Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 08:08:00 -
[361] - Quote
Gimme more Cynos wrote:Grath Telkin wrote:
Correct, you're not hitting them for full damage. I understand that you don't understand the missile damage formula but I'm trying to explain it in the terms that might get through to you
I understand that you are full of crap and unable to do the math. It's either this, or you are just another failfit pilot. Ofcourse, you might just talk about resists as the reason for your lack of your knowledge, but no sane person would count them in while talking about damage application as you can't change them anyway. Quote: No, thats not why you'll hit them harder, and I honestly can't see how you get out of bed in the morning and dress yourself since you literally have no idea how your own ship works.
The reason is infact the raw-damage boost, just go out in a proper fitted raven, and see what this is doing with cruisers. One Volley and they are at less than 10% Armor.. Quote: I own one, of just about every BS, currently missing a Navy Scorp, Bhaalgorn and Nightmare, thanks for the suggestion I can't wait to use it after these changes as it will literally be a monster, you know, like everybody who isn't a mission running clueless pubbie
Oh, you OWN one.. here's something new for you - owning doesn't equal flying.
Ok then bright guy, tell me how missile damage works, show me the math.
EDIT: All the math, as in the full missile damage formula.
You say I don't know what I'm talking about, why dont you tell me how missile damage works and is applied to a target. Feel free to use actual numbers in the formula, you can even use example ships, in example situations.
EDIT EDIT: If it makes it better for you I can even supply you with the fitted ships and stats of each to use as an example. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
281
|
Posted - 2013.05.14 08:18:00 -
[362] - Quote
Malcanis wrote:In this thread alone, "the community" has complained both that the Fleet Typhoon is "useless" and "grossly OP". Similar dichotimies are presented for the other ships. Which view should we be representing, in your view of the CSM?
Your own. You weren't elected to be blind messengers of the people, you were elected because you are hopefully smart enough to figure these things out on your own. That's why I will occasionally disagree with CSM viewpoint, but I'll never disagree with you thinking on your own.
As for you, Nitrate, you should do the same. If you think you're smarter, you're free to run for CSM next year. |

Malcanis
Vanishing Point. The Initiative.
9327
|
Posted - 2013.05.14 08:19:00 -
[363] - Quote
Gimme more Cynos wrote:
The reason is infact the raw-damage boost, just go out in a proper fitted raven, and see what this is doing with cruisers. One Volley and they are at less than 10% Armor..
And with the CNR, one volley and they'll be dead. So instead of 2 volleys taking 6 seconds each, you'll need 1 volley taking 8 seconds. This is equivalent to a 50% increase in effective DPS.
Yeah I'm sorry we were only about to get you a 50% effective buff, but life is hard, you know?
1 Kings 12:11
|

Grath Telkin
Sniggerdly Pandemic Legion
1524
|
Posted - 2013.05.14 08:22:00 -
[364] - Quote
Dont correct him yet, i want to see his missile numbers using all the appropriate data |

Malcanis
Vanishing Point. The Initiative.
9327
|
Posted - 2013.05.14 08:24:00 -
[365] - Quote
Caitlyn Tufy wrote:Malcanis wrote:In this thread alone, "the community" has complained both that the Fleet Typhoon is "useless" and "grossly OP". Similar dichotimies are presented for the other ships. Which view should we be representing, in your view of the CSM? Your own. You weren't elected to be blind messengers of the people, you were elected because you are hopefully smart enough to figure these things out on your own. That's why I will occasionally disagree with CSM viewpoint, but I'll never disagree with you thinking on your own. As for you, Nitrate, you should do the same. If you think you're smarter, you're free to run for CSM next year.
In fairness to Nitrate, he's also upset by the huge sig increase for the Navy Geddon. Candidly I didn't see the reason for such a big nerf to the ship and I personally argued against it. But we're representatives, not ~game designers~, and after the person who is the game designer took on board my feedback, the sig increase was reduced a little but left in place for reasons that were good and sufficient to him (CCP Rise can explain this increase more fully if he so chooses).
I know Nitrate personally and actually he is smarter than me. In this case he's also over-reacting and wrong.
1 Kings 12:11
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
668
|
Posted - 2013.05.14 08:27:00 -
[366] - Quote
Grath Telkin wrote:Just for giggles... *Whoosh*
And what do you think those numbers will look like outside a buffered blob that barely moves after being shat out by a Titan .. you know when you have to manoeuvre and your armour doesn't magically reappear at the press of HELP! button?
I have no doubt it will perform as expertly as the Abaddon, even more so with the tracking .. in the blob. Problem arises outside said blob when the degree of self-sufficiently is much, much higher and every inch/slot/joule counts.
|

