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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Crash Lander
Imperial Academy Amarr Empire
44
|
Posted - 2013.05.14 03:49:00 -
[271] - Quote
So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. |
chatgris
Quantum Cats Syndicate Samurai Pizza Cats
483
|
Posted - 2013.05.14 03:59:00 -
[272] - Quote
I cannot see the justification for the dominix having one less slot than the other navy bs's.
The navy geddon has almost as large of a drone bay, and it gets two bonuses and 20 slots.
The dominix gets 19 slots because..?
Other ships have dual damage bonuses and still get 20 slots.
Drones can be blown up, can't really apply dps to something that isn't in scram'/web range, yet they get a slot removed when they have a damage bonus? |
Avald Midular
Republic Military School Minmatar Republic
167
|
Posted - 2013.05.14 04:07:00 -
[273] - Quote
Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now.
Not sure why people are saying it's beastly. It's the same crappy fitting (in PG) as the Abaddon but with 2 inferior bonusses. All the fitting tradeoffs and none of the upside of better dps and tank. Any beam fitting still requires a PG mod and cap mods/rigs up the nose until they do the laser rebalance (pretty much shoehorned into buffer tanking as well).
For those saying "what a noob, doesn't know tracking is godly", run the numbers if you want, it is inferior to 5% damage bonus in every scenario except a BC orbitting at max optimal (someone did the math over in the Amarr BS thread already) which is situational at best. Paired with a range bonus that pulse fittings won't really take advantage of and beam fittings not needing the tracking bonus at their ranges and now the Amarr have two stinkers of BS's that lose to an Abaddon in every normal situation.
CCP Rise said they gave it tracking to better go after ABC's, but why not just get an ABC to do that? The Oracle can fit 8 Tach's (unlike any Amarr BS or Navy BS, lulz) and can do the job better at less than half the price. |
Aglais
Liberation Army Li3 Federation
278
|
Posted - 2013.05.14 04:07:00 -
[274] - Quote
Turelus wrote:CNR is king of PVE again?
CNR is going to edge into PvP too, I think. Eight launchers, the explosion radius bonus that the normal Raven needs, solid looking tank...
I think this thing is going to end up being what I THOUGHT the T1 Raven was going to be. I don't even care that it doesn't have a damage bonus; that explosion velocity bonus, along with range, looks like... Yes, with buffed cruise missiles this thing is going to be wrecking a lot of people's ****. |
Gimme more Cynos
Science and Trade Institute Caldari State
27
|
Posted - 2013.05.14 04:22:00 -
[275] - Quote
CCP Rise wrote: RAVEN NAVY ISSUE We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus
PLEASE GO BACK TO FIRST CLASS OF ELEMENTARY SCHOOL, THERE YOU WILL LEARN THE MATH WHICH ENABLES YOU TO DO THE MATH.. SAID MATH WILL SHOW YOU THAT THE 8TH LAUNCHER WON'T COMPENSATE FOR THE LOSS OF 25% RATE OF FIRE.
so, STOP MAKING STUPID JOKES RISE!
COMPARE YOUR SHINY PIECE OF CRAP CALLED REBALANCED CNR WITH THE TYPHOON (the normal one) AND YOU WILL SEE HOW LAUGHABLE THIS "new" CNR IS.
THANKS FOR NOTHING, RISE
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DR BiCarbonate
Basgerin Pirate SCUM.
67
|
Posted - 2013.05.14 04:24:00 -
[276] - Quote
if you want us to shield fit the fleet phoon, give us 6 mids, other than that go **** yourself,
kthx |
Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 04:25:00 -
[277] - Quote
Gimme more Cynos wrote:CCP Rise wrote: RAVEN NAVY ISSUE We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus
PLEASE GO BACK TO FIRST CLASS OF ELEMENTARY SCHOOL, THERE YOU WILL LEARN THE MATH WHICH ENABLES YOU TO DO THE MATH.. SAID MATH WILL SHOW YOU THAT THE 8TH LAUNCHER WON'T COMPENSATE FOR THE LOSS OF 25% RATE OF FIRE. so, STOP MAKING STUPID JOKES RISE! COMPARE YOUR SHINY PIECE OF CRAP CALLED REBALANCED CNR WITH THE TYPHOON (the normal one) AND YOU WILL SEE HOW LAUGHABLE THIS "new" CNR IS. THANKS FOR NOTHING, RISE
Correct. But you forgot the lost High Slot. Now you MUST use 8 launchers. So you do not have an high Slot for something else. For me the Tractor Beam would be gone. |
Nessa Aldeen
First Among Equals
45
|
Posted - 2013.05.14 04:33:00 -
[278] - Quote
CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out.
