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Dautrin Maize
Peirmont Industries
2
|
Posted - 2012.09.09 11:27:00 -
[1] - Quote
Is it because it's not used much, or because it's balanced and unworthy of comment?
Just wondering. Been flying one for PvE forever and I love it. Then again, I'm not cross-trained for any other race's ships...so I don't know any better. It seems to be a really great boat for those trained in missiles.
What are the pro's and con's of the Typhoon from the perspective of someone who can fly a variety of BS's? I've been focusing on cap recharge (to cover 2x LAR II's) and it seems to work out well. But I run into trouble sometimes with jamming/damping. |

Nestara Aldent
Citimatics
81
|
Posted - 2012.09.09 11:37:00 -
[2] - Quote
Its problem is split weapon system. No matter how you fit it, damage mods/rigs you use will benefit one, but not the other, and thats bad compared to ship with one weapon type.
Second, missiles arent rly better than guns. Even for missions. I wouldnt advise a new player to train two weapon systems, when he can just use a Mael (or Raven), and accomplish the same faster with less SP needed. |

Natasha Temper
Science and Trade Institute Caldari State
0
|
Posted - 2012.09.09 13:56:00 -
[3] - Quote
Typhoons a nice ship to fit torps on and PVP with. The only issue with it is lack of midslots to fit modules that allow it to apply it's DPS. The workaround for this is just to have some other ships with webs and paints in fleet - 2-3 each of webs and paints and it becomes an extremely nasty ship even to cruiser sized things. |

Kasutra
Tailor Company IMPERIAL LEGI0N
64
|
Posted - 2012.09.09 14:46:00 -
[4] - Quote
Ooo, a Typhoon thread! An excellent opportunity to complain about what bothers me most about the thing.
Its bonuses.
BSes, even tier 1 BSes, have two bonuses. But the Typhoon doesn't have two full bonuses, it has two weapon bonuses that can only ever apply to half (or 5/8) of its weapons, a.k.a. two half bonuses. Less than half if you include its considerable drone bay. Stuff like the Scorpion just has more bonuses to compensate for the different fittings (in the Scorpion's case, bonuses to jammer and hahaBurst range). The 'phoon doesn't.
So yeah, I really think it should have an extra bonus, or an extra pair of bonuses if it is to apply to its weapons. It's not like the ship is overpowered as it is... |

Lili Lu
401
|
Posted - 2012.09.09 14:54:00 -
[5] - Quote
First rule of Typhoon club, one does not talk about Typhoon club. . . |

Daniel Plain
Science and Trade Institute Caldari State
337
|
Posted - 2012.09.09 14:57:00 -
[6] - Quote
it also looks like a trash can.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Lili Lu
401
|
Posted - 2012.09.09 15:02:00 -
[7] - Quote
It is actually a beautiful space narwhal or hypodermic needle depending on whether you see animate or inanimate objects in your internet spaceships. May it nerver be changed. |

Newbie Ned
Real Nice And Laidback Corporation
20
|
Posted - 2012.09.09 20:46:00 -
[8] - Quote
The bad thing about the Typhoon is that it isn't really the best at anything.
The great thing about the Typhoon is that it can do so many things pretty well, it must be the most versatile ship in the game by a mile. Go for missiles OR projectiles and drones and put something nasty in the spare highs, play with different drone combos, fit with a bunch of SBs, semi-nano it etc..... you can have great fun. And the best thing about that is that your opposition can't instantly know what he will be facing.
EDIT: I vote for Narwhal! |

that beast
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.09.09 21:08:00 -
[9] - Quote
This is perhaps the first time I've seen the ship description truly fit what people think about it.... Word perfect...
I also vote Narwhal!
I don't have anything particularly useful to say :) |

Dorian Wylde
Imperial Academy Amarr Empire
156
|
Posted - 2012.09.09 21:29:00 -
[10] - Quote
With a gank fit, you can get more damage out of it than any other subcap. The problem is, it only has 4 mid slots, which means with a gank fit you have a very weak shield tank.
That said, I used one in wormholes against sleepers for a while with success. The trick is, you have to have a logi with you, and you get the same benefit really by having 2 combat pilots. (my alt had no combat skills, so it worked)
Still, it was a lot more fun than the dual tengu's everyone would tell you to use. Nothing short of a dread with a webber loki is going to tear a sleeper battleship apart faster. |

Alara IonStorm
3125
|
Posted - 2012.09.10 01:05:00 -
[11] - Quote
I think the Devs said they were thinking about making it a full Minmatar Missile Ship with the gun bonus being replaced by a Target Painter bonus.
They were also saying they were thinking of doing the same to the Cyclone but were on the fence about that. If you look at the new Breacher stats, Launcher Turrets / Missile Bonus / Active Tank, there is a good bet that that is the future of the Cyclone. |

