Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Ship SKIN prices are interesting. - in EVE General Discussion [original thread]
If CCP can make money on this venture and if they can reinvest that money back into the game, win win. Team Fortress 2 and DOTA2 are games that thrive on a F2P model with P2Cosmetics. I would love to see EvE on a similar model, and I'm a guy who s...
- by HazeInADaze - at 2015.04.28 22:34:31
|
2. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
I've been out of the loop for a while, so maybe I have it all wrong. Was not the intent of T3 greater versatility? I dislike the idea that a ship is just absolutely better than every alternative and in my first few encounters with the T3D's I wa...
- by HazeInADaze - at 2015.04.25 16:19:03
|
3. CCP Rise newbie stats - in EVE General Discussion [original thread]
What i think this means is that part of the tutorial should be a suspect timer in a stationless system.
- by HazeInADaze - at 2015.03.22 12:35:52
|
4. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
I was in sentry drone fleets long before the HAC rebalance. The changes that brought on mass sentry use just amped up an already powerful fleet design. The issue is, and will remain, the ability to put out battleship firepower and range from a mob...
- by HazeInADaze - at 2015.03.22 11:20:47
|
5. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Faction war structures. Bought with LP. Different sizes, from small and cheap to large and expensive. Deploys immediately but has HP amount and unachoring times proportional to size. Unachoring structure redeems LP based on value of enemy ships de...
- by HazeInADaze - at 2013.11.18 17:36:00
|
6. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: HazeInADaze wrote: Major Killz, if you have a non-RLML fit caracal that can beat my RLML fit caracal, I have a friendly wager for you. He will bring a caracal with 3 damps, armor tank and kill you with a drone and pa...
- by HazeInADaze - at 2013.11.14 15:30:00
|
7. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Major Killz, if you have a non-RLML fit caracal that can beat my RLML fit caracal, I have a friendly wager for you.
- by HazeInADaze - at 2013.11.14 15:21:00
|
8. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I'm agreeing with Rise, this thread is a mess. I think the changes are poor because they pigeon hole the main cruiser class missile system while doing nothing to help the whoafully under-performing HAM/HML systems. But we are gonna get this bl...
- by HazeInADaze - at 2013.11.14 14:40:00
|
9. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Allow capsuleer breeding that will produce child clone soldiers which require less space in drop ships so more clones are available in Dust battles.
- by HazeInADaze - at 2013.11.13 15:19:00
|
10. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Quote: RIP Caracal - You were my first solo cruiser. The first ship that I could fight overwhelming odds in and come out ahead. Caracals will be incredibly dangerous if this goes through, providing you know when to engage ...
- by HazeInADaze - at 2013.11.12 15:42:00
|
11. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
This change feels like a hail mary to address the imbalance between missiles without putting in the work to fix the core problems with missiles.
- by HazeInADaze - at 2013.11.12 14:18:00
|
12. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: HazeInADaze wrote: I think the missile damage should based more on sig radius than velocity. Higher dps /close range missiles should go slow enough that a smaller class ship can use speed to escape and those missiles st...
- by HazeInADaze - at 2013.11.11 19:17:00
|
13. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I think the missile damage should based more on sig radius than velocity. Higher dps /close range missiles should go slow enough that a smaller class ship can use speed to escape and those missiles still benefit from webs. Long range missiles shou...
- by HazeInADaze - at 2013.11.11 17:34:00
|
14. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Why not nerf the baseline RoF then buff overheat? That way reload isn't affected but the trade off between damage and downtime remains. Or, better yet, address the fact that unless the target is significantly larger or sufficiently webbed, missil...
- by HazeInADaze - at 2013.11.11 13:43:00
|
15. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
why no drone boat Eris? And why are we still on the missile/blaster combo? Who seriously does that? I suggest Tristan bonuses with the t2 bonuses being drone damage / speed and the bubble. That is a gallente ship we can get excited about.
- by HazeInADaze - at 2013.10.16 00:44:00
|
16. PvP with a Purpose. - in Alliance and Corporation Recruitment Center [original thread]
back to the top again.
- by HazeInADaze - at 2013.10.05 03:01:00
|
17. PvP with a Purpose. - in Alliance and Corporation Recruitment Center [original thread]
I had a burger for lunch
- by HazeInADaze - at 2013.09.26 00:15:00
|
18. PvP with a Purpose. - in Alliance and Corporation Recruitment Center [original thread]
we be pew pew
- by HazeInADaze - at 2013.09.25 01:06:00
|
19. PvP with a Purpose. - in Alliance and Corporation Recruitment Center [original thread]
up the way
- by HazeInADaze - at 2013.09.24 01:33:00
|
20. 130m sp player looking for a new direction - in Alliance and Corporation Recruitment Center [original thread]
LAG is a young corp with serious ambition. We are still in our growth stages, bringing in new pilots, developing leaders, teaching combat skills, and building the core that will carry us through. Our leadership is comprised of old vets who've se...
- by HazeInADaze - at 2013.09.21 18:33:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |