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381. level 3 pve tengu any ideas? - in Ships and Modules [original thread]
Just for something different for those who like a change of pace... [Tengu, L3 Blaster] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Republic Fleet 10MN Afterburner Large Shield Boos...
- by Shereza - at 2012.09.29 22:43:00
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382. Dommi vs Rattlesnake for AFK mission running. - in Ships and Modules [original thread]
Bommel McMurdoc wrote: come winter expansion ..... no drones = zero dps = 100% incoming dps = wasted time and money. rattlesnake is a faction ship..... dominix is not, ergo rattlesnake costs more. Quite a risk to undertake if all your drones ...
- by Shereza - at 2012.09.29 00:41:00
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383. L4's gunboat - in Ships and Modules [original thread]
Going by the raw numbers I have via EFT it's closer to 17.3% more DPS by the vindicator, not 10%, even with a 75mb Gallente drone setup on the kronos. 1375 versus 1172 with 3 T2 MagStabs on both. Alongside that the vindicator does more drone-based...
- by Shereza - at 2012.09.28 18:37:00
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384. L4's gunboat - in Ships and Modules [original thread]
Kosetzu wrote: Shereza wrote: Um, text Where's the Maelstrom =/ Should definitely be on your list under at least decent. I did say off the top of my head. Good point though, and it actually makes for a good ship with the damage var...
- by Shereza - at 2012.09.28 17:26:00
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385. Why aren't there Q ships? - in Ships and Modules [original thread]
[Skiff, PvP] Damage Control II Reinforced Bulkheads II Medium Shield Extender II Medium Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Small Proton Smartbomb II Medium Co...
- by Shereza - at 2012.09.28 15:16:00
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386. L4's gunboat - in Ships and Modules [original thread]
Updated my first post to include the eagle (or rather beagle) and phobos as "adequate" ships for L4 missions. I considered adding the devoter, but it's not suitable for L4s in my opinion. It's quite comparable to the phobos in most areas, but at o...
- by Shereza - at 2012.09.28 15:11:00
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387. Mach or Nightmare for Lv4 amarr security? - in Ships and Modules [original thread]
The only NPCs that use vampires in high-sec that I'm aware of are blood raiders, and AFAIK if you're doing missions in a primarily anti-Sansha section of Amarr space you don't need to worry much if at all about them. If you're doing missions in a ...
- by Shereza - at 2012.09.28 02:31:00
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388. L4's gunboat - in Ships and Modules [original thread]
Um, off the top of my head: Great: Nightmare Machariel Vindicator Vargur Good: Paladin (Navy) Megathron Navy Apocalypse (Fleet) Tempest (Fleet) Typhoon (though admittedly it's a missile/gun/drone boat in just about any configuration for PvE) Slei...
- by Shereza - at 2012.09.28 02:18:00
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389. CCP Remodel that ugly MOA! - in Ships and Modules [original thread]
Moa's fine, everyone who doesn't like it needs to be nerfed.
- by Shereza - at 2012.09.28 01:54:00
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390. Is PLEX out of control? - in Market Discussions [original thread]
Pipa Porto wrote: Do all 4 earn 60m ISK/hr each? No. Of course you already said 60m was an overestimation so your question is irrelevant. Pipa Porto wrote: I can run 3 accounts on my 2007 Macbook Pro with integrated graphics. Bullchips y...
- by Shereza - at 2012.09.27 22:55:00
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391. Is PLEX out of control? - in Market Discussions [original thread]
Aryth wrote: AFK ice mining people can click button every half hour, or even twice a day before work and bed and make enough ISK per month to play for free. You're right, but depending on what ice they mine it could take up to 80 or so hours...
- by Shereza - at 2012.09.27 16:25:00
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392. Eve ship mass, are they too light? - in Ships and Modules [original thread]
This is the part that bothers me about "physics" in EVE. "Wikipeia" wrote: The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Ve...
- by Shereza - at 2012.09.27 14:33:00
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393. Dommi vs Rattlesnake for AFK mission running. - in Ships and Modules [original thread]
Lady Naween wrote: bear in mind that come winter the AI will change target to your drones now and then and nuke them if you are afk. so i would go with a domi since it is cheaper I don't see how your points are connected. In any "AFK" buil...
- by Shereza - at 2012.09.27 12:20:00
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394. Dommi vs Rattlesnake for AFK mission running. - in Ships and Modules [original thread]
A passive "super-tanked" rattlesnake can push darn near 2k omni DPS tank, 1.9k against Sansha/Raider type rats, which is more than enough to let you aggro whole rooms, deploy your drones, and never have to worry about them getting aggro so long as...
- by Shereza - at 2012.09.27 02:22:00
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395. Eos Command Ship fits - in Ships and Modules [original thread]
Funny thing is that with two drone damage mods on a myrmidon and 2 magstabs on an eos they put out roughly equal DPS when the myrmidon uses pulse lasers and scorch. Yeah, I bothered looking at it. I use my eos for running L4s from time to time (wh...
- by Shereza - at 2012.09.26 00:35:00
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396. Need a super tank fit. - in Ships and Modules [original thread]
Personally, if you're looking to "super tank" something you should either use a drake (cheap), rattlesnake, or pony up the cash for a middleground/armor ship like the navy dominix. With a pair of faction LARs it can easily push 1300'ish DPS tanks ...
- by Shereza - at 2012.09.20 00:36:00
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397. HEAVY MISSILES NERFED, switch to assault heavy missiles? - in Ships and Modules [original thread]
Illest Insurrectionist wrote: Uhhh i guess you're trolling. Or I read in creaed instead of de creased. I did ask if I missed the nerf, which I did. /shrugs.
- by Shereza - at 2012.09.19 01:37:00
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398. HEAVY MISSILES NERFED, switch to assault heavy missiles? - in Ships and Modules [original thread]
"CCP Fozzie" wrote: Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF. ...
- by Shereza - at 2012.09.18 23:02:00
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399. Myrmidon L3/L4 setup? - in Ships and Modules [original thread]
Kitty Bear wrote: 75mb bandwidth is awkward .. and on paper 2x Hvy, 2x Med 1x Lgt drone appear to offer maximum dps using all 75mb. however, Hvy drones can barely hit frigate sized ships at all Lgt drones dont hit BS sized ships for any appr...
- by Shereza - at 2012.09.17 10:10:00
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400. Myrmidon L3/L4 setup? - in Ships and Modules [original thread]
If the last time you played was over a year ago then your recollection would be correct. I don't recall when it was changed, it's probably in some patch notes somewhere, but within the last 6 or 12 months deadspace mechanics were changed to allow ...
- by Shereza - at 2012.09.16 22:38:00
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