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Thread Statistics | Show CCP posts - 8 post(s) |

Roime
Ten Thousand Years Shinjiketo
2805
|
Posted - 2013.05.14 09:27:00 -
[391] - Quote
Grath Telkin wrote:MeBiatch wrote:MinutemanKirk wrote:Any particular reason why you don't want to make the Dominix have 20 fitting slots like every other Navy BS? Would be kinda nice to have 8 low slots since it's a split weapon platform AND supposed to be armor tanked... drones. apparently drone utility negates a fitting slot for some reason. Because drones can imitate a target painter, web, jammer, dampener, reps, or dps, so ships that specialize in high drone payloads receive one less slot.
This is a ******** reason (I know it's the only one CCP has given) for the simple fact that said drone ships don't get any bonus to the effect of EWAR drones. This means that any ship with drone bay can use EWAR drones, but only drone ships are at disadvantage when using them- they lose dps.
Drone damage bonus should be extended to all drone effects, then the loss of a slot would be justified.
-á- All I really wanted was to build a castle among the stars - |

Jack Miton
Aperture Harmonics K162
1845
|
Posted - 2013.05.14 09:28:00 -
[392] - Quote
Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now? |

Schmell
Russian Thunder Squad Darkness of Despair
33
|
Posted - 2013.05.14 09:30:00 -
[393] - Quote
Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now?
I guess less mad than any sigtank fan |

Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:33:00 -
[394] - Quote
Schmell wrote:Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now? I guess less mad than any sigtank fan
You guess correctly.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:34:00 -
[395] - Quote
Gimme more Cynos wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? Just look at the new EHP numbers. You're welcome.
Spell the actual scenario you have in mind out for me.
1 Kings 12:11
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Roime
Ten Thousand Years Shinjiketo
2805
|
Posted - 2013.05.14 09:35:00 -
[396] - Quote
CCP Rise,
what about the sentry fixes?
I'd also be interested in your views on where to use a NMega/Mega instead of the Hyperion or Talos, or any other battleship.
-á- All I really wanted was to build a castle among the stars - |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
109
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Posted - 2013.05.14 09:39:00 -
[397] - Quote
Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now?
You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Animal Nitrate
Vanishing Point. The Initiative.
6
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Posted - 2013.05.14 09:40:00 -
[398] - Quote
Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now?
It will still be one of, if not the most widely used fleet navy bs post patch. |

Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:41:00 -
[399] - Quote
Grunnax Aurelius wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd
The post June 5th CNR will be massively better in this scenario.
1 Kings 12:11
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Gimme more Cynos
Science and Trade Institute Caldari State
30
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Posted - 2013.05.14 09:42:00 -
[400] - Quote
Malcanis wrote:Grath Telkin wrote:Gimme more Cynos wrote:Grath Telkin wrote:
Explosion velocities are low, so what i said is acurate
This is only true if you completely ignore the Signature/explosion-radius part of the equation... No they're two different parts of the equation that both effect damage applied. You can be moving fast, but have a huge sig and still take but loads of damage Let's take a higher level view of the issue: There's only one scenario I can think of where the new CNR won't be better than the current CNR. If you're ungrouping your launchers and firing at a large number of large, very low hitpoint targets, then the current CNR is better. Let's see what this means SCENARIOS WHERE THE CURRENT CNR IS BETTER: You've decided you want to clear all the wrecks and cans from the grid and you're using a CNR to do it for whatever reason. SCENARIOS WHERE THE NEW CNR WILL BE BETTER: Everything else. So if your current primary use for your Navy Raven is blapping wrecks and cans, well then son I'm sorry for your loss, you're gonna be worse off. If you use your navy raven for anything else, it's going to be 10-50% better than it is now: you're welcome, no need to say thank you.
What you've said is true, but not related to the ship. Instead, this is related to the CM Buff. The current slot-layout and bonus's would be better in a lot of cases (like shooting other BS's, or Caps/ structures). While the new slot-layout only favours PvP in the absence of other TP's and webs.
You can't call it a CNR buff just because the weapon gets buffed. Infact, the CNR gets a nerf which isn't even remotely compensated by the buff it gets. While the new CNR is a bit better at solo PvP'ing, this isn't remotely helpful, as noone will use them at PvP, just because the standard-raven will perform equally, especially if grouped with fleet support.
That's the whole point of my rage, the CNR gets a questionable "buff", while it's beeing nerf for the majority of cases. I agree that it still seems balanced (!), given that it will project almost 1k dps at long distances, but:
is the Faction price tag worth that? For PvE, the Golem and the freakin SNI will perform better (golem has double dmg-application bonus and an active Tank bonus, while the SNI provides more significantly more tank than the CNR, with almost equal damage).
The only reason to use the CNR is it's range, so it's either Torps or GTFO, as it's likely that noone will need the speed-bonus for CM's. Therefore, the CNR will be weaker than almost every single alternative in the majority of the cases.
That's why this change is not well thought out, and that's why I'm raging. |
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Malcanis
Vanishing Point. The Initiative.
9330
|
Posted - 2013.05.14 09:42:00 -
[401] - Quote
Animal Nitrate wrote:Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now? It will still be one of, if not the most widely used fleet navy bs post patch.
This would only be true if there was some kind of ship that could supply capacitor to other ships.
A wonderful magic ship
1 Kings 12:11
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Bereza Mia
Trade Federation of EVE
36
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Posted - 2013.05.14 09:43:00 -
[402] - Quote
The new CNR will have exact same dps and damage application as T1 Typhoon. And in often same effective dps as SNI and T1 Raven.
Ofc +explosion velocity will be useful (in some situations), but I prefer old +RoF bonus on CNR. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
110
|
Posted - 2013.05.14 09:54:00 -
[403] - Quote
LINE UP YOUR MACHARIELS FOR MY CNR TO HUNT!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Malcanis
Vanishing Point. The Initiative.
9331
|
Posted - 2013.05.14 09:55:00 -
[404] - Quote
Bereza Mia wrote:The new CNR will have exact same dps and damage application as T1 Typhoon. And in often same effective dps as SNI and T1 Raven.
Ofc +explosion velocity will be useful (in some situations), but I prefer old +RoF bonus on CNR.
"Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius"
CNR is getting a precision bonus (better).
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9333
|
Posted - 2013.05.14 09:59:00 -
[405] - Quote
Gimme more Cynos wrote:
You can't call it a CNR buff just because the weapon gets buffed.
Of course I can. Do you think that the CCP balance team didn't take the CML buff into account? Do you think that they shouldn't have?
Quote: Infact, the CNR gets a nerf which isn't even remotely compensated by the buff it gets. .
Again: produce a scenario where the Cruise CNR will be worse after Odessey than before.
1 Kings 12:11
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Deerin
Murientor Tribe Defiant Legacy
140
|
Posted - 2013.05.14 10:04:00 -
[406] - Quote
Gimme more Cynos wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? Just look at the new EHP numbers. You're welcome.
Current CNR with All level 5 no modules: EHP 50294 New CNR with All level 5, a shield extender in the new med: EHP 53527
On Golem vs CNR....are you really comparing a specialized t2 ship for PvE to a faction ship for general use? On SNI vs CNR the problem lies at the monster which is called SNI. It IS too good and CCP knows that too. |

Deerin
Murientor Tribe Defiant Legacy
140
|
Posted - 2013.05.14 10:05:00 -
[407] - Quote
Malcanis wrote:Bereza Mia wrote:The new CNR will have exact same dps and damage application as T1 Typhoon. And in often same effective dps as SNI and T1 Raven.
Ofc +explosion velocity will be useful (in some situations), but I prefer old +RoF bonus on CNR. "Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius" CNR is getting a precision bonus (better).
WHOA didn't notice that!! Thought it was the same bonus as the phoon |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
282
|
Posted - 2013.05.14 10:08:00 -
[408] - Quote
Grath Telkin wrote:Gypsio III wrote:, and it's moving at the same velocity, or slower than, your missile's explosion velocity, then your will do full damage - none is mitigated. Not "nearly full damage", but "full damage". Explosion velocities are low, so what i said is acurate Most ships move at speeds that will mitigate damage because explosion velocities are really low in all cases, hence me actually stating that unless your target is sitting dead still it will mitigate some damage. Take a heavy missile fired from a drake, its explosion velocity is 81, meaning that above 81 m/s, things start mitigating damage.
No, you don't understand how missiles work. Even if the explosion velocity is lower than the speed of the ship, the size of its sig can still allow missiles to apply full damage, because the two coefficients are linked. For instance, an MWDing target will be moving faster, but it will also have a larger signature, meaning it will take just as much damage as if it were moving without MWD. On the other hand, an ABing target will be moving slower than the MWDing one, but will still have a small sig, thereby mitigating more damage.
Or more precisely, the modifier of the formula is MIN(1, S/R, (vE/v * S/R), where:
S = signature radius of the target R = explosion radius vE = explosion velocity v = target velocity
As you can see, the explosion velocity relative to target velocity is ALWAYS modified by the signature radius relative to explosion radius and the value of the formula can never be greater than 1 (meaning the missile can never deal more than full damage). Note how the opposite is not true - a low sig target standing still will still mitigate the damage just with its sig. |