I sure hope so.. you say it's logical progression and I can see most of the changes as making them different but the SNI and Tempest with it's unbonused weapon hardpoints does not make sense at all and will definitely screw them for another decade. |
Grath Telkin
Sniggerdly Pandemic Legion
1523
|
Posted - 2013.05.14 04:41:00 -
[279] - Quote
Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now.
No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers |
Tank Talbot
Imperial Academy Amarr Empire
168
|
Posted - 2013.05.14 04:45:00 -
[280] - Quote
I just wanted to note that there is a new kind of computer virus on the loose that is transferable to humans by means of internet use. It makes people flip out and go crazy over peculiar little changes in the functionality of known systems. Victims express bouts of rage through posts and exhibit zombie like patterns in a sleepless malaise of constant posting. Its not considered highly contagious yet. The CDC has been notified and are working on a vaccine. There is no need for alarm. If you suspect some one of having fallen victim to this new and as yet unnamed virus please contact your local forum police with the details. Thank you for your consideration. Further details to be posted as they become available.
Again... There is no cause for alarm. |
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Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 04:45:00 -
[281] - Quote
Grath Telkin wrote:
.. and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam ..
Idiot? Learn the math! I lose more firepower and CCP obstruct one high Slot with this crap! It is not just because of the tractor beam. It is: I lose a highslot, firepower and have to use more ammunition. Thats all. Try to find someone else who will do the math with you. |
Nessa Aldeen
First Among Equals
45
|
Posted - 2013.05.14 04:47:00 -
[282] - Quote
mynnna wrote:Earlier in the day I told someone - I'm afraid I don't remember who - that I was pretty sure that the Torp CNR would outdamage the Torp Typhoon (at least as far as missiles went) in most situations. So here's the math on that. Each ship is modeled with max skills, Tech II launchers and (despite the fact that the TyFI will probably not do this very often given the armor tank) three BCS II.
Any Dreadnaught Faction Torps CNR: 948 DPS TyFI: 1098 DPS Rage Torps CNR: 1115 DPS TyFI: 1149 DPS
Basically the max damage scenario.
Target: Alphafleet Maelstrom, 547m sig radius, 118m/s Faction Torps CNR: 948 DPS TyFI: 1098 DPS Rage Torps CNR: 948 DPS TyFI: 724 DPS
The max damage scenario still applies here for faction torps, however with rage torps the CNR deals full DPS, while the TyFI loses 26% of its damage. It's similar against armor tanking combat BS, which have a smaller sig but are slower. The Abaddon tanks full damage from either with faction missiles, full damage from a Rage torp CNR, but only 76% damage (872 DPS) from a Rage TyFI.
With a Tech II target painter, both ships do full damage in all scenarios.
Target: Tempest. 340m sig, 150m/s Faction Torps CNR: 920 DPS TyFI: 712 DPS Rage Torps CNR: 630 DPS TyFI: 422 DPS
Raven's dealing very nearly full damage with the faction missiles and 56% of its max with rage. The Typhoon only gets 73% and a mere 37%, respectively.
With a Tech II target painter, both ships do full damage with faction missiles. The CNR deals 77% of its damage with rage torps, while the TyFI is up to 50%. Even in that case, though, you're still better off shooting the normal torps. Kinda goes to show how bad (or at least niche) Rage torps really are.
Target: Naga, 1x LSE II. 240m sig, 244m/s Faction Torps CNR: 920 DPS TyFI: 712 DPS Rage Torps CNR: 630 DPS TyFI: 422 DPS
DPS on both ships drops way off here, to 43% for the CNR and 32.5% for the TyFI with faction missiles. Shooting rage, it's 25% and 16% respectively.
