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Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 06:46:00 -
[331] - Quote
i like smells, did you know if you lick your wrist, and wait 10 seconds to sniff it you can tell what your breath smells like.
And yea, i know you tried it. |

Cpt Gulag
Terrortronfleet
0
|
Posted - 2013.05.14 06:55:00 -
[332] - Quote
Malcanis wrote:James Amril-Kesh wrote:
Well I've been moderately converted. I do believe (which I didn't before) that the tracking bonus on the Apoc and Napoc is an improvement over what we had before. I still believe however that lasers are in need of a lot of work.
I'm glad you've taken that perspective. CCP Rise has already definitely assered that lasers are going to get a balancing pass (I hope this rsults in lasers being the prototype for tierciding modules). For the record, we voiced concerns that a ship with a tracking bonus AND a range bonus was a significant risk to balance.
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed.. |

JEFFRAIDER
Sniggerdly Pandemic Legion
232
|
Posted - 2013.05.14 06:55:00 -
[333] - Quote
Avald Midular wrote:Grath Telkin wrote:Avald Midular wrote:
Lol 4 fitting mods? It's a single scripted faction tracking computer or only 7% more than a scripted TC II. Lets not go overboard. .
T2 tracking enhancer (the mod I quoted) gives you 9.5% tracking, this bonus will be stacking penalized with each new tracking enhancer you put on. Meaning to get near 37.5% you will need a MINIMUM OF FIVE FITTINGS TO EQUAL THIS BONUS. You see a Tracking Enhancer is the only thing that gives BOTH bonuses (tracking and optimal) so its the one I used for the comparison, those "geniuses" in the other thread simply don't understand what the hell they're talking about. Why an optimal bonus? How about pushing scorch out to 90km? And while your out there tracking nearly as good as medium guns while applying BS gun sized DPS? (medium pulse lasar tracking .08 napoc MP II tracking will be around .04) Also just because you were hitting doesn't mean you were hitting near hard enough with beams, imagine hitting hard even IF they have a perfect orbit, probably near doubling your applied dps. Lastly, everything you're posting about seems to assume that you MUST balance a ship around PVE, whereas the Navy Apoc is VERY popular in PVP, as a fleet line battleship, this just made it better. Just not for PL though right? I can't seem to find a BS battle on your killboards where an Apoc or Napoc were used even once (checked the most recent 10 large BS battles). Lots of Abaddons and Geddons though, but what do I know. First, I never mentioned anything about PvE. You said 4 tracking mods at first so I quoted you TC's number and why you only need 1. How 37.5% on 0.04 tracking gets you anywhere close to 0.08 for medium is beyond me or why you'd consistently want that at 90km over a straight damage bonus.
you stupid ************ |

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:56:00 -
[334] - Quote
Yeah it's amost like an advantage in one area is balanced by a disadvantage in other areas.
1 Kings 12:11
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Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 06:57:00 -
[335] - Quote
Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km?
Do you think its more or less than any, ANY Amarr BS can do at 50km?
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Cpt Gulag
Terrortronfleet
0
|
Posted - 2013.05.14 07:00:00 -
[336] - Quote
Grath Telkin wrote:Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km? Do you think its more or less than any, ANY Amarr BS can do at 50km?
do you warp 50 km away from an apoc in a mega to start a fight with it?
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Kane Fenris
NWP
12
|
Posted - 2013.05.14 07:02:00 -
[337] - Quote
CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out.
what does it matter if you talk with them when you guys obviously hate the tempest hulls?
i was really hopeing you doe something awesome at least to the navy hull but this is beyond ridiculous. but it disapoints even more than the tech 1, cause it hints the promeised buffs to the tech 1 hull will be margrinal. haveing higer mass at same multiplier than apo navy is just another slap on the face.
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Cpt Gulag
Terrortronfleet
0
|
Posted - 2013.05.14 07:02:00 -
[338] - Quote
Cpt Gulag wrote:Grath Telkin wrote:Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km? Do you think its more or less than any, ANY Amarr BS can do at 50km? do you warp 50 km away from an apoc in a mega to start a fight with it?
you cant even hold a point on enemy from that range..
i know what you mean but suddenly it gets a role of a hac.. specialized for 1 purpose only |