Ember Saint
Time-Lost Proto-Drake
11
|
Posted - 2013.05.14 10:08:00 -
[409] - Quote
tiericide involves evening out the mineral requirements. navy battleships differ wildly in their LP cost, will this be adjusted as well since no more tiers etc? |

C3ph45
Badger Securities Affiliate Programme
1
|
Posted - 2013.05.14 10:12:00 -
[410] - Quote
CCP Rise wrote:Quote:Maybe a good moment for marauders rebalance? We're with you on this. The top of the list has a whole bunch of stuff on it, but Maruaders are there somewhere =)
Gee, and I just bought a Kronos for the first time....! |
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Malcanis
Vanishing Point. The Initiative.
9334
|
Posted - 2013.05.14 10:14:00 -
[411] - Quote
Ember Saint wrote:tiericide involves evening out the mineral requirements. navy battleships differ wildly in their LP cost, will this be adjusted as well since no more tiers etc?
I asked this. The answer is "yes but not right away"
1 Kings 12:11
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seth Hendar
I love you miners
50
|
Posted - 2013.05.14 10:20:00 -
[412] - Quote
Grunnax Aurelius wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd
good luck hunting a mach with 1250 m/s
pvp mach is 1700+ m/s or 2500+ overloaded
he'll see you, laught at you while kitting you / applying his dps, while your torp / cruise will not even scratch his paint due to it's speed
and if he wants to be a total ass, he will send you ECM drones so you will just look at your CNR slowly melting |

marVLs
136
|
Posted - 2013.05.14 10:24:00 -
[413] - Quote
New CNR will be better for missioners, that's true. And some dudes here saying it will not... uninstall game, cause You don't know nothing about it 
You get med slot (can get cap stable or TP) Awesome DPS (30% buff to cruise missiles, and You really think they will not change ships considering this?) Damage delivered to targets it's awesome, finally Furys will shine
Ship is faster, more agile etc. Lower RoF means no wasted salvos, and new cruise missiles flight speed will help a lot.
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Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
282
|
Posted - 2013.05.14 10:25:00 -
[414] - Quote
seth Hendar wrote:Grunnax Aurelius wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd good luck hunting a mach with 1250 m/s pvp mach is 1700+ m/s or 2500+ overloaded he'll see you, laught at you while kitting you / applying his dps, while your torp / cruise will not even scratch his paint due to it's speed and if he wants to be a total ass, he will send you ECM drones so you will just look at your CNR slowly melting
May I point you to response #408 of this thread? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
721
|
Posted - 2013.05.14 10:27:00 -
[415] - Quote
Grath Telkin wrote:Gypsio III wrote:, and it's moving at the same velocity, or slower than, your missile's explosion velocity, then your will do full damage - none is mitigated. Not "nearly full damage", but "full damage". Explosion velocities are low, so what i said is acurate Most ships move at speeds that will mitigate damage because explosion velocities are really low in all cases, hence me actually stating that unless your target is sitting dead still it will mitigate some damage. Take a heavy missile fired from a drake, its explosion velocity is 81, meaning that above 81 m/s, things start mitigating damage. A torpedo is 71, even lower, the current explosion velocity on a cruise missile is 69 (these are base numbers without skills). So my statement is in effect accurate, in that as soon as most targets begin moving at their base non MWD speeds (Npc's included) they begin to mitigate damage, which is further mitigated by signature. The bonus from the new CNR will push most explosion velocities above or near the 200 mark with max skills, meaning that even ships at speed will take full damage
Train those skills. With TNP V, HMs have explosion velocity 121.5 m/s, torps have one of 106.5 m/s. Then learn how the quotient of [target signature]/[explosion radius] acts as a multiplier to the listed explosion velocity.
For example, a HM of explosion radius 105 m and explosion velocity 121.5 m/s will do full damage to a Hurricane of pre-MWD sig 310 m/s when MWDing at 2078 m/s with sig 1796 m/s, because the sig/radius quotient of 1796/105 = 17.1 increases the velocity max-damage threshold by that factor of 17.1, to 2078 m/s.
The statement that "unless your target is sitting dead still it will mitigate some damage" is true neither in a literal nor general sense. It's flat wrong. |

