Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 30 40 50 .. 50 :: one page |
Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 18:31:00 -
[571] - Quote
The problem is how ridiculous buff the cruise missiles are getting, it's like they only now came across CNR and were like "isn't this thing a bit high on the dps?" If you "balance" cruise missiles so high that you can't have a ship with 7 launchers and 5% rof per level bonus then something is wrong... Those all missile battleships will be so similar it's not even funny... even if some are like half billion. |

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:38:00 -
[572] - Quote
Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1815
|
Posted - 2013.05.14 18:38:00 -
[573] - Quote
Liang Nuren wrote:
It'd be both more useful in PVE and PVP.
I don't see how (taken all together with the cruise buff) the current CNR is -not- useful in PVE, andthis new one will have an extra mid slot, more room for rigs like normal BS, an extra launcher that at least partially compensates to the RoF bonus loss and a damage application bonus that will help it kill small things faster (which is good in high sec but booty-grabbingly awesome in null).
It will be able to do what a Golem does almost, without all that annoying as hell TP juggling, while being cheaper and easier to train for.
What magical thing is supposed to happen to make the CNR worse at PVE than it is right this moment other than not being able to use a tractor beam or drone link augmenter? |

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:40:00 -
[574] - Quote
Jenn aSide wrote:Johnson Oramara wrote: There are skills that increase your sensors like Gravimetric Sensor Compensation, also like you fit resistances against damage you can fit against ecm which i thought is normal against guristas at this point?
And in a Golem you will still get jammed even withGrav comp 5 and losing a mid slot to ECCM or a low slot to a Sensor Backup array.. You don't want to be jammed in the middle of a Guristas Forlorn Hub (after a double spawn) or part 3 of fleet staging point lol, trust me. If you are you want FoF missles, and the new CNR will throw out more effective FoF missles while being less likely still to get jammed in the 1st place. That's just guristas space, you really REALLY don't want a Golem to get neuted out from under it's active tank (losing it's target painters in the process) in Blood Raider space. Golem loses 100% of it's damage projection powers if neuted to zero cap, new CNR doesn't lose it all, just the target painter. fitting a cap booster in BR space will save you...at the expense of damage projection OR tank on the Golem, New CNR just give up the unbonused TP...... Like I said, this new CNR offers some alternative the Goelm can't match in null pve.
You are aware that the Golem gets both a native bonus as well as the painter bonus? The CNR doesn't really get you anything except being able to fly it with "max DPS" with Caldari BS 1. The jamming thing is true though. That's kinda irritating, but I don't fly against Caldari that often so it doesn't bother me much. Overall, the CNR is still just a ****** Golem though.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:44:00 -
[575] - Quote
Jenn aSide wrote:Liang Nuren wrote:
It'd be both more useful in PVE and PVP.
I don't see how (taken all together with the cruise buff) the current CNR is -not- useful in PVE, andthis new one will have an extra mid slot, more room for rigs like normal BS, an extra launcher that at least partially compensates to the RoF bonus loss and a damage application bonus that will help it kill small things faster (which is good in high sec but booty-grabbingly awesome in null). It will be able to do what a Golem does almost, without all that annoying as hell TP juggling, while being cheaper and easier to train for. What magical thing is supposed to happen to make the CNR worse at PVE than it is right this moment other than not being able to use a tractor beam or drone link augmenter?
I'm not sure why you're being so difficult about this. The ship you're extolling the virtues of already exists. The Golem has a native missile damage application bonus, 7 mids, and 8 effective launchers. Except it also gets utility high slots, a tank bonus, and an extra damage application bonus. You complain about the painter bonus - but ignoring it leaves you tons of room for copious amounts of ECCM.
The new CNR is just bad.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1815
|
Posted - 2013.05.14 18:49:00 -
[576] - Quote
Liang Nuren wrote:Jenn aSide wrote:Liang Nuren wrote:
It'd be both more useful in PVE and PVP.
I don't see how (taken all together with the cruise buff) the current CNR is -not- useful in PVE, andthis new one will have an extra mid slot, more room for rigs like normal BS, an extra launcher that at least partially compensates to the RoF bonus loss and a damage application bonus that will help it kill small things faster (which is good in high sec but booty-grabbingly awesome in null). It will be able to do what a Golem does almost, without all that annoying as hell TP juggling, while being cheaper and easier to train for. What magical thing is supposed to happen to make the CNR worse at PVE than it is right this moment other than not being able to use a tractor beam or drone link augmenter? I'm not sure why you're being so difficult about this. The ship you're extolling the virtues of already exists. The Golem has a native missile damage application bonus, 7 mids, and 8 effective launchers. Except it also gets utility high slots, a tank bonus, and an extra damage application bonus. You complain about the painter bonus - but ignoring it leaves you tons of room for copious amounts of ECCM. The new CNR is just bad. -Liang
In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them.
I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem .
|

