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Malcanis
Vanishing Point. The Initiative.
9298
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Posted - 2013.05.13 16:33:00 -
[1] - Quote
Turelus wrote:CNR is king of PVE again? 
Pretty much. The Fleet Typhoon has more EFT DPS, but the Navy Raven will apply it rather more effectively.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9300
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Posted - 2013.05.13 16:39:00 -
[2] - Quote
Kaarous Aldurald wrote:Navy Armageddon. Long live the king. Very happy to see that we will have at least some remnant of the old Armageddon design for those who enjoyed the previous version of the T1 hull. But the Navy Apoc... Shudder. Quote: That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
It's a bit lighter on it's feet, I'll give you that. But in both the Large Energy Turrets and Amarr Tech 1 Battleship threads, we have repeatedly expounded upon the tracking bonus being very lackluster for the Apocalypse. It really only helps in one way, and that is firing at cruiser size ships (who happen to be a near perfect transversal, at that). It offers little to no benefit against other ship types at nearly every range. And it's cap runs dry remarkably fast just firing it's own guns. Are we just bulling through this point for the hell of it, or are the numbers disputable in some way? Do I have to resort to some serious vernacular here, and say "feedbak plox"? The community at large is only happy with the new Apoc design vision in one way, the new model. Otherwise the Apoc response has been overwhelmingly negative.
You're insane. Range and tracking bonused megapulse with Scorch L ar going to make the battlefield hell for medium and even small ships within 90Km.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9300
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Posted - 2013.05.13 16:53:00 -
[3] - Quote
Nessa Aldeen wrote:
Just get rid of the turrets on the SNI and add +1 missile launcher hardpoint instead...
Yeah that's a fair trade 
How about we make it 5/5?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9300
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Posted - 2013.05.13 16:58:00 -
[4] - Quote
Heribeck Weathers wrote:
N-Raven - good god that thing will be a beast
Remember that it's losing the damage bonus: it now has 8 effective launchers, the same as the standard Raven.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9307
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Posted - 2013.05.13 19:32:00 -
[5] - Quote
Sofia Wolf wrote:CCP Rise wrote:
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship.
Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire
Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I. In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively)
Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9309
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Posted - 2013.05.13 19:48:00 -
[6] - Quote
mynnna wrote:Malcanis wrote:Sofia Wolf wrote:CCP Rise wrote:
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship.
Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire
Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I. In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively) Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap. 6 launchers with 7.5% damage/level is 8.25, actually. That's still more effective launchers than anything but the current CNR though, and is quite strong.
6 launchers with a 37.5% RoF bonus is 6/0.625=9.6 eff launchers
This has been a message brought to you by maths.
EDIT: Oh sorry I see what you mean now, the context was a bit muddled.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9311
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Posted - 2013.05.13 20:00:00 -
[7] - Quote
MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance?
Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9312
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Posted - 2013.05.13 20:08:00 -
[8] - Quote
mynnna wrote:Malcanis wrote:MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance? Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them On the other hand, smartbombs as "anti-missile ewar" are far more efficient than any available anti-turret ewar...
And they have brutal fitting and cap requirements, and they damage all your mates, and they make it very difficult to use sentries...
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9315
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Posted - 2013.05.13 21:01:00 -
[9] - Quote
Smoking Blunts wrote:Liang Nuren wrote:CCP Rise wrote:
RAVEN NAVY ISSUE The CNR will be CaldariGÇÖs attack battleship, like the new tech 1 Raven. I wanted the Navy Raven to get something new, and the new Navy Drake pointed in a pretty good direction. We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Fittings: 12000 PWG(+1075), 780 CPU(+45) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461) Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 123(+29) / .12(-.008) / 97300000(-2000000) / 16.19s(-1.43s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 105(-1.25) / 7 Sensor strength: 28 Gravimetric(+.5) Signature radius: 410(-50)
I strongly disagree with this. You're nerfing the torp RNI in favor of the cruise variant, and go so far as to explicitly tell us you're basing the entire ship design off of cruise. Then you keep the cruise missile velocity bonus. Given that you're pigeon holing the ship into cruise, doesn't it make far more sense to trade the velocity bonus for the explosion radius bonus instead? 7 launchers, I like my utility high slot and would rather keep the rof bonus over a explosion or velocity bonus tbh
This was my preference when asked. On the other hand, with the CML buff that's coming, the new CNR will still do something like 15 more cruise missile DPS than the current one. It's hard to complain about that.
Well, it's hard to get anyone to listen, anyway.
Plus the CNR's alpha is going to be pretty brutal.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9316
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Posted - 2013.05.13 21:27:00 -
[10] - Quote
TheFace Asano wrote:The explosion radius bonus on the RNI is going to free up at least one rigor rig slot, giving more flexibility in rigging. The extra mid will give us a painter and plenty of space for tank, cap and a prop mod.
For PvE specifically, I'd rather drop the target painter and keep the rigors (In fact I'll probably go to 2x T2 Rigor, 1x T2 Flare), because juggling the painter is annoying and :effort:
That gives 2 mids to play with, and I'm looking at a boost amp and drone mod so that I can use medium drones instead of lights to kill frigates....
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9316
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Posted - 2013.05.13 21:32:00 -
[11] - Quote
Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha.
They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9319
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Posted - 2013.05.13 21:35:00 -
[12] - Quote
Fonac wrote:Is there any plans on working on the torpedo's ? As Liang has already "proved" .. the raven is put up for being a cruise missile ship, and torpedos are still bad.
