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Dautrin Maize
Peirmont Industries
2
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Posted - 2012.09.09 11:27:00 -
[1] - Quote
Is it because it's not used much, or because it's balanced and unworthy of comment?
Just wondering. Been flying one for PvE forever and I love it. Then again, I'm not cross-trained for any other race's ships...so I don't know any better. It seems to be a really great boat for those trained in missiles.
What are the pro's and con's of the Typhoon from the perspective of someone who can fly a variety of BS's? I've been focusing on cap recharge (to cover 2x LAR II's) and it seems to work out well. But I run into trouble sometimes with jamming/damping. |
Nestara Aldent
Citimatics
81
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Posted - 2012.09.09 11:37:00 -
[2] - Quote
Its problem is split weapon system. No matter how you fit it, damage mods/rigs you use will benefit one, but not the other, and thats bad compared to ship with one weapon type.
Second, missiles arent rly better than guns. Even for missions. I wouldnt advise a new player to train two weapon systems, when he can just use a Mael (or Raven), and accomplish the same faster with less SP needed. |
Natasha Temper
Science and Trade Institute Caldari State
0
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Posted - 2012.09.09 13:56:00 -
[3] - Quote
Typhoons a nice ship to fit torps on and PVP with. The only issue with it is lack of midslots to fit modules that allow it to apply it's DPS. The workaround for this is just to have some other ships with webs and paints in fleet - 2-3 each of webs and paints and it becomes an extremely nasty ship even to cruiser sized things. |
Kasutra
Tailor Company IMPERIAL LEGI0N
64
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Posted - 2012.09.09 14:46:00 -
[4] - Quote
Ooo, a Typhoon thread! An excellent opportunity to complain about what bothers me most about the thing.
Its bonuses.
BSes, even tier 1 BSes, have two bonuses. But the Typhoon doesn't have two full bonuses, it has two weapon bonuses that can only ever apply to half (or 5/8) of its weapons, a.k.a. two half bonuses. Less than half if you include its considerable drone bay. Stuff like the Scorpion just has more bonuses to compensate for the different fittings (in the Scorpion's case, bonuses to jammer and hahaBurst range). The 'phoon doesn't.
So yeah, I really think it should have an extra bonus, or an extra pair of bonuses if it is to apply to its weapons. It's not like the ship is overpowered as it is... |
Lili Lu
401
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Posted - 2012.09.09 14:54:00 -
[5] - Quote
First rule of Typhoon club, one does not talk about Typhoon club. . . |
Daniel Plain
Science and Trade Institute Caldari State
337
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Posted - 2012.09.09 14:57:00 -
[6] - Quote
it also looks like a trash can.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Lili Lu
401
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Posted - 2012.09.09 15:02:00 -
[7] - Quote
It is actually a beautiful space narwhal or hypodermic needle depending on whether you see animate or inanimate objects in your internet spaceships. May it nerver be changed. |
Newbie Ned
Real Nice And Laidback Corporation
20
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Posted - 2012.09.09 20:46:00 -
[8] - Quote
The bad thing about the Typhoon is that it isn't really the best at anything.
The great thing about the Typhoon is that it can do so many things pretty well, it must be the most versatile ship in the game by a mile. Go for missiles OR projectiles and drones and put something nasty in the spare highs, play with different drone combos, fit with a bunch of SBs, semi-nano it etc..... you can have great fun. And the best thing about that is that your opposition can't instantly know what he will be facing.
EDIT: I vote for Narwhal! |
that beast
Brutor Tribe Minmatar Republic
1
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Posted - 2012.09.09 21:08:00 -
[9] - Quote
This is perhaps the first time I've seen the ship description truly fit what people think about it.... Word perfect...
I also vote Narwhal!
I don't have anything particularly useful to say :) |
Dorian Wylde
Imperial Academy Amarr Empire
156
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Posted - 2012.09.09 21:29:00 -
[10] - Quote
With a gank fit, you can get more damage out of it than any other subcap. The problem is, it only has 4 mid slots, which means with a gank fit you have a very weak shield tank.