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:52:00 -
[577] - Quote
Jenn aSide wrote:In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them. I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem  .
Saying that the Golem is "crap at cruise" and that the new CNR is going to be decent in the same breath is simply mind blowing. They're exactly the same ship, except that the Golem is very very significantly better.
-Liang
Ed: In case you forgot, the reason the Golem is known as a "torp boat" is because the CNR was so much better at cruise due to having more raw DPS. The amped up damage application was necessary with torps... not so much with cruise. Now the only differences between them is that the CNR has worse damage application, worse tank, no utility, and more sensor strength. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 18:54:00 -
[578] - Quote
Liang Nuren wrote:Jenn aSide wrote:Liang Nuren wrote:
It'd be both more useful in PVE and PVP.
I don't see how (taken all together with the cruise buff) the current CNR is -not- useful in PVE, andthis new one will have an extra mid slot, more room for rigs like normal BS, an extra launcher that at least partially compensates to the RoF bonus loss and a damage application bonus that will help it kill small things faster (which is good in high sec but booty-grabbingly awesome in null). It will be able to do what a Golem does almost, without all that annoying as hell TP juggling, while being cheaper and easier to train for. What magical thing is supposed to happen to make the CNR worse at PVE than it is right this moment other than not being able to use a tractor beam or drone link augmenter? I'm not sure why you're being so difficult about this. The ship you're extolling the virtues of already exists. The Golem has a native missile damage application bonus, 7 mids, and 8 effective launchers. Except it also gets utility high slots, a tank bonus, and an extra damage application bonus. You complain about the painter bonus - but ignoring it leaves you tons of room for copious amounts of ECCM. The new CNR is just bad. -Liang And while he is going about how CNR is cheaper than Golem then why does he not use Typhoon? It doesn't really lack anything the CNR has or heck you can even fit Raven which performs as well.
So in the end CNR does not offer anything that the others already wont offer more cheaply (Typhoon, Raven) or do way better (Golem) |

Jenn aSide
STK Scientific Initiative Mercenaries
1815
|
Posted - 2013.05.14 18:55:00 -
[579] - Quote
Liang Nuren wrote:Jenn aSide wrote:In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them. I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem  . Saying that the Golem is "crap at cruise" and that the new CNR is going to be decent in the same breath is simply mind blowing. They're exactly the same ship, except that the Golem is very very significantly better. -Liang
Only in the ways you say you use it. In the ways others use it it will be a marked improvement. Even if one were to concede it was "just like the Golem" (I do not), it's a cheaper, easeir to train for, less jammable, more survivable in null sec Golem.
|

