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Thread Statistics | Show CCP posts - 8 post(s) |

Sunuva Gunn
Glowing Goat Black Fence.
22
|
Posted - 2013.05.23 22:50:00 -
[1351] - Quote
Deerin wrote:stoicfaux wrote:CPU nerf suggestion
You are only looking at it from PvE angle.....and using faction mods to calculate a CPU limit. Armor PvP fits tend to be CPU intensive too. To prevent fphoon from stepping shield tankers toes is easy. 8 4 8 5/5 keep new bonuses. Will make the ship a strict armor tanker and will open up shield tanking role for Fpest.
This! It's a decent setup. Why mess with it? |

Morrigan LeSante
The Lost and Forgotten Troopers
284
|
Posted - 2013.05.24 06:45:00 -
[1352] - Quote
Liang Nuren wrote:Morrigan LeSante wrote:Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it. If we accept that PVE doesn't matter than the CNR is even more obsolete. Consider a Phoon Fleet vs a CNR: - Less sig - Faster - More EHP - More missile damage - More drone flexibility - More drone damage - Utility highs Consider a Phoon Fleet vs a Pest Fleet: - Less Sig - Faster - Very similar EHP - More damage - More drone flexibility - More drone damage - More utility highs Shall we go on? ;-) -Liang
By all means, I'm not a great fan of the "new" CNR incarnation 
Beside, you can't deny for the price tag, the CNR is relatively obsolete in today's PvP combat - its not bringing enough to the table.
In the main though, it was a swipe at the "huuurrrr PvE doesnt matter" crowd  |

Janna Windforce
EVE University Ivy League
13
|
Posted - 2013.05.24 08:39:00 -
[1353] - Quote
Morrigan LeSante wrote:Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it.
Let me entertain you - 0 damage or drone mods, split weapon systems Typhoon Fleet Issue (I think due it's monsteruberpower it's well worth spelling the name!) is able to pull out 200k EHP armor tank (4 plates + 3 trimarks!), over 1000 DPS, supported with dualweb+scram and MWD sporting 1km/s (1,5km/s heated - check how much armor do you carry!) (Obviously you can opt to plug your explosive hole etc., triple trimarks are there just to illustrate how fast that thing is).
[NEW Typhoon Fleet Issue, Trololo] 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Prototype 100MN Microwarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Warp Scrambler II
Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 |

LakeEnd
FinFleet Raiden.
44
|
Posted - 2013.05.24 09:53:00 -
[1354] - Quote
Yes great work copy/pasting the exact fit from few pages back.  |

Deerin
Murientor Tribe Defiant Legacy
170
|
Posted - 2013.05.24 09:53:00 -
[1355] - Quote
Janna Windforce wrote:Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP? |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.24 10:15:00 -
[1356] - Quote
Deerin wrote:Janna Windforce wrote:Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP? Arma and Domi end up way slower also Arma and Mega end up losing the other web. But yeah, other than that you can get similar or slightly better dps and tank numbers from them. |

Janna Windforce
EVE University Ivy League
13
|
Posted - 2013.05.24 10:37:00 -
[1357] - Quote
Deerin wrote:Janna Windforce wrote:Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP?
Umm I think you've missed the quote above my post. The fit was linked as response to it, and I don't claim to have invented it in any way :P |

Deerin
Murientor Tribe Defiant Legacy
171
|
Posted - 2013.05.24 11:19:00 -
[1358] - Quote
Janna Windforce wrote:Deerin wrote:Janna Windforce wrote:Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP? Umm I think you've missed the quote above my post. The fit was linked as response to it, and I don't claim to have invented it in any way :P
Aye...looks like I missed indeed. Sorry for that.
Two weeks to release and I don't really expect anything to change from now on.
/me unsubscribes from thread.
|

Janna Windforce
EVE University Ivy League
13
|
Posted - 2013.05.24 12:07:00 -
[1359] - Quote
Deerin wrote: /me unsubscribes from thread.
That would be a shame, I've read every post in this threadnaught and it's quite amazing watching the arguments etc. :) Obviously we can't hope for more changes, unless the changes are already made, based on community imputs and will be announced via patch notes, who knows? |

