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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Jack Miton
Aperture Harmonics K162
1944
|
Posted - 2013.06.04 21:33:00 -
[331] - Quote
CCP Eterne wrote:Max Goldwing wrote:Anomalies cant be ignored, only signatures. This is intended. care to explain why? it is extremely annoying. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
2
|
Posted - 2013.06.04 21:37:00 -
[332] - Quote
System: GPU ATI Radeon 5870 1GB GDDR5 DX11
CPU INTEL i960 i7-960 @ 3.2 GHz
Problems: I actually LOST skill points in a variety of ships including frigates, destroyers, cruisers and didnt get any BC skills except Caldari.
Running 3 accts at same time and everything is running slowly (not using 3rd party software, alt -tabbing to ctrl all 3 accts)
Getting disconnected frequently
Game 'hangs up' frequently then jumps ahead to catch up to where i should be in space.
Had 80-100% Time Dilation at times ( I usually dont have Time Dilation issues, except near Jita and im near Rens right now).
|

Crowesnest
Light Of Dominion
0
|
Posted - 2013.06.04 21:40:00 -
[333] - Quote
I may have missed this in the patch notes but I'm noticing that several BPOs have changed the bill of materials. I am now seeing a section of Extra Materials where it didn't exist prior to the patch. In the case of Armgeddon BPO some of the items are nearly double what is listed in the material section. If you were going to increase the amount of materials required in the BPOs why did you need to have the same items in the extra material list and then have it larger than the original requirements. Could this be a bug or are you really doubling the amount of material required to build these ships? |

Aijle Mijleroff
Infernal laboratory Infernal Octopus
24
|
Posted - 2013.06.04 21:47:00 -
[334] - Quote
http://clip2net.com/clip/m117948/1370381908-clip-29kb.jpg where client settings for window snap distance? |

AAtlas
Aggrivated Assault
0
|
Posted - 2013.06.04 21:48:00 -
[335] - Quote
The warp sound effect will get stuck on
how to cause it: warp to anything and alt+tab while in warp e.g alt tab to media player.
if you remain alt+tabbed until the warp ends in game and then switch back to the eve client the warp sound effect will be suck on. if you alt+tab back into eve before the warp ends then it will not happen.
i'm using a PC running win7 OS |

Mike theBuilder
Hedion University Amarr Empire
0
|
Posted - 2013.06.04 21:48:00 -
[336] - Quote
Still having problems with the launcher not being able to complete the updates to 100%. Wrote about this problem also before Odyssey-launch here Havent found any fix for it yet, or even any indication that CCP know about this and are working on it, now i continue manually starting .exe
Quote:My launcher gets stuck at this stage:
(3/4): APPLYING EVE_ONLINE_548234-548234_WIN.PATCH: 100.0% |

Tessle Aesis
DECIMA LEGIO Yulai Federation
5
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Posted - 2013.06.04 21:50:00 -
[337] - Quote
Lursider Ter wrote:Another low FPS here :
AmD radeon HD 4870 1Gb Intel Core I5 + 2x4 Gb memmory Windows 7 x64
Maldiro Selkurk wrote:System: GPU ATI Radeon 5870 1GB GDDR5 DX11
CPU INTEL i960 i7-960 @ 3.2 GHz
Problems: I actually LOST skill points in a variety of ships including frigates, destroyers, cruisers and didnt get any BC skills except Caldari.
Running 3 accts at same time and everything is running slowly (not using 3rd party software, alt -tabbing to ctrl all 3 accts)
Getting disconnected frequently
Game 'hangs up' frequently then jumps ahead to catch up to where i should be in space.
Had 80-100% Time Dilation at times ( I usually dont have Time Dilation issues, except near Jita and im near Rens right now).
so it's not only for some nVidia PC like mine to play at 4 fps with Odyssey... |

Gabriel Darkefyre
Gradient Electus Matari
55
|
Posted - 2013.06.04 21:51:00 -
[338] - Quote
Crowesnest wrote:I may have missed this in the patch notes but I'm noticing that several BPOs have changed the bill of materials. I am now seeing a section of Extra Materials where it didn't exist prior to the patch. In the case of Armgeddon BPO some of the items are nearly double what is listed in the material section. If you were going to increase the amount of materials required in the BPOs why did you need to have the same items in the extra material list and then have it larger than the original requirements. Could this be a bug or are you really doubling the amount of material required to build these ships?
Intended change. This was to avoid the possibility of people buying up / building the old Tier 1 Battleships before the Patch and refining them for a lot more Minerals than went into their build after the patch.
|