Liang Nuren
Heretic Army Heretic Initiative
3467
|
Posted - 2013.05.14 18:57:00 -
[580] - Quote
Jenn aSide wrote:Liang Nuren wrote:Jenn aSide wrote:In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them. I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem  . Saying that the Golem is "crap at cruise" and that the new CNR is going to be decent in the same breath is simply mind blowing. They're exactly the same ship, except that the Golem is very very significantly better. -Liang Only in the ways you say you use it. In the ways others use it it will be a marked improvement. Even if one were to concede it was "just like the Golem" (I do not), it's a cheaper, easeir to train for, less jammable, more survivable in null sec Golem.
Then use a Typhoon. Same real DPS, but more survivable still. Or use a Fleet Typhoon. More raw DPS, but more survivable still.
-Liang
Ed: Also, no it will not be a marked improvement. Leaving the CNR completely alone would be an improvement over the current model, even with the extra mid. That's why I'm so irritated about the change. I like the extra mid and all but now the ship is just a really ****** Golem. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 18:58:00 -
[581] - Quote
Liang Nuren wrote:Jenn aSide wrote:In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them. I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem  . Saying that the Golem is "crap at cruise" and that the new CNR is going to be decent in the same breath is simply mind blowing. They're exactly the same ship, except that the Golem is very very significantly better. -Liang Ed: In case you forgot, the reason the Golem is known as a "torp boat" is because the CNR was so much better at cruise due to having more raw DPS. The amped up damage application was necessary with torps... not so much with cruise. Now the only differences between them is that the CNR has worse damage application, worse tank, no utility, and more sensor strength. Exactly, he just lost all his creditability in that one sentence... |

Altimo
Homicidal Teddy Bears
48
|
Posted - 2013.05.14 19:02:00 -
[582] - Quote
Jenn aSide wrote:
Only in the ways you say you use it. In the ways others use it it will be a marked improvement. Even if one were to concede it was "just like the Golem" (I do not), it's a cheaper, easeir to train for, less jammable, more survivable in null sec Golem.
It's not as if the CNR is vastly cheaper than a Golem. While it is less Jammable, I guess you don't see the effectiveness of 8 launchers + 3 utility high slots. Lets say a Golem lost that weakness to Jamming, do you have any idea how vastly superior the ship would be with 8 missile launchers + 3 utility high slots? It's like comparing heaven and earth.
Effectively in any given situation (aside from being jammed) the Golem is superior at everything the CNR does, with its current set up. |

Gimme more Cynos
Science and Trade Institute Caldari State
31
|
Posted - 2013.05.14 19:05:00 -
[583] - Quote
Jelani Akinyemi Affonso wrote:Hey Grath Although I hate PL and you and since you are in PL, but I have to applaud for doing a great job combating the many idiocy statements shown here in this thread. Keep up the good work! For the rest , here are some videos you might want to watch: E-UNI Combat Mechanics 101, part 1 http://www.youtube.com/watch?v=Qz9NtV-AI1kE-UNI Combat Mechanics 101, part 2 -> around 2:25 in this video talks about explosion velocity **just a heads up :) http://www.youtube.com/watch?v=sKG60p2jQjgBy the way, I am also a mission runner. Plz don't put all of us in the same boat. Thank you.
This made me laugh really hard :D Just another randomguy who blatantly screams that he doesn't have any idea wtf he's talking about.
|

