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CCP Rise
C C P C C P Alliance
706

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Posted - 2013.05.13 16:10:00 -
[1] - Quote
Hey everyone!
We are going to try and complete the Navy ship package for Odyssey by sneaking in these battleships before release!
With the Navy Battleships we are using the same GÇÿtiericideGÇÖ based approach that we have used for all tech 1 rebalancing. Each race will have one GÇÿattackGÇÖ and one GÇÿcombatGÇÖ Navy Battleship, allowing for different applications despite roughly equal power level. The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and roles.
Please read above each ship for a more detailed explanation of its design. Look forward to your feedback (which I do read almost all of, even after I stop posting in the thread =)
AMARR
APOCALYPSE NAVY ISSUE The Apocalypse Navy Issue is a tricky one (just like its tech 1 counterpart). It will go into the attack role, like the tech 1 version, and in turn takes on many of the same changes, including the change of bonus from cap use to tracking. The combination of changes to large energy turrets, a high base cap (relative to other battleships) and increased cap recharge should make up for the former cap use bonus. That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Slot layout: 8H, 4M, 8L; 8 turrets , 0 launchers(-2) Fittings: 22000 PWG(+475), 580 CPU Defense (shields / armor / hull): 8000(-1316) / 10500(-750) / 10000(+39) Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s) Mobility (max velocity / agility / mass / align time): 120(+26) / .115(-.021) / 97100000(-2200000) / 15.48s(-3.24s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km(+8.5k) / 120(+1.25) / 7 Sensor strength: 25 Radar Sensor Strength Signature radius: 370(-30)
ARMAGEDDON NAVY ISSUE The Armageddon Navy Issue will not follow the new tech 1 Armageddon design. Instead, it will continue to do what it has been doing as an efficient laser brawler. The Navy Geddon is getting plenty of use the way it is now, and we didnGÇÖt see a need to make an GÇÿimprovedGÇÖ version of the new tech 1 Geddon. As a GÇÿcombatGÇÖ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldnGÇÖt change much.
Amarr Battleship Skill Bonuses: +5% Large Energy Turret rate of fire +10% Large Energy Turret cap use
Slot layout: 8H, 4M, 8L; 7 turrets , 0 launchers Fittings: 17500 PWG(+175), 560 CPU(+3) Defense (shields / armor / hull): 8500(+296.5) / 11500(+1539) / 10000(+684) Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) Mobility (max velocity / agility / mass / align time): 105 / .13(+.002) / 105200000 / 18.96s Drones (bandwidth / bay): 125 / 375(+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5k) / 110 / 7 Sensor strength: 26 Radar Sensor Strength (+4.75) Signature radius: 440 (+70)
CALDARI
RAVEN NAVY ISSUE The CNR will be CaldariGÇÖs attack battleship, like the new tech 1 Raven. I wanted the Navy Raven to get something new, and the new Navy Drake pointed in a pretty good direction. We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Fittings: 12000 PWG(+1075), 780 CPU(+45) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461) Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 123(+29) / .12(-.008) / 97300000(-2000000) / 16.19s(-1.43s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 105(-1.25) / 7 Sensor strength: 28 Gravimetric(+.5) Signature radius: 410(-50)
SCORPION NAVY ISSUE The Navy Scorpion is taking the GÇÿcombatGÇÖ role for Caldari, and more or less staying in its current form. It will pick up an extra low slot, since it was slot deficient for no reason before. In light of the coming cruise missile change, we are a bit concerned with the power level for the Scorp, so weGÇÖll be keeping a close eye on this one, as we still feel it could wind up being too strong depending on how the meta settles out.
Caldari Battleship Skill Bonuses: 5% bonus to Cruise Missile and Torpedo rate of fire 4% bonus to shield resistances
Slot layout: 7H, 8M, 5L(+1); 4 turrets , 6 launchers Fittings: 11000 PWG(+650), 780 CPU(-7) Defense (shields / armor / hull): 11500(+1538.5) / 8500(+297) / 9000(+797) Capacitor (amount / recharge rate): 5500(+187.5) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 103 / .125(+.009) / 103600000 / 17.95s(+1.29s) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7 Sensor strength: 30 Gravimetric Signature radius: 465(+35)
GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 100(-25) / 125(-50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor... |
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Pattern Clarc
Aperture Harmonics
523
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Posted - 2013.05.13 16:16:00 -
[2] - Quote
DROOLS AT NAVY RAVEN. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

StarFleetCommander
V0LTA Verge of Collapse
152
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Posted - 2013.05.13 16:16:00 -
[3] - Quote
Sweet! :P |

Turelus
Caldari Independent Navy Reserve The Fourth District
376
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Posted - 2013.05.13 16:18:00 -
[4] - Quote
CNR is king of PVE again?  Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Olaf4862
KnownUnknown
7
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Posted - 2013.05.13 16:19:00 -
[5] - Quote
Being a mostly dedicated Gallente pilot here is my feed back.
I will say that its sad that Gallente does not have any 8 gun battleship (I just love the feel of a full rack of guns). Can the Navy Mega get rid of the missile launchers that are basically useless and do not feel right and instead get an 8 gun Mega Navy.
I am ok with the Domi navy being both guns and drones. I always feel Navy issues should be all about damage and thick tank. |

Gilbaron
Free-Space-Ranger Nulli Secunda
870
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Posted - 2013.05.13 16:20:00 -
[6] - Quote
why dont the minmatar get something to murder small stuff ? We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

IrJosy
Club 1621 Goonswarm Federation
52
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Posted - 2013.05.13 16:23:00 -
[7] - Quote
I don't use my navy domi with guns can you please change it to be like the regular domi? |

Dez Affinity
Habitual Euthanasia Pandemic Legion
244
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Posted - 2013.05.13 16:25:00 -
[8] - Quote
Not a fan of the navy Mega changes to be honest. Reducing HP and the drone bay changes :(
Don't mind the others much |

mynnna
GoonWaffe Goonswarm Federation
1106
|
Posted - 2013.05.13 16:25:00 -
[9] - Quote
Gilbaron wrote:why dont the minmatar get something to murder small stuff ?
A 100mbit drone bay and two utility highs (not to mention a ton of speed) isn't enough to murder small stuff?  Member of the Goonswarm Economic Warfare Cabal |

IrJosy
Club 1621 Goonswarm Federation
53
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Posted - 2013.05.13 16:26:00 -
[10] - Quote
Also, why nerf the navy mega? Didn't you die to a hyperion in one of those in a 1v1? Were too many ppl using it? |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 16:30:00 -
[11] - Quote
I am concerned about how much dps that navy domi has though... any ideas? Also disappointed with that mega and apoc versions aren't worth the extra 200-300 mil for an extra slot and more tank.
mega should be more versatile like the shield mega. Apoc .. its a shame you don't make it a navy abbadon with a navy augoror treatment that would be appreciated im sure.. Alternatively give it a navy harbinger treatment of more mids for a more mobile shield nano fit. If you're concerned about a cruise navy scorp just limit it to torps 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
244
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Posted - 2013.05.13 16:32:00 -
[12] - Quote
Jonas Sukarala wrote:I am concerned about how much dps that navy domi has though... any ideas?
1k without damage mods.
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Malcanis
Vanishing Point. The Initiative.
9298
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Posted - 2013.05.13 16:33:00 -
[13] - Quote
Turelus wrote:CNR is king of PVE again? 
Pretty much. The Fleet Typhoon has more EFT DPS, but the Navy Raven will apply it rather more effectively.
1 Kings 12:11
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Drake Doe
SVER True Blood Unclaimed.
200
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Posted - 2013.05.13 16:34:00 -
[14] - Quote
I'll just pretend the raven navy issue is a state issue from now on. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Sala Cameron
North Eastern Swat Pandemic Legion
101
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Posted - 2013.05.13 16:37:00 -
[15] - Quote
That Navy Scorp :swoon: |

Kaarous Aldurald
ROC Academy The ROC
158
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Posted - 2013.05.13 16:37:00 -
[16] - Quote
Navy Armageddon. Long live the king.
Very happy to see that we will have at least some remnant of the old Armageddon design for those who enjoyed the previous version of the T1 hull.
But the Navy Apoc... Shudder.
Quote: That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
It's a bit lighter on it's feet, I'll give you that.
But in both the Large Energy Turrets and Amarr Tech 1 Battleship threads, we have repeatedly expounded upon the tracking bonus being very lackluster for the Apocalypse.
It really only helps in one way, and that is firing at cruiser size ships (who happen to be a near perfect transversal, at that).
It offers little to no benefit against other ship types at nearly every range. And it's cap runs dry remarkably fast just firing it's own guns.
Are we just bulling through this point for the hell of it, or are the numbers disputable in some way? Do I have to resort to some serious vernacular here, and say "feedbak plox"? The community at large is only happy with the new Apoc design vision in one way, the new model. Otherwise the Apoc response has been overwhelmingly negative. Not posting on my main, and loving it.-á Because free speech.-á |

Malcanis
Vanishing Point. The Initiative.
9300
|
Posted - 2013.05.13 16:39:00 -
[17] - Quote
Kaarous Aldurald wrote:Navy Armageddon. Long live the king. Very happy to see that we will have at least some remnant of the old Armageddon design for those who enjoyed the previous version of the T1 hull. But the Navy Apoc... Shudder. Quote: That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
It's a bit lighter on it's feet, I'll give you that. But in both the Large Energy Turrets and Amarr Tech 1 Battleship threads, we have repeatedly expounded upon the tracking bonus being very lackluster for the Apocalypse. It really only helps in one way, and that is firing at cruiser size ships (who happen to be a near perfect transversal, at that). It offers little to no benefit against other ship types at nearly every range. And it's cap runs dry remarkably fast just firing it's own guns. Are we just bulling through this point for the hell of it, or are the numbers disputable in some way? Do I have to resort to some serious vernacular here, and say "feedbak plox"? The community at large is only happy with the new Apoc design vision in one way, the new model. Otherwise the Apoc response has been overwhelmingly negative.
You're insane. Range and tracking bonused megapulse with Scorch L ar going to make the battlefield hell for medium and even small ships within 90Km.
1 Kings 12:11
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Mirel Dystoph
Sniggerdly Pandemic Legion
51
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Posted - 2013.05.13 16:40:00 -
[18] - Quote
Get good. The new apoc owns. "Nothing essential happens in the absence of noise."-á |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
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Posted - 2013.05.13 16:43:00 -
[19] - Quote
perhaps remove some turrets from the domi with DDA's and mags its dps will be insane.. Scorp maybe remove some turrets why 4 turrets anyway? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Elendar
North Eastern Swat Pandemic Legion
44
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Posted - 2013.05.13 16:45:00 -
[20] - Quote
The navy apoc is insane and I love it. Love it in the face.
So long sweet hellcat hello napoc o7 |

Kagura Nikon
Mentally Assured Destruction Whores in space
228
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Posted - 2013.05.13 16:47:00 -
[21] - Quote
Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon.
BOTH the normal and fleet tempest must be more dangerous for a ship with DOUBLE damage bonus. Currently it cannot outdamage the typhoon, maelestrom, Hyperion, Megatron, armageddon in basiccally ANY relevant range !
The tempest current layout + bonus combination is HORRIBLE! IT you insist on keepign it then it would need to gain at LEAST 100/125 drone bay to match what the typhoon do with 1 single bonus! |

Commander A9
The Scope Gallente Federation
474
|
Posted - 2013.05.13 16:50:00 -
[22] - Quote
Olaf4862 wrote:Being a mostly dedicated Gallente pilot here is my feed back.
I will say that its sad that Gallente does not have any 8 gun battleship (I just love the feel of a full rack of guns). Can the Navy Mega get rid of the missile launchers that are basically useless and do not feel right and instead get an 8 gun Mega Navy.
I am ok with the Domi navy being both guns and drones. I always feel Navy issues should be all about damage and thick tank.
Well, the Hyperion did have an 8-gun rack, but with the new changes coming, it's losing some. Of course, its damage output is being increased to compensate, but I can agree-I do love a full rack of 8 guns.
Which, furthermore, depresses me a bit to see that tier-III battlecruisers will be able to pack more large guns than battleships...that doesn't seem right to me. Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |

Pattern Clarc
Aperture Harmonics
523
|
Posted - 2013.05.13 16:51:00 -
[23] - Quote
Kagura Nikon wrote:Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon.
BOTH the normal and fleet tempest must be more dangerous for a ship with DOUBLE damage bonus. Currently it cannot outdamage the typhoon, maelestrom, Hyperion, Megatron, armageddon in basiccally ANY relevant range !
The tempest current layout + bonus combination is HORRIBLE! IT you insist on keepign it then it would need to gain at LEAST 100/125 drone bay to match what the typhoon do with 1 single bonus! I've given up on the Tempest. Seems set on making it a bigger, slower, more expensive BC.
I for one welcome our new Typhoon Overlords. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Nessa Aldeen
First Among Equals
41
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Posted - 2013.05.13 16:51:00 -
[24] - Quote
The Scorpion Navy still has that stupid 4 turret option. Who in their rights minds would fit any guns on a SNI? It isn't a Domi with its 5% blaster bonus (the Domi model is still a turd even in Navy form).
Just get rid of the turrets on the SNI and add +1 missile launcher hardpoint instead. Also a bit of love on PG would be great. Yes, cruises are getting a boost but since the CNR is getting a full rack, make the SNI not have some crap unbonused option for guns. |

Kerdrak
D00M. Northern Coalition.
52
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Posted - 2013.05.13 16:53:00 -
[25] - Quote
This makes Raven Navy and Golem a bit too similar...
Maybe a good moment for marauders rebalance? |

Malcanis
Vanishing Point. The Initiative.
9300
|
Posted - 2013.05.13 16:53:00 -
[26] - Quote
Nessa Aldeen wrote:
Just get rid of the turrets on the SNI and add +1 missile launcher hardpoint instead...
Yeah that's a fair trade 
How about we make it 5/5?
1 Kings 12:11
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wallenbergaren
Garoun Investment Bank Gallente Federation
76
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Posted - 2013.05.13 16:54:00 -
[27] - Quote
Nerfing the Navy Mega doesn't seem warranted, give it an extra turret or something. It's never been good for much other than having an insane buffer tank. |

Kaarous Aldurald
ROC Academy The ROC
158
|
Posted - 2013.05.13 16:55:00 -
[28] - Quote
Quote:You're insane. Range and tracking bonused megapulse with Scorch L ar going to make the battlefield hell for medium and even small ships within 90Km.
Wow, a rebuke from my CSM... yikes. Anyway...
You're assuming Scorch, which is a problem in and of itself. I know Rise already mentioned that lasers as a whole, and beams in particular need a, quote "full balance pass". It's utility for Beams and most other crystals is questionable at best.
And it's not within 90km. It's between 90km and ~45km, because under that distance, you aren't hitting a frigate for much if anything with Scorch. You might with I.N. Multi, but not for much more of an effect. So a tracking bonus pretty well doesn't help where it's supposed to.
The straight up damage of the Abaddon will offer you better dps against almost any ship size above cruiser.
On the Amarr Battleship thread, Rise (recently) mentioned that he views this as a viable bonus because it helps deliver improved damage against T3s and attack BCs. Well, the Abaddon's damage bonus is far superior against attack BCs, so that's out.
So we're rebalancing battleship lines just based on T3s. Huh. Not posting on my main, and loving it.-á Because free speech.-á |

Heribeck Weathers
Dred Nots
39
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Posted - 2013.05.13 16:56:00 -
[29] - Quote
N-Apoc - lookign quite sexy N-geddon - eh i figured this is what it would be but it just feels underwhelming
N-Raven - good god that thing will be a beast N-scorp - A beast aswell but more along the lines of the rattle snake tank monster kinda beast, with decent cruise damage
N-mega - give it 8 guns, as one person already said no galent BS has 8 guns now which is sad. N-domi - meh still a DPS monster but like the geddon just dosent ping my intrest.
F-phoon - looks damn sexy, i think allot of people might stick to 4 of each high tho on this thing, not sure, or just go cruise missles. F-tempest - didnt liek it before dont like it now, i would have prefered as i have said with the F-Cain that you give it something interesting, I relise the Mack has the fall off bonus and the Vaurger has the tracking bonus, but it still feels liek it lacks something.
Over all about what i was expecting, the raven N-issue was the only real suprise. good job |
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CCP Rise
C C P C C P Alliance
708

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Posted - 2013.05.13 16:57:00 -
[30] - Quote
Quote:Maybe a good moment for marauders rebalance?
We're with you on this. The top of the list has a whole bunch of stuff on it, but Maruaders are there somewhere =) |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 16:58:00 -
[31] - Quote
Kagura Nikon wrote:Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon.
BOTH the normal and fleet tempest must be more dangerous for a ship with DOUBLE damage bonus. Currently it cannot outdamage the typhoon, maelestrom, Hyperion, Megatron, armageddon in basiccally ANY relevant range !
The tempest current layout + bonus combination is HORRIBLE! IT you insist on keepign it then it would need to gain at LEAST 100/125 drone bay to match what the typhoon do with 1 single bonus!
LOL if you compare it to the phoon they have same slot layout and same turrets the difference in drones and bonuses still favour the phoon for dps .... A solution is too change the tempest to have a tracking bonus and a attack emphasis as a combat role doesn't work when the phoon is so strong ... maybe phoon could lose some drones but that defeats the point of keeping it as is so .... tempest needs to change i think only the mach has a tracking bonus of all projectile ships. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Malcanis
Vanishing Point. The Initiative.
9300
|
Posted - 2013.05.13 16:58:00 -
[32] - Quote
Heribeck Weathers wrote:
N-Raven - good god that thing will be a beast
Remember that it's losing the damage bonus: it now has 8 effective launchers, the same as the standard Raven.
1 Kings 12:11
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Bienator II
madmen of the skies
1736
|
Posted - 2013.05.13 16:58:00 -
[33] - Quote
CCP Rise wrote:ARMAGEDDON NAVY ISSUE ... Drones (bandwidth / bay): 125 / 375(+200)/
375 dronebay, thats a typo - right? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Kaarous Aldurald
ROC Academy The ROC
158
|
Posted - 2013.05.13 16:59:00 -
[34] - Quote
CCP Rise wrote:Quote:Maybe a good moment for marauders rebalance? We're with you on this. The top of the list has a whole bunch of stuff on it, but Maruaders are there somewhere =)
This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu.
Not posting on my main, and loving it.-á Because free speech.-á |
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CCP Rise
C C P C C P Alliance
708

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Posted - 2013.05.13 17:01:00 -
[35] - Quote
Somehow typo'd the Navy Thron - its not losing a drone - sorry about that. |
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Nessa Aldeen
First Among Equals
41
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Posted - 2013.05.13 17:02:00 -
[36] - Quote
Wait. The Tempest has the same malady as the SNI - unbonused craphola. If you want it to be come the premium combat ship with 6 guns it isn't going to cut it. Not when you have the Typhoon and other surpassing it in DPS. The Typhoon is good with it's twin bonuses but it won't work on a Tempest or the SNI. 7 guns on the Tempest and 7 Launchers on the SNI. And more PG. |
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CCP Rise
C C P C C P Alliance
708

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Posted - 2013.05.13 17:03:00 -
[37] - Quote
Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu.
Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
839
|
Posted - 2013.05.13 17:03:00 -
[38] - Quote
Kagura Nikon wrote:Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon.
BOTH the normal and fleet tempest must be more dangerous for a ship with DOUBLE damage bonus. Currently it cannot outdamage the typhoon, maelestrom, Hyperion, Megatron, armageddon in basiccally ANY relevant range !
The tempest current layout + bonus combination is HORRIBLE! IT you insist on keepign it then it would need to gain at LEAST 100/125 drone bay to match what the typhoon do with 1 single bonus!
Phoon is supposed to outgank it... BYDI (Shadow cartel) Recruitment open!
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 17:04:00 -
[39] - Quote
CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =)
please tell me TD's with missiles are on there and command links /T3 nerf and command ships 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Kaarous Aldurald
ROC Academy The ROC
158
|
Posted - 2013.05.13 17:06:00 -
[40] - Quote
CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =)
Much appreciated!
Interceptors, hmm... that sounds very interesting.
Not posting on my main, and loving it.-á Because free speech.-á |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 17:06:00 -
[41] - Quote
CCP Rise wrote:Somehow typo'd the Navy Thron - its not losing a drone - sorry about that.
is it just me or does the navy domi and mega look very similar domi is more ganky and mega is tankier doesn't quite seem to fit their roles here.... too much drones and guns mixed together makes them a bit of a blend not much uniqueness and variation. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Ivana Twinkle
GoonWaffe Goonswarm Federation
346
|
Posted - 2013.05.13 17:07:00 -
[42] - Quote
Techfleet, Rejoyce! |

Altimo
Homicidal Teddy Bears
43
|
Posted - 2013.05.13 17:07:00 -
[43] - Quote
Once again I feel like the tempest has been eclipsed by the other navy ships.
The fleet typhoon is my new best friend, Love the Navy Raven, that thing is sexy. Most of the other ships are fine too, would like to see the Navy Megathrone have 8 guns since no other gallente ship has 8 guns.
But the tempest.. what are you guys doing? I've seen what is said on it but it just does not make any sense. The typhoon and maelstrom outclass this ship, Typhoon beats it in speed and damage and tank, Maelstrom beats it in damage and tank. Tempest does not seem to match either ship very well.
Add another turret or increase the bonus on it, do something to make it more worth while. |

Kerdrak
D00M. Northern Coalition.
52
|
Posted - 2013.05.13 17:08:00 -
[44] - Quote
Malcanis wrote:Heribeck Weathers wrote:
N-Raven - good god that thing will be a beast
Remember that it's losing the damage bonus: it now has 8 effective launchers, the same as the standard Raven.
But at the same time, cruise missiles get a DPS boost, making the Navy Raven the most flexible missioning ship. Wasting time killing small ships? not anymore... |
|

CCP Rise
C C P C C P Alliance
709

|
Posted - 2013.05.13 17:09:00 -
[45] - Quote
Quote:please tell me TD's with missiles are on there and command links /T3 nerf and command ships
You're right, these things too. Theres so much to do! |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
242
|
Posted - 2013.05.13 17:10:00 -
[46] - Quote
That typhoon is a bit ridiculous. Again with the vastly different bonuses, making it basically just a turret ship with double damage bonus, but also with a missile bonus that won't come into play much. It's like the fleet scythe all over again. |

Nihilim Darth
rota fortunae DarkSide.
0
|
Posted - 2013.05.13 17:10:00 -
[47] - Quote
CCP Rise wrote:Somehow typo'd the Navy Thron - its not losing a drone - sorry about that. Now we are talking  |

Kagura Nikon
Mentally Assured Destruction Whores in space
230
|
Posted - 2013.05.13 17:12:00 -
[48] - Quote
Garviel Tarrant wrote:Kagura Nikon wrote:Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon.
BOTH the normal and fleet tempest must be more dangerous for a ship with DOUBLE damage bonus. Currently it cannot outdamage the typhoon, maelestrom, Hyperion, Megatron, armageddon in basiccally ANY relevant range !
The tempest current layout + bonus combination is HORRIBLE! IT you insist on keepign it then it would need to gain at LEAST 100/125 drone bay to match what the typhoon do with 1 single bonus! Phoon is supposed to outgank it...
You mean the phoon is to have better damage , better mobility, better scan resolution, better swlot layout, better effective tank ( derived from slot layout).. BEtter.. EVERYTHING? |
|

CCP Rise
C C P C C P Alliance
709

|
Posted - 2013.05.13 17:13:00 -
[49] - Quote
The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out. |
|

IrJosy
Club 1621 Goonswarm Federation
53
|
Posted - 2013.05.13 17:14:00 -
[50] - Quote
CCP Rise wrote:Somehow typo'd the Navy Thron - its not losing a drone - sorry about that.
Why are you nerfing the navy thron so hard? |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
691
|
Posted - 2013.05.13 17:16:00 -
[51] - Quote
haha no, you're leaving the 8th low slot on the typhoon fleet issue.
If I can't use my TFI in armor fleets, I can't join armor fleets. |

Kagura Nikon
Mentally Assured Destruction Whores in space
230
|
Posted - 2013.05.13 17:16:00 -
[52] - Quote
CCP Rise wrote:
TEMPEST FLEET ISSUE The Tempest Fleet Issue is becoming MinmatarGÇÖs GÇÿcombatGÇÖ battleship, and as a result will move more solidly into a role that it already takes on as a very strong projectile platform with an armor base GÇô something that is difficult to find elsewhere. The Tempest, as always, wants to occupy a space between attack and combat, and therefor has unusually high speed and unusually low sig for its role.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 7L; 6 turrets, 4 launchers Fittings: 17500 PWG(+450), 580 CPU(+3) Defense (shields / armor / hull): 10200(+884) / 10800(+369) / 9000(-961) Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 74km(+11.5km) / 100 / 7 Sensor strength: 24 Ladar Sensor Strength(+.25) Signature radius: 350(+10)
You mean its unusually fail becuse its inferior to the Typhoon in everything but 1800 armor HP? If its a cobmat Battleship give it 100/125 drone bay at LEAST!!! |

mama guru
Thundercats The Initiative.
108
|
Posted - 2013.05.13 17:16:00 -
[53] - Quote
The tempest is still the worst battleship in the game, no suprise there. It underpreforms in literally every role it can take. Give it an extra turret and 7.5% ROF / 7.5% falloff bonus or something instead of the archaiac double damage bonus designed in 2004 to compensate for underpowered minmatar guns.
A bit dissapointed in gallente ones. Mega stays pretty much the same, which is good. Dominix is a throwback to the old one which is nice for the nostalgic. I'd prefer to see it as the ultimate drone battleship but I guess you can't have them all.
Navy geddon and apoc look pretty sweet sweet.
Overall the changes are good, CNR and SNI fill different neiches within the same playing field. One's got better tank, the other is faster and with slightly better damage application.
______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Pattern Clarc
Aperture Harmonics
523
|
Posted - 2013.05.13 17:18:00 -
[54] - Quote
An extra mid and a whole lot more grid and fittings and you might succeed in stopping the tempest and fleet tempest from failing hard post odyessy. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Liang Nuren
Heretic Army Heretic Initiative
3437
|
Posted - 2013.05.13 17:19:00 -
[55] - Quote
CCP Rise wrote: ARMAGEDDON NAVY ISSUE The Armageddon Navy Issue will not follow the new tech 1 Armageddon design. Instead, it will continue to do what it has been doing as an efficient laser brawler. The Navy Geddon is getting plenty of use the way it is now, and we didnGÇÖt see a need to make an GÇÿimprovedGÇÖ version of the new tech 1 Geddon. As a GÇÿcombatGÇÖ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldnGÇÖt change much.
Amarr Battleship Skill Bonuses: +5% Large Energy Turret rate of fire +10% Large Energy Turret cap use
Slot layout: 8H, 4M, 8L; 7 turrets , 0 launchers Fittings: 17500 PWG(+175), 560 CPU(+3) Defense (shields / armor / hull): 8500(+296.5) / 11500(+1539) / 10000(+684) Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) Mobility (max velocity / agility / mass / align time): 105 / .13(+.002) / 105200000 / 18.96s Drones (bandwidth / bay): 125 / 375(+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5k) / 110 / 7 Sensor strength: 26 Radar Sensor Strength (+4.75) Signature radius: 440 (+70)
A couple of comments on the underlined parts: - You have no idea how close to pre-rage I was. Crisis averted. - Again with the massive increase in sig radius and believing it won't change overall performance. How much extra DPS (percentage wise) do you think that the Geddon will be taking from other battleships? 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kagura Nikon
Mentally Assured Destruction Whores in space
230
|
Posted - 2013.05.13 17:21:00 -
[56] - Quote
CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out.
Ok ok, Just try to remember that navy ships are used by peopel trying to get an edge therefore they must have somethign goign for them. WHen you undock on a fleet tempest you wil have a plan ( Fleet doctrines in 0.0 are not included in taht, 0.0 combat became so stupid and mindless that I do not even dare to brign it up in this discussion).
More alpha then typhoon is not a reason to use it. If you want alpha you will go maelstrom, if you want mobility you go typhoon. Being A little bit bad at EVERYTHING is not a role. No one will select a combat ship based on that!
It must be GOOD at something. That is IMPORTANT! 2 damage bonus ship, it shows its supposed to be a gangy ship. Bring its turrets to 7 and lower drone bay a bit.. Or keep turrets and increase drone bay. Give a reason for anyoen select a tempst over some other ship in some realistic scenario. |

Vicar2008
Mindstar Technology Fatal Ascension
66
|
Posted - 2013.05.13 17:24:00 -
[57] - Quote
Love the changes to the navy assembly lines, wait's with baited breath with wtf your going to do with the now largely defunct T2 Marauders!!!! |

IrJosy
Club 1621 Goonswarm Federation
53
|
Posted - 2013.05.13 17:25:00 -
[58] - Quote
mama guru wrote:The tempest is still the worst battleship in the game, no suprise there. It underpreforms in literally every role it can take. Give it an extra turret and 7.5% ROF / 7.5% falloff bonus or something instead of the archaiac double damage bonus designed in 2004 to compensate for underpowered minmatar guns.
A bit dissapointed in gallente ones. Mega stays pretty much the same, which is good. Dominix is a throwback to the old one which is nice for the nostalgic. I'd prefer to see it as the ultimate drone battleship but I guess you can't have them all.
Navy geddon and apoc look pretty sweet sweet.
Overall the changes are good, CNR and SNI fill different neiches within the same playing field. One's got better tank, the other is faster and with slightly better damage application.
Yes the tempest is bad please don't use it. Keep da prices LOW while we murder you with them. |

Altimo
Homicidal Teddy Bears
43
|
Posted - 2013.05.13 17:25:00 -
[59] - Quote
CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out.
Thank you for the reply, However even though you say it isn't "eclipsed completely" you do acknowledge that it is outmatched to some extent, With regards to speed and alpha, the typhoon is faster and the maelstrom can still beat the fleet tempest in alpha due to its 8 guns. Which is much cheaper than a fleet tempest, the fleet typhoon is also cheaper. I guess what I'm saying is that the strengths the current Tempest have, do not shine as well as the other ships in do with with their strengths. This goes for both the fleet and the regular tempest.
|

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:26:00 -
[60] - Quote
Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15)
i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range...
otherwise you are just making a pretty station game ship... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Jureth22
Mind Games. Suddenly Spaceships.
76
|
Posted - 2013.05.13 17:26:00 -
[61] - Quote
so about navy apoc.besides the fact that you guys ruined amarr battleship,you guys are picking now on factiones ones too?
so besides the fact that you guys are removing the capacitor bonus on navy apoc hull,of wich amarr lazors ships desperate need it,because simply lasers are consuming so much cap and then again you guys arent really doing anything about it,you also nerf the capacitor of the ship too.
now,i`m not sure if that i see at stats there is a mistake,but you guys might wanna reconsider |

IrJosy
Club 1621 Goonswarm Federation
55
|
Posted - 2013.05.13 17:27:00 -
[62] - Quote
Kagura Nikon wrote:CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out. Ok ok, Just try to remember that navy ships are used by peopel trying to get an edge therefore they must have somethign goign for them. WHen you undock on a fleet tempest you wil have a plan ( Fleet doctrines in 0.0 are not included in taht, 0.0 combat became so stupid and mindless that I do not even dare to brign it up in this discussion). More alpha then typhoon is not a reason to use it. If you want alpha you will go maelstrom, if you want mobility you go typhoon. Being A little bit bad at EVERYTHING is not a role. No one will select a combat ship based on that! It must be GOOD at something. That is IMPORTANT! 2 damage bonus ship, it shows its supposed to be a gangy ship. Bring its turrets to 7 and lower drone bay a bit.. Or keep turrets and increase drone bay. Give a reason for anyoen select a tempst over some other ship in some realistic scenario.
It is good at something. Best armor alpha ship. Stop trying to meta game against goons. |

Heribeck Weathers
Dred Nots
40
|
Posted - 2013.05.13 17:28:00 -
[63] - Quote
Malcanis wrote:Heribeck Weathers wrote:
N-Raven - good god that thing will be a beast
Remember that it's losing the damage bonus: it now has 8 effective launchers, the same as the standard Raven.
true but it gets a tracking and range bonus, as some one said its like an afordable actualy pvp orintated Golem |

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:28:00 -
[64] - Quote
IrJosy wrote:I don't use my navy domi with guns can you please change it to be like the regular domi with the drone optimal/tracking bonus?
i too was hoping for this... but the flame was so high when they removed the regular domis turret bonus that alas we are stuck with a bonus we dont use. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Maximus Andendare
Future Corps Sleeper Social Club
150
|
Posted - 2013.05.13 17:29:00 -
[65] - Quote
CCP Rise wrote:Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) Wow! That was incredible to see you lift the curtain back some, Rise! Thank you so much!!
To those guys complaining about the lack of an 8-gun Gallente BS: I like the "idea" of 8 guns, but as long as its doing the same or better dps as its competitors, then just think 1) less ammo used and 2) less cap being taken up by additional turrets. Those are surely tradeoffs I'd make for not getting a special BS with 8 turrets.
I am a bit sad to see that the Mega is more-or-less the same Mega as the tech 1 BS, since I felt that ship was doing very well at that role with those bonuses. I'd much rather have seen a Navy Mega with a falloff bonus (or hell, even the T1 version instead) for better damage application on approach. Combined with the faster speed, the NMega could apply its dps in a much wider engagement envelope. Hell, maybe even 8 turrets with a tracking and falloff bonus would be cool (with 125 mb/s to make up some loss).
The only other ship I'd say needs some attention is the Tempest. I very much agree with the other posters that having a "gunboat"-flavored BS with dual damage bonuses to said guns feels somewhat lackluster when other BSs are performing better. For proj, too, there's not the same cap-use incentive to remove turrets as there is in laser- and hybrid-platforms. Can't the NTempest get 7 turrets?
Otherwise, really happy with the changes posted, and VERY nice to see the old Geddon again! :)
|

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:30:00 -
[66] - Quote
mynnna wrote:Gilbaron wrote:why dont the minmatar get something to murder small stuff ? A 125mbit drone bay and two utility highs (not to mention a ton of speed) isn't enough to murder small stuff? 
oh cool you got your csm tag... any news on who will be the chairman? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Jureth22
Mind Games. Suddenly Spaceships.
76
|
Posted - 2013.05.13 17:30:00 -
[67] - Quote
also Caldari Battleship Skill Bonus: 5% bonus to Torpedo and Cruise Missile Launcher Rate Of Fire and 10% bonus to Torpedo and Cruise Missile Velocity per level of skill this is the current bonuses for raven navy.
you people can observ they are being changed to
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
|

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
4
|
Posted - 2013.05.13 17:30:00 -
[68] - Quote
@CCP Rise
+1 on the attack navy battleship changes +1 on the Scorpion Navy Issue changes
undecided on the rest of combat bs changes. Boni on Geddon should be changed to show combat role (remove cap boni add resist), also u gave more basic tank. Dominix i cant say whats wrong but the boni and numbers feel wrong to make it better compared to the t1 version. Tempest looks more like an attack Battleship. |

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:31:00 -
[69] - Quote
Malcanis wrote:Turelus wrote:CNR is king of PVE again?  Pretty much. The Fleet Typhoon has more EFT DPS, but the Navy Raven will apply it rather more effectively.
thankfully i have my phoon navy issue with 800's and nuets so i am cool with more dps. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 17:31:00 -
[70] - Quote
MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship...
Nah that would make a nice kronos bonus maybe marauders could become a HAC version of battleships... make them smaller and more mobile with MWD bonus and projection bonuses we could have an assault line from frigs to battleships.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Aimee Maken
State War Academy Caldari State
9
|
Posted - 2013.05.13 17:32:00 -
[71] - Quote
honestly, cap is an issue for new amarr players, they should have kept the cap bonus to t1 hulls and then change the navy ones to have tracking or some other
on t1 it is excellent for newer players to use and get into to get the isk flowing without as much cap skills, on more expensive ships you can thus expect that players have good cap skills and knows fitting around cap warfare and stick on non crutch bonuses.
|

Dez Affinity
Habitual Euthanasia Pandemic Legion
246
|
Posted - 2013.05.13 17:32:00 -
[72] - Quote
MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship...
Lol, please never post in balancing threads ever again |

Roime
Shiva Furnace
2803
|
Posted - 2013.05.13 17:32:00 -
[73] - Quote
Looks nice, these should be the T1 version stats tho :)
-á- All I really wanted was to build a castle among the stars - |

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:34:00 -
[74] - Quote
CCP Rise wrote:Quote:Maybe a good moment for marauders rebalance? We're with you on this. The top of the list has a whole bunch of stuff on it, but Maruaders are there somewhere =)
did i not read somewhere that we are getting new ships for the expansion? like tech II ABC's that are heavy bombers that shoot citadel torps?
or are the new pirate faction noob ships the new ships we are getting? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Kasutra
Tailor Company Hashashin Cartel
196
|
Posted - 2013.05.13 17:34:00 -
[75] - Quote
Has anyone run the math yet on whether we're seeing more or less applied DPS from the new CNR when firing at some standard targets?
Also, whoo, the NGeddon didn't get changed. I am happy about that.
IrJosy wrote:I don't use my navy domi with guns can you please change it to be like the regular domi with the drone optimal/tracking bonus? MeBiatch wrote: i too was hoping for this... but the flame was so high when they removed the regular domis turret bonus that alas we are stuck with a bonus we dont use.
For those of you without hybrid skills, the normal Domi is right over there in the other thread!
Jonas Sukarala wrote:I am concerned about how much dps that navy domi has though... any ideas? ... unless I'm missing something, that DPS didn't change at all.
Jureth22 wrote:so about navy apoc.besides the fact that you guys ruined amarr battleship,you guys are picking now on factiones ones too?
so besides the fact that you guys are removing the capacitor bonus on navy apoc hull,of wich amarr lazors ships desperate need it,because simply lasers are consuming so much cap and then again you guys arent really doing anything about it,you also nerf the capacitor of the ship too.
now,i`m not sure if that i see at stats there is a mistake,but you guys might wanna reconsider Did you notice the laser changes? |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 17:34:00 -
[76] - Quote
Roime wrote:Looks nice, these should be the T1 version stats tho :)
Well i think most people are underwhelmed with the T1 changes 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Liang Nuren
Heretic Army Heretic Initiative
3437
|
Posted - 2013.05.13 17:35:00 -
[77] - Quote
CCP Rise wrote:
RAVEN NAVY ISSUE The CNR will be CaldariGÇÖs attack battleship, like the new tech 1 Raven. I wanted the Navy Raven to get something new, and the new Navy Drake pointed in a pretty good direction. We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Fittings: 12000 PWG(+1075), 780 CPU(+45) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461) Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 123(+29) / .12(-.008) / 97300000(-2000000) / 16.19s(-1.43s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 105(-1.25) / 7 Sensor strength: 28 Gravimetric(+.5) Signature radius: 410(-50)
I strongly disagree with this. You're nerfing the torp RNI in favor of the cruise variant, and go so far as to explicitly tell us you're basing the entire ship design off of cruise. Then you keep the cruise missile velocity bonus. Given that you're pigeon holing the ship into cruise, doesn't it make far more sense to trade the velocity bonus for the explosion radius bonus instead?
Quote: SCORPION NAVY ISSUE The Navy Scorpion is taking the GÇÿcombatGÇÖ role for Caldari, and more or less staying in its current form. It will pick up an extra low slot, since it was slot deficient for no reason before. In light of the coming cruise missile change, we are a bit concerned with the power level for the Scorp, so weGÇÖll be keeping a close eye on this one, as we still feel it could wind up being too strong depending on how the meta settles out.
Caldari Battleship Skill Bonuses: 5% bonus to Cruise Missile and Torpedo rate of fire 4% bonus to shield resistances
Slot layout: 7H, 8M, 5L(+1); 4 turrets , 6 launchers Fittings: 11000 PWG(+650), 780 CPU(-7) Defense (shields / armor / hull): 11500(+1538.5) / 8500(+297) / 9000(+797) Capacitor (amount / recharge rate): 5500(+187.5) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 103 / .125(+.009) / 103600000 / 17.95s(+1.29s) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7 Sensor strength: 30 Gravimetric Signature radius: 465(+35)
I honestly have no idea how you foresee this being too strong. The 5th low has a much lower utility for missile battleships (4th damage mod? fitting mod? I'm-a-stupid-head-SPR?). I don't really see the ship as any more powerful than it is today.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

MeBiatch
Republic University Minmatar Republic
964
|
Posted - 2013.05.13 17:35:00 -
[78] - Quote
CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =)
ok have my space babies... or i yours... i dont care i just want to raise your respective offspring. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Theia Matova
Dominance Theory
98
|
Posted - 2013.05.13 17:37:00 -
[79] - Quote
Aimee Maken wrote:honestly, cap is an issue for new amarr players, they should have kept the cap bonus to t1 hulls and then change the navy ones to have tracking or some other
on t1 it is excellent for newer players to use and get into to get the isk flowing without as much cap skills, on more expensive ships you can thus expect that players have good cap skills and knows fitting around cap warfare and stick on non crutch bonuses.
No remove all cap bonuses and fix the problem that causes those issues. Giving cap bonuses simply move on the fact.
Some changes look good dont like amarr ones though. So in mixed feelings. Other discussions: Racial systems balancing and homogenization Bounty contracts |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 17:38:00 -
[80] - Quote
Dez Affinity wrote:MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship... Lol, please never post in balancing threads ever again
sorry cant help you out there... falloff is much better then the tracking for fleets...
tracking is nice if you dont have proper tackle but the fall off = more range which is needed for a fleet ship....
and you should know that.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Violet Winters
Angelic Eclipse.
56
|
Posted - 2013.05.13 17:41:00 -
[81] - Quote
so when does my mach get nerfed into the ground? Violet Winters, sister of Kahlia Winters.
|

Hrontore BOA
Four Gun
9
|
Posted - 2013.05.13 17:42:00 -
[82] - Quote
Guh. I want a special teir three battleship. ;.; just so I have a shiny, shiny rokh that is ready to be harvested for tears. |

Colt Blackhawk
The Amarrian Expendables
142
|
Posted - 2013.05.13 17:42:00 -
[83] - Quote
5 lows on scorp navy???? I have a scorp navy toon. WHAT THE HELL SHOULD I DO WITH A 5th LOW???? 4th ballistic control system will give me maybe 40 or 50 dp. Almost useless^^
|

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
691
|
Posted - 2013.05.13 17:44:00 -
[84] - Quote
Kasutra wrote:Has anyone run the math yet on whether we're seeing more or less applied DPS from the new CNR when firing at some standard targets?
after some deriving i have managed to come up with the following:
6*1.25=7.5
8>7.5
:3
|

Liang Nuren
Heretic Army Heretic Initiative
3437
|
Posted - 2013.05.13 17:44:00 -
[85] - Quote
Kasutra wrote:Has anyone run the math yet on whether we're seeing more or less applied DPS from the new CNR when firing at some standard targets?
You'll get a bit more if you fit cruise, quite a bit less if you fit torps. They're straight up pigeon holing the ship into cruise and then keeping the missile velocity bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Dez Affinity
Habitual Euthanasia Pandemic Legion
246
|
Posted - 2013.05.13 17:46:00 -
[86] - Quote
MeBiatch wrote:Dez Affinity wrote:MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship... Lol, please never post in balancing threads ever again sorry cant help you out there... falloff is much better then the tracking for fleets... tracking is nice if you dont have proper tackle but the fall off = more range which is needed for a fleet ship.... and you should know that.
You're just plain wrong.
|

Liang Nuren
Heretic Army Heretic Initiative
3438
|
Posted - 2013.05.13 17:47:00 -
[87] - Quote
Warde Guildencrantz wrote:Kasutra wrote:Has anyone run the math yet on whether we're seeing more or less applied DPS from the new CNR when firing at some standard targets?
after some deriving i have managed to come up with the following: 6*1.25=7.5 8>7.5 :3
Your math is bad.
Old CCNR: 7 / .75 = 9.3333 eff launcher New CCNR: 8 * 1.3 = 10.4 eff launcher
Old TCNR: 7 / .75 = 9.333 eff launcher New TCNR: 8 eff launcher
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 17:49:00 -
[88] - Quote
Jonas Sukarala wrote:MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship... Nah that would make a nice kronos bonus maybe marauders could become a HAC version of battleships... make them smaller and more mobile with MWD bonus and projection bonuses we could have an assault line from frigs to battleships.
i would support this aslong as teh sensors were fixed. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Luscius Uta
Unleashed' Fury Forsaken Federation
43
|
Posted - 2013.05.13 17:49:00 -
[89] - Quote
I don't like the Fleet Phoon (unlike the regular one) - split weapon systems are bad and should go the way of Dodo. Also, since Navy Geddon won't be a drone boat, why give it such huge drone bay? |

Vadeim Rizen
Hostility.
11
|
Posted - 2013.05.13 17:52:00 -
[90] - Quote
Kil2 you hurt me. You hurt my feelings very much. Why nerf the megathron? I didnt understand the nerf for the T1 version, and now I dont understand the need for nerfing the faction version. Were megathrons abused/overused/overpowered? None of the above.
In my opinion the battleship re-balancing has been so disappointing. Battleships still serve no real purpose in this game. There is no reason to fly any of these ships at the moment. If you want to make Battleships serve a role give them more HP. It's a bit dumb that armor t3's have just as much armor hp as battleships. In my humble opinion, if you want to see a return in battleships you need to add 50% hp to the ships main tank. With the ship's size and maneuverability it should have way more base HP than any other class of sub-caps. The resists will still make tech II and tech III stuff more viable, and with the lack of resists BS still won't be overpowered, they'll be more in line with where they should be. Instead, we're taking away hp?
But atleast at that point going heavy would have a benefit, as opposed to being completely vulnerable to a nano gang. The benefit to being in a bs fleet at that point is it would be much harder to be alpha'd, but with the lack of resists there's still a benefit to t2 and t3 fleets. But as it is, and as it's going to be there is still no benefit to flying battleships.
|

Hlynurth
Habitual Euthanasia Pandemic Legion
30
|
Posted - 2013.05.13 17:53:00 -
[91] - Quote
man nano phoons are going to own, boosh gallente pls :3 |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 17:53:00 -
[92] - Quote
Dez Affinity wrote: You're just plain wrong.
sigh...
ok mr legion... how will you guys make a cat version of the navy mega?
in the end the rokh is still a better option for rails and blasters... and costs less
so really i cant see a fleet concept for the new mega...
as it stands i will continue using it for what its used now... station games... thats it.
the napoc is killer so is the scorp... plus that phoon just looks smexy...
but again gal are left out with out a fleet ship...
or are you again just going to reply with one line... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Cultural Enrichment
Jenkem Puffing Association
6
|
Posted - 2013.05.13 17:54:00 -
[93] - Quote
Liang Nuren wrote:Warde Guildencrantz wrote:Kasutra wrote:Has anyone run the math yet on whether we're seeing more or less applied DPS from the new CNR when firing at some standard targets?
after some deriving i have managed to come up with the following: 6*1.25=7.5 8>7.5 :3 Your math is bad. Old CCNR: 7 / .75 = 9.3333 eff launcher New CCNR: 8 * 1.3 = 10.4 eff launcher Old TCNR: 7 / .75 = 9.333 eff launcher New TCNR: 8 eff launcher -Liang This is some really dumb theorycrafting. All ships able to fit cruise will get that 30% bonus, not just the CNR.
If anything, torps are getting the better end of this damage application boost, since it will apply to targets between the size of a torp's optimal and a cruise optimal |

Kasutra
Tailor Company Hashashin Cartel
196
|
Posted - 2013.05.13 17:55:00 -
[94] - Quote
Liang Nuren wrote:Kasutra wrote:Has anyone run the math yet on whether we're seeing more or less applied DPS from the new CNR when firing at some standard targets?
You'll get a bit more if you fit cruise, quite a bit less if you fit torps. They're straight up pigeon holing the ship into cruise and then keeping the missile velocity bonus. -Liang Thanks.
Would just have liked the post, but I don't think that's appropriate here.  |

Kagura Nikon
Mentally Assured Destruction Whores in space
234
|
Posted - 2013.05.13 17:59:00 -
[95] - Quote
IrJosy wrote:Kagura Nikon wrote:CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out. Ok ok, Just try to remember that navy ships are used by peopel trying to get an edge therefore they must have somethign goign for them. WHen you undock on a fleet tempest you wil have a plan ( Fleet doctrines in 0.0 are not included in taht, 0.0 combat became so stupid and mindless that I do not even dare to brign it up in this discussion). More alpha then typhoon is not a reason to use it. If you want alpha you will go maelstrom, if you want mobility you go typhoon. Being A little bit bad at EVERYTHING is not a role. No one will select a combat ship based on that! It must be GOOD at something. That is IMPORTANT! 2 damage bonus ship, it shows its supposed to be a gangy ship. Bring its turrets to 7 and lower drone bay a bit.. Or keep turrets and increase drone bay. Give a reason for anyoen select a tempst over some other ship in some realistic scenario. It is good at something. Best armor alpha ship. Stop trying to meta game against goons.
For god sake.. you think anyone here care for your pitiful alliance? I am a high sec mercenary.. not a pathetic 0.0 drone.
Its nto the best alpha ship. it still ahve less alpha than maelstrom. It is the Highest alpha to HP ratio. But that is somethign that is BARELY useful and only to a fraction of a group that so stupdly rich that they can use fleet ships as throwaway toys.
I am talking about balancing for REAL PLAYERS that can use their brain and not only follow what a FC says thm to do.
|

Liang Nuren
Heretic Army Heretic Initiative
3439
|
Posted - 2013.05.13 18:00:00 -
[96] - Quote
Cultural Enrichment wrote: This is some really dumb theorycrafting. All ships able to fit cruise will get that 30% bonus, not just the CNR.
If anything, torps are getting the better end of this damage application boost, since it will apply to targets between the size of a torp's optimal and a cruise optimal
I wasn't trying to comment on the cruise boost as applied to all ships. I was answering the request for a comparison of today's CCNR and tomorrow's CCNR. I'm kinda curious about your justification for believing that the new Torp CNR will outdamage the old one. It loses 1.333 eff launchers and utility slots. It's... it's just straight up worse.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Dez Affinity
Habitual Euthanasia Pandemic Legion
247
|
Posted - 2013.05.13 18:02:00 -
[97] - Quote
MeBiatch wrote:Dez Affinity wrote: You're just plain wrong.
sigh... ok mr legion... how will you guys make a cat version of the navy mega? in the end the rokh is still a better option for rails and blasters... and costs less so really i cant see a fleet concept for the new mega... as it stands i will continue using it for what its used now... station games... thats it. the napoc is killer so is the scorp... plus that phoon just looks smexy... but again gal are left out with out a fleet ship... or are you again just going to reply with one line...
Firstly you don't understand how important the tracking bonus is.
Secondly you want to give the navy mega A FALLOFF bonus. It is a hybrid ship. Falloff bonus. Hybrid ship. It will get max 15km increase (without tes and tracking computers) from a 50 percent fall off bonus with 425mms. That is dog shi t. With 2 TCs its more like 25km. Awful. From a 50 percent bonus. |

Kellath Eladrel
Future Corps Sleeper Social Club
3
|
Posted - 2013.05.13 18:06:00 -
[98] - Quote
Thank you for the fleet phoon. It has a lot of possibilities.
There is something unique and useful (however niche) about split weapons systems, no matter what people say. Especially when they are allowed to have the full benefit of ship bonuses, as opposed to before. Five card stud, nothing wild, and the sky's the limit. |

Krell Kroenen
Miners In Possession
164
|
Posted - 2013.05.13 18:08:00 -
[99] - Quote
CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out.
Thanks for trying to keep at least one armor centric projectile battleship. I just hope that you find something to make it pop as you say sooner rather than later. |

Catherine Laartii
ArTech Expeditions
12
|
Posted - 2013.05.13 18:10:00 -
[100] - Quote
I am pleased with this overall, but I am still disappointed with the gallente rebalance. Other than that, the scorpion navy and raven navy changes are very nice. I see what you did there with the navy geddon. :3 |

Grath Telkin
Sniggerdly Pandemic Legion
1516
|
Posted - 2013.05.13 18:11:00 -
[101] - Quote
Good post, good changes, and its fun to watch everybody cry because their navy BS didn't get made OP like they dreamed.
New NaPoc and NRaven will be amazing. |

mynnna
GoonWaffe Goonswarm Federation
1112
|
Posted - 2013.05.13 18:12:00 -
[102] - Quote
Liang Nuren wrote:Warde Guildencrantz wrote:Kasutra wrote:Has anyone run the math yet on whether we're seeing more or less applied DPS from the new CNR when firing at some standard targets?
after some deriving i have managed to come up with the following: 6*1.25=7.5 8>7.5 :3 Your math is bad. Old CCNR: 7 / .75 = 9.3333 eff launcher New CCNR: 8 * 1.3 = 10.4 eff launcher Old TCNR: 7 / .75 = 9.333 eff launcher New TCNR: 8 eff launcher -Liang
You DO know that precision skills and bonuses and such affect torps now, right? Going by this post and your last, it sure doesn't look like it.
Member of the Goonswarm Economic Warfare Cabal |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
173
|
Posted - 2013.05.13 18:14:00 -
[103] - Quote
CCP Rise wrote:
AMARR Changes
*slow hand clap*
Congratulations CCP Rise, you've officially made your mark on the Amarrian national fleets not once, but twice. Both times I might add, making at least one ship in the line up broken and ruined. I wish to enlighten you to my opinion, and remind you that you have another thread to reply to, which I might add, feels like you have abandoned. I also know that this topic is to be filled with "constructive" criticism, which doesn't mean I'll be all accepting and forgiving; No, I'm going point out the flaws that you have once more generated, then pointing out how they could be countered and corrected so that the Amarrian's are not left without a decent fleet.
Firstly, the negative (ish) sides:
Navy Issue Armageddon
At least you've seen sense this time around and not, to put it politely, messed around with the Navy Issue of the Armageddon that you've done to the standard issue, which shockingly (not) shows absolutely zero relation apart from the enlarged drone bay. Maybe you should rectify that in the standard issue so that the it makes a better understanding of Navy Issue progression, rather than just a desperate reaction into realising your mistake and trying to rectify it in the vain hope that people will forgive you.
Now, I actually agree with the touched increases to the ship you have given it - it makes it a little easier to base values off if the numbers are flat rather than not. It's also a smallish increase to the EHP that the ship does rather need. I also see that you've kept in the 10% Cap bonus to the ship. Was this intentional or just an oversight given the obscene cap requirements the Amarrians have to endure as a racial body?
Navy Issue Apocalypse
Aaand it was going so well. Where do I begin?
It has been pointed out (and mathematically shown, since numbers apparently are your thing) that a ship with a 7.5% bonus to tracking will not be able to hit anything smaller than a perfectly transversal cruiser at level V. Now, I agree that a battleship should have difficulty hitting smaller vessels, however if someone has invested a lot of time and energy (like myself) into piloting one of the better mission running ships in the game, I want it be viable outside of that role as well - with that current change, it will not help outside of a PvE situation. I know I'm not the first to go into a PvP situation, but when I do and I'm in that ship, I would prefer it if I wasn't unable to hit the enemy because they were inside a Rifter - not to say I want to have instantly hitting ships regardless of size, but just somewhat of an actual ability.
I also see that you've struck this ship with the nerf bat in relation to the Armour/Shield values, but given it a small increase to the Hull. Again, yay to rounded numbers, but boo to a overall reduced tank for the silly "Combat Battleship" status. I also see that it (and the Armageddon) magically reacquire their much needed 8th Low slot, which shouldn't be called much in the way of a change since it already exists - Perhaps giving us a 5th med slot will equate the need to have extra Cap generation on that ship, since the other alterations are pretty unfair; Less cap with a shorter recharge times does not equal increased capacitor overall, and with the fairly minimal changes to the Laser Weapons still doesn't balance it out.
Now for the "constructive" side of things. I'm going to focus on the Apocalypse since that is the ship that you have decided to re-engineer into a role that doesn't suit it the most:
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% to Large Energy Turret falloff range
Slot layout: 8H, 5M(+1), 8L; 8 turrets , 0 launchers(-2) Fittings: 22000 PWG(+475), 580 CPU Defense (shields / armor / hull): 9000(-316) / 11000(-250) / 10000(+39) Capacitor (amount / recharge rate): 7500 / 1000s(-154s) Mobility (max velocity / agility / mass / align time): 110(+16) / .115(-.021) / 97100000(-2200000) / 15.48s(-3.24s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km(+8.5k) / 120(+1.25) / 7 Sensor strength: 25 Radar Sensor Strength Signature radius: 370(-30)
For the most part, I haven't "radically" altered it; it does have a little break to its shield/armour - a little more than the Armageddon in shields and less in Armour, and the same in hull - which is to give it's intended role a little more survivability than the standard issue. The speed I've dropped down to counter the increase in armour plate. I've also kept the cap at the same value whilst decreasing the recharge time by the new value - this will actually be a larger cap. The 5th Med I've added in so that the pilot can also have a modicum of cap regeneration, whilst still presenting an offensive ability as well. The tracking bonus is changed to a falloff bonus, as if it is meant to be a sniper, give it the range it deserves.
Now, you're probably going to say that "Oh noes, the NApoc is overpowered!!!!!1111!!!". To the players that think that, I say this: I want the Amarrian's to have a viable ship line. If we cannot be granted that in the standard line up, then I will fight tooth and nail once more to see that we keep it in the Naval line. I will not stand for the Amarrians (who are already hard enough to actually use decently) be sidelined once more.
Please let me know when you've read this CCP Rise (in this thread, +1 it, whatever) - I want to hear your opinions.
Blessed are those that carry the Empress' Light; with it they destroy the shadows |

wallenbergaren
Garoun Investment Bank Gallente Federation
76
|
Posted - 2013.05.13 18:15:00 -
[104] - Quote
MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship...
A falloff bonus would be
A-M-A-Z-I-N-G |

DJWiggles
Eve Radio Corporation
56
|
Posted - 2013.05.13 18:16:00 -
[105] - Quote
Arline Kley wrote:CCP Rise wrote:
AMARR Changes
Stuff ......
You know I love you and all BUT WALL OF TEXT shortened #Stuff Live on Eve Radio Wednesdays 20:00 GMT with me & friends blabbering on about Eve and stuff-áFollow me on twitter http://twitter.com/WigglesGRN, like me on facebook http://facebook.com/wigglesGRN or check out my blog http://wiggles.gamingradio.net/blog
|

NinjaStyle
hirr RAZOR Alliance
8
|
Posted - 2013.05.13 18:16:00 -
[106] - Quote
CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out.
not NEEDING to have double dmg bonus to keep up might be a good place to start looking at what needs doing for minmatar! |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
157
|
Posted - 2013.05.13 18:16:00 -
[107] - Quote
its a shame that some of these ships are just tanky versions of the T1's instead of giving something different .. that and i can't imagine how expensive these will be... which is a shame really kind of limits what you can use in high sec wars.
Apoc...... whats the point of a slightly tankier version? how about 10% HP bonus make it a big augoror. Switch geddon to attack
Mega ... make it a shield tanker 8-6-6 less drones
Tempest.... give it a tracking bonus and more turrets and maybe a 10% ROF 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

minerdave
Barr Construction Industries
22
|
Posted - 2013.05.13 18:17:00 -
[108] - Quote
Arline Kley wrote:CCP Rise wrote:
AMARR Changes
*slow hand clap* Congratulations CCP Rise, you've officially made your mark on the Amarrian national fleets not once, but twice. Both times I might add, making at least one ship in the line up broken and ruined. I wish to enlighten you to my opinion, and remind you that you have another thread to reply to, which I might add, feels like you have abandoned. I also know that this topic is to be filled with "constructive" criticism, which doesn't mean I'll be all accepting and forgiving; No, I'm going point out the flaws that you have once more generated, then pointing out how they could be countered and corrected so that the Amarrian's are not left without a decent fleet. Firstly, the negative (ish) sides: Navy Issue ArmageddonAt least you've seen sense this time around and not, to put it politely, messed around with the Navy Issue of the Armageddon that you've done to the standard issue, which shockingly (not) shows absolutely zero relation apart from the enlarged drone bay. Maybe you should rectify that in the standard issue so that the it makes a better understanding of Navy Issue progression, rather than just a desperate reaction into realising your mistake and trying to rectify it in the vain hope that people will forgive you. Now, I actually agree with the touched increases to the ship you have given it - it makes it a little easier to base values off if the numbers are flat rather than not. It's also a smallish increase to the EHP that the ship does rather need. I also see that you've kept in the 10% Cap bonus to the ship. Was this intentional or just an oversight given the obscene cap requirements the Amarrians have to endure as a racial body? Navy Issue ApocalypseAaand it was going so well. Where do I begin? It has been pointed out (and mathematically shown, since numbers apparently are your thing) that a ship with a 7.5% bonus to tracking will not be able to hit anything smaller than a perfectly transversal cruiser at level V. Now, I agree that a battleship should have difficulty hitting smaller vessels, however if someone has invested a lot of time and energy (like myself) into piloting one of the better mission running ships in the game, I want it be viable outside of that role as well - with that current change, it will not help outside of a PvE situation. I know I'm not the first to go into a PvP situation, but when I do and I'm in that ship, I would prefer it if I wasn't unable to hit the enemy because they were inside a Rifter - not to say I want to have instantly hitting ships regardless of size, but just somewhat of an actual ability. I also see that you've struck this ship with the nerf bat in relation to the Armour/Shield values, but given it a small increase to the Hull. Again, yay to rounded numbers, but boo to a overall reduced tank for the silly "Combat Battleship" status. I also see that it (and the Armageddon) magically reacquire their much needed 8th Low slot, which shouldn't be called much in the way of a change since it already exists - Perhaps giving us a 5th med slot will equate the need to have extra Cap generation on that ship, since the other alterations are pretty unfair; Less cap with a shorter recharge times does not equal increased capacitor overall, and with the fairly minimal changes to the Laser Weapons still doesn't balance it out. Now for the "constructive" side of things. I'm going to focus on the Apocalypse since that is the ship that you have decided to re-engineer into a role that doesn't suit it the most: Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% to Large Energy Turret falloff range Slot layout: 8H, 5M(+1), 8L; 8 turrets , 0 launchers(-2) Fittings: 22000 PWG(+475), 580 CPU Defense (shields / armor / hull): 9000(-316) / 11000(-250) / 10000(+39) Capacitor (amount / recharge rate): 7500 / 1000s(-154s) Mobility (max velocity / agility / mass / align time): 110(+16) / .115(-.021) / 97100000(-2200000) / 15.48s(-3.24s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km(+8.5k) / 120(+1.25) / 7 Sensor strength: 25 Radar Sensor Strength Signature radius: 370(-30) For the most part, I haven't "radically" altered it; it does have a little break to its shield/armour - a little more than the Armageddon in shields and less in Armour, and the same in hull - which is to give it's intended role a little more survivability than the standard issue. The speed I've dropped down to counter the increase in armour plate. I've also kept the cap at the same value whilst decreasing the recharge time by the new value - this will actually be a larger cap. The 5th Med I've added in so that the pilot can also have a modicum of cap regeneration, whilst still presenting an offensive ability as well. The tracking bonus is changed to a falloff bonus, as if it is meant to be a sniper, give it the range it deserves. Now, you're probably going to say that "Oh noes, the NApoc is overpowered!!!!!1111!!!". To the players that think that, I say this: I want the Amarrian's to have a viable ship line. If we cannot be granted that in the standard line up, then I will fight tooth and nail once more to see that we keep it in the Naval line. I will not stand for the Amarrians (who are already hard enough to actually use decently) be sidelined once more. Please let me know when you've read this CCP Rise (in this thread, +1 it, whatever) - I want to hear your opinions.
TL;DR Arline is angry. |

wallenbergaren
Garoun Investment Bank Gallente Federation
76
|
Posted - 2013.05.13 18:22:00 -
[109] - Quote
Dez Affinity wrote:Firstly you don't understand how important the tracking bonus is.
Secondly you want to give the navy mega A FALLOFF bonus. It is a hybrid ship. Falloff bonus. Hybrid ship. It will get max 15km increase (without tes and tracking computers) from a 50 percent fall off bonus with 425mms. That is dog shi t. With 2 TCs its more like 25km. Awful. From a 50 percent bonus.
There already are hybrid ships with falloff bonuses, Deimos for example, and it's a very good bonus.
Also, nobody has rails in mind with a falloff bonus, it's blasters which are actually mostly a falloff weapon. Fact: the only good range bonused blaster ammo is Null because it is THE ONLY ammo with a falloff bonus. It outdamages all the other range bonused ammo at virtually all ranges. An optimal bonus on blasters is complete ****. |

Animal Nitrate
Vanishing Point. The Initiative.
1
|
Posted - 2013.05.13 18:27:00 -
[110] - Quote
These changes are probably the worst I could have ever imagined, no joke.
Winners: Raven
Losers: Pretty much everything else.
Issues:
On first pass this is my perspective:
* Apoc Navy - sig reduction is nice...improved survivability vs. bombs. Minor nerf to armor. Overall underwhelming.
* Geddon Navy - I'd be totally happy (albeit slightly disappointed) with this if the buff to armor wasn't completely offset by the absurd sig radius increase. The sig should remain the same as it is currently.
* Raven Navy Issue: Win
* Scorpion Navy Issue: The Cruise changes on their own are ineffective, resulting in the Navy Scorp and Typhoon Fleet Issue being useless as cruise/torp boats. They're worse that the T1 Raven or T1 Typhoon in this regard.
* Megathron Navy Issue: Perhaps I missed something but this just looks like a T1 version. Oh, you nerfed armor >.<
* Dominix Navy Issue: Underwhelming bonuses, minor buff to armor, but again another unwarranted sig increase.
* Typhoon Fleet Issue: Probably the biggest loser. Suffers the same as the Scorp Navy insofar as use of missiles, worse than both T1 Raven/Phoon, and has lost a low slot which bins its use as an armor ship. If you want to gift players the flexibility of using this ship as a missile/projectile boat then it needs double bonuses per weapon type. As it is, this is completely useless.
Tempest Fleet Issue: Underwhelming, minor buff to shield/armor. *yawn*
Overall these are absolutely terrible changes, particularly the sig radius bloom. Back to the drawing board please. |

Luscius Uta
Unleashed' Fury Forsaken Federation
43
|
Posted - 2013.05.13 18:28:00 -
[111] - Quote
Arline Kley wrote:
+7.5% to Large Energy Turret falloff range
Jesus, no. Falloff bonuses on anything but projectiles are hardly useful. Better give 10% bonus to optimal, like Rokh has. |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 18:30:00 -
[112] - Quote
Dez Affinity wrote:MeBiatch wrote:Dez Affinity wrote: You're just plain wrong.
sigh... ok mr legion... how will you guys make a cat version of the navy mega? in the end the rokh is still a better option for rails and blasters... and costs less so really i cant see a fleet concept for the new mega... as it stands i will continue using it for what its used now... station games... thats it. the napoc is killer so is the scorp... plus that phoon just looks smexy... but again gal are left out with out a fleet ship... or are you again just going to reply with one line... Firstly you don't understand how important the tracking bonus is. Secondly you want to give the navy mega A FALLOFF bonus. It is a hybrid ship. Falloff bonus. Hybrid ship. It will get max 15km increase (without tes and tracking computers) from a 50 percent fall off bonus with 425mms. That is dog shi t. With 2 TCs its more like 25km. Awful. From a 50 percent bonus.
yay more then one sentence.... tracking is useful for tranversal in the chance to hit formula... but for fleet ships this can be negated due to special tackle ships that will either lower transversal like arazu/rapier... and ships that will increase the ship radius with tp... so for a fleet ship tracking is not a problem as this is covered with other ships...
yes fall off and rails is just silly ... but if you are going rails... like i said the rokh is still the better ship... but falloff and blasters are great... hence when i said neutrons and null...
what i am proposing would make a navy mega with null a tracking comp with optimal range script and a fall off rig shoot out to 15.75 optimal and 44km fall off...
that would bring it into fleet range...
i still think the rokh is a better rail ship hands down...
but i have said my peace on this subject... its the only thing i am not too happy about the updated navy ships... otherwise i am looking foward to sni and phoon fleet issue... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Antimatter Launcher
Path of Progress Gatekeepers Universe
5
|
Posted - 2013.05.13 18:30:00 -
[113] - Quote
all gallente attack & combat battleships are allmost the same.
The Navy Megathron is very Boring
please take some Drones from it, and put the weaker 5% dmg bonus, and give it 8 Turrets and a 10% more MWD speedbonus or something funny. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
247
|
Posted - 2013.05.13 18:31:00 -
[114] - Quote
wallenbergaren wrote:Dez Affinity wrote:Firstly you don't understand how important the tracking bonus is.
Secondly you want to give the navy mega A FALLOFF bonus. It is a hybrid ship. Falloff bonus. Hybrid ship. It will get max 15km increase (without tes and tracking computers) from a 50 percent fall off bonus with 425mms. That is dog shi t. With 2 TCs its more like 25km. Awful. From a 50 percent bonus. There already are hybrid ships with falloff bonuses, Deimos for example, and it's a very good bonus. Also, nobody has rails in mind with a falloff bonus, it's blasters which are actually mostly a falloff weapon. Fact: the only good range bonused blaster ammo is Null because it is THE ONLY ammo with a falloff bonus. It outdamages all the other range bonused ammo at virtually all ranges. An optimal bonus on blasters is complete ****.
He was talking about fleet ships which is why I referenced the 425s.
Medium guns like on the vigilant or deimos, do not have to worry about tracking as much as large hybrids.
With Null L on Neutrons you would go from 13+18 to 13+27. AM goes from 4+13 to 4+19.
If you're wanting something kitey, you don't want a ship with 8 low slots and 4 mids. Try the Vindi or the Talos. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
456
|
Posted - 2013.05.13 18:32:00 -
[115] - Quote
Colt Blackhawk wrote:5 lows on scorp navy???? I have a scorp navy toon. WHAT THE HELL SHOULD I DO WITH A 5th LOW???? 4th ballistic control system will give me maybe 40 or 50 dp. Almost useless^^
OMG HOW DARE I HAVE MORE SLOTS THAN I KNOW WHAT TO DO WITH Not a diplo.-á
The above post was edited for spelling. |

Beaver Retriever
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.13 18:35:00 -
[116] - Quote
Arline Kley wrote:CCP Rise wrote:
AMARR Changes
*slow hand clap* Congratulations CCP Rise, you've officially made your mark on the Amarrian national fleets not once, but twice. Both times I might add, making at least one ship in the line up broken and ruined. I wish to enlighten you to my opinion, and remind you that you have another thread to reply to, which I might add, feels like you have abandoned. I also know that this topic is to be filled with "constructive" criticism, which doesn't mean I'll be all accepting and forgiving; No, I'm going point out the flaws that you have once more generated, then pointing out how they could be countered and corrected so that the Amarrian's are not left without a decent fleet. Firstly, the negative (ish) sides: Navy Issue ArmageddonAt least you've seen sense this time around and not, to put it politely, messed around with the Navy Issue of the Armageddon that you've done to the standard issue, which shockingly (not) shows absolutely zero relation apart from the enlarged drone bay. Maybe you should rectify that in the standard issue so that the it makes a better understanding of Navy Issue progression, rather than just a desperate reaction into realising your mistake and trying to rectify it in the vain hope that people will forgive you. Now, I actually agree with the touched increases to the ship you have given it - it makes it a little easier to base values off if the numbers are flat rather than not. It's also a smallish increase to the EHP that the ship does rather need. I also see that you've kept in the 10% Cap bonus to the ship. Was this intentional or just an oversight given the obscene cap requirements the Amarrians have to endure as a racial body? Navy Issue ApocalypseAaand it was going so well. Where do I begin? It has been pointed out (and mathematically shown, since numbers apparently are your thing) that a ship with a 7.5% bonus to tracking will not be able to hit anything smaller than a perfectly transversal cruiser at level V. Now, I agree that a battleship should have difficulty hitting smaller vessels, however if someone has invested a lot of time and energy (like myself) into piloting one of the better mission running ships in the game, I want it be viable outside of that role as well - with that current change, it will not help outside of a PvE situation. I know I'm not the first to go into a PvP situation, but when I do and I'm in that ship, I would prefer it if I wasn't unable to hit the enemy because they were inside a Rifter - not to say I want to have instantly hitting ships regardless of size, but just somewhat of an actual ability. I also see that you've struck this ship with the nerf bat in relation to the Armour/Shield values, but given it a small increase to the Hull. Again, yay to rounded numbers, but boo to a overall reduced tank for the silly "Combat Battleship" status. I also see that it (and the Armageddon) magically reacquire their much needed 8th Low slot, which shouldn't be called much in the way of a change since it already exists - Perhaps giving us a 5th med slot will equate the need to have extra Cap generation on that ship, since the other alterations are pretty unfair; Less cap with a shorter recharge times does not equal increased capacitor overall, and with the fairly minimal changes to the Laser Weapons still doesn't balance it out. Now for the "constructive" side of things. I'm going to focus on the Apocalypse since that is the ship that you have decided to re-engineer into a role that doesn't suit it the most: Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% to Large Energy Turret falloff range Slot layout: 8H, 5M(+1), 8L; 8 turrets , 0 launchers(-2) Fittings: 22000 PWG(+475), 580 CPU Defense (shields / armor / hull): 9000(-316) / 11000(-250) / 10000(+39) Capacitor (amount / recharge rate): 7500 / 1000s(-154s) Mobility (max velocity / agility / mass / align time): 110(+16) / .115(-.021) / 97100000(-2200000) / 15.48s(-3.24s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km(+8.5k) / 120(+1.25) / 7 Sensor strength: 25 Radar Sensor Strength Signature radius: 370(-30) For the most part, I haven't "radically" altered it; it does have a little break to its shield/armour - a little more than the Armageddon in shields and less in Armour, and the same in hull - which is to give it's intended role a little more survivability than the standard issue. The speed I've dropped down to counter the increase in armour plate. I've also kept the cap at the same value whilst decreasing the recharge time by the new value - this will actually be a larger cap. The 5th Med I've added in so that the pilot can also have a modicum of cap regeneration, whilst still presenting an offensive ability as well. The tracking bonus is changed to a falloff bonus, as if it is meant to be a sniper, give it the range it deserves. Now, you're probably going to say that "Oh noes, the NApoc is overpowered!!!!!1111!!!". To the players that think that, I say this: I want the Amarrian's to have a viable ship line. If we cannot be granted that in the standard line up, then I will fight tooth and nail once more to see that we keep it in the Naval line. I will not stand for the Amarrians (who are already hard enough to actually use decently) be sidelined once more. Please let me know when you've read this CCP Rise (in this thread, +1 it, whatever) - I want to hear your opinions. Literally everything in this post is completely off the mark.
Complaining that a battleship with a tracking bonus can't hit a Rifter? Okay? I guess you'd rather fly one of the battleships without the tracking bonus? What's your point?
I'm not even going to bother picking apart the rest, I see others have started.
tldr stop posting.
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
456
|
Posted - 2013.05.13 18:38:00 -
[117] - Quote
So like, seriously... dude... no 8th slot on the Navy Mega?
Really?
Not a diplo.-á
The above post was edited for spelling. |

Marcel Devereux
Aideron Robotics
228
|
Posted - 2013.05.13 18:39:00 -
[118] - Quote
The Navy Geddeon is getting 375 bay!?! I think that is a typo. Please either fix this or raise the Megathron's bay to 375. k thanks.
|

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 18:44:00 -
[119] - Quote
wallenbergaren wrote:Dez Affinity wrote:Firstly you don't understand how important the tracking bonus is.
Secondly you want to give the navy mega A FALLOFF bonus. It is a hybrid ship. Falloff bonus. Hybrid ship. It will get max 15km increase (without tes and tracking computers) from a 50 percent fall off bonus with 425mms. That is dog shi t. With 2 TCs its more like 25km. Awful. From a 50 percent bonus. There already are hybrid ships with falloff bonuses, Deimos for example, and it's a very good bonus. Also, nobody has rails in mind with a falloff bonus, it's blasters which are actually mostly a falloff weapon. Fact: the only good range bonused blaster ammo is Null because it is THE ONLY ammo with a falloff bonus. It outdamages all the other range bonused ammo at virtually all ranges. An optimal bonus on blasters is complete ****.
this Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Maximus Andendare
Future Corps Sleeper Social Club
150
|
Posted - 2013.05.13 18:49:00 -
[120] - Quote
Jonas Sukarala wrote:Nah that would make a nice kronos bonus maybe marauders could become a HAC version of battleships... make them smaller and more mobile with MWD bonus and projection bonuses we could have an assault line from frigs to battleships.
Really, Marauders do well as durable, long-lasting PVE boats (due to their weak sensor strength), but that's not to say that there isn't room for another T2 battleship line focused more on assault. To this, I say add in another T2 Blops BS that's focused on attack and problem solved!
|

Liang Nuren
Heretic Army Heretic Initiative
3439
|
Posted - 2013.05.13 18:52:00 -
[121] - Quote
mynnna wrote: You DO know that precision skills and bonuses and such affect torps now, right? Going by this post and your last, it sure doesn't look like it.
e: Think I misunderstood what you were saying.
In any case, I'm at work and don't have the spreadsheet I was using, but I'm pretty sure that the new CNR will see a damage boost with torps against nearly anything but BS and caps. I'll check when I get home.
Why yes, I do know that. I have literally no idea why you think that has anything to do with what I was saying. Fortunately, you don't appear to either so I'll just let it pass. Anyway, I'd be extremely surprised if losing 1.33333 launchers will be a net damage increase over the current CNR. I look forward to your spreadsheet.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
456
|
Posted - 2013.05.13 18:55:00 -
[122] - Quote
Vindi is the only "Gallente" ship with 8 turrets.
lol. Not a diplo.-á
The above post was edited for spelling. |

Marlona Sky
D00M. Northern Coalition.
3626
|
Posted - 2013.05.13 18:56:00 -
[123] - Quote
IrJosy wrote:I don't use my navy domi with guns can you please change it to be like the regular domi with the drone optimal/tracking bonus? /pimp slaps IrJosy and tosses them outside
|

Sofia Wolf
Ubuntu Inc. The Fourth District
203
|
Posted - 2013.05.13 18:59:00 -
[124] - Quote
CCP Rise wrote:
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship.
Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire
Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I.
In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively)
Also I feel obliged to whine about you reducing phoon F.I. speed. QQ Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

S4nn4
24th Imperial Crusade Amarr Empire
7
|
Posted - 2013.05.13 18:59:00 -
[125] - Quote
I am also unhappy with that Navy Megathron. It feels too similar to the Hyperion, just with a weaker capacitor (lower base cap, more guns, higher ROF)
Hyperion: 6 x 1.5 = 9 turrets worth of DPS +1 launcher 125 / 175 drones 7 / 5 / 7 layout +37.5% local rep (edit, wrong value)
Navy Mega: 7 / 0.75 = 9.33 turrets worth of DPS +1 launcher 125 / 175 drones 8 / 4 / 8 layout +37.5% tracking |

Gnoshia
Section 8. Fatal Ascension
43
|
Posted - 2013.05.13 19:04:00 -
[126] - Quote
Diggin' this new CNR bro.  |

Elise Randolph
Habitual Euthanasia Pandemic Legion
1048
|
Posted - 2013.05.13 19:09:00 -
[127] - Quote
Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. ~ |

commander aze
Sub--Zero
4
|
Posted - 2013.05.13 19:18:00 -
[128] - Quote
Gilbaron wrote:why dont the minmatar get something to murder small stuff ? cause they haven't finished building it yet :P |

Styledatol
Future Corps Sleeper Social Club
36
|
Posted - 2013.05.13 19:31:00 -
[129] - Quote
I'm going to buy a mountain for navy apocs and geddons and sic em onto anything and everything.
Thank you CCP for preserving the spirit of the original geddon \o/ |

Malcanis
Vanishing Point. The Initiative.
9307
|
Posted - 2013.05.13 19:32:00 -
[130] - Quote
Sofia Wolf wrote:CCP Rise wrote:
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship.
Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire
Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I. In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively)
Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap.
1 Kings 12:11
|

John Ratcliffe
Sausy Sausages
155
|
Posted - 2013.05.13 19:36:00 -
[131] - Quote
Colt Blackhawk wrote:5 lows on scorp navy???? I have a scorp navy toon. WHAT THE HELL SHOULD I DO WITH A 5th LOW???? 4th ballistic control system will give me maybe 40 or 50 dp. Almost useless^^
Wrong. Extra DPS is never useless.
Plus +ºa change, plus c'est la m+¬me chose |

mynnna
GoonWaffe Goonswarm Federation
1114
|
Posted - 2013.05.13 19:40:00 -
[132] - Quote
Malcanis wrote:Sofia Wolf wrote:CCP Rise wrote:
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship.
Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire
Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I. In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively) Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap.
6 launchers with 7.5% damage/level is 8.25, actually. That's still more effective launchers than anything but the current CNR though, and is quite strong. Member of the Goonswarm Economic Warfare Cabal |

Jason Sirober
The Riot Formation Unclaimed.
8
|
Posted - 2013.05.13 19:41:00 -
[133] - Quote
If you said the Navy Geddon isnt going to be an improved version of the T1 version, then WHY give it 125/375 droneboat size drone bay and bandwidth?
I mean, 5 Sentries/Heavies with LOADS of spares AND 7 Turrets? WTF are you doing? Do you hate Gallente THAT much that you nerf them by buffing Amarr? |

mynnna
GoonWaffe Goonswarm Federation
1114
|
Posted - 2013.05.13 19:44:00 -
[134] - Quote
Jason Sirober wrote:If you said the Navy Geddon isnt going to be an improved version of the T1 version, then WHY give it 125/375 droneboat size drone bay and bandwidth?
Because the current version is 125/125, so an improved version of that ship gets 125/375?
Just a guess.  Member of the Goonswarm Economic Warfare Cabal |

ExAstra
Echoes of Silence
74
|
Posted - 2013.05.13 19:45:00 -
[135] - Quote
The Navy Dominix has become even more glorious and splendorous than before.
And you didn't ruin the Navythron, so that's good. My approval to these changes! Save the drones! |

Malcanis
Vanishing Point. The Initiative.
9309
|
Posted - 2013.05.13 19:48:00 -
[136] - Quote
mynnna wrote:Malcanis wrote:Sofia Wolf wrote:CCP Rise wrote:
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship.
Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire
Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I. In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively) Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap. 6 launchers with 7.5% damage/level is 8.25, actually. That's still more effective launchers than anything but the current CNR though, and is quite strong.
6 launchers with a 37.5% RoF bonus is 6/0.625=9.6 eff launchers
This has been a message brought to you by maths.
EDIT: Oh sorry I see what you mean now, the context was a bit muddled.
1 Kings 12:11
|

Jason Sirober
The Riot Formation Unclaimed.
10
|
Posted - 2013.05.13 19:49:00 -
[137] - Quote
He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, PG, Capacitor, Range AND dronebay.
Navy Domi gets Increased tank, PG, little bit of Cap AND ????? |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 19:50:00 -
[138] - Quote
Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics.
what if missiles had 99% resistance? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 19:53:00 -
[139] - Quote
Jason Sirober wrote:He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, Capacitor AND dronebay.
Navy Domi gets Increased tank, little bit of Cap AND ?????
yes more drones is good. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Marlona Sky
D00M. Northern Coalition.
3627
|
Posted - 2013.05.13 19:55:00 -
[140] - Quote
I feel like the Navy Mega would do far better with the utility high slot moved to another medium slot.
|

Jason Sirober
The Riot Formation Unclaimed.
10
|
Posted - 2013.05.13 19:55:00 -
[141] - Quote
MeBiatch wrote:Jason Sirober wrote:He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, Capacitor AND dronebay.
Navy Domi gets Increased tank, little bit of Cap AND ????? yes more drones is good.
Yeah if you're Amarr |

Marlona Sky
D00M. Northern Coalition.
3628
|
Posted - 2013.05.13 19:59:00 -
[142] - Quote
Navy Hyperion, Abaddon, Rokh and Maelstom - when?
|

Malcanis
Vanishing Point. The Initiative.
9311
|
Posted - 2013.05.13 20:00:00 -
[143] - Quote
MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance?
Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them
1 Kings 12:11
|

HazeInADaze
L'Avant Garde
48
|
Posted - 2013.05.13 20:01:00 -
[144] - Quote
I was hoping to see a navy domi with a +1 drone bonus.
I think the navy domi should be the ultimate drone boat, the rattlesnake can have more tank, more damage, but the navy domi should be the hallmark drone ship. Make it big, slow, and give it a swarm of drones to reach out and touch someone.
Unless there is a plan for a rogue drone domi that has a +1 drone bonus... I'm fine with that too. |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:02:00 -
[145] - Quote
Malcanis wrote:MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance? Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them
about that... you are now in a position to make that happen well poke them enough so they make it happen... also would save capital missiles... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

mynnna
GoonWaffe Goonswarm Federation
1114
|
Posted - 2013.05.13 20:03:00 -
[146] - Quote
Malcanis wrote:MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance? Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them
On the other hand, smartbombs as "anti-missile ewar" are far more efficient than any available anti-turret ewar... Member of the Goonswarm Economic Warfare Cabal |

Jason Sirober
The Riot Formation Unclaimed.
10
|
Posted - 2013.05.13 20:04:00 -
[147] - Quote
Jonas Sukarala wrote:perhaps remove some turrets from the domi with DDA's and mags its dps will be insane.. Scorp maybe remove some turrets why 4 turrets anyway?
Its DPS stays the same as it is now... hurdur |

Malcanis
Vanishing Point. The Initiative.
9312
|
Posted - 2013.05.13 20:08:00 -
[148] - Quote
mynnna wrote:Malcanis wrote:MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance? Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them On the other hand, smartbombs as "anti-missile ewar" are far more efficient than any available anti-turret ewar...
And they have brutal fitting and cap requirements, and they damage all your mates, and they make it very difficult to use sentries...
1 Kings 12:11
|

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:08:00 -
[149] - Quote
Marlona Sky wrote:Navy Hyperion, Abaddon, Rokh and Maelstom - when?
navy hype? loose the tank bonus replace with a rof bonus? (like a big Exequror navy issue)
abaddon? more low slots?
rokh? optimal range and rof bonus but also add more mid slots to make up for lost ehp from no resist bonus
mael? damage bonus and falloff (make it a super alpha beast!)
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:10:00 -
[150] - Quote
Jason Sirober wrote:MeBiatch wrote:Jason Sirober wrote:He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, Capacitor AND dronebay.
Navy Domi gets Increased tank, little bit of Cap AND ????? yes more drones is good. Yeah if you're Amarr
yeah and gal are supposed to have more active drones... but that does not scale past bc's soo more drones on the navy domi would be welcome... that way i could fit an extra set of sentries or heavy's... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
157
|
Posted - 2013.05.13 20:13:00 -
[151] - Quote
The tempest makes me sad. With the typhoon getting bumped up to 6 turrets and launchers the niche that the tempest lived in is getting rather small. |

Pattern Clarc
Aperture Harmonics
525
|
Posted - 2013.05.13 20:13:00 -
[152] - Quote
MeBiatch wrote:Marlona Sky wrote:Navy Hyperion, Abaddon, Rokh and Maelstom - when? navy hype? loose the tank bonus replace with a rof bonus? (like a big Exequror navy issue) abaddon? more low slots? rokh? optimal range and rof bonus but also add more mid slots to make up for lost ehp from no resist bonus mael? damage bonus and falloff (make it a super alpha beast!) A 8/7/5 Maelstrom With Falloff and 7.5% damage bonus and I'll pretty much die a happy man. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

James Amril-Kesh
4S Corporation RAZOR Alliance
5029
|
Posted - 2013.05.13 20:24:00 -
[153] - Quote
Ugh, nevermind. I give up. |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:34:00 -
[154] - Quote
James Amril-Kesh wrote:Ugh, nevermind. I give up.
finally you posted something reasonable... lol  Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

James Amril-Kesh
4S Corporation RAZOR Alliance
5029
|
Posted - 2013.05.13 20:36:00 -
[155] - Quote
Well once again the changes to the Navy Apoc don't really address what's screwed up with Amarr as a whole, and I feel like it's going to be a very long time before that actually happens. |

Perihelion Olenard
158
|
Posted - 2013.05.13 20:40:00 -
[156] - Quote
CCP Rise wrote:Quote:Maybe a good moment for marauders rebalance? We're with you on this. The top of the list has a whole bunch of stuff on it, but Maruaders are there somewhere =) The list of the top ten things to work on has twenty items on it?  I wear my sunglasses at night. |

MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:40:00 -
[157] - Quote
James Amril-Kesh wrote:Well once again the changes to the Navy Apoc don't really address what's screwed up with Amarr as a whole, and I feel like it's going to be a very long time before that actually happens.
yeah scorch kinda overshadows all the negative aspects of lazors...
i wonder if a re-blanced tech I ammo like they did for minmatar way back when would/could fix some of teh short comings with anything other then scorch... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Perihelion Olenard
158
|
Posted - 2013.05.13 20:43:00 -
[158] - Quote
Olaf4862 wrote:Being a mostly dedicated Gallente pilot here is my feed back.
I will say that its sad that Gallente does not have any 8 gun battleship (I just love the feel of a full rack of guns). Can the Navy Mega get rid of the missile launchers that are basically useless and do not feel right and instead get an 8 gun Mega Navy.
I am ok with the Domi navy being both guns and drones. I always feel Navy issues should be all about damage and thick tank. No eight-gun battleship is a good thing for Gallente. It means less ammo used and less capacitor used for weapons. I wear my sunglasses at night. |

Smoking Blunts
ZC Industries Dark Stripes
420
|
Posted - 2013.05.13 20:45:00 -
[159] - Quote
Liang Nuren wrote:CCP Rise wrote:
RAVEN NAVY ISSUE The CNR will be CaldariGÇÖs attack battleship, like the new tech 1 Raven. I wanted the Navy Raven to get something new, and the new Navy Drake pointed in a pretty good direction. We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Fittings: 12000 PWG(+1075), 780 CPU(+45) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461) Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 123(+29) / .12(-.008) / 97300000(-2000000) / 16.19s(-1.43s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 105(-1.25) / 7 Sensor strength: 28 Gravimetric(+.5) Signature radius: 410(-50)
I strongly disagree with this. You're nerfing the torp RNI in favor of the cruise variant, and go so far as to explicitly tell us you're basing the entire ship design off of cruise. Then you keep the cruise missile velocity bonus. Given that you're pigeon holing the ship into cruise, doesn't it make far more sense to trade the velocity bonus for the explosion radius bonus instead?
7 launchers, I like my utility high slot and would rather keep the rof bonus over a explosion or velocity bonus tbh OMG when can i get a pic here
|

Liang Nuren
Heretic Army Heretic Initiative
3441
|
Posted - 2013.05.13 20:51:00 -
[160] - Quote
I wasn't attempting to say we should trade the ROF bonus away. I was saying I'd rather trade the missile velocity bonus for a explo radius bonus if we're dead set on pigeon holing the CNR into cruise. I actually really like the current CNR.
If it was just up to me, I'd make the attack BS changes (EHP, mobility, scan res, etc), add the 7th mid, and call it a day. The current bonuses are just fine.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Malcanis
Vanishing Point. The Initiative.
9315
|
Posted - 2013.05.13 21:01:00 -
[161] - Quote
Smoking Blunts wrote:Liang Nuren wrote:CCP Rise wrote:
RAVEN NAVY ISSUE The CNR will be CaldariGÇÖs attack battleship, like the new tech 1 Raven. I wanted the Navy Raven to get something new, and the new Navy Drake pointed in a pretty good direction. We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Fittings: 12000 PWG(+1075), 780 CPU(+45) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461) Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 123(+29) / .12(-.008) / 97300000(-2000000) / 16.19s(-1.43s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 105(-1.25) / 7 Sensor strength: 28 Gravimetric(+.5) Signature radius: 410(-50)
I strongly disagree with this. You're nerfing the torp RNI in favor of the cruise variant, and go so far as to explicitly tell us you're basing the entire ship design off of cruise. Then you keep the cruise missile velocity bonus. Given that you're pigeon holing the ship into cruise, doesn't it make far more sense to trade the velocity bonus for the explosion radius bonus instead? 7 launchers, I like my utility high slot and would rather keep the rof bonus over a explosion or velocity bonus tbh
This was my preference when asked. On the other hand, with the CML buff that's coming, the new CNR will still do something like 15 more cruise missile DPS than the current one. It's hard to complain about that.
Well, it's hard to get anyone to listen, anyway.
Plus the CNR's alpha is going to be pretty brutal.
1 Kings 12:11
|

Marc McIntyre Crendraven
The Knights of Retribution
3
|
Posted - 2013.05.13 21:06:00 -
[162] - Quote
Navy Domi should be more drone focused and Navy Mega need 8 guns!!! I cannot stress enough the 8 guns part. Gallente have no 8 gun ships! It's a disgrace. |

Smoking Blunts
ZC Industries Dark Stripes
420
|
Posted - 2013.05.13 21:07:00 -
[163] - Quote
Malcanis wrote:Smoking Blunts wrote:Liang Nuren wrote:CCP Rise wrote:
RAVEN NAVY ISSUE The CNR will be CaldariGÇÖs attack battleship, like the new tech 1 Raven. I wanted the Navy Raven to get something new, and the new Navy Drake pointed in a pretty good direction. We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Fittings: 12000 PWG(+1075), 780 CPU(+45) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461) Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 123(+29) / .12(-.008) / 97300000(-2000000) / 16.19s(-1.43s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 105(-1.25) / 7 Sensor strength: 28 Gravimetric(+.5) Signature radius: 410(-50)
I strongly disagree with this. You're nerfing the torp RNI in favor of the cruise variant, and go so far as to explicitly tell us you're basing the entire ship design off of cruise. Then you keep the cruise missile velocity bonus. Given that you're pigeon holing the ship into cruise, doesn't it make far more sense to trade the velocity bonus for the explosion radius bonus instead? 7 launchers, I like my utility high slot and would rather keep the rof bonus over a explosion or velocity bonus tbh This was my preference when asked. On the other hand, with the CML buff that's coming, the new CNR will still do something like 15 more cruise missile DPS than the current one. It's hard to complain about that. Well, it's hard to get anyone to listen, anyway. Plus the CNR's alpha is going to be pretty brutal.
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful. OMG when can i get a pic here
|

Pattern Clarc
Aperture Harmonics
526
|
Posted - 2013.05.13 21:13:00 -
[164] - Quote
FYI, the F-Tempest needs something like 4000 more power grid to be the armour equiv of the maelstrom, and that's before wanting to fit **** in your utility highs. Not that I care anymore, n-scorp, n-domi, n-phoon, n-raven. Waiting for the bombshell that will be the new price of all our shiney new toys. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
7
|
Posted - 2013.05.13 21:17:00 -
[165] - Quote
The explosion radius bonus on the RNI is going to free up at least one rigor rig slot, giving more flexibility in rigging. The extra mid will give us a painter and plenty of space for tank, cap and a prop mod. Looking pretty positive for cruise boats as the phoon and the SNI are looking to be in a good spot (the SNI is just barely different anyway, always was close to a RNI).
The question is, however, is an "attack BS" worthwhile with t3 bc? I love my tornado, but it is pretty over powered. -1 turret on them all is probably a good idea, and the speed nerf they are getting just isn't enough. |

Schmell
Russian Thunder Squad Darkness of Despair
32
|
Posted - 2013.05.13 21:20:00 -
[166] - Quote
Dat phoon Dat raven
I came
Oh btw welcome to Cruise Missiles Online: Age of Cap Warfare |

Aducat Ragnarson
Cult of the Black Goat
144
|
Posted - 2013.05.13 21:23:00 -
[167] - Quote
How the hell can the same people be screaming for an 8 gun megathron and then in the same breathe complain about the megathron getting nerfed? I would ******* LOVE a BS with 1 single gun, and a dmg bonus that gives it 7 effective turrets, that way all those lovely slots will be splattered on mids and lows and utility highs makign the ship GOD. Mega gets 8 guns, looses its utility high, dmg bonus gets nerfed so the effective turrets stay the same -> more ammo consumtion, more cap use through guns -> less utility. Or are you actually so daft as to demand the extra gun should just be added as is giving the mega 12.5% more dps "just because 8 guns feel better"? You want a Mega hull with 8 guns? Get a vindi! "Waah it's Serpentis not Gallente" Fluff is nice, but has to take a step back if the game is to be balanced. Great changes CCP Rise, for these and the t1 BS's. 90% of the complaints come from people viewing the changes in isolation or comparing the ships to their old version and how that version did in the old meta, thos complaints should be shoved **** into **** with **** and ****.
|

Malcanis
Vanishing Point. The Initiative.
9316
|
Posted - 2013.05.13 21:27:00 -
[168] - Quote
TheFace Asano wrote:The explosion radius bonus on the RNI is going to free up at least one rigor rig slot, giving more flexibility in rigging. The extra mid will give us a painter and plenty of space for tank, cap and a prop mod.
For PvE specifically, I'd rather drop the target painter and keep the rigors (In fact I'll probably go to 2x T2 Rigor, 1x T2 Flare), because juggling the painter is annoying and :effort:
That gives 2 mids to play with, and I'm looking at a boost amp and drone mod so that I can use medium drones instead of lights to kill frigates....
1 Kings 12:11
|

Fonac
Imperial Academy Amarr Empire
19
|
Posted - 2013.05.13 21:27:00 -
[169] - Quote
Is there any plans on working on the torpedo's ? As Liang has already "proved" .. the raven is put up for being a cruise missile ship, and torpedos are still bad.
|

Malcanis
Vanishing Point. The Initiative.
9316
|
Posted - 2013.05.13 21:32:00 -
[170] - Quote
Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha.
They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead.
1 Kings 12:11
|

MeBiatch
Republic University Minmatar Republic
969
|
Posted - 2013.05.13 21:32:00 -
[171] - Quote
Malcanis wrote:TheFace Asano wrote:The explosion radius bonus on the RNI is going to free up at least one rigor rig slot, giving more flexibility in rigging. The extra mid will give us a painter and plenty of space for tank, cap and a prop mod. For PvE specifically, I'd rather drop the target painter and keep the rigors (In fact I'll probably go to 2x T2 Rigor, 1x T2 Flare), because juggling the painter is annoying and :effort: That gives 2 mids to play with, and I'm looking at a boost amp and drone mod so that I can use medium drones instead of lights to kill frigates....
dont forget about a mjd for mission...
some missions have gates that are pretty far apart... being able to insta jump 100km forward will help out... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Malcanis
Vanishing Point. The Initiative.
9319
|
Posted - 2013.05.13 21:35:00 -
[172] - Quote
Fonac wrote:Is there any plans on working on the torpedo's ? As Liang has already "proved" .. the raven is put up for being a cruise missile ship, and torpedos are still bad.
IMO the basic problem with torpedos is the fitting requirements for the launchers. Short range turrets have lower fitting reqs than the long range; for missiles this is reversed. I do not understand why.
Giving the CNR enough fitting space to put in 8 torp launchers would make fitting Cruise laughable. Cruise should be a little harder to fit, torps a little easier.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9319
|
Posted - 2013.05.13 21:37:00 -
[173] - Quote
MeBiatch wrote:Malcanis wrote:TheFace Asano wrote:The explosion radius bonus on the RNI is going to free up at least one rigor rig slot, giving more flexibility in rigging. The extra mid will give us a painter and plenty of space for tank, cap and a prop mod. For PvE specifically, I'd rather drop the target painter and keep the rigors (In fact I'll probably go to 2x T2 Rigor, 1x T2 Flare), because juggling the painter is annoying and :effort: That gives 2 mids to play with, and I'm looking at a boost amp and drone mod so that I can use medium drones instead of lights to kill frigates.... dont forget about a mjd for mission... some missions have gates that are pretty far apart... being able to insta jump 100km forward will help out...
The CNR is getting a pretty massive speed increase. It seems a shame to waste it.
1 Kings 12:11
|

Caljiav Ocanon
11
|
Posted - 2013.05.13 21:38:00 -
[174] - Quote
8 guns for the Navythron please. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Liang Nuren
Heretic Army Heretic Initiative
3442
|
Posted - 2013.05.13 21:38:00 -
[175] - Quote
Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead.
I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Perihelion Olenard
158
|
Posted - 2013.05.13 21:39:00 -
[176] - Quote
Caljiav Ocanon wrote:8 guns for the Navythron please. It already got more damage from the drone bay. I wear my sunglasses at night. |

MeBiatch
Republic University Minmatar Republic
969
|
Posted - 2013.05.13 21:41:00 -
[177] - Quote
Fonac wrote:Is there any plans on the torpedo's ? As Liang has already "proved" .. the raven is put up for being a cruise missile ship, and torpedos are still bad.
torps are not bad on a raven or stealth bombers... cuss of the range bonus they get
but on a phoon... i am not sure i would use them mainly because they lack critical range to be usefull for a large weapon.
if it were up to me i would just increase flight time for torps so they can hit up to 35ish km on unbonused ships... then reduce the bonus on the stealth bombers so they dont get too much of a boost...
i would not mind a raven that can shoot torps out to 52km...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Caljiav Ocanon
11
|
Posted - 2013.05.13 21:44:00 -
[178] - Quote
Perihelion Olenard wrote:Caljiav Ocanon wrote:8 guns for the Navythron please. It already got more damage from the drone bay.
Still needs another gun. Remove the two launcher points. Remove 25m3 of drone bay even, just make it happen. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Malcanis
Vanishing Point. The Initiative.
9319
|
Posted - 2013.05.13 21:44:00 -
[179] - Quote
Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang
Can you propose a scenario where the CNR will be worse on June 5th than it is right now?
1 Kings 12:11
|

Maximus Andendare
Future Corps Sleeper Social Club
151
|
Posted - 2013.05.13 21:45:00 -
[180] - Quote
Pattern Clarc wrote:FYI, the F-Tempest needs something like 4000 more power grid to be the armour equiv of the maelstrom, and that's before wanting to fit **** in your utility highs. Not that I care anymore, n-scorp, n-domi, n-phoon, n-raven. Waiting for the bombshell that will be the new price of all our shiney new toys. It'd be nice to see the TFI buffed for use with 1400s to at least give it some flair from the T1 counterpart, considering that fitting 6x 1400s is cheaper fitting-wise than the 8x 1400s the Maels fit.
|

Dorian Mirror
Glovis Corporation
24
|
Posted - 2013.05.13 21:47:00 -
[181] - Quote
I like the changes! Especially the Raven will be a lot more flexible!
Would it be possible to give the CNR additional dedicated Launcher Hardpoints? It already looks a bit strange on the current CNR and will be even more strange with the additional Launcher... |

Malcanis
Vanishing Point. The Initiative.
9319
|
Posted - 2013.05.13 21:47:00 -
[182] - Quote
MeBiatch wrote:Fonac wrote:Is there any plans on the torpedo's ? As Liang has already "proved" .. the raven is put up for being a cruise missile ship, and torpedos are still bad. torps are not bad on a raven or stealth bombers... cuss of the range bonus they get but on a phoon... i am not sure i would use them mainly because they lack critical range to be usefull for a large weapon. if it were up to me i would just increase flight time for torps so they can hit up to 35ish km on unbonused ships... then reduce the bonus on the stealth bombers so they dont get too much of a boost... i would not mind a raven that can shoot torps out to 52km...
The Raven gets an extra 9Km torp range over the phoon. A boosted, heated phoon can cover that distance in under 12 seconds.
1 Kings 12:11
|

Gabriel Karade
Noir. Noir. Mercenary Group
97
|
Posted - 2013.05.13 21:48:00 -
[183] - Quote
Jonas Sukarala wrote: Mega ... make it a shield tanker 8-6-6 less drones
Kindly shut up, seriously.... infact, just stop posting.
It was a crappy idea when you posted it in the T1 Battleship thread, it's still a crappy idea now. Go fly a Rokh if your have that much of a hard-on for a shield hybrid boat. 
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

cryingblood
I N E X T R E M I S Fidelas Constans
2
|
Posted - 2013.05.13 21:51:00 -
[184] - Quote
Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
106
|
Posted - 2013.05.13 21:52:00 -
[185] - Quote
HEEEERRRRMMMMAAAAGGGGEEEERRRRDDDD!!!!!!! EIGHT LAUNCHER SLOT RAVEN NAVY ISSUE I THOUGHT I WOULD DIE BEFORE THIS DAY WOULD COME!!!! WOOOOOOOOOOOOO!!! AND THE SCORPION NAVY ISSUE, THAT THING IS GOING TO BE A MONSTER!!!
OMG OMG OMG TYPHOON FLEET ISSUE, MINI PANTHER, AUTOCANNONS!!!
TY CCP you are now forgiven for anything you have done that I am not happy with!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

1esus isa4abdul
COMMUNISTS
2
|
Posted - 2013.05.13 21:53:00 -
[186] - Quote
Yeah navy Tempest definitely needs something more...
As a long term Minmatar/Caldari ships pilot i confirm this.
And thx for making Caldari missile-boats again viable even for pvp.
PS. plz make new navy cane even a bit better than original cane before nerf, just makes sence as price is gonna be much higher |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
106
|
Posted - 2013.05.13 21:53:00 -
[187] - Quote
cryingblood wrote:Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat.
Touch the Scorpion Navy Issue and you Die FOOL!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
106
|
Posted - 2013.05.13 21:54:00 -
[188] - Quote
Gabriel Karade wrote:Jonas Sukarala wrote: Mega ... make it a shield tanker 8-6-6 less drones
Kindly shut up, seriously.... infact, just stop posting. It was a crappy idea when you posted it in the T1 Battleship thread, it's still a crappy idea now. Go fly a Rokh if your have that much of a hard-on for a shield hybrid boat. 
He just wants a Cheap Vindicator thats not as skill intensive as one, see? Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
106
|
Posted - 2013.05.13 21:55:00 -
[189] - Quote
Dorian Mirror wrote:I like the changes! Especially the Raven will be a lot more flexible!
Would it be possible to give the CNR additional dedicated Launcher Hardpoints? It already looks a bit strange on the current CNR and will be even more strange with the additional Launcher...
Of this I approve!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Doctor Carbonatite
Enlightened Industries Test Alliance Please Ignore
0
|
Posted - 2013.05.13 21:56:00 -
[190] - Quote
Malcanis wrote:[quote=Liang Nuren][quote=Malcanis]
Can you propose a scenario where the CNR will be worse on June 5th than it is right now?
POS-bashing. 8 effective launchers vs. previous 9.3. |

Pattern Clarc
Aperture Harmonics
529
|
Posted - 2013.05.13 21:56:00 -
[191] - Quote
Gabriel Karade wrote:Jonas Sukarala wrote: Mega ... make it a shield tanker 8-6-6 less drones
Kindly shut up, seriously.... infact, just stop posting. It was a crappy idea when you posted it in the T1 Battleship thread, it's still a crappy idea now. Go fly a Rokh if your have that much of a hard-on for a shield hybrid boat.  Or...
It kinda puts what some of us have said about the tempest in perspective.,,, Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Onnen Mentar
Murientor Tribe Defiant Legacy
57
|
Posted - 2013.05.13 22:05:00 -
[192] - Quote
Overall the changes look ok to me. Still sad to lose the swiss-knife phoon obviously. :( In case you wonder where the swiss-knife aspect came from: 3 unbonused high slots to do with as you please ;) |

Liang Nuren
Heretic Army Heretic Initiative
3442
|
Posted - 2013.05.13 22:07:00 -
[193] - Quote
Malcanis wrote:Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang Can you propose a scenario where the CNR will be worse on June 5th than it is right now?
You lose the utility high, so pretty much all of them.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
106
|
Posted - 2013.05.13 22:07:00 -
[194] - Quote
Onnen Mentar wrote:Overall the changes look ok to me. Still sad to lose the swiss-knife phoon obviously. :( In case you wonder where the swiss-knife aspect came from: 3 unbonused high slots to do with as you please ;)
Dude Split Weapons for the Win!!!, or fly with 6 Autos and Neutsand Violla a non-cloaky more Tanky Panther Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Aemonchichi
Limited Access Guardian Society
50
|
Posted - 2013.05.13 22:12:00 -
[195] - Quote
great work caldari fanbois ^^
btw how can the dominix be a better drone carrier than the navy dominix ? why does the navy dominix not inherit the basic bonus of the t1 basic variat dominix ?
|

Maximus Andendare
Future Corps Sleeper Social Club
152
|
Posted - 2013.05.13 22:18:00 -
[196] - Quote
cryingblood wrote:Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat. This would be awesome, but if their Navy cruisers are any indication, unlikely. The Osprey and Caracal Navies both use missiles to some effect, when certainly, as is the case with the Battleships as well, could well be served by becoming a hybrid boat. TBH, "close range missiles" vs. "long range missiles" isn't enough distinction to make the ships all that different.
|

cryingblood
I N E X T R E M I S Fidelas Constans
3
|
Posted - 2013.05.13 22:25:00 -
[197] - Quote
Maximus Andendare wrote:cryingblood wrote:Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat. This would be awesome, but if their Navy cruisers are any indication, unlikely. The Osprey and Caracal Navies both use missiles to some effect, when certainly, as is the case with the Battleships as well, could well be served by becoming a hybrid boat. TBH, "close range missiles" vs. "long range missiles" isn't enough distinction to make the ships all that different.
There is a ton of overlap between CNS / CNR / Rattlesnake. The only non t1 gun boat that we have is the nightmare which is lazor, so why train hybrids as a caldari pilot? Seriously, hybrid faction battleship makes for more of a distinction. |

MeBiatch
Republic University Minmatar Republic
970
|
Posted - 2013.05.13 22:30:00 -
[198] - Quote
Malcanis wrote:MeBiatch wrote:Fonac wrote:Is there any plans on the torpedo's ? As Liang has already "proved" .. the raven is put up for being a cruise missile ship, and torpedos are still bad. torps are not bad on a raven or stealth bombers... cuss of the range bonus they get but on a phoon... i am not sure i would use them mainly because they lack critical range to be usefull for a large weapon. if it were up to me i would just increase flight time for torps so they can hit up to 35ish km on unbonused ships... then reduce the bonus on the stealth bombers so they dont get too much of a boost... i would not mind a raven that can shoot torps out to 52km... The Raven gets an extra 9Km torp range over the phoon. A boosted, heated phoon can cover that distance in under 12 seconds.
so what make a torp raven shoot to 60 like a sb?
so that would be taking flight time and increasing it to 18 seconds...
i would then remove the flight time bonus from sb and reduce the velocity bonus to 10%...
so sb and raven can shoot torps to 60km and a phoon to 40km Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
970
|
Posted - 2013.05.13 22:31:00 -
[199] - Quote
cryingblood wrote:Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat.
thats what the rokh navy is will be for. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Liang Nuren
Heretic Army Heretic Initiative
3443
|
Posted - 2013.05.13 22:32:00 -
[200] - Quote
cryingblood wrote:Maximus Andendare wrote:cryingblood wrote:Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat. This would be awesome, but if their Navy cruisers are any indication, unlikely. The Osprey and Caracal Navies both use missiles to some effect, when certainly, as is the case with the Battleships as well, could well be served by becoming a hybrid boat. TBH, "close range missiles" vs. "long range missiles" isn't enough distinction to make the ships all that different. There is a ton of overlap between CNS / CNR / Rattlesnake. The only non t1 gun boat that we have is the nightmare which is lazor, so why train hybrids as a caldari pilot? Seriously, hybrid faction battleship makes for more of a distinction.
I don't see a lot of overlap between the CNR/CNS/Rattlesnake, personally. The RS in particular is very very different.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

cryingblood
I N E X T R E M I S Fidelas Constans
3
|
Posted - 2013.05.13 22:38:00 -
[201] - Quote
Liang Nuren wrote:cryingblood wrote:Maximus Andendare wrote:cryingblood wrote:Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat. This would be awesome, but if their Navy cruisers are any indication, unlikely. The Osprey and Caracal Navies both use missiles to some effect, when certainly, as is the case with the Battleships as well, could well be served by becoming a hybrid boat. TBH, "close range missiles" vs. "long range missiles" isn't enough distinction to make the ships all that different. There is a ton of overlap between CNS / CNR / Rattlesnake. The only non t1 gun boat that we have is the nightmare which is lazor, so why train hybrids as a caldari pilot? Seriously, hybrid faction battleship makes for more of a distinction. I don't see a lot of overlap between the CNR/CNS/Rattlesnake, personally. The RS in particular is very very different. -Liang
I agree that they are not completely overlapping, and the RS does have a good drone bonus to differentiate it. That being said, which is more diverse, the current prospect for a CNS or the possibility of a Hybrid platform CNS? It just doesn't seem logical to me that the ONLY faction/pirate bs with caldari skills uses lasers not hybrids. |

Jason Sirober
The Riot Formation Unclaimed.
12
|
Posted - 2013.05.13 22:41:00 -
[202] - Quote
All I see here is WIN for Caldari, tears for Amarr, Ho-hum for Minimtar and more hate for Gallente....
CCP Rise, your Battleship changes suck donkeyballs.... please bring back CCP Fozzie |

Liang Nuren
Heretic Army Heretic Initiative
3443
|
Posted - 2013.05.13 22:46:00 -
[203] - Quote
cryingblood wrote:Liang Nuren wrote:cryingblood wrote:Maximus Andendare wrote:cryingblood wrote:Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat. This would be awesome, but if their Navy cruisers are any indication, unlikely. The Osprey and Caracal Navies both use missiles to some effect, when certainly, as is the case with the Battleships as well, could well be served by becoming a hybrid boat. TBH, "close range missiles" vs. "long range missiles" isn't enough distinction to make the ships all that different. There is a ton of overlap between CNS / CNR / Rattlesnake. The only non t1 gun boat that we have is the nightmare which is lazor, so why train hybrids as a caldari pilot? Seriously, hybrid faction battleship makes for more of a distinction. I don't see a lot of overlap between the CNR/CNS/Rattlesnake, personally. The RS in particular is very very different. -Liang I agree that they are not completely overlapping, and the RS does have a good drone bonus to differentiate it. That being said, which is more diverse, the current prospect for a CNS or the possibility of a Hybrid platform CNS? It just doesn't seem logical to me that the ONLY faction/pirate bs with caldari skills uses lasers not hybrids.
Ask for a Navy Rokh. The Scorp already exists.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
174
|
Posted - 2013.05.13 22:52:00 -
[204] - Quote
Luscius Uta wrote:Arline Kley wrote:
+7.5% to Large Energy Turret falloff range
Jesus, no. Falloff bonuses on anything but projectiles are hardly useful. Better give 10% bonus to optimal, like Rokh has.
Problem is, what do then give it in the 5% field? (since most ships tend to have a split 15% bonus) At least with falloff, the range is extended a little further. Blessed are those that carry the Empress' Light; with it they destroy the shadows |

MeBiatch
Republic University Minmatar Republic
971
|
Posted - 2013.05.13 22:52:00 -
[205] - Quote
Liang Nuren wrote:cryingblood wrote:Maximus Andendare wrote:cryingblood wrote:Can we reconsider the Navy Scorpion and make it a rail/blaster ship? Caldari have enough shield/missile combo but no strong navy/pirate caldari based gunboat. This would be awesome, but if their Navy cruisers are any indication, unlikely. The Osprey and Caracal Navies both use missiles to some effect, when certainly, as is the case with the Battleships as well, could well be served by becoming a hybrid boat. TBH, "close range missiles" vs. "long range missiles" isn't enough distinction to make the ships all that different. There is a ton of overlap between CNS / CNR / Rattlesnake. The only non t1 gun boat that we have is the nightmare which is lazor, so why train hybrids as a caldari pilot? Seriously, hybrid faction battleship makes for more of a distinction. I don't see a lot of overlap between the CNR/CNS/Rattlesnake, personally. The RS in particular is very very different. -Liang
it would be nifty if the guiritas line of pirate bs's lost the velocity bonus for missiles and adopted the new secondary bonus for the tech I domi... i.e tracking and optimal range. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
106
|
Posted - 2013.05.13 22:54:00 -
[206] - Quote
Jason Sirober wrote:All I see here is WIN for Caldari, tears for Amarr, Ho-hum for Minimtar and more hate for Gallente....
CCP Rise, your Battleship changes suck donkeyballs.... please bring back CCP Fozzie
It's about f u c k i n g time, Caldari had almost 0 love in the t1 battleship rebalance!!!
Now it think they should maybe release Navy Versions of the Teir 3 Battleships, as I will not stand for the Scorpion Navy Issue being changed to a Hybrid Gunboat The Rokh is that way guys for those who vote the SNI be Hybrid -------> Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
667
|
Posted - 2013.05.13 23:06:00 -
[207] - Quote
The N.apoc will have the very same problems driving anything without a 3-5 piece slot tax just have cap for anything resembling a medium duration engagement, never mind the actual slugfests. You really need to push the main laser revisions before or at the same time as you axe the cap bonus .. or find a solution to it.
N.Geddon is pretty good as is, granted, but it is nowhere near good enough to justify letting it stand still while all its main dps competitor gets buffed .. RoF change on Mega translates to a massive dps increase especially when it is combined with the tracking bonus .. can your detractors really be correct when they claim you have a heavy Gallente bias?  Honestly don't see what purpose the N.Geddon is supposed to have, Cruise Raven will dominate medium/long range and Megathron will be untouchable at short range while the Geddon gets spare drones .. what!?  Move high to mid, increase RoF bonus to 7.5% and take away 100m3 drone bay .. it will be sporting lasers so tracking is going to be in the dumps right off the bat .. that alone balances out any paper-dps it might present.
Good call on the Typhoon, absolutely adore the Scythe solution to the dual-weapon conundrum .. we need more ships capable of making people go 'WTF!?!' when the lead starts flying  Tempest not so much, it is going to benefit enormously from your inability to balance projectile fittings and/or "force" the issue by having low fittings .. it has same grid and more CPU than the N.Geddon for Goddess sake .. you have no problems gimping Amarr hulls should they be dumb enough to be nostalgic and run beams ... increase AC requirements already and save yourself a lot of pain down the road.
Also, why on Earth do you insist on giving Minmatar (and a lesser degree Caldari) hulls strong capacitors when they have capless weapons and active tanks on BC up (except for Gall BCs) are suicide. Amarr/Gallente NEED more cap, period whereas Caldari/Minmatar does not Giving free neuting cap to capless ships is a very real and direct nerf to any attempt to active tank not to mention shoot when it comes to Amarr/Gallente .. if they want to expend cap they should bloody well have to inject like everyone else. That is unless you are paving the way for an ASB fix that will make it function in a similar fashion to the AAR (ie. cap drain), in which case good on you!
All in all a good first pass, but you still need to figure out if the races are to have flavours because if not you need to account for difference in gameplay, particularly cap-less vs. cap-hungry. |

Kagura Nikon
Mentally Assured Destruction Whores in space
245
|
Posted - 2013.05.13 23:13:00 -
[208] - Quote
I think the give capacitor to minmatar came with the same idea of makign minmatar into slugish ships to align. This is very wrong. Minmatar shoudl have good align time m better speed, LESS EHP and LESS CAPACITOR. |

Grath Telkin
Sniggerdly Pandemic Legion
1518
|
Posted - 2013.05.13 23:28:00 -
[209] - Quote
Arline Kley wrote:
In reply to your issues with my concerns about the tracking bonus, it has been proven to be a pointless bonus, so if you read the rest of my post (which apparently you didn't) I suggested that the falloff bonus would be a better ideal, to which I have replied to above.
I can't believe a CVA guy is as clueless about Amarr ships as you are.
Did you just call a tracking bonus useless? How do you even manage to tie your own shoes? Falloff? On lasers? ....
Ok, so, really slow so you might follow along, Tracking, owns, it owns har,d, 37% tracking owns super super hard. How hard? Harder than woodpecker lips hard. Literally every BS with a tracking bonus is generally considered best in class because in a non shocker you need less tracking mods to apply DPS on target.
On the other hand, you're asking for a FALL OFF bonus for LASERS....which if you didn't know is actually useless. Like, super useless, the guns with the least fall off you want to give a paltry 37% increase to fall off. WHOP DE FRIGGIN DO. Here, let me help you, that would bring the Napoc with MP II's up to about 14km fall off, or in laymans terms, NOBODY CARES AT ALL because in that last brand spanking new 4km your dps is so weak that its almost like it doesn't even matter.
I'm not sure who taught you eve mechanics but you might want to go and get your money back. Lasers want optimal and Tracking, Projectiles want Fall Off and Tracking, Blasters want Fall Off and Tracking, and thats pretty much the exact way it is short round.
|

Grath Telkin
Sniggerdly Pandemic Legion
1518
|
Posted - 2013.05.13 23:29:00 -
[210] - Quote
man, going through this thread it seems to be a CVA/PIE theme'd handicapped event of people that understand little to nothing about battleship combat. |

Lord MuffloN
Dreddit Test Alliance Please Ignore
93
|
Posted - 2013.05.13 23:31:00 -
[211] - Quote
Rabble rabble something about Navy Megas and 8 turrets.
Oh well, good changes otherwise Odyssey will be interesting to say the least. |

TehCloud
Carnivore Company
37
|
Posted - 2013.05.13 23:31:00 -
[212] - Quote
I don't like all of the changes but some are pretty decent. Can't understand why the Napoc looks almost completely the same as the normal Apoc with 1k PG and 40CPU more.
I really hoped to see that the 200-300mil it costs extra are worth it, I fear they won't. A Damage Bonus on it would make it at least feel superior to the normal one. Or maybe give it the Hyperion treatment. Swap 1 or 2 guns for an adequate damage bonus and extra slots.
But I think I'm just speaking for myself here :3 My Condor costs less than that module! |

James Amril-Kesh
4S Corporation RAZOR Alliance
5034
|
Posted - 2013.05.13 23:35:00 -
[213] - Quote
CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) Beams need to be the absolute first thing on your list.
|

Taoist Dragon
No.1 Crazy Fighter Squadron
433
|
Posted - 2013.05.13 23:37:00 -
[214] - Quote
CCP Rise wrote:Quote:please tell me TD's with missiles are on there and command links /T3 nerf and command ships You're right, these things too. Theres so much to do!
Do not make TD"s affect missiles unless you nerf unbonussed TD's into the ground! There are already lots of mitigating tactics to reduce the medium DPS of missiles as is making TD affect missiles would make them the most OP e-war mods in game.
Other than that I like the new navy ships. I might even fly some of them soon. maybe... That is the Way, the Tao.
Balance is everything. |

MeBiatch
Republic University Minmatar Republic
973
|
Posted - 2013.05.13 23:42:00 -
[215] - Quote
James Amril-Kesh wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) Beams need to be the absolute first thing on your list.
well they already looked at fittings so...
how about decrease cap activation cost by 15%
increase rate of fire by 5%
increase base damage by 10%
that should do it.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Pattern Clarc
Aperture Harmonics
530
|
Posted - 2013.05.13 23:47:00 -
[216] - Quote
Edit, seems like it's not on sisi right now after all... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
106
|
Posted - 2013.05.13 23:48:00 -
[217] - Quote
Taoist Dragon wrote:CCP Rise wrote:Quote:please tell me TD's with missiles are on there and command links /T3 nerf and command ships You're right, these things too. Theres so much to do! Do not make TD"s affect missiles unless you nerf unbonussed TD's into the ground! There are already lots of mitigating tactics to reduce the medium DPS of missiles as is making TD affect missiles would make them the most OP e-war mods in game. Other than that I like the new navy ships. I might even fly some of them soon. maybe...
TD already affect missiles since retribution, Optimal reduces flight time and Tracking reduces Explosion Velocity and Increases Explosion Radius., but Tracking Computers don't buff them, bit BIAS don't you think? Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

TehCloud
Carnivore Company
37
|
Posted - 2013.05.13 23:51:00 -
[218] - Quote
Grunnax Aurelius wrote:
TD already affect missiles since retribution, Optimal reduces flight time and Tracking reduces Explosion Velocity and Increases Explosion Radius., but Tracking Computers don't buff them, bit BIAS don't you think?
That is complete and utter bullcrap. The changes were postponed. My Condor costs less than that module! |

Marlona Sky
D00M. Northern Coalition.
3632
|
Posted - 2013.05.13 23:51:00 -
[219] - Quote
James Amril-Kesh wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) Beams need to be the absolute first thing on your list. Wrong. Medium rails.
|

S4nn4
24th Imperial Crusade Amarr Empire
7
|
Posted - 2013.05.13 23:52:00 -
[220] - Quote
Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang
I agree with Liang. This is a nerf for torp-CNR's.
The Explosion Radius bonus is slightly better than the bonus from a T2 Rigor rig (20%, but rigor rigs doesn't have a stacking penalty, this is important). Anyone who already uses Rigor rigs will save at most one rig slot and loose 14% raw DPS (1- 8 / (7 / 0.75)) for a very slight increase in damage application. The 14% DPS that was lost can not be gained back by fitting a T2 Loading Accelerator rig (15% ROF bonus) instead, this is because this rig has a stacking penalty with the Ballistic Control Units that will surely be on the ship already. This is a net loss. The only people who gain are those who didn't know they needed Rigors to begin with.
To be fair. It will however be slightly easier to get out more damage from T2 Fury ammo, especially for ships who are still Rigor crazy. Although, fury ammo is still the easiest one to speed tank against, so it will not work so great against "fast" targets (base speed or with AB, MWD has sig bloom which mostly cancels out the bonus from speed). An example of "fast" when the target has 420m sig radius is: old CNR (T2 fury ammo, all skills 5, two T2 rigor's, no implants) does half damage against the target when it is moving at 177m/s, the new CNR does half damage against the target when it is moving at 235m/s (for navy torps, the corresponding values are 360m/s and 479m/s).
|

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
16
|
Posted - 2013.05.13 23:52:00 -
[221] - Quote
Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... |

MeBiatch
Republic University Minmatar Republic
974
|
Posted - 2013.05.13 23:55:00 -
[222] - Quote
Marlona Sky wrote:James Amril-Kesh wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) Beams need to be the absolute first thing on your list. Wrong. Medium rails.
medium rails?
umm...
increase base damage by 12.5% fixed?
so tech II 150 without skills will go from 1.98 to 2.2275 tech II 200 without skills will go from 2.64 to 2.97 tech II 250 without skills will go from 3.63 to 4.08375 Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
974
|
Posted - 2013.05.13 23:56:00 -
[223] - Quote
MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked...
drones.
apparently drone utility negates a fitting slot for some reason. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Grath Telkin
Sniggerdly Pandemic Legion
1519
|
Posted - 2013.05.13 23:58:00 -
[224] - Quote
Grunnax Aurelius wrote:Taoist Dragon wrote:CCP Rise wrote:Quote:please tell me TD's with missiles are on there and command links /T3 nerf and command ships You're right, these things too. Theres so much to do! Do not make TD"s affect missiles unless you nerf unbonussed TD's into the ground! There are already lots of mitigating tactics to reduce the medium DPS of missiles as is making TD affect missiles would make them the most OP e-war mods in game. Other than that I like the new navy ships. I might even fly some of them soon. maybe... TD already affect missiles since retribution, Optimal reduces flight time and Tracking reduces Explosion Velocity and Increases Explosion Radius., but Tracking Computers don't buff them, bit BIAS don't you think?
Yea so this change never actually happened, I hope you haven't been TD'ing missile boats thinking you were doing anything. |

Grath Telkin
Sniggerdly Pandemic Legion
1519
|
Posted - 2013.05.13 23:59:00 -
[225] - Quote
MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason.
Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot. |

MeBiatch
Republic University Minmatar Republic
974
|
Posted - 2013.05.14 00:01:00 -
[226] - Quote
Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot.
ok i understand jammer reps or dps but when was the last time you used the other options? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
106
|
Posted - 2013.05.14 00:06:00 -
[227] - Quote
S4nn4 wrote:Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang I agree with Liang. This is a nerf for torp-CNR's. The Explosion Radius bonus is slightly better than the bonus from a T2 Rigor rig (20%, but rigor rigs doesn't have a stacking penalty, this is important). Anyone who already uses Rigor rigs will save at most one rig slot and loose 14% raw DPS (1- 8 / (7 / 0.75)) for a very slight increase in damage application. The 14% DPS that was lost can not be gained back by fitting a T2 Loading Accelerator rig (15% ROF bonus) instead, this is because this rig has a stacking penalty with the Ballistic Control Units that will surely be on the ship already. This is a net loss. The only people who gain are those who didn't know they needed Rigors to begin with. To be fair. It will however be slightly easier to get out more damage from T2 Fury ammo, especially for ships who are still Rigor crazy. Although, fury ammo is still the easiest one to speed tank against, so it will not work so great against "fast" targets (base speed or with AB, MWD has sig bloom which mostly cancels out the bonus from speed). An example of "fast" when the target has 420m sig radius is: old CNR (T2 fury ammo, all skills 5, two T2 rigor's, no implants) does half damage against the target when it is moving at 177m/s, the new CNR does half damage against the target when it is moving at 235m/s (for navy torps, the corresponding values are 360m/s and 479m/s).
Oh boohoo, CNR is no longer quite as good at bashing a POS, I don't GAF, its actually more viable for PvP because of application finally. Im happy, eight launchers that apply really well. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Grath Telkin
Sniggerdly Pandemic Legion
1522
|
Posted - 2013.05.14 00:09:00 -
[228] - Quote
MeBiatch wrote:Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot. ok i understand jammer reps or dps but when was the last time you used the other options?
Didn't say they get used, just outlining the mentality behind the reason.
EDIT: Also web drones can be shockingly useful if you run by yourself a lot. |

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
16
|
Posted - 2013.05.14 00:09:00 -
[229] - Quote
Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot.
An armor tanked ship isn't going to NEED drones for EWAR with 6 mids. As the domi only has 6 turrets, 90% of the time drones are used for DPS. As the navy variant will be keeping the turret bonus, it will promote needing to use magstabs in addition to drone damage augs thus meaning a smaller tank. As drones have expressly been stated as needing work, saying that the flexibility of drones = 1 low slot is hardly right. If that were the case the Mega would need to lose a low as it has plenty of drone options as well. |

Tim Ryder
Flippin DaBird Corporation 2
1
|
Posted - 2013.05.14 00:11:00 -
[230] - Quote
For the CNR. 45 extra CPU and an extra midslot. And where's the CPU to drive that extra launcher? With 2x t2 rigors, 1x t1 flare - which maybe would be t2 rigor, t2 flare, t1 flare after Odyssey - a single launcher with Weapon Upgrades V, Launcher Rigging IV takes 58.96 tf. |

MeBiatch
Republic University Minmatar Republic
974
|
Posted - 2013.05.14 00:16:00 -
[231] - Quote
Grath Telkin wrote:MeBiatch wrote:Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot. ok i understand jammer reps or dps but when was the last time you used the other options? Didn't say they get used, just outlining the mentality behind the reason. EDIT: Also web drones can be shockingly useful if you run by yourself a lot.
indeed.
drones need a major overhaul alla crime watch got...
for me it would be great if i could set my logi drone to rep myself
i would boost non ecm electronic drones... well i would nerf ecm drones and then make tech II electronic drones and make tech II ecm drones as good as they are now... but that would also make tech II sensor damp drones good and ect.
i would add small and medium sentry drones
i would balance ecm/therm/kin/ex drones
also make it so i can use nanite paste to repair my drones while they are in the drone bay.
hehe just to prove the point how useless non ecm drones can be you forgot to mention neuting drones... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
482
|
Posted - 2013.05.14 00:17:00 -
[232] - Quote
The navy Mega really needs another turret slot.
As it stands now, it has slightly better base tank and a utility slot over the non-navy version. It's fairly underwhelming. A few extra drones don't really help much.
With an 8th turret slot, it will still do less damage than a vindicator, with less sensor strength and won't have the omgwtfbbq web bonus, so it won't be overpowered. |

Caljiav Ocanon
12
|
Posted - 2013.05.14 00:19:00 -
[233] - Quote
Maximus Andendare wrote:No. You guys need to get over the "8" number for the turrets. As its been said quite a few times, less turrets = less ammo and more importantly, less cap. As long as the damage is working out the same, then by all means, CCP, cut the amount of turrets for cap-using weapons.
Give me a compelling reason to buy a Navy Megathron then. Because right now, there really isn't one.
As it stands, more buffer isn't worth ~300m ISK. The extra drone DPS is situational at best. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
107
|
Posted - 2013.05.14 00:20:00 -
[234] - Quote
Tim Ryder wrote:For the CNR. 45 extra CPU and an extra midslot. And where's the CPU to drive that extra launcher? With 2x t2 rigors, 1x t1 flare - which maybe would be t2 rigor, t2 flare, t1 flare after Odyssey - a single launcher with Weapon Upgrades V, Launcher Rigging IV takes 58.96 tf.
I think they want you to use a Co-Processor in the 5th Low Slot Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Tim Ryder
Flippin DaBird Corporation 2
1
|
Posted - 2013.05.14 00:21:00 -
[235] - Quote
Grunnax Aurelius wrote:Tim Ryder wrote:For the CNR. 45 extra CPU and an extra midslot. And where's the CPU to drive that extra launcher? With 2x t2 rigors, 1x t1 flare - which maybe would be t2 rigor, t2 flare, t1 flare after Odyssey - a single launcher with Weapon Upgrades V, Launcher Rigging IV takes 58.96 tf. I think they want you to use a Co-Processor in the 5th Low Slot
There's already one there, that's how tight the fit is now. Agreed I'd probably be able to finnagle something out, but definitely not happy. |

Grath Telkin
Sniggerdly Pandemic Legion
1522
|
Posted - 2013.05.14 00:23:00 -
[236] - Quote
MinutemanKirk wrote:Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot. An armor tanked ship isn't going to NEED drones for EWAR with 6 mids. As the domi only has 6 turrets, 90% of the time drones are used for DPS. As the navy variant will be keeping the turret bonus, it will promote needing to use magstabs in addition to drone damage augs thus meaning a smaller tank. As drones have expressly been stated as needing work, saying that the flexibility of drones = 1 low slot is hardly right. If that were the case the Mega would need to lose a low as it has plenty of drone options as well.
I'm not sure if anybody has bothered to tell you this yet in life, but I'll go ahead and be the first::
Just because you don't agree with something doesn't make it wrong or factually incorrect.
|

Grath Telkin
Sniggerdly Pandemic Legion
1523
|
Posted - 2013.05.14 00:26:00 -
[237] - Quote
Caljiav Ocanon wrote:
Give me a compelling reason to buy a Navy Megathron then.
No, don't buy one if you don't find it worth your money, I own two and am thinking of picking up a 3rd. |

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
16
|
Posted - 2013.05.14 00:27:00 -
[238] - Quote
[quote=Grath Telkin I'm not sure if anybody has bothered to tell you this yet in life, but I'll go ahead and be the first::
Just because you don't agree with something doesn't make it wrong or factually incorrect. [/quote]
Har, har, funny man. I'm fairly sure this thread is for the feedback of what was proposed, which is what I gave. "Life lessons" is in the other thread |

Liang Nuren
Heretic Army Heretic Initiative
3445
|
Posted - 2013.05.14 00:28:00 -
[239] - Quote
Grunnax Aurelius wrote: Oh boohoo, CNR is no longer quite as good at bashing a POS, I don't GAF, its actually more viable for PvP because of application finally. Im happy, eight launchers that apply really well.
It's actually straight up worse in PVP because it doesn't have a utility high now. It also has less overall DPS.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Grath Telkin
Sniggerdly Pandemic Legion
1523
|
Posted - 2013.05.14 00:29:00 -
[240] - Quote
MinutemanKirk wrote:Grath Telkin wrote: I'm not sure if anybody has bothered to tell you this yet in life, but I'll go ahead and be the first::
Just because you don't agree with something doesn't make it wrong or factually incorrect.
Har, har, funny man. I'm fairly sure this thread is for the feedback of what was proposed, which is what I gave. "Life lessons" is in the other thread
I wasn't being funny, I was being serious, just because you do not agree with their reasoning doesn't make that reasoning wrong.
Liang Nuren wrote:Grunnax Aurelius wrote: Oh boohoo, CNR is no longer quite as good at bashing a POS, I don't GAF, its actually more viable for PvP because of application finally. Im happy, eight launchers that apply really well.
It's actually straight up worse in PVP because it doesn't have a utility high now. It also has less overall DPS. -Liang
I also fully disagree with Liang, the CNR looks sexy as hell now. |

Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
109
|
Posted - 2013.05.14 00:29:00 -
[241] - Quote
MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason.
The Navy Geddon has 125/375 and several other navy BS have 125 bandwidth. This argument really doesn't hold.
QCATS is recruiting: https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Maximus Andendare
Future Corps Sleeper Social Club
152
|
Posted - 2013.05.14 00:36:00 -
[242] - Quote
Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot. But the reality of this is that those ships that are bonused for drone damage will simply NEVER use utility drones when their primary source of damage comes from the drones. Removing a slot is a throwback to when all drone ships were split weapon ones. Now that the game has and is getting more dedicated drone boats, it's time to remove this antiquated restriction.
|

Tank Talbot
Imperial Academy Amarr Empire
166
|
Posted - 2013.05.14 00:36:00 -
[243] - Quote
CCP Rise wrote:
[APOCALYPSE NAVY ISSUE The Apocalypse Navy Issue is a tricky one (just like its tech 1 counterpart). It will go into the attack role, like the tech 1 version, and in turn takes on many of the same changes, including the change of bonus from cap use to tracking. The combination of changes to large energy turrets, a high base cap (relative to other battleships) and increased cap recharge should make up for the former cap use bonus. That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Slot layout: 8H, 4M, 8L; 8 turrets , 0 launchers(-2) Fittings: 22000 PWG(+475), 580 CPU Defense (shields / armor / hull): 8000(-1316) / 10500(-750) / 10000(+39) Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s) Mobility (max velocity / agility / mass / align time): 120(+26) / .115(-.021) / 97100000(-2200000) / 15.48s(-3.24s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km(+8.5k) / 120(+1.25) / 7 Sensor strength: 25 Radar Sensor Strength Signature radius: 370(-30)
ARMAGEDDON NAVY ISSUE The Armageddon Navy Issue will not follow the new tech 1 Armageddon design. Instead, it will continue to do what it has been doing as an efficient laser brawler. The Navy Geddon is getting plenty of use the way it is now, and we didnGÇÖt see a need to make an GÇÿimprovedGÇÖ version of the new tech 1 Geddon. As a GÇÿcombatGÇÖ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldnGÇÖt change much.
Amarr Battleship Skill Bonuses: +5% Large Energy Turret rate of fire +10% Large Energy Turret cap use
Slot layout: 8H, 4M, 8L; 7 turrets , 0 launchers Fittings: 17500 PWG(+175), 560 CPU(+3) Defense (shields / armor / hull): 8500(+296.5) / 11500(+1539) / 10000(+684) Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) Mobility (max velocity / agility / mass / align time): 105 / .13(+.002) / 105200000 / 18.96s Drones (bandwidth / bay): 125 / 375(+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5k) / 110 / 7 Sensor strength: 26 Radar Sensor Strength (+4.75) Signature radius: 440 (+70)
I am not daring to look a gift horse in the mouth. The naval Armageddon fills a much needed role somewhat vacated in the tier rebalance and does so impressively. I can't wait to fly it. I love the versatility provided by that drone bay and BW on top of what the guns will be able to do. This thing could be frightening. I am worried over the costs a bit and while I cringe a wee bit at the sig I can live with it .
Based on what is being said I am not sure I "get" the Apocalypse at this time in that I am having to look at it as something outside of what was considered its traditional role and the new role of projecting fire at longer ranges against smaller ships "reads sketchy" without seeing if improvements will be made to laser weapon's native tracking ratings in the weapon rebalance. Can it pin hole a HAC in this version or an INT or T3 effectively? It's bigger than just DPS applied. If so the described role looks more worthy of filling to make a BS worth buying in the face of some steep cheaper competition. I'd like to read some thoughts on that from those that have tested it. |

Kaarous Aldurald
ROC Academy The ROC
162
|
Posted - 2013.05.14 00:45:00 -
[244] - Quote
Quote:I'd like to read some thoughts on that from those that have tested it.
Likewise. Windows 8 has decided that I don't get to install/run/update/do anything with Sisi, and I am rather skeptical of the real world usefulness of the tracking bonuses in general.
So I'd like to hear feedback from someone using the ship on how it performs, and whether it's ability to apply dps stands up to the Abaddon's straight up damage bonus. Not posting on my main, and loving it.-á Because free speech.-á |

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
17
|
Posted - 2013.05.14 00:52:00 -
[245] - Quote
Caljiav Ocanon wrote:Maximus Andendare wrote:No. You guys need to get over the "8" number for the turrets. As its been said quite a few times, less turrets = less ammo and more importantly, less cap. As long as the damage is working out the same, then by all means, CCP, cut the amount of turrets for cap-using weapons. Give me a compelling reason to buy a Navy Megathron then. Because right now, there really isn't one. As it stands, more buffer isn't worth ~300m ISK. The extra drone DPS is situational at best.
Agreed. In this case, the "8 turrets" intention is not meant to get the same DPS as before, it's to get more DPS than it's T1 counterpart. |

Pattern Clarc
Aperture Harmonics
531
|
Posted - 2013.05.14 00:54:00 -
[246] - Quote
Would Navy Versions of the Hyperion, Maelstrom, Abaddon and Rokh be too much to ask for?
Navy Rokh 8/8/4 +200 CPU, 11k base shields Same similar bonuses to the Naga and probably the slowest of the battleships.
Navy Hyperion +8 Turrets (because) 8/5/7 7.5% damage bonus 7.5% rep bonus Large done and armour hitpoints 75mb drones
Fleet Maelstrom 8/7/5 7.5% Damage Bonus 7.5% Fall off bonus Attackship hp/speed stats
Navy Abaddon 7.5% Damage bonus Resist bonus 8/4/8 Massive increase to cap pool, armor hp and fittings 75mb drones
No idea whether the navy shaders already exist for those hulls - and with 3 weeks left to go... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

SMT008
SnaiLs aNd FroGs Verge of Collapse
586
|
Posted - 2013.05.14 00:56:00 -
[247] - Quote
CCP Rise, you're probably aware of this, but we can't really give feedback on ships if we don't know what's going to happen to weapon systems.
I'll go with this and make assumptions that weapon systems are going to get fixed the way I think they're going to get fixed :
Navy Apoc :
A great ship, but I would still give it more PWG and allow it to fit bigger beams more easely.
Navy Armageddon :
A great ship, nothing else to say.
Navy Raven :
Alright, 8 launchers is super cool, always have been, always will be.
The problem comes from Torps themselves tbh. I made a thread about large battleship missiles, there are things about torp changes there. Here's a short summary : Torp range buff, Torp volume nerf, slight Torp exploradius reduction on T2 rages.
Navy Scorpion :
I don't really know how this ship can be considered "too strong". Yes, it tanks. That's about it. To me, it doesn't feel like a special ship, it's just another big drake tbh.
Navy Megathron :
I think this ship needs to be changed. It really doesn't bring any different flavour than the regular T1 Megathron. Nothing changes except an additionnal highslot (woohoo, less than stellar upgrade tbh) and more armor.
See the thing you wanted to do with the old Megathron ? 7-5-6 slot layout ? I think you could do a 7-5-7 layout on the Navy Megathron. Even a 7-5-7 layout with a different secondary bonus like a falloff bonus or a special bonus that I didn't think of.
This Navy Megathron really needs a special thingy. Currently, it's just an upgraded Megathron. Not worth the money tbh.
Navy Dominix :
Ok, it's a ganking machine. I don't really know what to say, it's an okay ship.
Fleet Typhoon :
I like this one. Apparently CCP still doesnt want to understand that two weapon systems with one bonus for each is still worse than a single weapon system and 2 bonuses that apply to it, but at least they understood that two weapon systems mean 6 turrets AND 6 launchers, not 4/4 and a forced mix of the twos.
I'm alright with the current proposed Fleet Typhoon, but I still think it would add a special thing to make it 8-6-6.
That would make it different from the T1 Typhoon, that would allow it to be a shield ship while the Fleet Tempest stays the main armor ship. Notice how the Fleet Tempest already has a 8-5-7 slot layout ? Right, that's why I would like the Fleet Typhoon to switch to something different like 8-6-6.
Fleet Tempest :
Yeah, 7th turret wouldn't hurt. Seriously tho. Think about it, the current Fleet Tempest has the same number of turrets the regular Tempest has, same number than the fleet typhoon. It doesn't really have anything special about it. Just a better-armor-tanked Tempest. And not really all that better anyway.
|

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.14 00:57:00 -
[248] - Quote
I strongly suggest swapping the "roles" of the navy domi and navy mega. The navy domi has a far better slot layout to take advantage of the "attack" role, the nevy mega, not so much. I'd go ahead and swap the hp and mobility values. |

Tek Handle
Vanishing Point. The Initiative.
32
|
Posted - 2013.05.14 01:04:00 -
[249] - Quote
Why would you trade off a Low Slot for another Med Slot on the Typhoon FI?  |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
109
|
Posted - 2013.05.14 01:05:00 -
[250] - Quote
Pattern Clarc wrote:Would Navy Versions of the Hyperion, Maelstrom, Abaddon and Rokh be too much to ask for?
Navy Rokh 8/8/4 +200 CPU, 11k base shields Same similar bonuses to the Naga and probably the slowest of the battleships.
Navy Hyperion +8 Turrets (because) 8/5/7 7.5% damage bonus 7.5% rep bonus Large done and armour hitpoints 75mb drones
Fleet Maelstrom 8/7/5 7.5% Damage Bonus 7.5% Fall off bonus Attackship hp/speed stats
Navy Abaddon 7.5% Damage bonus Resist bonus 8/4/8 Massive increase to cap pool, armor hp and fittings 75mb drones
No idea whether the navy shaders already exist for those hulls - and with 3 weeks left to go...
Rokh Nvay Issue Caldari Battleship Ship Bonuses: 5% bonus to Large Hybrid Turret damage 10% bonus to Large Hybrid Turret optimal range 8/8/4 +200 CPU, 11k base shields 125m3/125MBit Drones for sentries (maybe, could be a little too much)
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Johnson Oramara
Science and Trade Institute Caldari State
44
|
Posted - 2013.05.14 01:06:00 -
[251] - Quote
Malcanis wrote:Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang Can you propose a scenario where the CNR will be worse on June 5th than it is right now? I'm using torp CNR fitting with 1588 dps dual tp's for certain guristas missions like guristas extravaganza, this ship will just cut through battleships like butter 2-3 volleying them. It also is buffer tanked but nothing manages to survive long enough to really pose a threat.
With the new nerfed CNR the dps numbers would be 1418 and although i could then drop the other tp for free med slot it would get used by tanking slot to cover the nerfed ehp.
Oh and don't get me started how it will eat even more torpedoes for more cost and with torpedoes taking so much space as they do now....
Also having no utility highs just reduce the fitting options even more... |

Tim Ryder
Flippin DaBird Corporation 2
1
|
Posted - 2013.05.14 01:10:00 -
[252] - Quote
Johnson Oramara wrote:Malcanis wrote:Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang Can you propose a scenario where the CNR will be worse on June 5th than it is right now? I'm using torp CNR fitting with 1588 dps dual tp's for certain guristas missions like guristas extravaganza, this ship will just cut through battleships like butter 2-3 volleying them. It also is buffer tanked but nothing manages to survive long enough to really pose a threat. With the new nerfed CNR the dps numbers would be 1418 and although i could then drop the other tp for free med slot it would get used by tanking slot to cover the nerfed ehp. Oh and don't get me started how it will eat even more torpedoes for more cost and with torpedoes taking so much space as they do now.... Also having no utility highs just reduce the fitting options even more...
Yes, giving an additional 45 tf for a launcher that eats a lot more is... sad. |

Jenn aSide
STK Scientific Initiative Mercenaries
1810
|
Posted - 2013.05.14 01:50:00 -
[253] - Quote
IrJosy wrote:I don't use my navy domi with guns can you please change it to be like the regular domi with the drone optimal/tracking bonus?
THIS! |

Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.14 01:53:00 -
[254] - Quote
Jonas Sukarala wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) please tell me TD's with missiles are on there and command links /T3 nerf and command ships
I would like to point out that I am not completely in disagreement with TDs on missiles; however, I would prefer a new module to do it rather then using the standard gunny one. You could even name it 'Guidance Disruption' I would support that as long as it required a new mod though.
As for the other changes, I literally just got through selling my CNR because I thought the changes would kill it XP guess I must now re-acquire it CCP Rise and CCP Fozzie, you both are doing great work with keeping the community informed of the changes and your team(s) are doing fantastic changes. I am very happy with the raven, geddon, and scorpion. I can't say much to the rest since I never fly them, but that navy apoc looks like a beast too Look forward to seeing what you will do to Marauders and hopefully black ops |

