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1. I'd like to hire MERCS to counter RZR alliance blobbers - in Crime and Punishment [original thread]
Leto Thule wrote: So, I am wrong how? Wasn't trying to suggest that you are somehow gravely mistaken about something, however, the tone of your previous post suggested we were "blobbers" and "frequently flew" in fleets with 20+ people. Jus...
- by MinutemanKirk - at 2014.07.07 17:26:00
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2. I'd like to hire MERCS to counter RZR alliance blobbers - in Crime and Punishment [original thread]
Leto Thule wrote: You know, Aideron Robotics, Wise Human Sword, or QCats? They all like to roam around in 20+ fleets. Uhh... what? Of course QCATS will occasionally have a fleet op or have pilots in a large fleet op, but by and large we are...
- by MinutemanKirk - at 2014.07.07 15:35:00
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3. Neutrals in FW Plexes and Security Status Hits - in Player Features and Ideas Discussion [original thread]
I approve. I'm not sure how many militia pilots are "only" pirates because it's not PvP free in plexes, however, I think the overall concept is sound.
- by MinutemanKirk - at 2014.06.04 17:05:00
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4. Faction Warfare mission changes - in Player Features and Ideas Discussion [original thread]
I agree with moving all the agents to lowsec. However, I disagree with sending them ONLY into enemy systems. I understand the logic behind it, but I think you would choke off the entire point of upgrading a warzone past a certain point if it is ne...
- by MinutemanKirk - at 2014.06.04 16:04:00
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5. LvL 4 FW Mission Imbalance: Issue? - in Warfare & Tactics [original thread]
1. Yes. As missions are often a primary source of income for FW players this is something that has needed addressing for some time. 2. Damage type and EWAR. Missile spam is a problem because it is impossible to speed tank or get out of range of. ...
- by MinutemanKirk - at 2014.06.04 15:18:00
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6. [Gallente FW] The most active PvP Community in all of New Eden - in Alliance and Corporation Recruitment Center [original thread]
SmokinJs Arthie wrote: Just a little something that someone from JUSTK put together. People pray to have this much pew. I'm sure these numbers are similar for the other GalMil corps. Bodaaa wrote: Data as of March 16, 2014; ships destroye...
- by MinutemanKirk - at 2014.03.22 14:11:00
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7. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
CCP SoniClover wrote: * Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. This is to reduce the feasibility of using ships immune to bubbles for ...
- by MinutemanKirk - at 2014.01.21 14:34:00
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8. Faction Warfare farming has to end - we want war instead of the Cloak & Stab... - in EVE General Discussion [original thread]
Terranid Meester wrote: While I share some of the op's concerns regarding manticores and day old executioners spinning around, it might be considered that the reason there are lazy farmers is that the people who are supposed to be defending the...
- by MinutemanKirk - at 2013.12.11 08:04:00
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9. Faction Warfare farming has to end - we want war instead of the Cloak & Stab... - in EVE General Discussion [original thread]
I was also working on a post regarding this issue and will contribute my thoughts pertaining to lowsec as much as FW here instead. As many know, QCATS is one of the best individual PvP corps in the game right now. We passed over 5k kills last mon...
- by MinutemanKirk - at 2013.12.09 18:02:00
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10. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
If it's supposed to be an "aid" ship I don't see how giving it a turret bonus fits that role.... I'd suggest swapping it for the Remote Repair Range Bonus mentioned in previous posts.
- by MinutemanKirk - at 2013.12.03 17:26:00
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11. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
A tech 2 version of the current mobile cyno jammer that would make it's effects system wide.
- by MinutemanKirk - at 2013.11.13 17:23:00
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12. Happy 5th Birthday Quantum Cats Syndicate - in Warfare & Tactics [original thread]
Apollo Eros wrote: Congrats guys. I <3 you all..... No Yes I do... No YES I DO!!!! LOL Later kirk? Apollo, this would be much easier to accomplish if you gave up that boring WH stuff and joined us. :) Also, happy birthday to QCAT...
- by MinutemanKirk - at 2013.11.11 01:52:00
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13. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Well they do sacrifice a LOT of dps between HAMS and rapids. The fact is peopel are thinkign on the HAMS as the standad missiel to use and the rapids as the specialization, but currently eve is the other way around. You wa...
- by MinutemanKirk - at 2013.11.09 18:28:00
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14. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: MinutemanKirk wrote: I have no idea if it will be HML or RLML fit. Have you tried looking? *is shocked* I can actually look at other ships?! Of course I do (and I usually engage anyway) but that's not the point...
- by MinutemanKirk - at 2013.11.09 18:23:00
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15. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I for one would like to support the change. First, if flying in a frig, one of the few cruisers I won't tackle by myself as soon as I see it (QCATS has a 10% ROE) to wait for friends is a Caracal simply because I have no idea if it will be HML or...
- by MinutemanKirk - at 2013.11.09 18:14:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: MinutemanKirk wrote: Make a second T2 BS (using the old "tier 3" hulls) for PvP and let Marauders be a purely PvE ship CCP do not want a PvE only combat ship. Hence why this change is happening. Then I'd like to see w...
- by MinutemanKirk - at 2013.10.09 18:29:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I'm sure it's been stated before but I'm not wading through 250+ pages to find posts. Make a second T2 BS (using the old "tier 3" hulls) for PvP and let Marauders be a purely PvE ship. Without a significant cap bonus in their current form, the ba...
- by MinutemanKirk - at 2013.10.09 17:54:00
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18. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
MinutemanKirk: 21,83,64,13,4,8,14,3,66,28,26,20,42,81,48
- by MinutemanKirk - at 2013.08.05 00:15:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: CCP Rise wrote: [SACRILEGE We wanted to get rid of the cap recharge bonus, as it is both kind of dated and strange Glad you saw the wisdom in not wasting a bonus slot on a useless bonus. CCP Rise wrote: Deimos We ...
- by MinutemanKirk - at 2013.07.29 18:04:00
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20. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Samas Sarum wrote: Welcome to all Amarr BS's (can we retire the unlimited ammo meme, no one uses T1 crystals). So because Amarr have cap hungry guns that justifies Gallente having them also? Gallente have enough cap problems as it is sinc...
- by MinutemanKirk - at 2013.05.25 19:56:00
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