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CREAM A
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.09.09 09:00:00 -
[1] - Quote
Why my torpedoes flying good at 35km and when i shooting at 33 they dissapear? |
rektumfreser
Screaming War Eagles Incorporated
1
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Posted - 2012.09.09 09:20:00 -
[2] - Quote
Because they accelerate and the target was moving.. |
Nihil Nobilitae
Brutor Tribe Minmatar Republic
0
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Posted - 2012.09.09 09:37:00 -
[3] - Quote
They don't fly in a straight line, target could be moving and there's acceleration time to concider. Real range of torps is something like (Velocity * Flight time)*0.9
For instance a Dread can shoot Citadel Siege Torpedoes at a frigate orbiting him at 5km range. But they'll just keep flying after him for 5 minutes rather then actually hit him as long as his speed is higher then the speed of the torpedoes. |
CREAM A
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.09.09 09:39:00 -
[4] - Quote
No it is because they broken. Why if target orbiting as always at 33km they dont hit this target. And if it moving away and torpedo hit it at 34km? This thing is broken about 3 years old and doesnt fixed at the moment? Is it so hard?
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System X-Large Shield Booster II Shield Boost Amplifier II Kinetic Deflection Field II Kinetic Deflection Field II Thermic Dissipation Field II Cap Recharger II Domination Target Painter Torpedo Launcher II,Mjolnir Torpedo Torpedo Launcher II,Mjolnir Torpedo Torpedo Launcher II,Mjolnir Torpedo Torpedo Launcher II,Mjolnir Torpedo
Large Hydraulic Bay Thrusters II Large Hydraulic Bay Thrusters I Drones_Inactive=Vespa II,1 |
CREAM A
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.09.09 09:47:00 -
[5] - Quote
Why nobody cares abaut this( |
Roime
Shiva Furnace Dead On Arrival Alliance
1156
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Posted - 2012.09.09 10:23:00 -
[6] - Quote
Can't you read? Answered above. Gallente - the choice of the interstellar gentleman |
Matarella
The Last Call. Black Core Alliance
3
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Posted - 2012.09.09 10:27:00 -
[7] - Quote
Roime wrote:Can't you read? Answered above.
looking from a screens he is russian. |
CREAM A
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.09.09 10:27:00 -
[8] - Quote
Roime wrote:Can't you read? Answered above. This object in my screenshots was moving ye? |
CREAM A
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.09.09 10:30:00 -
[9] - Quote
Matarella wrote:Roime wrote:Can't you read? Answered above. looking from a screens he is russian. Ye you watched at who i am in screens, and not looking what is topic abaut? you isnt russian ? right? |
CREAM A
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.09.09 10:30:00 -
[10] - Quote
IS THIS OBJECT WAS MOVING? YOU CANT SEE? |
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Shereza
Center for Advanced Studies Gallente Federation
47
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Posted - 2012.09.09 11:17:00 -
[11] - Quote
Rek already answered you, but I'll make it simple.
Missile has a top speed of 3,000m/s. Missile has a maximum flight time of 30 seconds. Missile accelerates at 250m/s. CCP does not see fit to inform us about missile acceleration rates, but they exist.
TimeVelocity per second in flight 1250 2500 3750 41000 51250 61500 71750 82000 92250 102500 112750 123000 133000 143000 153000 163000 173000 183000 193000 203000 213000 223000 233000 243000 253000 263000 273000 283000 293000 303000 Total Distance73500
Simple math would say 30 seconds x 3km/s = 90,000m, but with acceleration factored in it's only 73,500m/s. Problem solved, working as intended. |
CREAM A
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.09.09 11:26:00 -
[12] - Quote
Shereza wrote:Rek already answered you, but I'll make it simple.
solved, working as intended.
So if my ship have ZERO speed and target have ZERO speed and im shoting from 35km it will work. AND if my ship have ZERO speed and target have ZERO speed and im shoting from 32km it doesnt work? Because of acceleration rates right? intended? solved? |
Shereza
Center for Advanced Studies Gallente Federation
47
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Posted - 2012.09.09 11:34:00 -
[13] - Quote
Unless you're staging a test between two players where both are holding absolutely still your scenario will never happen. in the event that it does happen it can be chalked up to synchronization issues whereby your client thinks you're in one location and the server thinks that you're in another location. This could, in theory, cause the issue you're suggesting. |
CREAM A
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.09.09 11:44:00 -
[14] - Quote
and this is happened everytime everywhere. this is just expample in my screens that happens everywhere everytime, why you told me abaut acceleration and synchronization? I think this is incorrect formula calculation associated with using rigs. I had that problem 3 years ago. I have this problem now with cnr and golem. Im created this post because this is real! also im attached screens that you doesnt saw. And talking me that is isnt true and never will happen. Also, with my setup of golem, torpedoes doesnt hit target at 24km sometimes... |
Arec Bardwin
719
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Posted - 2012.09.09 12:18:00 -
[15] - Quote
The reason for this happening is that the server works in 1s ticks. There was a player testing this extensively with different missiles/missile ranges and a stationary target. Can't be bothered to dig up the thread.
As far as I understood there is up to a 3 tick variance to the range of the missile. |
CREAM A
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.09.09 12:23:00 -
[16] - Quote
Thank you for good answer. |
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