Grash Depran
Binary Capital Group
4
|
Posted - 2013.05.14 01:55:00 -
[255] - Quote
I don't really understand this either.. They give a CPU increase, and an extra launcher, but not enough CPU for a T2 launcher.
FWIW, I'm at AWU IV, and an 'Arbalest' CL takes up ~45.6.. so maybe they want us to go meta..
|

Tim Ryder
Flippin DaBird Corporation 2
1
|
Posted - 2013.05.14 01:58:00 -
[256] - Quote
Grash Depran wrote:
I don't really understand this either.. They give a CPU increase, and an extra launcher, but not enough CPU for a T2 launcher.
FWIW, I'm at AWU IV, and an 'Arbalest' CL takes up ~45.6.. so maybe they want us to go meta..
AWU gives powergrid, not CPU.
And you also forget that extra midslot we're getting negative CPU to use. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
842
|
Posted - 2013.05.14 02:00:00 -
[257] - Quote
Also i demand you stop releasing new stuff until you fix links <.< BYDI (Shadow cartel) Recruitment open!
|

JAF Anders
Quantum Cats Syndicate Samurai Pizza Cats
96
|
Posted - 2013.05.14 02:02:00 -
[258] - Quote
Quote: The Tempest, as always, wants to occupy a space between attack and combat, and therefore has unusually high speed and unusually low sig for its role.
Let no man say I didn't thoroughly inspect the content of this post! |

Klingon Admiral
Black Hole Cluster
19
|
Posted - 2013.05.14 02:04:00 -
[259] - Quote
Haven't run any exact calculations yet, but it seems the CNR just brutally murdered the Golem. |

Tim Ryder
Flippin DaBird Corporation 2
1
|
Posted - 2013.05.14 02:05:00 -
[260] - Quote
Klingon Admiral wrote:Haven't run any exact calculations yet, but it seems the CNR just brutally murdered the Golem.
How do you figure that? The CNR got nerfed, effectively, probably because it'd've been too good with the new cruise missiles. |

mynnna
GoonWaffe Goonswarm Federation
1116
|
Posted - 2013.05.14 02:06:00 -
[261] - Quote
Earlier in the day I told someone - I'm afraid I don't remember who - that I was pretty sure that the Torp CNR would outdamage the Torp Typhoon (at least as far as missiles went) in most situations. So here's the math on that. Each ship is modeled with max skills, Tech II launchers and (despite the fact that the TyFI will probably not do this very often given the armor tank) three BCS II.
Any Dreadnaught Faction Torps CNR: 948 DPS TyFI: 1098 DPS Rage Torps CNR: 1115 DPS TyFI: 1149 DPS
Basically the max damage scenario.
Target: Alphafleet Maelstrom, 547m sig radius, 118m/s Faction Torps CNR: 948 DPS TyFI: 1098 DPS Rage Torps CNR: 948 DPS TyFI: 724 DPS
The max damage scenario still applies here for faction torps, however with rage torps the CNR deals full DPS, while the TyFI loses 26% of its damage. It's similar against armor tanking combat BS, which have a smaller sig but are slower. The Abaddon tanks full damage from either with faction missiles, full damage from a Rage torp CNR, but only 76% damage (872 DPS) from a Rage TyFI.
With a Tech II target painter, both ships do full damage in all scenarios.
Target: Tempest. 340m sig, 150m/s Faction Torps CNR: 920 DPS TyFI: 712 DPS Rage Torps CNR: 630 DPS TyFI: 422 DPS
Raven's dealing very nearly full damage with the faction missiles and 56% of its max with rage. The Typhoon only gets 73% and a mere 37%, respectively.
With a Tech II target painter, both ships do full damage with faction missiles. The CNR deals 77% of its damage with rage torps, while the TyFI is up to 50%. Even in that case, though, you're still better off shooting the normal torps. Kinda goes to show how bad (or at least niche) Rage torps really are.
Target: Naga, 1x LSE II. 240m sig, 244m/s Faction Torps CNR: 920 DPS TyFI: 712 DPS Rage Torps CNR: 630 DPS TyFI: 422 DPS
DPS on both ships drops way off here, to 43% for the CNR and 32.5% for the TyFI with faction missiles. Shooting rage, it's 25% and 16% respectively.
With a target painter, that's 59%, 44%, 35% and 23%, respectively.
Numbers drop from there as you'd expect. Of course, this is just with one painter at most. Start throwing in more support (and thus more painters and webs) and the TyFI pulls ahead, but by no more than 3%. That goes up when you factor in the drones, of course, though not by much; in the max damage scenario, a flight of Ogres for the Typhoon only puts it up by about 80 DPS (~7%) over the CNR with a flight of Hammerheads.
And then there's more reality. Both ships are difficult to fit as torpedo ships, and the Typhoon especially requires extensive compromises. Expect to make extensive use of Meta 4 and/or faction equipment to get it to fit. A buffer tanked Typhoon fields a smaller tank than a fully buffer tanked Raven, though to compensate it has the edge in sig radius. I comes down to the Typhoon uses neuts and its drone bay to fight off smaller ships, while the CNR is capable of taking the more direct route. Overall, I feel like they're very balanced ships. Member of the Goonswarm Economic Warfare Cabal |

Grash Depran
Binary Capital Group
5
|
Posted - 2013.05.14 02:19:00 -
[262] - Quote
Tim Ryder wrote:Grash Depran wrote:
I don't really understand this either.. They give a CPU increase, and an extra launcher, but not enough CPU for a T2 launcher.
FWIW, I'm at AWU IV, and an 'Arbalest' CL takes up ~45.6.. so maybe they want us to go meta..
AWU gives powergrid, not CPU. And you also forget that extra midslot we're getting negative CPU to use.
Woops... then WU V.. :)
Another good point.. so we can't fit a launcher, so we have an empty launcher.. and a mid-slot that has to be less than 45 tf.. I'm feeling a little jaded now. :( |

Klingon Admiral
Black Hole Cluster
19
|
Posted - 2013.05.14 02:54:00 -
[263] - Quote
If my calculations aren't complety wrong (which they, sadly, tand to be, one should be able to fit this CNR fitting:
[Raven Navy Issue, do it with style]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Co-Processor II
X-Large Shield Booster II Adaptive Invulnerability Field II Shield Boost Amplifier II Phased Weapon Navigation Generation Extron Phased Weapon Navigation Generation Extron Experimental 100MN Afterburner Cap Recharger II
Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile
With 3 missile rigs and 51.83 CPU to spare. As usual, shiny stuff will greatly improve this ships fitting capabilities. T2 Bay Loading Accelerator + 2x Flare I will be pretty interesting to watch, as the CNR practically gets about the damage application of a Golem with this setup (slightly more against a Golem without Rigor/Flare, slightly less against a Golem with Rigor/Flare)
Sure, a Golem can salvage and everything, but you will need to salvage a long time to get a break even. |

Octoven
Phoenix Productions Headshot Gaming
126
|
Posted - 2013.05.14 02:57:00 -
[264] - Quote
Tim Ryder wrote:Klingon Admiral wrote:Haven't run any exact calculations yet, but it seems the CNR just brutally murdered the Golem. How do you figure that? The CNR got nerfed, effectively, probably because it'd've been too good with the new cruise missiles.
I dont call 8 launchers a nerf >.> |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
843
|
Posted - 2013.05.14 02:59:00 -
[265] - Quote
Octoven wrote:Tim Ryder wrote:Klingon Admiral wrote:Haven't run any exact calculations yet, but it seems the CNR just brutally murdered the Golem. How do you figure that? The CNR got nerfed, effectively, probably because it'd've been too good with the new cruise missiles. I dont call 8 launchers a nerf >.>
Basically ccp decided the Raven should have 3 bonuses.
BYDI (Shadow cartel) Recruitment open!
|

Klingon Admiral
Black Hole Cluster
19
|
Posted - 2013.05.14 02:59:00 -
[266] - Quote
Octoven wrote:Tim Ryder wrote:Klingon Admiral wrote:Haven't run any exact calculations yet, but it seems the CNR just brutally murdered the Golem. How do you figure that? The CNR got nerfed, effectively, probably because it'd've been too good with the new cruise missiles. I dont call 8 launchers a nerf >.>
It is a slight nerf in raw DPS, but damage application is always awesome. |

Trifle Donier
Sham Rocks Incorporated
1
|
Posted - 2013.05.14 03:02:00 -
[267] - Quote
Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot.
Isn't this an argument for non-drone ships to get 1 less slot than drone ships though ?? A Navy Geddon has 375 drone bay, and isn't a drone ship, so while its doing most of its dps with turrets it can launch some repairers, webbers, jammers, salvagers or whatever. Same with certain other battleships, but a bit more limited due to smaller bay... most battleships still have enough for decent options though.
Whereas a droneboat can't use utility drones, because its busy doing dps with its drones. It has LESS flexibility, and also receives 1 less slot. How does this make any sense ?! If they do try to use ewar drones or what have you, they don't even perform better than a non-drone ship, because the drone bonus only applies to damage. |

Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 03:27:00 -
[268] - Quote
CCP Rise wrote:
The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and roles. .... We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461)
WHY Do you want to nerf my CNR? I fly my ship with ALL LEVEL 5 Skills and if I calculate with the Rate Of Fire Bonus, I would have 8,75 Launcher (+25% from 7 launcher = +1,75) now. Even with Battle Ship-Skill Level 3 this would be still 8.05 Launchers! 8.05 Launchers which I would have NOW!
And now you come to me and say you will buff the CNR? No Sir, you effectively nerf it!
The end of your "adjustment" is, that I have to use more ammunition, have less damage and lose my Tractor Beam from an high Slot! You want to rebuild my CNR into a ship for rookies? Your modification is better for some one with Battle Ship Skill Level 2. But if you have L3 or L5 (like me) you absolutely lose firepower and a high-Slot for a tractor beam. Additionaly you do not give MORE hitpoints to my ship, you want to take some hitpoints away! Keep the Rate Of Firebonus. Keep the tractor beam. The Med-slot is nice but not necessary.
I came back after a break from EVE. Now I see that this was a mistake. I am dissapointed that you try to bring a nerf but want to sell it as an buff! I will cancel my subscription again.  |

Cage Man
211
|
Posted - 2013.05.14 03:41:00 -
[269] - Quote
Just curious why the velocity bonus on the CNR is only for cruise missile's? I often use torps on mine. Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |

Gimme more Cynos
Science and Trade Institute Caldari State
25
|
Posted - 2013.05.14 03:46:00 -
[270] - Quote
wtf are you doing to the CNR.. Seriously.. Nerf Caldari missile boats even more, thats the way we like it..
not.
Oh and for those who didn't got it yet.. 8 launchers without ROF-Bonus is a NERF, especially cause the new explosion-velocity bonus is a piece of crap which does nothing (yeah, you gain 25 m/s of explosion velocity, that's not going to cut it.)
/went's out to train large projectiles 5. |

Crash Lander
Imperial Academy Amarr Empire
44
|
Posted - 2013.05.14 03:49:00 -
[271] - Quote
So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. |

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
483
|
Posted - 2013.05.14 03:59:00 -
[272] - Quote
I cannot see the justification for the dominix having one less slot than the other navy bs's.
The navy geddon has almost as large of a drone bay, and it gets two bonuses and 20 slots.
The dominix gets 19 slots because..?
Other ships have dual damage bonuses and still get 20 slots.
Drones can be blown up, can't really apply dps to something that isn't in scram'/web range, yet they get a slot removed when they have a damage bonus? |

Avald Midular
Republic Military School Minmatar Republic
167
|
Posted - 2013.05.14 04:07:00 -
[273] - Quote
Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now.
Not sure why people are saying it's beastly. It's the same crappy fitting (in PG) as the Abaddon but with 2 inferior bonusses. All the fitting tradeoffs and none of the upside of better dps and tank. Any beam fitting still requires a PG mod and cap mods/rigs up the nose until they do the laser rebalance (pretty much shoehorned into buffer tanking as well).
For those saying "what a noob, doesn't know tracking is godly", run the numbers if you want, it is inferior to 5% damage bonus in every scenario except a BC orbitting at max optimal (someone did the math over in the Amarr BS thread already) which is situational at best. Paired with a range bonus that pulse fittings won't really take advantage of and beam fittings not needing the tracking bonus at their ranges and now the Amarr have two stinkers of BS's that lose to an Abaddon in every normal situation.
CCP Rise said they gave it tracking to better go after ABC's, but why not just get an ABC to do that? The Oracle can fit 8 Tach's (unlike any Amarr BS or Navy BS, lulz) and can do the job better at less than half the price. |

Aglais
Liberation Army Li3 Federation
278
|
Posted - 2013.05.14 04:07:00 -
[274] - Quote
Turelus wrote:CNR is king of PVE again? 
CNR is going to edge into PvP too, I think. Eight launchers, the explosion radius bonus that the normal Raven needs, solid looking tank...
I think this thing is going to end up being what I THOUGHT the T1 Raven was going to be. I don't even care that it doesn't have a damage bonus; that explosion velocity bonus, along with range, looks like... Yes, with buffed cruise missiles this thing is going to be wrecking a lot of people's ****. |

Gimme more Cynos
Science and Trade Institute Caldari State
27
|
Posted - 2013.05.14 04:22:00 -
[275] - Quote
CCP Rise wrote: RAVEN NAVY ISSUE We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus
PLEASE GO BACK TO FIRST CLASS OF ELEMENTARY SCHOOL, THERE YOU WILL LEARN THE MATH WHICH ENABLES YOU TO DO THE MATH.. SAID MATH WILL SHOW YOU THAT THE 8TH LAUNCHER WON'T COMPENSATE FOR THE LOSS OF 25% RATE OF FIRE.
so, STOP MAKING STUPID JOKES RISE!
COMPARE YOUR SHINY PIECE OF CRAP CALLED REBALANCED CNR WITH THE TYPHOON (the normal one) AND YOU WILL SEE HOW LAUGHABLE THIS "new" CNR IS.
THANKS FOR NOTHING, RISE
|

DR BiCarbonate
Basgerin Pirate SCUM.
67
|
Posted - 2013.05.14 04:24:00 -
[276] - Quote
if you want us to shield fit the fleet phoon, give us 6 mids, other than that go **** yourself,
kthx |

Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 04:25:00 -
[277] - Quote
Gimme more Cynos wrote:CCP Rise wrote: RAVEN NAVY ISSUE We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus
PLEASE GO BACK TO FIRST CLASS OF ELEMENTARY SCHOOL, THERE YOU WILL LEARN THE MATH WHICH ENABLES YOU TO DO THE MATH.. SAID MATH WILL SHOW YOU THAT THE 8TH LAUNCHER WON'T COMPENSATE FOR THE LOSS OF 25% RATE OF FIRE. so, STOP MAKING STUPID JOKES RISE! COMPARE YOUR SHINY PIECE OF CRAP CALLED REBALANCED CNR WITH THE TYPHOON (the normal one) AND YOU WILL SEE HOW LAUGHABLE THIS "new" CNR IS. THANKS FOR NOTHING, RISE
Correct. But you forgot the lost High Slot. Now you MUST use 8 launchers. So you do not have an high Slot for something else. For me the Tractor Beam would be gone. |

Nessa Aldeen
First Among Equals
45
|
Posted - 2013.05.14 04:33:00 -
[278] - Quote
CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out.
I sure hope so.. you say it's logical progression and I can see most of the changes as making them different but the SNI and Tempest with it's unbonused weapon hardpoints does not make sense at all and will definitely screw them for another decade. |

Grath Telkin
Sniggerdly Pandemic Legion
1523
|
Posted - 2013.05.14 04:41:00 -
[279] - Quote
Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now.
No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers |

Tank Talbot
Imperial Academy Amarr Empire
168
|
Posted - 2013.05.14 04:45:00 -
[280] - Quote
I just wanted to note that there is a new kind of computer virus on the loose that is transferable to humans by means of internet use. It makes people flip out and go crazy over peculiar little changes in the functionality of known systems. Victims express bouts of rage through posts and exhibit zombie like patterns in a sleepless malaise of constant posting. Its not considered highly contagious yet. The CDC has been notified and are working on a vaccine. There is no need for alarm. If you suspect some one of having fallen victim to this new and as yet unnamed virus please contact your local forum police with the details. Thank you for your consideration. Further details to be posted as they become available.
Again... There is no cause for alarm. |

Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 04:45:00 -
[281] - Quote
Grath Telkin wrote:
.. and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam ..
Idiot? Learn the math! I lose more firepower and CCP obstruct one high Slot with this crap! It is not just because of the tractor beam. It is: I lose a highslot, firepower and have to use more ammunition. Thats all. Try to find someone else who will do the math with you.  |

Nessa Aldeen
First Among Equals
45
|
Posted - 2013.05.14 04:47:00 -
[282] - Quote
mynnna wrote:Earlier in the day I told someone - I'm afraid I don't remember who - that I was pretty sure that the Torp CNR would outdamage the Torp Typhoon (at least as far as missiles went) in most situations. So here's the math on that. Each ship is modeled with max skills, Tech II launchers and (despite the fact that the TyFI will probably not do this very often given the armor tank) three BCS II.
Any Dreadnaught Faction Torps CNR: 948 DPS TyFI: 1098 DPS Rage Torps CNR: 1115 DPS TyFI: 1149 DPS
Basically the max damage scenario.
Target: Alphafleet Maelstrom, 547m sig radius, 118m/s Faction Torps CNR: 948 DPS TyFI: 1098 DPS Rage Torps CNR: 948 DPS TyFI: 724 DPS
The max damage scenario still applies here for faction torps, however with rage torps the CNR deals full DPS, while the TyFI loses 26% of its damage. It's similar against armor tanking combat BS, which have a smaller sig but are slower. The Abaddon tanks full damage from either with faction missiles, full damage from a Rage torp CNR, but only 76% damage (872 DPS) from a Rage TyFI.
With a Tech II target painter, both ships do full damage in all scenarios.
Target: Tempest. 340m sig, 150m/s Faction Torps CNR: 920 DPS TyFI: 712 DPS Rage Torps CNR: 630 DPS TyFI: 422 DPS
Raven's dealing very nearly full damage with the faction missiles and 56% of its max with rage. The Typhoon only gets 73% and a mere 37%, respectively.
With a Tech II target painter, both ships do full damage with faction missiles. The CNR deals 77% of its damage with rage torps, while the TyFI is up to 50%. Even in that case, though, you're still better off shooting the normal torps. Kinda goes to show how bad (or at least niche) Rage torps really are.
Target: Naga, 1x LSE II. 240m sig, 244m/s Faction Torps CNR: 920 DPS TyFI: 712 DPS Rage Torps CNR: 630 DPS TyFI: 422 DPS
DPS on both ships drops way off here, to 43% for the CNR and 32.5% for the TyFI with faction missiles. Shooting rage, it's 25% and 16% respectively.
With a target painter, that's 59%, 44%, 35% and 23%, respectively.
Numbers drop from there as you'd expect. Of course, this is just with one painter at most. Start throwing in more support (and thus more painters and webs) and the TyFI pulls ahead, but by no more than 3%. That goes up when you factor in the drones, of course, though not by much; in the max damage scenario, a flight of Ogres for the Typhoon only puts it up by about 80 DPS (~7%) over the CNR with a flight of Hammerheads.
And then there's more reality. Both ships are difficult to fit as torpedo ships, and the Typhoon especially requires extensive compromises. Expect to make extensive use of Meta 4 and/or faction equipment to get it to fit. A buffer tanked Typhoon fields a smaller tank than a fully buffer tanked Raven, though to compensate it has the edge in sig radius. I comes down to the Typhoon uses neuts and its drone bay to fight off smaller ships, while the CNR is capable of taking the more direct route. Overall, I feel like they're very balanced ships.
Read Mynnna's explanation, goon he maybe.
For those threatening to quite over 'CNR-gate', you must read this and understand (or is it too difficult to digest?). We're talking about damage application here, raw dps i.e. EFT-warrioring means nothing. In reality, the CNR with 8 turrets and explo-bonus is making the ship regain it's King of the PvE status. And if you say the CNR is getting nerfed, e.g. learn math, rage, rage, you should yourselves understand how damage application works. Also, if you're quitting over this, can I haz your stuff?
|

Gimme more Cynos
Science and Trade Institute Caldari State
29
|
Posted - 2013.05.14 04:50:00 -
[283] - Quote
Alexander Renoir wrote:Gimme more Cynos wrote:CCP Rise wrote: RAVEN NAVY ISSUE We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus
PLEASE GO BACK TO FIRST CLASS OF ELEMENTARY SCHOOL, THERE YOU WILL LEARN THE MATH WHICH ENABLES YOU TO DO THE MATH.. SAID MATH WILL SHOW YOU THAT THE 8TH LAUNCHER WON'T COMPENSATE FOR THE LOSS OF 25% RATE OF FIRE. so, STOP MAKING STUPID JOKES RISE! COMPARE YOUR SHINY PIECE OF CRAP CALLED REBALANCED CNR WITH THE TYPHOON (the normal one) AND YOU WILL SEE HOW LAUGHABLE THIS "new" CNR IS. THANKS FOR NOTHING, RISE Correct. But you forgot the lost High Slot. Now you MUST use 8 launchers. So you do not have an high Slot for something else. For me the Tractor Beam would be gone. Harsh Nerf Rise. Bad work Rise. Please let it be. Do not touch the CNR. First you have "optimized" my Drake Tech I to death and now you try nearly the same with my CNR? 
well, I couldn't care less about the lost highslot, what pisses me off is that rise is making jokes on the missile community - or more specific, on the caldari missile community + the fact that the CNR is probably the second least ship on the BS list which needed a nerf - especially a raw dmg nerf.
Yes, cruise missiles are getting buffed and as a result, the dmg goes up, but this has nothing to do with the ship itself. How is a mere dps increase of 2 digits (over the standard Raven) worth the Faction-BS Tag? Why do we still need a useless bonus for torps if the problem are torps base-line range etc.. This doesn't make any sense at all, and the new CNR will be a junk-boat at best, with no particular benefit over using a Golem for PvE (Golem will own the CNR), or the standard-raven for PvP..
This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 04:51:00 -
[284] - Quote
Alexander Renoir wrote:Grath Telkin wrote:
.. and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam ..
Idiot? Learn the math! I lose more firepower and CCP obstruct one high Slot with this crap! It is not just because of the tractor beam. It is: I lose a highslot, firepower and have to use more ammunition. Thats all. Try to find someone else who will do the math with you.  read the quoted post below yours, you have no idea how eve combat mechanics work. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 04:53:00 -
[285] - Quote
Gimme more Cynos wrote: This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse.
Again, no, its not, either close EFT or learn how to read the numbers its showing you since you simply do not understand how they function, and or the mechanics surrounding them.
|

Gimme more Cynos
Science and Trade Institute Caldari State
29
|
Posted - 2013.05.14 04:55:00 -
[286] - Quote
Grath Telkin wrote:Gimme more Cynos wrote: This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse.
Again, no, its not, either close EFT or learn how to read the numbers its showing you since you simply do not understand how they function, and or the mechanics surrounding them.
how about you just stfu, or start doing the math for something different than solo PvP. |

Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 04:55:00 -
[287] - Quote
Grath Telkin wrote:Alexander Renoir wrote:Grath Telkin wrote:
.. and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam ..
Idiot? Learn the math! I lose more firepower and CCP obstruct one high Slot with this crap! It is not just because of the tractor beam. It is: I lose a highslot, firepower and have to use more ammunition. Thats all. Try to find someone else who will do the math with you.  read the quoted post below yours, you have no idea how eve combat mechanics work.
Perhaps for guns you are right. But with Missiles I always hit with full damage. And if you cut this damage by 25% (rate of fire bonus) I will lose 25%. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 04:56:00 -
[288] - Quote
This thread is amazing, its full of mission runners who simply have no concept of how the weapons they put on their ships function, or how the math that goes into them figures out when considering weapon and target |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 04:57:00 -
[289] - Quote
Alexander Renoir wrote:
Perhaps for guns you are right. But with Missiles I always hit with full damage. And if you cut this damage by 25% (rate of fire bonus) I will lose 25%.
Haha, you absolutely do NOT always hit for full damage, in point of fact, with missiles, unless the target is DEAD STOPPED you rarely will EVER hit for full damage, thats one of the reasons why the added bonus is good.
|

Avald Midular
Republic Military School Minmatar Republic
167
|
Posted - 2013.05.14 04:57:00 -
[290] - Quote
Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers
Can you please explain why the changes to Apoc are amazing? Heck, just please give a situation that the Apoc or Napoc excels at over the Abaddon and why a tracking paired with a range bonus is a useful thing? The Amarr BS thread has the Large Energy Turret tracking math and this bonus only helps against cruisers with perfect transversals at the Apoc's optimal (with a beam fit) and with a pulse fit why give it a +range bonus?
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 04:58:00 -
[291] - Quote
Gimme more Cynos wrote:Grath Telkin wrote:Gimme more Cynos wrote: This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse.
Again, no, its not, either close EFT or learn how to read the numbers its showing you since you simply do not understand how they function, and or the mechanics surrounding them. how about you just stfu, or start doing the math for something different than solo PvP.
What does solo PVP have to do with applied missile damage and all the things about it that you don't understand?
|

Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 05:01:00 -
[292] - Quote
Grath Telkin wrote:This thread is amazing, its full of mission runners who simply have no concept of how the weapons they put on their ships function, or how the math that goes into them figures out when considering weapon and target
Why do you want to over-complicate the mechanic with a magical knowledge of "How Missile Damage Is Applied"? Now I shoot with "calculated" 8.75 Launchers. After this I can fit 8 launchers. Or please try to explain. Give an example for a Cruise Missile CNR which will lead to an enlightenment for me. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 05:02:00 -
[293] - Quote
Avald Midular wrote:
Can you please explain why the changes to Apoc are amazing? Heck, just please give a situation that the Apoc or Napoc excels at over the Abaddon and why a tracking paired with a range bonus is a useful thing? The Amarr BS thread has the Large Energy Turret tracking math and this bonus only helps against cruisers with perfect transversals at the Apoc's optimal (with a beam fit) and with a pulse fit why give it a +range bonus?
Are you asking me why better range and tracking are bad right now?
Like I'm being serious, I feel like you might be trolling me. Better tracking means more dps applied to the target, better range means farther reach before damage starts to decrease or stop all together.
Its not like a little bit more tracking, with BS 5 you're looking at 37.5% more tracking, no matter what geniuses in that thread are telling you that is a relatively HUGE increase in overall tracking, that would require about 4+ fitting mods to achieve, essentially between the two bonuses you're getting 4 free tracking enhances on your ship that you wont have to fit in the slightest way.
Seriously, sometimes I wish that the guy that does EFT would just close it down and stop updating it so that you'd all have to start understanding the basic principles of what a moving target means to your guns, compared to the numbers that EFT gives you.
|

Gimme more Cynos
Science and Trade Institute Caldari State
29
|
Posted - 2013.05.14 05:03:00 -
[294] - Quote
Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:Gimme more Cynos wrote: This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse.
Again, no, its not, either close EFT or learn how to read the numbers its showing you since you simply do not understand how they function, and or the mechanics surrounding them. how about you just stfu, or start doing the math for something different than solo PvP. What does solo PVP have to do with applied missile damage and all the things about it that you don't understand?
PVE Raven:
Hits BS'S/BC's with full dmg, kills Cruiser and frigs (non-elite) with one volley. Bonus of the CNR will only help with Elite Frigs/Cruisers (where the ROF-Bonus would help against BS's, BC's AND elite-frigs/cruisers
PvP Raven:
Besides of solo PvP, there will be someone else who is probably going to bring tackle or just another TP -> Explo-Bonus will become useless.
Got it now? |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 05:08:00 -
[295] - Quote
Alexander Renoir wrote:Grath Telkin wrote:This thread is amazing, its full of mission runners who simply have no concept of how the weapons they put on their ships function, or how the math that goes into them figures out when considering weapon and target Why do you want to over-complicate the mechanic with a magical knowledge of "How Missile Damage Is Applied"? Now I shoot with "calculated" 8.75 Launchers. After this I can fit 8 launchers. Or please try to explain. Give an example for a Cruise Missile CNR which will lead to an enlightenment for me.
Its not magical, its your targets signature and speed working against the explosion velocity and radius of your missiles. If the CNR is so special to you how do you not know this? Like, why do you think you put the rigs on it that you put on it? Right, i should amend that, I'm assuming you use the right rigs.
So basically, if your target moves, at all, its mitigating SOME missile damage. The faster it goes, the more it mitigates as it gets out of the explosion area of said missile. Pre Nano nerf it used to be possible to nearly mitigate all of that damage simply by flying like a bat out of hell around 10km/s, however that changed and now things take some damage. Target painters effect half of the equation by inflating the targets signature but basically this increase, weather you like it or not, will result in 2 things: Your missiles will reach the target faster, and they will do more damage as it will be unable to escape the missiles explosion area by using its speed.
I can't really explain it any better, theres a new EFT thats already been mocked up with these stats, you should hunt that down and see the difference in the projected DPS graphs against various targets, I think maybe that might help lessen some of the angst you feel right now |

DeLindsay
Galaxies Fall
117
|
Posted - 2013.05.14 05:09:00 -
[296] - Quote
Quote:Like with the Navy Armageddon, we are going to leave the Navy Domi as a throw-back rather than switching to the new tech 1 bonus. This layout offers many unique and brutal opportunities, and fits the more niche application of a faction ship. By becoming GÇÿcombatGÇÖ rather than GÇÿtier 1GÇÖ it will also gain a significant hitpoint boost.
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +5% Large Hybrid Turret damage Boo, I was hoping to see that new Drone bonus carried over to the Navy and eventually the Rattlesnake. I understand CCP you had a ton of players screaming at you for removing the Blaster dmg bonus from the T1 Domi but it was never the "right" bonus to begin with. It's still not the right bonus for the Navy, but oh well. That is all. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 05:10:00 -
[297] - Quote
Gimme more Cynos wrote:Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:Gimme more Cynos wrote: This is not well thought out, it's a ******** change everyone who ever used a CNR could have done better. CNR wasn't really used besides PvE, this won't change it's uselessness for PvP, as the ship is not getting better - it is becoming flat out worse.
Again, no, its not, either close EFT or learn how to read the numbers its showing you since you simply do not understand how they function, and or the mechanics surrounding them. how about you just stfu, or start doing the math for something different than solo PvP. What does solo PVP have to do with applied missile damage and all the things about it that you don't understand? PVE Raven: Hits BS'S/BC's with full dmg, kills Cruiser and frigs (non-elite) with one volley. Bonus of the CNR will only help with Elite Frigs/Cruisers (where the ROF-Bonus would help against BS's, BC's AND elite-frigs/cruisers PvP Raven: Besides of solo PvP, there will be someone else who is probably going to bring webs and/or just another TP -> Explo-Bonus will become useless. If you really want to BUFF "tracking" for missiles on the CNR, give it a sig-radius bonus for missiles, as that would have a higher chance of affecting damage application across the board. Got it now?
Again, you're not hitting for full damage, unless what you're shooting at is at a dead stop, and painted. No matter how hard you want to believe thats happening, its not, and nothing you say will make what you believe true.
|

Gimme more Cynos
Science and Trade Institute Caldari State
29
|
Posted - 2013.05.14 05:16:00 -
[298] - Quote
Grath Telkin wrote:
Again, you're not hitting for full damage, unless what you're shooting at is at a dead stop, and painted. No matter how hard you want to believe thats happening, its not, and nothing you say will make what you believe true.
In PvE - you can on BS/BC's (if you can't, learn to fit a missile boat).
It's harder in PvP, but you don't have to fly alone, and a proper gang will always be able to web someone down to below your explosion-velocity. Because target doesn't need to be dead stopped, it just shouldn't fly faster than your explosion-velocity (so much for your knowledge about the mechanics involved). |

Alexander Renoir
State War Academy Caldari State
55
|
Posted - 2013.05.14 05:17:00 -
[299] - Quote
Grath Telkin wrote:Alexander Renoir wrote:Grath Telkin wrote:This thread is amazing, its full of mission runners who simply have no concept of how the weapons they put on their ships function, or how the math that goes into them figures out when considering weapon and target Why do you want to over-complicate the mechanic with a magical knowledge of "How Missile Damage Is Applied"? Now I shoot with "calculated" 8.75 Launchers. After this I can fit 8 launchers. Or please try to explain. Give an example for a Cruise Missile CNR which will lead to an enlightenment for me. Its not magical, its your targets signature and speed working against the explosion velocity and radius of your missiles. If the CNR is so special to you how do you not know this? Like, why do you think you put the rigs on it that you put on it? Right, i should amend that, I'm assuming you use the right rigs. So basically, if your target moves, at all, its mitigating SOME missile damage. The faster it goes, the more it mitigates as it gets out of the explosion area of said missile. Pre Nano nerf it used to be possible to nearly mitigate all of that damage simply by flying like a bat out of hell around 10km/s, however that changed and now things take some damage. Target painters effect half of the equation by inflating the targets signature but basically this increase, weather you like it or not, will result in 2 things: Your missiles will reach the target faster, and they will do more damage as it will be unable to escape the missiles explosion area by using its speed. I can't really explain it any better, theres a new EFT thats already been mocked up with these stats, you should hunt that down and see the difference in the projected DPS graphs against various targets, I think maybe that might help lessen some of the angst you feel right now
Yeah.. OK. Please do not misunderstand me. But I use CCC rigs and with my outskilled char with All Level 5 I do not recognize the speed of my enemy MISSION-NPC anymore. Perhaps the influence of Speed is something which will work for enemy frigates. But with my current skillset I even shoot frigates with my Cruise Missiles. Sure not the elite ones. But therefore I have drones. Cruiser size is absolute NO problem for me (in missions). If they use a AB or MWD.. ist equal. Two or three salves (depending on NPC type) and they are gone. I just recognized that I will miss the 25% rate of fire Bonus. I kill Frigates with CM. I have no Problem with explo Velo. Absolute null Problems. But I have a Problem with NO Rate Of Fire Bonus. Thats all. With my skillset; a ROF has much more influence than the laughable explo Velo or Speed of my NPC's. I have done missions nearly more than 5 years. And I know what I am talking about. |

Voith
Republic Military School Minmatar Republic
86
|
Posted - 2013.05.14 05:26:00 -
[300] - Quote
I'm extremely disappointed in the Navy 'Geddon. It could have been something awesome... something unique. Instead it is another boring Amarr Laser Brick. There was so many possibilities. Missiles/Drone bonus? Missiles/Neut? Drone/Neut?
Instead... Lasers + Armor. So disappointing.
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 05:27:00 -
[301] - Quote
Gimme more Cynos wrote:
In PvE - you can on BS/BC's (if you can't, learn to fit a missile boat), and everything smaller than that will get one-volley'ed once the changes are through (except elite frigs/cruisers).
.
Alexander Renoir wrote:
Yeah.. OK. Please do not misunderstand me. But I use CCC rigs and with my outskilled char with All Level 5 I do not recognize the speed of my enemy MISSION-NPC anymore. Perhaps the influence of Speed is something which will work for enemy frigates. But with my current skillset I even shoot frigates with my Cruise Missiles. Sure not the elite ones. But therefore I have drones. Cruiser size is absolute NO problem for me (in missions). If they use a AB or MWD.. ist equal. Two or three salves (depending on NPC type) and they are gone. I just recognized that I will miss the 25% rate of fire Bonus. I kill Frigates with CM. I have no Problem with explo Velo. Absolute null Problems. But I have a Problem with NO Rate Of Fire Bonus. Thats all. With my skillset; a ROF has much more influence than the laughable explo Velo or Speed of my NPC's. I have done missions nearly more than 5 years. And I know what I am talking about.
Like I said, you're not hitting them for full damage, you're hitting them hard, I'm not denying that, but its still not full damage.
You will in fact hit them HARDER now, and your missiles will go farther faster than before, somewhere in the neighborhood of 10,000 m/s meaning that even targets at range will die faster.
You'll still volley BC's and BS like you're used to, but you'll also kill smaller craft faster.
You wont burn more ammo because the 1 extra launcher will be mitigated by a slightly lower RoF, so ammo usage will be about the same, if not less as you use less on smaller targets.
Go find the EFT mock up with these numbers, install it, and judge for yourself, stop trying to do math in your head when you dont have all the math in your head to do.
|

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
5
|
Posted - 2013.05.14 05:31:00 -
[302] - Quote
Oh wow this thread is beautiful.
Just the amount of mission running baddies who have no idea how eve works...keep up the good work rise |

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 05:37:00 -
[303] - Quote
Grath Telkin wrote:
Like I said, you're not hitting them for full damage, you're hitting them hard, I'm not denying that, but its still not full damage.
+
You'll still volley BC's and BS like you're used to,
But I'm not hitting them for full dmg... sure
Quote: but you'll also kill smaller craft faster.
Yup, I will kill them in one volley because of the 25% more volley damage, and with one more TP and one more Rigor, the bonus just won't help with killing them faster, as it doesn't matter if I hit them for 110% of their HP or for 115% because of the ships-bonus. And no, I don't have any other use for the rig-slots or the additional med. Yes, I would have applied more dmg if the target had more HP (!), not denying that, but the fact that it doesn't makes your argument invalid.
Quote: Go find the EFT mock up with these numbers, install it, and judge for yourself, stop trying to do math in your head when you dont have all the math in your head to do.
Go fly the ship first, thank you. |

Avald Midular
Republic Military School Minmatar Republic
167
|
Posted - 2013.05.14 05:41:00 -
[304] - Quote
Grath Telkin wrote: Are you asking me why better range and tracking are bad right now?
No I'm asking you why they are "amazing" or in any way better than an Abaddon since the two ships mods and fitting are largely the same.
Grath Telkin wrote: Better tracking means more dps applied to the target, better range means farther reach before damage starts to decrease or stop all together.
No it doesn't, beams already have the best long range weapon tracking and don't have a lot of trouble hitting cruiser targets at their optimal as long as their not at perfect orbit. What will this tracking bonus allow you to hit that you weren't hitting before? On the other side, if you're pulse fit and need the tracking, then why is an optimal range bonus useful, great another 8km of optimal or way less with IN MF crystal.
Grath Telkin wrote: Its not like a little bit more tracking, with BS 5 you're looking at 37.5% more tracking, no matter what geniuses in that thread are telling you that is a relatively HUGE increase in overall tracking, that would require about 4+ fitting mods to achieve, essentially between the two bonuses you're getting 4 free tracking enhances on your ship that you wont have to fit in the slightest way.
Lol 4 fitting mods? It's a single scripted faction tracking computer or only 7% more than a scripted TC II. Lets not go overboard. Those "geniuses" in the other thread actually backed up their claim with math while you're saying "omg noobs tracking is awesome".
Even if you thought you needed that much tracking to go after BC's why would you not use an Oracle? It can fit and fire a full rack of tach's that would cripple an Apoc's fit and do it at half the price. |

mama guru
Thundercats The Initiative.
111
|
Posted - 2013.05.14 05:46:00 -
[305] - Quote
Avald Midular wrote:Grath Telkin wrote: Are you asking me why better range and tracking are bad right now?
No I'm asking you why they are "amazing" or in any way better than an Abaddon since the two ships mods and fitting are largely the same. Grath Telkin wrote: Better tracking means more dps applied to the target, better range means farther reach before damage starts to decrease or stop all together.
No it doesn't, beams already have the best long range weapon tracking and don't have a lot of trouble hitting cruiser targets at their optimal as long as their not at perfect orbit. What will this tracking bonus allow you to hit that you weren't hitting before? On the other side, if you're pulse fit and need the tracking, then why is an optimal range bonus useful, great another 8km of optimal or way less with IN MF crystal. Again, I'm not saying they're completely worthless, just inferior to both of the Abaddon's. Grath Telkin wrote: Its not like a little bit more tracking, with BS 5 you're looking at 37.5% more tracking, no matter what geniuses in that thread are telling you that is a relatively HUGE increase in overall tracking, that would require about 4+ fitting mods to achieve, essentially between the two bonuses you're getting 4 free tracking enhances on your ship that you wont have to fit in the slightest way.
Lol 4 fitting mods? It's a single scripted faction tracking computer or only 7% more than a scripted TC II. Lets not go overboard. Those "geniuses" in the other thread actually backed up their claim with math while you're saying "omg noobs tracking paired with range for BS's is awesome". Even if you thought you needed that much tracking to go after BC's why would you not use an Oracle? It can fit and fire a full rack of tach's that would cripple an Apoc's fit and do it at half the price.
Grath is right you know.
Anyone who has flown the apoc in fleets knows that the tracking bonus is basically godsend. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 05:54:00 -
[306] - Quote
Gimme more Cynos wrote:
But I'm not hitting them for full dmg... sure
Correct, you're not hitting them for full damage. I understand that you don't understand the missile damage formula but I'm trying to explain it in the terms that might get through to you
Gimme more Cynos wrote:
Yup, I will kill them in one volley because of the 25% more volley damage,
No, thats not why you'll hit them harder, and I honestly can't see how you get out of bed in the morning and dress yourself since you literally have no idea how your own ship works.
Gimme more Cynos wrote:Go fly the ship first, thank you. I own one, of just about every BS, currently missing a Navy Scorp, Bhaalgorn and Nightmare, thanks for the suggestion I can't wait to use it after these changes as it will literally be a monster, you know, like everybody who isn't a mission running clueless pubbie |

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:00:00 -
[307] - Quote
Doctor Carbonatite wrote:Malcanis wrote:
Can you propose a scenario where the CNR will be worse on June 5th than it is right now?
POS-bashing with torps. 8 effective launchers vs. previous 9.3.
Wrong. Those 8 effective launchers will each be doing 30% more DPS because of the cruise missile changes, meaning the ship will do 11.4% more DPS to structures on June 5th than it does now.
1 Kings 12:11
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 06:03:00 -
[308] - Quote
Avald Midular wrote:
Lol 4 fitting mods? It's a single scripted faction tracking computer or only 7% more than a scripted TC II. Lets not go overboard. .
T2 tracking enhancer (the mod I quoted) gives you 9.5% tracking, this bonus will be stacking penalized with each new tracking enhancer you put on.
Meaning to get near 37.5% you will need a MINIMUM OF FIVE FITTINGS TO EQUAL THIS BONUS.
You see a Tracking Enhancer is the only thing that gives BOTH bonuses (tracking and optimal) so its the one I used for the comparison, those "geniuses" in the other thread simply don't understand what the hell they're talking about.
Why an optimal bonus? How about pushing scorch out to 90km? And while your out there tracking nearly as good as medium guns while applying BS gun sized DPS? (medium pulse lasar tracking .08 napoc MP II tracking will be around .04)
Also just because you were hitting doesn't mean you were hitting near hard enough with beams, imagine hitting hard even IF they have a perfect orbit, probably near doubling your applied dps.
Lastly, everything you're posting about seems to assume that you MUST balance a ship around PVE, whereas the Navy Apoc is VERY popular in PVP, as a fleet line battleship, this just made it better.
|

Destoya
Sniggerdly Pandemic Legion
88
|
Posted - 2013.05.14 06:04:00 -
[309] - Quote
Kind of sad my torp CNR got murdered; no longer any good as a herocat capital killer.
Still, I can switch right over to the navy phoon so it's not a huge deal to me. |

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:07:00 -
[310] - Quote
Destoya wrote:Kind of sad my torp CNR got murdered; no longer any good as a herocat capital killer.
Still, I can switch right over to the navy phoon so it's not a huge deal to me.
If by "murdered" you mean "got an 11% DPS boost compared to how it is now", I guess.
I mean I don't know maybe 11% more DPS is bad in your worldview?
1 Kings 12:11
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5047
|
Posted - 2013.05.14 06:08:00 -
[311] - Quote
Marlona Sky wrote:James Amril-Kesh wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) Beams need to be the absolute first thing on your list. Wrong. Medium rails. All beams are terrible. Large rails are fine. Therefore beams take priority, with medium rails close to follow. |

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:09:00 -
[312] - Quote
Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers
wait what? 
1 Kings 12:11
|

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
6
|
Posted - 2013.05.14 06:12:00 -
[313] - Quote
Malcanis wrote:Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers wait what? 
Be nice guys, the poor roleplayer just really wants to know what it feels like to fly minmatar  |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 06:16:00 -
[314] - Quote
Malcanis wrote:Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers wait what? 
Yea its in there, you couldn't make up the stuff that they're flinging in this thread.
Like the guy who swears his missiles always hit for full damage, or the other guy who jumped in some dudes butt because TD's work on missiles and have since retribution or the fact that tracking on BS guns is a wasted bonus or OH MY GOD IT FEELS LIKE MY HEAD MIGHT EXPLODE FROM THE HEAPING MOUNDS OF BULLSHIT
|

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:16:00 -
[315] - Quote
Dr Ngo wrote:Malcanis wrote:Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers wait what?  Be nice guys, the poor roleplayer just really wants to know what it feels like to fly minmatar 
Maybe he's roleplaying a numerical dyslexic.
Like quite a few other people in this thread...
1 Kings 12:11
|

Astirit
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.05.14 06:20:00 -
[316] - Quote
Navy, similar to the bonus of T1? Not interested.
Quote:ARMAGEDDON NAVY ISSUE
Amarr Battleship Skill Bonuses: +5% Large Energy Turret rate of fire -10% Large Energy Turret cap use
fixed |

Avald Midular
Republic Military School Minmatar Republic
169
|
Posted - 2013.05.14 06:21:00 -
[317] - Quote
Grath Telkin wrote:Avald Midular wrote:
Lol 4 fitting mods? It's a single scripted faction tracking computer or only 7% more than a scripted TC II. Lets not go overboard. .
T2 tracking enhancer (the mod I quoted) gives you 9.5% tracking, this bonus will be stacking penalized with each new tracking enhancer you put on. Meaning to get near 37.5% you will need a MINIMUM OF FIVE FITTINGS TO EQUAL THIS BONUS. You see a Tracking Enhancer is the only thing that gives BOTH bonuses (tracking and optimal) so its the one I used for the comparison, those "geniuses" in the other thread simply don't understand what the hell they're talking about. Why an optimal bonus? How about pushing scorch out to 90km? And while your out there tracking nearly as good as medium guns while applying BS gun sized DPS? (medium pulse lasar tracking .08 napoc MP II tracking will be around .04) Also just because you were hitting doesn't mean you were hitting near hard enough with beams, imagine hitting hard even IF they have a perfect orbit, probably near doubling your applied dps. Lastly, everything you're posting about seems to assume that you MUST balance a ship around PVE, whereas the Navy Apoc is VERY popular in PVP, as a fleet line battleship, this just made it better.
Just not for PL though right? I can't seem to find a BS battle on your killboards where an Apoc or Napoc were used even once (checked the most recent 10 large BS battles). Lots of Abaddons and Geddons though, but what do I know.
First, I never mentioned anything about PvE. You said 4 tracking mods at first so I quoted you TC's number and why you only need 1. How 37.5% on 0.04 tracking gets you anywhere close to 0.08 for medium is beyond me or why you'd consistently want that at 90km over a straight damage bonus.
|

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
6
|
Posted - 2013.05.14 06:22:00 -
[318] - Quote
Avald Midular wrote:Grath Telkin wrote:Avald Midular wrote:
Lol 4 fitting mods? It's a single scripted faction tracking computer or only 7% more than a scripted TC II. Lets not go overboard. .
T2 tracking enhancer (the mod I quoted) gives you 9.5% tracking, this bonus will be stacking penalized with each new tracking enhancer you put on. Meaning to get near 37.5% you will need a MINIMUM OF FIVE FITTINGS TO EQUAL THIS BONUS. You see a Tracking Enhancer is the only thing that gives BOTH bonuses (tracking and optimal) so its the one I used for the comparison, those "geniuses" in the other thread simply don't understand what the hell they're talking about. Why an optimal bonus? How about pushing scorch out to 90km? And while your out there tracking nearly as good as medium guns while applying BS gun sized DPS? (medium pulse lasar tracking .08 napoc MP II tracking will be around .04) Also just because you were hitting doesn't mean you were hitting near hard enough with beams, imagine hitting hard even IF they have a perfect orbit, probably near doubling your applied dps. Lastly, everything you're posting about seems to assume that you MUST balance a ship around PVE, whereas the Navy Apoc is VERY popular in PVP, as a fleet line battleship, this just made it better. Just not for PL though right? I can't seem to find a BS battle on your killboards where an Apoc or Napoc were used even once (checked the most recent 10 large BS battles). Lots of Abaddons and Geddons though, but what do I know. First, I never mentioned anything about PvE. You said 4 tracking mods at first so I quoted you TC's number and why you only need 1. How 37.5% on 0.04 tracking gets you anywhere close to 0.08 for medium is beyond me or why you'd consistently want that at 90km over a straight damage bonus.
I'm not sure if you're trolling or not  |

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:24:00 -
[319] - Quote
Grath Telkin wrote:Malcanis wrote:Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers wait what?  Yea its in there, you couldn't make up the stuff that they're flinging in this thread. Like the guy who swears his missiles always hit for full damage, or the other guy who jumped in some dudes butt because TD's work on missiles and have since retribution or the fact that tracking on BS guns is a wasted bonus or OH MY GOD IT FEELS LIKE MY HEAD MIGHT EXPLODE FROM THE HEAPING MOUNDS OF BULLSHIT
Oh well I suppose it helps to take a long perspective on these things?
Remember when the nanonerf was going to end all PvP forever and lead to utter uniformity of fitting doctrines?
*Fit doctrines explode in diversity
*No retraction from the Chicken Littles
*In fact some of them are still saying it.
For the record I will say that the CSM did have input into these changes. Concerns were voiced, and some were taken into account by CCP and resulted in modications to he proposals. The request was also made that these changes be reviewed in a few months to make sure that they didn't result in overpowered ships.
The criticisms I've read in this thread mostly seem to revolve around a single theme "If I keep fitting and flying my ship in exactly the same way after it gets changed, I'm going to have problem x, and I'm not going to waste a single second trying to think of ways to mitigate that problem and leverage buffs y and z that the hull has just received"
Now don't get us wrong: we're still your CSM and we still represent you. We are passing threse concerns back to the 5-0 team in the CSM channel. However concerns structured in that way are prefaced with "OMG look at what this windowlicker just said? Can you even believe this?"
1 Kings 12:11
|

Cpt Gulag
Terrortronfleet
0
|
Posted - 2013.05.14 06:25:00 -
[320] - Quote
Why dont you just remove amarr from the game=?
i have been on singularity testing amarr tier..
they are horrible. compared to other races not alone amarr has just as many hitpoints as other but 3-400 dps less then their gallente counterpart..
i dont see any logic in this as apocalypse being an attact battleships this is ridicoulus.. less ehp then a geddon you can add 300 dps alone by fitting neutron on it witch usses less cap and has better tracking anyways...
i,m a really the only one seeing the issue here? |

Jose Montalvo
TSOE Po1ice TSOE Consortium
5
|
Posted - 2013.05.14 06:26:00 -
[321] - Quote
Good day CCP Rise, so far great balancing changes done a good job. I only got one question: Why make the t1 dominix superior to the navy version in the drone department??? It seems to me that you can operate drones more effectively with the t1 version rather than the faction. Almost everybody that flys a dominix knows that the main weapon system will be drones not the hybrids. Guns can applied supplemental damage but the main weapon will always be drones. Why not transfer the t1 changes to the navy version, I'm sure many will agreed on that one. Please give a chance to the Navy Dominix to truly shine and excel just like you did with the navy apoc which rocks btw, excelent job on that one. |

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:27:00 -
[322] - Quote
Sorry I can't hear you over my Geddon's massive drone bay and superior range and being able to instantly switch ammo type and having a utility high slot.
1 Kings 12:11
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5050
|
Posted - 2013.05.14 06:27:00 -
[323] - Quote
Grath Telkin wrote:Malcanis wrote:Grath Telkin wrote:Crash Lander wrote:So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc.
I think we all understand the meaning of asking for feedback a little better now. No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers wait what?  Yea its in there, you couldn't make up the stuff that they're flinging in this thread. Like the guy who swears his missiles always hit for full damage, or the other guy who jumped in some dudes butt because TD's work on missiles and have since retribution or the fact that tracking on BS guns is a wasted bonus or OH MY GOD IT FEELS LIKE MY HEAD MIGHT EXPLODE FROM THE HEAPING MOUNDS OF BULLSHIT Well I've been moderately converted. I do believe (which I didn't before) that the tracking bonus on the Apoc and Napoc is an improvement over what we had before. I still believe however that lasers are in need of a lot of work. -áMy (mostly boring) Youtube channel. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 06:33:00 -
[324] - Quote
Avald Midular wrote:
Just not for PL though right? I can't seem to find a BS battle on your killboards where an Apoc or Napoc were used even once (checked the most recent 10 large BS battles). Lots of Abaddons and Geddons though, but what do I know.
https://www.pandemic-legion.com/killboard/view_battle.php?start_time=2012-10-15%2010:52:00&end_time=2012-10-15%2020:19:00&system=GE-8JV
We call them Foxcats, they're used against sig tanking cruisers to great effect, we basically invented them to deal with the t3 cruiser menace, but yea, what do you know
Avald Midular wrote:First, I never mentioned anything about PvE. You said 4 tracking mods at first so I quoted you TC's number and why you only need 1.
No, I said TRACKING ENHANCES, see, here, I quoted myself for you:
Grath Telkin wrote: you're getting 4 free tracking enhances on your ship
1 Tracking computer only gives you 30%, and only if you script it, otherwise its nowhere near that high, and if you script it, you get NO bonus to optimal.
Avald Midular wrote:How 37.5% on 0.04 tracking gets you anywhere close to 0.08 for medium is beyond me or why you'd consistently want that at 90km over a straight damage bonus.
And thus we have the problem. If you want to know what a 37.5% tracking bonus looks like on a napoc, fit 5 tracking enhancers and look at the tracking on a mega pulse two. Its not that hard, this isn't quantum physics here, and if you can't see why you'd want damage projection and tracking out to 90km then I firmly believe there might not be any saving you. If the idea of applying DPS from 0-90+km (with 2 optimal range scripted TC's you'll actually break 100km) with great tracking doesn't make sense to you then you have literally no idea what you're doing.
|

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:33:00 -
[325] - Quote
James Amril-Kesh wrote:
Well I've been moderately converted. I do believe (which I didn't before) that the tracking bonus on the Apoc and Napoc is an improvement over what we had before. I still believe however that lasers are in need of a lot of work.
I'm glad you've taken that perspective. CCP Rise has already definitely assered that lasers are going to get a balancing pass (I hope this rsults in lasers being the prototype for tierciding modules).
For the record, we voiced concerns that a ship with a tracking bonus AND a range bonus was a significant risk to balance.
1 Kings 12:11
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 06:36:00 -
[326] - Quote
Ok then Malcanis just made my enemy list.
FOREVER MALCANIS, YOU HEAR ME, FOREVER. |

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:36:00 -
[327] - Quote
Grath Telkin wrote:
And thus we have the problem. If you want to know what a 37.5% tracking bonus looks like on a napoc, fit 5 tracking enhancers and look at the tracking on a mega pulse two. Its not that hard, this isn't quantum physics here, and if you can't see why you'd want damage projection and tracking out to 90km then I firmly believe there might not be any saving you. If the idea of applying DPS from 0-90+km (with 2 optimal range scripted TC's you'll actually break 100km) with great tracking doesn't make sense to you then you have literally no idea what you're doing.
It's actually a lot better than "5 tracking enhancers", because there's no stacking penalty on ship bonuses. You get the +37.5% tracking AND you can still actually fit the tracking enhancers as well.
Basically the Napoc has been turned into a battleship-sized faction Destroyer. If people could do maths, Tengu hull prices would have fallen 10% overnight just on the announcement of this change.
1 Kings 12:11
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 06:41:00 -
[328] - Quote
Yea i know its better but I'm trying to put these changes into terms the lvl 4 mission runners and mechanic nubbin crowd might understand because one guy literally honest to go was mad that its not a fall off bonus....on lasars. |

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:42:00 -
[329] - Quote
Grath Telkin wrote:Ok then Malcanis just made my enemy list.
FOREVER MALCANIS, YOU HEAR ME, FOREVER.
I hope the evident fact that we didn't voice them very effectively will one day give me a chance for redemption.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:43:00 -
[330] - Quote
Grath Telkin wrote:Yea i know its better but I'm trying to put these changes into terms the lvl 4 mission runners and mechanic nubbin crowd might understand because one guy literally honest to go was mad that its not a fall off bonus....on lasars.
And what makes you think that a person like that would understand any argument that wasn't constructed of colours and smells?
1 Kings 12:11
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 06:46:00 -
[331] - Quote
i like smells, did you know if you lick your wrist, and wait 10 seconds to sniff it you can tell what your breath smells like.
And yea, i know you tried it. |

Cpt Gulag
Terrortronfleet
0
|
Posted - 2013.05.14 06:55:00 -
[332] - Quote
Malcanis wrote:James Amril-Kesh wrote:
Well I've been moderately converted. I do believe (which I didn't before) that the tracking bonus on the Apoc and Napoc is an improvement over what we had before. I still believe however that lasers are in need of a lot of work.
I'm glad you've taken that perspective. CCP Rise has already definitely assered that lasers are going to get a balancing pass (I hope this rsults in lasers being the prototype for tierciding modules). For the record, we voiced concerns that a ship with a tracking bonus AND a range bonus was a significant risk to balance.
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed.. |

JEFFRAIDER
Sniggerdly Pandemic Legion
232
|
Posted - 2013.05.14 06:55:00 -
[333] - Quote
Avald Midular wrote:Grath Telkin wrote:Avald Midular wrote:
Lol 4 fitting mods? It's a single scripted faction tracking computer or only 7% more than a scripted TC II. Lets not go overboard. .
T2 tracking enhancer (the mod I quoted) gives you 9.5% tracking, this bonus will be stacking penalized with each new tracking enhancer you put on. Meaning to get near 37.5% you will need a MINIMUM OF FIVE FITTINGS TO EQUAL THIS BONUS. You see a Tracking Enhancer is the only thing that gives BOTH bonuses (tracking and optimal) so its the one I used for the comparison, those "geniuses" in the other thread simply don't understand what the hell they're talking about. Why an optimal bonus? How about pushing scorch out to 90km? And while your out there tracking nearly as good as medium guns while applying BS gun sized DPS? (medium pulse lasar tracking .08 napoc MP II tracking will be around .04) Also just because you were hitting doesn't mean you were hitting near hard enough with beams, imagine hitting hard even IF they have a perfect orbit, probably near doubling your applied dps. Lastly, everything you're posting about seems to assume that you MUST balance a ship around PVE, whereas the Navy Apoc is VERY popular in PVP, as a fleet line battleship, this just made it better. Just not for PL though right? I can't seem to find a BS battle on your killboards where an Apoc or Napoc were used even once (checked the most recent 10 large BS battles). Lots of Abaddons and Geddons though, but what do I know. First, I never mentioned anything about PvE. You said 4 tracking mods at first so I quoted you TC's number and why you only need 1. How 37.5% on 0.04 tracking gets you anywhere close to 0.08 for medium is beyond me or why you'd consistently want that at 90km over a straight damage bonus.
you stupid ************ |

Malcanis
Vanishing Point. The Initiative.
9325
|
Posted - 2013.05.14 06:56:00 -
[334] - Quote
Yeah it's amost like an advantage in one area is balanced by a disadvantage in other areas.
1 Kings 12:11
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 06:57:00 -
[335] - Quote
Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km?
Do you think its more or less than any, ANY Amarr BS can do at 50km?
|

Cpt Gulag
Terrortronfleet
0
|
Posted - 2013.05.14 07:00:00 -
[336] - Quote
Grath Telkin wrote:Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km? Do you think its more or less than any, ANY Amarr BS can do at 50km?
do you warp 50 km away from an apoc in a mega to start a fight with it?
|

Kane Fenris
NWP
12
|
Posted - 2013.05.14 07:02:00 -
[337] - Quote
CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out.
what does it matter if you talk with them when you guys obviously hate the tempest hulls?
i was really hopeing you doe something awesome at least to the navy hull but this is beyond ridiculous. but it disapoints even more than the tech 1, cause it hints the promeised buffs to the tech 1 hull will be margrinal. haveing higer mass at same multiplier than apo navy is just another slap on the face.
|

Cpt Gulag
Terrortronfleet
0
|
Posted - 2013.05.14 07:02:00 -
[338] - Quote
Cpt Gulag wrote:Grath Telkin wrote:Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km? Do you think its more or less than any, ANY Amarr BS can do at 50km? do you warp 50 km away from an apoc in a mega to start a fight with it?
you cant even hold a point on enemy from that range..
i know what you mean but suddenly it gets a role of a hac.. specialized for 1 purpose only |

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
6
|
Posted - 2013.05.14 07:05:00 -
[339] - Quote
Cpt Gulag wrote:Cpt Gulag wrote:Grath Telkin wrote:Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km? Do you think its more or less than any, ANY Amarr BS can do at 50km? do you warp 50 km away from an apoc in a mega to start a fight with it? you cant even hold a point on enemy from that range.. i know what you mean but suddenly it gets a role of a hac.. specialized for 1 purpose only
You can if you have a loki boosted rf point...
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 07:08:00 -
[340] - Quote
Cpt Gulag wrote:Cpt Gulag wrote:Grath Telkin wrote:Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km? Do you think its more or less than any, ANY Amarr BS can do at 50km? do you warp 50 km away from an apoc in a mega to start a fight with it? you cant even hold a point on enemy from that range.. i know what you mean but suddenly it gets a role of a hac.. specialized for 1 purpose only
My friend, i dont know if you've been told, but you can't always pick what range you engage at, and your argument works both ways, the mega and most gallente ships are pigeon holed into one role, specialized for one purpose, up close brawling.
The new geddon is capable of reaching 1k dps without much effort at all, at pretty staggering ranges, the Apoc and Napoc will obliterate things inside of about 80-100km, regardless of the size, and the Abbadon is still the bulldozer of battleships, dealing a staggering amount of DPS while having a HUGE tank on it.
I'd take any of those any day of the week over any Gallent BS hull.
|

Tank Talbot
Imperial Academy Amarr Empire
170
|
Posted - 2013.05.14 07:09:00 -
[341] - Quote
I have never been against the new Apocalypse but I have wondered from the start why it wasnGÇÖt given a range and a tracking bonus which was just answered by a CSM. I am not going to be totally sold on the optimal and tracking bonuses until I see the rebalanced lasers as it still reads a little sketchy in application because we canGÇÖt plug in the right numbers to get an accurate feel or chart of what it really can do and I want to see the cap/fitting requirements too. Other than that the Amarr line up is starting to look stronger than a few days ago at least. But if laser weapons remain so easily countered none of it matters. |

Marlona Sky
D00M. Northern Coalition.
3637
|
Posted - 2013.05.14 07:11:00 -
[342] - Quote
Let's talk Navy Mega.
Why use it over any of the other navy ships? What role does it fill exactly that another navy ship does not do better?
|

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
6
|
Posted - 2013.05.14 07:12:00 -
[343] - Quote
Marlona Sky wrote:Let's talk Navy Mega.
Why use it over any of the other navy ships? What role does it fill exactly that another navy ship does not do better?
Space camouflage |

Revy Aishira
CONCORD INTERCEPTOR TASK FORCE Stark Enterprises
0
|
Posted - 2013.05.14 07:15:00 -
[344] - Quote
Quote:SCORPION NAVY ISSUE The Navy Scorpion is taking the GÇÿcombatGÇÖ role for Caldari, and more or less staying in its current form. It will pick up an extra low slot, since it was slot deficient for no reason before. In light of the coming cruise missile change, we are a bit concerned with the power level for the Scorp, so weGÇÖll be keeping a close eye on this one, as we still feel it could wind up being too strong depending on how the meta settles out.
Caldari Battleship Skill Bonuses: 5% bonus to Cruise Missile and Torpedo rate of fire 4% bonus to shield resistances
Slot layout: 7H, 8M, 5L(+1); 4 turrets , 6 launchers Fittings: 11000 PWG(+650), 780 CPU(-7) Defense (shields / armor / hull): 11500(+1538.5) / 8500(+297) / 9000(+797) Capacitor (amount / recharge rate): 5500(+187.5) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 103 / .125(+.009) / 103600000 / 17.95s(+1.29s) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7 Sensor strength: 30 Gravimetric Signature radius: 465(+35)
I'm loving everything I see here for my SNI  |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
109
|
Posted - 2013.05.14 07:17:00 -
[345] - Quote
All of you wankers having a Barney over the RNI need to take a Cup of Concrete and Harden the F U C K UP, its not that bad, it is still quite a monster!!!
PvP - Cruise Missiles http://i1307.photobucket.com/albums/s594/grunnax/RNI-CruiseMissiles_zps2611cba8.png
PvP - Torpedos http://i1307.photobucket.com/albums/s594/grunnax/RNI-Torpedos_zps1c55349b.png
PvE - Cruise Missiles (Change Hardeners Depending on the Mission Rats) http://i1307.photobucket.com/albums/s594/grunnax/RNI-CruiseMissilesPvE_zps89283424.png
PS - Look at the Propulsion Speed of the PvP fits!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Marlona Sky
D00M. Northern Coalition.
3637
|
Posted - 2013.05.14 07:18:00 -
[346] - Quote
Dr Ngo wrote:Marlona Sky wrote:Let's talk Navy Mega.
Why use it over any of the other navy ships? What role does it fill exactly that another navy ship does not do better? Space camouflage Even the space camouflage is inferior. Not too many battles happening over Endor lately. 
|

Dani Lizardov
Otbor Chereshka GaNg BaNg TeAm
13
|
Posted - 2013.05.14 07:19:00 -
[347] - Quote
[Odyssey] Navy Battleships changes ... What changes? + / - some cpu , armor, shield , speed ,align You call this things changes ?
I don't see much of difference in the new Navy Battleships. Way to go CCP ... Changes*
P.S. FIX THE T1 Frigates!!!! 1000 scan resolution from a t1 ship is BROKEN! |

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
6
|
Posted - 2013.05.14 07:20:00 -
[348] - Quote
Marlona Sky wrote:Dr Ngo wrote:Marlona Sky wrote:Let's talk Navy Mega.
Why use it over any of the other navy ships? What role does it fill exactly that another navy ship does not do better? Space camouflage Even the space camouflage is inferior. Not too many battles happening over Endor lately. 
Yeah but who's fault is that? Maybe you just don't hate Ewoks enough. |

Marlona Sky
D00M. Northern Coalition.
3637
|
Posted - 2013.05.14 07:21:00 -
[349] - Quote
Dani Lizardov wrote: [Odyssey] Navy Battleships changes ... What changes? + / - some cpu , armor, shield , speed ,align You call this things changes ?
I don't see much of difference in the new Navy Battleships. Way to go CCP ... Changes*
P.S. FIX THE T1 Frigates!!!! 1000 scan resolution from a t1 ship is BROKEN! I'm assuming some new player tackled you with their T1 frigate and you lost a navy battleship when his buddies showed up. Show me the kill mail. I want to send that T1 frigate pilot some ISK.
|

Ana Fox
Center for Advanced Studies Gallente Federation
68
|
Posted - 2013.05.14 07:23:00 -
[350] - Quote
Cpt Gulag wrote:
do you warp 50 km away from an apoc in a mega to start a fight with it?
This is the most stupid question I read for a long time.On serious note ,did you ever heard for fast tacker,dictors ,heavy dictors ,etc ?Do you even play this game man?
You are whining cause you have now have a ship that will do mass murder to small hulls trying to tackle it .Ye that is so bad ,I feel your pain .
Please stop posting ,go and read again OP and put new changes in EFT ,and then if you understand what are you looking on your monitor come back. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
668
|
Posted - 2013.05.14 07:34:00 -
[351] - Quote
Grath Telkin wrote:...No, its called ignoring you because you have no idea what you're talking about, the changes to both the Apoc and the Napoc are amazing, and its literally dudes like the idiot a few posts above me who's pissed he can't fit a tractor beam and you who want a cap use bonus or some crap like that on the Apoc, or even worse, the CVA guy asking for falloff on lasers I am curious how you justify having either a low set hard limit on engagement duration based on cargo hold or needing to sacrifice 3-4 slots to have enough cap to make anything work, slots an enemy will fill up with tank/damage/ewar. It is probably hard for you to understand seeing as you are a member of the cash-flush blob alliance extraordinaire and probably don't remember what life is like without 30 Guardians at you back, personal Titan taxis in every system and any fitting option you could possibly want.
Tracking/Range is the god combo of all time, doubly so on a laser hull (for as long as Scorch exists), but what good is phenomenal gun attributes if those guns are silenced after a few minutes? CCP said they want to revise lasers but that it won't be until some later unspecified date, so they trundle along and remove that most hated cap bonus without taking the rather harsh effects of such a move into account .. they didn't even consider it based on the timing/reasoning of the weak emergency tweaks they agreed to make to lasers, in what can only be described as an attempt to shut people up. The now cap-bonus-less Ships will be at a severe disadvantage outside of the free-cap-for-everyone blob due to the inherent slot tax. But you likely write the Abaddon complete absence outside of the blob off as a coincidence, so nothing we lowly peons, who actually run two digit or *gasp* one digit fleets/gangs, say will ever register in your world.
Lasers have always been characterized by hard hitting, hard fitting/operation. But tweaks/revisions to other weapon systems have over the years evened out the first while the latter remained intact. Solution doesn't even have to Amarr exclusive, a +50% to effect of elutriation rigs (incl. hybrids) or any tweaks to cap modules to lessen the slot-tax solves the problem.
PS: Hope you have a desire to flood fleet comms with cap requests and unload tons of free **** on your logi pilots if you decide to keep using (N)Apocs in a fly-swatter doctrine .. because when that bonus goes byebye they will have 10x the work in front of them.
|

Deerin
Murientor Tribe Defiant Legacy
139
|
Posted - 2013.05.14 07:39:00 -
[352] - Quote
My 0.02
NApoc:
Looks nice, PG buff is nice but could be better. If there is a ship that could fit a full rack of tachs and still have decent PG left for MWD and tank, it should be NApoc. So some more PG maybe.
NGeddon:
Looks ok. Premium melting machine + .....wait does it really have 375m^3 bay??
RNI:
Looks like an animal but there is a glaring problem: +1 launcher + 1 med slot = 2 CPU hogs. You need to push base CPU to 800 minimum, maybe even more. Right now this ship will have an obligatory CPU rig to be able to fit its guns and a decent active shield tank.
ScNI:
The real animal. It has everything a caldari pilot might ask for....and then some more. Looks borderline OP. Though I believe this should be the case for navy issue BS's. Might drop bandwidth to 50 maybe.
MegaNI:
Looks like it is only Regular New Mega + Neut + a lot of HP which is fine by me.
DomiNIx:
Nice for Large Hybrid fanbois. CPU looks a bit low for a 6 med ship. I really liked the sentry emphasis on new domi. But not everybody did. This would be the ship for them :)
Fleet Phoon:
I LOVE IT. Nuff said.
Fleet Pest:
There are some people who have not yet witnessed an armored alpha pest fleet in action. It is a very decent doctrine and works wonders. To be able to fit it without pg mods, however, you needed to have AWU 5....which is no longer the case with the slight buff to PG. Thank you. Now please apply more PG love to regular pest so that we can have regular pests in that role too.
|

Roland Galahad
The Scope Gallente Federation
0
|
Posted - 2013.05.14 07:44:00 -
[353] - Quote
I read through half the posts and didn't come across anything, why does the Navy Domi have 1 less slot than any of the other Navy BS's? The Scorp was "slot deficient for no reason", is the Domi slot deficient for a reason? Would it be too OP? Basically any extra slot would be helpful. I can get over it not being a better drone boat, that makes sense and I like the versatility. However being 1 slot less than all the others just doesn't make sense to me, open my eyes anyone.
Also I do not like the Navythron nerf. If anything could the near useless utility high and launcher be switched to a n extra medium slot if you are dead set on preventing any Gallente BS from having a full load out. I feel like not adding an 8th high is to preserve the Vindi as the undisputed DPS king but if the Hyperion is losing it's highs then at least let the Navy Mega have a full set. I understand that because of the increased fire rate change it would be a massive DPS increase, so why not change the fire rate bonus to something else (I dream of a Gallente sniping boat, like the Mega of old, but alas Gallente shall never have an optimal bonus) like a falloff bonus or maybe even the old damage bonus. |

Animal Nitrate
Vanishing Point. The Initiative.
3
|
Posted - 2013.05.14 07:51:00 -
[354] - Quote
I'm pretty sure we elected the CSM to be spokesmen and representatives for the community, we didn't vote you in as game designers. Less of the holier than thou and more listening to your community please. |

Debora Tsung
The Investment Bankers Guild
128
|
Posted - 2013.05.14 07:56:00 -
[355] - Quote
Turelus wrote:CNR is king of PVE again? 
Now that I read that I might have to buy one and name it Elvis... There's nothing a million chinese guys can't do cheaper. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 07:59:00 -
[356] - Quote
Veshta Yoshida wrote:
PS: Hope you have a desire to flood fleet comms with cap requests and unload tons of free **** on your logi pilots if you decide to keep using (N)Apocs in a fly-swatter doctrine .. because when that bonus goes byebye they will have 10x the work in front of them.
Just for giggles, how often do you think you have to inject with an injector?
I mean you shouldn't be MWDing around the entire time with guns blazing, and the current Napoc with 3x heatsinks and 8x MP II's can fire just its guns for THIRTEEN MINUTES with a MWD fit and not turned on.
With the bonus removed I would estimate that you can fire for around 8 minutes without needing a SINGLE BOOSTER .
And then you inject once and BAM, 6 more minutes of CONSTANT FIRE.
All of this takes into consideration that you're never actually firing the entire time, sometimes your guns wont ever activate on a target because the other 36 BS in your fleet already evaporated the target, sometimes you've been warped to reposition.
With a full load of cap booster charges ina Napoc you can have somewhere between 40 minutes and an hour of constant fighting, and thats being VERY conservative.
That cap use bonus isn't near as powerful as you might think , RR Geddons had really long fights running all its guns and a Large RR, Abbadons the running 8 uncapbonused guns, fighting for hours, the Napoc will be no different than those, you wont be screaming for cap from your logis, you'll learn to inject every 6 minutes or so for about 20 injections.
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
281
|
Posted - 2013.05.14 08:00:00 -
[357] - Quote
I have to say this caught me by surprise, I honestly didn't expect you to do the navy battleships in this go. As per usual, one by one:
AMARR
Apocalypse Navy Issue: Oversized T1, just like the current version. I was actually tempted to "downgrade" my alt's Apocalypse to T1 because the tracking + optimal + scorch is amazing, now I'll just get to keep the navy version instead. APPROVED.
Armageddon Navy Issue: I had hoped that you will not have turned this into a fully blown drone boat and you did not disappoint. Now with extra drone bay to make a true drone/laser hybrid. APPROVED.
CALDARI
Raven Navy Issue: Both disappointed and impressed here. On the one hand, I was really looking forward to long range overpowered battleship slaughtering CNR that the old thing would have become with the new cruise missiles. On the other hand, I knew that hull was to be nerfed eventually and I already feared the day. Then I come in here, terrified in what was to become of my beloved bird of prey - only to find this... this... this beautiful thing! /tears of joy/ First, 8 launchers, rejoice! It's less of a damage boost against large targets than the old CNR was about to be, but the damage application will be shiny, meaning it'll melt targets of very different sizes. Even more, the extra mid slot adds either a boost to tank or an extra utility, which will definitely come handy. APPROVED, +100, SIGNED, etc.
Scorpion Navy Issue: Essentially, this is now a 200k ehp beast with pre-boost CNR dps, ouch. Gotta have to test it on SiSi, but I feel like it might be a tiny bit too powerful. Then again, the new CNR and Typhoon easily beat its missile dps, so it just might be fine. APPROVED
GALLENTE
Megathron Navy Issue: Same turret DPS as the T1 version, though with an extra high for a potential dps boost from a launcher (yeah, not gonna happen) or a utility high. Other than that, a bit faster and a bit tankier than a T1, with a larger drone bay. Overall, I think it's going to be enough to make it viable, but it's also a bit boring, so ABSTAINED (I can't reject it, as I've already approved the Apocalypse above which has a similar deal with T1, but I can't approve it either, because Apoc is simply a more fun ship).
Dominix Navy Issue: Essentially the Gallente variant of the Scorpion, relatively high dps and exceptional tank, otherwise unchanged from a dual weapon boat that it is on TQ. APPROVED.
MINMATAR
Typhoon Fleet Issue: Remains versatile, but also gains some dps. In missile configuration it has slightly higher potential dps than the CNR, but less application and loses on range - this makes it an interesting reversal from T1 hulls. It keeps the large drone bay from before, meaning it might be able to offset some of the CNR's advantage against smaller targets. Missile boat to missile boat, I think the CNR is slightly better overall, though part of Typhoon's advantage is its unpredictability in fitting. The projectile version will be just as awesome. APPROVED.
Tempest Fleet Issue:
I'm struggling to find a reason to use this. I mean, it will make a decent armor alpha ship, but that's about it and I fail to see how that's sufficient a role to make it popular. For everything else, there are better options. REJECTED.
Overall: you did a good job on most hulls. Megathron could use a slight update, just to make it a bit shinier and the Tempest needs to be looked at. other than that, thumbs up. |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 08:00:00 -
[358] - Quote
Animal Nitrate wrote:I'm pretty sure we elected the CSM to be spokesmen and representatives for the community, we didn't vote you in as game designers. Less of the holier than thou and more listening to your community please.
No, they absolutely don't have to listen to you when you're flat out wrong about things.
|

Malcanis
Vanishing Point. The Initiative.
9326
|
Posted - 2013.05.14 08:02:00 -
[359] - Quote
Animal Nitrate wrote:I'm pretty sure we elected the CSM to be spokesmen and representatives for the community, we didn't vote you in as game designers. Less of the holier than thou and more listening to your community please.
You'll be pleased to know that we didn't do any game designing in this case. The changes were presented to us by CCP and we gave feedback on them in our capacity as your representatives. The changes were then adjusted or left in place according to that feedback process.
In this thread alone, "the community" has complained both that the Fleet Typhoon is "useless" and "grossly OP". Similar dichotimies are presented for the other ships. Which view should we be representing, in your view of the CSM?
I get to be "holier than thou" because I actually read the changes and thought about them in light of the other changes that are being presented, and I took a few moments to apply some thought as to how current fitting doctrine could be adapted to make optimal use of the new ships.
Other people simply looked at one single facet of the change constellation and flipped their ****, ignoring little things like actual numbers and the rest of the ship's stats. Being "holier" than that isn't difficult. It's easy, a duty and a pleasure.
1 Kings 12:11
|

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 08:06:00 -
[360] - Quote
Grath Telkin wrote:
Correct, you're not hitting them for full damage. I understand that you don't understand the missile damage formula but I'm trying to explain it in the terms that might get through to you
I understand that you are full of crap and unable to do the math. It's either this, or you are just another failfit pilot. Ofcourse, you might just talk about resists as the reason for your lack of your knowledge, but no sane person would count them in while talking about damage application as you can't change them anyway.
Quote: No, thats not why you'll hit them harder, and I honestly can't see how you get out of bed in the morning and dress yourself since you literally have no idea how your own ship works.
The reason is infact the raw-damage boost, just go out in a proper fitted raven, and see what this is doing with cruisers. One Volley and they are at less than 10% Armor..
Quote: I own one, of just about every BS, currently missing a Navy Scorp, Bhaalgorn and Nightmare, thanks for the suggestion I can't wait to use it after these changes as it will literally be a monster, you know, like everybody who isn't a mission running clueless pubbie
Oh, you OWN one.. here's something new for you - owning doesn't equal flying.
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 08:08:00 -
[361] - Quote
Gimme more Cynos wrote:Grath Telkin wrote:
Correct, you're not hitting them for full damage. I understand that you don't understand the missile damage formula but I'm trying to explain it in the terms that might get through to you
I understand that you are full of crap and unable to do the math. It's either this, or you are just another failfit pilot. Ofcourse, you might just talk about resists as the reason for your lack of your knowledge, but no sane person would count them in while talking about damage application as you can't change them anyway. Quote: No, thats not why you'll hit them harder, and I honestly can't see how you get out of bed in the morning and dress yourself since you literally have no idea how your own ship works.
The reason is infact the raw-damage boost, just go out in a proper fitted raven, and see what this is doing with cruisers. One Volley and they are at less than 10% Armor.. Quote: I own one, of just about every BS, currently missing a Navy Scorp, Bhaalgorn and Nightmare, thanks for the suggestion I can't wait to use it after these changes as it will literally be a monster, you know, like everybody who isn't a mission running clueless pubbie
Oh, you OWN one.. here's something new for you - owning doesn't equal flying.
Ok then bright guy, tell me how missile damage works, show me the math.
EDIT: All the math, as in the full missile damage formula.
You say I don't know what I'm talking about, why dont you tell me how missile damage works and is applied to a target. Feel free to use actual numbers in the formula, you can even use example ships, in example situations.
EDIT EDIT: If it makes it better for you I can even supply you with the fitted ships and stats of each to use as an example. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
281
|
Posted - 2013.05.14 08:18:00 -
[362] - Quote
Malcanis wrote:In this thread alone, "the community" has complained both that the Fleet Typhoon is "useless" and "grossly OP". Similar dichotimies are presented for the other ships. Which view should we be representing, in your view of the CSM?
Your own. You weren't elected to be blind messengers of the people, you were elected because you are hopefully smart enough to figure these things out on your own. That's why I will occasionally disagree with CSM viewpoint, but I'll never disagree with you thinking on your own.
As for you, Nitrate, you should do the same. If you think you're smarter, you're free to run for CSM next year. |

Malcanis
Vanishing Point. The Initiative.
9327
|
Posted - 2013.05.14 08:19:00 -
[363] - Quote
Gimme more Cynos wrote:
The reason is infact the raw-damage boost, just go out in a proper fitted raven, and see what this is doing with cruisers. One Volley and they are at less than 10% Armor..
And with the CNR, one volley and they'll be dead. So instead of 2 volleys taking 6 seconds each, you'll need 1 volley taking 8 seconds. This is equivalent to a 50% increase in effective DPS.
Yeah I'm sorry we were only about to get you a 50% effective buff, but life is hard, you know?
1 Kings 12:11
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 08:22:00 -
[364] - Quote
Dont correct him yet, i want to see his missile numbers using all the appropriate data |

Malcanis
Vanishing Point. The Initiative.
9327
|
Posted - 2013.05.14 08:24:00 -
[365] - Quote
Caitlyn Tufy wrote:Malcanis wrote:In this thread alone, "the community" has complained both that the Fleet Typhoon is "useless" and "grossly OP". Similar dichotimies are presented for the other ships. Which view should we be representing, in your view of the CSM? Your own. You weren't elected to be blind messengers of the people, you were elected because you are hopefully smart enough to figure these things out on your own. That's why I will occasionally disagree with CSM viewpoint, but I'll never disagree with you thinking on your own. As for you, Nitrate, you should do the same. If you think you're smarter, you're free to run for CSM next year.
In fairness to Nitrate, he's also upset by the huge sig increase for the Navy Geddon. Candidly I didn't see the reason for such a big nerf to the ship and I personally argued against it. But we're representatives, not ~game designers~, and after the person who is the game designer took on board my feedback, the sig increase was reduced a little but left in place for reasons that were good and sufficient to him (CCP Rise can explain this increase more fully if he so chooses).
I know Nitrate personally and actually he is smarter than me. In this case he's also over-reacting and wrong.
1 Kings 12:11
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
668
|
Posted - 2013.05.14 08:27:00 -
[366] - Quote
Grath Telkin wrote:Just for giggles... *Whoosh*
And what do you think those numbers will look like outside a buffered blob that barely moves after being shat out by a Titan .. you know when you have to manoeuvre and your armour doesn't magically reappear at the press of HELP! button?
I have no doubt it will perform as expertly as the Abaddon, even more so with the tracking .. in the blob. Problem arises outside said blob when the degree of self-sufficiently is much, much higher and every inch/slot/joule counts.
|

Carniflex
StarHunt Intrepid Crossing
80
|
Posted - 2013.05.14 08:28:00 -
[367] - Quote
Interesting. Pity about CNR nerf tho - while the signature bonus will be certainly interesting I'm not sure that will be enough of a bonus to make it good enough with missiles against some of the alternatives. For example navy typhoon with its greater speed, higher base damage and godly drone bay with missiles, plus has couple of utility slots on top of that.
Overall seem interesting changes. I'm not happy with everything but overall seems decent enough so its probably balanced enough. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Karig'Ano Keikira
Tax Cheaters
49
|
Posted - 2013.05.14 08:30:00 -
[368] - Quote
my opinion on caldary ships [talking about PvE mostly]:
CNR: - this is de facto nerf to CNR damage (ofc it is total buff considering cruises buff, but relative to other caldary missile platforms): -> current CNR has 7 launchers and 5% rof bonus, putting it to 7*(1/(1-0.25)) = 9.3 effective launchers [keep in mind rof bonus of 25% is actually 33% dps bonus due to rof mechanics) -> new CNR will have 8 effective launchers, total nerf of 1.33 launchers or cca 15% missile DPS => result: CNR is put on exactly same dps as SNI, new raven and golem (that is 8 effective launchers) -> clarification: 6 launchers and 25% rof bonus = 6*(1/0.75) = 6 * 1.33 = 8 effective launchers - it does get damage application bonus and (still useless) missile velocity bonus to help offset dps loss, however, few things are problematic here: -> golem has velocity bonus and explosion bonus and 8 effective launchers. Imo this puts these two ships into direct overlap with golem being somewhat better. Considering EVE is not built on principle of tier X+1 > tier X, this makes no sense - +1 mid and bit of speed boosts is good, might make putting mwd or ab on it easier, so it is good, but nothing stellar really - CNR already has enough tank, enough tank w prop if you really want that and horribly slow huge ship make bit less horribly slow and huge is not really relevant
verdict: - bonuses overlapping with golem (basically ship in same class), quite significant dps nerf, minor mobility buffs, significant tank or prop buff (with possible fitting issues here, CNR already has bit tight fit); - personally heavily against this change; it is not bad per se, but makes CNR into ship that is direct competition to golem [and does it bad] and we do not need it
suggestions: - make it unique rather then forcing it into bonuses that already exist: - examples: - give it proper damage bonus instead of damage application bonus: this will put its dps > golem and SNI with worse damage application then golem [as it is now], making ships more distinct -> hell, give it two damage bonuses [might be op] ,but give it nerf to damage application and tank. This would create unique ship capable of serious death rain against battleships - if you really insist on attack role (CNR != attack role, never was, never will be unless you give it massive buff to mobility and sig), give it two damage application bonuses. At least it will make ship unique - or: give it two range bonuses so it can shoot torps at quite good range - I am sure someone will find use for ship capable of spitting torps to 45 - 70 km - or: just leave it as it is; it has its place now, perhaps add mid slot
TL;DR: - changes force CNR into ship that performs as golem and is pretty bad at it :(
SNI: - imo it was a good ship before, it is getting allaround buffs (and minor nerf to resistances), so nothing to add here; in theory it might use bit bigger drone bay, but it is totally optional verdict: - fine ship before, better ship after, full support |

Grath Telkin
Sniggerdly Pandemic Legion
1525
|
Posted - 2013.05.14 08:31:00 -
[369] - Quote
Veshta Yoshida wrote:Grath Telkin wrote:Just for giggles... *Whoosh* And what do you think those numbers will look like outside a buffered blob that barely moves after being shat out by a Titan .. you know when you have to manoeuvre and your armour doesn't magically reappear at the press of HELP! button? I have no doubt it will perform as expertly as the Abaddon, even more so with the tracking .. in the blob. Problem arises outside said blob when the degree of self-sufficiently is much, much higher and every inch/slot/joule counts. yea man, my alliance and its dirty blob, they can put a whole 100 guys in fleet, not like Provibloc who stack 300 dudes up for an important timer....
You want a Hyperion, its exactly what you're asking for, it can rep itslef, and 'manoeuver' (<--the red squigly means you spelled it wrong) and is good for solo BS work, which is basically what you're asking for.
The Amarr have never had a BS that can do that (thank god) and they never should, the entire race is built around buffer tanking, so where did you get this idea that suddenly they should get some Gallente like ships?
|

Tank Talbot
Imperial Academy Amarr Empire
170
|
Posted - 2013.05.14 08:34:00 -
[370] - Quote
Malcanis wrote: For the record, "we" voiced concerns that a ship with a tracking bonus AND a range bonus was a significant risk to balance.
Am I wrong for wanting them podded over this?  |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
721
|
Posted - 2013.05.14 08:34:00 -
[371] - Quote
Grath Telkin wrote:
So basically, if your target moves, at all, its mitigating SOME missile damage. The faster it goes, the more it mitigates as it gets out of the explosion area of said missile.
No. Just, no. This is how turrets work, not missiles. Everything you're saying in this thread is right apart from your understanding of missile damage application. I'm saddened to side with the mission runners here.
If your target has a sig radius the same size as, or larger than, your missile's explosion radius, and it's moving at the same velocity, or slower than, your missile's explosion velocity, then your will do full damage - none is mitigated. Not "nearly full damage", but "full damage". There's also the more complicated area of the quotient of signature and explosion radius acting as a modifier to the quotient of explosion velocity and velocity, but that's the basic principle.
This means that a typical bear Raven, with three rigours, relatively reliably applies full DPS to NPC BS and BCs. I say "relatively" because their tendency to cycle MWDs messes up the numbers as they decelerate from high speed with MWD off. |

Kane Fenris
NWP
12
|
Posted - 2013.05.14 08:40:00 -
[372] - Quote
Jason Sirober wrote:All I see here is WIN for Caldari, tears for Amarr, Ho-hum for Minimtar and more hate for Gallente....
CCP Rise, your Battleship changes suck donkeyballs.... please bring back CCP Fozzie
true i have almost no issues with al the ships ballanced by fozzie let him do BS plz |

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 08:43:00 -
[373] - Quote
Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:
Correct, you're not hitting them for full damage. I understand that you don't understand the missile damage formula but I'm trying to explain it in the terms that might get through to you
I understand that you are full of crap and unable to do the math. It's either this, or you are just another failfit pilot. Ofcourse, you might just talk about resists as the reason for your lack of your knowledge, but no sane person would count them in while talking about damage application as you can't change them anyway. Quote: No, thats not why you'll hit them harder, and I honestly can't see how you get out of bed in the morning and dress yourself since you literally have no idea how your own ship works.
The reason is infact the raw-damage boost, just go out in a proper fitted raven, and see what this is doing with cruisers. One Volley and they are at less than 10% Armor.. Quote: I own one, of just about every BS, currently missing a Navy Scorp, Bhaalgorn and Nightmare, thanks for the suggestion I can't wait to use it after these changes as it will literally be a monster, you know, like everybody who isn't a mission running clueless pubbie
Oh, you OWN one.. here's something new for you - owning doesn't equal flying. Ok then bright guy, tell me how missile damage works, show me the math. EDIT: All the math, as in the full missile damage formula. You say I don't know what I'm talking about, why dont you tell me how missile damage works and is applied to a target. Feel free to use actual numbers in the formula, you can even use example ships, in example situations. EDIT EDIT: If it makes it better for you I can even supply you with the fitted ships and stats of each to use as an example.
Takes a while, as I'm at work. Gimme some time, will do that once I'm in the mood for it.
And for the CSM ******, which obviously can't read - the CNR does the damage I mentioned at the moment, right now and every day while missioning.. without the damage buff. Even without the 8th launcher - it would one-hit cruisers with just the 25% damage buff alone.
I would give you the same advice like I've given to the other guy - stop posting if you don't have a clue what the **** you are talking about. |

Deerin
Murientor Tribe Defiant Legacy
140
|
Posted - 2013.05.14 08:44:00 -
[374] - Quote
Veshta Yoshida wrote: Tracking/Range is the god combo of all time, doubly so on a laser hull (for as long as Scorch exists), but what good is phenomenal gun attributes if those guns are silenced after a few minutes?
In that sense, wouldn't it be too powerful if the doubly god combo managed to fire non-stop without making any sacrifices on other places??
Also that sentence sounded too much like this :P http://www.youtube.com/watch?v=rWBntJAvTmY |

Pattern Clarc
Aperture Harmonics
531
|
Posted - 2013.05.14 08:44:00 -
[375] - Quote
Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well?
Compared to a tracking bonus, it's a bit weak imo. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Pattern Clarc
Aperture Harmonics
531
|
Posted - 2013.05.14 08:47:00 -
[376] - Quote
Also, is anyone halt with the t1 or fleet tempest? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Grath Telkin
Sniggerdly Pandemic Legion
1525
|
Posted - 2013.05.14 08:47:00 -
[377] - Quote
Gypsio III wrote:, and it's moving at the same velocity, or slower than, your missile's explosion velocity, then your will do full damage - none is mitigated. Not "nearly full damage", but "full damage".
Explosion velocities are low, so what i said is acurate
Most ships move at speeds that will mitigate damage because explosion velocities are really low in all cases, hence me actually stating that unless your target is sitting dead still it will mitigate some damage.
Take a heavy missile fired from a drake, its explosion velocity is 81, meaning that above 81 m/s, things start mitigating damage.
A torpedo is 71, even lower, the current explosion velocity on a cruise missile is 69 (these are base numbers without skills).
So my statement is in effect accurate, in that as soon as most targets begin moving at their base non MWD speeds (Npc's included) they begin to mitigate damage, which is further mitigated by signature.
The bonus from the new CNR will push most explosion velocities above or near the 200 mark with max skills, meaning that even ships at speed will take full damage |

SMT008
SnaiLs aNd FroGs Verge of Collapse
586
|
Posted - 2013.05.14 08:47:00 -
[378] - Quote
Alright, after some extensive testing in EFT (or ingame, for the regular T1 battleships), here's what I got :
Navy Typhoon :
I did 3 fits. An armor-Torps, a Mach-like nanoshield fit with guns and a PODLA Kiting cruise-Typhoon.
The armor-Torps one is great, except that you can't fit T2 weapons. It cause both CPU and PWG issues, and that's even with a medium cap booster.
The Mach-like fit is impossible to reach, plain and simple. It's obviously worse than a Machariel in regards of being a gunboat, but I thought maybe it can have a different flavour by having dual heavy neuts ?
It doesn't have near enough PWG to fit that.
The last shield-cruise fit is actually pretty good. I like it.
So yeah, needs more PWG to make it usable as a gunboat. Other than that, well, I suppose the Torp launchers issue are related to the weapon system and you'll fix it later.
Fleet Tempest :
As said pretty much everywhere, both the fleet Tempest and the regular Tempest are heavely underwhelming.
We're talking about the supposedly ultimate gunboat, with 2 bonuses for damage. The Fleet Tempest fitted for armor Alpha is actually the only way to fit a Tempest hull for something useful.
The regular shield Tempest is bad. It's too slow to be a kiter, 68k EHP is very, very low for a battleship, 730 DPS is outmached by every ABCs at every range, the 100MN MWD cap-consumption issue is of course still a massive burden on every battleships. Oh and yeah, it has 75mb bandwith that no one will ever use on a shield ship because 3 heavy drones is ridiculously bad.
The regular Tempest can't be armor-fit because of powergrid issues, even with autocannons and all skills V.
The Fleet shield Tempest is still very underwhelming. It doesn't do much DPS (732 at 3.6+34 thanks to the TE nerf), still need a cap booster like every battleship that fits a MWD. Yay, 3 heavy drones that I can't use anyway.
Seriously tho, either make it the king of turret DPS, or boost its DPS AND get a useful secondary bonus.
It's outmatched by every close-range battleships at close range, and by every long-range battleships at long range. In both regular and fleet version.
Please, it's that bad. I don't see why anyone would fly Tempests (both regular and fleet versions) when everything else is just so much better (Except for the Armor Alpha FleetPest).
Navy Raven :
This Cruise Navy Raven is great. Nothing else to say, seems like a solid ship.
The Torp-NavyRaven however isn't all that great. I think it's a problem related to the weapon system mainly. Torps have higher PWG requirements than cruise even tho they are the short-range weapon system. They have hilariously high CPU needs, which cause issues on non-Caldari hulls.
And then there is the DPS and damage application issue.
To me, it's not worth fitting torps on Caldari ships now. The DPS increase isn't all that great (1163 vs 1037 with cruise), the range is still the same range HAMs have....seriously. No point fitting torps right now. I did a duel with a Raven that had non-T2 cruise launchers, while I had my T2 torps and a good active fit. I almost lost. Against a cruise missile Raven at close-range.
Torps need some improvements before we can give proper feedback on Torp-ships.
Other than that, I really like the idea of a 8-launchers battleship. It's a novelty, and I like it very much, even if it's actually a nerf.
That's all for now, I still have to review Gallentes and Amarrs. |

Kagura Nikon
Mentally Assured Destruction Whores in space
249
|
Posted - 2013.05.14 08:48:00 -
[379] - Quote
Pattern Clarc wrote:Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well?
Compared to a tracking bonus, it's a bit weak imo.
That would be the same as a trcking bonusthat also reduces signature of guns. The mechanics exist on both types of weapon systemes..
Explosion velocity bonus are not weak if the ship has a high enough base DPS.
Just missiles are very hard to balance.. they get very weak very fast agaisnt fast moving targets... or they stay too powerful against slow targtets. |

Grath Telkin
Sniggerdly Pandemic Legion
1525
|
Posted - 2013.05.14 08:51:00 -
[380] - Quote
Gimme more Cynos wrote:
I would give you the same advice like I've given to the other guy - stop posting if you don't have a clue what the **** you are talking about.
I know exactly what I'm talking about, you're the clueless mong who's screaming about imaginary numbers that have nothing to do with actual missile damage application in relation to the CNR.
|

Pattern Clarc
Aperture Harmonics
531
|
Posted - 2013.05.14 09:06:00 -
[381] - Quote
Kagura Nikon wrote:Pattern Clarc wrote:Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well?
Compared to a tracking bonus, it's a bit weak imo. That would be the same as a trcking bonusthat also reduces signature of guns. The mechanics exist on both types of weapon systemes.. Explosion velocity bonus are not weak if the ship has a high enough base DPS. Just missiles are very hard to balance.. they get very weak very fast agaisnt fast moving targets... or they stay too powerful against slow targtets. It's mostly damage application vs smaller ships. Vs a cruiser, napocs will be doing almost all of its damage to anything orbiting out side of 25km. The precision missile raven on the other hand will be doing about a 1/3 with out painters or rigs. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 09:07:00 -
[382] - Quote
Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation... |

Malcanis
Vanishing Point. The Initiative.
9329
|
Posted - 2013.05.14 09:13:00 -
[383] - Quote
Carniflex wrote:Interesting. Pity about CNR nerf tho
Can you give me a scenario where the CNR post June 5th won't be better than it is now?
1 Kings 12:11
|

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 09:16:00 -
[384] - Quote
Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now?
Just look at the new EHP numbers. You're welcome. |

Deerin
Murientor Tribe Defiant Legacy
140
|
Posted - 2013.05.14 09:16:00 -
[385] - Quote
For the explosion velocity bonus There is also the problem of being in the nominator.
The speed part of formula is: (Exp Velocity * bonus)/Target Velocity....so it is on the nominator. %25 increase is a flat out %25 increase
An explosion radius bonus (rigors) is applied as reduction on denominator. Target sig / (missile sig * bonus). So a %25 decrese is a %33 increase.
Furthermore, there is also the part where sig radius bonus applies even for still standing targets, which differentiates it from turrets.
In short, sig radius bonus is much more effective than exp velocity bonus.
...and no these ships should NOT get sig radius bonus because it is too powerful.
a %7.5 per level expvel bonus on the other hand......might be handy. |

Irya Boone
TIPIAKS
227
|
Posted - 2013.05.14 09:17:00 -
[386] - Quote
AND again ... dominix get ... nothing ... really CCP !!
you have to stop about this seriously
And well played Not making a post for Gallente, minm, amarr and calda Like the Tech1 one are you afraid of the 2K replies here too for the gallente changes?? RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Grath Telkin
Sniggerdly Pandemic Legion
1525
|
Posted - 2013.05.14 09:18:00 -
[387] - Quote
Gimme more Cynos wrote:Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation...
No they're two different parts of the equation that both effect damage applied.
You can be moving fast, but have a huge sig and still take but loads of damage |

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 09:21:00 -
[388] - Quote
Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation... No they're two different parts of the equation that both effect damage applied. You can be moving fast, but have a huge sig and still take but loads of damage
because sig/ExploRad can make up for the dmg lost to V/EV completely, given that the sig is high enough // low enough explosionRad.. |

Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:25:00 -
[389] - Quote
Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation... No they're two different parts of the equation that both effect damage applied. You can be moving fast, but have a huge sig and still take but loads of damage
Let's take a higher level view of the issue:
There's only one scenario I can think of where the new CNR won't be better than the current CNR. If you're ungrouping your launchers and firing at a large number of large, very low hitpoint targets, then the current CNR is better. Let's see what this means
SCENARIOS WHERE THE CURRENT CNR IS BETTER: You've decided you want to clear all the wrecks and cans from the grid and you're using a CNR to do it for whatever reason.
SCENARIOS WHERE THE NEW CNR WILL BE BETTER: Everything else.
So if your current primary use for your Navy Raven is blapping wrecks and cans, well then son I'm sorry for your loss, you're gonna be worse off.
If you use your navy raven for anything else, it's going to be 10-50% better than it is now: you're welcome, no need to say thank you.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:27:00 -
[390] - Quote
Oh and it's going to be 1/3 faster as well.
1 Kings 12:11
|

Roime
Ten Thousand Years Shinjiketo
2805
|
Posted - 2013.05.14 09:27:00 -
[391] - Quote
Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot.
This is a ******** reason (I know it's the only one CCP has given) for the simple fact that said drone ships don't get any bonus to the effect of EWAR drones. This means that any ship with drone bay can use EWAR drones, but only drone ships are at disadvantage when using them- they lose dps.
Drone damage bonus should be extended to all drone effects, then the loss of a slot would be justified.
-á- All I really wanted was to build a castle among the stars - |

Jack Miton
Aperture Harmonics K162
1845
|
Posted - 2013.05.14 09:28:00 -
[392] - Quote
Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now? |

Schmell
Russian Thunder Squad Darkness of Despair
33
|
Posted - 2013.05.14 09:30:00 -
[393] - Quote
Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now?
I guess less mad than any sigtank fan |

Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:33:00 -
[394] - Quote
Schmell wrote:Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now? I guess less mad than any sigtank fan
You guess correctly.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:34:00 -
[395] - Quote
Gimme more Cynos wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? Just look at the new EHP numbers. You're welcome.
Spell the actual scenario you have in mind out for me.
1 Kings 12:11
|

Roime
Ten Thousand Years Shinjiketo
2805
|
Posted - 2013.05.14 09:35:00 -
[396] - Quote
CCP Rise,
what about the sentry fixes?
I'd also be interested in your views on where to use a NMega/Mega instead of the Hyperion or Talos, or any other battleship.
-á- All I really wanted was to build a castle among the stars - |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
109
|
Posted - 2013.05.14 09:39:00 -
[397] - Quote
Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now?
You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Animal Nitrate
Vanishing Point. The Initiative.
6
|
Posted - 2013.05.14 09:40:00 -
[398] - Quote
Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now?
It will still be one of, if not the most widely used fleet navy bs post patch. |

Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:41:00 -
[399] - Quote
Grunnax Aurelius wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd
The post June 5th CNR will be massively better in this scenario.
1 Kings 12:11
|

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 09:42:00 -
[400] - Quote
Malcanis wrote:Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation... No they're two different parts of the equation that both effect damage applied. You can be moving fast, but have a huge sig and still take but loads of damage Let's take a higher level view of the issue: There's only one scenario I can think of where the new CNR won't be better than the current CNR. If you're ungrouping your launchers and firing at a large number of large, very low hitpoint targets, then the current CNR is better. Let's see what this means SCENARIOS WHERE THE CURRENT CNR IS BETTER: You've decided you want to clear all the wrecks and cans from the grid and you're using a CNR to do it for whatever reason. SCENARIOS WHERE THE NEW CNR WILL BE BETTER: Everything else. So if your current primary use for your Navy Raven is blapping wrecks and cans, well then son I'm sorry for your loss, you're gonna be worse off. If you use your navy raven for anything else, it's going to be 10-50% better than it is now: you're welcome, no need to say thank you.
What you've said is true, but not related to the ship. Instead, this is related to the CM Buff. The current slot-layout and bonus's would be better in a lot of cases (like shooting other BS's, or Caps/ structures). While the new slot-layout only favours PvP in the absence of other TP's and webs.
You can't call it a CNR buff just because the weapon gets buffed. Infact, the CNR gets a nerf which isn't even remotely compensated by the buff it gets. While the new CNR is a bit better at solo PvP'ing, this isn't remotely helpful, as noone will use them at PvP, just because the standard-raven will perform equally, especially if grouped with fleet support.
That's the whole point of my rage, the CNR gets a questionable "buff", while it's beeing nerf for the majority of cases. I agree that it still seems balanced (!), given that it will project almost 1k dps at long distances, but:
is the Faction price tag worth that? For PvE, the Golem and the freakin SNI will perform better (golem has double dmg-application bonus and an active Tank bonus, while the SNI provides more significantly more tank than the CNR, with almost equal damage).
The only reason to use the CNR is it's range, so it's either Torps or GTFO, as it's likely that noone will need the speed-bonus for CM's. Therefore, the CNR will be weaker than almost every single alternative in the majority of the cases.
That's why this change is not well thought out, and that's why I'm raging. |

Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:42:00 -
[401] - Quote
Animal Nitrate wrote:Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now? It will still be one of, if not the most widely used fleet navy bs post patch.
This would only be true if there was some kind of ship that could supply capacitor to other ships.
A wonderful magic ship
1 Kings 12:11
|

Bereza Mia
Trade Federation of EVE
36
|
Posted - 2013.05.14 09:43:00 -
[402] - Quote
The new CNR will have exact same dps and damage application as T1 Typhoon. And in often same effective dps as SNI and T1 Raven.
Ofc +explosion velocity will be useful (in some situations), but I prefer old +RoF bonus on CNR. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
110
|
Posted - 2013.05.14 09:54:00 -
[403] - Quote
LINE UP YOUR MACHARIELS FOR MY CNR TO HUNT!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Malcanis
Vanishing Point. The Initiative.
9331
|
Posted - 2013.05.14 09:55:00 -
[404] - Quote
Bereza Mia wrote:The new CNR will have exact same dps and damage application as T1 Typhoon. And in often same effective dps as SNI and T1 Raven.
Ofc +explosion velocity will be useful (in some situations), but I prefer old +RoF bonus on CNR.
"Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius"
CNR is getting a precision bonus (better).
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9333
|
Posted - 2013.05.14 09:59:00 -
[405] - Quote
Gimme more Cynos wrote:
You can't call it a CNR buff just because the weapon gets buffed.
Of course I can. Do you think that the CCP balance team didn't take the CML buff into account? Do you think that they shouldn't have?
Quote: Infact, the CNR gets a nerf which isn't even remotely compensated by the buff it gets. .
Again: produce a scenario where the Cruise CNR will be worse after Odessey than before.
1 Kings 12:11
|

Deerin
Murientor Tribe Defiant Legacy
140
|
Posted - 2013.05.14 10:04:00 -
[406] - Quote
Gimme more Cynos wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? Just look at the new EHP numbers. You're welcome.
Current CNR with All level 5 no modules: EHP 50294 New CNR with All level 5, a shield extender in the new med: EHP 53527
On Golem vs CNR....are you really comparing a specialized t2 ship for PvE to a faction ship for general use? On SNI vs CNR the problem lies at the monster which is called SNI. It IS too good and CCP knows that too. |

Deerin
Murientor Tribe Defiant Legacy
140
|
Posted - 2013.05.14 10:05:00 -
[407] - Quote
Malcanis wrote:Bereza Mia wrote:The new CNR will have exact same dps and damage application as T1 Typhoon. And in often same effective dps as SNI and T1 Raven.
Ofc +explosion velocity will be useful (in some situations), but I prefer old +RoF bonus on CNR. "Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius" CNR is getting a precision bonus (better).
WHOA didn't notice that!! Thought it was the same bonus as the phoon |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
282
|
Posted - 2013.05.14 10:08:00 -
[408] - Quote
Grath Telkin wrote:Gypsio III wrote:, and it's moving at the same velocity, or slower than, your missile's explosion velocity, then your will do full damage - none is mitigated. Not "nearly full damage", but "full damage". Explosion velocities are low, so what i said is acurate Most ships move at speeds that will mitigate damage because explosion velocities are really low in all cases, hence me actually stating that unless your target is sitting dead still it will mitigate some damage. Take a heavy missile fired from a drake, its explosion velocity is 81, meaning that above 81 m/s, things start mitigating damage.
No, you don't understand how missiles work. Even if the explosion velocity is lower than the speed of the ship, the size of its sig can still allow missiles to apply full damage, because the two coefficients are linked. For instance, an MWDing target will be moving faster, but it will also have a larger signature, meaning it will take just as much damage as if it were moving without MWD. On the other hand, an ABing target will be moving slower than the MWDing one, but will still have a small sig, thereby mitigating more damage.
Or more precisely, the modifier of the formula is MIN(1, S/R, (vE/v * S/R), where:
S = signature radius of the target R = explosion radius vE = explosion velocity v = target velocity
As you can see, the explosion velocity relative to target velocity is ALWAYS modified by the signature radius relative to explosion radius and the value of the formula can never be greater than 1 (meaning the missile can never deal more than full damage). Note how the opposite is not true - a low sig target standing still will still mitigate the damage just with its sig. |

Ember Saint
Time-Lost Proto-Drake
11
|
Posted - 2013.05.14 10:08:00 -
[409] - Quote
tiericide involves evening out the mineral requirements. navy battleships differ wildly in their LP cost, will this be adjusted as well since no more tiers etc? |

C3ph45
Badger Securities Affiliate Programme
1
|
Posted - 2013.05.14 10:12:00 -
[410] - Quote
CCP Rise wrote:Quote:Maybe a good moment for marauders rebalance? We're with you on this. The top of the list has a whole bunch of stuff on it, but Maruaders are there somewhere =)
Gee, and I just bought a Kronos for the first time....! |

Malcanis
Vanishing Point. The Initiative.
9334
|
Posted - 2013.05.14 10:14:00 -
[411] - Quote
Ember Saint wrote:tiericide involves evening out the mineral requirements. navy battleships differ wildly in their LP cost, will this be adjusted as well since no more tiers etc?
I asked this. The answer is "yes but not right away"
1 Kings 12:11
|

seth Hendar
I love you miners
50
|
Posted - 2013.05.14 10:20:00 -
[412] - Quote
Grunnax Aurelius wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd
good luck hunting a mach with 1250 m/s
pvp mach is 1700+ m/s or 2500+ overloaded
he'll see you, laught at you while kitting you / applying his dps, while your torp / cruise will not even scratch his paint due to it's speed
and if he wants to be a total ass, he will send you ECM drones so you will just look at your CNR slowly melting |

marVLs
136
|
Posted - 2013.05.14 10:24:00 -
[413] - Quote
New CNR will be better for missioners, that's true. And some dudes here saying it will not... uninstall game, cause You don't know nothing about it 
You get med slot (can get cap stable or TP) Awesome DPS (30% buff to cruise missiles, and You really think they will not change ships considering this?) Damage delivered to targets it's awesome, finally Furys will shine
Ship is faster, more agile etc. Lower RoF means no wasted salvos, and new cruise missiles flight speed will help a lot.
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
282
|
Posted - 2013.05.14 10:25:00 -
[414] - Quote
seth Hendar wrote:Grunnax Aurelius wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd good luck hunting a mach with 1250 m/s pvp mach is 1700+ m/s or 2500+ overloaded he'll see you, laught at you while kitting you / applying his dps, while your torp / cruise will not even scratch his paint due to it's speed and if he wants to be a total ass, he will send you ECM drones so you will just look at your CNR slowly melting
May I point you to response #408 of this thread? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
721
|
Posted - 2013.05.14 10:27:00 -
[415] - Quote
Grath Telkin wrote:Gypsio III wrote:, and it's moving at the same velocity, or slower than, your missile's explosion velocity, then your will do full damage - none is mitigated. Not "nearly full damage", but "full damage". Explosion velocities are low, so what i said is acurate Most ships move at speeds that will mitigate damage because explosion velocities are really low in all cases, hence me actually stating that unless your target is sitting dead still it will mitigate some damage. Take a heavy missile fired from a drake, its explosion velocity is 81, meaning that above 81 m/s, things start mitigating damage. A torpedo is 71, even lower, the current explosion velocity on a cruise missile is 69 (these are base numbers without skills). So my statement is in effect accurate, in that as soon as most targets begin moving at their base non MWD speeds (Npc's included) they begin to mitigate damage, which is further mitigated by signature. The bonus from the new CNR will push most explosion velocities above or near the 200 mark with max skills, meaning that even ships at speed will take full damage
Train those skills. With TNP V, HMs have explosion velocity 121.5 m/s, torps have one of 106.5 m/s. Then learn how the quotient of [target signature]/[explosion radius] acts as a multiplier to the listed explosion velocity.
For example, a HM of explosion radius 105 m and explosion velocity 121.5 m/s will do full damage to a Hurricane of pre-MWD sig 310 m/s when MWDing at 2078 m/s with sig 1796 m/s, because the sig/radius quotient of 1796/105 = 17.1 increases the velocity max-damage threshold by that factor of 17.1, to 2078 m/s.
The statement that "unless your target is sitting dead still it will mitigate some damage" is true neither in a literal nor general sense. It's flat wrong. |

seth Hendar
I love you miners
50
|
Posted - 2013.05.14 10:30:00 -
[416] - Quote
Caitlyn Tufy wrote:seth Hendar wrote:Grunnax Aurelius wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd good luck hunting a mach with 1250 m/s pvp mach is 1700+ m/s or 2500+ overloaded he'll see you, laught at you while kitting you / applying his dps, while your torp / cruise will not even scratch his paint due to it's speed and if he wants to be a total ass, he will send you ECM drones so you will just look at your CNR slowly melting May I point you to response #408 of this thread? math doesn't hold the field test, i fought enought missiles boats with my mach to ensure you that they won't apply full DPS.
eft is a great tool, as are math, but it doesn't make it all.
go on the field, with a mach vs a CNR / SNR and see by yourself
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
721
|
Posted - 2013.05.14 10:39:00 -
[417] - Quote
seth Hendar wrote:math doesn't hold the field test, i fought enought missiles boats with my mach to ensure you that they won't apply full DPS.
eft is a great tool, as are math, but it doesn't make it all.
go on the field, with a mach vs a CNR / SNR and see by yourself
cruise CNR vs mach, i would never bet on the CNR, your face will be melted before you even reached 50% of it's shield.
but feel free to hunt mach with it, after you have lost a couple you might rethink your statement
Yep, a Mach MWDing about at sig 1905 m and speed 1781 m/s will receive only about 50% damage from future CN cruise, even with TNP V and GMP V. Even adding a 36% painter only takes that up to about 65% damage.
But add three rigours as well as the painter and you're on 99% damage. Mind you, such a Raven would probably be flimsy enough to just let you MWD up to it and shoot its face off. |

Pr1ncess Alia
Perkone Caldari State
318
|
Posted - 2013.05.14 10:42:00 -
[418] - Quote
I don't see why they just don't delete the Tempest hull entirely.
Since this is the last BS will probably ever get balanced for many years and that is going to be the effect of it's current "good at nothing" approach. Minmatar already have their BC hulls, what the hell do we want a BS sized BC for?
And of course we'll not address LP inconsistencies today or really anytime ever I'm sure. That's too obvious and would make too much sense. We need to focus group and have 5 CSM meetings to ignore and blah blah blah.
Maybe it will be part of a themed expansion in 3 years "Eve Online: FW again" (because we keep putting off obvious stuff so we can hit the pub)
Oh but look, the CNR/fleet phoon will be able to vaporize anything not a frigate...just like it's t1 counterparts. Isn't that nice.  |

Deerin
Murientor Tribe Defiant Legacy
141
|
Posted - 2013.05.14 10:49:00 -
[419] - Quote
seth Hendar wrote:Caitlyn Tufy wrote:seth Hendar wrote:Grunnax Aurelius wrote:
You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd
good luck hunting a mach with 1250 m/s pvp mach is 1700+ m/s or 2500+ overloaded he'll see you, laught at you while kitting you / applying his dps, while your torp / cruise will not even scratch his paint due to it's speed and if he wants to be a total ass, he will send you ECM drones so you will just look at your CNR slowly melting May I point you to response #408 of this thread? math doesn't hold the field test, i fought enought missiles boats with my mach to ensure you that they won't apply full DPS. eft is a great tool, as are math, but it doesn't make it all. go on the field, with a mach vs a CNR / SNR and see by yourself cruise CNR vs mach, i would never bet on the CNR, your face will be melted before you even reached 50% of it's shield. but feel free to hunt mach with it, after you have lost a couple you might rethink your statement
Depends on the external factors, implants and MWD used. A snaked loki linked mach with core x mwd will mitigate almost 2/3 dps and take only 1/3 damage , while a vanilla solo mach with regular mwd and a naked pilot will get hit by full dps.
...and even when taking full dps, mach will probably be able to kill the CNR...so the comparision is pointless.
|

monkfish2345
D'reg The Methodical Alliance
95
|
Posted - 2013.05.14 10:56:00 -
[420] - Quote
CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =)
have command ships fallen off the balance table? |

Tim Ryder
Flippin DaBird Corporation 2
2
|
Posted - 2013.05.14 10:57:00 -
[421] - Quote
Even disregarding the change in launcher count and bonuses for the Raven Navy, one big problem still remains. The fact that you'll still want to use rigors or flares means that your launchers eat CPU. We're having to feed an extra launcher CPU that simply isn't there even with WU V and Launcher Rigging IV. It's already tight enough to need a co-processor for some fits, high end xl booster and AB for instance. 45 CPU simply is not enough to drive a single launcher, much less that *and* another midslot.
Talking PvE mission fits, of course, I know nothing of PvP fits. |

Kagura Nikon
Mentally Assured Destruction Whores in space
249
|
Posted - 2013.05.14 11:03:00 -
[422] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:Pattern Clarc wrote:Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well?
Compared to a tracking bonus, it's a bit weak imo. That would be the same as a trcking bonusthat also reduces signature of guns. The mechanics exist on both types of weapon systemes.. Explosion velocity bonus are not weak if the ship has a high enough base DPS. Just missiles are very hard to balance.. they get very weak very fast agaisnt fast moving targets... or they stay too powerful against slow targtets. It's mostly damage application vs smaller ships. Vs a cruiser, napocs will be doing almost all of its damage to anything orbiting out side of 25km. The precision missile raven on the other hand will be doing about a 1/3 with out painters or rigs.
Maybe, but i think PVP only when I talk about balance. And an missiles at very close range are much more efficient.
I can kill an new NAvy APOC with a BELLICOSE orbiting it close with AB. I would die very fast against a new Navy raven.
Its all tradefoff.
At same time there are no trackign disruptors affectign missiles. IF trackign disruptors start to affect missiles, then sure missiles shoudl receive MODULES that boost both explosion velocity and signature. |

Gimme more Cynos
Science and Trade Institute Caldari State
31
|
Posted - 2013.05.14 11:08:00 -
[423] - Quote
Malcanis wrote:
Again: produce a scenario where the Cruise CNR will be worse after Odessey than before.
Fit Torps - Done. (just trolling a little)
To be more serious, the new CNR will struggle with fittings, no utility highslot anymore, not enough CPU/PG to fit an active Tank (with cap-boosters ofcourse) etc.. |

Johnson Oramara
Science and Trade Institute Caldari State
44
|
Posted - 2013.05.14 11:14:00 -
[424] - Quote
So is this really intentional?
Raven effectively 8 launchers. Bonus for missile range.
Typhoon effectively 8 launchers Bonus for damage application.
Golem effectively 8 launchers. Bonus to damage application, range, tank and looting.
SNI effectively 8 launchers Nerfed tank bonus.
NEW CN Raven effectively 8 launchers Umm... range bonus for missiles when they talk about cruise missiles? Typhoon's damage application bonus.
Typhoon FI effectively 8.25 launchers. 37.5% ROF bonus to AC's in top of the best missile dps ship.
Current CN Raven effectively ~9 launchers Bonus for range.
Every missile BS will have the exact same raw dps, except for Typhoon FI which surprise! is minmatar ship. Because of course minmatar need to have the best missile ships right?
Yeah, the new cnr will be applying it's dps better as default but who the heck flies any BS missile boat without tp's after odyssey? I can add tp's to my fitting myself thank you very much BUT i can't add that additional dps the current one has.
The only reason anyone flies CNR today is that extra launcher for the best missile dps boat! On the new one you can fit 1less tp's so you can erm... add even more tank when it's not even needed but deal same dps as Raven? Oh, almost forgot it took nerf to hitpoints.
" Along with the incoming buff to cruise missiles, this ship is going to be an animal. " Nothing that Typhoon can't do with way less cost, also torpedo ships effectively took huge nerf.
Just how Amarr ships needed the bonus to laser capacitor use Caldari will now need damage application bonus to actually use our ships... because i can see the upcoming torp changes now, it will get the same treatment as cruise missiles and rendered practically useless unless on damage application bonused ship with atleast 3 tp's.
TLDR: CNR was hugely nerfed. You will have to be dumb to not see that. |

kari bourza
Capital Industries Research And Development Fidelas Constans
12
|
Posted - 2013.05.14 11:14:00 -
[425] - Quote
Well this was very disappointing .... |

Donedy
Snuff Box Urine Alliance
91
|
Posted - 2013.05.14 11:14:00 -
[426] - Quote
Kagura Nikon wrote:Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon.
BOTH the normal and fleet tempest must be more dangerous for a ship with DOUBLE damage bonus. Currently it cannot outdamage the typhoon, maelestrom, Hyperion, Megatron, armageddon in basiccally ANY relevant range !
The tempest current layout + bonus combination is HORRIBLE! IT you insist on keepign it then it would need to gain at LEAST 100/125 drone bay to match what the typhoon do with 1 single bonus! And the tempest needs a 6th med. |

Debora Tsung
The Investment Bankers Guild
128
|
Posted - 2013.05.14 11:15:00 -
[427] - Quote
Gimme more Cynos wrote:Malcanis wrote:
Again: produce a scenario where the Cruise CNR will be worse after Odessey than before.
Fit Torps - Done. (just trolling a little) To be more serious, the new CNR will struggle with fittings, no utility highslot anymore, not enough CPU/PG to fit an active Tank (with cap-boosters ofcourse) etc..
The New one will have better damage application, You might even get away wit using one less TP, so You'll have more tank with the new one... There's nothing a million chinese guys can't do cheaper. |

Nessa Aldeen
First Among Equals
45
|
Posted - 2013.05.14 11:16:00 -
[428] - Quote
[/quote] math doesn't hold the field test, i fought enought missiles boats with my mach to ensure you that they won't apply full DPS.
eft is a great tool, as are math, but it doesn't make it all.
go on the field, with a mach vs a CNR / SNR and see by yourself
cruise CNR vs mach, i would never bet on the CNR, your face will be melted before you even reached 50% of it's shield.
but feel free to hunt mach with it, after you have lost a couple you might rethink your statement[/quote]
What on earth is a SNR..? Scorpion Navy Raven? or Sexy Navy Raven?
It's hard to explain to PVE-centric people about reality vs EFT, they have to be blown up first to make them understand it better. Simply put the Mach will just put the CNR into deep structure all the while chucking with its Core-X Mwd.
On a sidenote, for those who claim the SNI will be OP, please give me the crack you're taking. Also, let's all try and save the Tempest Fleet Issue before it get's relegated to oblivion (it's already in the abyss). |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
283
|
Posted - 2013.05.14 11:25:00 -
[429] - Quote
seth Hendar wrote:math doesn't hold the field test, i fought enought missiles boats with my mach to ensure you that they won't apply full DPS.
eft is a great tool, as are math, but it doesn't make it all.
go on the field, with a mach vs a CNR / SNR and see by yourself
cruise CNR vs mach, i would never bet on the CNR, your face will be melted before you even reached 50% of it's shield.
but feel free to hunt mach with it, after you have lost a couple you might rethink your statement
I never said I'd bet on the CNR, did I? :) If math is wrong, then I expect you to do the following:
1. Take out the Machariel with an MWD and a CNR with your usual missile fit, then launch missile on the overloading Mach. You'll notice that he's taking full damage (minus resists, of course) - even though it's speeding about, the oversized sig it gets from MWD mitigates that speed.
2. Now do the same, but equip that Machariel with AB. You'll notice it's actually taking LESS damage, even though it's slower.
If math didn't hold, how would this be possible?
What makes the difference isn't Mach's speed, it's how the ship performs relative to CNR (read: much better) plus how it stacks with links, boosters, etc. I wasn't correcting your claim that Mach would win. I was correcting your claim that Mach would mitigate damage because it's buzzing about with MWD. In fact, it's quite the opposite - I'm willing to bet you that a Mach standing perfectly still 50 km from the CNR can still win the fight as a proof that speed has nothing to do with it, just as I am willing to bet that a Vindicator will melt that Machariel at 10 km. |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
50
|
Posted - 2013.05.14 11:29:00 -
[430] - Quote
So Raven and Typhoon are the winners, most others are meh, and Gallente gets kicked in the nuts. The "changes" to the Dominix suck. The T1 ship gets a major buff to drones and for the navy version we get nothing. No additional bonus, no 6th drone, no larger drone bay, no slot changes, etc. Oh but you did throw in a completely unnecessary sig bloom (+35, really?) to offset the "buff" to shields and armor.
Please do us a favor and don't rush these changes in. Actually put some thought into navy BS changes and do them properly. |

Perihelion Olenard
159
|
Posted - 2013.05.14 11:33:00 -
[431] - Quote
It's good to see the bonuses on the navy Dominix have stayed the same, it's getting more PG, and getting more HP. I doubt I'll use the navy Megathron for anything, though. I wear my sunglasses at night. |

Mike Whiite
Cupid Stunts.
195
|
Posted - 2013.05.14 11:33:00 -
[432] - Quote
@ Nessa,
the reason the SNI will be OP or close to it, iis because of the CM Buf, and the buff for callibration on Riggs.
CM will go up 30%, *6 launchers *25% Roff on lvl 5.
resistance nerf is compensated by a buff in tank,
callibration should be able to fit t2 rigors, though with 8 midslots you might consider to put in an other launcher rigg.
because of it's 6 launchers it will probably have less CPU problems than it's brother.
extra low could be used on nano's or DCU's, maybe a Drone damage unit.
All in all it will be a very useful ship.
|

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.14 11:35:00 -
[433] - Quote
Typhoon needs a nerf to it's weapon bonuses. two 7.5% bonuses (one being rof lol?) is a bit silly... If a damage bonus for projectiles is "madatory" then drop it to 5% damage per level, 7.5% rof is beyond moronic, sorry. |

Malcanis
Vanishing Point. The Initiative.
9345
|
Posted - 2013.05.14 11:44:00 -
[434] - Quote
Jerick Ludhowe wrote:Typhoon needs a nerf to it's weapon bonuses. two 7.5% bonuses (one being rof lol?) is a bit silly... If a damage bonus for projectiles is "madatory" then drop it to 5% damage per level, 7.5% rof is beyond moronic, sorry.
The reasoning behind the typhoon bonuses is this:
The typhoon is intended to be flexible: it can be either a gunship or a missile ship. But however you fit it, then realistically it's only getting proper use from one bonus. So each of the two bonuses needs to be roughly equivalent to the normal dual-bonus.
Eg the Tempest gets +5% RoF and +5% damage. that gives it 1.25/0.75*6 = 10 equivalent turrets
The Navy Typhoon gets +7.5% RoF, and that gives it 6/0.625 = 9.6 equivalent turrets.
Its turret firepower isn't quite as good as the Tempest's, but it's fairly close.
Likewise, with a +7.5% damage bonus to missiles, it gets 6*1.375 = 8.25 equivalent launchers - slightly more than the Ravenkind, but without the secondary Raven bonuses that help in damage application, making it again a little inferior in practice, but still very competitive.
1 Kings 12:11
|

Gordon Esil
Lambda Initiative
15
|
Posted - 2013.05.14 11:48:00 -
[435] - Quote
Ok so I remember CCP Rise told me I'll be happy when he start messing with the navy battleships...
And I'm HAPPY 
We still have a geddon with the old flavor, and I'm not a fan of tracking, but the navy apoc will be evern more insane while shooting nearby smaller targets |

Malcanis
Vanishing Point. The Initiative.
9345
|
Posted - 2013.05.14 11:50:00 -
[436] - Quote
Mike Whiite wrote:@ Nessa,
the reason the SNI will be OP or close to it, iis because of the CM Buf, and the buff for callibration on Riggs.
CM will go up 30%, *6 launchers *25% Roff on lvl 5.
resistance nerf is compensated by a buff in tank,
callibration should be able to fit t2 rigors, though with 8 midslots you might consider to put in an other launcher rigg.
because of it's 6 launchers it will probably have less CPU problems than it's brother.
extra low could be used on nano's or DCU's, maybe a Drone damage unit.
All in all it will be a very useful ship.
Those 8 midslots will eat plenty of CPU.
1 Kings 12:11
|

Crellion
Parental Control Raiden.
32
|
Posted - 2013.05.14 11:52:00 -
[437] - Quote
There is NO excuse for doing that to the Navy Raven... seriously. It was about to get good again after so many years and then you go and stealth nerf it on the last possible moment.
Seriously I am happy I will be able to fit a Navy Phoon for uber dmg I am not stupid I will profit from this. But the CNR was king of missile max dps and it should have remained so - full stop. Sorry but srsly
Navy Mega looks nice tyvm.<3 for giving me cheaper Vindicator. Ihave 2 gathering dust somewhere :)
... but srsly that poor CNR ... RIP |

Karig'Ano Keikira
Tax Cheaters
49
|
Posted - 2013.05.14 11:54:00 -
[438] - Quote
-> Can you give me a scenario where the CNR post June 5th won't be better than it is now?
- Mission performance vs golem? basically no reason to fly it over golem if you can sit into one. - tank / DPS performance vs SNI? SNI currently has better tank, but pays for it with lower dps; now it will have better tank and equal dps (with somewhat lower dps application)
Basically I don't have problems with it, what I don't like is devs took 'easy way out' and basically equalized missile ships dps wise, in process turning CNR into golem without TP and tractor bonuses that eats double the ammo. As a result, I would rank new CNR as worse then both SNI and golem PvE performance wise [while currently I would give it tie for first place compared to golem with SNI behind them*] *: SNI is still great ship, offering some unique abilities such as ability to field massive rr + dps on full passive wh fit (sure golem or CNR can do it, but personally I would prefer SNI for that role for multiple reasons)
so currently we have three distinct ships, each with pros and cons, after changes we will pretty much have clear cut progression: CNR < SNI < golem which is imo step back
|

Grim Destiny
Internal Security Services Strategic Business Solutions
4
|
Posted - 2013.05.14 11:55:00 -
[439] - Quote
According to this the megathron and typhoon will have same base speed while megathron will have LOWER mass than typhoon.
You give typhoon +1 turret and missile, but you reduce the amount of PG which wasn`t that good to begin with.
Typhoon should get a bump in PG rather than loose base speed you should bring it up to 145 or so AND keep the typhoon mass lower than megathron. It just doesn`t make any sense to have mega suddenly outfly the typhoon.
The navy mega looks really good and will do well in its role.
As for the typhoon the slots and bonuses are fine and balanced, but the stat changes really don`t do it any favours. |

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.14 11:59:00 -
[440] - Quote
Navy geddon
"Drones (bandwidth / bay): 125 / 375(+200)"
Why? |

Gimme more Cynos
Science and Trade Institute Caldari State
31
|
Posted - 2013.05.14 12:07:00 -
[441] - Quote
Karig'Ano Keikira wrote:-> Can you give me a scenario where the CNR post June 5th won't be better than it is now?
- Mission performance vs golem? basically no reason to fly it over golem if you can sit into one. - tank / DPS performance vs SNI? SNI currently has better tank, but pays for it with lower dps; now it will have better tank and equal dps (with somewhat lower dps application)
Basically I don't have problems with it, what I don't like is devs took 'easy way out' and basically equalized missile ships dps wise, in process turning CNR into golem without TP and tractor bonuses that eats double the ammo. As a result, I would rank new CNR as worse then both SNI and golem PvE performance wise [while currently I would give it tie for first place compared to golem with SNI behind them*] *: SNI is still great ship, offering some unique abilities such as ability to field massive rr + dps on full passive wh fit (sure golem or CNR can do it, but personally I would prefer SNI for that role for multiple reasons)
so currently we have three distinct ships, each with pros and cons, after changes we will pretty much have clear cut progression: CNR < SNI < golem which is imo step back
Don't try to argue with him, he won't get it. Shame he is CSM.
|

Bereza Mia
Trade Federation of EVE
36
|
Posted - 2013.05.14 12:11:00 -
[442] - Quote
Johnson Oramara wrote: NEW CN Raven effectively 8 launchers Umm... range bonus for missiles when they talk about cruise missiles? Typhoon's damage application bonus.
Typhoon FI effectively 8.25 launchers. 37.5% ROF bonus to AC's in top of the best missile dps ship.
Don't forget Typhoon FI have 8.25 launchers AND 2 additional high slots (for example plus ~139 dps with T2 800 autocannons without gyros ).
|

mynnna
GoonWaffe Goonswarm Federation
1116
|
Posted - 2013.05.14 12:27:00 -
[443] - Quote
So hey, gonna throw this in amongst the bickering.
Quote:[NEW Megathron Navy Issue, Fleet] 1600mm Reinforced Steel Plates II Internal Force Field Array I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Dark Blood Armor Explosive Hardener Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Prototype 100MN Microwarpdrive I Heavy Capacitor Booster II, Navy Cap Booster 150 F-90 Positional Sensor Subroutines, Scan Resolution Script Tracking Computer II, Optimal Range Script
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 Vespa EC-600 x5
930 DPS with Gardes (realistically, use sentries with longer range, but it's still a lot of dps), 150k EHP, aligns in 10 seconds, moves at 1033m/s, has a heavy neut if things try to go to zero on you, and only needs booster 150s at a minimum to be cap stable.
It's kinda good. Might be slightly disadvantaged in solo/small gang compared to the Vindicator, but it's a fine fleet ship. Member of the Goonswarm Economic Warfare Cabal |

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.14 12:28:00 -
[444] - Quote
Bereza Mia wrote:
Don't forget Typhoon FI have 8.25 launchers AND 2 additional high slots (for example plus ~139 dps with T2 800 autocannons without gyros ).
and the phoon has 50m3 more bandwidth, a butt load more bay, and is faster...
all in all, the phoon is obviously the better ship of the two.
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
283
|
Posted - 2013.05.14 12:30:00 -
[445] - Quote
Karig'Ano Keikira wrote:- Mission performance vs golem? basically no reason to fly it over golem if you can sit into one.
The new Cruise CNR is always superior to the old Cruise CNR, therefore it should remain equal to Golem in your comparison. It's not as good as it could have been (read: overpowered against large targets), but it's good enough. You are of course free to fly the Golem with Cruise Missiles, but it's not gonna end well :) |

Nessa Aldeen
First Among Equals
45
|
Posted - 2013.05.14 12:34:00 -
[446] - Quote
Mike Whiite wrote:@ Nessa,
the reason the SNI will be OP or close to it, iis because of the CM Buf, and the buff for callibration on Riggs.
CM will go up 30%, *6 launchers *25% Roff on lvl 5.
resistance nerf is compensated by a buff in tank,
callibration should be able to fit t2 rigors, though with 8 midslots you might consider to put in an other launcher rigg.
because of it's 6 launchers it will probably have less CPU problems than it's brother.
extra low could be used on nano's or DCU's, maybe a Drone damage unit.
All in all it will be a very useful ship.
That's hardly OP. Again, it's a matter of damage application. I would say it's more inline instead of some poor cousin. It lacks the Golem's packing so much goodness. For it to be a true beast, it needs 7, then we can yeah, this is a dps animal.
As to the CNR being nerfed, there is no pleasing you lot. With CML boost, the application of damage plus an extra launcher will just hit ships harder instead of lobbing ineffective missiles damage. Add the rigs, you'll will murder NPCs faster, if that is your concern. Comparing the CNR/SNI to a Golem is like comparing two different roles. The Golem is designed for PVE and not much else, as a result it should be that good considering the amount of training that's being put into them. This also makes the Golem on par with the rest of the Marauders instead of just being "Meh, my Vargur kills everything, Golem is sucks" comment. |

Nessa Aldeen
First Among Equals
45
|
Posted - 2013.05.14 12:41:00 -
[447] - Quote
Crellion wrote:There is NO excuse for doing that to the Navy Raven... seriously. It was about to get good again after so many years and then you go and stealth nerf it on the last possible moment.
Seriously I am happy I will be able to fit a Navy Phoon for uber dmg I am not stupid I will profit from this. But the CNR was king of missile max dps and it should have remained so - full stop. Sorry but srsly
Navy Mega looks nice tyvm.<3 for giving me cheaper Vindicator. Ihave 2 gathering dust somewhere :)
... but srsly that poor CNR ... RIP
The CNR hasn't been King of Missiles for a LONGGG TIME. That belongs to the Golem. Period. Even after this patch, the Golem will still remain the overall King especially with Marauder V. Your protest over the CNR being gimped is the incorrect assessment, the CNR has been limping for such a long while, these bonuses will make it DPS potential realized as opposed on EFT paper.
CPU has never been an issue for me for fits, but I doubt that is the case for many. So bumping CPU for CNR, SNI, TFI as well as the Pest, is necessary. |

Gordon Esil
Lambda Initiative
15
|
Posted - 2013.05.14 13:02:00 -
[448] - Quote
Ok on second quick thoughts:
Tracking on navpoc did not make me happy Signature radius on ngeddon did not make me happy The cap reduction on the navpoc did not make me happy The cap changes on the ngeddon did not make me happy |

Malcanis
Vanishing Point. The Initiative.
9347
|
Posted - 2013.05.14 13:03:00 -
[449] - Quote
Well I guess some people won't be convinced. I guess I'll stop trying to persuade and put up some lowball buy orders instead. We'll let the market do the talking.
I have to say that I am surprised that the mission runner community - the one set of people I'd have assumed were absolutely familair with the value of increased mission precision - aren't alert to the value of what is effectively a free target painter that automatically always works with no stacking penalty or cycle time, but there you go.
I personally will continue to use my CNR for casual ISK making, and I fully expect to make more ISK with it. In fact I'll probably ditch my Tengu, because the CNR will significantly outperform it against everything now.
1 Kings 12:11
|

Johnson Oramara
Science and Trade Institute Caldari State
45
|
Posted - 2013.05.14 13:10:00 -
[450] - Quote
Nessa Aldeen wrote:Crellion wrote:There is NO excuse for doing that to the Navy Raven... seriously. It was about to get good again after so many years and then you go and stealth nerf it on the last possible moment.
Seriously I am happy I will be able to fit a Navy Phoon for uber dmg I am not stupid I will profit from this. But the CNR was king of missile max dps and it should have remained so - full stop. Sorry but srsly
Navy Mega looks nice tyvm.<3 for giving me cheaper Vindicator. Ihave 2 gathering dust somewhere :)
... but srsly that poor CNR ... RIP The CNR hasn't been King of Missiles for a LONGGG TIME. That belongs to the Golem. Period. Even after this patch, the Golem will still remain the overall King especially with Marauder V. Your protest over the CNR being gimped is the incorrect assessment, the CNR has been limping for such a long while, these bonuses will make it DPS potential realized as opposed on EFT paper. CPU has never been an issue for me for fits, but I doubt that is the case for many. So bumping CPU for CNR, SNI, TFI as well as the Pest, is necessary. With pure missile dps fits CNR IS the king, nothing can match it. Golem has same dps as Raven but applies it better while having monster tank. CNR is the obvious choice if you want the most highest missile dps on missions and know what you are doing. With CNR i have finished guristas extravaganza already while Golem would have just entered the final pocket.
I'd like to introduce you to a module i have been using long time, it's called Target Painter. I tend to fit 1-3 of them depending if i fly cruise or torp fitted ships. And voila~ my damage application problems are gone. |

Jenn aSide
STK Scientific Initiative Mercenaries
1811
|
Posted - 2013.05.14 13:19:00 -
[451] - Quote
Alexander Renoir wrote:CCP Rise wrote:
The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and roles. .... We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461)
WHY Do you want to nerf my CNR?I fly my ship with ALL LEVEL 5 Skills and if I calculate with the Rate Of Fire Bonus, I would have 8,75 Launcher (+25% from 7 launcher = +1,75) now. Even with Battle Ship-Skill Level 3 this would be still 8.05 Launchers! 8.05 Launchers which I would have NOW!And now you come to me and say you will buff the CNR? No Sir, you effectively nerf it! The end of your "adjustment" is, that I have to use more ammunition, have less damage and lose my Tractor Beam from an high Slot! You want to rebuild my CNR into a ship for rookies? Your modification is better for some one with Battle Ship Skill Level 2. But if you have L3 or L5 (like me) you absolutely lose firepower and a high-Slot for a tractor beam. Additionaly you do not give MORE hitpoints to my ship, you want to take some hitpoints away! Keep the Rate Of Firebonus. Keep the tractor beam. The Med-slot is nice but not necessary. I came back after a break from EVE. Now I see that this was a mistake. I am dissapointed that you try to bring a nerf but want to sell it as an buff! I will cancel my subscription again. Edit: Two Eve Subscriptions Cancelled! Bye!
You do realize you destroy any argument you make when you include that last bit, right?
|

Liang Nuren
Heretic Army Heretic Initiative
3451
|
Posted - 2013.05.14 13:24:00 -
[452] - Quote
mynnna wrote:Earlier in the day I told someone - I'm afraid I don't remember who - that I was pretty sure that the Torp CNR would outdamage the Torp Typhoon (at least as far as missiles went) in most situations. So here's the math on that. Each ship is modeled with max skills, Tech II launchers and (despite the fact that the TyFI will probably not do this very often given the armor tank) three BCS II.
Any Dreadnaught Faction Torps CNR: 948 DPS TyFI: 1098 DPS Rage Torps CNR: 1115 DPS TyFI: 1149 DPS
Basically the max damage scenario.
Target: Alphafleet Maelstrom, 547m sig radius, 118m/s Faction Torps CNR: 948 DPS TyFI: 1098 DPS Rage Torps CNR: 948 DPS TyFI: 724 DPS
The max damage scenario still applies here for faction torps, however with rage torps the CNR deals full DPS, while the TyFI loses 26% of its damage. It's similar against armor tanking combat BS, which have a smaller sig but are slower. The Abaddon tanks full damage from either with faction missiles, full damage from a Rage torp CNR, but only 76% damage (872 DPS) from a Rage TyFI.
With a Tech II target painter, both ships do full damage in all scenarios.
Target: Tempest. 340m sig, 150m/s Faction Torps CNR: 920 DPS TyFI: 712 DPS Rage Torps CNR: 630 DPS TyFI: 422 DPS
Raven's dealing very nearly full damage with the faction missiles and 56% of its max with rage. The Typhoon only gets 73% and a mere 37%, respectively.
With a Tech II target painter, both ships do full damage with faction missiles. The CNR deals 77% of its damage with rage torps, while the TyFI is up to 50%. Even in that case, though, you're still better off shooting the normal torps. Kinda goes to show how bad (or at least niche) Rage torps really are.
Target: Naga, 1x LSE II. 240m sig, 244m/s Faction Torps CNR: 920 DPS TyFI: 712 DPS Rage Torps CNR: 630 DPS TyFI: 422 DPS
DPS on both ships drops way off here, to 43% for the CNR and 32.5% for the TyFI with faction missiles. Shooting rage, it's 25% and 16% respectively.
With a target painter, that's 59%, 44%, 35% and 23%, respectively.
Numbers drop from there as you'd expect. Of course, this is just with one painter at most. Start throwing in more support (and thus more painters and webs) and the TyFI pulls ahead, but by no more than 3%. That goes up when you factor in the drones, of course, though not by much; in the max damage scenario, a flight of Ogres for the Typhoon only puts it up by about 80 DPS (~7%) over the CNR with a flight of Hammerheads.
And then there's more reality. Both ships are difficult to fit as torpedo ships, and the Typhoon especially requires extensive compromises. Expect to make extensive use of Meta 4 and/or faction equipment to get it to fit. A buffer tanked Typhoon fields a smaller tank than a fully buffer tanked Raven, though to compensate it has the edge in sig radius. I comes down to the Typhoon uses neuts and its drone bay to fight off smaller ships, while the CNR is capable of taking the more direct route. Overall, I feel like they're very balanced ships.
I thought you might be trying to compare damage without the benefit of webs/painters. Well, yes, if you flew your Raven like a total incompetent before you'll be better off now. The rest of us will be worse.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1811
|
Posted - 2013.05.14 13:29:00 -
[453] - Quote
Malcanis wrote: The criticisms I've read in this thread mostly seem to revolve around a single theme "If I keep fitting and flying my ship in exactly the same way after it gets changed, I'm going to have problem x, and I'm not going to waste a single second of complaining time on trying to think of ways to mitigate that problem and leverage buffs y and z that the hull has just received"
You expect people to actually think about new stuff? That just means you don't know people :) . Mr Rigor'd up FoF missile CNR of doom is going to kill everything, including Jita!
Also, your sig is now a lie. 1 Kings 12:11 menations scorpions, you are now whipping people with NAVY Scorpions. Therefore the bible is now OP.
|

Liang Nuren
Heretic Army Heretic Initiative
3451
|
Posted - 2013.05.14 13:30:00 -
[454] - Quote
Grath Telkin wrote:This thread is amazing, its full of mission runners who simply have no concept of how the weapons they put on their ships function, or how the math that goes into them figures out when considering weapon and target
Grath Telkin wrote:Alexander Renoir wrote:
Perhaps for guns you are right. But with Missiles I always hit with full damage. And if you cut this damage by 25% (rate of fire bonus) I will lose 25%.
Haha, you absolutely do NOT always hit for full damage, in point of fact, with missiles, unless the target is DEAD STOPPED you rarely will EVER hit for full damage, thats one of the reasons why the added bonus is good.
CCP Rise wrote: Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Delicious irony, Grath. Delicious.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Kagura Nikon
Mentally Assured Destruction Whores in space
251
|
Posted - 2013.05.14 13:30:00 -
[455] - Quote
Maybe reven should revert to 7 launchers, keep the old ROF bonus and loose the velocity bonus in favor of the explosion speed. |

Jenn aSide
STK Scientific Initiative Mercenaries
1811
|
Posted - 2013.05.14 13:33:00 -
[456] - Quote
Marlona Sky wrote:Dr Ngo wrote:Marlona Sky wrote:Let's talk Navy Mega.
Why use it over any of the other navy ships? What role does it fill exactly that another navy ship does not do better? Space camouflage Even the space camouflage is inferior. Not too many battles happening over Endor lately.  E
Endor is an R-64 moon, so just wait, there WILL be fighting over it.
|

Liang Nuren
Heretic Army Heretic Initiative
3451
|
Posted - 2013.05.14 13:34:00 -
[457] - Quote
Malcanis wrote:Doctor Carbonatite wrote:Malcanis wrote:
Can you propose a scenario where the CNR will be worse on June 5th than it is right now?
POS-bashing with torps. 8 effective launchers vs. previous 9.3. Wrong. Those 8 effective launchers will each be doing 30% more DPS because of the cruise missile changes, meaning the ship will do 11.4% more DPS to structures on June 5th than it does now.
You POS bash with Cruise? Baddie McBads over here...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Kagura Nikon
Mentally Assured Destruction Whores in space
251
|
Posted - 2013.05.14 13:36:00 -
[458] - Quote
Liang Nuren wrote:Malcanis wrote:Doctor Carbonatite wrote:Malcanis wrote:
Can you propose a scenario where the CNR will be worse on June 5th than it is right now?
POS-bashing with torps. 8 effective launchers vs. previous 9.3. Wrong. Those 8 effective launchers will each be doing 30% more DPS because of the cruise missile changes, meaning the ship will do 11.4% more DPS to structures on June 5th than it does now. You POS bash with Cruise? Baddie McBads over here... -Liang
You POS bash? that is bad enough! |