Daniel Plain
Science and Trade Institute Caldari State
338
|
Posted - 2012.09.10 01:27:00 -
[12] - Quote
why a bonus to TPs? if it's for missions, TPs are a major PITA. if it's for PVP, a mael is better anyway :/
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Alara IonStorm
3125
|
Posted - 2012.09.10 01:52:00 -
[13] - Quote
Daniel Plain wrote:why a bonus to TPs? Target Painters help with Missiles.
Daniel Plain wrote: if it's for missions, TPs are a major PITA.
Armor Boats generally need their Rig Slots for Active Tank Rigs or Capacitor so you can fit max BCU's meaning no 3 Rigors like the Raven. TP's allow you to hit Cruiser sized targets with Cruise Missiles effectively.
Daniel Plain wrote: if it's for PVP, a mael is better anyway :/
Did your Crystal Ball tell you all the other stats they are planing on rebalancing on and with the Phoon.
Large Missiles especially Torpedo's are getting a look as well as Armor Tanking and the Phoon will be getting improvements its own stats in Tieracide which will probably include more Launchers in its conversion to a full Missile Ship.
Mael is good at a lot of things but not all the things a Phoon is good at. Its Dmg Projection tanks in Falloff, No Neutralyzer slots, its slow. A full line Missile Ship with the proper buffs would not be such a bad thing and TP's will help more then a range or gun bonus in most situations. |

Danel Tosh
EVE Protection Agency Intrepid Crossing
33
|
Posted - 2012.09.10 02:02:00 -
[14] - Quote
well im gona go out on a limb here and try to explain some GOOD things about the typhoon I personaly have experienced. First and foremost it is one of the best remote rep / cap chain battleships in the game. I cannot recall how many times i have used them for running C4/C5 WH fleets. |

Daniel Plain
Science and Trade Institute Caldari State
339
|
Posted - 2012.09.10 02:18:00 -
[15] - Quote
Alara IonStorm wrote:Daniel Plain wrote:why a bonus to TPs? Target Painters help with Missiles. Daniel Plain wrote: if it's for missions, TPs are a major PITA.
Armor Boats generally need their Rig Slots for Active Tank Rigs or Capacitor so you can fit max BCU's meaning no 3 Rigors like the Raven. TP's allow you to hit Cruiser sized targets with Cruise Missiles effectively. Daniel Plain wrote: if it's for PVP, a mael is better anyway :/
Did your Crystal Ball tell you all the other stats they are planing on rebalancing on and with the Phoon. Large Missiles especially Torpedo's are getting a look as well as Armor Tanking and the Phoon will be getting improvements its own stats in Tieracide which will probably include more Launchers in its conversion to a full Missile Ship. Mael is good at a lot of things but not all the things a Phoon is good at. Its Dmg Projection tanks in Falloff, No Neutralyzer slots, its slow. A full line Missile Ship with the proper buffs would not be such a bad thing and TP's will help more then a range or gun bonus in most situations. i hear you on the range and gun bonus but with the TPs i'm still not convinced. there is a reason why the golem is the aquaman of marauders. if they were to reduce TP cycle time to ~2-4 seconds or make them cancellable like strip miners, then we'd be talking sense but with the way ccp has handled these kinds of issues i somehow doubt anything of the sort will happen. and while i applaud the idea of a straight up missile ship for minmatar, i still have trouble seeing where its role should be.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

ChromeStriker
The Riot Formation Executive Outcomes
221
|
Posted - 2012.09.10 09:52:00 -
[16] - Quote
Typhoon....
Hits 1000dps easily (even with neuts) can move like a BC 2 heavy neuts + full tackle (if armor tanked obviously) Decent tank (not a drake but better than a cane lol) every type of drone under the sun mix n match the above
- Nulla Curas |

Pinky Denmark
The Cursed Navy
196
|
Posted - 2012.09.10 10:15:00 -
[17] - Quote
Typhoon is sweet, however obviously not the most solid ship around... It is however super versatile and a good dps candidate for any fleet :-) |

Dautrin Maize
Peirmont Industries
2
|
Posted - 2012.09.10 11:06:00 -
[18] - Quote
I haven't seen anything about any planned changes to it, but any boost to missiles would be grand for me.
Currently, for PvE, I have it fit with: 5x t2 Cruise Launcher 1x 1400mm Arty 1x 720mm howitzer 1x Drone Augment Link
3x Cap Recharger II 1x Painter
2x LAR II's 2x BCU II's 1x meta4 omni hardener 1x 1600 tungsten plates 1x Damage Control II
2x Cap Recharge rig 1x Missile Damage rig
I rearrange the low slots for specific resists if needed. And I sub in an afterburner/MWD in place of the Painter if needed (usually not needed).
I like having the extra drone range since I'm skilled for long-range bombardment. Only other real option is another medium-ranged turret, which just isn't as good as having 20km more drone range.
The only real trouble I run into is when there's jamming/damping, because trading out the painter and/or a couple of Cap Rechargers for LADAR boosters means my cap will be gone quick if I have to utilize both LAR's.
If they give her more launcher hardpoints, she's gonna be fierce. And...I'm okay with that. 
|