Cat Murdoch
Federal Navy Academy Gallente Federation
2
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Posted - 2013.06.04 21:55:00 -
[339] - Quote
Oraac Ensor wrote:AraniFyr wrote:I go to log in last night 0115 my time mountain time 45 minutes prior to the scheduled downtime... By my reckoning, 0115 Mountain Time is 0815 GMT - 15 minutes into the scheduled downtime. If it was winter, you'd be right. But Mountain Time is now on Daylight Saving, so only 6 hours behind GMT at the moment, rather than 7. :)
|

Crowesnest
Light Of Dominion
0
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Posted - 2013.06.04 21:56:00 -
[340] - Quote
Gabriel Darkefyre wrote:Crowesnest wrote:I may have missed this in the patch notes but I'm noticing that several BPOs have changed the bill of materials. I am now seeing a section of Extra Materials where it didn't exist prior to the patch. In the case of Armgeddon BPO some of the items are nearly double what is listed in the material section. If you were going to increase the amount of materials required in the BPOs why did you need to have the same items in the extra material list and then have it larger than the original requirements. Could this be a bug or are you really doubling the amount of material required to build these ships? Intended change. This was to avoid the possibility of people buying up / building the old Tier 1 Battleships before the Patch and refining them for a lot more Minerals than went into their build after the patch.
So they really are increasing the amount of material to build these ships? |
|

BleedingAngl
Twist The Rusty Knife
7
|
Posted - 2013.06.04 22:00:00 -
[341] - Quote
Jafsper wrote:Mangala Solaris wrote:Will be bug reporting this when & if I can reproduce it, but very randomly when i jump into a system my overview will not populate and neither will brackets.
Changing overview tabs and the like doesn't fix it, only jumping out of the system does so. Same issue, had it happen twice. But it is very random. Been flying around all morning and only had it happen twice on two different accounts.
Had it myself a number of times tonight, highly frustrating |

Cat Murdoch
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.06.04 22:02:00 -
[342] - Quote
As a couple of other people have reported (sorry, lost track of where those posts were in this thread :/ ), I'm seeing a reappearance of the "camera zoom state" forgetfulness we saw a few years back, which got fixed.
I generally like to fly around with the camera zoomed out quite a long way, and before Odyssey was rolled out, the system would remember the zoom state when I docked and then undocked. Now, though, when I undock, the camera is zoomed right in again (zoom state at default level), and I have to zoom out again each time I undock.
|

Galen Kamari
Pelican. Cult of War
2
|
Posted - 2013.06.04 22:09:00 -
[343] - Quote
The Leadership certificate chain has been broken, specifically Battlespace Technician and its dependencies as it in turn depends on the Battlecruisers skill.
(Yes, I know most people won't care, but it's still an issue...) |

Roan Pico
I- T I E -I 24eme Legion Etrangere
3
|
Posted - 2013.06.04 22:13:00 -
[344] - Quote
Low fps here too, my system is really at the lowest end but it worked acceptable in most cases before Odyssey.
System: AthlonXP 3700+ (1x 2,21 Ghz) 2 GB RAM Gainward GTS450 (1024mb) Windows XP Home SP3 (32-bit)
@1600x1200 lowest details, ressource cache on, trails and GPU particles off:
Before Odyssey (show all brackets): 120-150 fps in station /// 50-80 fps in small fleets (~10 ships), in warp and quiet space /// 15-30 fps on Amarr undock, in small scale fights...
After Odyssey (standard brackets and overview, just reinstalled today): 15-25 fps in station /// 5-15 fps in quiet space, warping /// ??? fps in combat situations, i didnt test - im not insane :D Changing resolution to 1024x768 didnt make any performance change.
Will do a petition tomorrow, gotta get a nap.
Hope you can squeeze out a bit more until i can finally get a new rig 07 |- T I E -|-áMature players wanted for lowsec FW life.
Recruitment thread:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=3133879#post3133879 |

Maximus Aerelius
PROPHET OF ENIGMA
102
|
Posted - 2013.06.04 22:27:00 -
[345] - Quote
* ISSUE\FEATURE FEEDBACK *
When I warp to a Bookmark the "Warping to X" no longer shows even though it does for warping to Stargates. Please bring this back so I don't stress I'm going to the wrong place.
EDIT: Well this is now working on my Main (This guy) but wasn't on my alt or on my other account. Weird! The only difference is that my Main has been logged off and on and my Main Alt hasn't.
EDIT: Still on my Main and now it's not showing when I warp to Stargates....WTF! lol. *FaceDesk* My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

TotensBurntCorpse
Miners of Moria Corp
1
|
Posted - 2013.06.04 22:35:00 -
[346] - Quote
where did the GOLEM go ? |