Pattern Clarc
Aperture Harmonics
533
|
Posted - 2013.05.14 13:41:00 -
[459] - Quote
The explosion radius and velocity bonus should be rolled into one for the navy raven tbh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Mike Whiite
Cupid Stunts.
195
|
Posted - 2013.05.14 13:44:00 -
[460] - Quote
Malcanis wrote:Those 8 midslots will eat plenty of CPU.
Not telling they won't mearly explaining why the SNI is a ship CCP is monitoring so it won't be to good.
|

Bi-Mi Lansatha
The Scope Gallente Federation
125
|
Posted - 2013.05.14 13:45:00 -
[461] - Quote
CCP Rise wrote:GǪ The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and rolesGǪ
CCP plays a mean game of Three-Card Monte.
The Cruise Missile change: +30% increase in damage, but a 10% increase in explosion radius. (Big ships get the full 30%, while smaller ships take less)
Rig Calibaration: a 50 point increase. (smaller ships take more damage)
CNR Change: Changing 7 launchers with a 25% bonus GÇô to - 8 launchers with a 25% reduction in explosion radius. (bigger ships take less damage, while smaller ships take more)
So what are you guys trying to do?
Simplified: +20% damage and a 20% reduction in Explosion radius. (one option)
It looks like for PvE an increase in damage from 20%-40%? Yes/No/Maybe? Can the CNR also get the 50% increase in hitpointsGǪ the standard upgrade package?
Over all the CNR/Cruise platform change is going to be interesting.
(All math is incorrectGǪ that is a given.)
|

John Ratcliffe
Sausy Sausages
156
|
Posted - 2013.05.14 13:45:00 -
[462] - Quote
Mike Whiite wrote: callibration should be able to fit t2 rigors, though with 8 midslots you might consider to put in an other launcher rigg.
The SNI can already fit 2 x T2 Rigor and 1 T1 Flare.
Plus +ºa change, plus c'est la m+¬me chose |

Liang Nuren
Heretic Army Heretic Initiative
3451
|
Posted - 2013.05.14 13:47:00 -
[463] - Quote
Gimme more Cynos wrote: What you've said is true, but not related to the ship. Instead, this is related to the CM Buff. The current slot-layout and bonus's would be better in a lot of cases (like shooting other BS's, or Caps/ structures). While the new slot-layout only favours PvP in the absence of other TP's and webs.
You can't call it a CNR buff just because the weapon gets buffed. Infact, the CNR gets a nerf which isn't even remotely compensated by the buff it gets. While the new CNR is a bit better at solo PvP'ing, this isn't remotely helpful, as noone will use them at PvP, just because the standard-raven will perform equally, especially if grouped with fleet support.
That's the whole point of my rage, the CNR gets a questionable "buff", while it's beeing nerf for the majority of cases. I agree that it still seems balanced (!), given that it will project almost 1k dps at long distances, but:
is the Faction price tag worth that? For PvE, the Golem and the freakin SNI will perform better (golem has double dmg-application bonus and an active Tank bonus, while the SNI provides more significantly more tank than the CNR, with almost equal damage).
The only reason to use the CNR is it's range, so it's either Torps or GTFO, as it's likely that noone will need the speed-bonus for CM's. Therefore, the CNR will be weaker than almost every single alternative in the majority of the cases.
That's why this change is not well thought out, and that's why I'm raging.
The new CNR is significantly worse at solo PVP than the old one. It loses the mandatory utility high slot.
-Liang
Ed: It's also worse with Torps, but I guess they're trying to remove the option of fitting torps and leaving us with a mostly useless missile velocity bonus. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Daniel Plain
Science and Trade Institute Caldari State
1073
|
Posted - 2013.05.14 13:50:00 -
[464] - Quote
Malcanis wrote:Well I guess some people won't be convinced. I guess I'll stop trying to persuade and put up some lowball buy orders instead. We'll let the market do the talking. bought 11 fleet phoons @230mil. two hours later they were @280. i guess the market has spoken ;)
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
18
|
Posted - 2013.05.14 13:53:00 -
[465] - Quote
mynnna wrote: 930 DPS with Gardes (realistically, use sentries with longer range, but it's still a lot of dps), 150k EHP, aligns in 10 seconds, moves at 1033m/s, has a heavy neut if things try to go to zero on you, and only needs booster 150s at a minimum to be cap stable.
It's kinda good. Might be slightly disadvantaged in solo/small gang compared to the Vindicator, but it's a fine fleet ship.
You realize that the T1 version can do all of that (with a nearly identical setup) with the only differences being two less sentries, less buffer and no neut right? Certainly not enough to warrant the additional 300-400 mil of the navy variant. I also don't understand why people are trying to compare it with the vindi. It can't get anywhere near the DPS of a Vindi without an 8th turret (even by sacrificing tank for many magstabs) and has no web bonus. The whole reason why I'm upset the suggested navy mega is because there is such little difference from it's T1 counterpart. |

Bi-Mi Lansatha
The Scope Gallente Federation
125
|
Posted - 2013.05.14 13:53:00 -
[466] - Quote
John Ratcliffe wrote:Mike Whiite wrote: callibration should be able to fit t2 rigors, though with 8 midslots you might consider to put in an other launcher rigg.
The SNI can already fit 2 x T2 Rigor and 1 T1 Flare. Come June, it will be able to make that a Flare II.
|

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.14 13:58:00 -
[467] - Quote
MinutemanKirk wrote: The whole reason why I'm upset the suggested navy mega is because there is such little difference from it's T1 counterpart.
50m3 more bandwidth, 2 flights of lights, a heavy nuet, and a bunch more ehp is little difference?
come now... I don't think you're really being objective here...
|

Malcanis
Vanishing Point. The Initiative.
9349
|
Posted - 2013.05.14 13:58:00 -
[468] - Quote
Liang Nuren wrote:Gimme more Cynos wrote: What you've said is true, but not related to the ship. Instead, this is related to the CM Buff. The current slot-layout and bonus's would be better in a lot of cases (like shooting other BS's, or Caps/ structures). While the new slot-layout only favours PvP in the absence of other TP's and webs.
You can't call it a CNR buff just because the weapon gets buffed. Infact, the CNR gets a nerf which isn't even remotely compensated by the buff it gets. While the new CNR is a bit better at solo PvP'ing, this isn't remotely helpful, as noone will use them at PvP, just because the standard-raven will perform equally, especially if grouped with fleet support.
That's the whole point of my rage, the CNR gets a questionable "buff", while it's beeing nerf for the majority of cases. I agree that it still seems balanced (!), given that it will project almost 1k dps at long distances, but:
is the Faction price tag worth that? For PvE, the Golem and the freakin SNI will perform better (golem has double dmg-application bonus and an active Tank bonus, while the SNI provides more significantly more tank than the CNR, with almost equal damage).
The only reason to use the CNR is it's range, so it's either Torps or GTFO, as it's likely that noone will need the speed-bonus for CM's. Therefore, the CNR will be weaker than almost every single alternative in the majority of the cases.
That's why this change is not well thought out, and that's why I'm raging.
The new CNR is significantly worse at solo PVP than the old one. It loses the mandatory utility high slot.
-Liang
I'll take your word for it on this, although historically, actually fitting something in that "mandatory" utility high has been problematic in the extreme.
However I think you're underestimating the effect of the precision bonus, as well as the value of the increase effective and real alpha for PvE.
1 Kings 12:11
|

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
18
|
Posted - 2013.05.14 14:10:00 -
[469] - Quote
Jerick Ludhowe wrote:MinutemanKirk wrote: The whole reason why I'm upset the suggested navy mega is because there is such little difference from it's T1 counterpart. 50m3 more bandwidth, 2 flights of lights, a heavy nuet, and a bunch more ehp is little difference? come now... I don't think you're really being objective here...
Jerick Ludhowe wrote:Navy geddon
"Drones (bandwidth / bay): 125 / 375(+200)"
Why?
If 50 m3 bandwidth is such an improvement, how come you asking why on the geddon and not simply rejoicing at such a clearly huge buff? Again though, it's not JUST that the difference is so little, it's the additional cost. When in demand, 400 extra mil is almost an additional plex, and I can't believe that you would think those small differences would be worth that much more. If almost the cost of my subscription for not a lot of gain isn't "objective" enough I guess I don't know what is. |

Drunken Bum
310
|
Posted - 2013.05.14 14:10:00 -
[470] - Quote
Turelus wrote:CNR is king of PVE again?  Only people who havent flown a machariel say this ;) Spare some change?-á |

Gimme more Cynos
Science and Trade Institute Caldari State
31
|
Posted - 2013.05.14 14:11:00 -
[471] - Quote
Nessa Aldeen wrote: The CNR hasn't been King of Missiles for a LONGGG TIME. That belongs to the Golem. Period
It was the King for cruise missiles, as it allways had more damage than the Golem with them. Yes, it had a slight disadvantage against small targets, but the dps with cruises allways were CNR > Golem. And for cruise missiles, and especially since the latest buff to precisions, the damage against smaller targets was allways pretty good.
Golem was the undisputed King for torps, and will remain the same.
@ Malcanis,
It bugs me that you still don't have a clue why some people (me included) are arguing (or raging) against that changes.
The problem is, that the proposed "tracking" buff for missiles just doesn't cut what the raven lost on potencial DPS. The application bonus is (on the PvE-side) only useful against Elite cruisers and frigs on a proper fitted CNR (That is: 2x Rigor II's, 1x Rigor I and dual TP's in Odysee). It only helps against those targets, as the rest will take full potencial damage regardless, or just pop in one volley with just the raw damage bonus. Rate of fire Bonus is just more useful.
In Addition, there is no dmg-role for caldari BS any longer - That role was given to the TyFi with it's split weapon-bonus...
Previously you had
- CNR for RAW DPS - SNI for Tank and a little less DPS - Golem for Torps
While now you will have:
- CNR for Range/Speed and application - SNI for Tank or damage application through 1 more midslot - Golem for everything (Tank/Damage/Application/Range) - T1 Raven for Range/Speed
Which all do more or less the same potencial dps.
Now take that list and ask yourself - what would you prefer in PvE, where the benefit of the CNR's range-bonus doesn't even exist, and where the damage application is null and void while shooting most NPC's. There is simply no reason to fly it any longer for PvE. Add in the fitting issues which the CNR will face with that 8th launcher.. |

Jenn aSide
STK Scientific Initiative Mercenaries
1811
|
Posted - 2013.05.14 14:16:00 -
[472] - Quote
Drunken Bum wrote:Turelus wrote:CNR is king of PVE again?  Only people who havent flown a machariel say this ;)
You do know that Tracking Enhancers are getting nerf soon, and later the Mach (and cynabal) are getting nerfed right?
|

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.14 14:16:00 -
[473] - Quote
MinutemanKirk wrote:Jerick Ludhowe wrote:Navy geddon
"Drones (bandwidth / bay): 125 / 375(+200)"
Why? If 50 m3 bandwidth is such an improvement, how come you asking why on the geddon and not simply rejoicing at such a clearly huge buff? Again though, it's not JUST that the difference is so little, it's the additional cost. When in demand, 400 extra mil is almost an additional plex, and I can't believe that you would think those small differences would be worth that much more. If almost the cost of my subscription for not a lot of gain isn't "objective" enough I guess I don't know what is.
I was asking "why?" because it's a non needed buff... also, the geddon is not receiving any increase in bandwidth so I'm a bit confused by your points here...
As for the price increase... The % increase is right about where all other navy ships are and the increase in performance is more or less on point as well... The navy mega will be better than it is today and it is already a rather popular Navy BS as is. I don't really see the issue here.
As for you not being objective, you weren't. You were making a "comparison" and ignoring pretty much all the improvements over the baseline hull. More ehp is a buff, another high for a nuet is a buff, over 100 more drone dps + 50m3 in utility drones is a buff. I'm having a bit of trouble understanding how you're having an issue seeing this. |

Liang Nuren
Heretic Army Heretic Initiative
3452
|
Posted - 2013.05.14 14:20:00 -
[474] - Quote
Malcanis wrote:Destoya wrote:Kind of sad my torp CNR got murdered; no longer any good as a herocat capital killer.
Still, I can switch right over to the navy phoon so it's not a huge deal to me. If by "murdered" you mean "got an 11% DPS boost compared to how it is now", I guess. I mean I don't know maybe 11% more DPS is bad in your worldview? EDIT: I guess also 43% more alpha is bad too. Man the numbers just keep stacking up 
Ok, you seem to be completely dead set on saying the new CNR is better than the old one. This is completely false. Let's run down the situations that you might reasonably use a CNR. Consider:
PVP Torp CNR 7x Torp II, Neut 100mn MWD, LSE, Invuln, Scram, Web, Painter 4 BCU, DC II 3 CDFE Drones to taste
Assuming this all fits (I haven't checked yet), it becomes something more like this: 8x Torp II 100mn MWD, LSE, 2 Invuln, Scram, Web, Painter 4 BCU, DC II 3 CDFE Drones to taste
I'd expect it to come out with very slightly more EHP due to the extra mid slot and significantly worse DPS. I'd actually be tempted to fit a second painter over the invuln in hopes that I could push the applied DPS up a bit. However, pretty much nothing I do is going to make up for the now missing utility high slot.
Here's another fit where the CNR is just straight up worse than it used to be:
RR CNR 7 Cruise, RR Hardeners, Painters, Webs, Cap Rechargers 4 BCU, DC II 3 CDFE
It would become something like this: 7 Cruise, RR Hardeners, Painters, Webs, Cap Rechargers 4 BCU, DC II 3 CDFE
Again, it'd probably have similar EHP due to the extra mid slot, but would now have significantly less DPS (even applied). As it turns out, pretty much nothing it can do is going to make up for the missing utility high.
Here's another fit where the CNR is just straight up worse than it used to be: PVE CCNR 7 Cruise, Tractor ...
Of course, now it becomes: 8 Cruise ...
Because the CNR already gets pretty good damage application, the effective DPS is about the same with the new fit. The 7th mid opens up the possibility of more painters, but at that rate you should probably just go fly a Golem - it'll be significantly better. However, now the CNR has - again - lost the utility high and must go manually fetch cans.
Basically: Fitting torps is universally worse than before. Fitting Cruise is maybe the same, but usually worse due to the loss of a utility high slot. I'd say that CCP Rise has modified the CNR such that it is implicitly tied to Cruise - but has left a mostly useless missile velocity bonus in place (it has uses with relation to PVE volley counting primarily). Just make the Cruise relationship explicit and take the missile velocity bonus away in favor of a ROF bonus and utility high slot.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3452
|
Posted - 2013.05.14 14:21:00 -
[475] - Quote
Malcanis wrote: I'll take your word for it on this, although historically, actually fitting something in that "mandatory" utility high has been problematic in the extreme.
However I think you're underestimating the effect of the precision bonus, as well as the value of the increase effective and real alpha for PvE.
This conversation has been had. Go look up the old CNR vs Cruise Golem threads. The missile precision bonus is very much outweighed by the extra raw damage. You're really just being Baddy McBads in this thread, and I'm kinda disappointed in you. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Klingon Admiral
Black Hole Cluster
20
|
Posted - 2013.05.14 14:24:00 -
[476] - Quote
Oh my, all the ignorance in this thread.
The CNR will be more effective than a Golem, and that for one simple reason:
All Navy Ships will receive 50 extra calibration in Odyssey.
This means that the CNR can fit rigs just like a normal T1 ship could, and you could, for example, go with the following rigs:
Large Bay Loading Accelerator II (+15% RoF, which will be calculated on front of the stacking penalty) Large Warhead Flare Catalyst I Large Warhead Flare Catalyst I
The two flares will give the CNR a total bonus of 32,35% to it's missile's explosion velocity ... which is actually better then the "mere" 25% bonus of the Golem. True, the Golem has stronger TPs, but the CNR has it's nice explosion radius bonus, and nothing stops the CNR from fititng some TPs too. This results in actually BETTER damage application compared to a Golem, unless the Golem decides to fit at least one Flare or Rigor, in which case it will hit slightly better than the CNR. While costing more ISK.
Sure, the Golem will probably still be at an advantage in torpedo setups, but I suspect that their popularity will fade oncy the Cruise Missile changes hit.
As for PvP, listen to Grath and Malcanis, please. |

Deathwing Reborn
51
|
Posted - 2013.05.14 14:28:00 -
[477] - Quote
I am HIGHLY disappointed that the Dominix is not receiving the new T1 bonuses. Please pass those along. I wanted to fly the Navy Domi with the tracking bonuses. |

Bi-Mi Lansatha
The Scope Gallente Federation
125
|
Posted - 2013.05.14 14:29:00 -
[478] - Quote
Gimme more Cynos wrote:...The problem is, that the proposed "tracking" buff for missiles just doesn't cut what the raven lost on potencial DPS. The application bonus is (on the PvE-side) only useful against Elite cruisers and frigs on a proper fitted CNR... The question is.. did CCP propose the massive buff to Cruise Missiles already knowing they were going to adjust the CNR or were they separate designs?
PS. I would prefer the ROF bonus personally.
|

Liang Nuren
Heretic Army Heretic Initiative
3452
|
Posted - 2013.05.14 14:30:00 -
[479] - Quote
Klingon Admiral wrote:Oh my, all the ignorance in this thread.
The CNR will be more effective than a Golem, and that for one simple reason:
All Navy Ships will receive 50 extra calibration in Odyssey.
This means that the CNR can fit rigs just like a normal T1 ship could, and you could, for example, go with the following rigs:
Large Bay Loading Accelerator II (+15% RoF, which will be calculated on front of the stacking penalty) Large Warhead Flare Catalyst I Large Warhead Flare Catalyst I
The two flares will give the CNR a total bonus of 32,35% to it's missile's explosion velocity ... which is actually better then the "mere" 25% bonus of the Golem. True, the Golem has stronger TPs, but the CNR has it's nice explosion radius bonus, and nothing stops the CNR from fititng some TPs too. This results in actually BETTER damage application compared to a Golem, unless the Golem decides to fit at least one Flare or Rigor, in which case it will hit slightly better than the CNR. While costing more ISK.
Sure, the Golem will probably still be at an advantage in torpedo setups, but I suspect that their popularity will fade oncy the Cruise Missile changes hit.
As for PvP, listen to Grath and Malcanis, please.
A few comments: - Malcanis and Grath don't see the utility of utility high slots in PVP. Grath is so focused on fleets that I can kinda see his perspective. Malcanis is just being abnormally bad today. - The math between 1 rigor and 2 flares is basically even. This means that the Golem's BLA II, Rigor I is pretty much equivalent. - The Golem's bonus is to explo velocity, not radius. The CNR's bonus is very slightly better, but massively overpowered by the TP bonus.
Basically: The Golem can already do what you're excited about, except it does it significantly better. We have a good base line for the best the new CNR can possibly pan out - and that baseline is worse than today's CNR.
-Liang
Ed: Amusingly the Golem even has the alpha that Malcanis is so excited about. I'm mildly amused by his insistence that the new CNR is so amazing considering the Golem's been in game forever.  Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
255
|
Posted - 2013.05.14 14:32:00 -
[480] - Quote
Seems like mostly solid changes to me and brings back some of the more powerful setups... for a price.
Only concern I'd have is that the navy mega seems to have a little bit too low base armor HP. |

Jenn aSide
STK Scientific Initiative Mercenaries
1812
|
Posted - 2013.05.14 14:36:00 -
[481] - Quote
Liang Nuren wrote:[
Here's another fit where the CNR is just straight up worse than it used to be: PVE CCNR 7 Cruise, Tractor ...
Of course, now it becomes: 8 Cruise ...
-Liang
Which makes it better for blitzing missions and doing null sec PVE. That tractor only helps ...if you tractor stuff and in 5 years I've never seen anyone who uses on in null sec put a tractor beam on one. Being able to kill scramming npc frigs in null sec very quicky before a neut can land and scam you (especially since Forsaken Hubs is getting scramming frigs) is pure gold. |

mynnna
GoonWaffe Goonswarm Federation
1119
|
Posted - 2013.05.14 14:42:00 -
[482] - Quote
Liang Nuren wrote:
I thought you might be trying to compare damage without the benefit of webs/painters. Well, yes, if you flew your Raven like a total incompetent before you'll be better off now. The rest of us will be worse.
-Liang
Even with a target painter the Raven out-performs the Typhoon against sub-battleships. Unless we're imagining a scenario where the Typhoon pilot brings one and the Raven pilot doesn't...? Member of the Goonswarm Economic Warfare Cabal |

Gimme more Cynos
Science and Trade Institute Caldari State
31
|
Posted - 2013.05.14 14:43:00 -
[483] - Quote
Bi-Mi Lansatha wrote:Gimme more Cynos wrote:...The problem is, that the proposed "tracking" buff for missiles just doesn't cut what the raven lost on potencial DPS. The application bonus is (on the PvE-side) only useful against Elite cruisers and frigs on a proper fitted CNR... The question is.. did CCP propose the massive buff to Cruise Missiles already knowing they were going to adjust the CNR or were they separate designs? PS. I would prefer the ROF bonus personally.
I'm totaly aware that this might have been the case, however, the CNR has nothing for PvE which makes it better over their competitors with these changes, and that is what bugs me along with the fact that it will have 1 3/4 of useless bonus's for PvE...
|

Jenn aSide
STK Scientific Initiative Mercenaries
1812
|
Posted - 2013.05.14 14:49:00 -
[484] - Quote
Gimme more Cynos wrote:Bi-Mi Lansatha wrote:Gimme more Cynos wrote:...The problem is, that the proposed "tracking" buff for missiles just doesn't cut what the raven lost on potencial DPS. The application bonus is (on the PvE-side) only useful against Elite cruisers and frigs on a proper fitted CNR... The question is.. did CCP propose the massive buff to Cruise Missiles already knowing they were going to adjust the CNR or were they separate designs? PS. I would prefer the ROF bonus personally. I'm totaly aware that this might have been the case, however, the CNR has nothing for PvE which makes it better over their competitors with these changes, and that is what bugs me along with the fact that it will have 1 3/4 of useless bonus's for PvE... I
I posted about in the mission forum to get some input there. You'll be interested in this post https://forums.eveonline.com/default.aspx?g=posts&m=3025982#post3025982
|

Klingon Admiral
Black Hole Cluster
20
|
Posted - 2013.05.14 14:52:00 -
[485] - Quote
Liang Nuren wrote:[ - The math between 1 rigor and 2 flares is basically even. This means that the Golem's BLA II, Rigor I is pretty much equivalent. - The Golem's bonus is to explo velocity, not radius. The CNR's bonus is very slightly better, but massively overpowered by the TP bonus. Basically: The Golem can already do what you're excited about, except it does it significantly better. We have a good base line for the best the new CNR can possibly pan out - and that baseline is worse than today's CNR. -Liang Ed: Amusingly the Golem even has the alpha that Malcanis is so excited about. I'm mildly amused by his insistence that the new CNR is so amazing considering the Golem's been in game forever. 
- I ran calculations, comparing the hit quality of the CNR with that of the Golem against the following targets:
"Frigate": 360 m/sec; 29m sigradius "Cruiser": 160 m/sec; 190m sigradius "Battleship": 140 m/sec; 400m sigradius
In this calculations, the CNR had 2 Flares fitted, the Golem 1 Rigor, in addtion both ships utilized 2 PWNAGEs.
T1 Missiles vs Frig: 14,07% CNR; 14,87% Golem T1 Missiles vs Cruiser: both ships hit for full damage T1 Missiles vs BS: both ships hit for full damage
Fury Missiles vs Frig: 6,9% CNR; 7,3% Golem Fury Missiles vs Cruiser: 79,8% CNR; 85,5% Golem Fury Missiles vs BS: both ships hit for full damage
As seen, the better damage application really only affects cases that should not occur in PvE. Of course, Torps are a completely different affair, but a Torp-Golem can be quite exhausting from time to time.
And two flares because of my OCD. =D |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 14:58:00 -
[486] - Quote
Pattern Clarc wrote:The explosion radius and velocity bonus should be rolled into one for the navy raven tbh. ok then reduce to 7 launcher hard points and add a rof bonus. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:01:00 -
[487] - Quote
can someone give me a tldr of the last 12 pages i am too hungover to read them...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

el cowboy
Winged Victory Corporation Get Off My Lawn
1
|
Posted - 2013.05.14 15:04:00 -
[488] - Quote
I think the Navy Domi not getting the tracking bonus is stupid. You all made a good choice making the normal Domi a full drone boat, why not follow with the Navy version? Does not make any sense to me.
The Galente changes are weak all around in my opinion. |

Elsa Nietchize
School of Applied Knowledge Caldari State
34
|
Posted - 2013.05.14 15:05:00 -
[489] - Quote
Is there a reason the Navy Mega isn't any different from the regular mega essentially except for drone bandwidth? |

Jason Sirober
The Riot Formation Unclaimed.
17
|
Posted - 2013.05.14 15:07:00 -
[490] - Quote
Grath Telkin wrote:MinutemanKirk wrote:Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot. An armor tanked ship isn't going to NEED drones for EWAR with 6 mids. As the domi only has 6 turrets, 90% of the time drones are used for DPS. As the navy variant will be keeping the turret bonus, it will promote needing to use magstabs in addition to drone damage augs thus meaning a smaller tank. As drones have expressly been stated as needing work, saying that the flexibility of drones = 1 low slot is hardly right. If that were the case the Mega would need to lose a low as it has plenty of drone options as well. I'm not sure if anybody has bothered to tell you this yet in life, but I'll go ahead and be the first:: Just because you don't agree with something doesn't make it wrong or factually incorrect.
Exibit 1... Navy Geddon has 375m3 drone space and DOESN'T lose a fitting slot???? How is this balanced?
|

Drunken Bum
310
|
Posted - 2013.05.14 15:10:00 -
[491] - Quote
Deathwing Reborn wrote:I am HIGHLY disappointed that the Dominix is not receiving the new T1 bonuses. Please pass those along. I wanted to fly the Navy Domi with the tracking bonuses. This is the absolute dumbest thing I've heard all year, and this morning i listened to a deunken native laughing at jokes a child would tell. Please be trolling. Spare some change?-á |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:14:00 -
[492] - Quote
Jason Sirober wrote:don't agree with something doesn't make it wrong or factually incorrect.
Exibit 1... Navy Geddon has 375m3 drone space and DOESN'T lose a fitting slot???? How is this balanced?
touche! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Drunken Bum
310
|
Posted - 2013.05.14 15:16:00 -
[493] - Quote
el cowboy wrote:I think the Navy Domi not getting the tracking bonus is stupid. You all made a good choice making the normal Domi a full drone boat, why not follow with the Navy version? Does not make any sense to me.
The Galente changes are weak all around in my opinion. Have you TRIED the regular domi on sisi? Its terrible. They broke that ship. Im guessing they know it, but are too stubborn/prideful to admit they ****** up hard with one of the most used battleships in the game. Spare some change?-á |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:16:00 -
[494] - Quote
el cowboy wrote:I think the Navy Domi not getting the tracking bonus is stupid. You all made a good choice making the normal Domi a full drone boat, why not follow with the Navy version? Does not make any sense to me.
The Galente changes are weak all around in my opinion.
apparently there are some pople who use it in a niche role for doing missions with blaster setup...
thats why.
other wise its a half billion glass cannon
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Flanneh
Interwebs Cooter Explosion Fatal Ascension
0
|
Posted - 2013.05.14 15:20:00 -
[495] - Quote
Does anyone have a link to the EFT stuff that has the new values for these ships?
Kinda gutted to see my PVE Torp CNR lose some raw dps, but whether that will be offset by increased damage application (under web/painter) will have to be seen. From what I have read here, probably not.
Correct me if I'm wrong Malcanis, but any PVE torp CNR will be decreased in dps, will it not? You are singing the praises of it in cruise, but the ability to choose weapon system is pretty damn important.
^^ The above statement comes with zero maths. **** that stuff |

Drunken Bum
310
|
Posted - 2013.05.14 15:21:00 -
[496] - Quote
Jenn aSide wrote:Drunken Bum wrote:Turelus wrote:CNR is king of PVE again?  Only people who havent flown a machariel say this ;) You do know that Tracking Enhancers are getting nerf soon, and later the Mach (and cynabal) are getting nerfed right? Well aware. You're aware it'll still have 55km falloff with the proposed te changes? It'l most likely get reduced speed and increased sig. Im pretty sure i'd still take it over the cnr. I'd take the new phoon over the cnr even Spare some change?-á |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:27:00 -
[497] - Quote
Flanneh wrote:Does anyone have a link to the EFT stuff that has the new values for these ships?
Kinda gutted to see my PVE Torp CNR lose some raw dps, but whether that will be offset by increased damage application (under web/painter) will have to be seen. From what I have read here, probably not.
Correct me if I'm wrong Malcanis, but any PVE torp CNR will be decreased in dps, will it not? You are singing the praises of it in cruise, but the ability to choose weapon system is pretty damn important.
^^ The above statement comes with zero maths. **** that stuff
from what i understand less potential dps
but more applied dps. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:31:00 -
[498] - Quote
mynnna wrote:So hey, gonna throw this in amongst the bickering. Quote:[NEW Megathron Navy Issue, Fleet] 1600mm Reinforced Steel Plates II Internal Force Field Array I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Dark Blood Armor Explosive Hardener Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Prototype 100MN Microwarpdrive I Heavy Capacitor Booster II, Navy Cap Booster 150 F-90 Positional Sensor Subroutines, Scan Resolution Script Tracking Computer II, Optimal Range Script
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 Vespa EC-600 x5 930 DPS with Gardes (realistically, use sentries with longer range, but it's still a lot of dps), 150k EHP, aligns in 10 seconds, moves at 1033m/s, has a heavy neut if things try to go to zero on you, and only needs booster 150s at a minimum to be cap stable. It's kinda good. Might be slightly disadvantaged in solo/small gang compared to the Vindicator, but it's a fine fleet ship.
so pretty much you launch the sentries... then you have to emerg warp out... half the fleet does not have time to recall so now you have no sentry dps... and you are down to what? 550-600 dps?
also you slow due to plates and trimarks...
if you were going armor why not use the apoc?
if you are going rails i dont see why you would not use the rokh... its cheaper better range and comparable dps and ehp... plus the benefits of shield rr. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Flanneh
Interwebs Cooter Explosion Fatal Ascension
0
|
Posted - 2013.05.14 15:32:00 -
[499] - Quote
MeBiatch wrote:from what i understand less potential dps
but more applied dps.
Yer, a wait and see I suppose. Cruises look fun, eh ;) |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
297
|
Posted - 2013.05.14 15:33:00 -
[500] - Quote
wait... that navy raven.. got nerfed? what the hell? ravens with triple rigor rigs already hit targets pretty well with or without the exp bonus, it is getting lower real DPS an eight turret WILL NOT make up for the loss of a ROF bonus.
tho I guess taking onto account cruise missile bonuses it will become some sort of alpha missile ship which looks nice..
also typhoon will kick ass ! @.@ |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:41:00 -
[501] - Quote
Ager Agemo wrote:wait... that navy raven.. got nerfed? what the hell? ravens with triple rigor rigs already hit targets pretty well with or without the exp bonus, it is getting lower real DPS an eight turret WILL NOT make up for the loss of a ROF bonus.
tho I guess taking onto account cruise missile bonuses it will become some sort of alpha missile ship which looks nice..
also typhoon will kick ass ! @.@
well now you can drop a rigor for a damage rig or rof rig or whatever kind of rig you would place if you had the chan e to drop a riggor. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Octoven
Phoenix Productions Headshot Gaming
126
|
Posted - 2013.05.14 15:43:00 -
[502] - Quote
Alexander Renoir wrote:CCP Rise wrote:
The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and roles. .... We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461)
WHY Do you want to nerf my CNR?I fly my ship with ALL LEVEL 5 Skills and if I calculate with the Rate Of Fire Bonus, I would have 8,75 Launcher (+25% from 7 launcher = +1,75) now. Even with Battle Ship-Skill Level 3 this would be still 8.05 Launchers! 8.05 Launchers which I would have NOW!And now you come to me and say you will buff the CNR? No Sir, you effectively nerf it! The end of your "adjustment" is, that I have to use more ammunition, have less damage and lose my Tractor Beam from an high Slot! You want to rebuild my CNR into a ship for rookies? Your modification is better for some one with Battle Ship Skill Level 2. But if you have L3 or L5 (like me) you absolutely lose firepower and a high-Slot for a tractor beam. Additionaly you do not give MORE hitpoints to my ship, you want to take some hitpoints away! Keep the Rate Of Firebonus. Keep the tractor beam. The Med-slot is nice but not necessary. I came back after a break from EVE. Now I see that this was a mistake. I am dissapointed that you try to bring a nerf but want to sell it as an buff! I will cancel my subscription again. Edit: Two Eve Subscriptions Cancelled! Bye!
Can I haves your stuff??  |

Roime
Ten Thousand Years Shinjiketo
2810
|
Posted - 2013.05.14 15:43:00 -
[503] - Quote
Is there a specific reason why NPC corp members are allowed to post on the forums?
Read only access, and posting rights to the new player area would suffice.
-á- All I really wanted was to build a castle among the stars - |

Sal Landry
School of Applied Knowledge Caldari State
59
|
Posted - 2013.05.14 15:43:00 -
[504] - Quote
I don't like that you've given the Raven, RNI, SNI and Golem identical missile dps. Sure there are other variables that are different, but imo it's still unnecessary homogenization. |

Tim Ryder
Flippin DaBird Corporation 2
3
|
Posted - 2013.05.14 15:46:00 -
[505] - Quote
Main CNR problem is - still - getting 45tf CPU to drive a midslot *and* a launcher, when the launcher alone takes 57tf with proper rigs. That'll take some fiddling to fit, won't add another coprocessor. |

Deerin
Murientor Tribe Defiant Legacy
143
|
Posted - 2013.05.14 15:48:00 -
[506] - Quote
MeBiatch wrote:can someone give me a tldr of the last 12 pages i am too hungover to read them...
Usual eve forum stuff. People using tractor beams as balance arguments for navy battleships. Making one sided arguments and then actually believing them.
Did anybody check viability of furies against cruiser size vessels when used by CNR? With the new bonus it might just be viable |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 15:50:00 -
[507] - Quote
Roime wrote:Is there a specific reason why NPC corp members are allowed to post on the forums?
Read only access, and posting rights to the new player area would suffice.
get a life. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Johnson Oramara
Science and Trade Institute Caldari State
45
|
Posted - 2013.05.14 15:53:00 -
[508] - Quote
Tim Ryder wrote:Main CNR problem is - still - getting 45tf CPU to drive a midslot *and* a launcher, when the launcher alone takes 57tf with proper rigs. That'll take some fiddling to fit, won't add another coprocessor. You think it's bad with trying to squeeze cruises on it? Try putting torps on it and actually fit the rest of the ship :P
|

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
297
|
Posted - 2013.05.14 16:03:00 -
[509] - Quote
MeBiatch wrote:Ager Agemo wrote:wait... that navy raven.. got nerfed? what the hell? ravens with triple rigor rigs already hit targets pretty well with or without the exp bonus, it is getting lower real DPS an eight turret WILL NOT make up for the loss of a ROF bonus.
tho I guess taking onto account cruise missile bonuses it will become some sort of alpha missile ship which looks nice..
also typhoon will kick ass ! @.@ well now you can drop a rigor for a damage rig or rof rig or whatever kind of rig you would place if you had the chan e to drop a riggor.
dropping a rigor and changing it for a damage rig will not help, its simple math:
7 launchers * (1/0.75) rof bonus = 9.33 launchers
8 launchers * no bonus = 8 launchers?
Damage application will be the VERY EXACT SAME since a SINGLE RIG can make up for that explo bonus.
so overall its a very nasty nerf to the ship, after running some more math it seems the CNS will be doing 7.98 launchers damage, and given it already has the very same damage application due to rigs but one more low slot, you can add one more BCU (tho heavy penalized).
all in all, this seems like all the navy battleships are the same thing if not weaker than their T1 counterparts, except for the EHP and that nice typhoon. |

Goldensaver
Fishii Enterprise
178
|
Posted - 2013.05.14 16:14:00 -
[510] - Quote
Tim Ryder wrote:Main CNR problem is - still - getting 45tf CPU to drive a midslot *and* a launcher, when the launcher alone takes 57tf with proper rigs. That'll take some fiddling to fit, won't add another coprocessor. Well, pretty much all I had to say was this, and he beat me to it.
My CNR fits are all pretty tight already, with 6 mids and an empty high. Adding another launcher at ~57 CPU (triple rigors, now that we have a couple built in flares, and because of the explosion radius increase in Odyssey) but with only ~56 more CPU added will be tough, and that's not even going on to the extra mid. I mathed it with a 4x BCU, cruise 2 mission setup, and I'll have most of it fit, but only have 36.5 CPU to fill the last 2 mids.
Still, I can't complain. It'll kill cruisers and up with ease, and still apply good damage to frigates.
Flanneh wrote:Does anyone have a link to the EFT stuff that has the new values for these ships?
Kinda gutted to see my PVE Torp CNR lose some raw dps, but whether that will be offset by increased damage application (under web/painter) will have to be seen. From what I have read here, probably not.
Correct me if I'm wrong Malcanis, but any PVE torp CNR will be decreased in dps, will it not? You are singing the praises of it in cruise, but the ability to choose weapon system is pretty damn important.
^^ The above statement comes with zero maths. **** that stuff The paper DPS goes down, but the applied DPS to anything under battleship, perhaps battlecruiser will go up a fair amount.
Also worth remembering is the cruise missile buff going out in Odyssey, increasing DPS of cruises by ~30%, while increasing the explosion radius by 10%. I think the CNR will come out substantially better after the patch.
Also getting a pretty substantial buff to capacitor, so can't complain there.
I would comment on the others, but I don't typically fly Navy Battleships. |

Klingon Admiral
Black Hole Cluster
21
|
Posted - 2013.05.14 16:15:00 -
[511] - Quote
Ager Agemo wrote: Pile of crap
Then fit a RoF rig?
8/0.85 = 9.4117647058823529411764705882353 > 9.33 = 7/0.75 |

Voyager Arran
GoonWaffe Goonswarm Federation
8
|
Posted - 2013.05.14 16:15:00 -
[512] - Quote
Kagura Nikon wrote: For god sake.. you think anyone here care for your pitiful alliance? I am a high sec mercenary.. not a pathetic 0.0 drone.
Its nto the best alpha ship. it still ahve less alpha than maelstrom. It is the Highest alpha to HP ratio. But that is somethign that is BARELY useful and only to a fraction of a group that so stupdly rich that they can use fleet ships as throwaway toys.
I am talking about balancing for REAL PLAYERS that can use their brain and not only follow what a FC says thm to do.
Wait, you guys take yourselves seriously?
You found a way to get lots of hilarious killmails against dumb people at negligible risk to yourselves, and kudos for that, but sitting behind the 4-4 undock in a Tornado isn't something to chestbeat about. |

mama guru
Thundercats The Initiative.
112
|
Posted - 2013.05.14 16:16:00 -
[513] - Quote
Did the navy geddon really need a 375m3 dronebay, on par with most dedicated drone boats? While the navy mega gets to settle for 175m3?
Gallente are gimmicked enough as it is, swapping the dronebays would make alot of sense to give the navy mega some flexability. 1-2 flighs of heavies, one possible flight of sentry drones and 2 flights of lights would give the nmega some flexability.
The dominix and the navy dominix needs a dronebay in the 500m3 range to make proper droneboats. You simply need the extra flights of drones, especially sentrys, to give them the staying power they need in pvp. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Roime
Ten Thousand Years Shinjiketo
2811
|
Posted - 2013.05.14 16:21:00 -
[514] - Quote
That NGeddon drone bay is most probably a copypasta leftover from the vanilla Geddon, which is now a proper drone boat.
-á- All I really wanted was to build a castle among the stars - |

Hae Sung
Da Learnin Corp
27
|
Posted - 2013.05.14 16:25:00 -
[515] - Quote
Klingon Admiral wrote:Ager Agemo wrote: Pile of crap Then fit a RoF rig? 8/0.85 = 9.4117647058823529411764705882353 > 9.33 = 7/0.75
Great idea.
Blow 300 calibration on something that will degrade the effectiveness of my BCUs which already provide a similar bonus.
With that extra 100 calibration left over I can .... fit a single t1 rigor or 2x t1 flare rigs. Since your sollution would let me drop my last BCU from my lows since it would be stacking penalized into uselessness I free up an extra slot to be used for?
Basically your idea is crap. Its not an effective way to boost damage output on this ship unless you decide to armor tank it for some reason or have some other radical use for your low slots. |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 16:34:00 -
[516] - Quote
Hae Sung wrote:Klingon Admiral wrote:Ager Agemo wrote: Pile of crap Then fit a RoF rig? 8/0.85 = 9.4117647058823529411764705882353 > 9.33 = 7/0.75 Great idea. Blow 300 calibration on something that will degrade the effectiveness of my BCUs which already provide a similar bonus. With that extra 100 calibration left over I can .... fit a single t1 rigor or 2x t1 flare rigs. Since your sollution would let me drop my last BCU from my lows since it would be stacking penalized into uselessness I free up an extra slot to be used for? I'd be lowering my applied damage by removing my rigor rigs, and gaining a very marginal amount of dps for no particularly useful tradeoff over the traditional setups. Basically your idea is crap. Its not an effective way to boost damage output on this ship unless you decide to armor tank it for some reason or have some other radical use for your low slots.
100 cali works for extenders or resist rigs... so you could drop a mid slot and replcae with a tp for lost riggors? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Goldensaver
Fishii Enterprise
178
|
Posted - 2013.05.14 16:38:00 -
[517] - Quote
MeBiatch wrote:Hae Sung wrote:Klingon Admiral wrote:Ager Agemo wrote: Pile of crap Then fit a RoF rig? 8/0.85 = 9.4117647058823529411764705882353 > 9.33 = 7/0.75 Great idea. Blow 300 calibration on something that will degrade the effectiveness of my BCUs which already provide a similar bonus. With that extra 100 calibration left over I can .... fit a single t1 rigor or 2x t1 flare rigs. Since your sollution would let me drop my last BCU from my lows since it would be stacking penalized into uselessness I free up an extra slot to be used for? I'd be lowering my applied damage by removing my rigor rigs, and gaining a very marginal amount of dps for no particularly useful tradeoff over the traditional setups. Basically your idea is crap. Its not an effective way to boost damage output on this ship unless you decide to armor tank it for some reason or have some other radical use for your low slots. 100 cali works for extenders or resist rigs... so you could drop a mid slot and replcae with a tp for lost riggors? I'd say the issue is most mission CNR's will have 4 BCU's already, and at that point there's no reasonable way to increase DPS due to stacking penalties. There's no way to compensate the lost DPS in that sort of scenario.
Personally I'd say it's just not worth it and I'll still use 4 BCU's and 3 Rigors, and my damage will still go up thanks to the cruise buff in Odyssey. |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 16:39:00 -
[518] - Quote
Goldensaver wrote:Tim Ryder wrote:Main CNR problem is - still - getting 45tf CPU to drive a midslot *and* a launcher, when the launcher alone takes 57tf with proper rigs. That'll take some fiddling to fit, won't add another coprocessor. Well, pretty much all I had to say was this, and he beat me to it. My CNR fits are all pretty tight already, with 6 mids and an empty high. Adding another launcher at ~57 CPU (triple rigors, now that we have a couple built in flares, and because of the explosion radius increase in Odyssey) but with only ~56 more CPU added will be tough, and that's not even going on to the extra mid. I mathed it with a 4x BCU, cruise 2 mission setup, and I'll have most of it fit, but only have 36.5 CPU to fill the last 2 mids. Still, I can't complain. It'll kill cruisers and up with ease, and still apply good damage to frigates. Flanneh wrote:Does anyone have a link to the EFT stuff that has the new values for these ships?
Kinda gutted to see my PVE Torp CNR lose some raw dps, but whether that will be offset by increased damage application (under web/painter) will have to be seen. From what I have read here, probably not.
Correct me if I'm wrong Malcanis, but any PVE torp CNR will be decreased in dps, will it not? You are singing the praises of it in cruise, but the ability to choose weapon system is pretty damn important.
^^ The above statement comes with zero maths. **** that stuff The paper DPS goes down, but the applied DPS to anything under battleship, perhaps battlecruiser will go up a fair amount. Also worth remembering is the cruise missile buff going out in Odyssey, increasing DPS of cruises by ~30%, while increasing the explosion radius by 10%. I think the CNR will come out substantially better after the patch. Also getting a pretty substantial buff to capacitor, so can't complain there. I would comment on the others, but I don't typically fly Navy Battleships. I don't know about you but i'm shooting battleships with my battleship class launchers and the dps is what counts, frigs and cruisers are mostly food for my drones. |

Vexed Nova
FDA Shipwrights Tri-Star Galactic Industries
11
|
Posted - 2013.05.14 16:39:00 -
[519] - Quote
Did I miss a change to the Hype? Doesn't that have 8 turret slots? Or are you referring to Navy Issue BS only (since this is about Navy Battleships?) On a side note, you guys should make an alternate of those ships. Who wouldn't jazz them up in real..I mean EVE life? If at first you don't succeed, skydiving was not for you. |

Hae Sung
Da Learnin Corp
27
|
Posted - 2013.05.14 16:41:00 -
[520] - Quote
MeBiatch wrote:Hae Sung wrote:Klingon Admiral wrote:Ager Agemo wrote: Pile of crap Then fit a RoF rig? 8/0.85 = 9.4117647058823529411764705882353 > 9.33 = 7/0.75 Great idea. Blow 300 calibration on something that will degrade the effectiveness of my BCUs which already provide a similar bonus. With that extra 100 calibration left over I can .... fit a single t1 rigor or 2x t1 flare rigs. Since your sollution would let me drop my last BCU from my lows since it would be stacking penalized into uselessness I free up an extra slot to be used for? I'd be lowering my applied damage by removing my rigor rigs, and gaining a very marginal amount of dps for no particularly useful tradeoff over the traditional setups. Basically your idea is crap. Its not an effective way to boost damage output on this ship unless you decide to armor tank it for some reason or have some other radical use for your low slots. 100 cali works for extenders or resist rigs... so you could drop a mid slot and replcae with a tp for lost riggors?
For a non PVE fit that's actually not a bad idea at all.
As far as boosting dps however, you still gain basically nothing from putting in a RoF rig while using multiple BCUs. Its not that the extra application from the missing rigors is impossible to make up - its that the DPS can't really be generated elsewhere and once you have enough tank for the task at hand then any extra is just that... extra. You're basically gaining very little in order to have to apply more of your other slots to make up for what you're taking away.
If you have a good use for extra low slots, or you need the extra resists then putting in the RoF starts to be possible - but at that point there are other ships that do the same job just as well.
|

Goldensaver
Fishii Enterprise
178
|
Posted - 2013.05.14 16:42:00 -
[521] - Quote
Johnson Oramara wrote: I don't know about you but i'm shooting battleships with my battleship class launchers and the dps is what counts, frigs and cruisers are mostly food for my drones.
Same here, but some missions are heavy on the elite cruisers. Also unbonused drones can sometimes be annoyingly slow at killing elite frigs/cruisers, and I won't mind using a volley on them. |

Hae Sung
Da Learnin Corp
27
|
Posted - 2013.05.14 16:49:00 -
[522] - Quote
Goldensaver wrote: I'd say the issue is most mission CNR's will have 4 BCU's already, and at that point there's no reasonable way to increase DPS due to stacking penalties. There's no way to compensate the lost DPS in that sort of scenario.
Personally I'd say it's just not worth it and I'll still use 4 BCU's and 3 Rigors, and my damage will still go up thanks to the cruise buff in Odyssey.
This is basically it in a nutshell.
The other point that people seem to be overlooking is that as a ship by itself, the CNR is in fact losing DPS. The extra damage is all from a buff to cruise missiles themselves, which as stated "were terrible weapon systems". As Liang has stated multiple times this leaves Torp users a little out in the cold or at least holding the short end of the stick.
Additionally, the extra damage application that is gained with the explosion radius bonus on the hull now is something that an extra TP would have provided prior. Any ship on the field with a target painter could make this happen and it would lessen the potential benefit.
For the solo missioner doing level 4s or anoms with a multitude of cruiser sized crosses to shoot this should be a nice buff to completion times as long as they use cruise missiles, but in fleet combat, or even with groups in PVE (incursions, anyone?) the loss of the potential DPS hurts the hull more than anything else imho. |

Jason Sirober
The Riot Formation Unclaimed.
17
|
Posted - 2013.05.14 16:50:00 -
[523] - Quote
Roime wrote:Is there a specific reason why NPC corp members are allowed to post on the forums?
Read only access, and posting rights to the new player area would suffice.
^ THIS ^
This man deserves a drink.... What's your poison sir?  |

James Amril-Kesh
4S Corporation RAZOR Alliance
5054
|
Posted - 2013.05.14 16:52:00 -
[524] - Quote
Malcanis wrote:Grath Telkin wrote:
And thus we have the problem. If you want to know what a 37.5% tracking bonus looks like on a napoc, fit 5 tracking enhancers and look at the tracking on a mega pulse two. Its not that hard, this isn't quantum physics here, and if you can't see why you'd want damage projection and tracking out to 90km then I firmly believe there might not be any saving you. If the idea of applying DPS from 0-90+km (with 2 optimal range scripted TC's you'll actually break 100km) with great tracking doesn't make sense to you then you have literally no idea what you're doing.
It's actually a lot better than "5 tracking enhancers", because there's no stacking penalty on ship bonuses. You get the +37.5% tracking AND you can still actually fit the tracking enhancers as well. Basically the Napoc has been turned into a battleship-sized faction Destroyer. As in: it will destroy medium ships that get closer than 100Km. If people could do maths, Tengu hull prices would have fallen 10% overnight just on the announcement of this change. I essentially blinded myself to this fact because I really wanted an excuse to use Tachyons. Once I finally gave that up and started looking at pulse I realized just how powerful this thing really is. -áMy (mostly boring) Youtube channel. |

Liang Nuren
Heretic Army Heretic Initiative
3455
|
Posted - 2013.05.14 16:52:00 -
[525] - Quote
Malcanis wrote:Liang Nuren wrote:Malcanis wrote:Destoya wrote:Kind of sad my torp CNR got murdered; no longer any good as a herocat capital killer.
Still, I can switch right over to the navy phoon so it's not a huge deal to me. If by "murdered" you mean "got an 11% DPS boost compared to how it is now", I guess. I mean I don't know maybe 11% more DPS is bad in your worldview? EDIT: I guess also 43% more alpha is bad too. Man the numbers just keep stacking up  Ok, you seem to be completely dead set on saying the new CNR is better than the old one. This is completely false. Let's run down the situations that you might reasonably use a CNR. Consider: PVP Torp CNR 7x Torp II, Neut 100mn MWD, LSE, Invuln, Scram, Web, Painter 4 BCU, DC II 3 CDFE Drones to taste Assuming this all fits (I haven't checked yet),....-Liang Check. Torp-fitting a CNR is an excercise in frustration and faction CPUs.
I'm curious how you maintain intellectual honesty with yourself when you keep saying "Show me something the CNR is worse at after the patch" and casually dismissing utility highs and fits that you think are "hard to fit". They told you to sell this pile of **** to us didn't they?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3455
|
Posted - 2013.05.14 16:56:00 -
[526] - Quote
Octoven wrote:Can I haves your stuff??  By the way...there is absolutely zero reason to even have a tractor beam on a CNR
Did you know that a tractor beam brings wrecks and cans closer to you? Not fitting a tractor beam in certain missions will mean a 20-30km trek to go manually pick up the can that is your mission objective. In L5 missions, it means that you are skipping out on sweet sweet tag loot. In pirate L4s, it means that you're leaving 50% of the value of the mission on the floor. It really goes on and on and on and on....
What a silly thing for you to say, really.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jason Sirober
The Riot Formation Unclaimed.
17
|
Posted - 2013.05.14 16:57:00 -
[527] - Quote
Vexed Nova wrote:Did I miss a change to the Hype? Doesn't that have 8 turret slots? Or are you referring to Navy Issue BS only (since this is about Navy Battleships?) On a side note, you guys should make an alternate of those ships. Who wouldn't jazz them up in real..I mean EVE life?
Hyperion is being reduced to 6 Turret slots  |

Liang Nuren
Heretic Army Heretic Initiative
3455
|
Posted - 2013.05.14 16:58:00 -
[528] - Quote
Deerin wrote:MeBiatch wrote:can someone give me a tldr of the last 12 pages i am too hungover to read them...
Usual eve forum stuff. People using tractor beams as balance arguments for navy battleships. Making one sided arguments and then actually believing them. Did anybody check viability of furies against cruiser size vessels when used by CNR? With the new bonus it might just be viable
Yes, this is an age old conversation actually. It's the same conversation we had years ago when we discussed the CCNR vs the Cruise Golem. As it turns out, the CCNR applies DPS pretty damn well already so the extra DPS was more useful than the Golem's better damage application.
Also, utility highs are useful for things like tractor beams, neuts, nos, smart bombs, auto targeters, and more! The CNR doesn't have one anymore. This is a big deal.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jason Sirober
The Riot Formation Unclaimed.
17
|
Posted - 2013.05.14 17:01:00 -
[529] - Quote
Liang Nuren wrote:Octoven wrote:Can I haves your stuff??  By the way...there is absolutely zero reason to even have a tractor beam on a CNR Did you know that a tractor beam brings wrecks and cans closer to you? Not fitting a tractor beam in certain missions will mean a 20-30km trek to go manually pick up the can that is your mission objective. In L5 missions, it means that you are skipping out on sweet sweet tag loot. In pirate L4s, it means that you're leaving 50% of the value of the mission on the floor. It really goes on and on and on and on.... What a silly thing for you to say, really. -Liang
Have you ever heard of a ship called the Noctis? It's perfect for looting and salvaging massive wreckage fields (ie. Carebearing)  |

Liang Nuren
Heretic Army Heretic Initiative
3456
|
Posted - 2013.05.14 17:05:00 -
[530] - Quote
Jason Sirober wrote:Liang Nuren wrote:Octoven wrote:Can I haves your stuff??  By the way...there is absolutely zero reason to even have a tractor beam on a CNR Did you know that a tractor beam brings wrecks and cans closer to you? Not fitting a tractor beam in certain missions will mean a 20-30km trek to go manually pick up the can that is your mission objective. In L5 missions, it means that you are skipping out on sweet sweet tag loot. In pirate L4s, it means that you're leaving 50% of the value of the mission on the floor. It really goes on and on and on and on.... What a silly thing for you to say, really. -Liang Have you ever heard of a ship called the Noctis? It's perfect for looting and salvaging massive wreckage fields (ie. Carebearing) 
This is not a practical thing to do. Here's your options: - Blitz in a BS, come back in a Noctis. Congratulations on being a complete ******* ******. - Blitz in a BS, loot salvage in a Noctis on an alt. Better, but still worse than... - Blitz in 2 BS, looting and salvaging as you go. (I've generally seen ~75% of the total value of the mission this way)
Marauders generally work better for this task, which amusingly gets back to the whole part about the Golem being just straight up better at this in every possible way.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jason Sirober
The Riot Formation Unclaimed.
17
|
Posted - 2013.05.14 17:07:00 -
[531] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Octoven wrote:Can I haves your stuff??  By the way...there is absolutely zero reason to even have a tractor beam on a CNR Did you know that a tractor beam brings wrecks and cans closer to you? Not fitting a tractor beam in certain missions will mean a 20-30km trek to go manually pick up the can that is your mission objective. In L5 missions, it means that you are skipping out on sweet sweet tag loot. In pirate L4s, it means that you're leaving 50% of the value of the mission on the floor. It really goes on and on and on and on.... What a silly thing for you to say, really. -Liang Have you ever heard of a ship called the Noctis? It's perfect for looting and salvaging massive wreckage fields (ie. Carebearing)  This is not a practical thing to do. Here's your options: - Blitz in a BS, come back in a Noctis. Congratulations on being a complete ******* ******. - Blitz in a BS, loot salvage in a Noctis on an alt. Better, but still worse than... - Blitz in 2 BS, looting and salvaging as you go. (I've generally seen ~75% of the total value of the mission this way) Marauders generally work better for this task, which amusingly gets back to the whole part about the Golem being just straight up better at this in every possible way. -Liang
Then why not get a Golem? Or is there something i'm missing here? |

Liang Nuren
Heretic Army Heretic Initiative
3456
|
Posted - 2013.05.14 17:08:00 -
[532] - Quote
No, now you're starting to catch up. The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Altimo
Homicidal Teddy Bears
48
|
Posted - 2013.05.14 17:13:00 -
[533] - Quote
Liang Nuren wrote:The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang
I just have to poke at this but seriously, how often is a CNR even used for PVP? I could be wrong, but I certainly don't hear of, or have seen it being widely used for PVP. |

mama guru
Thundercats The Initiative.
113
|
Posted - 2013.05.14 17:14:00 -
[534] - Quote
Sounds like someone have not flown a tempest recently.
Altimo wrote:Liang Nuren wrote:The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang I just have to poke at this but seriously, how often is a CNR even used for PVP? I could be wrong, but I certainly don't hear of, or have seen it being widely used for PVP.
It is if you live in lowsec, but even then it's a gimmick at best.
Liang brings a fair point to the table, but i believe it's bullshit just like his local tanked basilisk. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Jason Sirober
The Riot Formation Unclaimed.
17
|
Posted - 2013.05.14 17:15:00 -
[535] - Quote
Liang Nuren wrote:No, now you're starting to catch up. The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang
My point is it is not a marauder. Start comparing it to other Navy ships and not something totally different. |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 17:18:00 -
[536] - Quote
Altimo wrote:Liang Nuren wrote:The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang I just have to poke at this but seriously, how often is a CNR even used for PVP? I could be wrong, but I certainly don't hear of, or have seen it being widely used for PVP. Atleast it was the highest missile dps platform AND had a utility high, after Odyssey it's even worse so what do you think? |

Liang Nuren
Heretic Army Heretic Initiative
3456
|
Posted - 2013.05.14 17:18:00 -
[537] - Quote
Altimo wrote:Liang Nuren wrote:The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang I just have to poke at this but seriously, how often is a CNR even used for PVP? I could be wrong, but I certainly don't hear of, or have seen it being widely used for PVP.
I've personally seen more CNRs in PVP than Nightmares and Bhaalgorns combined. It wasn't that uncommon before people hopped on the Tengu Craze.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 17:21:00 -
[538] - Quote
Jason Sirober wrote:Liang Nuren wrote:Octoven wrote:Can I haves your stuff??  By the way...there is absolutely zero reason to even have a tractor beam on a CNR Did you know that a tractor beam brings wrecks and cans closer to you? Not fitting a tractor beam in certain missions will mean a 20-30km trek to go manually pick up the can that is your mission objective. In L5 missions, it means that you are skipping out on sweet sweet tag loot. In pirate L4s, it means that you're leaving 50% of the value of the mission on the floor. It really goes on and on and on and on.... What a silly thing for you to say, really. -Liang Have you ever heard of a ship called the Noctis? It's perfect for looting and salvaging massive wreckage fields (ie. Carebearing) 
boo... you dont want to make me be hassled and use an alt or team up with someone do you  Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
977
|
Posted - 2013.05.14 17:22:00 -
[539] - Quote
Liang Nuren wrote:Altimo wrote:Liang Nuren wrote:The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang I just have to poke at this but seriously, how often is a CNR even used for PVP? I could be wrong, but I certainly don't hear of, or have seen it being widely used for PVP. I've personally seen more CNRs in PVP than Nightmares and Bhaalgorns combined. It wasn't that uncommon before people hopped on the Tengu Craze. -Liang
great logic... faction vrs pirate faction...
how many rattlesnakes you see in pvp? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

marVLs
136
|
Posted - 2013.05.14 17:22:00 -
[540] - Quote
Liang Nuren wrote:No, now you're starting to catch up. The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang
Won't argue at PVP cause not interested in navy BS pvp... but You're telling some real bull... about all PVE, for lvl4 new CNR will be better than old (cruise missile buff is including) and it will be new king of lvl4 (mach won't be - nerf to TE and mach itself will move him from top, even without this CNR will be better)
And don't tell me that crap "bring on 5% rof bonus", cause then CNR would be OP
From all navy BS redesign CNR got the biggest buff in role that fit to him best from always - lvl4 missions |

Liang Nuren
Heretic Army Heretic Initiative
3456
|
Posted - 2013.05.14 17:25:00 -
[541] - Quote
Jason Sirober wrote:Liang Nuren wrote:No, now you're starting to catch up. The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP.
-Liang My point is it is not a marauder. Start comparing it to other Navy ships and not something totally different.
Ok given the history of the Golem vs CNR argument, we can trivially see that raw damage tends to actually outweigh damage application of existing damage. From this we can see that the Fleet Typhoon actually has 8.25 eff launchers and a bigger drone bay. Notably, the regular Typhoon has just as much missile damage, a bigger drone bay, a utility high, and a damage application bonus. And of course, this totally neglects the complete mockery that the Mach makes of it in both PVE and PVP.
Again, the new CNR is just bad at both PVE and PVP. Even compared to T1 and faction battleships.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3458
|
Posted - 2013.05.14 17:27:00 -
[542] - Quote
MeBiatch wrote: great logic... faction vrs pirate faction...
how many rattlesnakes you see in pvp?
I've seen more CNRs in PVP than Navy Apocs and Navy Geddons combined. I've seen more CNRs in PVP than Fleet Phoons. I've seen more CNRS in PVP than Hyperions. It's really not that uncommon.
-Liang
Ed: Rattlesnakes BTW - I've seen two. Mine and Hesperius. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3458
|
Posted - 2013.05.14 17:29:00 -
[543] - Quote
marVLs wrote: Won't argue at PVP cause not interested in navy BS pvp... but You're telling some real bull... about all PVE, for lvl4 new CNR will be better than old (cruise missile buff is including) and it will be new king of lvl4 (mach won't be - nerf to TE and mach itself will move him from top, even without this CNR will be better)
And don't tell me that crap "bring on 5% rof bonus", cause then CNR would be OP
From all navy BS redesign CNR got the biggest buff in role that fit to him best from always - lvl4 missions
Edit: new datafiles for EFT with navy BS changes are out
The new CNR is worse than the old CNR. The old CNR had more effective launchers and more raw DPS. Honestly, the ship you're looking at already exists. And it's not popular for a reason. Because the current CNR is better.
-Liang
Ed: I'd also like to take a moment to make fun of your assertion that the new CNR is better than the old one, yet if the new CNR had 7 launchers and a ROF bonus it'd be OP. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 17:40:00 -
[544] - Quote
Liang Nuren wrote:marVLs wrote: Won't argue at PVP cause not interested in navy BS pvp... but You're telling some real bull... about all PVE, for lvl4 new CNR will be better than old (cruise missile buff is including) and it will be new king of lvl4 (mach won't be - nerf to TE and mach itself will move him from top, even without this CNR will be better)
And don't tell me that crap "bring on 5% rof bonus", cause then CNR would be OP
From all navy BS redesign CNR got the biggest buff in role that fit to him best from always - lvl4 missions
Edit: new datafiles for EFT with navy BS changes are out
The new CNR is worse than the old CNR. The old CNR had more effective launchers and more raw DPS. Honestly, the ship you're looking at already exists. And it's not popular for a reason. Because the current CNR is better. -Liang Ed: I'd also like to take a moment to make fun of your assertion that the new CNR is better than the old one, yet if the new CNR had 7 launchers and a ROF bonus it'd be OP.
You seem to be ignoring the Cruise missile BUFF... This whole process is called BALANCING... You buff something else and nerf another to achieve balance. They couldn't buff the CNR or leave it as is whith the incoming Cruise missile buff because that would be UN-ballanced...
Also, ever heard of the Foxcat? It's a doctrine based on the Navy Apoc... There's literally hundreds if not thousands of them in 0.0 used in PvP on a daily basis. I personally have never seen a CNR in action, however this is why stuff gets rebalanced, so that people may actually start to use them for their designed purpose. |

marVLs
140
|
Posted - 2013.05.14 17:41:00 -
[545] - Quote
Liang Nuren wrote: The new CNR is worse than the old CNR. The old CNR had more effective launchers and more raw DPS. Honestly, the ship you're looking at already exists. And it's not popular for a reason. Because the current CNR is better.
-Liang
So You're telling me that 100 more DPS but smaler firing speed (which is good for lvl4 - no wasted salvos), a lot smaller expl radius, more speed, agility, faster missiles, +1 med slot.
ALL OF THIS is worse? ... Just stop trolling or admit already and don't stick with this bull... because "honor"
If You look on ship only, without cruise missiles buff, then new looses only in raw dps, but expl radius compensate for that, and still new CNR will win because rest of things, but You must understand that CNR changes are stick to cruise missile changes, those two things aren't separate in this case.
We are still talking only about lvl4 missions |

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 17:43:00 -
[546] - Quote
No, I'm not ignoring the cruise missile buff. I'm just assuming that it applies to all ships evenly. But hey, maybe the cruise missile buff only applies to the CNR and I wasn't told about it. As to Foxcats: yes, I agree that they exist. However, I haven't seen them personally. Might be something to do with living in different parts of space and having different experiences in Eve.
But, on the subject of CNRs in PVP: it won't be used because there's no reason to. It doesn't have superior DPS, it doesn't have superior anything. It's just objectively worse at all things than the competition.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 17:46:00 -
[547] - Quote
marVLs wrote:Liang Nuren wrote: The new CNR is worse than the old CNR. The old CNR had more effective launchers and more raw DPS. Honestly, the ship you're looking at already exists. And it's not popular for a reason. Because the current CNR is better.
-Liang
So You're telling me that 100 more DPS but smaler firing speed (which is good for lvl4 - no wasted salvos), a lot smaller expl radius, more speed, agility, faster missiles, +1 med slot. ALL OF THIS is worse? ... Just stop trolling or admit already and don't stick with this bull... because "honor" If You look on ship only, without cruise missiles buff, then new looses only in raw dps, but expl radius compensate for that, and still new CNR will win because rest of things, but You must understand that CNR changes are stick to cruise missile changes, those two things aren't separate in this case. We are still talking only about lvl4 missions
I'm more than aware that the CNR change is tied to the cruise missile change. What you don't seem to be aware of is that all the competition gets this cruise missile change too. All of the old arguments relating to why more DPS was better than more damage application will still hold.
Specifically relating to PVE, the ship you're looking for already exists, and it's already better than the CNR, and it's going to continue to be better than the CNR, in every possible way.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Altimo
Homicidal Teddy Bears
48
|
Posted - 2013.05.14 17:48:00 -
[548] - Quote
Liang Nuren wrote: I've personally seen more CNRs in PVP than Nightmares and Bhaalgorns combined. It wasn't that uncommon before people hopped on the Tengu Craze.
-Liang
Was this when missiles were more common in PVP? Like before they nerfed torp range to almost nothing? Just curious.
With these wonderful changes to cruise missiles, I'm starting to wonder what's going to happen to torps in the future, if anything at all, since torps are kind of useless now that cruise missiles seem vastly superior.
|

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 17:48:00 -
[549] - Quote
Liang Nuren wrote:No, I'm not ignoring the cruise missile buff. I'm just assuming that it applies to all ships evenly. But hey, maybe the cruise missile buff only applies to the CNR and I wasn't told about it. As to Foxcats: yes, I agree that they exist. However, I haven't seen them personally. Might be something to do with living in different parts of space and having different experiences in Eve.
But, on the subject of CNRs in PVP: it won't be used because there's no reason to. It doesn't have superior DPS, it doesn't have superior anything. It's just objectively worse at all things than the competition.
-Liang
You are dead wrong. Navy Apoc doesn't have superior DPS either. Reason it gets used is range, which the cruise CNR will have Plenty of... Please tell me how many fleets of Megathron's have you seen around ever (excluding those snowflakes who brings it along to a Rokh fleet)? That's because extreme close range DPS in BS hull don't go hand in hand with fleet work... |

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 17:49:00 -
[550] - Quote
mama guru wrote:Liang Nuren wrote:But, on the subject of CNRs in PVP: it won't be used because there's no reason to. It doesn't have superior DPS, it doesn't have superior anything. It's just objectively worse at all things than the competition.
-Liang That's why nobody is using it today, before the oddysey improvements. The last time I saw a CNR in pvp was in 06-07 when BURN EDEN used them with warp core stabs and 4000ms nano fits.
Last time I saw a CNR in PVP was in 2013 in a Heretic fleet.
-Liang
Ed:
Altimo wrote:Liang Nuren wrote: I've personally seen more CNRs in PVP than Nightmares and Bhaalgorns combined. It wasn't that uncommon before people hopped on the Tengu Craze.
-Liang
Was this when missiles were more common in PVP? Like before they nerfed torp range to almost nothing? Just curious. With these wonderful changes to cruise missiles, I'm starting to wonder what's going to happen to torps in the future, if anything at all, since torps are kind of useless now that cruise missiles seem vastly superior.
No, 2011-2013 mostly. They're really common in certain parts of low sec. There were some times back in the day (2006-2009 maybe?), but that was way too rich for my blood back then. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1814
|
Posted - 2013.05.14 17:52:00 -
[551] - Quote
marVLs wrote:Liang Nuren wrote: The new CNR is worse than the old CNR. The old CNR had more effective launchers and more raw DPS. Honestly, the ship you're looking at already exists. And it's not popular for a reason. Because the current CNR is better.
-Liang
So You're telling me that 100 more DPS but smaler firing speed (which is good for lvl4 - no wasted salvos), a lot smaller expl radius, more speed, agility, faster missiles, +1 med slot. ALL OF THIS is worse? ... Just stop trolling or admit already and don't stick with this bull... because "honor" If You look on ship only, without cruise missiles buff, then new looses only in raw dps, but expl radius compensate for that, and still new CNR will win because rest of things, but You must understand that CNR changes are stick to cruise missile changes, those two things aren't separate in this case. We are still talking only about lvl4 missions
Not just lvl 4s, this new CNR (plus the cursie Buff) will be worlds away better in null PVE than other similar ships (especially with frigs in forsaken hubs) The Phoon and Floon will be good, but shields are always better than armor in anomalies and the regular raven won't be able to kill small things nearly as fast (and kiling small things is important on occasion when some wormhole hunter pops out and warps at you while you are scarmmed by an elite frig lol).
Hell the new CNR should be more survivable as under the right circumstances you could pop bombers before a bomb lands (i wish I'd had the new cnr rather than the old one i lost to that awoxxing lol).
There is probably a lot of truth to what Liang is saying about PVP, but I'm not worried in the least for any PVE so long as people learn how to use the new CNR properly rather than flying it like it's the pre-Odyssey ship version.
|

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 17:53:00 -
[552] - Quote
Jason Sirober wrote:Liang Nuren wrote:No, I'm not ignoring the cruise missile buff. I'm just assuming that it applies to all ships evenly. But hey, maybe the cruise missile buff only applies to the CNR and I wasn't told about it. As to Foxcats: yes, I agree that they exist. However, I haven't seen them personally. Might be something to do with living in different parts of space and having different experiences in Eve.
But, on the subject of CNRs in PVP: it won't be used because there's no reason to. It doesn't have superior DPS, it doesn't have superior anything. It's just objectively worse at all things than the competition.
-Liang You are dead wrong. Navy Apoc doesn't have superior DPS either. Reason it gets used is range, which the cruise CNR will have Plenty of... Please tell me how many fleets of Megathron's have you seen around ever (excluding those snowflakes who brings it along to a Rokh fleet)? That's because extreme close range DPS in BS hull don't go hand in hand with fleet work...
All ships fitting cruise have more than sufficient range. There's nothing about the CNR that really makes it special on that front - certainly nothing that makes it more special than the Fleet Phoon or standard T1 Typhoon. Care to try again?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 17:54:00 -
[553] - Quote
Jenn aSide wrote:marVLs wrote:Liang Nuren wrote: The new CNR is worse than the old CNR. The old CNR had more effective launchers and more raw DPS. Honestly, the ship you're looking at already exists. And it's not popular for a reason. Because the current CNR is better.
-Liang
So You're telling me that 100 more DPS but smaler firing speed (which is good for lvl4 - no wasted salvos), a lot smaller expl radius, more speed, agility, faster missiles, +1 med slot. ALL OF THIS is worse? ... Just stop trolling or admit already and don't stick with this bull... because "honor" If You look on ship only, without cruise missiles buff, then new looses only in raw dps, but expl radius compensate for that, and still new CNR will win because rest of things, but You must understand that CNR changes are stick to cruise missile changes, those two things aren't separate in this case. We are still talking only about lvl4 missions Not just lvl 4s, this new CNR (plus the cursie Buff) will be worlds away better in null PVE than other similar ships (especially with frigs in forsaken hubs) The Phoon and Floon will be good, but shields are always better than armor in anomalies and the regular raven won't be able to kill small things nearly as fast (and kiling small things is important on occasion when some wormhole hunter pops out and warps at you while you are scarmmed by an elite frig lol). Hell the new CNR should be more survivable as under the right circumstances you could pop bombers before a bomb lands (i wish I'd had the new cnr rather than the old one i lost to that awoxxing lol). There is probably a lot of truth to what Liang is saying about PVP, but I'm not worried in the least for any PVE so long as people learn how to use the new CNR properly rather than flying it like it's the pre-Odyssey ship version.
If you are flying a CNR in null PVE, just fly a Golem. More tank, more damage application, tractors for building your ammo, less ammo consumption, etc. The new CNR already exists. We don't need to recreate the exact same ship - but worse.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

mama guru
Thundercats The Initiative.
114
|
Posted - 2013.05.14 17:55:00 -
[554] - Quote
Warbirds was a neat vid and all but hardly representing of caldari in PVP.
+1 midslot and improved damage application vs smaller targets at the cost of a little dps might make the navy raven a viable fleet option when coupled with the overall imrpvements to cruise missiles.
Currently the raven, scorp navy issue and navy raven are all overshadowed by the rokh. This has nothing to do with utility highslots and rate of fire bonuses.
And on the topic of golems. The golem is three times the cost, your argument fails on that alone. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:00:00 -
[555] - Quote
mama guru wrote:Warbirds was a neat vid and all but hardly representing of caldari in PVP.
+1 midslot and improved damage application vs smaller targets at the cost of a little dps might make the navy raven a viable fleet option when coupled with the overall imrpvements to cruise missiles.
Currently the raven, scorp navy issue and navy raven are all overshadowed by the rokh. This has nothing to do with utility highslots and rate of fire bonuses.
And on the topic of golems. The golem is three times the cost, your argument fails on that alone.
You are aware that the CNS gets a resist bonus, yet another mid slot, and cruise range is pretty sufficient already? For fleet action, the CNS seems much more likely to be used than the CNR. Kinda like how the Rokh's resist bonus is pretty snazzy in fleets.
-Liang
Ed: Also, on the subject of Golem cost: apparently people don't mind paying the cost for a Mach for better performance. Your arguments are really falling down flat here. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1815
|
Posted - 2013.05.14 18:00:00 -
[556] - Quote
Liang Nuren wrote:Jenn aSide wrote:marVLs wrote:Liang Nuren wrote: The new CNR is worse than the old CNR. The old CNR had more effective launchers and more raw DPS. Honestly, the ship you're looking at already exists. And it's not popular for a reason. Because the current CNR is better.
-Liang
So You're telling me that 100 more DPS but smaler firing speed (which is good for lvl4 - no wasted salvos), a lot smaller expl radius, more speed, agility, faster missiles, +1 med slot. ALL OF THIS is worse? ... Just stop trolling or admit already and don't stick with this bull... because "honor" If You look on ship only, without cruise missiles buff, then new looses only in raw dps, but expl radius compensate for that, and still new CNR will win because rest of things, but You must understand that CNR changes are stick to cruise missile changes, those two things aren't separate in this case. We are still talking only about lvl4 missions Not just lvl 4s, this new CNR (plus the cursie Buff) will be worlds away better in null PVE than other similar ships (especially with frigs in forsaken hubs) The Phoon and Floon will be good, but shields are always better than armor in anomalies and the regular raven won't be able to kill small things nearly as fast (and kiling small things is important on occasion when some wormhole hunter pops out and warps at you while you are scarmmed by an elite frig lol). Hell the new CNR should be more survivable as under the right circumstances you could pop bombers before a bomb lands (i wish I'd had the new cnr rather than the old one i lost to that awoxxing lol). There is probably a lot of truth to what Liang is saying about PVP, but I'm not worried in the least for any PVE so long as people learn how to use the new CNR properly rather than flying it like it's the pre-Odyssey ship version. If you are flying a CNR in null PVE, just fly a Golem. More tank, more damage application, tractors for building your ammo, less ammo consumption, etc. The new CNR already exists. We don't need to recreate the exact same ship - but worse. -Liang
I use missile ships for support, i don't salvage (corp noobs do that to give them an income) and I tend to use FoFs so I don't have to pay attention to it (so i can fly my mach/nightmare/whatever). And the Golem takes wayyyy longer to skill for so i said screw that on my missile toon.
And the Golem gets jammed by Guristas is they just sneeze on it. a Jammed golem in null can die, this new CNR might have a chance is hostiles pop in (because I can FoF those elite frigs off and the extra mid means i can put that MJD on again). |

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:02:00 -
[557] - Quote
Jenn aSide wrote: I use missile ships for support, i don't salvage (corp noobs do that to give them an income) and I tend to use FoFs so I don't have to pay attention to it (so i can fly my mach/nightmare/whatever). And the Golem takes wayyyy longer to skill for so i said screw that on my missile toon. And the Golem gets jammed by Guristas is they just sneeze on it.
Marauders aren't exactly hard to train. Far and away the most onerous requirement is BS 5... so I guess if you aren't going to bother training your skills up there's not a lot to worry about. On the bright side, the CNR now doesn't require any training at all to get full DPS. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
24
|
Posted - 2013.05.14 18:05:00 -
[558] - Quote
Hey Grath
Although I hate PL and you and since you are in PL, but you are doing a great job in this thread. Keep up the good work!
For the rest , here are some videos you might want to watch:
E-UNI Combat Mechanics 101, part 1 http://www.youtube.com/watch?v=Qz9NtV-AI1k
E-UNI Combat Mechanics 101, part 2 http://www.youtube.com/watch?v=sKG60p2jQjg |

mama guru
Thundercats The Initiative.
114
|
Posted - 2013.05.14 18:05:00 -
[559] - Quote
Liang Nuren wrote:mama guru wrote:Warbirds was a neat vid and all but hardly representing of caldari in PVP.
+1 midslot and improved damage application vs smaller targets at the cost of a little dps might make the navy raven a viable fleet option when coupled with the overall imrpvements to cruise missiles.
Currently the raven, scorp navy issue and navy raven are all overshadowed by the rokh. This has nothing to do with utility highslots and rate of fire bonuses.
And on the topic of golems. The golem is three times the cost, your argument fails on that alone. You are aware that the CNS gets a resist bonus, yet another mid slot, and cruise range is pretty sufficient already? For fleet action, the CNS seems much more likely to be used than the CNR. Kinda like how the Rokh's resist bonus is pretty snazzy in fleets. -Liang Ed: Also, on the subject of Golem cost: apparently people don't mind paying the cost for a Mach for better performance. Your arguments are really falling down flat here.
Problem with cruise is that at 50km you have a 10 second travel time after your target sees you shooting at him(red boxing). Thats more than enough time for logis to lock him up and rep the damage that'll land. Turrets and sentry drones have no such time window to work with.
Yes the CNS is superior the the navy raven for pvp, especially with torps, but it still suffers from the same problems most missile boats have.
Damage Projection (Torps, Hams)
Damage Application (Cruise, Torps, Heavies post nerf). Especially prelevant with T2 Ammo.
Early Warning (Torp, Cruise).
In ideal conditions torps rock but the problem is that those conditions are extremely circumstantial and non existant in nullsec aswell as most of lowsec. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:11:00 -
[560] - Quote
mama guru wrote: Problem with cruise is that at 50km you have a 10 second travel time after your target sees you shooting at him(red boxing). Thats more than enough time for logis to lock him up and rep the damage that'll land. Turrets and sentry drones have no such time window to work with.
Yes the CNS is superior the the navy raven for pvp, especially with torps, but it still suffers from the same problems most missile boats have.
Damage Projection (Torps, Hams)
Damage Application (Cruise, Torps, Heavies post nerf). Especially prelevant with T2 Ammo.
Early Warning (Torp, Cruise).
In ideal conditions torps rock but the problem is that those conditions are extremely circumstantial and non existant in nullsec aswell as most of lowsec.
For what it's worth though: torps are much easier to set up in low sec and WH space than in null sec. In both of them you are looking at much smaller gangs and generally larger ships (BC+) - something that helps mitigate missile travel time and damage application problems.
But regarding missiles in particular: Yes, as I said - there are tremendous number of things going against the idea of cruise missile fleets. Travel time, firewalling, damage application, counter fitting, etc. Then given the natural weakness of the CNR relative to the Fleet Phoon, Phoon, Navy Scorp, and Rattlesnake.... I'm just not seeing this proposition of CNR fleets as actually credible.
-Liang
Ed: I should say, C2-C3 WH space. Locals tend to use BC/BS fleets and the big guys coming in from C5/C6 space universally roam in giant T3 blobs. And torps against T3s is just bad. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:13:00 -
[561] - Quote
Jelani Akinyemi Affonso wrote:
He was doing really well discussing the things he's good at. I really appreciated his discussion of Foxcats, optimal, and tracking. His statements regarding missiles have all been pretty much universally just wrong. That's ok though - missiles don't (and still won't) have much effect on fleet combat. And even then, him and Malcanis are some of my favorite ship toasters.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Altimo
Homicidal Teddy Bears
48
|
Posted - 2013.05.14 18:14:00 -
[562] - Quote
Liang Nuren wrote:Jenn aSide wrote: I use missile ships for support, i don't salvage (corp noobs do that to give them an income) and I tend to use FoFs so I don't have to pay attention to it (so i can fly my mach/nightmare/whatever). And the Golem takes wayyyy longer to skill for so i said screw that on my missile toon. And the Golem gets jammed by Guristas is they just sneeze on it.
Marauders aren't exactly hard to train. Far and away the most onerous requirement is BS 5... so I guess if you aren't going to bother training your skills up there's not a lot to worry about. On the bright side, the CNR now doesn't require any training at all to get full DPS.  -Liang
Don't forget AWU5 that is pretty intensive to train as well =p But I agree we don't need 2 golems, one being worse. Are you saying there was no need to change the CNR just leave it as is? I think just keeping the 7th mid slot and keeping that is fine but leaving the rest alone. I wouldn't be opposed to them doing that, and then increasing the CPU and powergrid to make it easier to fit. |

marVLs
140
|
Posted - 2013.05.14 18:14:00 -
[563] - Quote
Liang Nuren <<<< I stick to You'r post about You saying that new CNR will be worse in ALL PVE not PVP. On June 5th we will get better CNR (cruise buff included) for lvl4 missions, for incursions etc. that's true, You and everyone else can't deny. Second thing ships in EVE are better for one and worse for other, no one is complaining that his Interdictor is not good at lvl4s as another dude BS... and even devs say about CNR in mission running boat terms. |

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 18:15:00 -
[564] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:No, I'm not ignoring the cruise missile buff. I'm just assuming that it applies to all ships evenly. But hey, maybe the cruise missile buff only applies to the CNR and I wasn't told about it. As to Foxcats: yes, I agree that they exist. However, I haven't seen them personally. Might be something to do with living in different parts of space and having different experiences in Eve.
But, on the subject of CNRs in PVP: it won't be used because there's no reason to. It doesn't have superior DPS, it doesn't have superior anything. It's just objectively worse at all things than the competition.
-Liang You are dead wrong. Navy Apoc doesn't have superior DPS either. Reason it gets used is range, which the cruise CNR will have Plenty of... Please tell me how many fleets of Megathron's have you seen around ever (excluding those snowflakes who brings it along to a Rokh fleet)? That's because extreme close range DPS in BS hull don't go hand in hand with fleet work... All ships fitting cruise have more than sufficient range. There's nothing about the CNR that really makes it special on that front - certainly nothing that makes it more special than the Fleet Phoon or standard T1 Typhoon. Care to try again? -Liang
Ok so now it's not about the CNR being ****, it's actually that you perceive the SNI to be BETTER?
Also the Minmatar ships are armor tanked.... Big difference |

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:20:00 -
[565] - Quote
marVLs wrote:Liang Nuren <<<< I stick to You'r post about You saying that new CNR will be worse in ALL PVE not PVP. On June 5th we will get better CNR (cruise buff included) for lvl4 missions, for incursions etc. that's true, You and everyone else can't deny. Second thing ships in EVE are better for one and worse for other, no one is complaining that his Interdictor is not good at lvl4s as another dude BS... and even devs say about CNR in mission running boat terms.
Ok, so the devs talk about the CNR in terms of cruise missiles and PVE. That's great. Let's focus on that. Once the patch rolls around we'll be looking at a situation where the raw damage output of the CNR is equal to the Golem. Except it has worse damage application and no utility highs.
It is nothing but a worse Golem. We don't need two Golems. We need a CNR.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1815
|
Posted - 2013.05.14 18:21:00 -
[566] - Quote
Liang Nuren wrote:Altimo wrote:Liang Nuren wrote:Jenn aSide wrote: I use missile ships for support, i don't salvage (corp noobs do that to give them an income) and I tend to use FoFs so I don't have to pay attention to it (so i can fly my mach/nightmare/whatever). And the Golem takes wayyyy longer to skill for so i said screw that on my missile toon. And the Golem gets jammed by Guristas is they just sneeze on it.
Marauders aren't exactly hard to train. Far and away the most onerous requirement is BS 5... so I guess if you aren't going to bother training your skills up there's not a lot to worry about. On the bright side, the CNR now doesn't require any training at all to get full DPS.  -Liang Don't forget AWU5 that is pretty intensive to train as well =p But I agree we don't need 2 golems, one being worse. Are you saying there was no need to change the CNR just leave it as is? I think just keeping the 7th mid slot and keeping that is fine but leaving the rest alone. I wouldn't be opposed to them doing that, and then increasing the CPU and powergrid to make it easier to fit. Yeah, I'm really aiming for keeping the 7 launchers and a ROF bonus. I won't be terribly opposed either of the other two bonuses - missile velocity or explo radius. -Liang t h At would obviously be better at making t useful for pvp....so much better for PVE it'd get nerf right out from under us in short order. That's a big part of the problem, the difference between pvp and pve.
And while the new CNR might be similar to the Golem, who's to say the Golem won't get changed next?
|

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:22:00 -
[567] - Quote
Jenn aSide wrote:that would obviously be better at making t useful for pvp....so much better for PVE it'd get nerf right out from under us in short order. That's a big part of the problem, the difference between pvp and pve.
And while the new CNR might be similar to the Golem, who's to say the Golem won't get changed next?
It'd be both more useful in PVE and PVP. However, I doubt we'd see a nerf based on PVE because even with the buff it still won't be king of PVE.
-Liang
Ed: Also, who's to say the Golem isn't getting changed next? Why, the devs of course. They already told us what's coming up and that Marauders are quite far back on the backlog. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 18:29:00 -
[568] - Quote
Liang Nuren wrote:Jenn aSide wrote:that would obviously be better at making t useful for pvp....so much better for PVE it'd get nerf right out from under us in short order. That's a big part of the problem, the difference between pvp and pve.
And while the new CNR might be similar to the Golem, who's to say the Golem won't get changed next?
It'd be both more useful in PVE and PVP. However, I doubt we'd see a nerf based on PVE because even with the buff it still won't be king of PVE. -Liang Ed: Also, who's to say the Golem isn't getting changed next? Why, the devs of course. They already told us what's coming up and that Marauders are quite far back on the backlog.
Whatever dude. Any comments on the other races or are you a one-BS type of guy? |

Altimo
Homicidal Teddy Bears
48
|
Posted - 2013.05.14 18:30:00 -
[569] - Quote
Jenn aSide wrote:t h At would obviously be better at making t useful for pvp....so much better for PVE it'd get nerf right out from under us in short order. That's a big part of the problem, the difference between pvp and pve.
And while the new CNR might be similar to the Golem, who's to say the Golem won't get changed next?
Changing Marauders is another topic entirely, so I think the point Liang is making, is that we don't need to be creating worse versions of more expensive ships. The CNR should be a CNR and Golem is a Golem, a different ship entirely.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1815
|
Posted - 2013.05.14 18:30:00 -
[570] - Quote
Johnson Oramara wrote: There are skills that increase your sensors like Gravimetric Sensor Compensation, also like you fit resistances against damage you can fit against ecm which i thought is normal against guristas at this point?
And in a Golem you will still get jammed even withGrav comp 5 and losing a mid slot to ECCM or a low slot to a Sensor Backup array.. You don't want to be jammed in the middle of a Guristas Forlorn Hub (after a double spawn) or part 3 of fleet staging point lol, trust me. If you are you want FoF missles, and the new CNR will throw out more effective FoF missles while being less likely still to get jammed in the 1st place.
That's just guristas space, you really REALLY don't want a Golem to get neuted out from under it's active tank (losing it's target painters in the process) in Blood Raider space. Golem loses 100% of it's damage projection powers if neuted to zero cap, new CNR doesn't lose it all, just the target painter. fitting a cap booster in BR space will save you...at the expense of damage projection OR tank on the Golem, New CNR just give up the unbonused TP......
Like I said, this new CNR offers some alternative the Goelm can't match in null pve. |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 18:31:00 -
[571] - Quote
The problem is how ridiculous buff the cruise missiles are getting, it's like they only now came across CNR and were like "isn't this thing a bit high on the dps?" If you "balance" cruise missiles so high that you can't have a ship with 7 launchers and 5% rof per level bonus then something is wrong... Those all missile battleships will be so similar it's not even funny... even if some are like half billion. |

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:38:00 -
[572] - Quote
Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1815
|
Posted - 2013.05.14 18:38:00 -
[573] - Quote
Liang Nuren wrote:
It'd be both more useful in PVE and PVP.
I don't see how (taken all together with the cruise buff) the current CNR is -not- useful in PVE, andthis new one will have an extra mid slot, more room for rigs like normal BS, an extra launcher that at least partially compensates to the RoF bonus loss and a damage application bonus that will help it kill small things faster (which is good in high sec but booty-grabbingly awesome in null).
It will be able to do what a Golem does almost, without all that annoying as hell TP juggling, while being cheaper and easier to train for.
What magical thing is supposed to happen to make the CNR worse at PVE than it is right this moment other than not being able to use a tractor beam or drone link augmenter? |

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:40:00 -
[574] - Quote
Jenn aSide wrote:Johnson Oramara wrote: There are skills that increase your sensors like Gravimetric Sensor Compensation, also like you fit resistances against damage you can fit against ecm which i thought is normal against guristas at this point?
And in a Golem you will still get jammed even withGrav comp 5 and losing a mid slot to ECCM or a low slot to a Sensor Backup array.. You don't want to be jammed in the middle of a Guristas Forlorn Hub (after a double spawn) or part 3 of fleet staging point lol, trust me. If you are you want FoF missles, and the new CNR will throw out more effective FoF missles while being less likely still to get jammed in the 1st place. That's just guristas space, you really REALLY don't want a Golem to get neuted out from under it's active tank (losing it's target painters in the process) in Blood Raider space. Golem loses 100% of it's damage projection powers if neuted to zero cap, new CNR doesn't lose it all, just the target painter. fitting a cap booster in BR space will save you...at the expense of damage projection OR tank on the Golem, New CNR just give up the unbonused TP...... Like I said, this new CNR offers some alternative the Goelm can't match in null pve.
You are aware that the Golem gets both a native bonus as well as the painter bonus? The CNR doesn't really get you anything except being able to fly it with "max DPS" with Caldari BS 1. The jamming thing is true though. That's kinda irritating, but I don't fly against Caldari that often so it doesn't bother me much. Overall, the CNR is still just a ****** Golem though.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:44:00 -
[575] - Quote
Jenn aSide wrote:Liang Nuren wrote:
It'd be both more useful in PVE and PVP.
I don't see how (taken all together with the cruise buff) the current CNR is -not- useful in PVE, andthis new one will have an extra mid slot, more room for rigs like normal BS, an extra launcher that at least partially compensates to the RoF bonus loss and a damage application bonus that will help it kill small things faster (which is good in high sec but booty-grabbingly awesome in null). It will be able to do what a Golem does almost, without all that annoying as hell TP juggling, while being cheaper and easier to train for. What magical thing is supposed to happen to make the CNR worse at PVE than it is right this moment other than not being able to use a tractor beam or drone link augmenter?
I'm not sure why you're being so difficult about this. The ship you're extolling the virtues of already exists. The Golem has a native missile damage application bonus, 7 mids, and 8 effective launchers. Except it also gets utility high slots, a tank bonus, and an extra damage application bonus. You complain about the painter bonus - but ignoring it leaves you tons of room for copious amounts of ECCM.
The new CNR is just bad.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1815
|
Posted - 2013.05.14 18:49:00 -
[576] - Quote
Liang Nuren wrote:Jenn aSide wrote:Liang Nuren wrote:
It'd be both more useful in PVE and PVP.
I don't see how (taken all together with the cruise buff) the current CNR is -not- useful in PVE, andthis new one will have an extra mid slot, more room for rigs like normal BS, an extra launcher that at least partially compensates to the RoF bonus loss and a damage application bonus that will help it kill small things faster (which is good in high sec but booty-grabbingly awesome in null). It will be able to do what a Golem does almost, without all that annoying as hell TP juggling, while being cheaper and easier to train for. What magical thing is supposed to happen to make the CNR worse at PVE than it is right this moment other than not being able to use a tractor beam or drone link augmenter? I'm not sure why you're being so difficult about this. The ship you're extolling the virtues of already exists. The Golem has a native missile damage application bonus, 7 mids, and 8 effective launchers. Except it also gets utility high slots, a tank bonus, and an extra damage application bonus. You complain about the painter bonus - but ignoring it leaves you tons of room for copious amounts of ECCM. The new CNR is just bad. -Liang
In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them.
I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem .
|

Liang Nuren
Heretic Army Heretic Initiative
3459
|
Posted - 2013.05.14 18:52:00 -
[577] - Quote
Jenn aSide wrote:In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them. I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem  .
Saying that the Golem is "crap at cruise" and that the new CNR is going to be decent in the same breath is simply mind blowing. They're exactly the same ship, except that the Golem is very very significantly better.
-Liang
Ed: In case you forgot, the reason the Golem is known as a "torp boat" is because the CNR was so much better at cruise due to having more raw DPS. The amped up damage application was necessary with torps... not so much with cruise. Now the only differences between them is that the CNR has worse damage application, worse tank, no utility, and more sensor strength. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 18:54:00 -
[578] - Quote
Liang Nuren wrote:Jenn aSide wrote:Liang Nuren wrote:
It'd be both more useful in PVE and PVP.
I don't see how (taken all together with the cruise buff) the current CNR is -not- useful in PVE, andthis new one will have an extra mid slot, more room for rigs like normal BS, an extra launcher that at least partially compensates to the RoF bonus loss and a damage application bonus that will help it kill small things faster (which is good in high sec but booty-grabbingly awesome in null). It will be able to do what a Golem does almost, without all that annoying as hell TP juggling, while being cheaper and easier to train for. What magical thing is supposed to happen to make the CNR worse at PVE than it is right this moment other than not being able to use a tractor beam or drone link augmenter? I'm not sure why you're being so difficult about this. The ship you're extolling the virtues of already exists. The Golem has a native missile damage application bonus, 7 mids, and 8 effective launchers. Except it also gets utility high slots, a tank bonus, and an extra damage application bonus. You complain about the painter bonus - but ignoring it leaves you tons of room for copious amounts of ECCM. The new CNR is just bad. -Liang And while he is going about how CNR is cheaper than Golem then why does he not use Typhoon? It doesn't really lack anything the CNR has or heck you can even fit Raven which performs as well.
So in the end CNR does not offer anything that the others already wont offer more cheaply (Typhoon, Raven) or do way better (Golem) |

Jenn aSide
STK Scientific Initiative Mercenaries
1815
|
Posted - 2013.05.14 18:55:00 -
[579] - Quote
Liang Nuren wrote:Jenn aSide wrote:In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them. I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem  . Saying that the Golem is "crap at cruise" and that the new CNR is going to be decent in the same breath is simply mind blowing. They're exactly the same ship, except that the Golem is very very significantly better. -Liang
Only in the ways you say you use it. In the ways others use it it will be a marked improvement. Even if one were to concede it was "just like the Golem" (I do not), it's a cheaper, easeir to train for, less jammable, more survivable in null sec Golem.
|

Liang Nuren
Heretic Army Heretic Initiative
3467
|
Posted - 2013.05.14 18:57:00 -
[580] - Quote
Jenn aSide wrote:Liang Nuren wrote:Jenn aSide wrote:In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them. I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem  . Saying that the Golem is "crap at cruise" and that the new CNR is going to be decent in the same breath is simply mind blowing. They're exactly the same ship, except that the Golem is very very significantly better. -Liang Only in the ways you say you use it. In the ways others use it it will be a marked improvement. Even if one were to concede it was "just like the Golem" (I do not), it's a cheaper, easeir to train for, less jammable, more survivable in null sec Golem.
Then use a Typhoon. Same real DPS, but more survivable still. Or use a Fleet Typhoon. More raw DPS, but more survivable still.
-Liang
Ed: Also, no it will not be a marked improvement. Leaving the CNR completely alone would be an improvement over the current model, even with the extra mid. That's why I'm so irritated about the change. I like the extra mid and all but now the ship is just a really ****** Golem. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 18:58:00 -
[581] - Quote
Liang Nuren wrote:Jenn aSide wrote:In actual practice , explosion radius bonus will make the Golem's bonus look like peanuts when your taking about cruise missiles and frigs (it's why Rigors are better than Flares for cruise boats). The Golem is a Torp boat and crap at cruises, the new CNR is built for cruises and will be more useful in the kinds of pve where you'd use them. I think you're in morning for your CNR Torp monster, but it's ok...you still have the Golem  . Saying that the Golem is "crap at cruise" and that the new CNR is going to be decent in the same breath is simply mind blowing. They're exactly the same ship, except that the Golem is very very significantly better. -Liang Ed: In case you forgot, the reason the Golem is known as a "torp boat" is because the CNR was so much better at cruise due to having more raw DPS. The amped up damage application was necessary with torps... not so much with cruise. Now the only differences between them is that the CNR has worse damage application, worse tank, no utility, and more sensor strength. Exactly, he just lost all his creditability in that one sentence... |

Altimo
Homicidal Teddy Bears
48
|
Posted - 2013.05.14 19:02:00 -
[582] - Quote
Jenn aSide wrote:
Only in the ways you say you use it. In the ways others use it it will be a marked improvement. Even if one were to concede it was "just like the Golem" (I do not), it's a cheaper, easeir to train for, less jammable, more survivable in null sec Golem.
It's not as if the CNR is vastly cheaper than a Golem. While it is less Jammable, I guess you don't see the effectiveness of 8 launchers + 3 utility high slots. Lets say a Golem lost that weakness to Jamming, do you have any idea how vastly superior the ship would be with 8 missile launchers + 3 utility high slots? It's like comparing heaven and earth.
Effectively in any given situation (aside from being jammed) the Golem is superior at everything the CNR does, with its current set up. |

Gimme more Cynos
Science and Trade Institute Caldari State
31
|
Posted - 2013.05.14 19:05:00 -
[583] - Quote
Jelani Akinyemi Affonso wrote:Hey Grath Although I hate PL and you and since you are in PL, but I have to applaud for doing a great job combating the many idiocy statements shown here in this thread. Keep up the good work! For the rest , here are some videos you might want to watch: E-UNI Combat Mechanics 101, part 1 http://www.youtube.com/watch?v=Qz9NtV-AI1kE-UNI Combat Mechanics 101, part 2 -> around 2:25 in this video talks about explosion velocity **just a heads up :) http://www.youtube.com/watch?v=sKG60p2jQjgBy the way, I am also a mission runner. Plz don't put all of us in the same boat. Thank you.
This made me laugh really hard :D Just another randomguy who blatantly screams that he doesn't have any idea wtf he's talking about.
|

Klingon Admiral
Black Hole Cluster
21
|
Posted - 2013.05.14 19:30:00 -
[584] - Quote
Time for an exhaustive comparision of a rawDPS-CNR vs an application-CNR.
For this test, both ships were equipped with 8 T2 Cruise Launchers, 2 PWNAGE and 4 Caldari Navy BCU. The rawDPS-CNR had a T2 Bay Loading Accelerator and 2 T1 Warhead Flare Catalysts as rigs (2 flares are actually better than 1 Rigor), while the application-CNR went for 2x Rigor+Flare.
Compared where the performances with T1- und Fury-Missiles.
At first some raw numbers:
Alpha: Both ships hit for up to 749 damage per T1-missile and 1048.6 damage per Fury missile, leading to alphas of 5992 damage and 8388.8 damage, respectively.
Rate of Fire: The launchers of the CNR cycle every 7.99 secs after taking reload time into account. The launchers of the application-CNR cycle every 8.48 seconds.
Explosion Velocity: T1s und Furies have an explosion velocity of 136.9 respectively 115 on the DPS-CNR, while the ones of the application-CNR reach 119 respectively 100.
Explosion Radius: DPS-CNR 185.6m / 319.5m, application-CNR 134.1/230.7
But enough of this dry numbers, let's see how this beasts hit their targets. To simulate this I created 3 "average" NPC:
"Frigate": 360m/sec; 29m Sigradius
Both ships are rather anemic here:
A salvo T1-cruises from the DPS-CNR hits this frig with about 14% of damage, resulting in an alpha strike of 843.2 and DPS of 105.5, while Furies hit with about 7%, leading to an alpha strike of 582 and 72.8 DPS.
Meanwhile, T1s of the application-CNR hit with 16.6% of their total damage, resulting in 992.9 alpha and 117 DPS, while Furies hit with 8.2 percent, 689 alpha and 81.2 DPS.
"Cruiser": 160 m/sec; 190m Sigradius
T1s from the DPS-CNR hit for full damage, resulting in an alpha of 5992 and 749.9 DPS. Furies hit for 79.8% damage, dealing 6693.6 alpha and 837.8 DPS.
T1s from the application-CNR hit for full damage, 5992 alpha and 706.3 DPS. Furies hit for 95.6%, 7924.8 alpha and 934.2 DPS.
"Battleship":140 m/sec, 400m Sigradius
T1s from the DPS-CNR hit for full damage, resulting in an alpha of 5992 and 749.9 DPS. Furies hit for full damage, 8388.8 alpha and 1049.9 DPS.
T1s from the application-CNR hit for full damage, 5992 alpha and 706.3 DPS. Furies hit for full damage, 8388.8 alpha and 988.8 DPS.
This whole analysis in spreadsheet form.
You should only fly the application-CNR if you, really, really want to shoot expensive missiles on small stuff. |

Maximus Andendare
Future Corps Sleeper Social Club
154
|
Posted - 2013.05.14 19:41:00 -
[585] - Quote
MinutemanKirk wrote:Caljiav Ocanon wrote:Maximus Andendare wrote:No. You guys need to get over the "8" number for the turrets. As its been said quite a few times, less turrets = less ammo and more importantly, less cap. As long as the damage is working out the same, then by all means, CCP, cut the amount of turrets for cap-using weapons. Give me a compelling reason to buy a Navy Megathron then. Because right now, there really isn't one. As it stands, more buffer isn't worth ~300m ISK. The extra drone DPS is situational at best. Agreed. In this case, the "8 turrets" intention is not meant to get the same DPS as before, it's to get more DPS than it's T1 counterpart. CCP Fozzie has stated before that Navy (and even T2) isn't always meant as a straight upgrade (damage-wise) to its T1 counterpart. Specialization (in T2) lends for ships being better in certain areas (speed, in the case of the Vaga vs Stabber), while Navy can represent a straight survivability buff, especially when taking into account that the T1 ship might be putting out respectable damage, as is the case with the Mega and its 7 double bonused turrets and 8 lows. That's not to say that some Navy ships don't get unique bonuses and more damage (looks at Vexor NI). |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 19:53:00 -
[586] - Quote
Maximus Andendare wrote:MinutemanKirk wrote:Caljiav Ocanon wrote:Maximus Andendare wrote:No. You guys need to get over the "8" number for the turrets. As its been said quite a few times, less turrets = less ammo and more importantly, less cap. As long as the damage is working out the same, then by all means, CCP, cut the amount of turrets for cap-using weapons. Give me a compelling reason to buy a Navy Megathron then. Because right now, there really isn't one. As it stands, more buffer isn't worth ~300m ISK. The extra drone DPS is situational at best. Agreed. In this case, the "8 turrets" intention is not meant to get the same DPS as before, it's to get more DPS than it's T1 counterpart. CCP Fozzie has stated before that Navy (and even T2) isn't always meant as a straight upgrade (damage-wise) to its T1 counterpart. Specialization (in T2) lends for ships being better in certain areas (speed, in the case of the Vaga vs Stabber), while Navy can represent a straight survivability buff, especially when taking into account that the T1 ship might be putting out respectable damage, as is the case with the Mega and its 7 double bonused turrets and 8 lows. That's not to say that some Navy ships don't get unique bonuses and more damage (looks at Vexor NI). For their price tags they are just horrible. And some are even more horrible than their t1 counterparts. |

Jenn aSide
STK Scientific Initiative Mercenaries
1816
|
Posted - 2013.05.14 19:58:00 -
[587] - Quote
Liang Nuren wrote:
Then use a Typhoon. Same real DPS, but more survivable still. Or use a Fleet Typhoon. More raw DPS, but more survivable still.
Sure, just show me how to get a 10/10 capable shield tank + cap booster on a phoon with 5 mids like you can right now with the CNR (and will be better able to do with the new CNR), you simply can't so what I do with an active armor tank if you want to maintain that level of DPS.
That extra mid is GOLD in null sec, and it's on a ship with a native bonus that can help dig it out of trouble faster, unlike the Golem with it's less useful native bonus.
Quote: -Liang
Ed: Also, no it will not be a marked improvement. Leaving the CNR completely alone would be an improvement over the current model, even with the extra mid. That's why I'm so irritated about the change. I like the extra mid and all but now the ship is just a really ****** Golem.
Have you considered how utterly and completely a 7 launcher + RoF bonus CNR would further shelve the Golem (no matter if cruise or torp), a tech2 ship that *should* be better than a navy faction ship? I don't think you are being realistic here, you know what CCP does to ships that do what I just described, they nerf the bejesus out of them right quick like.
Of course if CCP decided to do that (7+rof) I've abuse the unholy hell out of it, but the changes they are making are reasonable given the circumstances. |

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 19:59:00 -
[588] - Quote
Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang
Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. |

Jenn aSide
STK Scientific Initiative Mercenaries
1816
|
Posted - 2013.05.14 20:01:00 -
[589] - Quote
Maximus Andendare wrote: while Navy can represent a straight survivability buff, especially when taking into account that the T1 ship might be putting out respectable damage, as is the case with the Mega and its 7 double bonused turrets and 8 lows.
This is why I like the Navy Domi while being slightly dissapointed that it won't share the sentry-centric bonuses as the T1. I switched to a navy domi from a regular domi for support in complexes because it was tougher, had that extra mid slot and more cap. So even though the dps was the same, it made for a much better swiss army style support ship. The odyssey Domi is evem ore of a beast with regards to defenses and cap. |

stoicfaux
2697
|
Posted - 2013.05.14 20:02:00 -
[590] - Quote
I too am unimpressed with the CNR's loss of its RoF bonus for mission oriented PvE. Tentative numbers: https://docs.google.com/file/d/0B_CLlTV8bSxNZUhPMlQ2NFdJRzg/edit?usp=sharing
You want to look at TTK (time to kill.)
The "Cruise Buff" CNR (middle top) is a CNR with just the cruise buff, 7 launchers and 400 rig points. It generally performs better than the 8 launcher, Er bonus CNR (Odyssey CNR, upper right.)
The Odyssey CNR pretty matches the Cruise Golem if you put rigors on the Golem. On the down side, NPC defenders hurt the Golem.
However, the "Cruise Buff" CNR (with the RoF bonus intact) would out-perform a Javelin torpedo Golem and is very (too?) competitive with a CN Torp Golem.
On a side note, the SNI and Navy Typhoon have me concerned, especially the Navy Phoon with its 8.25 effective launchers and five sentries?
|

Liang Nuren
Heretic Army Heretic Initiative
3498
|
Posted - 2013.05.14 20:06:00 -
[591] - Quote
Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR.
Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
74
|
Posted - 2013.05.14 20:09:00 -
[592] - Quote
Malcanis wrote:Liang Nuren wrote:Malcanis wrote:Smoking Blunts wrote:
the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers instead of the 6 of the raven to get the same result is painful.
It's not the same result, though: it's qualitatively superior in damage application and alpha. They'll both be equally good for shooting structures and capitals, I suppose. For anything else, the CNR will be a quantum step ahead. I dunno man. Stop and think about it this way. The damage application on the CNR is already good enough that people weren't clamoring to use Cruise Golems despite the dramatically superior damage application. The new bonus is extremely underwhelming and an outright nerf to the CNR. -Liang Can you propose a scenario where the CNR will be worse on June 5th than it is right now?
You cant fit 8 Torpedo luncher + 3 Missiles-Rigs. You wont have enough CPU for that. You would need to fit Co-Processor for that. |

mama guru
Thundercats The Initiative.
114
|
Posted - 2013.05.14 20:11:00 -
[593] - Quote
Liang Nuren wrote: Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list.
-Liang
It's a nerf yes but I'd argue it's well deserved concidering the other buffs it got. Not to mention there is no reason to break the norm of weapon systems being sig appropriate for their ship class. Exceptions like the machariel are excuseable because of its pricetag and role. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Mra Rednu
Black Watch Guard Amarr 7th Fleet
230
|
Posted - 2013.05.14 20:12:00 -
[594] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list. -Liang
|

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 20:16:00 -
[595] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list. -Liang
Well it's sig radius is smaller than the Navy Domi and the Navy Scorpion so I really don't know what your gripe is with that one... |

Liang Nuren
Heretic Army Heretic Initiative
3498
|
Posted - 2013.05.14 20:19:00 -
[596] - Quote
Jason Sirober wrote: Well it's sig radius is smaller than the Navy Domi and the Navy Scorpion so I really don't know what your gripe is with that one...
It might have something to do with this: Signature radius: 440 (+70)
And this:
CCP Rise wrote: As a GÇÿcombatGÇÖ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldnGÇÖt change much.
That's a pretty substantial nerf.
-Liang
Ed: I also don't expect to get anywhere on the subject of sig radius with Rise. I've argued with him at length about the effect of sig radius and he was pretty intransigent on the subject that low sig radius means almost literally nothing. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1816
|
Posted - 2013.05.14 20:21:00 -
[597] - Quote
stoicfaux wrote:I too am unimpressed with the CNR's loss of its RoF bonus for mission oriented PvE. Tentative numbers: https://docs.google.com/file/d/0B_CLlTV8bSxNZUhPMlQ2NFdJRzg/edit?usp=sharingYou want to look at TTK (time to kill.) The "Cruise Buff" CNR (middle top) is a CNR with just the cruise buff, 7 launchers and 400 rig points. It generally performs better than the 8 launcher, Er bonus CNR (Odyssey CNR, upper right.) The Odyssey CNR pretty matches the Cruise Golem if you put rigors on the Golem. On the down side, NPC defenders hurt the Golem. However, the "Cruise Buff" CNR (with the RoF bonus intact) would out-perform a Javelin torpedo Golem and is very (too?) competitive with a CN Torp Golem.On a side note, the SNI and Navy Typhoon have me concerned, especially the Navy Phoon with its 8.25 effective launchers and five sentries?
Sounds like thr Rof bonused odyssey CNR would be too close a match for the tech 2 Golem.. as I predicted 2 posts prior to the above! lol
So there are the choices, currently proposed Odyssey CNR being a slightly worse cruise Golem of a RoF bonused Odyssey CNR being basically the same as a Torp Golem with fewer utility slots and less tank.
I'd rather the current;y proposed CNR, Golem is underused enough. The Navy Phoon might get nerfed if it comes out like that... and I will 'sploit the hell out of it till they do lol. |

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 20:21:00 -
[598] - Quote
So you're upset with the Navy Geddon's nerf to sig but you're OK with the Scorp and Domi's nerf to the same thing? |

Malcanis
Vanishing Point. The Initiative.
9364
|
Posted - 2013.05.14 20:21:00 -
[599] - Quote
Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list. -Liang
I've mentioned it in this thread. I'll be pushing for a review of this stat because I don't see why the Navgeddon needs to be so fat.
1 Kings 12:11
|

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 20:26:00 -
[600] - Quote
Malcanis wrote: I've mentioned it in this thread. I'll be pushing for a review of this stat because I don't see why the Navgeddon needs to be so fat.
I hope you'll be pushing a review of that stat for the Navy Domi and Navy Scorpion too? |

Liang Nuren
Heretic Army Heretic Initiative
3498
|
Posted - 2013.05.14 20:27:00 -
[601] - Quote
Jason Sirober wrote:So you're upset with the Navy Geddon's nerf to sig but you're OK with the Scorp and Domi's nerf to the same thing?
Yes, actually. Sig has always been a part of the Geddon's tank and the increase is quite substantial. The nerf is significantly larger relative to the SNI and NDomi (who always had relatively large sig radiuses)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Maximus Andendare
Future Corps Sleeper Social Club
154
|
Posted - 2013.05.14 20:29:00 -
[602] - Quote
Liang Nuren wrote:The CNR doesn't really get you anything except being able to fly it with "max DPS" with Caldari BS 1.
-Liang Actually, Navy ships will take BS II on June 4.... :P
|

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 20:31:00 -
[603] - Quote
Liang Nuren wrote:Jason Sirober wrote:So you're upset with the Navy Geddon's nerf to sig but you're OK with the Scorp and Domi's nerf to the same thing? Yes, actually. Sig has always been a part of the Geddon's tank and the increase is quite substantial. The nerf is significantly larger relative to the SNI and NDomi (who always had relatively large sig radiuses) -Liang
But now that the Geddon has a Domi's drone bay I suspect that increased sig is deserved... Unless it was a typo and they take away that absurd drone bay which would make it OK to decrease the sig radius |

Grath Telkin
Sniggerdly Pandemic Legion
1536
|
Posted - 2013.05.14 20:32:00 -
[604] - Quote
Malcanis wrote:Liang Nuren wrote:Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy?
I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddon: I highly disapprove of the giant increase in sig radius. It's a totally unwarranted nerf. - NApoc: I have no comment. I don't fly the Apoc or NApoc now, and don't really intend to. I might fly it with the new changes. - CNR: I highly disapprove of trading the ROF bonus for 8 launchers. The damage application bonus is a cool idea. I like the extra mid. - CNS: I am completely mindblown that CCP thinks the ship may be too powerful. The extra low is most likely to be used for fitting mods. - Navy Mega: Doesn't seem dramatically changed really. - Navy Domi: So glad he didn't take away the hybrid bonus. The increased calibration is gonna be Awesomeness. - Fleet Phoon: Fully bonused 6/6 is pretty cool. They seem pretty intent on pushing a shield tank on it and it ate a small mobility nerf. I really preferred the armor tank. - Fleet Pest: Meh. I own one and don't use it. I doubt I'll use it after this either. -Liang Guess you didn't catch the sarcasm dude. I read the whole thread but you seem to only hark on about the CNR. Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list. -Liang I've mentioned it in this thread. I'll be pushing for a review of this stat because I don't see why the Navgeddon needs to be so fat.
You should ask them why its getting that cavernous drone bay while you're at it, doesn't really fit with the ship or the -1 slot for drone boat motif, and its most definitely a drone boat at 375m3 of drones.
|

Perihelion Olenard
159
|
Posted - 2013.05.14 20:32:00 -
[605] - Quote
Roime wrote:Is there a specific reason why NPC corp members are allowed to post on the forums?
Read only access, and posting rights to the new player area would suffice.
What the.. no dislike button.
Just because a person is playing a new character doesn't mean that person hasn't been playing for much longer. I wear my sunglasses at night. |

Maximus Andendare
Future Corps Sleeper Social Club
154
|
Posted - 2013.05.14 20:36:00 -
[606] - Quote
Johnson Oramara wrote:For their price tags they are just horrible. And some are even more horrible than their t1 counterparts. I wasn't commenting on anything; just passing along what CCP's thoughts were on the matter.
But to sort of reply to the CNR raging debate here: maybe CCP didn't want a CNR with 7x and a ROF bonus, because the damage would have been too high in light of the cruise missile buff; not in relation to Golems or TFIs, but in general. I haven't run the math--nor do I wish to engage in a math debate--so I am just tinfoil hatting what CCP may be thinking.
So the CNR is a worse Golem? Use a Golem. If the CNR has matching range and better damage application (plus an additional slot), as I understand it, over a T1 Raven, then isn't it an upgrade, or am I still missing something? Pardon me if I am--I live in a wormhole and we don't use BSs much. ;)
|

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 20:37:00 -
[607] - Quote
Navy Geddon
Slot layout: 8H, 4M, 8L; 7 turrets , 0 launchers Fittings: 17500 PWG(+175), 560 CPU(+3) Defense (shields / armor / hull): 8500(+296.5) / 11500(+1539) / 10000(+684) Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) Mobility (max velocity / agility / mass / align time): 105 / .13(+.002) / 105200000 / 18.96s Drones (bandwidth / bay): 125 / 375(+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5k) / 110 / 7 Sensor strength: 26 Radar Sensor Strength (+4.75) Signature radius: 440 (+70)
Let's look at the Buffs... PG, Armor, Structure, Cap, Drone bay, Targeting range, Sensor strength. and now the Nerfs... Sig radius
Oh, did I miss something? |

James Amril-Kesh
4S Corporation RAZOR Alliance
5054
|
Posted - 2013.05.14 20:38:00 -
[608] - Quote
Liang Nuren wrote:Jason Sirober wrote: Well it's sig radius is smaller than the Navy Domi and the Navy Scorpion so I really don't know what your gripe is with that one...
It might have something to do with this: Signature radius: 440 (+70)And this: CCP Rise wrote: As a GÇÿcombatGÇÖ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldnGÇÖt change much.
That's a pretty substantial nerf. -Liang Ed: I also don't expect to get anywhere on the subject of sig radius with Rise. I've argued with him at length about the effect of sig radius and he was pretty intransigent on the subject that low sig radius means almost literally nothing. Considering the signature resolution of large turrets is 400 and this change brings the Armageddon from being under that limit to above it, that's a pretty big change. -áMy (mostly boring) Youtube channel. |

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 20:41:00 -
[609] - Quote
James Amril-Kesh wrote:Liang Nuren wrote:Jason Sirober wrote: Well it's sig radius is smaller than the Navy Domi and the Navy Scorpion so I really don't know what your gripe is with that one...
It might have something to do with this: Signature radius: 440 (+70)And this: CCP Rise wrote: As a GÇÿcombatGÇÖ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldnGÇÖt change much.
That's a pretty substantial nerf. -Liang Ed: I also don't expect to get anywhere on the subject of sig radius with Rise. I've argued with him at length about the effect of sig radius and he was pretty intransigent on the subject that low sig radius means almost literally nothing. Considering the signature resolution of large turrets is 400 and this change brings the Armageddon from being under that limit to above it, that's a pretty big change.
However it's a fair change I'd say |

Malcanis
Vanishing Point. The Initiative.
9366
|
Posted - 2013.05.14 20:41:00 -
[610] - Quote
Jason Sirober wrote:Malcanis wrote: I've mentioned it in this thread. I'll be pushing for a review of this stat because I don't see why the Navgeddon needs to be so fat.
I hope you'll be pushing a review of that stat for the Navy Domi and Navy Scorpion too?
The SNI thoroughly deserves to be that fat.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9366
|
Posted - 2013.05.14 20:44:00 -
[611] - Quote
Maximus Andendare wrote:Johnson Oramara wrote:For their price tags they are just horrible. And some are even more horrible than their t1 counterparts. I wasn't commenting on anything; just passing along what CCP's thoughts were on the matter. But to sort of reply to the CNR raging debate here: maybe CCP didn't want a CNR with 7x and a ROF bonus, because the damage would have been too high in light of the cruise missile buff; not in relation to Golems or TFIs, but in general. I haven't run the math--nor do I wish to engage in a math debate--so I am just tinfoil hatting what CCP may be thinking.
Hahah don't be silly what could possibly be wrong with doing 1100 DPS at 200Km?
1 Kings 12:11
|

Liang Nuren
Heretic Army Heretic Initiative
3498
|
Posted - 2013.05.14 20:48:00 -
[612] - Quote
Malcanis wrote:Maximus Andendare wrote:Johnson Oramara wrote:For their price tags they are just horrible. And some are even more horrible than their t1 counterparts. I wasn't commenting on anything; just passing along what CCP's thoughts were on the matter. But to sort of reply to the CNR raging debate here: maybe CCP didn't want a CNR with 7x and a ROF bonus, because the damage would have been too high in light of the cruise missile buff; not in relation to Golems or TFIs, but in general. I haven't run the math--nor do I wish to engage in a math debate--so I am just tinfoil hatting what CCP may be thinking. Hahah don't be silly what could possibly be wrong with doing 1100 DPS at 200Km?
I dunno... looking at the Fleet Phoon and Typhoon: probably nothing. 
-Liang
Ed: Also, I like how you've gone from "The new CNR is better than the old CNR" to "But dealing damage at 200km is OP!". Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5056
|
Posted - 2013.05.14 21:00:00 -
[613] - Quote
Jason Sirober wrote:However it's a fair change I'd say Well what else changed? The bonuses are the same but the lasers will use 10% less cap now. Base armor HP was increased by ~15%, base structure HP by ~7%, base shield by ~4%, overall increase of ~9% HP Base PG increased by 175, CPU by 3 And a ridiculously large drone bay, 200m^3 larger than what it was before So yeah, maybe a signature radius increase was warranted. But a 19% increase in signature radius? Is that really necessary? -áMy (mostly boring) Youtube channel. |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.14 21:02:00 -
[614] - Quote
CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =)
How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they are. |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 21:03:00 -
[615] - Quote
Here is CCP Rise from Gallente battleship thread commenting Hyperion with effective 9 turrets with 37.5% repair bonus. "If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve."
Here is CCP Rise commenting on the SNI which has effective of 8 launchers and 20% resist bonus. "In light of the coming cruise missile change, we are a bit concerned with the power level for the Scorp, so weGÇÖll be keeping a close eye on this one, as we still feel it could wind up being too strong depending on how the meta settles out."
And finally comments about the CNR with 8 effective launchers which is same as even t1 Raven and damage application bonus which Typhoon has too and can be added with rigs & tp's. "We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal."
Yup, by that logic every missile battleship will be an animal.
Dear CCP, if single 25% damage bonus would be plain op to add then maybe your cruise missile buff is a little over the top? |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
167
|
Posted - 2013.05.14 21:14:00 -
[616] - Quote
Johnson Oramara wrote:Here is CCP Rise from Gallente battleship thread commenting Hyperion with effective 9 turrets with 37.5% repair bonus. "If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve."
Here is CCP Rise commenting on the SNI which has effective of 8 launchers and 20% resist bonus. "In light of the coming cruise missile change, we are a bit concerned with the power level for the Scorp, so weGÇÖll be keeping a close eye on this one, as we still feel it could wind up being too strong depending on how the meta settles out."
And finally comments about the CNR with 8 effective launchers which is same as even t1 Raven and damage application bonus which Typhoon has too and can be added with rigs & tp's. "We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal."
Yup, by that logic every missile battleship will be an animal.
Dear CCP, if single 25% damage bonus would be plain op to add then maybe your cruise missile buff is a little over the top?
tis the question i wonder if we will get an answer :P the odds aren't great i suspect 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.14 21:16:00 -
[617] - Quote
Bottom line is bring CCP Fozzie back to balance our ships... At least he commented in the threads too |

Maximus Andendare
Future Corps Sleeper Social Club
154
|
Posted - 2013.05.14 21:19:00 -
[618] - Quote
Trolly McForumalt wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they are. There's a great reason: Torps are doing well in their intended role.
|

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.14 21:26:00 -
[619] - Quote
Maximus Andendare wrote:Trolly McForumalt wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they are. There's a great reason: Torps are doing well in their intended role.
Eh... after the cruise buff I don't really think they're looking so hot (comparatively). Unless torps intended role are only for SBs and POS bashing. |

Grath Telkin
Sniggerdly Pandemic Legion
1536
|
Posted - 2013.05.14 21:32:00 -
[620] - Quote
Liang Nuren wrote:
Ed: Also, I like how you've gone from "The new CNR is better than the old CNR" to "But dealing damage at 200km is OP!".
Perhaps, like in the Tracking Enhancer thread in relation to the Talos, we'll just agree to disagree quitely without lookling like the retards.
To me, the CNR has more cap, more slots, more calibration, WAY more speed (its phoon levels of fast) more agility, and its damage application will be better versus things like sig tanking cruisers.
To you the loss of the utility high slot cripples it for PVP, for me, not so much, I can deal without it and look at the larger picture of the ship and still be happy.
For you the lost of 3km on the Talos was basically game over, for me, doesn't matter in the slightest.
So far the only thing we seem to agree on is that the Geddon sig bloom was a bit on the "WTF" side of the deal, but I'm pretty sure its just because we have different philosophies where ships and fittings are concerned. Mine is more fleet oriented, yours is more solo PVP oriented.
Also you said something about the Rattlesnake, I'll be the first to spoil it, we have a RS fleet comp, just no actual war to field it in or opponent who would fight us with it if we did. You'll find that once you start fielding faction BS comps the hardest thing to do is find somebody that doesn't go "holy ****" and run away when they see 64 faction/pirate BS.
|

Tank Talbot
Imperial Academy Amarr Empire
171
|
Posted - 2013.05.14 21:35:00 -
[621] - Quote
James Amril-Kesh wrote:Jason Sirober wrote:However it's a fair change I'd say Well what else changed? The bonuses are the same but the lasers will use 10% less cap now. Base armor HP was increased by ~15%, base structure HP by ~7%, base shield by ~4%, overall increase of ~9% HP Base PG increased by 175, CPU by 3 And a ridiculously large drone bay, 200m^3 larger than what it was before So yeah, maybe a signature radius increase was warranted. But a 19% increase in signature radius? Is that really necessary?
I had actually wondered if the signature radius was designed to keep the ship in a niche for solo through small gang play and out of blob doctrines? In a way a more aggressive alternative to the Hyperion (in a similar niche with the armor rep bonus.) Every feature from the gun bonuses to the drone bay versatility supports that idea from my point of view. As such, I don't want to complain about the ship too much as it does a fine job filling a role I support.
 |

Fade Azura
Clan Shadow Wolf Fatal Ascension
162
|
Posted - 2013.05.14 21:37:00 -
[622] - Quote
The Navy Domi has been saved! Gallente rejoice! thank you CCP ... the changes look solid and the throwbacks were done to the appropriate ships. overall good job keep up the progress. |

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
18
|
Posted - 2013.05.14 21:37:00 -
[623] - Quote
mynnna wrote: I've looked at the normal mega. Fleet fit it gets way less EHP, 75m3 drone bay means you can run warriors and EC-600s or three sentries instead of a full flight of sentries and EC-600s, it's slower, and worst of all, it's currently immensely difficult to fit. It may be the same ship writ large and thus not "sexy", but it's undeniably a lot stronger.
And the navy variant will probably cost 200-250m more, not 300-400m more.
So in talking about this, a blaster boat, the best "upgrade" is in it's drone bay? If that's the case the new navy geddon needs a new line of argument. Same with being "slower", as it's an ARMOR ship, speed is really not my first concern when wanting "upgrades". Is the neut useful? Of course, but especially in small gangs (5-10) and small fleets (10-40) having that one neut is less useful than having an extra 150 DPS, or having another mid for EWAR and cap issues (as hordes of Guards won't be following me).
As for the price you are way off. As of writing this, sell prices in Jita are 138mil for a mega and 504 mil for the Navy version (a 366 mil difference found here: http://eve-central.com/) . If I understand correctly, mineral costs to build them are going up. Not only that, I've heard rumors that LP prices might change because of the new Navy BC's. If that happens and they cost more LP than currently, you can easily expect that to grow to 400 mil. |

Maximus Andendare
Future Corps Sleeper Social Club
154
|
Posted - 2013.05.14 21:52:00 -
[624] - Quote
Trolly McForumalt wrote:Maximus Andendare wrote:Trolly McForumalt wrote:How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they are. There's a great reason: Torps are doing well in their intended role. Eh... after the cruise buff I don't really think they're looking so hot (comparatively). Unless torps intended role are only for SBs and POS bashing. Cruises are getting buffed because they lag far behind Torp performance on TQ currently. If they turn around and buff Torps (to match? I dunno), then you're just replicating the same problems found on live currently with a bunch of power creep tossed in. No thanks.
|

Perihelion Olenard
160
|
Posted - 2013.05.14 21:52:00 -
[625] - Quote
MinutemanKirk wrote:mynnna wrote: I've looked at the normal mega. Fleet fit it gets way less EHP, 75m3 drone bay means you can run warriors and EC-600s or three sentries instead of a full flight of sentries and EC-600s, it's slower, and worst of all, it's currently immensely difficult to fit. It may be the same ship writ large and thus not "sexy", but it's undeniably a lot stronger.
And the navy variant will probably cost 200-250m more, not 300-400m more.
So in talking about this, a blaster boat, the best "upgrade" is in it's drone bay? If that's the case the new navy geddon needs a new line of argument. Same with being "slower", as it's an ARMOR ship, speed is really not my first concern when wanting "upgrades". Is the neut useful? Of course, but especially in small gangs (5-10) and small fleets (10-40) having that one neut is less useful than having an extra 150 DPS, or having another mid for EWAR and cap issues (as hordes of Guards won't be following me). As for the price you are way off. As of writing this, sell prices in Jita are 138mil for a mega and 504 mil for the Navy version (a 366 mil difference found here: http://eve-central.com/) . If I understand correctly, mineral costs to build them are going up. Not only that, I've heard rumors that LP prices might change because of the new Navy BC's. If that happens and they cost more LP than currently, you can easily expect that to grow to 400 mil. The prices are soaring right now for the navy battleships due to the announced changes. Prices soared for the tech one battleships as well, but has dropped again. The tech one megathron is lower than it was before. I wear my sunglasses at night. |

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
18
|
Posted - 2013.05.14 21:57:00 -
[626] - Quote
Perihelion Olenard wrote: The prices are soaring right now for the navy battleships due to the announced changes. Prices soared for the tech one battleships as well, but has dropped again. The tech one megathron is lower than it was before.
So prices are soaring because the demand is going up for a ship that has thus far been rated by the majority as "meh", "bad" or "lacking" in it's changes? Makes perfect sense... 
EDIt: Also as a point of note, if you look at the market history in game, the price has gone up since March 1st and has been at at the 480+ mark since April 3rd. |

Pattern Clarc
Aperture Harmonics
534
|
Posted - 2013.05.14 22:00:00 -
[627] - Quote
The Fleet Issue Typhoon is getting 9.6 turrets worth of damage, whilst the Fleet tempest gets 9.975 (Maelstrom 10) - that's before bonused cruise/torps and 125/200m3 drone bay. I'd cry nerf, but most of the ships are already at that level tbh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Julius Foederatus
Hyper-Nova
187
|
Posted - 2013.05.14 22:12:00 -
[628] - Quote
I actually like the navy mega changes, since we're essentially getting more dps from the RoF bonus and no lost dps from a smaller drone bay. It still has the utility high, and just the same number of low slots as before. My only gripe, and this goes for the regular mega as well, is that it needs more cap, not less. The current megas are not cap stable running void (and maybe faction am, I don't have EFT in front of me), so the RoF bonus is going to make them even less useful from a cap perspective, especially if you're using that utility high for a heavy neut (like you better ******* be doing).
On a side note, please tell me the 375m3 drone bay for the navy geddon is a typo. That would be utterly ridiculous if it was a real change. |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.14 22:18:00 -
[629] - Quote
Maximus Andendare wrote:Trolly McForumalt wrote:Maximus Andendare wrote:Trolly McForumalt wrote:How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they are. There's a great reason: Torps are doing well in their intended role. Eh... after the cruise buff I don't really think they're looking so hot (comparatively). Unless torps intended role are only for SBs and POS bashing. Cruises are getting buffed because they lag far behind Torp performance on TQ currently. If they turn around and buff Torps (to match? I dunno), then you're just replicating the same problems found on live currently with a bunch of power creep tossed in. No thanks.
Buffs come in different flavors - torp damage is fine. But they could use a buff to explosion radius (reduce it for those who might think that buff always means increase) and a reduction on fitting requirements. This is only my impression - this might have already been the subject of internal discussion and testing (lol?) and it was determined that torps are fine. It'd be nice to hear either way considering this is the BS balance pass and a fair number of people have complained about torps in the past. |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.14 22:22:00 -
[630] - Quote
Pattern Clarc wrote:The Fleet Issue Typhoon is getting 9.6 turrets worth of damage, whilst the Fleet tempest gets 9.975 (Maelstrom 10) - that's before bonused cruise/torps and 125/200m3 drone bay. I'd cry nerf, but most of the ships are already at that level tbh.
As soon as I saw that ship that's what I thought. Fill the lows with damage mods and shield tank it (albeit a bit poorly) and see what kind of numbers I can pull out EFT warrioring. And I disagree that most of the ships are at that level. |

Malcanis
Vanishing Point. The Initiative.
9375
|
Posted - 2013.05.14 22:28:00 -
[631] - Quote
Liang Nuren wrote: Ed: Also, I like how you've gone from "The new CNR is better than the old CNR" to "But dealing damage at 200km is OP!".
I liked how you proved the new CNR is worse than the old CNR by saying it's not a Golem
We should get married!
1 Kings 12:11
|
|

CCP Rise
C C P C C P Alliance
795

|
Posted - 2013.05.14 22:40:00 -
[632] - Quote
Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides. I think overall thats a good sign, and I feel good about the ships as a whole.
There are a few common concerns and I'm going to keep watching and then have a talk with the rest of the balance team in a day or two about some possible adjustments.
Thanks for the discussion - I really appreciate seeing all the different perspectives. |
|

Kagura Nikon
Mentally Assured Destruction Whores in space
253
|
Posted - 2013.05.14 22:48:00 -
[633] - Quote
I did not saw many posts from peopel capable of absic math defending the status quo between the fleet tempest and fleet typhoon.... |

Liang Nuren
Heretic Army Heretic Initiative
3505
|
Posted - 2013.05.14 22:53:00 -
[634] - Quote
Grath Telkin wrote: Perhaps, like in the Tracking Enhancer thread in relation to the Talos, we'll just agree to disagree quitely without lookling like the retards.
To me, the CNR has more cap, more slots, more calibration, WAY more speed (its phoon levels of fast) more agility, and its damage application will be better versus things like sig tanking cruisers.
To you the loss of the utility high slot cripples it for PVP, for me, not so much, I can deal without it and look at the larger picture of the ship and still be happy.
For you the lost of 3km on the Talos was basically game over, for me, doesn't matter in the slightest.
So far the only thing we seem to agree on is that the Geddon sig bloom was a bit on the "WTF" side of the deal, but I'm pretty sure its just because we have different philosophies where ships and fittings are concerned. Mine is more fleet oriented, yours is more solo PVP oriented.
Also you said something about the Rattlesnake, I'll be the first to spoil it, we have a RS fleet comp, just no actual war to field it in or opponent who would fight us with it if we did. You'll find that once you start fielding faction BS comps the hardest thing to do is find somebody that doesn't go "holy ****" and run away when they see 64 faction/pirate BS.
The funny thing about it is that we only notice when we disagree because things get so loud. We actually seem to agree on most things (not just relating to the changes - but ship fitting and doctrine as well). I also try very hard not to comment on things that I don't know a fair amount about - which means I never try to comment on large fleet doctrines. I do appreciate the Foxcat discussion and agree completely with you. Even with the TE and Talos nerfs, I was fully in favor of them. I was (am) a bit sad that it ruins the Talos for my particular use, but there's other stuff for me to play with coming down the pipe. Hell, I think that was the entire point of my post in that thread. ;-)
My objection to the CNR changes is that they're just bad changes though. Without the raw damage deriving from 7 launchers and a ROF bonus, there's really not a whole lot of room for the CNR to exist as a distinct ship. In PVE it's just a bad Golem, and in PVP the missing utility high is a pretty big deal. I honestly don't see why you wouldn't just fly Phoons with the way you described the CNR. It should be just as effective and a million times easier to get fights.
Anyway, I'd be much happier with 7 launchers and a ROF bonus. From there the explo radius is pretty snazzy looking for cruise and the missile velocity bonus is pretty awesome for torps. I'm fine with either. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Grath Telkin
Sniggerdly Pandemic Legion
1542
|
Posted - 2013.05.14 22:56:00 -
[635] - Quote
CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides. I think overall thats a good sign, and I feel good about the ships as a whole.
There are a few common concerns and I'm going to keep watching and then have a talk with the rest of the balance team in a day or two about some possible adjustments.
Thanks for the discussion - I really appreciate seeing all the different perspectives.
Concerns I'd address that seem to be common:
Fleet pest = meh Fleet mega = meh Fleet geddon = too much sig and too much drone bay (outclassing drone boats) Fleet raven = needs some fitting to make fitting torps a possibility (currently its a pain in the nuts, normally long range systems are harder to fit, in this case you can get the cruise on (lr) but not the torps).
Other than that the rest of the complaints seem to largely be cosmetic **** thats down to individual pilot preference/misunderstanding game mechanics
|

Liang Nuren
Heretic Army Heretic Initiative
3505
|
Posted - 2013.05.14 22:56:00 -
[636] - Quote
Malcanis wrote:Liang Nuren wrote: Ed: Also, I like how you've gone from "The new CNR is better than the old CNR" to "But dealing damage at 200km is OP!".
I liked how you proved the new CNR is worse than the old CNR by saying it's not a Golem We should get married!
You weren't paying attention: - It's worse at RR (no utility high for RR) - It's worse at missioning (no utility high for a tractor, lacks damage application) - It's worse at torp fitting (no damage bonus, less effective turrets) - It's worse at PVP (no utility high for a neut, smartbomb, etc)
The list really goes on and on and on. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
115
|
Posted - 2013.05.14 22:58:00 -
[637] - Quote
The Raven Navy Issue is freaking boss now, better damage application, now I am going to say that it needs about 40tf of more CPU, and swap the Missile Velocity bonus with a Rate of Fire or Dmage Bonus to shut thse whining little children up, otherwise I like the changees as they are. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Grath Telkin
Sniggerdly Pandemic Legion
1543
|
Posted - 2013.05.14 22:58:00 -
[638] - Quote
Liang Nuren wrote:
My objection to the CNR changes is that they're just bad changes though. Without the raw damage deriving from 7 launchers and a ROF bonus, there's really not a whole lot of room for the CNR to exist as a distinct ship. In PVE it's just a bad Golem, and in PVP the missing utility high is a pretty big deal. I honestly don't see why you wouldn't just fly Phoons with the way you described the CNR. It should be just as effective and a million times easier to get fights.
For me since they're actually going back and retweaking the things they've tweaked, I'll hold final judgement on the CNR till after the Golem chnages are in and through, then see how they tweak it a bit more to bring some difference to the two ships.
|

Liang Nuren
Heretic Army Heretic Initiative
3505
|
Posted - 2013.05.14 23:01:00 -
[639] - Quote
Grath Telkin wrote:Liang Nuren wrote:
My objection to the CNR changes is that they're just bad changes though. Without the raw damage deriving from 7 launchers and a ROF bonus, there's really not a whole lot of room for the CNR to exist as a distinct ship. In PVE it's just a bad Golem, and in PVP the missing utility high is a pretty big deal. I honestly don't see why you wouldn't just fly Phoons with the way you described the CNR. It should be just as effective and a million times easier to get fights.
For me since they're actually going back and retweaking the things they've tweaked, I'll hold final judgement on the CNR till after the Golem chnages are in and through, then see how they tweak it a bit more to bring some difference to the two ships.
Hmmmm, I'd say that the Golem isn't a popular ship for a few reasons and the only place for it to go is up. And considering it already completely obsoletes the CNR in PVE..... 
-Liang
Ed: But yes, we can always take the approach of make ****** balance changes now and iron them out later. As long as there is a later.  Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

mama guru
Thundercats The Initiative.
114
|
Posted - 2013.05.14 23:04:00 -
[640] - Quote
CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides. I think overall thats a good sign, and I feel good about the ships as a whole.
There are a few common concerns and I'm going to keep watching and then have a talk with the rest of the balance team in a day or two about some possible adjustments.
Thanks for the discussion - I really appreciate seeing all the different perspectives.
Would you concider an increase in the dronebays on the more dedicated droneboats in particular? The Vexor Navy Issue, T1 Dominix and it's navy counterpart could use the extra "ammo" so to speak. Maybe less on the Navy dominix. But the T1 definately needs an increase the way it's been designed with gank traded for additional damage projection.
______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

MeBiatch
Republic University Minmatar Republic
980
|
Posted - 2013.05.14 23:06:00 -
[641] - Quote
Liang Nuren wrote:Malcanis wrote:Liang Nuren wrote: Ed: Also, I like how you've gone from "The new CNR is better than the old CNR" to "But dealing damage at 200km is OP!".
I liked how you proved the new CNR is worse than the old CNR by saying it's not a Golem We should get married! You weren't paying attention: - It's worse at RR (no utility high for RR) - It's worse at missioning (no utility high for a tractor, lacks damage application) - It's worse at torp fitting (no damage bonus, less effective turrets) - It's worse at PVP (no utility high for a neut, smartbomb, etc) The list really goes on and on and on.  -Liang
i would put 10 bucks down and say your fav super hero is batman... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Liang Nuren
Heretic Army Heretic Initiative
3505
|
Posted - 2013.05.14 23:08:00 -
[642] - Quote
MeBiatch wrote:i would put 10 bucks down and say your fav super hero is batman...
Gambit, actually.
-Liang
Ed: Also, I don't like Batman much. Superman's just stupid. And Spiderman is a whiny *****. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Prime
Argentium Astrum
7
|
Posted - 2013.05.14 23:11:00 -
[643] - Quote
Elendar wrote:The navy apoc is insane and I love it. Love it in the face.
So long sweet hellcat hello napoc o7
Prime > giving an 8 torp to cnr, and they couldn't even give 7th turret to tempest fleet??? WTF CCP f1x teh sucking pls... obvious troll is obviousGäó |

Ruze
Next Stage Initiative Trans-Stellar Industries
239
|
Posted - 2013.05.14 23:21:00 -
[644] - Quote
Rise, I gave you **** in the Amarr BS thread because of losing the Geddon.
Thanks for keeping a classic in some form. It might be several hundred mil more expensive than the old ship and I'll never bring one into PvP, but I'll fly one around hisec bumping "yo diggity" now and again, all the same. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

MeBiatch
Republic University Minmatar Republic
982
|
Posted - 2013.05.14 23:21:00 -
[645] - Quote
Liang Nuren wrote:MeBiatch wrote:i would put 10 bucks down and say your fav super hero is batman... Gambit, actually. -Liang Ed: Also, I don't like Batman much. Superman's just stupid. And Spiderman is a whiny *****.
i was trying to be funny cuss like batman you are obsessed with utility...
batman has his belt you have your high slot.
nevermind... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Ruze
Next Stage Initiative Trans-Stellar Industries
239
|
Posted - 2013.05.14 23:29:00 -
[646] - Quote
MeBiatch wrote:Liang Nuren wrote:MeBiatch wrote:i would put 10 bucks down and say your fav super hero is batman... Gambit, actually. -Liang Ed: Also, I don't like Batman much. Superman's just stupid. And Spiderman is a whiny *****. i was trying to be funny cuss like batman you are obsessed with utility... batman has his belt you have your high slot. nevermind... 
I got it. I also saw where, in almost every post, she referenced that utility high.
Might have a point. Don't know. But sh sure loves her utility belt ... I mean, slots.
If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Minister of Death
Ministry of War Amarr Empire
45
|
Posted - 2013.05.14 23:33:00 -
[647] - Quote
Thank you for leaving the Typhoon Fleet Issue in the spirit of its original form. it is a very special ship to a lot of pilots. If you had turned it into what you did with the regular Typhoon, I would have been exceptionally disappointed. Thank you, thank you, THANK YOU.
As for the SNI, I think I kind of know why you went w/the 5th low slot and I'm not gonna bark about it but ya that's not a big deal. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
846
|
Posted - 2013.05.15 02:23:00 -
[648] - Quote
1. If you think the CNR is bad; you're terrible 2. Navy Geddon maintains its ****** gank while now being able to easily get over 135k ehp.. alright.. 3. Malcanis you shitpost too much, chill. BYDI (Shadow cartel) Recruitment open!
|

Liang Nuren
Heretic Army Heretic Initiative
3508
|
Posted - 2013.05.15 02:27:00 -
[649] - Quote
Garviel Tarrant wrote: 1. If you think the CNR is bad; you're terrible 2. Navy Geddon maintains its ****** gank while now being able to easily get over 135k ehp.. alright.. 3. Malcanis you shitpost too much, chill.
In PVE: the new CNR is just outright worse than the Golem In PVP: Why aren't you using a Typhoon or Fleet Phoon again?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Tritanium Avenger
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.05.15 02:34:00 -
[650] - Quote
megathron looks very meh imo what's good about it compared to other attack ships? for example the typhoon looks superior in every aspect:
typhoon has: -more than 12 effective turrets/launchers (that's huge is my math wrong?) -better cap due to less usage -more speed -smaller signature
megathron has: -better tracking -and?
I didn't do the math on PWG difference vs turret requirements but i think they're similar |

Bi-Mi Lansatha
The Scope Gallente Federation
128
|
Posted - 2013.05.15 02:47:00 -
[651] - Quote
Liang Nuren wrote: In PVE: the new CNR is just outright worse than the Golem...
-Liang
That is true. If I could fly a Golem, I wouldn't fly a CNR. Just like if I could fly an Iteron IV why would I fly and Iteron II?
Previously, CCP said they didn't like that concept and wanted every Industrial to have a role. I wonder why the CNR has been reduce to an entry level Golem?
|

Bi-Mi Lansatha
The Scope Gallente Federation
130
|
Posted - 2013.05.15 03:06:00 -
[652] - Quote
Tritanium Avenger wrote:...-more than 12 effective turrets/launchers (that's huge is my math wrong?) I think it is wrong. The bonus is to damage not rate of fire for missiles. I think it works out to around 8.25 launchers.
The bonus is +7.5% to Cruise and Torpedo launcher damage |

Bi-Mi Lansatha
The Scope Gallente Federation
130
|
Posted - 2013.05.15 03:12:00 -
[653] - Quote
Garviel Tarrant wrote:1. If you think the CNR is bad; you're terrible... The CNR/Cruise missile system isn't bad. In fact, the new CNR is better than the old one. However, was this the right design choice: making it an entry level Golem? A stepping stone or should it have remained unique?
|

Bi-Mi Lansatha
The Scope Gallente Federation
130
|
Posted - 2013.05.15 03:20:00 -
[654] - Quote
Ruze wrote:... I got it. I also saw where, in almost every post, she referenced that utility high.
Might have a point. Don't know. But sh sure loves her utility belt ... I mean, slots.
I liked my utility high slot, but would sacrifice it in a minute to get a nice upgrade to my CNR. But, to strip the ROF bonus and to fill the eight slot with another launcher was a double slap.
I lost the slot and raw DPS. 
|

Alexander Renoir
State War Academy Caldari State
56
|
Posted - 2013.05.15 03:53:00 -
[655] - Quote
Concernig the CNR: All I can say is, that I strongly need one high slot for a Tractor Beam. So please do not change the slot-layout nor the Rate of Fire-Bonus. You have changed the Cruise Missile Ammunition. Thats enough. A Tech I Raven is useless for my skillset but my ALL Level 5 Golem is also bad today (And will be bad after the CM change). The best solution for MY PERSONAL Playstile ever was the CNR. But with this change it is ruined for me. I Need one free available high-slot. Thats all. |

Nessa Aldeen
First Among Equals
46
|
Posted - 2013.05.15 04:02:00 -
[656] - Quote
I just don't get the argument over the SNI. Having 6 turrets ROF @25 percent and allows turrets for the 7 makes it worse. It does not have an explosion bonus or a velocity bonus, without the help of painters. The actual applied damage is far worse than the CNR in its raw form.
To the CNR is being too similar vs the Golem, well that may be true but it is a Marauder. One can take parallels to the Kronos vs the Vindicator, the Kronos is more efficient despite not having the mad dps the former has. While the CNR does not have paper DPS, it does make killing ships easier.
On the Typhoon issue, I do concur that the ship is better than the SNI and CNR because of flexibility and as well as the better paper dps. However, some of you are making again the conclusion that it will outperform the CNR, which is hardly true. Like the SNI, it lacks explosion or velocity bonuses to make it come on top. Without rigs and painters, it may come close but the CNR is better at Pve and it has always been like that in the past.
I would readily accept that Typhoon is more suited for a pvp role but even then the SNI should match it too as is why would anyone not choose the Typhoon over the SNI in pvp. |