Bouh Revetoile
Barricade.
57
|
Posted - 2012.09.10 11:14:00 -
[19] - Quote
Split damage bonus ? You mean, like a Dominix or a Vexor ?
Typhoon is the most versatile and the fastest BS, and has proven to be a very effective ship. With tiericide, it will become even better ; why requesting for a change ? |

Tru Love
Republic Military School Minmatar Republic
0
|
Posted - 2012.09.10 11:33:00 -
[20] - Quote
Warp into the thick of it, surprise butseks!
[Typhoon, NOT for solo work] Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactive Armor Hardener 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
Medium Capacitor Booster II, Navy Cap Booster 800 Phased Weapon Navigation Array Generation Extron Warp Scrambler II Fleeting Propulsion Inhibitor I
Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Medium Diminishing Power System Drain I
Large Anti-Explosive Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Warrior II x5 Ogre II x5 Hornet EC-300 x5
Oh, and I heard the Thrashcan makes a superb Gas Miner, too.
|

Shereza
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.09.10 11:51:00 -
[21] - Quote
Honestly, I don't see the split weapon system bonus on the typhoon as being a problem per se, though it'd be nice if it could get three bonuses to include a 5%/level boost to drone damage and durability, or even just drone speed and durability, to cover the fact that with 175m3 bay space and 125mb bandwidth you could make a decent case for the typhoon also using drones as a "real" weapon system as well.
I recnetly picked up a navy typhoon and while I know it wouldn't work quite as-is on a standard typhoon I figure that the prices are (or at least were when I last looked) low enough, almost in line with t3 battleships in fact, to warrant suggesting navy typhoon builds in place of the standard typhoon. As such this is a build I've been looking at throwing together for my navy typhoon: [Typhoon Fleet Issue, New Setup 3] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
Gist A-Type X-Large Shield Booster Pith A-Type EM Ward Field Pith A-Type Thermic Dissipation Field Federation Navy Omnidirectional Tracking Link
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Republic Fleet 800mm Repeating Artillery, EMP L Republic Fleet 800mm Repeating Artillery, EMP L Republic Fleet 800mm Repeating Artillery, EMP L
Large Capacitor Control Circuit II Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5
If CPU weren't so tight I would have fit 1200mm artillery instead of ACs. Granted artilleries suck ass close in, but given the DDAs focusing more on long-range punch seems more warranted. Still, between medium drones and 3 bonused 800mm ACs frigates shouldn't get too close to this ship while cruise launchers and the sentries can take out longer-ranged stuff. Only real problem with this build that I have is that the tank's a bit on the light side, but 4 minutes at 542 (against Sansha rats) should be enough to make a solid dent in what I'm facing. I hope. I just really wish it had the calibration to support two T2 CCC rigs to boost the minimum sustainable tank some more. It's a tank-through-gank build for sure, but I still like my safety net as big as I can make it.
Bouh Revetoile wrote:Split damage bonus ? You mean, like a Dominix or a Vexor ?
In all fairness there's a bit of difference between a ship that has to share high, mid, and low slots for bonused weapons like the typhoon and a ship that only has to share mid and low slots like the dominix. It gets even worse when you decide you really want to take advantage of the typhoon's ample drone bay. It makes the ship more versatile of course, but it makes it frustratingly impossible to do "everything" with a single build. 
On a side note some days I wish CCP had applied the "typhoon fix" to the Sansha ships instead of revamping them to be mini-marauders and failing with the succubus and phantasm. Don't misunderstand, I love my nightmare, but I wouldn't mind a 3 pulse/5 siege armor-tanked variant as well. |

Wilhelm Riley
Center for Advanced Studies Gallente Federation
99
|
Posted - 2012.09.10 11:53:00 -
[22] - Quote
Forgive me but, I don't get the complaining about the split damage bonuses, even with that it still manages 1000dps easily.
If the bonuses were to be changed and made to favour one or the other, it would just be another case of homogenizing the ships in EVE, where every ship only ever uses one weapon type and there's very little variation in ships. |

Songbird
61
|
Posted - 2012.09.10 12:55:00 -
[23] - Quote
Dorian Wylde wrote:With a gank fit, you can get more damage out of it than any other subcap.
I don't know about that - I'm showing t2 fit vindicator with 2240 damage for an all five char. Do you get more than that in a typhoon?
The very best Typhoon(fleet issue) dps, I can get, using t2 , all 5s char and eft is 1769, that's 471 dps less than the actual best subcap. |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
182
|
Posted - 2012.09.10 13:03:00 -
[24] - Quote
I thought the typhoon died with the nanofiber nerf. Admittedly, I do miss the nanophoons.... |