Klingon Admiral
Black Hole Cluster
21
|
Posted - 2013.05.14 19:30:00 -
[584] - Quote
Time for an exhaustive comparision of a rawDPS-CNR vs an application-CNR.
For this test, both ships were equipped with 8 T2 Cruise Launchers, 2 PWNAGE and 4 Caldari Navy BCU. The rawDPS-CNR had a T2 Bay Loading Accelerator and 2 T1 Warhead Flare Catalysts as rigs (2 flares are actually better than 1 Rigor), while the application-CNR went for 2x Rigor+Flare.
Compared where the performances with T1- und Fury-Missiles.
At first some raw numbers:
Alpha: Both ships hit for up to 749 damage per T1-missile and 1048.6 damage per Fury missile, leading to alphas of 5992 damage and 8388.8 damage, respectively.
Rate of Fire: The launchers of the CNR cycle every 7.99 secs after taking reload time into account. The launchers of the application-CNR cycle every 8.48 seconds.
Explosion Velocity: T1s und Furies have an explosion velocity of 136.9 respectively 115 on the DPS-CNR, while the ones of the application-CNR reach 119 respectively 100.
Explosion Radius: DPS-CNR 185.6m / 319.5m, application-CNR 134.1/230.7
But enough of this dry numbers, let's see how this beasts hit their targets. To simulate this I created 3 "average" NPC:
"Frigate": 360m/sec; 29m Sigradius
Both ships are rather anemic here:
A salvo T1-cruises from the DPS-CNR hits this frig with about 14% of damage, resulting in an alpha strike of 843.2 and DPS of 105.5, while Furies hit with about 7%, leading to an alpha strike of 582 and 72.8 DPS.
Meanwhile, T1s of the application-CNR hit with 16.6% of their total damage, resulting in 992.9 alpha and 117 DPS, while Furies hit with 8.2 percent, 689 alpha and 81.2 DPS.
"Cruiser": 160 m/sec; 190m Sigradius
T1s from the DPS-CNR hit for full damage, resulting in an alpha of 5992 and 749.9 DPS. Furies hit for 79.8% damage, dealing 6693.6 alpha and 837.8 DPS.
T1s from the application-CNR hit for full damage, 5992 alpha and 706.3 DPS. Furies hit for 95.6%, 7924.8 alpha and 934.2 DPS.
"Battleship":140 m/sec, 400m Sigradius
T1s from the DPS-CNR hit for full damage, resulting in an alpha of 5992 and 749.9 DPS. Furies hit for full damage, 8388.8 alpha and 1049.9 DPS.
T1s from the application-CNR hit for full damage, 5992 alpha and 706.3 DPS. Furies hit for full damage, 8388.8 alpha and 988.8 DPS.
This whole analysis in spreadsheet form.
You should only fly the application-CNR if you, really, really want to shoot expensive missiles on small stuff. |

Maximus Andendare
Future Corps Sleeper Social Club
154
|
Posted - 2013.05.14 19:41:00 -
[585] - Quote
MinutemanKirk wrote:Caljiav Ocanon wrote:Maximus Andendare wrote:No. You guys need to get over the "8" number for the turrets. As its been said quite a few times, less turrets = less ammo and more importantly, less cap. As long as the damage is working out the same, then by all means, CCP, cut the amount of turrets for cap-using weapons. Give me a compelling reason to buy a Navy Megathron then. Because right now, there really isn't one. As it stands, more buffer isn't worth ~300m ISK. The extra drone DPS is situational at best. Agreed. In this case, the "8 turrets" intention is not meant to get the same DPS as before, it's to get more DPS than it's T1 counterpart. CCP Fozzie has stated before that Navy (and even T2) isn't always meant as a straight upgrade (damage-wise) to its T1 counterpart. Specialization (in T2) lends for ships being better in certain areas (speed, in the case of the Vaga vs Stabber), while Navy can represent a straight survivability buff, especially when taking into account that the T1 ship might be putting out respectable damage, as is the case with the Mega and its 7 double bonused turrets and 8 lows. That's not to say that some Navy ships don't get unique bonuses and more damage (looks at Vexor NI). |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 19:53:00 -
[586] - Quote
Maximus Andendare wrote:MinutemanKirk wrote:Caljiav Ocanon wrote:Maximus Andendare wrote:No. You guys need to get over the "8" number for the turrets. As its been said quite a few times, less turrets = less ammo and more importantly, less cap. As long as the damage is working out the same, then by all means, CCP, cut the amount of turrets for cap-using weapons. Give me a compelling reason to buy a Navy Megathron then. Because right now, there really isn't one. As it stands, more buffer isn't worth ~300m ISK. The extra drone DPS is situational at best. Agreed. In this case, the "8 turrets" intention is not meant to get the same DPS as before, it's to get more DPS than it's T1 counterpart. CCP Fozzie has stated before that Navy (and even T2) isn't always meant as a straight upgrade (damage-wise) to its T1 counterpart. Specialization (in T2) lends for ships being better in certain areas (speed, in the case of the Vaga vs Stabber), while Navy can represent a straight survivability buff, especially when taking into account that the T1 ship might be putting out respectable damage, as is the case with the Mega and its 7 double bonused turrets and 8 lows. That's not to say that some Navy ships don't get unique bonuses and more damage (looks at Vexor NI). For their price tags they are just horrible. And some are even more horrible than their t1 counterparts. |