Kagura Nikon
Mentally Assured Destruction Whores in space
350
|
Posted - 2013.05.24 12:35:00 -
[1360] - Quote
Liang Nuren wrote:Morrigan LeSante wrote:Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it. If we accept that PVE doesn't matter than the CNR is even more obsolete. Consider a Phoon Fleet vs a CNR: - Less sig - Faster - More EHP - More missile damage - More drone flexibility - More drone damage - Utility highs Consider a Phoon Fleet vs a Pest Fleet: - Less Sig - Faster - Very similar EHP - More damage - More drone flexibility - More drone damage - More utility highs Shall we go on? ;-) -Liang
Tempest is more vertical!!! |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.24 13:33:00 -
[1361] - Quote
Kagura Nikon wrote:Liang Nuren wrote:Morrigan LeSante wrote:Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it. If we accept that PVE doesn't matter than the CNR is even more obsolete. Consider a Phoon Fleet vs a CNR: - Less sig - Faster - More EHP - More missile damage - More drone flexibility - More drone damage - Utility highs Consider a Phoon Fleet vs a Pest Fleet: - Less Sig - Faster - Very similar EHP - More damage - More drone flexibility - More drone damage - More utility highs Shall we go on? ;-) -Liang Tempest is more vertical!!! Alright can't argue with that  |

Bereza Mia
Trade Federation of EVE
39
|
Posted - 2013.05.24 14:15:00 -
[1362] - Quote
Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :)
Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility, and 2) pirate BS GÇô more dps. (projectyles - Vargur or Mach, lasers GÇô Paladin or NM, hybrids GÇô Kronos or Vind). For missiles we have Golem and CNR (not so good as pirate ships but have more dps than T2).
But what caldary will have in Odyssey? After caldary BS they have to learn marauders for more tank/utility OR forget about all that caldary ships and train matar BS, drones, projectiles for more dpsGǪ Cool story.
|

Gimme more Cynos
Science and Trade Institute Caldari State
50
|
Posted - 2013.05.24 18:43:00 -
[1363] - Quote
Bereza Mia wrote:Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :)
Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility, and 2) pirate BS GÇô more dps. (projectyles - Vargur or Mach, lasers GÇô Paladin or NM, hybrids GÇô Kronos or Vind). For missiles we have Golem and CNR (not so good as pirate ships but have more dps than T2).
But what caldary will have in Odyssey? After caldary BS they have to learn marauders for more tank/utility OR forget about all that caldary ships and train matar BS, drones, projectiles for more dpsGǪ Cool story.
In b4: BUT MISSILES HAZ RATTLESNAKES! |

Benedictus de Suede
Norsewing Naval Command
2
|
Posted - 2013.05.24 19:43:00 -
[1364] - Quote
Hi,
Most of the new changes, I think, are very good indeed. A change should always be for the better. If so, it will feel logic.
Weapons of war evolve in the same way spices do. If a weapon system becomes inferior, there would be a need to improve it or abandon it totally. The Raven needed a boost and so did missiles.
However, what I really, don-¦t like about the new changes are when you take away fitting options that where there in the first place. This change doesn't add value to the gameplay. What-¦s the harm in letting Raven pilots fit guns to their ship? The Typhoon pilot-¦s can use a mixed blend of weapons system why can-¦t the guys how fly Ravens? Name one modern combat ship of today who is relying on, or is equipped with, one type of weapons i.e missiles or guns. There is none.
Speaking of this, why not add a row of slots for defensive weapons on bigger ships. Would be really nice with flak-guns, anti-missile launchers (who uses defender missiles today anyway?!) and gatling guns to tackle the threat that smaller ship and missiles impose. Warships of today doesn't fire cruise missiles or a Harpoon missiles at fighter jets - now do they? It seems stupid to not put at least some defensive weapons on a +3000m warship like the Phoenix.
Don-¦t get me wrong. I think the ships bonuses are quite OK and should guide the fitting in a certain direction, but I can't see any point I stripping away the options of fitting the ships. |

Jenn aSide
STK Scientific Initiative Mercenaries
1907
|
Posted - 2013.05.24 19:46:00 -
[1365] - Quote
BUT MISSILES HAZ RATTL
Gimme more Cynos wrote: In b4: BUT MISSILES HAZ RATTLESNAKES!
Ah crap, I'm too late. Damn it.