Meditril
T.R.I.A.D Ushra'Khan
117
|
Posted - 2012.09.10 13:39:00 -
[25] - Quote
Typhoon is a great ship. I love the split weapon approach. It makes this ship so damn flexible. You never know what you will face if you see a typhoon. Here is a list ideas you can do with a Typhoon:
- Stable Active X-Shield Tank Phoon: great for Angel Missions.
- Stable dual large rep Phoon with Cruises + AB + Traktorbeam + Salvager + Probe Launcher: The perfect solo-all-around boat for class 2 Wormholes.
- High-DPS-Phoon with AC + Torps + Heavy Drones. Provides a crazy DPS at short range. (PVP)
- Neutralizer-Phoon: Get 3 Heavy Neutralizers... everything else as you like. Though nut in PVP.
- Armor Buffer Phoon... put as many Plates as possible... with Cruises a perfect bait or good for station PVP.
In short... if you want surprise someone, the Phoon is the ship to go.
@Devs: Hands off the Phoon! |

MacW
Good Looking Industries
0
|
Posted - 2012.09.10 13:57:00 -
[26] - Quote
its my favorite of the minmatar bs.
first of all its dual weapons combo well. i can fit autocannons next to torpedoes or artillery next to cruise missiles. buffer tank or armor rep. then lets get to the 125 drone bandwidth which no other minmatar bs has (i could be wrong ). i figure anytime you drop 5 heavy drones someone should be worried.
I like it. . .but for sake of soap box
Black Ops is booo, so Panther takes a hit.
Navy Typhoon is totally radical dude
it takes a lot of sp to fit it well. . .more for great. . .
its a ship that you pass up and then go back to.
enjoy the day
|

Doddy
Excidium. Executive Outcomes
133
|
Posted - 2012.09.10 14:28:00 -
[27] - Quote
Typhoon is pretty awesome all round for pvp. If you can't afford a pirate bs its probably the best tbh. |

Bugsy VanHalen
Society of lost Souls
152
|
Posted - 2012.09.10 19:48:00 -
[28] - Quote
You don't hear much about the typhoon, not because it is sub par or even mediocre. It is because it takes very good skills to truly unlock its potential. It is a ship for high skill point higher experienced players. These are not the player who plague the forums with complaints, and nerf this/buff that threads. Those who fly typhoons are beyond such noob behavior.
You need high gunnery skills, missile skills, and drone skills, for this ship to really shine DPS wise. You also really need to know what you are doing setting up your tank as there is no room for wasted slots on this ship.
If you are fitting it focused on a single weapon system or even two out of the three you may do ok, but have missed the nieche this ship really excels in. This ship requires the use of all 3 weapon systems Guns, missiles, and drones, to take full advantage of all it offers, and this is the main driver for its increased SP requirement to make good use of it.
I have recently switched over to a typhoon as my primary lvl 4 mission ship and have no regrets. The way I fly this ship there are basically two general fits I use. the individual modules can vary a fair bit, but I either pair artties/torps/heavy drones or AC/cruise/sentry drones. I get great DPS with both it just depends what range I need which I will fit. My typhoon pilot has just shy of 40 mil SP and can use T2 AC's, T2 Artties, T2 Cruise, T2 Torps, T2 sentries, and T2 heavy drones
Considering that this ship uses three weapon systems, there is not much point in fitting weapon specific damage mods. if you do they only affect 1/3 of your DPS so I believe it is just a waste. I generally armor tank this ship as it can fit a hell of a mean tank. I don't fit plates, as the power grid is very tight for most of my fits, but 4-6 active armor hardeners, a LAR and some PDII you are good to go. I generally stick to TP and targeting mods in the mids occasionally swapped out for cap mods for harder/longer missions. My paper DPS some times seems a little low but applied DPS has yet to let me down. This ship absolutely rocks and I am looking forward to playing around with the fleet version.
|

Uris Vitgar
Center for Advanced Studies Gallente Federation
34
|
Posted - 2012.09.11 00:14:00 -
[29] - Quote
I've been thinking of maybe making a typhoon that works more like a souped-up battlecruiser than a battleship. They're pretty cheap, and if it doesn't have to go toe-to-toe with other battleships then you can make a lot of optimisations for killing frigs and battlecruisers. At the same time people might not be scared off by it so much because they'll be anticipating a smartbomb boat or a PVE fit or something derpy like that.
Also it's one of the few ships in eve that actually looks remotely like a space rocket |