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
6
|
Posted - 2013.05.14 07:05:00 -
[339] - Quote
Cpt Gulag wrote:Cpt Gulag wrote:Grath Telkin wrote:Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km? Do you think its more or less than any, ANY Amarr BS can do at 50km? do you warp 50 km away from an apoc in a mega to start a fight with it? you cant even hold a point on enemy from that range.. i know what you mean but suddenly it gets a role of a hac.. specialized for 1 purpose only
You can if you have a loki boosted rf point...
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Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 07:08:00 -
[340] - Quote
Cpt Gulag wrote:Cpt Gulag wrote:Grath Telkin wrote:Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km? Do you think its more or less than any, ANY Amarr BS can do at 50km? do you warp 50 km away from an apoc in a mega to start a fight with it? you cant even hold a point on enemy from that range.. i know what you mean but suddenly it gets a role of a hac.. specialized for 1 purpose only
My friend, i dont know if you've been told, but you can't always pick what range you engage at, and your argument works both ways, the mega and most gallente ships are pigeon holed into one role, specialized for one purpose, up close brawling.
The new geddon is capable of reaching 1k dps without much effort at all, at pretty staggering ranges, the Apoc and Napoc will obliterate things inside of about 80-100km, regardless of the size, and the Abbadon is still the bulldozer of battleships, dealing a staggering amount of DPS while having a HUGE tank on it.
I'd take any of those any day of the week over any Gallent BS hull.
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Tank Talbot
Imperial Academy Amarr Empire
170
|
Posted - 2013.05.14 07:09:00 -
[341] - Quote
I have never been against the new Apocalypse but I have wondered from the start why it wasnGÇÖt given a range and a tracking bonus which was just answered by a CSM. I am not going to be totally sold on the optimal and tracking bonuses until I see the rebalanced lasers as it still reads a little sketchy in application because we canGÇÖt plug in the right numbers to get an accurate feel or chart of what it really can do and I want to see the cap/fitting requirements too. Other than that the Amarr line up is starting to look stronger than a few days ago at least. But if laser weapons remain so easily countered none of it matters. |

Marlona Sky
D00M. Northern Coalition.
3637
|
Posted - 2013.05.14 07:11:00 -
[342] - Quote
Let's talk Navy Mega.
Why use it over any of the other navy ships? What role does it fill exactly that another navy ship does not do better?
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Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
6
|
Posted - 2013.05.14 07:12:00 -
[343] - Quote
Marlona Sky wrote:Let's talk Navy Mega.
Why use it over any of the other navy ships? What role does it fill exactly that another navy ship does not do better?
Space camouflage |