With a target painter, that's 59%, 44%, 35% and 23%, respectively.
Numbers drop from there as you'd expect. Of course, this is just with one painter at most. Start throwing in more support (and thus more painters and webs) and the TyFI pulls ahead, but by no more than 3%. That goes up when you factor in the drones, of course, though not by much; in the max damage scenario, a flight of Ogres for the Typhoon only puts it up by about 80 DPS (~7%) over the CNR with a flight of Hammerheads.
And then there's more reality. Both ships are difficult to fit as torpedo ships, and the Typhoon especially requires extensive compromises. Expect to make extensive use of Meta 4 and/or faction equipment to get it to fit. A buffer tanked Typhoon fields a smaller tank than a fully buffer tanked Raven, though to compensate it has the edge in sig radius. I comes down to the Typhoon uses neuts and its drone bay to fight off smaller ships, while the CNR is capable of taking the more direct route. Overall, I feel like they're very balanced ships.
Read Mynnna's explanation, goon he maybe.
For those threatening to quite over 'CNR-gate', you must read this and understand (or is it too difficult to digest?). We're talking about damage application here, raw dps i.e. EFT-warrioring means nothing. In reality, the CNR with 8 turrets and explo-bonus is making the ship regain it's King of the PvE status. And if you say the CNR is getting nerfed, e.g. learn math, rage, rage, you should yourselves understand how damage application works. Also, if you're quitting over this, can I haz your stuff?
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Gimme more Cynos
Science and Trade Institute Caldari State
29
|
Posted - 2013.05.14 04:50:00 -
[283] - Quote
Alexander Renoir wrote:Gimme more Cynos wrote:CCP Rise wrote: RAVEN NAVY ISSUE We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus
PLEASE GO BACK TO FIRST CLASS OF ELEMENTARY SCHOOL, THERE YOU WILL LEARN THE MATH WHICH ENABLES YOU TO DO THE MATH.. SAID MATH WILL SHOW YOU THAT THE 8TH LAUNCHER WON'T COMPENSATE FOR THE LOSS OF 25% RATE OF FIRE. so, STOP MAKING STUPID JOKES RISE! COMPARE YOUR SHINY PIECE OF CRAP CALLED REBALANCED CNR WITH THE TYPHOON (the normal one) AND YOU WILL SEE HOW LAUGHABLE THIS "new" CNR IS. THANKS FOR NOTHING, RISE Correct. But you forgot the lost High Slot. Now you MUST use 8 launchers. So you do not have an high Slot for something else. For me the Tractor Beam would be gone. Harsh Nerf Rise. Bad work Rise. Please let it be. Do not touch the CNR. First you have "optimized" my Drake Tech I to death and now you try nearly the same with my CNR?
well, I couldn't care less about the lost highslot, what pisses me off is that rise is making jokes on the missile community - or more specific, on the caldari missile community + the fact that the CNR is probably the second least ship on the BS list which needed a nerf - especially a raw dmg nerf.
Yes, cruise missiles are getting buffed and as a result, the dmg goes up, but this has nothing to do with the ship itself. How is a mere dps increase of 2 digits (over the standard Raven) worth the Faction-BS Tag? Why do we still need a useless bonus for torps if the problem are torps base-line range etc.. This doesn't make any sense at all, and the new CNR will be a junk-boat at best, with no particular benefit over using a Golem for PvE (Golem will own the CNR), or the standard-raven for PvP..
This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse. |
Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 04:51:00 -
[284] - Quote
Alexander Renoir wrote:Grath Telkin wrote:
.. and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam ..
Idiot? Learn the math! I lose more firepower and CCP obstruct one high Slot with this crap! It is not just because of the tractor beam. It is: I lose a highslot, firepower and have to use more ammunition. Thats all. Try to find someone else who will do the math with you. read the quoted post below yours, you have no idea how eve combat mechanics work. |
Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 04:53:00 -
[285] - Quote
Gimme more Cynos wrote: This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse.