Songbird
61
|
Posted - 2012.09.11 00:51:00 -
[30] - Quote
Bugsy VanHalen wrote:You don't hear much about the typhoon, not because it is sub par or even mediocre. It is because it takes very good skills to truly unlock its potential. It is a ship for high skill point higher experienced players. These are not the player who plague the forums with complaints, and nerf this/buff that threads. Those who fly typhoons are beyond such noob behavior.
You need high gunnery skills, missile skills, and drone skills, for this ship to really shine DPS wise. You also really need to know what you are doing setting up your tank as there is no room for wasted slots on this ship.
If you are fitting it focused on a single weapon system or even two out of the three you may do ok, but have missed the nieche this ship really excels in. This ship requires the use of all 3 weapon systems Guns, missiles, and drones, to take full advantage of all it offers, and this is the main driver for its increased SP requirement to make good use of it.
I have recently switched over to a typhoon as my primary lvl 4 mission ship and have no regrets. The way I fly this ship there are basically two general fits I use. the individual modules can vary a fair bit, but I either pair artties/torps/heavy drones or AC/cruise/sentry drones. I get great DPS with both it just depends what range I need which I will fit. My typhoon pilot has just shy of 40 mil SP and can use T2 AC's, T2 Artties, T2 Cruise, T2 Torps, T2 sentries, and T2 heavy drones
Considering that this ship uses three weapon systems, there is not much point in fitting weapon specific damage mods. if you do they only affect 1/3 of your DPS so I believe it is just a waste. I generally armor tank this ship as it can fit a hell of a mean tank. I don't fit plates, as the power grid is very tight for most of my fits, but 4-6 active armor hardeners, a LAR and some PDII you are good to go. I generally stick to TP and targeting mods in the mids occasionally swapped out for cap mods for harder/longer missions. My paper DPS some times seems a little low but applied DPS has yet to let me down. This ship absolutely rocks and I am looking forward to playing around with the fleet version.
|

Songbird
61
|
Posted - 2012.09.11 00:52:00 -
[31] - Quote
I hate you new forum !!!
I really fcuking hate you !!!! |

Liang Nuren
Heretic Army Heretic Nation
2098
|
Posted - 2012.09.11 00:55:00 -
[32] - Quote
Bugsy VanHalen wrote:You don't hear much about the typhoon, not because it is sub par or even mediocre. It is because it takes very good skills to truly unlock its potential. It is a ship for high skill point higher experienced players. These are not the player who plague the forums with complaints, and nerf this/buff that threads. Those who fly typhoons are beyond such noob behavior.
You need high gunnery skills, missile skills, and drone skills, for this ship to really shine DPS wise. You also really need to know what you are doing setting up your tank as there is no room for wasted slots on this ship.
If you are fitting it focused on a single weapon system or even two out of the three you may do ok, but have missed the nieche this ship really excels in. This ship requires the use of all 3 weapon systems Guns, missiles, and drones, to take full advantage of all it offers, and this is the main driver for its increased SP requirement to make good use of it.
I have recently switched over to a typhoon as my primary lvl 4 mission ship and have no regrets. The way I fly this ship there are basically two general fits I use. the individual modules can vary a fair bit, but I either pair artties/torps/heavy drones or AC/cruise/sentry drones. I get great DPS with both it just depends what range I need which I will fit. My typhoon pilot has just shy of 40 mil SP and can use T2 AC's, T2 Artties, T2 Cruise, T2 Torps, T2 sentries, and T2 heavy drones
Considering that this ship uses three weapon systems, there is not much point in fitting weapon specific damage mods. if you do they only affect 1/3 of your DPS so I believe it is just a waste. I generally armor tank this ship as it can fit a hell of a mean tank. I don't fit plates, as the power grid is very tight for most of my fits, but 4-6 active armor hardeners, a LAR and some PDII you are good to go. I generally stick to TP and targeting mods in the mids occasionally swapped out for cap mods for harder/longer missions. My paper DPS some times seems a little low but applied DPS has yet to let me down. This ship absolutely rocks and I am looking forward to playing around with the fleet version.
This post makes me sad. :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Songbird
61
|
Posted - 2012.09.11 00:59:00 -
[33] - Quote
it is the great passion with which he writes that makes me turn around and pretend I don't play the same game that he does. |

Tarryn Nightstorm
Hellstar Towing and Recovery
642
|
Posted - 2012.09.11 03:32:00 -
[34] - Quote
Alara IonStorm wrote:I think the Devs said they were thinking about making it a full Minmatar Missile Ship with the gun bonus being replaced by a Target Painter bonus.
They were also saying they were thinking of doing the same to the Cyclone but were on the fence about that. If you look at the new Breacher stats, Launcher Turrets / Missile Bonus / Active Tank, there is a good bet that that is the future of the Cyclone.
This will make meh haz a really, really big happy!
(Always thought the 'Clone should've been a 6-slot HM/fast ganker, myself -- like the missile-Cane CCP never built, or a crazy fast HM/nano-Drake with commeasurately less tank to balance its speed. Though you can get a surprising turn of speed out of a dual-nano'ed Drake, at the cost of a DCU or BCU.)
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Tarryn Nightstorm
Hellstar Towing and Recovery
642
|
Posted - 2012.09.11 03:41:00 -
[35] - Quote
Shereza wrote: [...] [Typhoon Fleet Issue, New Setup 3] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
Gist A-Type X-Large Shield Booster Pith A-Type EM Ward Field Pith A-Type Thermic Dissipation Field Federation Navy Omnidirectional Tracking Link
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Republic Fleet 800mm Repeating Artillery, EMP L Republic Fleet 800mm Repeating Artillery, EMP L Republic Fleet 800mm Repeating Artillery, EMP L
Large Capacitor Control Circuit II Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5
[...]
^^This^^ on the other hand, makes meh haz a sad...
But I suspect that this will not be the case for the suicide ganker that will sooner or later --probably sooner than later-- feast on your "Look at mah shiny!" carebear-ness, though 
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
282
|
Posted - 2012.09.11 08:45:00 -
[36] - Quote
The Typhoon is the ultimate brawler BS, bar none. The only "downside" is the split bonus/high'ish skill requirement, but that point was almost made invalid when it got 5/5 instead of the old 4/4.
If you haven't tried or fought against it in a brawler config you have been missing out. Screw the traditional Minmatar "Run Away!" paradigm, you go in and outlast the enemy with room to spare .. like a proper soldier.
PS: Three bloody utilities is HUGE! PPS: Have your alt in the Shakorite militia (you know you have one .. everyone does) get you some RF Phoons and laugh as nothing has a hope in hell of chewing through your tank before they die horribly. |