IMO the basic problem with torpedos is the fitting requirements for the launchers. Short range turrets have lower fitting reqs than the long range; for missiles this is reversed. I do not understand why.
Giving the CNR enough fitting space to put in 8 torp launchers would make fitting Cruise laughable. Cruise should be a little harder to fit, torps a little easier.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9319
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Posted - 2013.05.13 21:37:00 -
[13] - Quote
MeBiatch wrote:Malcanis wrote:TheFace Asano wrote:The explosion radius bonus on the RNI is going to free up at least one rigor rig slot, giving more flexibility in rigging. The extra mid will give us a painter and plenty of space for tank, cap and a prop mod. For PvE specifically, I'd rather drop the target painter and keep the rigors (In fact I'll probably go to 2x T2 Rigor, 1x T2 Flare), because juggling the painter is annoying and :effort: That gives 2 mids to play with, and I'm looking at a boost amp and drone mod so that I can use medium drones instead of lights to kill frigates.... dont forget about a mjd for mission... some missions have gates that are pretty far apart... being able to insta jump 100km forward will help out...
The CNR is getting a pretty massive speed increase. It seems a shame to waste it.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9319
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Posted - 2013.05.13 21:44:00 -
[14] - Quote
Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang
Can you propose a scenario where the CNR will be worse on June 5th than it is right now?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9319
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Posted - 2013.05.13 21:47:00 -
[15] - Quote
MeBiatch wrote:Fonac wrote:Is there any plans on the torpedo's ? As Liang has already "proved" .. the raven is put up for being a cruise missile ship, and torpedos are still bad. torps are not bad on a raven or stealth bombers... cuss of the range bonus they get but on a phoon... i am not sure i would use them mainly because they lack critical range to be usefull for a large weapon. if it were up to me i would just increase flight time for torps so they can hit up to 35ish km on unbonused ships... then reduce the bonus on the stealth bombers so they dont get too much of a boost... i would not mind a raven that can shoot torps out to 52km...
The Raven gets an extra 9Km torp range over the phoon. A boosted, heated phoon can cover that distance in under 12 seconds.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:00:00 -
[16] - Quote
Doctor Carbonatite wrote:Malcanis wrote:
Can you propose a scenario where the CNR will be worse on June 5th than it is right now?
POS-bashing with torps. 8 effective launchers vs. previous 9.3.
Wrong. Those 8 effective launchers will each be doing 30% more DPS because of the cruise missile changes, meaning the ship will do 11.4% more DPS to structures on June 5th than it does now.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:07:00 -
[17] - Quote
Destoya wrote:Kind of sad my torp CNR got murdered; no longer any good as a herocat capital killer.
Still, I can switch right over to the navy phoon so it's not a huge deal to me.
If by "murdered" you mean "got an 11% DPS boost compared to how it is now", I guess.
I mean I don't know maybe 11% more DPS is bad in your worldview?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:09:00 -
[18] - Quote
Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers
wait what? 
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:16:00 -
[19] - Quote
Dr Ngo wrote:Malcanis wrote:Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers wait what?  Be nice guys, the poor roleplayer just really wants to know what it feels like to fly minmatar 
Maybe he's roleplaying a numerical dyslexic.
Like quite a few other people in this thread...
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:24:00 -
[20] - Quote
Grath Telkin wrote:Malcanis wrote:Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers wait what?  Yea its in there, you couldn't make up the stuff that they're flinging in this thread. Like the guy who swears his missiles always hit for full damage, or the other guy who jumped in some dudes butt because TD's work on missiles and have since retribution or the fact that tracking on BS guns is a wasted bonus or OH MY GOD IT FEELS LIKE MY HEAD MIGHT EXPLODE FROM THE HEAPING MOUNDS OF BULLSHIT
Oh well I suppose it helps to take a long perspective on these things?
Remember when the nanonerf was going to end all PvP forever and lead to utter uniformity of fitting doctrines?
*Fit doctrines explode in diversity
*No retraction from the Chicken Littles
*In fact some of them are still saying it.
For the record I will say that the CSM did have input into these changes. Concerns were voiced, and some were taken into account by CCP and resulted in modications to he proposals. The request was also made that these changes be reviewed in a few months to make sure that they didn't result in overpowered ships.
The criticisms I've read in this thread mostly seem to revolve around a single theme "If I keep fitting and flying my ship in exactly the same way after it gets changed, I'm going to have problem x, and I'm not going to waste a single second trying to think of ways to mitigate that problem and leverage buffs y and z that the hull has just received"
Now don't get us wrong: we're still your CSM and we still represent you. We are passing threse concerns back to the 5-0 team in the CSM channel. However concerns structured in that way are prefaced with "OMG look at what this windowlicker just said? Can you even believe this?"
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:27:00 -
[21] - Quote
Sorry I can't hear you over my Geddon's massive drone bay and superior range and being able to instantly switch ammo type and having a utility high slot.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:33:00 -
[22] - Quote
James Amril-Kesh wrote:
Well I've been moderately converted. I do believe (which I didn't before) that the tracking bonus on the Apoc and Napoc is an improvement over what we had before. I still believe however that lasers are in need of a lot of work.
I'm glad you've taken that perspective. CCP Rise has already definitely assered that lasers are going to get a balancing pass (I hope this rsults in lasers being the prototype for tierciding modules).
