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xPredat0rz
Grey Templars Fidelas Constans
70
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Posted - 2013.07.31 09:31:00 -
[31] - Quote
THats for HQ sites. Basically its a sniper fit for engaging targets at 120km away.
THe nightmare can be fit either way. Most of the ones i saw were pulse fit. |
Verity Sovereign
Sovereign Fleet Tax Shelter
510
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Posted - 2013.07.31 15:25:00 -
[32] - Quote
Shereza wrote:Tobias Hareka wrote:Sorry, but that 3rd TC doesn't add much for Nightmare. I won't argue that the raw bonuses provided by a third TC over two (scripted) TCs and a TE isn't much, but then neither is the raw bonus provided by switching to T2 guns. Either way it's still an increase of 4.28% optimal range, 8.56% falloff range, and 10.07% tracking speed which I'll take over 4.7% raw damage and another module to manage.
Umm... You don't script your TCs?
I run Shadow Serp/Fed Navy TCs, 4 of them...
The 3rd mod is 57.1% effective
For a range scripted TC, that means: 8.57% more optimal 17.1% more falloff
For a range scripted faction TC that means 9.14% more optimal 18.3% more falloff
For speed scripted 17.1% more speed for T2 20.0% more tracking speed for a faction TC
For the 4th one, speed scripted, it still adds 10% to tracking speed
How can you say that isn't adding much?
xPredat0rz wrote:Thats for HQ sites. Basically its a sniper fit for engaging targets at 120km away.
THe nightmare can be fit either way. Most of the ones i saw were pulse fit.
No, its not a sniper fit, its a "mid range" fit. The Machs do most of the "sniping", while the NMs use mostly multi and gleam with a little gamma and X ray, and rarely engage over 70km. Of course... it could... range script for the sebos and TCs, plus aurora, and you can do much more than 120... but what is the point?
How I'd modify that ISN secondary fit:
1x Large Shield Transporter II 4x Tachyon Beam Laser II 1x Faction Large Energy Transfer Array II (Its pretty cheap, use it)
Medium power 1x Faction Sensor Booster II 4x Faction Tracking Computer II 1x Pithum C->A or Gist B->A Type Adaptive Invulnerability Field 1x Core or Gist X-Type 100MN Microwarpdrive (yes, in this case I'm saying something cheaper is fine)
Low power 1x Damage Control II 4x Imperial Navy Heat Sink
Rig Slot 1x Large Core Defense Field Extender II 1x Large Anti-EM Screen Reinforcer II 1x Large Energy Locus Coordinator II (With the large laser changes, you don't need the elutriation if you've got good skills and implants) Drones 5x Warrior II 5x Hammerhead II
Implants: 6% Large turret damage 6% Large energy turret Damage 6% Tracking speed 6% Cap capacity 6% Cap recharge Genolution set |
Shereza
Center for Advanced Studies Gallente Federation
170
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Posted - 2013.07.31 18:34:00 -
[33] - Quote
Tobias Hareka wrote:What is so important about that cap usage?
Some people like their ships to be efficient? Plus if they're running a laser boat, and a beam-armed one that's not using an MJD build at that, they might not care to "waste" money on cap boosters since they aren't also doing so on ammo?
Tobias Hareka wrote: You're cap stable with T2 Tachyons, hardeners/TCs running. And you have around 1m20s of cap if running everything.
That's your setup, not mine, and you cited your numbers without any sort of supporting data such as what said setup actually is.
That said cap usage is important when you're not using a booster simply because the less you use the more you have for when the crap hits the fan, and it will hit the fan.
Verity Sovereign wrote:Umm... You don't script your TCs?
Actually I do. I run one tracking enhancer, one unscripted tracking computer, and one tracking computer per script.
Verity Sovereign wrote:I run Shadow Serp/Fed Navy TCs, 4 of them...
The 3rd mod is 57.1% effective
For a range scripted TC, that means: 8.57% more optimal 17.1% more falloff
(etc.)
I use T2 and using a range script in the third TC means: -9.15% tracking speed +5.42% optimal +10.23% falloff
If I use a tracking script that's: -4.1% optimal -7.9% falloff +11.55% tracking speed
I'll settle for leaving the third TC unscripted rather than worry about juggling scripts in the middle of combat.
Verity Sovereign wrote:How can you say that isn't adding much?
I didn't, and if you're going to ask someone that you should ask the person I quoted. When you ask them that you shouldn't also quote my post as well.
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Tobias Hareka
Republic Military School Minmatar Republic
57
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Posted - 2013.07.31 19:03:00 -
[34] - Quote
Shereza wrote:That's your setup, not mine, and you cited your numbers without any sort of supporting data such as what said setup actually is.