Veryez
Pator Tech School Minmatar Republic
34
|
Posted - 2012.09.11 09:28:00 -
[37] - Quote
Alara IonStorm wrote:Daniel Plain wrote:why a bonus to TPs? Target Painters help with Missiles. Daniel Plain wrote: if it's for missions, TPs are a major PITA.
Armor Boats generally need their Rig Slots for Active Tank Rigs or Capacitor so you can fit max BCU's meaning no 3 Rigors like the Raven. TP's allow you to hit Cruiser sized targets with Cruise Missiles effectively. Daniel Plain wrote: if it's for PVP, a mael is better anyway :/
Did your Crystal Ball tell you all the other stats they are planing on rebalancing on and with the Phoon. Large Missiles especially Torpedo's are getting a look as well as Armor Tanking and the Phoon will be getting improvements its own stats in Tieracide which will probably include more Launchers in its conversion to a full Missile Ship. Mael is good at a lot of things but not all the things a Phoon is good at. Its Dmg Projection tanks in Falloff, No Neutralyzer slots, its slow. A full line Missile Ship with the proper buffs would not be such a bad thing and TP's will help more then a range or gun bonus in most situations.
You don't use target painters do you. The golem w/it's TP bonus requires 3 to hit cruisers effectively. With their pathetic range, the phoon will require prop mods and tackle to hit anything with torps, and I doubt CCP is bringing back the 90k torps. (Don't forget it's tiny PG, as 5xtorp II's, 3xHeavy Unstable's and a 100 MWD II doesn't fit w/o a fitting mod). Here's a thought CCP, drop the gun bonus and give the phoon a neut amount bonus....... |

Garresh
Deep Axion Ushra'Khan
46
|
Posted - 2012.09.12 08:31:00 -
[38] - Quote
Great ship. Very underrated. Very flexible. Suboptimal for almost any specialized role, yet can be fit to fulfill *any purpose* in eve. I used them out in w-space for a while because of their extreme flexibility. I've seen them armor tanked, shield tanked, missile fit, gun fit, split fit, torp neut, mining fit, and even nano fit. A nano-phoon is actually fully capable of matching speed with a nanocane fleet. Perhaps a half second less align time, but It's additonal low slots allow it to fit for more speed, with a helluva lot more EHP.
It embodies everything Minmatar. Good at everything, master of nothing, and it looks like a rusted trashcan. I love it. |