Carniflex
StarHunt Intrepid Crossing
80
|
Posted - 2013.05.14 08:28:00 -
[367] - Quote
Interesting. Pity about CNR nerf tho - while the signature bonus will be certainly interesting I'm not sure that will be enough of a bonus to make it good enough with missiles against some of the alternatives. For example navy typhoon with its greater speed, higher base damage and godly drone bay with missiles, plus has couple of utility slots on top of that.
Overall seem interesting changes. I'm not happy with everything but overall seems decent enough so its probably balanced enough. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Karig'Ano Keikira
Tax Cheaters
49
|
Posted - 2013.05.14 08:30:00 -
[368] - Quote
my opinion on caldary ships [talking about PvE mostly]:
CNR: - this is de facto nerf to CNR damage (ofc it is total buff considering cruises buff, but relative to other caldary missile platforms): -> current CNR has 7 launchers and 5% rof bonus, putting it to 7*(1/(1-0.25)) = 9.3 effective launchers [keep in mind rof bonus of 25% is actually 33% dps bonus due to rof mechanics) -> new CNR will have 8 effective launchers, total nerf of 1.33 launchers or cca 15% missile DPS => result: CNR is put on exactly same dps as SNI, new raven and golem (that is 8 effective launchers) -> clarification: 6 launchers and 25% rof bonus = 6*(1/0.75) = 6 * 1.33 = 8 effective launchers - it does get damage application bonus and (still useless) missile velocity bonus to help offset dps loss, however, few things are problematic here: -> golem has velocity bonus and explosion bonus and 8 effective launchers. Imo this puts these two ships into direct overlap with golem being somewhat better. Considering EVE is not built on principle of tier X+1 > tier X, this makes no sense - +1 mid and bit of speed boosts is good, might make putting mwd or ab on it easier, so it is good, but nothing stellar really - CNR already has enough tank, enough tank w prop if you really want that and horribly slow huge ship make bit less horribly slow and huge is not really relevant
verdict: - bonuses overlapping with golem (basically ship in same class), quite significant dps nerf, minor mobility buffs, significant tank or prop buff (with possible fitting issues here, CNR already has bit tight fit); - personally heavily against this change; it is not bad per se, but makes CNR into ship that is direct competition to golem [and does it bad] and we do not need it
suggestions: - make it unique rather then forcing it into bonuses that already exist: - examples: - give it proper damage bonus instead of damage application bonus: this will put its dps > golem and SNI with worse damage application then golem [as it is now], making ships more distinct -> hell, give it two damage bonuses [might be op] ,but give it nerf to damage application and tank. This would create unique ship capable of serious death rain against battleships - if you really insist on attack role (CNR != attack role, never was, never will be unless you give it massive buff to mobility and sig), give it two damage application bonuses. At least it will make ship unique - or: give it two range bonuses so it can shoot torps at quite good range - I am sure someone will find use for ship capable of spitting torps to 45 - 70 km - or: just leave it as it is; it has its place now, perhaps add mid slot
TL;DR: - changes force CNR into ship that performs as golem and is pretty bad at it :(
SNI: - imo it was a good ship before, it is getting allaround buffs (and minor nerf to resistances), so nothing to add here; in theory it might use bit bigger drone bay, but it is totally optional verdict: - fine ship before, better ship after, full support |

Grath Telkin
Sniggerdly Pandemic Legion
1525
|
Posted - 2013.05.14 08:31:00 -
[369] - Quote
Veshta Yoshida wrote:Grath Telkin wrote:Just for giggles... *Whoosh* And what do you think those numbers will look like outside a buffered blob that barely moves after being shat out by a Titan .. you know when you have to manoeuvre and your armour doesn't magically reappear at the press of HELP! button? I have no doubt it will perform as expertly as the Abaddon, even more so with the tracking .. in the blob. Problem arises outside said blob when the degree of self-sufficiently is much, much higher and every inch/slot/joule counts. yea man, my alliance and its dirty blob, they can put a whole 100 guys in fleet, not like Provibloc who stack 300 dudes up for an important timer....
You want a Hyperion, its exactly what you're asking for, it can rep itslef, and 'manoeuver' (<--the red squigly means you spelled it wrong) and is good for solo BS work, which is basically what you're asking for.
The Amarr have never had a BS that can do that (thank god) and they never should, the entire race is built around buffer tanking, so where did you get this idea that suddenly they should get some Gallente like ships?
|