seth Hendar
I love you miners
50
|
Posted - 2013.05.14 10:30:00 -
[416] - Quote
Caitlyn Tufy wrote:seth Hendar wrote:Grunnax Aurelius wrote:Malcanis wrote:Carniflex wrote:Interesting. Pity about CNR nerf tho Can you give me a scenario where the CNR post June 5th won't be better than it is now? You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd good luck hunting a mach with 1250 m/s pvp mach is 1700+ m/s or 2500+ overloaded he'll see you, laught at you while kitting you / applying his dps, while your torp / cruise will not even scratch his paint due to it's speed and if he wants to be a total ass, he will send you ECM drones so you will just look at your CNR slowly melting May I point you to response #408 of this thread? math doesn't hold the field test, i fought enought missiles boats with my mach to ensure you that they won't apply full DPS.
eft is a great tool, as are math, but it doesn't make it all.
go on the field, with a mach vs a CNR / SNR and see by yourself
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
721
|
Posted - 2013.05.14 10:39:00 -
[417] - Quote
seth Hendar wrote:math doesn't hold the field test, i fought enought missiles boats with my mach to ensure you that they won't apply full DPS.
eft is a great tool, as are math, but it doesn't make it all.
go on the field, with a mach vs a CNR / SNR and see by yourself
cruise CNR vs mach, i would never bet on the CNR, your face will be melted before you even reached 50% of it's shield.
but feel free to hunt mach with it, after you have lost a couple you might rethink your statement
Yep, a Mach MWDing about at sig 1905 m and speed 1781 m/s will receive only about 50% damage from future CN cruise, even with TNP V and GMP V. Even adding a 36% painter only takes that up to about 65% damage.
But add three rigours as well as the painter and you're on 99% damage. Mind you, such a Raven would probably be flimsy enough to just let you MWD up to it and shoot its face off. |

Pr1ncess Alia
Perkone Caldari State
318
|
Posted - 2013.05.14 10:42:00 -
[418] - Quote
I don't see why they just don't delete the Tempest hull entirely.
Since this is the last BS will probably ever get balanced for many years and that is going to be the effect of it's current "good at nothing" approach. Minmatar already have their BC hulls, what the hell do we want a BS sized BC for?
And of course we'll not address LP inconsistencies today or really anytime ever I'm sure. That's too obvious and would make too much sense. We need to focus group and have 5 CSM meetings to ignore and blah blah blah.
Maybe it will be part of a themed expansion in 3 years "Eve Online: FW again" (because we keep putting off obvious stuff so we can hit the pub)
Oh but look, the CNR/fleet phoon will be able to vaporize anything not a frigate...just like it's t1 counterparts. Isn't that nice.  |

Deerin
Murientor Tribe Defiant Legacy
141
|
Posted - 2013.05.14 10:49:00 -
[419] - Quote
seth Hendar wrote:Caitlyn Tufy wrote:seth Hendar wrote:Grunnax Aurelius wrote:
You can put a nano on it, fit cruise missiles and go hunt machariels!!! 1250m/sec with mwd
good luck hunting a mach with 1250 m/s pvp mach is 1700+ m/s or 2500+ overloaded he'll see you, laught at you while kitting you / applying his dps, while your torp / cruise will not even scratch his paint due to it's speed and if he wants to be a total ass, he will send you ECM drones so you will just look at your CNR slowly melting May I point you to response #408 of this thread? math doesn't hold the field test, i fought enought missiles boats with my mach to ensure you that they won't apply full DPS. eft is a great tool, as are math, but it doesn't make it all. go on the field, with a mach vs a CNR / SNR and see by yourself cruise CNR vs mach, i would never bet on the CNR, your face will be melted before you even reached 50% of it's shield. but feel free to hunt mach with it, after you have lost a couple you might rethink your statement
Depends on the external factors, implants and MWD used. A snaked loki linked mach with core x mwd will mitigate almost 2/3 dps and take only 1/3 damage , while a vanilla solo mach with regular mwd and a naked pilot will get hit by full dps.
...and even when taking full dps, mach will probably be able to kill the CNR...so the comparision is pointless.
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monkfish2345
D'reg The Methodical Alliance
95
|
Posted - 2013.05.14 10:56:00 -
[420] - Quote
CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =)
have command ships fallen off the balance table? |
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