Alara IonStorm
3126
|
Posted - 2012.09.12 08:47:00 -
[39] - Quote
Veryez wrote: You don't use target painters do you. The golem w/it's TP bonus requires 3 to hit cruisers effectively. With their pathetic range, the phoon will require prop mods and tackle to hit anything with torps, and I doubt CCP is bringing back the 90k torps. (Don't forget it's tiny PG, as 5xtorp II's, 3xHeavy Unstable's and a 100 MWD II doesn't fit w/o a fitting mod). Here's a thought CCP, drop the gun bonus and give the phoon a neut amount bonus.......
1. CCP is planning to rebalance large Missiles so that 3 TP requirement will most likely be gone. 2. It is a Battleship have other people in your gang Tackle for you if need be. It might get more Mids away or even become a Shield Ship since that is where Minmatar are heading Logi wise. 3. Cruise Missiles are the range one remember it is becoming a full Missile Ship. 4. Tiny Grid will be changed just like every ship they rebalanced before this one. 5. It will most likely lose some Neut Slots anyway for more Launchers.
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Lars Zundi
Sons Of 0din Dark Therapy
3
|
Posted - 2012.09.12 09:55:00 -
[40] - Quote
Phoon pilot chipping in my .2ISK. For PVP I find it best to play to what I see as the phoon's main strengths, imho it's possibly the best BS (tied with domi) for killing other solo BSs. It does require decent skills to fit properly.
-It's sig radius is almost BC sized (320, myrm is 300, mega 400)
-It's fast and combined with the above means in a very tight orbit, BS size guns will miss you a lot, even when webbed.
-If torp fitted you have no tracking issues yourself close up.
-It's cheap for a BS.
So yeah, I generally get right in the face of whatever, orbit, scram, web, neut, torp, & trust in the rust. Good fun! 
It's also similar to the Tempest in that it's agile enough that you can drop tackle and decently shield tank it and happily join in with BC gangs without being a liability, giving some nice heavy neut & damage support.
As always with this ship there are a million different uses and a million diferent ways to fit & fly it, so you may be pushed to find a 'cookie cutter' fit for one as everyone has their own favourite fits.
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Veryez
Pator Tech School Minmatar Republic
34
|
Posted - 2012.09.12 11:30:00 -
[41] - Quote
Alara IonStorm wrote: 1. CCP is planning to rebalance large Missiles so that 3 TP requirement will most likely be gone.
Link?
Alara IonStorm wrote: 2. It is a Battleship have other people in your gang Tackle for you if need be. It might get more Mids away or even become a Shield Ship since that is where Minmatar are heading Logi wise.
Tackle is situational, sometimes BS need it sometimes they don't depends on what's available. In theory I tend to agree w/you, but it doesn't always work out that way on tranquility. Also, mini's have had a shield logi forever, where has CCP said they are converting all mini ships to shield tanks?
Alara IonStorm wrote: 3. Cruise Missiles are the range one remember it is becoming a full Missile Ship.
I can't remember the last time I've used or seen a cruise missile used in PvP, they would have to be seriously buffed to make that happen, and CCP will never do that, as cruise missiles would then be instant death to any frigate. With TP's pathetic range they aren't that useful to cruise missiles, and with on-grid warping, LR guns have significant issues, LR missiles (even if they were used) also have problems there. Don't get me wrong, I'd love to watch a full flight of cruise missiles erase a falcon, I just don't see that happening.
Alara IonStorm wrote: 4. Tiny Grid will be changed just like every ship they rebalanced before this one.
That's been asked for even before I got here, while I would like to hope there's a chance for it, I won't hold my breath. CCP has a significant problem "re-balancing" battleships if they stick to their mantra of "no solo pwn-mobiles". Hint, I'm ALL IN if CCP decides to make battleships capable of wiping out every sub-capital ship - but we both know that will never happen.
Alara IonStorm wrote: 5. It will most likely lose some Neut Slots anyway for more Launchers.
I like my idea better, a t1 version of a bhaal.......one can dream.
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Nihil Nobilitae
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.09.12 20:32:00 -
[42] - Quote
I love the Phoon, few years ago I used to have a char that actually flew it perfectly (still regret giving it back xD) and it can be a beast. I'd love to see it slightly buffed though, it's probably the single most SP intensive subcap ship in EVE. I hope they buff it, but keep the weapon distribution. Pref even go back to 4\4. |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
189
|
Posted - 2012.09.13 02:47:00 -
[43] - Quote
It's an underrated ship, much like the drake was a few years ago (older players will remember the "lol drakes arent for pvp" claims fusing all around).
The Typhoon is powerful, tanky, fast and nimble. The pinnacle of versatility, for sure, as the ingame description claims. I'd say it's about on par with the Dominix for small scale combat. It does fall a bit short in PvE compared to the stronger and better options, but for PvP it remains one of the most viable options for battleship hulls.
Its only real drawbacks in my opinion are that despite its versatility, it still can't do anything other than brawl - or rather it can, but it will not perform as well as many other ships. Your engagement range is pretty much limited to 30km~ because it has no range bonuses to help ACs or torps hit much further than that, and without a damage bonus you won't come close to the real alpha potential of artilleries. And let's not get into cruise missiles...
But in the brawling department, as far as tech1 battleships go it certainly is one of the top3. CAUTION
SNIGGS |

Zaraz Zaraz
Imperial Planetology Academy
32
|
Posted - 2012.09.13 12:26:00 -
[44] - Quote
Fleet Phoon, Torps, ACs, heavy drones.
For missions where you are going to warp in with a bunch of BS and BC up close and personal and not so many cruisers. It wipes out BS so fast you hardly need tank.
I once did this on Recon(1), I think it was Angels. I'd warped in with a different ship and decided I didn't like that ship for that mission so warped back to base and changed ships to the Fleet Phoon warped in. In this mission after doing this you warp into a whole swarm of rats. The close-quarters Fleet Phoon wiped the floor with the whole spawn very very fast.
As for pvp, I've not got much experience there but its been said "Phoon is the kind of ship that when it shows up to a fight everyone in a BS runs away".
|