For the record, we voiced concerns that a ship with a tracking bonus AND a range bonus was a significant risk to balance.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:36:00 -
[23] - Quote
Grath Telkin wrote:
And thus we have the problem. If you want to know what a 37.5% tracking bonus looks like on a napoc, fit 5 tracking enhancers and look at the tracking on a mega pulse two. Its not that hard, this isn't quantum physics here, and if you can't see why you'd want damage projection and tracking out to 90km then I firmly believe there might not be any saving you. If the idea of applying DPS from 0-90+km (with 2 optimal range scripted TC's you'll actually break 100km) with great tracking doesn't make sense to you then you have literally no idea what you're doing.
It's actually a lot better than "5 tracking enhancers", because there's no stacking penalty on ship bonuses. You get the +37.5% tracking AND you can still actually fit the tracking enhancers as well.
Basically the Napoc has been turned into a battleship-sized faction Destroyer. If people could do maths, Tengu hull prices would have fallen 10% overnight just on the announcement of this change.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:42:00 -
[24] - Quote
Grath Telkin wrote:Ok then Malcanis just made my enemy list.
FOREVER MALCANIS, YOU HEAR ME, FOREVER.
I hope the evident fact that we didn't voice them very effectively will one day give me a chance for redemption.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:43:00 -
[25] - Quote
Grath Telkin wrote:Yea i know its better but I'm trying to put these changes into terms the lvl 4 mission runners and mechanic nubbin crowd might understand because one guy literally honest to go was mad that its not a fall off bonus....on lasars.
And what makes you think that a person like that would understand any argument that wasn't constructed of colours and smells?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9325
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Posted - 2013.05.14 06:56:00 -
[26] - Quote
Yeah it's amost like an advantage in one area is balanced by a disadvantage in other areas.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9326
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Posted - 2013.05.14 08:02:00 -
[27] - Quote
Animal Nitrate wrote:I'm pretty sure we elected the CSM to be spokesmen and representatives for the community, we didn't vote you in as game designers. Less of the holier than thou and more listening to your community please.
You'll be pleased to know that we didn't do any game designing in this case. The changes were presented to us by CCP and we gave feedback on them in our capacity as your representatives. The changes were then adjusted or left in place according to that feedback process.
In this thread alone, "the community" has complained both that the Fleet Typhoon is "useless" and "grossly OP". Similar dichotimies are presented for the other ships. Which view should we be representing, in your view of the CSM?
I get to be "holier than thou" because I actually read the changes and thought about them in light of the other changes that are being presented, and I took a few moments to apply some thought as to how current fitting doctrine could be adapted to make optimal use of the new ships.
Other people simply looked at one single facet of the change constellation and flipped their ****, ignoring little things like actual numbers and the rest of the ship's stats. Being "holier" than that isn't difficult. It's easy, a duty and a pleasure.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9327
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Posted - 2013.05.14 08:19:00 -
[28] - Quote
Gimme more Cynos wrote:
The reason is infact the raw-damage boost, just go out in a proper fitted raven, and see what this is doing with cruisers. One Volley and they are at less than 10% Armor..
And with the CNR, one volley and they'll be dead. So instead of 2 volleys taking 6 seconds each, you'll need 1 volley taking 8 seconds. This is equivalent to a 50% increase in effective DPS.
Yeah I'm sorry we were only about to get you a 50% effective buff, but life is hard, you know?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9327
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Posted - 2013.05.14 08:24:00 -
[29] - Quote
Caitlyn Tufy wrote:Malcanis wrote:In this thread alone, "the community" has complained both that the Fleet Typhoon is "useless" and "grossly OP". Similar dichotimies are presented for the other ships. Which view should we be representing, in your view of the CSM? Your own. You weren't elected to be blind messengers of the people, you were elected because you are hopefully smart enough to figure these things out on your own. That's why I will occasionally disagree with CSM viewpoint, but I'll never disagree with you thinking on your own. As for you, Nitrate, you should do the same. If you think you're smarter, you're free to run for CSM next year.
In fairness to Nitrate, he's also upset by the huge sig increase for the Navy Geddon. Candidly I didn't see the reason for such a big nerf to the ship and I personally argued against it. But we're representatives, not ~game designers~, and after the person who is the game designer took on board my feedback, the sig increase was reduced a little but left in place for reasons that were good and sufficient to him (CCP Rise can explain this increase more fully if he so chooses).
I know Nitrate personally and actually he is smarter than me. In this case he's also over-reacting and wrong.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9329
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Posted - 2013.05.14 09:13:00 -
[30] - Quote
Carniflex wrote:Interesting. Pity about CNR nerf tho
Can you give me a scenario where the CNR post June 5th won't be better than it is now?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9330
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Posted - 2013.05.14 09:25:00 -
[31] - Quote
Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation... No they're two different parts of the equation that both effect damage applied. You can be moving fast, but have a huge sig and still take but loads of damage
Let's take a higher level view of the issue:
There's only one scenario I can think of where the new CNR won't be better than the current CNR. If you're ungrouping your launchers and firing at a large number of large, very low hitpoint targets, then the current CNR is better. Let's see what this means
SCENARIOS WHERE THE CURRENT CNR IS BETTER: You've decided you want to clear all the wrecks and cans from the grid and you're using a CNR to do it for whatever reason.
SCENARIOS WHERE THE NEW CNR WILL BE BETTER: Everything else.
So if your current primary use for your Navy Raven is blapping wrecks and cans, well then son I'm sorry for your loss, you're gonna be worse off.