Again, no, its not, either close EFT or learn how to read the numbers its showing you since you simply do not understand how they function, and or the mechanics surrounding them.
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Gimme more Cynos
Science and Trade Institute Caldari State
29
|
Posted - 2013.05.14 04:55:00 -
[286] - Quote
Grath Telkin wrote:Gimme more Cynos wrote: This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse.
Again, no, its not, either close EFT or learn how to read the numbers its showing you since you simply do not understand how they function, and or the mechanics surrounding them.
how about you just stfu, or start doing the math for something different than solo PvP. |
Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 04:55:00 -
[287] - Quote
Grath Telkin wrote:Alexander Renoir wrote:Grath Telkin wrote:
.. and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam ..
Idiot? Learn the math! I lose more firepower and CCP obstruct one high Slot with this crap! It is not just because of the tractor beam. It is: I lose a highslot, firepower and have to use more ammunition. Thats all. Try to find someone else who will do the math with you. read the quoted post below yours, you have no idea how eve combat mechanics work.
Perhaps for guns you are right. But with Missiles I always hit with full damage. And if you cut this damage by 25% (rate of fire bonus) I will lose 25%. |
Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 04:56:00 -
[288] - Quote
This thread is amazing, its full of mission runners who simply have no concept of how the weapons they put on their ships function, or how the math that goes into them figures out when considering weapon and target |
Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 04:57:00 -
[289] - Quote
Alexander Renoir wrote:
Perhaps for guns you are right. But with Missiles I always hit with full damage. And if you cut this damage by 25% (rate of fire bonus) I will lose 25%.
Haha, you absolutely do NOT always hit for full damage, in point of fact, with missiles, unless the target is DEAD STOPPED you rarely will EVER hit for full damage, thats one of the reasons why the added bonus is good.
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Avald Midular
Republic Military School Minmatar Republic
167
|
Posted - 2013.05.14 04:57:00 -
[290] - Quote
Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers
Can you please explain why the changes to Apoc are amazing? Heck, just please give a situation that the Apoc or Napoc excels at over the Abaddon and why a tracking paired with a range bonus is a useful thing? The Amarr BS thread has the Large Energy Turret tracking math and this bonus only helps against cruisers with perfect transversals at the Apoc's optimal (with a beam fit) and with a pulse fit why give it a +range bonus?
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Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 04:58:00 -
[291] - Quote
Gimme more Cynos wrote:Grath Telkin wrote:Gimme more Cynos wrote: This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse.
Again, no, its not, either close EFT or learn how to read the numbers its showing you since you simply do not understand how they function, and or the mechanics surrounding them. how about you just stfu, or start doing the math for something different than solo PvP.
What does solo PVP have to do with applied missile damage and all the things about it that you don't understand?
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Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 05:01:00 -
[292] - Quote
Grath Telkin wrote:This thread is amazing, its full of mission runners who simply have no concept of how the weapons they put on their ships function, or how the math that goes into them figures out when considering weapon and target
Why do you want to over-complicate the mechanic with a magical knowledge of "How Missile Damage Is Applied"? Now I shoot with "calculated" 8.75 Launchers. After this I can fit 8 launchers. Or please try to explain. Give an example for a Cruise Missile CNR which will lead to an enlightenment for me. |
Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 05:02:00 -
[293] - Quote
Avald Midular wrote:
Can you please explain why the changes to Apoc are amazing? Heck, just please give a situation that the Apoc or Napoc excels at over the Abaddon and why a tracking paired with a range bonus is a useful thing? The Amarr BS thread has the Large Energy Turret tracking math and this bonus only helps against cruisers with perfect transversals at the Apoc's optimal (with a beam fit) and with a pulse fit why give it a +range bonus?
Are you asking me why better range and tracking are bad right now?
Like I'm being serious, I feel like you might be trolling me. Better tracking means more dps applied to the target, better range means farther reach before damage starts to decrease or stop all together.
Its not like a little bit more tracking, with BS 5 you're looking at 37.5% more tracking, no matter what geniuses in that thread are telling you that is a relatively HUGE increase in overall tracking, that would require about 4+ fitting mods to achieve, essentially between the two bonuses you're getting 4 free tracking enhances on your ship that you wont have to fit in the slightest way.