That said, I used one in wormholes against sleepers for a while with success. The trick is, you have to have a logi with you, and you get the same benefit really by having 2 combat pilots. (my alt had no combat skills, so it worked)
Still, it was a lot more fun than the dual tengu's everyone would tell you to use. Nothing short of a dread with a webber loki is going to tear a sleeper battleship apart faster. |
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Alara IonStorm
3125
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Posted - 2012.09.10 01:05:00 -
[11] - Quote
I think the Devs said they were thinking about making it a full Minmatar Missile Ship with the gun bonus being replaced by a Target Painter bonus.
They were also saying they were thinking of doing the same to the Cyclone but were on the fence about that. If you look at the new Breacher stats, Launcher Turrets / Missile Bonus / Active Tank, there is a good bet that that is the future of the Cyclone. |
Daniel Plain
Science and Trade Institute Caldari State
338
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Posted - 2012.09.10 01:27:00 -
[12] - Quote
why a bonus to TPs? if it's for missions, TPs are a major PITA. if it's for PVP, a mael is better anyway :/
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Alara IonStorm
3125
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Posted - 2012.09.10 01:52:00 -
[13] - Quote
Daniel Plain wrote:why a bonus to TPs? Target Painters help with Missiles.
Daniel Plain wrote: if it's for missions, TPs are a major PITA.
Armor Boats generally need their Rig Slots for Active Tank Rigs or Capacitor so you can fit max BCU's meaning no 3 Rigors like the Raven. TP's allow you to hit Cruiser sized targets with Cruise Missiles effectively.
Daniel Plain wrote: if it's for PVP, a mael is better anyway :/
Did your Crystal Ball tell you all the other stats they are planing on rebalancing on and with the Phoon.
Large Missiles especially Torpedo's are getting a look as well as Armor Tanking and the Phoon will be getting improvements its own stats in Tieracide which will probably include more Launchers in its conversion to a full Missile Ship.
Mael is good at a lot of things but not all the things a Phoon is good at. Its Dmg Projection tanks in Falloff, No Neutralyzer slots, its slow. A full line Missile Ship with the proper buffs would not be such a bad thing and TP's will help more then a range or gun bonus in most situations. |
Danel Tosh
EVE Protection Agency Intrepid Crossing
33
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Posted - 2012.09.10 02:02:00 -
[14] - Quote
well im gona go out on a limb here and try to explain some GOOD things about the typhoon I personaly have experienced. First and foremost it is one of the best remote rep / cap chain battleships in the game. I cannot recall how many times i have used them for running C4/C5 WH fleets. |
Daniel Plain
Science and Trade Institute Caldari State
339
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Posted - 2012.09.10 02:18:00 -
[15] - Quote
Alara IonStorm wrote:Daniel Plain wrote:why a bonus to TPs? Target Painters help with Missiles. Daniel Plain wrote: if it's for missions, TPs are a major PITA.
Armor Boats generally need their Rig Slots for Active Tank Rigs or Capacitor so you can fit max BCU's meaning no 3 Rigors like the Raven. TP's allow you to hit Cruiser sized targets with Cruise Missiles effectively. Daniel Plain wrote: if it's for PVP, a mael is better anyway :/
Did your Crystal Ball tell you all the other stats they are planing on rebalancing on and with the Phoon. Large Missiles especially Torpedo's are getting a look as well as Armor Tanking and the Phoon will be getting improvements its own stats in Tieracide which will probably include more Launchers in its conversion to a full Missile Ship. Mael is good at a lot of things but not all the things a Phoon is good at. Its Dmg Projection tanks in Falloff, No Neutralyzer slots, its slow. A full line Missile Ship with the proper buffs would not be such a bad thing and TP's will help more then a range or gun bonus in most situations. i hear you on the range and gun bonus but with the TPs i'm still not convinced. there is a reason why the golem is the aquaman of marauders. if they were to reduce TP cycle time to ~2-4 seconds or make them cancellable like strip miners, then we'd be talking sense but with the way ccp has handled these kinds of issues i somehow doubt anything of the sort will happen. and while i applaud the idea of a straight up missile ship for minmatar, i still have trouble seeing where its role should be.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
ChromeStriker
The Riot Formation Executive Outcomes
221
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Posted - 2012.09.10 09:52:00 -
[16] - Quote
Typhoon....