Liang Nuren
Heretic Army Heretic Initiative
3516
|
Posted - 2013.05.15 04:31:00 -
[657] - Quote
Nessa Aldeen wrote:I just don't get the argument over the SNI. Having 6 turrets ROF @25 percent and allows turrets for the 7 makes it worse. It does not have an explosion bonus or a velocity bonus, without the help of painters. The actual applied damage is far worse than the CNR in its raw form.
To the CNR is being too similar vs the Golem, well that may be true but it is a Marauder. One can take parallels to the Kronos vs the Vindicator, the Kronos is more efficient despite not having the mad dps the former has. While the CNR does not have paper DPS, it does make killing ships easier.
On the Typhoon issue, I do concur that the ship is better than the SNI and CNR because of flexibility and as well as the better paper dps. However, some of you are making again the conclusion that it will outperform the CNR, which is hardly true. Like the SNI, it lacks explosion or velocity bonuses to make it come on top. Without rigs and painters, it may come close but the CNR is better at Pve and it has always been like that in the past.
I would readily accept that Typhoon is more suited for a pvp role but even then the SNI should match it too as is why would anyone not choose the Typhoon over the SNI in pvp.
I've seen some SNI vs CNR PVP arguments, but not any for PVE. However, we can delve down that particular rabbit hole if you like. I'm gonna lead with arguments about painters though - because if you're doing PVE with a missile ship and not using painters you are doing it wrong. It's not even worth discussing the ships if you ignore painters.
That said, the CNR is faster than the SNI (occasionally useful in the long haul missions) and has the handy explosion radius bonus. However, the SNI has a tank bonus, a utility high, and an extra mid slot that allows for an extra painter, more tank, or a prop mod. I'm hard pressed on believing any arguments that the SNI isn't going to sport more painters than the CNR - so I guess the question is whether or not the 3rd/4th painter or second painter set combined with the utility high+mid outweighs the CNR's explo radius bonus and superior speed. Honestly, at this point my money's on the CNR retaining the PVE lead vs the SNI. That said, the Golem obviously blows both of them away tank, explo velocity, and painter bonuses while maintaining the same raw DPS.
The Fleet Phoon is another issue entirely. It's got more raw DPS than the CNR via having more eff launchers and more drone bandwidth and maintains the (IMO mandatory) utility high. This should allow the Fleet Phoon to chew through the bulk of mission EHP where the damage application bonus will be significantly less useful. That is, afterall, what allowed the CNR to be better than the Golem despite the Golem's dramatically superior damage application.
In PVP, however, I'm super hard pressed to see any CNR use case that isn't more than adequately fulfilled by the Typhoon and it's explosion velocity bonus. The loss of that utility high is really painful.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Drachiel
Mercury LLC
17
|
Posted - 2013.05.15 04:40:00 -
[658] - Quote
AMARR VICTOR! |

Alexander Renoir
State War Academy Caldari State
56
|
Posted - 2013.05.15 04:54:00 -
[659] - Quote
Liang Nuren wrote: ... because if you're doing PVE with a missile ship and not using painters you are doing it wrong. It's not even worth discussing the ships if you ignore painters.
I do my missions without a painter. I have one mission where I use a painter. But If you have all Level 5 you do not need a painter if you use cruise missiles. It would even be possible to shoot elite frigates with my skillset, without painter but with cruise missiles. It is not much effective but possible.
Some frigates one salve, other frigates 3. Cruiser two salves. All above BC no problem.
I barely use a painter. Not necessary if you have skills. And should skilling not be a goal in EVE? It seems to me that CCP and the community wants fast results with modules rather than a strong skillset.  |

Ruze
Next Stage Initiative Trans-Stellar Industries
244
|
Posted - 2013.05.15 04:56:00 -
[660] - Quote
I don't fly Caldari, so it took me a while to catch up. But let me get this straight:
Some of you guys are upset that the Caldari Navy Raven, which is a faction Battleship, cannot out PVE a Golem, which is a Marauder?
I mean, maybe I'm just Amarr, but the Apoc's Navy version has never even come close to the Paladin. I guess I'm just ignorant, but the pure training time and requirements to use a Marauder over a navy issue (which is essentially just more money, and if I'm reading the numbers right, isn't even close to the cost of that marauder) makes the marauder the pure win every single time. Fewer weapons, more damage, room for tractor and salvage, t2 tank, lots of cargo hold, etc, etc, etc.
So if by some chance I'm just an idiot who doesn't understand why a cheaper ship that requires less skills to use as a prerequisit should outperform a more expensive and more skill intensive ship, or even come close enough to be an option ... please, say so. I know you will.
Maybe it's just an Amarr thing. But if somebody told me the Navy Apoc or Geddon was supposed to be as good as a Marauder, I'd kick them from corp and call them an idiot. Well, not in that order. Then I'd have to create a private channel and probably pay some outrageous CSPA charge, and .... If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Liang Nuren
Heretic Army Heretic Initiative
3519
|
Posted - 2013.05.15 05:00:00 -
[661] - Quote
Alexander Renoir wrote:Liang Nuren wrote: ... because if you're doing PVE with a missile ship and not using painters you are doing it wrong. It's not even worth discussing the ships if you ignore painters.
I do my missions without a painter. I have one mission where I use a painter. But If you have all Level 5 you do not need a painter if you use cruise missiles. It would even be possible to shoot elite frigates with my skillset, without painter but with cruise missiles. It is not much effective but possible. I had to do this in a Worlds Collide. Thanks to drone eating NPC's.  Some frigates one salve, other frigates 3. Cruiser two salves. All BC and above no problem. I barely use a painter. Not necessary if you have skills. And should skilling not be a goal in EVE? It seems to me that CCP and the community wants fast results with modules rather than a strong skillset. 
I have better skills and implants than you, and I need a painter. You're just deluding yourself.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Gordon Esil
Lambda Initiative
15
|
Posted - 2013.05.15 05:03:00 -
[662] - Quote
Jenn aSide wrote:Drunken Bum wrote:Turelus wrote:CNR is king of PVE again?  Only people who havent flown a machariel say this ;) You do know that Tracking Enhancers are getting nerf soon, and later the Mach (and cynabal) are getting nerfed right? Whaaaaat I just spent my 2.5 billion isk getting a new mach and fit it  |

Alexander Renoir
State War Academy Caldari State
56
|
Posted - 2013.05.15 05:05:00 -
[663] - Quote
Ruze wrote:Some of you guys are upset that the Caldari Navy Raven, which is a faction Battleship, cannot out PVE a Golem, which is a Marauder?
You are right pal. Skills should be the answer for problems in EVE. Not changed statistics on ships, new / other modules or something other. Just hard skillsets. I hate the idea of a fast entry on BS for noobs or absolute low-skiller. THEY deserve problems with their missions if they have a bad skillset. CCP should not listen to such persons.
Btw: The GOLEM (or the Marauder Class at once) is a poor design at present. And I mean not the color or shape.  |

Liang Nuren
Heretic Army Heretic Initiative
3519
|
Posted - 2013.05.15 05:10:00 -
[664] - Quote
You didn't train "knowing what the **** you're talking about" to level 1. Tough break, really.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3519
|
Posted - 2013.05.15 05:13:00 -
[665] - Quote
Ruze wrote:I don't fly Caldari, so it took me a while to catch up. But let me get this straight:
Some of you guys are upset that the Caldari Navy Raven, which is a faction Battleship, cannot out PVE a Golem, which is a Marauder?
I mean, maybe I'm just Amarr, but the Apoc's Navy version has never even come close to the Paladin. I guess I'm just ignorant, but the pure training time and requirements to use a Marauder over a navy issue (which is essentially just more money, and if I'm reading the numbers right, isn't even close to the cost of that marauder) makes the marauder the pure win every single time. Fewer weapons, more damage, room for tractor and salvage, t2 tank, lots of cargo hold, etc, etc, etc.
So if by some chance I'm just an idiot who doesn't understand why a cheaper ship that requires less skills to use as a prerequisit should outperform a more expensive and more skill intensive ship, or even come close enough to be an option ... please, say so. I know you will.
Maybe it's just an Amarr thing. But if somebody told me the Navy Apoc or Geddon was supposed to be as good as a Marauder, I'd kick them from corp and call them an idiot. Well, not in that order. Then I'd have to create a private channel and probably pay some outrageous CSPA charge, and ....
I don't know if I really believe you here. I see lots more recommendations for the NApoc than Paladin for PVE purposes. The argument usually goes that the NApoc has better range and tracking with scorch than the Paladin with Tachs. I'm not totally sold on it, but I see the argument. That said, I feel like you're missing the point because the NApoc is going to have a a role when all this shakes out. The CNR, however, will not.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Alexander Renoir
State War Academy Caldari State
56
|
Posted - 2013.05.15 05:14:00 -
[666] - Quote
Liang Nuren wrote:You didn't train "knowing what the **** you're talking about" to level 1. Tough break, really. -Liang Mission runner since more than 5 years! Skills: ALL Level 5. Ship: CNR with Tech II fit (except Navy BCU). All I can say is, that I do NOT need a painter if I fly my ship with Cruise Missiles. Thats all. And sometimes I have to shoot at Elite Frigates because of the changed NPC-AI which would destroy my drones if I start them. I do missions.. I am not just talking about it. |

Liang Nuren
Heretic Army Heretic Initiative
3519
|
Posted - 2013.05.15 05:15:00 -
[667] - Quote
Alexander Renoir wrote:Ruze wrote:Some of you guys are upset that the Caldari Navy Raven, which is a faction Battleship, cannot out PVE a Golem, which is a Marauder? You are right pal. Skills should be the answer for problems in EVE. Not changed statistics on ships, new / other modules or something other. Just hard skillsets. I hate the idea of a fast entry on BS for noobs or absolute low-skiller. THEY deserve problems with their missions if they have a bad skillset. CCP should not listen to such persons. Btw: The GOLEM (or the Marauder Class at once) is a poor design at present. And I do not mean the color or shape. 
The old CNR has better DPS than the new one from BS3. Tell me more about how I'm wanting to deprive noobs of a ship.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3519
|
Posted - 2013.05.15 05:16:00 -
[668] - Quote
Alexander Renoir wrote: Mission runner since more than 5 years! Skills: ALL Level 5. Ship: CNR with Tech II fit (except Navy BCU). All I can say is, that I do NOT need a painter if I fly my ship with Cruise Missiles. Thats all. And sometimes I have to shoot at Elite Frigates because of the changed NPC-AI which would destroy my drones if I start them. I do missions.. I am not just talking about it.
Cool story. 5 years and you're still using a painterless T2 fit on your CNR. You must have learned so much.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Alexander Renoir
State War Academy Caldari State
56
|
Posted - 2013.05.15 05:19:00 -
[669] - Quote
Liang Nuren wrote:The old CNR has better DPS than the new one from BS3. Tell me more about how I'm wanting to deprive noobs of a ship.
-Liang You are talking crap! All I say is that a noob cant expect to be effective with a low skillset and that he should skill something up to L5 to be effective and NOT whine at CCP to get a better CM or better statistics on his ship. |

Liang Nuren
Heretic Army Heretic Initiative
3520
|
Posted - 2013.05.15 05:21:00 -
[670] - Quote
Alexander Renoir wrote:Liang Nuren wrote:The old CNR has better DPS than the new one from BS3. Tell me more about how I'm wanting to deprive noobs of a ship.
-Liang You are talking crap! All I say is that a noob cant expect to be effective with a low skillset and that he should skill something up to L5 to be effective and NOT whine at CCP to get a better CM or better statistics on his ship.
No, I'm actually talking about this crazy thing called math. You may have heard of it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Alexander Renoir
State War Academy Caldari State
56
|
Posted - 2013.05.15 05:21:00 -
[671] - Quote
Liang Nuren wrote:Alexander Renoir wrote: Mission runner since more than 5 years! Skills: ALL Level 5. Ship: CNR with Tech II fit (except Navy BCU). All I can say is, that I do NOT need a painter if I fly my ship with Cruise Missiles. Thats all. And sometimes I have to shoot at Elite Frigates because of the changed NPC-AI which would destroy my drones if I start them. I do missions.. I am not just talking about it.
Cool story. 5 years and you're still using a painterless T2 fit on your CNR. You must have learned so much. -Liang Ed: Would you do me a favor and entertain us all by posting your shitfit CNR here? Sure it would be possible to be a bit better with painters on my ship. But you Claim that EVERY BS Missile ship Needs a painter. This is wrong. It goes a Little bit better.. but it is not essential to do missions.  |

Liang Nuren
Heretic Army Heretic Initiative
3520
|
Posted - 2013.05.15 05:26:00 -
[672] - Quote
Alexander Renoir wrote:Liang Nuren wrote:Alexander Renoir wrote: Mission runner since more than 5 years! Skills: ALL Level 5. Ship: CNR with Tech II fit (except Navy BCU). All I can say is, that I do NOT need a painter if I fly my ship with Cruise Missiles. Thats all. And sometimes I have to shoot at Elite Frigates because of the changed NPC-AI which would destroy my drones if I start them. I do missions.. I am not just talking about it.
Cool story. 5 years and you're still using a painterless T2 fit on your CNR. You must have learned so much. -Liang Ed: Would you do me a favor and entertain us all by posting your shitfit CNR here? Sure it would be possible to be a bit better with painters on my ship. But you Claim that EVERY BS Missile ship Needs a painter. This is wrong. It goes a Little bit better.. but it is not essential to do missions. 
Discussing missile ship mission performance without talking about painters is absolute silliness. According to your logic fitting BCUs wasn't essential to doing missions in the old SPR passive Drakes. Yes, you can eventually finish the mission in a **** fit BC. You can also finish them in a Condor if you're so inclined. That doesn't mean we should be making balancing decisions around it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Kane Fenris
NWP
12
|
Posted - 2013.05.15 05:56:00 -
[673] - Quote
CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides........
Exactly!
have you seen anyone argueing that the tempest/fleet is good as proposed? (exclueding naomi troll who points and screams op at all things with minmatar stamped on them...)
nearly every other bs has people who 1.) admit its better and gained usefullness (even its a more specific use than before) 2.) point out it might be borderline op (even if they can fly it!)
aslong you dont make them both fleet alpha tempests (cause its a to small nice to be used outside 0.0 fights) and nothing else i dont care what you make of em aslong as they are cool and usefull in some way! (i personally like the oversized bc idea but atm it fails horribly at that it needs way more speed and a little more fitting and dmg for that) |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
694
|
Posted - 2013.05.15 06:12:00 -
[674] - Quote
CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides. I think overall thats a good sign, and I feel good about the ships as a whole.
There are a few common concerns and I'm going to keep watching and then have a talk with the rest of the balance team in a day or two about some possible adjustments.
Thanks for the discussion - I really appreciate seeing all the different perspectives.
you still haven't said whether the scorp will actually have 110 scan res like it says on the caldari BS topic or if it is staying at 75 scan res. |

Deerin
Murientor Tribe Defiant Legacy
144
|
Posted - 2013.05.15 06:23:00 -
[675] - Quote
Here is the main idea behind tiercide:
http://community.eveonline.com/news/dev-blogs/9129
...and here is the relevant picture about Navy stuff
http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg
So current CNR is performing better than Golem, which is a specialized T2 ship.
After the patch it will still be a great improvement from T1, but Golem will outperform it at its specialized area.
/me looks at the picture again.
Tiercide working as intended.
They adressed CNR's shortcoming of cruise missiles for PvP. An inbuilt non-stacking target painter + very fast missiles for fast damage application. For both PvP and PvE it is a better choice than its t1 version, albeit at a higher price. The tech2 PvE ship outperforms it for PvE.
Yup. Working as intended.
|

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
160
|
Posted - 2013.05.15 06:33:00 -
[676] - Quote
CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides. I think overall thats a good sign, and I feel good about the ships as a whole.
There are a few common concerns and I'm going to keep watching and then have a talk with the rest of the balance team in a day or two about some possible adjustments.
Thanks for the discussion - I really appreciate seeing all the different perspectives.
I just want to know who's arguing for the tempest fleet issue. I thought we had pretty much agreed that the typhoon was a subpar ship that has a tiny niche between the typhoon fleet issue and the maelstrom.
Unimpressive drone bay, tight when fitting 1400's, even with double bonused turrets doesn't put out impressive damage, it just seems uninspired. Find something this ship can do that sets it apart, we don't need a sub par armor maelstrom with utility highs that it can't fill without fitting mods. Honestly, if the typhoon fleet issue had more powergrid it would kick the tempest around the block in every role it could possibly fill and be more flexible to boot. |

Burning Chrome
EVE Corporation 987654321-POP The Marmite Collective
3
|
Posted - 2013.05.15 06:34:00 -
[677] - Quote
Lots of people complaining about battleships not having 8 turrets. Prior to tier 3 battleships it was very unusual to have a full set of turrets, many years ago this was accepted and embraced. You'd fit cruise missiles to your 2 missiles slots in the Apoc and lasers in the rest, projectile turrets on your raven's spare slots.
I still fully support this concept, there's plenty of items in the game that can go into high slots that aren't your primary damage type and give your ships variation. It keeps the game being about the fit you bring to the fight, not the hull and reduces cookie cutter builds. There's still lots of fun things you can put in left over high slots with varying effectiveness. From assault missile launchers to help deal with frigates to less effective things like defender missiles, if nothing else it's a great spot for an offline salvager.
I personally find the idea of a battleship with 8 primary weapons very boring, it has a very narrow set of fitting options and an equally narrow purpose in the game ( 0.0 blob fights?). Generally I imagine they'd lead to a lot of embarrassing death mails when you get caught outside your very narrow engagement window (range/tracking/target size limitations).
I can't really afford to fly navy battleships but I'm still pretty excited about the Typhoon and to some extent the tempest.
If you must have more damage from your battleships, ask devs for more bonus not more slots :)
|

Malcanis
Vanishing Point. The Initiative.
9388
|
Posted - 2013.05.15 06:54:00 -
[678] - Quote
CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides. I think overall thats a good sign, and I feel good about the ships as a whole.
There are a few common concerns and I'm going to keep watching and then have a talk with the rest of the balance team in a day or two about some possible adjustments.
Thanks for the discussion - I really appreciate seeing all the different perspectives.
No one is arguing that the fleetpest is too good
No one is arguing that the navscorp isn't bad
To me that signals those ships for review. Otherwise, I wholly agree with you.
1 Kings 12:11
|

Pattern Clarc
Aperture Harmonics
535
|
Posted - 2013.05.15 06:56:00 -
[679] - Quote
Ersahi Kir wrote:CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides. I think overall thats a good sign, and I feel good about the ships as a whole.
There are a few common concerns and I'm going to keep watching and then have a talk with the rest of the balance team in a day or two about some possible adjustments.
Thanks for the discussion - I really appreciate seeing all the different perspectives. I just want to know who's arguing for the tempest fleet issue. I thought we had pretty much agreed that the tempest was a subpar ship that has a tiny niche between the typhoon fleet issue and the maelstrom. Unimpressive drone bay, tight when fitting 1400's, even with double bonused turrets doesn't put out impressive damage, it just seems uninspired. Find something this ship can do that sets it apart, we don't need a sub par armor maelstrom with utility highs that it can't fill without fitting mods. Honestly, if the typhoon fleet issue had more powergrid it would kick the tempest around the block in every role it could possibly fill and be more flexible to boot. Pretty much. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Gimme more Cynos
Science and Trade Institute Caldari State
32
|
Posted - 2013.05.15 07:29:00 -
[680] - Quote
Alexander Renoir wrote:Concernig the CNR: All I can say is, that I strongly need one high slot for a Tractor Beam. So please do not change the slot-layout nor the Rate of Fire-Bonus. You have changed the Cruise Missile Ammunition. Thats enough. A Tech I Raven is useless for my skillset but my ALL Level 5 Golem is also bad today (And will be bad after the CM change). The best solution for MY PERSONAL Playstile ever was the CNR. But with this change it is ruined for me. I need one free available high-slot. Thats all. Torpedo's where NEVER EVER an option for me. Sure I have also all Level 5 in torpoedoes.. but they are useless for my playstile.
So please overthink the Rate Of Fire-Bonus and the Slot Layout. Perhaps it will be better to change back some statistics of the CM to fit again with an ROF-bonus and a 7 launcher Slot-layout. Thanks.
MY PERSONAL OPINION: Do not touch the CNR as ship. Changing the ammunition is enough. + I see a Problem with the gone rof-bonus. Yeah! I can make damage with the new CM but if the BS in Vengeance repairs itself faster than I can shoot the new CM wont be better. + I Need one free available high Slot for my Tractor Beam. (Noctis is not an Option. Playstile.. you know?)
Dude, seriously.. get a Golem. Best advice you can probably get.
After all, you have the mini Golem allready.. shouldn't be much of a change (and might actually improve your missile experience).
There is just no reason to fly a CNR in PvE any longer. |

marVLs
140
|
Posted - 2013.05.15 07:49:00 -
[681] - Quote
Old CNR:
http://scr.hu/4s/uu30c
New CNR:
http://scr.hu/4s/ldtjp
And plenty of CPU with 3xRigor missile stats:
http://scr.hu/4s/nnsdx |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.15 08:12:00 -
[682] - Quote
Oh crap I just noticed the CNR has a bonus to velocity for *only* cruise missiles (musta glossed over it).
Intended? If so that is utter rubbish. I've never seen a bonus on a ship only for rails, artillery or beam lasers. This bonus needs to apply to torps as well. |

Liang Nuren
Heretic Army Heretic Initiative
3520
|
Posted - 2013.05.15 08:14:00 -
[683] - Quote
Deerin wrote:Here is the main idea behind tiercide: http://community.eveonline.com/news/dev-blogs/9129...and here is the relevant picture about Navy stuff http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpgSo current CNR is performing better than Golem, which is a specialized T2 ship. After the patch it will still be a great improvement from T1, but Golem will outperform it at its specialized area. /me looks at the picture again. Tiercide working as intended. They adressed CNR's shortcoming of cruise missiles for PvP. An inbuilt non-stacking target painter + very fast missiles for fast damage application. For both PvP and PvE it is a better choice than its t1 version, albeit at a higher price. The tech2 PvE ship outperforms it for PvE. Yup. Working as intended.
I could buy into that if the CNR wasn't becoming just a ****** Golem. 
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Malcanis
Vanishing Point. The Initiative.
9391
|
Posted - 2013.05.15 08:15:00 -
[684] - Quote
Listen guys, I understand that some of you were really looking forward to being able to do 1100 DPS at 200km, but there's no way in the real world that the CNR was ever going to be allowed to be that good - and if by some freak of persuasion or oversight it did, then it would pretty soon get nerfed.
Some of you were acting like it was a done deal and you were given a firm promise of that level of performance. You weren't. Get over it.
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9391
|
Posted - 2013.05.15 08:16:00 -
[685] - Quote
Liang Nuren wrote:Deerin wrote:Here is the main idea behind tiercide: http://community.eveonline.com/news/dev-blogs/9129...and here is the relevant picture about Navy stuff http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpgSo current CNR is performing better than Golem, which is a specialized T2 ship. After the patch it will still be a great improvement from T1, but Golem will outperform it at its specialized area. /me looks at the picture again. Tiercide working as intended. They adressed CNR's shortcoming of cruise missiles for PvP. An inbuilt non-stacking target painter + very fast missiles for fast damage application. For both PvP and PvE it is a better choice than its t1 version, albeit at a higher price. The tech2 PvE ship outperforms it for PvE. Yup. Working as intended. I could buy into that if the CNR wasn't becoming just a ****** Golem.  -Liang
How should the Golem be differentiated from the CNR?
1 Kings 12:11
|

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.15 08:20:00 -
[686] - Quote
Liang Nuren wrote:I could buy into that if the CNR wasn't becoming just a ****** Golem.  -Liang
Is there something wrong with that necessarily?
T1 < Navy < T2 < Pirate
Isn't this how it's been in the past?
Question is - is the CNR measurably better than the T1 Raven or Typhoon? If not adjustments should be made (on both sides of that equation). |

Grath Telkin
Sniggerdly Pandemic Legion
1544
|
Posted - 2013.05.15 08:24:00 -
[687] - Quote
Stop making sense and posting facts.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
847
|
Posted - 2013.05.15 08:24:00 -
[688] - Quote
Liang Nuren wrote:Garviel Tarrant wrote: 1. If you think the CNR is bad; you're terrible 2. Navy Geddon maintains its ****** gank while now being able to easily get over 135k ehp.. alright.. 3. Malcanis you shitpost too much, chill.
In PVE: the new CNR is just outright worse than the Golem In PVP: Why aren't you using a Typhoon or Fleet Phoon again? -Liang
In PVE: I would hope so, golems are expensive as ****. In PVP: You mean other than the Raven having a much better tank, more range and a better damage application? BYDI (Shadow cartel) Recruitment open!
|

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.15 08:30:00 -
[689] - Quote
Probably not the place to ask this but...
Where can I find info on how to alter EFT/pyfa for upcoming ship/module changes (I googled it but found nothing)? |

Alexander Renoir
State War Academy Caldari State
58
|
Posted - 2013.05.15 08:31:00 -
[690] - Quote
Gimme more Cynos wrote:Alexander Renoir wrote:Concernig the CNR: All I can say is, that I strongly need one high slot for a Tractor Beam. So please do not change the slot-layout nor the Rate of Fire-Bonus. You have changed the Cruise Missile Ammunition. Thats enough. A Tech I Raven is useless for my skillset but my ALL Level 5 Golem is also bad today (And will be bad after the CM change). The best solution for MY PERSONAL Playstile ever was the CNR. But with this change it is ruined for me. I need one free available high-slot. Thats all. Torpedo's where NEVER EVER an option for me. Sure I have also all Level 5 in torpoedoes.. but they are useless for my playstile.
So please overthink the Rate Of Fire-Bonus and the Slot Layout. Perhaps it will be better to change back some statistics of the CM to fit again with an ROF-bonus and a 7 launcher Slot-layout. Thanks.
MY PERSONAL OPINION: Do not touch the CNR as ship. Changing the ammunition is enough. + I see a Problem with the gone rof-bonus. Yeah! I can make damage with the new CM but if the BS in Vengeance repairs itself faster than I can shoot the new CM wont be better. + I Need one free available high Slot for my Tractor Beam. (Noctis is not an Option. Playstile.. you know?) Dude, seriously.. get a Golem. Best advice you can probably get. After all, you have the mini Golem allready.. shouldn't be much of a change (and might actually improve your missile experience). There is just no reason to fly a CNR in PvE any longer.
Perhaps you are right. But in my eyes the Golem needs torpedoes to be really effective. My problem is the range of a torpedo. I do not salvage every mission. I often fly against Serpentis / Gurista. Looting from this NPC is waste of time. I need the tractor beam to loot some (far away from all) BS zu refine this loot and build my missiles. I am a strong Cruise Missile user. I do not like torps because of the range. But one Defender and my calculated CM launchers on a Golem would fire like a normal Tech I Raven.
You see? Golem is not needed because I do not loot / salvage very often. The range of a torp-golem is not enough for me. I love the range of the CM. I want to decide to kill at 92km or 24km to use the tractor. But a CM-Golem is just LOL. Best solution was ever a CM-CNR with one tractor. But this will be changed soon. If I fly the new CNR with 7 launcher and one tractor like I have ever done; this new ship would be horrible bad. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
848
|
Posted - 2013.05.15 08:38:00 -
[691] - Quote
The **** is wrong with you people. Cruise missiles are getting seriously buffed, Raven is gaining application at the loss of almost no dps and you're complaining that these ships are going to be worse at doing the already **** [urine?] ******* easy lvl 4 missions?
Seriously? what the ****? BYDI (Shadow cartel) Recruitment open!
|

marVLs
141
|
Posted - 2013.05.15 08:39:00 -
[692] - Quote
Trolly McForumalt wrote:Where can I find info on how to alter EFT/pyfa for upcoming ship/module changes (I googled it but found nothing)?
http://failheap-challenge.com/showthread.php?11380-Odyssey-Changes-Rebalanced-Navy-Cruisers-T1-Cruisers-(and-EFT-files) |

Roime
Ten Thousand Years Shinjiketo
2824
|
Posted - 2013.05.15 08:43:00 -
[693] - Quote
Mr Renoir,
I feel that it is polite to notify you of the fact that your personal mission running preferences are completely irrelevant in balance discussions. Internet spaceships should not be designed according to your private needs, but to fit in their position in the game.
This is to suggest that you should come up with more universally applicable arguments against the presented CNR changes.
Respectfully,
Roime Senior Troll New Eden Polite Forum Trolls Association
-á- All I really wanted was to build a castle among the stars - |

Roman Sichko
Anonymous Operations Darkness of Despair
7
|
Posted - 2013.05.15 08:44:00 -
[694] - Quote
IrJosy wrote:I don't use my navy domi with guns can you please change it to be like the regular domi with the drone optimal/tracking bonus? Yes, please, all we want optimal/tracking bonus for navy domi drones, not turret bonus. |

Malcanis
Vanishing Point. The Initiative.
9392
|
Posted - 2013.05.15 08:46:00 -
[695] - Quote
Grath Telkin wrote:Stop making sense and posting facts.
Better alert ISD
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9392
|
Posted - 2013.05.15 08:47:00 -
[696] - Quote
Garviel Tarrant wrote:The **** is wrong with you people. Cruise missiles are getting seriously buffed, Raven is gaining application at the loss of almost no dps and you're complaining that these ships are going to be worse at doing the already **** [urine?] ******* easy lvl 4 missions?
Seriously? what the ****?
The CNR will do 11% more raw DPS with Cruise Missiles after Odyssey.
1 Kings 12:11
|

Pattern Clarc
Aperture Harmonics
535
|
Posted - 2013.05.15 08:59:00 -
[697] - Quote
Caldari Prime Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Karig'Ano Keikira
Tax Cheaters
49
|
Posted - 2013.05.15 09:04:00 -
[698] - Quote
To try and argue my point again:
-> If you think the CNR is bad; you're terrible - no point in arguing it is / will be bad; obviously it will get better after changes, problem is not in absolute performance of new CNR, problems are following:
1) identical bonuses to Golem: - there are reasonably few battleships based on missiles, why make two of them virtually identical? - making it 'better phoon' and 'worse golem' is imo simply lazy move, it could be made much more interesting ship by giving it advantage and disadvantage(s) compared to other ships in its class - if you can sit in golem, there is no reason whatsoever to sit into CNR; currently these two ships have strengths and weaknesses and outperform each other in different scenarios - that is good design; after change CNR will simply be inferior in every aspect in every scenario - that is bad design
2) relative decrease in performance compared to Golem, SNI, new Raven, new Phoon: - again, not problem by itself - it still outperforms regular Raven and Phoon (as it should considering it is navy ship) - however it makes CNR boring - it is basically cheap man's golem - not good role for a ship; - also its performance vs SNI (which also tends to be cheaper) is dubious making point of using it in PvE and PvP dubious in itself - perhaps it can be used as torp platform as SNI as cruise, but not so sure about it, especially due to fitting problems of torps on it
-> How should the Golem be differentiated from the CNR? let's assume it should be differentiated from Golem, so problem here is how:
few ideas: - a) give it slight damage increase; needless to say, 8 bonused launchers are probably regarded as overkill by devs, so drop it to 7 launchers and give it slight bonus to dps, let's say 5% to damage: this will put its effective dps to 8.75, bit under 10% over golem (that shouldn't be overkill considering all other stuff golem has) and give it bit more alpha, perhaps making it more interesting PvP (and I doubt effect will break the game); as a tradeoff drop its damage application bonus -> this will pretty much leave it in role it is in now, not bad considering it has its place now - b) make it real attack battleship: - up its mobility and lower its sig option I: - drop its range bonus, give it explosion velocity bonus (so it has both velocity and radius bonuses) -> now we have something new and interesting, battleship capable of scary damage application with cruises and torps; I still doubt it will hit cruisers and frigs well (at least unless they are webbed and painted) so it won't really break anything option II: - trade damage application for missile flight time (so it has double range bonuses) -> idea here is to give it ability to shoot torps really far, giving it potential for scary damage output on medium range [keep in mind its damage will still be at raven level and below current CNR level torp-wise, so it is not THAT scary]; however it trades for it with crappy damage application of torps option III: - drop it to 6 launchers, trade range for damage (7.5% per level, perhaps 7%) leave it with two utility highs - up its fitting so it can actually fit neuts in highs -> idea here is to make it more attack
|

Pesadel0
the muppets DARKNESS.
73
|
Posted - 2013.05.15 09:07:00 -
[699] - Quote
Pattern Clarc wrote:Ersahi Kir wrote:CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides. I think overall thats a good sign, and I feel good about the ships as a whole.
There are a few common concerns and I'm going to keep watching and then have a talk with the rest of the balance team in a day or two about some possible adjustments.
Thanks for the discussion - I really appreciate seeing all the different perspectives. I just want to know who's arguing for the tempest fleet issue. I thought we had pretty much agreed that the tempest was a subpar ship that has a tiny niche between the typhoon fleet issue and the maelstrom. Unimpressive drone bay, tight when fitting 1400's, even with double bonused turrets doesn't put out impressive damage, it just seems uninspired. Find something this ship can do that sets it apart, we don't need a sub par armor maelstrom with utility highs that it can't fill without fitting mods. Honestly, if the typhoon fleet issue had more powergrid it would kick the tempest around the block in every role it could possibly fill and be more flexible to boot. Pretty much.
For real fleet pest is so **** that it makes my eyes bleed. |

marVLs
141
|
Posted - 2013.05.15 09:09:00 -
[700] - Quote
Why comparing CNR to Golem if Golem will be changed, like all marauders, maybe even with totally different bonuses/roles. CCP have the long term plan and they know what they doing. Just stop posting nonsens ffs... |

Kay 0ss
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2013.05.15 09:11:00 -
[701] - Quote
Trolly McForumalt wrote:Oh crap I just noticed the CNR has a bonus to velocity for *only* cruise missiles (musta glossed over it).
Intended? If so that is utter rubbish. I've never seen a bonus on a ship only for rails, artillery or beam lasers. This bonus needs to apply to torps as well.
It says +10% bonus to Cruise Missile Torpedo Velocity I think its supposed to be +10% bonus to Cruise Missile and Torpedo Velocity |

Gimme more Cynos
Science and Trade Institute Caldari State
32
|
Posted - 2013.05.15 09:20:00 -
[702] - Quote
Alexander Renoir wrote:Gimme more Cynos wrote:Alexander Renoir wrote:Concernig the CNR: All I can say is, that I strongly need one high slot for a Tractor Beam. So please do not change the slot-layout nor the Rate of Fire-Bonus. You have changed the Cruise Missile Ammunition. Thats enough. A Tech I Raven is useless for my skillset but my ALL Level 5 Golem is also bad today (And will be bad after the CM change). The best solution for MY PERSONAL Playstile ever was the CNR. But with this change it is ruined for me. I need one free available high-slot. Thats all. Torpedo's where NEVER EVER an option for me. Sure I have also all Level 5 in torpoedoes.. but they are useless for my playstile.
So please overthink the Rate Of Fire-Bonus and the Slot Layout. Perhaps it will be better to change back some statistics of the CM to fit again with an ROF-bonus and a 7 launcher Slot-layout. Thanks.
MY PERSONAL OPINION: Do not touch the CNR as ship. Changing the ammunition is enough. + I see a Problem with the gone rof-bonus. Yeah! I can make damage with the new CM but if the BS in Vengeance repairs itself faster than I can shoot the new CM wont be better. + I Need one free available high Slot for my Tractor Beam. (Noctis is not an Option. Playstile.. you know?) Dude, seriously.. get a Golem. Best advice you can probably get. After all, you have the mini Golem allready.. shouldn't be much of a change (and might actually improve your missile experience). There is just no reason to fly a CNR in PvE any longer. Perhaps you are right. But in my eyes the Golem needs torpedoes to be really effective. My problem is the range of a torpedo. I do not salvage every mission. I often fly against Serpentis / Gurista. Looting from this NPC is waste of time. I need the tractor beam to loot some (far away from all) BS zu refine this loot and build my missiles. I am a strong Cruise Missile user. I do not like torps because of the range. But one Defender and my calculated CM launchers on a Golem would fire like a normal Tech I Raven. You see? Golem is not needed because I do not loot / salvage very often. The range of a torp-golem is not enough for me. I love the range of the CM. I want to decide to kill at 92km or 24km to use the tractor. But a CM-Golem is just LOL. Best solution was ever a CM-CNR with one tractor. But this will be changed soon. If I fly the new CNR with 7 launcher and one tractor like I have ever done; this new ship would be horrible bad.
The Golem will soon be exactly like the new CNR.. it will have 8 launchers (4x2) and you will have the space for two tractors (!). It just gets more tank, and more damage application on top of it. The Golem is just plain better. There isn't a choice anymore...
Yeah, defenders might hurt a little, but seriously, it's barely noticable. |

Gimme more Cynos
Science and Trade Institute Caldari State
32
|
Posted - 2013.05.15 09:21:00 -
[703] - Quote
marVLs wrote:Why comparing CNR to Golem if Golem will be changed, like all marauders, maybe even with totally different bonuses/roles. CCP have the long term plan and they know what they doing. Just stop posting nonsens ffs...
Maybe because we want to fly missile-boats in the meantime? Have you ever thought about that? Not? Oh well.. |

Deerin
Murientor Tribe Defiant Legacy
145
|
Posted - 2013.05.15 09:31:00 -
[704] - Quote
Karig'Ano Keikira wrote: 1) identical bonuses to Golem: - there are reasonably few battleships based on missiles, why make two of them virtually identical? - making it 'better phoon' and 'worse golem' is imo simply lazy move, it could be made much more interesting ship by giving it advantage and disadvantage(s) compared to other ships in its class - if you can sit in golem, there is no reason whatsoever to sit into CNR; currently these two ships have strengths and weaknesses and outperform each other in different scenarios - that is good design; after change CNR will simply be inferior in every aspect in every scenario - that is bad design
If you want a PvE ship and you can sit in a golem, by all means do so. It is what that ship is designed for. T2. Specialization. This is the intended design.
Marauders are designed to be PvE ships with high price tags and low PvP use. They have sensor strengths below frigate level and can be jammed to hell with a single flight of ECM drones. CNR on the other hand can do both PvE and PvP. It is a more generalized ship.
I find it perfectly adequate for golem to outperform CNR, Vargur to outperform FPest, Paladin to outperform NApoc and Kronos to outperform Nmega, PvE wise.
There is one more thing: The damage application bonus on CNR is huge. It is an exp radius bonus, not a measly exp velocity bonus. It is a (1/0.75)=1.33 bonus to damage application formulas. It applies to both terms in the function, so that you can increase your damage vs smaller ships even when they are webbed.
|

The Djego
Hellequin Inc. Mean Coalition
32
|
Posted - 2013.05.15 09:42:00 -
[705] - Quote
Alexander Renoir wrote:Perhaps you are right. But in my eyes the Golem needs torpedoes to be really effective. My problem is the range of a torpedo. I do not salvage every mission. I often fly against Serpentis / Gurista. Looting from this NPC is waste of time. I need the tractor beam to loot some (far away from all) BS zu refine this loot and build my missiles. I am a strong Cruise Missile user. I do not like torps because of the range. But one Defender and my calculated CM launchers on a Golem would fire like a normal Tech I Raven.
You see? Golem is not needed because I do not loot / salvage very often. The range of a torp-golem is not enough for me. I love the range of the CM. I want to decide to kill at 92km or 24km to use the tractor. But a CM-Golem is just LOL. Best solution was ever a CM-CNR with one tractor. But this will be changed soon. If I fly the new CNR with 7 launcher and one tractor like I have ever done; this new ship would be horrible bad.
Defenders are chance bases, it doesn't matter if you have 4 or 8 launchers, the result will be the same(at average over time).
The reason why the CNR was preferred with CMs was the higher launcher count. Now both are similar with CMs, while the CNR gives you more dps if you lazy with the painting and the Golem got the more powerful painter and utility. There is literally nothing wrong if people go with CMs on the Golem after the patch since you not lose anything in raw DPS compared to the CNR.
|

marVLs
141
|
Posted - 2013.05.15 09:45:00 -
[706] - Quote
Gimme more Cynos wrote:Maybe because we want to fly missile-boats in the meantime? Have you ever thought about that? Not? Oh well..
By tracking You'r post in this topic i must admit that You don't think at all when talking about new CNR... sry, no harm but that's the true. The most funny is that missioners and CNR PVE players on June 5th will get big buff to thier ship, and what they say? Complains and some heresies that CNR will be worse...
And just a few weeks ago no one even thinks that he's CNR will get some love in even next years...
(cruise missile buff included)
Ain't You some Liang alt? Cause he's way of thinking is the same, pointed things that CNR will be better, showed eft photos with fits ect. and still saying "new CNR will be worse at PVE activities..."
All that bulls... You and some dudes talk about here make a lot of fun for rest on players that know something, and sometimes they writes here making nice inteligent fun of that.
So when changes to pirate BS will come and Mach will loose some falloff You will be there telling everyone that's nice buff to ship? |

Malcanis
Vanishing Point. The Initiative.
9398
|
Posted - 2013.05.15 09:48:00 -
[707] - Quote
Gimme more Cynos wrote:marVLs wrote:Why comparing CNR to Golem if Golem will be changed, like all marauders, maybe even with totally different bonuses/roles. CCP have the long term plan and they know what they doing. Just stop posting nonsens ffs... Maybe because we want to fly missile-boats in the meantime? Have you ever thought about that? Not? Oh well..
I have a Tengu I'm looking to sell, if that's any good to you?
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9398
|
Posted - 2013.05.15 09:54:00 -
[708] - Quote
Alexander Renoir wrote:Gimme more Cynos wrote:Alexander Renoir wrote:Concernig the CNR: All I can say is, that I strongly need one high slot for a Tractor Beam. So please do not change the slot-layout nor the Rate of Fire-Bonus. You have changed the Cruise Missile Ammunition. Thats enough. A Tech I Raven is useless for my skillset but my ALL Level 5 Golem is also bad today (And will be bad after the CM change). The best solution for MY PERSONAL Playstile ever was the CNR. But with this change it is ruined for me. I need one free available high-slot. Thats all. Torpedo's where NEVER EVER an option for me. Sure I have also all Level 5 in torpoedoes.. but they are useless for my playstile.
So please overthink the Rate Of Fire-Bonus and the Slot Layout. Perhaps it will be better to change back some statistics of the CM to fit again with an ROF-bonus and a 7 launcher Slot-layout. Thanks.
MY PERSONAL OPINION: Do not touch the CNR as ship. Changing the ammunition is enough. + I see a Problem with the gone rof-bonus. Yeah! I can make damage with the new CM but if the BS in Vengeance repairs itself faster than I can shoot the new CM wont be better. + I Need one free available high Slot for my Tractor Beam. (Noctis is not an Option. Playstile.. you know?) Dude, seriously.. get a Golem. Best advice you can probably get. After all, you have the mini Golem allready.. shouldn't be much of a change (and might actually improve your missile experience). There is just no reason to fly a CNR in PvE any longer. Perhaps you are right. But in my eyes the Golem needs torpedoes to be really effective. My problem is the range of a torpedo. I do not salvage every mission. I often fly against Serpentis / Gurista. Looting from this NPC is waste of time. I need the tractor beam to loot some (far away from all) BS zu refine this loot and build my missiles. I am a strong Cruise Missile user. I do not like torps because of the range. But one Defender and my calculated CM launchers on a Golem would fire like a normal Tech I Raven. You see? Golem is not needed because I do not loot / salvage very often. The range of a torp-golem is not enough for me. I love the range of the CM. I want to decide to kill at 92km or 24km to use the tractor. But a CM-Golem is just LOL. Best solution was ever a CM-CNR with one tractor. But this will be changed soon. If I fly the new CNR with 7 launcher and one tractor like I have ever done; this new ship would be horrible bad.
On the other hand the CNR is getting a massive speed buff and an extra mid which you can use for a prop mod. You'll be far more mobile, so you'll have less need for the tractor.
1 Kings 12:11
|

Deerin
Murientor Tribe Defiant Legacy
146
|
Posted - 2013.05.15 10:07:00 -
[709] - Quote
Alexander Renoir wrote:If I fly the new CNR with 7 launcher and one tractor like I have ever done; this new ship would be horrible bad.
Why the hell is a tractor beam a balance argument for a Navy Battleship.
If you are THAT desperate about tractor beam, maybe you should look at the new SNI, which looks like a monster. It has 8 meds and shield resist bonus. You can easily put 3 target painters in that one, put rigors as rigs and apply full damage to almost everything....and still have a good tank to boot. |

zbaaca
Republic Military Tax Avoiders
1
|
Posted - 2013.05.15 10:09:00 -
[710] - Quote
i like new CNR. but i think range bonuses on caldari hulls must go way amarrian cap bonuses. i.e. buff HAML & torps range , so they can be used not only on the a few ships , & give us something usefull instead |

GallowsCalibrator
GoonWaffe Goonswarm Federation
308
|
Posted - 2013.05.15 10:19:00 -
[711] - Quote
I am still amazed how many people are arguing the badness of the new CNR and the tears are goddamn delicious.
For PvE after Odyssey hits, a cruise setup will do more damage compared to pre-patch; and be able to apply that damage much, much better against smaller targets. Cruisers and frigate NPCs will melt. (Oh yeah, the fairly huge speed buff will also help survivability.) Yup, a Golem - a T2 PvE specialist ship is probably going to be slightly better than the CNR, and? It really should be. The Raven has much easier entry requirements to sit in as well, so hey-o.
Torpedo fits have never been fantastic (apart from my slightly comedy Forsaken Hub chaining monster that only works on them) so nbd.
For PvP? The above, but more so. This thing is going to be beastly in dealing with smaller targets thanks to the combination of launch velocity and additional precision. The extra speed will help it to chase down those targets and keep them tackled, and that lovely 7th mid provides additional flexibility. One of these in a small gang is going to be a serious sight to behold and should put the fear of God into a lot of pilots for the range of damage application it can put on targets.
If you just want paper DPS, fly a Fleet Typhoon; just don't be surprised when something smaller kills you because it seems to fit much more comfortably into an anti-BC/BS role.
(And if you want to fly a solo battleship with missiles fly a post-Odyssey Geddon and neut everything forever, theres your goddamn utility highs damn, that thing is going to be fun) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
852
|
Posted - 2013.05.15 10:28:00 -
[712] - Quote
Also people complaining about it being similar to the golem are missing the whole "the golem is going to be rebalanced too" thingg
I'm hoping Marauders will be made pvp viable. Having a ship specialized for mission running when mission running is so ******* easy is kinda ********.
Also the new paladin LOOKS ******* DELICIOUS AND I MUST HAVE IT (but i don't PVE) BUT I MUST HAVE IIIIIT
RISE, FOZZIE, PALADIN, PVP VIABLE, YES? BYDI (Shadow cartel) Recruitment open!
|

LakeEnd
FinFleet Raiden.
41
|
Posted - 2013.05.15 10:36:00 -
[713] - Quote
The Fleet Tempest is disappointment in my opinion. It-¦s quoted role as only viable armor alphafleet ship is bollocks, its only very marginally better than arty-Abaddon. Its dual bonus to guns are quite meh, when Abaddon with 8 turrets and one gyro delivers more alpha than Fleet Tempest with same one gyro, EHP difference is not all that big either. That is bit silly in my opinion.
Adjust the ROF bonus higher, 7.5% or even 10% and replace the damage bonus with either tracking or optimal bonus. Bit more drone bandwidth would not hurt either. |

Kagura Nikon
Mentally Assured Destruction Whores in space
256
|
Posted - 2013.05.15 10:44:00 -
[714] - Quote
LakeEnd wrote:The Fleet Tempest is disappointment in my opinion. It-¦s quoted role as only viable armor alphafleet ship is bollocks, its only very marginally better than arty-Abaddon. Its dual bonus to guns are quite meh, when Abaddon with 8 turrets and one gyro delivers more alpha than Fleet Tempest with same one gyro, EHP difference is not all that big either. That is bit silly in my opinion.
.
That 1 million times. Pay attention Fozzie and Rise, read that and try to come with a sensible mistake on this post. OF course the NAVY version of the MOSTLY TURRET focused ship of the PROJECTILES race is a bit better than the AMARR ship using arties. But Do you think a ship is balanced when on these conditions its BARELY better? |

Aaron Kyoto
Brutor Tribe Minmatar Republic
3
|
Posted - 2013.05.15 10:59:00 -
[715] - Quote
Cpt Gulag wrote:Grath Telkin wrote:Cpt Gulag wrote:
range bonus .. really .. apoc with scorch is mdoin something like 500 dps.. now that is a shame to even say that my battleship does 500 dps...
but to be honest ... all you have to do is put amarr next to gallente tier for tier, battleships ofc.. now all you have to do is choose..
either amarr is too nerfed or gallente is too buffed..
Hey there, I see you're the leader of the local brain trust so tell me, how much DPS does a Megathron do at 50km? Do you think its more or less than any, ANY Amarr BS can do at 50km? do you warp 50 km away from an apoc in a mega to start a fight with it?
Nah just sit in a station and Smacktalk.
Unlike mission pubbies I trust the CSM and other people who understand the mechanical background of the game to make decisions based on balance. |

Johnson Oramara
Science and Trade Institute Caldari State
48
|
Posted - 2013.05.15 11:08:00 -
[716] - Quote
Congratulations, it performs the same as a typhoon or even raven performs about just the same in dps, adn with the Raven pilot fitting in a TP and rigs it has the damage application too! And then please check the Typhoon FI which will have even more missile dps while still retaining slots for bonused turrets too, and don't forget 125 drone bw.
When you compare all these WITH the new cruise missile changes that CNR is just not performing anywhere worth it's price tag... heck, the new CNR become even worse at many situations that the old could do. |

Deerin
Murientor Tribe Defiant Legacy
146
|
Posted - 2013.05.15 11:17:00 -
[717] - Quote
LakeEnd wrote:The Fleet Tempest is disappointment in my opinion. It-¦s quoted role as only viable armor alphafleet ship is bollocks, its only very marginally better than arty-Abaddon. Its dual bonus to guns are quite meh, when Abaddon with 8 turrets and one gyro delivers more alpha than Fleet Tempest with same one gyro, EHP difference is not all that big either. That is bit silly in my opinion.
Adjust the ROF bonus higher, 7.5% or even 10% and replace the damage bonus with either tracking or optimal bonus. Bit more drone bandwidth would not hurt either.
Actually Abaddon has better resists, which is better for fleet work. Though Pests cycle guns much faster thus alphaing more stuff in given time. Still...in lagy circumstances and when the FC is counting down for alpha pulses, the RoF doesn't mean that much.
Since it is quite a niche I believe a nice, fleet issue only boost would be very adequate. 7.5 dmg per level maybe? It will increase total alpha and dps by a 10% (1.375/1.25=1.1) and will make Fpest a distinct choice for these type of operations.
Another option would be %10 per level damage (a total increase of 20% alpha) and losing the rof bonus for a tracking bonus. This would nerf the total DPS of the ship (10% lower), but make it a very scary alpha platform. |

Kane Fenris
NWP
12
|
Posted - 2013.05.15 11:28:00 -
[718] - Quote
what i cant understand is why bring a ship that can be potentialy very fun for various purposes into a role that only a fraction of players performe in ther lifetime JUST because the ship as it is has no other use at the moment?
with other ship devs havnt been shy to make big changes (and i like those).
so i beg rise (and fozzie) to think of a solution for the pest and fleetp. that doesnt remove the ship from 95% of the eve game world.
only thing that should be taken as base for new ideas should be keep it agile and fast as its design promises and the ship is remembered (thinking of nanopest). |

Deerin
Murientor Tribe Defiant Legacy
146
|
Posted - 2013.05.15 11:45:00 -
[719] - Quote
Kane Fenris wrote:what i cant understand is why bring a ship that can be potentialy very fun for various purposes into a role that only a fraction of players performe in ther lifetime JUST because the ship as it is has no other use at the moment?
with other ship devs havnt been shy to make big changes (and i like those).
so i beg rise (and fozzie) to think of a solution for the pest and fleetp. that doesnt remove the ship from 95% of the eve game world.
only thing that should be taken as base for new ideas should be keep it agile and fast as its design promises and the ship is remembered (thinking of nanopest).
I understand and sympathize, but the "nanopest" role is quite crowded atm. Fleet Cane, Tornado, New Fleet Phoon, Machariel, Sleipnir are some of the few candidates. Even gallente ships have taken over that role and they can do it better than the tempest.
So the only unique role we can crawl tempest into seems to be armored alpha. |

Alexander Renoir
State War Academy Caldari State
58
|
Posted - 2013.05.15 11:48:00 -
[720] - Quote
Deerin wrote:Alexander Renoir wrote:If I fly the new CNR with 7 launcher and one tractor like I have ever done; this new ship would be horrible bad. Why the hell is a tractor beam a balance argument for a Navy Battleship. If you are THAT desperate about tractor beam, maybe you should look at the new SNI, which looks like a monster. It has 8 meds and shield resist bonus. You can easily put 3 target painters in that one, put rigors as rigs and apply full damage to almost everything....and still have a good tank to boot.
What I mean is: Let the CNR ship as it is. With NO 8 Launchers BUT with the rate of fire bonus. With the free high Slot. I am more flexible than with a additional med-slot. An AB or MWD does not do the same, what a Tractor does. Not the Tractor is an argument against balancing. The design of the slot layout is an argument. Let it with 7 launchers but 8 high slots and the ROF bonus. There is no need to do more on the CNR. I do not complain of the changes for the ammunition just the slot-layout and changed bonus is what I hate and what does not fit to a faction BS. NO flexibility with the 8 launcher slot-layout. And this for a gam, claiming Sandbox, do what you want etc.
I d not want that the CNR must be better than a Golem. This would be crap! But I want flexibility with an free high slot. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
287
|
Posted - 2013.05.15 11:51:00 -
[721] - Quote
Johnson Oramara wrote:the new CNR become even worse at many situations that the old could do.
Might I inquire as to what those situations might be? |

Johnson Oramara
Science and Trade Institute Caldari State
48
|
Posted - 2013.05.15 11:55:00 -
[722] - Quote
Caitlyn Tufy wrote:Johnson Oramara wrote:the new CNR become even worse at many situations that the old could do. Might I inquire as to what those situations might be? If you would bother to read before posting you wouldn't need to ask... but check back a page or two where Liang Nuren has made an excellent points of it's weaknesses and it involves missing utility high. |

Kane Fenris
NWP
12
|
Posted - 2013.05.15 12:13:00 -
[723] - Quote
Deerin wrote:Kane Fenris wrote:what i cant understand is why bring a ship that can be potentialy very fun for various purposes into a role that only a fraction of players performe in ther lifetime JUST because the ship as it is has no other use at the moment?
with other ship devs havnt been shy to make big changes (and i like those).
so i beg rise (and fozzie) to think of a solution for the pest and fleetp. that doesnt remove the ship from 95% of the eve game world.
only thing that should be taken as base for new ideas should be keep it agile and fast as its design promises and the ship is remembered (thinking of nanopest). I understand and sympathize, but the "nanopest" role is quite crowded atm. Fleet Cane, Tornado, New Fleet Phoon, Machariel, Sleipnir are some of the few candidates. Even gallente ships have taken over that role and they can do it better than the tempest. So the only unique role we can crawl tempest into seems to be armored alpha.
you might have misunderstood me, i dont want to be it like a good old nanopest! i just want to keep it a fast and speedy ship cause thats how i feel it shall be and lots of people have it in their minds.
but thats just what the base of a new approach should be caues i feel the old approch leads nowhere....
so what can you make of it? yes the fast ac platform is crowded and outperformed by sme ships although i feel there could be found a spot
BUT
maybe there could be a radical approch to make it soem kind of diffrent ship so yeah it has those two utility highs that ccp wants to keep.... why not make something of it like bonused smartbomb range/reduced consumption? or energy transfer range? or even crazyer ideas that make it uniqe and fill a new spot in bs lineup? |

BlinDeamon
Cybernetic Carebear Collective
0
|
Posted - 2013.05.15 12:20:00 -
[724] - Quote
Just bringing up a concern I've always had about the Navy Phoon. While both the Phoon and Navy Phoon have always been tight on CPU for pvp fits the Phoon got 40 CPU bonus to go along with its specialization in missiles (more cpu cost, more cpu given) which makes sense. However the Navy Phoon received no bonus to CPU to go along with its increased role as a missile ship. As such I'm not sure that Cruise or Torps are a viable option for the Navy Phoon as a primary weapon system. The bonus will be great for filling those utility slots (usually neuts instead) but honestly I only ever see the Navy Phoon as functioning with guns.
In Summery: - The Typhoon got a bonus to CPU to go with its missile role - Both the Typhoon and Navy Typhoon have been tight on CPU for pvp fits - The Navy Typhoon did not get a bonus to CPU but lost a low (low cpu), gained a mid (high cpu) and gained a missile hardpoint (high cpu)
- It seems like while the Navy Typhoon gets a nice bonus to missiles along with guns, guns will always have to be your primary weapon with missiles filling the utility slots if you want to take full advantage of the ships bonuses simply because of the CPU. |

Kaelnor Heidan
Supermassive Singularity
0
|
Posted - 2013.05.15 12:29:00 -
[725] - Quote
Why not give the NApoc a damage bonus instead of the tracking one ?
Its the Navy version of the Attack BS, it should hit like a truck despite being squishier than the Combat alternative - and it would make a change from the standard version.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1821
|
Posted - 2013.05.15 12:37:00 -
[726] - Quote
GallowsCalibrator wrote:I am still amazed how many people are arguing the badness of the new CNR and the tears are goddamn delicious.
For PvE after Odyssey hits, a cruise setup will do more damage compared to pre-patch; and be able to apply that damage much, much better against smaller targets. Cruisers and frigate NPCs will melt. (Oh yeah, the fairly huge speed buff will also help survivability.) Yup, a Golem - a T2 PvE specialist ship is probably going to be slightly better than the CNR, and? It really should be. The Raven has much easier entry requirements to sit in as well, so hey-o.
Torpedo fits have never been fantastic (apart from my slightly comedy Forsaken Hub chaining monster that only works on them) so nbd.
For PvP? The above, but more so. This thing is going to be beastly in dealing with smaller targets thanks to the combination of launch velocity and additional precision. The extra speed will help it to chase down those targets and keep them tackled, and that lovely 7th mid provides additional flexibility. One of these in a small gang is going to be a serious sight to behold and should put the fear of God into a lot of pilots for the range of damage application it can put on targets.
If you just want paper DPS, fly a Fleet Typhoon; just don't be surprised when something smaller kills you because it seems to fit much more comfortably into an anti-BC/BS role.
(And if you want to fly a solo battleship with missiles fly a post-Odyssey Geddon and neut everything forever, theres your goddamn utility highs damn, that thing is going to be fun)
This is me agreeing with a Goon, don't get used to it! (j/k, well said Gallows)
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
287
|
Posted - 2013.05.15 12:41:00 -
[727] - Quote
Johnson Oramara wrote:Caitlyn Tufy wrote:Johnson Oramara wrote:the new CNR become even worse at many situations that the old could do. Might I inquire as to what those situations might be? If you would bother to read before posting you wouldn't need to ask... but check back a page or two where Liang Nuren has made an excellent points of it's weaknesses and it involves missing utility high.
A missing utility high, you don't say? Much like Rokh, Abaddon, Apocalypse, Maelstrom, Vindicator, I take it? Funny enough, many of those are also some of the most wanted fleet ships in game, so obviously, a "missing utility high" isn't as "missing" after all.
Might I inquire on more situations? |

Jenn aSide
STK Scientific Initiative Mercenaries
1821
|
Posted - 2013.05.15 12:49:00 -
[728] - Quote
Malcanis wrote:
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
That's all thats really important, it's kind of hard to stomach all the complaining about a ship that will be demonstrably better than it is now (like how for example the loss of a utility slot is more that compensated by a mid slot you can put a prop mod in).
I guess for some people "better" just isn't enough.
|

Ruze
Next Stage Initiative Trans-Stellar Industries
248
|
Posted - 2013.05.15 12:57:00 -
[729] - Quote
Jenn aSide wrote:Malcanis wrote:
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
That's all thats really important, it's kind of hard to stomach all the complaining about a ship that will be demonstrably better than it is now (like how for example the loss of a utility slot is more that compensated by a mid slot you can put a prop mod in). I guess for some people "better" just isn't enough.
The CNR will be the premier mission runner for those that can't buy or fly a Golem in the Caldari world, no doubt. And with the changes to cruise, maybe we'll see more in PvP, too. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Johnson Oramara
Science and Trade Institute Caldari State
48
|
Posted - 2013.05.15 13:18:00 -
[730] - Quote
Caitlyn Tufy wrote:Johnson Oramara wrote:Caitlyn Tufy wrote:Johnson Oramara wrote:the new CNR become even worse at many situations that the old could do. Might I inquire as to what those situations might be? If you would bother to read before posting you wouldn't need to ask... but check back a page or two where Liang Nuren has made an excellent points of it's weaknesses and it involves missing utility high. A missing utility high, you don't say? Much like Rokh, Abaddon, Apocalypse, Maelstrom, Vindicator, I take it? Funny enough, many of those are also some of the most wanted fleet ships in game, so obviously, a "missing utility high" isn't as "missing" after all. I understand where Liang is coming from, but in my opinion CNR has always been primarily a cruise missile ship. If I wanted to fly a torpedo boat, there are and always were better options out there. Fleet ships aren't the only thing in this game as many of you seem to think, if you think dumbing down ships possibilities is an upgrade then i have nothing to argue with you. It's also interesting how many of you argue the new CNR being better without actually pointing out how. It's minor upgrade to what typhoon can also do but is it worth that for half billion? |

Johnson Oramara
Science and Trade Institute Caldari State
48
|
Posted - 2013.05.15 13:19:00 -
[731] - Quote
Ruze wrote:Jenn aSide wrote:Malcanis wrote:
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
That's all thats really important, it's kind of hard to stomach all the complaining about a ship that will be demonstrably better than it is now (like how for example the loss of a utility slot is more that compensated by a mid slot you can put a prop mod in). I guess for some people "better" just isn't enough. The CNR will be the premier mission runner for those that can't buy or fly a Golem in the Caldari world, no doubt. And with the changes to cruise, maybe we'll see more in PvP, too. So you are fine with CNR being reduced from special role it has today to just stepping stone to Golem? |

Johnson Oramara
Science and Trade Institute Caldari State
48
|
Posted - 2013.05.15 13:27:00 -
[732] - Quote
Jenn aSide wrote:Malcanis wrote:
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
That's all thats really important, it's kind of hard to stomach all the complaining about a ship that will be demonstrably better than it is now (like how for example the loss of a utility slot is more that compensated by a mid slot you can put a prop mod in). I guess for some people "better" just isn't enough. Does losing an utility high and it's dps edge over other missile battleships make it "better"? Please explain to me what it does better. |

Arthur Frayn
NIGHTMARE FACTORY INC Unclaimed.
82
|
Posted - 2013.05.15 13:45:00 -
[733] - Quote
I really need to be enlightened incase I have an incorrect understanding of the CNR and CNS changes.
Forget about the cruise missile buff for the moment. I have two points that I'd like answering:
1. The Golem is now like a CNR that uses half the ammo and has a tanking and painter bonus. Is this correct?
2. The CNS with 6 launchers and a RoF bonus will do the same effective DPS as the CNR with its 8 launchers with no direct damage or RoF bonus (6 launchers*1.33 recurring = 7.99 recurring) unless one factors in range and explosion velocity affecting hits(I understand explosion velocity affects damage a lot). Is this correct? |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
7
|
Posted - 2013.05.15 14:00:00 -
[734] - Quote
Bi-Mi Lansatha wrote:Ruze wrote:... I got it. I also saw where, in almost every post, she referenced that utility high.
Might have a point. Don't know. But sh sure loves her utility belt ... I mean, slots.
I liked my utility high slot, but would sacrifice it in a minute to get a nice upgrade to my CNR. But, to strip the ROF bonus and to fill the eight slot with another launcher was a double slap. I lost the slot and raw DPS. 
Your taking these changes without looking at the CM buff of 30% damage. The CNR will still be more dps that the current one when the changes go live because of this buff. See the term "Balanced". With Torps it will be less EFT dps but more applied dps. This is a different beast than the current one. It will also use slightly less ammo than the RoF bonus. This will do more Alpha by a good margin, especially because of the CM buff.
Buffs: More Alpha through +1 launcher More applied damage through +exposion radius on smaller targets +29 max velocity more mobility through decreased mass and align time and increased agility -50 sig radius increased pwg and cpu (probably not enough to cover the extra launcher slot, needs more here) increased cap +1 mid slot
Nerfs: decreased shields, armor and hull removal of RoF bonus loss of high slot
|

Deerin
Murientor Tribe Defiant Legacy
147
|
Posted - 2013.05.15 14:20:00 -
[735] - Quote
Johnson Oramara wrote:Congratulations, it performs the same as a typhoon or even raven in dps, and with the Raven pilot fitting in a TP and rigs it has the damage application too! And then please check the Typhoon FI which will have even more missile dps while still retaining slots for bonused turrets too, and don't forget 125 drone bw. When you compare all these WITH the new cruise missile changes that CNR is just not performing anywhere worth it's price tag... heck, the new CNR become even worse at many situations that the old could do.
It has better EHP, better fitting, better cap, moves faster, has better damage application, has more drones than normal raven. It has better EHP, better fitting, better cap, has better damage application, has more raw dps(Can fit more BCU's), tanks better than normal typhoon. It has better damage application and has more raw dps (can fit more BCU's) better tank than Typhoon Fleet Issue.
Note1: The moment you try shield tank the phoon, you lose painters, which you don't really want. Hence the BCU comment. Note2: Raw Cruise missile DPS difference before modules between FPhoon and others is %3 |

Bi-Mi Lansatha
The Scope Gallente Federation
135
|
Posted - 2013.05.15 14:23:00 -
[736] - Quote
TheFace Asano wrote:...Your taking these changes without looking at the CM buff of 30% damage. The CNR will still be... A lot better. I will love my new more powerful CNR, but... it doesn't mean I wish they hadn't done it different. I can be gready can't I?
Raven, SNI, CNR and Golem each have the same raw damage output at Caldari Battleship 5, but other than the CNR they keep a utility slot. It isn't a big thing.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1823
|
Posted - 2013.05.15 14:27:00 -
[737] - Quote
Johnson Oramara wrote:Jenn aSide wrote:Malcanis wrote:
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
That's all thats really important, it's kind of hard to stomach all the complaining about a ship that will be demonstrably better than it is now (like how for example the loss of a utility slot is more that compensated by a mid slot you can put a prop mod in). I guess for some people "better" just isn't enough. Does losing an utility high and it's dps edge over other missile battleships make it "better"? Please explain to me what it does better.
Yea, as i said, the utility high is being compensated for with a (to me and folks like me) more useful mid. And the cruise buff means the new CNR will do more DPS than the old. The Explosion Radius bonus means it will apply more damage to everything smaller than a BC. It's faster.
It loses some tank but also has a smaller sig. Comparing the current CNR to the new, the new one is better, if different.
As Malcanis points out again and again, leaving the 7 launchers + RoF bonus makes it wildly overpowered so that's not going to happen. These changes puts the CNR in it's proper place as a Navy BS while making it incredibly attractive to fly for me and many others. It never should have been the equivalent of a Tech2 specialized Battleship to begin with and these changes are just putting it in it's proper place.
If you don't like it, don't fly it in odyssey is all I can tell you. I will be flying the hell out of it.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1823
|
Posted - 2013.05.15 14:32:00 -
[738] - Quote
Bi-Mi Lansatha wrote:TheFace Asano wrote:...Your taking these changes without looking at the CM buff of 30% damage. The CNR will still be... A lot better. I will love my new more powerful CNR, but... it doesn't mean I wish they hadn't done it different. I can be gready can't I? Raven, SNI, CNR and Golem each have the same raw damage output at Caldari Battleship 5, but other than the CNR they keep a utility slot. It isn't a big thing.
At least you're rational about it :) . many others who don't liek the change don't like it because they want a massively overpowered ship that is out of line with what a Navy BS should be. If CCP did miraculously do an about face and say "were keeping it with 7 launchers and a RoF bonus" (hello 1100 dps at 200 km lol), i'd abuse the HELL out of it and make loads and loads of isk from PVE before they nerfed it, But they WOULD nerf it. The currently proposed CNR is a good compromise.
The CNR shouldn't be compared to the Golem or SNI. The Question that should be asked is "is this a step up from the regular Raven?". The answer to that question is "Of course".
To those who don't like the change, what reasonable changes would you make? |

Gimme more Cynos
Science and Trade Institute Caldari State
33
|
Posted - 2013.05.15 14:40:00 -
[739] - Quote
marVLs wrote:Gimme more Cynos wrote:Maybe because we want to fly missile-boats in the meantime? Have you ever thought about that? Not? Oh well.. By tracking You'r post in this topic i must admit that You don't think at all when talking about new CNR... sry, no harm but that's the true. The most funny is that missioners and CNR PVE players on June 5th will get big buff to thier ship, and what they say? Complains and some heresies that CNR will be worse... And just a few weeks ago no one even thinks that he's CNR will get some love in even next years... (cruise missile buff included) Ain't You some Liang alt? Cause he's way of thinking is the same, pointed things that CNR will be better, showed eft photos with fits ect. and still saying "new CNR will be worse at PVE activities..." All that bulls... You and some dudes talk about here make a lot of fun for rest on players that know something, and sometimes they writes here making nice inteligent fun of that. So when changes to pirate BS will come and Mach will loose some falloff You will be there telling everyone that's nice buff to ship?
How about you take your head out of malcanis ass first? I have said it over and over (you can even go back and read first) - the CNR (yes, the ships hull) gets nerfed. This is true, and no matter how many shitheads like you try to argue against, it's not going to be a buff of the hull.
Yes, cruise missiles are buffed at the same time, which does compensate the nerf, increasing overall performance. However, this doesn't change the fact that the CNR-Hull gets nerfed. All I've said is that the ships hull gets nerfed (and this is true), and that it bugs me for various reasons. Yet some guys still produce a lot of blablablablablablabla (you included) cause they lack the mental abilities to read and properly understand what I'm talking about.
Yes, the performance of the new CNR will be better than it currently is, but the ships hull just get's worse. Besides of some guys who shouldn't really argue here (like the one who desperately needs his tractor and his crapstable fit), the complaining is about the nerf to the hull.
The problem in one sentence: No reason to ever fly a CNR again.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1823
|
Posted - 2013.05.15 14:43:00 -
[740] - Quote
Gimme more Cynos wrote:marVLs wrote:Gimme more Cynos wrote:Maybe because we want to fly missile-boats in the meantime? Have you ever thought about that? Not? Oh well.. By tracking You'r post in this topic i must admit that You don't think at all when talking about new CNR... sry, no harm but that's the true. The most funny is that missioners and CNR PVE players on June 5th will get big buff to thier ship, and what they say? Complains and some heresies that CNR will be worse... And just a few weeks ago no one even thinks that he's CNR will get some love in even next years... (cruise missile buff included) Ain't You some Liang alt? Cause he's way of thinking is the same, pointed things that CNR will be better, showed eft photos with fits ect. and still saying "new CNR will be worse at PVE activities..." All that bulls... You and some dudes talk about here make a lot of fun for rest on players that know something, and sometimes they writes here making nice inteligent fun of that. So when changes to pirate BS will come and Mach will loose some falloff You will be there telling everyone that's nice buff to ship? How about you take your head out of malcanis ass first? I have said it over and over (you can even go back and read first) - the CNR (yes, the ships hull) gets nerfed. This is true, and no matter how many shitheads like you try to argue against, it's not going to be a buff of the hull. Yes, cruise missiles are buffed at the same time, which does compensate the nerf, increasing overall performance. However, this doesn't change the fact that the CNR-Hull gets nerfed. All I've said is that the ships hull gets nerfed (and this is true), and that it bugs me for various reasons. Yet some guys still produce a lot of blablablablablablabla (you included) cause they lack the mental abilities to read and properly understand what I'm talking about. Yes, the performance of the new CNR will be better than it currently is, but the ships hull just get's worse. Besides of some guys who shouldn't really argue here (like the one who desperately needs his tractor and his crapstable fit), the complaining is about the nerf to the hull. The problem in one sentence: No reason to ever fly a CNR again.
Highlighted the only part of that that is important and makes any sense.
|

Bi-Mi Lansatha
The Scope Gallente Federation
136
|
Posted - 2013.05.15 14:54:00 -
[741] - Quote
Jenn aSide wrote: To those who don't like the change, what reasonable changes would you make?
I doubt my changes would be reasonable, because I don't understand some of those that CCP made.
1. Why do all of the Caldari Cruise Missile throwers have the same raw DPS at level 5? Is CCP waiting for the polishing pass to adjust? I assume the Golem will be changed later.
2. Why did the CNR loss it's utility slot while the other ships keep theirs? Because it was too much or they could not find a bonus to seven launcher to make it equal the same DPS as the other ships.
3. The CNR tank was weakened... why?
4. The CNR is faster and leaner... for PvE? Was this to offset the weaker tank?
The CNR has stronger Alpha and is smaller and faster, which is of limited use in PvE. Now in PvP that is different, but the CNR is +500M ISK... not a common PvPer.
Like I said, the new CNR will have significantly better DPS and application. I just need to find out about the other changes mean. (My ignorance).

|

Jenn aSide
STK Scientific Initiative Mercenaries
1823
|
Posted - 2013.05.15 15:02:00 -
[742] - Quote
Bi-Mi Lansatha wrote:Jenn aSide wrote: To those who don't like the change, what reasonable changes would you make?
I doubt my changes would be reasonable, because I don't understand some of those that CCP made. 1. Why do all of the Caldari Cruise Missile throwers have the same raw DPS at level 5? Is CCP waiting for the polishing pass to adjust? I assume the Golem will be changed later.
That's my Guess. With regards to the golem it's probably a temporary situation, eventually the Golem will be better for PVE than any other battleship class missile chucker.
Quote: 2. Why did the CNR loss it's utility slot while the other ships keep theirs? Because it was too much or they could not find a bonus to seven launcher to make it equal the same DPS as the other ships.
They did the same to the new Navy drake, which is the new CNR's inspiration.
Lots of 8 gun ships don't have utility slots and work find, like the Vindicator.
Quote: 3. The CNR tank was weakened... why?
4. The CNR is faster and leaner... for PvE? Was this to offset the weaker tank?
Attack role
Quote:The CNR has stronger Alpha and is smaller and faster, which is of limited use in PvE. Now in PvP that is different, but the CNR is +500M ISK... not a common PvPer. Like I said, the new CNR will have significantly better DPS and application. I just need to find out about what the other changes mean. (My ignorance). 
EVe ships except maraduers and non-combat ships tend to be balanced with PVP in mind as far as I know.
|

Liang Nuren
Heretic Army Heretic Initiative
3525
|
Posted - 2013.05.15 15:11:00 -
[743] - Quote
Malcanis wrote:Listen guys, I understand that some of you were really looking forward to being able to do 1100 DPS at 200km, but there's no way in the real world that the CNR was ever going to be allowed to be that good - and if by some freak of persuasion or oversight it did, then it would pretty soon get nerfed.
Some of you were acting like it was a done deal and you were given a firm promise of that level of performance. You weren't. Get over it.
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
The market goes up with any announced change, buff or nerf. You should know that by now.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3525
|
Posted - 2013.05.15 15:12:00 -
[744] - Quote
Malcanis wrote:Liang Nuren wrote:Deerin wrote:Here is the main idea behind tiercide: http://community.eveonline.com/news/dev-blogs/9129...and here is the relevant picture about Navy stuff http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpgSo current CNR is performing better than Golem, which is a specialized T2 ship. After the patch it will still be a great improvement from T1, but Golem will outperform it at its specialized area. /me looks at the picture again. Tiercide working as intended. They adressed CNR's shortcoming of cruise missiles for PvP. An inbuilt non-stacking target painter + very fast missiles for fast damage application. For both PvP and PvE it is a better choice than its t1 version, albeit at a higher price. The tech2 PvE ship outperforms it for PvE. Yup. Working as intended. I could buy into that if the CNR wasn't becoming just a ****** Golem.  -Liang How should the Golem be differentiated from the CNR?
Everyone keeps on harping about how awesome that damage application bonus is, so why not keep it with more raw damage but worse damage application?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

monkfish2345
D'reg The Methodical Alliance
98
|
Posted - 2013.05.15 15:19:00 -
[745] - Quote
because that unbalances it's performance against bigger targets where application is not an issue.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1826
|
Posted - 2013.05.15 15:57:00 -
[746] - Quote
monkfish2345 wrote:because that unbalances it's performance against bigger targets where application is not an issue.
Exactly. Just because the navy raven was unbalanced in that way in the past is no reason to continue that situation. The proposed change works well in mutiple ways:
It makes the CNR an upgrade from the regular Raven (as it should be)
And
It does not allow a Navy Battleship to out perform aTech2 (longer to train for, more expensive) specialized ship. There NEVER should be a choice between a Navy BS and a Marauder if it's a PVE matter, the marauder should automatically win, where as up till now it's been a too up between navy raven and golem. (Hell, the PIRATE battleships shouldn't be better than Marauders for PVE, but that's another discussion, and I love my machs and nightmares and rattlesnakes..).
For those who don't like the new CNR, how about some solid, balanced counter-proposals for us (and more importantly, CCP ) to consider? Every other ship change being debated is ration, but the CNR debate is "but it's not uber anymore!". |

Jason Sirober
The Riot Formation Unclaimed.
18
|
Posted - 2013.05.15 16:03:00 -
[747] - Quote
Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread.
Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new thread for CNR bitching and moaning.
That is all. |

Jenn aSide
STK Scientific Initiative Mercenaries
1826
|
Posted - 2013.05.15 16:22:00 -
[748] - Quote
Jason Sirober wrote:Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread.
Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new thread for CNR bitching and moaning.
That is all.
So, the other day, a CNR, a rabbi and a priest walk into a bar.......
|

Syrias Bizniz
Carnivore Company
153
|
Posted - 2013.05.15 16:23:00 -
[749] - Quote
Hey there Rise,
first, thanks for blocking me ingame and then killing my condor,
second:
I think the Navy Apocalypse is ... kind of underwhelming in terms of upgrades towards the Tech 1 hull. It basically just gets a beefed up buffertank and +1 lowslot for probably a cap power relay so it doesn't dry out as fast as it's little brother. Or for even more EHP, idk/idc.
I really like the new Apocalypse, but for the Navy version i would have liked to see some diversification, maybe in just tweaking the bonuses it has into a different direction, for example giving it a 7.5% reduce in Large Energy Weapons Signature Resolution, creating a unique bonus that works towards tracking, but emphasizes on hitting small stuff better than just being able to track faster moving targets.
Just my 2 cents,
Syrias Bizniz |

Marxzo Andoun
EVE University Ivy League
15
|
Posted - 2013.05.15 16:59:00 -
[750] - Quote
Would also love to see tracking bonus changed to falloff on the Navy Mega. Other than that, looking good  |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
854
|
Posted - 2013.05.15 17:11:00 -
[751] - Quote
Liang Nuren wrote:Malcanis wrote:Listen guys, I understand that some of you were really looking forward to being able to do 1100 DPS at 200km, but there's no way in the real world that the CNR was ever going to be allowed to be that good - and if by some freak of persuasion or oversight it did, then it would pretty soon get nerfed.
Some of you were acting like it was a done deal and you were given a firm promise of that level of performance. You weren't. Get over it.
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
The market goes up with any announced change, buff or nerf. You should know that by now. -Liang
He's not wrong though. BYDI (Shadow cartel) Recruitment open!
|

TehCloud
Carnivore Company
39
|
Posted - 2013.05.15 17:17:00 -
[752] - Quote
Marxzo Andoun wrote:Would also love to see tracking bonus changed to falloff on the Navy Mega. Other than that, looking good  Dude, what did you smoke?
just no My Condor costs less than that module! |

Liang Nuren
Heretic Army Heretic Initiative
3526
|
Posted - 2013.05.15 17:25:00 -
[753] - Quote
Jenn aSide wrote:monkfish2345 wrote:because that unbalances it's performance against bigger targets where application is not an issue.
Exactly. Just because the navy raven was unbalanced in that way in the past is no reason to continue that situation. The proposed change works well in mutiple ways: It makes the CNR an upgrade from the regular Raven (as it should be) And It does not allow a Navy Battleship to out perform aTech2 (longer to train for, more expensive) specialized ship. There NEVER should be a choice between a Navy BS and a Marauder if it's a PVE matter, the marauder should automatically win, where as up till now it's been a too up between navy raven and golem. (Hell, the PIRATE battleships shouldn't be better than Marauders for PVE, but that's another discussion, and I love my machs and nightmares and rattlesnakes..). For those who don't like the new CNR, how about some solid, balanced counter-proposals for us (and more importantly, CCP ) to consider? Every other ship change being debated is ration, but the CNR debate is "but it's not uber anymore!".
I see that you have never trained reading comprehension. I'm not complaining that it isn't uber anymore. I'm complaining that there is literally no use case anymore. It's worse with torps (outright), it's worse (than the competition) with cruise, it's worse (than the competition) in PVP (and outright as well), it's worse (than the competition) in PVE.
See how the NApoc isn't obsoleted by the Paladin? That's the kind of relationship I'm looking for. Right now it has that kind of relationship. Soon... the CNR is simply a bad Golem.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3526
|
Posted - 2013.05.15 17:27:00 -
[754] - Quote
Jason Sirober wrote:Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread.
Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new thread for CNR bitching and moaning.
That is all.
Wanna talk about another BS? Bring up something. Here's something for you: the Navy Geddon doesn't need to be Fatty McFats over there with a totally unwarranted +70 sig radius nerf.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jason Sirober
The Riot Formation Unclaimed.
19
|
Posted - 2013.05.15 17:40:00 -
[755] - Quote
Liang Nuren wrote:Jason Sirober wrote:Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread.
Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new thread for CNR bitching and moaning.
That is all. Wanna talk about another BS? Bring up something. Here's something for you: the Navy Geddon doesn't need to be Fatty McFats over there with a totally unwarranted +70 sig radius nerf. -Liang
I have though. It's just that your CNR arguement has taken over the entire thread. There are people who talk about the Phoon and Pest as well as the Domi and Navythron. But listening to you, the only ship that matter is the CNR and the only nerf to the Navy Geddon (which is deserved). I personally see the Navy Geddon as too buffed versus an actual droneboat, the Navy Domi.
Before you cry that the increased sig is TURBOBAD, maybe you should suggest a tradeoff. ie smaller sig for a smaller dronebay.
This is after all "Rebalancing" where they buff certain stats on a ship and nerf others in order to achieve "balance".
If you are so correct about everything that you post, move on to something other then the "CNR is a bad Golem" line that you have and defend another ship that is getting a bum deal in the balance pass... (Navy Thron anyone?) |

Jenn aSide
STK Scientific Initiative Mercenaries
1827
|
Posted - 2013.05.15 17:40:00 -
[756] - Quote
Liang Nuren wrote:Jenn aSide wrote:monkfish2345 wrote:because that unbalances it's performance against bigger targets where application is not an issue.
Exactly. Just because the navy raven was unbalanced in that way in the past is no reason to continue that situation. The proposed change works well in mutiple ways: It makes the CNR an upgrade from the regular Raven (as it should be) And It does not allow a Navy Battleship to out perform aTech2 (longer to train for, more expensive) specialized ship. There NEVER should be a choice between a Navy BS and a Marauder if it's a PVE matter, the marauder should automatically win, where as up till now it's been a too up between navy raven and golem. (Hell, the PIRATE battleships shouldn't be better than Marauders for PVE, but that's another discussion, and I love my machs and nightmares and rattlesnakes..). For those who don't like the new CNR, how about some solid, balanced counter-proposals for us (and more importantly, CCP ) to consider? Every other ship change being debated is ration, but the CNR debate is "but it's not uber anymore!". I see that you have never trained reading comprehension. I'm not complaining that it isn't uber anymore. I'm complaining that there is literally no use case anymore. It's worse with torps (outright), it's worse (than the competition) with cruise, it's worse (than the competition) in PVP (and outright as well), it's worse (than the competition) in PVE. See how the NApoc isn't obsoleted by the Paladin? That's the kind of relationship I'm looking for. Right now it has that kind of relationship. Soon... the CNR is simply a bad Golem. -Liang
Then your problem is more with missiles as a system than it is with the new CNR. What exactly should ccp do with it to make sure it fits in the grand scheme of things? |

Liang Nuren
Heretic Army Heretic Initiative
3526
|
Posted - 2013.05.15 17:56:00 -
[757] - Quote
I'd just leave the bonuses and high slots alone. The advantage of this: - It maintains a unique role for both PVE and PVP - It maintains a utility high slot - It doesn't nerf torp fits
I know that Malcanis thinks it's OP because of 1100 DPS at 200km... but can we please come the **** back to reality here? Missiles are not instant damage and there's more than ample opportunity for warp outs and pre-reps. Honestly if someone can find a way to make the CNR work at that range then more power to them.
-Liang
Ed: I would also scale back a big chunk of the Navy Geddon's sig increase. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kane Fenris
NWP
12
|
Posted - 2013.05.15 18:06:00 -
[758] - Quote
Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote:Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread.
Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new thread for CNR bitching and moaning.
That is all. Wanna talk about another BS? Bring up something. Here's something for you: the Navy Geddon doesn't need to be Fatty McFats over there with a totally unwarranted +70 sig radius nerf. -Liang I have though. It's just that your CNR arguement has taken over the entire thread. There are people who talk about the Phoon and Pest as well as the Domi and Navythron. But listening to you, the only ship that matter is the CNR and the only nerf to the Navy Geddon (which is deserved). I personally see the Navy Geddon as too buffed versus an actual droneboat, the Navy Domi. Before you cry that the increased sig is TURBOBAD, maybe you should suggest a tradeoff. ie smaller sig for a smaller dronebay. This is after all "Rebalancing" where they buff certain stats on a ship and nerf others in order to achieve "balance". If you are so correct about everything that you post, move on to something other then the "CNR is a bad Golem" line that you have and defend another ship that is getting a bum deal in the balance pass... (Navy Thron anyone?)
i absolutely support you here. im frustrated reading 20 pages about wether CNR is now always better or just sometimes better than before, or whineing it isnt btter than a golem any more. if id ever heard anyone saying the new fleet pest is no longer batter than a vargur id be mad happy cause it would mean its somewhere on a level where you could actualy think of compareing those ships without beeing utterly drunk and high the same time. |

Pattern Clarc
Aperture Harmonics
540
|
Posted - 2013.05.15 18:07:00 -
[759] - Quote
Kane Fenris wrote:
i absolutely support you here. im frustrated reading 20 pages about wether CNR is now always better or just sometimes better than before, or whineing it isnt btter than a golem any more. if id ever heard anyone saying the new fleet pest is no longer batter than a vargur id be mad happy cause it would mean its somewhere on a level where you could actualy think of compareing those ships without beeing utterly drunk and high the same time.
    Drunk and high indeed. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Kane Fenris
NWP
14
|
Posted - 2013.05.15 18:20:00 -
[760] - Quote
i have an easy 2 step solution for the tempest fleet issue problem!
1.)give the fleet pest the stats of the tempest tribal issue 2.)change the tribal issue in any way 0-2 players will complain for about 5-10 seconds
problem solved!
 |

Liang Nuren
Heretic Army Heretic Initiative
3526
|
Posted - 2013.05.15 18:20:00 -
[761] - Quote
Jason Sirober wrote: I have though. It's just that your CNR arguement has taken over the entire thread. There are people who talk about the Phoon and Pest as well as the Domi and Navythron. But listening to you, the only ship that matter is the CNR and the only nerf to the Navy Geddon (which is deserved). I personally see the Navy Geddon as too buffed versus an actual droneboat, the Navy Domi.
Before you cry that the increased sig is TURBOBAD, maybe you should suggest a tradeoff. ie smaller sig for a smaller dronebay.
This is after all "Rebalancing" where they buff certain stats on a ship and nerf others in order to achieve "balance".
If you are so correct about everything that you post, move on to something other then the "CNR is a bad Golem" line that you have and defend another ship that is getting a bum deal in the balance pass... (Navy Thron anyone?)
The problem with the CNR discussion is that people who have literally no idea how the ship works are defending the new ship. We've got people defending the new CNR who don't think utility highs are useful in PVP, people who don't know the difference between explo radius and explo velocity, people who don't understand missile damage, people who think you don't need damage mods or painters, etc.
Which, of course, is kinda a big problem. Right now CCP is judging the fact that total incompetents are piping up in favor of bad changes as evidence that the change is a good one. This is exactly equivalent to me using one of my alt accounts to extoll the virtues of the new Navy Mega and Fleet Pest and talk about how they're gonna be just so awesome. And then there'd be a dissenting voice and we're stuck with a **** change. In either case, I'm absolutely not relenting on the CNR (and then the Geddon) until CCP explains why they're smacking it that hard with a nerf hammer.
As to the Geddon's drone bay: It seems excessive and I'd be more than happy to trade it down for decreasing the sig radius. The Navy Mega and Fleet Pest are just unexciting to me. I can't really think of any better alternatives though, so I'm not harping on the subject.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 18:20:00 -
[762] - Quote
Liang Nuren wrote:
See how the NApoc isn't obsoleted by the Paladin? That's the kind of relationship I'm looking for. Right now it has that kind of relationship. Soon... the CNR is simply a bad Golem.
-Liang
I sort of see what you are saying with the replication of bonus (and some extra ones). Maybe change the velocity bonus (ie range bonus) to an explosion velocity bonus to go along with the explosion radius bonus. Then it kinda gets its own niche separate from the other Caldari missile BSes. I don't necessarily like the idea of it doing more damage outright than the other hulls (especially the SNI and Golem). Also, nerf the Typhoons. |

Malcanis
Vanishing Point. The Initiative.
9405
|
Posted - 2013.05.15 18:29:00 -
[763] - Quote
Liang Nuren wrote:Malcanis wrote:
How should the Golem be differentiated from the CNR?
Everyone keeps on harping about how awesome that damage application bonus is, so why not keep it with more raw damage but worse damage application? -Liang
Which is "it"? The Golem?
1 Kings 12:11
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 18:33:00 -
[764] - Quote
Malcanis wrote:Liang Nuren wrote:Malcanis wrote:
How should the Golem be differentiated from the CNR?
Everyone keeps on harping about how awesome that damage application bonus is, so why not keep it with more raw damage but worse damage application? -Liang Which is "it"? The Golem?
He's referring to the CNR - he wants the rof bonus back in lieu of the explosion radius bonus. |

Liang Nuren
Heretic Army Heretic Initiative
3526
|
Posted - 2013.05.15 18:34:00 -
[765] - Quote
Trolly McForumalt wrote:Liang Nuren wrote:
The problem with the CNR discussion is that people who have literally no idea how the ship works are defending the new ship. We've got people defending the new CNR who don't think utility highs are useful in PVP, people who don't know the difference between explo radius and explo velocity, people who don't understand missile damage, people who think you don't need damage mods or painters, etc.
-Liang
Let me ask you this question (which also sorta builds on some previous posts you had) just in case I'm missing something here. What happens when you paint a BS-sized target with max skills using faction cruise missiles? Does it add damage? Or are you mostly addressing tp usage for combat (both pvp and pve) against BC- and cruiser-sized targets?
No, missile damage works as a constant and partial application. Once you've reached full application, that's it. That's why you'll see the same damage over and over and over when you're shooting a POS in a missile ship. For battleships, you're going to deal pretty good damage all the time so extra painters and damage application bonuses aren't really going to help you much. For shooting BCs, Cruisers, and Frigs the damage application bonuses (explo radius, explo velocity, painter effectiveness) will help you and actually increase your damage.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 18:44:00 -
[766] - Quote
Liang Nuren wrote:
No, missile damage works as a constant and partial application. Once you've reached full application, that's it. That's why you'll see the same damage over and over and over when you're shooting a POS in a missile ship. For battleships, you're going to deal pretty good damage all the time so extra painters and damage application bonuses aren't really going to help you much. For shooting BCs, Cruisers, and Frigs the damage application bonuses (explo radius, explo velocity, painter effectiveness) will help you and actually increase your damage.
-Liang
OK. So... if one were to expect to be mostly fighting BS-sized targets wouldn't fitting a TP be counter-productive? Especially if fighting beyond the TP's optimal (don't know what that is fully skilled - someone help me out here)? I'm not saying they are useless - simply situational. Also it seems that explosion velocity bonuses and web support might be the stronger of the two (my perception).
What should be the balancing factor for BSes - damage against other BSes? IMO yes. Also, do turret weapons hit stationary small targets too easily (and too 'fully')? IMO also yes. But then again maybe that difference between missiles and turrets (that turrets can pop low transversal frigs) is a good balancing factor. |

Jason Sirober
The Riot Formation Unclaimed.
19
|
Posted - 2013.05.15 18:44:00 -
[767] - Quote
Liang Nuren wrote:
The problem with the CNR discussion is that people who have literally no idea how the ship works are defending the new ship. We've got people defending the new CNR who don't think utility highs are useful in PVP, people who don't know the difference between explo radius and explo velocity, people who don't understand missile damage, people who think you don't need damage mods or painters, etc.
Which, of course, is kinda a big problem. Right now CCP is judging the fact that total incompetents are piping up in favor of bad changes as evidence that the change is a good one. This is exactly equivalent to me using one of my alt accounts to extoll the virtues of the new Navy Mega and Fleet Pest and talk about how they're gonna be just so awesome. And then there'd be a dissenting voice and we're stuck with a **** change. In either case, I'm absolutely not relenting on the CNR (and then the Geddon) until CCP explains why they're smacking it that hard with a nerf hammer.
As to the Geddon's drone bay: It seems excessive and I'd be more than happy to trade it down for decreasing the sig radius. The Navy Mega and Fleet Pest are just unexciting to me. I can't really think of any better alternatives though, so I'm not harping on the subject.
-Liang
About the Geddon, that's fine then. About the CNR, you'd be better served by starting a thread about missile damage application than complaining that the ship will now do less damage against bigger targets and more against smaller targets. Unless you like to fight in large BS vs BS battles which would suit the current CNR with the new cruise missile changes better than the new CNR.
Except you are not talking about BS fights, you are talking about missions and how it's going to interfere with your isk/hour ratio. If I'm wrong tell me so and explain why. If I'm right, go ahead and start that other thread.
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 18:51:00 -
[768] - Quote
Jason Sirober wrote:
About the Geddon, that's fine then. About the CNR, you'd be better served by starting a thread about missile damage application than complaining that the ship will now do less damage against bigger targets and more against smaller targets. Unless you like to fight in large BS vs BS battles which would suit the current CNR with the new cruise missile changes better than the new CNR.
Except you are not talking about BS fights, you are talking about missions and how it's going to interfere with your isk/hour ratio. If I'm wrong tell me so and explain why. If I'm right, go ahead and start that other thread.
There are instances other than missions where one may reasonably expect to fight smaller targets: namely solo and small gang pvp. I think that is the area to which he is referring. |

Liang Nuren
Heretic Army Heretic Initiative
3526
|
Posted - 2013.05.15 18:54:00 -
[769] - Quote
Trolly McForumalt wrote: OK. So... if one were to expect to be mostly fighting BS-sized targets wouldn't fitting a TP be counter-productive? Especially if fighting beyond the TP's optimal (don't know what that is fully skilled - someone help me out here)? I'm not saying they are useless - simply situational. Also it seems that explosion velocity bonuses and web support might be the stronger of the two (my perception).
What should be the balancing factor for BSes - damage against other BSes? IMO yes. Also, do turret weapons hit stationary small targets too easily (and too 'fully')? IMO also yes. But then again maybe that difference between missiles and turrets (that turrets can pop low transversal frigs) is a good balancing factor.
It's never counter productive to fit and use a target painter as long as you can tank the mission. If you can't tank the mission, then you need to change something. However, I think that I wasn't clear enough when describing the way that missile damage applies. Sig is much more important in the missile damage formula, so the painter bonus is significantly more powerful (on top of being more powerful numerically).
There's pretty much not a reasonable place to take the CNR on a superior damage application front.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1828
|
Posted - 2013.05.15 18:55:00 -
[770] - Quote
Liang Nuren wrote:I'd just leave the bonuses and high slots alone. The advantage of this: - It maintains a unique role for both PVE and PVP - It maintains a utility high slot - It doesn't nerf torp fits
I know that Malcanis thinks it's OP because of 1100 DPS at 200km... but can we please come the **** back to reality here? Missiles are not instant damage and there's more than ample opportunity for warp outs and pre-reps. Honestly if someone can find a way to make the CNR work at that range then more power to them.
-Liang
Ed: I would also scale back a big chunk of the Navy Geddon's sig increase.
Are you serious?
With the CNR you propose, I'd do NOTHING but orbit the beacon in Sanctums at 99km and spew 1100 Rigor assisted DPS at rats that can't even hit me or affect me in any way (and that 1100 DPS would start much quicker because of the cruise missile speed boost). and it would be safe because a neutral would have zero chance of landing on you because you're orbiting so far out.
And missions, please, a MJD 1100 dps CNR, talk about inflationary pressure lol. People wouldn't be able to redeem caldari corp LPs fast enough to supply the extreme wave of CNR demand lol.
I mean, you simply just gotta be kidding with this. You think CCP wouldn't nerf that to hell and back. NO ship save a capital ship can project that kind of DPS at that range in any PVE situation in EVE except maybe a carrier with 15 sentries and drone damage mods (which then wouldn't be in range because it's highs are filled with drone control units).
Unbelievable if you think this is a good idea, it's crazy. With 2 sensor boosters or so you wouldn't even need to MOVE in the 1st room of the Worlds Collide mission until everything on both sides was dead and you needed to go to a gate, you wouldn't need a tank (at least in the 1st room) because nothing could hit you and everything would be dead before it came within 90 km of you.
Insanity. (And i hope CCP listens to you because now i really want to do this until they nerf it LOL.....). |

Liang Nuren
Heretic Army Heretic Initiative
3526
|
Posted - 2013.05.15 18:59:00 -
[771] - Quote
Jason Sirober wrote: About the Geddon, that's fine then. About the CNR, you'd be better served by starting a thread about missile damage application than complaining that the ship will now do less damage against bigger targets and more against smaller targets. Unless you like to fight in large BS vs BS battles which would suit the current CNR with the new cruise missile changes better than the new CNR.
Except you are not talking about BS fights, you are talking about missions and how it's going to interfere with your isk/hour ratio. If I'm wrong tell me so and explain why. If I'm right, go ahead and start that other thread.
This is the Navy BS Feedback thread. If you don't like the feedback for Navy Battleships (the CNR is one), then feel free to leave. If you want to add more feedback about whatever battleship you are concerned about, then do that. However, encouraging me to fork the conversation into a thread that will never be read by CCP is simply not a constructive comment.
However to answer your question: I torp fit my PVP CNRs and torp fits are getting ******* murdered by this change. It's one of the reasons I'm so adamant against it. However, people want to talk about missions because that's the ship's primary use - and it just so happens I know a bit about that as well.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1828
|
Posted - 2013.05.15 19:03:00 -
[772] - Quote
Liang Nuren wrote:
The problem with the CNR discussion is that people who have literally no idea how the ship works are defending the new ship. We've got people defending the new CNR who don't think utility highs are useful in PVP, people who don't know the difference between explo radius and explo velocity, people who don't understand missile damage, people who think you don't need damage mods or painters, etc.
Which, of course, is kinda a big problem. Right now CCP is judging the fact that total incompetents are piping up in favor of bad changes as evidence that the change is a good one. This is exactly equivalent to me using one of my alt accounts to extoll the virtues of the new Navy Mega and Fleet Pest and talk about how they're gonna be just so awesome. And then there'd be a dissenting voice and we're stuck with a **** change. In either case, I'm absolutely not relenting on the CNR (and then the Geddon) until CCP explains why they're smacking it that hard with a nerf hammer.
This is a problem you always display, you always figure that people who are disagreeing with you are somehow ignorant of something. it' basically no different from the folks who scream "you just want easy targets you nasty PVPr" when we talk about high sec issues.
I've been flying CNRs since my buddy gave me my 1st one in 2007, i love the ship and know how it works in PVE. The fact that you could suggest such an insane thing for what is one of the premier PVE ships (meaning keeping it's RoF bonus and 7 launchers when Cruise missiles and their launchers are getting super buffed) demonstrates that it's you who don't have a firm grasp of (EVE PVE reality).
I've never ever us a mach, Vargus or Golem in pve again with the CNR you think is a good idea came to be. it would be incredibly bad for the game. And all this because you don't want to lose the current CNRs rarely used PVP capability? That's really, really wrong.
|

X Gallentius
Justified Chaos
1415
|
Posted - 2013.05.15 19:08:00 -
[773] - Quote
Hey was there a valid reason given as to why the Navy Domi has only 19 slots and the Navy Geddon has 20?
|

Liang Nuren
Heretic Army Heretic Initiative
3526
|
Posted - 2013.05.15 19:10:00 -
[774] - Quote
Jenn aSide wrote:Liang Nuren wrote:
The problem with the CNR discussion is that people who have literally no idea how the ship works are defending the new ship. We've got people defending the new CNR who don't think utility highs are useful in PVP, people who don't know the difference between explo radius and explo velocity, people who don't understand missile damage, people who think you don't need damage mods or painters, etc.
Which, of course, is kinda a big problem. Right now CCP is judging the fact that total incompetents are piping up in favor of bad changes as evidence that the change is a good one. This is exactly equivalent to me using one of my alt accounts to extoll the virtues of the new Navy Mega and Fleet Pest and talk about how they're gonna be just so awesome. And then there'd be a dissenting voice and we're stuck with a **** change. In either case, I'm absolutely not relenting on the CNR (and then the Geddon) until CCP explains why they're smacking it that hard with a nerf hammer.
This is a problem you always display, you always figure that people who are disagreeing with you are somehow ignorant of something. it' basically no different from the folks who scream "you just want easy targets you nasty PVPr" when we talk about high sec issues. I've been flying CNRs since my buddy gave me my 1st one in 2007, i love the ship and know how it works in PVE. The fact that you could suggest such an insane thing for what is one of the premier PVE ships (meaning keeping it's RoF bonus and 7 launchers when Cruise missiles and their launchers are getting super buffed) demonstrates that it's you who don't have a firm grasp of (EVE PVE reality). I've never ever us a mach, Vargus or Golem in pve again with the CNR you think is a good idea came to be. it would be incredibly bad for the game. And all this because you don't want to lose the current CNRs rarely used PVP capability? That's really, really wrong.
A few comments: - I was referencing specific lapses in judgment and knowledge by specific people in that comment. Grath made a series of extremely revealing comments revealing ignorance of basic missile mechanics and Malcanis straight up came out and openly questioned the utility of a utility high in PVP. The guy last night apparently doesn't need painters to complete missions (lol). I'm not making this up - I'm simply reporting facts. - You won't be able to apply your damage at those ranges because your painters won't reach that far. - The CNR is getting smacked in the face for all torp fits. I'm pretty sure nobody thought torp CNRs were OP. - The currently proposed CNR is just a ****** Golem. The NApoc is not obsoleted by the Paladin and nor should the CNR be by the Golem. Right now the CNR has a role, and after the patch it will not. If you think it'd be OP then suggest something that distinguishes it from all the other missile ships.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3526
|
Posted - 2013.05.15 19:11:00 -
[775] - Quote
X Gallentius wrote:Hey was there a valid reason given as to why the Navy Domi has only 19 slots and the Navy Geddon has 20?
The drone bonus is the (un?)stated reason... but valid? No. Decrease the drone bay and sig radius on the Navy Geddon IMO.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 19:16:00 -
[776] - Quote
Liang Nuren wrote:If you think it'd be OP then suggest something that distinguishes it from all the other missile ships.
-Liang
I suggested earlier that in place of the velocity/range bonus a bonus to explosion velocity be used. Seems a little different.
Thoughts? |

Liang Nuren
Heretic Army Heretic Initiative
3526
|
Posted - 2013.05.15 19:19:00 -
[777] - Quote
Trolly McForumalt wrote:Liang Nuren wrote:If you think it'd be OP then suggest something that distinguishes it from all the other missile ships.
-Liang I suggested earlier that in place of the velocity/range bonus a bonus to explosion velocity be used. Seems a little different. Thoughts?
Oh, I thought I directly addressed that when I said there's not a lot of room on the damage application front. The Golem's damage application is pretty boss and going that direction means that the CNR will be forever doomed to be a ****** Golem.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1828
|
Posted - 2013.05.15 19:20:00 -
[778] - Quote
Liang Nuren wrote:
A few comments: - I was referencing specific lapses in judgment and knowledge by specific people in that comment. Grath made a series of extremely revealing comments revealing ignorance of basic missile mechanics and Malcanis straight up came out and openly questioned the utility of a utility high in PVP. The guy last night apparently doesn't need painters to complete missions (lol). I'm not making this up - I'm simply reporting facts.
I get some of that, but hell, I don't use painters now with my mission or null anom/plex CNRs (because I dual box and the CNr isn't shooting small stuff except in an emergency is a small ship is webbed to hell by my vindi or mach or loki)
Quote: - You won't be able to apply your damage at those ranges because your painters won't reach that far.
So you need painters to kill battleships in Worlds Collide and other PVE content? That's news to me, or mabye i've been doing it wrong for 6 years?
Quote: - The CNR is getting smacked in the face for all torp fits. I'm pretty sure nobody thought torp CNRs were OP.
Use Golem?
Quote: - The currently proposed CNR is just a ****** Golem. The NApoc is not obsoleted by the Paladin and nor should the CNR be by the Golem. Right now the CNR has a role, and after the patch it will not. If you think it'd be OP then suggest something that distinguishes it from all the other missile ships.
-Liang
It's a Navy BS. Tech II pve BS is supposed to be better, in the same way Navy is supposed to be better than regular. CCP is just catching up to it's on design concept (lol).
You concerns are unfounded IMO. i'll bet you won't be able to find 20 CNR pilots who hate it after june 4th (i'l bet you Arum, i don't have no isk).
|

Liang Nuren
Heretic Army Heretic Initiative
3527
|
Posted - 2013.05.15 19:34:00 -
[779] - Quote
CCP Rise wrote: TEMPEST FLEET ISSUE The Tempest Fleet Issue is becoming MinmatarGÇÖs GÇÿcombatGÇÖ battleship, and as a result will move more solidly into a role that it already takes on as a very strong projectile platform with an armor base GÇô something that is difficult to find elsewhere. The Tempest, as always, wants to occupy a space between attack and combat, and therefor has unusually high speed and unusually low sig for its role.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 7L; 6 turrets, 4 launchers Fittings: 17500 PWG(+450), 580 CPU(+3) Defense (shields / armor / hull): 10200(+884) / 10800(+369) / 9000(-961) Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 74km(+11.5km) / 100 / 7 Sensor strength: 24 Ladar Sensor Strength(+.25) Signature radius: 350(+10)
Nobody seems very excited by the new Fleet Pest. What would you say to this instead:
Minmatar Battleship Skill Bonuses: +7.5% bonus to Large Projectile Turret tracking +10% bonus to Large Projectile Turret damage
Slot layout: 7(-1)H, 5M, 7L; 6 turrets, 0(-4) launchers Fittings: 21000 PWG (+XXX), 580 CPU(+3) Defense (shields / armor / hull): 9316 / 11684(+369+884) / 9000(-961) Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 84km(+21.5km) / 100 / 7 Sensor strength: 24 Ladar Sensor Strength(+.25) Signature radius: 350(+10)
The goal here is to encourage a relatively fast armor artillery platform with limited utility highs. I haven't looked too hard at the grid change, and used the Abaddon as a base. I wouldn't quibble much if it went up or down from there.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pattern Clarc
Aperture Harmonics
542
|
Posted - 2013.05.15 19:42:00 -
[780] - Quote
Better than some proposals I guess, but that's actually a noticeable DPS drop from current and that much base tracking to 1400s may be a... problem.  Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 19:44:00 -
[781] - Quote
Well, yes I knew it was a significant base DPS drop. It's also a pretty substantial alpha increase and the tracking 'problem' was intentional. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Grath Telkin
Sniggerdly Pandemic Legion
1552
|
Posted - 2013.05.15 19:46:00 -
[782] - Quote
Johnson Oramara wrote:Jenn aSide wrote:Malcanis wrote:
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
That's all thats really important, it's kind of hard to stomach all the complaining about a ship that will be demonstrably better than it is now (like how for example the loss of a utility slot is more that compensated by a mid slot you can put a prop mod in). I guess for some people "better" just isn't enough. Does losing an utility high and it's dps edge over other missile battleships make it "better"? Please explain to me what it does better.
Better damage application, faster, more cap, more calibration, more dangerous to smaller targets, theres more but you don't actually care because you've latched on to Liangs arguments for solo PVP (which weren't anywhere near y our own in the begining) and you're riding them out. You originally claimed that its worse in every way (without any facts to back that up) and now that a good dozen people have gone through the updated EFT files an posted screen shots showing you that you're wrong you're clinging to that missing high slot like its a life vest.
|

Pattern Clarc
Aperture Harmonics
542
|
Posted - 2013.05.15 19:49:00 -
[783] - Quote
Liang Nuren wrote:Well, yes I knew it was a significant base DPS drop. It's also a pretty substantial alpha increase and the tracking 'problem' was intentional. ;-)
-Liang Fall off is less game breaking, and that way we can have the appropriate number of slots. Either way, start with the t1 tempest first if your serious about a fix. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Deerin
Murientor Tribe Defiant Legacy
147
|
Posted - 2013.05.15 19:50:00 -
[784] - Quote
Liang Nuren wrote:CCP Rise wrote: TEMPEST FLEET ISSUE The Tempest Fleet Issue is becoming MinmatarGÇÖs GÇÿcombatGÇÖ battleship, and as a result will move more solidly into a role that it already takes on as a very strong projectile platform with an armor base GÇô something that is difficult to find elsewhere. The Tempest, as always, wants to occupy a space between attack and combat, and therefor has unusually high speed and unusually low sig for its role.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 7L; 6 turrets, 4 launchers Fittings: 17500 PWG(+450), 580 CPU(+3) Defense (shields / armor / hull): 10200(+884) / 10800(+369) / 9000(-961) Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 74km(+11.5km) / 100 / 7 Sensor strength: 24 Ladar Sensor Strength(+.25) Signature radius: 350(+10)
Nobody seems very excited by the new Fleet Pest. What would you say to this instead: Minmatar Battleship Skill Bonuses: +7.5% bonus to Large Projectile Turret tracking +10% bonus to Large Projectile Turret damage Slot layout: 7(-1)H, 5M, 7L; 6 turrets, 0(-4) launchers Fittings: 21000 PWG (+XXX), 580 CPU(+3) Defense (shields / armor / hull): 9316 / 11684(+369+884) / 9000(-961) Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 84km(+21.5km) / 100 / 7 Sensor strength: 24 Ladar Sensor Strength(+.25) Signature radius: 350(+10) The goal here is to encourage a relatively fast armor artillery platform with limited utility highs. I haven't looked too hard at the grid change, and used the Abaddon as a base. I wouldn't quibble much if it went up or down from there. -Liang
Pg looks too high for a 6 turret ship. TFI can fit almost everything without problems. Other than that it looks very decent. Maybe too decent. 9 turrets worth alpha is quite high..thouh pest is paying with loss of one lot in this case
|

Jason Sirober
The Riot Formation Unclaimed.
20
|
Posted - 2013.05.15 19:54:00 -
[785] - Quote
Liang Nuren wrote:Jason Sirober wrote: About the Geddon, that's fine then. About the CNR, you'd be better served by starting a thread about missile damage application than complaining that the ship will now do less damage against bigger targets and more against smaller targets. Unless you like to fight in large BS vs BS battles which would suit the current CNR with the new cruise missile changes better than the new CNR.
Except you are not talking about BS fights, you are talking about missions and how it's going to interfere with your isk/hour ratio. If I'm wrong tell me so and explain why. If I'm right, go ahead and start that other thread.
This is the Navy BS Feedback thread. If you don't like the feedback for Navy Battleships (the CNR is one), then feel free to leave. If you want to add more feedback about whatever battleship you are concerned about, then do that. However, encouraging me to fork the conversation into a thread that will never be read by CCP is simply not a constructive comment. However to answer your question: I torp fit my PVP CNRs and torp fits are getting ******* murdered by this change. It's one of the reasons I'm so adamant against it. However, people want to talk about missions because that's the ship's primary use - and it just so happens I know a bit about that as well. -Liang
Whatever bro. Happy trolling |

Grath Telkin
Sniggerdly Pandemic Legion
1553
|
Posted - 2013.05.15 19:54:00 -
[786] - Quote
Liang Nuren wrote: Grath made a series of extremely revealing comments revealing ignorance of basic missile mechanics
I'm sorry, I stand by what I said, if you are a moving target, you mitigate missile damage, and no amount of telling me otherwise will change my mind because I have 6 years of working proof, so you can say i have an ignorance of missile mechancis all you want, and you can rant and rave about wanting to do 1100 dps at 200km all you want, but none of that will actually ever be true or make it happen.
If you move, you take less missile damage, that is not ignorance of missile mechanics, that is a fact.
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 19:57:00 -
[787] - Quote
Deerin wrote:
Pg looks too high for a 6 turret ship. TFI can fit almost everything without problems. Other than that it looks very decent. Maybe too decent. 9 turrets worth alpha is quite high..thouh pest is paying with loss of one lot in this case
It was a rhetorical post. It's a nerf (sorta). With the proposed change it went from 10 effective turrets to 9 effective turrets with better tracking. He was trying to prove a point about the CNR losing dps with the proposed bonus change. |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 20:02:00 -
[788] - Quote
Grath Telkin wrote:Liang Nuren wrote: Grath made a series of extremely revealing comments revealing ignorance of basic missile mechanics I'm sorry, I stand by what I said, if you are a moving target, you mitigate missile damage, and no amount of telling me otherwise will change my mind because I have 6 years of working proof, so you can say i have an ignorance of missile mechancis all you want, and you can rant and rave about wanting to do 1100 dps at 200km all you want, but none of that will actually ever be true or make it happen. If you move, you take less missile damage, that is not ignorance of missile mechanics, that is a fact.
Your understanding of missile mechanics has been rebuffed repeatedly by many many well known voices in the community. I wasn't attempting to pick on you for it - simply illustrate that I was not making **** up in my post. Many of the people who are in favor of the CNR changes have very flawed understandings of the ship and missile mechanics as a whole. As I said, for the most part you have a great deal of respect in my eyes. :)
That said - I neeeeeeed my utility high and torp deeps.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 20:05:00 -
[789] - Quote
I'm not sold on your claim that signature radius has the biggest effect on missile damage and that target painters provide the largest boost. I need to go home and model it in a spreadsheet and apply effects from TPs, webs, and various bonuses to fully judge. I've been wanting to do this for a while now though so... |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 20:07:00 -
[790] - Quote
Trolly McForumalt wrote:Deerin wrote:
Pg looks too high for a 6 turret ship. TFI can fit almost everything without problems. Other than that it looks very decent. Maybe too decent. 9 turrets worth alpha is quite high..thouh pest is paying with loss of one lot in this case
It was a rhetorical post. It's a nerf (sorta). With the proposed change it went from 10 effective turrets to 9 effective turrets with better tracking. He was trying to prove a point about the CNR losing dps with the proposed bonus change.
Nah, I feel like that Pest would actually be pretty decent for certain kinds of engagements. It's definitely a raw DPS nerf (especially if you use ACs) but the volley and tracking with 1400s would be even higher than the Machariel.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pattern Clarc
Aperture Harmonics
542
|
Posted - 2013.05.15 20:07:00 -
[791] - Quote
Trolly McForumalt wrote:Deerin wrote:
Pg looks too high for a 6 turret ship. TFI can fit almost everything without problems. Other than that it looks very decent. Maybe too decent. 9 turrets worth alpha is quite high..thouh pest is paying with loss of one lot in this case
It was a rhetorical post. It's a nerf (sorta). With the proposed change it went from 10 effective turrets to 9 effective turrets with better tracking. He was trying to prove a point about the CNR losing dps with the proposed bonus change. which is funny because he produced a more meaningful ship than the crap we have now.
/adds liang to the ignore list. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 20:09:00 -
[792] - Quote
Trolly McForumalt wrote:I'm not sold on your claim that signature radius has the biggest effect on missile damage and that target painters provide the largest boost. I need to go home and model it in a spreadsheet and apply effects from TPs, webs, and various bonuses to fully judge. I've been wanting to do this for a while now though so...
Uhhhhhhhhh..... ok. You can see it at a glance really: http://wiki.eveuniversity.org/Missile_Damage. Notice how sig radius is factored into both the explo radius and the explosion velocity parts of the equation? Yyyeaaaahhhhh...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Grath Telkin
Sniggerdly Pandemic Legion
1554
|
Posted - 2013.05.15 20:12:00 -
[793] - Quote
Trolly McForumalt wrote:I'm not sold on your claim that signature radius has the biggest effect on missile damage and that target painters provide the largest boost. I need to go home and model it in a spreadsheet and apply effects from TPs, webs, and various bonuses to fully judge. I've been wanting to do this for a while now though so...
Sig radius is actually the biggest effect on missile damage, but regardless of sig you can mitigate damage by moving.
If you want to test it, get a missile boat and a vaga, turn the vagas mwd on to bloom its sig, hit it with a missile, note the damage, the put the vaga at speed and hit it with a missile, note the difference.
You can do the same test without a MWD on and you'll still see the same differences in damage, simply moving mitigates the damage, not as much as sig reduction will as thats the primary dirver in relation to missile and target, but movement will always mitigate it.
These are simple tests that the guys who love the formulas can go out and test (field tests have an always will be a huge part of theory that half of EVE skips over like it doesn't matter) but don't.
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 20:22:00 -
[794] - Quote
Liang Nuren wrote:Trolly McForumalt wrote:I'm not sold on your claim that signature radius has the biggest effect on missile damage and that target painters provide the largest boost. I need to go home and model it in a spreadsheet and apply effects from TPs, webs, and various bonuses to fully judge. I've been wanting to do this for a while now though so... Uhhhhhhhhh..... ok. You can see it at a glance really: http://wiki.eveuniversity.org/Missile_Damage. Notice how sig radius is factored into both the explo radius and the explosion velocity parts of the equation? Yyyeaaaahhhhh... -Liang
It is in both. I've seen the equation. However, the damage reduction due to velocity is a logarithmic decrease compared to the linear nature of signature size.
Like I said I need to model it myself but it looks like once you're in the velocity regime (where the third part of the equation is the deciding factor), target velocity reduction has the largest impact (assuming you're not trying to hit frigates with torpedoes or something).
Also, I'm not saying you're wrong (or right) - I want/need to see the graphs for myself.
This seems a bit tangential... |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 20:28:00 -
[795] - Quote
Grath Telkin wrote: These are simple tests that the guys who love the formulas can go out and test (field tests have an always will be a huge part of theory that half of EVE skips over like it doesn't matter) but don't.
Oooh, oooh, is this where we start talking about the field test I did that finally convinced Gripen to add falloff damage reduction into EFT?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Deerin
Murientor Tribe Defiant Legacy
148
|
Posted - 2013.05.15 20:34:00 -
[796] - Quote
Trolly McForumalt wrote:Deerin wrote:
Pg looks too high for a 6 turret ship. TFI can fit almost everything without problems. Other than that it looks very decent. Maybe too decent. 9 turrets worth alpha is quite high..thouh pest is paying with loss of one lot in this case
It was a rhetorical post. It's a nerf (sorta). With the proposed change it went from 10 effective turrets to 9 effective turrets with better tracking. He was trying to prove a point about the CNR losing dps with the proposed bonus change.
No. 9 turrets worth alpha with tracking to boost its application is a serious buff that can tip scales of balance.
If he wanted to make such a point he would've said: "Consider a mach with 8 turrets and trackng bonus instead rof bonus" |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 20:37:00 -
[797] - Quote
Deerin wrote:Trolly McForumalt wrote:Deerin wrote:
Pg looks too high for a 6 turret ship. TFI can fit almost everything without problems. Other than that it looks very decent. Maybe too decent. 9 turrets worth alpha is quite high..thouh pest is paying with loss of one lot in this case
It was a rhetorical post. It's a nerf (sorta). With the proposed change it went from 10 effective turrets to 9 effective turrets with better tracking. He was trying to prove a point about the CNR losing dps with the proposed bonus change. No. 9 turrets worth alpha with tracking to boost its application is a serious buff that can tip scales of balance. If he wanted to make such a point he would've said: "Consider a mach with 8 turrets and trackng bonus instead rof bonus"
I mean it's true that it loses out on raw DPS, but dat alpha :swoon:
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Maximus Andendare
Future Corps Sleeper Social Club
166
|
Posted - 2013.05.15 20:52:00 -
[798] - Quote
Liang Nuren wrote:That said - I neeeeeeed my utility high and torp deeps.
-Liang Laing, I don't want this to sound a certain way, but it seems like this is the crux of the problems you're having with the proposed CNR changes. If you really want a utility high and torp damage, maybe its better for you to stick to Scorpion NIs after June 4. It's generous amount of mids and built-in resist bonuses mean that you can use more of those mids on ewar/tackle and you still get the utility high.
The Golem by design will always outperform a Navy Issue battleship in PVE situations (and perhaps moreso once the Marauders get a balance pass), while its small sensor str cripple it for PVP. Again, by design. The CNR's sensor strength is 50% stronger and it lacks a utility high to make it a formidable PVP platform while reducing its overall potential by losing that utility high. It more and more seems like the CNR change is hitting you personally (meaning your personal playstyle with it), and that is where a lot of your passion is coming from.
|

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 20:56:00 -
[799] - Quote
Maximus Andendare wrote:Liang Nuren wrote:That said - I neeeeeeed my utility high and torp deeps.
-Liang Laing, I don't want this to sound a certain way, but it seems like this is the crux of the problems you're having with the proposed CNR changes. If you really want a utility high and torp damage, maybe its better for you to stick to Scorpion NIs after June 4. It's generous amount of mids and built-in resist bonuses mean that you can use more of those mids on ewar/tackle and you still get the utility high. The Golem by design will always outperform a Navy Issue battleship in PVE situations (and perhaps moreso once the Marauders get a balance pass), while its small sensor str cripple it for PVP. Again, by design. The CNR's sensor strength is 50% stronger and it lacks a utility high to make it a formidable PVP platform while reducing its overall potential by losing that utility high. It more and more seems like the CNR change is hitting you personally (meaning your personal playstyle with it), and that is where a lot of your passion is coming from.
I like how you point out that the CNR is going to be worse in PVP than the SNI and worse at PVE than the Golem. Where, exactly, does it state that faction battleships should be literally useless? The NApoc isn't obsoleted by the Paladin and the CNR shouldn't be by the Golem. I really don't understand why that's so ******* hard to understand.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 21:03:00 -
[800] - Quote
Liang Nuren wrote:
I like how you point out that the CNR is going to be worse in PVP than the SNI and worse at PVE than the Golem. Where, exactly, does it state that faction battleships should be literally useless? The NApoc isn't obsoleted by the Paladin and the CNR shouldn't be by the Golem. I really don't understand why that's so ******* hard to understand.
-Liang
Ed: And the CCNR will be worse in PVP than either the Fleet Phoon or regular Typhoon. That's the part that's really cute. It really can't catch a break and the ship will come out of the gates completely obsolete. Right now it has a role - and it can keep that role. But if we need it to have a different role, let's do that. But wholly obsolete ships are bullshit and the reason we're doing Tiericide in the first place.
Gotta wait for the marauder balance pass. That may very well be their intent. I can see marauders getting some big changes.
As for the Typhoons - they do certainly look a bit strong. |

Grath Telkin
Sniggerdly Pandemic Legion
1555
|
Posted - 2013.05.15 21:07:00 -
[801] - Quote
Liang Nuren wrote:Grath Telkin wrote: These are simple tests that the guys who love the formulas can go out and test (field tests have an always will be a huge part of theory that half of EVE skips over like it doesn't matter) but don't.
Oooh, oooh, is this where we start talking about the field test I did that finally convinced Gripen to add falloff damage reduction into EFT? -Liang
Actually yea you can, the number nerds fail to realize that the numbers only take you so far before you need to actually see the effects in game and understand how they effect things.
|

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 21:08:00 -
[802] - Quote
Ok, one more time: - Cruise Golem > PVE Cruise CNR - Torp Golem > PVE Torp CNR - Torp SNI > PVP Torp CNR - Torp Phoon > PVP Torp CNR - Cruise Phoon > PVP Cruise CNR - Cruise PhoonFI > PVP Cruise CNR
I mean, this list really goes on and on. The ship is completely without a role. No, we do not need to wait for the marauder balance pass before pointing out that the current proposal for the CNR is kinda ****.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
724
|
Posted - 2013.05.15 21:21:00 -
[803] - Quote
Trolly McForumalt wrote:I'm not sold on your claim that signature radius has the biggest effect on missile damage and that target painters provide the largest boost. I need to go home and model it in a spreadsheet and apply effects from TPs, webs, and various bonuses to fully judge. I've been wanting to do this for a while now though so...
Well, it's messy really. In terms of reducing the degree of damage mitigated by speed, a 60% web has the same effect as a 150% painter. Since 60% webs are quite common and 150% painters are, er, quite rare, then this suggests that speed is more important.
However... no amount of webbing will make a missile with a large explosion radius do full damage to a ship with a smaller sig radius., because of the hard cap of [sig]/[explorad]. The only way to get round that is via sig or explorad issues - hence the entirely reasonable claim that painters are the best mod, in conjunction with the limited range of webs in PVE applications.
This means that the CNR's 5% explorad bonus is much more powerful than the Typhoon's explovel bonus, because the explorad bonus is useful in all cases of damage mitigation, while the explovel bonus cannot bypass the signature hard cap. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 21:22:00 -
[804] - Quote
Liang Nuren wrote:Ok, one more time: - Cruise Golem > PVE Cruise CNR - Torp Golem > PVE Torp CNR - Torp SNI > PVP Torp CNR - Torp Phoon > PVP Torp CNR - Cruise Phoon > PVP Cruise CNR - Cruise PhoonFI > PVP Cruise CNR
I mean, this list really goes on and on. The ship is completely without a role. No, we do not need to wait for the marauder balance pass before pointing out that the current proposal for the CNR is kinda ****.
-Liang
You said 'The NApoc isn't obsoleted by the Paladin' but after the marauder balance pass it very well might be. It might be that they want the marauders to be relevant in pvp and be better than their T1 and Navy counterparts. We don't know.
I agree about the regular and Fleet Typhoons being so much better. Don't have any suggestions on possible changes though.
Why is the SNI automatically better than the CNR with torps? Is it the tank? Easier fitting due to only having to fit 6 launchers? Is the explosion radius and range bonuses not a good enough offset? |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 21:27:00 -
[805] - Quote
Trolly McForumalt wrote:Liang Nuren wrote:Ok, one more time: - Cruise Golem > PVE Cruise CNR - Torp Golem > PVE Torp CNR - Torp SNI > PVP Torp CNR - Torp Phoon > PVP Torp CNR - Cruise Phoon > PVP Cruise CNR - Cruise PhoonFI > PVP Cruise CNR
I mean, this list really goes on and on. The ship is completely without a role. No, we do not need to wait for the marauder balance pass before pointing out that the current proposal for the CNR is kinda ****.
-Liang You said 'The NApoc isn't obsoleted by the Paladin' but after the marauder balance pass it very well might be. It might be that they want the marauders to be relevant in pvp and be better than their T1 and Navy counterparts. We don't know. I agree about the regular and Fleet Typhoons being so much better. Don't have any suggestions on possible changes though. Why is the SNI automatically better than the CNR with torps? Is it the tank? Easier fitting due to only having to fit 6 launchers? Is the explosion radius and range bonuses not a good enough offset?
You are really reaching if you're trying to pitch a totally non-existent undisclosed potential possible future Marauder buff will make the Paladin totally obsolete the NApoc. Definitely living up to your name here.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 21:29:00 -
[806] - Quote
Gypsio III wrote: This means that the CNR's 5% explorad bonus is much more powerful than the Typhoon's explovel bonus, because the explorad bonus is useful in all cases of damage mitigation, while the explovel bonus cannot bypass the signature hard cap.
It also means that the Golem's damage application bonuses (explo velocity + painter) are extraordinarily powerful for damage application.
-Liang
Ed: Grammar Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
289
|
Posted - 2013.05.15 21:31:00 -
[807] - Quote
Liang Nuren wrote:Ok, one more time: - Cruise Golem > PVE Cruise CNR
Actually, I'm going to call you on this one. We've had a discussion a few months back about MJD CNR in Ships&Modules. Back then, you and a few others claimed that an MJD CNR was not viable because, quote "that's well outside the optimal of painters". Well, there you have it, no painter issues for a sniper missile boat :) |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 21:32:00 -
[808] - Quote
The Cruise Golem doesn't need a MJD to hide from damage. (Neither does the CNR)
-Liang
Ed: Honestly, the whole mission MJD CCNR is just a terrible idea. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 21:32:00 -
[809] - Quote
Liang Nuren wrote:
You are really reaching if you're trying to pitch a totally non-existent undisclosed potential possible future Marauder buff will make the Paladin totally obsolete the NApoc. Definitely living up to your name here.
-Liang
I'm not selling anything. I'm speculating. You're overly defensive and are going off the deep end. Your choice though. |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 21:36:00 -
[810] - Quote
Trolly McForumalt wrote:Liang Nuren wrote:
You are really reaching if you're trying to pitch a totally non-existent undisclosed potential possible future Marauder buff will make the Paladin totally obsolete the NApoc. Definitely living up to your name here.
-Liang
I'm not selling anything. I'm speculating. You're overly defensive and are going off the deep end. Your choice though.
Your speculation is just ******* terrible TBH. The entire reasoning behind Tiericide is that there won't be ships that are just plain obsolete anymore. The new CNR is exactly that, and attempting to say we should just wait by presenting a case where a future undisclosed and likely not currently on the drawing board change might maybe possibly completely alter the role of two ships is just ******* silly.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.15 21:41:00 -
[811] - Quote
You want to hear how i would change the CNR?
First let's talk about the cruise missile change how it increases the damage by 30% but also 10% increase in explosion radius.
All the values are missile dps only with fury ammo. This will result in Raven with 4bcu's dealing 633 dps to ~822 dps which is quite significant damage to be dealt at 190km.
OLD CNR with 4 bcu's dealing 729 dps would go up to ~960 dps which is where the problem came in, it is simply too much dps over 190km no matter if it got a little harder appliable.
NEW CNR would be dealing same dps as regular Raven, 633 before and 822 after Odyssey.
Now here is the problem, if single turret added to the ship with 25% damage bonus is enough to make it that powerful then maybe you have a problem with your cruise missile buff? In my opinion that regular Raven too with 822 dps would be a little too good compared to other long range weapons. With other weapon systems there is variance in their dps and thus giving more choices and specialization for certain ships. After Odyssey every missile battleship will be having extremely similar dps and the ones without damage application bonuses surely know how to solve the problem.
So, i would go into that cruise missile change and reduce the damage buff (i leave the numbers to ccp). I would change the CNR bonuses to 5% rof and 10% velocity per level thus giving the damage application problem for the pilot to solve and dropping one launcher while keeping the rest as it is currently. Now it actually feels like an attack battleship and has very clear role to differentiate it from the rest. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 21:44:00 -
[812] - Quote
Liang Nuren wrote:
Your speculation is just ******* terrible TBH. The entire reasoning behind Tiericide is that there won't be ships that are just plain obsolete anymore. The new CNR is exactly that, and attempting to say we should just wait by presenting a case where a future undisclosed and likely not currently on the drawing board change might maybe possibly completely alter the role of two ships is just ******* silly.
-Liang
T1/Faction/T2 are not tiers. What role does the Condor provide apart from the Crow other than being less skill intensive and cheaper?
As for my speculation being terrible - that is your opinion. Eloquently stated as always. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 21:51:00 -
[813] - Quote
Johnson Oramara wrote:You want to hear how i would change the CNR?
First let's talk about the cruise missile change how it increases the damage by 30% but also 10% increase in explosion radius.
All the values are missile dps only with fury ammo. This will result in Raven with 4bcu's dealing 633 dps to ~822 dps which is quite significant damage to be dealt at 190km.
OLD CNR with 4 bcu's dealing 729 dps would go up to ~960 dps which is where the problem came in, it is simply too much dps over 190km no matter if it got a little harder appliable.
NEW CNR would be dealing same dps as regular Raven, 633 before and 822 after Odyssey.
Now here is the problem, if single turret added to the ship with 25% damage bonus is enough to make it that powerful then maybe you have a problem with your cruise missile buff? In my opinion that regular Raven too with 822 dps would be a little too good compared to other long range weapons. With other weapon systems there is variance in their dps and thus giving more choices and specialization for certain ships. After Odyssey every missile battleship will be having extremely similar dps and the ones without damage application bonuses surely know how to solve the problem.
So, i would go into that cruise missile change and reduce the damage buff (i leave the numbers to ccp). I would change the CNR bonuses to 5% rof and 10% velocity per level thus giving the damage application problem for the pilot to solve and dropping one launcher while keeping the rest as it is currently. Now it actually feels like an attack battleship and has very clear role to differentiate it from the rest.
So you're proposing we use the same bonuses it has now and we undo the (needed) cruise missile buffs. And to support this argument you use Fury dps numbers. Try faction instead. It's more likely to match reality. |

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.15 22:01:00 -
[814] - Quote
Trolly McForumalt wrote:Johnson Oramara wrote:You want to hear how i would change the CNR?
First let's talk about the cruise missile change how it increases the damage by 30% but also 10% increase in explosion radius.
All the values are missile dps only with fury ammo. This will result in Raven with 4bcu's dealing 633 dps to ~822 dps which is quite significant damage to be dealt at 190km.
OLD CNR with 4 bcu's dealing 729 dps would go up to ~960 dps which is where the problem came in, it is simply too much dps over 190km no matter if it got a little harder appliable.
NEW CNR would be dealing same dps as regular Raven, 633 before and 822 after Odyssey.
Now here is the problem, if single turret added to the ship with 25% damage bonus is enough to make it that powerful then maybe you have a problem with your cruise missile buff? In my opinion that regular Raven too with 822 dps would be a little too good compared to other long range weapons. With other weapon systems there is variance in their dps and thus giving more choices and specialization for certain ships. After Odyssey every missile battleship will be having extremely similar dps and the ones without damage application bonuses surely know how to solve the problem.
So, i would go into that cruise missile change and reduce the damage buff (i leave the numbers to ccp). I would change the CNR bonuses to 5% rof and 10% velocity per level thus giving the damage application problem for the pilot to solve and dropping one launcher while keeping the rest as it is currently. Now it actually feels like an attack battleship and has very clear role to differentiate it from the rest. So you're proposing we use the same bonuses it has now and we undo the (needed) cruise missile buffs. And to support this argument you use Fury dps numbers. Try faction instead. It's more likely to match reality. No, i do not want to undo it totally, minor dps boost is ok when you increase their explosion radius which makes it more interesting to do damage if you can apply it. But 30% buff is too much.
I agree that faction missiles would be the actual ones used in game but i wanted to point out the huge damage potential. |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 22:01:00 -
[815] - Quote
Trolly McForumalt wrote:Liang Nuren wrote:
Your speculation is just ******* terrible TBH. The entire reasoning behind Tiericide is that there won't be ships that are just plain obsolete anymore. The new CNR is exactly that, and attempting to say we should just wait by presenting a case where a future undisclosed and likely not currently on the drawing board change might maybe possibly completely alter the role of two ships is just ******* silly.
-Liang
T1/Faction/T2 are not tiers. What role does the Condor provide apart from the Crow other than being less skill intensive and cheaper? As for my speculation being terrible - that is your opinion. Eloquently stated as always.
The Condor has 4 mids and an excellent capacitor. It excels with LML but kinda hurts against other MWDing frigates. The Crow has only 3 mids, but has a significantly smaller sig radius and a missile velocity bonus that gives it a leg up against other MWDing frigates. They are both distinct. :)
I'm not totally sure what direction they're going to take interceptors in, and judging from the discussion earlier in the thread CCP isn't totally sure either. I'm pretty interested in finding out though. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Grath Telkin
Sniggerdly Pandemic Legion
1555
|
Posted - 2013.05.15 22:24:00 -
[816] - Quote
Liang Nuren wrote:
The Condor has 4 mids and an excellent capacitor. It excels with LML but kinda hurts against other MWDing frigates. The Crow has only 3 mids, but has a significantly smaller sig radius and a missile velocity bonus that gives it a leg up against other MWDing frigates. They are both distinct. :)
I'm not totally sure what direction they're going to take interceptors in, and judging from the discussion earlier in the thread CCP isn't totally sure either. I'm pretty interested in finding out though. :)
-Liang
Idk man, the crow is completely outclassed by the condor right now. The Condor is pretty much the boss frigate atm, fast, hits hard, has ewar slots out the butt (for a frigate).
Its like, do I pay 1 million for this baller ass frigate, or do i pay 35 million for its crappier cousin. |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 22:29:00 -
[817] - Quote
Grath Telkin wrote:Liang Nuren wrote:
The Condor has 4 mids and an excellent capacitor. It excels with LML but kinda hurts against other MWDing frigates. The Crow has only 3 mids, but has a significantly smaller sig radius and a missile velocity bonus that gives it a leg up against other MWDing frigates. They are both distinct. :)
I'm not totally sure what direction they're going to take interceptors in, and judging from the discussion earlier in the thread CCP isn't totally sure either. I'm pretty interested in finding out though. :)
-Liang
Idk man, the crow is completely outclassed by the condor right now. The Condor is pretty much the boss frigate atm, fast, hits hard, has ewar slots out the butt (for a frigate). Its like, do I pay 1 million for this baller ass frigate, or do i pay 35 million for its crappier cousin.
Yes absolutely. I was trying to point out that the Condor most definitely has a place. The Crow's only useful features right now are the sig and missile velocity bonuses.
-Liang
Ed: Saying the Condor hits hard though... I'm not sure I buy that. ;-)
Also, the question should probably be the Hookbill vs the Hawk. IMO they're still distinct ships. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 22:34:00 -
[818] - Quote
Grath Telkin wrote:Liang Nuren wrote:
The Condor has 4 mids and an excellent capacitor. It excels with LML but kinda hurts against other MWDing frigates. The Crow has only 3 mids, but has a significantly smaller sig radius and a missile velocity bonus that gives it a leg up against other MWDing frigates. They are both distinct. :)
I'm not totally sure what direction they're going to take interceptors in, and judging from the discussion earlier in the thread CCP isn't totally sure either. I'm pretty interested in finding out though. :)
-Liang
Idk man, the crow is completely outclassed by the condor right now. The Condor is pretty much the boss frigate atm, fast, hits hard, has ewar slots out the butt (for a frigate). Its like, do I pay 1 million for this baller ass frigate, or do i pay 35 million for its crappier cousin.
Eh? The Condor has more CPU and an extra mid where the Crow has a low slot. And it does cost a ****ton less. Other than that the Crow has extra bonuses and better base stats. I mean it may not be worth the cost, but flat out worse? Uh... |

Liang Nuren
Heretic Army Heretic Initiative
3528
|
Posted - 2013.05.15 22:36:00 -
[819] - Quote
Trolly McForumalt wrote: Eh? The Condor has more CPU and an extra mid where the Crow has a low slot. And it does cost a ****ton less. Other than that the Crow has extra bonuses and better base stats. I mean it may not be worth the cost, but flat out worse? Uh...
Nah, the Condor is flat out better than the Crow now. If the Crow was better I'd fly it instead of the Condor. o/` ISK ain't a problem, I know where it goes... o/`
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Shereza
Center for Advanced Studies Gallente Federation
75
|
Posted - 2013.05.15 22:40:00 -
[820] - Quote
Firstly I'd like to say thank you for not nerfing the navy megathron into an "upgraded" version of the megathron planned for Odyssey. Secondly I'd like to ask if there are any plans to reverse the rather severe nerf the navy megathron received several years ago when its formerly very awesome black paint job was replaced with Forest Green vomit.
I still fly my navy megathron in spite of how severe a reduction in the ship's attractiveness the skin nerf was, but it would be a lot nicer to fly if it didn't look like something a herd of space deer yakked on. Pun intended. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 22:52:00 -
[821] - Quote
Liang Nuren wrote:Trolly McForumalt wrote: Eh? The Condor has more CPU and an extra mid where the Crow has a low slot. And it does cost a ****ton less. Other than that the Crow has extra bonuses and better base stats. I mean it may not be worth the cost, but flat out worse? Uh...
Nah, the Condor is flat out better than the Crow now. If the Crow was better I'd fly it instead of the Condor. o/` ISK ain't a problem, I know where it goes... o/` -Liang Ed: I tried to put together Crow fits that could compete but the strength of that 4th mid, superior cap, and superior fittings is just not doable. As I said, the sig and missile velocity bonuses are extremely attractive to me.
I'll grant you the CPU but I'm not seeing the cap. From what I see Crow's cap is bigger - is the recharge worse? Looks like the strength comes from the extra midslot. This will probably be rectified in the balance pass though. :)
Gah! I should've picked another pair. Caracal vs Navy Caracal. Same bonuses, same ship, one's just a little stronger than the other. |

Drunken Bum
313
|
Posted - 2013.05.15 23:06:00 -
[822] - Quote
The way this threads going ccp you need to make a thread JUST for cnr feedback.
Fleet tempest still sucks imo, i didnt fly it before wont after so, meh. Thank you though for leaving the navy domi and geddon the same. Spare some change?-á |

Maximus Andendare
Future Corps Sleeper Social Club
168
|
Posted - 2013.05.15 23:37:00 -
[823] - Quote
Liang Nuren wrote:Maximus Andendare wrote:Liang Nuren wrote:That said - I neeeeeeed my utility high and torp deeps.
-Liang Laing, I don't want this to sound a certain way, but it seems like this is the crux of the problems you're having with the proposed CNR changes. If you really want a utility high and torp damage, maybe its better for you to stick to Scorpion NIs after June 4. It's generous amount of mids and built-in resist bonuses mean that you can use more of those mids on ewar/tackle and you still get the utility high. The Golem by design will always outperform a Navy Issue battleship in PVE situations (and perhaps moreso once the Marauders get a balance pass), while its small sensor str cripple it for PVP. Again, by design. The CNR's sensor strength is 50% stronger and it lacks a utility high to make it a formidable PVP platform while reducing its overall potential by losing that utility high. It more and more seems like the CNR change is hitting you personally (meaning your personal playstyle with it), and that is where a lot of your passion is coming from. I like how you point out that the CNR is going to be worse in PVP than the SNI and worse at PVE than the Golem. Where, exactly, does it state that faction battleships should be literally useless? The NApoc isn't obsoleted by the Paladin and the CNR shouldn't be by the Golem. I really don't understand why that's so ******* hard to understand. -Liang Ed: And the CCNR will be worse in PVP than either the Fleet Phoon or regular Typhoon. That's the part that's really cute. It really can't catch a break and the ship will come out of the gates completely obsolete. Right now it has a role - and it can keep that role. But if we need it to have a different role, let's do that. But wholly obsolete ships are bullshit and the reason we're doing Tiericide in the first place. I didn't say it was useless. You did. The CNR serves as a long range, high alpha missile boat that can apply its dps to smaller ships as well. This isn't served by the Golem in pvp nor does the SNI serve this purpose.
|

Tank Talbot
Imperial Academy Amarr Empire
171
|
Posted - 2013.05.15 23:49:00 -
[824] - Quote
Well, does such a role point out a problem where several ships in the rebalanced naval and T1 lines are becoming perhaps "far too niche" for people to be really happy playing with them? |

Alsyth
32
|
Posted - 2013.05.16 00:03:00 -
[825] - Quote
Navy Apoc seems nice and balanced Navy Geddon, the buff is much too strong, dronebay and amazing EHP on a ship that was already very powerful...
CNR nerf is unfair. SNI seems fine, provided cruise are not too OP. But look at Typhoon first...
Megathron seems weak compared to Geddon Domi seems fine, but of very limited use (in most situations, Domi, Mega or Geddon will be better)
Tempest seems mostly fine, if a bit weak compared to Typhoon, but....
Quote:TYPHOON FLEET ISSUE +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Drones (bandwidth / bay): 125 / 200
Typhoon fleet is totally over the top. You want to nerf that asap, or it will be OP with torps and with cruise and better than Tempest with AC.
You're looking at 2k dps with no faction mods, only T2 torps and Ogre. More than a Vindi!! And without even putting turrets!!! The increase in torp dps is 44%, with no loss of drone dps! With turrets, your are making it a 2.2k dps ship, with T2 mods.
How can you be worried for SNI after that?? SNI has the same number of slots, but less drones, and a much weaker bonus, and no turrets. |

Alsyth
32
|
Posted - 2013.05.16 00:18:00 -
[826] - Quote
Hell, Fleet Typhoon will even outright outdamage Raven State Issue!! One less effective launcher, but 3.2 additional effective turrets !! And only one less mid slot. |

Caljiav Ocanon
12
|
Posted - 2013.05.16 00:23:00 -
[827] - Quote
Alsyth wrote:
Typhoon fleet is totally over the top. You want to nerf that asap, or it will be OP with torps and with cruise and better than Tempest with AC.
You're looking at 2k dps with no faction mods, only T2 torps and Ogre. More than a Vindi!! And without even putting turrets!!! The increase in torp dps is 44%, with no loss of drone dps! With turrets, your are making it a 2.2k dps ship, with T2 mods.
How can you be worried for SNI after that?? SNI has the same number of slots, but less drones, and a much weaker bonus, and no turrets.
With tech II torps, 1400mm arty, 4 BCUs, 3 gyros and 5 Ogres I am seeing 1658DPS at perfect skills.
Oh, and look...it's out of power grid and even needs a +1 to fit all that.
Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Alsyth
32
|
Posted - 2013.05.16 00:26:00 -
[828] - Quote
Caljiav Ocanon wrote:[quote=Alsyth] With tech II torps, 1400mm arty, 4 BCUs, 3 gyros and 5 Ogres I am seeing 1658DPS at perfect skills.
Oh, and look...it's out of power grid and even needs a +1 to fit all that.
6 Rage torps 2 800mm Ac, hail 5 Ogre II
3 BCS 2 drone mods 1 Gyro 1 DCU
Shield tank. You don't care about point and web and painter, just have a friend in a rapier.
Do the maths. Better than State Raven, I tell you. If cpu problem, go faction on some dps mods, it'll be worth it, reaching 2.3k dps after overheat... For PG use a rig. |

Caljiav Ocanon
12
|
Posted - 2013.05.16 00:29:00 -
[829] - Quote
No, all Tech II...learn to read.
With your fit I am only seeing 1759 DPS.... Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Alsyth
32
|
Posted - 2013.05.16 00:37:00 -
[830] - Quote
I'm a nice guy, doing the maths for you:
a T2 rage torp, with 2 CN BCS, 1 T2 BCs, 5% rof and 5% damage hardwiring, overheat: 175dps a 800mm with Hail, 1 RF Gyro, overheat: 79dps 5 Ogre II with 2 drone damage mods: 467dps
Typhoon will have 6/0.625 = 9.6 effective launchers and 2/0.625 = 3.2 effective turrets
Which gives 9.6*175+3.2*79+467 = 2400 dps.
Do you really want that? I don't. |

Alsyth
32
|
Posted - 2013.05.16 00:39:00 -
[831] - Quote
Caljiav Ocanon wrote:No, all Tech II...learn to read.
With your fit I am only seeing 1759 DPS....
You wrote Ogre I, learn to write ;)
And do not forget overheat... I'm talking about pvp. |