Sung Lie
Crepuscular
2
|
Posted - 2013.06.04 22:36:00 -
[347] - Quote
When I change ships in a POS, the probe scanner wont refresh its results and I can't refresh them manually due to having no probelauncher with probes fitted. So I either have to login an scanning alt which I can warp to fleeting up or I jump in the desired ship and either have to log out and log in again or leave the system/wormhole and re-enter it to have the probe scanner results in the list...woah, nice mechanic |

ashley Eoner
176
|
Posted - 2013.06.04 22:37:00 -
[348] - Quote
My e4400 machine now gets terrible frame rates in an asteroid field all by itself when set to high quality. Before the patch it would run multiple clients in highquality without an issue. Seems to run alright on the lowest settings.
E4400 OCed (2.7ghz) 1066 OC FSB 4GB ddr3 HD6450 1GB SATA 7200 primary system drive XP pro corp 32 bit 1280x1024
My e7200 machine is unable to apply the patch and gets stuck at 2.5% or so and doesn't move. All other machines applied the patch fine.
E7200 OCed 3.6ghz 1600 FSB 4GB ddr2 HD5770 1GB Sata primary win7 pro 64 bit 1920x1200 and 1920x1080
Performance is unknown as the patcher will not apply the update. |

Sydious
The Drunken Empire Fatal Ascension
11
|
Posted - 2013.06.04 22:42:00 -
[349] - Quote
One client install insists on using tracking camera even if the setting is not enabled.
Clearing cache, settings, running repair did not fix. |

Commander Candypants
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.06.04 22:53:00 -
[350] - Quote
amazing expansion ,, absolutely stoked with how everything went and is going great job CCP
Just one small thing
at the data/relic sites that I have been too, every single one the sound effect and music is completely broken , at one point I was getting just static feedback . all my sounds where borked but went back to normal as soon as I left each site
pretty minor ,otherwise 10/10 guys <3  |
|

Queotzcatl
Mirai Yume The Dark Nation
0
|
Posted - 2013.06.04 22:56:00 -
[351] - Quote
Babylon Resurrection wrote:I started Incursion after new Odyssey patch today with TVP general discussion was, amongst other, the subtle new Audio alert sound pretty low in level it would have latter lead to a 4B Vindicator loss ... Anyone during Tower bash is accostumed to go make a fast coffe raising the volume of the speaker to ear if some Alarm, rings, or a Bio... Well, everybody in Incursion knows its risky... Different scenario for an Afk miner, ppl could be reading or playing Nintendo while the Ship alarm should alert in case of any Aggro.... assuming it works... I would propose some MAJOR changes to the Alarm system setting and sounds... 1st. let people choose whichever ringtone to its own alarm, pre odyssey one was GOOD and Audible 2nd will it be quite or loud, and assign a volume shift bar to it, a bit more customizeable than it is now... 3rd Add an Anti-ship Alarm like the luftwaffe Old Siren sound to those choosable, an alarm you SURE you **** in your pants when you ear it.... and one that wont cause your cat to **** on your keyboards also if possible after he ear it... just to make sure everyone is happy 4th refund those assholes who mighty exposed their butts to the naked eye of the Dubmaster who redesigned the Audio sounds of Eve whilst going against Cannibal Sansha's with a broken Alarm system losing their ships in the search of glory and Bugs 5th Whilst at it, complete the RADAR system for the noobs, add some more buttons to overview setting with sounds library link... ADD sounds to it, make it cope with the Overview settings, let THEM TALK for Christ sake!! exemple... I want to ear the Walkyrie Interlude when a Wardec'd guy pop up in my scan range... How would that be like.... possible???? extend it to various fields of the overview, like.. All NPC, or All BLACKLISTED... and add a Volume bar, a tiny mixer... a scrap radio knob.... A proximity activation range bar.... God Bless you 
You are a Noob! You dont go Bio whilst doing an INcursion Site.... even ther CCP could give you back some reimbursment... its a pity you coulod not ear an Alert sound... its a so obviously important thing you dont mind they would have taken off or changed dramatically ( in your case XD ) |

Callic Veratar
Power of the Phoenix
372
|
Posted - 2013.06.04 22:56:00 -
[352] - Quote
I seem to be unable to clear weapon groups by removing a module in the fitting window. The "are you sure you want to clear the group" dialog doesn't actually clear the group. DirectX 11, it's not rocket appliance! |