Jenn aSide
STK Scientific Initiative Mercenaries
1816
|
Posted - 2013.05.14 19:58:00 -
[587] - Quote
Liang Nuren wrote:
Then use a Typhoon. Same real DPS, but more survivable still. Or use a Fleet Typhoon. More raw DPS, but more survivable still.
Sure, just show me how to get a 10/10 capable shield tank + cap booster on a phoon with 5 mids like you can right now with the CNR (and will be better able to do with the new CNR), you simply can't so what I do with an active armor tank if you want to maintain that level of DPS.
That extra mid is GOLD in null sec, and it's on a ship with a native bonus that can help dig it out of trouble faster, unlike the Golem with it's less useful native bonus.
Quote: -Liang
Ed: Also, no it will not be a marked improvement. Leaving the CNR completely alone would be an improvement over the current model, even with the extra mid. That's why I'm so irritated about the change. I like the extra mid and all but now the ship is just a really ****** Golem.
Have you considered how utterly and completely a 7 launcher + RoF bonus CNR would further shelve the Golem (no matter if cruise or torp), a tech2 ship that *should* be better than a navy faction ship? I don't think you are being realistic here, you know what CCP does to ships that do what I just described, they nerf the bejesus out of them right quick like.
Of course if CCP decided to do that (7+rof) I've abuse the unholy hell out of it, but the changes they are making are reasonable given the circumstances. |

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 19:59:00 -
[588] - Quote
Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang
Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. |

Jenn aSide
STK Scientific Initiative Mercenaries
1816
|
Posted - 2013.05.14 20:01:00 -
[589] - Quote
Maximus Andendare wrote: while Navy can represent a straight survivability buff, especially when taking into account that the T1 ship might be putting out respectable damage, as is the case with the Mega and its 7 double bonused turrets and 8 lows.
This is why I like the Navy Domi while being slightly dissapointed that it won't share the sentry-centric bonuses as the T1. I switched to a navy domi from a regular domi for support in complexes because it was tougher, had that extra mid slot and more cap. So even though the dps was the same, it made for a much better swiss army style support ship. The odyssey Domi is evem ore of a beast with regards to defenses and cap. |

stoicfaux
2697
|
Posted - 2013.05.14 20:02:00 -
[590] - Quote
I too am unimpressed with the CNR's loss of its RoF bonus for mission oriented PvE. Tentative numbers: https://docs.google.com/file/d/0B_CLlTV8bSxNZUhPMlQ2NFdJRzg/edit?usp=sharing
You want to look at TTK (time to kill.)
The "Cruise Buff" CNR (middle top) is a CNR with just the cruise buff, 7 launchers and 400 rig points. It generally performs better than the 8 launcher, Er bonus CNR (Odyssey CNR, upper right.)
The Odyssey CNR pretty matches the Cruise Golem if you put rigors on the Golem. On the down side, NPC defenders hurt the Golem.
However, the "Cruise Buff" CNR (with the RoF bonus intact) would out-perform a Javelin torpedo Golem and is very (too?) competitive with a CN Torp Golem.
On a side note, the SNI and Navy Typhoon have me concerned, especially the Navy Phoon with its 8.25 effective launchers and five sentries?
|