Tank Talbot
Imperial Academy Amarr Empire
170
|
Posted - 2013.05.14 08:34:00 -
[370] - Quote
Malcanis wrote: For the record, "we" voiced concerns that a ship with a tracking bonus AND a range bonus was a significant risk to balance.
Am I wrong for wanting them podded over this?  |
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
721
|
Posted - 2013.05.14 08:34:00 -
[371] - Quote
Grath Telkin wrote:
So basically, if your target moves, at all, its mitigating SOME missile damage. The faster it goes, the more it mitigates as it gets out of the explosion area of said missile.
No. Just, no. This is how turrets work, not missiles. Everything you're saying in this thread is right apart from your understanding of missile damage application. I'm saddened to side with the mission runners here.
If your target has a sig radius the same size as, or larger than, your missile's explosion radius, and it's moving at the same velocity, or slower than, your missile's explosion velocity, then your will do full damage - none is mitigated. Not "nearly full damage", but "full damage". There's also the more complicated area of the quotient of signature and explosion radius acting as a modifier to the quotient of explosion velocity and velocity, but that's the basic principle.
This means that a typical bear Raven, with three rigours, relatively reliably applies full DPS to NPC BS and BCs. I say "relatively" because their tendency to cycle MWDs messes up the numbers as they decelerate from high speed with MWD off. |

Kane Fenris
NWP
12
|
Posted - 2013.05.14 08:40:00 -
[372] - Quote
Jason Sirober wrote:All I see here is WIN for Caldari, tears for Amarr, Ho-hum for Minimtar and more hate for Gallente....
CCP Rise, your Battleship changes suck donkeyballs.... please bring back CCP Fozzie
true i have almost no issues with al the ships ballanced by fozzie let him do BS plz |

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 08:43:00 -
[373] - Quote
Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:
Correct, you're not hitting them for full damage. I understand that you don't understand the missile damage formula but I'm trying to explain it in the terms that might get through to you
I understand that you are full of crap and unable to do the math. It's either this, or you are just another failfit pilot. Ofcourse, you might just talk about resists as the reason for your lack of your knowledge, but no sane person would count them in while talking about damage application as you can't change them anyway. Quote: No, thats not why you'll hit them harder, and I honestly can't see how you get out of bed in the morning and dress yourself since you literally have no idea how your own ship works.
The reason is infact the raw-damage boost, just go out in a proper fitted raven, and see what this is doing with cruisers. One Volley and they are at less than 10% Armor.. Quote: I own one, of just about every BS, currently missing a Navy Scorp, Bhaalgorn and Nightmare, thanks for the suggestion I can't wait to use it after these changes as it will literally be a monster, you know, like everybody who isn't a mission running clueless pubbie
Oh, you OWN one.. here's something new for you - owning doesn't equal flying. Ok then bright guy, tell me how missile damage works, show me the math. EDIT: All the math, as in the full missile damage formula. You say I don't know what I'm talking about, why dont you tell me how missile damage works and is applied to a target. Feel free to use actual numbers in the formula, you can even use example ships, in example situations. EDIT EDIT: If it makes it better for you I can even supply you with the fitted ships and stats of each to use as an example.
Takes a while, as I'm at work. Gimme some time, will do that once I'm in the mood for it.
And for the CSM ******, which obviously can't read - the CNR does the damage I mentioned at the moment, right now and every day while missioning.. without the damage buff. Even without the 8th launcher - it would one-hit cruisers with just the 25% damage buff alone.
I would give you the same advice like I've given to the other guy - stop posting if you don't have a clue what the **** you are talking about. |

Deerin
Murientor Tribe Defiant Legacy
140
|
Posted - 2013.05.14 08:44:00 -
[374] - Quote
Veshta Yoshida wrote: Tracking/Range is the god combo of all time, doubly so on a laser hull (for as long as Scorch exists), but what good is phenomenal gun attributes if those guns are silenced after a few minutes?
In that sense, wouldn't it be too powerful if the doubly god combo managed to fire non-stop without making any sacrifices on other places??
Also that sentence sounded too much like this :P http://www.youtube.com/watch?v=rWBntJAvTmY |

