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401. Myrmidon L3/L4 setup? - in Ships and Modules [original thread]
Allophyl wrote: Base drone range is 45km, so the DLA will extend that out to 65km, just 1km shy of my targeting range in the Myrm. This means that for missions with rats that are very spread out or start far away, the shooting can start sooner....
- by Shereza - at 2012.09.16 21:13:00
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402. Myrmidon L3/L4 setup? - in Ships and Modules [original thread]
While that would work well for L3s I'm not sure how it would do in L4s, and it could take some optimizing in and of itself. First and foremost unless your control range is significantly less than 50km the DLA is a waste of a high slot given that ...
- by Shereza - at 2012.09.16 19:57:00
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403. Retriever or Mack in high sec? - in Ships and Modules [original thread]
Gumby Ambraelle wrote: Last check a Mack was 258M a retrriever was 20M so I could lose 10 Rets with mods and still break even with one Mack loss Rets for the AFK mining win Mackinaw prices are down to under 200m now. 190m or so in Jita i...
- by Shereza - at 2012.09.14 16:45:00
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404. i want my rust back - in Ships and Modules [original thread]
Minmatar ships can have their rust back just as soon as the navy megathron gets its matte black skin back. CCP nerfed the f*** out of that poor ship when they changed its skin, and now it's almost as embarassing to fly as the original megathron wa...
- by Shereza - at 2012.09.13 21:52:00
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405. Tanking the new Mackinaw. - in Ships and Modules [original thread]
FloppieTheBanjoClown wrote: So the new exhumers came out, and you got ganked again. "But I had a tank!" you say. After looking at dozens of ganked exhumer fits recently, it seems a lot of miners simply don't get it. They've got active shield re...
- by Shereza - at 2012.09.13 15:10:00
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406. Legion. - in Ships and Modules [original thread]
IGNATIUS HOOD wrote: I hate everything about both of these, they are way too shiny and they try to overcome the natural limitations of the hull by slamming as much overpriced hardware into it. I'll agree that they're "shiny," but I don't see...
- by Shereza - at 2012.09.11 20:46:00
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407. Large ORE Barges/Exhumers - in Ships and Modules [original thread]
Aurelius Valentius wrote: + -1 Epic Fail ... because we do not need "buff's" to yield... we need ships that do things the current exhumers don't do... 1. ORE transport ship - Rebuild the Orce with a smaller cargo bay(s), put in a larger ore ba...
- by Shereza - at 2012.09.11 19:27:00
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408. mission legion, hopeless? - in Ships and Modules [original thread]
Marcus Gideon wrote: Scrolling quickly to get the idea of the thread... HAM Legion is an "alternative", not to say you should judge the ship by a rather obscure use you can't make work for you. Drone Legion is the same way. Drone sub reduces ...
- by Shereza - at 2012.09.11 07:53:00
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409. mission legion, hopeless? - in Ships and Modules [original thread]
Daniel Plain wrote: now your tank would obviously be pretty fragile when not moving but with my tengu, What tengu? Daniel Plain wrote: i tank a whole blockade with 250 eft tank and sometimes don't even need to turn on the booster until ...
- by Shereza - at 2012.09.10 13:13:00
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410. mission legion, hopeless? - in Ships and Modules [original thread]
Daniel Plain wrote: hm, this one looks almost viable. one more thing though: what's the deal with using MWDs? with the low range, pulsing your MWD to get to where the action is seems like a good idea and the ~20k shield buffer seems generous en...
- by Shereza - at 2012.09.10 12:15:00
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411. The Typhoon - not many posts about it... - in Ships and Modules [original thread]
Honestly, I don't see the split weapon system bonus on the typhoon as being a problem per se, though it'd be nice if it could get three bonuses to include a 5%/level boost to drone damage and durability, or even just drone speed and durability, to...
- by Shereza - at 2012.09.10 11:51:00
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412. mission legion, hopeless? - in Ships and Modules [original thread]
Daniel Plain wrote: this makes me sad. you know your game balance is whacky when people start flying shield setups on amarr ships. then again, nanos for more 'weeeee' :) I've been shield tanking Amarr ships ever since I used a shield tanke...
- by Shereza - at 2012.09.10 09:57:00
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413. Whats the deal with the Hulk - in Ships and Modules [original thread]
Seara Arrodan wrote: So it sounds like if one was to mine high sec with a Hulk and an Orca and a ganker shows up just dock in the Orca and I'm good? or am I over simplifying things? You can't dock up a ship while it's being targetted. The ga...
- by Shereza - at 2012.09.10 07:03:00
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414. mission legion, hopeless? - in Ships and Modules [original thread]
Zhilia Mann wrote: Shereza wrote: Medium Warhead Rigor Catalyst II Medium Warhead Rigor Catalyst II Medium Warhead Flare Catalyst II You did it again. /shrugs. I didn't update the build in EFT. I'd say sue me, but CCP hasn't implement...
- by Shereza - at 2012.09.10 07:01:00
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415. mission legion, hopeless? - in Ships and Modules [original thread]
TBH I wouldn't bother armor tanking a HAM, or drone, legion for missions. You're already dropping a lot of money on just the ship itself so you might as well invest an equal amount in modules and get a nice gist shield booster. For that matter you...
- by Shereza - at 2012.09.10 03:12:00
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416. Whats the deal with the Hulk - in Ships and Modules [original thread]
Dorian Wylde wrote: Hulk isn't gank proof anymore. The hulk was never "gank proof" to begin with. Dorian Wylde wrote: The Procurer and Skiff have the best EHP, approaching or exceeding 100k. With someone providing a T2 armor resistanc...
- by Shereza - at 2012.09.10 02:35:00
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417. Broken torpedoes - in Ships and Modules [original thread]
Unless you're staging a test between two players where both are holding absolutely still your scenario will never happen. in the event that it does happen it can be chalked up to synchronization issues whereby your client thinks you're in one loca...
- by Shereza - at 2012.09.09 11:34:00
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418. Broken torpedoes - in Ships and Modules [original thread]
Rek already answered you, but I'll make it simple. Missile has a top speed of 3,000m/s. Missile has a maximum flight time of 30 seconds. Missile accelerates at 250m/s. CCP does not see fit to inform us about missile acceleration rates, but they e...
- by Shereza - at 2012.09.09 11:17:00
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419. FC Problems - in Ships and Modules [original thread]
If you don't mind being the slow one. [Maelstrom, New Setup 3] Damage Control II Co-Processor II Co-Processor II Nanoelectrical Co-Processor I Gyrostabilizer II X-Large Ancillary Shield Booster, Cap Booster 400 X-Large Ancillary Shield Booster, ...
- by Shereza - at 2012.09.08 06:08:00
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420. Legion. - in Ships and Modules [original thread]
Lovely. I go to edit my post and make a new one instead. Between this and going to post something only to have the forums reload the post message page with nothing in it and having to scramble to click the drafts link before it saves a blank "draf...
- by Shereza - at 2012.09.07 15:47:00
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