Liang Nuren
Heretic Army Heretic Initiative
3529
|
Posted - 2013.05.16 00:41:00 -
[832] - Quote
Alsyth wrote:I'm a nice guy, doing the maths for you:
a T2 rage torp, with 2 CN BCS, 1 T2 BCs, 5% rof and 5% damage hardwiring, overheat: 175dps a 800mm with Hail, 1 RF Gyro, overheat: 79dps 5 Ogre II with 2 drone damage mods: 467dps
Typhoon will have 6/0.625 = 9.6 effective launchers and 2/0.625 = 3.2 effective turrets
Which gives 9.6*175+3.2*79+467 = 2400 dps.
Do you really want that? I don't.
The Fleet Phoon has a missile damage bonus, not a ROF bonus. I mean, it's still a monster... but not quite that much of a monster.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Alsyth
32
|
Posted - 2013.05.16 00:46:00 -
[833] - Quote
Liang Nuren wrote: The Fleet Phoon has a missile damage bonus, not a ROF bonus. I mean, it's still a monster... but not quite that much of a monster. -Liang
Oh indeed! My mistake then, and apologies to Caljiav Ocanon.
Going to edit my posts to reflect that. |

Ruze
Next Stage Initiative Trans-Stellar Industries
252
|
Posted - 2013.05.16 01:20:00 -
[834] - Quote
Please make sure to update the new faction BS's so that their description is in the same theme as the regular BS's. It's a little detail, but the current difference is:
Quote: Apocolypse
The Apocalypse is an Attack Battleship designed for fast aggressive combat.
Traits Amarr Battleship skill bonus per level: 7.5% bonus to Large Energy Turret optimal range 7.5% bonus to Large Energy Turret tracking speed
Development In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Quote: Apocalypse Navy Issue
The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level.
Which should be:
Quote: The Apocalypse Navy Issue is an Attack Battleship designed for fast aggressive combat.
Traits Amarr Battleship skill bonus per level: 10% bonus to Large Energy Turret capacitor use 7.5% bonus to Large Energy Turret optimal range
Development The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
Again, these are little things, but in the end the consistency is what makes it easier to understand and look more professional.
If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
289
|
Posted - 2013.05.16 05:42:00 -
[835] - Quote
Liang Nuren wrote:The Cruise Golem doesn't need a MJD to hide from damage. (Neither does the CNR)
-Liang
Neither does Rokh, designed specifically for range, yet it still has a resist bonus. Wouldn't then an optimal + range in your opinion make more sense? :) Something similar could also be said about the new Apocalypse - it essentially has a range + damage application bonus, similar to CNR. Perhaps it's time to stop thinking of the CNR as that brick on the battlefield and figure out how to best use it in its more agile form.
For instance, two of they key issues with large missile ships in pvp is their inability to fight off small targets (specifically, very fast ships such as interceptors that missiles simply couldn't catch) and the way they're forced to either give up damage application or tank. Thanks to missile speed increase, the CNR will now have a very good chance of hunting down small fast ships and thanks to the explosion bonus, you are no longer forced to sacrifice tank in order to get the damage application.
Meanwhile, the same hull has a bonus to how fast missiles travel and less need for painters, meaning it just became more viable as a semi-sniper (which I kinda thought is the purpose of long range missiles - after all, if I wanted to be up close, I'd have equipped torpedoes :) ).
I expect the new CNR to fly much like the Apocalypse will - a fast, mid to long range ship with exceptional damage application and the ability to soak up at least some damage, while less reliance on painters and/or rigs islikely to produce some fun builds (I already have a few in my mind ).
Quote:Ed: Honestly, the whole mission MJD CCNR is just a terrible idea.
Firstly, I disagree based on personal experience - especially now, after the changes - and secondly, note that I'm not talking just about the mission CCNR, which you probably already noticed. |

Alexander Renoir
State War Academy Caldari State
58
|
Posted - 2013.05.16 05:58:00 -
[836] - Quote
CCP if you want to change the Cruise Missiles and the CNR you should consider following:
I do NOT need any bonus which will ONLY work on small targets, if I lose an important bonus which will help me for big targets.
For small targets I have drones. Everythinig, starting with cruiser and all above, is already no problem for cruise missiles yet. The bonus of Rate Of Fire is more important for BIG targets like Battleships than an explosion radius. You can change something on the ammunition.. right. But please let the Rate Of Fire Bonus of the CNR as it is. In addition to that you do not need to change the slot layout for the High-Section of the CNR.
CCP Rise wrote: We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius
This is not necessary but counterproductive. We have drones for small and fast moving targets. You should not shoot CM against frigates, WHAT certainly do function already now. SO please keep the slot-layout and the bonus (RoF) of the CNR as it is. Changing the ammunition is enough. Thanks. |

Liang Nuren
Heretic Army Heretic Initiative
3533
|
Posted - 2013.05.16 06:18:00 -
[837] - Quote
So I finally got home and I'm taking a really deep look at the new battleships. Here are some in depth comments.
CNR The CNR has lost its way. In PVP it's completely outclassed by the Scorp Navy, Typhoon, and Typhoon Fleet and in PVE it's outclassed by the Typhoon Fleet and Golem. The loss of the utility high was pretty bad, but even giving that back isn't going to make a dent in the Fleet Phoon's superiority.
Scorp Navy The extra low slot appears most useful for using a co-proc in a dual ASB setup and it really enhances the power of that fit style. I am mostly neutral to the change because the ship was already very powerful in this setting.
Armageddon Navy I remain unimpressed with the enormous sig radius and I remain leery of the enormous drone bay. I don't feel that it's a drone ship as others do, but that's a lot of flexibility.
Apoc Navy I'm not terribly impressed by the ship on its own but even small gangs of these things are going to be pure murder.
Navy Mega I'm honestly not sure what to think. The CPU and speed increase is certainly nice and the EHP hit isn't too awful. I don't personally see the ship as being changed very much - though I seem to recall legions of people that care far more about the ship than I do disagreeing.
Navy Domi I remain thankful that this ship retained its gun bonus and the calibration change is certainly welcome. I've traditionally been kinda content with the Navy Domi but I feel the field is changing quite a bit underneath it and I don't personally know how it'll all shake down.
Fleet Pest This ship is completely and utterly dominated by a projectile fit Fleet Typhoon.
Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.
I'd say that the following changes really really need made: - The Fleet Pest is underwhelming in its current role. I suggested an armor artillery role earlier, and I'd be happy with that despite the DPS loss. - The CNR is underwhelming in its current role as it's outperformed by a myriad of ships in pretty much any role you'd want to use it for. The loss of raw damage, torp fitting nerf, and loss of utility high are all particularly troublesome. - The Navy Geddon's sig and drone bay are far too big. Let's tone both of those down. - I'm kinda scared the Navy Apoc is too good. But Amarr Victor and all that...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Zetak
State War Academy Caldari State
13
|
Posted - 2013.05.16 07:12:00 -
[838] - Quote
Quote:CALDARI
RAVEN NAVY ISSUE The CNR will be CaldariGÇÖs attack battleship, like the new tech 1 Raven. I wanted the Navy Raven to get something new, and the new Navy Drake pointed in a pretty good direction. We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Fittings: 12000 PWG(+1075), 780 CPU(+45) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461) Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 123(+29) / .12(-.008) / 97300000(-2000000) / 16.19s(-1.43s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 105(-1.25) / 7 Sensor strength: 28 Gravimetric(+.5) Signature radius: 410(-50)
Hi. I'm loving these changes.
The expl radius bonus is exactly what this ship needs, also the boost to the cap is the most cruicial of the bonuses. It needed so-so badly. WIth the extra slot and the huge boost to the speed (it is really a huge boost to a caldari pilot ), I can now FINALLY equip an afterburner effectively, it really helps in the mobility while missioning. I brought up in my previous posts that the raven needs stronger defense, and the missile velocity should be changed, but now I can see clearly that it needed a cap boost instead. which the ship got. now i can mount stronger shield with this.
One thing though I don't want to be greedy, but I think an additional slight boost to the ship cpu would be good. I'm running a low powered shield booster+ancillary on missions to save money, because I'm more focused toward dps upgrades, and the cpu is very tight. now the ship has 8 missile and probably I will equip an afterburner, and I'm a bit worried that instead of cap modules I have to put on cpu modules, not utility.
I wonder that is there any chance or room for the navy raven (and the regular raven ofc) to have a slight cpu boost? An additional 30 or 40 cpu? what do you think? |

Roime
Ten Thousand Years Shinjiketo
2845
|
Posted - 2013.05.16 08:03:00 -
[839] - Quote
What is the intended use for a Navy Mega?
It doesn't seem to have mnay strengths compared to other ships here.
What does "attack battleship" mean?
-á- All I really wanted was to build a castle among the stars - |

Zetak
State War Academy Caldari State
13
|
Posted - 2013.05.16 08:40:00 -
[840] - Quote
Roime wrote:What is the intended use for a Navy Mega?
It doesn't seem to have mnay strengths compared to other ships here.
What does "attack battleship" mean?
Well, it has 130m/s speed for starters. Take it from someone who used really slow ship (raven navy) all the time, 455m/s max speed is really good with an AB. You can have 5 sentry with this ship, while you are able to carry 5 med drone or 10 light drone. You can have an extra high slot of your choosing. 1 drone link for instance. you have +3000 base armor hp. whats not to like here? |

Morrigan LeSante
The Lost and Forgotten Troopers
268
|
Posted - 2013.05.16 08:45:00 -
[841] - Quote
I haven't read the entire thread yet and I know some people have nodded to it but I'm repeating it:
Raven CPU - WTF? Just WTAF?!
It's already a ridiculously tight fit, we have to eek another launcher on there AND a mid?!?!
If anyone suggests fitting mods, go and sit in a corner and reflect on your badness. |

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 08:49:00 -
[842] - Quote
Morrigan LeSante wrote:
If anyone suggests fitting mods, go and sit in a corner and reflect on your badness.

|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
857
|
Posted - 2013.05.16 09:06:00 -
[843] - Quote
Liang Nuren wrote: CNR The CNR has lost its way. In PVP it's completely outclassed by the Scorp Navy, Typhoon, and Typhoon Fleet and in PVE it's outclassed by the Typhoon Fleet and Golem. The loss of the utility high was pretty bad, but even giving that back isn't going to make a dent in the Fleet Phoon's superiority.
As a shield fleet ship the CNR is quite superior to the typhoon fleet.. (I agree with the scorpion but the scorp is also majorly OP so..)
I guess i could see it performing worse than the phoon at PVE (Its supposed to be worse than the golem) because of the phoons drone bay but... thats minor imo and i think the raven more than makes up for it in extra mid slots.
BYDI (Shadow cartel) Recruitment open!
|

Deerin
Murientor Tribe Defiant Legacy
148
|
Posted - 2013.05.16 09:46:00 -
[844] - Quote
Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application.
The overwhelming DPS difference is (1.375/1.333) =%3.1 I think the exp radius bonus (which is also a 1/0.75=1.333 magnitude bonus) is far superior to this. Also you can fit more BCU's to a CNR. 4 BCU's on fleet phoon = no place for armor tank and using 5 meds for shield tank = no place for target painter(s).
Fleet phoon also has quite low PG so I don't really think it can replace TFI as a projectile boat. Maybe the XLASB fits might work in fleet phoon's favor due to high CPU but that's it.
Speaking of CPU, CNR needs a CPU boost.
|

Itis Zhellin
Pagan INC 9th Company
22
|
Posted - 2013.05.16 09:50:00 -
[845] - Quote
I'm a bit confused about the CNR, it says that it will have 8 launcher slots but on SiSi is still 7. Or the changes are not implemented on the test server yet?
Some fo you say that there is no use to use missiles on anything under BS's, there are drones for a reason. Well, a bomber would say that is not true by removing all my drones from the combat scene loling at my missiles. |

Zetak
State War Academy Caldari State
14
|
Posted - 2013.05.16 10:22:00 -
[846] - Quote
Alexander Renoir wrote:CCP if you want to change the Cruise Missiles and the CNR you should consider following: I do NOT need any bonus which will ONLY work on small targets, if I lose an important bonus which will help me for big targets. For small targets I have drones. Everythinig, starting with cruiser and all above, is already no problem for cruise missiles yet. The bonus of Rate Of Fire is more important for BIG targets like Battleships than an explosion radius. You can change something on the ammunition.. right. But please let the Rate Of Fire Bonus of the CNR as it is. In addition to that you do not need to change the slot layout for the High-Section of the CNR. CCP Rise wrote: We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius
This is not necessary but counterproductive. We have drones for small and fast moving targets. You should not shoot CM against frigates, WHAT certainly do function already now. SO please keep the slot-layout and the bonus (RoF) of the CNR as it is. Changing the ammunition is enough. Thanks.
I honestly don't agree with this. Yes, my ship will have somewhat lesser dps, BUT it will do as much damage with 4 bcs as a golem, 8k to be exact with fury, and the same dps as a torp golem with javelin ammo. because ratts have one strong and two weak hp, the high damage is more important with high hp ratts because you can cut a huge amount of hp from the low resi hp of the ship with high damage, and that is the point.
The chance of getting an unlucky pulse regen from a ratt is reduced with this method. The tradeoff is the 80 dps, but the toughest enemies the elite cruisers will be a piece of cake with the sign bonus even with fury. The biggest waste of time when doing missions were these high resi fast tough son of a guns cruisers. I had to waste a lot of ammo on them too if I wanted to save time. But no more!!! If you can somehow equip torps, the benefit is even better. It basically gives a free tp worth of bonus. well not exactly that much, but you can get the idea. |

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.16 10:37:00 -
[847] - Quote
Itis Zhellin wrote:I'm a bit confused about the CNR, it says that it will have 8 launcher slots but on SiSi is still 7. Or the changes are not implemented on the test server yet?
Some fo you say that there is no use to use missiles on anything under BS's, there are drones for a reason. Well, a bomber would say that is not true by removing all my drones from the combat scene loling at my missiles. We have drones for that reason yes, we even have this ammo type called Precision but still everyone just seem to go nuts being able to hit even frigs with the same faction ammo... and we are talking about battleships...
In some earlier threads people had issue where guns couldn't track small targe butt you could still hit it with missiles, now you can actually hurt those frigs for real and people are praising it? |

Malcanis
Vanishing Point. The Initiative.
9421
|
Posted - 2013.05.16 10:48:00 -
[848] - Quote
Deerin wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application.
The overwhelming DPS difference is (1.375/1.333) =%3.1 I think the exp radius bonus (which is also a 1/0.75=1.333 magnitude bonus) is far superior to this. Also you can fit more BCU's to a CNR. 4 BCU's on fleet phoon = no place for armor tank and using 5 meds for shield tank = no place for target painter(s). Fleet phoon also has quite low PG so I don't really think it can replace TFI as a projectile boat. Maybe the XLASB fits might work in fleet phoon's favor due to high CPU but that's it. Speaking of CPU, CNR needs a CPU boost.
Mmm I'm looking at my CNR, and I will be able to add an extra CML II launcher in without using implants/mods. It's tight though, and I'm using a Large booster, not an XL.
I have also raised the issue of torp launcher fitting costs with CCP Rise and he agreed that they're out of synch with the way that SR/LR turret fittings work. Whether this will translate into a change in the immediate future will be for him to tell us.
One of my pet peeves about missiles is that there are no low-tier options to enable fitting compromises.
1 Kings 12:11
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Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.16 10:49:00 -
[849] - Quote
Deerin wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application.
The overwhelming DPS difference is (1.375/1.333) =%3.1 I think the exp radius bonus (which is also a 1/0.75=1.333 magnitude bonus) is far superior to this. Also you can fit more BCU's to a CNR. 4 BCU's on fleet phoon = no place for armor tank and using 5 meds for shield tank = no place for target painter(s). Fleet phoon also has quite low PG so I don't really think it can replace TFI as a projectile boat. Maybe the XLASB fits might work in fleet phoon's favor due to high CPU but that's it. Speaking of CPU, CNR needs a CPU boost. Your math sucks, factor in the tp's and rigs and then try to tell me that the CNR has superior damage. Even with 3 BCU's TFI will have superior damage but you sure can squeeze the fourth in there too. |

Malcanis
Vanishing Point. The Initiative.
9421
|
Posted - 2013.05.16 10:54:00 -
[850] - Quote
Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers
The CNR has two damage application bonuses; missile velocity and explosion radius.
I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS.
In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon.
1 Kings 12:11
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Zetak
State War Academy Caldari State
14
|
Posted - 2013.05.16 10:56:00 -
[851] - Quote
Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon.
I cannot agree more |

Malcanis
Vanishing Point. The Initiative.
9421
|
Posted - 2013.05.16 10:59:00 -
[852] - Quote
You thought it was RoF didn't you Liang? 
(It's OK we've all done this)
1 Kings 12:11
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Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.16 11:04:00 -
[853] - Quote
Malcanis wrote:
Phoon: 8.25 effective launchers CNR: 8 effective launchers
The CNR has two damage application bonuses; missile velocity and explosion radius.
I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS.
In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon.
Bad comparison man, just bad...
You're simply looking at the two ships in terms of missiles only. While this is a reasonable way to look at the cnr as that's pretty much all it is, the fleet phoon on the other hand has 2 free highs for nuets/turrets, as well as a much much larger drone bay...
Liang's original assessment is correct, the fleet Phoon is the superior ship outside of very specific situations.
P.S. CSM's should probably be a bit more objective in comparisons... Just saying.... |

Templar Dane
Amarrian Vengeance
111
|
Posted - 2013.05.16 11:05:00 -
[854] - Quote
Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon.
Discounting the full flight of sentries?
|

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.16 11:07:00 -
[855] - Quote
Templar Dane wrote:
Discounting the full flight of sentries?
I know right? It's very easy to "prove" a point when you ignor massive justified arguments coming from the other side...
Ships need to be compared in a far more objective manner Malcanis, you're simply comparing half of the fleet phoon to the whole of the CNR... Bad, just bad.
|

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.16 11:09:00 -
[856] - Quote
Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon. How about you look at the ships as a whole, now that you finally admit that TFI does more missile dps then look at it's drone bay, those 2 free highslots which you know, are projectile bonused.
With the ships fitted the TFI will overwhelm the CNR in dps. |

Morrigan LeSante
The Lost and Forgotten Troopers
270
|
Posted - 2013.05.16 11:11:00 -
[857] - Quote
Malcanis wrote:
Mmm I'm looking at my CNR, and I will be able to add an extra CML II launcher in without using implants/mods. It's tight though, and I'm using a Large booster, not an XL.
I have also raised the issue of torp launcher fitting costs with CCP Rise and he agreed that they're out of synch with the way that SR/LR turret fittings work. Whether this will translate into a change in the immediate future will be for him to tell us.
One of my pet peeves about missiles is that there are no low-tier options to enable fitting compromises.
Was that including the extra mid too?
With the best will in the world, a navy boat shouldn't need faction pimp or fitting mods simply to get basic, cookie cutter stuff to fit.
I can eek a launcher in my fit, but nothing really into the mid. The only thing I could to is go to launcher rigging V from IV because everything else, CPU wise, is perfect and that's with all faction BCUs and meta4 painter (RF wont fit right) 
It's a pure mission boat, currently running variations of the below (variants include DDA/sensor boost amp/something else I forget and a tractor) basically stuff needs swapped out though depending on mission.
[Raven Navy Issue, Current ASB]
7x Cruise Missile Launcher II (Mjolnir Fury Cruise Missile)
Adaptive Invulnerability Field II Kinetic Deflection Field II Thermic Dissipation Field II X-Large Ancillary Shield Booster (Cap Booster 400) 2x Phased Weapon Navigation Array Generation Extron
4x Caldari Navy Ballistic Control System Drone Damage Amplifier II
3x Large Warhead Rigor Catalyst I
5x Hobgoblin II 3x Garde II
I could faction more, but I shouldn't need to in order to even get the damned thing to fit. After the changes I'll have a princely 61.03 CPU left, which I need to sacrifice 58.96 of, to get a launcher in there. As I say, all that I can improve is rigging V...and really, that's not making that big a difference. |

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.16 11:18:00 -
[858] - Quote
Johnson Oramara wrote:
How about you look at the ships as a whole, now that you finally admit that TFI does more missile dps then look at it's drone bay, those 2 free highslots which you know, are projectile bonused.
With the ships fitted the TFI will overwhelm the CNR in dps.
Don't forget that those projectiles get an extremely overpowered 7.5% rof per level... Why? Only bad balance devs know.
Fleet Phoon needs a nerf (change projectile rof from 7.5% to 5% as well as nerfing it back down to a 5/5 turret launcher layout), CNR needs like 30 more cpu, SFI needs? I don't even know, some kind of severe nerfing. |

Kane Fenris
NWP
15
|
Posted - 2013.05.16 11:32:00 -
[859] - Quote
CCP Rise wrote: TEMPEST FLEET ISSUE The Tempest Fleet Issue is becoming MinmatarGÇÖs GÇÿcombatGÇÖ battleship, and as a result will move more solidly into a role that it already takes on as a very strong projectile platform with an armor base GÇô something that is difficult to find elsewhere. The Tempest, as always, wants to occupy a space between attack and combat, and therefor has unusually high speed and unusually low sig for its role.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 7L; 6 turrets, 4 launchers Fittings: 17500 PWG(+450), 580 CPU(+3) Defense (shields / armor / hull): 10200(+884) / 10800(+369) / 9000(-961) Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 74km(+11.5km) / 100 / 7 Sensor strength: 24 Ladar Sensor Strength(+.25) Signature radius: 350(+10)
giveing it some thought by compareing it to the tribal issue... which is powerfull in my eyes but only a little to powerfull for a navy
why dont just give it a 7th turret slot and a little more pg and cpu that would buff it into a good place imho (i feel 2 utility highs is not good at its intended role juast as a cruise launcher wouldnt) (if need be another buff one could buff drones to 100 / 125) |

Janna Windforce
EVE University Ivy League
10
|
Posted - 2013.05.16 11:35:00 -
[860] - Quote
Malcanis wrote:
I have also raised the issue of torp launcher fitting costs with CCP Rise and he agreed that they're out of synch with the way that SR/LR turret fittings work. Whether this will translate into a change in the immediate future will be for him to tell us.
One of my pet peeves about missiles is that there are no low-tier options to enable fitting compromises.
Cheers! At least there is hope :) Could you more elaborate on the second paragraph? Malkuth launchers require less CPU and meta 3 are a lot cheaper than arbalests. |

Donedy
Snuff Box Urine Alliance
92
|
Posted - 2013.05.16 11:38:00 -
[861] - Quote
Johnson Oramara wrote:Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon. How about you look at the ships as a whole, now that you finally admit that TFI does more missile dps then look at it's drone bay, those 2 free highslots which you know, are projectile bonused. With the ships fitted the TFI will overwhelm the CNR in dps. How about you try to fit a TFI and discover that "OH LOOK I DONT HAVE ENOUGH PG TO FIT ANYTHING MORE THAN MY 6 GUNS/LAUNCHERS!?"
And thats with only one plate/Lse. Dont even think about fitting it as an active platform. |

Malcanis
Vanishing Point. The Initiative.
9421
|
Posted - 2013.05.16 11:41:00 -
[862] - Quote
Templar Dane wrote:Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon. Discounting the full flight of sentries?
I specifically said "missile platform".
1 Kings 12:11
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Donedy
Snuff Box Urine Alliance
92
|
Posted - 2013.05.16 11:42:00 -
[863] - Quote
Also im not convinced at all with the tempest. Even his description is not fitting with the reality (Im referring to his "unsual speed and agility") |

Malcanis
Vanishing Point. The Initiative.
9423
|
Posted - 2013.05.16 11:46:00 -
[864] - Quote
Janna Windforce wrote:Malcanis wrote:
I have also raised the issue of torp launcher fitting costs with CCP Rise and he agreed that they're out of synch with the way that SR/LR turret fittings work. Whether this will translate into a change in the immediate future will be for him to tell us.
One of my pet peeves about missiles is that there are no low-tier options to enable fitting compromises.
Cheers! At least there is hope :) Could you more elaborate on the second paragraph? Malkuth launchers require less CPU and meta 3 are a lot cheaper than arbalests.
Those are meta, not tier.
Say you're fitting your Megathron and you discover that you just can't get your fit to work with 7x 450mm II Rails. You have the option to drop to 350mm II Rails, losing some range, and gaining some tracking by fitting lower tier guns with reduced fitting requirements.
If you're fitting Torp launchers to your Raven, and you just can't get 6 to fit with the rest of your mods, then you have to drop one launcher, losing 1/6th of your primary DPS with no gain in any other attribute. There are no "low tier" launcher options that have a penalty to missile velocity but better explosion radius or more damage and less RoF, in return for reduced fitting costs.
1 Kings 12:11
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mama guru
Thundercats The Initiative.
117
|
Posted - 2013.05.16 11:47:00 -
[865] - Quote
Donedy wrote:Also im not convinced at all with the tempest. Even his description is not fitting with the reality (Im referring to his "unsual speed and agility")
The sad reality is that the "attack/combat" differentials might work for battlecruisers and cruisers. Battleships are simply too slow, especially armor versions, to have a dedicated speed role that a smaller ship won't do better.
"Attack" battleships ought to be designed as linebreakers. Good dps with good damage projection, with slightly less tank overall and an increase in maneuverability. The megathron as it is for example would be better of if the tracking bonus was swapped to a hybrid falloff bonus. This might even make blasters viable for PVE. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.16 11:49:00 -
[866] - Quote
Donedy wrote:Also im not convinced at all with the tempest. Even his description is not fitting with the reality (Im referring to his "unsual speed and agility")
In all fairness, pretty much every single ship description in the game needs a re-write...
They are all pretty much uninformative, unimaginative, and often flat out wrong. A modest amount of time put into these descriptions would result in longer, more well thought out, and far more detailed descriptions which coincide perfectly to how the ship is used. All in all, far better ship descriptions would be a very welcome change...
an example of how ship descriptions could be changed.
1. Date of design/introduction 2. Company/Persons who designed it. 3. Overall Design goal of the ship. 4. Some kind of short story linked with a date of a battle highlighting the ships strengths. 5. Overall Consistency in the manner in which ship descriptions appear. |

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.16 11:53:00 -
[867] - Quote
Malcanis wrote: I specifically said "missile platform".
So we should all just discredit half of the ship so that the argument supports your initial statement?
Come now dude... Lets be objective...
You're ignoring 2 turret/nuets slots as well as a full sized drone bay which can be very easily be used for sentries in missions/pvp or other drones (like 5 heavies) in smaller scale closer range pvp.
|

Janna Windforce
EVE University Ivy League
10
|
Posted - 2013.05.16 11:54:00 -
[868] - Quote
Malcanis wrote:
Those are meta, not tier.
Say you're fitting your Megathron and you discover that you just can't get your fit to work with 7x 450mm II Rails. You have the option to drop to 350mm II Rails, losing some range, and gaining some tracking by fitting lower tier guns with reduced fitting requirements.
If you're fitting Torp launchers to your Raven, and you just can't get 6 to fit with the rest of your mods, then you have to drop one launcher, losing 1/6th of your primary DPS with no gain in any other attribute. There are no "low tier" launcher options that have a penalty to missile velocity but better explosion radius or more damage and less RoF, in return for reduced fitting costs.
I see, those are somewhat valid points, but probably counterbalanced by facts that you don't have to train for T2 stuff in sequence from smaller ones? |

Malcanis
Vanishing Point. The Initiative.
9423
|
Posted - 2013.05.16 12:07:00 -
[869] - Quote
Jerick Ludhowe wrote:Malcanis wrote: I specifically said "missile platform".
So we should all just discredit half of the ship so that the argument supports your initial statement? Come now dude... Lets be objective... You're ignoring 2 turret/nuets slots as well as a full sized drone bay which can very easily be used for sentries in missions/pvp or other drones (like 5 heavies) in smaller scale closer range pvp.
As said above, it's a platform.
Let's see the Typhoon fit you have in mind - along with the CPU & PG it will require.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9423
|
Posted - 2013.05.16 12:08:00 -
[870] - Quote
Janna Windforce wrote:Malcanis wrote:
Those are meta, not tier.
Say you're fitting your Megathron and you discover that you just can't get your fit to work with 7x 450mm II Rails. You have the option to drop to 350mm II Rails, losing some range, and gaining some tracking by fitting lower tier guns with reduced fitting requirements.
If you're fitting Torp launchers to your Raven, and you just can't get 6 to fit with the rest of your mods, then you have to drop one launcher, losing 1/6th of your primary DPS with no gain in any other attribute. There are no "low tier" launcher options that have a penalty to missile velocity but better explosion radius or more damage and less RoF, in return for reduced fitting costs.
I see, those are somewhat valid points, but probably counterbalanced by facts that you don't have to train for T2 stuff in sequence from smaller ones?
And that's counterbalanced in turn by having to train the short and long range missiles seperately, plus the missile support skills giving less bonuses and having higher ranks.
1 Kings 12:11
|

Josilin du Guesclin
University of Caille Gallente Federation
56
|
Posted - 2013.05.16 12:21:00 -
[871] - Quote
Kaarous Aldurald wrote:But the Navy Apoc... Shudder. Quote: That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
It's a bit lighter on it's feet, I'll give you that. But in both the Large Energy Turrets and Amarr Tech 1 Battleship threads, we have repeatedly expounded upon the tracking bonus being very lackluster for the Apocalypse. It really only helps in one way, and that is firing at cruiser size ships (who happen to be a near perfect transversal, at that). It offers little to no benefit against other ship types at nearly every range. And it's cap runs dry remarkably fast just firing it's own guns. Are we just bulling through this point for the hell of it, or are the numbers disputable in some way? Do I have to resort to some serious vernacular here, and say "feedbak plox"? The community at large is only happy with the new Apoc design vision in one way, the new model. Otherwise the Apoc response has been overwhelmingly negative. No, plenty of people are fine with it. They just got tired of the ranting and left the various threads. |

Josilin du Guesclin
University of Caille Gallente Federation
56
|
Posted - 2013.05.16 12:31:00 -
[872] - Quote
TrouserDeagle wrote:That typhoon is a bit ridiculous. Again with the vastly different bonuses, making it basically just a turret ship with double damage bonus, but also with a missile bonus that won't come into play much. It's like the fleet scythe all over again. It's exactly how it should be, IMO - split bonuses that actually work, though I'd be happier if the missile bonus was RoF rather than damage, to make it symmetrical with the gun bonus. I realise that it's probably not because of the strength of the new cruise missiles, but what of short-range fits? |

Icarius
The Wings of Maak Defiant Legacy
7
|
Posted - 2013.05.16 12:34:00 -
[873] - Quote
My proposal
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher damage +5% to Large Projectile Turret rate of fire
Slot layout: 7H, 5M, 8L; 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG, 660 CPU
Defense (shields / armor / hull): 8200 / 9300 / 9300 (back to old value, please ccp could you understand once for all that NO ONE use shield tank with a typhoon fleet , if you want missiles + shield go for a sni !!!)
Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
The main problem is again the versatility.
You said : "With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer"
And you remove a low slot from the previous typhoon fleet issue, which one can be use for a bcu, and you add a +12.5% rof From a versatility point of view, you do not think that having a lot slot where u may or not had a bcu is not is far better than a forced +12.5% rof. Sometines i really wonder what do you smoke?
With the removal of 1 low slot, I had to remove something on my current fitting, if i want to keep my current tank i have to remove one of my bcus. Conclusion, if i want to keep my tank, with your new supposed pawn machine ... well ...i have a 60dps loss. Same tank level => dps loss ... great.
And please do not tell me i have an additionnal launcher, there is not enough cpu or grid to fit it, unless i decide to sacrifiy an utility slot and i do not want( you know .... the versatility, the concept it seems you do not understand) Of course i gain cpu from the module removed from low slot but not enough cpu to fit a launcher(and i need cpu for the 5th med too) It s why i think the 8th high slot is useless, this one can not be used.
An other point from a daily typhoon fleet user ... i see some theoric fits with 1500 dps or more ... guys, seriously, there is not enough cpu, power to fit 5 torp launcher, 3 turrets, 2 bcus 2 drones damage augmenter, a prop, web, disrup, cap booster ... no.
Something good from your proposal . with my current fitting i have 1 cpu left and may be 100 pw, with the additionnal launcher slot what i can add ... a festival launcher !!!! It will be really great in pvp 
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
724
|
Posted - 2013.05.16 12:36:00 -
[874] - Quote
Kaarous Aldurald wrote:But the Navy Apoc... Shudder. Quote: That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
It's a bit lighter on it's feet, I'll give you that. But in both the Large Energy Turrets and Amarr Tech 1 Battleship threads, we have repeatedly expounded upon the tracking bonus being very lackluster for the Apocalypse. It really only helps in one way, and that is firing at cruiser size ships (who happen to be a near perfect transversal, at that). It offers little to no benefit against other ship types at nearly every range. And it's cap runs dry remarkably fast just firing it's own guns. Are we just bulling through this point for the hell of it, or are the numbers disputable in some way? Do I have to resort to some serious vernacular here, and say "feedbak plox"? The community at large is only happy with the new Apoc design vision in one way, the new model. Otherwise the Apoc response has been overwhelmingly negative.
Wow, that's just... nonsense. It may be strictly true in a fantasy solo BS world, or in PVE, but it's an absurdly narrow viewpoint. |

Josilin du Guesclin
University of Caille Gallente Federation
56
|
Posted - 2013.05.16 12:38:00 -
[875] - Quote
Kagura Nikon wrote: You mean its unusually fail becuse its inferior to the Typhoon in everything but 1800 armor HP? If its a cobmat Battleship give it 100/125 drone bay at LEAST!!!
You're aware that it has more effective turrets that the Typhoon FI, right? And that the Typhoon FI only gets a small advantage from the bonused secondary weapons because they'll lack damage bonus modules?
|

Johnson Oramara
Science and Trade Institute Caldari State
51
|
Posted - 2013.05.16 12:39:00 -
[876] - Quote
Donedy wrote:Johnson Oramara wrote:Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon. How about you look at the ships as a whole, now that you finally admit that TFI does more missile dps then look at it's drone bay, those 2 free highslots which you know, are projectile bonused. With the ships fitted the TFI will overwhelm the CNR in dps. How about you try to fit a TFI and discover that "OH LOOK I DONT HAVE ENOUGH PG TO FIT ANYTHING MORE THAN MY 6 GUNS/LAUNCHERS!?" And thats with only one plate/Lse. Dont even think about fitting it as an active platform. Yes it does not fit with the biggest toys without fitting mods but... i hate to break this to you but you can downgrade the weapons *gasp* i know, incredible right? Then there are these things called pg & cpu implants... |

TehCloud
Carnivore Company
40
|
Posted - 2013.05.16 13:01:00 -
[877] - Quote
I don't understand why all those CNR lunatics complain about their ship doing more damage than before. Probably CCP Rise should really tune down the damage on the CNR, so that they at least have a reason to complain. My Condor costs less than that module! |

Deerin
Murientor Tribe Defiant Legacy
148
|
Posted - 2013.05.16 13:02:00 -
[878] - Quote
Johnson Oramara wrote:Deerin wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application.
The overwhelming DPS difference is (1.375/1.333) =%3.1 I think the exp radius bonus (which is also a 1/0.75=1.333 magnitude bonus) is far superior to this. Also you can fit more BCU's to a CNR. 4 BCU's on fleet phoon = no place for armor tank and using 5 meds for shield tank = no place for target painter(s). Fleet phoon also has quite low PG so I don't really think it can replace TFI as a projectile boat. Maybe the XLASB fits might work in fleet phoon's favor due to high CPU but that's it. Speaking of CPU, CNR needs a CPU boost. Your math sucks, factor in the tp's and rigs and then try to tell me that the CNR has superior damage. Even with 3 BCU's TFI will have superior damage but you sure can squeeze the fourth in there too.
My math is math. I'm telling you assuming both ships actually apply their damage (which CNR can do MUCH easier thanks to exp radius bonus.)
Even adding 3rd BCU on a fleet phoon is stretching it too far as you'll not be achieving any decent armor tank, yet you are talking about putting 4th....and a 4bcu cnr outdps's a 3bcu Fphoon by the same overwhelming amount: %3
CNR can field 3 gardes whereas Fphoon can wield 5 gardes This is a 120 DPS difference to a range to a limited range with limited damage application.
A cruise phoon with 2 bcu's deals 1060 dps with furies and gardes, where a CNR with 4bcu's deals 1059 DPS with furies and gardes. There is an overwhelming 1 dps difference. |

Johnson Oramara
Science and Trade Institute Caldari State
52
|
Posted - 2013.05.16 13:06:00 -
[879] - Quote
TehCloud wrote:I don't understand why all those CNR lunatics complain about their ship doing more damage than before. Probably CCP Rise should really tune down the damage on the CNR, so that they at least have a reason to complain. Your comment is kinda funny because compared to other ships the CNR in fact was tuned down in dps. |

Jenn aSide
STK Scientific Initiative Mercenaries
1830
|
Posted - 2013.05.16 13:08:00 -
[880] - Quote
Deerin wrote:
My math is math. I'm telling you assuming both ships actually apply their damage (which CNR can do MUCH easier thanks to exp radius bonus.)
Even adding 3rd BCU on a fleet phoon is stretching it too far as you'll not be achieving any decent armor tank, yet you are talking about putting 4th....and a 4bcu cnr outdps's a 3bcu Fphoon by the same overwhelming amount: %3
CNR can field 3 gardes whereas Fphoon can wield 5 gardes This is a 120 DPS difference to a range to a limited range with limited damage application.
A cruise phoon with 2 bcu's deals 1060 dps with furies and gardes, where a CNR with 4bcu's deals 1059 DPS with furies and gardes. There is an overwhelming 1 dps difference.
Well said.
The TFI looks crazy on paper, but (because of the differences between armor tanking and shield tanking) It simply won't be able to do what my new CNR will be able to do in the places where I use it (null sec PVE). The Golem can't either (if you think defener missiles are bad in empire missions, try a sanctum, ANY sanctum lol).
The fun part is I dual box, so i'll be using both the new CNR and new Floon in my monster level isk grinding activities lol.
|

Josilin du Guesclin
University of Caille Gallente Federation
56
|
Posted - 2013.05.16 13:11:00 -
[881] - Quote
mynnna wrote:Malcanis wrote:MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance? Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them On the other hand, smartbombs as "anti-missile ewar" are far more efficient than any available anti-turret ewar... I seem to recall this anti-missile system called the 'defender missile'. Perhaps making those a little more effective would be a solution.
|

Bi-Mi Lansatha
The Scope Gallente Federation
139
|
Posted - 2013.05.16 13:15:00 -
[882] - Quote
TehCloud wrote:...all those CNR lunatics... I guess a lot of CNR owners love their ship.
|

Josilin du Guesclin
University of Caille Gallente Federation
56
|
Posted - 2013.05.16 13:20:00 -
[883] - Quote
MeBiatch wrote: torps are not bad on a raven or stealth bombers... cuss of the range bonus they get
but on a phoon... i am not sure i would use them mainly because they lack critical range to be usefull for a large weapon.
if it were up to me i would just increase flight time for torps so they can hit up to 35ish km on unbonused ships... then reduce the bonus on the stealth bombers so they dont get too much of a boost...
i would not mind a raven that can shoot torps out to 52km...
Flight time is a bad idea - they already take ages to land. Instead, I suggest a 50% flight velocity buff - this gives them the same speed as rockets and HAMs, and their range follows a sensible progression. Also, this would buff their current 20km range to 30km, and their range in a Raven from ~30km to ~45km. If this gives too much range to stealth bombers, adjusting their bonus down a little should be fairly simple - removing the flight time bonus would do the trick.
|

Johnson Oramara
Science and Trade Institute Caldari State
52
|
Posted - 2013.05.16 13:26:00 -
[884] - Quote
Deerin wrote:Johnson Oramara wrote:Deerin wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application.
The overwhelming DPS difference is (1.375/1.333) =%3.1 I think the exp radius bonus (which is also a 1/0.75=1.333 magnitude bonus) is far superior to this. Also you can fit more BCU's to a CNR. 4 BCU's on fleet phoon = no place for armor tank and using 5 meds for shield tank = no place for target painter(s). Fleet phoon also has quite low PG so I don't really think it can replace TFI as a projectile boat. Maybe the XLASB fits might work in fleet phoon's favor due to high CPU but that's it. Speaking of CPU, CNR needs a CPU boost. Your math sucks, factor in the tp's and rigs and then try to tell me that the CNR has superior damage. Even with 3 BCU's TFI will have superior damage but you sure can squeeze the fourth in there too. My math is math. I'm telling you assuming both ships actually apply their damage (which CNR can do MUCH easier thanks to exp radius bonus.) Even adding 3rd BCU on a fleet phoon is stretching it too far as you'll not be achieving any decent armor tank, yet you are talking about putting 4th....and a 4bcu cnr outdps's a 3bcu Fphoon by the same overwhelming amount: %3 CNR can field 3 gardes whereas Fphoon can wield 5 gardes This is a 120 DPS difference to a range to a limited range with limited damage application. A cruise phoon with 2 bcu's deals 1060 dps with furies and gardes, where a CNR with 4bcu's deals 1059 DPS with furies and gardes. There is an overwhelming 1 dps difference. Looks to me that you are purposely fitting the TFI with CNR mindset and dumbing it down while playing CNR strenghts. Show the fits that you have there and make me believe then. |

Josilin du Guesclin
University of Caille Gallente Federation
56
|
Posted - 2013.05.16 13:27:00 -
[885] - Quote
Onnen Mentar wrote:Overall the changes look ok to me. Still sad to lose the swiss-knife phoon obviously. :( In case you wonder where the swiss-knife aspect came from: 3 unbonused high slots to do with as you please ;) You can fit the highs just as you do now, lose nothing, and probably gain some DPS with your primary weapons. I fail to see the grounds for your complaint.
In terms of highs, the Phoon FI is going to be simply better than it is now.
|

Josilin du Guesclin
University of Caille Gallente Federation
56
|
Posted - 2013.05.16 14:01:00 -
[886] - Quote
Grath Telkin wrote: Seriously, sometimes I wish that the guy that does EFT would just close it down and stop updating it so that you'd all have to start understanding the basic principles of what a moving target means to your guns, compared to the numbers that EFT gives you.
EFT has the ability to show graphs of DPS over range vs various targets (and thus signature radius, etc.), and you can adjust both attacker and target velocity. If people actually played with this feature more, they'd have a much better idea of how these things interact. About the only thing it doesn't seem to show is lost DPS due to missiles not reaching fast moving targets, and lost DPS with drones when they over-shoot or orbit too fast.
|

Icarius
The Wings of Maak Defiant Legacy
8
|
Posted - 2013.05.16 14:07:00 -
[887] - Quote
Josilin du Guesclin wrote:Onnen Mentar wrote:Overall the changes look ok to me. Still sad to lose the swiss-knife phoon obviously. :( In case you wonder where the swiss-knife aspect came from: 3 unbonused high slots to do with as you please ;) You can fit the highs just as you do now, lose nothing, and probably gain some DPS with your primary weapons. I fail to see the grounds for your complaint. In terms of highs, the Phoon FI is going to be simply better than it is now.
I agree you failed
On the paper, because you have a +12.5 rof (37.5 vs 25), you should gain 12.5 % dps, but with -1 low slot .... you have to remove some tank or a weapon upgrade, the last one is not fully replaced by the previous 12.5% dps and you have a 5-6% dps loss for nothing.
Once again, if the low slot is not removed, all the current users of typhoon fleet will be agree while the new users who want to use the new 6th turret or launcher won't be nerfed at all. The typhoon fleet would become better in any case. Stop smoke blue pill ccp thank you
Anyway, i will be agree with the new typhoon, because one argument ... it could have been worst .... |

Josilin du Guesclin
University of Caille Gallente Federation
56
|
Posted - 2013.05.16 14:27:00 -
[888] - Quote
Grath Telkin wrote: Just for giggles, how often do you think you have to inject with an injector?
I mean you shouldn't be MWDing around the entire time with guns blazing, and the current Napoc with 3x heatsinks and 8x MP II's can fire just its guns for THIRTEEN MINUTES with a MWD fit and not turned on.
With the bonus removed I would estimate that you can fire for around 8 minutes without needing a SINGLE BOOSTER .
And then you inject once and BAM, 6 more minutes of CONSTANT FIRE.
I do wonder how many of the people crying that the sky is falling on the Apoc/Napoc have checked to see what difference their buffed cap regen makes. When I checked with the Apoc it had quite a nice cap life just firing its guns, and no battleship has a good cap life if it uses its MWD. Not one.
|

Meduza13
Silver Octopus Infernal Octopus
32
|
Posted - 2013.05.16 14:35:00 -
[889] - Quote
I will focus on capacitor. It seems strange to me that ALL navy battleships getting their capacitor slightly buffed, but amarr ships opposite.
APOCALYPSE NAVY ISSUE 10% less cap use for large lasers -50% cap bonus removed Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s) = overall big capacitor loss
ARMAGEDDON NAVY ISSUE 10% less cap use for large lasers Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) = overall capacitor will get minimal boost, despite large lasers changes
RAVEN NAVY ISSUE Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) = overall decent capacitor boost SCORPION NAVY ISSUE Capacitor (amount / recharge rate): 5500(+187.5) / 1100s(+12.5s) =overall small capacitor boost
MEGATHRON NAVY ISSUE Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) =overall small capacitor boost DOMINIX NAVY ISSUE Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) =overall minimal capacitor boost worth mentioning here basic Dominix has much better capacitor than navy version - why? Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
TYPHOON FLEET ISSUE Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) =overall pretty good capacitor boost TEMPEST FLEET ISSUE Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) =overall small capacitor boost
So my question is - why ships who needed their capacitor fixed the most out of all - actually getting worst deal in this "balancing" business?
|

Josilin du Guesclin
University of Caille Gallente Federation
56
|
Posted - 2013.05.16 15:04:00 -
[890] - Quote
Ager Agemo wrote:wait... that navy raven.. got nerfed? what the hell? ravens with triple rigor rigs already hit targets pretty well with or without the exp bonus, it is getting lower real DPS an eight turret WILL NOT make up for the loss of a ROF bonus.
So take a Rigor off and add a Loading Accelerator. |

Meduza13
Silver Octopus Infernal Octopus
32
|
Posted - 2013.05.16 15:04:00 -
[891] - Quote
Question no2 Why Navy Apocalypse capacitor has not been upgraded even a bit compared to basic version, while nearly all other navy ships have their capacitors upgraded?
If we look at Navy Apocalypse with removed 50% cap bonus better capacitor in navy version will be much appreciated and in my opinion logical as it supposed to be upgraded version of basic ship.
( Navy Dominix with his much weaker cap than basic version i mentioned before)
Navy Scorpion is a bit strange too as it has slightly weaker cap recharge rate compared to basic version, but because it has different weapon bonuses it doesnt matter that much. |

Drunken Bum
315
|
Posted - 2013.05.16 15:16:00 -
[892] - Quote
Meduza13 wrote:I will focus on capacitor. It seems strange to me that ALL navy battleships getting their capacitor slightly buffed, but amarr ships opposite.
APOCALYPSE NAVY ISSUE 10% less cap use for large lasers -50% cap bonus removed Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s) = overall big capacitor loss
ARMAGEDDON NAVY ISSUE 10% less cap use for large lasers Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) = overall capacitor will get minimal boost, despite large lasers changes
RAVEN NAVY ISSUE Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) = overall decent capacitor boost SCORPION NAVY ISSUE Capacitor (amount / recharge rate): 5500(+187.5) / 1100s(+12.5s) =overall small capacitor boost
MEGATHRON NAVY ISSUE Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) =overall small capacitor boost DOMINIX NAVY ISSUE Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) =overall minimal capacitor boost worth mentioning here basic Dominix has much better capacitor than navy version - why? Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
TYPHOON FLEET ISSUE Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) =overall pretty good capacitor boost TEMPEST FLEET ISSUE Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) =overall small capacitor boost
So my question is - why ships who needed their capacitor fixed the most out of all - actually getting worst deal in this "balancing" business?
Seems odd to me the napoc getting less cap. Specially with the laser cap use bonus removed. The ndomi stands out as well. Its still a hybrid platform. Its going to use more cap than the vanilla one. Spare some change?-á |

Josilin du Guesclin
University of Caille Gallente Federation
56
|
Posted - 2013.05.16 15:21:00 -
[893] - Quote
The amount of cap doesn't matter a whole lot, unless the buffs/nerfs are quite large. What matters is the recharge rate, and the Napoc got a ~7% buff to this.
|

Liang Nuren
Heretic Army Heretic Initiative
3548
|
Posted - 2013.05.16 15:22:00 -
[894] - Quote
Garviel Tarrant wrote:Liang Nuren wrote: CNR The CNR has lost its way. In PVP it's completely outclassed by the Scorp Navy, Typhoon, and Typhoon Fleet and in PVE it's outclassed by the Typhoon Fleet and Golem. The loss of the utility high was pretty bad, but even giving that back isn't going to make a dent in the Fleet Phoon's superiority.
As a shield fleet ship the CNR is quite superior to the typhoon fleet.. (I agree with the scorpion but the scorp is also majorly OP so..) I guess i could see it performing worse than the phoon at PVE (Its supposed to be worse than the golem) because of the phoons drone bay but... thats minor imo and i think the raven more than makes up for it in extra mid slots.
That's really cute. The Phoon Fleet ***** all over the CNR, actually. It's worse in PVE and PVP, in both damage application, speed, sig, EHP, and ... well, everything. The extra damage and flexibility that comes from that drone bay is really impressive.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Doctor Ape MD
Imperial Academy Amarr Empire
29
|
Posted - 2013.05.16 15:23:00 -
[895] - Quote
Meduza13 wrote: APOCALYPSE NAVY ISSUE 10% less cap use for large lasers -50% cap bonus removed Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s) = overall big capacitor loss
Maximum cap loss but better capacitor recharge. |

Liang Nuren
Heretic Army Heretic Initiative
3548
|
Posted - 2013.05.16 15:24:00 -
[896] - Quote
Deerin wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application.
The overwhelming DPS difference is (1.375/1.333) =%3.1 I think the exp radius bonus (which is also a 1/0.75=1.333 magnitude bonus) is far superior to this. Also you can fit more BCU's to a CNR. 4 BCU's on fleet phoon = no place for armor tank and using 5 meds for shield tank = no place for target painter(s). Fleet phoon also has quite low PG so I don't really think it can replace TFI as a projectile boat. Maybe the XLASB fits might work in fleet phoon's favor due to high CPU but that's it. Speaking of CPU, CNR needs a CPU boost.
You're not counting the extra 2 bonused high slots or the much larger drone bay. It's really, really, really, really significantly better. 20-30% more applied DPS to cruiser sized targets.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3548
|
Posted - 2013.05.16 15:25:00 -
[897] - Quote
Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon.
You would think so... and you'd be wrong. There's a reason Stoicfaux and I are both like hurrrrrr phoon fleet. The Phoon Fleet has, not even kidding, 30% more applied DPS than the CNR.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1832
|
Posted - 2013.05.16 15:41:00 -
[898] - Quote
Liang Nuren wrote:Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon. You would think so... and you'd be wrong. There's a reason Stoicfaux and I are both like hurrrrrr phoon fleet. The Phoon Fleet has, not even kidding, 30% more applied DPS than the CNR. -Liang Ed: And yes, this is with realistic fits in both PVP and PVE.
Please do show my the solo Floon fit for a 10/10 DED site than can match the new CNR. i'll wait.
|

Meduza13
Silver Octopus Infernal Octopus
33
|
Posted - 2013.05.16 15:49:00 -
[899] - Quote
Doctor Ape MD wrote:Meduza13 wrote: APOCALYPSE NAVY ISSUE 10% less cap use for large lasers -50% cap bonus removed Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s) = overall big capacitor loss
Maximum cap loss but better capacitor recharge.
Thats fine, max cap loss better recharge, I never said its otherwise, but if you add on top of it 50% bonus loss, overall capacitor is weaker, a lot weaker. And my main point is amarr ships are getting short straw here, as other ships getting their capacior boost, small or not, still boost and NO LOSSES at all.
|

Johnson Oramara
Science and Trade Institute Caldari State
52
|
Posted - 2013.05.16 15:53:00 -
[900] - Quote
Liang Nuren wrote:Malcanis wrote:Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't just in PVE - it's also in PVP. The Fleet Phoon is just better than the CNR. It is also just better than the Fleet Pest.-Liang
Phoon: 8.25 effective launchers CNR: 8 effective launchers The CNR has two damage application bonuses; missile velocity and explosion radius. I don't think that "overwhelm" is the appropriate verb for doing 33/32 = 3.12% more raw DPS. In fact I'm going to go right ahead and say that the CNR (and ipso facto the Golem) is a significantly superior missile platform to the Fleet Phoon. You would think so... and you'd be wrong. There's a reason Stoicfaux and I are both like hurrrrrr phoon fleet. The Phoon Fleet has, not even kidding, 30% more applied DPS than the CNR. -Liang Ed: And yes, this is with realistic fits in both PVP and PVE. Exactly, this shows up in eft over and over again. Add 2 target painters to the TFI and they help drones and projectiles too resulting in more applied damage than the CNR can do.
Knowing the range limitations of tp's however the CNR can deal it's dps to 158km with damage application bonus but is there any usage scenarios for it? |

Meduza13
Silver Octopus Infernal Octopus
33
|
Posted - 2013.05.16 15:55:00 -
[901] - Quote
Josilin du Guesclin wrote:The amount of cap doesn't matter a whole lot, unless the buffs/nerfs are quite large. What matters is the recharge rate, and the Napoc got a ~7% buff to this.
Thats fine, overall 7% buff (I trust your math) if you do not look at -50% bonus removal, if you calculate both quicker recharge rate but 50% more cap usage for guns (minus 10% from lasers rebalance) - overall capacitor is getting nerf. And my main point is amarr ships getting worst deal out of this rebalance, nearly all other navy ships getting their capacitor boosted - big boost or small boost, no matter, fact is they getting boost, and no losses at all anywhere. (apart from dominix which i mentioned before)
|

TehCloud
Carnivore Company
40
|
Posted - 2013.05.16 16:31:00 -
[902] - Quote
Bi-Mi Lansatha wrote:TehCloud wrote:...all those CNR lunatics... I guess a lot of CNR owners love their ship. Then they should at least understand that with the changes to cruise missiles and the new bonus they'll deal more dps than before.
In PvP they can apply their damage better and therefor be of more use against subcaps, in pve they clear the npcs faster.
Just because 7x 1.25 is less than 8 doesn't mean it's worse. Problem is only about 0.5% of the people in here do even understand what the new bonus on the CNR does mean in terms of damage dealt. My Condor costs less than that module! |

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
18
|
Posted - 2013.05.16 16:36:00 -
[903] - Quote
Zetak wrote:Roime wrote:What is the intended use for a Navy Mega?
It doesn't seem to have mnay strengths compared to other ships here.
What does "attack battleship" mean?
Well, it has 130m/s speed for starters. Take it from someone who used really slow ship (raven navy) all the time, 455m/s max speed is really good with an AB. You can have 5 sentry with this ship, while you are able to carry 5 med drone or 10 light drone. You can have an extra high slot of your choosing. 1 drone link for instance. you have +3000 base armor hp. whats not to like here?
What's not to like is that people keep on saying how great the extra drone options are when it's a turret ship. If you want extra drones from a Gallente ship go with the Navy Domi (even though it's getting shorted a slot). I would much rather have a 5th mid and/or an 8th turret and have no drones at all. If you really need to have that extra little DPS for cruiser sized targets from a Mega, a second web or TP would fit the ship much better, not to mention that if you referring to fleet roles you would (or at least should) have designated ships to counter smaller ships.
EDIT: don't get me wrong, more drones are great but if we are trying to get to the heart of what this ship is supposed to do, more drones should not be how it gets buffed. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 16:46:00 -
[904] - Quote
MinutemanKirk wrote:Zetak wrote:Roime wrote:What is the intended use for a Navy Mega?
It doesn't seem to have mnay strengths compared to other ships here.
What does "attack battleship" mean?
Well, it has 130m/s speed for starters. Take it from someone who used really slow ship (raven navy) all the time, 455m/s max speed is really good with an AB. You can have 5 sentry with this ship, while you are able to carry 5 med drone or 10 light drone. You can have an extra high slot of your choosing. 1 drone link for instance. you have +3000 base armor hp. whats not to like here? What's not to like is that people keep on saying how great the extra drone options are when it's a turret ship. If you want extra drones from a Gallente ship go with the Navy Domi (even though it's getting shorted a slot). I would much rather have a 5th mid and/or an 8th turret and have no drones at all. If you really need to have that extra little DPS for cruiser sized targets from a Mega, a second web or TP would fit the ship much better, not to mention that if you referring to fleet roles you would (or at least should) have designated ships to counter smaller ships. EDIT: don't get me wrong, more drones are great but if we are trying to get to the heart of what this ship is supposed to do, more drones should not be how it gets buffed.
I would sum up the gallente ships as why would you use a navy mega over a navy domi? answer is ...... err ..... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Ronon Romanov
Got Some Balls
0
|
Posted - 2013.05.16 20:00:00 -
[905] - Quote
I think battleships need more shields, more armor and more hull. If you do to comparaison with navy battlecruiser :
Navy Brutix, Standard Mega and Navy Mega >
Navy Brutix : Defense (shields / armor / hull): 5250 / 6750 / 7125
Standard Mega : Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Navy Mega : Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Hmmm, ok, No body see something wrong here ? |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
7
|
Posted - 2013.05.16 20:08:00 -
[906] - Quote
Tested a Raven Navy Issue on Sisi a little bit ago, easily defeated a drake navy issue, was only at about 75% shield and no heat used.
Fit 8x cruise launcher tech II
Med 2x Large shield extender II 1x Adaptive Invul II 1x Heavy Cap Booster Navy 800's 1x Warp Disruptor II 1x Phased Weapon Navigation Array Generation Extron (painter) 1x Prototype 100MN MWD
Low 3x Ballistic control system II 1x Nanofiber II 1x damage control
Rigs 2x extender, 1x em
CN Mjolnir Cruise and ecm lights
Then I took out a Raven, beat a Rook with an active fit, was close and used alot of heat, but once my heavy nuet landed it was over
High 6x cruise launcher tech II 1x 500W infectious Power system
Med 1x 100mn Experimental Afterburner 1x Phased Weapon Navigation Array Generation Extron (painter) 1x Warp Disruptor II 1x Heavy Cap Booster Navy 800's 1x Adaptive Invul II 1x 5a Prototype shield support I 1x XL C%-L Emergency Shield overload I
Low 3x Ballistic control system II 1x Nanofiber II 1x damage control
Rigs 2x extender, 1x em (wasn't even rigged great) would probably replace the extenders with something else
|

Johnson Oramara
Science and Trade Institute Caldari State
52
|
Posted - 2013.05.16 22:12:00 -
[907] - Quote
Ronon Romanov wrote:I think battleships need more shields, more armor and more hull. If you do to comparaison with navy battlecruiser :
Navy Brutix, Standard Mega and Navy Mega >
Navy Brutix : Defense (shields / armor / hull): 5250 / 6750 / 7125
Standard Mega : Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Navy Mega : Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Hmmm, ok, No body see something wrong here ? That issue has been brought out but devs are ignoring now the other threads.
Heck, battleships feel like tier 4 bc's... |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
293
|
Posted - 2013.05.16 22:31:00 -
[908] - Quote
TheFace Asano wrote:Tested a Raven Navy Issue on Sisi a little bit ago, easily defeated a drake navy issue, was only at about 75% shield and no heat used.
Tbh, that's not really a fair fight. Navy Drake's purpose is hitting small ships.
Anyway, tested the CNR on the field and imo it performed admirably, though it should get a bit extra cpu, fitting that thing is a *****. How admirably? Let's just say frigs and cruisers won't want to be in range when you have precisions loaded ;)
I also took a navy Typhoon for a spin and I have to admit I love it retained its flexibility. The only problem is, next to it, I see no reason for FleePest to exist :/ |

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.16 23:10:00 -
[909] - Quote
Caitlyn Tufy wrote: I also took a navy Typhoon for a spin and I have to admit I love it retained its flexibility. The only problem is, next to it, I see no reason for FleePest to exist :/
I'm going to go with: It is a whole lot easier to fit a Tempest FI compared to an AC Typhoon FI - you can fit two heavy neuts on the 'pest with no problem, and you have a lot more EHP for the same fit (assuming armour). It's somewhat slower, of course (but still considerably faster than a Rokh or a SNI, even with two plates fitted). As for 1400mm artillery - to fit these to a Phoon FI means adding a lot of fitting rigs and modules because it's so short of PG. On a Pest FI, you only need one (unless you decide to fill the utility highs with something power-hungry).
So, I conclude that the Pest FI is vastly superior to the Phoon FI if you want something with guns.
As for Pest FI vs Maelstrom, well as artillery boats an armour tanked Pest FI has more tank, and more DPS at most ranges if you don't care about utility modules, because you can mount enough Tracking Computers to give you as much effective range with short ranged ammo as a Mael gets with medium range ammo (and if the target closes you can switch to tracking scripts, too). Also, unless you want to put something power consuming in the spare highs, you don't need to use PG rigs or mods. Add in that the Pest is a smaller faster ship, and I think it's an attractive option (assuming an armour tank is what you want, of course).
|

Drunken Bum
315
|
Posted - 2013.05.16 23:31:00 -
[910] - Quote
Ronon Romanov wrote:I think battleships need more shields, more armor and more hull. If you do to comparaison with navy battlecruiser :
Navy Brutix, Standard Mega and Navy Mega >
Navy Brutix : Defense (shields / armor / hull): 5250 / 6750 / 7125
Standard Mega : Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Navy Mega : Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Hmmm, ok, No body see something wrong here ? Thats hose ****. I wish they werent even releasing navy BCs. They're not something we need. People are too distracted by new fun exciting things to see the problems those ships will create. Spare some change?-á |

Grath Telkin
Sniggerdly Pandemic Legion
1557
|
Posted - 2013.05.17 00:01:00 -
[911] - Quote
Drunken Bum wrote:Ronon Romanov wrote:I think battleships need more shields, more armor and more hull. If you do to comparaison with navy battlecruiser :
Navy Brutix, Standard Mega and Navy Mega >
Navy Brutix : Defense (shields / armor / hull): 5250 / 6750 / 7125
Standard Mega : Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Navy Mega : Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Hmmm, ok, No body see something wrong here ? Thats hose ****. I wish they werent even releasing navy BCs. They're not something we need. People are too distracted by new fun exciting things to see the problems those ships will create.
Those navy bc's are crap and you're silly for thinking they're holding anything back. The Navy Drake is basically a drake with more tank, and thats kind of a constant across them all, they're not anything above or beyond a reggie BC, they just tank harder.
|

Pbatt
Evolution The Retirement Club
11
|
Posted - 2013.05.17 00:28:00 -
[912] - Quote
Has anyone built an EFT changelog for this? I don't know enough about the program to do it myself :( |

Johnson Oramara
Science and Trade Institute Caldari State
52
|
Posted - 2013.05.17 00:28:00 -
[913] - Quote
Grath Telkin wrote:Drunken Bum wrote:Ronon Romanov wrote:I think battleships need more shields, more armor and more hull. If you do to comparaison with navy battlecruiser :
Navy Brutix, Standard Mega and Navy Mega >
Navy Brutix : Defense (shields / armor / hull): 5250 / 6750 / 7125
Standard Mega : Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Navy Mega : Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Hmmm, ok, No body see something wrong here ? Thats hose ****. I wish they werent even releasing navy BCs. They're not something we need. People are too distracted by new fun exciting things to see the problems those ships will create. Those navy bc's are crap and you're silly for thinking they're holding anything back. The Navy Drake is basically a drake with more tank, and thats kind of a constant across them all, they're not anything above or beyond a reggie BC, they just tank harder. Ahem, have you tried fitting the Navy Drake yet? Well it's funny because it has LESS ehp and maximum dps as regular Drake 
Caldari ships are now the big bad missile spewers that go after smaller ships because they can't compete with the same size ones  |

Pbatt
Evolution The Retirement Club
11
|
Posted - 2013.05.17 00:31:00 -
[914] - Quote
stupid double post |

Suliux
Ice Fire Warriors Late Night Alliance
4
|
Posted - 2013.05.17 00:56:00 -
[915] - Quote
CCP Rise wrote: ....
TEMPEST FLEET ISSUE The Tempest Fleet Issue is becoming MinmatarGÇÖs GÇÿcombatGÇÖ battleship,and as a result will move more solidly into a role that it already takes on as a very strong projectile platform with an armor base GÇô something that is difficult to find elsewhere. The Tempest, as always, wants to occupy a space between attack and combat, and therefor has unusually high speed and unusually low sig for its role.
...
Stop shoehorning Minmatar ships into specific roles. Of all the races, they are the ones who can reliably shield (don't I remember some dev post a few months ago saying minmatar == active shield race) OR armor tank, be attack OR combat, and generally just surprise the hell out of the opponents. I.e. the best skirmish race.
Tempest still sucks across the board. I bet it will go out this way and get the Stabber treatment. Six months to a year down the road we'll see an "ok - you were right, perhaps the tempest hull revamps did suck - here's some more drone bandwidth to compensate". Once upon a time it was about the only true attack BS and one that could hang w/ small BC/cruiser gang. Now we're throwing all that out the window and making it a hard to polish turd ... what fun.
When did the balancing initiative turn into a homogenization initiative? You started out so well w/ the frig and cruiser stuff. Where did all that initiative and creativity go?
My two cents - flame away.
P.S. Minmatar FW pilot WTS Fleet Tempest BPCs - any takers? |

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.17 01:21:00 -
[916] - Quote
I'm confused. You're complaining because the Tempest FI lost a tiny bit of speed and some agility, got a little 'fatter', and in return got easier fitting, a cap buff, a tank/EHP buff, and a sensor buff. The only bit that seems at all hurtfull is the agility nerf, and the buffs are quite nice. And how in the heck is that 'shoehorning'?
|

MeBiatch
Republic University Minmatar Republic
1006
|
Posted - 2013.05.17 02:57:00 -
[917] - Quote
Grath Telkin wrote:Drunken Bum wrote:Ronon Romanov wrote:I think battleships need more shields, more armor and more hull. If you do to comparaison with navy battlecruiser :
Navy Brutix, Standard Mega and Navy Mega >
Navy Brutix : Defense (shields / armor / hull): 5250 / 6750 / 7125
Standard Mega : Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Navy Mega : Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Hmmm, ok, No body see something wrong here ? Thats hose ****. I wish they werent even releasing navy BCs. They're not something we need. People are too distracted by new fun exciting things to see the problems those ships will create. Those navy bc's are crap and you're silly for thinking they're holding anything back. The Navy Drake is basically a drake with more tank, and thats kind of a constant across them all, they're not anything above or beyond a reggie BC, they just tank harder.
the only one i see that got a real boost is the brutix. 37.5% tracking when you dont even use the tanking bonus is nice. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
44
|
Posted - 2013.05.17 03:23:00 -
[918] - Quote
Why on earth did you NERF the tempest fleet issue? It wasn't very good to begin with... I'd even go as far as to say it was crap. Outclassed in damage by the Maelstrom and slower and less agile than the typhoon. |

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.17 04:13:00 -
[919] - Quote
Iyacia Cyric'ai wrote:Why on earth did you NERF the tempest fleet issue? It wasn't very good to begin with... I'd even go as far as to say it was crap. Outclassed in damage by the Maelstrom and slower and less agile than the typhoon.
You don't say "Typhoon FI", so I'll assume you mean the standard Typhoon, and so... comparing the new Tempest FI with the new Typhoon: The TFI is not slower than the Phoon. It is less agile, but the TFI is being explictly redesigned as a combat BS, unlike the basic Tempest & Typhoon, and the Typhoon FI, and so it should be less agile.
As for it doing less damage than the Maelstrom - yes it does, but it's easier to fit. An AC TFI can mount a pair of heavy neuts as well with ease, web and point (and a painter for good measure), and more tank than a Maelstrom, at the cost of ~6% DPS. As arty platforms the TFI is smaller, more agile, and faster than a Mael, can put drone range boosters in it utility highs and thus apply drone damage much further, and if you want you can trade tank for range or DPS from the guns (or, by trading enough range, use Fusion/Phased Plasma at ranges where the Mael needs to use Titanium Sabot). Oh, and the Mael needs to use PG rigs or mods, and the TFI doesn't, so where's this 'outclassed' coming from?
I think a lot of people in this thread haven't bothered to actually compare the ships before complaining. |

Goldensaver
ArTech Expeditions
178
|
Posted - 2013.05.17 04:15:00 -
[920] - Quote
TehCloud wrote:Bi-Mi Lansatha wrote:TehCloud wrote:...all those CNR lunatics... I guess a lot of CNR owners love their ship. Then they should at least understand that with the changes to cruise missiles and the new bonus they'll deal more dps than before. In PvP they can apply their damage better and therefor be of more use against subcaps, in pve they clear the npcs faster. Just because 7x 1.25 is less than 8 doesn't mean it's worse. Problem is only about 0.5% of the people in here do even understand what the new bonus on the CNR does mean in terms of damage dealt. ...
What?
7 x 1.25 is larger than 8, to begin with. It's 8.75, just so you know. Also, the current CNR has a 25% bonus to rate of fire. You calculate that by making it 7 / 0.75, which is even larger at 9.33333(repeating). So the new CNR is losing DPS.
And go ahead and go "Oh, cruise missile buff, DPS is bigger baddies, learn to play" and all that, but the fact remains that if they left the CNR as it is now, and went through with the cruise missile buff, it'd have even more damage than the future CNR as well. That's why most people want the old CNR. It had a distinct role as a high damage missile spewer, not as a Golem-liteTM. |

Shereza
Center for Advanced Studies Gallente Federation
80
|
Posted - 2013.05.17 05:12:00 -
[921] - Quote
After reading several comments about the focus of some of the Caldari Navy ships now being oriented on "hitting smaller ships" I just have one question. How do these changes affect people using T2 launchers and the heavy damage ammo intended for hitting larger targets? Wouldn't these bonuses help off-set some of the penalties associated with the heavy damage ammos thereby making them more useful against same-sized opponents as the Caldari ship firing them?
Just a thought. |

Altimo
Homicidal Teddy Bears
49
|
Posted - 2013.05.17 05:13:00 -
[922] - Quote
Josilin du Guesclin wrote:Iyacia Cyric'ai wrote:Why on earth did you NERF the tempest fleet issue? It wasn't very good to begin with... I'd even go as far as to say it was crap. Outclassed in damage by the Maelstrom and slower and less agile than the typhoon. You don't say "Typhoon FI", so I'll assume you mean the standard Typhoon, and so... comparing the new Tempest FI with the new Typhoon: The TFI is not slower than the Phoon. It is less agile, but the TFI is being explictly redesigned as a combat BS, unlike the basic Tempest & Typhoon, and the Typhoon FI, and so it should be less agile. As for it doing less damage than the Maelstrom - yes it does, but it's easier to fit. An AC TFI can mount a pair of heavy neuts as well with ease, web and point (and a painter for good measure), and more tank than a Maelstrom, at the cost of ~6% DPS. As arty platforms the TFI is smaller, more agile, and faster than a Mael, can put drone range boosters in it utility highs and thus apply drone damage much further, and if you want you can trade tank for range or DPS from the guns (or, by trading enough range, use Fusion/Phased Plasma at ranges where the Mael needs to use Titanium Sabot). Oh, and the Mael needs to use PG rigs or mods, and the TFI doesn't, so where's this 'outclassed' coming from? I think a lot of people in this thread haven't bothered to actually compare the ships before complaining.
More tank than a maelstrom? Uh, I don't think so, the mael gets a shield boost bonus, the tank on a mael depending on how you set it up is far superior to the Tempest fleet issue, provided you set up the maelstrom for tank.
If I want a smaller faster and more agile battleship, then I'll use a tornado, why would I spend 500 mill on a paper tanked fleet tempest? just because it has an extra low slot, but is virtually the same ship? Uh no I don't think so. Seriously if your suggesting we use this as a speedy armor tanked battleship, it's not going to work so well, feel free to try it yourself, you can right now on the regular server, never mind the test server.
The Mael uses 8 turret slots which is where most of the cpu consumption goes, along with the MWD or XLASB's that you fit on them. And hey guess what, when you set it up for tank, you can still squeeze a lot of dps out of it because its a shield tanked ship. But other than that, there is no problem fitting the maelstrom.
I can also trade tank for range and more dps on the maelstrom as well. I haven't ever needed to use PG rigs, a couple of cpu mods and that's it, for 8 1400's one pg rig is all I need, all depending on what I'm doing with my tank, but if I'm using those then I'm probably a sniper and not well designed to tank.
The TFI is outclassed because for its given role other ships are just plain better, like the other navy battleships for instance. They shine in their roles far better than a tempest will shine in its own role, fleet or regular.
So no, the problem is we have compared the tempest to the other ships, and have found that it just does not come out on top. For a navy battleship it is underwhelming, and it's not something even worth using for PVP not even with the two utility highs on it. A Typhoon fleet issue has utility highs for whatever you decide to do with it just like the tempest, and it's already a far superior ship in its own role then the tempest is in its role.
|

Liang Nuren
Heretic Army Heretic Initiative
3560
|
Posted - 2013.05.17 05:15:00 -
[923] - Quote
Josilin du Guesclin wrote:Iyacia Cyric'ai wrote:Why on earth did you NERF the tempest fleet issue? It wasn't very good to begin with... I'd even go as far as to say it was crap. Outclassed in damage by the Maelstrom and slower and less agile than the typhoon. You don't say "Typhoon FI", so I'll assume you mean the standard Typhoon, and so... comparing the new Tempest FI with the new Typhoon: The TFI is not slower than the Phoon. It is less agile, but the TFI is being explictly redesigned as a combat BS, unlike the basic Tempest & Typhoon, and the Typhoon FI, and so it should be less agile. As for it doing less damage than the Maelstrom - yes it does, but it's easier to fit. An AC TFI can mount a pair of heavy neuts as well with ease, web and point (and a painter for good measure), and more tank than a Maelstrom, at the cost of ~6% DPS. As arty platforms the TFI is smaller, more agile, and faster than a Mael, can put drone range boosters in it utility highs and thus apply drone damage much further, and if you want you can trade tank for range or DPS from the guns (or, by trading enough range, use Fusion/Phased Plasma at ranges where the Mael needs to use Titanium Sabot). Oh, and the Mael needs to use PG rigs or mods, and the TFI doesn't, so where's this 'outclassed' coming from? I think a lot of people in this thread haven't bothered to actually compare the ships before complaining.
Are you legitimately trying to tell me that the Typhoon FI doesn't obsolete the Tempest FI? The Phoon fleet is faster, more agile, more cargo, has more DPS, a smaller sig radius, has more DPS, etc. The Tempest Fleet comes away with a very minor EHP increase and a bit better fittings space - though the Phoon isn't very limited so that doesn't make as big of a splash as it could. Ultimately the Phoon Fleet just ***** all over the Tempest Fleet.
I'd really like to see CCP Rise discuss the following things: - Why does the Phoon Fleet obsolete so many ships? What do you see that we don't? - Why does the Pest Fleet suck so much? What do you see that we don't? - Why does the Geddon Navy get such a huge drone bay? - Why does the Geddon Navy get such a massive nerf to its sig radius? - Why does the CNR suck next to the Golem and Phoon Fleet in PVE and the Phoon Fleet, SNI, Phoon, and others in PVP? How is this a viable ship?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
295
|
Posted - 2013.05.17 05:45:00 -
[924] - Quote
Liang Nuren wrote:Are you legitimately trying to tell me that the Typhoon FI doesn't obsolete the Tempest FI? The Phoon fleet is faster, more agile, more cargo, has more DPS, a smaller sig radius, has more DPS, etc. The Tempest Fleet comes away with a very minor EHP increase and a bit better fittings space - though the Phoon isn't very limited so that doesn't make as big of a splash as it could. Ultimately the Phoon Fleet just ***** all over the Tempest Fleet.
I'm with Liang here, the fitting difficulties are nonexistent (at least for those of us used to having like 3 cpu left after CNR's fit :p) and the small ehp increase simply can't counter Phoon's advantage over the Pest at everything else. |

Liang Nuren
Heretic Army Heretic Initiative
3560
|
Posted - 2013.05.17 06:09:00 -
[925] - Quote
Shereza wrote:After reading several comments about the focus of some of the Caldari Navy ships now being oriented on "hitting smaller ships" I just have one question. How do these changes affect people using T2 launchers and the heavy damage ammo intended for hitting larger targets? Wouldn't these bonuses help off-set some of the penalties associated with the heavy damage ammos thereby making them more useful against same-sized opponents as the Caldari ship firing them?
Just a thought.
Let's try shooting at a Stabber (100 sig, 363 m/s) with what might pass for somewhat acceptable mission fits. I'm sure there's more room for optimization with the tank, but I'm mostly looking for reasonable DPS patterns. Drones end up playing a large role here, but I can't neglect them due to the presence of the Phoon Fleet and it's cavernous drone bay.
DPS CNR 8x Cruise II 100mn MWD, Pith C-Type LSB, 3 Invuln, 2 Painter 4 CN BCU, DDA II Rigor II, 2x Rigor I 3x Bouncer II Crystals, MP-705, GP-085, TN-905, RL-1005
Tank: 450/100 DPS: 1242 Raw, 589 Applied (CN Wrath), 440 Applied (Fury)
Damage Application CNR 8x Cruise II 100mn MWD, Pith C-Type LSB, 3 Invuln, 2 Painter 4 CN BCU, DDA II Rigor II, 2x Rigor I 3x Bouncer II Crystals, MP-705, GP-085, TN-905, RL-1005
Tank: 450/100 DPS: 1178 Raw, 663 Applied (CN Wrath), 489 Applied (Fury)
DPS Golem 4 Cruise II 3 Painter 4 CN BCU LBA II, Rigor I 5x Valk II, 5x Warrior II Crystals, MP-705, GP-085, TN-905, RL-1005
Tank: 556 / 165 DPS: 1177 Raw, 658 Applied (CN Wrath), 461 Applied (Fury)
Applied Golem 4 Cruise II Pith C-Type LSB, 2 Inv, 3 Painter 4 CN BCU 2x Rigor II 5x Valk II, 5x Warrior II Crystals, MP-705, GP-085, TN-905, RL-1005
Tank: 556 / 165 DPS: 1113 Raw, 767 Applied (CN Wrath), 532 Applied (Fury)
DPS Phoon Fleet 6x Cruise II, 2x ATS II Pith C-Type LSB, 2 Inv, 2 Painter 3 CN BCU, 3 DDA II, DC II BLA II, 2x Flare I 5x Bouncer II+moar Crystals, MP-705, GP-085, TN-905, RL-1005
Tank: 442 / 114 DPS: 1471 Raw, 745 Applied (CN Wrath), 630 Applied (Fury)
Applied Phoon Fleet 6x Cruise II, 2x ATS II Pith C-Type LSB, 2 Inv, 2 Painter 3 CN BCU, 3 DDA II, DC II 2x Rigor II, Rigor I 5x Bouncer II+moar Crystals, MP-705, GP-085, TN-905, RL-1005
Tank: 442 / 114 DPS: 1390 Raw, 814 Applied (CN Wrath), 675 Applied (Fury)
Commentary: Obviously I can push the Phoon Fleet higher by tacking on a pair of 1400mms. It would probably even really help with frigates. However, the 2x ATS II lets it lock pretty much the entire battlefield simultaneously. Also, I don't want to be accused of gaming the system with "unbonused" or "useless" damage too much. Gotta gimp the Phoon somehow!
Sorted Raw DPS 1471, DPS Phoon Fleet 1390, Applied Phoon Fleet 1242, DPS CNR 1178, Applied CNR 1177, DPS Golem 1113, Applied Golem
Sorted Applied DPS 814, Applied Phoon (CN) 767, Applied Golem (CN) 745, DPS Phoon (CN) 675, Applied Phoon (Fury) 663, Applied CNR (CN) 658, DPS Golem (CN) 630, Applied Phoon (Fury) 589, DPS CNR (CN) 532, Applied Golem (Fury) 489, Applied CNR (Fury) 461, DPS Golem (Fury) 440, DPS CNR (Fury)
Conclusion: The Phoon Fleet is a monster and Fury still sucks even with damage application bonuses. The Cruise Golem is pretty hilarious. The bulk of HP in a mission is in ships that you shouldn't have much trouble applying damage to, so going with more raw DPS has traditionally been a good choice.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Zetak
State War Academy Caldari State
14
|
Posted - 2013.05.17 06:51:00 -
[926] - Quote
MinutemanKirk wrote:Zetak wrote:Roime wrote:What is the intended use for a Navy Mega?
It doesn't seem to have mnay strengths compared to other ships here.
What does "attack battleship" mean?
Well, it has 130m/s speed for starters. Take it from someone who used really slow ship (raven navy) all the time, 455m/s max speed is really good with an AB. You can have 5 sentry with this ship, while you are able to carry 5 med drone or 10 light drone. You can have an extra high slot of your choosing. 1 drone link for instance. you have +3000 base armor hp. whats not to like here? What's not to like is that people keep on saying how great the extra drone options are when it's a turret ship. If you want extra drones from a Gallente ship go with the Navy Domi (even though it's getting shorted a slot). I would much rather have a 5th mid and/or an 8th turret and have no drones at all. If you really need to have that extra little DPS for cruiser sized targets from a Mega, a second web or TP would fit the ship much better, not to mention that if you referring to fleet roles you would (or at least should) have designated ships to counter smaller ships. EDIT: don't get me wrong, more drones are great but if we are trying to get to the heart of what this ship is supposed to do, more drones should not be how it gets buffed.
I understand. |

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.17 07:26:00 -
[927] - Quote
Altimo wrote: More tank than a maelstrom? Uh, I don't think so, the mael gets a shield boost bonus, the tank on a mael depending on how you set it up is far superior to the Tempest fleet issue, provided you set up the maelstrom for tank.
Sorry, I should have said - I was talking buffer tanks for small gang work with logis.
Quote: If I want a smaller faster and more agile battleship, then I'll use a tornado, why would I spend 500 mill on a paper tanked fleet tempest? just because it has an extra low slot, but is virtually the same ship? Uh no I don't think so. Seriously if your suggesting we use this as a speedy armor tanked battleship, it's not going to work so well, feel free to try it yourself, you can right now on the regular server, never mind the test server.
Because the TFI need not be paper tanked. Note - it's faster than a shield Mael when fitted with two plates.
Quote: The Mael uses 8 turret slots which is where most of the cpu consumption goes, along with the MWD or XLASB's that you fit on them. And hey guess what, when you set it up for tank, you can still squeeze a lot of dps out of it because its a shield tanked ship. But other than that, there is no problem fitting the maelstrom.
Funny, my EFT testing with a all-V pilot showed a need to fit for extra PG when using Arty.
Quote: I can also trade tank for range and more dps on the maelstrom as well. I haven't ever needed to use PG rigs for any AC fit, a couple of cpu mods and that's it, for 8 1400's one pg rig is all I need, all depending on what I'm doing with my tank, but if I'm using those then I'm probably a sniper and not well designed to tank.
If you don't care about tank, you can get a lot of DPS from a TFI too.
Quote: The TFI is outclassed because for its given role other ships are just plain better, like the other navy battleships for instance. They shine in their roles far better than a tempest will shine in its own role, fleet or regular.
Which fleet BS is a better AC brawler? It's not the Typhoon FI.
|

Zetak
State War Academy Caldari State
14
|
Posted - 2013.05.17 07:32:00 -
[928] - Quote
Shereza wrote:After reading several comments about the focus of some of the Caldari Navy ships now being oriented on "hitting smaller ships" I just have one question. How do these changes affect people using T2 launchers and the heavy damage ammo intended for hitting larger targets? Wouldn't these bonuses help off-set some of the penalties associated with the heavy damage ammos thereby making them more useful against same-sized opponents as the Caldari ship firing them?
Just a thought.
T2 cruise ammo will have very high expl radius, but you have to factor in that cruise is a guided missile, so the associated expl radius skill bonus apply to it, and thus you can usually hit targets of same size with a minimum reduction, without using the ship bonus. The real benefit against same size targets is when you use torpedoes. But the problem with torpedoes, is that though they can do immense damage, they are really close range, even with max skills. so if you want to hit something at med range 40+ km you have to use javelin torp ammo. Also with the cruise missile buff, besides Golem, it is really not worth to fit torps imo, at least not in pve. Thats why people complain about the bonus. I personally do not aggre with them, all I see is benefit, with some dps sacrifice (80 dps) compared to the old CNR.
The navy drake expl radius is a little interesting, it does not help at all against same class enemies, but it helps against cruisers, using t2 damge ammo. The real upside of the navy drake is what is advertised: flexibility, freedom. with 8 launcher you can do extremely versatile rainbow damage, you can pick the strongest damage types, so you are not restricted to kinetic damage. And a lot of ships pack very high kinetic shield/armor res. I agree that a rof bonus would yield much higher dps, but as a pve Guy, I can really really appreciate the drake range and precision bonus, with 8 launcher. In pvp where 3-4 frig gangs often kill a BS with ease, people will really appreciate |

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.17 07:32:00 -
[929] - Quote
Liang Nuren wrote: Commentary: Obviously I can push the Phoon Fleet higher by tacking on a pair of 1400mms. It would probably even really help with frigates. However, the 2x ATS II lets it lock pretty much the entire battlefield simultaneously. Also, I don't want to be accused of gaming the system with "unbonused" or "useless" damage too much. Gotta gimp the Phoon somehow!
Actually, they track too poorly to help much unless the frigates are coming right at you. OTOH, if you really want help with frigates and don't want to mess about swapping drone flights in and out you can mount smaller guns for better applied DPS in smaller fast targets. It seems like a waste, but it is doable.
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
296
|
Posted - 2013.05.17 07:35:00 -
[930] - Quote
Liang Nuren wrote:Damage Application CNR 8x Cruise II 100mn MWD, Pith C-Type LSB, 3 Invuln, 2 Painter 4 CN BCU, DDA II Rigor II, 2x Rigor I 3x Bouncer II Crystals, MP-705, GP-085, TN-905, RL-1005
Tank: 450/100 DPS: 1178 Raw, 663 Applied (CN Wrath), 489 Applied (Fury)
Do this, but with LBA (yes, I know there will be issues with calibration, but with two painters and a bonus, you don't really need the application rigs all that much). |

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.17 07:53:00 -
[931] - Quote
Liang Nuren wrote: Let's try shooting at a Stabber (100 sig, 363 m/s) with what might pass for somewhat acceptable mission fits. I'm sure there's more room for optimization with the tank, but I'm mostly looking for reasonable DPS patterns.
Okay, I've worked out where one of the disconnects is - you're using 4-slot active tanks, whereas I'm putting on 5-6 slot buffer tanks because I'm used to WH sites in fleets and design to those, and the alpha from 4+ sleeper BS would wreck something as lightly tanked as these (and if it didn't the heroic logi pilots who saved my ****would slap me silly afterwards for flying a fit this fragile). Also, we like to have a least a point on everything, in case of surprise PvP. |

IbanezLaney
The Church of Awesome Caldari State Capturing
376
|
Posted - 2013.05.17 09:20:00 -
[932] - Quote
Colt Blackhawk wrote:5 lows on scorp navy???? I have a scorp navy toon. WHAT THE HELL SHOULD I DO WITH A 5th LOW???? 4th ballistic control system will give me maybe 40 or 50 dp. Almost useless^^
I was gonna go with Signal Amplifier II Fix this **** See Sea Pea. |

Kane Fenris
NWP
16
|
Posted - 2013.05.17 10:46:00 -
[933] - Quote
IbanezLaney wrote:Colt Blackhawk wrote:5 lows on scorp navy???? I have a scorp navy toon. WHAT THE HELL SHOULD I DO WITH A 5th LOW???? 4th ballistic control system will give me maybe 40 or 50 dp. Almost useless^^
I was gonna go with Signal Amplifier II
or what about a coprocessor so you could fit 2x asb? or a drone dmg amp?
Josilin du Guesclin wrote:Altimo wrote: If I want a smaller faster and more agile battleship, then I'll use a tornado, why would I spend 500 mill on a paper tanked fleet tempest? just because it has an extra low slot, but is virtually the same ship? Uh no I don't think so. Seriously if your suggesting we use this as a speedy armor tanked battleship, it's not going to work so well, feel free to try it yourself, you can right now on the regular server, never mind the test server.
Because the TFI need not be paper tanked. Note - it's faster than a shield Mael when fitted with two plates.
oh wow your faster then a ship which is beaten by a dead snail in terms of speed
...not to mention if we go there there exist ships as fast(actually slow) that are better then the TFI so it has no advantage (speed) left to make it viable. |

Barrogh Habalu
Imperial Shipment Amarr Empire
462
|
Posted - 2013.05.17 11:00:00 -
[934] - Quote
MinutemanKirk wrote:What's not to like is that people keep on saying how great the extra drone options are when it's a turret ship. If you want extra drones from a Gallente ship go with the Navy Domi (even though it's getting shorted a slot). I would much rather have a 5th mid and/or an 8th turret and have no drones at all. If you really need to have that extra little DPS for cruiser sized targets from a Mega, a second web or TP would fit the ship much better, not to mention that if you referring to fleet roles you would (or at least should) have designated ships to counter smaller ships.
EDIT: don't get me wrong, more drones are great but if we are trying to get to the heart of what this ship is supposed to do, more drones should not be how it gets buffed. The problem is that devs are probably a bit paranoid about any amount of additional mid slots on Gallente ships at this point. You want TP or another web, but for some it screams "shield tank all the things", especially if it's blaster boats we are talking about. I'm not saying that 5 mids would be enough for sheld BS, but maybe shades of this issue affect decisions.
Add some amount of other really small, but numerous reasons (mostly public ones, like people going "Gallente Y no drones?", "Y Geddon, but not a Mega?", certain vulnerability of droneless BS which can potentially push people into more "is blob The Way now?"), and maybe these are grains of sand that contributed to outweighting a boulder. |

Skydell
Bad Girl Posse Somethin Awfull Forums
529
|
Posted - 2013.05.17 11:31:00 -
[935] - Quote
IbanezLaney wrote:Colt Blackhawk wrote:5 lows on scorp navy???? I have a scorp navy toon. WHAT THE HELL SHOULD I DO WITH A 5th LOW???? 4th ballistic control system will give me maybe 40 or 50 dp. Almost useless^^
I was gonna go with Signal Amplifier II
Knowing Caldari PvE a low slot ECCM would be useful as well. |

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.17 11:37:00 -
[936] - Quote
Kane Fenris wrote: oh wow your faster then a ship which is beaten by a dead snail in terms of speed
...not to mention if we go there there exist ships as fast(actually slow) that are better then the TFI so it has no advantage (speed) left to make it viable.
So, the problem is that the Tempest FI is slow because there are two battleships that are faster (Typhoon FI, Machariel), and two that are the same speed (Typhoon, Megathron NI)? I grant you that with enough armour stacked on it the Tempest FI might become slower than a shield tanked Megathron (with four mids - seems an unlikely choice) or Vindicator.
If the Tempest FI is too slow, then so is every other battleship except perhaps the Machariel. I suggest that you make your case for all battleships to get a speed boost, and probably the slower battlecruisers as well. If this isn't what you want, then perhaps you'd like to explain why the Tempest FI is a special snowflake that gets to go faster than every other battleship, including all the attack battleships. |

fuxinos
Acerbus Vindictum Training Wing Stealth Wear Inc.
0
|
Posted - 2013.05.17 11:46:00 -
[937] - Quote
Get rid of the velocity bonus on the Navy Raven and replace it again with the 5% damage bonus
Wouldnt be OP at all since the dps would be about 1300~ which is just fine for an faction ship. |

Johnson Oramara
Science and Trade Institute Caldari State
53
|
Posted - 2013.05.17 11:50:00 -
[938] - Quote
fuxinos wrote:Get rid of the velocity bonus on the Navy Raven and replace it with a 5% damage bonus  Wouldnt be OP at all since the dps would be about 1300~ which is just fine for an faction ship.  The fact that makes it OP is not the dps that much but the RANGE you would have. One launcher slot would need to be removed and also the cruise missile buff carefully reconsidered. |

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.17 12:11:00 -
[939] - Quote
Soo... Pretty much looks like Tempest fleet issues needs a buff and the scorpion navy issues and Phoon fleet issue need nerfs... Other than that, most things look pretty good. The extra +200 Drone bay on the geddon needs to be removed asap tho, makes no ******* sense at all... There is really no point in flying a navy mega with the navy geddon the way it is now. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.17 12:15:00 -
[940] - Quote
Jerick Ludhowe wrote:Soo... Pretty much looks like Tempest fleet issues needs a buff and the scorpion navy issues and Phoon fleet issue need nerfs... Other than that, most things look pretty good. The extra +200 Drone bay on the geddon needs to be removed asap tho, makes no ******* sense at all... There is really no point in flying a navy mega with the navy geddon the way it is now.
well theres no reason to nerf the dronebay all the way maybe the same bay as the Hype has. Oh and there is no point in flying the navy mega anyway with the navy domi about and for a little more isk a vindi or kronos. The navy mega is just too similar to too many ships it needs a USP. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.17 12:19:00 -
[941] - Quote
Jonas Sukarala wrote:
well theres no reason to nerf the dronebay all the way maybe the same bay as the Hype has. Oh and there is no point in flying the navy mega anyway with the navy domi about and for a little more isk a vindi or kronos. The navy mega is just too similar to too many ships it needs a USP.
I'd be all for the navy geddon losing it's +200 and getting the 175 m3 it use to have. As for there being no point in the mega because of the domi? That one I simply do not get, domi has very minimal turret dps, mega on the other hand has the highest turret dps of the bunch So I don't really see how the two are comparable outside of overly simplified eft dps values.
About the kronos or vindi costing a "little" more isk than a navy mega... That just flat out wrong. Navy mega is around 450m, kronos and vindi are well over 1b. I'd call that quite a bit more.
Overall What I'd like to see for the navy mega is a swap in "role" with the navy domi. The nmega should be the combat one imo and the navy domi the attack. The domi has a better slot layout for a "fast" bs anyway, the navy mega is just going to stack 2-3 plates +3x trimarks and lose any mobility advantage it had over the others.
|

fuxinos
Acerbus Vindictum Training Wing Stealth Wear Inc.
2
|
Posted - 2013.05.17 12:24:00 -
[942] - Quote
Johnson Oramara wrote:fuxinos wrote:Get rid of the velocity bonus on the Navy Raven and replace it with a 5% damage bonus  Wouldnt be OP at all since the dps would be about 1300~ which is just fine for an faction ship.  The fact that makes it OP is not the dps that much but the RANGE you would have. One launcher slot would need to be removed and also the cruise missile buff carefully reconsidered.
I was using Torps for that calculation.
On top, Cruise fly 168km with without the bonus and those 10km extra range the velocity bonus gives for Torpedoes is a wasted bonus. |

Templar Dane
Amarrian Vengeance
111
|
Posted - 2013.05.17 12:26:00 -
[943] - Quote
Wouldn't mind the geddon getting another turrret.
/wishful thinking |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.17 12:26:00 -
[944] - Quote
Jerick Ludhowe wrote:Jonas Sukarala wrote:
well theres no reason to nerf the dronebay all the way maybe the same bay as the Hype has. Oh and there is no point in flying the navy mega anyway with the navy domi about and for a little more isk a vindi or kronos. The navy mega is just too similar to too many ships it needs a USP.
I'd be all for the navy geddon losing it's +200 and getting the 175 m3 it use to have. As for there being no point in the mega because of the domi? That one I simply do not get, domi has very minimal turret dps, mega on the other hand has the highest turret dps of the bunch So I don't really see how the two are comparable outside of overly simplified eft dps values. About the kronos or vindi costing a "little" more isk than a navy mega... That just flat out wrong. Navy mega is around 450m, kronos and vindi are well over 1b. I'd call that quite a bit more. Overall What I'd like to see for the navy mega is a swap in "role" with the navy domi. The nmega should be the combat one imo and the navy domi the attack. The domi has a better slot layout for a "fast" bs anyway, the navy mega is just going to stack 2-3 plates +3x trimarks and lose any mobility advantage it had over the others.
Navy domi has 6 bonused turrets plenty of turret dps there it can out dps a navy mega when drones are combined.
Well the price of Navy mega will increase somewhat and the other two will get buffs when there rebalance comes along.
The answer to fix the navy mega is too make it shield tanked too some extent so it will have a USP over the others. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Altimo
Homicidal Teddy Bears
49
|
Posted - 2013.05.17 12:42:00 -
[945] - Quote
Josilin du Guesclin wrote: Sorry, I should have said - I was talking buffer tanks for small gang work with logis.
A buffer tanked typhoon will work better than a TFI because it has more raw damage output, a larger drone bay to assist, bonused missiles to assist with whatever your doing as well, it also has more speed and more agility, I just tested the thing on sisi, and I don't know about you, but I had no problems with tracking.
Quote: Because the TFI need not be paper tanked. Note - it's faster than a shield Mael when fitted with two plates.
As the previous poster said, it beats a snail, and if you buffer tank the tempest, it might be a bit faster than a mael but slower than a typhoon. for 500 mill tell me why I should even invest in this ship? I could buy one right now, but there's no incentive for me to do so.
Quote: Funny, my EFT testing with a all-V pilot showed a need to fit for extra PG when using Arty.
I just stated in my posted that I needed 1 pg mod to assist with pg when using 1400's but not when using AC's.
Quote: If you don't care about tank, you can get a lot of DPS from a TFI too.
I can get more dps from a maelstrom, and still retain a decent tank, and over all speed. What does the tempest do?
Quote: Which fleet BS is a better AC brawler? It's not the Typhoon FI.
The typhoon is the better brawler in general, its faster, has more dps, and has more agility, and has drones, and more drones, I can't fathom why you think the Tempest fleet issue is a better brawler. The AC's on the typhoon have extra support to aid them in their damage.
Oh since we are gonna spend 500 mill on a ship, why don't I just get a sleipnir, where I can get just as much dps, better tank, and way better speed/agility. Seriously, have you even looked at these numbers? Even the regular tempest lacks anything special about it, that's what everyone is trying to get at. It might be slightly faster as an attacker, but its still outperformed by every other battleship. |

Kane Fenris
NWP
16
|
Posted - 2013.05.17 13:50:00 -
[946] - Quote
Josilin du Guesclin wrote:Kane Fenris wrote: oh wow your faster then a ship which is beaten by a dead snail in terms of speed
...not to mention if we go there there exist ships as fast(actually slow) that are better then the TFI so it has no advantage (speed) left to make it viable.
So, the problem is that the Tempest FI is slow because there are two battleships that are faster (Typhoon FI, Machariel), and two that are the same speed (Typhoon, Megathron NI)? I grant you that with enough armour stacked on it the Tempest FI might become slower than a shield tanked Megathron (with four mids - seems an unlikely choice) or Vindicator. If the Tempest FI is too slow, then so is every other battleship except perhaps the Machariel. I suggest that you make your case for all battleships to get a speed boost, and probably the slower battlecruisers as well. If this isn't what you want, then perhaps you'd like to explain why the Tempest FI is a special snowflake that gets to go faster than every other battleship, including all the attack battleships.
your twisting my words to make your own flawed argument look good.
you said if you fit 2x 1600 to tempest the stats would be fine cause its still faster as...etc which is wrong as i pointed out cause then its lost one of its strengths just for the sake of beeing acceptable in terms of dmg/tank ratio while the mealstroem is good in its role without sacrificeing a strengh. so your argument is not only invalid ist just plain ignorant. |

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.17 13:50:00 -
[947] - Quote
Altimo wrote: The typhoon is the better brawler in general, its faster, has more dps, and has more agility, and has drones, and more drones, I can't fathom why you think the Tempest fleet issue is a better brawler. The AC's on the typhoon have extra support to aid them in their damage.
Unless you mean the Typhoon Fleet Issue, they don't - the Odyssey Typhoon has no gun bonuses.
Quote: Oh since we are gonna spend 500 mill on a ship, why don't I just get a sleipnir, where I can get just as much dps, better tank, and way better speed/agility. Seriously, have you even looked at these numbers? Even the regular tempest lacks anything special about it, that's what everyone is trying to get at. It might be slightly faster as an attacker, but its still outperformed by every other battleship.
Sleipnirs are a problem when compared to pretty much any brawling BS - they're stupid good. Again, don't confuse problems with battleships as a class with problems of individual hulls.
Again - the Typhoon is not faster than the 'Pest FI (in fact, with the same tank, it's faster). A 'Phoon FI is, but at no point have you said 'Typhoon fleet Issue'. The Typhoon is also not significantly more agile, has a worse tank, can't fit anything at all power hungry into that utility high without having to fit a CPU and probably PG mod if it's armed with Torps, whereas an AC 'Pest FI can fit two heavy neuts without trouble. The 'Phoon's Torps obviously give it nice even DPS projection across their full range, but that range is short, and while Javelins are nice at 30km they are not at all useful past that.
I simply don't see where this 'worse than the Typhoon' is coming from. 'Horribly cost inefficient' I can see, but generally one isn't buying a faction battleship with an eye to cost efficiency.
Now, I will cheerfully agree that a CM Typhoon is a better long range ship than a 'Pest FI mounting arty, aside from alpha, but that's because cruise missiles are the new hotness and because arty's DPS kinda sucks right now.
|

Johnson Oramara
Science and Trade Institute Caldari State
53
|
Posted - 2013.05.17 13:54:00 -
[948] - Quote
Jerick Ludhowe wrote:Soo... Pretty much looks like Tempest fleet issues needs a buff and the scorpion navy issues and Phoon fleet issue need nerfs... Other than that, most things look pretty good. The extra +200 Drone bay on the geddon needs to be removed asap tho, makes no ******* sense at all... There is really no point in flying a navy mega with the navy geddon the way it is now. I do not really see how navy scorpion would be in need of nerf, it gets a good tank and in turn it is the slowest and has highest signature radius of them all. It's dps isn't that great either, it has about 1 sentry worth of more dps than Raven. |

Altimo
Homicidal Teddy Bears
50
|
Posted - 2013.05.17 14:08:00 -
[949] - Quote
Josilin du Guesclin wrote:
Again - the Typhoon is not faster than the 'Pest FI (in fact, with the same tank, it's faster). A 'Phoon FI is, but at no point have you said 'Typhoon fleet Issue'. The Typhoon is also not significantly more agile, has a worse tank, can't fit anything at all power hungry into that utility high without having to fit a CPU and probably PG mod if it's armed with Torps, whereas an AC 'Pest FI can fit two heavy neuts without trouble. The 'Phoon's Torps obviously give it nice even DPS projection across their full range, but that range is short, and while Javelins are nice at 30km they are not at all useful past that.
I simply don't see where this 'worse than the Typhoon' is coming from. 'Horribly cost inefficient' I can see, but generally one isn't buying a faction battleship with an eye to cost efficiency.
Now, I will cheerfully agree that a CM Typhoon is a better long range ship than a 'Pest FI mounting arty, aside from alpha, but that's because cruise missiles are the new hotness and because arty's DPS kinda sucks right now.
I'm not confusing anything, you seem to be dillusional about the pest, so I'll repeat it again, the typhoon fleet issue IS faster then the tempest fleet issue and and is more agile, and is all around a better brawler, Missiles, AC's, Can either be a good shield or armor buffer, and I had no issues in fitting it.
I had assumed that when I mentioned the typhoon fleet issue I was comparing the ships, then I brought the sleipnir up because it is a fantastic ship, is it over powered? Not really, the tempest is just underpowered, both the fleet issue, and the regular tempest. You keep on ranting about fittings because I have no idea what skills you have, but I lol fitted a Typhoon fleet issue like this.
with my skills on sisi here goes.
Hi 6x800 repeating AC 2, 2x CM 2
Med- 2x Large Shield Extender 2, 2x Invul field II 1x Republic fleet 100mn afterburner.
Low- 3x gyros 1x TE2 1x DCU2 2x BCU 2
Rigs- 1xem 1xtherm 1x Large Projectile Ambit Extension I (Increases fall off)
Drones - 5 berserker t2 and 5 vespa ecm drones
Stats, 89k buffer, 1323 dps, 465 MS with afterburner on. I had no problems hitting frigates at 30km and applying my damage with just projectiles. This is just a lol wtf tank damage fit, I'm not even trying and I can get these kinds of results. How the **** is a tempest supposed to be better than this? Tell me I'm curious, the options you can do with the typhoon are lightyears ahead of the tempest. Show me how exactly the tempest can be fit to beat a typhoon in a brawl. |

Meghel
SilfMeg Mining and Transportation Co
16
|
Posted - 2013.05.17 14:14:00 -
[950] - Quote
ARMAGEDDON NAVY ISSUE
Drones (bandwidth / bay): 125 / 375(+200)
Ok, whats with the huge dronebay? Not even the Typhoon has this size of Drone bay.
I think this is a mistake. It can now carry loads of drones. Were the plans to make it a Drone Carrier first?
SCORPION NAVY ISSUE Looks strong but not too strong. Could use a bit more Drone Bay.
TEMPEST FLEET ISSUE
This ship is quite underwhelming compared to the Typhoon. Typhoon has a 7.5% ROF bonus compared to the 5% ROF of the Tempest. Thats 12.5% more ROF from gun-based Typhoon.
Of course, the Tempest has a Damage Bonus of 5%/level but the 12.5% ROF Bonus (at level 5) of the Typhoon makes up quite well for this.
In Slots, they are the same. (8/5/7) The Tempest is a bit Tougher but the Typhoon a bit Faster/Smaller SIgnature. The Tempest also has 4 Missile Slots. This should be reduced to 2 at the most.
-
I think a second look on the Tempest is needed |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 14:25:00 -
[951] - Quote
Altimo wrote:Josilin du Guesclin wrote:
Again - the Typhoon is not faster than the 'Pest FI (in fact, with the same tank, it's faster). A 'Phoon FI is, but at no point have you said 'Typhoon fleet Issue'. The Typhoon is also not significantly more agile, has a worse tank, can't fit anything at all power hungry into that utility high without having to fit a CPU and probably PG mod if it's armed with Torps, whereas an AC 'Pest FI can fit two heavy neuts without trouble. The 'Phoon's Torps obviously give it nice even DPS projection across their full range, but that range is short, and while Javelins are nice at 30km they are not at all useful past that.
I simply don't see where this 'worse than the Typhoon' is coming from. 'Horribly cost inefficient' I can see, but generally one isn't buying a faction battleship with an eye to cost efficiency.
Now, I will cheerfully agree that a CM Typhoon is a better long range ship than a 'Pest FI mounting arty, aside from alpha, but that's because cruise missiles are the new hotness and because arty's DPS kinda sucks right now.
I'm not confusing anything, you seem to be dillusional about the pest, so I'll repeat it again, the typhoon fleet issue IS faster then the tempest fleet issue and and is more agile, and is all around a better brawler, Missiles, AC's, Can either be a good shield or armor buffer, and I had no issues in fitting it. I had assumed that when I mentioned the typhoon fleet issue I was comparing the ships, then I brought the sleipnir up because it is a fantastic ship, is it over powered? Not really, the tempest is just underpowered, both the fleet issue, and the regular tempest. You keep on ranting about fittings but I have no idea what skills you have, but I lol fitted a Typhoon fleet issue like this. with my skills on sisi here goes. Hi 6x800 repeating AC 2, 2x CM 2 Med- 2x Large Shield Extender 2, 2x Invul field II 1x Republic fleet 100mn afterburner. Low- 3x gyros 1x TE2 1x DCU2 2x BCU 2 Rigs- 1xem 1xtherm 1x Large Projectile Ambit Extension I (Increases fall off) Drones - 5 berserker t2 and 5 vespa ecm drones Stats, 89k buffer, 1323 dps, 465 MS with afterburner on. I had no problems hitting frigates at 30km and applying my damage with just projectiles. This is just a lol wtf tank damage fit, I'm not even trying and I can get these kinds of results. How the **** is a tempest supposed to be better than this? Tell me I'm curious, the options you can do with the typhoon are lightyears ahead of the tempest. Show me how exactly the tempest can be fit to beat a typhoon in a brawl. And not to mention the element of surprise not knowing what to expect of it. It can be a huge advantage. |

Ronon Romanov
Got Some Balls
1
|
Posted - 2013.05.17 14:35:00 -
[952] - Quote
Johnson Oramara wrote:Ronon Romanov wrote:I think battleships need more shields, more armor and more hull. If you do to comparaison with navy battlecruiser :
Navy Brutix, Standard Mega and Navy Mega >
Navy Brutix : Defense (shields / armor / hull): 5250 / 6750 / 7125
Standard Mega : Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Navy Mega : Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Hmmm, ok, No body see something wrong here ? That issue has been brought out but devs are ignoring now the other threads. Heck, battleships feel like tier 4 bc's...
Yep, i have the same feeling.
Drunken Bum wrote: Thats hose ****. I wish they werent even releasing navy BCs. They're not something we need. People are too distracted by new fun exciting things to see the problems those ships will create.
Yep you're right.
This is my suggestion for DEVs :
Standard Mega : Defense (shields / armor / hull): 9000 / 9500/ 10500
Navy Mega : Defense (shields / armor / hull): 12000 / 12500 / 13500
Yep, this simple but i think a Standard BS have to be really more resilient than a Navy BC and just buff shield/armor/hull will do the job just fine. And if they buff standard issue, they have to buff Navy issue in the process. With those news ships, i lost the feeling to fly a massive ship (navy mega) when a see a navy brutix can be ...
Sorry, i don't have suggestion for other BS, i'm a gallente and megathron pilot But i'm sure devs will find something to do. |
|

CCP Rise
C C P C C P Alliance
885

|
Posted - 2013.05.17 14:51:00 -
[953] - Quote
Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue. First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes. |
|

Aeril Malkyre
Knights of the Ouroboros
228
|
Posted - 2013.05.17 14:55:00 -
[954] - Quote
Off the cuff: would a 7th turret and about 20000 PWG raise the Fleet Tempest from obscurity? Would make it the strong projectile platform it's claiming to be. Would allow for a full rack of 1200's at max skills, if I'm doing my math right.
As it stands the Typhoon is outclassing it at... well, just about everything. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
170
|
Posted - 2013.05.17 15:02:00 -
[955] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
Im hoping you have some bigger changes coming for the tempest and megathron? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Liang Nuren
Heretic Army Heretic Initiative
3567
|
Posted - 2013.05.17 15:04:00 -
[956] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
I highly approve of these modifications. Thanks!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
251
|
Posted - 2013.05.17 15:40:00 -
[957] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
200 is still loads. |

MeBiatch
Republic University Minmatar Republic
1007
|
Posted - 2013.05.17 15:44:00 -
[958] - Quote
TrouserDeagle wrote:CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes. 200 is still loads.
200 is great its still a batmobile... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Mooddy
Nova Albion
0
|
Posted - 2013.05.17 16:06:00 -
[959] - Quote
Quote:Raven: Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius
I don't understand how this can be a bonus, (srry, noob) doesn't it make it even harder to hit smaller targets? |

Jenn aSide
STK Scientific Initiative Mercenaries
1840
|
Posted - 2013.05.17 16:25:00 -
[960] - Quote
Mooddy wrote:Quote:Raven: Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius I don't understand how this can be a bonus, (srry, noob) doesn't it make it even harder to hit smaller targets?
No, it means it's easier to hit smaller targets.
From the EVE Uni wiki:
Quote:If the target's signature radius is smaller than the missile's explosion radius, there will be a penalty to the missile's damage. There is no damage bonus when the target's signature radius is larger than the missile's explosion radius, however -- this is mostly a mechanism to make sure that the missiles used by large ships aren't too effective against small ships.
If the target's velocity is higher than the missile's explosion velocity there will be a penalty to the missile's damage. Again, there is no damage bonus when the target's velocity is lower than the missile's explosion velocity. |

Mooddy
Nova Albion
0
|
Posted - 2013.05.17 16:28:00 -
[961] - Quote
so, ccp risen meant that the explosion radius gets smaller? |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 16:33:00 -
[962] - Quote
Mooddy wrote:Quote:Raven: Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius I don't understand how this can be a bonus, (srry, noob) doesn't it make it even harder to hit smaller targets? It means that you have almost one free target painter which is always on. But many of us would rather get the choice to choose the fitting ourselves and get the damage bonus instead and fitting tp's etc as we need.
New CNR just allows slightly more tanked Raven missile dps for those that are lazy to turn on target painters... |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
724
|
Posted - 2013.05.17 16:49:00 -
[963] - Quote
Mooddy wrote:Quote:Raven: Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius I don't understand how this can be a bonus, (srry, noob) doesn't it make it even harder to hit smaller targets?
As it's written, yes, it would make it harder to hit small/fast targets. It should say "minus 5%" instead.  |

stoicfaux
2707
|
Posted - 2013.05.17 17:23:00 -
[964] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. |

Jenn aSide
STK Scientific Initiative Mercenaries
1845
|
Posted - 2013.05.17 17:49:00 -
[965] - Quote
stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning.
That's nice work, but (as EVERY EFT warrior has ever learned, or should have) raw numbers just can't tell the whole tale.
Like how the Golem (using the Golem as it's the main point of contention with the CNR) will get jammed if their is a single Gurista Frig withing 5 jumps of you (lol). The CNRs FoF missiles will be way more helpful than the Goelms will be in a jammed to death situation, and that could litteralyl mean life or death.
Or how the Golem will lose so much more dps to defender missiles, (another thing that affects the FoF "rescue" missile use)
Or how a Golem neuted to zero cap loses a bit more of it's ability to apply damage than a similarly neuted CNR would because the CNR has a better bonus.
Or how that CNR with a sig radius of 410 is WAY more survivable against the Citidel Torpedos you find in top end null sec PVE plexes compared to the Golems 575 sig radius. etc etc etc
I haven't had a chance to, but a buddy of mine who loves CNRs like I do reports absolutely loving the ship on SiSi. |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 17:50:00 -
[966] - Quote
stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. So when you factor in drones killing frigs and most cruisers the CNR bonus drops to almost nonexistent? |

stoicfaux
2707
|
Posted - 2013.05.17 18:03:00 -
[967] - Quote
Johnson Oramara wrote:stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. So when you factor in drones killing frigs and most cruisers the CNR bonus drops to almost nonexistent? First, use missiles on cruisers. Drones are slow.
And as Jenn aSide pointed out, it's become less about raw missile DPS and more about different aspects of the ship hulls. Having 9.33 launchers is no longer an "I-win" button for the CNR. Pick the hull that suits your particular needs.
Unfortunately this means it is likely that CCP managed to successfully balance missile battleships (without dumbing them down) which will most likely result in reduced tears and ranting on the forums. I, for one, do NOT welcome our quieter, less whinging forum overlords drama queens.
|

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 18:10:00 -
[968] - Quote
Jenn aSide wrote:stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. That's nice work, but (as EVERY EFT warrior has ever learned, or should have) raw numbers just can't tell the whole tale. Like how the Golem (using the Golem as it's the main point of contention with the CNR) will get jammed if their is a single Gurista Frig withing 5 jumps of you (lol). The CNRs FoF missiles will be way more helpful than the Goelms will be in a jammed to death situation, and that could litteralyl mean life or death. Or how the Golem will lose so much more dps to defender missiles, (another thing that affects the FoF "rescue" missile use) Or how a Golem neuted to zero cap loses a bit more of it's ability to apply damage than a similarly neuted CNR would because the CNR has a better bonus. Or how that CNR with a sig radius of 410 is WAY more survivable against the Citidel Torpedos you find in top end null sec PVE plexes compared to the Golems 575 sig radius. etc etc etc I haven't had a chance to, but a buddy of mine who loves CNRs like I do reports absolutely loving the ship on SiSi. First, you are looking at the ship from your own perspective, not even giving it a thought how it would perform in other tasks.
Secondly, fit eccm on your Golem as it has tanking bonus which is more than enough to cover the loss of one med slot. I do not see how your problem is only turning on the TP when having no cap to run shield hardeners and boosters either...
Again, if those citadel torps really hurt which they shouldn't do if you are moving but even if you were webbed Golem still has superior tank. |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 18:26:00 -
[969] - Quote
stoicfaux wrote:Johnson Oramara wrote:stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. So when you factor in drones killing frigs and most cruisers the CNR bonus drops to almost nonexistent? First, use missiles on cruisers. Drones are slow. And as Jenn aSide pointed out, it's become less about raw missile DPS and more about different aspects of the ship hulls. Having 9.33 launchers is no longer an "I-win" button for the CNR. Pick the hull that suits your particular needs. Unfortunately this means it is likely that CCP managed to successfully balance missile battleships (without dumbing them down) which will most likely result in reduced tears and ranting on the forums. I, for one, do NOT welcome our quieter, less whinging forum overlords drama queens. I have perfect drone and missile skills and by the time i finish killing the last battleship my drones have already finished the rest or there are like 1-2 cruisers left which are quickly dealt with.
It's odd when you are talking about "not dumbing down" when in your own spreadsheet Raven performs very closely to the CNR while the current CNR is very distinguishable from the rest. |

Gabriel Karade
Noir. Noir. Mercenary Group
101
|
Posted - 2013.05.17 18:31:00 -
[970] - Quote
Jonas Sukarala wrote:Jerick Ludhowe wrote:Jonas Sukarala wrote:
well theres no reason to nerf the dronebay all the way maybe the same bay as the Hype has. Oh and there is no point in flying the navy mega anyway with the navy domi about and for a little more isk a vindi or kronos. The navy mega is just too similar to too many ships it needs a USP.
I'd be all for the navy geddon losing it's +200 and getting the 175 m3 it use to have. As for there being no point in the mega because of the domi? That one I simply do not get, domi has very minimal turret dps, mega on the other hand has the highest turret dps of the bunch So I don't really see how the two are comparable outside of overly simplified eft dps values. About the kronos or vindi costing a "little" more isk than a navy mega... That just flat out wrong. Navy mega is around 450m, kronos and vindi are well over 1b. I'd call that quite a bit more. Overall What I'd like to see for the navy mega is a swap in "role" with the navy domi. The nmega should be the combat one imo and the navy domi the attack. The domi has a better slot layout for a "fast" bs anyway, the navy mega is just going to stack 2-3 plates +3x trimarks and lose any mobility advantage it had over the others. Navy domi has 6 bonused turrets plenty of turret dps there it can out dps a navy mega when drones are combined. Well the price of Navy mega will increase somewhat and the other two will get buffs when there rebalance comes along. Navy mega is at around 515mil and on the rise .. Kronos is around 800mil and the price of the 2 will come closer. The answer to fix the navy mega is too make it shield tanked too some extent so it will have a USP over the others. no.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Jenn aSide
STK Scientific Initiative Mercenaries
1846
|
Posted - 2013.05.17 18:35:00 -
[971] - Quote
Johnson Oramara wrote: First, you are looking at the ship from your own perspective, not even giving it a thought how it would perform in other tasks.
Nope, I'm thinking about the issue properly, as in it's worse case (in the case of EVE PVE, that means null sec , low sec lvl 5s and wormholes). How a ship performs in utterly safe high sec PVE is irreverent for balancing purposes. The CNR has a lot of advantages in worse case scenarios that other ships won't. "DPS"or a utility slot aren't even the most important aspects in a ships performance (as many an EFt warrior has learned).
Quote: Secondly, fit eccm on your Golem as it has tanking bonus which is more than enough to cover the loss of one med slot. I do not see how your problem is only turning on the TP when having no cap to run shield hardeners and boosters either...
Having to fit ECCM is one way in which the Golem is inferior in a specific circumstance than the New CNR. it's not the only one and taken together it all means the New CNR is fine as proposed.
Quote: Again, if those citadel torps really hurt which they shouldn't do if you are moving but even if you were webbed Golem still has superior tank.
Citidel torps should hurt if you're moving......You've never been in a DED 10/10 of 9/10, have you? How good is that superior tank when webbed to zero cap by the neut spawn in a fleet staging point?
|

Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
111
|
Posted - 2013.05.17 18:35:00 -
[972] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
Can we get a response to why the Dominix gets one less slot than all the other ships? At least now it has a bigger drone bay compared to all the other Navy BS, but there are still a ton of other Navy BS that get 125 bandwidth and > 125 m3 of drones which makes them unbonused drone boats as well. Giving another turret hard point would definitely be over powered. We could debate about what another low/mid would do to it. However, another utility high seems very reasonable to me and brings it inline slot wise with the other ships.
QCATS is recruiting: https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Jenn aSide
STK Scientific Initiative Mercenaries
1846
|
Posted - 2013.05.17 18:37:00 -
[973] - Quote
stoicfaux wrote:Johnson Oramara wrote:stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. So when you factor in drones killing frigs and most cruisers the CNR bonus drops to almost nonexistent? First, use missiles on cruisers. Drones are slow. And as Jenn aSide pointed out, it's become less about raw missile DPS and more about different aspects of the ship hulls. Having 9.33 launchers is no longer an "I-win" button for the CNR. Pick the hull that suits your particular needs. Unfortunately this means it is likely that CCP managed to successfully balance missile battleships (without dumbing them down) which will most likely result in reduced tears and ranting on the forums. I, for one, do NOT welcome our quieter, less whinging forum overlords drama queens.
Not to worry, even after odyssey there will still be whining about the CNR because on paper it doesn't look much different from some other ship. I'm simply betting that (like the couple of people I now know have flown it on SiSi), most CNR pilots will recognize it as a superior ship than they had before June 4.
|

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.17 18:37:00 -
[974] - Quote
Altimo wrote: I'm not confusing anything, you seem to be dillusional about the pest, so I'll repeat it again, the typhoon fleet issue IS faster then the tempest fleet issue and and is more agile, and is all around a better brawler, Missiles, AC's, Can either be a good shield or armor buffer, and I had no issues in fitting it.
Ah, finally - you did not previously say "Typhoon Fleet Issue". Yes, the 'Phoon FI is faster - I noted that.
Quote: I had assumed that when I mentioned the typhoon fleet issue I was comparing the ships, then I brought the sleipnir up because it is a fantastic ship, is it over powered? Not really, the tempest is just underpowered, both the fleet issue, and the regular tempest. You keep on ranting about fittings but I have no idea what skills you have, but I lol fitted a Typhoon fleet issue like this.
with my skills on sisi here goes.
Hi 6x800 repeating AC 2, 2x CM 2
Med- 2x Large Shield Extender 2, 2x Invul field II 1x Republic fleet 100mn afterburner.
Low- 3x gyros 1x TE2 1x DCU2 2x BCU 2
Rigs- 1xem 1xtherm 1x Large Projectile Ambit Extension I (Increases fall off)
Drones - 5 berserker t2 and 5 vespa ecm drones
Stats, 89k buffer, 1323 dps, 465 MS with afterburner on. I had no problems hitting frigates at 30km and applying my damage with just projectiles. This is just a lol wtf tank damage fit, I'm not even trying and I can get these kinds of results. How the **** is a tempest supposed to be better than this? Tell me I'm curious, the options you can do with the typhoon are lightyears ahead of the tempest. Show me how exactly the tempest can be fit to beat a typhoon in a brawl.
Well, you can dump the same fit onto a Tempest FI because they have the same slot layout (which I think is a mistake, BTW), though you need a CPU implant (For what it's worth, I assume 'all Skill V' - it's a simple baseline and has been in common use for years). The results are probably worse, as you'd expect - the 'Phoon FI is intended for split weapon fits and the 'Pest FI is not (but the 'Pest FI does have more tank by the same percentage that it's slower). However, even with this shield tanked fit, the 'Pest FI can do things that the 'Phoon FI can't, such as mount two heavy neuts in place of thise missile launchers.
However, the 'Pest FI's tank seems to be intended more for armour than shield. From this and the lack of eight bonused high slots we can assume that it is not intended to do equal DPS to a 'Phoon FI. If we take your fit, rip out the missiles and shield tank and put in an armour tank of the same number of slots, add some neuts, and fill the mids we get something like:
[Tempest Fleet Issue, AC+Neuts]
Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Republic Fleet 100MN Afterburner Warp Disruptor II Fleeting Propulsion Inhibitor I Phased Weapon Navigation Array Generation Extron Tracking Computer II, Optimal Range Script
800mm Repeating Artillery II, Republic Fleet Titanium Sabot L 800mm Repeating Artillery II, Republic Fleet Titanium Sabot L 800mm Repeating Artillery II, Republic Fleet Titanium Sabot L 800mm Repeating Artillery II, Republic Fleet Titanium Sabot L 800mm Repeating Artillery II, Republic Fleet Titanium Sabot L 800mm Repeating Artillery II, Republic Fleet Titanium Sabot L Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I
Large Anti-Explosive Pump I Large Trimark Armor Pump I Large Projectile Burst Aerator I
Berserker II x2 Hobgoblin II x1 Hammerhead II x2
This has superior DPS on webbed frigates, comparable DPS on cruisers, and (unsurprisingly) worse DPS on battleships. However, it has those neuts, it has tackle and painter (both of which enhance the DPS of other ships in the fleet), and it has 141K EHP, whereas your 'Phoon FI has 110K (assuming 'all Skill V' for both).
I don't think that the 'Pest FI is clearly inferior to the 'Phoon FI. It's different, as intended.
|

stoicfaux
2708
|
Posted - 2013.05.17 18:40:00 -
[975] - Quote
Johnson Oramara wrote:I have perfect drone and missile skills and by the time i finish killing the last battleship my drones have already finished the rest or there are like 1-2 cruisers left which are quickly dealt with.
It's odd when you are talking about "not dumbing down" when in your own spreadsheet Raven performs very closely to the CNR while the current CNR is very distinguishable from the rest. Which one do you pick?
Fleet Typhoon: 8.25 (6) launchers and 125 / 200 drone bandwith/bay. If you can manage to shield tank this (CPU is tight,) you're looking at 8.25 launches + 3 BCUs, and 5 sentry drones + 3 DDAs.
SNI: 8 (6) launchers, 20% shield resists, 8 mids. You should be able to slap 4 TPs on this which makes TP juggling easy.
Raven: 8 (6) launchers. Cheaper CNR with CNR firepower. Is the extra price of the CNR worth the free Rigor II rig? Maybe, maybe not.
CNR: 8 (8) launchers. Free ~Rigor II rig. 75/75 drone bandwidth/bay.
Typhoon: 6 (8) Free Flare II rig. 100/125 drone bandwith/bay, i.e. 8 launchers plus 4 sentries.
Personally, I'm a bit interested in the hyper DPS Fleet Typhoon with minimal shield tank, although the lack of omnis may be problematic.
|

Morrigan LeSante
The Lost and Forgotten Troopers
270
|
Posted - 2013.05.17 18:41:00 -
[976] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
Raven CPU....please, it's /ridiculous/ at the moment. |

Sisohiv
Center for Advanced Studies Gallente Federation
231
|
Posted - 2013.05.17 18:41:00 -
[977] - Quote
I bought two Navy Scorpions. I can see them being the new, old Drake. A full passive Navy Scorp is going to be a tough nut to crack. |

Dr Topolex
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.17 18:56:00 -
[978] - Quote
IrJosy wrote:I don't use my navy domi with guns can you please change it to be like the regular domi with the drone optimal/tracking bonus?
Same here. Please change it like you did the regular Domi. |

Altimo
Homicidal Teddy Bears
55
|
Posted - 2013.05.17 18:57:00 -
[979] - Quote
Josilin du Guesclin wrote:
[Tempest Fleet Issue, AC+Neuts]
Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Republic Fleet 100MN Afterburner Warp Disruptor II Fleeting Propulsion Inhibitor I Phased Weapon Navigation Array Generation Extron Tracking Computer II, Optimal Range Script
800mm Repeating Artillery II, Republic Fleet Titanium Sabot L 800mm Repeating Artillery II, Republic Fleet Titanium Sabot L 800mm Repeating Artillery II, Republic Fleet Titanium Sabot L 800mm Repeating Artillery II, Republic Fleet Titanium Sabot L 800mm Repeating Artillery II, Republic Fleet Titanium Sabot L 800mm Repeating Artillery II, Republic Fleet Titanium Sabot L Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I
Large Anti-Explosive Pump I Large Trimark Armor Pump I Large Projectile Burst Aerator I
Berserker II x2 Hobgoblin II x1 Hammerhead II x2
This has superior DPS on webbed frigates, comparable DPS on cruisers, and (unsurprisingly) worse DPS on battleships. However, it has those neuts, it has tackle and painter (both of which enhance the DPS of other ships in the fleet), and it has 141K EHP, whereas your 'Phoon FI has 110K (assuming 'all Skill V' for both).
I don't think that the 'Pest FI is clearly inferior to the 'Phoon FI. It's different, as intended.
EDIT: Don't mind the ammo - I was playing with different types to see how they affected the tracking.
Well basically your saying it has superior dps on smaller ships, however, if I wanted that I could just use a battlecruiser, The Typhoon can get the same kind of tank if not more so, with the option of drones no matter what to aid it, I would still say the typhoon is superior, it also has the element of surprise going for it as well, because you can set up the typhoon to do all kinds of things, where as the tempest is already limited in its role, which is not very good, not the fleet issue, a higher damage buff is needed, 7.5% ROF to reinforce it's position and I might just be fine with that. |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 18:57:00 -
[980] - Quote
stoicfaux wrote:Johnson Oramara wrote:I have perfect drone and missile skills and by the time i finish killing the last battleship my drones have already finished the rest or there are like 1-2 cruisers left which are quickly dealt with.
It's odd when you are talking about "not dumbing down" when in your own spreadsheet Raven performs very closely to the CNR while the current CNR is very distinguishable from the rest. Which one do you pick? Fleet Typhoon: 8.25 (6) launchers and 125 / 200 drone bandwith/bay. If you can manage to shield tank this (CPU is tight,) you're looking at 8.25 launches + 3 BCUs, and 5 sentry drones + 3 DDAs. SNI: 8 (6) launchers, 20% shield resists, 8 mids. You should be able to slap 4 TPs on this which makes TP juggling easy. Raven: 8 (6) launchers. Cheaper CNR with CNR firepower. Is the extra price of the CNR worth the free Rigor II rig? Maybe, maybe not. CNR: 8 (8) launchers. Free ~Rigor II rig. 75/75 drone bandwidth/bay. Typhoon: 6 (8) Free Flare II rig. 100/125 drone bandwith/bay, i.e. 8 launchers plus 4 sentries. Personally, I'm a bit interested in the hyper DPS Fleet Typhoon with minimal shield tank, although the lack of omnis may be problematic. Yes TFI seems like the winner here but i find it odd how poorly the CNR performs compared to Raven  |

Liang Nuren
Heretic Army Heretic Initiative
3571
|
Posted - 2013.05.17 18:58:00 -
[981] - Quote
stoicfaux wrote:Johnson Oramara wrote:I have perfect drone and missile skills and by the time i finish killing the last battleship my drones have already finished the rest or there are like 1-2 cruisers left which are quickly dealt with.
It's odd when you are talking about "not dumbing down" when in your own spreadsheet Raven performs very closely to the CNR while the current CNR is very distinguishable from the rest. Which one do you pick? Fleet Typhoon: 8.25 (6) launchers and 125 / 200 drone bandwith/bay. If you can manage to shield tank this (CPU is tight,) you're looking at 8.25 launches + 3 BCUs, and 5 sentry drones + 3 DDAs. SNI: 8 (6) launchers, 20% shield resists, 8 mids. You should be able to slap 4 TPs on this which makes TP juggling easy. Raven: 8 (6) launchers. Cheaper CNR with CNR firepower. Is the extra price of the CNR worth the free Rigor II rig? Maybe, maybe not. CNR: 8 (8) launchers. Free ~Rigor II rig. 75/75 drone bandwidth/bay. Typhoon: 6 (8) Free Flare II rig. 100/125 drone bandwith/bay, i.e. 8 launchers plus 4 sentries. Personally, I'm a bit interested in the hyper DPS Fleet Typhoon with minimal shield tank, although the lack of omnis may be problematic.
Fleet Phoon and Golem, depending on the situation. If you can't shield tank it you're just doing it wrong.
-Liang
Ed: The SNI seems attractive for PVP usage... the resist bonus might outweigh the Phoon's extra damage. I'll have to look at it. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
170
|
Posted - 2013.05.17 19:02:00 -
[982] - Quote
Andre Vauban wrote:Can we get a response to why the Dominix gets one less slot than all the other ships? At least now it has a bigger drone bay compared to all the other Navy BS, but there are still a ton of other Navy BS that get 125 bandwidth and > 125 m3 of drones which makes them unbonused drone boats as well. Giving another turret hard point would definitely be over powered. We could debate about what another low/mid would do to it. However, another utility high seems very reasonable to me and brings it inline slot wise with the other ships.
Ships that get drone bonuses all have 1 less slot. At least the ones that have received tiericide.
Whether or not this is right is another conversation, but that's the reason. |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 19:09:00 -
[983] - Quote
Sisohiv wrote:I bought two Navy Scorpions. I can see them being the new, old Drake. A full passive Navy Scorp is going to be a tough nut to crack. I'm not sure if the shield recharge time of the SNI will change but i fitted the new SNI in EFT and it's nowhere near Rattlesnake.
With 4 BCU's fitted on each here are the Uniform damage defence numbers:
SNI - 415 Drake - 368 Rattle - 680 |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 19:15:00 -
[984] - Quote
Jenn aSide wrote:stoicfaux wrote:Johnson Oramara wrote:stoicfaux wrote:https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
PDF Reports comparing the Odyssey cruise missile/ship changes are available in the above link: * cnr_flare_v_rigor_odyssey.pdf * cnr_rigs_odyssey.pdf * cnr_v_fleet_typhoon_odyssey.pdf * cnr_v_typhoon_v_raven_v_fleet_typhoon_v_sni_v_golem_odyssey.pdf * cruise_cnr_v_torp_golem.pdf * raven_v_cnr_odyssey.pdf * tengu_ham_v_hml.pdf
It should help answer the CNR is just a Golem-Lite question. Or whether the CNR's "applied damage" bonus sets it apart from the "everything now has 8 effective launchers" ship changes.
You can also mess around with the easy to read spreadsheet.[1]
[1] I think Perl is easy to read. That's your only warning. So when you factor in drones killing frigs and most cruisers the CNR bonus drops to almost nonexistent? First, use missiles on cruisers. Drones are slow. And as Jenn aSide pointed out, it's become less about raw missile DPS and more about different aspects of the ship hulls. Having 9.33 launchers is no longer an "I-win" button for the CNR. Pick the hull that suits your particular needs. Unfortunately this means it is likely that CCP managed to successfully balance missile battleships (without dumbing them down) which will most likely result in reduced tears and ranting on the forums. I, for one, do NOT welcome our quieter, less whinging forum overlords drama queens. Not to worry, even after odyssey there will still be whining about the CNR because on paper it doesn't look much different from some other ship. I'm simply betting that (like the couple of people I now know have flown it on SiSi), most CNR pilots will recognize it as a superior ship than they had before June 4. If i may add, of course it feels great with the cruise missile buffs, but what if you first tried decently fit Raven, TFI or any other cruise missile bs and then jumped to CNR would it be really that different?
Edit: I'm planning to test it myself on SiSi when i get back home... |

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.17 19:20:00 -
[985] - Quote
Altimo wrote: Well basically your saying it has superior dps on smaller ships, however, if I wanted that I could just use a battlecruiser, The Typhoon can get the same kind of tank if not more so, with the option of drones no matter what to aid it, I would still say the typhoon is superior, it also has the element of surprise going for it as well, because you can set up the typhoon to do all kinds of things, where as the tempest is already limited in its role, which is not very good, not the fleet issue, a higher damage buff is needed, 7.5% ROF to reinforce it's position and I might just be fine with that.
The 'Phoon FI has a worse tank than the 'Pest FI. To get a better tank, you have to use more modules on the tank than the 'Pest uses. At that point your DPS advantage starts slipping away. If you want tank, go with the 'Pest.
As for this notion of a +7.5%/level RoF bonus - that gives 6 x 1/0.625 x 1.25 = 12 turret equivalents. Not happening. I don't see a +7.5%/level damage bonus either, because that still gives 6 x 1/0.75 x 1.375 = 11 turret equivalents.
Any problems the 'Pest (both standard and FI) have with DPS output is a flaw in the weapon system, not the hulls.
BTW, about those complaints that the Maelstrom does more DPS - not if you use sentries, because the 'Pest FI can afford Drone Link Augmentors, so it's drones have a much greater engagement range, and because the TFI can afford painters, giving better damage application against closer targets. Assuming the target has transversal, of course - the Mael does bring more raw DPS (and more alpha). Of course the Mael is also slower, less agile, has a larger sig radius, and is more fraglie, so it is far less flexible an artillery platform. Cheaper of course, but 'cheap' is not generally the first thing on your mind when you decide to get a faction hull.
By the way, the market doesn't seem to have gotten the memo about the Tempest FI being terrible - they're going for more than Typhoon FI hulls right now, and as the latter are 40-50M ISK more than they were last week, it's not like the market hasn't reacted to the announced changes. |

Liang Nuren
Heretic Army Heretic Initiative
3572
|
Posted - 2013.05.17 19:42:00 -
[986] - Quote
Josilin du Guesclin wrote: By the way, the market doesn't seem to have gotten the memo about the Tempest FI being terrible - they're going for more than Typhoon FI hulls right now, and as the latter are 40-50M ISK more than they were last week, it's not like the market hasn't reacted to the announced changes.
Out of idle curiosity, what's the production cost (including LP and tags) of a Typhoon Fleet vs a Tempest Fleet?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
171
|
Posted - 2013.05.17 19:49:00 -
[987] - Quote
Josilin du Guesclin wrote:Altimo wrote: Well basically your saying it has superior dps on smaller ships, however, if I wanted that I could just use a battlecruiser, The Typhoon can get the same kind of tank if not more so, with the option of drones no matter what to aid it, I would still say the typhoon is superior, it also has the element of surprise going for it as well, because you can set up the typhoon to do all kinds of things, where as the tempest is already limited in its role, which is not very good, not the fleet issue, a higher damage buff is needed, 7.5% ROF to reinforce it's position and I might just be fine with that.
The 'Phoon FI has a worse tank than the 'Pest FI. To get a better tank, you have to use more modules on the tank than the 'Pest uses. At that point your DPS advantage starts slipping away. If you want tank, go with the 'Pest. As for this notion of a +7.5%/level RoF bonus - that gives 6 x 1/0.625 x 1.25 = 12 turret equivalents. Not happening. I don't see a +7.5%/level damage bonus either, because that still gives 6 x 1/0.75 x 1.375 = 11 turret equivalents. Any problems the 'Pest (both standard and FI) have with DPS output is a flaw in the weapon system, not the hulls. BTW, about those complaints that the Maelstrom does more DPS - not if you use sentries, because the 'Pest FI can afford Drone Link Augmentors, so it's drones have a much greater engagement range, and because the TFI can afford painters, giving better damage application against closer targets. Assuming the target has transversal, of course - the Mael does bring more raw DPS (and more alpha). Of course the Mael is also slower, less agile, has a larger sig radius, and is more fraglie, so it is far less flexible an artillery platform. Cheaper of course, but 'cheap' is not generally the first thing on your mind when you decide to get a faction hull. By the way, the market doesn't seem to have gotten the memo about the Tempest FI being terrible - they're going for more than Typhoon FI hulls right now, and as the latter are 40-50M ISK more than they were last week, it's not like the market hasn't reacted to the announced changes.
You've listed a few reasons why the tempest FI is better, yet none of those give it a role. Pretty much every role that the tempest FI can fill is better filled with either the mael or the typhoon FI. The only real role that I can see the tempest FI doing better then either ship is spider tanked howitzer sniper, but that seems less a role and a kind of micro-niche. A fleet issue ship shouldn't exist in a micro-niche, it should own a role. |

Kagura Nikon
Mentally Assured Destruction Whores in space
263
|
Posted - 2013.05.17 19:49:00 -
[988] - Quote
Josilin du Guesclin wrote:Altimo wrote: Well basically your saying it has superior dps on smaller ships, however, if I wanted that I could just use a battlecruiser, The Typhoon can get the same kind of tank if not more so, with the option of drones no matter what to aid it, I would still say the typhoon is superior, it also has the element of surprise going for it as well, because you can set up the typhoon to do all kinds of things, where as the tempest is already limited in its role, which is not very good, not the fleet issue, a higher damage buff is needed, 7.5% ROF to reinforce it's position and I might just be fine with that.
The 'Phoon FI has a worse tank than the 'Pest FI. To get a better tank, you have to use more modules on the tank than the 'Pest uses. At that point your DPS advantage starts slipping away. If you want tank, go with the 'Pest. As for this notion of a +7.5%/level RoF bonus - that gives 6 x 1/0.625 x 1.25 = 12 turret equivalents. Not happening. I don't see a +7.5%/level damage bonus either, because that still gives 6 x 1/0.75 x 1.375 = 11 turret equivalents. Any problems the 'Pest (both standard and FI) have with DPS output is a flaw in the weapon system, not the hulls. BTW, about those complaints that the Maelstrom does more DPS - not if you use sentries, because the 'Pest FI can afford Drone Link Augmentors, so it's drones have a much greater engagement range, and because the TFI can afford painters, giving better damage application against closer targets. Assuming the target has transversal, of course - the Mael does bring more raw DPS (and more alpha). Of course the Mael is also slower, less agile, has a larger sig radius, and is more fraglie, so it is far less flexible an artillery platform. Cheaper of course, but 'cheap' is not generally the first thing on your mind when you decide to get a faction hull. By the way, the market doesn't seem to have gotten the memo about the Tempest FI being terrible - they're going for more than Typhoon FI hulls right now, and as the latter are 40-50M ISK more than they were last week, it's not like the market hasn't reacted to the announced changes.
Do it does NOT. Same nubmer of damage mods... they end up with same tank almost. But typhoon is SMALLER and WAY more DPS. |

ProphetGuru
Evolution The Retirement Club
0
|
Posted - 2013.05.17 19:54:00 -
[989] - Quote
RE the Navy Domi, I don't understand the logic of leaving the split weapon bonus, to create brutal options, when removing them from the base ship made so much sense. It puts the ship back into one of those (kinda does a few things good but not great) categories. If we are making it a drone boat, lets jump in with both feet and do it. The slot difference and it becoming a combat ship are enough justification to make it a "navy" version without having different bonuses just for the sake of having something different. |

Claire Raynor
NovaGear Limitless Inc.
119
|
Posted - 2013.05.17 20:23:00 -
[990] - Quote
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship. Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Yeah. Ok. Well. At least I got to keep my drone bay. But - It's a Shield ship now??!!! Ohh well - all lolmatar battleships are shield fit now. But with the added 200 PG need for cruise missiles and it's reduction in PWG as detailed above. I'm not sure how it's going to actually fit weapons and a tank without Ancillaries - 'cause it's down 1300 now and an active armour tank plus a cap booster AB and 5 Cruise + 2 1200's used to max it out. . .And people say it's OP already. . . So I guess it'll get another nerf before long. . . Even though it's slower than it was - with the Tempest's old screwed up slot layout - less power grid - but. . .
At least it can target an extra 5 KM - out of the box.
I hate change.
It's gone from an Armour Tanked Cruise missile platform - To a shield tanked AC platform. I wouldn't mind if I hadn't built, slowly, over the years, 4 dead space fitted Armour tanked Cruise missile RF Typhoons - they even had faction weapon systems. I knew this was going to hurt. But F%#k............... I'm broke and broken..
laters |

Josilin du Guesclin
University of Caille Gallente Federation
61
|
Posted - 2013.05.17 20:34:00 -
[991] - Quote
Altimo wrote: More tank than a maelstrom? Uh, I don't think so, the mael gets a shield boost bonus, the tank on a mael depending on how you set it up is far superior to the Tempest fleet issue, provided you set up the maelstrom for tank.
Some posts ago I mentioned that I tend to look at things from the perspective of small fleets. Fleets mean buffer tanks, and the Maelstrom's is fragile.
Quote: If I want a smaller faster and more agile battleship, then I'll use a tornado, why would I spend 500 mill on a paper tanked fleet tempest? just because it has an extra low slot, but is virtually the same ship? Uh no I don't think so. Seriously if your suggesting we use this as a speedy armor tanked battleship, it's not going to work so well, feel free to try it yourself, you can right now on the regular server, never mind the test server.
If speedy armour tanked battleships are useless, why is everyone going on about how good the Typhoon FI is?
|

Josilin du Guesclin
University of Caille Gallente Federation
61
|
Posted - 2013.05.17 20:39:00 -
[992] - Quote
Liang Nuren wrote:Josilin du Guesclin wrote: By the way, the market doesn't seem to have gotten the memo about the Tempest FI being terrible - they're going for more than Typhoon FI hulls right now, and as the latter are 40-50M ISK more than they were last week, it's not like the market hasn't reacted to the announced changes.
Out of idle curiosity, what's the production cost (including LP and tags) of a Typhoon Fleet vs a Tempest Fleet? -Liang That I can't tell you, off-hand, because I'm not an industrialist of any stripe.
|

Liang Nuren
Heretic Army Heretic Initiative
3573
|
Posted - 2013.05.17 20:43:00 -
[993] - Quote
Josilin du Guesclin wrote:Liang Nuren wrote:Josilin du Guesclin wrote: By the way, the market doesn't seem to have gotten the memo about the Tempest FI being terrible - they're going for more than Typhoon FI hulls right now, and as the latter are 40-50M ISK more than they were last week, it's not like the market hasn't reacted to the announced changes.
Out of idle curiosity, what's the production cost (including LP and tags) of a Typhoon Fleet vs a Tempest Fleet? -Liang That I can't tell you, off-hand, because I'm not an industrialist of any stripe.
Let's just say that it's not surprising that the Pest is more expensive than the Phoon. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Josilin du Guesclin
University of Caille Gallente Federation
61
|
Posted - 2013.05.17 20:43:00 -
[994] - Quote
That needs fixing, then.
|

Marlona Sky
D00M. Northern Coalition.
3711
|
Posted - 2013.05.17 22:07:00 -
[995] - Quote
ProphetGuru wrote:RE the Navy Domi, I don't understand the logic of leaving the split weapon bonus, to create brutal options, when removing them from the base ship made so much sense. It puts the ship back into one of those (kinda does a few things good but not great) categories. If we are making it a drone boat, lets jump in with both feet and do it. The slot difference and it becoming a combat ship are enough justification to make it a "navy" version without having different bonuses just for the sake of having something different. You are implying that it was not a drone boat to begin with.
The new bonus on the T1 variation is simply trash. CCP was wise enough to not translate it further onto the navy version. You should fit the navy version with a full rack of neutron blasters overloaded with void, flight of ogres, with a splash of triple mag stabs and triple drone damage mods.
An absolute dps **** machine. I'm just sad CCP took away the T1 version to allow for a reasonable priced version.
|

Malcanis
Vanishing Point. The Initiative.
9439
|
Posted - 2013.05.17 22:22:00 -
[996] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
I like this change. The superfat geddon just felt weird to me.
1 Kings 12:11
|

Altimo
Homicidal Teddy Bears
55
|
Posted - 2013.05.17 22:28:00 -
[997] - Quote
Josilin du Guesclin wrote: Some posts ago I mentioned that I tend to look at things from the perspective of small fleets. Fleets mean buffer tanks, and the Maelstrom's is fragile.
I beg to differ, if your talking about small fleet warfare the maelstrom excels in that with its dual asb set up.
Quote: If speedy armour tanked battleships are useless, why is everyone going on about how good the Typhoon FI is?
Because the typhoon has more options as an armour tanked battleship that goes fast, it's got more versatility and it has drones.
You seem to be ignoring the strengths of the typhoon fleet issue, and no matter what you come up with, I will come up with a fit that has more dps than any tempest fleet issue you can put out.
I will say this again, the typhoon has the tempest beat in every single scenario, Close range, long range, buffer tank with damage, buffer tank with ewar, larger drone bay = more options. The typhoon is also faster natively, over all it is superior.
And I'll correct myself on this, what I meant to say is that a speedy armor tanked tempest is useless, because it loses the one thing it was supposed to be good at, which is a fast attack battleship. It also loses its damage potentiat because you fit armor tank and there goes your speed, and option for damage mods which the ship relies on.
Natively the typhoon can do more because it has more bonused weapons, and it has drones to aid them, so it has 3 sets of strengths going for it, the tempest has 1, which is the dual bonuses to projectiles. The speed doesn't give it an edge over other battleships, not when you have long ranged ships hitting you from over 100km away, and now with the TE nerf the tempest will have to move closer to get its targets with TE's, so an armor tanked tempest is just bad. because theres no fall off bonus to offset the need for tracking enhancers or tracking computers. And if you can't fit tracking enhancers because your armor tanking well have fun, not only are you slowed down but your range is not very good. If you're using tracking computers, you are losing slots for ewar. |