Pattern Clarc
Aperture Harmonics
531
|
Posted - 2013.05.14 08:44:00 -
[375] - Quote
Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well?
Compared to a tracking bonus, it's a bit weak imo. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Pattern Clarc
Aperture Harmonics
531
|
Posted - 2013.05.14 08:47:00 -
[376] - Quote
Also, is anyone halt with the t1 or fleet tempest? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Grath Telkin
Sniggerdly Pandemic Legion
1525
|
Posted - 2013.05.14 08:47:00 -
[377] - Quote
Gypsio III wrote:, and it's moving at the same velocity, or slower than, your missile's explosion velocity, then your will do full damage - none is mitigated. Not "nearly full damage", but "full damage".
Explosion velocities are low, so what i said is acurate
Most ships move at speeds that will mitigate damage because explosion velocities are really low in all cases, hence me actually stating that unless your target is sitting dead still it will mitigate some damage.
Take a heavy missile fired from a drake, its explosion velocity is 81, meaning that above 81 m/s, things start mitigating damage.
A torpedo is 71, even lower, the current explosion velocity on a cruise missile is 69 (these are base numbers without skills).
So my statement is in effect accurate, in that as soon as most targets begin moving at their base non MWD speeds (Npc's included) they begin to mitigate damage, which is further mitigated by signature.
The bonus from the new CNR will push most explosion velocities above or near the 200 mark with max skills, meaning that even ships at speed will take full damage |

SMT008
SnaiLs aNd FroGs Verge of Collapse
586
|
Posted - 2013.05.14 08:47:00 -
[378] - Quote
Alright, after some extensive testing in EFT (or ingame, for the regular T1 battleships), here's what I got :
Navy Typhoon :
I did 3 fits. An armor-Torps, a Mach-like nanoshield fit with guns and a PODLA Kiting cruise-Typhoon.
The armor-Torps one is great, except that you can't fit T2 weapons. It cause both CPU and PWG issues, and that's even with a medium cap booster.
The Mach-like fit is impossible to reach, plain and simple. It's obviously worse than a Machariel in regards of being a gunboat, but I thought maybe it can have a different flavour by having dual heavy neuts ?
It doesn't have near enough PWG to fit that.
The last shield-cruise fit is actually pretty good. I like it.
So yeah, needs more PWG to make it usable as a gunboat. Other than that, well, I suppose the Torp launchers issue are related to the weapon system and you'll fix it later.
Fleet Tempest :
As said pretty much everywhere, both the fleet Tempest and the regular Tempest are heavely underwhelming.
We're talking about the supposedly ultimate gunboat, with 2 bonuses for damage. The Fleet Tempest fitted for armor Alpha is actually the only way to fit a Tempest hull for something useful.
The regular shield Tempest is bad. It's too slow to be a kiter, 68k EHP is very, very low for a battleship, 730 DPS is outmached by every ABCs at every range, the 100MN MWD cap-consumption issue is of course still a massive burden on every battleships. Oh and yeah, it has 75mb bandwith that no one will ever use on a shield ship because 3 heavy drones is ridiculously bad.
The regular Tempest can't be armor-fit because of powergrid issues, even with autocannons and all skills V.
The Fleet shield Tempest is still very underwhelming. It doesn't do much DPS (732 at 3.6+34 thanks to the TE nerf), still need a cap booster like every battleship that fits a MWD. Yay, 3 heavy drones that I can't use anyway.
Seriously tho, either make it the king of turret DPS, or boost its DPS AND get a useful secondary bonus.
It's outmatched by every close-range battleships at close range, and by every long-range battleships at long range. In both regular and fleet version.
Please, it's that bad. I don't see why anyone would fly Tempests (both regular and fleet versions) when everything else is just so much better (Except for the Armor Alpha FleetPest).
Navy Raven :
This Cruise Navy Raven is great. Nothing else to say, seems like a solid ship.
The Torp-NavyRaven however isn't all that great. I think it's a problem related to the weapon system mainly. Torps have higher PWG requirements than cruise even tho they are the short-range weapon system. They have hilariously high CPU needs, which cause issues on non-Caldari hulls.
And then there is the DPS and damage application issue.
To me, it's not worth fitting torps on Caldari ships now. The DPS increase isn't all that great (1163 vs 1037 with cruise), the range is still the same range HAMs have....seriously. No point fitting torps right now. I did a duel with a Raven that had non-T2 cruise launchers, while I had my T2 torps and a good active fit. I almost lost. Against a cruise missile Raven at close-range.
Torps need some improvements before we can give proper feedback on Torp-ships.
Other than that, I really like the idea of a 8-launchers battleship. It's a novelty, and I like it very much, even if it's actually a nerf.
That's all for now, I still have to review Gallentes and Amarrs. |

Kagura Nikon
Mentally Assured Destruction Whores in space
249
|
Posted - 2013.05.14 08:48:00 -
[379] - Quote
Pattern Clarc wrote:Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well?
Compared to a tracking bonus, it's a bit weak imo.
That would be the same as a trcking bonusthat also reduces signature of guns. The mechanics exist on both types of weapon systemes..
Explosion velocity bonus are not weak if the ship has a high enough base DPS.
Just missiles are very hard to balance.. they get very weak very fast agaisnt fast moving targets... or they stay too powerful against slow targtets. |