If you use your navy raven for anything else, it's going to be 10-50% better than it is now: you're welcome, no need to say thank you.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9330
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Posted - 2013.05.14 09:27:00 -
[32] - Quote
Oh and it's going to be 1/3 faster as well.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9330
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Posted - 2013.05.14 09:33:00 -
[33] - Quote
Schmell wrote:Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now? I guess less mad than any sigtank fan
You guess correctly.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9330
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Posted - 2013.05.14 09:34:00 -
[34] - Quote
Gimme more Cynos wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? Just look at the new EHP numbers. You're welcome.
Spell the actual scenario you have in mind out for me.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9330
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Posted - 2013.05.14 09:41:00 -
[35] - Quote
Grunnax Aurelius wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd
The post June 5th CNR will be massively better in this scenario.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9330
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Posted - 2013.05.14 09:42:00 -
[36] - Quote
Animal Nitrate wrote:Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now? It will still be one of, if not the most widely used fleet navy bs post patch.
This would only be true if there was some kind of ship that could supply capacitor to other ships.
A wonderful magic ship
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9331
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Posted - 2013.05.14 09:55:00 -
[37] - Quote
Bereza Mia wrote:The new CNR will have exact same dps and damage application as T1 Typhoon. And in often same effective dps as SNI and T1 Raven.
Ofc +explosion velocity will be useful (in some situations), but I prefer old +RoF bonus on CNR.
"Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius"
CNR is getting a precision bonus (better).
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9333
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Posted - 2013.05.14 09:59:00 -
[38] - Quote
Gimme more Cynos wrote:
You can't call it a CNR buff just because the weapon gets buffed.
Of course I can. Do you think that the CCP balance team didn't take the CML buff into account? Do you think that they shouldn't have?
Quote: Infact, the CNR gets a nerf which isn't even remotely compensated by the buff it gets. .
Again: produce a scenario where the Cruise CNR will be worse after Odessey than before.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9334
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Posted - 2013.05.14 10:14:00 -
[39] - Quote
Ember Saint wrote:tiericide involves evening out the mineral requirements. navy battleships differ wildly in their LP cost, will this be adjusted as well since no more tiers etc?
I asked this. The answer is "yes but not right away"
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9345
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Posted - 2013.05.14 11:44:00 -
[40] - Quote
Jerick Ludhowe wrote:Typhoon needs a nerf to it's weapon bonuses. two 7.5% bonuses (one being rof lol?) is a bit silly... If a damage bonus for projectiles is "madatory" then drop it to 5% damage per level, 7.5% rof is beyond moronic, sorry.
The reasoning behind the typhoon bonuses is this:
The typhoon is intended to be flexible: it can be either a gunship or a missile ship. But however you fit it, then realistically it's only getting proper use from one bonus. So each of the two bonuses needs to be roughly equivalent to the normal dual-bonus.
Eg the Tempest gets +5% RoF and +5% damage. that gives it 1.25/0.75*6 = 10 equivalent turrets
The Navy Typhoon gets +7.5% RoF, and that gives it 6/0.625 = 9.6 equivalent turrets.
Its turret firepower isn't quite as good as the Tempest's, but it's fairly close.
Likewise, with a +7.5% damage bonus to missiles, it gets 6*1.375 = 8.25 equivalent launchers - slightly more than the Ravenkind, but without the secondary Raven bonuses that help in damage application, making it again a little inferior in practice, but still very competitive.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9345
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Posted - 2013.05.14 11:50:00 -
[41] - Quote
Mike Whiite wrote:@ Nessa,
the reason the SNI will be OP or close to it, iis because of the CM Buf, and the buff for callibration on Riggs.
CM will go up 30%, *6 launchers *25% Roff on lvl 5.
resistance nerf is compensated by a buff in tank,
callibration should be able to fit t2 rigors, though with 8 midslots you might consider to put in an other launcher rigg.
because of it's 6 launchers it will probably have less CPU problems than it's brother.
extra low could be used on nano's or DCU's, maybe a Drone damage unit.
All in all it will be a very useful ship.
Those 8 midslots will eat plenty of CPU.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9347
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Posted - 2013.05.14 13:03:00 -
[42] - Quote
Well I guess some people won't be convinced. I guess I'll stop trying to persuade and put up some lowball buy orders instead. We'll let the market do the talking.
I have to say that I am surprised that the mission runner community - the one set of people I'd have assumed were absolutely familair with the value of increased mission precision - aren't alert to the value of what is effectively a free target painter that automatically always works with no stacking penalty or cycle time, but there you go.
I personally will continue to use my CNR for casual ISK making, and I fully expect to make more ISK with it. In fact I'll probably ditch my Tengu, because the CNR will significantly outperform it against everything now.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9349
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Posted - 2013.05.14 13:58:00 -
[43] - Quote
Liang Nuren wrote:Gimme more Cynos wrote: What you've said is true, but not related to the ship. Instead, this is related to the CM Buff. The current slot-layout and bonus's would be better in a lot of cases (like shooting other BS's, or Caps/ structures). While the new slot-layout only favours PvP in the absence of other TP's and webs.
You can't call it a CNR buff just because the weapon gets buffed. Infact, the CNR gets a nerf which isn't even remotely compensated by the buff it gets. While the new CNR is a bit better at solo PvP'ing, this isn't remotely helpful, as noone will use them at PvP, just because the standard-raven will perform equally, especially if grouped with fleet support.
That's the whole point of my rage, the CNR gets a questionable "buff", while it's beeing nerf for the majority of cases. I agree that it still seems balanced (!), given that it will project almost 1k dps at long distances, but:
is the Faction price tag worth that? For PvE, the Golem and the freakin SNI will perform better (golem has double dmg-application bonus and an active Tank bonus, while the SNI provides more significantly more tank than the CNR, with almost equal damage).
