 16:00:00 -
[508] - Quote
right clicking on myself and doing "view member details" to see titles, roles etc -- I actually have to click on "view member details" twice before the window shows up. @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |

pmchem
GoonWaffe Goonswarm Federation
521
|
Posted - 2013.06.05 16:03:00 -
[509] - Quote
I observed a weird visual glitch last night when looking at the list of people docked in station. the topmost person in list did not display properly as far as standings, corp/portrait etc or whatever is supposed to be displayed go. it had his name and a kind of white dot (NOT part of his name) to the far right of it.
sorry no screenshot, just going through my head of glitches I've observed. @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |

Equto
Imperium Technologies Get Off My Lawn
21
|
Posted - 2013.06.05 16:10:00 -
[510] - Quote
The new scanner window is awesome but I can't now move my columns to show more information anymore
Also ignoring sites seems to have no effect |
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