Animal Nitrate
Vanishing Point. The Initiative.
7
|
Posted - 2013.05.17 22:34:00 -
[998] - Quote
Malcanis wrote:CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes. I like this change. The superfat geddon just felt weird to me.
Thanks v much for giving this some reconsideration and reducing the impact of the sig nerf. Of course I'd prefer no increase at all but this is a lot more tolerable. Thanks <3 |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.18 00:07:00 -
[999] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes. Hey, that is a good start.
Would you also take another look at the CNR? At the moment it looks like the cute sort of animal with Raven and Phoon next to it while TFI is a real monster.
The advantages of the CNR currently include being able to hit smaller rats slightly better with fof missiles when jammed, and... err... that's about it...
Cheaper ships however perform very closely to it, which makes me wonder if it is worth the price tag. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
54
|
Posted - 2013.05.18 00:28:00 -
[1000] - Quote
Going to throw this out there as a suggestion for the nmega...
8 Turrets, damage bonus instead of rof bonus for 10 relative turrets vs 9.3
|

Josilin du Guesclin
University of Caille Gallente Federation
61
|
Posted - 2013.05.18 00:50:00 -
[1001] - Quote
Altimo wrote: I beg to differ, if your talking about small fleet warfare the maelstrom excels in that with its dual asb set up.
They're pointless if you have logi. We don't run battleships without logi, as a rule, so that's where I'm coming from.
Quote: I will say this again, the typhoon has the tempest beat in every single scenario, Close range, long range, buffer tank with damage, buffer tank with ewar, larger drone bay = more options. The typhoon is also faster natively, over all it is superior.
It doesn't have more buffer tank than the 'Pest FI. Check the stats.
Quote: And I'll correct myself on this, what I meant to say is that a speedy armor tanked tempest is useless, because it loses the one thing it was supposed to be good at, which is a fast attack battleship. It also loses its damage potentiat because you fit armor tank and there goes your speed, and option for damage mods which the ship relies on.
It's no longer an attack BS.
|

Altimo
Homicidal Teddy Bears
56
|
Posted - 2013.05.18 01:23:00 -
[1002] - Quote
Josilin du Guesclin wrote:Altimo wrote: I beg to differ, if your talking about small fleet warfare the maelstrom excels in that with its dual asb set up.
They're pointless if you have logi. We don't run battleships without logi, as a rule, so that's where I'm coming from. Quote: I will say this again, the typhoon has the tempest beat in every single scenario, Close range, long range, buffer tank with damage, buffer tank with ewar, larger drone bay = more options. The typhoon is also faster natively, over all it is superior.
It doesn't have more buffer tank than the 'Pest FI. Check the stats. Quote: And I'll correct myself on this, what I meant to say is that a speedy armor tanked tempest is useless, because it loses the one thing it was supposed to be good at, which is a fast attack battleship. It also loses its damage potentiat because you fit armor tank and there goes your speed, and option for damage mods which the ship relies on.
It's no longer an attack BS.
1. That only applies to how you use the ship, that doesn't change the fact it has a superior tank.
2. I'm not talking about HP wise, but how the ship is used along side its massive tank, the missile bonus + the drone bay gives it far more usability and options than the tempest fleet issue does.
3. Rise said it was meant to be the "Fastest" of the combat battleships. But then when you armor tank it....
|

Josilin du Guesclin
University of Caille Gallente Federation
61
|
Posted - 2013.05.18 01:52:00 -
[1003] - Quote
Altimo wrote: 1. That only applies to how you use the ship, that doesn't change the fact it has a superior tank.
No. If you don't need the boost bonus, the Mael has a poor tank, because it's buffer is poor.
Quote: 3. Rise said it was meant to be the "Fastest" of the combat battleships. But then when you armor tank it....
It's still pretty fast - for a battleship, even armour tanked.
|

Sisohiv
Center for Advanced Studies Gallente Federation
231
|
Posted - 2013.05.18 01:52:00 -
[1004] - Quote
Johnson Oramara wrote:Sisohiv wrote:I bought two Navy Scorpions. I can see them being the new, old Drake. A full passive Navy Scorp is going to be a tough nut to crack. I'm not sure if the shield recharge time of the SNI will change but i fitted the new SNI in EFT and it's nowhere near Rattlesnake. With 4 BCU's fitted on each here are the Uniform damage defence numbers: SNI - 415 Drake - 368 Rattle - 680
4 BCU's on a full passive fit is a bit of a conflict. Shield Power relays and CDF's in the rig slots were the standard when full passive drake was the fad. I haven't rigged mine yet to see what shield recharge is but a passive Drake is one of the few ships I could disco my client on and not care about the new 5 minute PvE log out timer. In game EFT doesn't add damage defense according to recharge on the shield so it was not an efficient means of testing the ship. |

Dr Topolex
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.18 03:08:00 -
[1005] - Quote
Marlona Sky wrote:ProphetGuru wrote:RE the Navy Domi, I don't understand the logic of leaving the split weapon bonus, to create brutal options, when removing them from the base ship made so much sense. It puts the ship back into one of those (kinda does a few things good but not great) categories. If we are making it a drone boat, lets jump in with both feet and do it. The slot difference and it becoming a combat ship are enough justification to make it a "navy" version without having different bonuses just for the sake of having something different. You are implying that it was not a drone boat to begin with. The new bonus on the T1 variation is simply trash. CCP was wise enough to not translate it further onto the navy version. You should fit the navy version with a full rack of neutron blasters overloaded with void, flight of ogres, with a splash of triple mag stabs and triple drone damage mods. An absolute dps **** machine. I'm just sad CCP took away the T1 version to allow for a reasonable priced version.
Why should this navy dominix, a lvl 1 requirement battleship, out shine both its bigger brother the navy thron (in its purposed role no less) and its counterpart the rattlesnake? |

Altimo
Homicidal Teddy Bears
56
|
Posted - 2013.05.18 04:38:00 -
[1006] - Quote
Josilin du Guesclin wrote:Altimo wrote: 1. That only applies to how you use the ship, that doesn't change the fact it has a superior tank.
No. If you don't need the boost bonus, the Mael has a poor tank, because it's buffer is poor. Quote: 3. Rise said it was meant to be the "Fastest" of the combat battleships. But then when you armor tank it....
It's still pretty fast - for a battleship, even armour tanked.
I don't hear of any buffer tanked maelstroms for a reason, it has a superior active tank. But what does the tempest have? Not a whole lot in terms of tank, the fleet issue has maybe a bit more hp than a phoon fleet issue, but less damage and the speed does not give it an edge as over all it's still pretty slow.
There's no role that this ship has that is unique and special in its own. Your two utility highs can be used by a a bunch of other ships and if you keep harping on neuts well Armageddon has come literally.
Why would I use this ship over any other ship? I've asked this several times, and the best answer I got was "Armored Alpha" but then I realized, that the armor alpha isn't a great option for obvious reasons it currently stands. So why would I want to use this over a Sleipnir, Typhoon Fleet issue, Maelstrom, Abaddon, Raven, Raven Navy Issue, Hyperion, Megathrone, etc.
What does the tempest fleet issue have, or the regular tempest have that makes it stand out? |

Alexander Renoir
State War Academy Caldari State
58
|
Posted - 2013.05.18 08:18:00 -
[1007] - Quote
To CCP Rise:
Do you intend to overhaul the GOLEM / Marauder class ship one day? As it is.. the CNR is going to get worse with the current slot layout with 8 highslots but 8 launcher slots to compensate for the rof bonus. I must decide to switch to a CM Golem (which i hate because of NPC-Defenders) or just let run out my subscription. It was always good to have one freely to use high slot for the CNR. I do not need the new explo radius bonus. It is something for smaller ships but useless against BS. For BS we need Rate Of Fire. For small ships we have drones. Does CCP want that I fire CM against frigates? Because cruiser, battlecruiser or battleships are no problem yet. Please overthink to let the rate of fire bonus as it is. Should the Raven Tech I be the only missile B-ship with a ROF bonus? I really need that current high slot layout for a tractor beam and that rof-bonus from the current CNR. The new bonus and slot layout is worthless against BS.
Perhaps a better Golem would help a little bit. A Golem has tractor beams but at current is not useable with a CM layout. A Caldari Ship MUST have a rate of Fire bonus. A silly Explo Radius Bonus is laughable if you already have the relevant skills to Level 5.
Any comments to that CCP Rise? |

Bereza Mia
Trade Federation of EVE
37
|
Posted - 2013.05.18 08:55:00 -
[1008] - Quote
On CNR - 7 launchers and 5% damage bonus (equivalent 8.75 launchers) will be more acceptable. one utility high slot, no CPU problems, not much dps (only 9% more than T1 Raven and SNI, but still less than TFI). |

Johnson Oramara
Science and Trade Institute Caldari State
55
|
Posted - 2013.05.18 10:57:00 -
[1009] - Quote
Bereza Mia wrote:On CNR - 7 launchers and 5% damage bonus (equivalent 8.75 launchers) will be more acceptable. one utility high slot, no CPU problems, not much dps (only 9% more than T1 Raven and SNI, but still less than TFI). Hmm, that would be quite reasonable actually, you would end up with 961 missile dps on the CNR while Raven would have 879. The CNR should take a small hit to it's drones then maybe. |

SMT008
SnaiLs aNd FroGs Verge of Collapse
588
|
Posted - 2013.05.18 11:13:00 -
[1010] - Quote
I have flown the CNR for about 5/6 hours yesterday on Singularity, after having flown the Fleet Typhoon two days ago.
The CNR really is worse than the Fleet Typhoon. It doesn't have the 2 heavy neuts the Fleet Typhoon has, doesn't have any DPS advantage despite having more weapons, is way harder to fit (XLASB fits are completely out of question unless you fit 2+ CPU mods, Torps simply can't be fit), and it has of course only 2 sets of drones.
Yes, it's slower. Yes, it has a Explosion Radius bonus (That isn't all that stellar btw).
Imo, it should get a proper DPS bonus, 7 launchers and more fitting room.
Fleet Typhoons can be armor-Torps fit for brawling, and that's great. We need CNRs to be able to do the same while being shield-fitted with Torps. Sadly, there is not enough PWG for this.
Also, the dual neuts help the FleetTyphoon a lot along with the natural speed advantage. The CNR should get 7 launchers and a spare slot for a heavy neut. It will bring more DPS than the Fleet Typhoon, at the expense of speed and one heavy neut. How's that ? |

Gimme more Cynos
Science and Trade Institute Caldari State
33
|
Posted - 2013.05.18 11:18:00 -
[1011] - Quote
SMT008 wrote:I have flown the CNR for about 5/6 hours yesterday on Singularity, after having flown the Fleet Typhoon two days ago.
The CNR really is worse than the Fleet Typhoon. It doesn't have the 2 heavy neuts the Fleet Typhoon has, doesn't have any DPS advantage despite having more weapons, is way harder to fit (XLASB fits are completely out of question unless you fit 2+ CPU mods, Torps simply can't be fit), and it has of course only 2 sets of drones.
Yes, it's slower. Yes, it has a Explosion Radius bonus (That isn't all that stellar btw).
Imo, it should get a proper DPS bonus, 7 launchers and more fitting room.
Fleet Typhoons can be armor-Torps fit for brawling, and that's great. We need CNRs to be able to do the same while being shield-fitted with Torps. Sadly, there is not enough PWG for this.
Also, the dual neuts help the FleetTyphoon a lot along with the natural speed advantage. The CNR should get 7 launchers and a spare slot for a heavy neut. It will bring more DPS than the Fleet Typhoon, at the expense of speed and one heavy neut. How's that ?
It's pointless to argue for the CNR, too many idiots who never made use of them arguing against 1150 DPS, despite the Fleet-Typhoon which can easily put out 1300+ DPS while having more utility, more speed etc.. |

Roime
Ten Thousand Years Shinjiketo
2871
|
Posted - 2013.05.18 11:20:00 -
[1012] - Quote
Dr Topolex wrote:Marlona Sky wrote:ProphetGuru wrote:RE the Navy Domi, I don't understand the logic of leaving the split weapon bonus, to create brutal options, when removing them from the base ship made so much sense. It puts the ship back into one of those (kinda does a few things good but not great) categories. If we are making it a drone boat, lets jump in with both feet and do it. The slot difference and it becoming a combat ship are enough justification to make it a "navy" version without having different bonuses just for the sake of having something different. You are implying that it was not a drone boat to begin with. The new bonus on the T1 variation is simply trash. CCP was wise enough to not translate it further onto the navy version. You should fit the navy version with a full rack of neutron blasters overloaded with void, flight of ogres, with a splash of triple mag stabs and triple drone damage mods. An absolute dps **** machine. I'm just sad CCP took away the T1 version to allow for a reasonable priced version. Why should this navy dominix, a lvl 1 requirement battleship, out shine both its bigger brother the navy thron (in its purposed role no less) and its counterpart the rattlesnake?
Navy Domi is not a little brother of Navy Mega, they will have the same skill reqs in Odyssey.
The Gank Domi is shield tanked, the new Megas reach similar dps in armor tank fits, with better damage application, NDomi will have poor tracking and relies on drone damage for half of the total.
I'm personally very happy for the current split between Domi and Navy Domi, one is a pure drone ship and other a DPS monster.
-á- All I really wanted was to build a castle among the stars - |

Gimme more Cynos
Science and Trade Institute Caldari State
33
|
Posted - 2013.05.18 11:22:00 -
[1013] - Quote
screw me, idiot-posting. |

Rabid Rich
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.05.18 11:38:00 -
[1014] - Quote
@ CCP Rise Will the Typhoon Fleet Issue be getting it's mass reduced a bit further like the t1 typhoon got?
Because as it stands right now it is looking a bit heavy compared to the other attack navy BS. With mwd active a navy megathron is looking about as quick...which kinda makes the fleet issue phoon's high base speed look a bit moot. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
177
|
Posted - 2013.05.18 11:55:00 -
[1015] - Quote
Rabid Rich wrote:@ CCP Rise Will the Typhoon Fleet Issue be getting it's mass reduced a bit further like the t1 typhoon got?
Because as it stands right now it is looking a bit heavy compared to the other attack navy BS. With mwd active a navy megathron is looking about as quick...which kinda makes the fleet issue phoon's high base speed look a bit moot.
i think all the battleships need their mass reducing.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
54
|
Posted - 2013.05.18 12:44:00 -
[1016] - Quote
Rabid Rich wrote:@ CCP Rise Will the Typhoon Fleet Issue be getting it's mass reduced a bit further like the t1 typhoon got?
Because as it stands right now it is looking a bit heavy compared to the other attack navy BS. With mwd active a navy megathron is looking about as quick...which kinda makes the fleet issue phoon's high base speed look a bit moot.
TBH, the fleet phoon does not really need any more buffs.
|

Yaturi
The Scope Gallente Federation
0
|
Posted - 2013.05.18 14:41:00 -
[1017] - Quote
ProphetGuru wrote:Navy Domi is not a little brother of Navy Mega, they will have the same skill reqs in Odyssey. Is this on Singularity? I have not seen where this information has been put out.
Quote:The Gank Domi is shield tanked, As is the Rattlesnake, whose pirate faction designation means it should best any other contender in that role for which it does not. The NDomi is king of a split drone and weapon bonused ship layout. This is wrong.
Quote:the new Megas reach similar dps in armor tank fits,
Similar? Not trying to be an eft warrior but something leads me to believe it is less. Especially, in an armor tanked vessel shouldn't it be significantly more?
Quote:with better damage application, NDomi will have poor tracking and relies on drone damage for half of the total.
Again, if we're gonna talk about paper dps wouldn't damage application apply to damage type and not necessarily the slight variation in the already ample blaster tracking. NDomi prevails again.
Why would people choose the NThron over the NDomi when both share the same roles but one does it better? Isn't the whole purpose of this re balancing an effort to flesh out ships into identifiable roles, so all ships get used, so as not to lay dormant in obsoletion.
Quote:I'm personally very happy for the current split between Domi and Navy Domi, one is a pure drone ship and other a DPS monster.
Of course you're happy because who wants to switch from a hull that works to one that has an alternate role. Just because it suits you doesn't mean that it is best for the game overall. |

Mina Sebiestar
Mactabilis Simplex Cursus
343
|
Posted - 2013.05.18 15:19:00 -
[1018] - Quote
Both tempests are sad barely touched ships they will performed as such poor.
I don't have will to argue with ppl that don't want to listen to their player base on the issue.
I will note tho that other ships all are getting some kind of a buff and some of them are becoming OP that is noted by everybody..but still that it ok but for some reason when it come to tempest ANY change that can warrant ship will NOT suck is out of a question. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Altimo
Homicidal Teddy Bears
57
|
Posted - 2013.05.18 15:47:00 -
[1019] - Quote
Mina Sebiestar wrote:Both tempests are sad barely touched ships they will performed as such poor.
I don't have will to argue with ppl that don't want to listen to their player base on the issue.
I will note tho that other ships all are getting some kind of a buff and some of them are becoming OP that is noted by everybody..but still that it ok but for some reason when it come to tempest ANY change that can warrant ship will NOT suck is out of a question.
100x this, we've seen tons of battleships get a change that might be considered op, and yet the tempest can't even get a slot layout switch to aid it where its needed most. |

Tritanium Avenger
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.05.18 16:41:00 -
[1020] - Quote
[Machariel, lvl4runner]
7x 800mm Repeating Artillery II (Republic Fleet Phased Plasma L) Small Tractor Beam II
Domination X-Large Shield Booster 2x Adaptive Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner
3x Republic Fleet Gyrostabilizer Gyrostabilizer II 3x Tracking Enhancer II
Large Projectile Burst Aerator II Large Core Defense Capacitor Safeguard I
4x Berserker II
all skills 5 no implants: DPS:1144 (1350 with drones) turret opt/falloff:4000/69000 EHP:58586 Tank:476,38 speed:201/592 sig:357
[Typhoon Fleet Odyssey, PoormanMachariel]
6x 800mm Repeating Artillery II (Republic Fleet Phased Plasma L) 2x Cruise Missile Launcher II (Caldari Navy Inferno Cruise Missile)
Domination X-Large Shield Booster 2x Adaptive Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner
4x Republic Fleet Gyrostabilizer 3x Tracking Enhancer II
Large Projectile Burst Aerator II Large Core Defense Capacitor Safeguard I
5x Berserker II (+some free cpu)
all skills 5 no implants: DPS:1046(pre-buff cruise missiles) (1303 with drones) turret opt/falloff:4000/46000 (+missiles) EHP:59568 Tank:466.12 speed:172/488 sig:336 costs 1/4 of a mach
Balanced? |

Goldensaver
ArTech Expeditions
178
|
Posted - 2013.05.18 17:17:00 -
[1021] - Quote
Yaturi wrote: Is this on Singularity? I have not seen where this information has been put out.
This was the whole intent of tiericide, so that all ships in a class would be on equal footing, but have a different role. If there are still "little brothers" in a class then they've screwed up the entier tiericide initiative.
Yaturi wrote: As is the Rattlesnake, whose pirate faction designation means it should best any other contender in that role for which it does not. The NDomi is king of a split drone and weapon bonused ship layout. This is wrong.
They haven't gotten around to rebalancing the Pirate faction ships yet. They have said that they intend to rebalance literally every ship. Just wait for it, I'm sure that the Rattle will have its place when it gets fixed.
Yaturi wrote: Similar? Not trying to be an eft warrior but something leads me to believe it is less. Especially, in an armor tanked vessel shouldn't it be significantly more?
It should reach similar, if a bit lower DPS assuming they are both armour tanked, but the Megathron's damage will be completely non-destructible. Also, the drone AI is a piece of crap.
It might also be stated that the Megathron has a bit more speed to actually get into proper range. Not a real advantage at the battleship level when you have to sacrifice tank to get the speed, I know, but CCP seems intent on doing it.
Yaturi wrote:Quote:I'm personally very happy for the current split between Domi and Navy Domi, one is a pure drone ship and other a DPS monster. Of course you're happy because who wants to switch from a hull that works to one that has an alternate role. Just because it suits you doesn't mean that it is best for the game overall. [/quote] Actually, lots of people were upset with the new T1 domi because they liked the old split weapon system. They decided to leave the navy domi as it was so that people had the option of having the ship, if at a higher price.
I'm personally quite glad they decided to leave the Navy Armageddon and Navy Dominix as throwbacks to the old ship. They might be substantially more expensive than the old ship we know and love (current 'geddons and domis are around 100m, the navy ships will probably be around 500-600m) but at least we have access to them. I like it this way. |

Deerin
Murientor Tribe Defiant Legacy
148
|
Posted - 2013.05.18 17:41:00 -
[1022] - Quote
Tritanium Avenger wrote:[Machariel, lvl4] 7x 800mm Repeating Artillery II (Republic Fleet Phased Plasma L) Small Tractor Beam II Domination X-Large Shield Booster 2x Adaptive Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner 3x Republic Fleet Gyrostabilizer Gyrostabilizer II 3x Tracking Enhancer II Large Projectile Burst Aerator II Large Core Defense Capacitor Safeguard I 4x Berserker II all skills 5 no implants: DPS:1144 (1350 with drones) turret opt/falloff:4000/69000 EHP:58586 Tank:476,38 speed:201/592 sig:357 [Typhoon Fleet Odyssey, PoormanMachariel] 6x 800mm Repeating Artillery II (Republic Fleet Phased Plasma L) 2x Cruise Missile Launcher II (Caldari Navy Inferno Cruise Missile) Domination X-Large Shield Booster 2x Adaptive Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner 4x Republic Fleet Gyrostabilizer 3x Tracking Enhancer II Large Projectile Burst Aerator II Large Core Defense Capacitor Safeguard I 5x Berserker II (+some free cpu) all skills 5 no implants: DPS:1046(pre-buff cruise missiles) (1303 with drones) turret opt/falloff:4000/46000 (+missiles) EHP:59568 Tank:466.12 speed:172/488 sig:336 costs 1/4 of a mach Balanced?  PS: just to clarify the 12 turrets argument: 37,7 inrease in fire rate means 60% increase in dps, so: 6 turrets +60% =9.6 2 launchers +37,5% =2.75 total:12.35
You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference. |

Yaturi
The Scope Gallente Federation
0
|
Posted - 2013.05.18 17:52:00 -
[1023] - Quote
Goldensaver wrote:Actually, lots of people were upset with the new T1 domi because they liked the old split weapon system. They decided to leave the navy domi as it was so that people had the option of having the ship, if at a higher price.
I'm personally quite glad they decided to leave the Navy Armageddon and Navy Dominix as throwbacks to the old ship. They might be substantially more expensive than the old ship we know and love (current 'geddons and domis are around 100m, the navy ships will probably be around 500-600m) but at least we have access to them. I like it this way.
When I wrote comment about it suiting you and not the game as a whole to Roime I was being partially dishonest.
I hate playing coy so I'll reveal that I have invested literally billions in perfecting my Navy Domi duo with the best sentry fitting that I can afford on the market, implants included. For example, I have 8 federation navy omni's between two mid racks to give you an idea of what i'm talking about and no guns.
Does this change suit me? No. Am I mad? Yes. Does it diminish my ships? No. So honestly I can not argue your's or any other's contention with a simple "I like my way over your's" argument. If more people side with you then so be it. I will not lose sleep over the matter.
However my contention is this:
Yaturi wrote:Why would people choose the NThron over the NDomi when both share the same roles but one does it better? Isn't the whole purpose of this re balancing an effort to flesh out ships into identifiable roles, so all ships get used, so as not to lay dormant in obsoletion.
Isn't that the crux of the matter? |

Tritanium Avenger
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.05.18 18:03:00 -
[1024] - Quote
Deerin wrote: You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference.
2 cruise launchers can help compensate damage projection, and there is still some free cpu for improvements, is the difference that huge? keep in mind there's 1bil difference in price.
Tempest Fleet has less dps, drones and cpu than a mach, the new Typhoon has not much less dps, more drones and more cpu |

Mina Sebiestar
Mactabilis Simplex Cursus
348
|
Posted - 2013.05.18 18:41:00 -
[1025] - Quote
Tritanium Avenger wrote:Deerin wrote: You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference.
Tempest Fleet has less dps, drones and cpu than a mach, the new Typhoon has not much less dps, more drones and more cpu. 2 cruise launchers can help compensate damage projection, and there is still some free cpu for improvements, is the difference that huge? keep in mind there's 1bil difference in price. Basically the differences in Sig and Speed balance each other and that 50% turret falloff is costing you 10% of your cpu, 1 drone and 1bil. Is that worth it? Even if so it's still too much better than the other faction ships IMHO
Mach is good because 90% of its dps is coming from guns and they are triple bonused including the most important thing dmg projection(falloff).
All of that is mounted of fast, low sig rad turning on a dime overgrown cruiser called Machariel with utility high and big drone bay for SPARE drones.
You are trying to compare that with non dmg proj. guns mentioning TWO lol launchers and drones that NEED to be used to get any "EFT" number comparison between two ships is just lol...DPS patch work of fail.
It will never EVER be in same rank seriously EFT number is one thing in game another.
Typhoon will be what it always was **** face neuts included. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Tritanium Avenger
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.05.18 20:18:00 -
[1026] - Quote
Mina Sebiestar wrote: Mach is good because 90% of its dps is coming from guns and they are triple bonused including the most important thing dmg projection(falloff).
All of that is mounted of fast, low sig rad turning on a dime overgrown cruiser called Machariel with utility high and big drone bay for SPARE drones.
You are trying to compare that with non dmg proj. guns mentioning TWO lol launchers and drones that NEED to be used to get any "EFT" number comparison between two ships is just lol...DPS patch work of fail.
It will never EVER be in same rank seriously EFT number is one thing in game another.
Typhoon will be what it always was **** face neuts included.
Drones don't NEED to be used, i've written the dps value without them, and you can subtract another 99 dps that comes from launchers and still have a huge dps amount. The drones are just a plus along with launchers, cpu and sig radius.
I'm not sayin that the two ships are on the same level, of course not. I'm just sayin that the typhoon comes just too close of a pirate faction BS worth 1b more. Why would you choose a navy apoc or mega over it?
(You mentioned drone bay and signature, isn't typhoon better on both?)
|

Mina Sebiestar
Mactabilis Simplex Cursus
348
|
Posted - 2013.05.19 04:53:00 -
[1027] - Quote
What is you point in "huge dps" ?
Application is not there take navy domi it can dish out 1400-1500 dps using rails and gardes and even more brutal number with blastor/ogre combo....and it still suck over machariel...
IS domi to close to pirate BS?..nope it is not application of dmg is simply not there in a way mach does it.
Typhoon was always better at sig rad as well as drone bay and it didn't help it be close to pirate BS before and it aint gonna help it now.
Here is what is going on with phoon it got better EFT dps number and that is ALL it got,EFT detected change in phoon total dmg output.
In no way shape or form that means better applied dps or becoming or getting too close to machariel it is simply better than it was...improvement.
I will fly navy apoc because it will enslave small children and destroy anything else it come across because unlike phoon it will have dmg projection as well as application bonus and unlike phoon ot will not suffer from te nerf nearly as much. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Arronicus
Caldari Provisions Caldari State
631
|
Posted - 2013.05.19 06:43:00 -
[1028] - Quote
Whelp, faceraped the damage potential of the navy raven with that 9.3% damage reduction =( |

Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.19 07:38:00 -
[1029] - Quote
Deerin wrote: You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference.
Especially given how fast the Mach is. It's fast enough that moving is actually a consideration in terms of damage projection, unlike most other battleships.
|

Aglais
Liberation Army Li3 Federation
280
|
Posted - 2013.05.19 07:46:00 -
[1030] - Quote
Arronicus wrote:Whelp, faceraped the damage potential of the navy raven with that 9.3% damage reduction =(
Explosion velocity bonus.
The CNR is good. I'm honestly wishing that the new Raven be a slightly pared down CNR; right now there's a huge performance gulf, which continues to make the T1 Raven look awful and not a cost effective ship at all.
|

Roime
Ten Thousand Years Shinjiketo
2880
|
Posted - 2013.05.19 08:15:00 -
[1031] - Quote
Yaturi wrote:Goldensaver wrote:Actually, lots of people were upset with the new T1 domi because they liked the old split weapon system. They decided to leave the navy domi as it was so that people had the option of having the ship, if at a higher price.
I'm personally quite glad they decided to leave the Navy Armageddon and Navy Dominix as throwbacks to the old ship. They might be substantially more expensive than the old ship we know and love (current 'geddons and domis are around 100m, the navy ships will probably be around 500-600m) but at least we have access to them. I like it this way. When I wrote comment about it suiting you and not the game as a whole to Roime I was being partially dishonest. I hate playing coy so I'll reveal that I have invested literally billions in perfecting my Navy Domi duo with the best sentry fitting that I can afford on the market, implants included. For example, I have 8 federation navy omni's between two mid racks to give you an idea of what i'm talking about and no guns. Does this change suit me? No. Am I mad? Yes. Does it diminish my ships? No. So honestly I can not argue your's or any other's contention with a simple "I like my way over your's" argument. If more people side with you then so be it. I will not lose sleep over the matter. However my contention is this: Yaturi wrote:Why would people choose the NThron over the NDomi when both share the same roles but one does it better? Isn't the whole purpose of this re balancing an effort to flesh out ships into identifiable roles, so all ships get used, so as not to lay dormant in obsoletion. Isn't that the crux of the matter?
Well if I understand your point of view, the new T1 Domi is arguably better for PVE and you would have liked the same improvement spill over to navy version. Fair enough, there isn't that much point in using the NDomi for that now. However, I like the navy ships to be different ships, instead of just straight up stats improvements over the vanilla version.
More ships, more variety, more fun :)
Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.
-á- All I really wanted was to build a castle among the stars - |

Malcanis
Vanishing Point. The Initiative.
9449
|
Posted - 2013.05.19 09:25:00 -
[1032] - Quote
Roime wrote:
Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.
Which is traditionally what the navy ships always were: an essentially similar but straight up better, supply/cost-limited version of the T1 basic hull. The Navy Scorpion was the only exception to this rule until now.
1 Kings 12:11
|

Liang Nuren
Heretic Army Heretic Initiative
3582
|
Posted - 2013.05.19 09:49:00 -
[1033] - Quote
Aglais wrote:Arronicus wrote:Whelp, faceraped the damage potential of the navy raven with that 9.3% damage reduction =( Explosion velocity bonus.The CNR is good. I'm honestly wishing that the new Raven be a slightly pared down CNR; right now there's a huge performance gulf, which continues to make the T1 Raven look awful and not a cost effective ship at all.
I think you're thinking of the Typhoon. The CNR has an explosion radius bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Lloyd Roses
Artificial Memories
85
|
Posted - 2013.05.19 10:29:00 -
[1034] - Quote
Tritanium Avenger wrote:Mina Sebiestar wrote: Mach is good because 90% of its dps is coming from guns and they are triple bonused including the most important thing dmg projection(falloff).
All of that is mounted of fast, low sig rad turning on a dime overgrown cruiser called Machariel with utility high and big drone bay for SPARE drones.
You are trying to compare that with non dmg proj. guns mentioning TWO lol launchers and drones that NEED to be used to get any "EFT" number comparison between two ships is just lol...DPS patch work of fail.
It will never EVER be in same rank seriously EFT number is one thing in game another.
Typhoon will be what it always was **** face neuts included.
Drones don't NEED to be used, i've written the dps value without them, and you can subtract another 99 dps that comes from launchers and still have a huge dps amount. The drones are just a plus along with launchers, cpu and sig radius. I'm not sayin that the two ships are on the same level, of course not. I'm just sayin that the typhoon comes just too close of a pirate faction BS worth 1b more. Why would you choose a navy apoc or mega over it? (You mentioned drone bay and signature, isn't typhoon better on both?)
TFI 800 dps |--------|
Machariel 800 dps |-----------------------------------------------------------------------------|
Just to sketch the 'damage projection zone'
|

Ioci
Bad Girl Posse Somethin Awfull Forums
387
|
Posted - 2013.05.19 14:28:00 -
[1035] - Quote
I kind of like the split decision on tier 1 to tier 2.
Tier 1 is a tank, Tier 2 is a dps.
Geddon, Phoon, Scorp and Domi have tank 11500 base defense either armor or shield. Raven, Apoc, tempest and Thron will get a full rack of weapons. 10500 base main defense
They are balanced with other Navy groups, maybe not with pirate hybrids but pirate hybrids were supposed to be rare and a military alternative to Marauder class, not Navy. R.I.P. Vile Rat |

Morrigan LeSante
The Lost and Forgotten Troopers
270
|
Posted - 2013.05.19 14:44:00 -
[1036] - Quote
The more I look at it, the more I see that 'phoon is just an absolute monster. Looks like my venerable old CNR is going to be retired in favour of it. |

Johnson Oramara
Science and Trade Institute Caldari State
56
|
Posted - 2013.05.19 15:23:00 -
[1037] - Quote
Finally had some time to try these on SiSi.
Things to note: i have perfect skills to fly these and my testing was done with only the pve aspect with active tanks and most effective mission runs in mind. I loot&salvage the battleship wrecks primarily and even if there are frigate or cruiser wrecks left when i finish i move to next mission.
I will list the ships from best to worst.
Golem, i guess this does not come as surprise to anyone. Sturdy tank and best ability to loot & salvage as you go just make this the most efficient mission runner. TFI finishes the mission faster but with golem you end up with more loot&salvage.
Typhoon Fleet Issue, winner in the raw firepower and flexibility, although your tank will be weaker. Also fastest and has 2 utility highs for looting & salvaging. If you have a friend or alt who can take care of the loot&salvage you can fit this for pure dps which will be just murder 
Scorpion Navy Issue, second best tanking ability after Golem. Takes a hit on tank with the resistance and sig nerf but added mid slot compensates this. Only one utility high so salvage drones are required.
Typhoon, you get less tank than on Raven but are faster and more flexible with bigger drone bay. It has damage application bonus but the effect was only minimal. Decent armor tank results in less dps and with just one utility high salvage drones are required.
Raven, you could already fit a decent tank on it and now it received one more med slot. But it came with a price of just one utility high left so salvage drones are required. This really should be ranked on par with Typhoon depending on your preference of tank or flexibility.
Raven Navy Issue, slightly faster Raven and the damage application difference was just minimal. The problem however was the fitting, it's so cpu tight that it requires you to use faction or fitting modules. And nonexistent utility highs means that i won't be doing any looting unless i changed ships, which just wastes more time. Even if you didn't care about the loot then considering the price tag alone doesn't really make this better than Raven or Typhoon.
In overall, the cruise missile buff really makes the missions easy and a lot faster than current. But some of the ships still got effectively nerfed, especially Raven Navy Issue which used to perform almost on par with Golem went now to the bottom.  |

Liang Nuren
Heretic Army Heretic Initiative
3582
|
Posted - 2013.05.19 17:21:00 -
[1038] - Quote
I was playing with Stoicfaux's spreadsheet last night for several hours. One thing I noticed is that a rate of fire bonus helps a surprising amount of the time. Another thing I saw was that using 2-3 painters tended to make the CNR's damage application bonus just about moot. Once you get that far into wanting to apply your damage, the Golem is waiting right there and the price difference isn't all that significant anymore. Of course, there's the whole ~painters~ thing, but that's what you get for using missiles in the first place.
One thing that was super interesting was modeling the completion times for an Angel Haven. I used Angels for two reasons - first, someone was asking about it, but more importantly because Angels are particularly hard for missiles to hit and should provide a reasonable "worst case scenario". The best theoretical ship was a tremendous surprise - a Typhoon (by a good 30 seconds or so). When I drilled down into what was happening, the answer became obvious. The strength of the ROF bonus combined with the explosion velocity bonus to allow the Typhoon to clear "trash" up to BC level off 25% faster than everyone else. The next performing ship is the Golem (unsurprisingly), and then the SNI, TFI, and CNR come in equal.
Another interesting thing that I found was that the BLA2,2xFlare1 setup works best once you're juggling 2 painters. There's a couple of situations where this doesn't hold, but not really very many. The reason for this is because BLA2 Precision gives the same TTK as Rigor Fury/Precision, so there's no reason to skimp out on damage on the bigger ships.
So from what I can see after a few hours: - BLA is generally a better choice than Rigors - TFI: Best raw damage, by a huge margin. - Golem: Easiest to tank and gank. Utility highs can be extremely helpful (loot/salvage/neuts/smarties/etc) - Typhoon: Doesn't really fall behind in the worst case, occasionally really snazzy. Reeaaaallly weak tank if it tries to compete. - Raven: Doesn't really fall behind, but sometimes the lack of a damage application bonus will cost it an extra volley. - SNI: The pretty crazy tank and extra mid slot allows it to fit more painters than everyone else. The ROF bonus might make it able to do what the Typhoon tries to do more effectively. - CNR: A worse Golem.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

mama guru
Thundercats The Initiative.
120
|
Posted - 2013.05.19 17:28:00 -
[1039] - Quote
You've cluttered over 20 pages worth of whining on the CNR's loss of rate of fire. Enough is enough.
Ships are not balanced around tractorbeams and amamake. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Morrigan LeSante
The Lost and Forgotten Troopers
270
|
Posted - 2013.05.19 17:40:00 -
[1040] - Quote
mama guru wrote:You've cluttered over 20 pages worth of whining on the CNR's loss of rate of fire. Enough is enough.
Ships are not balanced around tractorbeams and amamake.
Heaven forfend people should point out that there's no point in the CNR anymore, and that its stupidly hard to fit. I mean, they gave it an extra launcher but not the CPU to actually fit one and remain neutral. It's not like it was swimming in CPU to start with - its just ill thought through.
Besides that, that phoon can bring ~1700 DPS to the table, a respectable enough tank (as if it needs it, with that kind of damage) and will have near-zero damage application issues to boot. It's an abomination. Why would anyone fly anything else, where PvE is concerned is beyond me. |

Liang Nuren
Heretic Army Heretic Initiative
3584
|
Posted - 2013.05.19 19:06:00 -
[1041] - Quote
mama guru wrote:You've cluttered over 20 pages worth of whining on the CNR's loss of rate of fire. Enough is enough.
Ships are not balanced around tractorbeams and amamake.
Do you know why I've cluttered up 20 pages of whining about the CNR being a totally obsolete ship? Because the CNR is a totally obsolete ship. And because there is a couple of internet trolls that don't know anything about how the game is played that seem to think the ship is going to be worthwhile.
Here's the facts on the CNR:
- It has worse applied damage than the Golem - It has worse applied damage than the Typhoon Fleet - It has no DPS advantage over the Typhoon and equivalent damage application - Even the SNI has equivalent applied damage due to the tank bonus and extra mid slot - It has no utility high slots - It is outright nerfed for all torpedo fits
The final result here is that cruise missiles are getting buffed and the CNR is getting nerfed. The net result is a very small net buff from today's CNR. However, all other missile ships are getting buffed as well. The net result of that is that the CNR is just a totally pointless ship to have in the game. Even if we assume that BS5 is a hard skill to train for some reason then we have the TFI, SNI, and Typhoon that all eat into the CNR's non-existent micro-niche.
The CNR change is a bad change. But hey, I get how you're tired of hearing about the CNR. So let's talk about how the Typhoon Fleet obsoletes the CNR and Fleet Pest in both PVE and PVP. Or maybe we can talk about how the SNI's extra low is not useful enough to "view with alarm" as posited in the OP. Or we can talk about how the cruise missile buff is probably over the top.
There's a lot to discuss here, and just because you are tired of hearing about one terrible change doesn't mean it's not gonna keep coming up until it gets resolved. If you want me to stop talking about it: convince Rise to post here and discuss it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Shereza
Center for Advanced Studies Gallente Federation
81
|
Posted - 2013.05.19 19:25:00 -
[1042] - Quote
Malcanis wrote:Roime wrote:
Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.
Which is traditionally what the navy ships always were: an essentially similar but straight up better, supply/cost-limited version of the T1 basic hull. The Navy Scorpion was the only exception to this rule until now.
That held true in the battleship line, but not in the cruiser line where the naval exequror, augoror, scythe, and osprey did pretty much the same thing as the naval scorpion did.
Lloyd Roses wrote:TFI 800 dps |--------|
Machariel 800 dps |-----------------------------------------------------------------------------|
Just to sketch the 'damage projection zone'
That looks like hyperbole to me. I mean a "damage projection zone" ASCII setup depicting the two ships' ranges at optimal and optimal+falloff would look more like the following.
Typhoon: 0----|----------------------------------------------|
Machariel: 0----|----------------------------------------------------------------------|
The gap will increase by 50% for T2 ammo, 100% for range+2xOptimal, and 300% for both, but the ratio remains intact and remains nowhere nearly as bad as you portrayed. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
13
|
Posted - 2013.05.19 21:13:00 -
[1043] - Quote
Can the Navy Domi please get its 20th slot just like every ship. I feel that the DPS for the Navy is fine so I don't think it needs another low but possibly you could either give it another mid or what I recommend is giving it a utility high so that we can put drone range modules/ or a small armor/shield rep to repair our drones. It won't effect any DPS but allow more flexibility and put it in line with ever single other navy BS. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
13
|
Posted - 2013.05.19 21:20:00 -
[1044] - Quote
Also, thanks so much for the Navy Domi not getting the same nerfed bonus that the T1 version got I really appreciate that.
What about getting the 8th gun slot for that Mega that almost everyone wants? |

Perihelion Olenard
162
|
Posted - 2013.05.19 21:29:00 -
[1045] - Quote
Broxus Maximas wrote:Can the Navy Domi please get its 20th slot just like every ship. I feel that the DPS for the Navy is fine so I don't think it needs another low but possibly you could either give it another mid or what I recommend is giving it a utility high so that we can put drone range modules/ or a small armor/shield rep to repair our drones. It won't effect any DPS but allow more flexibility and put it in line with ever single other navy BS. I'd say six mids is plenty of flexibility. I wear my sunglasses at night. |

Julius Foederatus
Hyper-Nova
190
|
Posted - 2013.05.19 22:07:00 -
[1046] - Quote
**** off with the ******* 8th mega gunslot. I want my utility high goddamnit, just because the rest of you scrubs can't figure out how to make it work doesn't mean they should ruin it for those of us can use it now. The navy mega is awesome, it has great tank, good speed for a battleship, and it will have more dps than its current iteration. The only possible complaint you could have is that it needs more cap to run its guns now that they have an RoF bonus instead of straight damage. |

Meduza13
Silver Octopus Infernal Octopus
33
|
Posted - 2013.05.19 22:23:00 -
[1047] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
Yesyes, someone pointed amarr ship having something too good - "fix" it quickly 100 times more people complain on amarr ships having something too weak - who cares
And most of times when you "buff" something in amarr ships - its smaller nerf rather than actual boost, like this sig radius
|

Shereza
Center for Advanced Studies Gallente Federation
81
|
Posted - 2013.05.19 23:49:00 -
[1048] - Quote
Broxus Maximas wrote:Can the Navy Domi please get its 20th slot just like every ship.
Please look at pretty much every combat drone ship over a cruiser in size. They are all one slot short from their counterparts. Right now the only standard BS that doesn't have 19 slots is the scorpion. Look at cruisers too. Combat cruisers have 14 slots, EW, logistics, and drone cruisers have 13 slots. BCs follow the same trend with all "direct" combat BCs having 17 slots and the only two drone BCs having 16. If any BCs were EW platforms they would only have 16 slots too. Frigates show the same trend too. EW and logistics frigates have 9 slots, combat frigates have 10 slots. The only exception are the "exploration" frigates who also have 10 slots for some odd reason. I imagine it's to fit probe launchers on top of otherwise "normal" fits, but I've no real clue honestly. |

Akturous
Immortalis Inc. Shadow Cartel
134
|
Posted - 2013.05.20 00:27:00 -
[1049] - Quote
Shereza wrote:Broxus Maximas wrote:Can the Navy Domi please get its 20th slot just like every ship. Please look at pretty much every combat drone ship over a cruiser in size. They are all one slot short from their counterparts. Right now the only standard BS that doesn't have 19 slots is the scorpion. Look at cruisers too. Combat cruisers have 14 slots, EW, logistics, and drone cruisers have 13 slots. BCs follow the same trend with all "direct" combat BCs having 17 slots and the only two drone BCs having 16. If any BCs were EW platforms they would only have 16 slots too. Frigates show the same trend too. EW and logistics frigates have 9 slots, combat frigates have 10 slots. The only exception are the "exploration" frigates who also have 10 slots for some odd reason. I imagine it's to fit probe launchers on top of otherwise "normal" fits, but I've no real clue honestly.
Although I'm aware this is convention, it's halariously bullshi.t, as drones are unbelievebly easy to kill. The loss of a slot could be justified if:
A) Drones (especially heavies) got a massive hitpoint/speed and microwarp drive management buff B) The damage type selection in heavies didn't just consist of explosive and therm because Praetors and Wasps suck huge donkey phallus. Vote Item Heck One for CSM8 |

Roime
Ten Thousand Years Shinjiketo
2884
|
Posted - 2013.05.20 00:30:00 -
[1050] - Quote
Extend drone damage bonus all drone effects, and the missing slot is justified.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2884
|
Posted - 2013.05.20 00:53:00 -
[1051] - Quote
Malcanis wrote:Roime wrote:
Navy Mega is a bit of a departure from this, it's the same ship but with a high slot and better stats, resulting in a situation that if ISK isn't an issue, there's no reason to fly the normal version.
Which is traditionally what the navy ships always were: an essentially similar but straight up better, supply/cost-limited version of the T1 basic hull. The Navy Scorpion was the only exception to this rule until now.
Comet and Navy Exeq? But yeah, guess that used to be true in most cases. I like the Odyssey Navy ship arrangement better, navy versions having different bonuses. Easy way to add more ships to the game :)
-á- All I really wanted was to build a castle among the stars - |

Alvatore DiMarco
Capricious Endeavours Ltd
133
|
Posted - 2013.05.20 03:59:00 -
[1052] - Quote
Since we're on the topic of drones now, I'm going to take this opportunity to say that I never did understand why the different drone races all have such wildly different stats. |

Hagika
LEGI0N
172
|
Posted - 2013.05.20 07:35:00 -
[1053] - Quote
Liang Nuren wrote:mama guru wrote:Warbirds was a neat vid and all but hardly representing of caldari in PVP.
+1 midslot and improved damage application vs smaller targets at the cost of a little dps might make the navy raven a viable fleet option when coupled with the overall imrpvements to cruise missiles.
Currently the raven, scorp navy issue and navy raven are all overshadowed by the rokh. This has nothing to do with utility highslots and rate of fire bonuses.
And on the topic of golems. The golem is three times the cost, your argument fails on that alone. You are aware that the CNS gets a resist bonus, yet another mid slot, and cruise range is pretty sufficient already? For fleet action, the CNS seems much more likely to be used than the CNR. Kinda like how the Rokh's resist bonus is pretty snazzy in fleets. -Liang Ed: Also, on the subject of Golem cost: apparently people don't mind paying the cost for a Mach for better performance. Your arguments are really falling down flat here.
Have I told you lately that I love you. On another note, I will have to agree on your view with the new CNR change. They need to drop the range bonus, go back to 7 turrets and give it a RoF bonus in its place. Thus actually making the ship usable for torps and cruise.
From what I am reading people are more excited with the fleet phoon over the CNR and for good reason.
Its just like the T1 Raven and T1 phoon changes and how the raven gets the shaft. Just like the navy ship changes they seem to insist that on a caldari weapon system the minnie version must always be superior.
|

Hagika
LEGI0N
172
|
Posted - 2013.05.20 07:41:00 -
[1054] - Quote
Jason Sirober wrote:Liang Nuren wrote:Jenn aSide wrote:that would obviously be better at making t useful for pvp....so much better for PVE it'd get nerf right out from under us in short order. That's a big part of the problem, the difference between pvp and pve.
And while the new CNR might be similar to the Golem, who's to say the Golem won't get changed next?
It'd be both more useful in PVE and PVP. However, I doubt we'd see a nerf based on PVE because even with the buff it still won't be king of PVE. -Liang Ed: Also, who's to say the Golem isn't getting changed next? Why, the devs of course. They already told us what's coming up and that Marauders are quite far back on the backlog. Whatever dude. Any comments on the other races or are you a one-BS type of guy?
That comment right there, the what ever dude just screamed that you lost the argument.
|

Just Lilly
72
|
Posted - 2013.05.20 07:55:00 -
[1055] - Quote
CCP Rise wrote:Quote:Maybe a good moment for marauders rebalance? We're with you on this. The top of the list has a whole bunch of stuff on it, but Maruaders are there somewhere =)
Looking at the T1 and Navy changes...gives me high hopes for the Marauders...can't wait!
 Powered by Nvidia GTX 690 |

Hagika
LEGI0N
172
|
Posted - 2013.05.20 07:56:00 -
[1056] - Quote
Jenn aSide wrote:stoicfaux wrote:I too am unimpressed with the CNR's loss of its RoF bonus for mission oriented PvE. Tentative numbers: https://docs.google.com/file/d/0B_CLlTV8bSxNZUhPMlQ2NFdJRzg/edit?usp=sharingYou want to look at TTK (time to kill.) The "Cruise Buff" CNR (middle top) is a CNR with just the cruise buff, 7 launchers and 400 rig points. It generally performs better than the 8 launcher, Er bonus CNR (Odyssey CNR, upper right.) The Odyssey CNR pretty matches the Cruise Golem if you put rigors on the Golem. On the down side, NPC defenders hurt the Golem. However, the "Cruise Buff" CNR (with the RoF bonus intact) would out-perform a Javelin torpedo Golem and is very (too?) competitive with a CN Torp Golem.On a side note, the SNI and Navy Typhoon have me concerned, especially the Navy Phoon with its 8.25 effective launchers and five sentries? Sounds like thr Rof bonused odyssey CNR would be too close a match for the tech 2 Golem.. as I predicted 2 posts prior to the above! lol So there are the choices, currently proposed Odyssey CNR being a slightly worse cruise Golem of a RoF bonused Odyssey CNR being basically the same as a Torp Golem with fewer utility slots and less tank. I'd rather the current;y proposed CNR, Golem is underused enough. The Navy Phoon might get nerfed if it comes out like that... and I will 'sploit the hell out of it till they do lol.
Its a minmatar ship, they get nerfed about as often a fat kid gets kicked out of a candy store with a handful of cash... It just doesnt happen. Devs have been catering to them for a couple years now.
Just like the standard raven and phoon, CCP always keeps the phoon over the raven regardless the fact that both use the caldari weapon.
Many on here are already itching to use the new phoons over the ravens.
|

Hagika
LEGI0N
172
|
Posted - 2013.05.20 08:06:00 -
[1057] - Quote
Malcanis wrote:Maximus Andendare wrote:Johnson Oramara wrote:For their price tags they are just horrible. And some are even more horrible than their t1 counterparts. I wasn't commenting on anything; just passing along what CCP's thoughts were on the matter. But to sort of reply to the CNR raging debate here: maybe CCP didn't want a CNR with 7x and a ROF bonus, because the damage would have been too high in light of the cruise missile buff; not in relation to Golems or TFIs, but in general. I haven't run the math--nor do I wish to engage in a math debate--so I am just tinfoil hatting what CCP may be thinking. Hahah don't be silly what could possibly be wrong with doing 1100 DPS at 200Km?
The fact that at anything 140km -200km is a probe / fleet warp easy raven kill mail waiting to happen?
Do let me know when you see a cruise missile ship or a missile ship for that matter sniping. Because the enemy has the time to take a nap and come back for a warp in before the missiles hit.
Can you see about dropping the range bonus for the CNR and reverting it back to 7 launchers and have the ROF bonus back?
So it can be a decent torp ship and a very good cruise ship? It will put it within the same ranges of the navy phoon and just a little over in dps and thus giving caldari a superior ship to the minmatar for once?
|

Liang Nuren
Heretic Army Heretic Initiative
3619
|
Posted - 2013.05.20 08:06:00 -
[1058] - Quote
So I was playing with Stoicfaux's spreadsheets... here's some things I found:
Liang Nuren wrote:Liang Nuren wrote:So let's take a wholistic look at what should be possible completion times for various ships in the spreadsheet.
I'm going to lead with these assertions: - 4x CN BCU, 2x Rigor II, Flare II is the correct damage application setup. - 4x CN BCU, BLA II, 2x Flare I is the correct raw damage setup. - Eve-Survival is correct about what is in an Angel Haven (I've never run one)
Angel Haven (from Eve-Survival) - Arch Gistum Liquidator: 5 - Arch Gistum Centurion: 3 - Gistatis Primus: 17 - Gist Seraphim: 4 - Gist Cherubim: 9 - Gist Malakim: 6 - Gist Throne: 5
Ship Completion Times
Rigor CNR (5% HW, 4 CN BCU): - 1 Painter: 949.19 - 2 Painter: 924.86 - 3 Painter: 884.31
BLA CNR (5% HW, 4 CN BCU): - 1 Painter: 952.5 - 2 Painter: 891.54 - 3 Painter: 891.54
Rigor Typhoon (5% HW, 4 CN BCU): - 1 Painter: 906.56 - 2 Painter: 857.84 - 3 Painter: 857.84
BLA Typhoon (5% HW, 4 CN BCU): - 1 Painter: 1022.95 - 2 Painter: 948.67 - 3 Painter: 834.27
BLA Typhoon (5% HW, 3 CN BCU): - 1 Painter: 1115.49 - 2 Painter: 1069.3 - 3 Painter: 924.8
Rigor TFI (5% HW, 4 CN BCU): - 1 Painter: 957.3 - 2 Painter: 916.75 - 3 Painter: 892.42
BLA TFI (5% HW, 4 CN BCU): - 1 Painter: 1272.54 - 2 Painter: 922.02 - 3 Painter: 861.06
Rigor Golem (5% HW, 4 CN BCU): - 1 Painter: 949.19 - 2 Painter: 924.86 - 3 Painter: 884.31
BLA Golem (5% HW, 4 CN BCU): - 1 Painter: 952.5 - 2 Painter: 891.54 - 3 Painter: 830.58
Rigor SNI (5% HW, 4 CN BCU): - 1 Painter: 1040.49 - 2 Painter: 906.56 - 3 Painter: 857.84
BLA SNI (5% HW, 4 CN BCU): - 1 Painter: 1182.86 - 2 Painter: 994.35 - 3 Painter: 948.67
Rigor CNR (3% HW, 4 CN BCU): - 1 Painter: 1043.73 - 2 Painter: 1018.89 - 3 Painter: 977.49
BLA CNR (3% HW, 4 CN BCU): - 1 Painter: 1174.78 - 2 Painter: 980.28 - 3 Painter: 980.28
Rigor Typhoon (3% HW, 4 CN BCU): - 1 Painter: 1087.37 - 2 Painter: 931.95 - 3 Painter: 931.95
BLA Typhoon (3% HW, 4 CN BCU): - 1 Painter: 1127.26 - 2 Painter: 1050.39 - 3 Painter: 922.08
BLA Typhoon (3% HW, 3 CN BCU): - 1 Painter: 1174.1 - 2 Painter: 1126.9 - 3 Painter: 997.1
Rigor TFI (3% HW, 4 CN BCU): - 1 Painter: 1002.28 - 2 Painter: 935.96 - 3 Painter: 911.12
BLA TFI (3% HW, 4 CN BCU): - 1 Painter: 1322.6 - 2 Painter: 941.38 - 3 Painter: 918.04
Rigor Golem (3% HW, 4 CN BCU): - 1 Painter: 1085.18 - 2 Painter: 1018.89 - 3 Painter: 977.49
BLA Golem (3% HW, 4 CN BCU): - 1 Painter: 1174.78 - 2 Painter: 980.28 - 3 Painter: 956.94
Rigor SNI (3% HW, 4 CN BCU): - 1 Painter: 1137.13 - 2 Painter: 981.63 - 3 Painter: 963.0
BLA SNI (3% HW, 4 CN BCU): - 1 Painter: 1283.78 - 2 Painter: 1097.06 - 3 Painter: 1050.39
Sorted 3 Painter, 5% HW Completion Times BLA Golem: 830.58 BLA Typhoon: 834.27 Rigor Typhoon: 857.84 Rigor SNI: 857.84 BLA TFI: 861.06 Rigor CNR: 884.31 Rigor Golem: 884.31 BLA CNR: 891.54 Rigor TFI: 892.42 BLA Armor Phoon: 924.8 BLA SNI: 948.67
Now, at this point I'm going to interject these statements: - This ignores the outsized drone bay on the Phoon and Phoon Fleet - This ignores the 2 extra bonused slots on the Phoon Fleet - 3 Painters on a Phoon is gonna be hard to do with 4 BCUs. But the rewards are pretty amazing. - The Golem appears to be the most practical good performer. - I ignored frigates on the assertion that they could be adequately dealt with via drones. Some ships (the Typhoon and Golem specifically) are particularly good at mowing down elite cruisers with precision. This is not modeled.
Ship Fit Commentary: - Common CNR fits today have 1 painter, so the extra mid should allow for a 2 painter setup with relative comfort. - It's relatively simple to squeeze 3 painters on a Golem and SNI due to the tank bonuses. - It's relatively simple to squeeze 2 painters and 4 CN BCUs on a Phoon and TFI, but much harder to get 3/4. 3/3 is fairly easy.
So the ships we're most interested in looking at are in reality: - 2 Painter TFI, Typhoon (4 BCU), CNR - 3 Painter SNI, Golem, Typhoon (3 BCU) - Cheap 3% HW, T2 BCU fits
Sorted Likely 5% Fits BLA Golem: 830.58 Rigor SNI: 857.84 Rigor Typhoon (4 BCU, 2 Painter): 857.84 Rigor Golem: 884.31 BLA CNR: 891.54 Rigor TFI: 916.75 BLA TFI: 922.02 BLA Typhoon (3 BCU, 3 Painter): 924.8 Rigor CNR: 924.86 BLA Typhoon (4 BCU, 2 Painter): 948.67 BLA SNI: 948.67
Sorted Likely 3% Fits Rigor Typhoon (4 BCU/2Painter): 931.95 Rigor TFI: 935.96 BLA TFI: 941.38 BLA Golem: 956.94 Rigor SNI: 963.0 Rigor Golem: 977.49 BLA Typhoon (3 BCU/3Painter): 997.1 BLA CNR: 980.28 Rigor CNR: 1018.89 BLA Typhoon (4 BCU/2Painter): 1050.39 BLA SNI: 1050.39
Sorted Likely 3%/T2 Fits Rigor SNI: 1050.05 Rigor Phoon: 1062.96 Rigor CNR: 1134.92 Rigor TFI: 1169.66 (Armor 3 BCU fit)
I think at this point there should be enough raw data floating around that people can make informed decisions about what to fly. I'd personally recommend a Golem or maybe a shield tanked Typhoon.
-Liang
Ed: A bunch of edits to add data.
So, my conclusions based on all this: - The Golem is, as expected, really powerful. Two damage application bonuses allow it to make use of a BLA fit for extra raw DPS with no problem. - The Typhoon is surprisingly powerful. If you can figure out a way to use 4 BCUs and 3 painters, the ship will really love you. - The SNI is also a surprisingly good performer, mostly on the strength of its tank and 3 painters. - The TFI performs well with only one of its 3 powerful weapons systems. My money is on the most effective ship being the TFI because of the added drone and turret damage. - The CNR doesn't really perform well at anything.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3624
|
Posted - 2013.05.20 08:09:00 -
[1059] - Quote
Now that I've thoroughly beaten the **** out of the dead horse that is the CNR nerf: let's talk about why the Pest Fleet is such garbage...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Hagika
LEGI0N
172
|
Posted - 2013.05.20 08:09:00 -
[1060] - Quote
Maximus Andendare wrote:Trolly McForumalt wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they are. There's a great reason: Torps are doing well in their intended role.
Bwhahahahahahaha. Dude best joke I have heard all day. Thanks for the laugh, no seriously.....
Edit - The only good use of torps is by bombers... |

Hagika
LEGI0N
172
|
Posted - 2013.05.20 08:26:00 -
[1061] - Quote
Malcanis wrote:Listen guys, I understand that some of you were really looking forward to being able to do 1100 DPS at 200km, but there's no way in the real world that the CNR was ever going to be allowed to be that good - and if by some freak of persuasion or oversight it did, then it would pretty soon get nerfed.
Some of you were acting like it was a done deal and you were given a firm promise of that level of performance. You weren't. Get over it.
The New CNR will be better than the current CNR. If you don't believe me, believe the market; prices are up.
Prices always go up after changes and then many go back down. Its called price/ship change anticipation.
This has gone on in eve for years upon years. Please dont make it out to be something its not.
|

Hagika
LEGI0N
172
|
Posted - 2013.05.20 08:28:00 -
[1062] - Quote
Garviel Tarrant wrote:The **** is wrong with you people. Cruise missiles are getting seriously buffed, Raven is gaining application at the loss of almost no dps and you're complaining that these ships are going to be worse at doing the already **** [urine?] ******* easy lvl 4 missions?
Seriously? what the ****?
Life doesnt just revolve around pve for most of us. |

Hagika
LEGI0N
178
|
Posted - 2013.05.20 08:32:00 -
[1063] - Quote
Deerin wrote:Alexander Renoir wrote:If I fly the new CNR with 7 launcher and one tractor like I have ever done; this new ship would be horrible bad. Why the hell is a tractor beam a balance argument for a Navy Battleship. If you are THAT desperate about tractor beam, maybe you should look at the new SNI, which looks like a monster. It has 8 meds and shield resist bonus. You can easily put 3 target painters in that one, put rigors as rigs and apply full damage to almost everything....and still have a good tank to boot.
Utility slot for nuets for pvp or have you just skipped over reading the last hundred posts..
|

Pattern Clarc
Aperture Harmonics
568
|
Posted - 2013.05.20 08:52:00 -
[1064] - Quote
If neuts where that vital for pvp, people would fit them instead of dps. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 09:01:00 -
[1065] - Quote
Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important. |

Pattern Clarc
Aperture Harmonics
568
|
Posted - 2013.05.20 09:11:00 -
[1066] - Quote
Kagura Nikon wrote:Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important. That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.* Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Kyra Quinn
We Are Really Scary
40
|
Posted - 2013.05.20 09:15:00 -
[1067] - Quote
I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be. The adventures of a newbie: http://kyraquinn.wordpress.com/ |

Malcanis
Vanishing Point. The Initiative.
9455
|
Posted - 2013.05.20 09:18:00 -
[1068] - Quote
Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.
Guristas are Caldari + Gallente, not jsut Caldari.
And you're seriously asking why a pirate faction ship is better than a navy faction ship?
1 Kings 12:11
|

Roime
Ten Thousand Years Shinjiketo
2886
|
Posted - 2013.05.20 09:30:00 -
[1069] - Quote
Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be.
What? Nothing forces drone users away from the "drone race". Dominix is the best drone battleship after Odyssey, so completely opposite is true.
-á- All I really wanted was to build a castle among the stars - |

Hagika
LEGI0N
178
|
Posted - 2013.05.20 09:44:00 -
[1070] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important. That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.*
Because capping out your enemy to prevent them from using MWD,web,point or any other active fittings surely is useless right?
Let me guess, you are a phoon pilot and will like having the option of utility slots? Or having a completely superior ship to the caldari counterpart... Hmm minnie race :check
Hypocrite :check |

Kyra Quinn
We Are Really Scary
40
|
Posted - 2013.05.20 09:48:00 -
[1071] - Quote
Malcanis wrote:Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be. Guristas are Caldari + Gallente, not jsut Caldari. And you're seriously asking why a pirate faction ship is better than a navy faction ship?
It uses a Caldari hull so my point still stands. The question is "why do I have to fly a non-gallente ship to get the best out of drones", not "why is a pirate ship better than faction". Would they make a Gallente pirate faction ship that performs as well then I'd happily use it but as it stands the combination of shield, resist bonuses and slotting clearly favours the Rattlesnake over the new Dominix or navy version as a pure drone boat, for PVE.
That just doesn't make any sort of sense, I mean if the best drone ship would be Amarr then at least there would be some logic behind it but this is just silly. The adventures of a newbie: http://kyraquinn.wordpress.com/ |

Hagika
LEGI0N
178
|
Posted - 2013.05.20 09:50:00 -
[1072] - Quote
Malcanis wrote:Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be. Guristas are Caldari + Gallente, not jsut Caldari. And you're seriously asking why a pirate faction ship is better than a navy faction ship?
Would you put the idea to the devs on changing the CNR to 7 turrets again with the ROF bonus, but drop the velocity bonus?
This will put the CNR more equal to the Fleet Phoon w/ its superior dps not only in missile but even drone form as well.
This would be a fair change and with the range cut, this will not put the dps at 200km.
That is really not asking alot considering all the math has the Phoon much better off, not only will it open the utility slot again, that change would make caldari pilots happy. |

Johnson Oramara
Science and Trade Institute Caldari State
77
|
Posted - 2013.05.20 10:17:00 -
[1073] - Quote
Kyra Quinn wrote:Malcanis wrote:Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be. Guristas are Caldari + Gallente, not jsut Caldari. And you're seriously asking why a pirate faction ship is better than a navy faction ship? It uses a Caldari hull so my point still stands. The question is "why do I have to fly a non-gallente ship to get the best out of drones", not "why is a pirate ship better than faction". Would they make a Gallente pirate faction ship that performs as well then I'd happily use it but as it stands the combination of shield, resist bonuses and slotting clearly favours the Rattlesnake over the new Dominix or navy version as a pure drone boat, for PVE. That just doesn't make any sort of sense, I mean if the best drone ship would be Amarr then at least there would be some logic behind it but this is just silly. So if Rattlesnake had unique hull like Nightmare or Machariel you would be totally fine with it? Unfortunately Guristas use ships from Caldari and then modify with Gallente tech, which results in drone capabilities in case of Rattlesnake.
And while Rattlesnake may currently be the cheapest of the pirate ships it still should be considered as one. |

Johnson Oramara
Science and Trade Institute Caldari State
77
|
Posted - 2013.05.20 10:29:00 -
[1074] - Quote
Hagika wrote:Malcanis wrote:Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be. Guristas are Caldari + Gallente, not jsut Caldari. And you're seriously asking why a pirate faction ship is better than a navy faction ship? Would you please put the idea to the devs on changing the CNR to 7 turrets again with the ROF bonus, but drop the velocity bonus? Keeping the Explosion radius bonus of course. This will put the CNR more equal to the Fleet Phoon w/ its superior dps not only in missile but even drone form as well. This would be a fair change and with the range cut, this will not put the dps at 200km. That is really not asking alot considering all the math has the Phoon much better off, not only will it open the utility slot again, that change would make caldari pilots happy. While that would be rather interesting i think we need to think a bit more carefully here 
Having 7 lauchers with ROF bonus with the current cruises missile changes will result in very good missile dps, but adding the damage application on top of that might get the devs seeing red. Even i think that would on the op side. 
That is why i have questioned the current cruise missile changes, it's quite dramatical buff. |

Hagika
LEGI0N
178
|
Posted - 2013.05.20 10:51:00 -
[1075] - Quote
Johnson Oramara wrote:Hagika wrote:Malcanis wrote:Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be. Guristas are Caldari + Gallente, not jsut Caldari. And you're seriously asking why a pirate faction ship is better than a navy faction ship? Would you please put the idea to the devs on changing the CNR to 7 turrets again with the ROF bonus, but drop the velocity bonus? Keeping the Explosion radius bonus of course. This will put the CNR more equal to the Fleet Phoon w/ its superior dps not only in missile but even drone form as well. This would be a fair change and with the range cut, this will not put the dps at 200km. That is really not asking alot considering all the math has the Phoon much better off, not only will it open the utility slot again, that change would make caldari pilots happy. While that would be rather interesting i think we need to think a bit more carefully here  Having 7 lauchers with ROF bonus with the current cruises missile changes will result in very good missile dps, but adding the damage application on top of that might get the devs seeing red. Even i think that would on the op side.  That is why i have questioned the current cruise missile changes, it's quite dramatical buff.
Well I dont have the math in front of me, and its been 28 hours since i have slept, I need to go to bed soon, but devs really could throw caldari a bone on something for once.
Dropping the velocity will squash the whole 200km cruise range issue which really would never happen in pvp because of the missile flight issue.
The Phoon gets superior dps in missile damage and then add on the ability to use sentry and heavy drones, it put the ship significantly over the Raven.
So this would put the raven dps back near it and with the better damage application, should put it right on it or maybe a slight bit over, which really should not be an issue. Unless they like keeping caldari behind minnie.
I wont pull up other instances, but this change I think is rather warranted and would make the CNR a happy ship and with a happy ship comes happy pilots. |

Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 11:07:00 -
[1076] - Quote
Hagika wrote:Pattern Clarc wrote:Kagura Nikon wrote:Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important. That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.* Because capping out your enemy to prevent them from using MWD,web,point or any other active fittings surely is useless right? Let me guess, you are a phoon pilot and will like having the option of utility slots? Or having a completely superior ship to the caldari counterpart... Hmm minnie race :check Hypocrite :check
Caldaris should try to stay outside neut range with their battleships. That is the focus of their race. Gettign close and personal with caldari is same as sayign to minmatar ships to stand still and tank it like a boss (that iis also one of reasons I say maelstorm is NOT a minmatar ship, and shoudl be changed).
DO not blame us if you want to use raven wrong. Caldari battleships are supposed to stay further away and let the tacklign to smaller ships. So the raven does not have as much use for its neuts as the gallente have for example or even the minmatar.
If the raven had no range bonus, then I would agree that the loss of a utility high was somethign important. |

Hagika
LEGI0N
178
|
Posted - 2013.05.20 11:14:00 -
[1077] - Quote
Kagura Nikon wrote:Hagika wrote:Pattern Clarc wrote:Kagura Nikon wrote:Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important. That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.* Because capping out your enemy to prevent them from using MWD,web,point or any other active fittings surely is useless right? Let me guess, you are a phoon pilot and will like having the option of utility slots? Or having a completely superior ship to the caldari counterpart... Hmm minnie race :check Hypocrite :check Caldaris should try to stay outside neut range with their battleships. That is the focus of their race. Gettign close and personal with caldari is same as sayign to minmatar ships to stand still and tank it like a boss (that iis also one of reasons I say maelstorm is NOT a minmatar ship, and shoudl be changed). DO not blame us if you want to use raven wrong. Caldari battleships are supposed to stay further away and let the tacklign to smaller ships. So the raven does not have as much use for its neuts as the gallente have for example or even the minmatar.
The velocity bonus doesnt add that much to torp range like it does cruise. Even without it, the cruise distance will be pretty darn good and if you are firing at enemies at the max unbonused cruise range, then something is very wrong.
If you want that little extra missile range throw a rig on. With the explosion radius bonus, you dont have to cram flares on.
This gives you options. Something the upcoming CNR wont give without sacrificing dps, and is a good compromise between the 2.
Viable for pvp, and pve..Still maintains the utility high, gets the added mid slot and you get the joys of the explo bonus. All by sacrificing the velocity that you really dont need for the ship.
If this isnt a win win in your eyes, then you are being to picky, its a chance to have an amazing CNR with just a little less range. |

Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 11:20:00 -
[1078] - Quote
Not arguing agaisnt your proposed change beign better. Jsut statign that given the bonuses as they are, the loss of ALL the ulitiy high is not as relevant as in gallente or minmatar would be. Amarr also can fight easily outside any neut range, therefore they do not need to worry as much with having a neut as gllente and minmatar ( ok minmatar CAN fight also outside range but at very reduced performance) |

Hagika
LEGI0N
178
|
Posted - 2013.05.20 11:33:00 -
[1079] - Quote
Kagura Nikon wrote: Not arguing agaisnt your proposed change beign better. Jsut statign that given the bonuses as they are, the loss of ALL the ulitiy high is not as relevant as in gallente or minmatar would be. Amarr also can fight easily outside any neut range, therefore they do not need to worry as much with having a neut as gllente and minmatar ( ok minmatar CAN fight also outside range but at very reduced performance)
True but people are obviously not happy with the upcoming CNR change. Its lacking compared to the Fleet Phoon.
Math has already shown post by Liang, how it will still put out less dps and with all the mids open on the phoon, it can make up for the raven bonus of explosion radius while still maintaining superior dps as a missile ship. Then factor in the drones and the use of heavy/sentry, something that apparently we were not supposed to notice...
This puts the fleet phoon far better than the raven, and it is trespassing on other ships. Which really the Fleet phoon should get a nerf to put it more in line with the CNR. Though being its minnie, and of course flavor of the last couple years, this wont happen. So I proposed this change.
If we get some support behind it, then maybe Devs will throw caldari a bone for once and they can say they are not complete bastard children to matar ships who are better at using caldari's own weapon systems. |

Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 11:36:00 -
[1080] - Quote
Dude.. jsut WTF? CHECK last 1 year changes. No race recived more nerfs or less buff on the classes that were buffed than minmatar. Stop with this pathetic Naomi style CCP LOVES MINAMTAR ONLY.
7 years ago the forusm were, Minmatar are hard mode, if you wnt to play easy eve go caldari sicne CCP only boosts caldari.
THe current flavor of the monht is gallente, and only the late peopel did not realized it yet. |

Hagika
LEGI0N
179
|
Posted - 2013.05.20 11:47:00 -
[1081] - Quote
Kagura Nikon wrote:Dude.. jsut WTF? CHECK last 1 year changes. No race recived more nerfs or less buff on the classes that were buffed than minmatar. Stop with this pathetic Naomi style CCP LOVES MINAMTAR ONLY.
7 years ago the forusm were, Minmatar are hard mode, if you wnt to play easy eve go caldari sicne CCP only boosts caldari.
THe current flavor of the monht is gallente, and only the late peopel did not realized it yet.
Really, doesnt look like gallente is the FOTM from my eyes and matar just got a big dread buff, the phoon and fleet phoon are getting make overs and are going to be superior to not only caldari but others as well.
Alpha fleets rule the BS category (maelstrom)
Their real complain is the tempest at the moment.. Hey did I mention they have one of the best T3 cruisers and pretyt much the best ABC? Oh dont forget their HACs are good, along with their cruisers.
When the devs even call them winmatar, then you seriously cant say they are hurting in any way. They have been the gripe of being over powered for the last 2 years.
So dude, just WTF, accept that fact that this is true. Caldari have been crap aside from the Drake which was nerfed and the Tengu which also took a weapons nerf. They have a broken weapon system that is now seeing love after ohhhhh 5 years? and its just 1.. Torps are not even being changed right now. Capital missile systems? Broke as hell.
Caldari have been the brunt of jokes in eve for years. This is coming from a gallente pilot. |

Malcanis
Vanishing Point. The Initiative.
9458
|
Posted - 2013.05.20 12:01:00 -
[1082] - Quote
Hagika wrote:Malcanis wrote:Kyra Quinn wrote:I don't understand why if I want to have a DRONE ship, as in fully focussed to make drones work the best they can with the slotting and bonuses required, I still have to grab a Rattlesnake (a faction ships from the race that uses drones the least of all) rather than actually Gallente.
The new Dominix is a step forward for people who want to use drones (not saying it's a better ship necessarily, I can see why people wouldn't like losing the turret bonus but it's better focussed on drones) and then you STILL force drone users away from the "drone race" by not changing the Navy Dominix in a similar fashion. Same bonuses as the Dominix, one extra mid slot and some improved stats here and there and it would make me sell my Rattlesnake and fly Gallente for drones, as it should be. Guristas are Caldari + Gallente, not jsut Caldari. And you're seriously asking why a pirate faction ship is better than a navy faction ship? Would you please put the idea to the devs on changing the CNR to 7 turrets again with the ROF bonus, but drop the velocity bonus? Keeping the Explosion radius bonus of course. This will put the CNR more equal to the Fleet Phoon w/ its superior dps not only in missile but even drone form as well. This would be a fair change and with the range cut, this will not put the dps at 200km. That is really not asking alot considering all the math has the Phoon much better off, not only will it open the utility slot again, that change would make caldari pilots happy.
That would make the CNR grossly OP.
1 Kings 12:11
|

Hagika
LEGI0N
179
|
Posted - 2013.05.20 12:03:00 -
[1083] - Quote
Now back to my regularly scheduled program...
CNR change proposal... go back to 7 launchers and 5% ROF.
Lose the velocity bonus and add the explosion radius in place of it.
Keep the other changes intended..
Input folks.... |

Johnson Oramara
Science and Trade Institute Caldari State
77
|
Posted - 2013.05.20 12:05:00 -
[1084] - Quote
Kagura Nikon wrote:Hagika wrote:Pattern Clarc wrote:Kagura Nikon wrote:Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important. That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.* Because capping out your enemy to prevent them from using MWD,web,point or any other active fittings surely is useless right? Let me guess, you are a phoon pilot and will like having the option of utility slots? Or having a completely superior ship to the caldari counterpart... Hmm minnie race :check Hypocrite :check Caldaris should try to stay outside neut range with their battleships. That is the focus of their race. Gettign close and personal with caldari is same as sayign to minmatar ships to stand still and tank it like a boss (that iis also one of reasons I say maelstorm is NOT a minmatar ship, and shoudl be changed). DO not blame us if you want to use raven wrong. Caldari battleships are supposed to stay further away and let the tacklign to smaller ships. So the raven does not have as much use for its neuts as the gallente have for example or even the minmatar. If the raven had no range bonus, then I would agree that the loss of a utility high was somethign important. Considering the speed and mass of Caldari ships keeping range is kinda hard, and Caldari ships require 2 pilots against single other ship? Ok... damn us trying to compete with others... |

Malcanis
Vanishing Point. The Initiative.
9458
|
Posted - 2013.05.20 12:06:00 -
[1085] - Quote
Hagika wrote:
The velocity bonus doesnt add that much to torp range like it does cruise.

1 Kings 12:11
|

Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 12:07:00 -
[1086] - Quote
Hagika wrote:Kagura Nikon wrote:Dude.. jsut WTF? CHECK last 1 year changes. No race recived more nerfs or less buff on the classes that were buffed than minmatar. Stop with this pathetic Naomi style CCP LOVES MINAMTAR ONLY.
7 years ago the forusm were, Minmatar are hard mode, if you wnt to play easy eve go caldari sicne CCP only boosts caldari.
THe current flavor of the monht is gallente, and only the late peopel did not realized it yet. Really, doesnt look like gallente is the FOTM from my eyes and matar just got a big dread buff, the phoon and fleet phoon are getting make overs and are going to be superior to not only caldari but others as well. Alpha fleets rule the BS category (maelstrom) Their real complain is the tempest at the moment.. Hey did I mention they have one of the best T3 cruisers and pretyt much the best ABC? Oh dont forget their HACs are good, along with their cruisers. When the devs even call them winmatar, then you seriously cant say they are hurting in any way. They have been the gripe of being over powered for the last 2 years. So dude, just WTF, accept that fact that this is true. Caldari have been crap aside from the Drake which was nerfed and the Tengu which also took a weapons nerf. They have a broken weapon system that is now seeing love after ohhhhh 5 years? and its just 1.. Torps are not even being changed right now. Capital missile systems? Broke as hell, rockets buffed not too long ago. Medium rails are garbage which affects them too, and we can go into other caldari ships. Eagle? Cerb? Let me know when you see someone flying an eagle.. Caldari have been the brunt of jokes in eve for years. This is coming from a gallente pilot. Edit : 7 years ago, the easy mode of caldari was mainly in pve, which is still the only real place they hold their own to others.
Hurricane . Super nerfed. Rifter the only t1 combat frigate not buffed. Stabber. Got so horrible that is bein g re buffed because became unplayable, Tempest fleet issue is not gettign an uplift is HORRIBLE. Maelstrom.. abaddon can do the same BETTER (same alpha , more EHP). TRacking enhancer nerf. Rupture the cruiser that barely changed (1 slot moved, much less than any other race).
Stop being arrogant and Blind. Gallente are the ones on the upswing now. Peopel trainign projectiles now will be whining in 1 year because gallente ships are overpowered and etc etc . Smart peopel already trained Gallente.
|

Dr Topolex
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.20 12:14:00 -
[1087] - Quote
I think the main reason for all the pandering and hoo haw in this thread is that we all want our roles supported
not to mention eve players tend to place roles on other ships that they dont even fly much less confide in
But the limiting issue here is that there are only 2 ships per race we can fight over
Dont get me wrong, I think it should stay 2 ships, but shouldn't there be some congruence on pvp vs pve roles. Pirate ships will obiviously be pvp. but since we have the choice of 2 faction ships per race, then cant we come together on what is pve and what is pvp?
for instance
Gallente pve geared - dominix pvp geared - mega
Caldari
pve geared - raven pvp geared - scorpion
Amarr
I dont know, because I dont fly them yet
Minmatar
I dont know, same thing
SEE WHAT IM GETTING AT
All this boo hooing needs to stop, not everyone can be catered too. Situations like these I see devs throwing darts on notes on the wall out of shear frustration.
This shyt is getting out of control, behave yourselves everyone
|

Johnson Oramara
Science and Trade Institute Caldari State
77
|
Posted - 2013.05.20 12:25:00 -
[1088] - Quote
Kagura Nikon wrote:Hagika wrote:Kagura Nikon wrote:Dude.. jsut WTF? CHECK last 1 year changes. No race recived more nerfs or less buff on the classes that were buffed than minmatar. Stop with this pathetic Naomi style CCP LOVES MINAMTAR ONLY.
7 years ago the forusm were, Minmatar are hard mode, if you wnt to play easy eve go caldari sicne CCP only boosts caldari.
THe current flavor of the monht is gallente, and only the late peopel did not realized it yet. Really, doesnt look like gallente is the FOTM from my eyes and matar just got a big dread buff, the phoon and fleet phoon are getting make overs and are going to be superior to not only caldari but others as well. Alpha fleets rule the BS category (maelstrom) Their real complain is the tempest at the moment.. Hey did I mention they have one of the best T3 cruisers and pretyt much the best ABC? Oh dont forget their HACs are good, along with their cruisers. When the devs even call them winmatar, then you seriously cant say they are hurting in any way. They have been the gripe of being over powered for the last 2 years. So dude, just WTF, accept that fact that this is true. Caldari have been crap aside from the Drake which was nerfed and the Tengu which also took a weapons nerf. They have a broken weapon system that is now seeing love after ohhhhh 5 years? and its just 1.. Torps are not even being changed right now. Capital missile systems? Broke as hell, rockets buffed not too long ago. Medium rails are garbage which affects them too, and we can go into other caldari ships. Eagle? Cerb? Let me know when you see someone flying an eagle.. Caldari have been the brunt of jokes in eve for years. This is coming from a gallente pilot. Edit : 7 years ago, the easy mode of caldari was mainly in pve, which is still the only real place they hold their own to others. Hurricane . Super nerfed. Rifter the only t1 combat frigate not buffed. Stabber. Got so horrible that is bein g re buffed because became unplayable, Tempest fleet issue is not gettign an uplift is HORRIBLE. Maelstrom.. abaddon can do the same BETTER (same alpha , more EHP). TRacking enhancer nerf. Rupture the cruiser that barely changed (1 slot moved, much less than any other race). Stop being arrogant and Blind. Gallente are the ones on the upswing now. Peopel trainign projectiles now will be whining in 1 year because gallente ships are overpowered and etc etc . Smart peopel already trained Gallente. You might want to check the Navy Battlecruiser thread, there's something familiar in there. Although it comes with a price, atleast they even admit how op it is in it's description. Navy Drake however was just turned to giant Navy Caracal to bully the smaller ships while losing to even a regular Drake.
Also atleast check your facts before arguing in here, just without any damage mods you have ~9k alpha with Maelstrom and 4.8k with Abaddon. |

Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 12:25:00 -
[1089] - Quote
Johnson Oramara wrote:Kagura Nikon wrote:Hagika wrote:Pattern Clarc wrote:Kagura Nikon wrote:Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important. That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.* Because capping out your enemy to prevent them from using MWD,web,point or any other active fittings surely is useless right? Let me guess, you are a phoon pilot and will like having the option of utility slots? Or having a completely superior ship to the caldari counterpart... Hmm minnie race :check Hypocrite :check Caldaris should try to stay outside neut range with their battleships. That is the focus of their race. Gettign close and personal with caldari is same as sayign to minmatar ships to stand still and tank it like a boss (that iis also one of reasons I say maelstorm is NOT a minmatar ship, and shoudl be changed). DO not blame us if you want to use raven wrong. Caldari battleships are supposed to stay further away and let the tacklign to smaller ships. So the raven does not have as much use for its neuts as the gallente have for example or even the minmatar. If the raven had no range bonus, then I would agree that the loss of a utility high was somethign important. Considering the speed and mass of Caldari ships keeping range is kinda hard, and Caldari ships require 2 pilots against single other ship? Ok... damn us trying to compete with others...
DUE Caldari have LESS MASS THAN MINMATAR. The only race with nearly same ammount of mass are gallente. And in several cases caldari are the lighest.
Check new raven final speed! I WISH minatar was still the light ravce. As of now its the HEAVIEST and FATTEST race!
|

Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 12:27:00 -
[1090] - Quote
Johnson Oramara wrote:Kagura Nikon wrote:Hagika wrote:Kagura Nikon wrote:Dude.. jsut WTF? CHECK last 1 year changes. No race recived more nerfs or less buff on the classes that were buffed than minmatar. Stop with this pathetic Naomi style CCP LOVES MINAMTAR ONLY.
7 years ago the forusm were, Minmatar are hard mode, if you wnt to play easy eve go caldari sicne CCP only boosts caldari.
THe current flavor of the monht is gallente, and only the late peopel did not realized it yet. Really, doesnt look like gallente is the FOTM from my eyes and matar just got a big dread buff, the phoon and fleet phoon are getting make overs and are going to be superior to not only caldari but others as well. Alpha fleets rule the BS category (maelstrom) Their real complain is the tempest at the moment.. Hey did I mention they have one of the best T3 cruisers and pretyt much the best ABC? Oh dont forget their HACs are good, along with their cruisers. When the devs even call them winmatar, then you seriously cant say they are hurting in any way. They have been the gripe of being over powered for the last 2 years. So dude, just WTF, accept that fact that this is true. Caldari have been crap aside from the Drake which was nerfed and the Tengu which also took a weapons nerf. They have a broken weapon system that is now seeing love after ohhhhh 5 years? and its just 1.. Torps are not even being changed right now. Capital missile systems? Broke as hell, rockets buffed not too long ago. Medium rails are garbage which affects them too, and we can go into other caldari ships. Eagle? Cerb? Let me know when you see someone flying an eagle.. Caldari have been the brunt of jokes in eve for years. This is coming from a gallente pilot. Edit : 7 years ago, the easy mode of caldari was mainly in pve, which is still the only real place they hold their own to others. Hurricane . Super nerfed. Rifter the only t1 combat frigate not buffed. Stabber. Got so horrible that is bein g re buffed because became unplayable, Tempest fleet issue is not gettign an uplift is HORRIBLE. Maelstrom.. abaddon can do the same BETTER (same alpha , more EHP). TRacking enhancer nerf. Rupture the cruiser that barely changed (1 slot moved, much less than any other race). Stop being arrogant and Blind. Gallente are the ones on the upswing now. Peopel trainign projectiles now will be whining in 1 year because gallente ships are overpowered and etc etc . Smart peopel already trained Gallente. You might want to check the Navy Battlecruiser thread, there's something familiar in there. Although it comes with a price, atleast they even admit how op it is in it's description. Navy Drake however was just turned to giant Navy Caracal to bully the smaller ships while losing to even a regular Drake. Also atleast check your facts before arguing in here, just without any damage mods you have ~9k alpha with Maelstrom and 3.8k with Abaddon.
DUDE? SHUT UP ! 1400MM T2 DO SAME ALPHA IN ABADDON AND MAESLTROM! Same DAMAGE PER VOLLEY! And peopel ahve been using them for YEARS instead of Maelstroms. THis post of yoru just shows how LITTLER you know of PVP
|

Claire Raynor
NovaGear Limitless Inc.
119
|
Posted - 2013.05.20 12:30:00 -
[1091] - Quote
I'm kinda miffed that the RF Typhoon appears to have gone from an Armour based Cruise Missile platform (PvE) to a Sheild Based AC platform (PvE). I still want to use it for the Armour Cruise role because my other alts use Armour and we spider tank for fun + self reps.
Can anyone share their thoughts on what they might do with their new typhoons for PvE? (I know it might be sub-optimal - but I fly them because they look soooo good). Are you peeps going to use Active Armour reps - Or will you use the Sheilds plus gank? - Active Armour plus arty and using the new Mid for a TC with painters? - Or will you go full Cruise with TP and then a Web for the close range stuff to help the medium drones?! It's kinda exciting to have these options.
I hope everyone else likes their new Battleships - Tempest seems OK TBH - I run them too and used to run them as armour when they should have been Sheild - and I did OK. Now they are supposed to be armour by the looks of it :). I also use my CNR as Armour - and have buckets of utility mids - just so it fits in the fleet for my Caldari dude - there's a proper Sheild CNR to go with the Maelstrom ships for Angel missions - and it's not much better than the Armour one after the lose of the TPs. . . . Great that the CNR will now be able to keep up with the other ships a bit better.
Laters! |

Deerin
Murientor Tribe Defiant Legacy
153
|
Posted - 2013.05.20 12:30:00 -
[1092] - Quote
Hagika wrote:Deerin wrote:Alexander Renoir wrote:If I fly the new CNR with 7 launcher and one tractor like I have ever done; this new ship would be horrible bad. Why the hell is a tractor beam a balance argument for a Navy Battleship. If you are THAT desperate about tractor beam, maybe you should look at the new SNI, which looks like a monster. It has 8 meds and shield resist bonus. You can easily put 3 target painters in that one, put rigors as rigs and apply full damage to almost everything....and still have a good tank to boot. Utility slot for nuets for pvp or have you just skipped over reading the last hundred posts..
Alex says he needs tractor beams and I say screw tractor beams.....where is pvp or neuts mentioned on that post??
...and enough with whining.
Raven is the vanilla shield missile ship, Phoon is the new vanilla armor missile ship. They are different by nature. Same goes with CNR and FPhoon.
Shield tankers will use the shield ships while armor tankers will use armor ships.
Neither obsolotes other and both will be used.
The fact: A CNR with 7 launchers and rof bonus and explosion velocity bonus WILL obsolote Golem, the t2 specialized PvE ship.
Here is what tiercide is: http://community.eveonline.com/news/dev-blogs/9129
And here is the part that is relevant to this thread: http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg
Don't expect CCP to deviate from this plan by putting CNR over Golem.
What CCP SHOULD do is give CNR CPU. It is ridiculous atm.
What caldarians SHOULD be looking at is how SNI obsolotes CNR. Both are shield missile ships and SNI can fit one more TP to match ravens application bonus, has better shield tank and same dps in smaller volleys, which seems to be advantageous for PvE purposes. It also has utility slots for your tractor beams.
What we matari should be looking is how Fphoon obsolotes Fpest. At least Fpest has its armor alpha niche. But for general use Fphoon seems to be outclassing it. There needs to be some distinction:
For Pest: Get the dmg bonus part to 7.5% per level. I hate to see it outalphaed by maelstorms and abaddons. It is a %10 percent damage increasein total, which is something FPest needs to differentiate from regular pest.
For Phoon: Keep it in its orginal shape 8 4 8. 5/5 turrets/launchers keep new bonuses. Phoon was always about utility. Lets keep its nature on the fleet version. |

Johnson Oramara
Science and Trade Institute Caldari State
77
|
Posted - 2013.05.20 12:44:00 -
[1093] - Quote
Kagura Nikon wrote: DUDE? SHUT UP ! 1400MM T2 DO SAME ALPHA IN ABADDON AND MAESLTROM! Same DAMAGE PER VOLLEY! And peopel ahve been using them for YEARS instead of Maelstroms. THis post of yoru just shows how LITTLER you know of PVP
Alright my bad, i have not been in the huge fleet fights and i do not want to be either, is that the only pvp in the game? The balances shouldn't be only done around fleets either.
But still, there's no need to yell. |

Icarius
The Wings of Maak Defiant Legacy
8
|
Posted - 2013.05.20 13:08:00 -
[1094] - Quote
Deerin wrote:
For Phoon: Keep it in its orginal shape 8 4 8. 5/5 turrets/launchers keep new bonuses. Phoon was always about utility. Lets keep its nature on the fleet version.
I agree
And please, to any forum and eft warriors ... when you post a virtual top pawn machine fit for a typhoon fleet... with more than 1000 dps ... and no point in med ... please go away... |

Gimme more Cynos
Science and Trade Institute Caldari State
44
|
Posted - 2013.05.20 13:53:00 -
[1095] - Quote
Deerin wrote: Raven is the vanilla shield missile ship, Phoon is the new vanilla armor missile ship. They are different by nature. Same goes with CNR and FPhoon.
Shield tankers will use the shield ships while armor tankers will use armor ships.
Wait till odysee, and you will see plenty of shield-tanked TFI's, obliterating any other missile plattform just because of it's pure damage with missiles, drones and a pair of guns..
in other words: your post is just a piece of crap.. |

Deerin
Murientor Tribe Defiant Legacy
153
|
Posted - 2013.05.20 14:03:00 -
[1096] - Quote
Gimme more Cynos wrote:Deerin wrote: Raven is the vanilla shield missile ship, Phoon is the new vanilla armor missile ship. They are different by nature. Same goes with CNR and FPhoon.
Shield tankers will use the shield ships while armor tankers will use armor ships.
Wait till odysee, and you will see plenty of shield-tanked TFI's, obliterating any other missile plattform just because of it's pure damage with missiles, drones and a pair of guns.. in other words: your post is just a piece of crap..
Because on paper EFT DPS is all that matters right? You didn't even read my post and proposed fphoon change did you? |

Kane Fenris
NWP
22
|
Posted - 2013.05.20 14:21:00 -
[1097] - Quote
Kagura Nikon wrote: Stop being arrogant and Blind. Gallente are the ones on the upswing now. Peopel trainign projectiles now will be whining in 1 year because gallente ships are overpowered and etc etc . Smart peopel already trained Gallente.
Thats why i and my friends are training galente stuff for few months now. your right but ppl wil only start to realize in the years to come.... |

Hagika
LEGI0N
179
|
Posted - 2013.05.20 16:26:00 -
[1098] - Quote
Malcanis wrote:Hagika wrote:
The velocity bonus doesnt add that much to torp range like it does cruise.

Malcanis, can you send that proposal to the Devs direction please and see what they say. |

Liang Nuren
Heretic Army Heretic Initiative
3658
|
Posted - 2013.05.20 17:37:00 -
[1099] - Quote
Kane Fenris wrote:Kagura Nikon wrote: Stop being arrogant and Blind. Gallente are the ones on the upswing now. Peopel trainign projectiles now will be whining in 1 year because gallente ships are overpowered and etc etc . Smart peopel already trained Gallente.
Thats why i and my friends are training galente stuff for few months now. your right but ppl wil only start to realize in the years to come....
I trained Gallente before it was cool #spacehipster
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Hagika
LEGI0N
180
|
Posted - 2013.05.20 19:04:00 -
[1100] - Quote
Liang Nuren wrote:Kane Fenris wrote:Kagura Nikon wrote: Stop being arrogant and Blind. Gallente are the ones on the upswing now. Peopel trainign projectiles now will be whining in 1 year because gallente ships are overpowered and etc etc . Smart peopel already trained Gallente.
Thats why i and my friends are training galente stuff for few months now. your right but ppl wil only start to realize in the years to come.... I trained Gallente before it was cool #spacehipster -Liang
Yep same.
Did you see my proposed change? and how do you feel about it ? |

Ocih
Space Mermaids Somethin Awfull Forums
620
|
Posted - 2013.05.20 19:05:00 -
[1101] - Quote
I learned something long ago in EVE.
Large Blaster Spec 4 Large Railguns Spec 4
Large Artillery Spec 4 Large Autocannon Spec 4
Large beam Spec 4 Large pulse Spec 4
All other Gunnery to 5 or 4.
Yea, you do what you want CCP.
I don't mind.
And I like the Navy Battle Ships. If I could find 1200 other people in EVE willing to PvP in them, I'd do it but something else I learned long ago in EVE. It's all about the Blob. |

n00b Paralex
EVE University Ivy League
1
|
Posted - 2013.05.20 19:18:00 -
[1102] - Quote
So very disappointed with the navy mega. Give it another mid slot damn it. Another mid slot would be multitudes more useful than a utility high slot. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
188
|
Posted - 2013.05.20 19:33:00 -
[1103] - Quote
n00b Paralex wrote:So very disappointed with the navy mega. Give it another mid slot damn it. Another mid slot would be multitudes more useful than a utility high slot.
I agree 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Morrigan LeSante
The Lost and Forgotten Troopers
274
|
Posted - 2013.05.20 19:56:00 -
[1104] - Quote
Deerin wrote:Gimme more Cynos wrote:Deerin wrote: Raven is the vanilla shield missile ship, Phoon is the new vanilla armor missile ship. They are different by nature. Same goes with CNR and FPhoon.
Shield tankers will use the shield ships while armor tankers will use armor ships.
Wait till odysee, and you will see plenty of shield-tanked TFI's, obliterating any other missile plattform just because of it's pure damage with missiles, drones and a pair of guns.. in other words: your post is just a piece of crap.. Because on paper EFT DPS is all that matters right? You didn't even read my post and proposed fphoon change did you?
I have /absolute/ faith in the phoon I intend to roll in having minimal/zero issues getting the damage off paper and into space. And the best bit? It does SO MUCH damage I could lose a shedload and STILL tear it up. |

Gimme more Cynos
Science and Trade Institute Caldari State
45
|
Posted - 2013.05.20 20:05:00 -
[1105] - Quote
Morrigan LeSante wrote:Deerin wrote:Gimme more Cynos wrote:Deerin wrote: Raven is the vanilla shield missile ship, Phoon is the new vanilla armor missile ship. They are different by nature. Same goes with CNR and FPhoon.
Shield tankers will use the shield ships while armor tankers will use armor ships.
Wait till odysee, and you will see plenty of shield-tanked TFI's, obliterating any other missile plattform just because of it's pure damage with missiles, drones and a pair of guns.. in other words: your post is just a piece of crap.. Because on paper EFT DPS is all that matters right? You didn't even read my post and proposed fphoon change did you? I have /absolute/ faith in the phoon I intend to roll in having minimal/zero issues getting the damage off paper and into space. And the best bit? It does SO MUCH damage I could lose a shedload and STILL tear it up.
:D
that's why I bought a fleet phoon as soon as I saw the BS rebalance.. |

Deerin
Murientor Tribe Defiant Legacy
153
|
Posted - 2013.05.20 20:28:00 -
[1106] - Quote
Morrigan LeSante wrote:Deerin wrote:Gimme more Cynos wrote:Deerin wrote: Raven is the vanilla shield missile ship, Phoon is the new vanilla armor missile ship. They are different by nature. Same goes with CNR and FPhoon.
Shield tankers will use the shield ships while armor tankers will use armor ships.
Wait till odysee, and you will see plenty of shield-tanked TFI's, obliterating any other missile plattform just because of it's pure damage with missiles, drones and a pair of guns.. in other words: your post is just a piece of crap.. Because on paper EFT DPS is all that matters right? You didn't even read my post and proposed fphoon change did you? I have /absolute/ faith in the phoon I intend to roll in having minimal/zero issues getting the damage off paper and into space. And the best bit? It does SO MUCH damage I could lose a shedload and STILL tear it up.
...will it be shield tanked? Because that was what this discussion was about. The claim was "Wait till odysee, and you will see plenty of shield tanked TFI's, obliterating any other missile platform" |

Klingon Admiral
Black Hole Cluster
23
|
Posted - 2013.05.20 20:36:00 -
[1107] - Quote
A question: What will happen to the LP-costs of the battleship BPC, which are currently quite different. (i.e. Neddon 150k LP, Napoc 250k LP in FW Store)? |

Hagika
LEGI0N
180
|
Posted - 2013.05.20 20:39:00 -
[1108] - Quote
Deerin wrote:Morrigan LeSante wrote:Deerin wrote:Gimme more Cynos wrote:Deerin wrote: Raven is the vanilla shield missile ship, Phoon is the new vanilla armor missile ship. They are different by nature. Same goes with CNR and FPhoon.
Shield tankers will use the shield ships while armor tankers will use armor ships.
Wait till odysee, and you will see plenty of shield-tanked TFI's, obliterating any other missile plattform just because of it's pure damage with missiles, drones and a pair of guns.. in other words: your post is just a piece of crap.. Because on paper EFT DPS is all that matters right? You didn't even read my post and proposed fphoon change did you? I have /absolute/ faith in the phoon I intend to roll in having minimal/zero issues getting the damage off paper and into space. And the best bit? It does SO MUCH damage I could lose a shedload and STILL tear it up. ...will it be shield tanked? Because that was what this discussion was about. The claim was "Wait till odysee, and you will see plenty of shield tanked TFI's, obliterating any other missile platform"
I would like to point this out, notice how everyone is giddy over the Phoon changes and yet are unhappy the CNR.
There has been no complain over how the Poon fleet issue will perform. Everyone will be hauling @ss to skill for it.
Even the regular Poon has one up on the regular raven. If you went to the caldari thread everyone was hating the raven ans scorp change in comparison. |

Trolly McForumalt
Republic University Minmatar Republic
9
|
Posted - 2013.05.20 21:12:00 -
[1109] - Quote
Regarding the CNR:
How about changing the range bonus to a 5% per level damage bonus? With 7 launchers this would result in 8.75 effective turrets. Not as powerful as the rof bonus but it would add some differentiation with the other ships in terms of alpha. Also: none of that kinetic only bonus malarky either. Also also: IMO the fleet Typhoon is going to need to be altered to maintain some semblance of balance (note I didn't say nerfed). |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
297
|
Posted - 2013.05.20 21:16:00 -
[1110] - Quote
Can people please stop talking about CNR's velocity bonus like it's only there to add range? If that bonus was extra flight time, it would be crap, but it's higher velocity, therefore it's awesome. Much, much more awesome than most people here seem to realize. |

drake duka
Pod Liberation Authority Exodus.
1
|
Posted - 2013.05.20 21:24:00 -
[1111] - Quote
Tempest fleet issue was the worst navy BS, but nothing changes for some reason.. If TE's get a nerf it will be ridiculously bad, I know it's supposed to be "versatile" but that counts for nothing in eve unless you can refit without a station/carrier. What role does the fleet pest fill that wouldn't be done much better by some other bs?
The only use I can think of would be in very small gangs where the utility of double neuts and an extra mid are helpful, but even then it doesn't make up for the pitiful dps. Honestly I don't think 7 guns would be THAT op given the low dps of AC's and the fact that TE's are getting a falloff nerf. 7 guns might be drastic, but wasting 2 bonuses on 6 weak guns really cripples it. Cruise missiles will nearly match AC dps (also furies hit 100+)! That is EFT dps, not even considering pest has to fight in deep falloff.
At least the navy phoon will be good. |

drake duka
Pod Liberation Authority Exodus.
1
|
Posted - 2013.05.20 21:32:00 -
[1112] - Quote
Hagika wrote:Now back to my regularly scheduled program...
CNR change proposal... go back to 7 launchers and 5% ROF.
Lose the velocity bonus and add the explosion radius in place of it.
Keep the other changes intended..
Input folks.... Would be kind of overpowered but you are also underestimating the usefulness of velocity in cruises. I don't think any other ship gets an explosion radius bonus, it's much more useful than velocity.. This alone is a huge buff considering the cruise changes AND the fact that it gets another mid..
Plz tell me when you'd rather have a fleet pest ;). You should be thankful. |

Mina Sebiestar
Mactabilis Simplex Cursus
351
|
Posted - 2013.05.20 21:40:00 -
[1113] - Quote
drake duka wrote:Tempest fleet issue was the worst navy BS, but nothing changes for some reason.. If TE's get a nerf it will be ridiculously bad, I know it's supposed to be "versatile" but that counts for nothing in eve unless you can refit without a station/carrier. What role does the fleet pest fill that wouldn't be done much better by some other bs?
The only use I can think of would be in very small gangs where the utility of double neuts and an extra mid are helpful, but even then it doesn't make up for the pitiful dps. Honestly I don't think 7 guns would be THAT op given the low dps of AC's and the fact that TE's are getting a falloff nerf. 7 guns might be drastic, but wasting 2 bonuses on 6 weak guns really cripples it. Cruise missiles will nearly match AC dps (also furies hit 100+)! That is EFT dps, not even considering pest has to fight in deep falloff.
At least the navy phoon will be good.
Yeah but i feel this is done case nothing will get changed it is rolling as is and talk about pest was or rather is few years old ...
CCP didn't do nothing then to buff pest and it become 3x time more expensive garbage over maelstrom and now it will become moped up by Typhoon too.
You gotta give em credit for consistency of not recognizing fail then and keep going the same way now.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

drake duka
Pod Liberation Authority Exodus.
1
|
Posted - 2013.05.20 22:10:00 -
[1114] - Quote
Mina Sebiestar wrote:drake duka wrote:Tempest fleet issue was the worst navy BS, but nothing changes for some reason.. If TE's get a nerf it will be ridiculously bad, I know it's supposed to be "versatile" but that counts for nothing in eve unless you can refit without a station/carrier. What role does the fleet pest fill that wouldn't be done much better by some other bs?
The only use I can think of would be in very small gangs where the utility of double neuts and an extra mid are helpful, but even then it doesn't make up for the pitiful dps. Honestly I don't think 7 guns would be THAT op given the low dps of AC's and the fact that TE's are getting a falloff nerf. 7 guns might be drastic, but wasting 2 bonuses on 6 weak guns really cripples it. Cruise missiles will nearly match AC dps (also furies hit 100+)! That is EFT dps, not even considering pest has to fight in deep falloff.
At least the navy phoon will be good. Yeah but i feel this is done case nothing will get changed it is rolling as is and talk about pest was or rather is few years old ... CCP didn't do nothing then to buff pest and it become 3x time more expensive garbage over maelstrom and now it will become moped up by Typhoon too. You gotta give em credit for consistency of not recognizing fail then and keep going the same way now. It seems like a good ship in theory but maybe they don't eft warrior or consider their practical use in gangs/fleets? 9 effective turrets with 2 utility highs and 5 meds to play with sounds like a great ship, but it doesn't have nearly enough speed/agility to compensate for the battlecruiser dps at range (remember te's getting nerfed :s). |

Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.21 00:22:00 -
[1115] - Quote
Gimme more Cynos wrote: that's why I bought a fleet phoon as soon as I saw the BS rebalance..
I wish I'd bought more, and not for speculative purposes - I intend to fly them whenever I can justify bringing a BS to the party, and thus I expect to lose quite a number.
|

Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.21 00:28:00 -
[1116] - Quote
drake duka wrote: It seems like a good ship in theory but maybe they don't eft warrior or consider their practical use in gangs/fleets? 9 effective turrets with 2 utility highs and 5 meds to play with sounds like a great ship, but it doesn't have nearly enough speed/agility to compensate for the battlecruiser dps at range (remember te's getting nerfed :s).
The TE nerf hits the T3 BCs as well, you know.
|

Hagika
LEGI0N
180
|
Posted - 2013.05.21 03:49:00 -
[1117] - Quote
Trolly McForumalt wrote:Regarding the CNR:
How about changing the range bonus to a 5% per level damage bonus? With 7 launchers this would result in 8.75 effective turrets. Not as powerful as the rof bonus but it would add some differentiation with the other ships in terms of alpha. Also: none of that kinetic only bonus malarky either. Also also: IMO the fleet Typhoon is going to need to be altered to maintain some semblance of balance (note I didn't say nerfed).
I could go for that, more alpha and more dps over the standard raven is better. |

Hagika
LEGI0N
180
|
Posted - 2013.05.21 03:56:00 -
[1118] - Quote
Caitlyn Tufy wrote:Can people please stop talking about CNR's velocity bonus like it's only there to add range? If that bonus was extra flight time, it would be crap, but it's higher velocity, therefore it's awesome. Much, much more awesome than most people here seem to realize.
That velocity bonus is the reason why they nerfed the damage to the CNR and pigeon holed it into a cruise boat because of the CM buff.
That velocity bonus to the Raven does not good after 150km because probers will have a warp in for the enemy fleet and you become a shiny kill mail. Without the bonus the ship still can hit over 150 out but once agin also useless because the travel time of missiles. Having a velocity bonus to a ship that is not going to snipe because missiles suck for sniping.
I know that may be a hard concept for you to understand. Do try !
Oh sure its fine for Pve but not everyone is a care bear. With the RoF nerf also came a nerf to torp DPS as well. |

Hagika
LEGI0N
180
|
Posted - 2013.05.21 04:07:00 -
[1119] - Quote
drake duka wrote:Hagika wrote:Now back to my regularly scheduled program...
CNR change proposal... go back to 7 launchers and 5% ROF.
Lose the velocity bonus and add the explosion radius in place of it.
Keep the other changes intended..
Input folks.... Would be kind of overpowered but you are also underestimating the usefulness of velocity in cruises. I don't think any other ship gets an explosion radius bonus, it's much more useful than velocity.. This alone is a huge buff considering the cruise changes AND the fact that it gets another mid.. Plz tell me when you'd rather have a fleet pest ;). You should be thankful.
Thankful that the one true caldari powerhouse damage battleship just got nerfed in dps because of a cruise buff? Thankful that the Minmatar counter part is better using the caldari weapon system and puts down more dps in general, and then gets a big fat drone bay to use sentry or heavy? Hey thats another 300 dps on top of its already superior dps.
Yes im sure caldari pilots are thankful for having not only the T1 raven but, the beastly CNR that had some of the highest dps of navy ships just took a back seat to minmatar ships on both fronts.
Hold the press, lets cheer for that one ! Seriously?
There have been many posts of how the Phoon changes are loved and people are buying them up, including the people speaking out aginst the bad CNR change. They all agree that the Phoon is better.
The phoons have all the mid slots they need to solo pvp and put down all that higher paper dps and when shield fit, they will blow the CNR away with support, while the CNR will not be better than it either when the phoon is armor or shield tank.
but hey, you get a velocity bonus to make yourself useful over 150km all till that prober takes a few seconds to probe you down, warp the enemy on top of you and laugh because you were dumb enough to try and snipe in a missile ship.
|

drake duka
Pod Liberation Authority Exodus.
6
|
Posted - 2013.05.21 04:25:00 -
[1120] - Quote
Hagika wrote:drake duka wrote:Hagika wrote:Now back to my regularly scheduled program...
CNR change proposal... go back to 7 launchers and 5% ROF.
Lose the velocity bonus and add the explosion radius in place of it.
Keep the other changes intended..
Input folks.... Would be kind of overpowered but you are also underestimating the usefulness of velocity in cruises. I don't think any other ship gets an explosion radius bonus, it's much more useful than velocity.. This alone is a huge buff considering the cruise changes AND the fact that it gets another mid.. Plz tell me when you'd rather have a fleet pest ;). You should be thankful. Thankful that the one true caldari powerhouse damage battleship just got nerfed in dps because of a cruise buff? Thankful that the Minmatar counter part is better using the caldari weapon system and puts down more dps in general, and then gets a big fat drone bay to use sentry or heavy? Hey thats another 300 dps on top of its already superior dps. Yes im sure caldari pilots are thankful for having not only the T1 raven but, the beastly CNR that had some of the highest dps of navy ships just took a back seat to minmatar ships on both fronts. Hold the press, lets cheer for that one ! Seriously? There have been many posts of how the Phoon changes are loved and people are buying them up, including the people speaking out aginst the bad CNR change. They all agree that the Phoon is better. The phoons have all the mid slots they need to solo pvp and put down all that higher paper dps and when shield fit, they will blow the CNR away with support, while the CNR will not be better than it either when the phoon is armor or shield tank. but hey, you get a velocity bonus to make yourself useful over 150km all till that prober takes a few seconds to probe you down, warp the enemy on top of you and laugh because you were dumb enough to try and snipe in a missile ship. Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med).
CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon.
Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot? |

Josilin du Guesclin
University of Caille Gallente Federation
64
|
Posted - 2013.05.21 04:43:00 -
[1121] - Quote
I'm not convinced that the Phoon FI will be much use as a shield PvP ship. Sure, it'll deliver tons of DPS like that, but so will a CNR (and the CPR's will be less affected by target size and will suffer less from delay), and both the CNR and the SNI will be tankier (or as tanky and have more mid utility). It doesn't seem like the optimal choice for a shield tanked gang/fleet ship. Depending on the exact role, you'll want a CNR or SNI for that.
|

Hagika
LEGI0N
180
|
Posted - 2013.05.21 04:48:00 -
[1122] - Quote
drake duka wrote:Hagika wrote:drake duka wrote:Hagika wrote:Now back to my regularly scheduled program...
CNR change proposal... go back to 7 launchers and 5% ROF.
Lose the velocity bonus and add the explosion radius in place of it.
Keep the other changes intended..
Input folks.... Would be kind of overpowered but you are also underestimating the usefulness of velocity in cruises. I don't think any other ship gets an explosion radius bonus, it's much more useful than velocity.. This alone is a huge buff considering the cruise changes AND the fact that it gets another mid.. Plz tell me when you'd rather have a fleet pest ;). You should be thankful. Thankful that the one true caldari powerhouse damage battleship just got nerfed in dps because of a cruise buff? Thankful that the Minmatar counter part is better using the caldari weapon system and puts down more dps in general, and then gets a big fat drone bay to use sentry or heavy? Hey thats another 300 dps on top of its already superior dps. Yes im sure caldari pilots are thankful for having not only the T1 raven but, the beastly CNR that had some of the highest dps of navy ships just took a back seat to minmatar ships on both fronts. Hold the press, lets cheer for that one ! Seriously? There have been many posts of how the Phoon changes are loved and people are buying them up, including the people speaking out aginst the bad CNR change. They all agree that the Phoon is better. The phoons have all the mid slots they need to solo pvp and put down all that higher paper dps and when shield fit, they will blow the CNR away with support, while the CNR will not be better than it either when the phoon is armor or shield tank. but hey, you get a velocity bonus to make yourself useful over 150km all till that prober takes a few seconds to probe you down, warp the enemy on top of you and laugh because you were dumb enough to try and snipe in a missile ship. Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med). CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon. Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot?
I rather have the full on dps it had before. Applying it is easy with support for pvp and though it has an explosion radius bonus, that doesnt make up the lost dps from the RoF bonus loss.
I would be elated if the velocity bonus was dropped and a damage bonus was added with the 7 launchers, or go back to the RoF bonus with 7 launcher.
|

Liang Nuren
Heretic Army Heretic Initiative
3667
|
Posted - 2013.05.21 04:48:00 -
[1123] - Quote
drake duka wrote: Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med).
CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon.
Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot?
I know exactly what you're saying, but unfortunately it just doesn't pan out in practice. The ~17% DPS nerf is just too great for the relatively minor damage application bonus to really come into play. Against a small and fast BS like the new Phoon, the old CNR applies significantly more damage. Even against truly small and exceedingly rare targets like an AB Sacrilege, the new CNR only has a 12% DPS advantage.
So the net result of what we're seeing regarding torp CNR fits is a utility high and a 17% DPS nerf traded for an extra mid and enough damage application that the new CNR might maintain the same DPS as the old one. Again, the new CNR is just outright nerfed compared to the old one.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Hagika
LEGI0N
180
|
Posted - 2013.05.21 04:59:00 -
[1124] - Quote
Liang Nuren wrote:drake duka wrote: Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med).
CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon.
Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot?
I know exactly what you're saying, but unfortunately it just doesn't pan out in practice. The ~17% DPS nerf is just too great for the relatively minor damage application bonus to really come into play. Against a small and fast BS like the new Phoon, the old CNR applies significantly more damage. Even against truly small and exceedingly rare targets like an AB Sacrilege, the new CNR only has a 12% DPS advantage. So the net result of what we're seeing regarding torp CNR fits is a utility high and a 17% DPS nerf traded for an extra mid and enough damage application that the new CNR might maintain the same DPS as the old one. Again, the new CNR is just outright nerfed compared to the old one. -Liang
I wouldnt mind a change where missile alpha actually beats arty alpha considering missiles have travel time. I think it would make sense for them too and use torps as the short range high dps weapon as it is now. Just needs to apply damage better and rage needs to be usable on battleship sized ships and being superior damage to the faction ones.
Though apparently that would be unfair because caldari cant be allowed to use its T2 BS ammo on anything but structures and caps, yet other races can use their T2 ammo on smaller ships.
|

Deerin
Murientor Tribe Defiant Legacy
155
|
Posted - 2013.05.21 06:20:00 -
[1125] - Quote
Hagika wrote: Caldari Battleship Skill Bonuses: +10% bonus to Torpedo and Cruise Missile explosion radius +10% Bonus to Cruise and Torpedo damage per level
....and you really believe this wouldn't be overpowered??? 10% bonus to exp radius???? 10% to damage!!!!
...and you expect people to take you serious after posting this????????
Liang, I'm reading you but I'm not really understanding. For years the main "issue" with missiles was the damage application. Are you saying now that this actually wasn't true?
This new CNR does deliver the damage quite swiftly and has a very nice damage application bonus. I see good use for it in PvP, where fitting damage application modules (painters, rigors) is considered subpar to survivability modules (i.e. tank, resists). One web and you'll be applying full torp damage to battlecruisers and up.
Back to matari:
Fphoon apparently obsolotes Fpest on Fpests intended role. At least Fpest has its armor alpha niche. But for general use Fphoon seems to be outclassing it. There needs to be some distinction:
For Pest: Get the dmg bonus part to 7.5% per level. I hate to see it outalphaed by maelstorms and abaddons. It is a 10% damage increase (and only 3% more than a regular mael) in total, which is something FPest needs to differentiate from regular pest.
For Phoon: Keep it in its orginal shape 8 4 8. 5/5 turrets/launchers keep new bonuses. Phoon was always about utility. Lets keep its nature on the fleet version.
|

Hagika
LEGI0N
180
|
Posted - 2013.05.21 06:23:00 -
[1126] - Quote
Running on 3 hours of sleep in last 2 days, if I have the math correct with no BCS on the lows.
7581 alpha with fury cruise.
6226 faction cruise
5415 with Precision
This is after the cruise buff and 7 launchers on the CNR with the 10% bonus damage per level.
Though they would have to increase the duration of cruise launchers to similar rate of Arts.
|

Hagika
LEGI0N
180
|
Posted - 2013.05.21 06:28:00 -
[1127] - Quote
Deerin wrote:Hagika wrote: Caldari Battleship Skill Bonuses: +10% bonus to Torpedo and Cruise Missile explosion radius +10% Bonus to Cruise and Torpedo damage per level
....and you really believe this wouldn't be overpowered??? 10% bonus to exp radius???? 10% to damage!!!! ...and you expect people to take you serious after posting this???????? Liang, I'm reading you but I'm not really understanding. For years the main "issue" with missiles was the damage application. Are you saying now that this actually wasn't true? This new CNR does deliver the damage quite swiftly and has a very nice damage application bonus. I see good use for it in PvP, where fitting damage application modules (painters, rigors) is considered subpar to survivability modules (i.e. tank, resists). One web and you'll be applying full torp damage to battlecruisers and up. Back to matari: Fphoon apparently obsolotes Fpest on Fpests intended role. At least Fpest has its armor alpha niche. But for general use Fphoon seems to be outclassing it. There needs to be some distinction: For Pest: Get the dmg bonus part to 7.5% per level. I hate to see it outalphaed by maelstorms and abaddons. It is a 10% damage increase (and only 3% more than a regular mael) in total, which is something FPest needs to differentiate from regular pest. For Phoon: Keep it in its orginal shape 8 4 8. 5/5 turrets/launchers keep new bonuses. Phoon was always about utility. Lets keep its nature on the fleet version.
I was actually editing the post for what i just posted now and I saw your post. Yet with current CM launcher ROF it would be way to powerful but increase the duration of the launchers to 40 seconds and with level 5 skill, it would be 20 seconds. Right in line with arts. |

Deerin
Murientor Tribe Defiant Legacy
156
|
Posted - 2013.05.21 06:43:00 -
[1128] - Quote
Hagika wrote: I was actually editing the post for what i just posted now and I saw your post. Yet with current CM launcher ROF it would be way to powerful but increase the duration of the launchers to 40 seconds and with level 5 skill, it would be 20 seconds. Right in line with arts.
Edit- Of course torp launchers would have to be changed as well unless the damage bonus would be just to cruise launchers.
I think you really need to sleep. Lowering duration(nerfing ROF) on cruises and torps will change all the ships which use them which will create a huge mess with balance.
|

Hagika
LEGI0N
180
|
Posted - 2013.05.21 06:51:00 -
[1129] - Quote
Deerin wrote:Hagika wrote: I was actually editing the post for what i just posted now and I saw your post. Yet with current CM launcher ROF it would be way to powerful but increase the duration of the launchers to 40 seconds and with level 5 skill, it would be 20 seconds. Right in line with arts.
Edit- Of course torp launchers would have to be changed as well unless the damage bonus would be just to cruise launchers.
I think you really need to sleep. Lowering duration(nerfing ROF) on cruises and torps will change all the ships which use them which will create a huge mess with balance.
I dropped the damage bonus for torps on the ship. So it would jut come down to the phoon and raven having to be changed.
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
297
|
Posted - 2013.05.21 06:52:00 -
[1130] - Quote
Hagika wrote:Caitlyn Tufy wrote:Can people please stop talking about CNR's velocity bonus like it's only there to add range? If that bonus was extra flight time, it would be crap, but it's higher velocity, therefore it's awesome. Much, much more awesome than most people here seem to realize. That velocity bonus is the reason why they nerfed the damage to the CNR and pigeon holed it into a cruise boat because of the CM buff.
That velocity bonus was on the old CNR as well, it had nothing to do with the changes. The reason it's awesome is because of CM buff, as the missiles now cross the velocity threshold necessary to hit very fast targets (previously, fast interceptors would outrun missiles). Essentially, that bonus, combined with explosion radius bonus and Precision missiles makes a CNR team nigh untacklable. |

Hagika
LEGI0N
180
|
Posted - 2013.05.21 07:08:00 -
[1131] - Quote
Caitlyn Tufy wrote:Hagika wrote:Caitlyn Tufy wrote:Can people please stop talking about CNR's velocity bonus like it's only there to add range? If that bonus was extra flight time, it would be crap, but it's higher velocity, therefore it's awesome. Much, much more awesome than most people here seem to realize. That velocity bonus is the reason why they nerfed the damage to the CNR and pigeon holed it into a cruise boat because of the CM buff. That velocity bonus was on the old CNR as well, it had nothing to do with the changes. The reason it's awesome is because of CM buff, as the missiles now cross the velocity threshold necessary to hit very fast targets (previously, fast interceptors would outrun missiles). Essentially, that bonus, combined with explosion radius bonus and Precision missiles makes a CNR team nigh untacklable.
Umm im pretty sure a frig/ceptor can tackle a raven after the changes.
Missiles are affected by target sig radius and speed. Cruise with precision will not stop them.
It was once claimed the Titanic was unsinkable and an iceberg put it on the ocean floor in 3 hours. Ironically it took 3 years to build. |

Johnson Oramara
Science and Trade Institute Caldari State
79
|
Posted - 2013.05.21 09:29:00 -
[1132] - Quote
drake duka wrote: Explosion radius is HUGE for a torp boat, it isn't being "pigeon holed" as a cruise boat imo. It is now way stronger as a cruise boat for obvious reasons and as for torps, explosion radius+range is immensely useful. Even at 100km the old cruises took quite a while to reach their target. I agree that the range bonus is superfluous on a cruise boat but the bonuses are perfect for torps in any real pvp situation. The only time the old cnr would be a better torp boat is if you're running missions so you are able to fit t2 rigors and exp radius implants, otherwise the new cnr is much better most of the time (and you get another med).
CNR will be THE ONLY ship with explosion radius bonus (which again is much better than exp velocity). And yes the typhoon will be OP but I was saying you don't have to deal with the pest fleet issue, also the scorp navy will be a much better shield fleet ship than phoon.
Yeah it got a 9% dps nerf for 30% cruise buff, seems kinda fair to me. Would you really trade 9% dps for 25% exp radius and an extra med slot?
Yes? But then again i don't shoot frigs with battleship launchers... And Raven, which doesn't have any damage application bonuses hits Cruisers just fine on SiSi. Also torps will be much less attractive after the cruise missile changes, especially since you end up with less dps on torp CNR. |

Malcanis
Vanishing Point. The Initiative.
9470
|
Posted - 2013.05.21 09:39:00 -
[1133] - Quote
1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do.
1 Kings 12:11
|

Johnson Oramara
Science and Trade Institute Caldari State
79
|
Posted - 2013.05.21 09:59:00 -
[1134] - Quote
Malcanis wrote:1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do. This is rubbish.
I thought they were supposed to be balanced and suddenly we have these "modes" instead? Also it must be coincidence that Minmatar gets yet again the best option of these. Where is the Caldari "hardmode" ship?
"Hey there newbie pilot! If you don't want to wait training BS5 for Raven here you have a newbie friendly CNR with FULL DPS on BS2!. Yours now for just Gé¼34.99! on top of your monthly subscription!"
Yup. |

Josilin du Guesclin
University of Caille Gallente Federation
64
|
Posted - 2013.05.21 10:24:00 -
[1135] - Quote
Johnson Oramara wrote: I thought they were supposed to be balanced and suddenly we have these "modes" instead?
I gather from this that to you 'balanced' means 'is the same as'. Good to know.
|

Jureth22
Mind Games. Suddenly Spaceships.
83
|
Posted - 2013.05.21 10:51:00 -
[1136] - Quote
typhoon fleet doesnt have enough pg to fitt a full rack of 1400mm and tank.same problem with normal phoon but that will be based missiles. |

Gimme more Cynos
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.21 11:04:00 -
[1137] - Quote
Malcanis wrote:1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do.
What's the difference between CNR and SNI after those changes? The CNR Is the noobship, and the SNI is the tanky noobship which gets the the same damage with more tank at the cost of using one more TP than the CNR?
Seriously?
SERIOUSLY?
EDIT: Also, FACTION - BS's as noobships? Really? I hope you're kidding. |

Lugalzagezi666
128
|
Posted - 2013.05.21 12:07:00 -
[1138] - Quote
Malcanis wrote: "easymode" "hardmode" "tankmode"
I loled. Not really. Apparently only winmatar master race deserves to get "hardmode" ships.
Malcanis wrote:If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do. I like how suddenly out of blue sky "golem should outperform cnr at pve." Not that there is much difference between juggling 2 and 3 tps.
Also let me guess - juggling target painters is intended mechanics - its basically is eves "minigame" right?  |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
297
|
Posted - 2013.05.21 12:25:00 -
[1139] - Quote
Hagika wrote: Umm im pretty sure a frig/ceptor can tackle a raven after the changes.
Missiles are affected by target sig radius and speed. Cruise with precision will not stop them.
Can tackle? Yes. Can survive for very long? Nope. I've tried it against a speeding Crow, it went down in 3 shots even when overheating that MWD and bear in mind that unlike turret ships, it doesn't matter where that Crow is, he WILL get hit unless he can burn faster than the missile can fly. It'll last a bit longer with links, but not much longer. So unless you use the boosters, you've got a problem. |

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 13:03:00 -
[1140] - Quote
Lugalzagezi666 wrote:I like how suddenly out of blue sky "golem should outperform cnr at pve." Not that there is much difference between juggling 2 and 3 tps. Also let me guess - juggling target painters is intended mechanics - its basically is eves "minigame" right? 
It's not out of any "blue" i've been saying this for a long time ion this very thread and malcanis didn't just make it up yesterday. People simply got used to the imperfect balance where a Navy Battleship (CNR) was on par with a Tech2 specialized PVE battleship (Golem). You didn't see that anywhere else (the Paladin was hands down better than every Amarr navy BS, the Kronos was better than the Navy Mega etc etc). CCP is just putting the CNR where it should have always been.
I think what's being done to the CNR is basically perfect. However on the off chance they went with the obviously overpowered rof bonus, i'd abuse the hellfire out of that, so it's win/win for me lol.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 13:15:00 -
[1141] - Quote
Malcanis wrote:1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do.
Pure win as far as I'm concerned. I'm going to lulz really hard when people on Tranquility buy up all the Fleet Phoons I'm selling them (I knew all that Tribal Liberation Force LP I'd been hoarding would come in handy one day) to only then realize that "EFT is a LIE!!!!" :) .
Some folks will never realize (or admit) that DPs is only a small part of the whole pie. An ancient Sailing ship was more than just it's sails, an EVE ship is WAY more than it's paper DPS. Speed, maneuverability, tank, size, ease of fitting, bonuses, damage application and dozens of other factors determine how good a ship is, not just DPS. I'm sure the new Floon will be great in certain situations (my current Floon is already great), but to think that because of some EFT numbers it's going to be better than a CNR...well, anyone who thinks that hasn't visited SiSi lately.
|

Malcanis
Vanishing Point. The Initiative.
9476
|
Posted - 2013.05.21 13:25:00 -
[1142] - Quote
Lugalzagezi666 wrote:Malcanis wrote: "easymode" "hardmode" "tankmode"
I loled. Not really. Apparently only winmatar master race deserves to get "hardmode" ships. Malcanis wrote:If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do. I like how suddenly out of blue sky "golem should outperform cnr at pve." Not that there is much difference between juggling 2 and 3 tps. Also let me guess - juggling target painters is intended mechanics - its basically is eves "minigame" right? 
It is what it is. What do you think T2 ships should be if not ones which excel in their specialities?
1 Kings 12:11
|

Hagika
LEGI0N
184
|
Posted - 2013.05.21 13:32:00 -
[1143] - Quote
Malcanis wrote:1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do.
So being the fact the T2 battleship is supposed to be better, may I point out that the Vagur is 300 dps less than the Fleet Phoon..
Oh wait, caldari is the exception right?
So im betting your response will be, theat you all are doing a marauder pass and it will be buffed accordingly. Yet the CNR shall not surpass the Golem.
Call me crazy Mal, but this just seems like Dev preference for Matar ships again. |

Caljiav Ocanon
16
|
Posted - 2013.05.21 13:43:00 -
[1144] - Quote
Hagika wrote:
Call me crazy Mal, but this just seems like Dev preference for Matar ships again.
That's a hell of an accusation to make. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Hagika
LEGI0N
184
|
Posted - 2013.05.21 13:52:00 -
[1145] - Quote
Johnson Oramara wrote:Malcanis wrote:1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do. This is rubbish. I thought they were supposed to be balanced and suddenly we have these "modes" instead? Also it must be coincidence that Minmatar gets yet again the best option of these. Where is the Caldari "hardmode" ship? "Hey there newbie pilot! If you don't want to wait training BS5 for Raven here you have a newbie friendly CNR with FULL DPS on BS2!. Yours now for just Gé¼34.99! on top of your monthly subscription!" Yup. Edit: Oh, and 1100 DPS at ~105km is fine for TFI? 2 rigs and it has ~965 DPS at 135km. It's also capable of 1360 DPS at 105km if you choose so...
This right here Mal, and plus the fact I pointed out the Vagur is inferior to the Fleet Phoon, just took what ever excuse you and the devs had for why the CNR is not allowed to have this dps past a certain point and made it a load of bull.
Seems the Devs dont have a problem with Matar TFI and Phoon Fleet doing it....I am betting the Vagur will be increased to meet that as well.
But wait !!! They get hard mode ! So its ok !
Dude Eve is all about hard mode and thats why we play it, but to tell us that the Caldari line isnt allowed to put out 1000 dps over 100km when the others are doing it, surely that stinks to high heaven.
Sounds like Winmatar is in need of a nerf. Oh I forgot, that would ruin their ships they fly. |

Hagika
LEGI0N
184
|
Posted - 2013.05.21 13:59:00 -
[1146] - Quote
Caljiav Ocanon wrote:Hagika wrote:
Call me crazy Mal, but this just seems like Dev preference for Matar ships again.
That's a hell of an accusation to make.
Really so the numbers just posted doesnt show how caldari is told they cant have something but the 2 navy issue Matar ships can?
Really? Do you fly or have ever flown caldari? Hmm sources say you are a minnie pilot. How would you feel if devs put autos and Arties on the caldari line up and made caldari ships superior with your own weapon system in most every form?
If anyone farts in the direction of Matar they raise hell. Which is why they enjoy probably the best line and most used line up of ships in Eve. |

EXIA MIKOSZ
Strike Birds Zero
1
|
Posted - 2013.05.21 14:00:00 -
[1147] - Quote
Well Im using My CNR only in PVE and currently with this setup:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Auto Targeting System II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hobgoblin I x5
DPS: 916 Volley: 5873 Sig. Radius: 235 m fury ROF: 6,41 sec
after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Bay Loading Accelerator I
Hobgoblin I x5
DPS: 1228,25 Volley: 8389,6 Sig radious: 246,75m fury ROF: 6,83 s
In the End im loosing 15% explosion velocity Bonus from Rig,0.42 sRof and almost 12m sig radious from changes Thats Nothing with that amount of boosted DPS i didnt calculated new range with velocity and missile changes but if someone did i like to hear Thx |

Hagika
LEGI0N
184
|
Posted - 2013.05.21 14:05:00 -
[1148] - Quote
EXIA MIKOSZ wrote:Well Im using My CNR only in PVE and currently with this setup:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Auto Targeting System II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hobgoblin I x5
DPS: 916 Volley: 5873 Sig. Radius: 235 m fury ROF: 6,41 sec
after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Bay Loading Accelerator I
Hobgoblin I x5
DPS: 1228,25 Volley: 8389,6 Sig radious: 246,75m fury ROF: 6,83 s
In the End im loosing 15% explosion velocity Bonus from Rig and almost 12m sig radious from changes Thats Nothing with that amount of boosted DPS
Life doesnt revolve around just PVE. Also you are using Furies and damage application on this is drastically worse. It irks me that a carebear pops on and says.. Hey look everything is fine !
Basing ships around your play style ruins mine. |

Debora Tsung
The Investment Bankers Guild
134
|
Posted - 2013.05.21 14:06:00 -
[1149] - Quote
EXIA MIKOSZ wrote:The most exensive Navy Ship setups I've ever seen.
a¦á_a¦á
To expensive. Were is the roothless efficiency when You need it...
Also, throwing more iskies at Ships doesn't make them better. You can do that with other ships, too. There's nothing a million chinese guys can't do cheaper. |

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 14:08:00 -
[1150] - Quote
Jenn aSide wrote:Malcanis wrote:1000 DPS at ~135Km isn't going to fly either.
(IIRC the New Cruise missiles will have a theoretical range of about 140Km - someone correct me if this is wrong?)
Basically the bonused BS missile platforms are all going to have about the same base missile DPS (8 effective launchers)
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
NavScorp is the "tankmode" ship, which has the lowest damage application ability in return for being as tough as a brick.
Pick the one that suits you.
If you want to invest another 2.5M SP (and more ISK) and you are OK with juggling Target Painters, then the Golem will incrementally outperform the CNR at PvE, which is exactly what a T2 ship should do. Pure win as far as I'm concerned. I'm going to lulz really hard when people on Tranquility buy up all the Fleet Phoons I'm selling them (I knew all that Tribal Liberation Force LP I'd been hoarding would come in handy one day) to only then realize that "EFT is a LIE!!!!" :) . Some folks will never realize (or admit) that DPs is only a small part of the whole pie. An ancient Sailing ship was more than just it's sails, an EVE ship is WAY more than it's paper DPS. Speed, maneuverability, tank, size, ease of fitting, bonuses, damage application and dozens of other factors determine how good a ship is, not just DPS. I'm sure the new Floon will be great in certain situations (my current Floon is already great), but to think that because of some EFT numbers it's going to be better than a CNR...well, anyone who thinks that hasn't visited SiSi lately. I bought already couple TFI's on Tranquility. I have also tested all the missile battleships in pve on SiSi and that TFI is a monster while CNR performs like a Raven. The actual difference is just tiny, but then again i'm not shooting frigates most of the time...
You can be dumb and only look at the theoretical maximum dps, but any competent EFT user will be making use of the DPS graph which will give you pretty good picture of damage projection abilities against different targets. I'm guessing you are from the former group... |

EXIA MIKOSZ
Strike Birds Zero
1
|
Posted - 2013.05.21 14:13:00 -
[1151] - Quote
Hagika wrote:EXIA MIKOSZ wrote:Well Im using My CNR only in PVE and currently with this setup:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Auto Targeting System II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hobgoblin I x5
DPS: 916 Volley: 5873 Sig. Radius: 235 m fury ROF: 6,41 sec
after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Bay Loading Accelerator I
Hobgoblin I x5
DPS: 1228,25 Volley: 8389,6 Sig radious: 246,75m fury ROF: 6,83 s
In the End im loosing 15% explosion velocity Bonus from Rig and almost 12m sig radious from changes Thats Nothing with that amount of boosted DPS Life doesnt revolve around just PVE. Also you are using Furies and damage application on this is drastically worse. It irks me that a carebear pops on and says.. Hey look everything is fine ! Basing ships around your play style ruins mine.
i wrote only about pve and im sure you cant balance all ships in both pve and pvp |

EXIA MIKOSZ
Strike Birds Zero
1
|
Posted - 2013.05.21 14:17:00 -
[1152] - Quote
Debora Tsung wrote:EXIA MIKOSZ wrote:The most exensive Navy Ship setups I've ever seen.
a¦á_a¦á To expensive. Were is the roothless efficiency when You need it... Also, throwing more iskies at Ships doesn't make them better. You can do that with other ships, too.
I Liked to make setup like this and i did it i have sp for raven and i dont want use another ships its up to me what im using and you can be sure people using more expensive fits just for pve Maybe for you its stupid but you will not define someone play style
|

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 14:22:00 -
[1153] - Quote
EXIA MIKOSZ wrote:Well Im using My CNR only in PVE and currently with this setup:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Auto Targeting System II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hobgoblin I x5
DPS: 916 Volley: 5873 Sig. Radius: 235 m fury ROF: 6,41 sec
after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Bay Loading Accelerator I
Hobgoblin I x5
DPS: 1228,25 Volley: 8389,6 Sig radious: 246,75m fury ROF: 6,83 s
In the End im loosing 15% explosion velocity Bonus from Rig,0.42 sRof and almost 12m sig radious from changes Thats Nothing with that amount of boosted DPS i didnt calculated new range with velocity and missile changes but if someone did i like to hear Thx Go to SiSi or try this after Odyssey: fit a Raven with similar fitting, just add TP and try it out, then fly CNR after that and tell me it's worth it's price tag. |

Debora Tsung
The Investment Bankers Guild
134
|
Posted - 2013.05.21 14:26:00 -
[1154] - Quote
EXIA MIKOSZ wrote:Debora Tsung wrote:EXIA MIKOSZ wrote:The most exensive Navy Ship setups I've ever seen.
a¦á_a¦á To expensive. Were is the roothless efficiency when You need it... Also, throwing more iskies at Ships doesn't make them better. You can do that with other ships, too. I Liked to make setup like this and i did it i have sp for raven and i dont want use another ships its up to me what im using and you can be sure people using more expensive fits just for pve Maybe for you its stupid but you will not define someone play style
... isn't this the thread where we can complain about the latest navy BS Buff/Nerfs?
If You are defending the new CNR then do not do so by telling us that it would actually be quite decent if we fit everything with officer stuff. That doesn't make that ship, any ship, better. Mainly because every e-rich player can do that to any other ship, too and then Your ship is just as bad as before only more expensive.
Or in other words, a pile of dog poo doesn't stink less just because the other pile right next to it is bigger. There's nothing a million chinese guys can't do cheaper. |

Lugalzagezi666
129
|
Posted - 2013.05.21 14:33:00 -
[1155] - Quote
EXIA MIKOSZ wrote:Obvious troll is obvious. Why would I fly that,
when I could fly this :
[Golem, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithum A-Type Medium Shield Booster Pithum A-Type EM Ward Amplifier Pithum A-Type Adaptive Invulnerability Field Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II Small Tractor Beam II Salvager II
Large Bay Loading Accelerator II Large Warhead Rigor Catalyst I
ofc "all l5" , cm606, rl1006 etc.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 14:49:00 -
[1156] - Quote
Johnson Oramara wrote: I bought already couple TFI's on Tranquility. I have also tested all the missile battleships in pve on SiSi and that TFI is a monster while CNR performs like a Raven. The actual difference is just tiny, but then again i'm not shooting frigates most of the time...
Exactly what "PVE" were you doing? All PVE ain't equal in EVE.
I've done nothing but fly these ships on SiSi for the last couple days, the CNR is still my preferred ship. The Floon is nice but having to use drones to get the best out of it sucks (i hate using drones), The SNI doesn't feel a bit different, and TP juggling with the golem still sucks.
The new CNR's "free built in Rigor" lets me do some creative things with Rigs that my tranquility CNR can't do. It doesn't get jammed nearly as much as the Golem in Guristas plexes, it laughs at the neuting in the Blood Raider Temple (stronger FoF missles, some times i don't even want to switch back to regular i get so edazy) and live long enough to gtfo from a 9/10 after I took one of those freaky as hell wrecking shots. The SNI passive tanks plexes better, but it always did.
The New CNR is just plain better and top end PVE than the current one is once you learn how to use/fit it (MJD sometimes, ECM Burst some times). The ONLY thing I'll miss is my auto targeting system in the utility slot, but it's no big loss.
I simply don't see where the hate comes from, the CNR went from Cadillac (good) to Maserati (good and pretty lol). It may be that some of you were spolied by what the CNR was for so long, but there's no help for that.
CCP gets a thumbs up from me on their CNR changes. |

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 14:52:00 -
[1157] - Quote
Lugalzagezi666 wrote:EXIA MIKOSZ wrote:Obvious troll is obvious. Why would I fly that, when I could fly this : [Golem, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pithum A-Type Medium Shield Booster Pithum A-Type EM Ward Amplifier Pithum A-Type Adaptive Invulnerability Field Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II Small Tractor Beam II Salvager II Large Bay Loading Accelerator II Large Warhead Rigor Catalyst I ofc "all l5" , cm606, rl1006 etc.
Defender missiles. Target painter Juggling. Price Tag. Skill Training times. Getting Jammed with a Guristas deckhand on a guristas ship 3 jump away scratches his arse. A huge sig radius that makes some complexes Capital sized missles even more Capital sized. Take you pick.
Lots of reason people wouldn't pick that. I'm one of them.
|

EXIA MIKOSZ
Strike Birds Zero
1
|
Posted - 2013.05.21 15:04:00 -
[1158] - Quote
Debora Tsung wrote:EXIA MIKOSZ wrote:Debora Tsung wrote:EXIA MIKOSZ wrote:The most exensive Navy Ship setups I've ever seen.
a¦á_a¦á To expensive. Were is the roothless efficiency when You need it... Also, throwing more iskies at Ships doesn't make them better. You can do that with other ships, too. I Liked to make setup like this and i did it i have sp for raven and i dont want use another ships its up to me what im using and you can be sure people using more expensive fits just for pve Maybe for you its stupid but you will not define someone play style ... isn't this the thread where we can complain about the latest navy BS Buff/Nerfs? If You are defending the new CNR then do not do so by telling us that it would actually be quite decent if we fit everything with officer stuff. That doesn't make that ship, any ship, better. Mainly because every e-rich player can do that to any other ship, too and then Your ship is just as bad as before only more expensive. Or in other words, a pile of dog poo doesn't stink less just because the other pile right next to it is bigger. PS: That was just to clarify my previous statement. I Don't want to start some kind forum bar brawl. That's more for GD. 
First where im defending CNR???I just wrote example how this changes apply to setup like this. What im doing its defending My Choice of Ship and his setup Maybe some ships and setups are much much better and less expensive but im using what i like Second where you see in my setup Officer Modules?All i can see its a deadspace Next Time i will use t2 modules for comparing so that will be easier for you |

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 15:24:00 -
[1159] - Quote
Jenn aSide wrote:Johnson Oramara wrote: I bought already couple TFI's on Tranquility. I have also tested all the missile battleships in pve on SiSi and that TFI is a monster while CNR performs like a Raven. The actual difference is just tiny, but then again i'm not shooting frigates most of the time...
Exactly what "PVE" were you doing? All PVE ain't equal in EVE. I've done nothing but fly these ships on SiSi for the last couple days, the CNR is still my preferred ship. The Floon is nice but having to use drones to get the best out of it sucks (i hate using drones), The SNI doesn't feel a bit different, and TP juggling with the golem still sucks. The new CNR's "free built in Rigor" lets me do some creative things with Rigs that my tranquility CNR can't do. It doesn't get jammed nearly as much as the Golem in Guristas plexes, it laughs at the neuting in the Blood Raider Temple (stronger FoF missles, some times i don't even want to switch back to regular i get so edazy) and live long enough to gtfo from a 9/10 after I took one of those freaky as hell wrecking shots. The SNI passive tanks plexes better, but it always did. The New CNR is just plain better and top end PVE than the current one is once you learn how to use/fit it (MJD sometimes, ECM Burst some times). The ONLY thing I'll miss is my auto targeting system in the utility slot, but it's no big loss. I simply don't see where the hate comes from, the CNR went from Cadillac (good) to Maserati (good and pretty lol). It may be that some of you were spolied by what the CNR was for so long, but there's no help for that. CCP gets a thumbs up from me on their CNR changes. I'm sorry to hear that you just want to F1 everything and not actually you know, play the game. I'm still laughing at your FoF missile comment though 
Most of your points are only from the 9/10 and 10/10 complex soloing side and some are non issue if you just fit correctly.
Oh and i bolded something i agree with you on your post  |

Lugalzagezi666
129
|
Posted - 2013.05.21 15:25:00 -
[1160] - Quote
Jenn aSide wrote:Lugalzagezi666 wrote:EXIA MIKOSZ wrote:Obvious troll is obvious. Why would I fly that, when I could fly this : [Golem, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pithum A-Type Medium Shield Booster Pithum A-Type EM Ward Amplifier Pithum A-Type Adaptive Invulnerability Field Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II Small Tractor Beam II Salvager II Large Bay Loading Accelerator II Large Warhead Rigor Catalyst I ofc "all l5" , cm606, rl1006 etc. Defender missiles. Target painter Juggling. Price Tag. Skill Training times. Getting Jammed with a Guristas deckhand on a guristas ship 3 jump away scratches his arse. A huge sig radius that makes some complexes Capital sized missles even more Capital sized. Take you pick. Lots of reason people wouldn't pick that. I'm one of them.
Defenders on average take at most 5% from your missile dps (compared to 2,5% of cnr, only for high tier npc battleship, vs other rats it is much less). Price difference equals maybe to 2-3 hours of l4 missioning - a price anyone will be happy to pay for better ship. If I want to have near perfect damage projection with cnr, I have to use 2-3 target painters anyway, 1 more or 1 less doesnt make any difference. Sp is not the issue since all skills trained are actually wort it for every other ship and marauders 5 isnt really necessary. Since golem has effectively 1 more mid, if I flew against guristas Id just fit 2 eccms instead of one for same effect. I dont fly any complexes that have capital weapons and Im sure absolute majority of cnrs wont ever see them. Neither Im sure if lower sig actually helped you tanking said complexes, on the other hand Im almost 100% sure that people would choose scorpion navy issue (same dps as cnr) for that role without thinking twice. Or fleet phoon that has even smaller sig radius.
So no, there arent any viable reasons to use cnr over golem and give up isk/h increase that 3 utility highs provide through salvaging and looting, while not lowering your killspeed at all.
CCP just designed inferior pve ship, this time paired with close to 0 pvp capabilities. GJ! |

Koshie Naranek
Grim Determination Nulli Secunda
2
|
Posted - 2013.05.21 15:56:00 -
[1161] - Quote
Oh man. The new CNR. Can't say enough good things about it. Dirty little secret was the old CNR with torps; Javelins and rigs and you were doing 1k plus dps out past 60km.
And the new Napoc. Range AND tracking bonus?! Brb, changing my pants.
And the phoon. Wow, pure sex machine. Its the new welp cane, new sailboat cap killer, new fun toy.
The tempest however make me sad. CCP reskinned it so its a ship that I want to fly just because of the looks (dumb reason but man its a nice looking ship). But there is no role that I would choose to use it in. Armor alpha ship? TFI maybe but not the regular tempest.
For the T1 tempest I would happly trade one of the highs for a medium slot or add a 7th turrent and change one of the bonuses to falloff. Not every ship has to be the best but do something to make it worth flying at least.
Its also interesting to watch the jita prices for these ships, gives some indication about what most people think these ships will become maybe. Well, sort of.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 16:24:00 -
[1162] - Quote
Johnson Oramara wrote:I'm sorry to hear that you just want to F1 everything and not actually you know, play the game. I'm still laughing at your FoF missile comment though  Most of your points are only from the 9/10 and 10/10 complex soloing side and some are non issue if you just fit correctly. Oh and i bolded something i agree with you on your post 
I'm sorry to hear you don't like the new and improved CNR and have spent multiple pages whining about it.
Others of us do like it and I'll bet you real actual space money (1 MILLION ISK) that CCP isn't going to reverse course on the CNR. So you'll simply have to learn to dislike it, or not, up to you.
It's a fine ship on SiSi (even compared to the other missile ships) and I can't wait to get it on June 4. And on the off chance that CCP does listen to the few of you who are complaining about it, well thats win/win for the rest of us too (until the nerf it for being to strong).
|