The only reason to use the CNR is it's range, so it's either Torps or GTFO, as it's likely that noone will need the speed-bonus for CM's. Therefore, the CNR will be weaker than almost every single alternative in the majority of the cases.
That's why this change is not well thought out, and that's why I'm raging.
The new CNR is significantly worse at solo PVP than the old one. It loses the mandatory utility high slot.
-Liang
I'll take your word for it on this, although historically, actually fitting something in that "mandatory" utility high has been problematic in the extreme.
However I think you're underestimating the effect of the precision bonus, as well as the value of the increase effective and real alpha for PvE.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9364
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Posted - 2013.05.14 20:21:00 -
[44] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list. -Liang
I've mentioned it in this thread. I'll be pushing for a review of this stat because I don't see why the Navgeddon needs to be so fat.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9366
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Posted - 2013.05.14 20:41:00 -
[45] - Quote
Jason Sirober wrote:Malcanis wrote: I've mentioned it in this thread. I'll be pushing for a review of this stat because I don't see why the Navgeddon needs to be so fat.
I hope you'll be pushing a review of that stat for the Navy Domi and Navy Scorpion too?
The SNI thoroughly deserves to be that fat.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9366
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Posted - 2013.05.14 20:44:00 -
[46] - Quote
Maximus Andendare wrote:Johnson Oramara wrote:For their price tags they are just horrible. And some are even more horrible than their t1 counterparts. I wasn't commenting on anything; just passing along what CCP's thoughts were on the matter. But to sort of reply to the CNR raging debate here: maybe CCP didn't want a CNR with 7x and a ROF bonus, because the damage would have been too high in light of the cruise missile buff; not in relation to Golems or TFIs, but in general. I haven't run the math--nor do I wish to engage in a math debate--so I am just tinfoil hatting what CCP may be thinking.
Hahah don't be silly what could possibly be wrong with doing 1100 DPS at 200Km?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9375
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Posted - 2013.05.14 22:28:00 -
[47] - Quote
Liang Nuren wrote: Ed: Also, I like how you've gone from "The new CNR is better than the old CNR" to "But dealing damage at 200km is OP!".
I liked how you proved the new CNR is worse than the old CNR by saying it's not a Golem
We should get married!
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9388
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Posted - 2013.05.15 06:54:00 -
[48] - Quote
CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides. I think overall thats a good sign, and I feel good about the ships as a whole.
There are a few common concerns and I'm going to keep watching and then have a talk with the rest of the balance team in a day or two about some possible adjustments.
Thanks for the discussion - I really appreciate seeing all the different perspectives.
No one is arguing that the fleetpest is too good
No one is arguing that the navscorp isn't bad
To me that signals those ships for review. Otherwise, I wholly agree with you.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9391
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Posted - 2013.05.15 08:15:00 -
[49] - Quote
Listen guys, I understand that some of you were really looking forward to being able to do 1100 DPS at 200km, but there's no way in the real world that the CNR was ever going to be allowed to be that good - and if by some freak of persuasion or oversight it did, then it would pretty soon get nerfed.
Some of you were acting like it was a done deal and you were given a firm promise of that level of performance. You weren't. Get over it.
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9391
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Posted - 2013.05.15 08:16:00 -
[50] - Quote
Liang Nuren wrote:Deerin wrote:Here is the main idea behind tiercide: http://community.eveonline.com/news/dev-blogs/9129...and here is the relevant picture about Navy stuff http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpgSo current CNR is performing better than Golem, which is a specialized T2 ship. After the patch it will still be a great improvement from T1, but Golem will outperform it at its specialized area. /me looks at the picture again. Tiercide working as intended. They adressed CNR's shortcoming of cruise missiles for PvP. An inbuilt non-stacking target painter + very fast missiles for fast damage application. For both PvP and PvE it is a better choice than its t1 version, albeit at a higher price. The tech2 PvE ship outperforms it for PvE. Yup. Working as intended. I could buy into that if the CNR wasn't becoming just a ****** Golem.  -Liang
How should the Golem be differentiated from the CNR?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9392
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Posted - 2013.05.15 08:46:00 -
[51] - Quote
Grath Telkin wrote:Stop making sense and posting facts.
Better alert ISD
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9392
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Posted - 2013.05.15 08:47:00 -
[52] - Quote
Garviel Tarrant wrote:The **** is wrong with you people. Cruise missiles are getting seriously buffed, Raven is gaining application at the loss of almost no dps and you're complaining that these ships are going to be worse at doing the already **** [urine?] ******* easy lvl 4 missions?
Seriously? what the ****?
The CNR will do 11% more raw DPS with Cruise Missiles after Odyssey.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9398
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Posted - 2013.05.15 09:48:00 -
[53] - Quote
Gimme more Cynos wrote:marVLs wrote:Why comparing CNR to Golem if Golem will be changed, like all marauders, maybe even with totally different bonuses/roles. CCP have the long term plan and they know what they doing. Just stop posting nonsens ffs... Maybe because we want to fly missile-boats in the meantime? Have you ever thought about that? Not? Oh well..