Revy Aishira
CONCORD INTERCEPTOR TASK FORCE Stark Enterprises
0
|
Posted - 2013.05.14 07:15:00 -
[344] - Quote
Quote:SCORPION NAVY ISSUE The Navy Scorpion is taking the GÇÿcombatGÇÖ role for Caldari, and more or less staying in its current form. It will pick up an extra low slot, since it was slot deficient for no reason before. In light of the coming cruise missile change, we are a bit concerned with the power level for the Scorp, so weGÇÖll be keeping a close eye on this one, as we still feel it could wind up being too strong depending on how the meta settles out.
Caldari Battleship Skill Bonuses: 5% bonus to Cruise Missile and Torpedo rate of fire 4% bonus to shield resistances
Slot layout: 7H, 8M, 5L(+1); 4 turrets , 6 launchers Fittings: 11000 PWG(+650), 780 CPU(-7) Defense (shields / armor / hull): 11500(+1538.5) / 8500(+297) / 9000(+797) Capacitor (amount / recharge rate): 5500(+187.5) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 103 / .125(+.009) / 103600000 / 17.95s(+1.29s) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7 Sensor strength: 30 Gravimetric Signature radius: 465(+35)
I'm loving everything I see here for my SNI  |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
109
|
Posted - 2013.05.14 07:17:00 -
[345] - Quote
All of you wankers having a Barney over the RNI need to take a Cup of Concrete and Harden the F U C K UP, its not that bad, it is still quite a monster!!!
PvP - Cruise Missiles http://i1307.photobucket.com/albums/s594/grunnax/RNI-CruiseMissiles_zps2611cba8.png
PvP - Torpedos http://i1307.photobucket.com/albums/s594/grunnax/RNI-Torpedos_zps1c55349b.png
PvE - Cruise Missiles (Change Hardeners Depending on the Mission Rats) http://i1307.photobucket.com/albums/s594/grunnax/RNI-CruiseMissilesPvE_zps89283424.png
PS - Look at the Propulsion Speed of the PvP fits!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Marlona Sky
D00M. Northern Coalition.
3637
|
Posted - 2013.05.14 07:18:00 -
[346] - Quote
Dr Ngo wrote:Marlona Sky wrote:Let's talk Navy Mega.
Why use it over any of the other navy ships? What role does it fill exactly that another navy ship does not do better? Space camouflage Even the space camouflage is inferior. Not too many battles happening over Endor lately. 
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Dani Lizardov
Otbor Chereshka GaNg BaNg TeAm
13
|
Posted - 2013.05.14 07:19:00 -
[347] - Quote
[Odyssey] Navy Battleships changes ... What changes? + / - some cpu , armor, shield , speed ,align You call this things changes ?
I don't see much of difference in the new Navy Battleships. Way to go CCP ... Changes*
P.S. FIX THE T1 Frigates!!!! 1000 scan resolution from a t1 ship is BROKEN! |

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
6
|
Posted - 2013.05.14 07:20:00 -
[348] - Quote
Marlona Sky wrote:Dr Ngo wrote:Marlona Sky wrote:Let's talk Navy Mega.
Why use it over any of the other navy ships? What role does it fill exactly that another navy ship does not do better? Space camouflage Even the space camouflage is inferior. Not too many battles happening over Endor lately. 
Yeah but who's fault is that? Maybe you just don't hate Ewoks enough. |