Hits 1000dps easily (even with neuts) can move like a BC 2 heavy neuts + full tackle (if armor tanked obviously) Decent tank (not a drake but better than a cane lol) every type of drone under the sun mix n match the above
- Nulla Curas |
Pinky Denmark
The Cursed Navy
196
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Posted - 2012.09.10 10:15:00 -
[17] - Quote
Typhoon is sweet, however obviously not the most solid ship around... It is however super versatile and a good dps candidate for any fleet :-) |
Dautrin Maize
Peirmont Industries
2
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Posted - 2012.09.10 11:06:00 -
[18] - Quote
I haven't seen anything about any planned changes to it, but any boost to missiles would be grand for me.
Currently, for PvE, I have it fit with: 5x t2 Cruise Launcher 1x 1400mm Arty 1x 720mm howitzer 1x Drone Augment Link
3x Cap Recharger II 1x Painter
2x LAR II's 2x BCU II's 1x meta4 omni hardener 1x 1600 tungsten plates 1x Damage Control II
2x Cap Recharge rig 1x Missile Damage rig
I rearrange the low slots for specific resists if needed. And I sub in an afterburner/MWD in place of the Painter if needed (usually not needed).
I like having the extra drone range since I'm skilled for long-range bombardment. Only other real option is another medium-ranged turret, which just isn't as good as having 20km more drone range.
The only real trouble I run into is when there's jamming/damping, because trading out the painter and/or a couple of Cap Rechargers for LADAR boosters means my cap will be gone quick if I have to utilize both LAR's.
If they give her more launcher hardpoints, she's gonna be fierce. And...I'm okay with that.
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Bouh Revetoile
Barricade.
57
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Posted - 2012.09.10 11:14:00 -
[19] - Quote
Split damage bonus ? You mean, like a Dominix or a Vexor ?
Typhoon is the most versatile and the fastest BS, and has proven to be a very effective ship. With tiericide, it will become even better ; why requesting for a change ? |
Tru Love
Republic Military School Minmatar Republic
0
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Posted - 2012.09.10 11:33:00 -
[20] - Quote
Warp into the thick of it, surprise butseks!
[Typhoon, NOT for solo work] Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactive Armor Hardener 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
Medium Capacitor Booster II, Navy Cap Booster 800 Phased Weapon Navigation Array Generation Extron Warp Scrambler II Fleeting Propulsion Inhibitor I
Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Medium Diminishing Power System Drain I
Large Anti-Explosive Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Warrior II x5 Ogre II x5 Hornet EC-300 x5
Oh, and I heard the Thrashcan makes a superb Gas Miner, too.
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Shereza
Center for Advanced Studies Gallente Federation
48
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Posted - 2012.09.10 11:51:00 -
[21] - Quote
Honestly, I don't see the split weapon system bonus on the typhoon as being a problem per se, though it'd be nice if it could get three bonuses to include a 5%/level boost to drone damage and durability, or even just drone speed and durability, to cover the fact that with 175m3 bay space and 125mb bandwidth you could make a decent case for the typhoon also using drones as a "real" weapon system as well.
I recnetly picked up a navy typhoon and while I know it wouldn't work quite as-is on a standard typhoon I figure that the prices are (or at least were when I last looked) low enough, almost in line with t3 battleships in fact, to warrant suggesting navy typhoon builds in place of the standard typhoon. As such this is a build I've been looking at throwing together for my navy typhoon: [Typhoon Fleet Issue, New Setup 3] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
Gist A-Type X-Large Shield Booster Pith A-Type EM Ward Field Pith A-Type Thermic Dissipation Field Federation Navy Omnidirectional Tracking Link
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Republic Fleet 800mm Repeating Artillery, EMP L Republic Fleet 800mm Repeating Artillery, EMP L Republic Fleet 800mm Repeating Artillery, EMP L
Large Capacitor Control Circuit II Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5
If CPU weren't so tight I would have fit 1200mm artillery instead of ACs. Granted artilleries suck ass close in, but given the DDAs focusing more on long-range punch seems more warranted. Still, between medium drones and 3 bonused 800mm ACs frigates shouldn't get too close to this ship while cruise launchers and the sentries can take out longer-ranged stuff. Only real problem with this build that I have is that the tank's a bit on the light side, but 4 minutes at 542 (against Sansha rats) should be enough to make a solid dent in what I'm facing. I hope. I just really wish it had the calibration to support two T2 CCC rigs to boost the minimum sustainable tank some more. It's a tank-through-gank build for sure, but I still like my safety net as big as I can make it.