I have a Tengu I'm looking to sell, if that's any good to you?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9398
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Posted - 2013.05.15 09:54:00 -
[54] - Quote
Alexander Renoir wrote:Gimme more Cynos wrote:Alexander Renoir wrote:Concernig the CNR: All I can say is, that I strongly need one high slot for a Tractor Beam. So please do not change the slot-layout nor the Rate of Fire-Bonus. You have changed the Cruise Missile Ammunition. Thats enough. A Tech I Raven is useless for my skillset but my ALL Level 5 Golem is also bad today (And will be bad after the CM change). The best solution for MY PERSONAL Playstile ever was the CNR. But with this change it is ruined for me. I need one free available high-slot. Thats all. Torpedo's where NEVER EVER an option for me. Sure I have also all Level 5 in torpoedoes.. but they are useless for my playstile.
So please overthink the Rate Of Fire-Bonus and the Slot Layout. Perhaps it will be better to change back some statistics of the CM to fit again with an ROF-bonus and a 7 launcher Slot-layout. Thanks.
MY PERSONAL OPINION: Do not touch the CNR as ship. Changing the ammunition is enough. + I see a Problem with the gone rof-bonus. Yeah! I can make damage with the new CM but if the BS in Vengeance repairs itself faster than I can shoot the new CM wont be better. + I Need one free available high Slot for my Tractor Beam. (Noctis is not an Option. Playstile.. you know?) Dude, seriously.. get a Golem. Best advice you can probably get. After all, you have the mini Golem allready.. shouldn't be much of a change (and might actually improve your missile experience). There is just no reason to fly a CNR in PvE any longer. Perhaps you are right. But in my eyes the Golem needs torpedoes to be really effective. My problem is the range of a torpedo. I do not salvage every mission. I often fly against Serpentis / Gurista. Looting from this NPC is waste of time. I need the tractor beam to loot some (far away from all) BS zu refine this loot and build my missiles. I am a strong Cruise Missile user. I do not like torps because of the range. But one Defender and my calculated CM launchers on a Golem would fire like a normal Tech I Raven. You see? Golem is not needed because I do not loot / salvage very often. The range of a torp-golem is not enough for me. I love the range of the CM. I want to decide to kill at 92km or 24km to use the tractor. But a CM-Golem is just LOL. Best solution was ever a CM-CNR with one tractor. But this will be changed soon. If I fly the new CNR with 7 launcher and one tractor like I have ever done; this new ship would be horrible bad.
On the other hand the CNR is getting a massive speed buff and an extra mid which you can use for a prop mod. You'll be far more mobile, so you'll have less need for the tractor.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9405
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Posted - 2013.05.15 18:29:00 -
[55] - Quote
Liang Nuren wrote:Malcanis wrote:
How should the Golem be differentiated from the CNR?
Everyone keeps on harping about how awesome that damage application bonus is, so why not keep it with more raw damage but worse damage application? -Liang
Which is "it"? The Golem?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9421
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Posted - 2013.05.16 10:48:00 -
[56] - Quote
Deerin wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application.
The overwhelming DPS difference is (1.375/1.333) =%3.1 I think the exp radius bonus (which is also a 1/0.75=1.333 magnitude bonus) is far superior to this. Also you can fit more BCU's to a CNR. 4 BCU's on fleet phoon = no place for armor tank and using 5 meds for shield tank = no place for target painter(s). Fleet phoon also has quite low PG so I don't really think it can replace TFI as a projectile boat. Maybe the XLASB fits might work in fleet phoon's favor due to high CPU but that's it. Speaking of CPU, CNR needs a CPU boost.
Mmm I'm looking at my CNR, and I will be able to add an extra CML II launcher in without using implants/mods. It's tight though, and I'm using a Large booster, not an XL.
I have also raised the issue of torp launcher fitting costs with CCP Rise and he agreed that they're out of synch with the way that SR/LR turret fittings work. Whether this will translate into a change in the immediate future will be for him to tell us.
One of my pet peeves about missiles is that there are no low-tier options to enable fitting compromises.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9421
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Posted - 2013.05.16 10:54:00 -
[57] - Quote
Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers
The CNR has two damage application bonuses; missile velocity and explosion radius.
I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS.
In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9421
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Posted - 2013.05.16 10:59:00 -
[58] - Quote
You thought it was RoF didn't you Liang? 
(It's OK we've all done this)
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9421
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Posted - 2013.05.16 11:41:00 -
[59] - Quote
Templar Dane wrote:Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon. Discounting the full flight of sentries?
I specifically said "missile platform".
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9423
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Posted - 2013.05.16 11:46:00 -
[60] - Quote
Janna Windforce wrote:Malcanis wrote:
I have also raised the issue of torp launcher fitting costs with CCP Rise and he agreed that they're out of synch with the way that SR/LR turret fittings work. Whether this will translate into a change in the immediate future will be for him to tell us.
One of my pet peeves about missiles is that there are no low-tier options to enable fitting compromises.
Cheers! At least there is hope :) Could you more elaborate on the second paragraph? Malkuth launchers require less CPU and meta 3 are a lot cheaper than arbalests.
Those are meta, not tier.
Say you're fitting your Megathron and you discover that you just can't get your fit to work with 7x 450mm II Rails. You have the option to drop to 350mm II Rails, losing some range, and gaining some tracking by fitting lower tier guns with reduced fitting requirements.
If you're fitting Torp launchers to your Raven, and you just can't get 6 to fit with the rest of your mods, then you have to drop one launcher, losing 1/6th of your primary DPS with no gain in any other attribute. There are no "low tier" launcher options that have a penalty to missile velocity but better explosion radius or more damage and less RoF, in return for reduced fitting costs.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9423
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Posted - 2013.05.16 12:07:00 -
[61] - Quote
Jerick Ludhowe wrote:Malcanis wrote: I specifically said "missile platform".