Marlona Sky
D00M. Northern Coalition.
3637
|
Posted - 2013.05.14 07:21:00 -
[349] - Quote
Dani Lizardov wrote: [Odyssey] Navy Battleships changes ... What changes? + / - some cpu , armor, shield , speed ,align You call this things changes ?
I don't see much of difference in the new Navy Battleships. Way to go CCP ... Changes*
P.S. FIX THE T1 Frigates!!!! 1000 scan resolution from a t1 ship is BROKEN! I'm assuming some new player tackled you with their T1 frigate and you lost a navy battleship when his buddies showed up. Show me the kill mail. I want to send that T1 frigate pilot some ISK.
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Ana Fox
Center for Advanced Studies Gallente Federation
68
|
Posted - 2013.05.14 07:23:00 -
[350] - Quote
Cpt Gulag wrote:
do you warp 50 km away from an apoc in a mega to start a fight with it?
This is the most stupid question I read for a long time.On serious note ,did you ever heard for fast tacker,dictors ,heavy dictors ,etc ?Do you even play this game man?
You are whining cause you have now have a ship that will do mass murder to small hulls trying to tackle it .Ye that is so bad ,I feel your pain .
Please stop posting ,go and read again OP and put new changes in EFT ,and then if you understand what are you looking on your monitor come back. |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
668
|
Posted - 2013.05.14 07:34:00 -
[351] - Quote
Grath Telkin wrote:...No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers I am curious how you justify having either a low set hard limit on engagement duration based on cargo hold or needing to sacrifice 3-4 slots to have enough cap to make anything work, slots an enemy will fill up with tank/damage/ewar. It is probably hard for you to understand seeing as you are a member of the cash-flush blob alliance extraordinaire and probably don't remember what life is like without 30 Guardians at you back, personal Titan taxis in every system and any fitting option you could possibly want.
Tracking/Range is the god combo of all time, doubly so on a laser hull (for as long as Scorch exists), but what good is phenomenal gun attributes if those guns are silenced after a few minutes? CCP said they want to revise lasers but that it won't be until some later unspecified date, so they trundle along and remove that most hated cap bonus without taking the rather harsh effects of such a move into account .. they didn't even consider it based on the timing/reasoning of the weak emergency tweaks they agreed to make to lasers, in what can only be described as an attempt to shut people up. The now cap-bonus-less Ships will be at a severe disadvantage outside of the free-cap-for-everyone blob due to the inherent slot tax. But you likely write the Abaddon complete absence outside of the blob off as a coincidence, so nothing we lowly peons, who actually run two digit or *gasp* one digit fleets/gangs, say will ever register in your world.
Lasers have always been characterized by hard hitting, hard fitting/operation. But tweaks/revisions to other weapon systems have over the years evened out the first while the latter remained intact. Solution doesn't even have to Amarr exclusive, a +50% to effect of elutriation rigs (incl. hybrids) or any tweaks to cap modules to lessen the slot-tax solves the problem.
PS: Hope you have a desire to flood fleet comms with cap requests and unload tons of free **** on your logi pilots if you decide to keep using (N)Apocs in a fly-swatter doctrine .. because when that bonus goes byebye they will have 10x the work in front of them.
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Deerin
Murientor Tribe Defiant Legacy
139
|
Posted - 2013.05.14 07:39:00 -
[352] - Quote
My 0.02
NApoc:
Looks nice, PG buff is nice but could be better. If there is a ship that could fit a full rack of tachs and still have decent PG left for MWD and tank, it should be NApoc. So some more PG maybe.
NGeddon:
Looks ok. Premium melting machine + .....wait does it really have 375m^3 bay??
RNI:
Looks like an animal but there is a glaring problem: +1 launcher + 1 med slot = 2 CPU hogs. You need to push base CPU to 800 minimum, maybe even more. Right now this ship will have an obligatory CPU rig to be able to fit its guns and a decent active shield tank.
ScNI:
The real animal. It has everything a caldari pilot might ask for....and then some more. Looks borderline OP. Though I believe this should be the case for navy issue BS's. Might drop bandwidth to 50 maybe.
MegaNI:
Looks like it is only Regular New Mega + Neut + a lot of HP which is fine by me.
DomiNIx:
Nice for Large Hybrid fanbois. CPU looks a bit low for a 6 med ship. I really liked the sentry emphasis on new domi. But not everybody did. This would be the ship for them :)
Fleet Phoon:
I LOVE IT. Nuff said.
Fleet Pest:
There are some people who have not yet witnessed an armored alpha pest fleet in action. It is a very decent doctrine and works wonders. To be able to fit it without pg mods, however, you needed to have AWU 5....which is no longer the case with the slight buff to PG. Thank you. Now please apply more PG love to regular pest so that we can have regular pests in that role too.
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Roland Galahad
The Scope Gallente Federation
0
|
Posted - 2013.05.14 07:44:00 -
[353] - Quote
I read through half the posts and didn't come across anything, why does the Navy Domi have 1 less slot than any of the other Navy BS's? The Scorp was "slot deficient for no reason", is the Domi slot deficient for a reason? Would it be too OP? Basically any extra slot would be helpful. I can get over it not being a better drone boat, that makes sense and I like the versatility. However being 1 slot less than all the others just doesn't make sense to me, open my eyes anyone.
Also I do not like the Navythron nerf. If anything could the near useless utility high and launcher be switched to a n extra medium slot if you are dead set on preventing any Gallente BS from having a full load out. I feel like not adding an 8th high is to preserve the Vindi as the undisputed DPS king but if the Hyperion is losing it's highs then at least let the Navy Mega have a full set. I understand that because of the increased fire rate change it would be a massive DPS increase, so why not change the fire rate bonus to something else (I dream of a Gallente sniping boat, like the Mega of old, but alas Gallente shall never have an optimal bonus) like a falloff bonus or maybe even the old damage bonus. |