|

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.24 20:58:00 -
[1366] - Quote
Gimme more Cynos wrote:Bereza Mia wrote:Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :)
Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility, and 2) pirate BS GÇô more dps. (projectyles - Vargur or Mach, lasers GÇô Paladin or NM, hybrids GÇô Kronos or Vind). For missiles we have Golem and CNR (not so good as pirate ships but have more dps than T2).
But what caldary will have in Odyssey? After caldary BS they have to learn marauders for more tank/utility OR forget about all that caldary ships and train matar BS, drones, projectiles for more dpsGǪ Cool story.
In b4: BUT MISSILES HAZ RATTLESNAKES! With CCP turning good t1 ships into faction ships i wouldn't really be surprised to see Rattle turned into new old CNR, and this nerf to CNR was in preparation to it. |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
46
|
Posted - 2013.05.24 23:55:00 -
[1367] - Quote
I generally like everything and can accept navy mega's decreased tank (I was used to think of it more like of a combat ship than attack one), but why is navy apoc so short on cap? |

Ranamar
Li3's Electric Cucumber Li3 Federation
9
|
Posted - 2013.05.25 00:00:00 -
[1368] - Quote
Johnson Oramara wrote:Gimme more Cynos wrote:Bereza Mia wrote:Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :)
Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility, and 2) pirate BS GÇô more dps. (projectyles - Vargur or Mach, lasers GÇô Paladin or NM, hybrids GÇô Kronos or Vind). For missiles we have Golem and CNR (not so good as pirate ships but have more dps than T2).
But what caldary will have in Odyssey? After caldary BS they have to learn marauders for more tank/utility OR forget about all that caldary ships and train matar BS, drones, projectiles for more dpsGǪ Cool story.
In b4: BUT MISSILES HAZ RATTLESNAKES! With CCP turning good t1 ships into faction ships i wouldn't really be surprised to see Rattle turned into new old CNR, and this nerf to CNR was in preparation to it.
It won't, because Guristas are the shield-drone ship line, and the missiles are more than a little bit of an afterthought. |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
6
|
Posted - 2013.05.25 14:45:00 -
[1369] - Quote
just tested the navy amarrian ships, and can say for the purposes i used them they totally suck now. Im an incursion runner and can say that the napoc gets nerfed heavily through to new cap requirements, Which means increase the cap of the navy apoc. The navy geddon stays primarily the same and gets a slight buff to cap thx to turret changes as does the baddon also the resist boni nerf im not sure how much that will go.
So i say again give my napoc more cap the new boni are nice but doesnt help with the horrible cap issues.
Thx |

Drake Doe
SVER True Blood Unclaimed.
212
|
Posted - 2013.05.25 15:19:00 -
[1370] - Quote
Benedictus de Suede wrote:Hi,
Most of the new changes, I think, are very good indeed. A change should always be for the better. If so, it will feel logic.
Weapons of war evolve in the same way spices do. If a weapon system becomes inferior, there would be a need to improve it or abandon it totally. The Raven needed a boost and so did missiles.
However, what I really, don-¦t like about the new changes are when you take away fitting options that where there in the first place. This change doesn't add value to the gameplay. What-¦s the harm in letting Raven pilots fit guns to their ship? The Typhoon pilot-¦s can use a mixed blend of weapons system why can-¦t the guys how fly Ravens? Name one modern combat ship of today who is relying on, or is equipped with, one type of weapons i.e missiles or guns. There is none.
Speaking of this, why not add a row of slots for defensive weapons on bigger ships. Would be really nice with flak-guns, anti-missile launchers (who uses defender missiles today anyway?!) and gatling guns to tackle the threat that smaller ship and missiles impose. Warships of today doesn't fire cruise missiles or Harpoon missiles at fighter jets - now do they? It seems stupid to not put at least some defensive weapons on a +3000m warship like the Phoenix.
Don-¦t get me wrong. I think the ships bonuses are quite OK and should guide the fitting in a certain direction, but I can't see any point I stripping away the options of fitting the ships.
First! To call this a terribly unbalancing idea. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Julius Foederatus
Hyper-Nova
192
|
Posted - 2013.05.25 15:50:00 -
[1371] - Quote
So are we not getting more cap for the Navy Mega to offset the increased cap drain from the RoF bonus? |

