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1. Sticky:[December] Defender Missiles - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: VCBee 2fast2furious wrote: Just to confirm, do Defender Missiles 2.0 distinguish between friendly and non-friendly bombs? They do not, they target a random bomb within intercept range. It does not consider friendly or n...
- by Shereza - at 2017.01.07 05:23:35
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2. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Roosterio wrote: CCP Fozzie wrote: The Micro Jump Unit mass restrictions are not working on SISI, this is a bug and once fixed capital ships (anything above 1,000,000,000 mass) will not be able to use the MJU. That mass limit doesn't...
- by Shereza - at 2014.01.09 10:30:00
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3. Chribbas EvE Who needs to be removed from any access to CCP's Server - in Player Features and Ideas Discussion [original thread]
Chribba wrote: Your first mistake was to search for your own character hehe. At least that's what I do on eb:g, if you search for a name and it's not in my database already, I will do checks to see if said name is available - and poof - your pr...
- by Shereza - at 2013.12.31 23:32:00
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4. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: pve obviously doesnt matter in any balancing issues, I could swear some of the dev types have posted that they can, do, and need to balance things around PvE as well as PvP.
- by Shereza - at 2013.08.04 21:39:00
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5. Buff Hull tanking - in Player Features and Ideas Discussion [original thread]
Hull is there to give you some time to realize just how badly you f***ed up before you lose your ship. It's not there for tanking anymore.
- by Shereza - at 2013.08.04 21:31:00
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6. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Battlingbean wrote: OK, so ships with larger drone bays get one less slot than those with lesser drone bays. I get that, it makes sense. So then shouldn't ships with absolutely no drone bay get an extra slot? Maybe give Zealot, Cerberus(remove ...
- by Shereza - at 2013.08.04 05:54:00
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7. CCP Rozzie: nice job on cmd ships..not fearing marauder change now... - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Yeah. Great changes. Somehow, you managed to make the Nighthawk worse than it is now, and make another Minmatar missile ship better than the Caldari one in it's same size bracket for no reason whatsoever. Instead of trying to seek...
- by Shereza - at 2013.08.03 18:25:00
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8. Damage Meter - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: The most amusing thing about reading this thread is knowing, with certainty, that this won't be added to the game. For all your arguing for a damage meter in EVE, OP, you neither have the backing of the community or of CCP and s...
- by Shereza - at 2013.08.03 18:00:00
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9. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: side note, but the proposed Amarr Command Ship with the resist bonuses will also have missile bonuses. Yeah, two. The nighthawk and claymore get three, and when you factor the damage ones in it leaves the damnation with 7.5...
- by Shereza - at 2013.08.03 17:57:00
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10. T2 Logi Frigs - in Player Features and Ideas Discussion [original thread]
I suppose vicar would work well enough so long as there isn't a so-named Blood Raider NPC, but then the same issue could occur with warders too. I'd still rather see warder used simply because it fits better alongside guardian than vicar, or cleri...
- by Shereza - at 2013.08.03 02:56:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Diesel47 wrote: And I like how Rise just ignores the fact that minmatar is now supposed to have a clear missile ship progression, and this applies to every ship class but not HACs? It also doesn't apply to marauders, black ops, heavy interdi...
- by Shereza - at 2013.08.03 02:50:00
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12. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Edit: Yeah, okay, I guess I'll post it just for the "obvious point is obvious" factor. Gustav Mannfred wrote: why not boosting the deadspace boosters too? after the changes, a t2 shieldbooster gives 690 hp, and a pith c-type large booster giv...
- by Shereza - at 2013.08.02 22:39:00
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13. Damage Meter - in Player Features and Ideas Discussion [original thread]
Cpt Tirel wrote: That does not mean it would be useless in EVE. It might not be "useless" but I don't see it as ever being useful enough to counteract the harmful properties of a fleet-wide meter. Cpt Tirel wrote: I am not an expert on d...
- by Shereza - at 2013.08.02 22:31:00
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14. T2 Logi Frigs - in Player Features and Ideas Discussion [original thread]
Aramis Defranzac wrote: I definitely like the idea of Khopesh, but I would think it suites a larger class of ship. Perhaps Gladius? Gladius would probably work as well. I was looking at it more from a, "They've got curved swords. Curved. Sw...
- by Shereza - at 2013.08.02 22:07:00
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15. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: The other thing I would really like to do is give the Deimos an armor rep bonus. I think it could fit in nicely as a replacement for the MWD cap use bonus as long as the cap recharge is high enough that the kiting fits are handi...
- by Shereza - at 2013.08.02 19:56:00
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16. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Another issue I've noticed. If you create a damage profile with 0 in all damage slots EFT will generate an "Invalid floating point operation." error message box just about any time you try to do something from turning a module on or off to changin...
- by Shereza - at 2013.08.02 17:37:00
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17. qusetion about the Nightmare - in Ships and Modules [original thread]
If you're willing to spend the money and run the, in my opinion negligible, risk of being higher up on the gank bait food chain dropping money for faction tachyons and a Gist booster will let you drop the cap injector. Likewise using vampires in y...
- by Shereza - at 2013.08.02 17:32:00
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18. Damage Meter - in Player Features and Ideas Discussion [original thread]
Cpt Tirel wrote: Phoenix Jones wrote: No. This is now WOW. No dps meters, no damage tracking. No people screaming "your dps isn't bla bla bla" It is a metric the public does not need. But WoW is dying and some of its players are coming h...
- by Shereza - at 2013.08.02 06:34:00
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19. T2 Beams - in Ships and Modules [original thread]
IIshira wrote: I guess after spending a few billion ISK buying and fitting Nightmare with faction guns they didn't want to "waste" ISK on cap boosters and faction crystals... Exactly. Why spend money on stuff you can't resell, possibly even ...
- by Shereza - at 2013.08.02 04:43:00
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20. T2 Logi Frigs - in Player Features and Ideas Discussion [original thread]
Aramis Defranzac wrote: Every advantage counts and 2 or 3 x the sig radius can have a profound impact, especially when fit to try and keep up with frigs. This isn't about replacing cruisers, this is for skill progression within a defined role,...
- by Shereza - at 2013.08.02 04:36:00
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