Animal Nitrate
Vanishing Point. The Initiative.
3
|
Posted - 2013.05.14 07:51:00 -
[354] - Quote
I'm pretty sure we elected the CSM to be spokesmen and representatives for the community, we didn't vote you in as game designers. Less of the holier than thou and more listening to your community please. |

Debora Tsung
The Investment Bankers Guild
128
|
Posted - 2013.05.14 07:56:00 -
[355] - Quote
Turelus wrote:CNR is king of PVE again? 
Now that I read that I might have to buy one and name it Elvis... There's nothing a million chinese guys can't do cheaper. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 07:59:00 -
[356] - Quote
Veshta Yoshida wrote:
PS: Hope you have a desire to flood fleet comms with cap requests and unload tons of free **** on your logi pilots if you decide to keep using (N)Apocs in a fly-swatter doctrine .. because when that bonus goes byebye they will have 10x the work in front of them.
Just for giggles, how often do you think you have to inject with an injector?
I mean you shouldn't be MWDing around the entire time with guns blazing, and the current Napoc with 3x heatsinks and 8x MP II's can fire just its guns for THIRTEEN MINUTES with a MWD fit and not turned on.
With the bonus removed I would estimate that you can fire for around 8 minutes without needing a SINGLE BOOSTER .
And then you inject once and BAM, 6 more minutes of CONSTANT FIRE.
All of this takes into consideration that you're never actually firing the entire time, sometimes your guns wont ever activate on a target because the other 36 BS in your fleet already evaporated the target, sometimes you've been warped to reposition.
With a full load of cap booster charges ina Napoc you can have somewhere between 40 minutes and an hour of constant fighting, and thats being VERY conservative.
That cap use bonus isn't near as powerful as you might think , RR Geddons had really long fights running all its guns and a Large RR, Abbadons the running 8 uncapbonused guns, fighting for hours, the Napoc will be no different than those, you wont be screaming for cap from your logis, you'll learn to inject every 6 minutes or so for about 20 injections.
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Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
281
|
Posted - 2013.05.14 08:00:00 -
[357] - Quote
I have to say this caught me by surprise, I honestly didn't expect you to do the navy battleships in this go. As per usual, one by one:
AMARR
Apocalypse Navy Issue: Oversized T1, just like the current version. I was actually tempted to "downgrade" my alt's Apocalypse to T1 because the tracking + optimal + scorch is amazing, now I'll just get to keep the navy version instead. APPROVED.
Armageddon Navy Issue: I had hoped that you will not have turned this into a fully blown drone boat and you did not disappoint. Now with extra drone bay to make a true drone/laser hybrid. APPROVED.
CALDARI
Raven Navy Issue: Both disappointed and impressed here. On the one hand, I was really looking forward to long range overpowered battleship slaughtering CNR that the old thing would have become with the new cruise missiles. On the other hand, I knew that hull was to be nerfed eventually and I already feared the day. Then I come in here, terrified in what was to become of my beloved bird of prey - only to find this... this... this beautiful thing! /tears of joy/ First, 8 launchers, rejoice! It's less of a damage boost against large targets than the old CNR was about to be, but the damage application will be shiny, meaning it'll melt targets of very different sizes. Even more, the extra mid slot adds either a boost to tank or an extra utility, which will definitely come handy. APPROVED, +100, SIGNED, etc.
Scorpion Navy Issue: Essentially, this is now a 200k ehp beast with pre-boost CNR dps, ouch. Gotta have to test it on SiSi, but I feel like it might be a tiny bit too powerful. Then again, the new CNR and Typhoon easily beat its missile dps, so it just might be fine. APPROVED
GALLENTE
Megathron Navy Issue: Same turret DPS as the T1 version, though with an extra high for a potential dps boost from a launcher (yeah, not gonna happen) or a utility high. Other than that, a bit faster and a bit tankier than a T1, with a larger drone bay. Overall, I think it's going to be enough to make it viable, but it's also a bit boring, so ABSTAINED (I can't reject it, as I've already approved the Apocalypse above which has a similar deal with T1, but I can't approve it either, because Apoc is simply a more fun ship).
Dominix Navy Issue: Essentially the Gallente variant of the Scorpion, relatively high dps and exceptional tank, otherwise unchanged from a dual weapon boat that it is on TQ. APPROVED.
MINMATAR
Typhoon Fleet Issue: Remains versatile, but also gains some dps. In missile configuration it has slightly higher potential dps than the CNR, but less application and loses on range - this makes it an interesting reversal from T1 hulls. It keeps the large drone bay from before, meaning it might be able to offset some of the CNR's advantage against smaller targets. Missile boat to missile boat, I think the CNR is slightly better overall, though part of Typhoon's advantage is its unpredictability in fitting. The projectile version will be just as awesome. APPROVED.
Tempest Fleet Issue:
I'm struggling to find a reason to use this. I mean, it will make a decent armor alpha ship, but that's about it and I fail to see how that's sufficient a role to make it popular. For everything else, there are better options. REJECTED.
Overall: you did a good job on most hulls. Megathron could use a slight update, just to make it a bit shinier and the Tempest needs to be looked at. other than that, thumbs up. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 08:00:00 -
[358] - Quote
Animal Nitrate wrote:I'm pretty sure we elected the CSM to be spokesmen and representatives for the community, we didn't vote you in as game designers. Less of the holier than thou and more listening to your community please.
No, they absolutely don't have to listen to you when you're flat out wrong about things.
|