Liang Nuren
Heretic Army Heretic Initiative
3498
|
Posted - 2013.05.14 20:06:00 -
[591] - Quote
Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR.
Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
74
|
Posted - 2013.05.14 20:09:00 -
[592] - Quote
Malcanis wrote:Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang Can you propose a scenario where the CNR will be worse on June 5th than it is right now?
You cant fit 8 Torpedo luncher + 3 Missiles-Rigs. You wont have enough CPU for that. You would need to fit Co-Processor for that. |

mama guru
Thundercats The Initiative.
114
|
Posted - 2013.05.14 20:11:00 -
[593] - Quote
Liang Nuren wrote: Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list.
-Liang
It's a nerf yes but I'd argue it's well deserved concidering the other buffs it got. Not to mention there is no reason to break the norm of weapon systems being sig appropriate for their ship class. Exceptions like the machariel are excuseable because of its pricetag and role. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Mra Rednu
Black Watch Guard Amarr 7th Fleet
230
|
Posted - 2013.05.14 20:12:00 -
[594] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list. -Liang
|

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 20:16:00 -
[595] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list. -Liang
Well it's sig radius is smaller than the Navy Domi and the Navy Scorpion so I really don't know what your gripe is with that one... |

Liang Nuren
Heretic Army Heretic Initiative
3498
|
Posted - 2013.05.14 20:19:00 -
[596] - Quote
Jason Sirober wrote: Well it's sig radius is smaller than the Navy Domi and the Navy Scorpion so I really don't know what your gripe is with that one...
It might have something to do with this: Signature radius: 440 (+70)
And this:
CCP Rise wrote: As a GÇÿcombatGÇÖ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldnGÇÖt change much.
That's a pretty substantial nerf.
-Liang
Ed: I also don't expect to get anywhere on the subject of sig radius with Rise. I've argued with him at length about the effect of sig radius and he was pretty intransigent on the subject that low sig radius means almost literally nothing. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1816
|
Posted - 2013.05.14 20:21:00 -
[597] - Quote
stoicfaux wrote:I too am unimpressed with the CNR's loss of its RoF bonus for mission oriented PvE. Tentative numbers: https://docs.google.com/file/d/0B_CLlTV8bSxNZUhPMlQ2NFdJRzg/edit?usp=sharingYou want to look at TTK (time to kill.) The "Cruise Buff" CNR (middle top) is a CNR with just the cruise buff, 7 launchers and 400 rig points. It generally performs better than the 8 launcher, Er bonus CNR (Odyssey CNR, upper right.) The Odyssey CNR pretty matches the Cruise Golem if you put rigors on the Golem. On the down side, NPC defenders hurt the Golem. However, the "Cruise Buff" CNR (with the RoF bonus intact) would out-perform a Javelin torpedo Golem and is very (too?) competitive with a CN Torp Golem.On a side note, the SNI and Navy Typhoon have me concerned, especially the Navy Phoon with its 8.25 effective launchers and five sentries?
Sounds like thr Rof bonused odyssey CNR would be too close a match for the tech 2 Golem.. as I predicted 2 posts prior to the above! lol
So there are the choices, currently proposed Odyssey CNR being a slightly worse cruise Golem of a RoF bonused Odyssey CNR being basically the same as a Torp Golem with fewer utility slots and less tank.
I'd rather the current;y proposed CNR, Golem is underused enough. The Navy Phoon might get nerfed if it comes out like that... and I will 'sploit the hell out of it till they do lol. |

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 20:21:00 -
[598] - Quote
So you're upset with the Navy Geddon's nerf to sig but you're OK with the Scorp and Domi's nerf to the same thing? |

Malcanis
Vanishing Point. The Initiative.
9364
|
Posted - 2013.05.14 20:21:00 -
[599] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list. -Liang
I've mentioned it in this thread. I'll be pushing for a review of this stat because I don't see why the Navgeddon needs to be so fat.
1 Kings 12:11
|

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 20:26:00 -
[600] - Quote
Malcanis wrote: I've mentioned it in this thread. I'll be pushing for a review of this stat because I don't see why the Navgeddon needs to be so fat.
I hope you'll be pushing a review of that stat for the Navy Domi and Navy Scorpion too? |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 30 40 50 .. 50 :: one page |
First page | Previous page | Next page | Last page |