Doed
Tyrfing Industries Viro Mors Non Est
5
|
Posted - 2013.05.25 16:54:00 -
[1372] - Quote
Julius Foederatus wrote:So are we not getting more cap for the Navy Mega to offset the increased cap drain from the RoF bonus?
Maybe you should go read the changelog on : Page 1 .
Yes it gets more cap regen to offset capdrain on weapons. |

Julius Foederatus
Hyper-Nova
192
|
Posted - 2013.05.25 17:16:00 -
[1373] - Quote
Quoting from the Gallente BS thread since the cap numbers and drain on both megas are the same:
Quote:Hi.
So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.
Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT
I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...
Thanks CCP
Quote:Base Cap went up by 175 and regen up by 0.4 Cap/sec
This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.
Doesnt seem ballanced at all
The point is that the increased cap regen doesn't even begin to make up for the increased cap usage of the guns alone. It's bad enough I can lose the ability to dps when neuted, but I can't even keep my own guns firing while using no other mods? At least lasers get unlimited ammo and better range :P. |

Samas Sarum
Imperial Academy Amarr Empire
18
|
Posted - 2013.05.25 19:30:00 -
[1374] - Quote
Julius Foederatus wrote:Quoting from the Gallente BS thread since the cap numbers and drain on both megas are the same: Quote:Hi.
So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.
Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT
I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...
Thanks CCP Quote:Base Cap went up by 175 and regen up by 0.4 Cap/sec
This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.
Doesnt seem ballanced at all
The point is that the increased cap regen doesn't even begin to make up for the increased cap usage of the guns alone. It's bad enough I can lose the ability to dps when neuted, but I can't even keep my own guns firing while using no other mods? At least lasers get unlimited ammo and better range :P.
Welcome to all Amarr BS's (can we retire the unlimited ammo meme, no one uses T1 crystals).
|

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
20
|
Posted - 2013.05.25 19:56:00 -
[1375] - Quote
Samas Sarum wrote: Welcome to all Amarr BS's (can we retire the unlimited ammo meme, no one uses T1 crystals).
So because Amarr have cap hungry guns that justifies Gallente having them also?
Gallente have enough cap problems as it is since we have to burn prop mods longer just to be able to use our preferred guns. Not being able to maintain as much cap, not to mention the ineffectiveness this would lead to that utility/neut high slot everyone keep talking about, would make the mega that much less desirable. |

Julius Foederatus
Hyper-Nova
193
|
Posted - 2013.05.25 20:12:00 -
[1376] - Quote
Well since amarr need cap boosters to fire as well, can I at least get scorch to work in my blasters? No? Well let me keep firing my ******* guns without eating 800 boosters. |

Lugalzagezi666
147
|
Posted - 2013.05.25 20:35:00 -
[1377] - Quote
This! CCP, can you please change tracking bonus on the mega and navy mega to large hybrid turret capacitor use bonus. Thank you. |

dagley
Reverberation Inc
11
|
Posted - 2013.05.26 18:08:00 -
[1378] - Quote
Doed wrote:Julius Foederatus wrote:So are we not getting more cap for the Navy Mega to offset the increased cap drain from the RoF bonus? Maybe you should go read the changelog on : Page 1 . Yes it gets more cap regen to offset capdrain on weapons.
Would be nice if Amarr ships got the same treatment eh. The navy apoc gets less cap but admittedly with a shorter recharge time still will not help the laser cap issues it WILL have. Also why does the navy geddon have MORE armour than the navy apoc surely by the sense of lets say logic CCP the tier 2 navy battleship should have more HP?
Plus the fleet tempest is better but still lacking that 7th turret which would then make it on par with most tier 2 faction bs's (navy mega having 7 navy apoc has 8! even the navy geddon has 7!) I know minmatar are about mixed weapon systems but if you are gonna give bonuses for just one type give it the slots to use the bonuses as good as the other faction battleships can.
|

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
21
|
Posted - 2013.05.27 09:13:00 -
[1379] - Quote
And since there's no tiers anymore , where are the navy versions of abaddon, rokh ,mael and hyperion??? Surely if all ships are now equal there should be navy versions for all equal ships? And yes I'll keep calling you Shirley. |

Luscius Uta
Unleashed' Fury Forsaken Federation
44
|
Posted - 2013.05.27 12:12:00 -
[1380] - Quote
Why is calibration going to be increased for Navy BSes, but not for Pirate ones? |
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