Malcanis
Vanishing Point. The Initiative.
4608
|
Posted - 2012.09.13 12:48:00 -
[45] - Quote
Nihil Nobilitae wrote:I love the Phoon, few years ago I used to have a char that actually flew it perfectly (still regret giving it back xD) and it can be a beast. I'd love to see it slightly buffed though, it's probably the single most SP intensive subcap ship in EVE. I hope they buff it, but keep the weapon distribution. Pref even go back to 4\4.
If CCP give it the proposed Target Painter bonus, it'll be a beast in close combat.
EDIT: Plus it'll have some nifty applications in armour BS fleets. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Bouh Revetoile
Barricade.
59
|
Posted - 2012.09.13 14:35:00 -
[46] - Quote
It's not christmas... |

Songbird
61
|
Posted - 2012.09.13 15:06:00 -
[47] - Quote
Veshta Yoshida wrote:The Typhoon is the ultimate brawler BS, bar none. The only "downside" is the split bonus/high'ish skill requirement, but that point was almost made invalid when it got 5/5 instead of the old 4/4. If you haven't tried or fought against it in a brawler config you have been missing out. Screw the traditional Minmatar " Run Away!" paradigm, you go in and outlast the enemy with room to spare .. like a proper soldier. PS: Three bloody utilities is HUGE! PPS: Have your alt in the Shakorite militia (you know you have one .. everyone does) get you some RF Phoons and laugh as nothing has a hope in hell of chewing through your tank before they die horribly.
I still think the ultimate brawler ship is the vindi - and even an experienced typhoon pilot ^^^ admits it has 3 utility slots - basically one of it's bonuses goes unused. The fact that CCP think of changing it (and after it was changed already) makes it obvious the phoon lacks in performance.
However, and I'm saying this with all the nostalgia of the good ole days, it is an old model warship - an old warhorse(if I can borrow the description from the domi) - in actuality I like the fact that it's lacking and it's worse than the more streamlined, more focused newer designs. If I can quote the domi again : "While no longer regarded as the king of the hill, it is by no means obsolete". I think that if they do change one of the bonuses it will feel like the old F-16 planes that got upgraded to drop laser guided bombs. It loses the AC bonus but gets it's missile effectiveness raised.
P.S. That pinata fit - if you spent the money on a mach you'd get MUCH better results. |

Rainy Leese
Hunter House Neurogenics Concern
0
|
Posted - 2012.09.13 15:45:00 -
[48] - Quote
So much terrible in this thread. Thank god for me.
[Typhoon, ANTICAP] 1600mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Damage Control II Armor Thermic Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II 1600mm Reinforced Rolled Tungsten Plates I
Prototype 100MN MicroWarpdrive I Medium Capacitor Booster II, Navy Cap Booster 800 Conjunctive Ladar ECCM Scanning Array I Phased Weapon Navigation Array Generation Extron
Torpedo Launcher II, Nova Rage Torpedo Torpedo Launcher II, Nova Rage Torpedo Torpedo Launcher II, Nova Rage Torpedo Torpedo Launcher II, Nova Rage Torpedo Torpedo Launcher II, Nova Rage Torpedo Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I 50W Infectious Power System Malfunction
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 Vespa EC-600 x5
800/900dps. 140kehp vanila. 340 w/Slaves, Legion, Heat. Let someone else point or switch painter.
It needs to be at 0 and looses out in quick ganks because of flight time. Otherwise it's excellent and dps is good because it's consistent and can hit weakest resist. Fleet Issue gets more ehp and room for a BCU.
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Lulu Chlamydia
Republic University Minmatar Republic
0
|
Posted - 2012.09.14 18:58:00 -
[49] - Quote
Typhoon isn't really optimal at anything, but considering it doesn't cost much more than BC you get a lot for your cash. It's fast and agile for a BS, can field a full flight of heavies and a big tank, split weapon system is the only real drawback.
My fit used to be along the lines of
4x 650mm ACs, 4x Torp launchers#
Scram TP Web MWD
3x EANM 3x Plates 1 BCU or Gyro depending on what I thought i'd be up against
+ a flight of ogres or bezerkers
(had to use named mods to get all to fit though)
Crude, ugly but massively effective for the price in the right circumstances. |

waxx25
Ready. Aim. Fire.
0
|
Posted - 2012.09.15 01:08:00 -
[50] - Quote
hmm, good old phoon.......as a lowsec pvp'er i have encountered and used typhoon on many occasion. as an enemy the typhoon is nasty because it can be fitted with gunz and.....no not torps....neuts.....god i hate neuting phoon......so they are a powerful but very cheap warship and are awesome as such, now as for uses.....i freaking love the typhoon for the following reasons......1. its dirt cheap compared to other tier equivalent bs 2. 8 high slots 3. it can be fit to tank gate guns in lowsec :) 4. you can fit 8 smartoms on it 5. cheapest gategun tanking full rack of sb bs around and has scored me some 3bil pods over and over again. Thank you typho on may i hope to never fight against one again soon. |

Escomboli
Faceless Men
0
|
Posted - 2012.09.15 01:30:00 -
[51] - Quote
They need to make it a single weapon system platform. Don't care which one they go with, but the split system is what really kills the ship from being used a lot. |
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