So we should all just discredit half of the ship so that the argument supports your initial statement? Come now dude... Lets be objective... You're ignoring 2 turret/nuets slots as well as a full sized drone bay which can very easily be used for sentries in missions/pvp or other drones (like 5 heavies) in smaller scale closer range pvp.
As said above, it's a platform.
Let's see the Typhoon fit you have in mind - along with the CPU & PG it will require.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9423
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Posted - 2013.05.16 12:08:00 -
[62] - Quote
Janna Windforce wrote:Malcanis wrote:
Those are meta, not tier.
Say you're fitting your Megathron and you discover that you just can't get your fit to work with 7x 450mm II Rails. You have the option to drop to 350mm II Rails, losing some range, and gaining some tracking by fitting lower tier guns with reduced fitting requirements.
If you're fitting Torp launchers to your Raven, and you just can't get 6 to fit with the rest of your mods, then you have to drop one launcher, losing 1/6th of your primary DPS with no gain in any other attribute. There are no "low tier" launcher options that have a penalty to missile velocity but better explosion radius or more damage and less RoF, in return for reduced fitting costs.
I see, those are somewhat valid points, but probably counterbalanced by facts that you don't have to train for T2 stuff in sequence from smaller ones?
And that's counterbalanced in turn by having to train the short and long range missiles seperately, plus the missile support skills giving less bonuses and having higher ranks.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9439
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Posted - 2013.05.17 22:22:00 -
[63] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
I like this change. The superfat geddon just felt weird to me.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9449
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Posted - 2013.05.19 09:25:00 -
[64] - Quote
Roime wrote:
Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.
Which is traditionally what the navy ships always were: an essentially similar but straight up better, supply/cost-limited version of the T1 basic hull. The Navy Scorpion was the only exception to this rule until now.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9455
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Posted - 2013.05.20 09:18:00 -
[65] - Quote
Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.
Guristas are Caldari + Gallente, not jsut Caldari.
And you're seriously asking why a pirate faction ship is better than a navy faction ship?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9458
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Posted - 2013.05.20 12:01:00 -
[66] - Quote
Hagika wrote:Malcanis wrote:Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be. Guristas are Caldari + Gallente, not jsut Caldari. And you're seriously asking why a pirate faction ship is better than a navy faction ship? Would you please put the idea to the devs on changing the CNR to 7 turrets again with the ROF bonus, but drop the velocity bonus? Keeping the Explosion radius bonus of course. This will put the CNR more equal to the Fleet Phoon w/ its superior dps not only in missile but even drone form as well. This would be a fair change and with the range cut, this will not put the dps at 200km. That is really not asking alot considering all the math has the Phoon much better off, not only will it open the utility slot again, that change would make caldari pilots happy.
That would make the CNR grossly OP.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9458
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Posted - 2013.05.20 12:06:00 -
[67] - Quote
Hagika wrote:
The velocity bonus doesnt add that much to torp range like it does cruise.

1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9470
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Posted - 2013.05.21 09:39:00 -
[68] - Quote
1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9476
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Posted - 2013.05.21 13:25:00 -
[69] - Quote
Lugalzagezi666 wrote:Malcanis wrote: "easymode" "hardmode" "tankmode"
I loled. Not really. Apparently only winmatar master race deserves to get "hardmode" ships. Malcanis wrote:If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do. I like how suddenly out of blue sky "golem should outperform cnr at pve." Not that there is much difference between juggling 2 and 3 tps. Also let me guess - juggling target painters is intended mechanics - its basically is eves "minigame" right? 
It is what it is. What do you think T2 ships should be if not ones which excel in their specialities?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9585
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Posted - 2013.05.28 09:30:00 -
[70] - Quote
Luscius Uta wrote:TehCloud wrote:Luscius Uta wrote:Why is calibration going to be increased for Navy BSes, but not for Pirate ones? Hmm, could be because Pirate BS are going to be rebalanced another time. But wait, that's way too obscure isn't it? Pirate BS have already been rebalanced, at least partially. Hop on the test server and notice that Rattlesnake has 4% resistance bonus per level. AFAIK, Fozzie never claimed any intentions to rebalance them further....but I'm sure you have a link to prove me wrong as I'm just being lazy to search all of his posts.
That's not really a pirate ship rebalance though. That's a resist bonus rebalance.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9585
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Posted - 2013.05.28 09:34:00 -
[71] - Quote
dagley wrote:Doed wrote:Julius Foederatus wrote:So are we not getting more cap for the Navy Mega to offset the increased cap drain from the RoF bonus? Maybe you should go read the changelog on : Page 1 . Yes it gets more cap regen to offset capdrain on weapons. Would be nice if Amarr ships got the same treatment eh. The navy apoc gets less cap but admittedly with a shorter recharge time still will not help the laser cap issues it WILL have. Also why does the navy geddon have MORE armour than the navy apoc surely by the sense of lets say logic CCP the tier 2 navy battleship should have more HP?
I don't think you get what "tiercide" means. It means "death to tiers".
The apoc loses armor hp because it gains a load of speed and agility.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9773
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Posted - 2013.05.31 09:55:00 -
[72] - Quote
Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o)
Now I don't think you get what "tier" means. It implies a heirarchy.
So which is best out of Attack and Combat?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9890
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Posted - 2013.06.05 09:12:00 -
[73] - Quote
Pattern Clarc wrote:Malcanis wrote:Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o) Now I don't think you get what "tier" means. It implies a heirarchy. So which is best out of Attack and Combat? He has got a point tbh. Combat >>>> Attack. Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier.