Seriously, sometimes I wish that the guy that does EFT would just close it down and stop updating it so that you'd all have to start understanding the basic principles of what a moving target means to your guns, compared to the numbers that EFT gives you.
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Gimme more Cynos
Science and Trade Institute Caldari State
29
|
Posted - 2013.05.14 05:03:00 -
[294] - Quote
Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:Gimme more Cynos wrote: This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse.
Again, no, its not, either close EFT or learn how to read the numbers its showing you since you simply do not understand how they function, and or the mechanics surrounding them. how about you just stfu, or start doing the math for something different than solo PvP. What does solo PVP have to do with applied missile damage and all the things about it that you don't understand?
PVE Raven:
Hits BS'S/BC's with full dmg, kills Cruiser and frigs (non-elite) with one volley. Bonus of the CNR will only help with Elite Frigs/Cruisers (where the ROF-Bonus would help against BS's, BC's AND elite-frigs/cruisers
PvP Raven:
Besides of solo PvP, there will be someone else who is probably going to bring tackle or just another TP -> Explo-Bonus will become useless.
Got it now? |
Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 05:08:00 -
[295] - Quote
Alexander Renoir wrote:Grath Telkin wrote:This thread is amazing, its full of mission runners who simply have no concept of how the weapons they put on their ships function, or how the math that goes into them figures out when considering weapon and target Why do you want to over-complicate the mechanic with a magical knowledge of "How Missile Damage Is Applied"? Now I shoot with "calculated" 8.75 Launchers. After this I can fit 8 launchers. Or please try to explain. Give an example for a Cruise Missile CNR which will lead to an enlightenment for me.
Its not magical, its your targets signature and speed working against the explosion velocity and radius of your missiles. If the CNR is so special to you how do you not know this? Like, why do you think you put the rigs on it that you put on it? Right, i should amend that, I'm assuming you use the right rigs.
So basically, if your target moves, at all, its mitigating SOME missile damage. The faster it goes, the more it mitigates as it gets out of the explosion area of said missile. Pre Nano nerf it used to be possible to nearly mitigate all of that damage simply by flying like a bat out of hell around 10km/s, however that changed and now things take some damage. Target painters effect half of the equation by inflating the targets signature but basically this increase, weather you like it or not, will result in 2 things: Your missiles will reach the target faster, and they will do more damage as it will be unable to escape the missiles explosion area by using its speed.
I can't really explain it any better, theres a new EFT thats already been mocked up with these stats, you should hunt that down and see the difference in the projected DPS graphs against various targets, I think maybe that might help lessen some of the angst you feel right now |
DeLindsay
Galaxies Fall
117
|
Posted - 2013.05.14 05:09:00 -
[296] - Quote
Quote:Like with the Navy Armageddon, we are going to leave the Navy Domi as a throw-back rather than switching to the new tech 1 bonus. This layout offers many unique and brutal opportunities, and fits the more niche application of a faction ship. By becoming GÇÿcombatGÇÖ rather than GÇÿtier 1GÇÖ it will also gain a significant hitpoint boost.
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +5% Large Hybrid Turret damage Boo, I was hoping to see that new Drone bonus carried over to the Navy and eventually the Rattlesnake. I understand CCP you had a ton of players screaming at you for removing the Blaster dmg bonus from the T1 Domi but it was never the "right" bonus to begin with. It's still not the right bonus for the Navy, but oh well. That is all. |
Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 05:10:00 -
[297] - Quote
Gimme more Cynos wrote:Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:Gimme more Cynos wrote: This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse.