Bouh Revetoile wrote:Split damage bonus ? You mean, like a Dominix or a Vexor ?
In all fairness there's a bit of difference between a ship that has to share high, mid, and low slots for bonused weapons like the typhoon and a ship that only has to share mid and low slots like the dominix. It gets even worse when you decide you really want to take advantage of the typhoon's ample drone bay. It makes the ship more versatile of course, but it makes it frustratingly impossible to do "everything" with a single build.
On a side note some days I wish CCP had applied the "typhoon fix" to the Sansha ships instead of revamping them to be mini-marauders and failing with the succubus and phantasm. Don't misunderstand, I love my nightmare, but I wouldn't mind a 3 pulse/5 siege armor-tanked variant as well. |
Wilhelm Riley
Center for Advanced Studies Gallente Federation
99
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Posted - 2012.09.10 11:53:00 -
[22] - Quote
Forgive me but, I don't get the complaining about the split damage bonuses, even with that it still manages 1000dps easily.
If the bonuses were to be changed and made to favour one or the other, it would just be another case of homogenizing the ships in EVE, where every ship only ever uses one weapon type and there's very little variation in ships. |
Songbird
61
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Posted - 2012.09.10 12:55:00 -
[23] - Quote
Dorian Wylde wrote:With a gank fit, you can get more damage out of it than any other subcap.
I don't know about that - I'm showing t2 fit vindicator with 2240 damage for an all five char. Do you get more than that in a typhoon?
The very best Typhoon(fleet issue) dps, I can get, using t2 , all 5s char and eft is 1769, that's 471 dps less than the actual best subcap. |
CorInaXeraL
Order of the Silver Dragons Silver Dragonz
182
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Posted - 2012.09.10 13:03:00 -
[24] - Quote
I thought the typhoon died with the nanofiber nerf. Admittedly, I do miss the nanophoons.... |
Meditril
T.R.I.A.D Ushra'Khan
117
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Posted - 2012.09.10 13:39:00 -
[25] - Quote
Typhoon is a great ship. I love the split weapon approach. It makes this ship so damn flexible. You never know what you will face if you see a typhoon. Here is a list ideas you can do with a Typhoon:
- Stable Active X-Shield Tank Phoon: great for Angel Missions.
- Stable dual large rep Phoon with Cruises + AB + Traktorbeam + Salvager + Probe Launcher: The perfect solo-all-around boat for class 2 Wormholes.
- High-DPS-Phoon with AC + Torps + Heavy Drones. Provides a crazy DPS at short range. (PVP)
- Neutralizer-Phoon: Get 3 Heavy Neutralizers... everything else as you like. Though nut in PVP.
- Armor Buffer Phoon... put as many Plates as possible... with Cruises a perfect bait or good for station PVP.
In short... if you want surprise someone, the Phoon is the ship to go.
@Devs: Hands off the Phoon! |
MacW
Good Looking Industries
0
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Posted - 2012.09.10 13:57:00 -
[26] - Quote
its my favorite of the minmatar bs.
first of all its dual weapons combo well. i can fit autocannons next to torpedoes or artillery next to cruise missiles. buffer tank or armor rep. then lets get to the 125 drone bandwidth which no other minmatar bs has (i could be wrong ). i figure anytime you drop 5 heavy drones someone should be worried.
I like it. . .but for sake of soap box
Black Ops is booo, so Panther takes a hit.
Navy Typhoon is totally radical dude
it takes a lot of sp to fit it well. . .more for great. . .
its a ship that you pass up and then go back to.
enjoy the day
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Doddy
Excidium. Executive Outcomes
133
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Posted - 2012.09.10 14:28:00 -
[27] - Quote
Typhoon is pretty awesome all round for pvp. If you can't afford a pirate bs its probably the best tbh. |
Bugsy VanHalen
Society of lost Souls
152
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Posted - 2012.09.10 19:48:00 -
[28] - Quote
You don't hear much about the typhoon, not because it is sub par or even mediocre. It is because it takes very good skills to truly unlock its potential. It is a ship for high skill point higher experienced players. These are not the player who plague the forums with complaints, and nerf this/buff that threads. Those who fly typhoons are beyond such noob behavior.