So the Fleet Phoon is <<<< the fleet pest?
BTW the new CNR is MUCH better for pvE han it used to be. I mean a lot.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9912
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Posted - 2013.06.05 18:51:00 -
[74] - Quote
Samas Sarum wrote:
Also, can you elaborate on why you think the new CNR is a lot better in PvE?
It kills rats faster and tanks better, I mean I don't know what you look for in a PvE ship?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9912
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Posted - 2013.06.05 18:53:00 -
[75] - Quote
nvm
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9917
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Posted - 2013.06.06 07:49:00 -
[76] - Quote
Caitlyn Tufy wrote:Malcanis wrote:BTW the new CNR is MUCH better for pvE han it used to be. I mean a lot. Mal, you forgot the obligatory "we told you so" 
I was tired and I forgot :(
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9963
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Posted - 2013.06.07 14:41:00 -
[77] - Quote
Morrigan LeSante wrote:Cage Man wrote:Jenn aSide wrote:
There are reasons the Typhoon Fleet Issue is still 300 mil in Jita and the Navy Raven costs twice as much.
That reason is that people are stuck in the old ways\EFT warriors... get one, shield fit it and try it is all I can say.. Yes. The phoon is incontrovertibly /better/ however it is also harder work.It's a case of you get out what you put in. I use the raven when I can't be bothered. /shrug.
Which is exactly what I said about 30 pages back and then got jumped on by the rabble rabble rabble
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9963
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Posted - 2013.06.07 14:43:00 -
[78] - Quote
Johnson Oramara wrote:TehCloud wrote:BiggestT wrote:Malcanis wrote:Samas Sarum wrote:
Also, can you elaborate on why you think the new CNR is a lot better in PvE?
It kills rats faster and tanks better, I mean I don't know what you look for in a PvE ship? Quoting for truth. Tried it today and it murders everything, you don't even need to slap drones on the frigs, the cruise do it just fine. 4-5 volleys for an npc BS using standard t1 ammo is just cruel. I love how several people were always foretelling that exactly this would be what happens and yet the whining didn't stop and people claimed the CNR was broken and useless :D Now that Odyssey is live not a single post on how the CNR is bad. I feel like a black woman in hindsight Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers. Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well.
Yeah no you weren't. I mean unless you were doing a L3 or something.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9970
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Posted - 2013.06.08 14:45:00 -
[79] - Quote
Liang Nuren wrote:Jenn aSide wrote:Liang Nuren wrote: I agree that the new CNR is smaller and faster than the old one, unfortunately that's not really a niche we I can do a lot with.
fixed Quote:It's still outright inferior to the Typhoon and Typhoon Fleet in those areas - on top of being inferior in EHP, damage, damage application, rate of fire, drone damage, utility high slots, and more. Yeah - tell me more about how you won't be able to do these sites with the smaller, faster, and more damaging typhoon family.  Honestly, the only reason you're saying the CNR is better than the one you've been flying for five years is because cruise is better than it's been for five years. But cruise isn't just better for the CNR - it's better for everything. The new CNR simply does not have a role. -Liang #1 you cannot seperate the Ship from it's primary weapon any more than you can sperate a Nightmare from Tachyons (apologies to you Pulsemare wackos). #2, no, a typhoon hull can't do some of the things a CNR can do because you need a serious shiled tank to do it #3. as has been pointed out, you're looking in the wrong direction, the Phoons might need looking at, the CNR is imo (and apprently in CCPs opinion so far) perfectly ok. A few comments: - Context matters, and this is why your "fix" is just ********. See, the problem with the CNR is that it's simultaneously outperformed in literally every possible way by the TFI, and occasionally by the Typhoon. If you're willing to put the time and effort into painters, the SNI frequently out performs it as well (though obviously not in the speed/sig area). - Yes, I agree you can't separate the weapon from the ship. However, that's not what I was talking about - and you should know this. You should know that I was referring to the fact that cruise is on many ships, and those ships obsolete the CNR when fit with cruise. And with torps, but we all knew that. - Your logic about the CNR being fine in CCP's eyes doesn't hold a lot of water, because obviously the Phoons are fine in CCP's eyes too. I do love the shifting goalposts though. It's fantastic to see you go from "No the CNR is amazing and ur just a scrub" to "Ok, so maybe [ insert every ship ever ] is OP". -Liang Ed: I am curious what those things that the CNR is good at because it requires a serious shield tank to do. :)
Quotan for posterity 
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9988
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Posted - 2013.06.09 12:30:00 -
[80] - Quote
Johnson Oramara wrote:Josilin du Guesclin wrote:Johnson Oramara wrote: Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers.
Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well.
[stupid forums ate post - let's try again] Okay, if the regular Raven performed as well as the CNR, the mission wasn't hard enough for it to matter what you were flying. The CNR has a considerably better tank, is faster and more agile, has better lock time, higher sustained DPS (because it needs to reload its launchers less often), and better applied DPS on anything smaller than battleships (and on BS as well if you use Fury on them). The CNR also has a bigger drone bay and more bandwidth, as an added little bonus. TL;DR: You are wrong. I'm wrong if i manage to perform on par with CNR on my Raven? Ok... those differences CNR has on paper don't really show up on real use though.... except laughing at the CNR slow boating to check the wrecks while i was using my trusty tractor beam and making more profit.
See the problem here is that you're making **** up.
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