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 16:30:00 -
[1163] - Quote
Lugalzagezi666 wrote:
So no, there arent any viable reasons to use cnr over golem and give up isk/h increase that 3 utility highs provide through salvaging and looting, while not lowering your killspeed at all.
OMG someone go to iceland and assassinate CCP because a TECH TWO SPECIALIZED PVE SHIP is better at some aspect of PVE than a navy battleship!
I mean, how dare they follow their own design plan! That's why everyone was flying Fleet Tempests instead of Vargurs, right?
Raven (T1) -> Navy Raven(T1.5)-> Golem(T2) is a natural and proper progression.
Raven -> Navy Raven OR Golem isn't.
(although the CNR is still better in some hihgh end PVE sites, but still, what ccp is doing it good). |

drake duka
Pod Liberation Authority Exodus.
11
|
Posted - 2013.05.21 16:34:00 -
[1164] - Quote
Hagika wrote:EXIA MIKOSZ wrote:Well Im using My CNR only in PVE and currently with this setup:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Auto Targeting System II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hobgoblin I x5
DPS: 916 Volley: 5873 Sig. Radius: 235 m fury ROF: 6,41 sec
after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Bay Loading Accelerator I
Hobgoblin I x5
DPS: 1228,25 Volley: 8389,6 Sig radious: 246,75m fury ROF: 6,83 s
In the End im loosing 15% explosion velocity Bonus from Rig and almost 12m sig radious from changes Thats Nothing with that amount of boosted DPS Life doesnt revolve around just PVE. Also you are using Furies and damage application on this is drastically worse. It irks me that a carebear pops on and says.. Hey look everything is fine ! Basing ships around your play style ruins mine.
296 kills, most part of blobs.. What is your play style? I agree it's odd that CNR isn't as good of a cruise boat as fleet phoon, but it's meant to be a torp boat judging by the bonuses.. How competitive torps will be after cruise buff, I'm not really sure. Minmatar probably WAS the best overall PvP race a year ago (idk when all the gallente buffs happened), but now it's really much more diversified with the t1 rebalancing.
I would say Gallente is the strongest overall, but each race has plenty of useful ships. Minmatar is balanced now but definitely not on top. Also you are forgetting how strong the scorpion navy issue will be for shield gangs. |

Liang Nuren
Heretic Army Heretic Initiative
3669
|
Posted - 2013.05.21 16:49:00 -
[1165] - Quote
Jenn aSide wrote: OMG someone go to iceland and assassinate CCP because a TECH TWO SPECIALIZED PVE SHIP is better at some aspect of PVE than a navy battleship!
Ok, so now how do we explain the fact the CNR is worse at pretty much everything (PVE as well as PVP) than the other faction (and some T1) battleships? Tell me more about how the explo radius bonus is going to help out with my torp DPS getting raped.
-Liang
Ed:
Quote: (although the CNR is still better in some hihgh end PVE sites, but still, what ccp is doing it good).
Please justify this statement. The Golem has absolutely more of everything - from EHP to utility highs to damage application... to, well, everything. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 17:04:00 -
[1166] - Quote
Jenn aSide wrote:Johnson Oramara wrote:I'm sorry to hear that you just want to F1 everything and not actually you know, play the game. I'm still laughing at your FoF missile comment though  Most of your points are only from the 9/10 and 10/10 complex soloing side and some are non issue if you just fit correctly. Oh and i bolded something i agree with you on your post  I'm sorry to hear you don't like the new and improved CNR and have spent multiple pages whining about it. Others of us do like it and I'll bet you real actual space money (1 MILLION ISK) that CCP isn't going to reverse course on the CNR. So you'll simply have to learn to dislike it, or not, up to you. It's a fine ship on SiSi (even compared to the other missile ships) and I can't wait to get it on June 4. And on the off chance that CCP does listen to the few of you who are complaining about it, well thats win/win for the rest of us too (until the nerf it for being to strong). I see many disliking it and even simulated data about it's performance has been provided but i don't see anyone else than you supporting it for your solo complexes. Most only go nuts about finally having missile battleship with 8 launchers but fail to see the rest of it and what it actually means.
Also i hope you understand that it could be much better than the proposed one without being op and stepping on the TFI's role. If you bother to slap single TP or rigs on almost any other missile battleship they can perform very similarly.
But i don't expect you to really understand any of this since you can't even use EFT.
I'll be trying some pvp with it on SiSi when i have time but i'm willing to bet that TFI will best it on almost every way. |

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 17:12:00 -
[1167] - Quote
Jenn aSide wrote: OMG someone go to iceland and assassinate CCP
I hope you know that threats against CCP employees, even if jokingly are taken seriously. |

drake duka
Pod Liberation Authority Exodus.
12
|
Posted - 2013.05.21 17:18:00 -
[1168] - Quote
Liang Nuren wrote:Jenn aSide wrote: OMG someone go to iceland and assassinate CCP because a TECH TWO SPECIALIZED PVE SHIP is better at some aspect of PVE than a navy battleship!
Ok, so now how do we explain the fact the CNR is worse at pretty much everything (PVE as well as PVP) than the other faction (and some T1) battleships? Tell me more about how the explo radius bonus is going to help out with my torp DPS getting raped. -Liang Ed: Quote: (although the CNR is still better in some hihgh end PVE sites, but still, what ccp is doing it good). Please justify this statement. The Golem has absolutely more of everything - from EHP to utility highs to damage application... to, well, everything. I haven't eft'd it but in PvP would the explo radius counteract the lost dps using torps (this is assuming you're not using rigors in a pvp fit)? The explo radius sounds good on paper but I'm not sure how useful it will be in practice. |

Liang Nuren
Heretic Army Heretic Initiative
3669
|
Posted - 2013.05.21 17:23:00 -
[1169] - Quote
drake duka wrote: I haven't eft'd it but in PvP would the explo radius counteract the lost dps using torps (this is assuming you're not using rigors in a pvp fit)? The explo radius sounds good on paper but I'm not sure how useful it will be in practice.
I already responded to this. The answer is that it does not in fact make up for it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 17:52:00 -
[1170] - Quote
Johnson Oramara wrote: I see many disliking it
And where is this "many"? I can't see them.
Quote: and even simulated data about it's performance has been provided but i don't see anyone else than you supporting it for your solo complexes. Most only go nuts about finally having missile battleship with 8 launchers but fail to see the rest of it and what it actually means.
You dislike the new CNR and imagine others do to. Which is why I offer my wager, when the changes hit TQ the market with be the final arbiter.
Also https://forums.eveonline.com/default.aspx?g=posts&m=3059391#post3059391
The Sto's last paragraph says it all.
Quote: Also i hope you understand that it could be much better than the proposed one without being op and stepping on the TFI's role. If you bother to slap single TP or rigs on almost any other missile battleship they can perform very similarly.
The above linked analysis pretty much disagrees.
Quote: But i don't expect you to really understand any of this since you can't even use EFT.
I'll be trying some pvp with it on SiSi when i have time but i'm willing to bet that TFI will best it on almost every way.
I can and do use EFT, I tend not to Fap over it. The truth is the new CNR is pretty good and fits where a navy BS should. If the TFI is op it will get nerfed. The Goelm should be buffed and all is righ tin the world of the CNR. Again, sorry if you don't like it, these changes have given me more reason to use my CNR compared to the current one.
|

Liang Nuren
Heretic Army Heretic Initiative
3670
|
Posted - 2013.05.21 17:57:00 -
[1171] - Quote
The only reason you aren't seeing everyone hating on the new CNR is because you have your eyes closed.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 17:59:00 -
[1172] - Quote
Liang Nuren wrote:Jenn aSide wrote: OMG someone go to iceland and assassinate CCP because a TECH TWO SPECIALIZED PVE SHIP is better at some aspect of PVE than a navy battleship!
Ok, so now how do we explain the fact the CNR is worse at pretty much everything (PVE as well as PVP) than the other faction (and some T1) battleships?
Answer: it's not. I've flown all of them on SiSi, I still prefer the CNR for reasons i've listed.
Quote: Tell me more about how the explo radius bonus is going to help out with my torp DPS getting raped.
I'm sorry about your torps but CNR does better with Cruise. Use Goelm for Torps maybe?
Quote:-Liang Ed: Quote: (although the CNR is still better in some hihgh end PVE sites, but still, what ccp is doing it good). Please justify this statement. The Golem has absolutely more of everything - from EHP to utility highs to damage application... to, well, everything.
Smaller sig + more speed, the Citidel torps don't hurt as much, less need for TPs means easier to fit MJD or ecm burst or target lock breaker, built in rigor better than built in flare of the Golem and TFI. CNR is less vulnerable to jams and defenser missles.
I'd take the new CNR into a tranqulity plex (where it really matters) long before I'd do so with a Golem,, though I did in the past use an Ancillery Boosted Golem and i'd not do that with any brand of CNR.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 18:00:00 -
[1173] - Quote
Liang Nuren wrote:The only reason you aren't seeing everyone hating on the new CNR is because you have your eyes closed.
-Liang
So testing it on SiSi is eyes closed. That's rich, you're just starting to get butt hurt because you imagine CCP taking one of your toys away.
The CNR is fine, get over it. |

Zeta Kalin
Large Rodent Hunters
1
|
Posted - 2013.05.21 18:03:00 -
[1174] - Quote
Kil2 wrote:+10% bonus to Cruise Missile Torpedo Velocity
Could you please fucking make sense? |

Johnson Oramara
Science and Trade Institute Caldari State
80
|
Posted - 2013.05.21 18:28:00 -
[1175] - Quote
Jenn aSide wrote:Liang Nuren wrote:The only reason you aren't seeing everyone hating on the new CNR is because you have your eyes closed.
-Liang So testing it on SiSi is eyes closed. That's rich, you're just starting to get butt hurt because you imagine CCP taking one of your toys away. The CNR is fine, get over it. If you are fine with both the proposed CNR and possible slightly altered version as you said, then why are you still here? You are fine with the current proposed CNR in your own limited usage scenario and like it, everyone already got this many pages ago.
However, your opinion is not our opinion and many of us in fact agree that it could still use some work. As it stands, it's even cpu starved. |

TehCloud
Carnivore Company
45
|
Posted - 2013.05.21 18:41:00 -
[1176] - Quote
I still haven't heard a decent explanation why the new CNR should be bad. Additional Slots and more damage, even on moving targets. Rage Torps actually hitting subcaps, Cruise Missiles getting buffed.
I'd really like to know why there is all that crying over the new CNR. My Condor costs less than that module! |

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 19:04:00 -
[1177] - Quote
Johnson Oramara wrote:Jenn aSide wrote:Liang Nuren wrote:The only reason you aren't seeing everyone hating on the new CNR is because you have your eyes closed.
-Liang So testing it on SiSi is eyes closed. That's rich, you're just starting to get butt hurt because you imagine CCP taking one of your toys away. The CNR is fine, get over it. If you are fine with both the proposed CNR and possible slightly altered version as you said, then why are you still here? You are fine with the current proposed CNR in your own limited usage scenario and like it, everyone already got this many pages ago. However, your opinion is not our opinion and many of us in fact agree that it could still use some work. As it stands, it's even cpu starved.
I'm still here because i want CCP to know some of us like what they are doing and that we won't be drowned out by people who seem to want overpowered ships. So while i'd have no qualms using the new curse buffed +RoF + explosion radius CNR monster, I don't think it's right for the CNR or the game. I like the new Navy Drake and Navy Raven idea (even if they do present me the problem of not having that utility spot for a cloak which is very helpful in null sec).
Some of you act like CCP is committing a crime against humanity, and as long as you keep riding that train, I'll keep riding the "nope, CNR is fine by me" train. Because it is fine.
Try making REASONABLE counter proposals to CCP and you'll have my support (for what it's worth). |

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 19:11:00 -
[1178] - Quote
TehCloud wrote:I still haven't heard a decent explanation why the new CNR should be bad. Additional Slots and more damage, even on moving targets. Rage Torps actually hitting subcaps, Cruise Missiles getting buffed.
I'd really like to know why there is all that crying over the new CNR.
You'll have to ask those crying (wait, I think you just did lol). I'm sure there are lots of "reasons" )most i don't agree with). But I think the big thing is kind of a knee-jerk conservative over-reaction that happens when the powers that be (in this case, CCP) propose change. Some people just don't like change, while others are ok with change but would prefer to keep their (torp spewing CNR) advantages (lol).
We've seen it with the change to the Domi (making it a super sentry boat) and Armageddon (turing it into The amarrians own Domi like pocket carrier) and omg the complaining is epic. While i am a huge machariel fan (i profit soooo much from how the mach is now and don't like the TE nerf one bit lol), i'm not looking forward to the crapstorm that will emerge when Pirate BSs go under the balance hammer.
But I know that for a game like EVE to stay fresh, some change has to happen. When i started the game, Gallente was the end all/be all of pvp, so much has changed and it's time for another good series of change. People got used to a NAVY BS being on par with a Marauder and don't seem to want to let that go. Hopefully, in time, they will adapt and see that CCP is on a good track with the ships in this game. |

Liang Nuren
Heretic Army Heretic Initiative
3673
|
Posted - 2013.05.21 19:36:00 -
[1179] - Quote
Jenn aSide wrote:Liang Nuren wrote:The only reason you aren't seeing everyone hating on the new CNR is because you have your eyes closed.
-Liang So testing it on SiSi is eyes closed. That's rich, you're just starting to get butt hurt because you imagine CCP taking one of your toys away. The CNR is fine, get over it.
I am also testing on sisi, it's not like you are the only one. The new CNR is complete and total ****, even compared to the other faction ships.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3673
|
Posted - 2013.05.21 19:41:00 -
[1180] - Quote
TehCloud wrote:I still haven't heard a decent explanation why the new CNR should be bad. Additional Slots and more damage, even on moving targets. Rage Torps actually hitting subcaps, Cruise Missiles getting buffed.
I'd really like to know why there is all that crying over the new CNR.
You know, there's been like 20 pages devoted to this topic. But no, it's cool, we'll spell it out for you again: - Less EHP which you have to spend a mid slot getting back - Less raw DPS with Torps that the damage application bonus doesn't make up for. - Equivalent Cruise DPS, only because of the cruise missile buff - The cruise missile buff applies to everyone, so other ships T1 and faction come out of the cruise missle buff even better than the CNR - No utility high slot
The new CNR is significantly worse than the Typhoon Fleet and Golem and usually worse than the T1 Typhoon and and Scorp Navy. It is a ship without a role or use case. It is garbage.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 19:46:00 -
[1181] - Quote
Liang Nuren wrote:Jenn aSide wrote:Liang Nuren wrote:The only reason you aren't seeing everyone hating on the new CNR is because you have your eyes closed.
-Liang So testing it on SiSi is eyes closed. That's rich, you're just starting to get butt hurt because you imagine CCP taking one of your toys away. The CNR is fine, get over it. I am also testing on sisi, it's not like you are the only one. The new CNR is complete and total ****, even compared to the other faction ships. -Liang
lemme guess, you put torps on it....
But I'm sorry, no, it's not crap, it' works fine and I prefer it to the Floon because of it's mid slots and much more useful bonuses (not even 50 km for the Floon and you're counting salvos again, which sucks).
Time and the odyssey market will tell, but you're just overreacting.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1860
|
Posted - 2013.05.21 19:55:00 -
[1182] - Quote
Liang Nuren wrote:
You know, there's been like 20 pages devoted to this topic. But no, it's cool, we'll spell it out for you again: - Less EHP which you have to spend a mid slot getting back
No mention of the speed increase and sig radius decrease. See, your focusing on what you want to see, AND the CNR gives an extra mid to recover EHP...while being "smaller" and faster.
Quote: - Less raw DPS with Torps that the damage application bonus doesn't make up for.
use Golem
Quote: - Equivalent Cruise DPS, only because of the cruise missile buff - The cruise missile buff applies to everyone, so other ships T1 and faction come out of the cruise missle buff even better than the CNR
And yet no mention of the fact that it gets the equivilent fo a free rigor rig and BS5, which pushes it above with any other missile chucking BS has as a hull bonus (those flare like bonuses of the Golem and Floon just aren't as good).
Quote: - No utility high slot
regrettable, but not the end of the world
Quote: The new CNR is significantly worse than the Typhoon Fleet and Golem and usually worse than the T1 Typhoon and and Scorp Navy. It is a ship without a role or use case. It is garbage.
-Liang
That last part is just flat out wrong with regards to to Scorp navy and the regular Typhoon for highest end PVE you can't make those ships do with a CNR can do, and the Floon and Golem won't do certain things as well. For PVP you may have a point but you pvp types can hash that out.
I don't fly crap ships but this sucker i've been flying on SiSi this weekend is aces compared to the CNR i've been pushing around for 5 years.. It only seems to suck for you because it doesn't do quite what the old one does with torps i guess. Change is sometimes hard to accept, but I really don't see CCP going back on this (in the same way they aren't going back in the Navy Drake).
|

Johnson Oramara
Science and Trade Institute Caldari State
81
|
Posted - 2013.05.21 19:57:00 -
[1183] - Quote
Jenn aSide wrote:Johnson Oramara wrote:Jenn aSide wrote:Liang Nuren wrote:The only reason you aren't seeing everyone hating on the new CNR is because you have your eyes closed.
-Liang So testing it on SiSi is eyes closed. That's rich, you're just starting to get butt hurt because you imagine CCP taking one of your toys away. The CNR is fine, get over it. If you are fine with both the proposed CNR and possible slightly altered version as you said, then why are you still here? You are fine with the current proposed CNR in your own limited usage scenario and like it, everyone already got this many pages ago. However, your opinion is not our opinion and many of us in fact agree that it could still use some work. As it stands, it's even cpu starved. I'm still here because i want CCP to know some of us like what they are doing and that we won't be drowned out by people who seem to want overpowered ships. So while i'd have no qualms using the new curse buffed +RoF + explosion radius CNR monster, I don't think it's right for the CNR or the game. I like the new Navy Drake and Navy Raven idea (even if they do present me the problem of not having that utility spot for a cloak which is very helpful in null sec). Some of you act like CCP is committing a crime against humanity, and as long as you keep riding that train, I'll keep riding the "nope, CNR is fine by me" train. Because it is fine. Try making REASONABLE counter proposals to CCP and you'll have my support (for what it's worth). I have made my own suggestions before, you are the one who lacks the reading ability. Or simply choose to ignore them while screaming your *OPOPOPOP" on everything.
It is hard to take you seriously anymore. |

Morrigan LeSante
The Lost and Forgotten Troopers
275
|
Posted - 2013.05.21 19:57:00 -
[1184] - Quote
For me the basic issue is that whilst the CNR has very good application - it's just not at the races in the overall DPS stakes.
100% of not a lot is inferior to 75% of a stupidly high amount.
I think, with some of my current implants, a TFI can reach around about 1700dps AND with pretty decent application - the CNR is just never going to compete with that. |

Liang Nuren
Heretic Army Heretic Initiative
3679
|
Posted - 2013.05.21 19:58:00 -
[1185] - Quote
Jenn aSide wrote: lemme guess, you put torps on it....
But I'm sorry, no, it's not crap, it' works fine and I prefer it to the Floon because of it's mid slots and much more useful bonuses (not even 50 km for the Floon and you're counting salvos again, which sucks).
Time and the odyssey market will tell, but you're just overreacting.
I love how when we talk about cruise you guys are all "But it'll be awesome with Torps!". And then when we talk about Cruise you guys are like "But it'll be awesome with Cruise!". The truth is that it's awesome with neither. The ship is completely obsolete by other faction and T1 battleships, regardless of whether you want to fit torps or cruise.
The ship needs rethink.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3679
|
Posted - 2013.05.21 20:04:00 -
[1186] - Quote
Jenn aSide wrote: No mention of the speed increase and sig radius decrease. See, your focusing on what you want to see, AND the CNR gives an extra mid to recover EHP...while being "smaller" and faster. And yet no mention of the fact that it gets the equivilent fo a free rigor rig and BS5, which pushes it above with any other missile chucking BS has as a hull bonus (those flare like bonuses of the Golem and Floon just aren't as good).
That last part is just flat out wrong with regards to to Scorp navy and the regular Typhoon for highest end PVE you can't make those ships do with a CNR can do, and the Floon and Golem won't do certain things as well. For PVP you may have a point but you pvp types can hash that out.
I don't fly crap ships but this sucker i've been flying on SiSi this weekend is aces compared to the CNR i've been pushing around for 5 years.. It only seems to suck for you because it doesn't do quite what the old one does with torps i guess. Change is sometimes hard to accept, but I really don't see CCP going back on this (in the same way they aren't going back in the Navy Drake).
I agree that the new CNR is smaller and faster than the old one, unfortunately that's not really a niche we can do a lot with. It's still outright inferior to the Typhoon and Typhoon Fleet in those areas - on top of being inferior in EHP, damage, damage application, rate of fire, drone damage, utility high slots, and more. Yeah - tell me more about how you won't be able to do these sites with the smaller, faster, and more damaging typhoon family. 
Honestly, the only reason you're saying the CNR is better than the one you've been flying for five years is because cruise is better than it's been for five years. But cruise isn't just better for the CNR - it's better for everything. The new CNR simply does not have a role.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jason Sirober
The Riot Formation Unclaimed.
20
|
Posted - 2013.05.21 21:05:00 -
[1187] - Quote
Liang Nuren wrote:Jenn aSide wrote: No mention of the speed increase and sig radius decrease. See, your focusing on what you want to see, AND the CNR gives an extra mid to recover EHP...while being "smaller" and faster. And yet no mention of the fact that it gets the equivilent fo a free rigor rig and BS5, which pushes it above with any other missile chucking BS has as a hull bonus (those flare like bonuses of the Golem and Floon just aren't as good).
That last part is just flat out wrong with regards to to Scorp navy and the regular Typhoon for highest end PVE you can't make those ships do with a CNR can do, and the Floon and Golem won't do certain things as well. For PVP you may have a point but you pvp types can hash that out.
I don't fly crap ships but this sucker i've been flying on SiSi this weekend is aces compared to the CNR i've been pushing around for 5 years.. It only seems to suck for you because it doesn't do quite what the old one does with torps i guess. Change is sometimes hard to accept, but I really don't see CCP going back on this (in the same way they aren't going back in the Navy Drake).
I agree that the new CNR is smaller and faster than the old one, unfortunately that's not really a niche we can do a lot with. It's still outright inferior to the Typhoon and Typhoon Fleet in those areas - on top of being inferior in EHP, damage, damage application, rate of fire, drone damage, utility high slots, and more. Yeah - tell me more about how you won't be able to do these sites with the smaller, faster, and more damaging typhoon family.  Honestly, the only reason you're saying the CNR is better than the one you've been flying for five years is because cruise is better than it's been for five years. But cruise isn't just better for the CNR - it's better for everything. The new CNR simply does not have a role. -Liang
Sounds to me like you would like CCP to nerf the Minmitar ships  |

Lugalzagezi666
131
|
Posted - 2013.05.21 21:11:00 -
[1188] - Quote
Liang Nuren wrote:The new CNR simply does not have a role. Oh, of course it has a role, here you go :
Malcanis wrote:CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
Once pilot learns "function key control" to at least level 3 (ability to control 4 F keys at once), he will do better in golem. Sadly caldari ship designers, because of focusing on user friendly design for carebears and noobs, dont provide us with any viable ship, "where piloting skill and fitting ability will count" (aka hardmode ship). So pilots who have "function key control" trained to l5 (ability to control 5+ F keys) have to look for such ship in winmatar bs lineup.
Thats how it goes in the universe, noob race gets noob friendly ships, master race gets hardmode ships tailored for hardcore capsuleers.
|

Ashlar Vellum
Esquire Armaments
57
|
Posted - 2013.05.21 21:38:00 -
[1189] - Quote
Jenn aSide wrote:We've seen it with the change to the Domi (making it a super sentry boat) and Armageddon (turing it into The amarrians own Domi like pocket carrier) and omg the complaining is epic. Well there weren't a lot of complaints in amarr thread about GedDomi drone bonus, but about his second bonus there were some. |

Liang Nuren
Heretic Army Heretic Initiative
3681
|
Posted - 2013.05.21 21:52:00 -
[1190] - Quote
Jason Sirober wrote:Sounds to me like you would like CCP to nerf the Minmitar ships 
Nah, I'd say that the Fleet Typhoon is far too powerful and needs scaled back to a 5/5 layout. The Fleet Pest and CNR changes are not very good and should be rethought. The Typhoon is fine, I think, but will be a better cruise platform than the Raven.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Hagika
LEGI0N
184
|
Posted - 2013.05.21 22:11:00 -
[1191] - Quote
Jenn aSide wrote:Lugalzagezi666 wrote:
So no, there arent any viable reasons to use cnr over golem and give up isk/h increase that 3 utility highs provide through salvaging and looting, while not lowering your killspeed at all.
OMG someone go to iceland and assassinate CCP because a TECH TWO SPECIALIZED PVE SHIP is better at some aspect of PVE than a navy battleship! I mean, how dare they follow their own design plan! That's why everyone was flying Fleet Tempests instead of Vargurs, right? Raven (T1) -> Navy Raven(T1.5)-> Golem(T2) is a natural and proper progression. Raven -> Navy Raven OR Golem isn't. (although the CNR is still better in some hihgh end PVE sites, but still, what ccp is doing it good).
You fail to mention the fact that the Matar Fleet Phoon makes the T2 Vagur look bad...Hey only caldari navy ships must be less effective than the T2 variant right? |

Hagika
LEGI0N
184
|
Posted - 2013.05.21 22:14:00 -
[1192] - Quote
drake duka wrote:Hagika wrote:EXIA MIKOSZ wrote:Well Im using My CNR only in PVE and currently with this setup:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Auto Targeting System II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hobgoblin I x5
DPS: 916 Volley: 5873 Sig. Radius: 235 m fury ROF: 6,41 sec
after Patch and new changes to CNR,rate of fire of lunchers and cruise missiles i shouls have:
[Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Pithum A-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Pith A-Type Kinetic Deflection Field Pith A-Type Thermic Dissipation Field Pithum C-Type Adaptive Invulnerability Field Core A-Type 100MN Afterburner FREE SLOT ( i will decide after patch what i can still put here) but with ease i can put more tank or Cap Recharger II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Bay Loading Accelerator I
Hobgoblin I x5
DPS: 1228,25 Volley: 8389,6 Sig radious: 246,75m fury ROF: 6,83 s
In the End im loosing 15% explosion velocity Bonus from Rig and almost 12m sig radious from changes Thats Nothing with that amount of boosted DPS Life doesnt revolve around just PVE. Also you are using Furies and damage application on this is drastically worse. It irks me that a carebear pops on and says.. Hey look everything is fine ! Basing ships around your play style ruins mine. You do have a point about CNR getting shafted. IMO it makes a great torp boat but the only problem is torps will be irrelevant considering how hard cruises are getting buffed. If torps also got a redesign to reflect their limited use in PvP, then the cnr would be a great ship.. It could still have some niche roles in PvP as it is but you're right the fleet phoon makes a better cruise platform. The fact that it can use furies where other cruise boats need faction could prove useful, and the exp radius bonus will help nullify the damage application penalties. Also, the 125 drone bw for the phoon isn't that practical at cruise ranges though it does help and adds versatility for sure. While damage may be more useful for cruises, velocity is more important than just range. Also, doing 900 dps at 200+ (with rigs ofc) would be quite interesting. It has the ability to use furies at rokh ranges which is quite scary.
What ever buff they do to missiles, buffs the phoons as well. So regardless of the changes to them, the Ravens will be lacking compared to them. Not only did CCP screw the CNR, they also screwed the T1 Raven and of course made the standard phoon better than it as well.. Imagine that.
|

Hagika
LEGI0N
184
|
Posted - 2013.05.21 22:25:00 -
[1193] - Quote
Jason Sirober wrote:Liang Nuren wrote:Jenn aSide wrote: No mention of the speed increase and sig radius decrease. See, your focusing on what you want to see, AND the CNR gives an extra mid to recover EHP...while being "smaller" and faster. And yet no mention of the fact that it gets the equivilent fo a free rigor rig and BS5, which pushes it above with any other missile chucking BS has as a hull bonus (those flare like bonuses of the Golem and Floon just aren't as good).
That last part is just flat out wrong with regards to to Scorp navy and the regular Typhoon for highest end PVE you can't make those ships do with a CNR can do, and the Floon and Golem won't do certain things as well. For PVP you may have a point but you pvp types can hash that out.
I don't fly crap ships but this sucker i've been flying on SiSi this weekend is aces compared to the CNR i've been pushing around for 5 years.. It only seems to suck for you because it doesn't do quite what the old one does with torps i guess. Change is sometimes hard to accept, but I really don't see CCP going back on this (in the same way they aren't going back in the Navy Drake).
I agree that the new CNR is smaller and faster than the old one, unfortunately that's not really a niche we can do a lot with. It's still outright inferior to the Typhoon and Typhoon Fleet in those areas - on top of being inferior in EHP, damage, damage application, rate of fire, drone damage, utility high slots, and more. Yeah - tell me more about how you won't be able to do these sites with the smaller, faster, and more damaging typhoon family.  Honestly, the only reason you're saying the CNR is better than the one you've been flying for five years is because cruise is better than it's been for five years. But cruise isn't just better for the CNR - it's better for everything. The new CNR simply does not have a role. -Liang Sounds to me like you would like CCP to nerf the Minmitar ships 
Considering how much dps the Phoon fleet is capable of dishing out and far more than the CNR while having the ability to apply the damage, yes it needs to be nerfed. People are already calling it over powered and are raving about how they are going to fly the ship and aside from 2 people on here, both being carebears, they are the only ones who are saying its great while the math and game say other wise. Then you have Mal hoping on here posting how its great but its not allowed to put out 1000 dps at 100km, yet the minnie ships are.
The math has been done, the Minnie ships are superior to their T2 BS variant and caldari pilots are told their is not allowed to be.
|

Hagika
LEGI0N
184
|
Posted - 2013.05.21 22:31:00 -
[1194] - Quote
TehCloud wrote:I still haven't heard a decent explanation why the new CNR should be bad. Additional Slots and more damage, even on moving targets. Rage Torps actually hitting subcaps, Cruise Missiles getting buffed.
I'd really like to know why there is all that crying over the new CNR.
Rage torps can hit a cruiser, the damage is pure suck.
Rage torps can be used against a BS, but faction torps do more damage...
The CNR took a dps nerf and it can hit slightly better but the added bonus does not nearly make up for the DPS loss.
All the while CCP says hey.. We are making the Phoon and fleet phoon superior in every way but range.
Their justification? The navy ships are supposed to be weaker than the T2 BS and you all cant have 1000 dps over 100km..
Yet the Fleet phoon does well over that and their navy ships beat their T2 BS..
Biased much? |

TehCloud
Carnivore Company
45
|
Posted - 2013.05.21 23:22:00 -
[1195] - Quote
Hagika wrote: Rage torps can hit a cruiser, the damage is pure suck.
Guess what the new bonus on the CNR is for?
Hagika wrote: Rage torps can be used against a BS, but faction torps do more damage...
I'm calling bullsh!t on this one
Hagika wrote: The CNR took a dps nerf and it can hit slightly better but the added bonus does not nearly make up for the DPS loss.
I'm calling bullsh!t on this one aswell, reasons: The CNR got its stats turned down a bit because of the new CM Buffs and the additional medslot it got. The theoretical DPS in EFT and what you actually apply in game went up, except with torps against structures and capitals, other than those 2 aspects, dps went up.
Hagika wrote: All the while CCP says hey.. We are making the Phoon and fleet phoon superior in every way but range. Their justification? The navy ships are supposed to be weaker than the T2 BS and you all cant have 1000 dps over 100km..
Yet the Fleet phoon does well over that and their navy ships beat their T2 BS.
Fleet Phoons gets an extreme buff, that is correct. But just because it is better in some areas doesn't mean the CNR got nerfed.
Feels like talking to a rogue in vanilla wow, "rogues got nerfed because they buffed warlocks"
My Condor costs less than that module! |

Liang Nuren
Heretic Army Heretic Initiative
3692
|
Posted - 2013.05.21 23:37:00 -
[1196] - Quote
Just in case you missed it the first time:
Liang Nuren wrote: You know, there's been like 20 pages devoted to this topic. But no, it's cool, we'll spell it out for you again: - Less EHP which you have to spend a mid slot getting back - Less raw DPS with Torps that the damage application bonus doesn't make up for. - Equivalent Cruise DPS, only because of the cruise missile buff - The cruise missile buff applies to everyone, so other ships T1 and faction come out of the cruise missle buff even better than the CNR - No utility high slot
The new CNR is significantly worse than the Typhoon Fleet and Golem and usually worse than the T1 Typhoon and and Scorp Navy. It is a ship without a role or use case. It is garbage.
And no, the explo radius does not in fact outweigh the loss of raw damage and it takes some pretty absurd situations (like AB cruisers) before it starts to even out.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
1863
|
Posted - 2013.05.22 02:26:00 -
[1197] - Quote
Hagika wrote:Jenn aSide wrote:Lugalzagezi666 wrote:
So no, there arent any viable reasons to use cnr over golem and give up isk/h increase that 3 utility highs provide through salvaging and looting, while not lowering your killspeed at all.
OMG someone go to iceland and assassinate CCP because a TECH TWO SPECIALIZED PVE SHIP is better at some aspect of PVE than a navy battleship! I mean, how dare they follow their own design plan! That's why everyone was flying Fleet Tempests instead of Vargurs, right? Raven (T1) -> Navy Raven(T1.5)-> Golem(T2) is a natural and proper progression. Raven -> Navy Raven OR Golem isn't. (although the CNR is still better in some hihgh end PVE sites, but still, what ccp is doing it good). You fail to mention the fact that the Matar Fleet Phoon makes the T2 Vagur look bad...Hey only caldari navy ships must be less effective than the T2 variant right?
nope, all of them should, which is why (if the floon is OP, and I think it is) it should be brought into line. How about speaking for yourself intead of trying to put words into my mouth?
The CNR is fine, the Floon is quite possibly op, and it's funny (and shameful) to see some posters askign for the CNR to be op just because the new floon is ridicules.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1863
|
Posted - 2013.05.22 02:32:00 -
[1198] - Quote
Liang Nuren wrote:Jenn aSide wrote: lemme guess, you put torps on it....
But I'm sorry, no, it's not crap, it' works fine and I prefer it to the Floon because of it's mid slots and much more useful bonuses (not even 50 km for the Floon and you're counting salvos again, which sucks).
Time and the odyssey market will tell, but you're just overreacting.
I love how when we talk about cruise you guys are all "But it'll be awesome with Torps!". And then when we talk about Cruise you guys are like "But it'll be awesome with Cruise!". The truth is that it's awesome with neither. The ship is completely obsolete by other faction and T1 battleships, regardless of whether you want to fit torps or cruise. The ship needs rethink. -Liang
Seriously, i'd have thought you were better than that, before now I had a great deal of respect for your knowledge of the game.
I'm an individual Liang and you know that, yet you so little confidence in what your saying you have to lump me with others and pretend that words aren't even mine somehow apply to me? When, exactly, did i say anything concerning torps being awesome for the new CNR?
Bloody incredible. |

Jenn aSide
STK Scientific Initiative Mercenaries
1863
|
Posted - 2013.05.22 02:37:00 -
[1199] - Quote
Liang Nuren wrote: I agree that the new CNR is smaller and faster than the old one, unfortunately that's not really a niche we I can do a lot with.
fixed
Quote:It's still outright inferior to the Typhoon and Typhoon Fleet in those areas - on top of being inferior in EHP, damage, damage application, rate of fire, drone damage, utility high slots, and more. Yeah - tell me more about how you won't be able to do these sites with the smaller, faster, and more damaging typhoon family.  Honestly, the only reason you're saying the CNR is better than the one you've been flying for five years is because cruise is better than it's been for five years. But cruise isn't just better for the CNR - it's better for everything. The new CNR simply does not have a role. -Liang
#1 you cannot seperate the Ship from it's primary weapon any more than you can sperate a Nightmare from Tachyons (apologies to you Pulsemare wackos).
#2, no, a typhoon hull can't do some of the things a CNR can do because you need a serious shiled tank to do it
#3. as has been pointed out, you're looking in the wrong direction, the Phoons might need looking at, the CNR is imo (and apprently in CCPs opinion so far) perfectly ok. |

Hagika
LEGI0N
187
|
Posted - 2013.05.22 02:56:00 -
[1200] - Quote
Jenn aSide wrote:Hagika wrote:Jenn aSide wrote:Lugalzagezi666 wrote:
So no, there arent any viable reasons to use cnr over golem and give up isk/h increase that 3 utility highs provide through salvaging and looting, while not lowering your killspeed at all.
OMG someone go to iceland and assassinate CCP because a TECH TWO SPECIALIZED PVE SHIP is better at some aspect of PVE than a navy battleship! I mean, how dare they follow their own design plan! That's why everyone was flying Fleet Tempests instead of Vargurs, right? Raven (T1) -> Navy Raven(T1.5)-> Golem(T2) is a natural and proper progression. Raven -> Navy Raven OR Golem isn't. (although the CNR is still better in some hihgh end PVE sites, but still, what ccp is doing it good). You fail to mention the fact that the Matar Fleet Phoon makes the T2 Vagur look bad...Hey only caldari navy ships must be less effective than the T2 variant right? nope, all of them should, which is why (if the floon is OP, and I think it is) it should be brought into line. How about speaking for yourself intead of trying to put words into my mouth? The CNR is fine, the Floon is quite possibly op, and it's funny (and shameful) to see some posters askign for the CNR to be op just because the new floon is ridicules.
So you finally admit that it is and this whole time we have been screaming how underpowered the CNR is in comparison.. How existential.
Now it was already pointed out that the CNR lost dps and is slightly over the T1 Raven which by the way puts it into T1 Phoon range which Liang has already pointed out.. So we spend almost 500 million isk for a ship marginally better than the standard raven and this is supposed to be a navy ship..
So that is fine in your eyes? Well now isnt that just dandy..We get a navy ship that has less tank, less dps, less applied dps all because a few devs want to keep their minnie golden children happy then show complete hypocrisy in the matter.
If we go by T2 variants being superior then the Floon is in need of a harsh nerf and even the TFI needs a slight reduction in damage.
So now that you feel the Phoon is over powered how about make a post on here to Rise,Fozzie and Mal how you even think it is. Make it nice and big and be very verbal about it so they get the picture.
Considering the fact you are one of two people who actually feel the CNR is fine which its not, I would now expect you to tell them the Floon is in need of a nerf.
Get too it !
|

Hagika
LEGI0N
187
|
Posted - 2013.05.22 03:15:00 -
[1201] - Quote
Jenn aSide wrote:Liang Nuren wrote: I agree that the new CNR is smaller and faster than the old one, unfortunately that's not really a niche we I can do a lot with.
fixed Quote:It's still outright inferior to the Typhoon and Typhoon Fleet in those areas - on top of being inferior in EHP, damage, damage application, rate of fire, drone damage, utility high slots, and more. Yeah - tell me more about how you won't be able to do these sites with the smaller, faster, and more damaging typhoon family.  Honestly, the only reason you're saying the CNR is better than the one you've been flying for five years is because cruise is better than it's been for five years. But cruise isn't just better for the CNR - it's better for everything. The new CNR simply does not have a role. -Liang #1 you cannot seperate the Ship from it's primary weapon any more than you can sperate a Nightmare from Tachyons (apologies to you Pulsemare wackos). #2, no, a typhoon hull can't do some of the things a CNR can do because you need a serious shiled tank to do it #3. as has been pointed out, you're looking in the wrong direction, the Phoons might need looking at, the CNR is imo (and apprently in CCPs opinion so far) perfectly ok.
According to CCP, everything they do is ok..Yet all you need to do is got to almost every thread of changes and find that the huge majority of the people think otherwise.
The phoons do need looking at. Will they do it? Of course not.. Winmatar as even the devs have called them, have been the flavor for the last 2 years. Everyone and their mother has b!tiched about it. Do you honestly think they are going to nerf the ships they usually fly? Of course not.
The CNR is fine in your opinion, and according to this thread, you are one of a couple people who think that while most others think differently.
Every heard the expression that if 1000 people think you are wrong and you are the only one who thinks you are right... You just might be wrong? This applies to you.
They just did a blanket nerf to shield/armor ship resistances which pretty much everyone thought was a bad idea, all because they have an issue with how reps affect them. It was a blanket lazy fix. What did they also do on that nerf? They just made the alpha fleet even more powerful for the users of Maelstroms.
So even if they bothered to look at the phoons, how long do you think they will take to get around to it? Years? Going with their track record, its atleast that.
Hell missiles have been borked for 5 years or so now, and when they finally decide to buff 1 of the missile systems, they nerf the caldari ship that uses them and over power the minnie ship that gets them.
I feel for caldari pilots, matar is better at their own weapon system and their ships are substantially better as well.
but hey, why should they complain, they have easy mode now according to Mal.. Isnt that great !!!!  |

Hagika
LEGI0N
187
|
Posted - 2013.05.22 03:29:00 -
[1202] - Quote
Jenn aSide wrote:Liang Nuren wrote:Jenn aSide wrote: lemme guess, you put torps on it....
But I'm sorry, no, it's not crap, it' works fine and I prefer it to the Floon because of it's mid slots and much more useful bonuses (not even 50 km for the Floon and you're counting salvos again, which sucks).
Time and the odyssey market will tell, but you're just overreacting.
I love how when we talk about cruise you guys are all "But it'll be awesome with Torps!". And then when we talk about Cruise you guys are like "But it'll be awesome with Cruise!". The truth is that it's awesome with neither. The ship is completely obsolete by other faction and T1 battleships, regardless of whether you want to fit torps or cruise. The ship needs rethink. -Liang Seriously, i'd have thought you were better than that, before now I had a great deal of respect for your knowledge of the game. I'm an individual Liang and you know that, yet you so little confidence in what your saying you have to lump me with others and pretend that words aren't even mine somehow apply to me? When, exactly, did i say anything concerning torps being awesome for the new CNR? Bloody incredible.
Want to know what is bloody incredible? The fact that not only Liang but others have posted the math and shown the inferior numbers of the CNR and you still are the only hold out on thinking the ship is fine.
You act like my brother in this way. He will argue against someone and disagree with them just for arguments sake, knowing full well he is in the wrong after being showed evidence that he was wrong. At this point, its like you are just doing it just because you can.
The T1 Raven and SNI pretty much match the CNR only the SNI actually gets a more powerful tank. Why use the CNR which was the torpedo doom ship and would have been the cruise ship of doom as well when you can get the same performance out of the 200 mil Raven, well aside from the marginally more powerful tank.
Yet why bother with any of that when you can use a T1 Phoon and pretty much match the DPS output of the CNR and be superior to the raven or you can drop some isk and buy the Floon and have a ship that makes all other obsolete including the Minnie T2 BS..
|

Roime
Ten Thousand Years Shinjiketo
2904
|
Posted - 2013.05.22 05:52:00 -
[1203] - Quote
59 pages of bears sperging over their failboats covering the fact that cruise missiles were blatantly overbuffed.
-á- All I really wanted was to build a castle among the stars - |

Liang Nuren
Heretic Army Heretic Initiative
3695
|
Posted - 2013.05.22 06:03:00 -
[1204] - Quote
Jenn aSide wrote: Seriously, i'd have thought you were better than that, before now I had a great deal of respect for your knowledge of the game.
I'm an individual Liang and you know that, yet you so little confidence in what your saying you have to lump me with others and pretend that words aren't even mine somehow apply to me? When, exactly, did i say anything concerning torps being awesome for the new CNR?
Bloody incredible.
Is this you freely admitting that the torp CNR is a pile of **** and the explo radius bonus does not in fact make up for the nerfed damage?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3695
|
Posted - 2013.05.22 06:06:00 -
[1205] - Quote
Jenn aSide wrote:Liang Nuren wrote: I agree that the new CNR is smaller and faster than the old one, unfortunately that's not really a niche we I can do a lot with.
fixed Quote:It's still outright inferior to the Typhoon and Typhoon Fleet in those areas - on top of being inferior in EHP, damage, damage application, rate of fire, drone damage, utility high slots, and more. Yeah - tell me more about how you won't be able to do these sites with the smaller, faster, and more damaging typhoon family.  Honestly, the only reason you're saying the CNR is better than the one you've been flying for five years is because cruise is better than it's been for five years. But cruise isn't just better for the CNR - it's better for everything. The new CNR simply does not have a role. -Liang #1 you cannot seperate the Ship from it's primary weapon any more than you can sperate a Nightmare from Tachyons (apologies to you Pulsemare wackos). #2, no, a typhoon hull can't do some of the things a CNR can do because you need a serious shiled tank to do it #3. as has been pointed out, you're looking in the wrong direction, the Phoons might need looking at, the CNR is imo (and apprently in CCPs opinion so far) perfectly ok.
A few comments: - Context matters, and this is why your "fix" is just ********. See, the problem with the CNR is that it's simultaneously outperformed in literally every possible way by the TFI, and occasionally by the Typhoon. If you're willing to put the time and effort into painters, the SNI frequently out performs it as well (though obviously not in the speed/sig area). - Yes, I agree you can't separate the weapon from the ship. However, that's not what I was talking about - and you should know this. You should know that I was referring to the fact that cruise is on many ships, and those ships obsolete the CNR when fit with cruise. And with torps, but we all knew that. - Your logic about the CNR being fine in CCP's eyes doesn't hold a lot of water, because obviously the Phoons are fine in CCP's eyes too.
I do love the shifting goalposts though. It's fantastic to see you go from "No the CNR is amazing and ur just a scrub" to "Ok, so maybe [ insert every ship ever ] is OP".
-Liang
Ed: I am curious what those things that the CNR is good at because it requires a serious shield tank to do. :) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Deerin
Murientor Tribe Defiant Legacy
158
|
Posted - 2013.05.22 06:13:00 -
[1206] - Quote
Summary of the last 60 pages: Will try to squeeze things in one sentence for each ship. and try to stay as objective as possible.
Amarr:
Ngeddon: There were some concerns about huge sig and weird drone bay but it was adressed. Posters are mostly OK with it as it was already in a good spot.
NApoc: There are concerns about losing its cap bonus. Wheter extra tracking will make up for it or not will remain to be seen
Gallente:
Ndomi: Posters seem to be glad that it retained its hybrid bonus.
Nthron: Posters are concerned that it is too close to t1 performance wise.
Minmatar:
Fpest: Posters believe it suffers from the same problem as its t1 cousin: No Role
FPhoon: Posters are concerned that it is stepping on too many toes and performing too good on too many roles.
Caldari:
SNI: Posters seem to be ok with it as it was already in a good spot.
CNR: Posters believe that losing the damage is not worth the gained application bonus and caused it to lose its roles. |

Liang Nuren
Heretic Army Heretic Initiative
3695
|
Posted - 2013.05.22 06:16:00 -
[1207] - Quote
Seems legit.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Marco Magnus
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.05.22 07:09:00 -
[1208] - Quote
As a long time raven flyer i can suport Liang statement that the CNR is NOT worth flying once compared to the rest of the cruise platforms. There are 2 sides how u must look at the ship , from PVE and PVP perspective . The pve perspective has been very good covered and because of T2 rigor and flare rigs and 2 TP that u can install on a raven it aplies DPS just as good as the CNR so the bonus to explosion radius is kinda lost. Now in the PvP perspective i can see how because one whould use large core defence field extenders and problably no or 1 TP the bonus whould be sensible used against smaller ships . So for pvp can it outshine a raven ( i mean for 400M ) it should to at least somthing better then raven in pvp, what is that? |

Deerin
Murientor Tribe Defiant Legacy
161
|
Posted - 2013.05.22 08:32:00 -
[1209] - Quote
Can somone put some reference fits here for Fphoon and CNR for comparison?
How do you manage to get away with 3+ BCU's on Fphoon.
Armor tank with fphoon with 3+ bcu's is weak Shield tank with fphoon leaves no place for painters. (Also shield tank phoon has serious CPU problems)
CNR really struggles to get a workable t2 fit. Needs additional CPU. It is possible to ease things alittle bit by going faction route, but in CNR case it looks like a mandatory practice to make any decent fit. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
674
|
Posted - 2013.05.22 09:07:00 -
[1210] - Quote
Deerin wrote:Ngeddon:There were some concerns about huge sig and weird drone bay but it was adressed. Posters are mostly OK with it as it was already in a good spot. Was being the operative word, question you/we have to ask is how that spot looks after all the others have been buffed. Personally think the NGeddon is somewhat lacking and essentially a carbon copy of the current Armageddon. What I'd like: Increase RoF bonus to 7.5%, remove gun mount (7 > 6) and move high to mid. Total dps increase negligible .. applied damage much better depending on mods chosen.
Deerin wrote:Nthron: Posters are concerned that it is too close to t1 performance wise. It is their own damn fault for complaining so hard that CCP had no choice other than over-buff the T1 Mega .. klaxons should have gone off all over the place the second the idea of adding more lows to a Gallente than comparative Amarr hulls was spawned.
Phoon, post unified bonus, does not step on any toes .. it wears jackboots and is stomping entire feet into bloody pulp .. just sayin'  |

Josilin du Guesclin
University of Caille Gallente Federation
64
|
Posted - 2013.05.22 09:26:00 -
[1211] - Quote
Well, if you're going to step on someone, you should do it properly. :p
|

Bereza Mia
Trade Federation of EVE
37
|
Posted - 2013.05.22 09:30:00 -
[1212] - Quote
After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
|

Naomi Knight
Imperial Academy Amarr Empire
396
|
Posted - 2013.05.22 09:34:00 -
[1213] - Quote
Bereza Mia wrote:After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
cause it is matar and we all know ccp are so biased they cant make matar balanced just op fleet typhoon >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> cnr
****** balance |

Johnson Oramara
Science and Trade Institute Caldari State
86
|
Posted - 2013.05.22 09:41:00 -
[1214] - Quote
Naomi Knight wrote:Bereza Mia wrote:After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
cause it is matar and we all know ccp are so biased they cant make matar balanced just op fleet typhoon >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> cnr ****** balance This why...
Malcanis wrote: Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
|

Naomi Knight
Imperial Academy Amarr Empire
396
|
Posted - 2013.05.22 09:50:00 -
[1215] - Quote
Johnson Oramara wrote:Naomi Knight wrote:Bereza Mia wrote:After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
cause it is matar and we all know ccp are so biased they cant make matar balanced just op fleet typhoon >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> cnr ****** balance This why... Malcanis wrote: Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
hardmode? so a smaller faster ship with utility highs and more drones is hard mode? how? I realy cant see why using a better ship cosidered hardmode piloting skill wth?
when did sp need started to be part of balance between same class of ships? so if i have all the sp the typhoon should just outperform cnr?that so dumb tell me how much more sp needed by the typhoon? huh? |

Bereza Mia
Trade Federation of EVE
37
|
Posted - 2013.05.22 09:56:00 -
[1216] - Quote
Johnson Oramara wrote:This why... Malcanis wrote: Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too.
CNR is going to be the "easymode" ship, where the pilot has to make the least effort and needs the fewest SP to apply this DPS
"Hardmode" ship lol. Give me please more hardmode ships please. Non matar please.
I want invest "a lot of SP" to lasers and do 1700+ dps on amarr ship. And "a lot of SP" to rails and do 1700+ dps on Rokh. etc
|

Lugalzagezi666
137
|
Posted - 2013.05.22 09:59:00 -
[1217] - Quote
Naomi Knight wrote: hardmode? so a smaller faster ship with utility highs and more drones is hard mode? how? I realy cant see why using a better ship cosidered hardmode piloting skill wth?
when did sp need started to be part of balance between same class of ships? so if i have all the sp the typhoon should just outperform cnr?that so dumb tell me how much more sp needed by the typhoon? huh?
Apparently anything more than spamming F1 (for example spamming F1, F2 and F3 at once) is considered "hardmode" by ccp. And since all caldari trained capsuleers are carebears and noobs that dont have skills to spam 3 function keys at once, they get "easymode" ships.
If you want to fly ship where piloting skill counts, you should train minmatar. |

SMT008
SnaiLs aNd FroGs Verge of Collapse
592
|
Posted - 2013.05.22 10:09:00 -
[1218] - Quote
Bereza Mia wrote:After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
Because you have no secondary bonus.
There is no falloff bonuses, no range/explosion radius/explosion velocity/optimal/missile velocity/tracking bonus.
Just 2 bonuses that you can't use at the same time (not reliably at least).
This is why it got 2 7.5% bonuses.
Except the fact that it can't be AC fitted, the Fleet Typhoon is alright  |

Kagura Nikon
Mentally Assured Destruction Whores in space
337
|
Posted - 2013.05.22 10:40:00 -
[1219] - Quote
Lugalzagezi666 wrote:Naomi Knight wrote: hardmode? so a smaller faster ship with utility highs and more drones is hard mode? how? I realy cant see why using a better ship cosidered hardmode piloting skill wth?
when did sp need started to be part of balance between same class of ships? so if i have all the sp the typhoon should just outperform cnr?that so dumb tell me how much more sp needed by the typhoon? huh?
Apparently anything more than spamming F1 (for example spamming F1, F2 and F3 at once) is considered "hardmode" by ccp. And since all caldari trained capsuleers are carebears and noobs that dont have skills to spam 3 function keys at once, they get "easymode" ships. If you want to fly ship where piloting skill counts, you should train minmatar.
he meant hardmode as in fleet typhoon require more charcter skillpoints. But I agree that is not a good excuse for making the CNR so weak. Or to say more precisely, so pingeonholed into a single role where it woudl be useful.
Booth tempest and raven need some SERIOUS love. |

Lugalzagezi666
137
|
Posted - 2013.05.22 10:56:00 -
[1220] - Quote
Kagura Nikon wrote:he meant hardmode as in fleet typhoon require more charcter skillpoints. Really?
Malcanis wrote:Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot of SP invested too. To me it looks like he openly states that tpi was designed for 1337 pvpers while cnr for carebearish caldari noobs.
|

Josilin du Guesclin
University of Caille Gallente Federation
64
|
Posted - 2013.05.22 11:02:00 -
[1221] - Quote
Bereza Mia wrote:After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
Because at +5% turret RoF and +5% missile damage it would have the equivalent of 8 turrets and 2.25 launchers or 7.5 missile launchers (plus 2.67 guns that will get no bonuses from modules)
NGeddon: 9.333 turrets. 1 utility high NApoc: 8 turrets (with optimal and tracking hull bonuses). 0 utility
CNR: 8 launchers (with range and damage application bonuses). 0 utility SNI: 8 launchers. 1 utility
NMega: 9.333 turrets (with tracking bonus). 1 utility NDomi: 8 turrets (and drone DPS bonus). 0 utility
'Pest FI: 10 turrets. 2 utility 'Phoon FI: 9.6 turrets & 2.75 launchers or 8.25 launchers & 3.2 turrets. 0 utility <- actual Odyssey
With only +5/+5% the 'Phoon FI would remain a weak choice, because it would have fewer fully bonused effective launchers than every other faction BS, and no bonuses to damage application either. As it is, it's pretty strong but if we assume two Tech II DPS mods on each ship (Gyros, etc.), the effective number of turrets/launchers is:
NGeddon: 13.7 turrets. NApoc: 11.8 turrets (with optimal and tracking hull bonuses)
CNR: 11.8 launchers (with range and damage application bonuses) SNI: 11.8 launchers
NMega: 13.7 turrets (with tracking bonus) NDomi: 11.8 turrets (and drone DPS bonus)
'Pest FI: 14.7 turrets 'Phoon FI: 14.1 turrets & 2.75 launchers (16.85 total) or 12.1 launchers & 3.2 turrets (15.3 total). <- actual Odyssey
'Phoon FI: 11.8 turrets & 2.75 launchers (14.55 total) or 11.0 launchers & 3.2 turrets (14.2 total). <- your suggested
The SNI and NDomi have an extra low or mid slot compared to all the rest.
When you look at this, the planned 'Phoon FI is very much the winner in raw paper DPS as long as all highs are filled with weapons. If they are not, it's middling but lacking other interesting ship bonuses. With your suggestion, it's high but not super at the cost of all utility, and is balls if the 'extra' highs are used for utility. The more modules are used for DPS, the better all the other ships look, too.
While the current bonuses may be a little high, your suggested ones stink - and a quick comparison of your suggested 'Phoon FI with the Tempest FI shows it clearly - effectively a single bonus and modules only apply to six rather than eight of the weapons. |

Debora Tsung
The Investment Bankers Guild
137
|
Posted - 2013.05.22 11:02:00 -
[1222] - Quote
EXIA MIKOSZ wrote: First where im defending CNR???I just wrote example how this changes apply to setup like this. What im doing its defending My Choice of Ship and his setup Maybe some ships and setups are much much better and less expensive but im using what i like Second where you see in my setup Officer Modules?All i can see its a deadspace Next Time i will use t2 modules for comparing so that will be easier for you
o_O
My understanding of the english language might not be at the top nodge of... well, anything. But I do believe the following sentences of Yours might very well be counted as a defense of the latest CNR changes.
EXIA MIKOSZ wrote:In the End im loosing 15% explosion velocity Bonus from Rig,0.42 sRof and almost 12m sig radious from changes Thats Nothing with that amount of boosted DPS
And Yes, use either T1 Meta 4 or T2 Modules for Your basic examples and/or comparisons. Deadspace Modules Officer Fits, Facton modules... That's all bullshit. A good fit or a good ship is not made by the amount of ISK You throw at it but by how You fit it for which purpose.
There's nothing a million chinese guys can't do cheaper. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
299
|
Posted - 2013.05.22 11:45:00 -
[1223] - Quote
Deerin wrote:Summary of the last 60 pages:
Stuff, including:
CNR: Posters believe that losing the damage is not worth the gained application bonus and caused it to lose its roles.
Edit: Posters seem to unanimously agree that CNR needs more CPU.
More or less legit, except for some discrepancies about the CNR relating to FPhoon and torpedo use. I believe that those of us who knew that the CNR was going to be overpowered with the new cruises are content with the changes, while those who either don't see this or don't use cruises are disappointed with the changes.
That said, I am still of the firm belief that battleships need a buff to ehp across the board, though - they're still (more so now with increased costs) cost inefficient compared to buffed cruisers and battlecruisers. |

Jenn aSide
STK Scientific Initiative Mercenaries
1863
|
Posted - 2013.05.22 12:28:00 -
[1224] - Quote
Hagika wrote:Jenn aSide wrote:Liang Nuren wrote:Jenn aSide wrote: lemme guess, you put torps on it....
But I'm sorry, no, it's not crap, it' works fine and I prefer it to the Floon because of it's mid slots and much more useful bonuses (not even 50 km for the Floon and you're counting salvos again, which sucks).
Time and the odyssey market will tell, but you're just overreacting.
I love how when we talk about cruise you guys are all "But it'll be awesome with Torps!". And then when we talk about Cruise you guys are like "But it'll be awesome with Cruise!". The truth is that it's awesome with neither. The ship is completely obsolete by other faction and T1 battleships, regardless of whether you want to fit torps or cruise. The ship needs rethink. -Liang Seriously, i'd have thought you were better than that, before now I had a great deal of respect for your knowledge of the game. I'm an individual Liang and you know that, yet you so little confidence in what your saying you have to lump me with others and pretend that words aren't even mine somehow apply to me? When, exactly, did i say anything concerning torps being awesome for the new CNR? Bloody incredible. Want to know what is bloody incredible? The fact that not only Liang but others have posted the math and shown the inferior numbers of the CNR and you still are the only hold out on thinking the ship is fine. You act like my brother in this way. He will argue against someone and disagree with them just for arguments sake, knowing full well he is in the wrong after being showed evidence that he was wrong. At this point, its like you are just doing it just because you can. The T1 Raven and SNI pretty much match the CNR only the SNI actually gets a more powerful tank. Why use the CNR which was the torpedo doom ship and would have been the cruise ship of doom as well when you can get the same performance out of the 200 mil Raven, well aside from the marginally more powerful tank. Yet why bother with any of that when you can use a T1 Phoon and pretty much match the DPS output of the CNR and be superior to the raven or you can drop some isk and buy the Floon and have a ship that makes all other obsolete including the Minnie T2 BS.. Edit- The CNR only gets 500 more hull while the Floon gets faster speed and a battlecruise sig radius....Gee, wonder whos tanking better as well.....
im not arguing for argument's sake, im arguing because in my estimation (and viewing the ship as a whole, including the buff to it's mainly used weapon) it is Fine. It's better than the current CNR, it's an improvement to the raven while not being so overpowered as to dethrone a TECH 2 Battleship. in other words, the CNR finally fits where it is supposed to in the line up of Battleships: Raven -> Navy Raven-> Golem.
and no, im not the only one who thinks that, I'm simply the only one still interested in combating rank ignorance and spoiled brat "wahh my torps, wahh, my dps" entitlement.
if the Floon is OP, talk about the Floon. The CNR as presented here (and this weekend on Sisi) performed exacatly as I expected and wanted.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1863
|
Posted - 2013.05.22 12:28:00 -
[1225] - Quote
Liang Nuren wrote:Jenn aSide wrote: Seriously, i'd have thought you were better than that, before now I had a great deal of respect for your knowledge of the game.
I'm an individual Liang and you know that, yet you so little confidence in what your saying you have to lump me with others and pretend that words aren't even mine somehow apply to me? When, exactly, did i say anything concerning torps being awesome for the new CNR?
Bloody incredible.
Is this you freely admitting that the torp CNR is a pile of **** and the explo radius bonus does not in fact make up for the nerfed damage? -Liang
I admit "screw torps".
|

Jenn aSide
STK Scientific Initiative Mercenaries
1863
|
Posted - 2013.05.22 12:35:00 -
[1226] - Quote
Liang Nuren wrote:Jenn aSide wrote:Liang Nuren wrote: I agree that the new CNR is smaller and faster than the old one, unfortunately that's not really a niche we I can do a lot with.
fixed Quote:It's still outright inferior to the Typhoon and Typhoon Fleet in those areas - on top of being inferior in EHP, damage, damage application, rate of fire, drone damage, utility high slots, and more. Yeah - tell me more about how you won't be able to do these sites with the smaller, faster, and more damaging typhoon family.  Honestly, the only reason you're saying the CNR is better than the one you've been flying for five years is because cruise is better than it's been for five years. But cruise isn't just better for the CNR - it's better for everything. The new CNR simply does not have a role. -Liang #1 you cannot seperate the Ship from it's primary weapon any more than you can sperate a Nightmare from Tachyons (apologies to you Pulsemare wackos). #2, no, a typhoon hull can't do some of the things a CNR can do because you need a serious shiled tank to do it #3. as has been pointed out, you're looking in the wrong direction, the Phoons might need looking at, the CNR is imo (and apprently in CCPs opinion so far) perfectly ok. A few comments: - Context matters, and this is why your "fix" is just ********. See, the problem with the CNR is that it's simultaneously outperformed in literally every possible way by the TFI, and occasionally by the Typhoon. If you're willing to put the time and effort into painters, the SNI frequently out performs it as well (though obviously not in the speed/sig area). - Yes, I agree you can't separate the weapon from the ship. However, that's not what I was talking about - and you should know this. You should know that I was referring to the fact that cruise is on many ships, and those ships obsolete the CNR when fit with cruise. And with torps, but we all knew that. - Your logic about the CNR being fine in CCP's eyes doesn't hold a lot of water, because obviously the Phoons are fine in CCP's eyes too. I do love the shifting goalposts though. It's fantastic to see you go from "No the CNR is amazing and ur just a scrub" to "Ok, so maybe [ insert every ship ever ] is OP". -Liang Ed: I am curious what those things that the CNR is good at because it requires a serious shield tank to do. :)
What a disingenuous child you've become. So pointing out that you people are saying the CNR needs to be different because another ship is OP is somehow shifting goal posts.
You're not worth talking to and i won't reply further, i really, honestly, expected more maturity out of you, a pretty much senior member of our little community.
I like the CNR as is (on sisi), I think you people are grossly over-reacting and I think to change it as you want would make it overpowered (i'd of course use it, but I'd hate the fact that it's out of line with what a Navy BS should be). I think the Floon (and im not the one who keeps mentinooing it, btw) is OP (and I intend to abuse it till CCP figures this out). What I want is simply what's best for the game, and overpowered FOTM ships standing outside of what a Navy Ship shold be (a midpoint from regular T1 BS to T2 BSs) ain't it.
|

Bereza Mia
Trade Federation of EVE
38
|
Posted - 2013.05.22 13:26:00 -
[1227] - Quote
SMT008 wrote:Bereza Mia wrote:After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
Because you have no secondary bonus. There is no falloff bonuses, no range/explosion radius/explosion velocity/optimal/missile velocity/tracking bonus. Just 2 bonuses that you can't use at the same time (not reliably at least). This is why it got 2 7.5% bonuses. Except the fact that it can't be AC fitted, the Fleet Typhoon is alright 
"No secondary bonus" GÇô this isn't an argument at all. For example, you can take off all two CNR current bonuses and give only that one - +7.5% damage. And CNR will be OP with only one bonus (but lol, it still have less dps than Typhoon FI).
|

Samas Sarum
Imperial Academy Amarr Empire
12
|
Posted - 2013.05.22 13:33:00 -
[1228] - Quote
Bereza Mia wrote:SMT008 wrote:Bereza Mia wrote:After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
Because you have no secondary bonus. There is no falloff bonuses, no range/explosion radius/explosion velocity/optimal/missile velocity/tracking bonus. Just 2 bonuses that you can't use at the same time (not reliably at least). This is why it got 2 7.5% bonuses. Except the fact that it can't be AC fitted, the Fleet Typhoon is alright  "No secondary bonus" GÇô this isn't an argument at all. For example, you can take off all two CNR current bonuses and give only that one - +7.5% damage. And CNR will be OP with only one bonus (but lol, it still have less dps than Typhoon FI).
Same argument could be made for the N-Geddon, it has no secondary bonus as one of its bonus is simply to make it's weapons usable with a RoF bonus. |

Deerin
Murientor Tribe Defiant Legacy
164
|
Posted - 2013.05.22 13:53:00 -
[1229] - Quote
I really want to see some fits where FPhoon completely obsolotes other ships. It is a hard to fit ship.
People claiming Fphoon having higher DPS than competition should try to make a meaningful fit to it. More than 2 BCS on lows nerfs its armor tank. If you are shield tanking it and filling lows you'll get CPU and damage application issues.
Caldari ship however have med slots to mount a shield tank and lows to increase their dps even further. When you complete your fit you realize the drones difference is covered by the two additional BCU's in lows. |

Kagura Nikon
Mentally Assured Destruction Whores in space
339
|
Posted - 2013.05.22 14:42:00 -
[1230] - Quote
Deerin wrote:I really want to see some fits where FPhoon completely obsolotes other ships. It is a hard to fit ship.
People claiming Fphoon having higher DPS than competition should try to make a meaningful fit to it. More than 2 BCS on lows nerfs its armor tank. If you are shield tanking it and filling lows you'll get CPU and damage application issues.
Caldari ship however have med slots to mount a shield tank and lows to increase their dps even further. When you complete your fit you realize the drones difference is covered by the two additional BCU's in lows.
Unfitted it obsoletes a Fleet tempest fully fitted :P |

fuxinos
Acerbus Vindictum Training Wing Stealth Wear Inc.
6
|
Posted - 2013.05.22 14:43:00 -
[1231] - Quote
Deerin wrote:I really want to see some fits where FPhoon completely obsolotes other ships. It is a hard to fit ship.
People claiming Fphoon having higher DPS than competition should try to make a meaningful fit to it. More than 2 BCS on lows nerfs its armor tank. If you are shield tanking it and filling lows you'll get CPU and damage application issues.
Caldari ship however have med slots to mount a shield tank and lows to increase their dps even further. When you complete your fit you realize the drones difference is covered by the two additional BCU's in lows. Its not thaaaat thight to fit a Fleet Issue Phoon, you know? |

Liang Nuren
Heretic Army Heretic Initiative
3697
|
Posted - 2013.05.22 14:55:00 -
[1232] - Quote
Jenn aSide wrote: What a disingenuous child you've become. So pointing out that you people are saying the CNR needs to be different because another ship is OP is somehow shifting goal posts.
You're not worth talking to and i won't reply further, i really, honestly, expected more maturity out of you, a pretty much senior member of our little community.
I like the CNR as is (on sisi), I think you people are grossly over-reacting and I think to change it as you want would make it overpowered (i'd of course use it, but I'd hate the fact that it's out of line with what a Navy BS should be). I think the Floon (and im not the one who keeps mentinooing it, btw) is OP (and I intend to abuse it till CCP figures this out). What I want is simply what's best for the game, and overpowered FOTM ships standing outside of what a Navy Ship shold be (a midpoint from regular T1 BS to T2 BSs) ain't it.
No Jenn. Just because I disagree with you doesn't mean I'm being a disingenuous child or any of the other ad-homs you've thrown my way. What I've consistently pointed out is that the CNR is losing its role (high DPS missile ship) and that it needs to be different. I personally prefer DPS, but the currently proposed CNR is totally obsoleted by the Fleet Typhoon and almost always obsoleted by several other ships.
So at this point, defending the CNR means we need to accept one of the following: - The CNR change needs a rethink - We need to roll back the entire set of BS/Faction BS buffs (because they're all OP) - The proposed CNR is just ******* worthless.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Initiative
3697
|
Posted - 2013.05.22 14:57:00 -
[1233] - Quote
Caitlyn Tufy wrote:Deerin wrote:Summary of the last 60 pages:
Stuff, including:
CNR: Posters believe that losing the damage is not worth the gained application bonus and caused it to lose its roles.
Edit: Posters seem to unanimously agree that CNR needs more CPU. More or less legit, except for some discrepancies about the CNR relating to FPhoon and torpedo use. I believe that those of us who knew that the CNR was going to be overpowered with the new cruises are content with the changes, while those who either don't see this or don't use cruises are disappointed with the changes. That said, I am still of the firm belief that battleships need a buff to ehp across the board, though - they're still (more so now with increased costs) cost inefficient compared to buffed cruisers and battlecruisers.
There were ways to prevent the ship from becoming OP with Cruise without making it damn near worthless.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jason Sirober
The Riot Formation Unclaimed.
23
|
Posted - 2013.05.22 15:03:00 -
[1234] - Quote
As I already posted on the T1 Battleship page, I thought of looking at the Navy Mega updates.
(All Level V) It struck me that it is getting a nett nerf in CAP due to the new ROF Bonus. Using T2 Neutons with Void it now costs 5 Cap/sec more whilst we only got 1.4 Cap/sec Buff. This equates to a nett loss of 3.6 Cap/Sec for a measly 6.25% DPS increase and a 20% drop in Alpha. It now uses 37% more cap for the re-tarded increase in DPS?
How is this balanced exactly? |

Deerin
Murientor Tribe Defiant Legacy
165
|
Posted - 2013.05.22 15:19:00 -
[1235] - Quote
fuxinos wrote:Deerin wrote:I really want to see some fits where FPhoon completely obsolotes other ships. It is a hard to fit ship.
People claiming Fphoon having higher DPS than competition should try to make a meaningful fit to it. More than 2 BCS on lows nerfs its armor tank. If you are shield tanking it and filling lows you'll get CPU and damage application issues.
Caldari ship however have med slots to mount a shield tank and lows to increase their dps even further. When you complete your fit you realize the drones difference is covered by the two additional BCU's in lows. Its not thaaaat thight to fit a Fleet Issue Phoon, you know?
Armor is no problem. Shield is cpu intensive |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
151
|
Posted - 2013.05.22 16:37:00 -
[1236] - Quote
SMT008 wrote:Because you have no secondary bonus. There is no falloff bonuses, no range/explosion radius/explosion velocity/optimal/missile velocity/tracking bonus. Just 2 bonuses that you can't use at the same time (not reliably at least). This is why it got 2 7.5% bonuses. Except the fact that it can't be AC fitted, the Fleet Typhoon is alright  When you look at the CNR it has two bonuses:
Caldari Battleship Skill Bonuses: +10% bonus to Cruise Missile Torpedo Velocity +5% bonus to Torpedo and Cruise Missile explosion radius
From a PvE point of view.
The first one Velocity is very important for Torpedos as it supplies range, but for Cruise Missiles range isn't generally an issue. So as a bonus to a CNR it isn't really worth a whole lot. The second bonus is very situational as the standard PVE fit CNR will most likely have two Rigor 2s, one Flare 2, and two target painters. Battleships and Battlecruisers already are taking full damage, while Destroyers are single shot if you should so choose. Frigate are generally the primary target of your Drones, so you are left with the Explosion Radius Bonus helping you take down some Cruisers with one less volley.
I am not complaining, as it will help... but I doubt there more than a few experienced CNR pilots that wouldn't trade both of the proposed bonuses for a single 7.5% damage bonus.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1866
|
Posted - 2013.05.22 17:44:00 -
[1237] - Quote
Bi-Mi Lansatha wrote:SMT008 wrote:Because you have no secondary bonus. There is no falloff bonuses, no range/explosion radius/explosion velocity/optimal/missile velocity/tracking bonus. Just 2 bonuses that you can't use at the same time (not reliably at least). This is why it got 2 7.5% bonuses. Except the fact that it can't be AC fitted, the Fleet Typhoon is alright  When you look at the CNR it has two bonuses: Caldari Battleship Skill Bonuses: +10% bonus to Cruise Missile Torpedo Velocity +5% bonus to Torpedo and Cruise Missile explosion radius From a PvE point of view. The first one Velocity is very important for Torpedos as it supplies range, but for Cruise Missiles range isn't generally an issue. So as a bonus to a CNR it isn't really worth a whole lot. The second bonus is very situational as the standard PVE fit CNR will most likely have two Rigor 2s, one Flare 2, and two target painters. Battleships and Battlecruisers already are taking full damage, while Destroyers are single shot if you should so choose. Frigate are generally the primary target of your Drones, so you are left with the Explosion Radius Bonus helping you take down some Cruisers with one less volley. I am not complaining, as it will help... but I doubt there more than a few experienced CNR pilots that wouldn't trade both of the proposed bonuses for a single 7.5% damage bonus.
Velocity isn't just for range (if it was a "flight time" bonus then it would suck and be totally useless). Faster missiles mean less "salvo counting" and fewer wasted salvos and that directly translates into isk (controlling "overhead" ie ammunition cost). And the faster the missile, the faster DPS starts being applied (by lowering the gap between "click button" and "boom", which is of course instant for guns).
I wouldn't trade The New CNR's bonuses for a damage bonus, TPs don't work when you are neuted to zero cap (or jammed, oo heavily damped ) in high end PVE such as level 5 missions and top end DED complexes, a "Built in" damage application bonus can literally save a missile slinging PVE ship in those circumstances, circumstances that are by no means rare outside of high sec.
|

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
151
|
Posted - 2013.05.22 18:15:00 -
[1238] - Quote
Jenn aSide wrote:
Velocity isn't just for range (if it was a "flight time" bonus then it would suck and be totally useless). Faster missiles mean less "salvo counting" and fewer wasted salvos and that directly translates into isk (controlling "overhead" ie ammunition cost). And the faster the missile, the faster DPS starts being applied (by lowering the gap between "click button" and "boom", which is of course instant for guns).
I wouldn't trade The New CNR's bonuses for a damage bonus, TPs don't work when you are neuted to zero cap (or jammed, oo heavily damped ) in high end PVE such as level 5 missions and top end DED complexes, a "Built in" damage application bonus can literally save a missile slinging PVE ship in those circumstances, circumstances that are by no means rare outside of high sec.
Wouldn't a 37.5% damage increase to all targets be worth more than a 37.5% damage increase to targets Cruiser and smaller? Perhaps I figured that wrong. I thought that is why CCP didn't go that way... too over powered. |

Liang Nuren
Heretic Army Heretic Initiative
3697
|
Posted - 2013.05.22 18:23:00 -
[1239] - Quote
Jenn, your position makes literally no ******* sense. You claim that you're frequently neuted so hard that your painters don't work, but the truth of the matter is that you aren't running those sites solo - and we know this because none of the faction battleships mentioned can possibly do that. If you're neuted so hard you can't target paint, you're also neuted so hard you can't tank.
Additionally in high end PVE, that resist bonus, extra EHP, and extra extra mid slot on the Scorp Navy is going to outweigh the additional benefits of the CNR. And if you're so concerned about sig and speed, both the Typhoon and Typhoon Fleet are just sitting there waiting to do everything the CNR can do - but better. Again, the new CNR does not have a role even in this made up world that you're constructing.
Also, you may remember that I don't do high sec. When I do PVE it tends to be wormholes, Level 5s, wormholes, pirate missions, FW missions, FW plexes, etc. And in all of those I'd rather have the Golem than the CNR (though FW missions and FW plexes are both better done in a Caracal or Arbitrator due to cost concerns). Wormholes, Level 5s, and pirate missions in particular all play towards marauder strengths - as it turns out those utility highs are kinda nice for spider tanking setups.
But hey, keep telling me about how the new CNR isn't dramatically nerfed by the lack of utility highs. Keep telling me its a superior PVE ship now. Keep telling me its a superior PVP ship now. Because all that's happening here is that you are showing how much you just don't know.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1224
|
Posted - 2013.05.22 18:48:00 -
[1240] - Quote
Deerin wrote:I really want to see some fits where FPhoon completely obsolotes other ships. It is a hard to fit ship.
People claiming Fphoon having higher DPS than competition should try to make a meaningful fit to it. More than 2 BCS on lows nerfs its armor tank. If you are shield tanking it and filling lows you'll get CPU and damage application issues.
Caldari ship however have med slots to mount a shield tank and lows to increase their dps even further. When you complete your fit you realize the drones difference is covered by the two additional BCU's in lows.
Rock it old school:
High: 650mm II x 4 Torpedo Launcher II x 4 Mid: 100MN Prototype MWD Medium Electrochemical Cap Booster Fleeting Propulsion Inhibitor x 2 Web Scrambler II Low: 1600mm plate II x 3 1600mm RT Plate EANM II x 2 DC II Rigs: Trimark x 3
Drones to taste.
Mid 900's DPS without a single damage mod with the OLD 5% bonuses. The new FPhoon will easily break 1k DPS. Over 200k EHP before slaves or boosts. Hilariously goes 1059m/s with four plates and three trimarks. Overheats to > 1500m/s. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
196
|
Posted - 2013.05.22 18:52:00 -
[1241] - Quote
does anyone else fell the scorp navy issue having 8 mids and resist bonus/plenty of HP is a little too much? -maybe switch a mid to a high 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jenn aSide
STK Scientific Initiative Mercenaries
1869
|
Posted - 2013.05.22 19:35:00 -
[1242] - Quote
Bi-Mi Lansatha wrote:Jenn aSide wrote:
Velocity isn't just for range (if it was a "flight time" bonus then it would suck and be totally useless). Faster missiles mean less "salvo counting" and fewer wasted salvos and that directly translates into isk (controlling "overhead" ie ammunition cost). And the faster the missile, the faster DPS starts being applied (by lowering the gap between "click button" and "boom", which is of course instant for guns).
I wouldn't trade The New CNR's bonuses for a damage bonus, TPs don't work when you are neuted to zero cap (or jammed, oo heavily damped ) in high end PVE such as level 5 missions and top end DED complexes, a "Built in" damage application bonus can literally save a missile slinging PVE ship in those circumstances, circumstances that are by no means rare outside of high sec.
Wouldn't a 37.5% damage increase to all targets be worth more than a 37.5% damage increase to targets Cruiser and smaller? Perhaps I figured that wrong. I thought that is why CCP didn't go that way... too over powered.
Not really. in the cases I talk about, damage application could be the difference between getting out of a site (in pve outside null sec) and getting caught by real players who come in to system suddenly to hunt you down. Even without the threat of other players, there are times when you're tank might start to break and helping your dones kill those last two scram frigs so you can GTFO is the difference between docking up to repair hull and flying to jita or the nearest jita like hub to get a new ship lol.
More raw damage is nice, but it's not everything (as everyone who ever flies an EVE missile boat learns very early on lol), especially with missiles. I like how the new CNR splats npc ewar cruisers (that tend to concentrate on my machariel when i dual box) without me having to mess around with multiple TPs.
A matter of taste perhaps. But it works very well for me.
|

Deerin
Murientor Tribe Defiant Legacy
166
|
Posted - 2013.05.22 19:37:00 -
[1243] - Quote
+Zarnak Wulf wrote:Awesome Fit Very nice split weapon application. Love it :) |

Liang Nuren
Heretic Army Heretic Initiative
3699
|
Posted - 2013.05.22 20:02:00 -
[1244] - Quote
Jenn aSide wrote:Bi-Mi Lansatha wrote:Jenn aSide wrote:
Velocity isn't just for range (if it was a "flight time" bonus then it would suck and be totally useless). Faster missiles mean less "salvo counting" and fewer wasted salvos and that directly translates into isk (controlling "overhead" ie ammunition cost). And the faster the missile, the faster DPS starts being applied (by lowering the gap between "click button" and "boom", which is of course instant for guns).
I wouldn't trade The New CNR's bonuses for a damage bonus, TPs don't work when you are neuted to zero cap (or jammed, oo heavily damped ) in high end PVE such as level 5 missions and top end DED complexes, a "Built in" damage application bonus can literally save a missile slinging PVE ship in those circumstances, circumstances that are by no means rare outside of high sec.
Wouldn't a 37.5% damage increase to all targets be worth more than a 37.5% damage increase to targets Cruiser and smaller? Perhaps I figured that wrong. I thought that is why CCP didn't go that way... too over powered. Not really. in the cases I talk about, damage application could be the difference between getting out of a site (in pve outside null sec) and getting caught by real players who come in to system suddenly to hunt you down. Even without the threat of other players, there are times when you're tank might start to break and helping your dones kill those last two scram frigs so you can GTFO is the difference between docking up to repair hull and flying to jita or the nearest jita like hub to get a new ship lol. More raw damage is nice, but it's not everything (as everyone who ever flies an EVE missile boat learns very early on lol), especially with missiles. I like how the new CNR splats npc ewar cruisers (that tend to concentrate on my machariel when i dual box) without me having to mess around with multiple TPs. A matter of taste perhaps. But it works very well for me.
So because you have a micro-niche use for a ship - one that's better filled by other ships - you think the ship is ok for general use. Cool story.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Morrigan LeSante
The Lost and Forgotten Troopers
278
|
Posted - 2013.05.22 20:17:00 -
[1245] - Quote
Deerin wrote:I really want to see some fits where FPhoon completely obsolotes other ships. It is a hard to fit ship.
People claiming Fphoon having higher DPS than competition should try to make a meaningful fit to it. More than 2 BCS on lows nerfs its armor tank. If you are shield tanking it and filling lows you'll get CPU and damage application issues.
Here you go - from a PvE standpoint anyway. Obviously as cost comes down, fit gets tighter, sacrifices are made. The real cost are the Faction BCUs, but its nigh impossible to fit a CNR today any other way so I guess people need to suck it up.
pimped [Phoon Fleet Oddessy, ML - test]
6x Cruise Missile Launcher II (Inferno Fury Cruise Missile)
Dread Guristas X-Large Shield Booster 2x Caldari Navy Adaptive Invulnerability Field Federation Navy Omnidirectional Tracking Link Phased Weapon Navigation Array Generation Extron
4x Caldari Navy Ballistic Control System 3x Drone Damage Amplifier II
3x Large Warhead Rigor Catalyst
5x Garde II
Omni can be swapped for painter - not run math. The omni gives the gardes 39+12 and having used them in that exact fit (single omni) before, the tracking is perfectly fine, unless you're being stupid.
Allowing for 30% cruise buff, we're looking at.....just over 1600dps
more conservative i.e. cheaper: [Phoon Fleet Oddessy, ML - test]
6x Cruise Missile Launcher II (Inferno Fury Cruise Missile)
Dread Guristas X-Large Shield Booster 2x Adaptive Invulnerability Field II 2x Phased Weapon Navigation Array Generation Extron
4x Caldari Navy Ballistic Control System 3x Drone Damage Amplifier II
3x Large Warhead Rigor Catalyst
5x Bouncer II
Change of drones to mitigate range without omni. 1546 DPS
ninja edit: all numbers are without heat @ all V and no DPS implants
If you're prepared to lose a DDA (~50dps) and add a co-processer II, you can start adding all sorts of fun stuff in those empty highs.
And as I've mentioned in another post - CMLs, two painters and rigors are how I roll today, albeit on a CNR and I can assure you there are no application issues whatsoever, unless I ping fury at...frigates. Which would make me an idiot, which I'm not.
The Phoon is simply batshit crazy come odessy. |

Naomi Knight
Imperial Academy Amarr Empire
397
|
Posted - 2013.05.22 20:20:00 -
[1246] - Quote
"A matter of taste perhaps. But it works very well for me." :O if you like **** yeah matter of tastes, but most people dont like **** and wont buy this ship why make a ship ,especially a battleship which should be general purpose ship ,to be only used by such a small part of players in such a narrow situation |

Naomi Knight
Imperial Academy Amarr Empire
397
|
Posted - 2013.05.22 20:24:00 -
[1247] - Quote
Morrigan LeSante wrote:Deerin wrote:I really want to see some fits where FPhoon completely obsolotes other ships. It is a hard to fit ship.
People claiming Fphoon having higher DPS than competition should try to make a meaningful fit to it. More than 2 BCS on lows nerfs its armor tank. If you are shield tanking it and filling lows you'll get CPU and damage application issues. Here you go - from a PvE standpoint anyway. Obviously as cost comes down, fit gets tighter, sacrifices are made. The real cost are the Faction BCUs, but its nigh impossible to fit a CNR today any other way so I guess people need to suck it up. pimped [Phoon Fleet Oddessy, ML - test] 6x Cruise Missile Launcher II (Inferno Fury Cruise Missile) Dread Guristas X-Large Shield Booster 2x Caldari Navy Adaptive Invulnerability Field Federation Navy Omnidirectional Tracking Link Phased Weapon Navigation Array Generation Extron 4x Caldari Navy Ballistic Control System 3x Drone Damage Amplifier II 3x Large Warhead Rigor Catalyst 5x Garde II Omni can be swapped for painter - not run math. The omni gives the gardes 39+12 and having used them in that exact fit (single omni) before, the tracking is perfectly fine, unless you're being stupid. Allowing for 30% cruise buff, we're looking at.....just over 1600dps more conservative i.e. cheaper: [Phoon Fleet Oddessy, ML - test] 6x Cruise Missile Launcher II (Inferno Fury Cruise Missile) Dread Guristas X-Large Shield Booster 2x Adaptive Invulnerability Field II 2x Phased Weapon Navigation Array Generation Extron 4x Caldari Navy Ballistic Control System 3x Drone Damage Amplifier II 3x Large Warhead Rigor Catalyst 5x Bouncer II Change of drones to mitigate range without omni. 1546 DPS ninja edit: all numbers are without heat @ all V and no DPS implants If you're prepared to lose a DDA (~50dps) and add a co-processer II, you can start adding all sorts of fun stuff in those empty highs. And as I've mentioned in another post - CMLs, two painters and rigors are how I roll today, albeit on a CNR and I can assure you there are no application issues whatsoever, unless I ping fury at...frigates. Which would make me an idiot, which I'm not. The Phoon is simply batshit crazy come odessy. omg i didnt make any fits ,but these stats even more op than i thought this ship will be btw are those 3 rigor rigs necesary? the drones could kill the small stuff pretty quickly with 3 damage mods |

Morrigan LeSante
The Lost and Forgotten Troopers
278
|
Posted - 2013.05.22 20:40:00 -
[1248] - Quote
Not run math, its based on my current CNR using and needing them to avoid excessive swapping of ammo for smaller targets (I'm lazy). To be fair supports aren't quite all V yet, it may be slightly sub optimal.
99% sure I've not screwed math up. |

Lugalzagezi666
137
|
Posted - 2013.05.22 21:04:00 -
[1249] - Quote
Jenn aSide wrote:Even without the threat of other players, there are times when you're tank might start to break and helping your dones kill those last two scram frigs so you can GTFO No, they are not times when you need to "kill last 2 frigs" in l4s unless you are incompetent, stupid, noob or everything combined.
Jenn aSide wrote:More raw damage is nice, but it's not everything (as everyone who ever flies an EVE missile boat learns very early on lol) More raw damage is always better than precision bonus, especialy if ship has more than enough capability to take care of its damage projection by mods and rigs. And everyone who flies cruise missile boat in pve learns very fast that it is much more efficient to use drones on targets that mitigate most of missile damage by speed and sig instead of wasting 8k+ damage volleys on them .
Jenn aSide wrote:A matter of taste perhaps. But it works very well for me. Im sure it does, after all it was designed as easy mode for noobs without piloting skill.
Bi-Mi Lansatha wrote:Wouldn't a 37.5% damage increase to all targets be worth more than a 37.5% damage increase to targets Cruiser and smaller? Perhaps I figured that wrong. I thought that is why CCP didn't go that way... too over powered. Do you really need to ask that? Of course it would be better. It would be GODLY op for cnr - but apparently not even close to op for winmatar. |

Serge SC
The Valhalla Project
38
|
Posted - 2013.05.23 00:11:00 -
[1250] - Quote
I'm sorry if I'm a bit late, however...
I fly mostly Minmatar and Amarr ships, no offense Caldari and Gallente ships, but missiles are not my thing, and I can't stand the look of gallentean ships...yeah, i choose by their looks too.
I'm not entirely happy with the changes forour Fleet Issue vessels.
The Typhoon was the main ship for armour for us, not it sports the same layout as the Tempest. It is unfair to say that the Tempest is designed to be the main armour ship, as that is false. The Typhoon filled that role perfectly well, tank-wise. I agree that the weaponry was changed to a better combo. Having 2 weapon systems is still not good though.
My biggest issue is the Tempest. This ship is not bad, but it's strong point was that it was tankier having armour with a decent damage output or a good damage output with shields, being fast and small. Losing speed and gaining signature radius is taking away what made the tempest a tempest. It was a small and rather nimble ship, now it feels more like an average ship. It's mediocre, that's the word.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 7L; 6 turrets, 4 launchers Fittings: 17500 PWG(+450), 580 CPU(+3) Defense (shields / armor / hull): 10200(+884) / 10800(+369) / 9000(-961) Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 74km(+11.5km) / 100 / 7 Sensor strength: 24 Ladar Sensor Strength(+.25) Signature radius: 350(+10)
The extra targeting range is welcomed, but why do I need to be a tankier Tempest, however this is my issue: "takes on as a very strong projectile platform with an armor base GÇô something that is difficult to find elsewhere." The fleet Typhoon takes this role pretty well, or does it better, with a smaller signature, a faster speed and better DPS, more cap, slightly lesser tank but a faster align time and a better scan resolution. The main difference is that the Tempest can fit arties easier but finds itself lacking the range to use it.
My suggestion would be to give the Tempest an extra gun (and the appropriate powergrid to support a 1400), remove the Turret damage bonus for a falloff bonus and increase the 5% to RoF for 7.5% to RoF, while giving us the ability to have 100mb of drones. Most of these combat ships can launch 5 heavies easily, why can't us at least have 4? Or at least keep the current damage bonus, increase the rate of fire bonus and give us the extra 25mbps for drones. You already made it beautiful to the sight, don't make it an outdated ship, please.
On a completely different note, but related to rebalancing, please fix the Vargur - it lacks tank, powergrid and damage capabilities, it can't even fit T2 1200s without a miracle (1400s are impossible if you at least want to survive 1 volley), this ship is overshadowed by faction ships in the same role.. And the Paladin, it's ungodly signature is ludicrous, it has the size of a shield ship and the speed of an armour boat. Best solution +1 extra slot for all Marauders, be this an extra high+gun, an extra mid for armour ships or an extra low for shield ships.
Serge SC Le Frenchman Friendly FC |

Jenn aSide
STK Scientific Initiative Mercenaries
1892
|
Posted - 2013.05.23 01:06:00 -
[1251] - Quote
Lugalzagezi666 wrote:Jenn aSide wrote:Even without the threat of other players, there are times when you're tank might start to break and helping your dones kill those last two scram frigs so you can GTFO No, they are not times when you need to "kill last 2 frigs" in l4s unless you are incompetent, stupid, noob or everything combined. Jenn aSide wrote:More raw damage is nice, but it's not everything (as everyone who ever flies an EVE missile boat learns very early on lol) More raw damage is always better than precision bonus, especialy if ship has more than enough capability to take care of its damage projection by mods and rigs. And everyone who flies cruise missile boat in pve learns very fast that it is much more efficient to use drones on targets that mitigate most of missile damage by speed and sig instead of wasting 8k+ damage volleys on them . Jenn aSide wrote:A matter of taste perhaps. But it works very well for me. Im sure it does, after all it was designed as easy mode for noobs without piloting skill. Bi-Mi Lansatha wrote:Wouldn't a 37.5% damage increase to all targets be worth more than a 37.5% damage increase to targets Cruiser and smaller? Perhaps I figured that wrong. I thought that is why CCP didn't go that way... too over powered. Do you really need to ask that? Of course it would be better. It would be GODLY op for cnr - but apparently not even close to op for winmatar.
Seems like you're unaware that their are lvl 4s outside of high sec. When it comes to PVE, usefulness and balance of a ship should weighed against it's use in high end PVE. Incursions, Wormholes, Lvl 5s, low and null lvl 4s, high end DEDs etc.
High Sec lvl 4s (and other content) isn't dangerous enough in and of itself. Low and null lvl 4s aren't either but the threat of other players interveing changes the equation. The new CNR has performed well in the sites I could get spawned. All the navy missile ships did but I have no reason to hate on the CNR like you people are.
I'd love more firepower from the CNR, but the game isn't about what I'd love, it's about what fits. The new CNR fits between the Raven and Golem as far as I'm concerned. The Floon doesn't fit well where it should, but I trust CCP will figure that out.....hopefully after I sell my stack o floons I bought with my horded FW LP.. |

Liang Nuren
Heretic Army Heretic Initiative
3700
|
Posted - 2013.05.23 01:32:00 -
[1252] - Quote
Jenn aSide wrote: Seems like you're unaware that their are lvl 4s outside of high sec. When it comes to PVE, usefulness and balance of a ship should weighed against it's use in high end PVE. Incursions, Wormholes, Lvl 5s, low and null lvl 4s, high end DEDs etc.
High Sec lvl 4s (and other content) isn't dangerous enough in and of itself. Low and null lvl 4s aren't either but the threat of other players interveing changes the equation. The new CNR has performed well in the sites I could get spawned. All the navy missile ships did but I have no reason to hate on the CNR like you people are.
I'd love more firepower from the CNR, but the game isn't about what I'd love, it's about what fits. The new CNR fits between the Raven and Golem as far as I'm concerned. The Floon doesn't fit well where it should, but I trust CCP will figure that out.....hopefully after I sell my stack o floons I bought with my horded FW LP..
Level 4s in low sec and null sec are not going to be emptying your capacitor hard enough to neut you dry. Also, you adapt ways to solve this problem (namely, immediately kill the scram rats - don't wait until someone is scanning you down and you're scrambled). I have had absolutely no trouble with pirate level 4s or years of low sec level 4s. I have never lost a ship to another player, despite missioning in actively hostile space in a marauder.
As to the CNR: it is obsolete by a great number of ships. It has no role, not even the one you are claiming it to have. It is useless.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

stoicfaux
2742
|
Posted - 2013.05.23 01:57:00 -
[1253] - Quote
Deerin wrote:Can somone put some reference fits here for Fphoon and CNR for comparison?
https://forums.eveonline.com/default.aspx?g=posts&t=238011&find=unread The fits are in the second post. There's also a link to the EFT files for Odyssey. There are screenshots of EFT DPS charts showing how the Fphoon does against the CNR, SNI, etc., against various Angel NPCs.
Quote:How do you manage to get away with 3+ BCU's on Fphoon. Armor tank with fphoon with 3+ bcu's is weak Shield tank with fphoon leaves no place for painters. (Also shield tank phoon has serious CPU problems) CPU is tight. Given that missiles are your primary weapons system, you can drop the guns and swap a DDA or two to free up CPU or add Co-processors.
[Typhoon Fleet Issue, basic] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
Dread Guristas X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Adaptive Invulnerability Field II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Garde II x5
925 raw Fury DPS 443 raw Garde DPS 135 raw AC800 DPS (by comparison unbonused Hobgoblin IIs provide 99 DPS.)
1504 raw DPS. ~1400 can be applied against battleships. Almost 1600 DPS with 5% rof and damage implants. Tank is 400 for 5+ minutes against Angels. The takeaway is that the Fphoon can start with the firepower of a CNR and add five sentries with DDAs to that. Yes, the shield tank is lighter, but with that much firepower, gank is tank.
And in hindsight, I would probably drop a DDA for another BCU.
|

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
156
|
Posted - 2013.05.23 04:14:00 -
[1254] - Quote
Lugalzagezi666 wrote:Bi-Mi Lansatha wrote:Wouldn't a 37.5% damage increase to all targets be worth more than a 37.5% damage increase to targets Cruiser and smaller? Perhaps I figured that wrong. I thought that is why CCP didn't go that way... too over powered. Do you really need to ask that? Of course it would be better. It would be GODLY op for cnr - but apparently not even close to op for winmatar. If you want to know someones opinion, the best way is to ask.
|

Lugalzagezi666
138
|
Posted - 2013.05.23 07:28:00 -
[1255] - Quote
Bi-Mi Lansatha wrote:If you want to know someones opinion, the best way is to ask. That is true Bi-Mi, but there is like 10 pages just in this thread pointing to how op 37.5% damage bonus is and how underwhelming explosion radius and missile speed bonuses are. And all we get in response is : working as intended, cnr is easymode for noobs without piloting skill and tfi is hardmode for 1337s.
Jenn aSide wrote:hopefully after I sell my stack o floons I bought with my horded FW LP So you are spamming that bullshit everywhere just to sell a bunch of your tfis?  |

Deerin
Murientor Tribe Defiant Legacy
166
|
Posted - 2013.05.23 07:33:00 -
[1256] - Quote
stoicfaux wrote:Deerin wrote:Can somone put some reference fits here for Fphoon and CNR for comparison?
https://forums.eveonline.com/default.aspx?g=posts&t=238011&find=unread The fits are in the second post. There's also a link to the EFT files for Odyssey. There are screenshots of EFT DPS charts showing how the Fphoon does against the CNR, SNI, etc., against various Angel NPCs. Quote:How do you manage to get away with 3+ BCU's on Fphoon. Armor tank with fphoon with 3+ bcu's is weak Shield tank with fphoon leaves no place for painters. (Also shield tank phoon has serious CPU problems) CPU is tight. Given that missiles are your primary weapons system, you can drop the guns and swap a DDA or two to free up CPU or add Co-processors. [Typhoon Fleet Issue, basic] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II Dread Guristas X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Adaptive Invulnerability Field II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II Garde II x5 925 raw Fury DPS 443 raw Garde DPS 135 raw AC800 DPS (by comparison unbonused Hobgoblin IIs provide 99 DPS.) 1504 raw DPS. ~1400 can be applied against battleships. Almost 1600 DPS with 5% rof and damage implants.  Tank is 400 for 5+ minutes against Angels. The takeaway is that the Fphoon can start with the firepower of a CNR and add five sentries with DDAs to that. Yes, the shield tank is lighter, but with that much firepower, gank is tank. And in hindsight, I would probably drop a DDA for another BCU.
Stoic I respect you but those fits are....biased to show DPS numbers only.....I really find the low tank and absence of prop mod on those fits disturbing....and using 2 AC's just to buff DPS numbers on cruise setups is also quite biased, especially with the lack of a prop mod.
Also I believe balancing should NOT be done with faction mods in mind but even in that case you are reduced to using a CPU enhancer for your basic fit.
The funny thing is: Even the current Fphoon is not so far off from these numbers, yet no one uses it like this. A 3 slot tank with no prop mod will just not cut it....and even if it does, it erquires to be shield tank, it requires crystals, godly skills (all drone, projectile and missile skills), extensive knowledge of spawn points, volley amounts etc.....which can be only be done by a small niche of players, which are NOT the focus of ship rebalancing. To claim that those fits are functional just supports Malcanis' claim of Fphoon being a "Hardmode" ship.
Please stop using "Hardmode" EFT fits to please trolls like Naomi and use more functional fits that cater to a wider community.
Now....don't get me wrong. I feel Fphoon needs a change too....and I stated earlier that it would make sense to:
Drop to 5/5 turrets launchers Make slots 8 4 8 Keep new bonuses.
This would open op Shield Navy Issue ship for minmater role to Fpest and give a stronger emphasis for PvP for Phoon.
Fpest needs a flat damage buff to be able to compete with artybaddons for the armor alpha role Rise has stated in the original post. Increasing 5% dmg buff to 7.5% increases effective turrets of pest to 8.25(before rof) which puts alpha to a slightly higher level than mael and artybaddon.
|

Lugalzagezi666
138
|
Posted - 2013.05.23 08:38:00 -
[1257] - Quote
L4 ship built to do the max possible dps? Impossible...
3 slot tank is perfectly viable on l4 ship, especially if pilot has 1k+ dps at his disposal. Prop mod is necessary only in few specific missions, especially if your damage projection goes easily to 80km. It doesnt require crystals at all and good skills are must for any other faction/pirate bs if pilot wants to fly it efficiently. I agree acs are inflating dps number, but they might be useful for angel rats coming close to you or for missions like vengeance, damsel, ritualist raids etc.. Every l4 mission runner must learn mission agro, spawn points and every l4 mission runner in missile ship must learn to count volleys and prevent overkill damage if he wants to do missions efficiently - and it has nothing to do with specific ship.
And dont call other people trolls when you are the troll here - it is obvious that you support the idea of winmatar master race getting ships that benefit from piloting skills and carebear race getting "easymode" noobships.
And the best joke - fleetpest needs damage buff to compete with amarr battleship that is not even fitting its racial weapon system. I guess it has nothing to do it with said weapon system. |

Bereza Mia
Trade Federation of EVE
38
|
Posted - 2013.05.23 08:54:00 -
[1258] - Quote
Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus
But the other 99.9% of the CNR users - will trade.
|

Morrigan LeSante
The Lost and Forgotten Troopers
278
|
Posted - 2013.05.23 08:58:00 -
[1259] - Quote
Deerin wrote:Stoic I respect you but those fits are....biased to show DPS numbers only.....I really find the low tank and absence of prop mod on those fits disturbing....and using 2 AC's just to buff DPS numbers on cruise setups is also quite biased, especially with the lack of a prop mod.
I posted a cheapish PvE fit (only cost was faction BCUs but as I say, to make a CNR work right, you need them there too - so its parity), nothing padding the DPS artificially either, empty highs. Prop mods are NOT needed for most BS PvE fits.
Deerin wrote:The funny thing is: Even the current Fphoon is not so far off from these numbers, yet no one uses it like this. A 3 slot tank with no prop mod will just not cut it....and even if it does, it erquires to be shield tank, it requires crystals, godly skills (all drone, projectile and missile skills), extensive knowledge of spawn points, volley amounts etc.....which can be only be done by a small niche of players, which are NOT the focus of ship rebalancing. To claim that those fits are functional just supports Malcanis' claim of Fphoon being a "Hardmode" ship.
The current phoon lacks a mid to get the necessary projection - its also missing a launcher and the huge cruise buff as well as the fact it got its damage bonus increased.
Deerin wrote:Please stop using "Hardmode" EFT fits to please trolls like Naomi and use more functional fits that cater to a wider community.
So...what're the issues with mine? As I say - it is absolutely a PvE fit, but as an extremely frequent mission runner I can say with certainty it will be an utter beast. I note you didnt like the use of a co-processor - doing so opens some very interesting uses for those highs. I actually considered dropping a DDA for a co-processor because it allows the addition of DLA...which gives the thing a serious range envelope at a ~50 dps drop. I'm undecided so far - it probably depends on if 1 TP and 1 omni is effective enough or if I'm better served by 2x painters.
In essence the odessy phoon will be fit basically as I fit my CNR today, just with a huge cruise buff, a hull buff, extra sentries and space for DDAs.
I'm not complaining, it's going to be sweet 
Edit: People will say it has application issues - to this I say...yes, but these are the exact same issues the CNR I roll with today has and I've absolutely no issues getting that bird to get the damage out, none whatsoever. A well fit CNR doesnt really need the application bonus for strictly PvE purposes. |

Lugalzagezi666
138
|
Posted - 2013.05.23 09:48:00 -
[1260] - Quote
Morrigan LeSante wrote:I posted a cheapish PvE fit (only cost was faction BCUs but as I say, to make a CNR work right, you need them there too - so its parity) This. I love how people complain about faction mods on missionrunning faction battleship - when it comes to prove how "perfectly balanced" winmatar ships are because they are "hardmode" to fit.
So just fyi Deerin, without any faction mods, new cnr with t2 bcus and t2 tank will be around 80-100cpu over the available 975 cpu.
Morrigan LeSante wrote:Edit: People will say it has application issues - to this I say...yes, but these are the exact same issues the CNR I roll with today has and I've absolutely no issues getting that bird to get the damage out, none whatsoever. A well fit CNR doesnt really need the application bonus for strictly PvE purposes. Another good point. Tbh you might even experience noticeable improvement, because 400dps from sentries alone will be able to destroy frigs at range and take care of cruisers on their own. And that means less volleys on smaller stuff and more volleys on battleships that wont mitigate any damage from cruise missiles. |

TehCloud
Carnivore Company
46
|
Posted - 2013.05.23 10:14:00 -
[1261] - Quote
Bereza Mia wrote:Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus
But the other 99.9% of the CNR users - will trade.
Because they can't do the math to see that the new bonus is better :3 My Condor costs less than that module! |

Florian Kuehne
Tech3 Company
11
|
Posted - 2013.05.23 10:48:00 -
[1262] - Quote
Simple question, why has the new Navy Domi the bonuses of the old Domi? |

Deerin
Murientor Tribe Defiant Legacy
167
|
Posted - 2013.05.23 10:49:00 -
[1263] - Quote
Lugalzagezi666 wrote:L4 ship built to do the max possible dps? Impossible...  3 slot tank is perfectly viable on l4 ship, especially if pilot has 1k+ dps at his disposal. Prop mod is necessary only in few specific missions, especially if your damage projection goes easily to 80km. It doesnt require crystals at all and good skills are must for any other faction/pirate bs if pilot wants to fly it efficiently. I agree acs are inflating dps number, but they might be useful for angel rats coming close to you or for missions like vengeance, damsel, ritualist raids etc.. Every l4 mission runner must learn mission agro, spawn points and every l4 mission runner in missile ship must learn to count volleys and prevent overkill damage if he wants to do missions efficiently - and it has nothing to do with specific ship.
Like you said for L4's 3 slot tank is only enough if you have good skills and extensive knowledge of missions and rats, which is not mandatory to play the game. Not all players are playing it that way you know. In fact those who can get away with 3 slot tanks are quite a minority. (I know I can't.)
New versions of Domi, Phoon and Armageddon have full drone bays and can be effectively used as split weapon ships. You can put 3 slot shield tank on any of them and wonder at the obnoxious DPS amount as you'll be using low slots for increasing damage of both weapon systems. Even new Arma will be "Outperforming" your ships according to this logic (Which is totally wrong).
The reality, however, is people are actually using their med slots for tank. 5 Slots...6 Slots even. I'm not strictly talkinkg about L4's....there are many PvE and PvP scenarios where you'll need to squeeze every bit of tank from your slots....these scenarios are not rare either.
Lugalzagezi666 wrote: And dont call other people trolls when you are the troll here - it is obvious that you support the idea of winmatar master race getting ships that benefit from piloting skills and carebear race getting "easymode" noobships.
Winmatar is so 2011. It is fading away with tiercide. You are failing at noticing it.
Lugalzagezi666 wrote:And the best joke - fleetpest needs damage buff to compete with amarr battleship that is not even fitting its racial weapon system. I guess it has nothing to do it with said weapon system. 
Is it wrong though? Artybaddon has better alpha, similar EHP and better resist profile. Do you really think alphabaddons will cease to exist when/if beams are fixed?
Morrigan LeSante wrote: I posted a cheapish PvE fit (only cost was faction BCUs but as I say, to make a CNR work right, you need them there too - so its parity), nothing padding the DPS artificially either, empty highs. Prop mods are NOT needed for most BS PvE fits.
Very nice fit. Better than AC bumped fits. Though it again relies on 3 slot tanking. It also looks like it has some cap issues. I totally agree on CPU and I believe it needs to be increased by a great amount. I love my AB on my missioning BS. But if I were to drop one module from meds to fit something, that would be it.
About current Fphoon: If you fit it like your fit(4x cnbcs 4xddas, cruises only, bouncers) it will "outdps" your current CNR....yet nobody flies it for this purpose for a good reason.
TL;DR:Split weapon ships, when used with paper tanks.DO achieve great paper DPS values, but are impractical in reality. Balancing IS and SHOULD BE taking this into account. |

Bereza Mia
Trade Federation of EVE
38
|
Posted - 2013.05.23 10:50:00 -
[1264] - Quote
TehCloud wrote:Bereza Mia wrote:Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus
But the other 99.9% of the CNR users - will trade. Because they can't do the math to see that the new bonus is better :3
So my suggestion - exchange bonuses between CNR and TFI :). "Hardmode" minmatar pilots will get that great signature/speed bonus. They can do math and understand that this bonuses are way better GÇô so all of them will be happy. And noobish caldary pilots GÇô will get +37.5% damage. Anyway they can't do proper math and don't understand how crappy this bonus is.
|

Morrigan LeSante
The Lost and Forgotten Troopers
279
|
Posted - 2013.05.23 10:55:00 -
[1265] - Quote
@Deerin
It is a bit iffy on cap - it relies on DPS for tank. Again this is based on my CNR - it runs with an ASB and save for worlds collide it basically doesn't even need to pulse it. I had experimented a while back about going absolutely minimal tank to get two painters on it and it works [obscenely well. The phoon I have planned has so much more DPS I honestly don't envision cap/tank being a material issue unless I'm a bit silly (it happens more than I care to admit).
I could be wrong, but certainly I'm going to give it a spin.
The current phoon cant get two painters/painter|omni combo and keep a sane tank - the two painters are really needed. Plus in all honesty, I was quite happy with my current CNR so didnt go looking to trade out. Also what really tips it in odessy is the cruise buff - without that it'd be a very different proposition. |

Deerin
Murientor Tribe Defiant Legacy
167
|
Posted - 2013.05.23 11:01:00 -
[1266] - Quote
Bereza Mia wrote:TehCloud wrote:Bereza Mia wrote:Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus
But the other 99.9% of the CNR users - will trade. Because they can't do the math to see that the new bonus is better :3 So my suggestion - exchange bonuses between CNR and TFI :). "Hardmode" minmatar pilots will get that great signature/speed bonus. They can do math and understand that this bonuses are way better GÇô so all of them will be happy. And noobish caldary pilots GÇô will get +37.5% damage. Anyway they can't do proper math and don't understand how crappy this bonus is.
You know the difference between 8 non dmg bonused launchers and 6 37.5% launchers is 3% right? Would you really want to trade 3% damage difference for 25% reduction in missile signature? The real complaint about Fphoon is combining this with huge dronebay and additional perks like high speed and low signature. |

Jenn aSide
STK Scientific Initiative Mercenaries
1903
|
Posted - 2013.05.23 12:32:00 -
[1267] - Quote
Lugalzagezi666 wrote:Bi-Mi Lansatha wrote:If you want to know someones opinion, the best way is to ask. That is true Bi-Mi, but there is like 10 pages just in this thread pointing to how op 37.5% damage bonus is and how underwhelming explosion radius and missile speed bonuses are. And all we get in response is : working as intended, cnr is easymode for noobs without piloting skill and tfi is hardmode for 1337s. Jenn aSide wrote:hopefully after I sell my stack o floons I bought with my horded FW LP So you are spamming that bullshit everywhere just to sell a bunch of your tfis? 
Nope, I posting because the CNR is fine as is. I mean damn, i fly the ting on SiSi and love it, but if all I had to go on was this thread I'd think it was utter crap. I even did speed tests (along with the tank tests, sorry to the poor GM i kept badgering for sites :) ) and beat ALL of my tranquility Anom and mission speeds, and by margins I didn't expect (ie, it wasn't all just the cruise missile buff, the damage application from the upgraded flare rig and radius bonus could be seen, flet and measured). It's a lot better than the tranq cnr though the lack of a drone link aug or ATS hurts a tiny bit.
The SNI was an improvement too, but not that much. The Floon is a beast that may need the nerf bat, but hell, it was already a beast.
I'll say again, I just think some people can't let go of the old ways, and refuse to consider the new CNR as a whole ship and not just it's DPS and slot lay out. I'm sure they will be a significant shock among some CNR pilots on tranq after June 4, but as usual , most will adapt and come to see the benefits the change offers. A few reactionaries will dig in their heels and feel butt hurt,. |

Jenn aSide
STK Scientific Initiative Mercenaries
1903
|
Posted - 2013.05.23 12:35:00 -
[1268] - Quote
Deerin wrote:Bereza Mia wrote:TehCloud wrote:Bereza Mia wrote:Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus
But the other 99.9% of the CNR users - will trade. Because they can't do the math to see that the new bonus is better :3 So my suggestion - exchange bonuses between CNR and TFI :). "Hardmode" minmatar pilots will get that great signature/speed bonus. They can do math and understand that this bonuses are way better GÇô so all of them will be happy. And noobish caldary pilots GÇô will get +37.5% damage. Anyway they can't do proper math and don't understand how crappy this bonus is. You know the difference between 8 non dmg bonused launchers and 6 37.5% launchers is 3% right? Would you really want to trade 3% damage difference for 25% reduction in missile signature? The real complaint about Fphoon is combining this with huge dronebay and additional perks like high speed and low signature.
Well put. As i said, I wouldn't make that trade.
|

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
21
|
Posted - 2013.05.23 12:46:00 -
[1269] - Quote
All ships are equal but some are more equal than others. I for once give little damn about navy bships. Still the navy domi gives me back my old domi so I'm happy about it. And since I have near perfect skills for the phoon I can't be mad that it's one of the better navy ships out there. Will it see more use than my pirate ships, I doubt it but it's still a nice toy.
All in all I'm more mad about some of the changes made to ordinary bships. Nerfs + price increases are hard to swallow. |

Lugalzagezi666
138
|
Posted - 2013.05.23 12:48:00 -
[1270] - Quote
One has to love that crazy minmatar fanboy logic : Fact : Even today navy raven loses to fleet typhoon in dps output, while as proved by many posters, it has more than enough damage projection (yup, without that bonus calibration for t2 flare, without additional tp and without precision bonus). Conclusion : This implies that fleet typhoon deserves to get higher damage bonus, more launchers and additional mid for damage projection and cnr justly loses its dps bonus, and gets useless precision bonus, so it doesnt became "too good" with new cruise missile changes. Oh and not to forget tfis cpu should be increased. And battleships fitting artillery despite bonuses for racial weapons is nothing wrong and it has ABSOLUTELY nothing to do with artillery being op.
Tldr : Odyssey fleet typhoon is perfectly capable of massively outdamaging any other missile battleship while having absolutely sufficient tank and more than enough damage projection. Thats why tfi completely outclasses them which SHOULD BE TAKEN INTO ACCOUNT when balancing ship. Cnr will be outclassed by tfi, golem and in pve pretty much similar to raven, sni or phoon, in pvp total crap - basically pointless ship without a role (except being easymode noobship).
And balancing ships based on piloting skill and ingame skillpoints is ********. Only thing more ******** is designing ships that dont benefit from piloting skills of the player and making ships benefiting from piloting skills and experience available to only one race.
Bereza Mia wrote: So my suggestion - exchange bonuses between CNR and TFI :). "Hardmode" minmatar pilots will get that great signature/speed bonus. They can do math and understand that this bonuses are way better GÇô so all of them will be happy. And noobish caldary pilots GÇô will get +37.5% damage. Anyway they can't do proper math and don't understand how crappy this bonus is.
Please, do this.
  |

Johnson Oramara
Science and Trade Institute Caldari State
86
|
Posted - 2013.05.23 13:09:00 -
[1271] - Quote
Deerin wrote: Like you said for L4's 3 slot tank is only enough if you have good skills and extensive knowledge of missions and rats, which is not mandatory to play the game. Not all players are playing it that way you know. In fact those who can get away with 3 slot tanks are quite a minority. (I know I can't.)
I have yet to find a L4 mission runner who doesn't know about Eve-Survival site and i tend to team up with lot of other players. It is perfectly reasonable to start with brick tanked ships but as you get more talented, skills and isk to fit it you tend to start optimizing your mission ship. And what is the best way to achieve shorter mission times? Yup, dps.
Deerin wrote: New versions of Domi, Phoon and Armageddon have full drone bays and can be effectively used as split weapon ships. You can put 3 slot shield tank on any of them and wonder at the obnoxious DPS amount as you'll be using low slots for increasing damage of both weapon systems. Even new Arma will be "Outperforming" your ships according to this logic (Which is totally wrong).
Yes, you can fit them to pump out some serious dps too, but not at the ranges where TFI is doing it.
Deerin wrote: The reality, however, is people are actually using their med slots for tank. 5 Slots...6 Slots even. I'm not strictly talkinkg about L4's....there are many PvE and PvP scenarios where you'll need to squeeze every bit of tank from your slots....these scenarios are not rare either.
You can tune down the tank on the TFI and still maintain very decent dps, if that is not enough then you should be looking at SNI for example.
Deerin wrote: About current Fphoon: If you fit it like your fit(4x cnbcs 4xddas, cruises only, bouncers) it will "outdps" your current CNR....yet nobody flies it for this purpose for a good reason.
With current Fphoon you would get ~1000 dps at 25km, and 831 dps at 80km versus 945 dps on the CNR (786 with cruise only). However, with the proposed TFI you could achieve 1400dps at 80km with cruises and bouncers only versus 935 on CNR.
Deerin wrote: TL;DR:Split weapon ships, when used with paper tanks.DO achieve great paper DPS values, but are impractical in reality. Balancing IS and SHOULD BE taking this into account.
And also nobody forces to go with the max dps paper fit, there is a LOT of fitting options and flexibility with the ship, i have flown it on SiSi and with cruise/drone setup it just works 
|

Morrigan LeSante
The Lost and Forgotten Troopers
279
|
Posted - 2013.05.23 13:12:00 -
[1272] - Quote
To be fair, if the CPU on the CNR gets fixed, it's far from a bad boat - it's not really the problem child - the phoon is. |

Lugalzagezi666
138
|
Posted - 2013.05.23 13:22:00 -
[1273] - Quote
Morrigan LeSante wrote:To be fair, if the CPU on the CNR gets fixed, it's far from a bad boat - it's not really the problem child - the phoon is.
Even if the cpu on cnr gets fixed it is still plain worse ship than golem that have 0 cpu issues to start with... |

Morrigan LeSante
The Lost and Forgotten Troopers
280
|
Posted - 2013.05.23 13:23:00 -
[1274] - Quote
yes, but thats a T2... |

Jenn aSide
STK Scientific Initiative Mercenaries
1903
|
Posted - 2013.05.23 13:32:00 -
[1275] - Quote
Morrigan LeSante wrote:yes, but thats a T2...
I been saying that forever, but no a navy ship is supposed to be superior or at least on par with a Tech 2 ship of the same hull because....well, just because lol (according to them). |

Deerin
Murientor Tribe Defiant Legacy
168
|
Posted - 2013.05.23 13:38:00 -
[1276] - Quote
Lugalzagezi666 wrote:One has to love that crazy minmatar fanboy logic : Fact : Even today navy raven loses to fleet typhoon in dps output, while as proved by many posters, it has more than enough damage projection (yup, without that bonus calibration for t2 flare, without additional tp and without precision bonus). Conclusion : This implies that fleet typhoon deserves to get higher damage bonus, more launchers and additional mid for damage projection and cnr justly loses its dps bonus, and gets useless precision bonus, so it doesnt became "too good" with new cruise missile changes. Oh and not to forget tfis cpu should be increased. And battleships fitting artillery despite bonuses for racial weapons is nothing wrong and it has ABSOLUTELY nothing to do with artillery being op. Tldr : Odyssey fleet typhoon is perfectly capable of massively outdamaging any other missile battleship while having absolutely sufficient tank and more than enough damage projection. Thats why tfi completely outclasses them which SHOULD BE TAKEN INTO ACCOUNT when balancing ship. Cnr will be outclassed by tfi, golem and in pve pretty much similar to raven, sni or phoon, in pvp total crap - basically pointless ship without a role (except being easymode noobship). And balancing ships based on piloting skill and ingame skillpoints is ********. Only thing more ******** is designing ships that dont benefit from piloting skills of the player and making ships benefiting from piloting skills and experience available to only one race.
You completely missed the point.
When using your "paper tank full dps" logic, todays FPhoon outdps's todays CNR. The fact is it doesn't really work that well in the game. If it were, it would be the ship everyone flies.
Claiming that a 3 slot shield tank is "sufficent" only shows that you are leet and have "ingame skillpoints" and "piloting skill" to pull that off....and with your own words.
Quote: And balancing ships based on piloting skill and ingame skillpoints is ********
Please fit a decent tank that normal players like us can use and THEN compare both ships.
For the record (again) I would like phoon to stay 8 4 8 5/5 with new bonuses. |

Lugalzagezi666
138
|
Posted - 2013.05.23 13:46:00 -
[1277] - Quote
Jenn aSide wrote:Morrigan LeSante wrote:yes, but thats a T2... I been saying that forever, but no a navy ship is supposed to be superior or at least on par with a Tech 2 ship of the same hull because....well, just because lol.
Except you are wrong. T2 ship should be SPECIALIZED. It shouldnt outclass pirate/faction in every way and often it is on par with t1 - except its specialization.
Thats why blackops are not superior to t1 battleships, but they provide bridging. Thats why inties provide long points and mwd sig bonus, but they often die to t1 frigs (not even talking about faction). Thats why hacs often die to t1 cruisers in brawl, because they are specialized in sniping or kiting. Thats why hictors do low damage, but they have massive tanks and infinipoints/bubbles. And so on...
And golem is specialized - it provides 3 utility highs, tractor beams reaching to 48k and allows player to loot and salvage the field while killing stuff. Only that after odyssey it will also provide same damage, better tank and even more utility.
Today cnr cannot loot and salvage, but can easily compete and overcome golem in killing speed. After expansion it will be just "easymode" crap.
|

Johnson Oramara
Science and Trade Institute Caldari State
86
|
Posted - 2013.05.23 14:10:00 -
[1278] - Quote
Deerin wrote:Bereza Mia wrote:TehCloud wrote:Bereza Mia wrote:Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus
But the other 99.9% of the CNR users - will trade. Because they can't do the math to see that the new bonus is better :3 So my suggestion - exchange bonuses between CNR and TFI :). "Hardmode" minmatar pilots will get that great signature/speed bonus. They can do math and understand that this bonuses are way better GÇô so all of them will be happy. And noobish caldary pilots GÇô will get +37.5% damage. Anyway they can't do proper math and don't understand how crappy this bonus is. You know the difference between 8 non dmg bonused launchers and 6 37.5% launchers is 3% right? Would you really want to trade 3% damage difference for 25% reduction in missile signature? The real complaint about Fphoon is combining this with huge dronebay and additional perks like high speed and low signature. It is only 3% but still better, heck people buy expensive implants to get few percent more and train T2 weapon skill to V to get that 2% more. But that would still result in expensive Raven, it would need that extra launcher. The problem is not the launcher but the buffed cruise missiles which are over the top. Tune them down a little and you also decrease the TFI's potential while still being on top of the CNR on overall dps, but not in the missile dps.
The old CNR was in very good role already being the highest dps missile boat while SNI was very tanky and TFI still could out dps CNR but not with missiles. Now when you think about the use for proposed CNR...
Currently Want basic missile ship? Raven Want missile ship to bother the frigs? Golem Want tanky missile ship? Golem > SNI Want missile ship with more dps? CNR Want missile ship with utility? Golem > Raven, SNI, Golem, CNR
Odyssey Want basic missile ship? Phoon > Raven Want missile ship to bother the frigs? Golem > CNR > Phoon Want tanky missile ship? Golem > SNI Want missile ship with more dps? TFI Want missile ship with utility? Golem > TFI > Raven, Phoon, SNI
|

Jenn aSide
STK Scientific Initiative Mercenaries
1903
|
Posted - 2013.05.23 14:13:00 -
[1279] - Quote
"Marauders" specialization is called "PVE" lol. A proper progression is Raven (adequate for PVE), Navy Raven (better for PVE) , Golem (Best at PVE). Not saying that these ships should only be useful for PVE (it's a pvp game), but the past muddled "oh the tech2 Gorelm is good for some things but the NAVY Raven beat it at other things was just seriously messed up.
If the question is pvp or something, there should be choices. But if the Question is "lvl 4 mission" or someother PVE and the choices are "CNR or Golem", imo Golem is supposed to win every time, because that's what Marauders are made for (tractors and salvagers are there to support the ships mission, they aren't in and of themselves the ships purpose any more than the tanking and ewar bonuses are). Ideally if the Question was "Golem or Rattlesnake" it should still be Golem (if by nothing more than a hair).
The old messed up way of muddled ship roles should go away, that's the entire purpose of tiercide to begin with. I'm glad to see CCP seeming to consider the proper place for different ship classes, it was kind of obscene to see the CNR be the equal of the Golem in anyway and you didn't see it as much with any other race.
I can't remember anyone ever asking me "hey, what do you think? Napoc or Paladin"? It was always clearly Paladin (or Nightmare). Now if CCP would just do something about the marauders native scan res and sig radius problems, that would be great. |

stoicfaux
2745
|
Posted - 2013.05.23 14:19:00 -
[1280] - Quote
If all a high-sec mission runner cares about is "easy mode" and doesn't care about sentry drones, then the SNI is waaaaaaaaaaaay better than the CNR.
SNI has the same applied missile firepower as a CNR. SNI has one more mid, and one free high slot (tractor beam!) SNI has a tank bonus, which means it has an "extra" mid. SNI can fit a 4-5 slot tank, an AB, and 2-3 TPs. CNR can run a 4 slot tank, an AB and 2 TPs. SNI has 112km targeting range (Furies have ~105km range) CNR has 93.75km targeting range. SNI has a RoF bonus, so it generally kills faster than or same as the CNR. SNI can fit a T2 XLSB, CNR needs to use a DG XLSB due to CPU and to match the SNI's tank.
DPS: * SNI: 884 DPS * CNR: 897 DPS. The difference is due to reloading time. However, since the SNI has a RoF bonus, it generally kills as fast as, or faster than the CNR.
Tank: (versus 55% em 45% therm) SNI: 658 tank for almost 12 minutes with AB running. CNR: 455 tank for a about 4.5 minutes with AB running. (A little over 5m with AB off.) The SNI can drop a hardener for another TP and still have a 468 tank. The CNR can fit more cap boosters (665m3 cargo versus 550m3).
Thus, I heartily recommend the SNI over the CNR for the average, mundane, casual, non-FleetTyphoon high-sec mission runner.
tl;dr: Raven -> SNI -> Golem -> Fleet Typhoon
[Scorpion Navy Issue, Odyssey Relaxed] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
X-Large Shield Booster II Heavy Capacitor Booster II, Cap Booster 800 10MN Afterburner II EM Ward Field II EM Ward Field II Thermic Dissipation Field II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
[Raven Navy Issue, Odyssey] Damage Control II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Dread Guristas X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 EM Ward Field II Thermic Dissipation Field II 10MN Afterburner II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Large Warhead Flare Catalyst II Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II |

TehCloud
Carnivore Company
46
|
Posted - 2013.05.23 14:25:00 -
[1281] - Quote
Another one that has no idea that theoretical dps and the actual applied damage in game aren't the same. Especially with missiles.
My Condor costs less than that module! |

Jenn aSide
STK Scientific Initiative Mercenaries
1903
|
Posted - 2013.05.23 14:30:00 -
[1282] - Quote
stoicfaux wrote:If all a high-sec mission runner cares about is "easy mode" and doesn't care about sentry drones, then the SNI is waaaaaaaaaaaay better than the CNR.
SNI has the same applied missile firepower as a CNR. SNI has one more mid, and one free high slot (tractor beam!) SNI has a tank bonus, which means it has an "extra" mid. SNI can fit a 4-5 slot tank, an AB, and 2-3 TPs. CNR can run a 4 slot tank, an AB and 2 TPs. SNI has 112km targeting range (Furies have ~105km range) CNR has 93.75km targeting range. SNI has a RoF bonus, so it generally kills faster than or same as the CNR. SNI can fit a T2 XLSB, CNR needs to use a DG XLSB due to CPU and to match the SNI's tank.
DPS: * SNI: 884 DPS * CNR: 897 DPS. The difference is due to reloading time. However, since the SNI has a RoF bonus, it generally kills as fast as, or faster than the CNR.
Tank: (versus 55% em 45% therm) SNI: 658 tank for almost 12 minutes with AB running. CNR: 455 tank for a about 4.5 minutes with AB running. (A little over 5m with AB off.) The SNI can drop a hardener for another TP and still have a 468 tank. The CNR can fit more cap boosters (665m3 cargo versus 550m3).
Thus, I heartily recommend the SNI over the CNR for the average, mundane, casual, non-FleetTyphoon high-sec mission runner.
tl;dr: Raven -> SNI -> Golem -> Fleet Typhoon
[Scorpion Navy Issue, Odyssey Relaxed] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
X-Large Shield Booster II Heavy Capacitor Booster II, Cap Booster 800 10MN Afterburner II EM Ward Field II EM Ward Field II Thermic Dissipation Field II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
[Raven Navy Issue, Odyssey] Damage Control II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Dread Guristas X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 EM Ward Field II Thermic Dissipation Field II 10MN Afterburner II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Large Warhead Flare Catalyst II Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
The Navy Scorp is good (both and and after june 4), but that's not what you said in your original analysis.
Quote:Results Summary: Teh TFI Basic (Light Blue) is just obnoxious against BS and BC sized targets at short range. Against cruisers it still cranks out the DPS but along an odd curve. (You'll probably want to switch to T1 missiles against cruisers.) The TFI No Rigor (Red) can pump out high DPs against battleships at short range. Even against cruisers at short range it makes a very good showing, but suffers at long range from the lack of rigor/flare rigs. The TFI Drone XLSB (Green), which traded TPs for Omnis, was lackluster against smaller ships, but did quite well against the battleship. The lack of TPs really hurts its long range missile DPS. Not a bad choice, but not a very good one either. The CNR (Dark Blue) is very consistent, staying in the mid to upper range of the pack. It's much better at long ranges than the TFI. The SNI (Purple) tended to perform at the middle to low end of the spectrum. Its 4 TPs didn't provide a signficant advantage. The Golem (Yellow) dominated against cruiser sized targets at all ranges due to its TP bonus. Unfortuntely, the lack of raw DPS hurt it against the BC and BS targets.
The monstrous DPS of the TFI Basic just screams psychopathic rage of destruction against Angels, from cruisers to battleships, but only at realtively short range (<40km). Thus the answer to #1 is "Yes! Yes! Yes!." However, if you're a cautious prude, the CNR is an all around consistent performer, from short to long range and is a good choice.
So now a Navy Scorp with 2 TPs is a better choice than a CNR? |

Johnson Oramara
Science and Trade Institute Caldari State
86
|
Posted - 2013.05.23 14:32:00 -
[1283] - Quote
Jenn aSide wrote: If the question is pvp or something, there should be choices. But if the Question is "lvl 4 mission" or someother PVE and the choices are "CNR or Golem", imo Golem is supposed to win every time, because that's what Marauders are made for (tractors and salvagers are there to support the ships mission, they aren't in and of themselves the ships purpose any more than the tanking and ewar bonuses are). Ideally if the Question was "Golem or Rattlesnake" it should still be Golem (if by nothing more than a hair).
If you are a solo player and care about the loot&salvage, then the Golem is the obvious choice. If you are a solo player but don't care about the loot then that opens choices for tanky SNI or more dps with CNR. If you have an salvage alt then that naturally makes Golem less useful and you might go with cheaper SNI or CNR.
The thing that makes Golem so good at PVE is the tank AND the looting&salvaging ability. Thus saving time because you don't need to come back in different ship, sometimes few jumps away. |

stoicfaux
2745
|
Posted - 2013.05.23 14:35:00 -
[1284] - Quote
TehCloud wrote:Another one that has no idea that theoretical dps and the actual applied damage in game aren't the same. Especially with missiles. Wrong. https://docs.google.com/file/d/0B_CLlTV8bSxNMXRCcUxwZzJBWk0/edit?usp=sharing
There's the applied DPS against various Angel ships, which tend to be the worst case NPCs for high-sec missile using mission runners because Angel ships are small and fast.
|

stoicfaux
2745
|
Posted - 2013.05.23 14:40:00 -
[1285] - Quote
Jenn aSide wrote: The Navy Scorp is good (both and and after june 4), but that's not what you said in your original analysis.
Apples and oranges.
The case I just posted was for an "easy mode" comparison between the SNI and CNR.
The analysis you're referring to was "hardcore" (i.e. max gank, minimal tank) and was mainly concerned with DPS curves as opposed to volleys to kill or time to kill. (DPS curves were analyzed because of the use of sentry drones, which I haven't modeled in a spreadsheet to determine sentry "volleys/time to kill" numbers.)
Quote:So now a Navy Scorp with 2 TPs is a better choice than a CNR? For the "easy mode" high-sec missionrunner, yes.
edit: I recommend going with 3 TPs, unless you really, really need the extra tank. |

Jenn aSide
STK Scientific Initiative Mercenaries
1903
|
Posted - 2013.05.23 14:43:00 -
[1286] - Quote
Johnson Oramara wrote:Jenn aSide wrote: If the question is pvp or something, there should be choices. But if the Question is "lvl 4 mission" or someother PVE and the choices are "CNR or Golem", imo Golem is supposed to win every time, because that's what Marauders are made for (tractors and salvagers are there to support the ships mission, they aren't in and of themselves the ships purpose any more than the tanking and ewar bonuses are). Ideally if the Question was "Golem or Rattlesnake" it should still be Golem (if by nothing more than a hair).
If you are a solo player and care about the loot&salvage, then the Golem is the obvious choice. If you are a solo player but don't care about the loot then that opens choices for tanky SNI or more dps with CNR. If you have an salvage alt then that naturally makes Golem less useful and you might go with cheaper SNI or CNR. The thing that makes Golem so good at PVE is the tank AND the looting&salvaging ability. Thus saving time because you don't need to come back in different ship, sometimes few jumps away.
And that's a problem that CCP should (and I think will) fix. The whole point of Marauders is supposed to be PVE, at least that's what CCP said when they introduced them. And for every other race except caldari, Marauders are superior to navy ships in most ways . Who would take a (current) navy mega over a Khronos if they could fly it, for example. The ONLY ships that (imo) should challenge Marauders are Pirate BSs.
I just won't miss the old CNR/Golem overlap. The new CNR is a start, but for me to go from new CNR to Golem, CCP would have to do something about TP juggling, defender missile vulnerability, scan res and sig radius. The Marauders got all these built in handicaps to keep them from being over powered, but underpowered is bad too.
When I've been able to get on sisi I've been having a blast with the new CNR. I'm sorry you guys aren't, but hey EVE has plenty of ships to choose from (lol).
More seriously, other than resistance to change I can't see why a few of you are hating on the CNR so much, it's performed well for me every time on the Test server and if they get around to actually fixing the FoFs on sis I expect even more awesomeness. It presents problems (i like to fit a cloak in null), but everything in EVE is a trade off, right? |

Jenn aSide
STK Scientific Initiative Mercenaries
1903
|
Posted - 2013.05.23 14:48:00 -
[1287] - Quote
stoicfaux wrote:Jenn aSide wrote: The Navy Scorp is good (both and and after june 4), but that's not what you said in your original analysis.
Apples and oranges. The case I just posted was for an "easy mode" comparison between the SNI and CNR. The analysis you're referring to was "hardcore" (i.e. max gank, minimal tank) and was mainly concerned with DPS curves as opposed to volleys to kill or time to kill. (DPS curves were analyzed because of the use of sentry drones, which I haven't modeled in a spreadsheet to determine sentry "volleys/time to kill" numbers.) Quote:So now a Navy Scorp with 2 TPs is a better choice than a CNR? For the "easy mode" high-sec missionrunner, yes. edit: I recommend going with 3 TPs, unless you really, really need the extra tank.
But doesn't that basically mean "no change"?
The current SNI is what I recommend now to our new PVE pilots because of it's tank (more forgiving of mistakes) where as once you know what you're doing and want to pimp a ship for faster mission running, you go CNR. Your analysis demonstrates the new CNR is will still be a better "hardmode" choice than the SNI in the long run, right?
|

Lugalzagezi666
139
|
Posted - 2013.05.23 14:56:00 -
[1288] - Quote
It doesnt really work in game because TODAYS fleet typhoon has no odyssey cruise missiles, has no 6 launchers and has 1 midslot less. There is absolutely no point to bother with ship that has maybe 50 more dps than cnr, but half of it cant hit past 40-50k.
After the buff it will have more missile dps than cnr, good enough projection and much better drone dps. And that 300 more dps will be absolutely worth some "piloting effort" (read : except hitting f1-f3 you will do f1-f3 and occasional babysitting of drones).
As I said and other people pointed out, tank is more than viable for l4s, without crystals or any magical piloting experience. All it takes is look at eve survival (once per mission), load right drones and missiles and you are good. And noone forces you to fit 3 slot tank - if you want go 4 slot or 5 slot, its unlikely you will be shooting anything smaller than bs/bc with cruises anyway with 400+ sentry dps. And if you do, that dps advantage will make up for the most of the damage lost by sig/speed penalty.
And the most important thing - if fleet phoon pilot feels like he is "hardcore or 1337" , he can just switch to target painters (hardmode) and completely annihilate any other missile ships in killspeed. If you want to do that in cnr, you are out of luck. Cnr cant do it because, well, it is "easymode" noobship that doesnt reward any piloting effort. Train for master race, only one getting ships that reward piloting effort.
Btw you know what is really funny? In "t1 amarr bs thread" here in features and ideas some other minmatar fanboy posted pve abaddon with 3 slot 189dps tank (not even capstable unless you werent using guns at all) and was defending it to blood just to prove that lasers dont need cap reduction and amarr battleships more capacitor. Really funny how just another "forumwarrioring objective" changes the need for tank in eyes of some people. Well yea, fanboy logic...
You are clueless, stop posting. Marauders were obviously intended to give up some of the dps for their specialization bonus. Cnr always outdpsed golem thanks to rof bonus, but golem offered salvaging and looting on the go. Nightmare (amarr faction ships just cant fit tachs at all so are completely out) always outdpsed paladin because of tracking bonus, but pally offered salvaging and looting on the go. Mach (and tfi) always outdpsed vargur thanks to raw dps bonus, but vargur offered offered salvaging and looting on the go. Same for domi, navy domi, navy mega, vindi and kronos. Oh and if cnr is the start that will make all marauders superior to navy, then why is navy mega buffed to the point it will outdamage kronos even more and fleet phoon to the point it will absolutely laugh at vargur? 
So except cnr, which will be simply outclassed by golem in every way, it will stay so even after the expansion - marauders will keep their salvage and loot advantage and faction/pirate its killspeed advantage. Only thing Im not sure about official reasoning - it is "it would be too op" (doesnt apply to minmatar ships ofc) or it is designed as "easymode" noobship that doesnt reward any piloting skill because caldari are carebear race |

stoicfaux
2745
|
Posted - 2013.05.23 15:14:00 -
[1289] - Quote
Jenn aSide wrote: The current SNI is what I recommend now to our new PVE pilots because of it's tank (more forgiving of mistakes) where as once you know what you're doing and want to pimp a ship for faster mission running, you go CNR. Your analysis demonstrates the new CNR is will still be a better "hardmode" choice than the SNI in the long run, right?
Yes. However, the CNR primarily achieves that by being able to field one more sentry gun than the SNI. So it might not be worth the bother to "upgrade" from the SNI to the CNR.
However, if your new pilots don't have all Vs in their missile support skills, then the CNR's built-in rigor bonus may be enough to show a noticeable improvement over the SNI (i.e. save a volley here or there.) You'll have to run the numbers yourself to determine that (which you can do with my spreadsheet.)
To be clear: I'm not saying the CNR is bad. I've of the opinion that the CNR isn't necessarily better. It can be pretty situational as to which missile hull is "best." If you're a newbie, then the SNI's tank is good. If your missile support skills are at IV, then the CNR may be better for you. If you have a huge pile of cross-training, lots of level V skills, and like shooting easy to shield tank Angels, then the Fleet Typhoon may be for you.
The mere fact that we haven't found a clear "King of the Missile Lobbers" yet is probably indicative that CCP did a good job with the navy missile battleships overhaul.
Side note: Numbers and stats are tricksy little things, so if something looks off in my numbers/analysis, feel free to bring it up. I'll try to explain the caveats and assumptions. I'm not adverse to admitting mistakes or changing my opinions/analysis if the data warrants it. |

Johnson Oramara
Science and Trade Institute Caldari State
86
|
Posted - 2013.05.23 15:19:00 -
[1290] - Quote
Jenn aSide wrote:Johnson Oramara wrote:Jenn aSide wrote: If the question is pvp or something, there should be choices. But if the Question is "lvl 4 mission" or someother PVE and the choices are "CNR or Golem", imo Golem is supposed to win every time, because that's what Marauders are made for (tractors and salvagers are there to support the ships mission, they aren't in and of themselves the ships purpose any more than the tanking and ewar bonuses are). Ideally if the Question was "Golem or Rattlesnake" it should still be Golem (if by nothing more than a hair).
If you are a solo player and care about the loot&salvage, then the Golem is the obvious choice. If you are a solo player but don't care about the loot then that opens choices for tanky SNI or more dps with CNR. If you have an salvage alt then that naturally makes Golem less useful and you might go with cheaper SNI or CNR. The thing that makes Golem so good at PVE is the tank AND the looting&salvaging ability. Thus saving time because you don't need to come back in different ship, sometimes few jumps away. And that's a problem that CCP should (and I think will) fix. The whole point of Marauders is supposed to be PVE, at least that's what CCP said when they introduced them. And for every other race except caldari, Marauders are superior to navy ships in most ways . Who would take a (current) navy mega over a Khronos if they could fly it, for example. The ONLY ships that (imo) should challenge Marauders are Pirate BSs. How exactly is that a problem? Please explain it to me, CNR has less tank, damage application and lacks the looting&salvaging ability.
What is your take on the TFI vs Vargur then? Since CCP is still pushing it they don't seem to have a problem with navy ship performing better on dps area.
Even after the great SNI fit and damage application maths done you still do not see the problem? Really?
You are blind, inept or both. |

stoicfaux
2745
|
Posted - 2013.05.23 15:46:00 -
[1291] - Quote
Johnson Oramara wrote:How exactly is that a problem? Please explain it to me, CNR has less tank, damage application and lacks the looting&salvaging ability. CNR can field an extra sentry drone and has a 5th low slow for a DDA. Golem has 3 rig slots (2 slots plus missile explosion velocity bonus.) CNR has four. (3 slots plus missile explosion radius bonus.) However, the Golem's TPs and TP bonus tends to make up for rig slot deficiency, but you potentially lose DPS in TP falloff. Golems are better at applying damage to small targets, however, it doesn't really change the VTK and TTK (volleys/time to kill) numbers, so the CNR and Golem tend to apply damage equally. Golem suffers significantly more from NPC defenders.
Except for the looting and salvaging, and maybe the tank, it's a bit of a wash.
Quote:What is your take on the TFI vs Vargur then? Since CCP is still pushing it they don't seem to have a problem with navy ship performing better on dps area. The Vargur's falloff and tracking bonii are fairly significant in terms of applied DPS. Vargur ~69km falloff versus TFI's ~44km. Tracking 0.0813 versus .05913.
OTOH, the TFI can add 5 sentry drones to the mix.  |

Lugalzagezi666
140
|
Posted - 2013.05.23 15:46:00 -
[1292] - Quote
Johnson Oramara wrote:How exactly is that a problem? Please explain it to me, CNR has less tank, damage application and lacks the looting&salvaging ability.
What is your take on the TFI vs Vargur then? Since CCP is still pushing it they don't seem to have a problem with navy ship performing better on dps area.
Even after the great SNI fit and damage application maths done you still do not see the problem? Really?
You are blind, inept or both.
He is spamming bullshit like usually. As I already mentioned, t2 ships dont have to be necessarily better than even vanilla t1 hulls. They are specialized, they have their niche - for blackops its jumping/bridging bonus, for hics its bubbling, for logis it is repping, for recons is cloaking and ewar, for inties its long point etc.
According to him marauders specialization is "pve." By this logic every other t2 ship that is specialized in pvp (basically rest of the ships) should be plain better than anything t1 or navy in every possible way.
I hope it is clear to everyone but him, that it isnt so. Marauders simply have their "loot as you go" advantage and changes (or that nothing changed) in other races bs lineups prove, that navy raven losing all its advantages over golem is just anomaly created by some unexperienced "ship designer" (and odyssey fleet phoon is just child of some overzelous minmatar fanboy).
|

Jenn aSide
STK Scientific Initiative Mercenaries
1904
|
Posted - 2013.05.23 15:50:00 -
[1293] - Quote
Lugalzagezi666 wrote:[ You are clueless, stop posting. Marauders were obviously intended to give up some of the dps for their specialization bonus. Cnr always outdpsed golem thanks to rof bonus, but golem offered salvaging and looting on the go.
thankfully, thats being fixed, should be fixed more when they get around to maruaders.
Quote: Nightmare (amarr faction ships just cant fit tachs at all so are completely out) always outdpsed paladin because of tracking bonus, but pally offered salvaging and looting on the go. Mach (and tfi) always outdpsed vargur thanks to raw dps bonus, but vargur offered offered salvaging and looting on the go. Same for domi, navy domi, navy mega, vindi and kronos.
You don't understand the difference between the (underlined for your education) PIRATE ships and navy Ships?
Nightmare and Pally were better than Amarr navy Ships Mach and Varg were better than Minny fleet ships so on and so forth, until you get to Caldari, where the CNR and Golem were badly balanced.
You're trying to conflate Pirate and navy ships, they are different things. Maruders should ideally be better than navy ships (and so far, on par with pirate ships). CCP seems to be moving towards fixing a long standing imbalance in the Caldari line up.
Quote:Oh and if cnr is the start that will make all marauders superior to navy, then why is navy mega buffed to the point it will outdamage kronos even more and fleet phoon to the point it will absolutely laugh at vargur? 
Because they haven't gotten around to marauders yet maybe? Come on, this isn't hard.
i like what CCP is doing, it might have been better for them to rebalance navy, pirate and maruaders all at the same time because until they do there will be some serious Minmater and Gallente overlap. But Im sure they will get around to fixing that.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1904
|
Posted - 2013.05.23 15:56:00 -
[1294] - Quote
Johnson Oramara wrote: How exactly is that a problem? Please explain it to me, CNR has less tank, damage application and lacks the looting&salvaging ability.
As it should, it's a Tech 1 navy BS. The problem in the past is that the CNR was a viable alternative (in pve) to a ship that should rule caldari/missile PVE (The Golem). CCp pre-nerfed the maurders to much, but it was mostly felt by the caldari ship users.
Quote: What is your take on the TFI vs Vargur then? Since CCP is still pushing it they don't seem to have a problem with navy ship performing better on dps area.
Same as i told the other guy, none of us know what they will do with the marauders so the TFI having a temporary advantage doesn't mean anything. Now, after they rebalance to maruaders and the TFI is still better, than you can draw conclusions about CCP's intent.
Quote: Even after the great SNI fit and damage application maths done you still do not see the problem? Really?
You are blind, inept or both.
See Stoicfaux's analysis. The CNR has some advantages the SNI can't really match, and you can tell this flying the 2 ships on sisi (in high end PVE which is my focus, pvp is another matter but I don't pvp in navy ships).
The only problem is a problem of taste. The CNR is fine by me. I think adaptable and creative Navy Raven pilots will like it as I do, while the more conservative and resistant to change pilots won't. That's just how EVe works.
|

