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1. CCP is there an ETA for a missile tracking computer/enhancers? - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: I'm curious now to grab a pair of identical ships with identical noob pilots and orbit the same object at the same distance and velocity to see how the client calculates angular velocity relative to the two orbiting ships. A...
- by S4nn4 - at 2014.01.10 22:39:00
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2. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
anti-tractor beam: Push away those silly frigates who think they can orbit under your guns, then blap them hard, really hard
- by S4nn4 - at 2014.01.09 00:06:00
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3. The great missile debate - in Ships and Modules [original thread]
scorchlikeshiswhiskey wrote: This seems like a good place to ask this question. Why do missiles, specifically kinetic missiles, that are guided by quantum computers explode at a distance from the target instead of in contact? If we replaced m...
- by S4nn4 - at 2014.01.09 00:01:00
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4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Dust clouds in space interfere with locking range/speed (or something), for a more tactically varied spacescape. Some missiles release shockwaves that causes a bleed-through into hull, allowing them to shake a ship to bits from within even if th...
- by S4nn4 - at 2013.12.30 10:37:00
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Ships can become infected with space parasites when opening archeological exploration cans, or if it is bumped by an already infected ship. An infected ship is not allowed to dock, but is immediately cured if it warps to the sun.
- by S4nn4 - at 2013.12.27 08:14:00
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6. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
deployable unit: CONCORD prank-caller (forces CONCORD to arrive on grid and then flags the owner as suspect)
- by S4nn4 - at 2013.12.26 01:05:00
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7. The great missile debate - in Ships and Modules [original thread]
Daenika wrote: Fixing missile damage against stationary targets would be as easy as removing one of the MIN function arguments. Currently, missile damage is the minimum of three values: 1.0, SigRad/ExpRad, or [(ExpVel*SigRad)/(TarVel*ExpRad)] ^...
- by S4nn4 - at 2013.12.21 11:34:00
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8. The great missile debate - in Ships and Modules [original thread]
I have begin to suspect that missiles ought to have been THE alpha weapon. This is based on their designed behaviour in comparison to guns. Compare these two lists: Missiles 1) Delayed damage (graphics show the approaching threat) 2) No reduction...
- by S4nn4 - at 2013.12.19 11:27:00
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9. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Gujolais wrote: Gripen wrote: Gujolais wrote: Seems my Kronos doesn't get its new falloff bonus applied. It's lacking about 50 km with 4 range mods on =) Make sure you have latest EFT version and you read ingame falloff from module info...
- by S4nn4 - at 2013.12.17 15:09:00
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10. ORE Battleship Class miner - in Player Features and Ideas Discussion [original thread]
Lion Ahishatsu wrote: its true that simply a new ship to skill for is not the right way but in the end what other option are there a miner reachs the top in no time and orca and rorqual are only support ships Skillpoint wise, there isn't an...
- by S4nn4 - at 2013.12.15 18:00:00
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11. ORE Battleship Class miner - in Player Features and Ideas Discussion [original thread]
I see the point of having something to train for after the Hulk. But after you have trained for that new imaginary ship, you will be back in the situation of having nothing to train for again. I am not convinced that adding new ships just to have ...
- by S4nn4 - at 2013.12.15 17:47:00
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12. Radial Menu - action mapping - in EVE General Discussion [original thread]
-I am not too fond of having orbit and keep at range next to the second layer button. When I am in a rush it's annoying to get into the sub menu by mistake. -I would also prefer to have all the "i'm in a hurry" selections on the lower half as I ...
- by S4nn4 - at 2013.12.14 22:52:00
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13. The Missile Problem - in Player Features and Ideas Discussion [original thread]
Missiles seem to have been meant as alpha weapons. I think. Is it crazy to say that? I am just looking at the equation (read behaviour) for them. I like math, sometimes, and I have spent some hours with the missile equation (and the gun equation...
- by S4nn4 - at 2013.12.14 16:20:00
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14. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Thanks for a great program and for keeping it up to date +1 Feedback about the capacitor: There is a discrepancy between the capacitor stability between the EVE fitting window and the EFT predictions, where EFT appears to be more generous. But a...
- by S4nn4 - at 2013.12.08 11:23:00
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15. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
role = bait ? For anything else, there are better (and more cost effective) ships. But as bait... even a freighter pilot would attack! My fingers itch for F1 just by looking at it.
- by S4nn4 - at 2013.12.04 20:41:00
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16. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
An implant that flips the screen upside down
- by S4nn4 - at 2013.11.29 13:25:00
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17. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
PvP missions for players with a negative sec standing (=anarchists). Missions always targets other players and can be: kill one industrial ship; kill one cruiser; kill one pod etc.
- by S4nn4 - at 2013.11.29 11:58:00
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18. Looking for Vexor Navy SOLO fits - in Ships and Modules [original thread]
ShahFluffers wrote: - Berserker II tracking is ~0.7 (better than the base tracking of Small Electron Blasters) Don't compare heavy drone tracking to small gun tracking like that, it's not right. The listed tracking value of guns and drones...
- by S4nn4 - at 2013.11.28 15:35:00
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19. A Solution to Players Avoiding War Decs - in Player Features and Ideas Discussion [original thread]
Corporations has very little effective value in hisec, there is no real need for the teamwork inside a corporation atm. A corp works well for people who are running a service, like a front for hauling, or for an industrialist who needs a POS. For ...
- by S4nn4 - at 2013.05.18 14:56:00
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20. A Solution to Players Avoiding War Decs - in Player Features and Ideas Discussion [original thread]
Ruze wrote: If some of us succeed in getting changes to hisec corporate mechanics, to make it more worthwhile and supportive of loyalty and team play, this will be a huge step in the right direction. But it would also be great if they could ham...
- by S4nn4 - at 2013.05.18 09:22:00
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