[Nightmare, L4 Nightmare]
Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II
Pith B-Type X-Large Shield Booster EM Ward Field II EM Ward Field II Thermic Dissipation Field II Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Heavy Capacitor Booster II, Cap Booster 800
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L
Large Energy Discharge Elutriation II Large Energy Discharge Elutriation I Large Energy Discharge Elutriation I |
Rain6637
Team Evil
1615
|
Posted - 2013.07.31 19:43:00 -
[35] - Quote
assuming .05 tracking, +10% of that is good for +0.5% transversal. if you must use a 4th TC on laz0rs you should script it for optimal and use the shortest range crystals that keep you in optimal. Rainf1337 on Twitch |
IIshira
School of Applied Knowledge Caldari State
139
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Posted - 2013.08.01 03:46:00 -
[36] - Quote
Shereza wrote:Tobias Hareka wrote:What is so important about that cap usage? Some people like their ships to be efficient? Plus if they're running a laser boat, and a beam-armed one that's not using an MJD build at that, they might not care to "waste" money on cap boosters since they aren't also doing so on ammo?
I guess after spending a few billion ISK buying and fitting Nightmare with faction guns they didn't want to "waste" ISK on cap boosters and faction crystals...
This is completely understandable... I'm glad to see people not throwing ISK away on such frivolous things!
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Mos7Wan7ed
The Black Boxers
28
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Posted - 2013.08.01 04:10:00 -
[37] - Quote
Tachs over Beams... Gotta love the volley damage... |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
322
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Posted - 2013.08.01 04:13:00 -
[38] - Quote
Malcanis wrote:AFAIK there is no proposal to change large beam (or rails or arty) in the same way that mediums are being changed.
awww but +25% damage to tachys would be fun You can trust me, I have a monocole |
Adacia Calla
Nubs. No Effin' Clue
43
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Posted - 2013.08.01 04:30:00 -
[39] - Quote
Nightmare. That's why you train beams. Test signature....forum not applying settings :( |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1056
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Posted - 2013.08.01 14:05:00 -
[40] - Quote
Since Pulse+scorch is so stupidly good not ready to train beams anywhere soon. *removed inappropriate ASCII art signature* - CCP Eterne |
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IIshira
School of Applied Knowledge Caldari State
142
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Posted - 2013.08.01 20:39:00 -
[41] - Quote
Fear the armor tanked Nightmare! 803 DPS... Yes I was bored
[Nightmare, Armor Nightmare] Core X-Type Large Armor Repairer Core X-Type Armor EM Hardener Core X-Type Armor Thermic Hardener True Sansha Heat Sink True Sansha Heat Sink
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Shadow Serpentis Tracking Computer, Optimal Range Script Shadow Serpentis Tracking Computer, Optimal Range Script Shadow Serpentis Tracking Computer, Optimal Range Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Salvager II
Large Capacitor Control Circuit II Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I |
Shereza
Center for Advanced Studies Gallente Federation
171
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Posted - 2013.08.02 04:43:00 -
[42] - Quote
IIshira wrote:I guess after spending a few billion ISK buying and fitting Nightmare with faction guns they didn't want to "waste" ISK on cap boosters and faction crystals...
Exactly. Why spend money on stuff you can't resell, possibly even for more isk than you paid for it, when you no longer need/want it because it disappeared when you used it?
IIshira wrote:This is completely understandable... I'm glad to see people not throwing ISK away on such frivolous things!
Yes, it is completely understandable that people would spend large amounts of money to get high performance non-expendable items and yet still forgo the usage of expendables. It's one of the reasons for using drone boats for mission running after all.
IIshira wrote:Fear the armor tanked Nightmare! 803 DPS... Yes I was bored
I will see your armor tanked nightmare and raise you a passive shield-tanked nightmare. [Nightmare, PST 2] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Shield Power Relay II Shield Power Relay II
Gist X-Type EM Ward Field Gist X-Type EM Ward Field Gist X-Type Thermic Dissipation Field Gist X-Type Thermic Dissipation Field Shadow Serpentis Tracking Computer Shadow Serpentis Tracking Computer Large Shield Extender II
Imperial Navy Tachyon Beam Laser, Multifrequency L Imperial Navy Tachyon Beam Laser, Multifrequency L Imperial Navy Tachyon Beam Laser, Multifrequency L Imperial Navy Tachyon Beam Laser, Multifrequency L Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I
Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I
Replace one SPR2 for a PDS2 or CNPDS if you want a bit more buffer on both, and a bit better cap recharge and therefore less reliance on the vampires working at 100% capacity, at the cost of a weaker tank. |
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