Again, no, its not, either close EFT or learn how to read the numbers its showing you since you simply do not understand how they function, and or the mechanics surrounding them. how about you just stfu, or start doing the math for something different than solo PvP. What does solo PVP have to do with applied missile damage and all the things about it that you don't understand? PVE Raven: Hits BS'S/BC's with full dmg, kills Cruiser and frigs (non-elite) with one volley. Bonus of the CNR will only help with Elite Frigs/Cruisers (where the ROF-Bonus would help against BS's, BC's AND elite-frigs/cruisers PvP Raven: Besides of solo PvP, there will be someone else who is probably going to bring webs and/or just another TP -> Explo-Bonus will become useless. If you really want to BUFF "tracking" for missiles on the CNR, give it a sig-radius bonus for missiles, as that would have a higher chance of affecting damage application across the board. Got it now?
Again, you're not hitting for full damage, unless what you're shooting at is at a dead stop, and painted. No matter how hard you want to believe thats happening, its not, and nothing you say will make what you believe true.
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Gimme more Cynos
Science and Trade Institute Caldari State
29
|
Posted - 2013.05.14 05:16:00 -
[298] - Quote
Grath Telkin wrote:
Again, you're not hitting for full damage, unless what you're shooting at is at a dead stop, and painted. No matter how hard you want to believe thats happening, its not, and nothing you say will make what you believe true.
In PvE - you can on BS/BC's (if you can't, learn to fit a missile boat).
It's harder in PvP, but you don't have to fly alone, and a proper gang will always be able to web someone down to below your explosion-velocity. Because target doesn't need to be dead stopped, it just shouldn't fly faster than your explosion-velocity (so much for your knowledge about the mechanics involved). |
Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 05:17:00 -
[299] - Quote
Grath Telkin wrote:Alexander Renoir wrote:Grath Telkin wrote:This thread is amazing, its full of mission runners who simply have no concept of how the weapons they put on their ships function, or how the math that goes into them figures out when considering weapon and target Why do you want to over-complicate the mechanic with a magical knowledge of "How Missile Damage Is Applied"? Now I shoot with "calculated" 8.75 Launchers. After this I can fit 8 launchers. Or please try to explain. Give an example for a Cruise Missile CNR which will lead to an enlightenment for me. Its not magical, its your targets signature and speed working against the explosion velocity and radius of your missiles. If the CNR is so special to you how do you not know this? Like, why do you think you put the rigs on it that you put on it? Right, i should amend that, I'm assuming you use the right rigs. So basically, if your target moves, at all, its mitigating SOME missile damage. The faster it goes, the more it mitigates as it gets out of the explosion area of said missile. Pre Nano nerf it used to be possible to nearly mitigate all of that damage simply by flying like a bat out of hell around 10km/s, however that changed and now things take some damage. Target painters effect half of the equation by inflating the targets signature but basically this increase, weather you like it or not, will result in 2 things: Your missiles will reach the target faster, and they will do more damage as it will be unable to escape the missiles explosion area by using its speed. I can't really explain it any better, theres a new EFT thats already been mocked up with these stats, you should hunt that down and see the difference in the projected DPS graphs against various targets, I think maybe that might help lessen some of the angst you feel right now
Yeah.. OK. Please do not misunderstand me. But I use CCC rigs and with my outskilled char with All Level 5 I do not recognize the speed of my enemy MISSION-NPC anymore. Perhaps the influence of Speed is something which will work for enemy frigates. But with my current skillset I even shoot frigates with my Cruise Missiles. Sure not the elite ones. But therefore I have drones. Cruiser size is absolute NO problem for me (in missions). If they use a AB or MWD.. ist equal. Two or three salves (depending on NPC type) and they are gone. I just recognized that I will miss the 25% rate of fire Bonus. I kill Frigates with CM. I have no Problem with explo Velo. Absolute null Problems. But I have a Problem with NO Rate Of Fire Bonus. Thats all. With my skillset; a ROF has much more influence than the laughable explo Velo or Speed of my NPC's. I have done missions nearly more than 5 years. And I know what I am talking about. |
Voith
Republic Military School Minmatar Republic
86
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Posted - 2013.05.14 05:26:00 -
[300] - Quote
I'm extremely disappointed in the Navy 'Geddon. It could have been something awesome... something unique. Instead it is another boring Amarr Laser Brick. There was so many possibilities. Missiles/Drone bonus? Missiles/Neut? Drone/Neut?
Instead... Lasers + Armor. So disappointing.
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