Declan Storm
InovaMining
4
|
Posted - 2013.06.04 22:56:00 -
[353] - Quote
Steve Ronuken wrote:Lunataria wrote:i can no longer fly my orca on one of my other accounts as it requires ore industrial 3, which it didn't before And have you actually tried flying it, or just looked at the prereqs? Because the prereqs don't matter, if you have the top level skills injected.
You can still fly the Orca, but you are not getting all of the attributes of the ship/Industrial Command Ship bonus (Full Boost Bonus & Cargo Bonus), as you need Ore Industrial Ship to lvl 3 (This skills is part of the Primary).
CCP need to explain, which is the extend, that the "If you can fly it now, you can fly it latter" dialog covers, because this is only half a ship that I was flying before (Also what is the deal with the Secondary and Tertiary skills, I was expecting lvl 5 Advance Spaceship Command for Ma Freighter! :[ ).
All this being Said...Ore Industrial lvl 3 is only a >15hrs training requierment, but an explanation on the above will be nice. |

Ned Black
Driders
63
|
Posted - 2013.06.04 23:04:00 -
[354] - Quote
It seems as if there is a delay of a few seconds while switching crystals, but during these seconds it is still possible to shoot. but doing so seems to mess the reload up sometimes.
I experienced this in my L4 Legion. To reproduce
1. Load up a set of crystals, in my case Scorch crystals. 2. Switch to Multifrequency crystals 3. Before the switch is complete press the fire button 4. Old crystal is still used 5. Open up reload menu. The Multifrequency crystals are now missing from that menu
Workaround Reload to another set of crystals and really wait for them to finish reloading. After doing this the Multifrequencies seems to appear in the reload list again. |

Chris Winter
Zephyr Corp V.A.S.T.
121
|
Posted - 2013.06.04 23:04:00 -
[355] - Quote
Declan Storm wrote:[ You can still fly the Orca, but you are not getting all of the attributes of the ship/Industrial Command Ship bonus (Full Boost Bonus & Cargo Bonus), as you need Ore Industrial Ship to lvl 3 (This skills is part of the Primary). This should not be the case. If it is, it's a bug. |

Anti-social Tendencies
School of Applied Knowledge Caldari State
22
|
Posted - 2013.06.04 23:04:00 -
[356] - Quote
CCP Falcon wrote:EVE Online: Odyssey has been successfully deployed on Tranquility on June 4th, 2013.
Known issues:
Switching ships in a Ship Maintenance Array with the scanner window open removes all anomalies and makes it impossible to get them back. - Being worked on and will be fixed.
I have this problem on a PC.
I could have sworn that I saw this bug reported in the test server feedback. For a WH Corp, this is a huge problem and if I'm correct that this WAS reported in the test server feedback, I'm more than a little disappointed that Odyssey was released with this problem.
Granted, your weekend was a bit busy..... "Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE |

Dierdra Vaal
Koshaku Gentlemen's Agreement
256
|
Posted - 2013.06.04 23:15:00 -
[357] - Quote
Issue:
The scanner window does not remember the state the 'Show anomalies' toggle is in. Every time you open the scanner window it is toggled on, even if you toggled it off.
Also, not sure if this should go in features or issues: I can't find a way to disable the scan upon undocking, or at least to hide cosmic anomalies from the in-space results of the scan sweep.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Fon SaiHoc
University of Caille Gallente Federation
2
|
Posted - 2013.06.04 23:21:00 -
[358] - Quote
"Fly before patch, fly after patch"
My main ship for nearly a year has been the NH, now 4 new skills have been created and included and necessary skills and ic ant fly it. So not only i have several command shipd that i could fly before and cant fly now, but most of all the ship i most use for nearly a year, its a dead piece of metal in the station.
Is this going to be solved and will i be allowed to fly the ships i could fly before?
Thank you
Fon |

GothicNightmare
Frontier Explorer's League Sadistica Alliance
0
|
Posted - 2013.06.04 23:29:00 -
[359] - Quote
PC user
could use an overview setting to show anoms when they are scanned instead of spinning the ship to see them. "ignore result" is not making the scanned anom go away, it stays on screen massive lag when doing 'show info' on characters/ships/modules
|

Fon SaiHoc
University of Caille Gallente Federation
2
|
Posted - 2013.06.04 23:33:00 -
[360] - Quote
Fon SaiHoc wrote:"Fly before patch, fly after patch"
My main ship for nearly a year has been the NH, now 4 new skills have been created and included and necessary skills and ic ant fly it. So not only i have several command shipd that i could fly before and cant fly now, but most of all the ship i most use for nearly a year, its a dead piece of metal in the station.
Is this going to be solved and will i be allowed to fly the ships i could fly before?
Thank you
Fon
Still waiting for a solution so that i can undock and check the new features of this patch.
For the time being, the only new feature i have found is... not being allowed to undock and fly my ship.
Thank you,
Fon |
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