You need high gunnery skills, missile skills, and drone skills, for this ship to really shine DPS wise. You also really need to know what you are doing setting up your tank as there is no room for wasted slots on this ship.
If you are fitting it focused on a single weapon system or even two out of the three you may do ok, but have missed the nieche this ship really excels in. This ship requires the use of all 3 weapon systems Guns, missiles, and drones, to take full advantage of all it offers, and this is the main driver for its increased SP requirement to make good use of it.
I have recently switched over to a typhoon as my primary lvl 4 mission ship and have no regrets. The way I fly this ship there are basically two general fits I use. the individual modules can vary a fair bit, but I either pair artties/torps/heavy drones or AC/cruise/sentry drones. I get great DPS with both it just depends what range I need which I will fit. My typhoon pilot has just shy of 40 mil SP and can use T2 AC's, T2 Artties, T2 Cruise, T2 Torps, T2 sentries, and T2 heavy drones
Considering that this ship uses three weapon systems, there is not much point in fitting weapon specific damage mods. if you do they only affect 1/3 of your DPS so I believe it is just a waste. I generally armor tank this ship as it can fit a hell of a mean tank. I don't fit plates, as the power grid is very tight for most of my fits, but 4-6 active armor hardeners, a LAR and some PDII you are good to go. I generally stick to TP and targeting mods in the mids occasionally swapped out for cap mods for harder/longer missions. My paper DPS some times seems a little low but applied DPS has yet to let me down. This ship absolutely rocks and I am looking forward to playing around with the fleet version.
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Uris Vitgar
Center for Advanced Studies Gallente Federation
34
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Posted - 2012.09.11 00:14:00 -
[29] - Quote
I've been thinking of maybe making a typhoon that works more like a souped-up battlecruiser than a battleship. They're pretty cheap, and if it doesn't have to go toe-to-toe with other battleships then you can make a lot of optimisations for killing frigs and battlecruisers. At the same time people might not be scared off by it so much because they'll be anticipating a smartbomb boat or a PVE fit or something derpy like that.
Also it's one of the few ships in eve that actually looks remotely like a space rocket |
Songbird
61
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Posted - 2012.09.11 00:51:00 -
[30] - Quote
Bugsy VanHalen wrote:You don't hear much about the typhoon, not because it is sub par or even mediocre. It is because it takes very good skills to truly unlock its potential. It is a ship for high skill point higher experienced players. These are not the player who plague the forums with complaints, and nerf this/buff that threads. Those who fly typhoons are beyond such noob behavior.
You need high gunnery skills, missile skills, and drone skills, for this ship to really shine DPS wise. You also really need to know what you are doing setting up your tank as there is no room for wasted slots on this ship.
If you are fitting it focused on a single weapon system or even two out of the three you may do ok, but have missed the nieche this ship really excels in. This ship requires the use of all 3 weapon systems Guns, missiles, and drones, to take full advantage of all it offers, and this is the main driver for its increased SP requirement to make good use of it.
I have recently switched over to a typhoon as my primary lvl 4 mission ship and have no regrets. The way I fly this ship there are basically two general fits I use. the individual modules can vary a fair bit, but I either pair artties/torps/heavy drones or AC/cruise/sentry drones. I get great DPS with both it just depends what range I need which I will fit. My typhoon pilot has just shy of 40 mil SP and can use T2 AC's, T2 Artties, T2 Cruise, T2 Torps, T2 sentries, and T2 heavy drones
Considering that this ship uses three weapon systems, there is not much point in fitting weapon specific damage mods. if you do they only affect 1/3 of your DPS so I believe it is just a waste. I generally armor tank this ship as it can fit a hell of a mean tank. I don't fit plates, as the power grid is very tight for most of my fits, but 4-6 active armor hardeners, a LAR and some PDII you are good to go. I generally stick to TP and targeting mods in the mids occasionally swapped out for cap mods for harder/longer missions. My paper DPS some times seems a little low but applied DPS has yet to let me down. This ship absolutely rocks and I am looking forward to playing around with the fleet version.
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