Lugalzagezi666
142
|
Posted - 2013.05.23 16:35:00 -
[1295] - Quote
Jenn aSide wrote:thankfully, thats being fixed, should be fixed more when they get around to maruaders. Lies, you have no idea what are they going to do with marauders and their actions this round clearly show, that they are not heading the direction where marauders will outdps navy ships. The general state of tech 2 ships also shows, that they are not designed as omgwtfpwnmobiles, but as specialized niche ships. So please, stop lying.
Jenn aSide wrote:You don't understand the difference between the (underlined for your education) PIRATE ships and navy Ships? Oh I understand it very well. I also understand that amarr dont have ANY t1 or navy ship that can fit tachs and that makes them irrelevant in l4s. But if you dont like mach, then I will mention fleet phoon again, it can already outdps vargur (guess how much dps at 70k has 3xtc 4x gyro vargur with faction ammo - 430) and is becoming so good, that it will laugh at him after expansion hits. Same with dominix navy issue and soon also navy mega compared to kronos. And tbh even vanilla domi. So no different thing, clear examples of navy ships overcoming marauders in dps and killspeed now and even in odysseyy.
Jenn aSide wrote:Maruders should ideally be better than navy ships (and so far, on par with pirate ships). CCP seems to be moving towards fixing a long standing imbalance in the Caldari line up. Again, bullshit. Proof or gtfo. T2 ships are specialized ships, even the ones that were already balanced. But you are just ignoring the facts and happily spamming bullshit again and again...
Jenn aSide wrote: Because they haven't gotten around to marauders yet maybe? Come on, this isn't hard. Yeah, and they are preparing buff to marauders "that are meant to be superior to every navy hull" with buffing fleet phoon, navy mega, navy domi so marauders can be even more powerful. Cant wait for 1500dps vargur.  Thats why they also buffed assault ships (you know, t2 should be universally better, right?) so they automatically outclassed every other frig in the universe. Good they forgot to tell my hookbill.
|

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 16:46:00 -
[1296] - Quote
stoicfaux wrote:CNR can field an extra sentry drone and has a 5th low slow for a DDA. Golem has 3 rig slots (2 slots plus missile explosion velocity bonus.) CNR has four. (3 slots plus missile explosion radius bonus.) However, the Golem's TPs and TP bonus tends to make up for rig slot deficiency, but you potentially lose DPS in TP falloff. Golems are better at applying damage to small targets, however, it doesn't really change the VTK and TTK (volleys/time to kill) numbers, so the CNR and Golem tend to apply damage equally. Golem suffers significantly more from NPC defenders.
Except for the looting and salvaging, and maybe the tank, it's a bit of a wash. Putting 3 sentries on the CNR means you don't have space for other drones and will have to kill the frigs with missiles. Which will be slow. That TP falloff won't really end up as a problem since all the rats will come to you. Looting and salvaging is in my opinion the main selling point of the ship. It will save much more time for you than little extra dps.
stoicfaux wrote:The Vargur's falloff and tracking bonii are fairly significant in terms of applied DPS. Vargur ~69km falloff versus TFI's ~44km. Tracking 0.0813 versus .05913. OTOH, the TFI can add 5 sentry drones to the mix.  That is true and TFI would still outperform it on dps thanks to drones but who would put autocannons on it when cruises are this good? |

Jenn aSide
STK Scientific Initiative Mercenaries
1905
|
Posted - 2013.05.23 17:01:00 -
[1297] - Quote
Johnson Oramara wrote: Putting 3 sentries on the CNR means you don't have space for other drones and will have to kill the frigs with missiles. Which will be slow.
I use sentry CNR now, I contend with the Light drones by using a MJD and popping them as they approach with the sentries (and the occasional precision missile salvo). The New CNR is muucchh better at that with the extra mid slot and explosion radius bonus + rigs (flare II instead of flare one).
Quote: That TP falloff won't really end up as a problem since all the rats will come to you.
Depends on the mission/site and the rats. Blood Raiders and Guristas have more long range orbit rats than other races, even some of the cruisers orbit further out than the normal 17-18 k of angel and serps.
Quote:
Looting and salvaging is in my opinion the main selling point of the ship. It will save much more time for you than little extra dps.
i never much bothered with loot and salvage, we leave that as a source of income for new players. That's one of the smaller reasons I don't much like Marauders and prefer the Mach.
When CCP introduce marauders they told us they were purpose built for PVE but with stats (like the active tanking bonuses and low scan res etc) to keep them from being overpowered in PVP. I'd really like them to rethink that particular stance when it comes time to look at marauders. They aren't useless, but like I said, I merely like my Varg, I love my mach. Hate the current Golem but like the current CNR etc.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1905
|
Posted - 2013.05.23 17:04:00 -
[1298] - Quote
Lugalzagezi666 wrote:Jenn aSide wrote:thankfully, thats being fixed, should be fixed more when they get around to maruaders. Lies, you have no idea what are they going to do with marauders and their actions this round clearly show, that they are not heading the direction where marauders will outdps navy ships. The general state of tech 2 ships also shows, that they are not designed as omgwtfpwnmobiles, but as specialized niche ships. So please, stop lying. Jenn aSide wrote:You don't understand the difference between the (underlined for your education) PIRATE ships and navy Ships? Oh I understand it very well. I also understand that amarr dont have ANY t1 or navy ship that can fit tachs and that makes them irrelevant in l4s. But if you dont like mach, then I will mention fleet phoon again, it can already outdps vargur (guess how much dps at 70k has 3xtc 4x gyro vargur with faction ammo - 430) and is becoming so good, that it will laugh at him after expansion hits. Same with dominix navy issue and soon also navy mega compared to kronos. And tbh even vanilla domi. So no different thing, clear examples of navy ships overcoming marauders in dps and killspeed now and even in odysseyy. Jenn aSide wrote:Maruders should ideally be better than navy ships (and so far, on par with pirate ships). CCP seems to be moving towards fixing a long standing imbalance in the Caldari line up. Again, bullshit. Proof or gtfo. T2 ships are specialized ships, even the ones that were already balanced. But you are just ignoring the facts and happily spamming bullshit again and again... Jenn aSide wrote: Because they haven't gotten around to marauders yet maybe? Come on, this isn't hard. Yeah, and they are preparing buff to marauders "that are meant to be superior to every navy hull" with buffing fleet phoon, navy mega, navy domi so marauders can be even more powerful. Cant wait for 1500dps vargur.  Thats why they also buffed assault ships (you know, t2 should be universally better, right?) so they automatically outclassed every other frig in the universe. Good they forgot to tell my hookbill. 
Someone is mighty butt hurt for some reason.
We get it, you don't like the new CNR. That's tough. Don't fly it after June 4th.
I think it's fine and prefer it to the other ships people keep mentioning. Somehow you seem to feel like CCP is taking something away from you. Maybe so, but you'll really just need to get over that.
|

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 17:04:00 -
[1299] - Quote
Jenn aSide wrote:As it should, it's a Tech 1 navy BS. The problem in the past is that the CNR was a viable alternative (in pve) to a ship that should rule caldari/missile PVE (The Golem). CCP pre-nerfed the marauders too much, but it was mostly felt by the caldari ship users. False, CNR could never compete with the Golem's mission running speed when you salvage&loot. Unless you have an alt salvager but that is another issue altogether.
Jenn aSide wrote:Same as i told the other guy, none of us know what they will do with the marauders so the TFI having a temporary advantage doesn't mean anything. Now, after they rebalance the maruaders and the TFI is still better, than you can draw conclusions about CCP's intent. Cool, then let's ramp up the CNR dps so it can have this temporary advantage too.
Jenn aSide wrote:See Stoicfaux's analysis. The CNR has some advantages the SNI can't really match, and you can tell this flying the 2 ships on sisi (in high end PVE which is my focus, pvp is another matter but I don't pvp in navy ships). Those advantages are so tiny and those aren't even SNI's role yet it still ends performing very close. Can you define CNR's role now? Post a fit here that the CNR does well and isn't beaten at by other ships. |

stoicfaux
2745
|
Posted - 2013.05.23 17:10:00 -
[1300] - Quote
Johnson Oramara wrote: Putting 3 sentries on the CNR means you don't have space for other drones and will have to kill the frigs with missiles. Which will be slow. That TP falloff won't really end up as a problem since all the rats will come to you.
CNR has 100m3 dronebay. It's not changing in Odyssey.
Johnson Oramara wrote:stoicfaux wrote:The Vargur's falloff and tracking bonii are fairly significant in terms of applied DPS. Vargur ~69km falloff versus TFI's ~44km. Tracking 0.0813 versus .05913. OTOH, the TFI can add 5 sentry drones to the mix.  That is true and TFI would still outperform it on dps thanks to drones but who would put autocannons on it when cruises are this good? Not true[1]. EFT's DPS chart would seem to say the RF Ammo Vargur is better against a 575m sized Golem moving perpendicular at 131m/s. Even with 3 TCs and 2x TPs on the TFI.
With bouncers, there's a ~40 DPS difference at 12.5km and ~335 DPS difference at 61km (which is right outside of drone control range.)
In other words, it's worth investigating fittings and doing a proper comparison between the TFI and Vargur. I won't have time to do so though.
On a side note, the Cruise Missile TFI is doing a flat 925 DPS of applied missile damage.
[1] in a very limited situation. ;-)
|

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 17:15:00 -
[1301] - Quote
Jenn aSide wrote:Someone is mighty butt hurt for some reason.
We get it, you don't like the new CNR. That's tough. Don't fly it after June 4th.
I think it's fine and prefer it to the other ships people keep mentioning. Somehow you seem to feel like CCP is taking something away from you. Maybe so, but you'll really just need to get over that.
Is that the only thing you can come up with if you have no argument against him? That is becoming an pattern. |

Jenn aSide
STK Scientific Initiative Mercenaries
1905
|
Posted - 2013.05.23 17:21:00 -
[1302] - Quote
Johnson Oramara wrote: False, CNR could never compete with the Golem's mission running speed when you salvage&loot. Unless you have an alt salvager but that is another issue altogether.
....And some of us don't salvage/loot.
Quote: Cool, then let's ramp up the CNR dps so it can have this temporary advantage too.
That's ccp's choice, and while I'd abuse it, I don't think it's the best idea. Better would be to bring the Floon back down to earth a bit. The idea is what's best for the game's balance, not what I would like personally (because personally i'd like a CNR with citidel torps , a bomber like power grid bonus so they would fit, and a 400% TP bonus for the CNR lol).
Quote: Those advantages are so tiny and those aren't even SNI's role yet it still ends performing very close. Can you define CNR's role now? Post a fit here that the CNR does well and isn't beaten at by other ships.
Yea, it's flat out better in the worst case scenarios i've put it in (Tank is nice but SNI had a harder time with the whole GTFO thing in plexes and lvl 5s). What are to you "tiny" advantages are to me the difference between a popped ship and survival. That's why I like the new CNR concept, it has a proper place in the t1/navy/t2 line up and it works the way I need it to when it counts.
|

Trolly McForumalt
Republic University Minmatar Republic
11
|
Posted - 2013.05.23 17:22:00 -
[1303] - Quote
The problem remains that the Fleet Phoon is too strong.
Suggested changes:
Remove 2 launcher and turret slots and bump the bonuses down to 5% - to reach full dps you'll need to fit 4 of each. Also move one more low to a mid making it 8/6/6 - now you have a true choice in shield or armor tank. Keep the drones as they are.
-or-
Make the drone bandwidth/bay 75/100.
Keeping the turret/launcher damage along with the drones is ridiculous and will be impossible to balance. |

Jenn aSide
STK Scientific Initiative Mercenaries
1905
|
Posted - 2013.05.23 17:27:00 -
[1304] - Quote
Johnson Oramara wrote:Jenn aSide wrote:Someone is mighty butt hurt for some reason.
We get it, you don't like the new CNR. That's tough. Don't fly it after June 4th.
I think it's fine and prefer it to the other ships people keep mentioning. Somehow you seem to feel like CCP is taking something away from you. Maybe so, but you'll really just need to get over that.
Is that the only thing you can come up with if you have no argument against him? That is becoming an pattern.
I didn't bother arguing with him because he's unreasonable. you see i'm not replying to Liang either, both of them are too emotional about this to talk to (as I alluded to, it's like CCP killed their dog or something lol). I don't plan on being that emotional when they nerf my beloved Mach (Blessed be it's Frame).
You guys can take out your dislike of what CCP is doing on me all you want. It doesn't change the fact that the currently proposed CNR (+ the cruise buff) is pretty cool (to some of us at least). If ccp wants to give a bit more cpu that would be cool, but otherwise, it's nice as is. if they want to do more dps well, that's cool too but i don't think it's necessary.
I'm still posting to demonstrate appreciation to Rise and Co. at having the courage to change things around a bit. Overall their ship balancing efforts are moving in the right direction. |

Jenn aSide
STK Scientific Initiative Mercenaries
1905
|
Posted - 2013.05.23 17:30:00 -
[1305] - Quote
stoicfaux wrote:Johnson Oramara wrote: Putting 3 sentries on the CNR means you don't have space for other drones and will have to kill the frigs with missiles. Which will be slow. That TP falloff won't really end up as a problem since all the rats will come to you.
CNR has 100m3 dronebay. It's not changing in Odyssey.
I think he confused the CNR with the regular Raven. I still tend to MJD out and deal with them with sentries, but I keep a flight of lights incase that doesn't work and I want to keep my missiles for big ships.
|

Lugalzagezi666
143
|
Posted - 2013.05.23 17:50:00 -
[1306] - Quote
Jenn aSide wrote: We get it, you don't like the new CNR. That's tough. Don't fly it after June 4th.
I think it's fine and prefer it to the other ships people keep mentioning. Somehow you seem to feel like CCP is taking something away from you. Maybe so, but you'll really just need to get over that.
Oh, how many times I heard that already. Dont like punisher? Dont fly it. Dont like maller? Dont fly it. Dont like prophecy? Dont fly it. Dont like kestrel? Dont fly it. Dont like moa? Dont fly it... What will be next? If you dont like how it is, bring your own dram? Bring your own falcon, bring your own logi, bring your own ogb, bring your own supercarrier?
Do you even understand the point of the discussion? Apparently not, you live in your phantasmagory where every t2 ship outclasses anything t1 and faction, just because its t2. "Uhhuh, I close my eyes and everything is moving direction where t2 ships lose they specialization and are universal omgwtfpwnmobiles." Place, where giving people badly designed ships that dont reward piloting and overpowered hulls that can destroy the balance of whole ship lines is ok. Apparently in your corner of the universe it is perfectly viable that one race gets "easymode" noobsips, while other is served "hardmode" ships that actually benefit from piloting effort.
Well, I would prefer if all races could choose from ships, that reward piloting and fitting skills. I would prefer if ships of one race werent so good, that there is no reason to fly anything but them and I dont consider averse to using more than 2 functional keys a valid reason.
If there is something that is annoying me, it is people without basic understanding of game mechanics who are spamming bullshit in F&I threads instead of posting facts and arguments, that would actually help with balancing. Instead of that we get "I got bunch of fphoons in station so Im happy and I like to shoot cruises to frigs so its good..."
And as usual, after they run out of arguments or when their arguments show invalid, we are back to "u mad, dont be butthurt, ccp ate your dog etc."
|

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 17:54:00 -
[1307] - Quote
stoicfaux wrote:CNR has 100m3 dronebay. It's not changing in Odyssey. Good catch, however it does not counter my argument. 
stoicfaux wrote:Not true[1]. EFT's DPS chart would seem to say the RF Ammo Vargur is better against a 575m sized Golem moving perpendicular at 131m/s. Even with 3 TCs and 2x TPs on the TFI.
With bouncers, there's a ~40 DPS difference at 12.5km and ~335 DPS difference at 61km (which is right outside of drone control range.)
In other words, it's worth investigating fittings and doing a proper comparison between the TFI and Vargur. I won't have time to do so though.
On a side note, the Cruise Missile TFI is doing a flat 925 DPS of applied missile damage.
[1] in a very limited situation. ;-)
I can see that TFI's ac's have more trouble hitting the Golem, however the Bouncers seems to make it up. I don't think i would fit sentrys on the Vargur because of the risk of frigs getting under your guns. I still like the cruise+bouncer TFI best  |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
179
|
Posted - 2013.05.23 18:09:00 -
[1308] - Quote
Trolly McForumalt wrote:The problem remains that the Fleet Phoon is too strong.
Suggested changes:
Remove 2 launcher and turret slots and bump the bonuses down to 5% - to reach full dps you'll need to fit 4 of each. Also move one more low to a mid making it 8/6/6 - now you have a true choice in shield or armor tank. Keep the drones as they are.
-or-
Make the drone bandwidth/bay 75/100.
Keeping the turret/launcher damage along with the drones is ridiculous and will be impossible to balance.
And this is a horrible idea. The phoon use to be 8 high (4 launcher 4 turret) and it just didn't work very well because of how split weapons work. You have to have too many support modules to deal decent dps, and pretty much defines all the problems that split weapon ships have.
The typhoon is the traditional minmatar armor battleship, moving the slot layout to 8/6/6 plants it firmly as a shield ship.
My conclusion is your idea is terrible. |

Jenn aSide
STK Scientific Initiative Mercenaries
1905
|
Posted - 2013.05.23 18:15:00 -
[1309] - Quote
Lugalzagezi666 wrote:Jenn aSide wrote: We get it, you don't like the new CNR. That's tough. Don't fly it after June 4th.
I think it's fine and prefer it to the other ships people keep mentioning. Somehow you seem to feel like CCP is taking something away from you. Maybe so, but you'll really just need to get over that.
Oh, how many times I heard that already. Dont like punisher? Dont fly it. Dont like maller? Dont fly it. Dont like prophecy? Dont fly it. Dont like kestrel? Dont fly it. Dont like moa? Dont fly it... What will be next? If you dont like how it is, bring your own dram? Bring your own falcon, bring your own logi, bring your own ogb, bring your own supercarrier? Do you even understand the point of the discussion? Apparently not, you live in your phantasmagory where every t2 ship outclasses anything t1 and faction, just because its t2. "Uhhuh, I close my eyes and everything is moving direction where t2 ships lose they specialization and are universal omgwtfpwnmobiles." Place, where giving people badly designed ships that dont reward piloting and overpowered hulls that can destroy the balance of whole ship lines is ok. Apparently in your corner of the universe it is perfectly viable that one race gets "easymode" noobsips, while other is served "hardmode" ships that actually benefit from piloting effort. Well, I would prefer if all races could choose from ships, that reward piloting and fitting skills. I would prefer if ships of one race werent so good, that there is no reason to fly anything but them and I dont consider averse to using more than 2 functional keys a valid reason. If there is something that is annoying me, it is people without basic understanding of game mechanics who are spamming bullshit in F&I threads instead of posting facts and arguments, that would actually help with balancing. Instead of that we get "I got bunch of fphoons in station so Im happy and I like to shoot cruises to frigs so its good..." And as usual, after they run out of arguments or when their arguments show invalid, we are back to "u mad, dont be butthurt, ccp ate your dog etc."
And the butt hurt continues.
I never said any of the things you're talking about here. Simply posting to combat the reactionary response as a few of you are shoving out.
I've been on sisi, I've flown the (cruise missile) ships in question in some of the hardest pve sites EVE has to offer (sometimes solo, sometimes dual boxing) and I find the changes to the CNR to be pretty damn good. Once again, I'm sorry that you don't. Either you can stay enraged by it or get used to it because I doubt CCP is going to do any about-faces on it. if they did though, I think it would be a bad idea but meh, i'd abuse the hell out of the overpower CNR you guys want.
That means I win no matter what happens lol. But hey, i know how to keep video game issues in context.....
Your reaction to someone with a different opinion is very telling, some people can't properly handle disagreement and go all batshit because of it. That's a problem with you, not with me, and you should find a way to work though that. If you don't like what I'm posting, by all means use the ignore function.
I think CCP is mostly doing a fine job of it but should perhaps reconsider the Floon. what works great fro the Scythe Fleet Issue might be over the top in a Battleship hull like the Floon. And the Floon being basically overpowered is nothing more than fuel for others who want their pet ship (the CNR) to be overpowered to match.
|

Trolly McForumalt
Republic University Minmatar Republic
12
|
Posted - 2013.05.23 18:20:00 -
[1310] - Quote
Ersahi Kir wrote:Trolly McForumalt wrote:The problem remains that the Fleet Phoon is too strong.
Suggested changes:
Remove 2 launcher and turret slots and bump the bonuses down to 5% - to reach full dps you'll need to fit 4 of each. Also move one more low to a mid making it 8/6/6 - now you have a true choice in shield or armor tank. Keep the drones as they are.
-or-
Make the drone bandwidth/bay 75/100.
Keeping the turret/launcher damage along with the drones is ridiculous and will be impossible to balance. And this is a horrible idea. The phoon use to be 8 high (4 launcher 4 turret) and it just didn't work very well because of how split weapons work. You have to have too many support modules to deal decent dps, and pretty much defines all the problems that split weapon ships have. The typhoon is the traditional minmatar armor battleship, moving the slot layout to 8/6/6 plants it firmly as a shield ship. My conclusion is your idea is terrible.
Spoken by someone who doesn't want their new favorite toy nerfed. At the very least the fleet phoon needs its drone bay gutted. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 18:20:00 -
[1311] - Quote
Jenn aSide wrote:....And some of us don't salvage/loot. Then you are missing on a big part of profit, the missions are intended to be looted/salvaged.
Jenn aSide wrote:That's ccp's choice, and while I'd abuse it, I don't think it's the best idea. Better would be to bring the Floon back down to earth a bit. The idea is what's best for the game's balance, not what I would like personally (because personally i'd like a CNR with citidel torps , a bomber like power grid bonus so they would fit, and a 400% TP bonus for the CNR lol).. Can you call any of my suggestions for the CNR really OP? I'm not here to ask them to make it the pwnmobile, it's just that i find it currently lacking in many general roles you would normally use it for and i don't count niche roles as a role. It's just bland.
Jenn aSide wrote:Yea, it's flat out better in the worst case scenarios i've put it in (Tank is nice but SNI had a harder time with the whole GTFO thing in plexes and lvl 5s). What are to you "tiny" advantages are to me the difference between a popped ship and survival. That's why I like the new CNR concept, it has a proper place in the t1/navy/t2 line up and it works the way I need it to when it counts.
Just because it's fine to you does not make it fine to others. Also that "GTFO" isn't really a clear role for a ship, with SNI you might not even need to GTFO or if you need you have more time for it thanks to it's tank. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 18:27:00 -
[1312] - Quote
Trolly McForumalt wrote:Ersahi Kir wrote:Trolly McForumalt wrote:The problem remains that the Fleet Phoon is too strong.
Suggested changes:
Remove 2 launcher and turret slots and bump the bonuses down to 5% - to reach full dps you'll need to fit 4 of each. Also move one more low to a mid making it 8/6/6 - now you have a true choice in shield or armor tank. Keep the drones as they are.
-or-
Make the drone bandwidth/bay 75/100.
Keeping the turret/launcher damage along with the drones is ridiculous and will be impossible to balance. And this is a horrible idea. The phoon use to be 8 high (4 launcher 4 turret) and it just didn't work very well because of how split weapons work. You have to have too many support modules to deal decent dps, and pretty much defines all the problems that split weapon ships have. The typhoon is the traditional minmatar armor battleship, moving the slot layout to 8/6/6 plants it firmly as a shield ship. My conclusion is your idea is terrible. Spoken by someone who doesn't want their new favorite toy nerfed. At the very least the fleet phoon needs its drone bay gutted. The drone bay is exactly what allows those ridiculous dps numbers on it. Losing 2 sentrys makes it a little more acceptable. |

Liang Nuren
Heretic Army Heretic Initiative
3702
|
Posted - 2013.05.23 18:33:00 -
[1313] - Quote
Johnson Oramara wrote: The drone bay is exactly what allows those ridiculous dps numbers on it. Losing 2 sentrys makes it a little more acceptable.
I'm quite against nerfing the Phoon FI's drones, but I'd be more than happy to see a 5/5 layout.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
93
|
Posted - 2013.05.23 18:34:00 -
[1314] - Quote
DO NOT NERF THE CNS EVER!!
We caldari pilots are bent over and rammed by game mechanics. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
365
|
Posted - 2013.05.23 18:46:00 -
[1315] - Quote
Trolly McForumalt wrote:The problem remains that the Fleet Phoon is too strong.
Suggested changes:
Remove 2 launcher and turret slots and bump the bonuses down to 5% - to reach full dps you'll need to fit 4 of each. Also move one more low to a mid making it 8/6/6 - now you have a true choice in shield or armor tank. Keep the drones as they are.
-or-
Make the drone bandwidth/bay 75/100.
Keeping the turret/launcher damage along with the drones is ridiculous and will be impossible to balance. That is a pretty heavy nerf there, and also a pretty rubbish ship in total as you would need to fit two sets of damage mods. The Typhoon looks fine to me, I don't see the reason for any nerfs to it, and especially not as heavily as you suggested. |

Trolly McForumalt
Republic University Minmatar Republic
12
|
Posted - 2013.05.23 18:55:00 -
[1316] - Quote
Rebecha Pucontis wrote: That is a pretty heavy nerf there, and also a pretty rubbish ship in total as you would need to fit two sets of damage mods. The Typhoon looks fine to me, I don't see the reason for any nerfs to it, and especially not as heavily as you suggested.
Good luck selling that. It seems the consensus that the fleet Typhoon is op (it's better than the CNR with missiles and better than the fleet pest fit with turrets and has 5 sentries to boot) - the discussion is what to do with it. |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
179
|
Posted - 2013.05.23 18:56:00 -
[1317] - Quote
Trolly McForumalt wrote:Ersahi Kir wrote:Trolly McForumalt wrote:The problem remains that the Fleet Phoon is too strong.
Suggested changes:
Remove 2 launcher and turret slots and bump the bonuses down to 5% - to reach full dps you'll need to fit 4 of each. Also move one more low to a mid making it 8/6/6 - now you have a true choice in shield or armor tank. Keep the drones as they are.
-or-
Make the drone bandwidth/bay 75/100.
Keeping the turret/launcher damage along with the drones is ridiculous and will be impossible to balance. And this is a horrible idea. The phoon use to be 8 high (4 launcher 4 turret) and it just didn't work very well because of how split weapons work. You have to have too many support modules to deal decent dps, and pretty much defines all the problems that split weapon ships have. The typhoon is the traditional minmatar armor battleship, moving the slot layout to 8/6/6 plants it firmly as a shield ship. My conclusion is your idea is terrible. Spoken by someone who doesn't want their new favorite toy nerfed. At the very least the fleet phoon needs its drone bay gutted.
And now we're just shotgunning insults blindly hoping to hit the mark. You missed.
The 125 drone bandwidth pretty much has to stay. With the way they pulled the carpet out from under many typhoon pilots with the new basic phoon they more or less promised to keep the main qualities of the old typhoon in the fleet typhoon. Namely, the large drone bay, armor tank, and the flexibility of fitting missiles, turrets, or other utility highs.
Now I wouldn't be too opposed to going 5/5 turret-launcher split, or moving the bonus down to 5% RoF, or some other things to balance out the damage are fair arguments. But keeping the 8 highs, 125 drone bandwidth, and at least 7 lows are off the table to keep the spirit of the old typhoon alive. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 18:57:00 -
[1318] - Quote
Jenn aSide wrote:I use sentry CNR now, I contend with the Light drones by using a MJD and popping them as they approach with the sentries (and the occasional precision missile salvo). The New CNR is muucchh better at that with the extra mid slot and explosion radius bonus + rigs (flare II instead of flare one). Few pages ago you said you hate using drones. Also using that strategy with MJD is tricky depending how many frigs there are some may catch up to you and with MJD's cooldown time you won't be doing that a lot. Now imagine a scramming frig in your deadly situation.
Jenn aSide wrote:Depends on the mission/site and the rats. Blood Raiders and Guristas have more long range orbit rats than other races, even some of the cruisers orbit further out than the normal 17-18 k of angel and serps. The range is ~50km where TP's still work fine.
Jenn aSide wrote:Hate the current Golem but like the current CNR etc. I actually use it as it was meant to and really like it. When i have someone for salvaging/looting i really like my CNR too.
After Odyssey i will like my Golem even more but when i have friend salvaging/looting then TFI is going to be absolutely murdering the missions.
Btw, can you post some of your CNR fittings here? |

Roime
Ten Thousand Years Shinjiketo
2930
|
Posted - 2013.05.23 19:06:00 -
[1319] - Quote
Lugalzagezi666 wrote:Thats why they also buffed assault ships (you know, t2 should be universally better, right?) so they automatically outclassed every other frig in the universe. Good they forgot to tell my hookbill. 
No, they didn't forget the Hookbill and it gets more mass in Odyssey. It just took a while :)
Temporary imbalances are a result of CCP doing this in their original :18 months: style, and never balancing the whole class at a time.
Rest assured that all marauders will be better than navy BS in their specialty, which is PVE, when their time comes.
-á- All I really wanted was to build a castle among the stars - |

Trolly McForumalt
Republic University Minmatar Republic
12
|
Posted - 2013.05.23 19:09:00 -
[1320] - Quote
Ersahi Kir wrote:
And now we're just shotgunning insults blindly hoping to hit the mark. You missed.
The 125 drone bandwidth pretty much has to stay. With the way they pulled the carpet out from under many typhoon pilots with the new basic phoon they more or less promised to keep the main qualities of the old typhoon in the fleet typhoon. Namely, the large drone bay, armor tank, and the flexibility of fitting missiles, turrets, or other utility highs.
Now I wouldn't be too opposed to going 5/5 turret-launcher split, or moving the bonus down to 5% RoF, or some other things to balance out the damage are fair arguments. But keeping the 8 highs, 125 drone bandwidth, and at least 7 lows are off the table to keep the spirit of the old typhoon alive.
If you're insulted by my claim that you don't want your (increasingly apparent) 'new favorite toy' to get nerfed then that's your problem - not mine. Your reaction only makes it look like I 'hit the mark' as you said - otherwise you would've just let it go. Regardless...
The drones and slot layout should *absolutely* be on the table. Not that what we type here will decide anything - it's CPP's call and I can guess what will happen... nothing. The stats will go live as is (unfortunately). |

Trolly McForumalt
Republic University Minmatar Republic
12
|
Posted - 2013.05.23 19:12:00 -
[1321] - Quote
Ersahi Kir wrote:
Seeing as how the fleet pest is hands down the worst faction battleship by miles I don't think it should be the gold standard for comparisons. The fact that the double turret bonused fleet pest is worse than the single bonused fleet typhoon says more about how horrible the design of the fleet pest is.
How does the fleet tempest compare to the CNR? Somewhat favorably IMO. Just further illustrates the problem with the fleet typhoon. |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 19:16:00 -
[1322] - Quote
Liang Nuren wrote:Johnson Oramara wrote: The drone bay is exactly what allows those ridiculous dps numbers on it. Losing 2 sentrys makes it a little more acceptable.
I'm quite against nerfing the Phoon FI's drones, but I'd be more than happy to see a 5/5 layout. -Liang Actually, i might have jumped too quickly to that conclusion. I have been playing with autocannon+bouncer fitted TFI now and this just seems to underline how much more powerful the cruise+bouncer fitted TFI is.
With ac's you get 1375dps at 5km, 1092dps at 20km, 855dps at 50km, 513dps at 81.25km which is it's targeting range. With cruises you still get 1349dps to 60km, 1259dps to 81.25km.
And autocannons have the better rof damage bonus... cruise missiles are a bit on the op side. |

stoicfaux
2748
|
Posted - 2013.05.23 19:22:00 -
[1323] - Quote
A potentially easy nerf/fix for the Fleet Typhoon is to cut its CPU. Which forces it to be an armor tank. An armor tank reduces the slots available for DDAs and BCUs.
Large armor repper : ~50 CPU. XLSB: 170 to 230 CPU.
Armor hardener: 16-36 CPU Shield hardener: 30 to 44 CPU
DDA: 30 CPU Drone Link Augmenter: 55 CPU
Garde II x5 : No DDA: 300 DPS + 1 DDA: 369 DPS + 2 DDA: 443 DPS + 3 DDA: 501 DPS
With only 7 low slots for BCUs and tank, you have to decide between 4 BCUs and a 3 slot tank, or 3 BCUs and a 4 slot tank. I would like 8 low slots, but having 4 BCUs + a 4 slot tank + unbonused drones might still be a bit much.
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
747
|
Posted - 2013.05.23 19:28:00 -
[1324] - Quote
Gankalol Fleet Typhoon
<3 honey me loves you  *removed inappropriate ASCII art signature* - CCP Eterne |

Jenn aSide
STK Scientific Initiative Mercenaries
1905
|
Posted - 2013.05.23 19:30:00 -
[1325] - Quote
Johnson Oramara wrote: Few pages ago you said you hate using drones. Also using that strategy with MJD is tricky depending how many frigs there are some may catch up to you and with MJD's cooldown time you won't be doing that a lot. Now imagine a scramming frig in your deadly situation.
You read that wrong, i don't "hate" using drones I just don't some times, sometimes I do. for instance when using a CNR (or 'Snake or more commonly nowadays a Navy Domi) as support in a dual boxing set up I use sentry drones assigned to my mach/nightmare/whatever. I don't use drones when I don['t have to because the UI can be a pain, but I never said i hated them. The current CNR with 3 BCUs, 2 DDAs and 3rd Wardens or Curators and an MJD is pretty nice.
Quote: The range is ~50km where TP's still work fine.
yea I know, I was responding to where you said "the rats are always coming at you".
Quote: I actually use it as it was meant to and really like it. When i have someone for salvaging/looting i really like my CNR too.
After Odyssey i will like my Golem even more but when i have friend salvaging/looting then TFI is going to be absolutely murdering the missions.[/quote[
Sand box, i use ships in creative ways, not the way they were "meant" if I can get away with it. This is why those little advantages mean so much. But even when used in "orthodox" fashion I like the CNR more than the Golem. I just can't personally be arsed to juggle tractors, salvagers, TPs, and targets.
[quote] Btw, can you post some of your CNR fittings here?
pretty standard set ups. When I'm doing something where I know i'll be using an MJD I got with medium deadspace booster, boost amp+ hardeners, BCUs and DCU in the lows, rigors and flares in the rig slots always. For tougher sites or missions I've used ASBs, or Deadpsace XL boosters + cap injectors.
Lately (in the last month i've played with the 3 BCU/2DDA sentry MJD CNR and man, have I been missing out (i just never though of the CNR like that, but it's cool.
The only thing Im going to miss from my high sec cnr is the ATS or dronle link aug I usually use. It's going to be more of a problem in null because I won't have a cloak, but that just means rat in systems with stations or poses (or have enough safe spots to warp around for 5 minutes after npc aggro so I can log.
Noting I say is going to make you like the new CNR, i just don't think it's this terrible dog of a ship you seem to.
It works fine for me.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1905
|
Posted - 2013.05.23 19:31:00 -
[1326] - Quote
stoicfaux wrote:A potentially easy nerf/fix for the Fleet Typhoon is to cut its CPU. Which forces it to be an armor tank. An armor tank reduces the slots available for DDAs and BCUs.
Large armor repper : ~50 CPU. XLSB: 170 to 230 CPU.
Armor hardener: 16-36 CPU Shield hardener: 30 to 44 CPU
DDA: 30 CPU Drone Link Augmenter: 55 CPU
Garde II x5 : No DDA: 300 DPS + 1 DDA: 369 DPS + 2 DDA: 443 DPS + 3 DDA: 501 DPS
With only 7 low slots for BCUs and tank, you have to decide between 4 BCUs and a 3 slot tank, or 3 BCUs and a 4 slot tank. I would like 8 low slots, but having 4 BCUs + a 4 slot tank + unbonused drones might still be a bit much.
I can dig it.
|

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
179
|
Posted - 2013.05.23 19:35:00 -
[1327] - Quote
Trolly McForumalt wrote:Ersahi Kir wrote:
And now we're just shotgunning insults blindly hoping to hit the mark. You missed.
The 125 drone bandwidth pretty much has to stay. With the way they pulled the carpet out from under many typhoon pilots with the new basic phoon they more or less promised to keep the main qualities of the old typhoon in the fleet typhoon. Namely, the large drone bay, armor tank, and the flexibility of fitting missiles, turrets, or other utility highs.
Now I wouldn't be too opposed to going 5/5 turret-launcher split, or moving the bonus down to 5% RoF, or some other things to balance out the damage are fair arguments. But keeping the 8 highs, 125 drone bandwidth, and at least 7 lows are off the table to keep the spirit of the old typhoon alive.
If you're insulted by my claim that you don't want your (increasingly apparent) 'new favorite toy' to get nerfed then that's your problem - not mine. Your reaction only makes it look like I 'hit the mark' as you said - otherwise you would've just let it go. Regardless... The drones and slot layout should *absolutely* be on the table. Not that what we type here will decide anything - it's CPP's call and I can guess what will happen... nothing. The stats will go live as is (unfortunately).
Yeah, I'm an undercover fleet typhoon pilot. You caught me.
But the statement still stands: 125 drone bandwidth, 8 highs, at least 7 lows. They can tinker with the bonuses to get the DPS where they want it, but they really need to keep the core of the typhoon
Trolly McForumalt wrote:Ersahi Kir wrote:
Seeing as how the fleet pest is hands down the worst faction battleship by miles I don't think it should be the gold standard for comparisons. The fact that the double turret bonused fleet pest is worse than the single bonused fleet typhoon says more about how horrible the design of the fleet pest is.
How does the fleet tempest compare to the CNR? Somewhat favorably IMO. Just further illustrates the problem with the fleet typhoon.
The don't compare well at all because they do completely different things. But some people are saying the new CNR is good, and some are saying it's bad.
Everyone is saying the fleet pest is just bad. |

Morrigan LeSante
The Lost and Forgotten Troopers
284
|
Posted - 2013.05.23 19:36:00 -
[1328] - Quote
Lets not lose sight of the fact that the CNR is in /dire/ need of more CPU. DIRE. |

stoicfaux
2748
|
Posted - 2013.05.23 19:38:00 -
[1329] - Quote
stoicfaux wrote:A potentially easy nerf/fix for the Fleet Typhoon is to cut its CPU. Which forces it to be an armor tank. An armor tank reduces the slots available for DDAs and BCUs.
And here's an example that uses 705.81 CPU out of 825. My 1500 DPS Fleet Typhoon required a Co-processor and used 847.31 out of 907.5 CPU.
So drop CPU (with skills V) to around 725 or so?
This seems reasonable at a quick glance: 459 sustained tank versus EM/Therm 1168 raw DPS 868 with missiles 300 with Garde II.
[Typhoon Fleet Issue, odyssey armor] Imperial Navy Large Armor Repairer Armor EM Hardener II Armor Thermic Hardener II Imperial Navy Energized Adaptive Nano Membrane Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Heavy Capacitor Booster II, Cap Booster 800 Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Drone Navigation Computer II Drone Navigation Computer II
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile [empty high slot] [empty high slot]
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Garde II x5
|

Jenn aSide
STK Scientific Initiative Mercenaries
1905
|
Posted - 2013.05.23 19:40:00 -
[1330] - Quote
Ersahi Kir wrote:
Everyone is saying the fleet pest is just bad.
Bad as in "bad ass super awesomesauce".
Ok ok, yet, it's a bit much.
|

Jenn aSide
STK Scientific Initiative Mercenaries
1905
|
Posted - 2013.05.23 19:42:00 -
[1331] - Quote
stoicfaux wrote:stoicfaux wrote:A potentially easy nerf/fix for the Fleet Typhoon is to cut its CPU. Which forces it to be an armor tank. An armor tank reduces the slots available for DDAs and BCUs.
And here's an example that uses 705.81 CPU out of 825. My 1500 DPS Fleet Typhoon required a Co-processor and used 847.31 out of 907.5 CPU. So drop CPU (with skills V) to around 725 or so? This seems reasonable at a quick glance: 459 sustained tank versus EM/Therm 1168 raw DPS 868 with missiles 300 with Garde II. [Typhoon Fleet Issue, odyssey armor] Imperial Navy Large Armor Repairer Armor EM Hardener II Armor Thermic Hardener II Imperial Navy Energized Adaptive Nano Membrane Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Heavy Capacitor Booster II, Cap Booster 800 Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Drone Navigation Computer II Drone Navigation Computer IICruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile [empty high slot] [empty high slot] Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II Garde II x5
I too like fast Sentry drones!

|

Sunuva Gunn
Glowing Goat Black Fence.
21
|
Posted - 2013.05.23 19:43:00 -
[1332] - Quote
I'd missed this post. I've been whinging in the main Minnie BS thread for a while saying that I'd quit is CCP messed the Fleet Phoon up as much as they messed up the Phoon.
I'm out. Accounts are canceled.
(I'm such a drama queen, but I really did love the old Typhoon and Fleet Typhoon. These changes have broken my heart.) |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
179
|
Posted - 2013.05.23 19:49:00 -
[1333] - Quote
Jenn aSide wrote:Ersahi Kir wrote:
Everyone is saying the fleet pest is just bad.
Bad as in "bad ass super awesomesauce". Ok ok, yet, it's a bit much.
Fit for a fleet pest that people are calling good? |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.23 20:04:00 -
[1334] - Quote
Jenn aSide wrote:pretty standard set ups. When I'm doing something where I know i'll be using an MJD I got with medium deadspace booster, boost amp+ hardeners, BCUs and DCU in the lows, rigors and flares in the rig slots always. For tougher sites or missions I've used ASBs, or Deadpsace XL boosters + cap injectors.
Lately (in the last month i've played with the 3 BCU/2DDA sentry MJD CNR and man, have I been missing out (i just never though of the CNR like that, but it's cool.
The only thing Im going to miss from my high sec cnr is the ATS or dronle link aug I usually use. It's going to be more of a problem in null because I won't have a cloak, but that just means rat in systems with stations or poses (or have enough safe spots to warp around for 5 minutes after npc aggro so I can log.
Noting I say is going to make you like the new CNR, i just don't think it's this terrible dog of a ship you seem to.
It works fine for me.
Just tried those on EFT and i guess i have to give TFI a spin on SiSi. Less sig, faster, more sentrys + drone bay. I imagine ~300dps on the sentrys are more than capable to take care of all the frigs and cruisers since sadly the TP has to go. But that is not a issue since i will be shooting only the battleships with missiles and with frigs and cruisers quickly out of the way, apply even more dps on them. Oh, and i can slap DLA's on it too 
Looks promising, sadly this will likely have to wait until tomorrow. |

Trolly McForumalt
Republic University Minmatar Republic
14
|
Posted - 2013.05.23 20:11:00 -
[1335] - Quote
Ersahi Kir wrote:
The don't compare well at all because they do completely different things. But some people are saying the new CNR is good, and some are saying it's bad.
Everyone is saying the fleet pest is just bad.
The fleet typhoon does everything.
Also, the stars of the night sky are still present during the day. It is only due to the brightness of the sun that you aren't able to see them. |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
179
|
Posted - 2013.05.23 20:22:00 -
[1336] - Quote
Trolly McForumalt wrote:Ersahi Kir wrote:
The don't compare well at all because they do completely different things. But some people are saying the new CNR is good, and some are saying it's bad.
Everyone is saying the fleet pest is just bad.
The fleet typhoon does everything. Also, the stars of the night sky are still present during the day. It is only due to the brightness of the sun that you aren't able to see them.
Then why don't we all just fly the fleet typhoon and stop all the arguing.
Because sun and stars and brightness and whatever. |

Sunuva Gunn
Glowing Goat Black Fence.
21
|
Posted - 2013.05.23 20:23:00 -
[1337] - Quote
Trolly McForumalt wrote: The fleet typhoon does everything.
It always has done. I'm somewhat baffled as to why they had to change the low slot layout though. It means I'd have to rip out my current armour tank (if I was going to hang around long enough to have to fly the new version). |

Trolly McForumalt
Republic University Minmatar Republic
14
|
Posted - 2013.05.23 20:29:00 -
[1338] - Quote
Sunuva Gunn wrote:Trolly McForumalt wrote: The fleet typhoon does everything.
It always has done. I'm somewhat baffled as to why they had to change the low slot layout though. It means I'd have to rip out my current armour tank (if I was going to hang around long enough to have to fly the new version). Ersahi Kir wrote:
Then why don't we all just fly the fleet typhoon and stop all the arguing.
A butter knife cuts. Why would we ever need a steak knife?
The current bonuses are at 5% and it has 5 each of turret and launcher slots. That and cruise missiles used to suck.
Compare the (unneeded) buff they gave the fleet typhoon to the... whatever it is they gave the CNR. |

Trolly McForumalt
Republic University Minmatar Republic
14
|
Posted - 2013.05.23 20:33:00 -
[1339] - Quote
Ersahi Kir wrote:Trolly McForumalt wrote:Ersahi Kir wrote:
The don't compare well at all because they do completely different things. But some people are saying the new CNR is good, and some are saying it's bad.
Everyone is saying the fleet pest is just bad.
The fleet typhoon does everything. Also, the stars of the night sky are still present during the day. It is only due to the brightness of the sun that you aren't able to see them. Then why don't we all just fly the fleet typhoon and stop all the arguing. Because sun and stars and brightness and whatever.
That will probably happen (in terms of navy BSes).
Thank god for Minmatar FW plex farmers, eh? |

Sunuva Gunn
Glowing Goat Black Fence.
21
|
Posted - 2013.05.23 20:33:00 -
[1340] - Quote
Trolly McForumalt wrote:
Compare the (unneeded) buff they gave the fleet typhoon to the... whatever it is they gave the CNR.
I do agree that a lot of the 'tinkering' that has gone on here has been completely unnecessary and does more to make people bicker than it does to please the playerbase (re: the fact that some Amarr battleships are now a good deal faster than Minnie ones). |

Deerin
Murientor Tribe Defiant Legacy
170
|
Posted - 2013.05.23 20:52:00 -
[1341] - Quote
stoicfaux wrote:CPU nerf suggestion
You are only looking at it from PvE angle.....and using faction mods to calculate a CPU limit. Armor PvP fits tend to be CPU intensive too.
To prevent fphoon from stepping shield tankers toes is easy.
8 4 8 5/5 keep new bonuses.
Will make the ship a strict armor tanker and will open up shield tanking role for Fpest. |

Liang Nuren
Heretic Army Heretic Initiative
3703
|
Posted - 2013.05.23 20:57:00 -
[1342] - Quote
Deerin wrote:stoicfaux wrote:CPU nerf suggestion
You are only looking at it from PvE angle.....and using faction mods to calculate a CPU limit. Armor PvP fits tend to be CPU intensive too. To prevent fphoon from stepping shield tankers toes is easy. 8 4 8 5/5 keep new bonuses. Will make the ship a strict armor tanker and will open up shield tanking role for Fpest.
I'm ok with this. Shield tanking would be possible but not with stacked up painters, omnis and such.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Morrigan LeSante
The Lost and Forgotten Troopers
284
|
Posted - 2013.05.23 21:09:00 -
[1343] - Quote
Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it. |

Liang Nuren
Heretic Army Heretic Initiative
3703
|
Posted - 2013.05.23 21:24:00 -
[1344] - Quote
Morrigan LeSante wrote:Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it.
If we accept that PVE doesn't matter than the CNR is even more obsolete. Consider a Phoon Fleet vs a CNR: - Less sig - Faster - More EHP - More missile damage - More drone flexibility - More drone damage - Utility highs
Consider a Phoon Fleet vs a Pest Fleet: - Less Sig - Faster - Very similar EHP - More damage - More drone flexibility - More drone damage - More utility highs
Shall we go on? ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Icarius
The Wings of Maak Defiant Legacy
8
|
Posted - 2013.05.23 21:40:00 -
[1345] - Quote
Trolly McForumalt wrote:
Compare the (unneeded) buff they gave the fleet typhoon to the... whatever it is they gave the CNR.
You are right. The +5% was enough Now with the +7.5% we have a bunch of brainless carebears only interested in their quest for their maximum damage projection against npcs red cross.
It s why low slots for them are only good for dmg mods, none of them care about armor tank. It s why some of them even ask for additionnal med slot ... for more shield tank or painters, none of them care about the pvp. And if you want to explain why the loss of a low slot does not worth the +12% rof ...good luck.
Only one guy posted a real fit with a point!!! someone we know well in amar fw.
Pvp options and versatility are being sacrified. Why? to increase isk/hour in lvl4? to have a npc pawn machine alone in space sourrunded by npcs ... what a great change!!!
One word ... distressing
Ah .. and my congratulations to the one who proposed a cpu nerf .... with faction fit just after .... clap clap clap ... you can laugh even more by looking for his stats on eve-kill. Do not waste your time looking for a kill with a typhoon, of course there is none. |

Rabid Rich
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.05.23 21:56:00 -
[1346] - Quote
Well said Icarius.
ITT: people completely losing their minds over internet spaceships. Take a breath and step away from the computer. And some mod ought to take away liang's posting rights for a week- I think he needs rehab or something .
God bless you Ccp rise. |

Liang Nuren
Heretic Army Heretic Initiative
3704
|
Posted - 2013.05.23 22:01:00 -
[1347] - Quote
Rabid Rich wrote:Well said Icarius. ITT: people completely losing their minds over internet spaceships. Take a breath and step away from the computer. And some mod ought to take away liang's posting rights for a week- I think he needs rehab or something  . God bless you Ccp rise.
Why would I need rehab? I'm perfectly fine. This is my latest picture: http://i.imgur.com/Rsy0SqU.jpg
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Mina Sebiestar
Mactabilis Simplex Cursus
356
|
Posted - 2013.05.23 22:24:00 -
[1348] - Quote
stoicfaux wrote:stoicfaux wrote:A potentially easy nerf/fix for the Fleet Typhoon is to cut its CPU. Which forces it to be an armor tank. An armor tank reduces the slots available for DDAs and BCUs.
And here's an example that uses 713.81 CPU out of 825. My 1500 DPS Fleet Typhoon required a Co-processor and used 847.31 out of 907.5 CPU. So drop CPU (with skills V) to around 725 or so? edit: new CPU would need to be lower. Will contemplate it later. This seems reasonable at a quick glance: 459 sustained tank versus EM/Therm 1168 raw DPS 868 with missiles 300 with Garde II. [Typhoon Fleet Issue, odyssey armor] Imperial Navy Large Armor Repairer Armor EM Hardener II Armor Thermic Hardener II Imperial Navy Energized Adaptive Nano Membrane Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Heavy Capacitor Booster II, Cap Booster 800 Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Omnidirectional Tracking Link II Omnidirectional Tracking Link II Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile [empty high slot] [empty high slot] Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II Garde II x5 edit: Some people like their sentries drones to go fast. Others don't. I'm acquiescing to the unimaginative.
nice mwd/mjd sebo eccm mods u got there...it need more faction stuff and less cpu me thinks...
what it is used for...no gate medium dmg em l4 only if there is no neuts that is?
you only need 2y of training too...seems legit...as in failed to post pve fit that ppl will use before realising that they are doing it wrong and swap to a better ship!!! http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Liang Nuren
Heretic Army Heretic Initiative
3704
|
Posted - 2013.05.23 22:29:00 -
[1349] - Quote
Mina Sebiestar wrote: nice mwd/mjd sebo eccm mods u got there...it need more faction stuff and less cpu me thinks...
what it is used for...no gate medium dmg em l4 only if there is no neuts that is?
you only need 2y of training too...seems legit...as in failed to post pve fit that ppl will use before realising that they are doing it wrong and swap to a better ship!!!
Out of curiosity, what kind of mission completion times do you get? I'd love to see a pissing contest between you and stoic over who does better. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Lugalzagezi666
143
|
Posted - 2013.05.23 22:30:00 -
[1350] - Quote
Roime wrote:Rest assured that all marauders will be better than navy BS in their specialty, which is PVE, when their time comes. Id say pve is quite general term in eve. You need someone to explain you what specialization means. I guess if some noob asked you, what are hics specialized in, you would answer "pvp." As far as I remember ccps plan is : "Tech 1 is the reference in ship balancing, while faction ships (navy and pirate variants) are most often plain improvements, tech 2 offer a specialized purpose and tech 3 give opportunities for generalization." Not a word implies that t2s should be outclassing faction ships in every way like golem will do to cnr in odyssey. But I guess cnr change along with 1400dps fleet phoon its the part of ccps master plan to make marauders unquestioned kings of "pve." Who knows, maybe we will even see wtfomgbbq blackops ships, since they are obviously "specialized in pvp" and they must be better in their specialty than everything else.
Anyway, its good that this discussion is getting somewhere. Not that I believe it will change anything now. Btw anyone mentioning cnr and pvp in one sentence must understand, that without any utility high and proper damage bonus it is basically useless compared to fphoon and navyscorp.
Icarius wrote:Only one guy posted a real fit with a point!!! someone we know well in amar fw. Oh, dont worry, you will be seeing more phoons in amarr/minnie fw than you will like.  And fit? Depends on use, but for example : 6x cruise launchers, 2x 800acs/2x neuts mwd, web, point, tp/eccm/sebo/cap booster/ewar dc, 2x eanm, 2x plate, 2x bcu trimarks garde 2s/ogre 2s + bunch of lights and ecms
|

Sunuva Gunn
Glowing Goat Black Fence.
22
|
Posted - 2013.05.23 22:50:00 -
[1351] - Quote
Deerin wrote:stoicfaux wrote:CPU nerf suggestion
You are only looking at it from PvE angle.....and using faction mods to calculate a CPU limit. Armor PvP fits tend to be CPU intensive too. To prevent fphoon from stepping shield tankers toes is easy. 8 4 8 5/5 keep new bonuses. Will make the ship a strict armor tanker and will open up shield tanking role for Fpest.
This! It's a decent setup. Why mess with it? |

Morrigan LeSante
The Lost and Forgotten Troopers
284
|
Posted - 2013.05.24 06:45:00 -
[1352] - Quote
Liang Nuren wrote:Morrigan LeSante wrote:Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it. If we accept that PVE doesn't matter than the CNR is even more obsolete. Consider a Phoon Fleet vs a CNR: - Less sig - Faster - More EHP - More missile damage - More drone flexibility - More drone damage - Utility highs Consider a Phoon Fleet vs a Pest Fleet: - Less Sig - Faster - Very similar EHP - More damage - More drone flexibility - More drone damage - More utility highs Shall we go on? ;-) -Liang
By all means, I'm not a great fan of the "new" CNR incarnation 
Beside, you can't deny for the price tag, the CNR is relatively obsolete in today's PvP combat - its not bringing enough to the table.
In the main though, it was a swipe at the "huuurrrr PvE doesnt matter" crowd  |

Janna Windforce
EVE University Ivy League
13
|
Posted - 2013.05.24 08:39:00 -
[1353] - Quote
Morrigan LeSante wrote:Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it.
Let me entertain you - 0 damage or drone mods, split weapon systems Typhoon Fleet Issue (I think due it's monsteruberpower it's well worth spelling the name!) is able to pull out 200k EHP armor tank (4 plates + 3 trimarks!), over 1000 DPS, supported with dualweb+scram and MWD sporting 1km/s (1,5km/s heated - check how much armor do you carry!) (Obviously you can opt to plug your explosive hole etc., triple trimarks are there just to illustrate how fast that thing is).
[NEW Typhoon Fleet Issue, Trololo] 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Prototype 100MN Microwarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Warp Scrambler II
Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 |

LakeEnd
FinFleet Raiden.
44
|
Posted - 2013.05.24 09:53:00 -
[1354] - Quote
Yes great work copy/pasting the exact fit from few pages back.  |

Deerin
Murientor Tribe Defiant Legacy
170
|
Posted - 2013.05.24 09:53:00 -
[1355] - Quote
Janna Windforce wrote:Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP? |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.24 10:15:00 -
[1356] - Quote
Deerin wrote:Janna Windforce wrote:Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP? Arma and Domi end up way slower also Arma and Mega end up losing the other web. But yeah, other than that you can get similar or slightly better dps and tank numbers from them. |

Janna Windforce
EVE University Ivy League
13
|
Posted - 2013.05.24 10:37:00 -
[1357] - Quote
Deerin wrote:Janna Windforce wrote:Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP?
Umm I think you've missed the quote above my post. The fit was linked as response to it, and I don't claim to have invented it in any way :P |

Deerin
Murientor Tribe Defiant Legacy
171
|
Posted - 2013.05.24 11:19:00 -
[1358] - Quote
Janna Windforce wrote:Deerin wrote:Janna Windforce wrote:Close Range Phoon Setup. Domi, Mega and Arma can do this too. Better in fact. Does it make them OP? Umm I think you've missed the quote above my post. The fit was linked as response to it, and I don't claim to have invented it in any way :P
Aye...looks like I missed indeed. Sorry for that.
Two weeks to release and I don't really expect anything to change from now on.
/me unsubscribes from thread.
|

Janna Windforce
EVE University Ivy League
13
|
Posted - 2013.05.24 12:07:00 -
[1359] - Quote
Deerin wrote: /me unsubscribes from thread.
That would be a shame, I've read every post in this threadnaught and it's quite amazing watching the arguments etc. :) Obviously we can't hope for more changes, unless the changes are already made, based on community imputs and will be announced via patch notes, who knows? |

Kagura Nikon
Mentally Assured Destruction Whores in space
350
|
Posted - 2013.05.24 12:35:00 -
[1360] - Quote
Liang Nuren wrote:Morrigan LeSante wrote:Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it. If we accept that PVE doesn't matter than the CNR is even more obsolete. Consider a Phoon Fleet vs a CNR: - Less sig - Faster - More EHP - More missile damage - More drone flexibility - More drone damage - Utility highs Consider a Phoon Fleet vs a Pest Fleet: - Less Sig - Faster - Very similar EHP - More damage - More drone flexibility - More drone damage - More utility highs Shall we go on? ;-) -Liang
Tempest is more vertical!!! |

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.24 13:33:00 -
[1361] - Quote
Kagura Nikon wrote:Liang Nuren wrote:Morrigan LeSante wrote:Or we accept that "PvE doesnt matter" and let it be - its not possible to fit such ridiculous gank/no tank in a valid, viable PvP fit on it. If we accept that PVE doesn't matter than the CNR is even more obsolete. Consider a Phoon Fleet vs a CNR: - Less sig - Faster - More EHP - More missile damage - More drone flexibility - More drone damage - Utility highs Consider a Phoon Fleet vs a Pest Fleet: - Less Sig - Faster - Very similar EHP - More damage - More drone flexibility - More drone damage - More utility highs Shall we go on? ;-) -Liang Tempest is more vertical!!! Alright can't argue with that  |

Bereza Mia
Trade Federation of EVE
39
|
Posted - 2013.05.24 14:15:00 -
[1362] - Quote
Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :)
Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility, and 2) pirate BS GÇô more dps. (projectyles - Vargur or Mach, lasers GÇô Paladin or NM, hybrids GÇô Kronos or Vind). For missiles we have Golem and CNR (not so good as pirate ships but have more dps than T2).
But what caldary will have in Odyssey? After caldary BS they have to learn marauders for more tank/utility OR forget about all that caldary ships and train matar BS, drones, projectiles for more dpsGǪ Cool story.
|

Gimme more Cynos
Science and Trade Institute Caldari State
50
|
Posted - 2013.05.24 18:43:00 -
[1363] - Quote
Bereza Mia wrote:Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :)
Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility, and 2) pirate BS GÇô more dps. (projectyles - Vargur or Mach, lasers GÇô Paladin or NM, hybrids GÇô Kronos or Vind). For missiles we have Golem and CNR (not so good as pirate ships but have more dps than T2).
But what caldary will have in Odyssey? After caldary BS they have to learn marauders for more tank/utility OR forget about all that caldary ships and train matar BS, drones, projectiles for more dpsGǪ Cool story.
In b4: BUT MISSILES HAZ RATTLESNAKES! |

Benedictus de Suede
Norsewing Naval Command
2
|
Posted - 2013.05.24 19:43:00 -
[1364] - Quote
Hi,
Most of the new changes, I think, are very good indeed. A change should always be for the better. If so, it will feel logic.
Weapons of war evolve in the same way spices do. If a weapon system becomes inferior, there would be a need to improve it or abandon it totally. The Raven needed a boost and so did missiles.
However, what I really, don-¦t like about the new changes are when you take away fitting options that where there in the first place. This change doesn't add value to the gameplay. What-¦s the harm in letting Raven pilots fit guns to their ship? The Typhoon pilot-¦s can use a mixed blend of weapons system why can-¦t the guys how fly Ravens? Name one modern combat ship of today who is relying on, or is equipped with, one type of weapons i.e missiles or guns. There is none.
Speaking of this, why not add a row of slots for defensive weapons on bigger ships. Would be really nice with flak-guns, anti-missile launchers (who uses defender missiles today anyway?!) and gatling guns to tackle the threat that smaller ship and missiles impose. Warships of today doesn't fire cruise missiles or a Harpoon missiles at fighter jets - now do they? It seems stupid to not put at least some defensive weapons on a +3000m warship like the Phoenix.
Don-¦t get me wrong. I think the ships bonuses are quite OK and should guide the fitting in a certain direction, but I can't see any point I stripping away the options of fitting the ships. |

Jenn aSide
STK Scientific Initiative Mercenaries
1907
|
Posted - 2013.05.24 19:46:00 -
[1365] - Quote
BUT MISSILES HAZ RATTL
Gimme more Cynos wrote: In b4: BUT MISSILES HAZ RATTLESNAKES!
Ah crap, I'm too late. Damn it.

|

Johnson Oramara
Science and Trade Institute Caldari State
87
|
Posted - 2013.05.24 20:58:00 -
[1366] - Quote
Gimme more Cynos wrote:Bereza Mia wrote:Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :)
Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility, and 2) pirate BS GÇô more dps. (projectyles - Vargur or Mach, lasers GÇô Paladin or NM, hybrids GÇô Kronos or Vind). For missiles we have Golem and CNR (not so good as pirate ships but have more dps than T2).
But what caldary will have in Odyssey? After caldary BS they have to learn marauders for more tank/utility OR forget about all that caldary ships and train matar BS, drones, projectiles for more dpsGǪ Cool story.
In b4: BUT MISSILES HAZ RATTLESNAKES! With CCP turning good t1 ships into faction ships i wouldn't really be surprised to see Rattle turned into new old CNR, and this nerf to CNR was in preparation to it. |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
46
|
Posted - 2013.05.24 23:55:00 -
[1367] - Quote
I generally like everything and can accept navy mega's decreased tank (I was used to think of it more like of a combat ship than attack one), but why is navy apoc so short on cap? |

Ranamar
Li3's Electric Cucumber Li3 Federation
9
|
Posted - 2013.05.25 00:00:00 -
[1368] - Quote
Johnson Oramara wrote:Gimme more Cynos wrote:Bereza Mia wrote:Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :)
Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility, and 2) pirate BS GÇô more dps. (projectyles - Vargur or Mach, lasers GÇô Paladin or NM, hybrids GÇô Kronos or Vind). For missiles we have Golem and CNR (not so good as pirate ships but have more dps than T2).
But what caldary will have in Odyssey? After caldary BS they have to learn marauders for more tank/utility OR forget about all that caldary ships and train matar BS, drones, projectiles for more dpsGǪ Cool story.
In b4: BUT MISSILES HAZ RATTLESNAKES! With CCP turning good t1 ships into faction ships i wouldn't really be surprised to see Rattle turned into new old CNR, and this nerf to CNR was in preparation to it.
It won't, because Guristas are the shield-drone ship line, and the missiles are more than a little bit of an afterthought. |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
6
|
Posted - 2013.05.25 14:45:00 -
[1369] - Quote
just tested the navy amarrian ships, and can say for the purposes i used them they totally suck now. Im an incursion runner and can say that the napoc gets nerfed heavily through to new cap requirements, Which means increase the cap of the navy apoc. The navy geddon stays primarily the same and gets a slight buff to cap thx to turret changes as does the baddon also the resist boni nerf im not sure how much that will go.
So i say again give my napoc more cap the new boni are nice but doesnt help with the horrible cap issues.
Thx |

Drake Doe
SVER True Blood Unclaimed.
212
|
Posted - 2013.05.25 15:19:00 -
[1370] - Quote
Benedictus de Suede wrote:Hi,
Most of the new changes, I think, are very good indeed. A change should always be for the better. If so, it will feel logic.
Weapons of war evolve in the same way spices do. If a weapon system becomes inferior, there would be a need to improve it or abandon it totally. The Raven needed a boost and so did missiles.
However, what I really, don-¦t like about the new changes are when you take away fitting options that where there in the first place. This change doesn't add value to the gameplay. What-¦s the harm in letting Raven pilots fit guns to their ship? The Typhoon pilot-¦s can use a mixed blend of weapons system why can-¦t the guys how fly Ravens? Name one modern combat ship of today who is relying on, or is equipped with, one type of weapons i.e missiles or guns. There is none.
Speaking of this, why not add a row of slots for defensive weapons on bigger ships. Would be really nice with flak-guns, anti-missile launchers (who uses defender missiles today anyway?!) and gatling guns to tackle the threat that smaller ship and missiles impose. Warships of today doesn't fire cruise missiles or Harpoon missiles at fighter jets - now do they? It seems stupid to not put at least some defensive weapons on a +3000m warship like the Phoenix.
Don-¦t get me wrong. I think the ships bonuses are quite OK and should guide the fitting in a certain direction, but I can't see any point I stripping away the options of fitting the ships.
First! To call this a terribly unbalancing idea. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Julius Foederatus
Hyper-Nova
192
|
Posted - 2013.05.25 15:50:00 -
[1371] - Quote
So are we not getting more cap for the Navy Mega to offset the increased cap drain from the RoF bonus? |

Doed
Tyrfing Industries Viro Mors Non Est
5
|
Posted - 2013.05.25 16:54:00 -
[1372] - Quote
Julius Foederatus wrote:So are we not getting more cap for the Navy Mega to offset the increased cap drain from the RoF bonus?
Maybe you should go read the changelog on : Page 1 .
Yes it gets more cap regen to offset capdrain on weapons. |

Julius Foederatus
Hyper-Nova
192
|
Posted - 2013.05.25 17:16:00 -
[1373] - Quote
Quoting from the Gallente BS thread since the cap numbers and drain on both megas are the same:
Quote:Hi.
So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.
Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT
I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...
Thanks CCP
Quote:Base Cap went up by 175 and regen up by 0.4 Cap/sec
This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.
Doesnt seem ballanced at all
The point is that the increased cap regen doesn't even begin to make up for the increased cap usage of the guns alone. It's bad enough I can lose the ability to dps when neuted, but I can't even keep my own guns firing while using no other mods? At least lasers get unlimited ammo and better range :P. |

Samas Sarum
Imperial Academy Amarr Empire
18
|
Posted - 2013.05.25 19:30:00 -
[1374] - Quote
Julius Foederatus wrote:Quoting from the Gallente BS thread since the cap numbers and drain on both megas are the same: Quote:Hi.
So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.
Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT
I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...
Thanks CCP Quote:Base Cap went up by 175 and regen up by 0.4 Cap/sec
This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.
Doesnt seem ballanced at all
The point is that the increased cap regen doesn't even begin to make up for the increased cap usage of the guns alone. It's bad enough I can lose the ability to dps when neuted, but I can't even keep my own guns firing while using no other mods? At least lasers get unlimited ammo and better range :P.
Welcome to all Amarr BS's (can we retire the unlimited ammo meme, no one uses T1 crystals).
|

MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
20
|
Posted - 2013.05.25 19:56:00 -
[1375] - Quote
Samas Sarum wrote: Welcome to all Amarr BS's (can we retire the unlimited ammo meme, no one uses T1 crystals).
So because Amarr have cap hungry guns that justifies Gallente having them also?
Gallente have enough cap problems as it is since we have to burn prop mods longer just to be able to use our preferred guns. Not being able to maintain as much cap, not to mention the ineffectiveness this would lead to that utility/neut high slot everyone keep talking about, would make the mega that much less desirable. |

Julius Foederatus
Hyper-Nova
193
|
Posted - 2013.05.25 20:12:00 -
[1376] - Quote
Well since amarr need cap boosters to fire as well, can I at least get scorch to work in my blasters? No? Well let me keep firing my ******* guns without eating 800 boosters. |

Lugalzagezi666
147
|
Posted - 2013.05.25 20:35:00 -
[1377] - Quote
This! CCP, can you please change tracking bonus on the mega and navy mega to large hybrid turret capacitor use bonus. Thank you. |

dagley
Reverberation Inc
11
|
Posted - 2013.05.26 18:08:00 -
[1378] - Quote
Doed wrote:Julius Foederatus wrote:So are we not getting more cap for the Navy Mega to offset the increased cap drain from the RoF bonus? Maybe you should go read the changelog on : Page 1 . Yes it gets more cap regen to offset capdrain on weapons.
Would be nice if Amarr ships got the same treatment eh. The navy apoc gets less cap but admittedly with a shorter recharge time still will not help the laser cap issues it WILL have. Also why does the navy geddon have MORE armour than the navy apoc surely by the sense of lets say logic CCP the tier 2 navy battleship should have more HP?
Plus the fleet tempest is better but still lacking that 7th turret which would then make it on par with most tier 2 faction bs's (navy mega having 7 navy apoc has 8! even the navy geddon has 7!) I know minmatar are about mixed weapon systems but if you are gonna give bonuses for just one type give it the slots to use the bonuses as good as the other faction battleships can.
|

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
21
|
Posted - 2013.05.27 09:13:00 -
[1379] - Quote
And since there's no tiers anymore , where are the navy versions of abaddon, rokh ,mael and hyperion??? Surely if all ships are now equal there should be navy versions for all equal ships? And yes I'll keep calling you Shirley. |

Luscius Uta
Unleashed' Fury Forsaken Federation
44
|
Posted - 2013.05.27 12:12:00 -
[1380] - Quote
Why is calibration going to be increased for Navy BSes, but not for Pirate ones? |

TehCloud
Carnivore Company
47
|
Posted - 2013.05.27 12:16:00 -
[1381] - Quote
Luscius Uta wrote:Why is calibration going to be increased for Navy BSes, but not for Pirate ones?
Hmm, could be because Pirate BS are going to be rebalanced another time. But wait, that's way too obscure isn't it? My Condor costs less than that module! |

Luscius Uta
Unleashed' Fury Forsaken Federation
44
|
Posted - 2013.05.28 08:24:00 -
[1382] - Quote
TehCloud wrote:Luscius Uta wrote:Why is calibration going to be increased for Navy BSes, but not for Pirate ones? Hmm, could be because Pirate BS are going to be rebalanced another time. But wait, that's way too obscure isn't it?
Pirate BS have already been rebalanced, at least partially. Hop on the test server and notice that Rattlesnake has 4% resistance bonus per level. AFAIK, Fozzie never claimed any intentions to rebalance them further....but I'm sure you have a link to prove me wrong as I'm just being lazy to search all of his posts. |

Malcanis
Vanishing Point. The Initiative.
9585
|
Posted - 2013.05.28 09:30:00 -
[1383] - Quote
Luscius Uta wrote:TehCloud wrote:Luscius Uta wrote:Why is calibration going to be increased for Navy BSes, but not for Pirate ones? Hmm, could be because Pirate BS are going to be rebalanced another time. But wait, that's way too obscure isn't it? Pirate BS have already been rebalanced, at least partially. Hop on the test server and notice that Rattlesnake has 4% resistance bonus per level. AFAIK, Fozzie never claimed any intentions to rebalance them further....but I'm sure you have a link to prove me wrong as I'm just being lazy to search all of his posts.
That's not really a pirate ship rebalance though. That's a resist bonus rebalance.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9585
|
Posted - 2013.05.28 09:34:00 -
[1384] - Quote
dagley wrote:Doed wrote:Julius Foederatus wrote:So are we not getting more cap for the Navy Mega to offset the increased cap drain from the RoF bonus? Maybe you should go read the changelog on : Page 1 . Yes it gets more cap regen to offset capdrain on weapons. Would be nice if Amarr ships got the same treatment eh. The navy apoc gets less cap but admittedly with a shorter recharge time still will not help the laser cap issues it WILL have. Also why does the navy geddon have MORE armour than the navy apoc surely by the sense of lets say logic CCP the tier 2 navy battleship should have more HP?
I don't think you get what "tiercide" means. It means "death to tiers".
The apoc loses armor hp because it gains a load of speed and agility.
1 Kings 12:11
|

Goldensaver
ArTech Expeditions
179
|
Posted - 2013.05.28 09:49:00 -
[1385] - Quote
Julius Foederatus wrote:Quoting from the Gallente BS thread since the cap numbers and drain on both megas are the same: Quote:Hi.
So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.
Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT
I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...
Thanks CCP Quote:Base Cap went up by 175 and regen up by 0.4 Cap/sec
This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.
Doesnt seem ballanced at all
The point is that the increased cap regen doesn't even begin to make up for the increased cap usage of the guns alone. It's bad enough I can lose the ability to dps when neuted, but I can't even keep my own guns firing while using no other mods? At least lasers get unlimited ammo and better range :P.
Aaaaand less DPS, and worse tracking, and still use significantly more cap/second while only having a slightly better capacitor on the ships... And I'm forced to carry a minimum of multiple millions of isk worth of ammo in my hold no matter what.
I mean, my Omens always carry minimum 5m isk worth of ammo, just bringing 2 sets of crystals. My Executioners over 1m. Don't even get me started on my Oracles and Abaddons. |

Luscius Uta
Unleashed' Fury Forsaken Federation
44
|
Posted - 2013.05.28 10:14:00 -
[1386] - Quote
Malcanis wrote:Luscius Uta wrote:TehCloud wrote:Luscius Uta wrote:Why is calibration going to be increased for Navy BSes, but not for Pirate ones? Hmm, could be because Pirate BS are going to be rebalanced another time. But wait, that's way too obscure isn't it? Pirate BS have already been rebalanced, at least partially. Hop on the test server and notice that Rattlesnake has 4% resistance bonus per level. AFAIK, Fozzie never claimed any intentions to rebalance them further....but I'm sure you have a link to prove me wrong as I'm just being lazy to search all of his posts. That's not really a pirate ship rebalance though. That's a resist bonus rebalance.
I wouldn't call simply fixing calibration points to be equal with all other Battleships rebalance. I would call it a fix.
|

Cassius Invictus
Thou shalt not kill Exiled Ones
0
|
Posted - 2013.05.28 11:15:00 -
[1387] - Quote
Dear CCP,
I don't enjoy the new apoc. While I support your effort to get rid of useless (?) cap bonus the new bonus it received is actually working against your philosophy to remove bonuses that are contradicting each other. Why? Let me explain:
1) You want to build mid-range (pulse) or long range (beam) apoc - what the hell will you use the tracking bonus for? In pvp u get demolished at close range (low tank, medium dps) and sniper ships should not engage at close anyway (what will u shoot? ceptors?). For pve u have drones, webs, tracking comps to improve your tracking.
2) u want a to build a ship for clearing small stuff in fleet (pvp) actions - what the hell will u use the range bonus for? It already has enough range with scorch no need to improve that. For pve tracking is not that important as stated earlier and was never an issue for apoc anyway.
So basically u canGÇÖt build an apoc that effectively uses its two bonuses together. How to resolve that? OGM itGÇÖs so easy to do that:
Abaddon: +5% dmg, +4% armor res, role: combat (the archetype of line ship really).
Armageddon: +10 to drones dmg etc., +10 enegry transfer range, role: support, drone boat.
Apoc V.1 (preferred): +5 dmg, +7,5 large turret range, role: attack (fleet sniper or anti support ship, pve), note: still donGÇÖt allow to fit Tachs as it will be overpowered with dmg bonus, but allow to fit mega beams.
Apoc V.2 (meh...): +5 dmg, 7,5 large turret tracking, role: attack (combat support, anti-cruiser and t3 ship, low pve capability), allow Tachs for some sniper capability.
And just to ask you Amarr pilots out there: would you stop complaining about cap stability for added dmg for apoc? I know I would... |

Vesan Terakol
Almost Deliberate
2
|
Posted - 2013.05.28 11:38:00 -
[1388] - Quote
Cassius Invictus wrote: stuff
Not that i pretend to really understand the way lasers work, but doesn't range for them ALWAYS translate into damage, as you can bring your shorter ranged crystals from further away, there for increasing damage, while maintaining distance? |

PavlikX
You are in da lock
61
|
Posted - 2013.05.28 11:44:00 -
[1389] - Quote
Obviously optimal range bonus is correct to attack vessel. Meantime tracking bonus... wel, i would prefer 5% damage |

Cassius Invictus
Thou shalt not kill Exiled Ones
0
|
Posted - 2013.05.28 12:35:00 -
[1390] - Quote
Vesan Terakol wrote:Cassius Invictus wrote: stuff
Not that i pretend to really understand the way lasers work, but doesn't range for them ALWAYS translate into damage, as you can bring your shorter ranged crystals from further away, there for increasing damage, while maintaining distance?
It does! At mid ranges. At long range u suffer becouse a comparable weapon sytem (rails, arty) will have more dmg (their ships all get dmg bonuses), and at short range its the same. There is a top and bottom levlel where there are simply no more crytals to chose from. Being a WH player and roaming in null sec a lot a can say that the fight is either very close range or very long range. Noone fights in mid range. Lasers already doing a medium dmg are even worse without dmg bonus. This is theory.
In practice u have two ranges: scorch range, multii/conflag range. For pvp the added range bonus doesent do much (scorch is already insane for mid range pvp and once it gets close it gets close. Aded multi and conflag range will not do much against blaster boats orbiting u at 2k, once u hit their web range they will get close fast.
The bottom line is: lasers have thier advantages (range, ammo) and disadvantages (tracking, cap use, lower dmg). All other BS ships are designed to compliment their racial weapon system (mega gets tracking and dps, because it fights close, reven gets missile speed and exp velocity becouse it snipes). Apoc not only gets behind becouse it does not have a dmg bouns (other BS do, complementing thier chosen weapon system), but its new bonuses do not compliment each other, making it further fall behing. At least -10 cap use made it a good pve ship and sniper ship (but rearly used). What role does it fill now (i know attack, but how do u want to use it in fleet?):
close and mid range fights? no, it has no tank or dps for that, u will take abaddon . sniper? no, oracle can fit tachs, thus negating the apoc range bonus. pve? no, no longer cap stable and wihout dmg bonus u will take caldari anyway or gedeon.
Bottom line: apoc was a good pve ship with no other role really. Now its not even that. I propose to give it its role back with more dps (will chew rats faster thus not needing sutained tank) and a give it a new pvp role of anti sniper ship. An armor tanked apoc with mega beams or tachs and dps bonus can counter tornado, talos, oracle nano fleets. U dont also dont need cap stability for that. |

Josilin du Guesclin
University of Caille Gallente Federation
65
|
Posted - 2013.05.28 12:49:00 -
[1391] - Quote
Cassius Invictus wrote: It does! At mid ranges. At long range u suffer becouse a comparable weapon sytem (rails, arty) will have more dmg (their ships all get dmg bonuses)
No they don't, just as some laser ships get damage bonuses and some get something else, so it is with other ships too.
Quote: The bottom line is: lasers have thier advantages (range, ammo) and disadvantages (tracking, cap use, lower dmg). All other BS ships are designed to compliment their racial weapon system (mega gets tracking and dps, because it fights close, reven gets missile speed and exp velocity becouse it snipes). Apoc not only gets behind becouse it does not have a dmg bouns (other BS do, complementing thier chosen weapon system), but its new bonuses do not compliment each other, making it further fall behing. At least -10 cap use made it a good pve ship and sniper ship (but rearly used). What role does it fill now (i know attack, but how do u want to use it in fleet?):
Mid-range ship, using the excellent optimal of lasers combined with the execellent tracking of lasers on top of the hull bonus to be able to apply full damage across a very wide band of ranges. The Apoc will have a very broad engagement envelope.
|

TehCloud
Carnivore Company
47
|
Posted - 2013.05.28 13:13:00 -
[1392] - Quote
The only thing the Apoc and NApoc are lacking is a better capacitor. I think that even if they don't change the normal Apocs cap they should atleast tweak the NApoc. I'm not even talking about a big change in terms of capacitor, just a little tweak to make it superior to its non faction counterpart.
My Condor costs less than that module! |

Cassius Invictus
Thou shalt not kill Exiled Ones
0
|
Posted - 2013.05.28 13:22:00 -
[1393] - Quote
Josilin du Guesclin wrote:
Mid-range ship, using the excellent optimal of lasers combined with the execellent tracking of lasers on top of the hull bonus to be able to apply full damage across a very wide band of ranges. The Apoc will have a very broad engagement envelope.
I agree, I really do. But the current game mechanics does not promote mid-range fights. There are no such fights. The only mid-range ships I ever saw were nano oracles, talos and tornados. But they can kite, and BS cant. Just asking how many apocs have u encountered in pvp? Me 0.
|

Julius Foederatus
Hyper-Nova
195
|
Posted - 2013.05.28 16:33:00 -
[1394] - Quote
Goldensaver wrote:Julius Foederatus wrote:Quoting from the Gallente BS thread since the cap numbers and drain on both megas are the same: Quote:Hi.
So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.
Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT
I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...
Thanks CCP Quote:Base Cap went up by 175 and regen up by 0.4 Cap/sec
This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.
Doesnt seem ballanced at all
The point is that the increased cap regen doesn't even begin to make up for the increased cap usage of the guns alone. It's bad enough I can lose the ability to dps when neuted, but I can't even keep my own guns firing while using no other mods? At least lasers get unlimited ammo and better range :P. Aaaaand less DPS, and worse tracking, and still use significantly more cap/second while only having a slightly better capacitor on the ships... And I'm forced to carry a minimum of multiple millions of isk worth of ammo in my hold no matter what. I mean, my Omens always carry minimum 5m isk worth of ammo, just bringing 2 sets of crystals. My Executioners over 1m. Don't even get me started on my Oracles and Abaddons.
I'm not going to get into an argument about the merits of lasers. They have their advantages and disadvantages, just like every other weapon system. The point is that the Navy Mega never had a cap problem before, now it does, and not much has really been changed about it to warrant this new disadvantage.
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
759
|
Posted - 2013.05.29 00:15:00 -
[1395] - Quote
MinutemanKirk wrote:Samas Sarum wrote: Welcome to all Amarr BS's (can we retire the unlimited ammo meme, no one uses T1 crystals).
So because Amarr have cap hungry guns that justifies Gallente having them also? Gallente have enough cap problems as it is since we have to burn prop mods longer just to be able to use our preferred guns. Not being able to maintain as much cap, not to mention the ineffectiveness this would lead to that utility/neut high slot everyone keep talking about, would make the mega that much less desirable.
Sad to say this but I've already solved this problem my self by flying Minmatar and Caldari, and pretty much all of the Gallente problems were also solved once I could fly all other races ships.
Gallente DPS ships are forced to niche roles and fleets for mystical reasons. Once you want to get out of the undock/gate games you don't have much valuable choices in Gallente line up, even then except the long point there's nothing another race ship can't do often better and offer you a better gaming experience.
Even if you RP you can ask yourself how can you keep your space with such horrible fleets everyone with 2 neurons working together will shred appart or make you run to safety like a little dog tail between legs.
Maybe some find awesome game play or smart something not easy to understand to use ships with overall negative points and offering a terrible gaming experience. Maybe some like the feeling they're smarter for using those with off grid boosting, 25 million combat boosters and several billions implants plus the mandatory neutral rep and jam alt, I don't really get it. Maybe and most probably some think Gallente are awesome because they know nothing else. They could save themselves a lot of pain and time for real gaming fun by using better ships not requiring you to be an octopus to do the same job.
Main point being, is it worth to fly Gallente? -yes it is, once you fly real spaceships and want to try something else, or if you really want Angel/Serpentis ships. Other than that you are limiting and inflicting yourself a lot of pain for no special reason.
Edit: I still have Gallente ships in my hangars, just to remember my self how good and fun those could be but mostly to remember me how those are a pain to play with. *removed inappropriate ASCII art signature* - CCP Eterne |

Josilin du Guesclin
University of Caille Gallente Federation
69
|
Posted - 2013.05.29 03:59:00 -
[1396] - Quote
Cassius Invictus wrote:Josilin du Guesclin wrote:
Mid-range ship, using the excellent optimal of lasers combined with the execellent tracking of lasers on top of the hull bonus to be able to apply full damage across a very wide band of ranges. The Apoc will have a very broad engagement envelope.
I agree, I really do. But the current game mechanics does not promote mid-range fights. There are no such fights. The only mid-range ships I ever saw were nano oracles, talos and tornados. But they can kite, and BS cant. Just asking how many apocs have u encountered in pvp? Me 0. I'd say more that there aren't a whole lot of really long ranged fights, and middling-long is the new 'long'.
|

Debora Tsung
The Investment Bankers Guild
139
|
Posted - 2013.05.29 10:14:00 -
[1397] - Quote
Malcanis wrote:[quote=dagley]I don't think you get what "tiercide" means. It means "death to tiers".
Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ There's nothing a million chinese guys can't do cheaper. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
95
|
Posted - 2013.05.29 18:34:00 -
[1398] - Quote
If you can't tell the difference between roles and tiers you are clearly a fool and should not be allowed to comment on ship balancing...
In the old world, with tiers. Half of the ships were useless as the higher tier ones had more hp, better fitting and more slots. There was literally no reason to use the majority of lower tier ships before tiericide.
Roles, different ships have different perks. It is no longer a case of choosing the top tier one knowing that it has the base stats to more than make up for any different bonuses it probably had before. In some cases certain ships will be useless, but in different situations (say fleet vs solo) it'll be the other way around.
Even if tiericide isn't perfect at the moment, it's in a hell of a lot better place than it was a few expansions ago. I do believe people now fly ships that aren't a Rifter, Hurricane or Drake? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
667
|
Posted - 2013.05.29 19:43:00 -
[1399] - Quote
Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o) If we're going that route the complaint was further off base as the attack line does have less HP that the combat line as intended. But even then they aren't tiers as they are situationally advantageous rather than being flat out better or worse. |

Akturous
Immortalis Inc. Shadow Cartel
140
|
Posted - 2013.05.31 09:04:00 -
[1400] - Quote
How's that promise of a regular and fleet tempest with more "something" coming along hey? Vote Item Heck One for CSM8 |

Wolf Mortalis
Imperial Academy Amarr Empire
0
|
Posted - 2013.05.31 09:37:00 -
[1401] - Quote
I want Armageddon Navy with drone bonus. May be, like dominix, one bonus for turrets, one for drones... Black, beautiful and with drones. I want it! |

Malcanis
Vanishing Point. The Initiative.
9773
|
Posted - 2013.05.31 09:55:00 -
[1402] - Quote
Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o)
Now I don't think you get what "tier" means. It implies a heirarchy.
So which is best out of Attack and Combat?
1 Kings 12:11
|

Pattern Clarc
Aperture Harmonics
583
|
Posted - 2013.05.31 11:27:00 -
[1403] - Quote
Malcanis wrote:Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o) Now I don't think you get what "tier" means. It implies a heirarchy. So which is best out of Attack and Combat? He has got a point tbh. Combat >>>> Attack.
Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
747
|
Posted - 2013.05.31 11:57:00 -
[1404] - Quote
Pattern Clarc wrote: He has got a point tbh. Combat >>>> Attack.
Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier.
On a similar note, does the superior mobility and damage of ABCs effectively make them high-tier ABS, in terms of the attack role at least? |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
211
|
Posted - 2013.05.31 13:49:00 -
[1405] - Quote
Gypsio III wrote:Pattern Clarc wrote: He has got a point tbh. Combat >>>> Attack.
Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier.
On a similar note, does the superior mobility and damage of ABCs effectively make them high-tier ABS, in terms of the attack role at least?
it makes then effectively a T2 specialist ship and an OP one at that. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Morrigan LeSante
The Lost and Forgotten Troopers
286
|
Posted - 2013.05.31 15:37:00 -
[1406] - Quote
I suppose it's too late now but again, please give the raven more CPU. |

Lee Church
FridgeOre Mining Group The Butterfly Effect Alliance
0
|
Posted - 2013.05.31 18:29:00 -
[1407] - Quote
I really do think the navy mega should have a full rack of 8 turrets and no missile points. 8 instead of 7 makes up for how the new reugular megathron has 8 lows. This used to be what allowed the navy-thron to outdamage/active-tank it. now the navythron is barely any different. |

Ioci
Bad Girl Posse Somethin Awfull Forums
397
|
Posted - 2013.05.31 19:36:00 -
[1408] - Quote
Lee Church wrote:I really do think the navy mega should have a full rack of 8 turrets and no missile points. 8 instead of 7 makes up for how the new reugular megathron has 8 lows. This used to be what allowed the navy-thron to outdamage/active-tank it. now the navythron is barely any different.
That's been a trend that has bled in for years.
Amarr/ Gallente, Minmatar/ Caldari. Do you want a blue, green, red or Orange XMas bulb? R.I.P. Vile Rat |

Voith
Republic Military School Minmatar Republic
105
|
Posted - 2013.06.01 15:11:00 -
[1409] - Quote
MinutemanKirk wrote:Samas Sarum wrote: Welcome to all Amarr BS's (can we retire the unlimited ammo meme, no one uses T1 crystals).
So because Amarr have cap hungry guns that justifies Gallente having them also? Gallente have enough cap problems as it is since we have to burn prop mods longer just to be able to use our preferred guns. Not being able to maintain as much cap, not to mention the ineffectiveness this would lead to that utility/neut high slot everyone keep talking about, would make the mega that much less desirable. Until CCP start to realize that Hybrids and Lasers use cap this is a pretty pointless discussion. The ships will always be gimped with what is essentially a module and CPU penalty as they have to slap in so many Cap Rechargers. |

Stjaerna Ramundson
Unknown Dimension Alpha Volley Union
18
|
Posted - 2013.06.01 15:55:00 -
[1410] - Quote
CCP Rise wrote:Hey everyone!
We are going to try and complete the Navy ship package for Odyssey by sneaking in these battleships before release!
With the Navy Battleships we are using the same GÇÿtiericideGÇÖ based approach that we have used for all tech 1 rebalancing. Each race will have one GÇÿattackGÇÖ and one GÇÿcombatGÇÖ Navy Battleship, allowing for different applications despite roughly equal power level. The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and roles.
Please read above each ship for a more detailed explanation of its design. Look forward to your feedback (which I do read almost all of, even after I stop posting in the thread =)
[...]
GALLENTE
GALLENTE
DOMINIX NAVY ISSUE Like with the Navy Armageddon, we are going to leave the Navy Domi as a throw-back rather than switching to the new tech 1 bonus. This layout offers many unique and brutal opportunities, and fits the more niche application of a faction ship. By becoming GÇÿcombatGÇÖ rather than GÇÿtier 1GÇÖ it will also gain a significant hitpoint boost.
...
And again no real Drone Navy Ship...
Would like to get a real drone focused ship.. Tech III don't have a full support for them, no Marauder have the full focus on drones and also no Navy Version have the focus of a real drone ship.
So I would like to offer this two versions of them for the LP Shop (same price, same hull for a full focused drone version and a other focused dominix:
GALLENTE
DOMINIX NAVY ISSUE
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +5% Large Hybrid Turret damage
Slot layout: 6H, 6M, 7L; 6 turrets , 0 launchers Fittings: 11000 PWG(+1100), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039) Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s) Drones (bandwidth / bay): 125 / 375(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 27 Magnetometric Sensor Strength Signature radius: 455(+35)
DOMINIX NAVY DRONE ISSUE
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 6M, 7L; 4 turrets(-2) , 0 launchers Fittings: 11000 PWG(+1100), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039) Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s) Drones (bandwidth / bay): 125 / 600 (+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+10) / 90 / 7 Sensor strength: 27 Magnetometric Sensor Strength Signature radius: 455(+35)
So there are now 2 versions of these ships.
One have the focus on full dmg support and the other one have the full support of drone focus. Please so also consider my post for the basic (Tech 1) version in the BS balance thread. There you will get the information why for the changes on the fitting. 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
532
|
Posted - 2013.06.01 18:55:00 -
[1411] - Quote
Gilbaron wrote:why dont the minmatar get something to murder small stuff ? What makes you think that's not what the Fleet Typhoon will be doing? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Doed
Tyrfing Industries Viro Mors Non Est
5
|
Posted - 2013.06.01 21:45:00 -
[1412] - Quote
Stjaerna Ramundson wrote:CCP Rise wrote:Hey everyone!
We are going to try and complete the Navy ship package for Odyssey by sneaking in these battleships before release!
With the Navy Battleships we are using the same GÇÿtiericideGÇÖ based approach that we have used for all tech 1 rebalancing. Each race will have one GÇÿattackGÇÖ and one GÇÿcombatGÇÖ Navy Battleship, allowing for different applications despite roughly equal power level. The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and roles.
Please read above each ship for a more detailed explanation of its design. Look forward to your feedback (which I do read almost all of, even after I stop posting in the thread =)
[...]
GALLENTE
GALLENTE
DOMINIX NAVY ISSUE Like with the Navy Armageddon, we are going to leave the Navy Domi as a throw-back rather than switching to the new tech 1 bonus. This layout offers many unique and brutal opportunities, and fits the more niche application of a faction ship. By becoming GÇÿcombatGÇÖ rather than GÇÿtier 1GÇÖ it will also gain a significant hitpoint boost. ... And again no real Drone Navy Ship... Would like to get a real drone focused ship.. Tech III don't have a full support for them, no Marauder have the full focus on drones and also no Navy Version have the focus of a real drone ship. So I would like to offer this two versions of them for the LP Shop (same price, same hull for a full focused drone version and a other focused dominix: GALLENTE DOMINIX NAVY ISSUE Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +5% Large Hybrid Turret damage Slot layout: 6H, 6M, 7L; 6 turrets , 0 launchers Fittings: 11000 PWG(+1100), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039) Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s) Drones (bandwidth / bay): 125 / 375(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 27 Magnetometric Sensor Strength Signature radius: 455(+35) DOMINIX NAVY DRONE ISSUE Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage) Slot layout: 6H, 6M, 7L; 4 turrets(-2) , 0 launchers Fittings: 11000 PWG(+1100), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039) Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s) Drones (bandwidth / bay): 125 / 600 (+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+10) / 90 / 7 Sensor strength: 27 Magnetometric Sensor Strength Signature radius: 455(+35) So there are now 2 versions of these ships. One have the focus on full dmg support and the other one have the full support of drone focus. Please so also consider my post for the basic (Tech 1) version in the BS balance thread. There you will get the information why for the changes on the fitting.
Remove 2 turrets for extra dronebay??? why would you even want the drone tracking bonus on the Navy Domi?? what are you going to use it for that'd make it better than the drone damage bonus?
This is probably the worst suggestion in this thread, and this thread has alot of terrible suggestions.
|

Stjaerna Ramundson
Unknown Dimension Alpha Volley Union
18
|
Posted - 2013.06.02 10:55:00 -
[1413] - Quote
Doed wrote:Remove 2 turrets for extra dronebay??? why would you even want the drone tracking/opti bonus on the Navy Domi?? what are you going to use it for that'd make it better than the gun damage bonus? This is probably the worst suggestion in this thread, and this thread has alot of terrible suggestions.
-2 Turrets because it is a ship with a full focus on drones and not with a focus on Turrets. Thats why I written two versions of it, so each one can chose his personal version if he want to get the "I don't know what I be ship" or the "I know what I be ship". So the turrets are only a low self support, like drones on other ships.
If you realy don't like this second one in the LP shop you don't have to buy it or who will force you to do i?
What do other people with ships? Fly around, ship spinning, missions, pvp, having fun? I would sell a corps of mine for the drone focused version :P Better? Worse? That is a full part of the point of view. I don't like the permanent bonus on each damn ship for dps .. oh dps and more dps. Where is the specialisation of the ships and first of all no one of the drone ships have a real full support for the drones. (expect carrier / super carrier they are nearly same for each faction) Most people talking about the big Gallente focus for drones.. oh yes I see nothing from it. Not one ship have a real Role for drones, and this is my request for getting only one damn ship that real is a ship for drones. Giving my drones a oil can and the other one I have to repair I realy care about them. If I would like to Mission RUNNING, also REAL mission running I would not use dominix or a Navy version of it. There are definetly higher dps monsters on the market (like the macha or nightmare). I like to make my missions unhurried. :)
You don't lose the Navy Dominix, I would like to request for a second navy version of it.
Dominix Navy Issue = Attack Ship (Hybrid dmg +5%) Dominix Navy Drone Issue = Supporting Ship (so also lower dps = -2 turrets, to have the role)
And for the Dev's it should not be real more than a copy paste from the old version + a little correction of the stats. But making real drone lovers massiv happy. But you can still have fun with your additional +5% hybrid bonus ship. So we are both happy or not?
Hope I was able to answer to all questions on your side.
GALLENTE
DOMINIX NAVY ISSUE
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +5% Large Hybrid Turret damage
Slot layout: 6H, 6M, 7L; 6 turrets , 0 launchers Fittings: 11000 PWG(+1100), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039) Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s) Drones (bandwidth / bay): 125 / 375(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 27 Magnetometric Sensor Strength Signature radius: 455(+35)
DOMINIX NAVY DRONE ISSUE
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed
Role Bonus: 150% bonus to Remote Armor Repair System range 20% bonus to Logistic Drone repair amount
Slot layout: 6H, 6M, 7L; 4 turrets(-2) , 0 launchers Fittings: 11000 PWG(+1100), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039) Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s) Drones (bandwidth / bay): 125 / 600 (+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+10) / 90 / 7 Sensor strength: 27 Magnetometric Sensor Strength Signature radius: 455(+35)
Role Idea: https://forums.eveonline.com/default.aspx?g=posts&m=3123743#post3123743 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

Perihelion Olenard
171
|
Posted - 2013.06.04 22:31:00 -
[1414] - Quote
I definitely like the PG and HP increase of the navy Dominix. I wear my sunglasses at night. |

Ivan St
Ascending Phoenix 2.0
1
|
Posted - 2013.06.05 04:35:00 -
[1415] - Quote
What have you done to the Navy issue ships?
That ship was easy to fit until now, but now it has the same cap problem as the Abaddon due to no cap consumption bonuses. Now the only proper Amarr battleship for L4 missions (for people with not so many skills) is the Nightmare :( (Because it only has 4 turrets--> half cap usage)
Up to now, most navy issue ships were superior versions of their T1 counterparts And that also made sense, since the Navy of the race needs a better ship than the "normal people" get
BUT: Now they are just T1 ships with different bonuses and a little bit better slot layout Well, they ARE better than the T1 counterparts, but (especially the Navy Apoc) aren't worth that much ISK anymore--> Price in LP shop needs to be reduced by about 30%
Don't start hating me, I usually fly a shield Tengu in highsec, but that's my opinion on what you did to the Navy apoc In other words: Exchange easy PVE usability against good design The navy apoc was VERY easy to fit until now (the variants of the Dominix too) because of its cap bonuses, but now it is nothing short of an Abaddon with rapid fire and tracking bonuses Sure, that is VERY helpful in PVP, but the ship is kinda too expensive for PVP if you ask me^^ |

Malcanis
Vanishing Point. The Initiative.
9890
|
Posted - 2013.06.05 09:12:00 -
[1416] - Quote
Pattern Clarc wrote:Malcanis wrote:Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o) Now I don't think you get what "tier" means. It implies a heirarchy. So which is best out of Attack and Combat? He has got a point tbh. Combat >>>> Attack. Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier.
So the Fleet Phoon is <<<< the fleet pest?
BTW the new CNR is MUCH better for pvE han it used to be. I mean a lot.
1 Kings 12:11
|

Samas Sarum
Imperial Academy Amarr Empire
50
|
Posted - 2013.06.05 13:17:00 -
[1417] - Quote
Malcanis wrote:Pattern Clarc wrote:Malcanis wrote:Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o) Now I don't think you get what "tier" means. It implies a heirarchy. So which is best out of Attack and Combat? He has got a point tbh. Combat >>>> Attack. Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier. So the Fleet Phoon is <<<< the fleet pest? BTW the new CNR is MUCH better for pvE han it used to be. I mean a lot.
Can there be one exception and his general statement still hold?
Also, can you elaborate on why you think the new CNR is a lot better in PvE? |

Jerick Ludhowe
Error-404
465
|
Posted - 2013.06.05 13:37:00 -
[1418] - Quote
Malcanis wrote:
So the Fleet Phoon is <<<< the fleet pest?
/facepalm Malcanis is going full ****** again, call the police.
|

Luc Chastot
Gentleman's Corp
380
|
Posted - 2013.06.05 16:15:00 -
[1419] - Quote
Navy Mega could use a slightly better cap recharge. Make it idiot-proof and someone will make a better idiot. |

Malcanis
Vanishing Point. The Initiative.
9912
|
Posted - 2013.06.05 18:51:00 -
[1420] - Quote
Samas Sarum wrote:
Also, can you elaborate on why you think the new CNR is a lot better in PvE?
It kills rats faster and tanks better, I mean I don't know what you look for in a PvE ship?
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9912
|
Posted - 2013.06.05 18:53:00 -
[1421] - Quote
nvm
1 Kings 12:11
|

Guyshen Takeru
Galactic Ventures LLC Rough Riders.
0
|
Posted - 2013.06.05 19:07:00 -
[1422] - Quote
Look I don't understand why CCP thinks they're doing the eve online community any favors by nerfing the F**k Out of our Navy Issue Battleships, Honestly If You Guys keep screwing up Eve For the rest of us I may as well quit. |

TehCloud
Carnivore Company
50
|
Posted - 2013.06.05 20:21:00 -
[1423] - Quote
Guyshen Takeru wrote:Look I don't understand why CCP thinks they're doing the eve online community any favors by nerfing the F**k Out of our Navy Issue Battleships, Honestly If You Guys keep screwing up Eve For the rest of us I may as well quit.
You obviously have no idea what you're talking about.
The only ships that didn't get totally amazing are the NApoc, the NMega and the TFI. THe others are friggin awesome now. My Condor costs less than that module! |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
7
|
Posted - 2013.06.05 20:47:00 -
[1424] - Quote
Samas Sarum wrote:Also, can you elaborate on why you think the new CNR is a lot better in PvE?
Used the CNR with the new cruise at a Sansha Forsaken Hub last night. First off there are now elite frigs that can spawn with them unlike before the patch.
Setup includes 1x rigor rig, 1x TP, 4x BCU and Tech 2 CML, used Fury or Precision ammo as no faction was available close to me. Not only did it kill really fast, it moved fast as well. I threw on a nanofiber just for the fun of it, the CNR moves at 160 with my skills with a nanofiber 2. Pretty good for a BS and you can close in on Targets or kite them. I stayed at around 80km and took only slight damage.
Battleships: These take usually 4 hits to kill with Fury. Without the TP 5 hits. Massive alpha makes these great now. 1 hit to get through the shield, 2 to break the armor tank and the last one to finish them off in deep hull. Cruisers: One shots non-elite cruisers with precision ammo. 3-4 hits with Fury or precision on elite cruisers. Frigs: most of the time one shot with precision. Even the elite frigs seemed to all get one shot.
All in all it works on all target levels really well, and feels brutally effective with tech 2 ammo.
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
323
|
Posted - 2013.06.06 06:31:00 -
[1425] - Quote
Malcanis wrote:BTW the new CNR is MUCH better for pvE han it used to be. I mean a lot.
Mal, you forgot the obligatory "we told you so"  |

Malcanis
Vanishing Point. The Initiative.
9917
|
Posted - 2013.06.06 07:49:00 -
[1426] - Quote
Caitlyn Tufy wrote:Malcanis wrote:BTW the new CNR is MUCH better for pvE han it used to be. I mean a lot. Mal, you forgot the obligatory "we told you so" 
I was tired and I forgot :(
1 Kings 12:11
|

BiggestT
Black Watch Guard Amarr 7th Fleet
62
|
Posted - 2013.06.06 11:11:00 -
[1427] - Quote
Malcanis wrote:Samas Sarum wrote:
Also, can you elaborate on why you think the new CNR is a lot better in PvE?
It kills rats faster and tanks better, I mean I don't know what you look for in a PvE ship?
Quoting for truth.
Tried it today and it murders everything, you don't even need to slap drones on the frigs, the cruise do it just fine.
4-5 volleys for an npc BS using standard t1 ammo is just cruel. |

TehCloud
Carnivore Company
50
|
Posted - 2013.06.06 12:13:00 -
[1428] - Quote
BiggestT wrote:Malcanis wrote:Samas Sarum wrote:
Also, can you elaborate on why you think the new CNR is a lot better in PvE?
It kills rats faster and tanks better, I mean I don't know what you look for in a PvE ship? Quoting for truth. Tried it today and it murders everything, you don't even need to slap drones on the frigs, the cruise do it just fine. 4-5 volleys for an npc BS using standard t1 ammo is just cruel.
I love how several people were always foretelling that exactly this would be what happens and yet the whining didn't stop and people claimed the CNR was broken and useless :D
Now that Odyssey is live not a single post on how the CNR is bad.
I feel like a black woman in hindsight My Condor costs less than that module! |

Jenn aSide
STK Scientific Initiative Mercenaries
2048
|
Posted - 2013.06.06 15:18:00 -
[1429] - Quote
TehCloud wrote:BiggestT wrote:Malcanis wrote:Samas Sarum wrote:
Also, can you elaborate on why you think the new CNR is a lot better in PvE?
It kills rats faster and tanks better, I mean I don't know what you look for in a PvE ship? Quoting for truth. Tried it today and it murders everything, you don't even need to slap drones on the frigs, the cruise do it just fine. 4-5 volleys for an npc BS using standard t1 ammo is just cruel. I love how several people were always foretelling that exactly this would be what happens and yet the whining didn't stop and people claimed the CNR was broken and useless :D Now that Odyssey is live not a single post on how the CNR is bad. I feel like a black woman in hindsight
LOL +1
I haven't met anyone in game who doesn't like the new CN, and like TheFace Asano said, it's murder in null sec anoms, pure murder.
The problems in discussions like what we had about the CNR vs Golem and Floon etc (if you could call it that lol) is that how thing look on paper and how they perform in game are often wildly different things.
Raw stats don't take into account the fact that (for example) the supposed supperioirty of the Floon and Golem comes at the cost of much more intensive, long and diverse skill training. Raw stats don't take into account all the damage application mitigating factors (like range, tracking, non-sentry drone travel time, defender missiles, target painter cycle times and juggling) etc etc) or so many other variables. So you end up with some things looking great on paper but in game it's different.
The Floon and Golem are great, but the CNR gets the job done in super surprising ways while being easier to train for with incredible bonuses (people STILL underestimate the usefulness of a missile speed bonus in PVE it seems).
There are reasons the Typhoon Fleet Issue is still 300 mil in Jita and the Navy Raven costs twice as much.
|

Cage Man
228
|
Posted - 2013.06.06 19:51:00 -
[1430] - Quote
Jenn aSide wrote:
There are reasons the Typhoon Fleet Issue is still 300 mil in Jita and the Navy Raven costs twice as much.
That reason is that people are stuck in the old ways\EFT warriors... get one, shield fit it and try it is all I can say..
The thick plottens... |

Morrigan LeSante
The Lost and Forgotten Troopers
290
|
Posted - 2013.06.06 20:20:00 -
[1431] - Quote
Cage Man wrote:Jenn aSide wrote:
There are reasons the Typhoon Fleet Issue is still 300 mil in Jita and the Navy Raven costs twice as much.
That reason is that people are stuck in the old ways\EFT warriors... get one, shield fit it and try it is all I can say..
Yes.
The phoon is incontrovertibly /better/ however it is also harder work.
It's a case of you get out what you put in. I use the raven when I can't be bothered.
/shrug. |

Maximus Aerelius
PROPHET OF ENIGMA
129
|
Posted - 2013.06.06 20:41:00 -
[1432] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section.  My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

TehCloud
Carnivore Company
51
|
Posted - 2013.06.07 01:37:00 -
[1433] - Quote
Maximus Aerelius wrote:When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads? We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section.  Wow you post that crap on every sticky here but scrolling or swapping pages is too much work.
But tbh, I'd rather read all those stickies instead of the 15 NERF AFK CLOAK Threads that usually appear on Page 1 My Condor costs less than that module! |

Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.07 11:13:00 -
[1434] - Quote
TehCloud wrote:BiggestT wrote:Malcanis wrote:Samas Sarum wrote:
Also, can you elaborate on why you think the new CNR is a lot better in PvE?
It kills rats faster and tanks better, I mean I don't know what you look for in a PvE ship? Quoting for truth. Tried it today and it murders everything, you don't even need to slap drones on the frigs, the cruise do it just fine. 4-5 volleys for an npc BS using standard t1 ammo is just cruel. I love how several people were always foretelling that exactly this would be what happens and yet the whining didn't stop and people claimed the CNR was broken and useless :D Now that Odyssey is live not a single post on how the CNR is bad. I feel like a black woman in hindsight Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers.
Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well. |

Josilin du Guesclin
University of Caille Gallente Federation
86
|
Posted - 2013.06.07 14:16:00 -
[1435] - Quote
Jenn aSide wrote: There are reasons the Typhoon Fleet Issue is still 300 mil in Jita and the Navy Raven costs twice as much.
The 'Phoon FI has always been a really cheap faction BS. The thing is that it doesn't apply DPS as easily, takes more skill to use, and is harder to fit. The CNR has tons of fitting (and the SNI even more, for that matter).
Personally, I'm going to be using both - CNR for shield fleets and raw DPS, 'Phoon FI for armour and for more utility.
|

Josilin du Guesclin
University of Caille Gallente Federation
86
|
Posted - 2013.06.07 14:31:00 -
[1436] - Quote
Johnson Oramara wrote: Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers.
Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well.
[stupid forums ate post - let's try again]
Okay, if the regular Raven performed as well as the CNR, the mission wasn't hard enough for it to matter what you were flying.
The CNR has a considerably better tank, is faster and more agile, has better lock time, higher sustained DPS (because it needs to reload its launchers less often), and better applied DPS on anything smaller than battleships (and on BS as well if you use Fury on them). The CNR also has a bigger drone bay and more bandwidth, as an added little bonus.
TL;DR: You are wrong. |

Malcanis
Vanishing Point. The Initiative.
9963
|
Posted - 2013.06.07 14:41:00 -
[1437] - Quote
Morrigan LeSante wrote:Cage Man wrote:Jenn aSide wrote:
There are reasons the Typhoon Fleet Issue is still 300 mil in Jita and the Navy Raven costs twice as much.
That reason is that people are stuck in the old ways\EFT warriors... get one, shield fit it and try it is all I can say.. Yes. The phoon is incontrovertibly /better/ however it is also harder work.It's a case of you get out what you put in. I use the raven when I can't be bothered. /shrug.
Which is exactly what I said about 30 pages back and then got jumped on by the rabble rabble rabble
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9963
|
Posted - 2013.06.07 14:43:00 -
[1438] - Quote
Johnson Oramara wrote:TehCloud wrote:BiggestT wrote:Malcanis wrote:Samas Sarum wrote:
Also, can you elaborate on why you think the new CNR is a lot better in PvE?
It kills rats faster and tanks better, I mean I don't know what you look for in a PvE ship? Quoting for truth. Tried it today and it murders everything, you don't even need to slap drones on the frigs, the cruise do it just fine. 4-5 volleys for an npc BS using standard t1 ammo is just cruel. I love how several people were always foretelling that exactly this would be what happens and yet the whining didn't stop and people claimed the CNR was broken and useless :D Now that Odyssey is live not a single post on how the CNR is bad. I feel like a black woman in hindsight Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers. Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well.
Yeah no you weren't. I mean unless you were doing a L3 or something.
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
2096
|
Posted - 2013.06.07 15:06:00 -
[1439] - Quote
Cage Man wrote:Jenn aSide wrote:
There are reasons the Typhoon Fleet Issue is still 300 mil in Jita and the Navy Raven costs twice as much.
That reason is that people are stuck in the old ways\EFT warriors... get one, shield fit it and try it is all I can say.. Try the ships i've been flying for weeks because I go to SiSi and actually try stuff?
The CNR is supurb. Easier to fit the way i like than the Floon, not needing to juggle painters as with the Golem, not losing so much dps to defenders like the Golem etc.
I don't like the CNR because I have to, I like it because it rocks , even compared to the Floon and Golem.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2096
|
Posted - 2013.06.07 15:14:00 -
[1440] - Quote
Josilin du Guesclin wrote:Jenn aSide wrote: There are reasons the Typhoon Fleet Issue is still 300 mil in Jita and the Navy Raven costs twice as much.
The 'Phoon FI has always been a really cheap faction BS. The thing is that it doesn't apply DPS as easily, takes more skill to use, and is harder to fit. The CNR has tons of fitting (and the SNI even more, for that matter). Personally, I'm going to be using both - CNR for shield fleets and raw DPS, 'Phoon FI for armour and for more utility.
Don't get me wrong, nothing wrong with the Floon i've been dual boxing lvl 4 missions with a Floon and CNR (taking a small break from null sec this week just for a change up) and it's an awesome combination. Beyond Awesome.
I'm just saying it funny seeing how well received the CNR is when certain people in this thread predicted rage and declared the CNR "useless". As I said then, a ship is more than it's stats, EVE is a complex environment and I don't even know if its possible to take all the variables into consideration.
The CNR has performed so well I took my high sec mission running Machariel and re-riged it for incursions (allowing me to sell my vindi and buy a carrier I've been needing on an alt). Again, it's jsut fun to watch all the poo-pooing of the CNR get trashed.
|

Josilin du Guesclin
University of Caille Gallente Federation
86
|
Posted - 2013.06.08 11:46:00 -
[1441] - Quote
Having just got to try out the CNR and 'Phoon FI today (WH geometry and RL having prevented us getting new ships in until yesterday), I have to say that the CNR is awesome. My main doesn't have perfect skills yet, including not having Minnie BS V, and the Phoon really needs BS V to compete with the CNR because it relies on the hull bonus for DPS while the CNR just has a ton of launchers. However, the Phoon can mount a serious (buffer - we run small fleets for WH ops, with logi) armour tank, so it has a place as an armour tanked missile ship, and I'm looking forward to it getting stronger and stronger in that role as my pilot's skills improve.
The CNR is tons of fun - I haven't enjoyed throwing missiles as much since I first got a Drake, back before all the Drake and HML nerfs.
|

Klingon Admiral
Black Hole Cluster
23
|
Posted - 2013.06.08 13:46:00 -
[1442] - Quote
Sadly, the NApoc can no longer be considered a serious missionboat ... running out of capcharges in the middle of a Vengeance (which really is far from being a "hard" lvl4) with maxed Legion-armorlinks is kind of emberassing.
In fact, the cap situation on a pulse-NApoc is now WORSE than the cap-situation on my Tachyon-NApoc which I flew months ago. Should have gotten a second Paladin ... these babies don't have cap issues at all. |

TehCloud
Carnivore Company
54
|
Posted - 2013.06.08 14:18:00 -
[1443] - Quote
Klingon Admiral wrote:Sadly, the NApoc can no longer be considered a serious missionboat ... running out of capcharges in the middle of a Vengeance (which really is far from being a "hard" lvl4) with maxed Legion-armorlinks is kind of emberassing.
In fact, the cap situation on a pulse-NApoc is now WORSE than the cap-situation on my Tachyon-NApoc which I flew months ago. Should have gotten a second Paladin ... these babies don't have cap issues at all.
If you have Cap Problems in a L4 Mission with Armorlinks, then the new NApoc bonus is the least of your problems. My Condor costs less than that module! |

Malcanis
Vanishing Point. The Initiative.
9970
|
Posted - 2013.06.08 14:45:00 -
[1444] - Quote
Liang Nuren wrote:Jenn aSide wrote:Liang Nuren wrote: I agree that the new CNR is smaller and faster than the old one, unfortunately that's not really a niche we I can do a lot with.
fixed Quote:It's still outright inferior to the Typhoon and Typhoon Fleet in those areas - on top of being inferior in EHP, damage, damage application, rate of fire, drone damage, utility high slots, and more. Yeah - tell me more about how you won't be able to do these sites with the smaller, faster, and more damaging typhoon family.  Honestly, the only reason you're saying the CNR is better than the one you've been flying for five years is because cruise is better than it's been for five years. But cruise isn't just better for the CNR - it's better for everything. The new CNR simply does not have a role. -Liang #1 you cannot seperate the Ship from it's primary weapon any more than you can sperate a Nightmare from Tachyons (apologies to you Pulsemare wackos). #2, no, a typhoon hull can't do some of the things a CNR can do because you need a serious shiled tank to do it #3. as has been pointed out, you're looking in the wrong direction, the Phoons might need looking at, the CNR is imo (and apprently in CCPs opinion so far) perfectly ok. A few comments: - Context matters, and this is why your "fix" is just ********. See, the problem with the CNR is that it's simultaneously outperformed in literally every possible way by the TFI, and occasionally by the Typhoon. If you're willing to put the time and effort into painters, the SNI frequently out performs it as well (though obviously not in the speed/sig area). - Yes, I agree you can't separate the weapon from the ship. However, that's not what I was talking about - and you should know this. You should know that I was referring to the fact that cruise is on many ships, and those ships obsolete the CNR when fit with cruise. And with torps, but we all knew that. - Your logic about the CNR being fine in CCP's eyes doesn't hold a lot of water, because obviously the Phoons are fine in CCP's eyes too. I do love the shifting goalposts though. It's fantastic to see you go from "No the CNR is amazing and ur just a scrub" to "Ok, so maybe [ insert every ship ever ] is OP". -Liang Ed: I am curious what those things that the CNR is good at because it requires a serious shield tank to do. :)
Quotan for posterity 
1 Kings 12:11
|

Klingon Admiral
Black Hole Cluster
24
|
Posted - 2013.06.08 15:28:00 -
[1445] - Quote
TehCloud wrote:Klingon Admiral wrote:Sadly, the NApoc can no longer be considered a serious missionboat ... running out of capcharges in the middle of a Vengeance (which really is far from being a "hard" lvl4) with maxed Legion-armorlinks is kind of emberassing.
In fact, the cap situation on a pulse-NApoc is now WORSE than the cap-situation on my Tachyon-NApoc which I flew months ago. Should have gotten a second Paladin ... these babies don't have cap issues at all. If you have Cap Problems in a L4 Mission with Armorlinks, then the new NApoc bonus is the least of your problems.
Do you want to see my data?
The efficency of a Mega Pulse Laser II w/ Multifrequency I fell from 8.64 damage/GJ to 5.4568421053 damage/GJ, both results before without weapon-skills, but with Amarr BS V. This means a reduction in cap efficency by nearly 37%.
From the old 7500 GJ base-capacitor, the NApoc could generate 64,800 points of damage, again before any skills other than Amarr BS V.
With the new 7000 GJ base-capacitor, the NApoc could generate 38,197.8947371 points of damage. This is a reduction of a little over 41%.
But lets look a a (nearly) maxed out NApoc, shall we?
It has a cap of 8750, and IN MF w/ 3 IN heatsinks and 1 T2 Heatsink generates 441 points of damage for 27 GJ. It can carry 22 units of Cap Booster 800 between it's Faction Injector and it's cargobay, resulting in an additional 17,600 GJ of cap. So the cap total is 26,350. This means the NApoc can generate a theoretical total of about 430,374.55 points of damage, with taking cap recharge into consideration. All before considering that the ship needs cap to rep it's armor (armor, however, was never a problem), power it's hardeners, run it's tracking computers and fuel it's AB/MWD. I use a MWD, but the little, little reduction in cap total should be no real issue (especially after considering that the capacitor pales besides the capacitor potential inside the capsticks). And the MWD wasn't even running in the mission.
By the way, the 430,375.55 points of damage translates to about 25.5 Corpus Popes before resists, but as these ships have about 50% resists against lasers this number shrinks to about 12-13 Popes. So not even a measly Mining Misappropiation (which honestly is one of the most hilarously easy missions) can not be completed with an NApoc.
WTB highsec-capable capacitor-gangbonus. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
100
|
Posted - 2013.06.08 16:59:00 -
[1446] - Quote
Sorry are people really posting in here saying Amarr ships aren't capable of running missions? rofl. Bunch of terribads. |

Klingon Admiral
Black Hole Cluster
24
|
Posted - 2013.06.08 17:48:00 -
[1447] - Quote
Mr Floydy wrote:Sorry are people really posting in here saying Amarr ships aren't capable of running missions? rofl. Bunch of terribads.
The Apoc/NApoc arent, at least if you don't want to clutter your fitting with capmods.
Just for fun the theoretical damage the bs-sized laserboats can generate w/ all V without imps or mods with Mega Pulse Lasers II from their built-in capacitor (using IN MF):
Apocalypse: 101,435.185 Abaddon: 115,993.222
Apocalypse Navy Issue: 101,435.185 Armageddon Navy Issue: 174,444.444
Paladin: 255,857.556
Nightmare: 252,917.333
The (N)Apocs cap is lacking, seriously. While it is probably awesome if properly fed cap via Guardian or Archon or something, on it's own it is in constant danger of running dry during prolonged engagements, which missions represent. |

TehCloud
Carnivore Company
54
|
Posted - 2013.06.08 18:23:00 -
[1448] - Quote
Quote:http://dl.eve-files.com/media/1306/New_NAPOC_Smuggler_Interception.mkv
This Video from "The Djego" shows how a NApoc with a MWD that is not capstable runs a L4 Mission quite easily and fast. Don't act like the ship isn't capable of that.
Also what the **** do you want to say with that DPS/GJ? The fact that the only skill you included in your calculation was a 50% reduction to capuse is incredibly nuts already, but then comparing those numbers and acting like it would say anything about the ship is just insane. What's next? Comparing the DPS/GJ with other races?
"Apoc is useless because it can only produce x damage from 1 GJ while a Raven can produce infinite damage from 1GJ with weapons, nerf Raven."
I strongly recommend you to try and play around with fittings for ships a bit, you're almost as annoying to read as the guy that complains about the typhoon, that it deals more damage than the old one while having a better tank but that he has to fit it differently now.
Some people.. My Condor costs less than that module! |

Akimo Heth
State War Academy Caldari State
0
|
Posted - 2013.06.08 19:00:00 -
[1449] - Quote
TehCloud wrote:Quote:http://dl.eve-files.com/media/1306/New_NAPOC_Smuggler_Interception.mkv This Video from "The Djego" shows how a NApoc with a MWD that is not capstable runs a L4 Mission quite easily and fast. Don't act like the ship isn't capable of that. Also what the **** do you want to say with that DPS/GJ? The fact that the only skill you included in your calculation was a 50% reduction to capuse is incredibly nuts already, but then comparing those numbers and acting like it would say anything about the ship is just insane. What's next? Comparing the DPS/GJ with other races? "Apoc is useless because it can only produce x damage from 1 GJ while a Raven can produce infinite damage from 1GJ with weapons, nerf Raven." I strongly recommend you to try and play around with fittings for ships a bit, you're almost as annoying to read as the guy that complains about the typhoon, that it deals more damage than the old one while having a better tank but that he has to fit it differently now. Some people..
I'm neutral on the Apoc/Napoc, I'm sure it's a great fleet ship but personally it's outperformed by too many other ships to be a viable choice to mission run. For example, for 25% less isk you could buy a N-Geddon and be more successful on the harder, more cap-intensive missions.
Video was pretty unimpressive to be honest, even sped up it looked rather slow on the damage and the mission he was running would be easy in any BS. |

Klingon Admiral
Black Hole Cluster
24
|
Posted - 2013.06.08 19:08:00 -
[1450] - Quote
TehCloud wrote:Quote:http://dl.eve-files.com/media/1306/New_NAPOC_Smuggler_Interception.mkv This Video from "The Djego" shows how a NApoc with a MWD that is not capstable runs a L4 Mission quite easily and fast. Don't act like the ship isn't capable of that. Also what the **** do you want to say with that DPS/GJ? The fact that the only skill you included in your calculation was a 50% reduction to capuse is incredibly nuts already, but then comparing those numbers and acting like it would say anything about the ship is just insane. What's next? Comparing the DPS/GJ with other races? "Apoc is useless because it can only produce x damage from 1 GJ while a Raven can produce infinite damage from 1GJ with weapons, nerf Raven." I strongly recommend you to try and play around with fittings for ships a bit, you're almost as annoying to read as the guy that complains about the typhoon, that it deals more damage than the old one while having a better tank but that he has to fit it differently now. Some people..
I know this video, in fact The Djego was who adviced me in fitting my NApoc. However, he has A LOT of capacitor mods on his ship (1x Cap recharger, 1x CPR, 1x T2 Laser-Capuse-Rig, 1x T1 Laser-Capuse-Rig). As a results, his DPS are rather abmyssal (916 DPS with Conflag are kinda bad).
And I don't talk of DPS/GJ, I talk of Damage/GJ. The DPS is just an expression of the rate of conversion from cap to damage. While higher DPS result in better cap-efficency, the effect isn't as important to be considered.
And no, comparing other weaponsystem's cap-efficency makes no sense, one would start to check how much damage-equivalent one could carry within the cargobay. This, however, is never an issue. Cap-boosted Amarr-setups do kind of the same thing, converting cargospace to cap, and then converting cap to damage. The conversion rate is kinda horrible, however, however Cap is used for more than blunt damage.
However, I suppose that the NApoc just has a too low conversion rate to make capbooster-setups really feasible, respectively a too small cargobay.
But I HATE cap rechargers.  |

TehCloud
Carnivore Company
54
|
Posted - 2013.06.08 20:31:00 -
[1451] - Quote
916DPS on an Apoc hull, which has never ever had a Damage Bonus is bad? 916DPS for running Missions is bad? Well, I don't know what you think a Non T2, Non Pirate, active tanked PvE Ship should have in terms of DPS.
My Condor costs less than that module! |

Akimo Heth
State War Academy Caldari State
0
|
Posted - 2013.06.08 20:47:00 -
[1452] - Quote
TehCloud wrote:916DPS on an Apoc hull, which has never ever had a Damage Bonus is bad? 916DPS for running Missions is bad? Well, I don't know what you think a Non T2, Non Pirate, active tanked PvE Ship should have in terms of DPS.
Lets ignore that its conflag and not usable most of the time just to make our point! |

Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.08 20:55:00 -
[1453] - Quote
Josilin du Guesclin wrote:Johnson Oramara wrote: Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers.
Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well.
[stupid forums ate post - let's try again] Okay, if the regular Raven performed as well as the CNR, the mission wasn't hard enough for it to matter what you were flying. The CNR has a considerably better tank, is faster and more agile, has better lock time, higher sustained DPS (because it needs to reload its launchers less often), and better applied DPS on anything smaller than battleships (and on BS as well if you use Fury on them). The CNR also has a bigger drone bay and more bandwidth, as an added little bonus. TL;DR: You are wrong. I'm wrong if i manage to perform on par with CNR on my Raven? Ok... those differences CNR has on paper don't really show up on real use though.... except laughing at the CNR slow boating to check the wrecks while i was using my trusty tractor beam and making more profit. |

Akimo Heth
State War Academy Caldari State
0
|
Posted - 2013.06.08 21:04:00 -
[1454] - Quote
Johnson Oramara wrote:Josilin du Guesclin wrote:Johnson Oramara wrote: Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers.
Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well.
[stupid forums ate post - let's try again] Okay, if the regular Raven performed as well as the CNR, the mission wasn't hard enough for it to matter what you were flying. The CNR has a considerably better tank, is faster and more agile, has better lock time, higher sustained DPS (because it needs to reload its launchers less often), and better applied DPS on anything smaller than battleships (and on BS as well if you use Fury on them). The CNR also has a bigger drone bay and more bandwidth, as an added little bonus. TL;DR: You are wrong. I'm wrong if i manage to perform on par with CNR on my Raven? Ok... those differences CNR has on paper don't really show up on real use though.... except laughing at the CNR slow boating to check the wrecks while i was using my trusty tractor beam and making more profit.
Did you even read his post? |

Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.08 21:17:00 -
[1455] - Quote
Akimo Heth wrote:Johnson Oramara wrote:Josilin du Guesclin wrote:Johnson Oramara wrote: Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers.
Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well.
[stupid forums ate post - let's try again] Okay, if the regular Raven performed as well as the CNR, the mission wasn't hard enough for it to matter what you were flying. The CNR has a considerably better tank, is faster and more agile, has better lock time, higher sustained DPS (because it needs to reload its launchers less often), and better applied DPS on anything smaller than battleships (and on BS as well if you use Fury on them). The CNR also has a bigger drone bay and more bandwidth, as an added little bonus. TL;DR: You are wrong. I'm wrong if i manage to perform on par with CNR on my Raven? Ok... those differences CNR has on paper don't really show up on real use though.... except laughing at the CNR slow boating to check the wrecks while i was using my trusty tractor beam and making more profit. Did you even read his post? Yes? Did you read mine?
Go test both ships and then try to argue that CNR is great uprgade.
It's really embarrassing for 700+ million navy ship to perform so poorly compared to it's regular T1 version... |

TehCloud
Carnivore Company
54
|
Posted - 2013.06.08 21:29:00 -
[1456] - Quote
Akimo Heth wrote:TehCloud wrote:916DPS on an Apoc hull, which has never ever had a Damage Bonus is bad? 916DPS for running Missions is bad? Well, I don't know what you think a Non T2, Non Pirate, active tanked PvE Ship should have in terms of DPS.
Lets ignore that its conflag and not usable most of the time just to make our point! See I can do it too, the Abaddon would have 1145 dps in the same setup and the N-Geddon 1069 dps (and much better cap).
Guess what, Optimal Range + Tracking Bonus allows you to use Conflag. 20k Optimal + 10k Falloff without any mods, Tracking Computer in the mids and you can hit up to 40k with Conflag. My Condor costs less than that module! |

Klingon Admiral
Black Hole Cluster
25
|
Posted - 2013.06.08 21:47:00 -
[1457] - Quote
TehCloud wrote:Akimo Heth wrote:TehCloud wrote:916DPS on an Apoc hull, which has never ever had a Damage Bonus is bad? 916DPS for running Missions is bad? Well, I don't know what you think a Non T2, Non Pirate, active tanked PvE Ship should have in terms of DPS.
Lets ignore that its conflag and not usable most of the time just to make our point! See I can do it too, the Abaddon would have 1145 dps in the same setup and the N-Geddon 1069 dps (and much better cap). Guess what, Optimal Range + Tracking Bonus allows you to use Conflag. 20k Optimal + 10k Falloff without any mods, Tracking Computer in the mids and you can hit up to 40k with Conflag.
30km optimal (with 2 T2 TC w/ optimal script) aren't 40km.
At 40km, a NApoc will hit an orbitting BS with ~652 DPS. Which is pretty mediocre, and worse than Scorch. |

Akimo Heth
State War Academy Caldari State
0
|
Posted - 2013.06.08 21:59:00 -
[1458] - Quote
Klingon Admiral wrote:TehCloud wrote:Akimo Heth wrote:TehCloud wrote:916DPS on an Apoc hull, which has never ever had a Damage Bonus is bad? 916DPS for running Missions is bad? Well, I don't know what you think a Non T2, Non Pirate, active tanked PvE Ship should have in terms of DPS.
Lets ignore that its conflag and not usable most of the time just to make our point! See I can do it too, the Abaddon would have 1145 dps in the same setup and the N-Geddon 1069 dps (and much better cap). Guess what, Optimal Range + Tracking Bonus allows you to use Conflag. 20k Optimal + 10k Falloff without any mods, Tracking Computer in the mids and you can hit up to 40k with Conflag. 30km optimal (with 2 T2 TC w/ optimal script) aren't 40km. At 40km, a NApoc will hit an orbitting BS with ~652 DPS. Which is pretty mediocre, and worse than Scorch.
Each TC2 w/ optimal gives 30% optimal correct?
Without TC's, napoc w/ lvl 5 skills conflag range is 21+10km, with 2 TC2 w/optimal I'm getting 27+16km. Either way, nowhere near 40km. |

TehCloud
Carnivore Company
54
|
Posted - 2013.06.08 22:45:00 -
[1459] - Quote
Akimo Heth wrote:Klingon Admiral wrote:TehCloud wrote:Akimo Heth wrote:TehCloud wrote:916DPS on an Apoc hull, which has never ever had a Damage Bonus is bad? 916DPS for running Missions is bad? Well, I don't know what you think a Non T2, Non Pirate, active tanked PvE Ship should have in terms of DPS.
Lets ignore that its conflag and not usable most of the time just to make our point! See I can do it too, the Abaddon would have 1145 dps in the same setup and the N-Geddon 1069 dps (and much better cap). Guess what, Optimal Range + Tracking Bonus allows you to use Conflag. 20k Optimal + 10k Falloff without any mods, Tracking Computer in the mids and you can hit up to 40k with Conflag. 30km optimal (with 2 T2 TC w/ optimal script) aren't 40km. At 40km, a NApoc will hit an orbitting BS with ~652 DPS. Which is pretty mediocre, and worse than Scorch. Each TC2 w/ optimal gives 30% optimal correct? Without TC's, napoc w/ lvl 5 skills conflag range is 21+10km, with 2 TC2 w/optimal I'm getting 27+16km. Either way, nowhere near 40km.
27+16=43
43 is nowhere near 40.
I don't want to live on this planet anymore. My Condor costs less than that module! |

The Djego
Hellequin Inc. Mean Coalition
84
|
Posted - 2013.06.08 23:05:00 -
[1460] - Quote
TehCloud wrote: Guess what, Optimal Range + Tracking Bonus allows you to use Conflag. 20k Optimal + 10k Falloff without any mods, Tracking Computer in the mids and you can hit up to 40k with Conflag.
You can hit but it isn't that good beyond 36km(still a very awesome range compared to the abaddon or navy geddon), however the new mobility of the navy apoc solves this problem nicely. 
Actually with the extra mobility, double tracking scripts and some manual piloting you can pull of nearly the same dps as the abaddon at close range, it nearly feels like flying a massive Zealot/Legion(I like that).
Klingon Admiral wrote:I know this video, in fact The Djego was who adviced me in fitting my NApoc. However, he has A LOT of capacitor mods on his ship (1x Cap recharger, 1x CPR, 1x T2 Laser-Capuse-Rig, 1x T1 Laser-Capuse-Rig). As a results, his DPS are rather abmyssal (916 DPS with Conflag are kinda bad). And I don't talk of DPS/GJ, I talk of Damage/GJ. The DPS is just an expression of the rate of conversion from cap to damage. While higher DPS result in better cap-efficency, the effect isn't as important to be considered. And no, comparing other weaponsystem's cap-efficency makes no sense, one would start to check how much damage-equivalent one could carry within the cargobay. This, however, is never an issue. Cap-boosted Amarr-setups do kind of the same thing, converting cargospace to cap, and then converting cap to damage. The conversion rate is kinda horrible, however, however Cap is used for more than blunt damage. However, I suppose that the NApoc just has a too low conversion rate to make capbooster-setups really feasible, respectively a too small cargobay. But I HATE cap rechargers. 
The dps isn't that bad, 4. HS vs T2 ROF rig was around 25 dps as I compared the fittings in eft and with the extra range the T2 locus I'm pretty sure the dps on the target is fairly equal overall. 
As for cap efficiency the new apoc is obviously worse then the old. However you can't gain the extra 37.5% tracking(without stacking) with 2 rig slots, while you can gain 45% turret cap use reduction with it. T2 damage rigging might not be the best solution for the ship, given what you give up in cap to archive the extra dps.
While I fairly well understand that flying the ships like I do is not everybody's coup of tea, since it is in many cases at the limit what your capacitor, tank and dps can do, the new navy apoc is actually a ship that improves immensely by doing so. I don't think it is bad, the 2 extra rig slots you spend on resists are heavy stacking penalized anyway and without the cap booster it is one more slot(that I tend to take away from the tank).
I'm not totally against giving the navy apoc more cap or better cap recharge, it is just hat it is a very good(to be modest) fleet pvp ship already and buffing it more seams like a bad idea.
I flown the new navy apoc nearly 20h for L4 by now, and the more I fly it the more I like it. If you utilize the extra mobility and tracking, it doesn't feel like the lazy man's choice compared to the abaddon(on max skill levels, with Implants) any more. It feels like a ship that trades some raw dps for awesome mobility, range, tracking and quite a good tank(you can negate like 50% of the missile damage in a L4 Assault vs Guristas with a AB now, you can easily range tank or exploit poor tracking of other BS at point blank). From my point of view, the apoc and navy apoc wasn't a heavy hitter before the patch, it isn't with the changes. However the ships gained a lot in different areas and if I look at mission times(16 vs 18 minutes for WC, 36 vs 34 minutes for AE, 12 vs 11 minutes for recon 1/3, 19 vs 20 minutes for vengeance, 32 vs 35 guristas Assault) the difference isn't this big compared the abaddon(it would be a bit unfair to compare it to the tach NM/Pala) and it does a awesome job as a puls platform for L4, especially if you need some range and mobility, while the extra tracking even allows you to hit while speed tanking or approaching spawns with the mwd.
Overall the apoc and navy apoc are a lot more competitive for pve now than before the patch, and in my honest opinion a lot more fun to fly than the other bricks. |

Akimo Heth
State War Academy Caldari State
0
|
Posted - 2013.06.08 23:30:00 -
[1461] - Quote
TehCloud wrote:Akimo Heth wrote:
Each TC2 w/ optimal gives 30% optimal correct?
Without TC's, napoc w/ lvl 5 skills conflag range is 21+10km, with 2 TC2 w/optimal I'm getting 27+16km. Either way, nowhere near 40km.
27+16=43 43 is nowhere near 40. I don't want to live on this planet anymore.
Are you really adding falloff to optimal in defense of 916 dps? |

TehCloud
Carnivore Company
54
|
Posted - 2013.06.08 23:49:00 -
[1462] - Quote
Akimo Heth wrote:
Are you really adding falloff to optimal in defense of 916 dps?
Are you really that dense?
I wrote: Quote: Guess what, Optimal Range + Tracking Bonus allows you to use Conflag. 20k Optimal + 10k Falloff without any mods, Tracking Computer in the mids and you can hit up to 40k with Conflag.
Yes it's in Falloff, but since the Apoc is fast and agile, you shouldn't have problems to keep enemies within your firing range, And if you do, swap crystals.
But I'm quite sure you'll claim another stupid thing next, like "the ship isn't fast because it can't goo 500m/s without a propmod" :3 My Condor costs less than that module! |

Josilin du Guesclin
University of Caille Gallente Federation
87
|
Posted - 2013.06.09 02:25:00 -
[1463] - Quote
Johnson Oramara wrote:
It's really embarrassing for 700+ million navy ship to perform so poorly compared to it's regular T1 version...
There's this minor fact that easy missions without a salvage alt are a fairly small segment of the game, so even if the Raven is somehow 'as good' as the CNR there, it proves very little.
An equivalently fitted Raven, set up for WH fleet ops (so a 70% resist omni buffer tank) has 27% less tank than a CNR, and it's low enough that it's soft for a battleship - a Drake has a noticeably stronger tank while being smaller and faster, and that means the Raven makes for more work for the logis than it should. It also has less DPS, and considerably less applied DPS (especially on small ships), a liability in PvP and some PvE as well.
Is the CNR worth the extra 400-500M? That's a question that's up to each individual to answer. I think it is, because I'd expect to lose Ravens too fast to make them worthwhile, let alone fun to fly. |

Akimo Heth
State War Academy Caldari State
0
|
Posted - 2013.06.09 03:22:00 -
[1464] - Quote
TehCloud wrote:Akimo Heth wrote:
Are you really adding falloff to optimal in defense of 916 dps?
Are you really that dense? I wrote: Quote: Guess what, Optimal Range + Tracking Bonus allows you to use Conflag. 20k Optimal + 10k Falloff without any mods, Tracking Computer in the mids and you can hit up to 40k with Conflag.
Yes it's in Falloff, but since the Apoc is fast and agile, you shouldn't have problems to keep enemies within your firing range, And if you do, swap crystals. But I'm quite sure you'll claim another stupid thing next, like "the ship isn't fast because it can't goo 500m/s without a propmod" :3
Yes I'm that dense...because ad hominem is an effective way to get your point across.
If you're pulsing your MWD to get within 27km of every target, A) you'll be running out of cap soon B) the mission will take forever. Like the other guy said, you're better off using Scorch and therefore can't quote the 916 dps number as you did, you'd quote the Scorch number and can't use the "what 914 dps isn't enough for you in a L4 you must be a baddy" line of defense. If most of the mission rats are within Scorch anyway, it's my opinion that you're better off in an Abaddon or better yet N-Geddon. Do you have a personal attack to refute this? |

TehCloud
Carnivore Company
54
|
Posted - 2013.06.09 11:14:00 -
[1465] - Quote
Again you put words in my mouth that I never said. I never said you mwd in range of every target, I never said you have a constant 916 dps and I never claimed you had a 40k optimal with conflag.
Fact is, the NApoc is very well capable of running Missions, and can still use scorch at ranges where the Abaddon and Navy Scorp already have to rely on Long Range Ammo.
But it's obvious that arguing with you is useless, you always twist the words others wrote and claim something without even being capable of understanding what the new Apoc can do :) My Condor costs less than that module! |

Malcanis
Vanishing Point. The Initiative.
9988
|
Posted - 2013.06.09 12:30:00 -
[1466] - Quote
Johnson Oramara wrote:Josilin du Guesclin wrote:Johnson Oramara wrote: Well here's your first, it's just poor now. I'm meeting people really happy about their CNR doing more damage than before until i suggest them to check out how Raven, Phoon or TFI compares and they go in denial, rage or just stay silent looking at the numbers.
Heck i did mission with one guy who had CNR and i had regular Raven and was killing stuff just as fast and tanking just as well. Needless to say he was totally confused because he had cruise spec L5 and missile damage implant. And a cheap Raven performed just as well.
[stupid forums ate post - let's try again] Okay, if the regular Raven performed as well as the CNR, the mission wasn't hard enough for it to matter what you were flying. The CNR has a considerably better tank, is faster and more agile, has better lock time, higher sustained DPS (because it needs to reload its launchers less often), and better applied DPS on anything smaller than battleships (and on BS as well if you use Fury on them). The CNR also has a bigger drone bay and more bandwidth, as an added little bonus. TL;DR: You are wrong. I'm wrong if i manage to perform on par with CNR on my Raven? Ok... those differences CNR has on paper don't really show up on real use though.... except laughing at the CNR slow boating to check the wrecks while i was using my trusty tractor beam and making more profit.
See the problem here is that you're making **** up.
1 Kings 12:11
|

Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.10 14:04:00 -
[1467] - Quote
Malcanis wrote: See the problem here is that you're making **** up.
Or i just know how to fit and fly the ships properly. And actually test them in game while you just call bull**** in here.
How ignorant can you be? |

Akimo Heth
State War Academy Caldari State
0
|
Posted - 2013.06.10 14:35:00 -
[1468] - Quote
Johnson Oramara wrote:Malcanis wrote: See the problem here is that you're making **** up.
Or i just know how to fit and fly the ships properly. And actually test them in game while you just call bull**** in here. How ignorant can you be?
Anecdotal evidence of how you did a random L4 just as easily as a Raven won't convince anyone. You need to provide actual numbers and scenarios describing how the normal Raven performs as well as the Navy version. Until then you're not going to get a kind response, especially if you keep replying like this. |

Jenn aSide
STK Scientific Initiative Mercenaries
2132
|
Posted - 2013.06.11 00:39:00 -
[1469] - Quote
Johnson Oramara wrote:Malcanis wrote: See the problem here is that you're making **** up.
Or i just know how to fit and fly the ships properly. And actually test them in game while you just call bull**** in here. How ignorant can you be?
Amazing. you use a ship wrong (ie "slow boating to wrecks", the New CNR is a blitz ship), get mad because it's suppsoedly not as good as it's lesser version (which is not as good a blitz boat) and think everyone else is wrong.
That's incredible lol. I guess everyone else is just crazy except you and are buying 700 mil ships like hotcakes (the ones I hoarded are already gone) because they are dumb.....
OR it's just that everyone else has adapted to the changes (the cruise buff + the cnr changes are pure gold) and are getting on with having fun with a fun ship while you're crying in your soup. Either way it sounds like a personal problem.
Don't worry, you can always buy a noctis. i'll contract some bookmarks to you and you can gather up all the junk I leave on the field because blitzing is way better isk/hr than using 1 tractor beam..... |

Liang Nuren
Heretic Army Heretic Initiative
3738
|
Posted - 2013.06.11 02:01:00 -
[1470] - Quote
Jenn aSide wrote:Don't worry, you can always buy a noctis. i'll contract some bookmarks to you and you can gather up all the junk I leave on the field because blitzing is way better isk/hr than using 1 tractor beam.....
And you know what's even better ISK/hr? Not using a CNR at all.
-Liang
Ed: Besides, aren't you the person that was raving on and on and on about how the new CNR doesn't require painters and you can FOF everything down? Are you sure you're a good person to be talking to about efficiency? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
STK Scientific Initiative Mercenaries
2132
|
Posted - 2013.06.11 04:11:00 -
[1471] - Quote
Liang Nuren wrote:Jenn aSide wrote:Don't worry, you can always buy a noctis. i'll contract some bookmarks to you and you can gather up all the junk I leave on the field because blitzing is way better isk/hr than using 1 tractor beam..... And you know what's even better ISK/hr? Not using a CNR at all. -Liang Ed: Besides, aren't you the person that was raving on and on and on about how the new CNR doesn't require painters and you can FOF everything down? Are you sure you're a good person to be talking to about efficiency?
Do show me the part where I said anything about FoFing CRUISE missiles in empire solo. I meantioned FoFs for tight situations in guristas space when scrammed AND jammed (a Golem's FoFs are more susceptible to Defenders) and needing to gtfo because neuts enter. I assure you, the 4 accounts I plex every month+ all my other assets I've gotten from shooting red Xs for the last 6 years speak to my ability and efficency.
It's not surprising anymore that you don't understand what's being said, I've noticed you tend to do that when people disagree with you.
As I've said before, i'm sorry you two or 3 posters don't like the new CNR. Most of us think it's very cool combined with the cCruise missle buff and many are preferring it over the ships you were just SURE were superior. That either means everyone is stupid and not on your level of superior EVE playing, or everyone isn't stupid and you simply refuse to understand why (most) others like a ship you don't. Either way, like I told the other guy, that's a personal problem. |

Peter Ska
Temporary Founded Hideout
0
|
Posted - 2013.07.10 19:58:00 -
[1472] - Quote
when I started playing, gallenteans told me we are the drone-using faction. Domi and myrmi are still the kings of drones, but nothing else, while amarr gunboats have better gunnery potential AND better drone options than the gallente gunboats... are all gallentean technicians enslaved by amarr or what??? justice for gallente, freedom for drones!!! |

Shiera Kuni
Norse'Storm Battle Group Circle-Of-Two
29
|
Posted - 2013.07.10 20:26:00 -
[1473] - Quote
Confirming that I have Gallentean slaves in my Armageddon. |

Kusum Fawn
State War Academy Caldari State
339
|
Posted - 2013.07.10 21:29:00 -
[1474] - Quote
Confirming that other races with weapon systems not balanced with drones in mind now have better drone ships then Gallente do. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Ranger 1
Ranger Corp
4351
|
Posted - 2013.07.10 21:59:00 -
[1475] - Quote
More drones available perhaps, but Gallante get more combat capability out of the flight they do carry.
When flying Gallante using damage drones are usually your most sensible option.
Flying Amarr you may often find you are better served switching between other types of drones (particularly EW). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Sarkelias Anophius
Strange Energy Gentlemen's Agreement
6
|
Posted - 2013.07.10 22:42:00 -
[1476] - Quote
Posting to express my surprise and amusement at this thread still being alive. |

Caleb Seremshur
Angel of War Whores in space
26
|
Posted - 2013.07.11 00:04:00 -
[1477] - Quote
I'm confused as to why people are saying the CNR is bad for missions? I've found it to be very competent especially when compared to gunboats like the hyperion.
Whether it is the best mission runner I don't know but calling it *bad* isn't really true. |

Funky Lazers
Shin-Ra Ltd
289
|
Posted - 2013.07.11 14:48:00 -
[1478] - Quote
Caleb Seremshur wrote:I'm confused as to why people are saying the CNR is bad for missions? I've found it to be very competent especially when compared to gunboats like the hyperion.
Whether it is the best mission runner I don't know but calling it *bad* isn't really true.
Compared to AC ships like Vargur, Mach or even Mael and Hybrid ships like Kronos, Vindi the CNR performs worse.
By worse I mean ships above complete missions faster and "cheaper". Cheaper means you don't need to use T2 ammo to deal some good damage. Painters, Defenders, ABs and small sigs reduce performance a lot of any missile ship.
This leads to conclusion CNR is bad for missions in comparison to other ships. Saying that it doesn't mean CNR can't complete missions and it takes ages to do that. It's just that, others do it better. Whatever. |
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