Malcanis
Vanishing Point. The Initiative.
9326
|
Posted - 2013.05.14 08:02:00 -
[359] - Quote
Animal Nitrate wrote:I'm pretty sure we elected the CSM to be spokesmen and representatives for the community, we didn't vote you in as game designers. Less of the holier than thou and more listening to your community please.
You'll be pleased to know that we didn't do any game designing in this case. The changes were presented to us by CCP and we gave feedback on them in our capacity as your representatives. The changes were then adjusted or left in place according to that feedback process.
In this thread alone, "the community" has complained both that the Fleet Typhoon is "useless" and "grossly OP". Similar dichotimies are presented for the other ships. Which view should we be representing, in your view of the CSM?
I get to be "holier than thou" because I actually read the changes and thought about them in light of the other changes that are being presented, and I took a few moments to apply some thought as to how current fitting doctrine could be adapted to make optimal use of the new ships.
Other people simply looked at one single facet of the change constellation and flipped their ****, ignoring little things like actual numbers and the rest of the ship's stats. Being "holier" than that isn't difficult. It's easy, a duty and a pleasure.
1 Kings 12:11
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Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 08:06:00 -
[360] - Quote
Grath Telkin wrote:
Correct, you're not hitting them for full damage. I understand that you don't understand the missile damage formula but I'm trying to explain it in the terms that might get through to you
I understand that you are full of crap and unable to do the math. It's either this, or you are just another failfit pilot. Ofcourse, you might just talk about resists as the reason for your lack of your knowledge, but no sane person would count them in while talking about damage application as you can't change them anyway.
Quote: No, thats not why you'll hit them harder, and I honestly can't see how you get out of bed in the morning and dress yourself since you literally have no idea how your own ship works.
The reason is infact the raw-damage boost, just go out in a proper fitted raven, and see what this is doing with cruisers. One Volley and they are at less than 10% Armor..
Quote: I own one, of just about every BS, currently missing a Navy Scorp, Bhaalgorn and Nightmare, thanks for the suggestion I can't wait to use it after these changes as it will literally be a monster, you know, like everybody who isn't a mission running clueless pubbie
Oh, you OWN one.. here's something new for you - owning doesn't equal flying.
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