Grath Telkin
Sniggerdly Pandemic Legion
1525
|
Posted - 2013.05.14 08:51:00 -
[380] - Quote
Gimme more Cynos wrote:
I would give you the same advice like I've given to the other guy - stop posting if you don't have a clue what the **** you are talking about.
I know exactly what I'm talking about, you're the clueless mong who's screaming about imaginary numbers that have nothing to do with actual missile damage application in relation to the CNR.
|
|

Pattern Clarc
Aperture Harmonics
531
|
Posted - 2013.05.14 09:06:00 -
[381] - Quote
Kagura Nikon wrote:Pattern Clarc wrote:Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well?
Compared to a tracking bonus, it's a bit weak imo. That would be the same as a trcking bonusthat also reduces signature of guns. The mechanics exist on both types of weapon systemes.. Explosion velocity bonus are not weak if the ship has a high enough base DPS. Just missiles are very hard to balance.. they get very weak very fast agaisnt fast moving targets... or they stay too powerful against slow targtets. It's mostly damage application vs smaller ships. Vs a cruiser, napocs will be doing almost all of its damage to anything orbiting out side of 25km. The precision missile raven on the other hand will be doing about a 1/3 with out painters or rigs. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 09:07:00 -
[382] - Quote
Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation... |

Malcanis
Vanishing Point. The Initiative.
9329
|
Posted - 2013.05.14 09:13:00 -
[383] - Quote
Carniflex wrote:Interesting. Pity about CNR nerf tho
Can you give me a scenario where the CNR post June 5th won't be better than it is now?
1 Kings 12:11
|

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 09:16:00 -
[384] - Quote
Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now?
Just look at the new EHP numbers. You're welcome. |

Deerin
Murientor Tribe Defiant Legacy
140
|
Posted - 2013.05.14 09:16:00 -
[385] - Quote
For the explosion velocity bonus There is also the problem of being in the nominator.
The speed part of formula is: (Exp Velocity * bonus)/Target Velocity....so it is on the nominator. %25 increase is a flat out %25 increase
An explosion radius bonus (rigors) is applied as reduction on denominator. Target sig / (missile sig * bonus). So a %25 decrese is a %33 increase.
Furthermore, there is also the part where sig radius bonus applies even for still standing targets, which differentiates it from turrets.
In short, sig radius bonus is much more effective than exp velocity bonus.
...and no these ships should NOT get sig radius bonus because it is too powerful.
a %7.5 per level expvel bonus on the other hand......might be handy. |

Irya Boone
TIPIAKS
227
|
Posted - 2013.05.14 09:17:00 -
[386] - Quote
AND again ... dominix get ... nothing ... really CCP !!
you have to stop about this seriously
And well played Not making a post for Gallente, minm, amarr and calda Like the Tech1 one are you afraid of the 2K replies here too for the gallente changes?? RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Grath Telkin
Sniggerdly Pandemic Legion
1525
|
Posted - 2013.05.14 09:18:00 -
[387] - Quote
Gimme more Cynos wrote:Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation...
No they're two different parts of the equation that both effect damage applied.
You can be moving fast, but have a huge sig and still take but loads of damage |

Gimme more Cynos
Science and Trade Institute Caldari State
30
|
Posted - 2013.05.14 09:21:00 -
[388] - Quote
Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation... No they're two different parts of the equation that both effect damage applied. You can be moving fast, but have a huge sig and still take but loads of damage
because sig/ExploRad can make up for the dmg lost to V/EV completely, given that the sig is high enough // low enough explosionRad.. |

Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:25:00 -
[389] - Quote
Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation... No they're two different parts of the equation that both effect damage applied. You can be moving fast, but have a huge sig and still take but loads of damage
Let's take a higher level view of the issue:
There's only one scenario I can think of where the new CNR won't be better than the current CNR. If you're ungrouping your launchers and firing at a large number of large, very low hitpoint targets, then the current CNR is better. Let's see what this means
SCENARIOS WHERE THE CURRENT CNR IS BETTER: You've decided you want to clear all the wrecks and cans from the grid and you're using a CNR to do it for whatever reason.
SCENARIOS WHERE THE NEW CNR WILL BE BETTER: Everything else.
So if your current primary use for your Navy Raven is blapping wrecks and cans, well then son I'm sorry for your loss, you're gonna be worse off.
If you use your navy raven for anything else, it's going to be 10-50% better than it is now: you're welcome, no need to say thank you.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:27:00 -
[390] - Quote
Oh and it's going to be 1/3 faster as well.
1 Kings 12:11
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
First page | Previous page | Next page | Last page |